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	<title>API:GetExperienceData - Revision history</title>
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	<updated>2026-10-18T02:11:00Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetExperienceData&amp;diff=30383&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:43:41Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Game}}&lt;br /&gt;
Returns a table of rank point data. The table is built incorrectly by the client; see [[#Details|Details]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data = GetExperienceData()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;data : &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; – Array of 4 entries, indexed from 1 to 4. Each entry has a &amp;lt;code&amp;gt;rank&amp;lt;/code&amp;gt; table.&lt;br /&gt;
&lt;br /&gt;
Structure:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Type !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;data[i].rank&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; || Array of 10 entries, indexed from 1 to 10.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;data[i].rank[r].point&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; || Array of 4 entries, indexed from 1 to 4.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;data[i].rank[r].point[p].type&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;data[i].rank[r].point[p].xpNeeded&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The client reads 40 rank records. It writes record &amp;lt;code&amp;gt;n&amp;lt;/code&amp;gt; (0–39) to &amp;lt;code&amp;gt;rank[(n % 10) + 1]&amp;lt;/code&amp;gt;, creating a new table each time, so only the last 10 records (31–40) survive in the result.&lt;br /&gt;
* The four top-level entries are filled from the same data, so they are identical.&lt;br /&gt;
* If the client&amp;#039;s influence data is not loaded, or the Lua state is not available, the function returns nothing.&lt;br /&gt;
* The stock UI never calls this function.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
A minimal example built from the signature:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local data = GetExperienceData()&lt;br /&gt;
if data then&lt;br /&gt;
    local xp = data[1].rank[1].point[1].xpNeeded&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetInfluenceData|GetInfluenceData]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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