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	<title>API:DyeMerchantPreviewAll - Revision history</title>
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	<updated>2026-10-17T10:25:59Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:DyeMerchantPreviewAll&amp;diff=30280&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:42:04Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Dye}}&lt;br /&gt;
Shows on the character how all equipped armour would look with dye merchant colours.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
result = DyeMerchantPreviewAll(primaryColor, secondaryColor)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;primaryColor : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Palette index for the primary colour (&amp;lt;code&amp;gt;paletteIndex&amp;lt;/code&amp;gt; from [[API:GetDyeMerchantData|GetDyeMerchantData]]), or a negative number to keep each item&amp;#039;s current primary dye.&lt;br /&gt;
;secondaryColor : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Palette index for the secondary colour, or a negative number to keep each item&amp;#039;s current secondary dye.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;result : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Always 0.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Every equipped armour piece that the client treats as dyeable is updated.&lt;br /&gt;
* For each channel the starting colour is:&lt;br /&gt;
** the item&amp;#039;s current dye, when the argument is negative and the item has a dye on that channel;&lt;br /&gt;
** otherwise the item&amp;#039;s undyed colour.&lt;br /&gt;
: A non-zero colour then replaces the starting colour, but only on channels the item&amp;#039;s model supports (see [[API:GetDyeTintMasks|GetDyeTintMasks]]). So passing 0 previews the item without dye on that channel.&lt;br /&gt;
* The colour values are rounded toward zero.&lt;br /&gt;
* This is a preview in the client. Use [[API:RevertAllDyePreview|RevertAllDyePreview]] to undo it.&lt;br /&gt;
* If there is no player object, the Lua state is not available or the argument check fails, nothing is returned.&lt;br /&gt;
* The function needs at least two arguments and only reads the last two.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when an argument is not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_characterwindow/source/characterwindowdyes.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
if( CharacterWindow.dyeAll )&lt;br /&gt;
then&lt;br /&gt;
    DyeMerchantPreviewAll( CharacterWindow.primaryColor, CharacterWindow.secondaryColor )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:DyeMerchantPreview|DyeMerchantPreview]]&lt;br /&gt;
* [[API:RevertAllDyePreview|RevertAllDyePreview]]&lt;br /&gt;
* [[API:GetDyeMerchantData|GetDyeMerchantData]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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