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	<title>API:AnimatedImageStopAnimation - Revision history</title>
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	<updated>2026-10-17T16:47:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:AnimatedImageStopAnimation&amp;diff=30174&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:40:25Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=AnimatedImage}}&lt;br /&gt;
Stops a playing AnimatedImage and hides it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AnimatedImageStopAnimation(imageName)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;imageName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of an AnimatedImage window.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* If the animation is playing, it is stopped and the image is hidden.&lt;br /&gt;
* If it is not playing, nothing happens. This includes an animation that is still waiting out the &amp;lt;code&amp;gt;delay&amp;lt;/code&amp;gt; given to [[API:AnimatedImageStartAnimation|AnimatedImageStartAnimation]]: the wait continues and the animation still starts afterwards.&lt;br /&gt;
* Note the wording of the second error message: it has no &amp;quot;Window&amp;quot; before the name.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;AnimatedImageStopAnimation&amp;#039;: Window %s does not exist&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;AnimatedImageStopAnimation&amp;#039;: %s is not an AnimatedImage&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;ea_loadingscreen/source/standardloadingscreen.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AnimatedImageStopAnimation( textContainerName..&amp;quot;LoadingAnim&amp;quot; )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;AnimatedImage&amp;lt;/code&amp;gt; frame class in &amp;lt;code&amp;gt;easystem_windowutils/source/animatedimage.lua&amp;lt;/code&amp;gt; only calls it while it knows the animation is playing:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
if (self.m_AnimationPlaying == true)&lt;br /&gt;
then&lt;br /&gt;
    AnimatedImageStopAnimation (self:GetName ())&lt;br /&gt;
    self.m_AnimationPlaying = false&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:AnimatedImageStartAnimation|AnimatedImageStartAnimation]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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