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	<title>API:ButtonSetTexture - Revision history</title>
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	<updated>2026-10-18T12:05:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.returnofreckoning.com/index.php?title=API:ButtonSetTexture&amp;diff=30202&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:40:51Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Button}}&lt;br /&gt;
Sets the texture a Button draws in one of its states.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ButtonSetTexture(buttonName, state, textureName, x, y)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;buttonName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of a Button window.&lt;br /&gt;
;state : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – The button state, a &amp;lt;code&amp;gt;Button.ButtonState&amp;lt;/code&amp;gt; value (see [[API:ButtonSetTextColor|ButtonSetTextColor]]).&lt;br /&gt;
;textureName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of the texture. &amp;lt;code&amp;gt;&amp;quot;&amp;quot;&amp;lt;/code&amp;gt; removes the texture for that state.&lt;br /&gt;
;x, y : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Pixel position in the texture of the top-left corner of the area to show.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The previous texture for that state is always removed first. If no texture is found under &amp;lt;code&amp;gt;textureName&amp;lt;/code&amp;gt;, the state is left without a texture and no error is raised.&lt;br /&gt;
* &amp;lt;code&amp;gt;state&amp;lt;/code&amp;gt; is not range-checked. Use only the &amp;lt;code&amp;gt;Button.ButtonState&amp;lt;/code&amp;gt; values.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;ButtonSetTexture&amp;#039;: Window %s does not exist&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;ButtonSetTexture&amp;#039;: Window %s is not a Button&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Changing an ability button&amp;#039;s highlight frame to match its shape, and clearing it, from &amp;lt;code&amp;gt;ea_abilitieswindow/source/abilitieswindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ButtonSetTexture (SystemData.ActiveWindow.name, Button.ButtonState.HIGHLIGHTED, &amp;quot;EA_SquareFrame_Highlight&amp;quot;, 0, 0)&lt;br /&gt;
...&lt;br /&gt;
ButtonSetTexture (SystemData.ActiveWindow.name, Button.ButtonState.HIGHLIGHTED, &amp;quot;&amp;quot;, 0, 0)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:ButtonSetTextColor|ButtonSetTextColor]]&lt;br /&gt;
* [[API:DynamicImageSetTexture|DynamicImageSetTexture]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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