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	<title>API:ActivateTactics - Revision history</title>
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	<updated>2026-10-17T12:32:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:ActivateTactics&amp;diff=30163&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:40:14Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Tactics}}&lt;br /&gt;
Asks the server to make a given list of tactics the player&amp;#039;s active tactics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ActivateTactics(tacticIds)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;tacticIds : &amp;lt;code&amp;gt;number-table&amp;lt;/code&amp;gt; – Array of tactic ability IDs, starting at index 1.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Sends a &amp;quot;set active tactics&amp;quot; request to the server with every ID in the table, in table order.&lt;br /&gt;
* An empty table sends an empty list, which asks for no active tactics.&lt;br /&gt;
* A table with 255 or more entries sends nothing.&lt;br /&gt;
* The client does not check the IDs or the number of tactic slots the player has. The server decides what is applied.&lt;br /&gt;
* Does nothing if the player object does not exist yet.&lt;br /&gt;
* Exactly one argument must be passed. Every value in the table must be a number.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;ActivateTactics&amp;#039;: Incorrect parameters&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_tacticswindow/source/tacticswindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function TacticsButtons:SaveAndActivate()&lt;br /&gt;
    TacticsSetMenu:SaveSet ();&lt;br /&gt;
    ActivateTactics (self:GetList ());&lt;br /&gt;
    TacticsEditor.NeedsTacticsGuess = false;&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;TacticsButtons:GetList()&amp;lt;/code&amp;gt; builds an array of the non-zero, unique tactic IDs on the tactic buttons.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:SaveTacticsSet|SaveTacticsSet]]&lt;br /&gt;
* [[API:AddActiveTactic|AddActiveTactic]]&lt;br /&gt;
* [[API:RemoveActiveTactic|RemoveActiveTactic]]&lt;br /&gt;
* [[API:ClearActiveTactics|ClearActiveTactics]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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