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	<title>API:GetAbilityRequirements - Revision history</title>
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	<updated>2026-10-18T04:53:56Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetAbilityRequirements&amp;diff=30326&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:42:48Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Ability}}&lt;br /&gt;
Returns the requirement texts of an ability, as shown in its tooltip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
requirements = GetAbilityRequirements(abilityId)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;abilityId : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Id of the ability. It is converted to a 16-bit integer.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;requirements : &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; – Array of 5 &amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt; values, indexed 1 to 5.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Each entry is a text from the &amp;lt;code&amp;gt;abilityresults&amp;lt;/code&amp;gt; string table. Unused requirement slots, and all slots of an unknown ability, are &amp;lt;code&amp;gt;L&amp;quot;&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* If there is no player object, or the Lua state is not available, the function returns nothing.&lt;br /&gt;
* The stock tooltip loops from 1 to &amp;lt;code&amp;gt;GameData.ABILITY_REQUIREMENT_COUNT&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when the argument is missing or not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;easystem_tooltips/source/abilitytooltips.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local reqs = GetAbilityRequirements( abilityData.id )&lt;br /&gt;
&lt;br /&gt;
for reqsIndex = 1, GameData.ABILITY_REQUIREMENT_COUNT&lt;br /&gt;
do&lt;br /&gt;
    local reqsLabel = windowName..&amp;quot;Requirements&amp;quot;..reqsIndex&lt;br /&gt;
&lt;br /&gt;
    if ((reqs[reqsIndex] ~= nil) and (DoesWindowExist (reqsLabel)))&lt;br /&gt;
    then&lt;br /&gt;
        LabelSetText (reqsLabel, reqs[reqsIndex])&lt;br /&gt;
    else&lt;br /&gt;
        LabelSetText (reqsLabel, L&amp;quot;&amp;quot;)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetAbilityDescription|GetAbilityDescription]]&lt;br /&gt;
* [[API:IsAbilityEnabled|IsAbilityEnabled]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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