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	<title>API:GetDesiredInteractAction - Revision history</title>
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	<updated>2026-10-18T04:54:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetDesiredInteractAction&amp;diff=30376&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:43:34Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Interact}}&lt;br /&gt;
Returns the current &amp;quot;desired interact action&amp;quot;: the special cursor mode such as repair, salvage or teleport.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
action = GetDesiredInteractAction()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;action : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – The current action. The stock UI compares it with &amp;lt;code&amp;gt;SystemData.InteractActions&amp;lt;/code&amp;gt; values (&amp;lt;code&amp;gt;NONE&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;REPAIR&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;REPAIR_DISABLED&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SALVAGE&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;TELEPORT&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;DYE&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;UNLOCK&amp;lt;/code&amp;gt; and others).&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The value is the one last set with [[API:SetDesiredInteractAction|SetDesiredInteractAction]], or by the client itself.&lt;br /&gt;
* The client uses the same value to choose the mouse cursor and when the player targets something.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_craftingwindow/source/salvagingwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
if( GetDesiredInteractAction() == SystemData.InteractActions.SALVAGE )&lt;br /&gt;
then&lt;br /&gt;
    SetDesiredInteractAction( SystemData.InteractActions.NONE )&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_battlegrouphud/source/battlegrouphud.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
if( GetDesiredInteractAction() == SystemData.InteractActions.TELEPORT )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:SetDesiredInteractAction|SetDesiredInteractAction]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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