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	<title>API:GetBannerConfigurationData - Revision history</title>
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	<updated>2026-10-17T11:08:51Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetBannerConfigurationData&amp;diff=30342&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:43:03Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Guild}}&lt;br /&gt;
Returns the configuration of the guild&amp;#039;s standards (banners).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
banners = GetBannerConfigurationData()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;banners : &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; – Array of banner tables, indexed from 1.&lt;br /&gt;
&lt;br /&gt;
Each banner table has these fields:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Type !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bannerID&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Standard number.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;postID&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Banner post.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lastEdited&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || –&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;isCaptured&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || –&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;numberUnlockedAbilitySlots&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Number of tactic slots unlocked on the standard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;numberUnlockedTrophySlots&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Number of trophy slots unlocked on the standard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;abilitySlot1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;abilitySlot2&amp;lt;/code&amp;gt;, … || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Ability id in each tactic slot. Only as many fields as the standard has slot entries are set.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* &amp;lt;code&amp;gt;isCaptured&amp;lt;/code&amp;gt; is a number, not a boolean.&lt;br /&gt;
* The &amp;lt;code&amp;gt;abilitySlotN&amp;lt;/code&amp;gt; fields can be missing; the stock UI uses 0 when one is &amp;lt;code&amp;gt;nil&amp;lt;/code&amp;gt;.&lt;br /&gt;
* If there is no player object, or the Lua state is not available, the function returns nothing.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_guildwindow/source/guildwindowtabbanner.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local bannerConfigurationData = GetBannerConfigurationData()&lt;br /&gt;
if ( bannerConfigurationData ~= nil) then&lt;br /&gt;
    for key, value in ipairs( bannerConfigurationData ) do&lt;br /&gt;
        GuildWindowTabBanner.Banners[key] = {}&lt;br /&gt;
        GuildWindowTabBanner.Banners[key].bannerID = value.bannerID&lt;br /&gt;
        GuildWindowTabBanner.Banners[key].lastEdited = value.lastEdited&lt;br /&gt;
        GuildWindowTabBanner.Banners[key].postID = value.postID&lt;br /&gt;
        GuildWindowTabBanner.Banners[key].isCaptured = value.isCaptured&lt;br /&gt;
        ...&lt;br /&gt;
        if (value.abilitySlot1 == nil)&lt;br /&gt;
        then&lt;br /&gt;
            GuildWindowTabBanner.Banners[key].AbilityID[1] = 0&lt;br /&gt;
        else&lt;br /&gt;
            GuildWindowTabBanner.Banners[key].AbilityID[1] = value.abilitySlot1&lt;br /&gt;
        end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:SendBannerConfigurationData|SendBannerConfigurationData]]&lt;br /&gt;
* [[API:GetGuildAdvancementData|GetGuildAdvancementData]]&lt;br /&gt;
* [[API:SetGuildStandardScene|SetGuildStandardScene]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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