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	<title>API:FireAltarAbility - Revision history</title>
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	<updated>2026-10-17T08:25:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:FireAltarAbility&amp;diff=30299&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:42:23Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=RvR}}&lt;br /&gt;
Asks the server to activate the ability of the altar the player is interacting with.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FireAltarAbility()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The request is sent as an interaction with the object the player last interacted with. Nothing is sent if there is no such object or if the network connection is not ready.&lt;br /&gt;
* The client does not check cooldowns or permissions; the stock altar window does that before calling (&amp;lt;code&amp;gt;EA_Window_InteractionAltar.CanActivate&amp;lt;/code&amp;gt;).&lt;br /&gt;
* Arguments are not read.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_interactionwindow/source/interactionaltar.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function EA_Window_InteractionAltar.OnActivate()&lt;br /&gt;
    if ( EA_Window_InteractionAltar.CanActivate() ) then&lt;br /&gt;
        FireAltarAbility()&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:DonateToAltar|DonateToAltar]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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