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	<title>API:GetGameTime - Revision history</title>
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	<updated>2026-10-17T07:22:24Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetGameTime&amp;diff=30389&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:43:46Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Time}}&lt;br /&gt;
Returns the client&amp;#039;s running game clock, in whole seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
seconds = GetGameTime()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;seconds : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Whole seconds on the client&amp;#039;s game clock.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The value is read from the client&amp;#039;s high-resolution frame timer, which counts from a fixed point set by the client, and is cut to whole seconds. It is not a date or a time of day; use it to measure intervals.&lt;br /&gt;
* Several data tables give times as game-clock values. The stock UI subtracts &amp;lt;code&amp;gt;GetGameTime()&amp;lt;/code&amp;gt; from them to get the seconds remaining (see the example).&lt;br /&gt;
* Arguments are not checked; anything passed is ignored.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;easystem_utils/source/datautils.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function DataUtils.GetPQTimerRemaining( timerState, timerValue )&lt;br /&gt;
    if ( timerState == GameData.PQTimerState.RUNNING )&lt;br /&gt;
    then&lt;br /&gt;
        -- In this case, timerValue is the game time at which the timer expires&lt;br /&gt;
        local timeLeft = timerValue - GetGameTime()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From &amp;lt;code&amp;gt;easystem_tooltips/source/itemtooltips.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
currentTimeLeftBeforeDecay = currentTimeLeftBeforeDecay + itemData.timestamp - GetGameTime()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetEpochTime|GetEpochTime]]&lt;br /&gt;
* [[API:GetComputerTime|GetComputerTime]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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