High Elf, Swordmaster

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It was under the Scholar-King Bel-Korhadris that the White Tower of Saphery was first designed and constructed. Gathering the foremost architests, artisans, and magicians of his age, Bel-Korhadris dedicated vast resources into building what he envisioned as a massive repository of Elven knowledge. His endeavor would take near a millennia to complete, but when finished it would stand as a gathering place for the greatest minds to share the most esoteric histories and lore. The completion of the White Tower ushered in what would later be known as the Second Golden age. It is from this glorious era that Swordmasters can trace their origins.

Tome Unlocks


Destruction Only

Task Rewards Destruction Text
Encounter a High Elf Swordmaster XP: 84 N/A
Kill 25 High Elf Swordmasters XP: 204 N/A
Victim Title: The Maimed, XP: 336 Be Defeated by a Swordmaster
Kill 100 High Elf Swordmasters XP: 500 N/A
Spoils of War Pocket: Polish Kit, XP: 806 Collect a Specific Item from a Vanquished Swordmaster
Kill 1,000 High Elf Swordmasters Title: Dirge Blade, XP: 1050 N/A
What do We Have Here? Pocket: Broken Sword, XP: 1476 Learn about the Swordmaster by completing a specific task
Kill 10,000 High Elf Swordmasters Title: Edge Lord, XP: 1716 N/A
Drop the Top Trophy: Golden High Elf Eliminator, One Pip, XP: 1800 Defeat the Current Highest Ranking Swordmaster Player
Kill 100,000 High Elf Swordmasters Trophy: Golden High Elf Eliminator, Two Pips, XP: 1974 N/A

Order Only

Task Rewards Order Text
What do We Have Here? Pocket: Broken Sword, XP: 1476 Learn about the Swordmaster by completing a specific task

Class Changes

  • Sapping Strike requires Improved Balance and cooldown lowered to 5s
  • Blade Enchantments share a cooldown of 10s
  • Phantom's Blade now instead has a 25% chance to improve Wounds on hit for your entire group
  • Heaven's Blade now instead has a 25% chance on striking an opponent to buff your group with resistance against one of the damage types that foe would attack with. If this is an armor type, your group gains a maximum of 990 armor; if it is a resistance type, your group gains a maximum of 378 resistance against that type. Enchantment cannot trigger multiple times on the same attack.
  • Intimidating Blow reduces the target's morale by 200 points
  • Aethyric Armor reworked into Vaul's Tempering and is the 13pt Path of Vaul ability. Ability is now an instant cast, 20s cooldown Perfect Stance buff which provides Unstoppable and Immovable immunity to your group, while increasing your armor, for 7s. (link)
  • Blessing of Heaven reworked into Aethyric Dissipation, 11pt Path of Hoeth, which causes your Path of Hoeth abilities to have a 25% chance to remove 225 Morale from your target (link)
  • Calming Winds is 3pt Path of Hoeth (link)
  • Forceful Shock is now Raking Talons, which applies the effect of Dragon's Talon to all targets 20ft around your target. Moved to 11point Path of Vaul and replaces Vaul's Buffer (link)
  • Dampening Talon is now Blinding Strike, which reduces the target's chance to block/parry by 10%. Moved to 7pt Path of Hoeth (link), (link)
  • Bolstering Enchantments is now core (link)
  • Vaul's Buffer is now 7point Path of Vaul (link)
  • Lingering Intimidation is now core (link)
  • Protection of Hoeth now places the absorb on groupmates within 50ft (link) and is the 5pt ability in Path of Hoeth (link)
  • Phoenix's Wing no longer requires a target and now inflicts Spirit damage. Now the 9pt Path of Hoeth ability (link)
  • Redirected Force is now a medium knockback which requires Block to activate. (link)
  • Crushing Advance is the 9pt ability in Path of Vaul. (link). Now interrupts all targets 15ft in front of you (link)
  • Crashing Wave is the 9pt ability in Path of Khaine. Secondary effect removed (only a knockdown now). (link)