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	<title>API:ButtonSetText - Revision history</title>
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	<updated>2026-10-18T01:23:07Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:ButtonSetText&amp;diff=30200&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:40:49Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Button}}&lt;br /&gt;
Sets the text shown on a Button.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ButtonSetText(buttonName, text)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;buttonName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of a Button window.&lt;br /&gt;
;text : &amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt; – The text to show. It must be a wide string: &amp;lt;code&amp;gt;L&amp;quot;Accept&amp;quot;&amp;lt;/code&amp;gt; works, &amp;lt;code&amp;gt;&amp;quot;Accept&amp;quot;&amp;lt;/code&amp;gt; does not.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Passing an ordinary Lua string or a number as &amp;lt;code&amp;gt;text&amp;lt;/code&amp;gt; raises an &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; error. Convert with &amp;lt;code&amp;gt;towstring()&amp;lt;/code&amp;gt; first if necessary.&lt;br /&gt;
* A Button with no text label (for example an icon-only button) silently ignores the call.&lt;br /&gt;
* If the button is set to resize to its text, it is resized to fit the new text, plus its text padding on each side.&lt;br /&gt;
* If the text does not fit, the client may print one of these warnings to the debug log. This happens only for buttons that have clipping warnings enabled.&lt;br /&gt;
** &amp;lt;code&amp;gt;Text is cut off in Button %s.&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;Font sized is auto-scaled down in Button %s.&amp;lt;/code&amp;gt;&lt;br /&gt;
* The function needs at least two arguments and only reads the last two.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;ButtonSetText&amp;#039;: Window %s does not exist&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;ButtonSetText&amp;#039;: Window %s is not a Button&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;easystem_dialogmanager/source/dialogmanager.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ButtonSetText( &amp;quot;TextEntryDlg&amp;quot;..dlg..&amp;quot;ButtonCancel&amp;quot;, GetPregameString(StringTables.Pregame.LABEL_CANCEL) )&lt;br /&gt;
ButtonSetText( &amp;quot;OneButtonDlg&amp;quot;..dlgIndex..&amp;quot;BoxButton1&amp;quot;, buttonText )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:ButtonGetText|ButtonGetText]]&lt;br /&gt;
* [[API:LabelSetText|LabelSetText]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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