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	<title>API:CanPlayCinematic - Revision history</title>
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	<updated>2026-10-17T15:22:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:CanPlayCinematic&amp;diff=30209&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:40:58Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Pregame}}&lt;br /&gt;
Returns whether the intro cinematic can be played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
canPlay = CanPlayCinematic()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;canPlay : &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the cinematic can be played.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The result is &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; if the sound system exists and reports that it is not ready for video.&lt;br /&gt;
* Otherwise the result is &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; only if the file &amp;lt;code&amp;gt;videos/Cinematic1_720p.bik&amp;lt;/code&amp;gt; exists in the game archives.&lt;br /&gt;
* [[API:PregamePlayCinematic|PregamePlayCinematic]] checks the same conditions before it starts playback.&lt;br /&gt;
* Unlike the other pregame cinematic functions, this one does not depend on the game state.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;interfacecore/source/cinematicwindow.lua&amp;lt;/code&amp;gt;, which offers the cinematic web page when the video cannot be played:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
if ( CanPlayCinematic() )&lt;br /&gt;
then&lt;br /&gt;
    -- show EA_Window_CinematicDisplay ...&lt;br /&gt;
    PregamePlayCinematic()&lt;br /&gt;
else&lt;br /&gt;
    DialogManager.MakeTwoButtonDialog( GetPregameString(StringTables.Pregame.DIALOG_CONFIRM_OPEN_CINEMATIC),&lt;br /&gt;
                                       GetString(StringTables.Default.LABEL_YES), OpenCinematicPageInBrowser,&lt;br /&gt;
                                       GetString(StringTables.Default.LABEL_NO), nil,&lt;br /&gt;
                                       nil, nil, false, nil, nil )&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:PregamePlayCinematic|PregamePlayCinematic]]&lt;br /&gt;
* [[API:PregameStopCinematic|PregameStopCinematic]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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