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	<title>API:GameData.InteractData.GetItemLootList - Revision history</title>
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	<updated>2026-10-17T13:43:32Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GameData.InteractData.GetItemLootList&amp;diff=30310&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:42:33Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Loot}}&lt;br /&gt;
Returns the choices of an opened item container (a &amp;quot;choose one&amp;quot; loot bag opened from the backpack).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
items = GameData.InteractData.GetItemLootList()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;items : &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; – Array of [[API:GetInventoryItemData#Item data table|item data tables]], indexed from 1. Empty if no container is open.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Each call builds a new table from the client&amp;#039;s stored list. [[API:ItemContainerLootItem|ItemContainerLootItem]] clears that list.&lt;br /&gt;
* The index of an item in this table is the &amp;lt;code&amp;gt;choiceIndex&amp;lt;/code&amp;gt; for [[API:ItemContainerLootItem|ItemContainerLootItem]].&lt;br /&gt;
* The stock UI reads it when &amp;lt;code&amp;gt;SystemData.Events.INTERACT_SHOW_ITEM_CONTAINER_LOOT&amp;lt;/code&amp;gt; fires.&lt;br /&gt;
* If the Lua state is not available, the function returns nothing.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_lootwindow/source/chooseonelootwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
EA_Window_ChooseOneLoot.lootData = GameData.InteractData.GetItemLootList()        &lt;br /&gt;
EA_Window_ChooseOneLoot.lootDataDisplayOrder = {}&lt;br /&gt;
&lt;br /&gt;
for lootIndex, itemData in ipairs( EA_Window_ChooseOneLoot.lootData )&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:ItemContainerLootItem|ItemContainerLootItem]]&lt;br /&gt;
* [[API:GameData.InteractData.GetLootList|GameData.InteractData.GetLootList]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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