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	<title>API:GameData.GetQuestRewards - Revision history</title>
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	<updated>2026-10-17T20:46:22Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GameData.GetQuestRewards&amp;diff=30305&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:42:28Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Quest}}&lt;br /&gt;
Returns the rewards of a quest in the player&amp;#039;s quest log.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
rewards = GameData.GetQuestRewards(questId)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;questId : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Id of a quest in the player&amp;#039;s quest log.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;rewards : &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; – Rewards table, or nothing if the quest is not in the quest log.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Type !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Experience reward.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;money&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Money reward.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;itemsGiven&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; || Array, indexed from 1, of [[API:GetInventoryItemData#Item data table|item data tables]] for the items always given.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;itemsChosen&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; || Array, indexed from 1, of [[API:GetInventoryItemData#Item data table|item data tables]] for the items to choose from.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxChoices&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || How many of the &amp;lt;code&amp;gt;itemsChosen&amp;lt;/code&amp;gt; items can be picked.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Only quests in the player&amp;#039;s own quest log are found. For other quests use [[API:GetDatabaseQuestData|GetDatabaseQuestData]].&lt;br /&gt;
* If there is no player object, or the Lua state is not available, the function returns nothing.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when the argument is missing or not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;ea_tomeofknowledge/source/tomewindow_questjournal.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local questRewards = GameData.GetQuestRewards( questId )&lt;br /&gt;
&lt;br /&gt;
TomeWindow.QuestJournal.visibleQuestRewardItems.money = questRewards.money&lt;br /&gt;
TomeWindow.QuestJournal.visibleQuestRewardItems.xp = questRewards.xp&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetDatabaseQuestData|GetDatabaseQuestData]]&lt;br /&gt;
* [[API:GetQuestData|GetQuestData]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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