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	<title>API:GameData.InteractData.IsLootAvailable - Revision history</title>
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	<updated>2026-10-17T22:57:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GameData.InteractData.IsLootAvailable&amp;diff=30313&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:42:36Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Loot}}&lt;br /&gt;
Returns whether the loot list of the corpse or object the player is looting has any items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
available = GameData.InteractData.IsLootAvailable()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;available : &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the stored loot list (the one returned by [[API:GameData.InteractData.GetLootList|GameData.InteractData.GetLootList]]) has at least one item.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* If the Lua state is not available, the function returns nothing.&lt;br /&gt;
* The stock UI never calls this function.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
A minimal example built from the signature:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
if GameData.InteractData.IsLootAvailable() then&lt;br /&gt;
    local items = GameData.InteractData.GetLootList()&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GameData.InteractData.GetLootList|GameData.InteractData.GetLootList]]&lt;br /&gt;
* [[API:GameData.InteractData.GetLootableItem|GameData.InteractData.GetLootableItem]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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