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	<title>API:GameData.InteractData.GetClaimWindowList - Revision history</title>
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	<updated>2026-10-17T14:22:12Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GameData.InteractData.GetClaimWindowList&amp;diff=30309&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:42:32Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Loot}}&lt;br /&gt;
Returns the rewards shown in the account rewards (&amp;quot;claim&amp;quot;) window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
rewards = GameData.InteractData.GetClaimWindowList()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;rewards : &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; – Array of reward tables, indexed from 1. Empty if there are no rewards.&lt;br /&gt;
&lt;br /&gt;
Each reward table is an [[API:GetInventoryItemData#Item data table|item data table]] for the reward item, with these extra fields:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Type !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rewardStatus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Status of the reward. The stock UI defines the values in &amp;lt;code&amp;gt;ea_claimwindow/source/claimwindow.lua&amp;lt;/code&amp;gt;: 0 not received, 1 sent by mail, 2 error sending, 3 not eligible, 4 claimed, 5 has remaining quantity, 6 needs more quantity.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rewardCanReset&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; || Whether the reward can be reset with [[API:ResetMarketingReward|ResetMarketingReward]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rewardSubject&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt; || Text shown for the reward; the stock UI puts it in the row&amp;#039;s subject label.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The client keeps two parallel lists for this window: the items and the reward entries. If they have different lengths, the three extra fields are left out and only the item data tables are returned.&lt;br /&gt;
* The index of a reward in this table is the &amp;lt;code&amp;gt;rewardIndex&amp;lt;/code&amp;gt; for [[API:ClaimMarketingReward|ClaimMarketingReward]] and [[API:ResetMarketingReward|ResetMarketingReward]].&lt;br /&gt;
* If the Lua state is not available, the function returns nothing.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_claimwindow/source/claimwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
EA_Window_Claim.lootData = GameData.InteractData.GetClaimWindowList()        &lt;br /&gt;
EA_Window_Claim.lootDataDisplayOrder = {}&lt;br /&gt;
&lt;br /&gt;
for lootIndex, itemData in ipairs( EA_Window_Claim.lootData ) &lt;br /&gt;
do&lt;br /&gt;
    table.insert( EA_Window_Claim.lootDataDisplayOrder, lootIndex )&lt;br /&gt;
end   	&lt;br /&gt;
...&lt;br /&gt;
if(itemData.rewardCanReset == true)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:ClaimMarketingReward|ClaimMarketingReward]]&lt;br /&gt;
* [[API:ResetMarketingReward|ResetMarketingReward]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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