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	<title>API:GetBonus - Revision history</title>
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	<updated>2026-10-18T10:53:30Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetBonus&amp;diff=30347&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:43:07Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Item}}&lt;br /&gt;
Applies the player&amp;#039;s current modifiers of one bonus type to a value and returns the result.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
value = GetBonus(bonusType, baseValue)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;bonusType : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Bonus (stat) type.&lt;br /&gt;
;baseValue : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – The value to modify.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;value : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;baseValue&amp;lt;/code&amp;gt; after the player&amp;#039;s modifiers for &amp;lt;code&amp;gt;bonusType&amp;lt;/code&amp;gt; have been applied. May have a fractional part.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The modifiers are the ones the client currently has for the player&amp;#039;s stats.&lt;br /&gt;
* If there is no player object or the Lua state is not available, nothing is returned.&lt;br /&gt;
* The function needs at least two arguments and only reads the last two.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when an argument is not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_characterwindow/source/characterwindowstats.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function CharacterWindow.CalculateValueWithBonus(bonusType, baseValue)&lt;br /&gt;
    return GetBonus(bonusType, baseValue)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A trade skill level including bonuses, from &amp;lt;code&amp;gt;default/easystem_tooltips/source/itemtooltips.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local bonusType = GetTradeSkillBonusType( tradeSkillId )&lt;br /&gt;
playerSkill = GetBonus( bonusType, playerSkill )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetTradeSkillLevel|GetTradeSkillLevel]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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