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	<title>API:GetAbilityCooldown - Revision history</title>
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	<updated>2026-10-18T04:54:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetAbilityCooldown&amp;diff=30322&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:42:44Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Ability}}&lt;br /&gt;
Returns the cooldown of an ability for the player, in milliseconds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cooldown = GetAbilityCooldown(abilityId)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;abilityId : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Id of the ability. It is converted to a 16-bit integer.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;cooldown : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Cooldown in milliseconds. 0 for an unknown ability.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The value is computed by the client for the player. A comment in &amp;lt;code&amp;gt;easystem_tooltips/source/abilitytooltips.lua&amp;lt;/code&amp;gt; says it includes bonuses, unlike the &amp;lt;code&amp;gt;cooldown&amp;lt;/code&amp;gt; field of [[API:GetAbilityData|GetAbilityData]], which is in seconds.&lt;br /&gt;
* 0 is returned when there is no player object.&lt;br /&gt;
* This is the length of the cooldown, not the time left. For the time left on a hotbar slot use [[API:GetHotbarCooldown|GetHotbarCooldown]].&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when the argument is missing or not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;easystem_tooltips/source/abilitytooltips.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-- Get the cooldown including potential bonuses from c instead of the value stored in abilityData.cooldown&lt;br /&gt;
local realCooldown = GetAbilityCooldown( abilityData.id ) / 1000&lt;br /&gt;
LabelSetText( windowName..&amp;quot;Cooldown&amp;quot;, GetAbilityCooldownText( realCooldown ) )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetHotbarCooldown|GetHotbarCooldown]]&lt;br /&gt;
* [[API:GetAbilityCastTime|GetAbilityCastTime]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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