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	<title>API:ButtonSetTextureSlice - Revision history</title>
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	<updated>2026-10-18T04:52:22Z</updated>
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		<id>https://wiki.returnofreckoning.com/index.php?title=API:ButtonSetTextureSlice&amp;diff=30203&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:40:52Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Button}}&lt;br /&gt;
Sets the texture a Button draws in one of its states, using a named slice of the texture.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ButtonSetTextureSlice(buttonName, state, textureName, sliceName)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;buttonName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of a Button window.&lt;br /&gt;
;state : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – The button state, a &amp;lt;code&amp;gt;Button.ButtonState&amp;lt;/code&amp;gt; value. Fractions are dropped.&lt;br /&gt;
;textureName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of the texture.&lt;br /&gt;
;sliceName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of a slice defined for that texture.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* This is the slice-based counterpart of [[API:ButtonSetTexture|ButtonSetTexture]]: the client looks up the position of the slice in the texture and then sets the texture for that state at that position, as &amp;lt;code&amp;gt;ButtonSetTexture&amp;lt;/code&amp;gt; does.&lt;br /&gt;
* If the texture or the slice is not found, the button is left unchanged and no error is logged.&lt;br /&gt;
* The stock target frames set the same texture with different slices for the normal and highlighted states (see the example).&lt;br /&gt;
* The function needs at least four arguments and only reads the last four.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
These are written to the UI log; the call returns normally.&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;ButtonSetTextureSlice&amp;#039;: Window %s does not exist&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;ButtonSetTextureSlice&amp;#039;: Window %s is not a Button&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;eatemplate_unitframes/source/targetunitframe.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ButtonSetTextureSlice(buttonName, Button.ButtonState.NORMAL, &amp;quot;EA_HUD_01&amp;quot;, normalSlice);&lt;br /&gt;
ButtonSetTextureSlice(buttonName, Button.ButtonState.HIGHLIGHTED, &amp;quot;EA_HUD_01&amp;quot;, rolloverSlice);&lt;br /&gt;
ButtonSetTextureSlice(buttonName, Button.ButtonState.PRESSED, &amp;quot;EA_HUD_01&amp;quot;, normalSlice);&lt;br /&gt;
ButtonSetTextureSlice(buttonName, Button.ButtonState.PRESSED_HIGHLIGHTED, &amp;quot;EA_HUD_01&amp;quot;, rolloverSlice);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:ButtonSetTexture|ButtonSetTexture]]&lt;br /&gt;
* [[API:DynamicImageSetTextureSlice|DynamicImageSetTextureSlice]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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