<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3ABuyTradeSkill</id>
	<title>API:BuyTradeSkill - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3ABuyTradeSkill"/>
	<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=API:BuyTradeSkill&amp;action=history"/>
	<updated>2026-10-17T08:50:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:BuyTradeSkill&amp;diff=30208&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=API:BuyTradeSkill&amp;diff=30208&amp;oldid=prev"/>
		<updated>2026-10-16T19:40:57Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Crafting}}&lt;br /&gt;
Asks the trainer the player is talking to for a trade skill, optionally giving up another one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BuyTradeSkill(tradeSkill, skillToDiscard)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;tradeSkill : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – The trade skill to learn, as a &amp;lt;code&amp;gt;GameData.TradeSkills&amp;lt;/code&amp;gt; value (1 = &amp;lt;code&amp;gt;BUTCHERING&amp;lt;/code&amp;gt; … 6 = &amp;lt;code&amp;gt;SALVAGING&amp;lt;/code&amp;gt;). The stock UI passes &amp;lt;code&amp;gt;GameData.InteractData.trainerTradeSkill&amp;lt;/code&amp;gt;.&lt;br /&gt;
;skillToDiscard : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – A trade skill the player gives up to make room, or 0 for none.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Both values are sent as single bytes together with the id of the current interaction (the trainer the player is talking to).&lt;br /&gt;
* The client does not check the values. Which skills conflict is worked out by the stock UI (&amp;lt;code&amp;gt;EA_Window_InteractionTraining.GetConflictingTradeSkill&amp;lt;/code&amp;gt;), and the server decides whether the purchase is allowed.&lt;br /&gt;
* The function needs at least two arguments and only reads the last two.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when an argument is not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_interactionwindow/source/interactiontradeskills.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function EA_Window_InteractionTraining.DiscardTradeSkillAndBuyAnother()&lt;br /&gt;
    BuyTradeSkill( GameData.InteractData.trainerTradeSkill, EA_Window_InteractionTraining.ConflictingSkill )&lt;br /&gt;
    PlayInteractSound(&amp;quot;trainer_accept&amp;quot;)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function EA_Window_InteractionTraining.BuyTradeSkill()&lt;br /&gt;
    BuyTradeSkill( GameData.InteractData.trainerTradeSkill, 0 )&lt;br /&gt;
    PlayInteractSound(&amp;quot;trainer_accept&amp;quot;)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetTradeSkillLevel|GetTradeSkillLevel]]&lt;br /&gt;
* [[API:BuyCareerPackage|BuyCareerPackage]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>