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	<title>API:DyeMerchantPreview - Revision history</title>
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	<updated>2026-10-18T06:58:51Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:DyeMerchantPreview&amp;diff=30279&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:42:03Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Dye}}&lt;br /&gt;
Shows on the character how one equipped item would look with dye merchant colours.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DyeMerchantPreview(location, slot, primaryColor, secondaryColor)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;location : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Must be &amp;lt;code&amp;gt;GameData.ItemLocs.EQUIPPED&amp;lt;/code&amp;gt;.&lt;br /&gt;
;slot : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Equipment slot of the item.&lt;br /&gt;
;primaryColor : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Palette index for the primary colour (&amp;lt;code&amp;gt;paletteIndex&amp;lt;/code&amp;gt; from [[API:GetDyeMerchantData|GetDyeMerchantData]]), or a negative number to keep the item&amp;#039;s current primary dye.&lt;br /&gt;
;secondaryColor : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Palette index for the secondary colour, or a negative number to keep the current secondary dye.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Nothing happens unless &amp;lt;code&amp;gt;location&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;EQUIPPED&amp;lt;/code&amp;gt;, the slot holds an item, and the item has the &amp;lt;code&amp;gt;GameData.Item.EITEMFLAG_DYE_ABLE&amp;lt;/code&amp;gt; flag.&lt;br /&gt;
* A colour is only applied to a channel the item&amp;#039;s model supports (see [[API:GetDyeTintMasks|GetDyeTintMasks]]), and a colour of 0 is not applied. Only armour slots take a preview.&lt;br /&gt;
* The colour values are rounded toward zero.&lt;br /&gt;
* This is a preview in the client. Buying the dyes is a separate step. Use [[API:RevertDyePreview|RevertDyePreview]] or [[API:RevertAllDyePreview|RevertAllDyePreview]] to undo it.&lt;br /&gt;
* If there is no player object, nothing happens.&lt;br /&gt;
* The function needs at least four arguments and only reads the last four.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when an argument is not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_characterwindow/source/characterwindowdyes.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function CharacterWindow.PreviewDyes()&lt;br /&gt;
&lt;br /&gt;
    if( CharacterWindow.dyeAll )&lt;br /&gt;
    then&lt;br /&gt;
        DyeMerchantPreviewAll( CharacterWindow.primaryColor, CharacterWindow.secondaryColor )&lt;br /&gt;
    elseif( CharacterWindow.selectedDyeSlotName )&lt;br /&gt;
    then&lt;br /&gt;
        DyeMerchantPreview( GameData.ItemLocs.EQUIPPED, WindowGetId( CharacterWindow.selectedDyeSlotName ), CharacterWindow.primaryColor, CharacterWindow.secondaryColor )&lt;br /&gt;
    end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The stock UI starts with both colours at -1 (keep current) when the dye merchant opens.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:DyeMerchantPreviewAll|DyeMerchantPreviewAll]]&lt;br /&gt;
* [[API:GetDyeMerchantData|GetDyeMerchantData]]&lt;br /&gt;
* [[API:RevertDyePreview|RevertDyePreview]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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