<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3ADynamicImageHasTexture</id>
	<title>API:DynamicImageHasTexture - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3ADynamicImageHasTexture"/>
	<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=API:DynamicImageHasTexture&amp;action=history"/>
	<updated>2026-10-18T04:52:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:DynamicImageHasTexture&amp;diff=30283&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=API:DynamicImageHasTexture&amp;diff=30283&amp;oldid=prev"/>
		<updated>2026-10-16T19:42:07Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=DynamicImage}}&lt;br /&gt;
Returns whether a DynamicImage has a usable texture.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
hasTexture = DynamicImageHasTexture(imageName)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;imageName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of a DynamicImage window.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;hasTexture : &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the image has a texture.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Once the image has loaded its texture, the result tells whether that load produced a texture.&lt;br /&gt;
* Before that, the client looks the image&amp;#039;s texture name up and returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if a texture with that name is found.&lt;br /&gt;
* Both error messages name &amp;lt;code&amp;gt;DynamicImageSetRotation&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;DynamicImageHasTexture&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;DynamicImageSetRotation&amp;#039;: Window %s does not exist&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;DynamicImageSetRotation&amp;#039;: Window %s is not a DynamicImage&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Placing text below an image only when the image has a texture, from &amp;lt;code&amp;gt;ea_tomeofknowledge/source/tomewindow_bestiary.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
WindowClearAnchors( &amp;quot;BestiarySpeciesInfoText1&amp;quot; )&lt;br /&gt;
if( DynamicImageHasTexture( &amp;quot;BestiarySpeciesInfoImage&amp;quot; ) ) then&lt;br /&gt;
   WindowAddAnchor( &amp;quot;BestiarySpeciesInfoText1&amp;quot;, &amp;quot;bottom&amp;quot;, &amp;quot;BestiarySpeciesInfoImage&amp;quot;, &amp;quot;top&amp;quot;, 0, 10 )&lt;br /&gt;
else&lt;br /&gt;
   WindowAddAnchor( &amp;quot;BestiarySpeciesInfoText1&amp;quot;, &amp;quot;top&amp;quot;, &amp;quot;BestiarySpeciesInfoImage&amp;quot;, &amp;quot;top&amp;quot;, 0, 0 )&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:DynamicImageSetTexture|DynamicImageSetTexture]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>