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	<title>API:AddCraftingItem - Revision history</title>
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	<updated>2026-10-18T22:45:04Z</updated>
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		<id>https://wiki.returnofreckoning.com/index.php?title=API:AddCraftingItem&amp;diff=30167&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:40:18Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Crafting}}&lt;br /&gt;
Asks the server to add an item from a backpack to a crafting session (talisman making, apothecary or cultivation).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AddCraftingItem(tradeSkill, craftingSlot, backpackSlot, backpackType)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;tradeSkill : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – A &amp;lt;code&amp;gt;GameData.TradeSkills&amp;lt;/code&amp;gt; value: &amp;lt;code&amp;gt;CULTIVATION&amp;lt;/code&amp;gt; (3), &amp;lt;code&amp;gt;APOTHECARY&amp;lt;/code&amp;gt; (4) or &amp;lt;code&amp;gt;TALISMAN&amp;lt;/code&amp;gt; (5).&lt;br /&gt;
;craftingSlot : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – For cultivation, the plot number (starting at 1). For apothecary and talisman making the client does not send it.&lt;br /&gt;
;backpackSlot : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Slot of the item inside the backpack, starting at 1.&lt;br /&gt;
;backpackType : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Which backpack the item is in, as an &amp;lt;code&amp;gt;EA_Window_Backpack.TYPE_*&amp;lt;/code&amp;gt; value (2 = inventory, 3 = currency, 4 = crafting).&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* &amp;lt;code&amp;gt;backpackSlot&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;backpackType&amp;lt;/code&amp;gt; are converted to an absolute inventory slot.&lt;br /&gt;
* With trade skill 3 the request is a cultivation request for the given plot. With 4 or 5 it is a crafting &amp;quot;add ingredient&amp;quot; request for that skill. With any other value the client sends the same message type without a crafting command.&lt;br /&gt;
* If a certain player state flag is set, the client adds a fixed message to the &amp;lt;code&amp;gt;Chat&amp;lt;/code&amp;gt; text log instead of sending the request.&lt;br /&gt;
* The client does not check that the item fits the crafting slot. The stock crafting windows check the item type themselves and track which crafting slot holds which item.&lt;br /&gt;
* The function needs at least four arguments and only reads the last four.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when an argument is not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_craftingwindow/source/apothecarywindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
if( slotNum == ApothecaryWindow.SLOT_CONTAINER)&lt;br /&gt;
then&lt;br /&gt;
    AddCraftingContainer( GameData.TradeSkills.APOTHECARY, backpackSlot, backpackType )&lt;br /&gt;
else&lt;br /&gt;
    AddCraftingItem( GameData.TradeSkills.APOTHECARY, slotNum, backpackSlot, backpackType )&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Planting in a cultivation plot, from &amp;lt;code&amp;gt;default/ea_cultivationwindow/source/cultivationwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AddCraftingItem( 3, plotNum, backpackSlot, backpackType )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:RemoveCraftingItem|RemoveCraftingItem]]&lt;br /&gt;
* [[API:AddCraftingContainer|AddCraftingContainer]]&lt;br /&gt;
* [[API:PerformCrafting|PerformCrafting]]&lt;br /&gt;
* [[API:GetCraftingData|GetCraftingData]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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