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	<title>API:CancelSpell - Revision history</title>
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	<updated>2026-10-18T04:54:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:CancelSpell&amp;diff=30213&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:41:02Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Ability}}&lt;br /&gt;
Cancels the ability the player is currently using or placing, and reports whether there was one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cancelled = CancelSpell()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;cancelled : &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if something was cancelled, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; if there was nothing to cancel.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* If the player has picked an ability that is still waiting for its target to be placed (for example a ground-targeted ability showing its targeting circle), that ability is dropped and &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; is returned.&lt;br /&gt;
* Otherwise the client tries to cancel the ability currently being cast and returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if that worked.&lt;br /&gt;
* Returns &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; if the player object does not exist yet.&lt;br /&gt;
* Arguments are not checked; anything passed is ignored.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
The stock UI wraps it in &amp;lt;code&amp;gt;Player.CancelSpell&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;default/easystem_utils/source/player.lua&amp;lt;/code&amp;gt;):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function Player.CancelSpell ()&lt;br /&gt;
    local wasUsingAnAbility = CancelSpell ()&lt;br /&gt;
&lt;br /&gt;
    return wasUsingAnAbility&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Escape key handler uses that first, from &amp;lt;code&amp;gt;default/easystem_windowutils/source/windowutils.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-- (1) Cancel the active ability, returns false if there was nothing to cancel&lt;br /&gt;
if( Player.CancelSpell() )&lt;br /&gt;
then&lt;br /&gt;
    return;&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:RemoveEffect|RemoveEffect]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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