<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3ADetachWindowFromWorldObject</id>
	<title>API:DetachWindowFromWorldObject - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3ADetachWindowFromWorldObject"/>
	<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=API:DetachWindowFromWorldObject&amp;action=history"/>
	<updated>2026-10-17T20:17:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:DetachWindowFromWorldObject&amp;diff=30276&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=API:DetachWindowFromWorldObject&amp;diff=30276&amp;oldid=prev"/>
		<updated>2026-10-16T19:41:59Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=WorldObject}}&lt;br /&gt;
Stops a window from following a world object.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DetachWindowFromWorldObject(windowName, worldObjectId)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;windowName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of the attached window.&lt;br /&gt;
;worldObjectId : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – ID of the world object it was attached to.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Removes the window from the object&amp;#039;s list of attached windows (see [[API:AttachWindowToWorldObject|AttachWindowToWorldObject]]). When the last window is removed, the object&amp;#039;s entry is removed too.&lt;br /&gt;
* If the window is not attached to that object, nothing happens.&lt;br /&gt;
* The window keeps its last position and showing state. It is not hidden or destroyed.&lt;br /&gt;
* The error message for a missing window names the function &amp;lt;code&amp;gt;DetachWindowToWorldObject&amp;lt;/code&amp;gt;, with &amp;quot;To&amp;quot; instead of &amp;quot;From&amp;quot;.&lt;br /&gt;
* The function needs at least two arguments and only reads the last two.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;DetachWindowToWorldObject&amp;#039;: window %s does not exist&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/easystem_eventtext/source/system_eventtext.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-- Destroy anchor window.&lt;br /&gt;
DetachWindowFromWorldObject( self.m_Anchor, self.m_TargetObject )&lt;br /&gt;
DestroyWindow( self.m_Anchor )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:AttachWindowToWorldObject|AttachWindowToWorldObject]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>