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	<title>API:GameData.InteractData.GetLootList - Revision history</title>
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	<updated>2026-10-17T22:25:45Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GameData.InteractData.GetLootList&amp;diff=30311&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:42:34Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Loot}}&lt;br /&gt;
Returns the items in the loot window: the loot of the corpse or object the player is looting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
items = GameData.InteractData.GetLootList()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;items : &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; – Array of [[API:GetInventoryItemData#Item data table|item data tables]], indexed from 1. Empty if there is no loot.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Each call builds a new table from the client&amp;#039;s stored loot list.&lt;br /&gt;
* The index of an item in this table is the &amp;lt;code&amp;gt;lootIndex&amp;lt;/code&amp;gt; used by [[API:LootItem|LootItem]] and [[API:AssignLootItem|AssignLootItem]].&lt;br /&gt;
* If the Lua state is not available, the function returns nothing.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_lootwindow/source/lootwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
EA_Window_Loot.lootData = GameData.InteractData.GetLootList()&lt;br /&gt;
EA_Window_Loot.lootDataDisplayOrder = {}&lt;br /&gt;
&lt;br /&gt;
for lootIndex, _ in ipairs( EA_Window_Loot.lootData ) &lt;br /&gt;
do&lt;br /&gt;
    table.insert( EA_Window_Loot.lootDataDisplayOrder, lootIndex )&lt;br /&gt;
end   	&lt;br /&gt;
&lt;br /&gt;
ListBoxSetDisplayOrder(&amp;quot;EA_Window_LootList&amp;quot;, EA_Window_Loot.lootDataDisplayOrder )&lt;br /&gt;
&lt;br /&gt;
-- Show the Window when it contains items&lt;br /&gt;
WindowSetShowing( &amp;quot;EA_Window_Loot&amp;quot;, EA_Window_Loot.lootDataDisplayOrder[1] ~= nil  )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:LootItem|LootItem]]&lt;br /&gt;
* [[API:LootAllItems|LootAllItems]]&lt;br /&gt;
* [[API:GameData.InteractData.GetLootableItem|GameData.InteractData.GetLootableItem]]&lt;br /&gt;
* [[API:GameData.InteractData.IsLootAvailable|GameData.InteractData.IsLootAvailable]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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