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	<title>API:CircleImageSetTexture - Revision history</title>
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	<updated>2026-10-18T04:52:33Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:CircleImageSetTexture&amp;diff=30231&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:41:18Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=CircleImage}}&lt;br /&gt;
Sets the texture a CircleImage shows and which point of it is at the circle&amp;#039;s centre.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CircleImageSetTexture(imageName, textureName, x, y)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;imageName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of a CircleImage window.&lt;br /&gt;
;textureName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of the texture.&lt;br /&gt;
;x, y : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Pixel position in the texture that is drawn at the centre of the circle. Fractions are dropped.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The texture is loaded by name and the circle is rebuilt with it.&lt;br /&gt;
* How much of the texture around that point is visible depends on the window&amp;#039;s size and the texture scale (see [[API:CircleImageSetTextureScale|CircleImageSetTextureScale]]).&lt;br /&gt;
* To show an icon from an icon texture, the stock UI adds half the window size to the icon&amp;#039;s top-left corner (see the example).&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;CircleImageSetTexture&amp;#039;: Window %s does not exist&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;CircleImageSetTexture&amp;#039;: Window %s is not a CircleImage&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
A round morale-ability icon, from &amp;lt;code&amp;gt;ea_abilitieswindow/source/abilitieswindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local texture, x, y = GetIconData( ability.iconNum )&lt;br /&gt;
...&lt;br /&gt;
local winX, winY = WindowGetDimensions( window..&amp;quot;CircleIcon&amp;quot; )&lt;br /&gt;
CircleImageSetTexture (window..&amp;quot;CircleIcon&amp;quot;, texture, x + winX/2, y + winY/2)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A group member&amp;#039;s portrait, from &amp;lt;code&amp;gt;eatemplate_unitframes/source/groupmemberunitframe.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CircleImageSetTexture( newUnitFrame:GetName()..&amp;quot;Portrait&amp;quot;, &amp;quot;render_scene_group_portrait&amp;quot;..UnitIdToGroupMemberMapping[unitId].groupMemberIndex, 40, 54 )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:CircleImageSetTextureScale|CircleImageSetTextureScale]]&lt;br /&gt;
* [[API:CircleImageSetTextureSlice|CircleImageSetTextureSlice]]&lt;br /&gt;
* [[API:DynamicImageSetTexture|DynamicImageSetTexture]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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