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	<title>API:GameData.Player.GetAdvancePointsAvailable - Revision history</title>
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	<updated>2026-10-17T07:29:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GameData.Player.GetAdvancePointsAvailable&amp;diff=30315&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:42:37Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Career}}&lt;br /&gt;
Returns, for each career advance category, the number of advance points the player has available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
points = GameData.Player.GetAdvancePointsAvailable()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;points : &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; – Table with the number keys 0 to 19, one per career advance category (&amp;lt;code&amp;gt;GameData.CareerCategory&amp;lt;/code&amp;gt; values). Each value is a &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Each value is the sum of the available-points counts of the five tiers of that category.&lt;br /&gt;
* The keys start at 0, so &amp;lt;code&amp;gt;ipairs()&amp;lt;/code&amp;gt; skips the first category. Use &amp;lt;code&amp;gt;pairs()&amp;lt;/code&amp;gt; or index the table with a &amp;lt;code&amp;gt;GameData.CareerCategory&amp;lt;/code&amp;gt; value.&lt;br /&gt;
* A new table is built on every call.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;ea_interactionwindow/source/interactionspecialtytraining.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local pointsTotal     = GameData.Player.GetAdvancePointsAvailable()[GameData.CareerCategory.SPECIALIZATION]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Showing the advancement arrow, from &amp;lt;code&amp;gt;ea_playerstatuswindow/source/playerwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local pointsData = GameData.Player.GetAdvancePointsAvailable()&lt;br /&gt;
for index, pointsLeft in pairs(pointsData) do&lt;br /&gt;
    if pointsLeft &amp;gt; 0 then&lt;br /&gt;
        showNag = true&lt;br /&gt;
        break&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GameData.Player.GetAdvancePointsSpent|GameData.Player.GetAdvancePointsSpent]]&lt;br /&gt;
* [[API:GameData.Player.GetAdvanceData|GameData.Player.GetAdvanceData]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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