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	<title>API:GetChatChannelNames - Revision history</title>
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	<updated>2026-10-17T14:21:59Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetChatChannelNames&amp;diff=30359&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:43:19Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Chat}}&lt;br /&gt;
Returns the numbered chat channels the player is in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
channels = GetChatChannelNames()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;channels : &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; – Channel tables keyed by chat log filter id (channel number + 56), so that &amp;lt;code&amp;gt;channels[SystemData.ChatLogFilters.CHANNEL_1]&amp;lt;/code&amp;gt; is channel 1. Channels the player is not in have no entry.&lt;br /&gt;
&lt;br /&gt;
Each channel table has these fields:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Type !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt; || Channel name.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Channel number.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* This is not a 1-based array; use &amp;lt;code&amp;gt;pairs&amp;lt;/code&amp;gt; or index it with the &amp;lt;code&amp;gt;SystemData.ChatLogFilters.CHANNEL_n&amp;lt;/code&amp;gt; values.&lt;br /&gt;
* The list is the client&amp;#039;s copy; the function does not contact the server.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_chatwindow/source/chatsettings.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local channels = GetChatChannelNames()&lt;br /&gt;
...&lt;br /&gt;
for channelIndex, _ in pairs( ChatSettings.ChannelSwitches )&lt;br /&gt;
do&lt;br /&gt;
    -- If there&amp;#039;s a name entry, use that instead of the default&lt;br /&gt;
    if( channels[channelIndex] ~= nil )&lt;br /&gt;
    then&lt;br /&gt;
        ChatSettings.Channels[channelIndex].labelText =&lt;br /&gt;
            GetFormatStringFromTable( &amp;quot;ChatStrings&amp;quot;, StringTables.Chat.CHAT_CHANNEL_REPLACE_CHANNEL_X, { channels[channelIndex].number, channels[channelIndex].name } )&lt;br /&gt;
    ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:SendChatText|SendChatText]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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