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	<title>API:GetFriendsList - Revision history</title>
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	<updated>2026-10-17T16:13:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetFriendsList&amp;diff=30387&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:43:44Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Social}}&lt;br /&gt;
Returns the player&amp;#039;s friends list.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
friends = GetFriendsList()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;friends : &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; – Array of friend tables, indexed from 1. Empty if the list is empty.&lt;br /&gt;
&lt;br /&gt;
Each friend table has these fields:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Type !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt; || Character name.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rank&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Character rank (level).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;careerID&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Career id.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;careerName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt; || Career name. The stock UI treats &amp;lt;code&amp;gt;L&amp;quot;&amp;quot;&amp;lt;/code&amp;gt; as &amp;quot;details unknown&amp;quot; and hides the rank.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;zoneID&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Zone the friend is in. The stock UI treats 0 as offline.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;guildName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt; || Guild name.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The list is the client&amp;#039;s copy; the function does not contact the server.&lt;br /&gt;
* [[API:GetIgnoreList|GetIgnoreList]] returns the same fields for the ignore list.&lt;br /&gt;
* A new table is built on every call.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_socialwindow/source/socialwindowbuddylisttabfriends.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local FriendsListData = GetFriendsList()&lt;br /&gt;
&lt;br /&gt;
if ( FriendsListData ~= nil ) then&lt;br /&gt;
    for key, value in ipairs( FriendsListData ) do&lt;br /&gt;
        -- These should match the data that was retrived from war_interface::LuaGetFriendsList&lt;br /&gt;
        SocialWindowBuddyListTabFriends.playerListData[key] = {}&lt;br /&gt;
        SocialWindowBuddyListTabFriends.playerListData[key].name = value.name&lt;br /&gt;
        SocialWindowBuddyListTabFriends.playerListData[key].friendType = FRIENDTYPE.FRIENDED&lt;br /&gt;
        SocialWindowBuddyListTabFriends.playerListData[key].isOnline = ( value.zoneID ~= 0 )&lt;br /&gt;
        ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetIgnoreList|GetIgnoreList]]&lt;br /&gt;
* [[API:GetSearchList|GetSearchList]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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