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	<title>API:GetCampaignZoneData - Revision history</title>
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	<updated>2026-10-17T11:51:25Z</updated>
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		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetCampaignZoneData&amp;diff=30355&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:43:15Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=RvR}}&lt;br /&gt;
Returns the RvR campaign state of one zone: its tier, pairing, realms, lock state and control points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
zoneData = GetCampaignZoneData(zoneId)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;zoneId : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Zone id, for example &amp;lt;code&amp;gt;GameData.Player.zone&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;zoneData : &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; – Zone table (see below), or nothing if the zone is not a campaign zone.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Type !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;zoneId&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Zone id.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tierId&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Tier of the zone. The client adds 1 to the stored value.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pairingId&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Campaign pairing the zone belongs to. Pass it to [[API:GetCampaignPairingData|GetCampaignPairingData]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;initialRealm&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || –&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;controllingRealm&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Realm that controls the zone.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;isLocked&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; || Whether the zone is locked.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;controlPoints&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; || Three numbers keyed &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;. The stock UI reads &amp;lt;code&amp;gt;controlPoints[GameData.Realm.ORDER]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;controlPoints[GameData.Realm.DESTRUCTION]&amp;lt;/code&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The function returns nothing when the client has no campaign data at all, or when &amp;lt;code&amp;gt;zoneId&amp;lt;/code&amp;gt; is not one of its campaign zones. No error is raised in either case, unlike [[API:GetZoneObjectivesData|GetZoneObjectivesData]].&lt;br /&gt;
* &amp;lt;code&amp;gt;controlPoints&amp;lt;/code&amp;gt; starts at key &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, so &amp;lt;code&amp;gt;ipairs&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt; skip the first value.&lt;br /&gt;
* A new table is built on every call.&lt;br /&gt;
* The function takes exactly one argument.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when the argument is missing or not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_objectivetrackers/source/battlefieldobjectivetracker.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local zoneData = GetCampaignZoneData( GameData.Player.zone )&lt;br /&gt;
&lt;br /&gt;
if( (zoneData ~= nil) and (zoneData.isLocked) )&lt;br /&gt;
then&lt;br /&gt;
    local pairingData = GetCampaignPairingData( zoneData.pairingId )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reading the control points, from &amp;lt;code&amp;gt;default/easystem_threepartbar/source/ea_threepartbar.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
barData.leftValue  = zoneData.controlPoints[ GameData.Realm.ORDER ]&lt;br /&gt;
barData.rightValue = zoneData.controlPoints[ GameData.Realm.DESTRUCTION ]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetCampaignPairingData|GetCampaignPairingData]]&lt;br /&gt;
* [[API:GetZoneObjectivesData|GetZoneObjectivesData]]&lt;br /&gt;
* [[API:GetZoneLargestHotspotSize|GetZoneLargestHotspotSize]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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