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	<title>API:GetButtonName - Revision history</title>
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	<updated>2026-10-17T16:47:26Z</updated>
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		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetButtonName&amp;diff=30351&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:43:11Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Game}}&lt;br /&gt;
Returns the display name of a key or button on an input device.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
name = GetButtonName(deviceId, buttonId)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;deviceId : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Input device, for example &amp;lt;code&amp;gt;SystemData.InputDevice.KEYBOARD&amp;lt;/code&amp;gt;.&lt;br /&gt;
;buttonId : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Button id on that device, as returned in the &amp;lt;code&amp;gt;buttons&amp;lt;/code&amp;gt; array of [[API:GetBindingsForAction|GetBindingsForAction]]. &amp;lt;code&amp;gt;easystem_utils/source/keyutils.lua&amp;lt;/code&amp;gt; lists some keyboard ids, for example 42 for left Shift.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;name : &amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt; – Name of the button.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Both numbers are converted to integers.&lt;br /&gt;
* The client first looks in its own table of button names. If the button is not there, it asks the input system for a name.&lt;br /&gt;
* The name is localised. &amp;lt;code&amp;gt;easystem_utils/source/keyutils.lua&amp;lt;/code&amp;gt; notes that its short-name lookup table must be keyed with &amp;lt;code&amp;gt;GetButtonName&amp;lt;/code&amp;gt; results for this reason.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;easystem_utils/source/keyutils.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local buttonName = GetButtonName( deviceId, buttonId )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Building a lookup table of localised modifier names, from the same file:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[GetButtonName(SystemData.InputDevice.KEYBOARD, LSHIFT)]      = StringTables.ShortKeyNames.SHORTKEY_LEFT_SHIFT,&lt;br /&gt;
[GetButtonName(SystemData.InputDevice.KEYBOARD, LCTRL)]       = StringTables.ShortKeyNames.SHORTKEY_LEFT_CONTROL,&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetBindingsForAction|GetBindingsForAction]]&lt;br /&gt;
* [[API:GetActionsForButtonCombination|GetActionsForButtonCombination]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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