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	<id>https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3ACommandPet</id>
	<title>API:CommandPet - Revision history</title>
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	<updated>2026-10-17T08:19:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:CommandPet&amp;diff=30259&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:41:44Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Pet}}&lt;br /&gt;
Sends a command (stance, attack, follow, release and so on) to the player&amp;#039;s pet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sent = CommandPet(command)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;command : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – One of the &amp;lt;code&amp;gt;GameData.PetCommand&amp;lt;/code&amp;gt; values, for example &amp;lt;code&amp;gt;GameData.PetCommand.AGGRESSIVE&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;.DEFENSIVE&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;.PASSIVE&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;.ATTACK&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;.STAY&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;.FOLLOW&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.RELEASE&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;sent : &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the command was sent to the server, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Nothing is sent, and &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; is returned, if the player has no pet or the player object does not exist yet.&lt;br /&gt;
* While one of the player&amp;#039;s state flags is set, only command &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt; is sent; all other commands return &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; only means the request was sent. Whether the pet obeys is decided by the server; the stock pet window assumes a sent stance command works and updates its display at once.&lt;br /&gt;
* The client does not check that &amp;lt;code&amp;gt;command&amp;lt;/code&amp;gt; is a known value. It is cut to a value from 0 to 255.&lt;br /&gt;
* Exactly one argument must be passed. With a wrong argument the function raises the &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message and still returns &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when the argument is missing or not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_careerresourceswindow/source/petwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function PetStanceButton:OnLButtonUp (flags, x, y)&lt;br /&gt;
    local commandSent = CommandPet(self.m_StanceId)&lt;br /&gt;
&lt;br /&gt;
    -- Pretend that a stance command will always work if it is sent&lt;br /&gt;
    -- short circuit the update&lt;br /&gt;
    local parentPetWindow = self:GetParent ()&lt;br /&gt;
&lt;br /&gt;
    if(parentPetWindow and commandSent) then&lt;br /&gt;
        parentPetWindow:UpdatePetState (self.m_StanceId)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:CommandPetDoAbility|CommandPetDoAbility]]&lt;br /&gt;
* [[API:CommandPetToggleAbility|CommandPetToggleAbility]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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