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	<title>API:GetDyeTintMasks - Revision history</title>
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	<updated>2026-10-17T08:50:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetDyeTintMasks&amp;diff=30379&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:43:37Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Dye}}&lt;br /&gt;
Returns which dye colours (primary, secondary) an item&amp;#039;s model can take.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
tintMask = GetDyeTintMasks(itemId)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;itemId : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Item id (the &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt; field of an [[API:GetInventoryItemData#Item data table|item data table]]).&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;tintMask : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Bit mask: 1 = primary colour, 2 = secondary colour, 3 = both, 0 = none. These match the stock UI&amp;#039;s &amp;lt;code&amp;gt;GameData.TintMasks.A&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;BOTH&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;NONE&amp;lt;/code&amp;gt; checks.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The mask comes from the item&amp;#039;s model data. It does not look at the &amp;lt;code&amp;gt;EITEMFLAG_DYE_ABLE&amp;lt;/code&amp;gt; flag; the stock UI checks both.&lt;br /&gt;
* If the argument check fails, nothing is returned.&lt;br /&gt;
* Exactly one argument must be passed.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when the argument is missing or not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_modifyitem/source/useitemtargeting.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function UseItemTargeting.ItemIsDyable(itemData)&lt;br /&gt;
    local tintMasks = GetDyeTintMasks( itemData.id )&lt;br /&gt;
    return( itemData.flags[GameData.Item.EITEMFLAG_DYE_ABLE] == true and tintMasks ~= GameData.TintMasks.NONE and not itemData.broken )&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:DyePreview|DyePreview]]&lt;br /&gt;
* [[API:DyeMerchantPreview|DyeMerchantPreview]]&lt;br /&gt;
* [[API:CanUseDyeItem|CanUseDyeItem]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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