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	<title>API:GameData.GetInfluenceRewards - Revision history</title>
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	<updated>2026-10-18T04:53:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GameData.GetInfluenceRewards&amp;diff=30303&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:42:26Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=PublicQuest}}&lt;br /&gt;
Returns the reward items of an influence track, grouped by reward tier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
rewards = GameData.GetInfluenceRewards(influenceId)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;influenceId : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Influence id, for example the &amp;lt;code&amp;gt;influenceId&amp;lt;/code&amp;gt; of a War Journal chapter.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;rewards : &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; – Array of three tier tables, &amp;lt;code&amp;gt;rewards[1]&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;rewards[3]&amp;lt;/code&amp;gt;, or nothing (see Details).&lt;br /&gt;
&lt;br /&gt;
Each tier table is an array of item tables, indexed from 1, in the format described in [[API:GetInventoryItemData#Item data table|GetInventoryItemData: item data table]].&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The function returns nothing if there is no player object, or if the client has no reward data stored for &amp;lt;code&amp;gt;influenceId&amp;lt;/code&amp;gt;.&lt;br /&gt;
* All three tier tables are always present when a table is returned. A tier without items is an empty table.&lt;br /&gt;
* A new table is built on every call.&lt;br /&gt;
* The function takes exactly one argument.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when the argument is missing or not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_tomeofknowledge/source/tomewindow_warjournal.lua&amp;lt;/code&amp;gt; (shortened):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local influenceRewards = GameData.GetInfluenceRewards( influenceId )&lt;br /&gt;
if(  influenceRewards == nil ) then&lt;br /&gt;
    return&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
for level = 1, TomeWindow.NUM_REWARD_LEVELS do&lt;br /&gt;
    local levelRewards = influenceRewards[level]&lt;br /&gt;
    for reward = 1, TomeWindow.MAX_REWARDS_PER_LEVEL do&lt;br /&gt;
        local itemData = nil&lt;br /&gt;
        if levelRewards then&lt;br /&gt;
            ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetInfluenceData|GetInfluenceData]]&lt;br /&gt;
* [[API:SelectInfluenceReward|SelectInfluenceReward]]&lt;br /&gt;
* [[API:GetInventoryItemData|GetInventoryItemData]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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