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	<title>API:DoesWindowExist - Revision history</title>
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	<updated>2026-10-17T22:25:46Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:DoesWindowExist&amp;diff=30277&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:42:00Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Window}}&lt;br /&gt;
Returns whether a window with the given name exists.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
exists = DoesWindowExist(windowName)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;windowName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of the window.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;exists : &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the window exists and is not waiting to be destroyed.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* A window that has been passed to &amp;lt;code&amp;gt;DestroyWindow&amp;lt;/code&amp;gt; is removed later, not at once. Until then it can still be found by name, but &amp;lt;code&amp;gt;DoesWindowExist&amp;lt;/code&amp;gt; already returns &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; for it.&lt;br /&gt;
* This is the usual way to avoid the &amp;#039;&amp;#039;Window %s does not exist&amp;#039;&amp;#039; errors of the other window functions.&lt;br /&gt;
* Exactly one argument must be passed. With a missing or non-string argument the function raises the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message and returns nothing.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/easystem_eventtext/source/system_eventtext.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
if( EA_System_EventText.loading or ( DoesWindowExist( &amp;quot;LoadingWindow&amp;quot; ) and WindowGetShowing( &amp;quot;LoadingWindow&amp;quot; ) ) )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:WindowGetShowing|WindowGetShowing]]&lt;br /&gt;
* [[API:WindowSetShowing|WindowSetShowing]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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