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	<id>https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3AGetCareerResource</id>
	<title>API:GetCareerResource - Revision history</title>
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	<updated>2026-10-17T08:50:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetCareerResource&amp;diff=30356&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:43:16Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Game}}&lt;br /&gt;
Returns the current value of the player&amp;#039;s career resource.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
value = GetCareerResource(targetType)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;targetType : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Whose resource to read. The stock UI passes &amp;lt;code&amp;gt;GameData.BuffTargetType.SELF&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;value : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – The current resource value, or &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The number is converted to an integer. Only the value 6 reads a resource; every other value, including anything above 8, returns &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. The stock UI calls the function only with &amp;lt;code&amp;gt;GameData.BuffTargetType.SELF&amp;lt;/code&amp;gt;.&lt;br /&gt;
* If there is no player object, the function returns &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* If the Lua state is not available, the function returns nothing.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;ea_careerresourceswindow/source/careerresourcedata.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function CareerResourceData:GetCurrent ()&lt;br /&gt;
    local current = GetCareerResource (GameData.BuffTargetType.SELF)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetPlayerEnergy|GetPlayerEnergy]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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