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	<title>API:ClearTarget - Revision history</title>
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	<updated>2026-10-18T01:23:07Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:ClearTarget&amp;diff=30239&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:41:26Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Target}}&lt;br /&gt;
Clears the player&amp;#039;s hostile or friendly target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ClearTarget(targetType)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;targetType : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Which target to clear: &amp;lt;code&amp;gt;GameData.TargetType.HOSTILE&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;GameData.TargetType.FRIENDLY&amp;lt;/code&amp;gt;. Only the values 0 and 1 are accepted.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The client takes the object in the given target slot and removes that object from both the hostile and the friendly slot.&lt;br /&gt;
* If the slot is empty, nothing happens.&lt;br /&gt;
* If there is no player object, nothing happens.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in Function Call &amp;#039;ClearTarget&amp;#039;: Invalid Target Type.&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;targetType&amp;lt;/code&amp;gt; is not 0 or 1.&lt;br /&gt;
* The generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when the argument is missing or not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;easystem_windowutils/source/windowutils.lua&amp;lt;/code&amp;gt; (the Escape key handler):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
if( TargetInfo:UnitName(TargetInfo.HOSTILE_TARGET) ~= L&amp;quot;&amp;quot; )&lt;br /&gt;
then&lt;br /&gt;
    ClearTarget( GameData.TargetType.HOSTILE )&lt;br /&gt;
    return&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetUpdatedTargets|GetUpdatedTargets]]&lt;br /&gt;
* [[API:SetTargetToSummon|SetTargetToSummon]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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