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	<title>API:GetBonusIsSalvagable - Revision history</title>
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	<updated>2026-10-17T15:22:42Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetBonusIsSalvagable&amp;diff=30348&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:43:08Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Crafting}}&lt;br /&gt;
Returns whether a magic bonus of an item can be extracted by salvaging, based on the item&amp;#039;s level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
salvagable = GetBonusIsSalvagable(itemLevel, bonusReference)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;itemLevel : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Level of the item. The stock UI passes the item&amp;#039;s &amp;lt;code&amp;gt;level&amp;lt;/code&amp;gt; field.&lt;br /&gt;
;bonusReference : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – The bonus (stat) number, the &amp;lt;code&amp;gt;reference&amp;lt;/code&amp;gt; field of an entry in the item&amp;#039;s &amp;lt;code&amp;gt;bonus&amp;lt;/code&amp;gt; table.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;salvagable : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – 1 if the bonus can be salvaged, 0 if not. This is a number, not a boolean: compare it with 1 or 0.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* For the bonus references 76, 77, 78, 80, 81, 82, 89 and 94 the item level must be at least 20. Every other reference returns 1.&lt;br /&gt;
* The client does not check the player&amp;#039;s salvaging skill or the item&amp;#039;s salvage flags.&lt;br /&gt;
* If there is no player object or the Lua state is not available, nothing is returned.&lt;br /&gt;
* The function needs at least two arguments and only reads the last two.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when an argument is not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_craftingwindow/source/salvagingwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
for index, bonus in ipairs(itemData.bonus)&lt;br /&gt;
do&lt;br /&gt;
    if( bonus.type == GameData.BonusTypes.SETBONUS_MAGIC and GetBonusIsSalvagable(itemData.level, bonus.reference) == 1)&lt;br /&gt;
    then&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetSalvagingDifficulty|GetSalvagingDifficulty]]&lt;br /&gt;
* [[API:RequestSalvageItem|RequestSalvageItem]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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