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	<title>API:ForceUpdateWorldObjectWindow - Revision history</title>
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	<updated>2026-10-17T11:51:15Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:ForceUpdateWorldObjectWindow&amp;diff=30301&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:42:25Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=WorldObject}}&lt;br /&gt;
Makes the client place a window attached to a world object again on the next frame.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ForceUpdateWorldObjectWindow(worldObjectId, windowName)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;worldObjectId : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – ID of the world object the window is attached to.&lt;br /&gt;
;windowName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of the attached window.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Note the argument order: the object ID comes first here, unlike [[API:AttachWindowToWorldObject|AttachWindowToWorldObject]] and [[API:DetachWindowFromWorldObject|DetachWindowFromWorldObject]].&lt;br /&gt;
* An attached window is normally only moved when its object&amp;#039;s projected screen position changes. This call clears the remembered position, so the window is placed again on the next frame. Use it after changing the window&amp;#039;s size, as the stock chat bubbles do.&lt;br /&gt;
* If the window is not attached to that object, nothing happens.&lt;br /&gt;
* If an argument has the wrong type, the &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message names &amp;lt;code&amp;gt;DetachWindowFromWorldObject&amp;lt;/code&amp;gt;, not this function.&lt;br /&gt;
* The function needs at least two arguments and only reads the last two.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;ForceUpdateWorldObjectWindow&amp;#039;: window %s does not exist&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Placing a chat bubble group again after resizing it, from &amp;lt;code&amp;gt;default/ea_chatsystem/source/chatmanager.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
WindowSetDimensions( targetGroup, groupWindowSize.x, groupWindowSize.y )&lt;br /&gt;
ForceUpdateWorldObjectWindow( worldObjNum, targetGroup )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:AttachWindowToWorldObject|AttachWindowToWorldObject]]&lt;br /&gt;
* [[API:DetachWindowFromWorldObject|DetachWindowFromWorldObject]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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