<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3AGameData.Player.GetAdvancePointsSpent</id>
	<title>API:GameData.Player.GetAdvancePointsSpent - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3AGameData.Player.GetAdvancePointsSpent"/>
	<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=API:GameData.Player.GetAdvancePointsSpent&amp;action=history"/>
	<updated>2026-10-30T19:46:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GameData.Player.GetAdvancePointsSpent&amp;diff=30316&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=API:GameData.Player.GetAdvancePointsSpent&amp;diff=30316&amp;oldid=prev"/>
		<updated>2026-10-16T19:42:39Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Career}}&lt;br /&gt;
Returns, for each career advance category, the number of advance points the player has spent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
points = GameData.Player.GetAdvancePointsSpent()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;points : &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; – Table with the number keys 0 to 19, one per career advance category (&amp;lt;code&amp;gt;GameData.CareerCategory&amp;lt;/code&amp;gt; values). Each value is a &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Each value is the sum of the spent-points counts of the five tiers of that category.&lt;br /&gt;
* The keys start at 0, so &amp;lt;code&amp;gt;ipairs()&amp;lt;/code&amp;gt; skips the first category. Use &amp;lt;code&amp;gt;pairs()&amp;lt;/code&amp;gt; or index the table with a &amp;lt;code&amp;gt;GameData.CareerCategory&amp;lt;/code&amp;gt; value.&lt;br /&gt;
* For the renown categories, a comment in &amp;lt;code&amp;gt;ea_interactionwindow/source/interactionrenowntraining.lua&amp;lt;/code&amp;gt; says only the most recently updated category holds an accurate number, so the stock UI takes the highest value of the renown categories.&lt;br /&gt;
* A new table is built on every call.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;ea_interactionwindow/source/interactionrenowntraining.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local purchasedPoints   = GameData.Player.GetAdvancePointsSpent()&lt;br /&gt;
local purchasedPointsMaximum = 0&lt;br /&gt;
for category = GameData.CareerCategory.RENOWN_STATS_A, GameData.CareerCategory.RENOWN_REALM&lt;br /&gt;
do&lt;br /&gt;
    purchasedPointsMaximum = math.max(purchasedPointsMaximum, purchasedPoints[category])&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GameData.Player.GetAdvancePointsAvailable|GameData.Player.GetAdvancePointsAvailable]]&lt;br /&gt;
* [[API:GameData.Player.GetSpecialtyRefundCost|GameData.Player.GetSpecialtyRefundCost]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>