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	<title>API:GameData.InteractData.GetLootableItem - Revision history</title>
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	<updated>2026-10-17T13:43:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GameData.InteractData.GetLootableItem&amp;diff=30312&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:42:35Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Loot}}&lt;br /&gt;
Returns one item of the loot list of the corpse or object the player is looting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
item = GameData.InteractData.GetLootableItem(index)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;index : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Position of the item in the loot list, &amp;#039;&amp;#039;&amp;#039;starting at 0&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;item : &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; – An [[API:GetInventoryItemData#Item data table|item data table]], or nothing if &amp;lt;code&amp;gt;index&amp;lt;/code&amp;gt; is outside the list.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Unlike most list functions, the index is zero-based: &amp;lt;code&amp;gt;GetLootableItem(0)&amp;lt;/code&amp;gt; returns the first entry of [[API:GameData.InteractData.GetLootList|GameData.InteractData.GetLootList]], which is &amp;lt;code&amp;gt;[1]&amp;lt;/code&amp;gt; in the table from that function.&lt;br /&gt;
* If the Lua state is not available, the function returns nothing.&lt;br /&gt;
* The stock UI never calls this function.&lt;br /&gt;
* Exactly one argument must be passed.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when the argument is missing or not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
A minimal example built from the signature:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local first = GameData.InteractData.GetLootableItem( 0 )&lt;br /&gt;
if first ~= nil then&lt;br /&gt;
    LabelSetText( &amp;quot;MyLootLabel&amp;quot;, first.name )&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GameData.InteractData.GetLootList|GameData.InteractData.GetLootList]]&lt;br /&gt;
* [[API:GameData.InteractData.IsLootAvailable|GameData.InteractData.IsLootAvailable]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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