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	<title>API:ComboBoxExternalOpenMenu - Revision history</title>
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	<updated>2026-10-19T21:42:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:ComboBoxExternalOpenMenu&amp;diff=30252&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:41:38Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=ComboBox}}&lt;br /&gt;
Opens a ComboBox&amp;#039;s drop-down menu from script, as if the user had clicked it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
opened = ComboBoxExternalOpenMenu(comboBoxName)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;comboBoxName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of the ComboBox.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;opened : &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; if the menu was already open; &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* If the menu is already open, nothing happens and the function returns &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
* A disabled ComboBox (see [[API:ComboBoxSetDisabledFlag|ComboBoxSetDisabledFlag]]) does not open, but the function still returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. Use [[API:ComboBoxIsMenuOpen|ComboBoxIsMenuOpen]] afterwards if you need to know whether the menu really opened.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;ComboBoxExternalOpenMenu&amp;#039;: Window %s does not exist&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;ComboBoxExternalOpenMenu&amp;#039;: Window %s is not a ComboBox&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_tacticswindow/source/tacticswindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-- If we just open every time an empty slot is clicked, then the menu closes on the L button down event (due to C++ code)&lt;br /&gt;
-- and then opens on the LButtonUp, which is probably not what the user is expecting to see.&lt;br /&gt;
if (button:GetId() == 0) and (TacticsEditor.openMenuOnNextClick) then&lt;br /&gt;
    ComboBoxExternalOpenMenu(&amp;quot;EA_TacticsEditorContentsSetMenu&amp;quot;);&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:ComboBoxIsMenuOpen|ComboBoxIsMenuOpen]]&lt;br /&gt;
* [[API:ComboBoxSetDisabledFlag|ComboBoxSetDisabledFlag]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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