https://wiki.returnofreckoning.com/api.php?action=feedcontributions&user=Dansari&feedformat=atomRoR Wiki - User contributions [en]2024-03-29T08:22:56ZUser contributionsMediaWiki 1.38.2https://wiki.returnofreckoning.com/index.php?title=Talisman_Making&diff=15670Talisman Making2020-03-16T23:34:22Z<p>Dansari: /* List of Enabled Fragments for Talisman Making */</p>
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<div>Learn the Talisman Making skill at the capital city of your realm. The "Hedge Wizard" NPC will teach you the specialization. Pair this with the skills [[Salvaging]] or [[Scavenging]]. Toughness, Initiative and resist fragments can only be obtained through [[Salvaging]]; Armor fragments can only be obtained through [[Scavenging]].<br />
<br />
== List of Enabled Fragments for Talisman Making ==<br />
<br />
{| class="wikitable"<br />
|'''Material Level'''<br />
|'''Rarity'''<br />
|'''Effect'''<br />
|'''Name'''<br />
|-<br />
|1<br />
|Common<br />
|Intelligence Fragment<br />
|Venomous Lavender Frost<br />
|-<br />
|25<br />
|Common<br />
|Intelligence Fragment<br />
|Venomous Orchid Frost<br />
|-<br />
|50<br />
|Common<br />
|Intelligence Fragment<br />
|Venomous Violet Frost<br />
|-<br />
|75<br />
|Common<br />
|Intelligence Fragment<br />
|Venomous Perse Frost<br />
|-<br />
|100<br />
|Common<br />
|Intelligence Fragment<br />
|Venomous Amethyst Frost<br />
|-<br />
|125<br />
|Common<br />
|Intelligence Fragment<br />
|Venomous Lavender Ice<br />
|-<br />
|150<br />
|Common<br />
|Intelligence Fragment<br />
|Venomous Orchid Ice<br />
|-<br />
|175<br />
|Common<br />
|Intelligence Fragment<br />
|Venomous Violet Ice<br />
|-<br />
|200<br />
|Common<br />
|Intelligence Fragment<br />
|Venomous Perse Ice<br />
|-<br />
|1<br />
|Uncommon<br />
|Intelligence Fragment<br />
|Murderous Lavender Frost<br />
|-<br />
|25<br />
|Uncommon<br />
|Intelligence Fragment<br />
|Murderous Orchid Frost<br />
|-<br />
|50<br />
|Uncommon<br />
|Intelligence Fragment<br />
|Murderous Violet Frost<br />
|-<br />
|75<br />
|Uncommon<br />
|Intelligence Fragment<br />
|Murderous Perse Frost<br />
|-<br />
|100<br />
|Uncommon<br />
|Intelligence Fragment<br />
|Murderous Amethyst Frost<br />
|-<br />
|125<br />
|Uncommon<br />
|Intelligence Fragment<br />
|Murderous Lavender Ice<br />
|-<br />
|150<br />
|Uncommon<br />
|Intelligence Fragment<br />
|Murderous Orchid Ice<br />
|-<br />
|175<br />
|Uncommon<br />
|Intelligence Fragment<br />
|Murderous Violet Ice<br />
|-<br />
|200<br />
|Uncommon<br />
|Intelligence Fragment<br />
|Murderous Perse Ice<br />
|-<br />
|1<br />
|Rare<br />
|Intelligence Fragment<br />
|Grim Lavender Frost<br />
|-<br />
|25<br />
|Rare<br />
|Intelligence Fragment<br />
|Grim Orchid Frost<br />
|-<br />
|50<br />
|Rare<br />
|Intelligence Fragment<br />
|Grim Violet Frost<br />
|-<br />
|75<br />
|Rare<br />
|Intelligence Fragment<br />
|Grim Perse Frost<br />
|-<br />
|100<br />
|Rare<br />
|Intelligence Fragment<br />
|Grim Amethyst Frost<br />
|-<br />
|125<br />
|Rare<br />
|Intelligence Fragment<br />
|Grim Lavender Ice<br />
|-<br />
|150<br />
|Rare<br />
|Intelligence Fragment<br />
|Grim Orchid Ice<br />
|-<br />
|175<br />
|Rare<br />
|Intelligence Fragment<br />
|Grim Violet Ice<br />
|-<br />
|200<br />
|Rare<br />
|Intelligence Fragment<br />
|Grim Perse Ice<br />
|-<br />
|1<br />
|Very Rare<br />
|Intelligence Fragment<br />
|Lethal Lavender Frost<br />
|-<br />
|25<br />
|Very Rare<br />
|Intelligence Fragment<br />
|Lethal Orchid Frost<br />
|-<br />
|50<br />
|Very Rare<br />
|Intelligence Fragment<br />
|Lethal Violet Frost<br />
|-<br />
|75<br />
|Very Rare<br />
|Intelligence Fragment<br />
|Lethal Perse Frost<br />
|-<br />
|100<br />
|Very Rare<br />
|Intelligence Fragment<br />
|Lethal Amethyst Frost<br />
|-<br />
|125<br />
|Very Rare<br />
|Intelligence Fragment<br />
|Lethal Lavender Ice<br />
|-<br />
|150<br />
|Very Rare<br />
|Intelligence Fragment<br />
|Lethal Orchid Ice<br />
|-<br />
|175<br />
|Very Rare<br />
|Intelligence Fragment<br />
|Lethal Violet Ice<br />
|-<br />
|200<br />
|Very Rare<br />
|Intelligence Fragment<br />
|Lethal Perse Ice<br />
|-<br />
|1<br />
|Common<br />
|Ballistic Fragment<br />
|Snarling Sorrel Heart<br />
|-<br />
|25<br />
|Common<br />
|Ballistic Fragment<br />
|Snarling Russet Heart<br />
|-<br />
|50<br />
|Common<br />
|Ballistic Fragment<br />
|Snarling Umber Heart<br />
|-<br />
|75<br />
|Common<br />
|Ballistic Fragment<br />
|Snarling Bister Heart<br />
|-<br />
|100<br />
|Common<br />
|Ballistic Fragment<br />
|Snarling Amber Heart<br />
|-<br />
|125<br />
|Common<br />
|Ballistic Fragment<br />
|Snarling Sorrel Core<br />
|-<br />
|150<br />
|Common<br />
|Ballistic Fragment<br />
|Snarling Russet Core<br />
|-<br />
|175<br />
|Common<br />
|Ballistic Fragment<br />
|Snarling Umber Core<br />
|-<br />
|200<br />
|Common<br />
|Ballistic Fragment<br />
|Snarling Bister Core<br />
|-<br />
|1<br />
|Uncommon<br />
|Ballistic Fragment<br />
|Baying Sorrel Heart<br />
|-<br />
|25<br />
|Uncommon<br />
|Ballistic Fragment<br />
|Baying Russet Heart<br />
|-<br />
|50<br />
|Uncommon<br />
|Ballistic Fragment<br />
|Baying Umber Heart<br />
|-<br />
|75<br />
|Uncommon<br />
|Ballistic Fragment<br />
|Baying Bister Heart<br />
|-<br />
|100<br />
|Uncommon<br />
|Ballistic Fragment<br />
|Baying Amber Heart<br />
|-<br />
|125<br />
|Uncommon<br />
|Ballistic Fragment<br />
|Baying Sorrel Core<br />
|-<br />
|150<br />
|Uncommon<br />
|Ballistic Fragment<br />
|Baying Russet Core<br />
|-<br />
|175<br />
|Uncommon<br />
|Ballistic Fragment<br />
|Baying Umber Core<br />
|-<br />
|200<br />
|Uncommon<br />
|Ballistic Fragment<br />
|Baying Bister Core<br />
|-<br />
|1<br />
|Rare<br />
|Ballistic Fragment<br />
|Howling Sorrel Heart<br />
|-<br />
|25<br />
|Rare<br />
|Ballistic Fragment<br />
|Howling Russet Heart<br />
|-<br />
|50<br />
|Rare<br />
|Ballistic Fragment<br />
|Howling Umber Heart<br />
|-<br />
|75<br />
|Rare<br />
|Ballistic Fragment<br />
|Howling Bister Heart<br />
|-<br />
|100<br />
|Rare<br />
|Ballistic Fragment<br />
|Howling Amber Heart<br />
|-<br />
|125<br />
|Rare<br />
|Ballistic Fragment<br />
|Howling Sorrel Core<br />
|-<br />
|150<br />
|Rare<br />
|Ballistic Fragment<br />
|Howling Russet Core<br />
|-<br />
|175<br />
|Rare<br />
|Ballistic Fragment<br />
|Howling Umber Core<br />
|-<br />
|200<br />
|Rare<br />
|Ballistic Fragment<br />
|Howling Bister Core<br />
|-<br />
|1<br />
|Very Rare<br />
|Ballistic Fragment<br />
|Roaring Sorrel Heart<br />
|-<br />
|25<br />
|Very Rare<br />
|Ballistic Fragment<br />
|Roaring Russet Heart<br />
|-<br />
|50<br />
|Very Rare<br />
|Ballistic Fragment<br />
|Roaring Umber Heart<br />
|-<br />
|75<br />
|Very Rare<br />
|Ballistic Fragment<br />
|Roaring Bister Heart<br />
|-<br />
|100<br />
|Very Rare<br />
|Ballistic Fragment<br />
|Roaring Amber Heart<br />
|-<br />
|125<br />
|Very Rare<br />
|Ballistic Fragment<br />
|Roaring Sorrel Core<br />
|-<br />
|150<br />
|Very Rare<br />
|Ballistic Fragment<br />
|Roaring Russet Core<br />
|-<br />
|175<br />
|Very Rare<br />
|Ballistic Fragment<br />
|Roaring Umber Core<br />
|-<br />
|200<br />
|Very Rare<br />
|Ballistic Fragment<br />
|Roaring Bister Core<br />
|-<br />
|1<br />
|Common<br />
|Willpower Fragment<br />
|Wispy Indigo Haze<br />
|-<br />
|25<br />
|Common<br />
|Willpower Fragment<br />
|Wispy Viridian Haze<br />
|-<br />
|50<br />
|Common<br />
|Willpower Fragment<br />
|Wispy Azure Haze<br />
|-<br />
|75<br />
|Common<br />
|Willpower Fragment<br />
|Wispy Cerulean Haze<br />
|-<br />
|100<br />
|Common<br />
|Willpower Fragment<br />
|Wispy Sapphire Haze<br />
|-<br />
|125<br />
|Common<br />
|Willpower Fragment<br />
|Wispy Indigo Gloom<br />
|-<br />
|150<br />
|Common<br />
|Willpower Fragment<br />
|Wispy Viridian Gloom<br />
|-<br />
|175<br />
|Common<br />
|Willpower Fragment<br />
|Wispy Azure Gloom<br />
|-<br />
|200<br />
|Common<br />
|Willpower Fragment<br />
|Wispy Cerulean Gloom<br />
|-<br />
|1<br />
|Uncommon<br />
|Willpower Fragment<br />
|Tuft of Indigo Haze<br />
|-<br />
|25<br />
|Uncommon<br />
|Willpower Fragment<br />
|Tuft of Viridian Haze<br />
|-<br />
|50<br />
|Uncommon<br />
|Willpower Fragment<br />
|Tuft of Azure Haze<br />
|-<br />
|75<br />
|Uncommon<br />
|Willpower Fragment<br />
|Tuft of Cerulean Haze<br />
|-<br />
|100<br />
|Uncommon<br />
|Willpower Fragment<br />
|Tuft of Sapphire Haze<br />
|-<br />
|125<br />
|Uncommon<br />
|Willpower Fragment<br />
|Tuft of Indigo Gloom<br />
|-<br />
|150<br />
|Uncommon<br />
|Willpower Fragment<br />
|Tuft of Viridian Gloom<br />
|-<br />
|175<br />
|Uncommon<br />
|Willpower Fragment<br />
|Tuft of Azure Gloom<br />
|-<br />
|200<br />
|Uncommon<br />
|Willpower Fragment<br />
|Tuft of Cerulean Gloom<br />
|-<br />
|1<br />
|Rare<br />
|Willpower Fragment<br />
|Strand of Indigo Haze<br />
|-<br />
|25<br />
|Rare<br />
|Willpower Fragment<br />
|Strand of Viridian Haze<br />
|-<br />
|50<br />
|Rare<br />
|Willpower Fragment<br />
|Strand of Azure Haze<br />
|-<br />
|75<br />
|Rare<br />
|Willpower Fragment<br />
|Strand of Cerulean Haze<br />
|-<br />
|100<br />
|Rare<br />
|Willpower Fragment<br />
|Strand of Sapphire Haze<br />
|-<br />
|125<br />
|Rare<br />
|Willpower Fragment<br />
|Strand of Indigo Gloom<br />
|-<br />
|150<br />
|Rare<br />
|Willpower Fragment<br />
|Strand of Viridian Gloom<br />
|-<br />
|175<br />
|Rare<br />
|Willpower Fragment<br />
|Strand of Azure Gloom<br />
|-<br />
|200<br />
|Rare<br />
|Willpower Fragment<br />
|Strand of Cerulean Gloom<br />
|-<br />
|1<br />
|Very Rare<br />
|Willpower Fragment<br />
|Gust of Indigo Haze<br />
|-<br />
|25<br />
|Very Rare<br />
|Willpower Fragment<br />
|Gust of Viridian Haze<br />
|-<br />
|50<br />
|Very Rare<br />
|Willpower Fragment<br />
|Gust of Azure Haze<br />
|-<br />
|75<br />
|Very Rare<br />
|Willpower Fragment<br />
|Gust of Cerulean Haze<br />
|-<br />
|100<br />
|Very Rare<br />
|Willpower Fragment<br />
|Gust of Sapphire Haze<br />
|-<br />
|125<br />
|Very Rare<br />
|Willpower Fragment<br />
|Gust of Indigo Gloom<br />
|-<br />
|150<br />
|Very Rare<br />
|Willpower Fragment<br />
|Gust of Viridian Gloom<br />
|-<br />
|175<br />
|Very Rare<br />
|Willpower Fragment<br />
|Gust of Azure Gloom<br />
|-<br />
|200<br />
|Very Rare<br />
|Willpower Fragment<br />
|Gust of Cerulean Gloom<br />
|-<br />
|1<br />
|Common<br />
|Strength Fragment<br />
|Barbarous Rugged Debris<br />
|-<br />
|25<br />
|Common<br />
|Strength Fragment<br />
|Barbarous Sturdy Debris<br />
|-<br />
|50<br />
|Common<br />
|Strength Fragment<br />
|Barbarous Potent Debris<br />
|-<br />
|75<br />
|Common<br />
|Strength Fragment<br />
|Barbarous Mighty Debris<br />
|-<br />
|100<br />
|Common<br />
|Strength Fragment<br />
|Barbarous Puissant Debris<br />
|-<br />
|125<br />
|Common<br />
|Strength Fragment<br />
|Barbarous Rugged Slag<br />
|-<br />
|150<br />
|Common<br />
|Strength Fragment<br />
|Barbarous Sturdy Slag<br />
|-<br />
|175<br />
|Common<br />
|Strength Fragment<br />
|Barbarous Mighty Slag<br />
|-<br />
|200<br />
|Common<br />
|Strength Fragment<br />
|Barbarous Puissant Slag<br />
|-<br />
|1<br />
|Uncommon<br />
|Strength Fragment<br />
|Savage Rugged Debris<br />
|-<br />
|25<br />
|Uncommon<br />
|Strength Fragment<br />
|Savage Sturdy Debris<br />
|-<br />
|50<br />
|Uncommon<br />
|Strength Fragment<br />
|Savage Potent Debris<br />
|-<br />
|75<br />
|Uncommon<br />
|Strength Fragment<br />
|Savage Mighty Debris<br />
|-<br />
|100<br />
|Uncommon<br />
|Strength Fragment<br />
|Savage Puissant Debris<br />
|-<br />
|125<br />
|Uncommon<br />
|Strength Fragment<br />
|Savage Rugged Slag<br />
|-<br />
|150<br />
|Uncommon<br />
|Strength Fragment<br />
|Savage Sturdy Slag<br />
|-<br />
|175<br />
|Uncommon<br />
|Strength Fragment<br />
|Savage Mighty Slag<br />
|-<br />
|200<br />
|Uncommon<br />
|Strength Fragment<br />
|Savage Puissant Slag<br />
|-<br />
|1<br />
|Rare<br />
|Strength Fragment<br />
|Fierce Rugged Debris<br />
|-<br />
|25<br />
|Rare<br />
|Strength Fragment<br />
|Fierce Sturdy Debris<br />
|-<br />
|50<br />
|Rare<br />
|Strength Fragment<br />
|Fierce Potent Debris<br />
|-<br />
|75<br />
|Rare<br />
|Strength Fragment<br />
|Fierce Mighty Debris<br />
|-<br />
|100<br />
|Rare<br />
|Strength Fragment<br />
|Fierce Puissant Debris<br />
|-<br />
|125<br />
|Rare<br />
|Strength Fragment<br />
|Fierce Rugged Slag<br />
|-<br />
|150<br />
|Rare<br />
|Strength Fragment<br />
|Fierce Sturdy Slag<br />
|-<br />
|175<br />
|Rare<br />
|Strength Fragment<br />
|Fierce Mighty Slag<br />
|-<br />
|200<br />
|Rare<br />
|Strength Fragment<br />
|Fierce Puissant Slag<br />
|-<br />
|1<br />
|Very Rare<br />
|Strength Fragment<br />
|Primal Rugged Debris<br />
|-<br />
|25<br />
|Very Rare<br />
|Strength Fragment<br />
|Primal Sturdy Debris<br />
|-<br />
|50<br />
|Very Rare<br />
|Strength Fragment<br />
|Primal Potent Debris<br />
|-<br />
|75<br />
|Very Rare<br />
|Strength Fragment<br />
|Primal Mighty Debris<br />
|-<br />
|100<br />
|Very Rare<br />
|Strength Fragment<br />
|Primal Puissant Debris<br />
|-<br />
|125<br />
|Very Rare<br />
|Strength Fragment<br />
|Primal Rugged Slag<br />
|-<br />
|150<br />
|Very Rare<br />
|Strength Fragment<br />
|Primal Sturdy Slag<br />
|-<br />
|175<br />
|Very Rare<br />
|Strength Fragment<br />
|Primal Mighty Slag<br />
|-<br />
|200<br />
|Very Rare<br />
|Strength Fragment<br />
|Primal Puissant Slag<br />
|-<br />
|1<br />
|Common<br />
|Toughness Fragment<br />
|Deviant Insulating Brand<br />
|-<br />
|25<br />
|Common<br />
|Toughness Fragment<br />
|<br />
|-<br />
|50<br />
|Common<br />
|Toughness Fragment<br />
|Deviant Warding Brand<br />
|-<br />
|75<br />
|Common<br />
|Toughness Fragment<br />
|<br />
|-<br />
|100<br />
|Common<br />
|Toughness Fragment<br />
|Deviant Shielding Brand<br />
|-<br />
|125<br />
|Common<br />
|Toughness Fragment<br />
|Deviant Insulating Mark<br />
|-<br />
|150<br />
|Common<br />
|Toughness Fragment<br />
|Deviant Protective Mark<br />
|-<br />
|175<br />
|Common<br />
|Toughness Fragment<br />
|Deviant Warding Mark<br />
|-<br />
|200<br />
|Common<br />
|Toughness Fragment<br />
|<br />
|-<br />
|1<br />
|Uncommon<br />
|Toughness Fragment<br />
|Fevered Insulating Brand<br />
|-<br />
|25<br />
|Uncommon<br />
|Toughness Fragment<br />
|<br />
|-<br />
|50<br />
|Uncommon<br />
|Toughness Fragment<br />
|Fevered Warding Brand<br />
|-<br />
|75<br />
|Uncommon<br />
|Toughness Fragment<br />
|<br />
|-<br />
|100<br />
|Uncommon<br />
|Toughness Fragment<br />
|Fevered Shielding Brand<br />
|-<br />
|125<br />
|Uncommon<br />
|Toughness Fragment<br />
|Fevered Insulating Mark<br />
|-<br />
|150<br />
|Uncommon<br />
|Toughness Fragment<br />
|Fevered Protective Mark<br />
|-<br />
|175<br />
|Uncommon<br />
|Toughness Fragment<br />
|Fevered Warding Mark<br />
|-<br />
|200<br />
|Uncommon<br />
|Toughness Fragment<br />
|<br />
|-<br />
|1<br />
|Rare<br />
|Toughness Fragment<br />
|Frenzied Insulating Brand<br />
|-<br />
|25<br />
|Rare<br />
|Toughness Fragment<br />
|<br />
|-<br />
|50<br />
|Rare<br />
|Toughness Fragment<br />
|Frenzied Warding Brand<br />
|-<br />
|75<br />
|Rare<br />
|Toughness Fragment<br />
|<br />
|-<br />
|100<br />
|Rare<br />
|Toughness Fragment<br />
|Frenzied Shielding Brand<br />
|-<br />
|125<br />
|Rare<br />
|Toughness Fragment<br />
|Frenzied Insulating Mark<br />
|-<br />
|150<br />
|Rare<br />
|Toughness Fragment<br />
|Frenzied Protective Mark<br />
|-<br />
|175<br />
|Rare<br />
|Toughness Fragment<br />
|Frenzied Warding Mark<br />
|-<br />
|200<br />
|Rare<br />
|Toughness Fragment<br />
|<br />
|-<br />
|1<br />
|Very Rare<br />
|Toughness Fragment<br />
|<br />
|-<br />
|25<br />
|Very Rare<br />
|Toughness Fragment<br />
|<br />
|-<br />
|50<br />
|Very Rare<br />
|Toughness Fragment<br />
|<br />
|-<br />
|75<br />
|Very Rare<br />
|Toughness Fragment<br />
|<br />
|-<br />
|100<br />
|Very Rare<br />
|Toughness Fragment<br />
|Chaotic Shielding champion Brand<br />
|-<br />
|125<br />
|Very Rare<br />
|Toughness Fragment<br />
|Chaotic Insulating champion Aspect<br />
|-<br />
|150<br />
|Very Rare<br />
|Toughness Fragment<br />
|<br />
|-<br />
|175<br />
|Very Rare<br />
|Toughness Fragment<br />
|Chaotic Warding champion Aspect<br />
|-<br />
|200<br />
|Very Rare<br />
|Toughness Fragment<br />
|Chaotic Guarding Mark<br />
|-<br />
|1<br />
|Common<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|25<br />
|Common<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|50<br />
|Common<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|75<br />
|Common<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|100<br />
|Common<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|125<br />
|Common<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|150<br />
|Common<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|175<br />
|Common<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|200<br />
|Common<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|1<br />
|Uncommon<br />
|Weaponskill Fragment<br />
|Burning Carmine Ingot<br />
|-<br />
|25<br />
|Uncommon<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|50<br />
|Uncommon<br />
|Weaponskill Fragment<br />
|Burning Vermillion Ingot<br />
|-<br />
|75<br />
|Uncommon<br />
|Weaponskill Fragment<br />
|Burning Sanguine Ingot<br />
|-<br />
|100<br />
|Uncommon<br />
|Weaponskill Fragment<br />
|Burning Crimson Ingot<br />
|-<br />
|125<br />
|Uncommon<br />
|Weaponskill Fragment<br />
|Burning Carmine Rod<br />
|-<br />
|150<br />
|Uncommon<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|175<br />
|Uncommon<br />
|Weaponskill Fragment<br />
|Burning Vermillion Rod<br />
|-<br />
|200<br />
|Uncommon<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|1<br />
|Rare<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|25<br />
|Rare<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|50<br />
|Rare<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|75<br />
|Rare<br />
|Weaponskill Fragment<br />
|Flaming Sanguine Ingot<br />
|-<br />
|100<br />
|Rare<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|125<br />
|Rare<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|150<br />
|Rare<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|175<br />
|Rare<br />
|Weaponskill Fragment<br />
|Flaming Vermillion Rod<br />
|-<br />
|200<br />
|Rare<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|1<br />
|Very Rare<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|25<br />
|Very Rare<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|50<br />
|Very Rare<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|75<br />
|Very Rare<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|100<br />
|Very Rare<br />
|Weaponskill Fragment<br />
|Blazing Crimson Ingot<br />
|-<br />
|125<br />
|Very Rare<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|150<br />
|Very Rare<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|175<br />
|Very Rare<br />
|Weaponskill Fragment<br />
|Blazing Vermillion Combine<br />
|-<br />
|200<br />
|Very Rare<br />
|Weaponskill Fragment<br />
|Blazing Sanguine Rod<br />
|-<br />
|1<br />
|Common<br />
|Initiative Fragment<br />
|<br />
|-<br />
|25<br />
|Common<br />
|Initiative Fragment<br />
|<br />
|-<br />
|50<br />
|Common<br />
|Initiative Fragment<br />
|Blurred Leaden Fiber<br />
|-<br />
|75<br />
|Common<br />
|Initiative Fragment<br />
|<br />
|-<br />
|100<br />
|Common<br />
|Initiative Fragment<br />
|<br />
|-<br />
|125<br />
|Common<br />
|Initiative Fragment<br />
|<br />
|-<br />
|150<br />
|Common<br />
|Initiative Fragment<br />
|<br />
|-<br />
|175<br />
|Common<br />
|Initiative Fragment<br />
|<br />
|-<br />
|200<br />
|Common<br />
|Initiative Fragment<br />
|<br />
|-<br />
|1<br />
|Uncommon<br />
|Initiative Fragment<br />
|<br />
|-<br />
|25<br />
|Uncommon<br />
|Initiative Fragment<br />
|<br />
|-<br />
|50<br />
|Uncommon<br />
|Initiative Fragment<br />
|Dusky Leaden Fiber<br />
|-<br />
|75<br />
|Uncommon<br />
|Initiative Fragment<br />
|Dusky Ashen Fiber<br />
|-<br />
|100<br />
|Uncommon<br />
|Initiative Fragment<br />
|Dusky Cinereal Fiber<br />
|-<br />
|125<br />
|Uncommon<br />
|Initiative Fragment<br />
|Dusky Slate Thread<br />
|-<br />
|150<br />
|Uncommon<br />
|Initiative Fragment<br />
|Dusky Smokey Thread<br />
|-<br />
|175<br />
|Uncommon<br />
|Initiative Fragment<br />
|Dusky Leaden Thread<br />
|-<br />
|200<br />
|Uncommon<br />
|Initiative Fragment<br />
|Dusky Ashen Thread<br />
|-<br />
|1<br />
|Rare<br />
|Initiative Fragment<br />
|<br />
|-<br />
|25<br />
|Rare<br />
|Initiative Fragment<br />
|<br />
|-<br />
|50<br />
|Rare<br />
|Initiative Fragment<br />
|<br />
|-<br />
|75<br />
|Rare<br />
|Initiative Fragment<br />
|Gloomy Ashen Fiber<br />
|-<br />
|100<br />
|Rare<br />
|Initiative Fragment<br />
|<br />
|-<br />
|125<br />
|Rare<br />
|Initiative Fragment<br />
|Gloomy Slate Thread<br />
|-<br />
|150<br />
|Rare<br />
|Initiative Fragment<br />
|<br />
|-<br />
|175<br />
|Rare<br />
|Initiative Fragment<br />
|<br />
|-<br />
|200<br />
|Rare<br />
|Initiative Fragment<br />
|<br />
|-<br />
|1<br />
|Very Rare<br />
|Initiative Fragment<br />
|<br />
|-<br />
|25<br />
|Very Rare<br />
|Initiative Fragment<br />
|<br />
|-<br />
|50<br />
|Very Rare<br />
|Initiative Fragment<br />
|<br />
|-<br />
|75<br />
|Very Rare<br />
|Initiative Fragment<br />
|<br />
|-<br />
|100<br />
|Very Rare<br />
|Initiative Fragment<br />
|<br />
|-<br />
|125<br />
|Very Rare<br />
|Initiative Fragment<br />
|<br />
|-<br />
|150<br />
|Very Rare<br />
|Initiative Fragment<br />
|<br />
|-<br />
|175<br />
|Very Rare<br />
|Initiative Fragment<br />
|Veiled Leaden Pattern<br />
|-<br />
|200<br />
|Very Rare<br />
|Initiative Fragment<br />
|Veiled Ashen Pattern<br />
|-<br />
|1<br />
|Common<br />
|Armor Fragment<br />
|Glowing Flaxen Nugget<br />
|-<br />
|25<br />
|Common<br />
|Armor Fragment<br />
|Glowing Honeyed Nugget<br />
|-<br />
|50<br />
|Common<br />
|Armor Fragment<br />
|Glowing Golden Nugget<br />
|-<br />
|75<br />
|Common<br />
|Armor Fragment<br />
|Glowing Aurulent Nugget<br />
|-<br />
|100<br />
|Common<br />
|Armor Fragment<br />
|Glowing Aureate Nugget<br />
|-<br />
|125<br />
|Common<br />
|Armor Fragment<br />
|Glowing Flaxen Ore<br />
|-<br />
|150<br />
|Common<br />
|Armor Fragment<br />
|Glowing Honeyed Ore<br />
|-<br />
|175<br />
|Common<br />
|Armor Fragment<br />
|Glowing Golden Ore<br />
|-<br />
|200<br />
|Common<br />
|Armor Fragment<br />
|Glowing Aurulent Ore<br />
|-<br />
|1<br />
|Uncommon<br />
|Armor Fragment<br />
|Pulsing Flaxen Nugget<br />
|-<br />
|25<br />
|Uncommon<br />
|Armor Fragment<br />
|Pulsing Honeyed Nugget<br />
|-<br />
|50<br />
|Uncommon<br />
|Armor Fragment<br />
|Pulsing Golden Nugget<br />
|-<br />
|75<br />
|Uncommon<br />
|Armor Fragment<br />
|Pulsing Aurulent Nugget<br />
|-<br />
|100<br />
|Uncommon<br />
|Armor Fragment<br />
|Pulsing Aureate Nugget<br />
|-<br />
|125<br />
|Uncommon<br />
|Armor Fragment<br />
|Pulsing Flaxen Ore<br />
|-<br />
|150<br />
|Uncommon<br />
|Armor Fragment<br />
|Pulsing Amber Ore<br />
|-<br />
|175<br />
|Uncommon<br />
|Armor Fragment<br />
|Pulsing Golden Ore<br />
|-<br />
|200<br />
|Uncommon<br />
|Armor Fragment<br />
|Pulsing Aurulent Ore<br />
|-<br />
|1<br />
|Rare<br />
|Armor Fragment<br />
|Luminous Flaxen Nugget<br />
|-<br />
|25<br />
|Rare<br />
|Armor Fragment<br />
|Luminous Honeyed Nugget<br />
|-<br />
|50<br />
|Rare<br />
|Armor Fragment<br />
|Luminous Golden Nugget<br />
|-<br />
|75<br />
|Rare<br />
|Armor Fragment<br />
|Luminous Aurulent Nugget<br />
|-<br />
|100<br />
|Rare<br />
|Armor Fragment<br />
|Luminous Aureate Nugget<br />
|-<br />
|125<br />
|Rare<br />
|Armor Fragment<br />
|Luminous Flaxen Ore<br />
|-<br />
|150<br />
|Rare<br />
|Armor Fragment<br />
|Luminous Amber Ore<br />
|-<br />
|175<br />
|Rare<br />
|Armor Fragment<br />
|Luminous Golden Ore<br />
|-<br />
|200<br />
|Rare<br />
|Armor Fragment<br />
|Luminous Aurulent Ore<br />
|-<br />
|1<br />
|Very Rare<br />
|Armor Fragment<br />
|Sparking Flaxen Nugget<br />
|-<br />
|25<br />
|Very Rare<br />
|Armor Fragment<br />
|Sparkling Honeyed Nugget<br />
|-<br />
|50<br />
|Very Rare<br />
|Armor Fragment<br />
|Sparking Golden Nugget<br />
|-<br />
|75<br />
|Very Rare<br />
|Armor Fragment<br />
|Sparking Aurulent Nugget<br />
|-<br />
|100<br />
|Very Rare<br />
|Armor Fragment<br />
|Sparkling Aureate Nugget<br />
|-<br />
|125<br />
|Very Rare<br />
|Armor Fragment<br />
|Sparkling Flaxen Ore<br />
|-<br />
|150<br />
|Very Rare<br />
|Armor Fragment<br />
|Sparkling Amber Ore<br />
|-<br />
|175<br />
|Very Rare<br />
|Armor Fragment<br />
|Sparkling Golden Ore<br />
|-<br />
|200<br />
|Very Rare<br />
|Armor Fragment<br />
|Sparkling Aurulent Ore<br />
|-<br />
|1<br />
|Common<br />
|Wounds Fragment<br />
|Dense Charcoal Sand<br />
|-<br />
|25<br />
|Common<br />
|Wounds Fragment<br />
|<br />
|-<br />
|50<br />
|Common<br />
|Wounds Fragment<br />
|Dense Sable Sand<br />
|-<br />
|75<br />
|Common<br />
|Wounds Fragment<br />
|<br />
|-<br />
|100<br />
|Common<br />
|Wounds Fragment<br />
|<br />
|-<br />
|125<br />
|Common<br />
|Wounds Fragment<br />
|<br />
|-<br />
|150<br />
|Common<br />
|Wounds Fragment<br />
|<br />
|-<br />
|175<br />
|Common<br />
|Wounds Fragment<br />
|Dense Sable Stone<br />
|-<br />
|200<br />
|Common<br />
|Wounds Fragment<br />
|<br />
|-<br />
|1<br />
|Uncommon<br />
|Wounds Fragment<br />
|<br />
|-<br />
|25<br />
|Uncommon<br />
|Wounds Fragment<br />
|<br />
|-<br />
|50<br />
|Uncommon<br />
|Wounds Fragment<br />
|Callous Sable Sand<br />
|-<br />
|75<br />
|Uncommon<br />
|Wounds Fragment<br />
|Callous Jet Sand<br />
|-<br />
|100<br />
|Uncommon<br />
|Wounds Fragment<br />
|Callous Obsidian Sand<br />
|-<br />
|125<br />
|Uncommon<br />
|Wounds Fragment<br />
|Callous Charcoal Pebble<br />
|-<br />
|150<br />
|Uncommon<br />
|Wounds Fragment<br />
|Callous Ebon Pebble<br />
|-<br />
|175<br />
|Uncommon<br />
|Wounds Fragment<br />
|Callous Sable Pebble<br />
|-<br />
|200<br />
|Uncommon<br />
|Wounds Fragment<br />
|Callous Jet Stone<br />
|-<br />
|1<br />
|Rare<br />
|Wounds Fragment<br />
|<br />
|-<br />
|25<br />
|Rare<br />
|Wounds Fragment<br />
|Stony Ebon Sand<br />
|-<br />
|50<br />
|Rare<br />
|Wounds Fragment<br />
|Stony Sable Pebble<br />
|-<br />
|75<br />
|Rare<br />
|Wounds Fragment<br />
|Stony Jet Sand<br />
|-<br />
|100<br />
|Rare<br />
|Wounds Fragment<br />
|<br />
|-<br />
|125<br />
|Rare<br />
|Wounds Fragment<br />
|<br />
|-<br />
|150<br />
|Rare<br />
|Wounds Fragment<br />
|Stony Ebon Pebble<br />
|-<br />
|175<br />
|Rare<br />
|Wounds Fragment<br />
|Stony Sable Pebble<br />
|-<br />
|200<br />
|Rare<br />
|Wounds Fragment<br />
|Stony Jet Pebble<br />
|-<br />
|1<br />
|Very Rare<br />
|Wounds Fragment<br />
|<br />
|-<br />
|25<br />
|Very Rare<br />
|Wounds Fragment<br />
|<br />
|-<br />
|50<br />
|Very Rare<br />
|Wounds Fragment<br />
|<br />
|-<br />
|75<br />
|Very Rare<br />
|Wounds Fragment<br />
|<br />
|-<br />
|100<br />
|Very Rare<br />
|Wounds Fragment<br />
|Hardened Obsidian Sand<br />
|-<br />
|125<br />
|Very Rare<br />
|Wounds Fragment<br />
|Hardened Charcoal Pebble<br />
|-<br />
|150<br />
|Very Rare<br />
|Wounds Fragment<br />
|<br />
|-<br />
|175<br />
|Very Rare<br />
|Wounds Fragment<br />
|Hardened Sable Pebble<br />
|-<br />
|200<br />
|Very Rare<br />
|Wounds Fragment<br />
|<br />
|-<br />
|1<br />
|Uncommon<br />
|Corporeal Resistance Fragment<br />
|Majestic Entrancing Gauze<br />
|-<br />
|25<br />
|Uncommon<br />
|Corporeal Resistance Fragment<br />
|Majestic Mystic Gauze<br />
|-<br />
|50<br />
|Uncommon<br />
|Corporeal Resistance Fragment<br />
|<br />
|-<br />
|75<br />
|Uncommon<br />
|Corporeal Resistance Fragment<br />
|Majestic Runic Gauze<br />
|-<br />
|100<br />
|Uncommon<br />
|Corporeal Resistance Fragment<br />
|Majestic Sorcerous Gauze<br />
|-<br />
|125<br />
|Uncommon<br />
|Corporeal Resistance Fragment<br />
|Majestic Entrancing Satin<br />
|-<br />
|150<br />
|Uncommon<br />
|Corporeal Resistance Fragment<br />
|Majestic Mystic Satin<br />
|-<br />
|175<br />
|Uncommon<br />
|Corporeal Resistance Fragment<br />
|Majestic Thaumaturgical Satin<br />
|-<br />
|200<br />
|Uncommon<br />
|Corporeal Resistance Fragment<br />
|<br />
|-<br />
|1<br />
|Rare<br />
|Corporeal Resistance Fragment<br />
|<br />
|-<br />
|25<br />
|Rare<br />
|Corporeal Resistance Fragment<br />
|<br />
|-<br />
|50<br />
|Rare<br />
|Corporeal Resistance Fragment<br />
|<br />
|-<br />
|75<br />
|Rare<br />
|Corporeal Resistance Fragment<br />
|Regal Runic Gauze<br />
|-<br />
|100<br />
|Rare<br />
|Corporeal Resistance Fragment<br />
|<br />
|-<br />
|125<br />
|Rare<br />
|Corporeal Resistance Fragment<br />
|<br />
|-<br />
|150<br />
|Rare<br />
|Corporeal Resistance Fragment<br />
|<br />
|-<br />
|175<br />
|Rare<br />
|Corporeal Resistance Fragment<br />
|<br />
|-<br />
|200<br />
|Rare<br />
|Corporeal Resistance Fragment<br />
|<br />
|-<br />
|1<br />
|Uncommon<br />
|Elemental Resistance Fragment<br />
|<br />
|-<br />
|25<br />
|Uncommon<br />
|Elemental Resistance Fragment<br />
|Animated Malachite Stone<br />
|-<br />
|50<br />
|Uncommon<br />
|Elemental Resistance Fragment<br />
|Animated Nephrite Stone<br />
|-<br />
|75<br />
|Uncommon<br />
|Elemental Resistance Fragment<br />
|Animated Emerald Stone<br />
|-<br />
|100<br />
|Uncommon<br />
|Elemental Resistance Fragment<br />
|Animated Jade Stone<br />
|-<br />
|125<br />
|Uncommon<br />
|Elemental Resistance Fragment<br />
|Animated Beryl Dust<br />
|-<br />
|150<br />
|Uncommon<br />
|Elemental Resistance Fragment<br />
|Animated Malachite Dust<br />
|-<br />
|175<br />
|Uncommon<br />
|Elemental Resistance Fragment<br />
|Animated Nephrite Dust<br />
|-<br />
|200<br />
|Uncommon<br />
|Elemental Resistance Fragment<br />
|<br />
|-<br />
|1<br />
|Uncommon<br />
|Spiritual Resistance Fragment<br />
|<br />
|-<br />
|25<br />
|Uncommon<br />
|Spiritual Resistance Fragment<br />
|Sparkling Lucid Glimmer<br />
|-<br />
|50<br />
|Uncommon<br />
|Spiritual Resistance Fragment<br />
|Sparkling Fiery Glimmer<br />
|-<br />
|75<br />
|Uncommon<br />
|Spiritual Resistance Fragment<br />
|Sparkling Fervent Glimmer<br />
|-<br />
|100<br />
|Uncommon<br />
|Spiritual Resistance Fragment<br />
|Sparkling Ardent Glimmer<br />
|-<br />
|125<br />
|Uncommon<br />
|Spiritual Resistance Fragment<br />
|Sparkling Incandescent Radiance<br />
|-<br />
|150<br />
|Uncommon<br />
|Spiritual Resistance Fragment<br />
|Sparkling Lucid Radiance<br />
|-<br />
|175<br />
|Uncommon<br />
|Spiritual Resistance Fragment<br />
|Sparkling Fiery Radiance<br />
|-<br />
|200<br />
|Uncommon<br />
|Spiritual Resistance Fragment<br />
|<br />
|-<br />
|1<br />
|Rare<br />
|Spiritual Resistance Fragment<br />
|<br />
|-<br />
|25<br />
|Rare<br />
|Spiritual Resistance Fragment<br />
|<br />
|-<br />
|50<br />
|Rare<br />
|Spiritual Resistance Fragment<br />
|<br />
|-<br />
|75<br />
|Rare<br />
|Spiritual Resistance Fragment<br />
|Dazzling Fervent Glimmer<br />
|-<br />
|100<br />
|Rare<br />
|Spiritual Resistance Fragment<br />
|<br />
|-<br />
|125<br />
|Rare<br />
|Spiritual Resistance Fragment<br />
|Dazzling Incandescent Radiance<br />
|-<br />
|150<br />
|Rare<br />
|Spiritual Resistance Fragment<br />
|<br />
|-<br />
|175<br />
|Rare<br />
|Spiritual Resistance Fragment<br />
|<br />
|-<br />
|200<br />
|Rare<br />
|Spiritual Resistance Fragment<br />
|<br />
|}</div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Talisman_Making&diff=15669Talisman Making2020-03-16T18:26:32Z<p>Dansari: /* List of Enabled Fragments for Talisman Making */</p>
<hr />
<div>Learn the Talisman Making skill at the capital city of your realm. The "Hedge Wizard" NPC will teach you the specialization. Pair this with the skills [[Salvaging]] or [[Scavenging]]. Toughness, Initiative and resist fragments can only be obtained through [[Salvaging]]; Armor fragments can only be obtained through [[Scavenging]].<br />
<br />
== List of Enabled Fragments for Talisman Making ==<br />
<br />
{| class="wikitable"<br />
|'''Material Level'''<br />
|'''Rarity'''<br />
|'''Effect'''<br />
|'''Name'''<br />
|-<br />
|1<br />
|Common<br />
|Intelligence Fragment<br />
|Venomous Lavender Frost<br />
|-<br />
|25<br />
|Common<br />
|Intelligence Fragment<br />
|Venomous Orchid Frost<br />
|-<br />
|50<br />
|Common<br />
|Intelligence Fragment<br />
|Venomous Violet Frost<br />
|-<br />
|75<br />
|Common<br />
|Intelligence Fragment<br />
|Venomous Perse Frost<br />
|-<br />
|100<br />
|Common<br />
|Intelligence Fragment<br />
|Venomous Amethyst Frost<br />
|-<br />
|125<br />
|Common<br />
|Intelligence Fragment<br />
|Venomous Lavender Ice<br />
|-<br />
|150<br />
|Common<br />
|Intelligence Fragment<br />
|Venomous Orchid Ice<br />
|-<br />
|175<br />
|Common<br />
|Intelligence Fragment<br />
|Venomous Violet Ice<br />
|-<br />
|200<br />
|Common<br />
|Intelligence Fragment<br />
|Venomous Perse Ice<br />
|-<br />
|1<br />
|Uncommon<br />
|Intelligence Fragment<br />
|Murderous Lavender Frost<br />
|-<br />
|25<br />
|Uncommon<br />
|Intelligence Fragment<br />
|Murderous Orchid Frost<br />
|-<br />
|50<br />
|Uncommon<br />
|Intelligence Fragment<br />
|Murderous Violet Frost<br />
|-<br />
|75<br />
|Uncommon<br />
|Intelligence Fragment<br />
|Murderous Perse Frost<br />
|-<br />
|100<br />
|Uncommon<br />
|Intelligence Fragment<br />
|Murderous Amethyst Frost<br />
|-<br />
|125<br />
|Uncommon<br />
|Intelligence Fragment<br />
|Murderous Lavender Ice<br />
|-<br />
|150<br />
|Uncommon<br />
|Intelligence Fragment<br />
|Murderous Orchid Ice<br />
|-<br />
|175<br />
|Uncommon<br />
|Intelligence Fragment<br />
|Murderous Violet Ice<br />
|-<br />
|200<br />
|Uncommon<br />
|Intelligence Fragment<br />
|Murderous Perse Ice<br />
|-<br />
|1<br />
|Rare<br />
|Intelligence Fragment<br />
|Grim Lavender Frost<br />
|-<br />
|25<br />
|Rare<br />
|Intelligence Fragment<br />
|Grim Orchid Frost<br />
|-<br />
|50<br />
|Rare<br />
|Intelligence Fragment<br />
|Grim Violet Frost<br />
|-<br />
|75<br />
|Rare<br />
|Intelligence Fragment<br />
|Grim Perse Frost<br />
|-<br />
|100<br />
|Rare<br />
|Intelligence Fragment<br />
|Grim Amethyst Frost<br />
|-<br />
|125<br />
|Rare<br />
|Intelligence Fragment<br />
|Grim Lavender Ice<br />
|-<br />
|150<br />
|Rare<br />
|Intelligence Fragment<br />
|Grim Orchid Ice<br />
|-<br />
|175<br />
|Rare<br />
|Intelligence Fragment<br />
|Grim Violet Ice<br />
|-<br />
|200<br />
|Rare<br />
|Intelligence Fragment<br />
|Grim Perse Ice<br />
|-<br />
|1<br />
|Very Rare<br />
|Intelligence Fragment<br />
|Lethal Lavender Frost<br />
|-<br />
|25<br />
|Very Rare<br />
|Intelligence Fragment<br />
|Lethal Orchid Frost<br />
|-<br />
|50<br />
|Very Rare<br />
|Intelligence Fragment<br />
|Lethal Violet Frost<br />
|-<br />
|75<br />
|Very Rare<br />
|Intelligence Fragment<br />
|Lethal Perse Frost<br />
|-<br />
|100<br />
|Very Rare<br />
|Intelligence Fragment<br />
|Lethal Amethyst Frost<br />
|-<br />
|125<br />
|Very Rare<br />
|Intelligence Fragment<br />
|Lethal Lavender Ice<br />
|-<br />
|150<br />
|Very Rare<br />
|Intelligence Fragment<br />
|Lethal Orchid Ice<br />
|-<br />
|175<br />
|Very Rare<br />
|Intelligence Fragment<br />
|Lethal Violet Ice<br />
|-<br />
|200<br />
|Very Rare<br />
|Intelligence Fragment<br />
|Lethal Perse Ice<br />
|-<br />
|1<br />
|Common<br />
|Ballistic Fragment<br />
|Snarling Sorrel Heart<br />
|-<br />
|25<br />
|Common<br />
|Ballistic Fragment<br />
|Snarling Russet Heart<br />
|-<br />
|50<br />
|Common<br />
|Ballistic Fragment<br />
|Snarling Umber Heart<br />
|-<br />
|75<br />
|Common<br />
|Ballistic Fragment<br />
|Snarling Bister Heart<br />
|-<br />
|100<br />
|Common<br />
|Ballistic Fragment<br />
|Snarling Amber Heart<br />
|-<br />
|125<br />
|Common<br />
|Ballistic Fragment<br />
|Snarling Sorrel Core<br />
|-<br />
|150<br />
|Common<br />
|Ballistic Fragment<br />
|Snarling Russet Core<br />
|-<br />
|175<br />
|Common<br />
|Ballistic Fragment<br />
|Snarling Umber Core<br />
|-<br />
|200<br />
|Common<br />
|Ballistic Fragment<br />
|Snarling Bister Core<br />
|-<br />
|1<br />
|Uncommon<br />
|Ballistic Fragment<br />
|Baying Sorrel Heart<br />
|-<br />
|25<br />
|Uncommon<br />
|Ballistic Fragment<br />
|Baying Russet Heart<br />
|-<br />
|50<br />
|Uncommon<br />
|Ballistic Fragment<br />
|Baying Umber Heart<br />
|-<br />
|75<br />
|Uncommon<br />
|Ballistic Fragment<br />
|Baying Bister Heart<br />
|-<br />
|100<br />
|Uncommon<br />
|Ballistic Fragment<br />
|Baying Amber Heart<br />
|-<br />
|125<br />
|Uncommon<br />
|Ballistic Fragment<br />
|Baying Sorrel Core<br />
|-<br />
|150<br />
|Uncommon<br />
|Ballistic Fragment<br />
|Baying Russet Core<br />
|-<br />
|175<br />
|Uncommon<br />
|Ballistic Fragment<br />
|Baying Umber Core<br />
|-<br />
|200<br />
|Uncommon<br />
|Ballistic Fragment<br />
|Baying Bister Core<br />
|-<br />
|1<br />
|Rare<br />
|Ballistic Fragment<br />
|Howling Sorrel Heart<br />
|-<br />
|25<br />
|Rare<br />
|Ballistic Fragment<br />
|Howling Russet Heart<br />
|-<br />
|50<br />
|Rare<br />
|Ballistic Fragment<br />
|Howling Umber Heart<br />
|-<br />
|75<br />
|Rare<br />
|Ballistic Fragment<br />
|Howling Bister Heart<br />
|-<br />
|100<br />
|Rare<br />
|Ballistic Fragment<br />
|Howling Amber Heart<br />
|-<br />
|125<br />
|Rare<br />
|Ballistic Fragment<br />
|Howling Sorrel Core<br />
|-<br />
|150<br />
|Rare<br />
|Ballistic Fragment<br />
|Howling Russet Core<br />
|-<br />
|175<br />
|Rare<br />
|Ballistic Fragment<br />
|Howling Umber Core<br />
|-<br />
|200<br />
|Rare<br />
|Ballistic Fragment<br />
|Howling Bister Core<br />
|-<br />
|1<br />
|Very Rare<br />
|Ballistic Fragment<br />
|Roaring Sorrel Heart<br />
|-<br />
|25<br />
|Very Rare<br />
|Ballistic Fragment<br />
|Roaring Russet Heart<br />
|-<br />
|50<br />
|Very Rare<br />
|Ballistic Fragment<br />
|Roaring Umber Heart<br />
|-<br />
|75<br />
|Very Rare<br />
|Ballistic Fragment<br />
|Roaring Bister Heart<br />
|-<br />
|100<br />
|Very Rare<br />
|Ballistic Fragment<br />
|Roaring Amber Heart<br />
|-<br />
|125<br />
|Very Rare<br />
|Ballistic Fragment<br />
|Roaring Sorrel Core<br />
|-<br />
|150<br />
|Very Rare<br />
|Ballistic Fragment<br />
|Roaring Russet Core<br />
|-<br />
|175<br />
|Very Rare<br />
|Ballistic Fragment<br />
|Roaring Umber Core<br />
|-<br />
|200<br />
|Very Rare<br />
|Ballistic Fragment<br />
|Roaring Bister Core<br />
|-<br />
|1<br />
|Common<br />
|Willpower Fragment<br />
|Wispy Indigo Haze<br />
|-<br />
|25<br />
|Common<br />
|Willpower Fragment<br />
|Wispy Viridian Haze<br />
|-<br />
|50<br />
|Common<br />
|Willpower Fragment<br />
|Wispy Azure Haze<br />
|-<br />
|75<br />
|Common<br />
|Willpower Fragment<br />
|Wispy Cerulean Haze<br />
|-<br />
|100<br />
|Common<br />
|Willpower Fragment<br />
|Wispy Sapphire Haze<br />
|-<br />
|125<br />
|Common<br />
|Willpower Fragment<br />
|Wispy Indigo Gloom<br />
|-<br />
|150<br />
|Common<br />
|Willpower Fragment<br />
|Wispy Viridian Gloom<br />
|-<br />
|175<br />
|Common<br />
|Willpower Fragment<br />
|Wispy Azure Gloom<br />
|-<br />
|200<br />
|Common<br />
|Willpower Fragment<br />
|Wispy Cerulean Gloom<br />
|-<br />
|1<br />
|Uncommon<br />
|Willpower Fragment<br />
|Tuft of Indigo Haze<br />
|-<br />
|25<br />
|Uncommon<br />
|Willpower Fragment<br />
|Tuft of Viridian Haze<br />
|-<br />
|50<br />
|Uncommon<br />
|Willpower Fragment<br />
|Tuft of Azure Haze<br />
|-<br />
|75<br />
|Uncommon<br />
|Willpower Fragment<br />
|Tuft of Cerulean Haze<br />
|-<br />
|100<br />
|Uncommon<br />
|Willpower Fragment<br />
|Tuft of Sapphire Haze<br />
|-<br />
|125<br />
|Uncommon<br />
|Willpower Fragment<br />
|Tuft of Indigo Gloom<br />
|-<br />
|150<br />
|Uncommon<br />
|Willpower Fragment<br />
|Tuft of Viridian Gloom<br />
|-<br />
|175<br />
|Uncommon<br />
|Willpower Fragment<br />
|Tuft of Azure Gloom<br />
|-<br />
|200<br />
|Uncommon<br />
|Willpower Fragment<br />
|Tuft of Cerulean Gloom<br />
|-<br />
|1<br />
|Rare<br />
|Willpower Fragment<br />
|Strand of Indigo Haze<br />
|-<br />
|25<br />
|Rare<br />
|Willpower Fragment<br />
|Strand of Viridian Haze<br />
|-<br />
|50<br />
|Rare<br />
|Willpower Fragment<br />
|Strand of Azure Haze<br />
|-<br />
|75<br />
|Rare<br />
|Willpower Fragment<br />
|Strand of Cerulean Haze<br />
|-<br />
|100<br />
|Rare<br />
|Willpower Fragment<br />
|Strand of Sapphire Haze<br />
|-<br />
|125<br />
|Rare<br />
|Willpower Fragment<br />
|Strand of Indigo Gloom<br />
|-<br />
|150<br />
|Rare<br />
|Willpower Fragment<br />
|Strand of Viridian Gloom<br />
|-<br />
|175<br />
|Rare<br />
|Willpower Fragment<br />
|Strand of Azure Gloom<br />
|-<br />
|200<br />
|Rare<br />
|Willpower Fragment<br />
|Strand of Cerulean Gloom<br />
|-<br />
|1<br />
|Very Rare<br />
|Willpower Fragment<br />
|Gust of Indigo Haze<br />
|-<br />
|25<br />
|Very Rare<br />
|Willpower Fragment<br />
|Gust of Viridian Haze<br />
|-<br />
|50<br />
|Very Rare<br />
|Willpower Fragment<br />
|Gust of Azure Haze<br />
|-<br />
|75<br />
|Very Rare<br />
|Willpower Fragment<br />
|Gust of Cerulean Haze<br />
|-<br />
|100<br />
|Very Rare<br />
|Willpower Fragment<br />
|Gust of Sapphire Haze<br />
|-<br />
|125<br />
|Very Rare<br />
|Willpower Fragment<br />
|Gust of Indigo Gloom<br />
|-<br />
|150<br />
|Very Rare<br />
|Willpower Fragment<br />
|Gust of Viridian Gloom<br />
|-<br />
|175<br />
|Very Rare<br />
|Willpower Fragment<br />
|Gust of Azure Gloom<br />
|-<br />
|200<br />
|Very Rare<br />
|Willpower Fragment<br />
|Gust of Cerulean Gloom<br />
|-<br />
|1<br />
|Common<br />
|Strength Fragment<br />
|Barbarous Rugged Debris<br />
|-<br />
|25<br />
|Common<br />
|Strength Fragment<br />
|Barbarous Sturdy Debris<br />
|-<br />
|50<br />
|Common<br />
|Strength Fragment<br />
|Barbarous Potent Debris<br />
|-<br />
|75<br />
|Common<br />
|Strength Fragment<br />
|Barbarous Mighty Debris<br />
|-<br />
|100<br />
|Common<br />
|Strength Fragment<br />
|Barbarous Puissant Debris<br />
|-<br />
|125<br />
|Common<br />
|Strength Fragment<br />
|Barbarous Rugged Slag<br />
|-<br />
|150<br />
|Common<br />
|Strength Fragment<br />
|Barbarous Sturdy Slag<br />
|-<br />
|175<br />
|Common<br />
|Strength Fragment<br />
|Barbarous Mighty Slag<br />
|-<br />
|200<br />
|Common<br />
|Strength Fragment<br />
|Barbarous Puissant Slag<br />
|-<br />
|1<br />
|Uncommon<br />
|Strength Fragment<br />
|Savage Rugged Debris<br />
|-<br />
|25<br />
|Uncommon<br />
|Strength Fragment<br />
|Savage Sturdy Debris<br />
|-<br />
|50<br />
|Uncommon<br />
|Strength Fragment<br />
|Savage Potent Debris<br />
|-<br />
|75<br />
|Uncommon<br />
|Strength Fragment<br />
|Savage Mighty Debris<br />
|-<br />
|100<br />
|Uncommon<br />
|Strength Fragment<br />
|Savage Puissant Debris<br />
|-<br />
|125<br />
|Uncommon<br />
|Strength Fragment<br />
|Savage Rugged Slag<br />
|-<br />
|150<br />
|Uncommon<br />
|Strength Fragment<br />
|Savage Sturdy Slag<br />
|-<br />
|175<br />
|Uncommon<br />
|Strength Fragment<br />
|Savage Mighty Slag<br />
|-<br />
|200<br />
|Uncommon<br />
|Strength Fragment<br />
|Savage Puissant Slag<br />
|-<br />
|1<br />
|Rare<br />
|Strength Fragment<br />
|Fierce Rugged Debris<br />
|-<br />
|25<br />
|Rare<br />
|Strength Fragment<br />
|Fierce Sturdy Debris<br />
|-<br />
|50<br />
|Rare<br />
|Strength Fragment<br />
|Fierce Potent Debris<br />
|-<br />
|75<br />
|Rare<br />
|Strength Fragment<br />
|Fierce Mighty Debris<br />
|-<br />
|100<br />
|Rare<br />
|Strength Fragment<br />
|Fierce Puissant Debris<br />
|-<br />
|125<br />
|Rare<br />
|Strength Fragment<br />
|Fierce Rugged Slag<br />
|-<br />
|150<br />
|Rare<br />
|Strength Fragment<br />
|Fierce Sturdy Slag<br />
|-<br />
|175<br />
|Rare<br />
|Strength Fragment<br />
|Fierce Mighty Slag<br />
|-<br />
|200<br />
|Rare<br />
|Strength Fragment<br />
|Fierce Puissant Slag<br />
|-<br />
|1<br />
|Very Rare<br />
|Strength Fragment<br />
|Primal Rugged Debris<br />
|-<br />
|25<br />
|Very Rare<br />
|Strength Fragment<br />
|Primal Sturdy Debris<br />
|-<br />
|50<br />
|Very Rare<br />
|Strength Fragment<br />
|Primal Potent Debris<br />
|-<br />
|75<br />
|Very Rare<br />
|Strength Fragment<br />
|Primal Mighty Debris<br />
|-<br />
|100<br />
|Very Rare<br />
|Strength Fragment<br />
|Primal Puissant Debris<br />
|-<br />
|125<br />
|Very Rare<br />
|Strength Fragment<br />
|Primal Rugged Slag<br />
|-<br />
|150<br />
|Very Rare<br />
|Strength Fragment<br />
|Primal Sturdy Slag<br />
|-<br />
|175<br />
|Very Rare<br />
|Strength Fragment<br />
|Primal Mighty Slag<br />
|-<br />
|200<br />
|Very Rare<br />
|Strength Fragment<br />
|Primal Puissant Slag<br />
|-<br />
|1<br />
|Common<br />
|Toughness Fragment<br />
|Deviant Insulating Brand<br />
|-<br />
|25<br />
|Common<br />
|Toughness Fragment<br />
|<br />
|-<br />
|50<br />
|Common<br />
|Toughness Fragment<br />
|Deviant Warding Brand<br />
|-<br />
|75<br />
|Common<br />
|Toughness Fragment<br />
|<br />
|-<br />
|100<br />
|Common<br />
|Toughness Fragment<br />
|Deviant Shielding Brand<br />
|-<br />
|125<br />
|Common<br />
|Toughness Fragment<br />
|<br />
|-<br />
|150<br />
|Common<br />
|Toughness Fragment<br />
|<br />
|-<br />
|175<br />
|Common<br />
|Toughness Fragment<br />
|Deviant Warding Mark<br />
|-<br />
|200<br />
|Common<br />
|Toughness Fragment<br />
|<br />
|-<br />
|1<br />
|Uncommon<br />
|Toughness Fragment<br />
|Fevered Insulating Brand<br />
|-<br />
|25<br />
|Uncommon<br />
|Toughness Fragment<br />
|<br />
|-<br />
|50<br />
|Uncommon<br />
|Toughness Fragment<br />
|Fevered Warding Brand<br />
|-<br />
|75<br />
|Uncommon<br />
|Toughness Fragment<br />
|<br />
|-<br />
|100<br />
|Uncommon<br />
|Toughness Fragment<br />
|Fevered Shielding Brand<br />
|-<br />
|125<br />
|Uncommon<br />
|Toughness Fragment<br />
|Fevered Insulating Mark<br />
|-<br />
|150<br />
|Uncommon<br />
|Toughness Fragment<br />
|Fevered Protective Mark<br />
|-<br />
|175<br />
|Uncommon<br />
|Toughness Fragment<br />
|Fevered Warding Mark<br />
|-<br />
|200<br />
|Uncommon<br />
|Toughness Fragment<br />
|<br />
|-<br />
|1<br />
|Rare<br />
|Toughness Fragment<br />
|<br />
|-<br />
|25<br />
|Rare<br />
|Toughness Fragment<br />
|<br />
|-<br />
|50<br />
|Rare<br />
|Toughness Fragment<br />
|<br />
|-<br />
|75<br />
|Rare<br />
|Toughness Fragment<br />
|<br />
|-<br />
|100<br />
|Rare<br />
|Toughness Fragment<br />
|Frenzied Shielding Brand<br />
|-<br />
|125<br />
|Rare<br />
|Toughness Fragment<br />
|<br />
|-<br />
|150<br />
|Rare<br />
|Toughness Fragment<br />
|<br />
|-<br />
|175<br />
|Rare<br />
|Toughness Fragment<br />
|Frenzied Warding Mark<br />
|-<br />
|200<br />
|Rare<br />
|Toughness Fragment<br />
|<br />
|-<br />
|1<br />
|Very Rare<br />
|Toughness Fragment<br />
|<br />
|-<br />
|25<br />
|Very Rare<br />
|Toughness Fragment<br />
|<br />
|-<br />
|50<br />
|Very Rare<br />
|Toughness Fragment<br />
|<br />
|-<br />
|75<br />
|Very Rare<br />
|Toughness Fragment<br />
|<br />
|-<br />
|100<br />
|Very Rare<br />
|Toughness Fragment<br />
|Chaotic Shielding champion Brand<br />
|-<br />
|125<br />
|Very Rare<br />
|Toughness Fragment<br />
|Chaotic Insulating champion Aspect<br />
|-<br />
|150<br />
|Very Rare<br />
|Toughness Fragment<br />
|<br />
|-<br />
|175<br />
|Very Rare<br />
|Toughness Fragment<br />
|Chaotic Warding champion Aspect<br />
|-<br />
|200<br />
|Very Rare<br />
|Toughness Fragment<br />
|Chaotic Guarding Mark<br />
|-<br />
|1<br />
|Common<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|25<br />
|Common<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|50<br />
|Common<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|75<br />
|Common<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|100<br />
|Common<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|125<br />
|Common<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|150<br />
|Common<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|175<br />
|Common<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|200<br />
|Common<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|1<br />
|Uncommon<br />
|Weaponskill Fragment<br />
|Burning Carmine Ingot<br />
|-<br />
|25<br />
|Uncommon<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|50<br />
|Uncommon<br />
|Weaponskill Fragment<br />
|Burning Vermillion Ingot<br />
|-<br />
|75<br />
|Uncommon<br />
|Weaponskill Fragment<br />
|Burning Sanguine Ingot<br />
|-<br />
|100<br />
|Uncommon<br />
|Weaponskill Fragment<br />
|Burning Crimson Ingot<br />
|-<br />
|125<br />
|Uncommon<br />
|Weaponskill Fragment<br />
|Burning Carmine Rod<br />
|-<br />
|150<br />
|Uncommon<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|175<br />
|Uncommon<br />
|Weaponskill Fragment<br />
|Burning Vermillion Rod<br />
|-<br />
|200<br />
|Uncommon<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|1<br />
|Rare<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|25<br />
|Rare<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|50<br />
|Rare<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|75<br />
|Rare<br />
|Weaponskill Fragment<br />
|Flaming Sanguine Ingot<br />
|-<br />
|100<br />
|Rare<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|125<br />
|Rare<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|150<br />
|Rare<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|175<br />
|Rare<br />
|Weaponskill Fragment<br />
|Flaming Vermillion Rod<br />
|-<br />
|200<br />
|Rare<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|1<br />
|Very Rare<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|25<br />
|Very Rare<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|50<br />
|Very Rare<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|75<br />
|Very Rare<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|100<br />
|Very Rare<br />
|Weaponskill Fragment<br />
|Blazing Crimson Ingot<br />
|-<br />
|125<br />
|Very Rare<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|150<br />
|Very Rare<br />
|Weaponskill Fragment<br />
|<br />
|-<br />
|175<br />
|Very Rare<br />
|Weaponskill Fragment<br />
|Blazing Vermillion Combine<br />
|-<br />
|200<br />
|Very Rare<br />
|Weaponskill Fragment<br />
|Blazing Sanguine Rod<br />
|-<br />
|1<br />
|Common<br />
|Initiative Fragment<br />
|<br />
|-<br />
|25<br />
|Common<br />
|Initiative Fragment<br />
|<br />
|-<br />
|50<br />
|Common<br />
|Initiative Fragment<br />
|Blurred Leaden Fiber<br />
|-<br />
|75<br />
|Common<br />
|Initiative Fragment<br />
|<br />
|-<br />
|100<br />
|Common<br />
|Initiative Fragment<br />
|<br />
|-<br />
|125<br />
|Common<br />
|Initiative Fragment<br />
|<br />
|-<br />
|150<br />
|Common<br />
|Initiative Fragment<br />
|<br />
|-<br />
|175<br />
|Common<br />
|Initiative Fragment<br />
|<br />
|-<br />
|200<br />
|Common<br />
|Initiative Fragment<br />
|<br />
|-<br />
|1<br />
|Uncommon<br />
|Initiative Fragment<br />
|<br />
|-<br />
|25<br />
|Uncommon<br />
|Initiative Fragment<br />
|<br />
|-<br />
|50<br />
|Uncommon<br />
|Initiative Fragment<br />
|Dusky Leaden Fiber<br />
|-<br />
|75<br />
|Uncommon<br />
|Initiative Fragment<br />
|Dusky Ashen Fiber<br />
|-<br />
|100<br />
|Uncommon<br />
|Initiative Fragment<br />
|Dusky Cinereal Fiber<br />
|-<br />
|125<br />
|Uncommon<br />
|Initiative Fragment<br />
|Dusky Slate Thread<br />
|-<br />
|150<br />
|Uncommon<br />
|Initiative Fragment<br />
|Dusky Smokey Thread<br />
|-<br />
|175<br />
|Uncommon<br />
|Initiative Fragment<br />
|Dusky Leaden Thread<br />
|-<br />
|200<br />
|Uncommon<br />
|Initiative Fragment<br />
|Dusky Ashen Thread<br />
|-<br />
|1<br />
|Rare<br />
|Initiative Fragment<br />
|<br />
|-<br />
|25<br />
|Rare<br />
|Initiative Fragment<br />
|<br />
|-<br />
|50<br />
|Rare<br />
|Initiative Fragment<br />
|<br />
|-<br />
|75<br />
|Rare<br />
|Initiative Fragment<br />
|Gloomy Ashen Fiber<br />
|-<br />
|100<br />
|Rare<br />
|Initiative Fragment<br />
|<br />
|-<br />
|125<br />
|Rare<br />
|Initiative Fragment<br />
|Gloomy Slate Thread<br />
|-<br />
|150<br />
|Rare<br />
|Initiative Fragment<br />
|<br />
|-<br />
|175<br />
|Rare<br />
|Initiative Fragment<br />
|<br />
|-<br />
|200<br />
|Rare<br />
|Initiative Fragment<br />
|<br />
|-<br />
|1<br />
|Very Rare<br />
|Initiative Fragment<br />
|<br />
|-<br />
|25<br />
|Very Rare<br />
|Initiative Fragment<br />
|<br />
|-<br />
|50<br />
|Very Rare<br />
|Initiative Fragment<br />
|<br />
|-<br />
|75<br />
|Very Rare<br />
|Initiative Fragment<br />
|<br />
|-<br />
|100<br />
|Very Rare<br />
|Initiative Fragment<br />
|<br />
|-<br />
|125<br />
|Very Rare<br />
|Initiative Fragment<br />
|<br />
|-<br />
|150<br />
|Very Rare<br />
|Initiative Fragment<br />
|<br />
|-<br />
|175<br />
|Very Rare<br />
|Initiative Fragment<br />
|Veiled Leaden Pattern<br />
|-<br />
|200<br />
|Very Rare<br />
|Initiative Fragment<br />
|Veiled Ashen Pattern<br />
|-<br />
|1<br />
|Common<br />
|Armor Fragment<br />
|Glowing Flaxen Nugget<br />
|-<br />
|25<br />
|Common<br />
|Armor Fragment<br />
|Glowing Honeyed Nugget<br />
|-<br />
|50<br />
|Common<br />
|Armor Fragment<br />
|Glowing Golden Nugget<br />
|-<br />
|75<br />
|Common<br />
|Armor Fragment<br />
|Glowing Aurulent Nugget<br />
|-<br />
|100<br />
|Common<br />
|Armor Fragment<br />
|Glowing Aureate Nugget<br />
|-<br />
|125<br />
|Common<br />
|Armor Fragment<br />
|Glowing Flaxen Ore<br />
|-<br />
|150<br />
|Common<br />
|Armor Fragment<br />
|Glowing Honeyed Ore<br />
|-<br />
|175<br />
|Common<br />
|Armor Fragment<br />
|Glowing Golden Ore<br />
|-<br />
|200<br />
|Common<br />
|Armor Fragment<br />
|Glowing Aurulent Ore<br />
|-<br />
|1<br />
|Uncommon<br />
|Armor Fragment<br />
|Pulsing Flaxen Nugget<br />
|-<br />
|25<br />
|Uncommon<br />
|Armor Fragment<br />
|Pulsing Honeyed Nugget<br />
|-<br />
|50<br />
|Uncommon<br />
|Armor Fragment<br />
|Pulsing Golden Nugget<br />
|-<br />
|75<br />
|Uncommon<br />
|Armor Fragment<br />
|Pulsing Aurulent Nugget<br />
|-<br />
|100<br />
|Uncommon<br />
|Armor Fragment<br />
|Pulsing Aureate Nugget<br />
|-<br />
|125<br />
|Uncommon<br />
|Armor Fragment<br />
|Pulsing Flaxen Ore<br />
|-<br />
|150<br />
|Uncommon<br />
|Armor Fragment<br />
|Pulsing Amber Ore<br />
|-<br />
|175<br />
|Uncommon<br />
|Armor Fragment<br />
|Pulsing Golden Ore<br />
|-<br />
|200<br />
|Uncommon<br />
|Armor Fragment<br />
|Pulsing Aurulent Ore<br />
|-<br />
|1<br />
|Rare<br />
|Armor Fragment<br />
|Luminous Flaxen Nugget<br />
|-<br />
|25<br />
|Rare<br />
|Armor Fragment<br />
|Luminous Honeyed Nugget<br />
|-<br />
|50<br />
|Rare<br />
|Armor Fragment<br />
|Luminous Golden Nugget<br />
|-<br />
|75<br />
|Rare<br />
|Armor Fragment<br />
|Luminous Aurulent Nugget<br />
|-<br />
|100<br />
|Rare<br />
|Armor Fragment<br />
|Luminous Aureate Nugget<br />
|-<br />
|125<br />
|Rare<br />
|Armor Fragment<br />
|Luminous Flaxen Ore<br />
|-<br />
|150<br />
|Rare<br />
|Armor Fragment<br />
|Luminous Amber Ore<br />
|-<br />
|175<br />
|Rare<br />
|Armor Fragment<br />
|Luminous Golden Ore<br />
|-<br />
|200<br />
|Rare<br />
|Armor Fragment<br />
|Luminous Aurulent Ore<br />
|-<br />
|1<br />
|Very Rare<br />
|Armor Fragment<br />
|Sparking Flaxen Nugget<br />
|-<br />
|25<br />
|Very Rare<br />
|Armor Fragment<br />
|Sparkling Honeyed Nugget<br />
|-<br />
|50<br />
|Very Rare<br />
|Armor Fragment<br />
|Sparking Golden Nugget<br />
|-<br />
|75<br />
|Very Rare<br />
|Armor Fragment<br />
|Sparking Aurulent Nugget<br />
|-<br />
|100<br />
|Very Rare<br />
|Armor Fragment<br />
|Sparkling Aureate Nugget<br />
|-<br />
|125<br />
|Very Rare<br />
|Armor Fragment<br />
|Sparkling Flaxen Ore<br />
|-<br />
|150<br />
|Very Rare<br />
|Armor Fragment<br />
|Sparkling Amber Ore<br />
|-<br />
|175<br />
|Very Rare<br />
|Armor Fragment<br />
|Sparkling Golden Ore<br />
|-<br />
|200<br />
|Very Rare<br />
|Armor Fragment<br />
|Sparkling Aurulent Ore<br />
|-<br />
|1<br />
|Common<br />
|Wounds Fragment<br />
|Dense Charcoal Sand<br />
|-<br />
|25<br />
|Common<br />
|Wounds Fragment<br />
|<br />
|-<br />
|50<br />
|Common<br />
|Wounds Fragment<br />
|Dense Sable Sand<br />
|-<br />
|75<br />
|Common<br />
|Wounds Fragment<br />
|<br />
|-<br />
|100<br />
|Common<br />
|Wounds Fragment<br />
|<br />
|-<br />
|125<br />
|Common<br />
|Wounds Fragment<br />
|<br />
|-<br />
|150<br />
|Common<br />
|Wounds Fragment<br />
|<br />
|-<br />
|175<br />
|Common<br />
|Wounds Fragment<br />
|Dense Sable Stone<br />
|-<br />
|200<br />
|Common<br />
|Wounds Fragment<br />
|<br />
|-<br />
|1<br />
|Uncommon<br />
|Wounds Fragment<br />
|<br />
|-<br />
|25<br />
|Uncommon<br />
|Wounds Fragment<br />
|<br />
|-<br />
|50<br />
|Uncommon<br />
|Wounds Fragment<br />
|Callous Sable Sand<br />
|-<br />
|75<br />
|Uncommon<br />
|Wounds Fragment<br />
|Callous Jet Sand<br />
|-<br />
|100<br />
|Uncommon<br />
|Wounds Fragment<br />
|Callous Obsidian Sand<br />
|-<br />
|125<br />
|Uncommon<br />
|Wounds Fragment<br />
|Callous Charcoal Pebble<br />
|-<br />
|150<br />
|Uncommon<br />
|Wounds Fragment<br />
|Callous Ebon Pebble<br />
|-<br />
|175<br />
|Uncommon<br />
|Wounds Fragment<br />
|Callous Sable Pebble<br />
|-<br />
|200<br />
|Uncommon<br />
|Wounds Fragment<br />
|Callous Jet Stone<br />
|-<br />
|1<br />
|Rare<br />
|Wounds Fragment<br />
|<br />
|-<br />
|25<br />
|Rare<br />
|Wounds Fragment<br />
|Stony Ebon Sand<br />
|-<br />
|50<br />
|Rare<br />
|Wounds Fragment<br />
|Stony Sable Pebble<br />
|-<br />
|75<br />
|Rare<br />
|Wounds Fragment<br />
|Stony Jet Sand<br />
|-<br />
|100<br />
|Rare<br />
|Wounds Fragment<br />
|<br />
|-<br />
|125<br />
|Rare<br />
|Wounds Fragment<br />
|<br />
|-<br />
|150<br />
|Rare<br />
|Wounds Fragment<br />
|Stony Ebon Pebble<br />
|-<br />
|175<br />
|Rare<br />
|Wounds Fragment<br />
|Stony Sable Pebble<br />
|-<br />
|200<br />
|Rare<br />
|Wounds Fragment<br />
|Stony Jet Pebble<br />
|-<br />
|1<br />
|Very Rare<br />
|Wounds Fragment<br />
|<br />
|-<br />
|25<br />
|Very Rare<br />
|Wounds Fragment<br />
|<br />
|-<br />
|50<br />
|Very Rare<br />
|Wounds Fragment<br />
|<br />
|-<br />
|75<br />
|Very Rare<br />
|Wounds Fragment<br />
|<br />
|-<br />
|100<br />
|Very Rare<br />
|Wounds Fragment<br />
|Hardened Obsidian Sand<br />
|-<br />
|125<br />
|Very Rare<br />
|Wounds Fragment<br />
|Hardened Charcoal Pebble<br />
|-<br />
|150<br />
|Very Rare<br />
|Wounds Fragment<br />
|<br />
|-<br />
|175<br />
|Very Rare<br />
|Wounds Fragment<br />
|Hardened Sable Pebble<br />
|-<br />
|200<br />
|Very Rare<br />
|Wounds Fragment<br />
|<br />
|-<br />
|1<br />
|Uncommon<br />
|Corporeal Resistance Fragment<br />
|Majestic Entrancing Gauze<br />
|-<br />
|25<br />
|Uncommon<br />
|Corporeal Resistance Fragment<br />
|Majestic Mystic Gauze<br />
|-<br />
|50<br />
|Uncommon<br />
|Corporeal Resistance Fragment<br />
|<br />
|-<br />
|75<br />
|Uncommon<br />
|Corporeal Resistance Fragment<br />
|Majestic Runic Gauze<br />
|-<br />
|100<br />
|Uncommon<br />
|Corporeal Resistance Fragment<br />
|Majestic Sorcerous Gauze<br />
|-<br />
|125<br />
|Uncommon<br />
|Corporeal Resistance Fragment<br />
|Majestic Entrancing Satin<br />
|-<br />
|150<br />
|Uncommon<br />
|Corporeal Resistance Fragment<br />
|Majestic Mystic Satin<br />
|-<br />
|175<br />
|Uncommon<br />
|Corporeal Resistance Fragment<br />
|Majestic Thaumaturgical Satin<br />
|-<br />
|200<br />
|Uncommon<br />
|Corporeal Resistance Fragment<br />
|<br />
|-<br />
|1<br />
|Rare<br />
|Corporeal Resistance Fragment<br />
|<br />
|-<br />
|25<br />
|Rare<br />
|Corporeal Resistance Fragment<br />
|<br />
|-<br />
|50<br />
|Rare<br />
|Corporeal Resistance Fragment<br />
|<br />
|-<br />
|75<br />
|Rare<br />
|Corporeal Resistance Fragment<br />
|Regal Runic Gauze<br />
|-<br />
|100<br />
|Rare<br />
|Corporeal Resistance Fragment<br />
|<br />
|-<br />
|125<br />
|Rare<br />
|Corporeal Resistance Fragment<br />
|<br />
|-<br />
|150<br />
|Rare<br />
|Corporeal Resistance Fragment<br />
|<br />
|-<br />
|175<br />
|Rare<br />
|Corporeal Resistance Fragment<br />
|<br />
|-<br />
|200<br />
|Rare<br />
|Corporeal Resistance Fragment<br />
|<br />
|-<br />
|1<br />
|Uncommon<br />
|Elemental Resistance Fragment<br />
|<br />
|-<br />
|25<br />
|Uncommon<br />
|Elemental Resistance Fragment<br />
|Animated Malachite Stone<br />
|-<br />
|50<br />
|Uncommon<br />
|Elemental Resistance Fragment<br />
|Animated Nephrite Stone<br />
|-<br />
|75<br />
|Uncommon<br />
|Elemental Resistance Fragment<br />
|Animated Emerald Stone<br />
|-<br />
|100<br />
|Uncommon<br />
|Elemental Resistance Fragment<br />
|Animated Jade Stone<br />
|-<br />
|125<br />
|Uncommon<br />
|Elemental Resistance Fragment<br />
|Animated Beryl Dust<br />
|-<br />
|150<br />
|Uncommon<br />
|Elemental Resistance Fragment<br />
|Animated Malachite Dust<br />
|-<br />
|175<br />
|Uncommon<br />
|Elemental Resistance Fragment<br />
|Animated Nephrite Dust<br />
|-<br />
|200<br />
|Uncommon<br />
|Elemental Resistance Fragment<br />
|<br />
|-<br />
|1<br />
|Uncommon<br />
|Spiritual Resistance Fragment<br />
|<br />
|-<br />
|25<br />
|Uncommon<br />
|Spiritual Resistance Fragment<br />
|Sparkling Lucid Glimmer<br />
|-<br />
|50<br />
|Uncommon<br />
|Spiritual Resistance Fragment<br />
|Sparkling Fiery Glimmer<br />
|-<br />
|75<br />
|Uncommon<br />
|Spiritual Resistance Fragment<br />
|Sparkling Fervent Glimmer<br />
|-<br />
|100<br />
|Uncommon<br />
|Spiritual Resistance Fragment<br />
|Sparkling Ardent Glimmer<br />
|-<br />
|125<br />
|Uncommon<br />
|Spiritual Resistance Fragment<br />
|Sparkling Incandescent Radiance<br />
|-<br />
|150<br />
|Uncommon<br />
|Spiritual Resistance Fragment<br />
|Sparkling Lucid Radiance<br />
|-<br />
|175<br />
|Uncommon<br />
|Spiritual Resistance Fragment<br />
|Sparkling Fiery Radiance<br />
|-<br />
|200<br />
|Uncommon<br />
|Spiritual Resistance Fragment<br />
|<br />
|-<br />
|1<br />
|Rare<br />
|Spiritual Resistance Fragment<br />
|<br />
|-<br />
|25<br />
|Rare<br />
|Spiritual Resistance Fragment<br />
|<br />
|-<br />
|50<br />
|Rare<br />
|Spiritual Resistance Fragment<br />
|<br />
|-<br />
|75<br />
|Rare<br />
|Spiritual Resistance Fragment<br />
|Dazzling Fervent Glimmer<br />
|-<br />
|100<br />
|Rare<br />
|Spiritual Resistance Fragment<br />
|<br />
|-<br />
|125<br />
|Rare<br />
|Spiritual Resistance Fragment<br />
|Dazzling Incandescent Radiance<br />
|-<br />
|150<br />
|Rare<br />
|Spiritual Resistance Fragment<br />
|<br />
|-<br />
|175<br />
|Rare<br />
|Spiritual Resistance Fragment<br />
|<br />
|-<br />
|200<br />
|Rare<br />
|Spiritual Resistance Fragment<br />
|<br />
|}</div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Apothecary&diff=15574Apothecary2019-12-18T15:30:29Z<p>Dansari: </p>
<hr />
<div>Learn the Apothecary skill at the capital city of your realm. The "Apothecary" NPC will teach you the specialization. Pair this with the skills [[Cultivating]] or [[Butchering]].<br />
<br />
The Apothecary skill will allow you to create potions. Visit the [[Cultivating]] page for a list of materials currently enabled in RoR.<br />
<br />
Below is the list of liniments currently enabled in RoR. Liniments require level 40 to use, rank 200 Apothecary to craft, and last for 30 minutes.<br />
<br />
{| class="wikitable"<br />
!Liniment Name "Liniment of..."<br />
!Liniment Buff<br />
!Main Ingredient<br />
!Main Ingredient Source<br />
|-<br />
|Boundless Sight<br />
| +60 Wounds<br />
+60 Initiative<br />
|Primal Vision<br />
|Butchering<br />
|-<br />
|Immutable Defiance<br />
|Chance to be Crit -10%<br />
+20 hp / 5s<br />
|Primal Strength<br />
|Butchering<br />
|-<br />
|Inexorable Aegis<br />
| +180 all resists<br />
|Primal Defense<br />
|Butchering<br />
|-<br />
|Inspirational Winds<br />
| +60 Willpower<br />
+50 Healing Power<br />
|Violetseal<br />
|Violetseal Seed<br />
|-<br />
|Peerless Defense<br />
| +60 Toughness<br />
Chance to be crit -5%<br />
|Primal Grace<br />
|Butchering<br />
|-<br />
|Quickened Blades<br />
| +60 Weaponskill<br />
+5% Armor Penetration<br />
|Primal Alacrity<br />
|Butchering<br />
|-<br />
|Swift Tergiversation<br />
| +60 Weaponskill<br />
Chance to be crit -5%<br />
|Primal Nature<br />
|Butchering<br />
|-<br />
|The Eternal Hunt<br />
| +60 Ballistic Skill<br />
+5% Ranged Crit Chance<br />
|Nightshade<br />
|Nightshade Seed<br />
|-<br />
|The Inevitable Tempest<br />
| +60 Strength<br />
+50 Melee Power<br />
|Crimson Monkshood<br />
|Crimson Monkshood Seed<br />
|-<br />
|The Tolling Bell<br />
| +60 Intelligence<br />
+5% Magical Crit Chance<br />
|Azurethread<br />
|Azurethread Seed<br />
|-<br />
|Unfettered Zeal<br />
| +60 Strength<br />
+50 Healing Power<br />
|White Baneberry<br />
|White Baneberry Seed<br />
|-<br />
|War: Fervor<br />
| +60 Wounds<br />
+5% Ranged Crit Chance<br />
|Primal Frenzy<br />
|Butchering<br />
|-<br />
|War: Genius<br />
| +60 Wounds<br />
+5% Magical Crit Chance<br />
|Black Serissa<br />
|Black Serissa Seed<br />
|-<br />
|War: Hunger<br />
| +60 Wounds<br />
+60 Strength<br />
|Primal Hunger<br />
Golden Serissa<br />
|Butchering<br />
Golden Serissa Seed<br />
|-<br />
|War: Mercy<br />
| +60 Wounds<br />
+50 Healing Power<br />
|Primal Afinity<br />
Pale Serissa<br />
|Butchering<br />
Pale Serissa Seed<br />
|}<br />
<br />
<p align="right"><small>Credit: [https://gaiscioch.com/lore/guide_to_the_liniments.html Gaiscioch]</small></p></div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Builds&diff=15456Builds2019-06-07T16:32:39Z<p>Dansari: Blanked the page</p>
<hr />
<div></div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Bright_Wizard&diff=15455Bright Wizard2019-06-07T16:32:30Z<p>Dansari: </p>
<hr />
<div>[[File:Bright Wizard Banner.jpg|right|470x470px]]<br />
''The Bright Wizard is a master of destruction by magic, and a specialist in fire. Fire is at the heart of his every ability, and indeed at the heart of the Wizard himself. Using the power of the wind of fire, he can lay waste to swaths of enemies, or incinerate select foes with white hot energy. His magic feeds upon itself, upon the enemy, and upon the Wizard. Embracing the fires within his mind, the Bright Wizard himself is engulfed in flame. He directs this inferno against his foes, filling them with searing power until they burst, incinerated by arcane flames so hot they threaten to ignite the air itself.''<br />
<br />
== Bright Wizard Specialty ==<br />
There are secrets which only the Bright Wizards know... The Seven Keys, arcane talismans and techniques too reckless and destructive for the minds of humanitys Elven tutors, are mastered by every Bright Wizard and afford him considerable power. Each key lends the Bright Wizards magic a unique aspect, and all of them expand his power. With his mastery of the magic of fire, and the power of the Keys, his spells burn his foes, and then burn their own magic, combining to create a deadly conflagration.<br />
<br />
== Playing as a Bright Wizard ==<br />
As a Bright Wizard you will destroy the enemy with arcane fire, but you must do so with cunning intellect, or risk finding your own end despite your power. Your defenses are minimal, and you are nothing if not obvious. For you, the best defense is your own mighty offense and that can be a very powerful deterrent. Quick decisive action is pivotal to your fighting. You must unleash your spells on the enemy forthwith so that they have the greatest possible opportunity to burn. Then you must take advantage of the opportunities this presents, using other powers to detonate your burning victims. If you are incautious, you may be slain before your enemy is defeated, only for him to fall to your lingering magic, but with skill and quick thinking victory will be yours.<br />
<br />
== Fighting against a Bright Wizard ==<br />
The only real solution to a Bright Wizards deadly power is his death, and even this may not save you if he has had time to do his work. His magic lingers and burns, so you must be prepared to withstand not only his powerful direct assault, but the aftereffects of your battle. Resistance to his spells is key in limiting his ability to destroy you outright, but offensive power is equally important for putting him to a quick end. Ultimately, against a Bright Wizard it will be a race to see who can kill who first. However, it is a race for which he is well equipped, and his tools make him more and more potent the longer that race goes on.<br />
<br />
== Career Masteries ==<br />
<br />
Master of the Lore of Fire, the Bright Wizard is the most destructive battle wizard in all of the Empire. The Bright wizard is renowned for his ability to incinerate anything, ranging from individual soldiers to an entire hillside. However, destructive fire is not the only trick in his arsenal. The Bright Wizards is also capable of manipulating the wind of Aqshy to cause a variety of debilitating effects, ranging from thick banks of choking smoke, to withering heat that saps the strength and endurance from even the staunchest warrior. Some Bright Wizards have even been known to dabble in the healing arts, though cauterizing a wound with white hot fire is never a soldiers first choice!<br />
<br />
Due to the volatile nature of Aqshy, the Red Wind of Fire that they manipulate, the Bright Wizard is always risking a backlash that could incinerate himself as well as his opponent. This buildup of Aqshy is known as Combustion and the greater the level of Combustion a Bright Wizard places into his destructive spells the more likely they will explode with stupendous results (Critical Hit). However, even the most skilled wizard will get burned when playing with fire. Pushing the combustion level too high can result in a backlash of magical energy that will damage the Wizard himself.<br />
<br />
=== Path of Incineration ===<br />
<br />
The Path of Incineration primarily focuses on destructive single-target spells. About half of these spells have high values of Combustion allowing those who master the Path of Incineration to focus on weaving high risk spells in with more reliable destructive magics for optimal single target damage.<br />
<br />
=== Path of Immolation ===<br />
<br />
The Path of Immolation focuses on damage over time and debilitating, lingering debuffs. A Master of Immolation is more patient, relying less on high-Combustion spells with explosive effect and more on slow burns that build up into an unstoppable inferno.<br />
<br />
=== Path of Conflagration ===<br />
<br />
The Path of Conflagration is the most destructive of the Bright Wizard masteries with area effect spells capable of burning entire swaths of land to a crisp. However, Masters of Conflagration must exert the most self-control; most of their spells build up high levels of Combustion and their reckless use could mean the Bright Wizards doom as well.<br />
<br />
== Class Changes ==<br />
* <i>Rain of Fire</i> radius extended to meet its visual effects ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=22927#p255791 link])<br />
<br />
* <i>Flashfire</i> tactic now decreases the cast time on the next non-instant ability by 50% and allows the ability to be cast on the move; internal cooldown is 3s (used to be 6s) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=25176#p283699 link])</div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Engineer&diff=15454Engineer2019-06-07T16:32:09Z<p>Dansari: </p>
<hr />
<div>[[File:Engineer banner.jpg|right|470x470px]]<br />
''An explosion is the ultimate form of mechanical advantage, so its no big surprise that the skills of the Dwarf Engineer extend well along these lines. From guns to grenades, he is a deadly ranged combatant who will pelt you with lead from afar and blast you to bits as you close in. He excels when fighting multiple opponents, as many of his explosive attacks are capable of devastating enemies who pack too closely together. The Engineer offers an outstanding blend of flexible firepower which makes him a truly deadly and clever combatant.''<br />
<br />
== Engineer Specialty ==<br />
The only thing more deadly than a simple bomb is a complicated one, or at least thats the way an Engineer sees things. Using nothing more than the odds and ends they have at hand, Engineers can create a broad variety of useful objects with various purposes and functions. Some of them are even safe enough to give to others. From grenades of various types to mechanical weapon upgrades, the engineer and his allies can use these devices to significantly enhance or supplement their own combat power.<br />
<br />
== Playing as an Engineer ==<br />
As an Engineer, the heart of your job is to rain destruction on the heads of your enemies. Like other ranged combatants, you prefer to avoid the frontline. However, unlike most other ranged classes, you reach the peak of your power at a relatively short range. You must maneuver wisely, positioning yourself so that you can strike at your target without exposing yourself to their attacks. You are a capable melee fighter, and you can strike at extended range, but your best attacks – grenades, blunderbusses, artillery bombardment, and more – require a closer position.<br />
<br />
== Fighting against an Engineer ==<br />
Perhaps the best way to deal with an Engineer is to fight him from afar. If you can effectively out damage him at long range he will be at a serious disadvantage. If you must get in close, be prepared to kill him quickly. Unlike most other ranged attackers, the Engineer loses little in terms of effectiveness in close quarters. He is certainly more vulnerable than a career designed to engage in melee, but this vulnerability does not make him easy meat.<br />
<br />
== Career Masteries ==<br />
<br />
The Dwarfs first discovered the secrets of black powder, and no one can rival them when it comes to putting it to good use. Armed with guns, grenades, and gadgets, the Engineers often prepare traps and ambushes throughout the battlefield before the fight begins, and then quickly dispatch any surviving enemies from a safe distance.<br />
<br />
Crossbows were good and fine, but nowadays, a gun is better - and if a gun is good, then an automated self-aiming gyro-mounted gun turret with a cyclic grenade feeder and napalm cannister is even better yet! An Engineer has gadgets and gizmos to suit any situation, and is virtually an entire battle line on his own.<br />
<br />
=== Path Of The Rifleman ===<br />
<br />
This path focuses on long-range attacks, and taking your time with carefully aimed precision shots. A master of this path prefers to stand back away from the hectic front lines of battle, and dispatch his enemies quickly and cleanly from behind defensive cover.<br />
<br />
=== Path of The Grenadier === <br />
<br />
This mastery is primarily focused on grenades and bombs, powerful explosives which may be quickly tossed into the middle of a fray to wreak havoc on enemies. While their effective range may be shorter than a gun's - after all, Dwarf arms aren't exactly build to throw for distance - grenades make up for this through sheer stopping power and swift arming times.<br />
<br />
=== Path of The Tinkerer ===<br />
<br />
A specialist in this path is concerned mainly with his deployable contructs, preferring to fight from near the safety of his turrets while he lays out his foes with swings of his heavy steel wrench. Master tinkerers have also been known to use additional deployable devices above and beyond turrets as well, and many are the Engineers who've been banned for life from a blacksmith's forge after trying to test and improve the heat thresholds of land mines.<br />
<br />
== Class Changes ==<br />
* <i>Strafing Run</i> is the 13pt ability in <b>Path of the Rifleman</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Napalm Grenade</i> radius extended to meet its visual effects ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=22927#p255791 link])<br />
<br />
* Morale 2 ability <i>Unshakeable Focus</i> removed ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=22927#p255791 link])<br />
<br />
* <i>Phosphorous Shells</i> can now be cast on the move, is the 9pt ability in <b>Path of the Grenadier</b>, has its duration reduced to 10s, has its damage increased, and has its cooldown reduced to 10s (from 20s) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link]), ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Snipe</i> is the 9pt ability in the <b>Path of the Rifleman</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Land Mine</i> staggers for 5s (up from 3s)<br />
<br />
* <i>Extra Powder</i> now extends the radius of <i>Phosphorous Shells</i> by 50% (bringing it from 20ft base to 30ft with the tactic) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* The Gun Turret ability <i>Machine Gun</i> hits every second rather than every half second. Damage is doubled.<br />
<br />
* Turrets grant up to 8 <i>Improvised Upgrades</i> stacks every 2s when within 30ft of your turret. Damage is increased by 5% per stack for a max of 40% damage. 4 stacks of <i>Improvised Upgrades</i> are lost when a turret is destroyed for any reason. All stacks of <i>Improvised Upgrades</i> are lost when a turret of a different type than the last is constructed.<br />
** Gun Turret<br />
*** <i>Improvised Upgrades</i> improves your range, and that of your turret, by 5% per stack up to 5 stacks, to a max of 25% extra range<br />
** Bombardment Turret<br />
*** <i>Improvised Upgrades</i> will stack when you are within 40 feet of your turret (up from 30ft), and while between 41 to 80 feet of your turret, you will neither gain nor lose <i>Improvised Upgrades</i> stacks<br />
*** Turret range is improved by 5% per stack to a max of 40%<br />
*** Provided you have at least one <i>Improvised Upgrades</i> stack, you can use <b>Path of the Grenadier</b> skills while moving<br />
*** Each stack shortens the duration and tick interval of <b>Path of the Grenadier</b> and <b>Path of the Tinkerer</b> DoTs by approximately 4% per stack to a maximum of 35%<br />
** Flame Turret<br />
*** <i>Improvised Upgrades</i> will improve your change to Dodge and Disrupt by 4% per stack to a max of 32%, and also increases your turret's chance to Dodge and Disrupt by 8% per stack to a maximum of 64%<br />
*** Provided you have at least one <i>Improvised Upgrades</i> stack, you can use <b>Path of the Grenadier</b> skills while moving<br />
*** Stacks increase the radius of any of your AoE abilities on skills by 6.25% per stack to a max of 50%, increase your aoe cap by 2 per stack, but reduce your cast range by 5% per stack to a minimum of 60%</div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Witch_Hunter&diff=15453Witch Hunter2019-06-07T16:31:55Z<p>Dansari: </p>
<hr />
<div>[[File:Witch Hunter Banner.jpg|right|470x470px]]<br />
'' The Witch Hunter is a tireless foe of Chaos, dark magic and witchery of all kinds. As the taint of Chaos continues to spread and more people are drawn to the dark arts, the Witch Hunters role has become increasingly important to the Empire. Fast, cunning and deadly, they dispense merciless judgment upon any who serve Chaos. While the people of the Empire agree that the Witch Hunters work is critically important, rare is the citizen who does not feel pangs of dread when they lay eyes upon one, for it is understood that most Witch Hunters would sooner burn an entire village to the ground than see a single follower of Chaos go free.''<br />
<br />
== Witch Hunter Specialty ==<br />
The Witch Hunters sole motivation is rooting out and destroying corruption. To that end, they use the various tools and tactics available to them to weaken their opponents strength and resolve via Interrogation before meting out final Judgment. Fast and agile, the Witch Hunter is dangerous in close-quarters, especially when approaching an unsuspecting or startled target from behind. The Witch Hunter will frequently employ holy water, chrisoms, blessed ashes and other relics to further increase the suffering inflicted upon their foes.<br />
<br />
== Playing as a Witch Hunter ==<br />
Whether youre positioning yourself for a devastating strike against an unwary enemy or going toe-to-toe in the thick of the fight, there are few places on the battlefield where a Witch Hunter does not belong. In the face of your tireless assaults and interrogation, your enemies quickly wither and fall – be it by blade, bullet or torch. While your pistol can be a powerful and devastating weapon under the right circumstances, it is slow and awkward to reload in close-quarters. As such, you will make frequent use of the deadly speed and effectiveness of rapiers, knives, stakes, torches and daggers. You will also find it useful to anoint your weapons before a fight to dispatch your unholy enemies with even greater efficiency.<br />
<br />
== Fighting against a Witch Hunter ==<br />
The Witch Hunter relies heavily on his ability to catch targets off guard or to distract them in the thick of a fight. A powerful melee fighter, he is at his most effective when he can move behind an enemy and unleash pistol shots or powerful strikes from his anointed blade upon them. As such, it is critical that you not lose track of a Witch Hunter in the heat of battle. Keep them at range if you can - as their pistols are unreliable from a distance - and stay in front of them if they close in on you. A bullet in the head or a blade through the heart await those who do not.<br />
<br />
== Career Masteries ==<br />
<br />
The Empire is not just under overt assault from the forces of Chaos, but is also fighting a constant war against the creeping incursions of darkness and heresy within its own borders, and no one is more aware of this than the Witch Hunter. Tasked with digging out the taint of corruption from within the healthy flesh of the Empire, the Witch Hunter is a grim figure, looked upon with equal measures of awe and dread, for they have the authority of an investigator, a judge, and an executioner. By blade, pistol, and torch, they are determined to cleanse the Empire of evil.<br />
<br />
The Witch Hunters are deadly fighters who seek out and destroy anything tainted by the touch of Chaos. They lay down Accusations at swordpoint until theyre satisfied of their enemys guilt, and then unleash an Execution with the booming voice of their pistol. Their combat abilities are bolstered by a variety of sacred artifacts, such as blessed bullets which add additional effects to their Executions, and potent Holy Relics which can briefly imbue them with great power.<br />
<br />
=== Path of Confession ===<br />
The Path of Confession is direct and uncompromising, and focused primarily on direct and immediate opposition to heresy. A specialist in Confession will eschew subtlety and lengthy investigations in favor of simply approaching their enemy and beating the truth out of them. While not necessarily the most powerful approach, it is effective in its straightforward brutality, and provides a small measure of increased protection when the Witch Hunter finds themselves under direct attack.<br />
<br />
=== Path of Inquisition ===<br />
The Path of Inquisition is focused on longer and detailed investigations, weakening and progressively working over an enemy until the victims guilt is all but assured. A player with heavy Inquisition Mastery may appear less powerful at first glance, but the devastating effects of their attacks are felt more and more as the fight progresses.<br />
<br />
=== Path of Judgment ===<br />
The Path of Judgment is taken by Witch Hunters who are assured that their targets are guilty and no questioning is needed. They tend to take their suspects by surprise, and are at their best when the enemys attention is elsewhere. A Master of Judgment will seek to avoid face-to-face confrontations, and will be at their most powerful when they have allies nearby that can distract their enemies, allowing the Witch Hunter to lay down very potent attacks.<br />
<br />
== Class Changes ==<br />
* <b>Incognito</b> is now 35s cooldown (up from 30s) and has its cooldown reduced by 1s for every enemy within 100ft when effect is broken, with a minimum of 5s cooldown ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Hastened Expurgation</i> is a new, core stealth ability, which grants a 50% speed bonus and shares a cooldown with <b>Incognito</b>. Its cast time is reduced by 1 second, but its duration is reduced to 3 seconds.<br />
<br />
* <i>Razor Strike</i> no longer requires a target and will now strike up to 3 enemies in front of you, up to 15 feet away. It will not build <b>Accusations</b> unless you hit at least one target. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Sweeping Razor</i> now increases <i>Razor Strike</i> range to 30ft and removes target limit ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Trial by Pain</i> damage output improved by 50%, now strikes all enemies within 20ft of its target, and has an 8s cooldown ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Fervor</i> is no longer cleansable and its damage over time component has been doubled ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Burn, Heretic!</i> is no longer cleansable ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Close Combat</i> is a new archetype tactic for all melee DPS classes. This tactic provides a 25% damage reduction against ranged and magical damage for 2s after using a direct damage, single target, melee ability on an enemy. This reduction does not stack with localized damage reductions such as Detaunt or Guard. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Dragon Gun</i> now knocks down the primary target for 3s and reduces the Morale of all targets hit by 50 per Accusation spent ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Sudden Accusation</i>, <i>Burn Armor</i>, and <i>Fanatical Zeal</i> are now undefendable ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23117#p258569 link])<br />
<br />
* <i>Sever Blessing</i> is now undefendable ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23117#p258569 link])<br />
<br />
* Increased heal effect on <i>Sanctified Bullets</i> tactic to 150%, up from 100% ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23834#p266777 link])</div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=High_Elf,_Swordmaster&diff=15452High Elf, Swordmaster2019-06-07T16:31:40Z<p>Dansari: </p>
<hr />
<div>''It was under the Scholar-King Bel-Korhadris that the White Tower of Saphery was first designed and constructed. Gathering the foremost architests, artisans, and magicians of his age, Bel-Korhadris dedicated vast resources into building what he envisioned as a massive repository of Elven knowledge. His endeavor would take near a millennia to complete, but when finished it would stand as a gathering place for the greatest minds to share the most esoteric histories and lore. The completion of the White Tower ushered in what would later be known as the Second Golden age. It is from this glorious era that Swordmasters can trace their origins.''<br />
<br />
== Tome Unlocks ==<br />
[[File:Swordmaster.png|right|frameless]]<br />
<br />
=== Destruction Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Destruction Text<br />
|- <br />
| Encounter a High Elf Swordmaster<br />
| XP: 84<br />
| N/A<br />
|-<br />
| Kill 25 High Elf Swordmasters<br />
| XP: 204<br />
| N/A<br />
|- <br />
| [[Victim]]<br />
| [[Titles|Title]]: The Maimed, XP: 336<br />
| Be Defeated by a Swordmaster<br />
|-<br />
| Kill 100 High Elf Swordmasters<br />
| XP: 500<br />
| N/A<br />
|- <br />
| [[Spoils of War]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/c/c7/Polish_kit_-_sm.png|Polish Kit}}'', XP: 806<br />
| Collect a Specific Item from a Vanquished Swordmaster<br />
|- <br />
| Kill 1,000 High Elf Swordmasters<br />
| [[Titles|Title]]: Dirge Blade, XP: 1050<br />
|N/A<br />
|-<br />
| [[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/b/b7/Broken_Sword.png|Broken Sword}}'', XP: 1476<br />
| Learn about the Swordmaster by completing a specific task<br />
|-<br />
|Kill 10,000 High Elf Swordmasters<br />
|[[Titles|Title]]: Edge Lord, XP: 1716<br />
|N/A<br />
|-<br />
|Drop the Top<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/3/31/Golden_High_Elf_Eliminator%2C_One_Pip.png|Golden High Elf Eliminator, One Pip}}'', XP: 1800<br />
|Defeat the Current Highest Ranking Swordmaster Player<br />
|-<br />
|Kill 100,000 High Elf Swordmasters<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/4/42/Golden_High_Elf_Eliminator%2C_Two_Pips.png|Golden High Elf Eliminator, Two Pips}}'', XP: 1974<br />
|N/A<br />
|}<br />
<br />
=== Order Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Order Text<br />
|- <br />
|[[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/b/b7/Broken_Sword.png|Broken Sword}}'', XP: 1476<br />
| Learn about the Swordmaster by completing a specific task<br />
|}<br />
<br />
== Class Changes ==<br />
* <i>Sapping Strike</i> requires Improved Balance and cooldown lowered to 5s<br />
<br />
* <b>Blade Enchantments</b> share a cooldown of 10s<br />
<br />
* <i>Phantom's Blade</i> now instead has a 25% chance to improve Wounds on hit for your entire group<br />
<br />
* <i>Heaven's Blade</i> now instead has a 25% chance on striking an opponent to buff your group with resistance against one of the damage types that foe would attack with. If this is an armor type, your group gains a maximum of 990 armor; if it is a resistance type, your group gains a maximum of 378 resistance against that type. Enchantment cannot trigger multiple times on the same attack.<br />
<br />
* <i>Intimidating Blow</i> reduces the target's morale by 200 points<br />
<br />
* <i>Aethyric Armor</i> reworked into <i>Vaul's Tempering</i> and is the 13pt <b>Path of Vaul</b> ability. Ability is now an instant cast, 20s cooldown <b>Perfect Stance</b> buff which provides Unstoppable and Immovable immunity to your group, while increasing your armor, for 7s. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Blessing of Heaven</i> reworked into <i>Aethyric Dissipation</i>, 11pt <b>Path of Hoeth</b>, which causes your <b>Path of Hoeth</b> abilities to have a 25% chance to remove 225 Morale from your target ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Calming Winds</i> is 3pt <b>Path of Hoeth</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Forceful Shock</i> is now <i>Raking Talons</i>, which applies the effect of Dragon's Talon to all targets 20ft around your target. Moved to 11point <b>Path of Vaul</b> and replaces <i>Vaul's Buffer</i> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Dampening Talon</i> is now <i>Blinding Strike</i>, which reduces the target's chance to block/parry by 10%. Moved to 7pt <b>Path of Hoeth</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link]), ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Bolstering Enchantments</i> is now core ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link])<br />
<br />
* <i>Vaul's Buffer</i> is now 7point <b>Path of Vaul</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link])<br />
<br />
* <i>Lingering Intimidation</i> is now core ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link])<br />
<br />
* <i>Protection of Hoeth</i> now places the absorb on groupmates within 50ft ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link]) and is the 5pt ability in <b>Path of Hoeth</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Phoenix's Wing</i> no longer requires a target and now inflicts Spirit damage. Now the 9pt <b>Path of Hoeth</b> ability ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Redirected Force</i> is now a medium knockback which requires Block to activate. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Crushing Advance</i> is the 9pt ability in <b>Path of Vaul</b>. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=26308#p297704 link]). Now interrupts all targets 15ft in front of you ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Crashing Wave</i> is the 9pt ability in <b>Path of Khaine</b>. Secondary effect removed (only a knockdown now). ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])</div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=High_Elf,_Shadow_Warrior&diff=15451High Elf, Shadow Warrior2019-06-07T16:31:19Z<p>Dansari: </p>
<hr />
<div>''When Malekith rose up in treacherous revolt against the Phoenix King and his servants, the majority of his followers came from area of Ulthuan known as Nagarythe. Before the civil war that irrevocably divided the Elven people, Nagarythe is said to have been the greatest of all the kingdoms of Ulthuan. It was from Nagarythe that the first Phoenix King, Aenarion the Defender, held court. There were some Elves of Nagarythe that believed Malekith unfit to rule, and chose instead to support Bel-Shanaar as Aenarion's successor.''<br />
<br />
''Though he was eventually defeated and forced to flee the lands of his birth, Malekith was not without resources. At the end of the civil war, the Sorceresses in the Witch King's service cast a spell that tore fragments of Ulthuan free, thereby forming the Black Arks. The resulting damage to the Island continent resulted in most of Nagarythe being swallowed by the sea, and the Elves that lived there became disinherited nomads.''<br />
<br />
== Tome Unlocks ==<br />
[[File:Shadow Warrior.png|right|frameless]]<br />
<br />
=== Destruction Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Destruction Text<br />
|- <br />
| Encounter a Shadow Warrior<br />
| XP: 84<br />
| N/A<br />
|-<br />
| Kill 25 Shadow Warriors<br />
| XP: 204<br />
| N/A<br />
|-<br />
| [[Victim]]<br />
| [[Titles|Title]]: The Heedless, XP: 336<br />
| Be Defeated by a Shadow Warrior<br />
|- <br />
| Kill 100 Shadow Warriors<br />
| XP: 500<br />
| N/A<br />
|-<br />
| [[Spoils of War]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/5/5f/Simpleton_guide_to_silence.png|Simpleton's Guide to Silence}}'', XP: 806<br />
| Collect a Specific Item from a Vanquished Shadow Warrior<br />
|-<br />
| Kill 1,000 Shadow Warriors<br />
| [[Titles|Title]]: The Infiltrator, XP: 1050<br />
| N/A<br />
|- <br />
| [[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/4/4e/Broken_Bowstring.png|Broken Bowstring}}'', XP: 1476<br />
| Learn about the Shadow Warrior by completing a specific task<br />
|- <br />
| Kill 10,000 Shadow Warriors<br />
| [[Titles|Title]]: Favored of Malekith, XP: 1800<br />
| N/A<br />
|-<br />
|Drop the Top<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/3/31/Golden_High_Elf_Eliminator%2C_One_Pip.png|Golden High Elf Eliminator, One Pip}}'', XP: 1800<br />
|Defeat the Current Highest Ranking Shadow Warrior Player<br />
|-<br />
|Kill 100,000 Shadow Warriors<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/4/42/Golden_High_Elf_Eliminator%2C_Two_Pips.png|Golden High Elf Eliminator, Two Pips}}'', XP: 1974<br />
|N/A<br />
|}<br />
<br />
=== Order Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Order Text<br />
|- <br />
|[[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/4/4e/Broken_Bowstring.png|Broken Bowstring}}'', XP: 1476<br />
| Learn about the Shadow Warrior by completing a specific task<br />
|}<br />
<br />
== Class Changes ==<br />
* <i>Guerrilla Training</i> is Scout 7pt<br />
<br />
* <i>Enchanted Arrows</i> is Scout 11pt and causes all attacks from the <b>Path of the Scout</b> to inflict Corporeal damage. Festering Arrow and Flame Arrow will also bypass 50% of your opponent's resistances.<br />
<br />
* <i>Outrider Patrol</i> morale 2 reduced to 30ft ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* New 15pt Assault ability, <i>Shadowstep</i> is a 2s cast, 20s cooldown, 65ft range ability that works as a gap closer. Upon use, it grants a 10s buff to increase parry, dodge, and disrupt by 25% and increase autoattack speed by 25%. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=27274#p308847 link])<br />
** <i>Whirling Rage</i>, the former 15pt Assault m4 is moved to core (req level 40). Using this ability will put all other morales on a 5min cooldown.<br />
<br />
* <i>Wrist Slash</i> tactic now has a 25% chance to apply the stat steal, rather than 100% ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=26951#p304937 link])<br />
<br />
* <i>Leading Shots</i> tactic critical hit rate reduced from 15% to 8%<br />
<br />
* <b>Assault stance</b> grants +10% Parry ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23340#p261125 link]), converts Dodge Strikethrough from gear to Parry Strikethrough ([https://www.returnofreckoning.com/forum/viewtopic.php?f=102&t=22590&start=20#p253039 link]), increases melee autoattack damage by 65% ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link]), has ranged autoattacks disabled ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link]), and melee attacks will have a 25% chance to increase autoattack speed by 33% for 5 seconds ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link]).<br />
<br />
* Morale 2 ability <i>Unshakeable Focus</i> now removes and ignores all taunts and detaunts on you for 7 seconds ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link])<br />
<br />
* <i>Swift Strikes</i> will grant a movement speed bonus while being channeled ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Merciless Soldier</i> has had the AP reduction benefit removed and now grants a 50% critical <u>damage</u> increase to these abilities: <i>Opportunistic Strike</i>, <i>Grim Slash</i>, <i>Exploit Weakness</i>, <i>Counterstrike</i>, <i>Brutal Assault</i>, and <i>Sweeping Slash</i>; it will also grant a 25% critical <u>chance</u> increase to these abilities: <i>Draw Blood</i> and <i>Swift Strikes</i>. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Flanking Shot</i> from the Skirmish tree is now a core ability ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Barrage</i> is the 5pt ability in the Skirmish tree ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Shadow Sting</i> is the 9pt ability in the Skirmish tree ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Eye Shot</i> is the 13pt ability in the Skirmish tree ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Fell the Weak</i> gains its increased damage modifier at 30% target hp, up from 20% ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* Reduced the AP cost of the <i>No Quarter</i> tactic to 13, down from 20 ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])</div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=High_Elf,_Shadow_Warrior&diff=15450High Elf, Shadow Warrior2019-06-07T16:31:11Z<p>Dansari: </p>
<hr />
<div>''When Malekith rose up in treacherous revolt against the Phoenix King and his servants, the majority of his followers came from area of Ulthuan known as Nagarythe. Before the civil war that irrevocably divided the Elven people, Nagarythe is said to have been the greatest of all the kingdoms of Ulthuan. It was from Nagarythe that the first Phoenix King, Aenarion the Defender, held court. There were some Elves of Nagarythe that believed Malekith unfit to rule, and chose instead to support Bel-Shanaar as Aenarion's successor.''<br />
<br />
''Though he was eventually defeated and forced to flee the lands of his birth, Malekith was not without resources. At the end of the civil war, the Sorceresses in the Witch King's service cast a spell that tore fragments of Ulthuan free, thereby forming the Black Arks. The resulting damage to the Island continent resulted in most of Nagarythe being swallowed by the sea, and the Elves that lived there became disinherited nomads.''<br />
<br />
== Tome Unlocks ==<br />
[[File:Shadow Warrior.png|right|frameless]]<br />
<br />
=== Destruction Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Destruction Text<br />
|- <br />
| Encounter a Shadow Warrior<br />
| XP: 84<br />
| N/A<br />
|-<br />
| Kill 25 Shadow Warriors<br />
| XP: 204<br />
| N/A<br />
|-<br />
| [[Victim]]<br />
| [[Titles|Title]]: The Heedless, XP: 336<br />
| Be Defeated by a Shadow Warrior<br />
|- <br />
| Kill 100 Shadow Warriors<br />
| XP: 500<br />
| N/A<br />
|-<br />
| [[Spoils of War]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/5/5f/Simpleton_guide_to_silence.png|Simpleton's Guide to Silence}}'', XP: 806<br />
| Collect a Specific Item from a Vanquished Shadow Warrior<br />
|-<br />
| Kill 1,000 Shadow Warriors<br />
| [[Titles|Title]]: The Infiltrator, XP: 1050<br />
| N/A<br />
|- <br />
| [[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/4/4e/Broken_Bowstring.png|Broken Bowstring}}'', XP: 1476<br />
| Learn about the Shadow Warrior by completing a specific task<br />
|- <br />
| Kill 10,000 Shadow Warriors<br />
| [[Titles|Title]]: Favored of Malekith, XP: 1800<br />
| N/A<br />
|-<br />
|Drop the Top<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/3/31/Golden_High_Elf_Eliminator%2C_One_Pip.png|Golden High Elf Eliminator, One Pip}}'', XP: 1800<br />
|Defeat the Current Highest Ranking Shadow Warrior Player<br />
|-<br />
|Kill 100,000 Shadow Warriors<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/4/42/Golden_High_Elf_Eliminator%2C_Two_Pips.png|Golden High Elf Eliminator, Two Pips}}'', XP: 1974<br />
|N/A<br />
|}<br />
<br />
=== Order Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Order Text<br />
|- <br />
|[[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/4/4e/Broken_Bowstring.png|Broken Bowstring}}'', XP: 1476<br />
| Learn about the Shadow Warrior by completing a specific task<br />
|}<br />
<br />
== Class Changes ==<br />
* <i>Guerrilla Training</i> is Scout 7pt<br />
<br />
* <i>Enchanted Arrows</i> is Scout 11pt and causes all attacks from the <b>Path of the Scout</b> to inflict Corporeal damage. Festering Arrow and Flame Arrow will also bypass 50% of your opponent's resistances.<br />
<br />
* <i>Outrider Patrol</i> morale 2 reduced to 30ft ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* New 15pt Assault ability, <i>Shadowstep</i> is a 2s cast, 20s cooldown, 65ft range ability that works as a gap closer. Upon use, it grants a 10s buff to increase parry, dodge, and disrupt by 25% and increase autoattack speed by 25%. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=27274#p308847 link])<br />
** <i>Whirling Rage</i>, the former 15pt Assault m4 is moved to core (req level 40). Using this ability will put all other morales on a 5min cooldown.<br />
<br />
* <i>Wrist Slash</i> tactic now has a 25% chance to apply the stat steal, rather than 100% ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=26951#p304937 link])<br />
<br />
* <i>Leading Shots</i> tactic critical hit rate reduced from 15% to 8%<br />
<br />
* <b>Assault stance</b> grants +10% Parry ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23340#p261125 link]), converts Dodge Strikethrough from gear to Parry Strikethrough ([https://www.returnofreckoning.com/forum/viewtopic.php?f=102&t=22590&start=20#p253039 link]), increases melee autoattack damage by 65% ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link]), has ranged autoattacks disabled ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link]), and melee attacks will have a 25% chance to increase autoattack speed by 33% for 5 seconds ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link]).<br />
<br />
* Morale 2 ability <i>Unshakeable Focus</i> now removes and ignores all taunts and detaunts on you for 7 seconds ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link])<br />
<br />
* <i>Swift Strikes</i> will grant a movement speed bonus while being channeled ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Merciless Soldier</i> has had the AP reduction benefit removed and now grants a 50% critical <u>damage</u> increase to these abilities: <i>Opportunistic Strike</i>, <i>Grim Slash</i>, <i>Exploit Weakness</i>, <i>Counterstrike</i>, <i>Brutal Assault</i>, and <i>Sweeping Slash</i>; it will also grant a 25% critical <u>chance</u> increase to these abilities: <i>Draw Blood</i> and <i>Swift Strikes</i>. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Flanking Shot</i> from the Skirmish tree is now a core ability ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Barrage</i> is the 5pt ability in the Skirmish tree ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Shadow Sting</i> is the 9pt ability in the Skirmish tree ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Eye Shot</i> is the 13pt ability in the Skirmish tree ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Fell the Weak</i> gains its increased damage modifier at 30% target hp, up from 20% ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* Reduced the AP cost of the <i>No Quarter</i> tactic to 13, down from 20 ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
** <br />
<br />
<p align="right"><small>Credit: [https://www.returnofreckoning.com/armory.php?character_id=329645&character_name=Dansarann Dansarann]</small></p></div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Runepriest&diff=15449Runepriest2019-06-07T16:30:19Z<p>Dansari: </p>
<hr />
<div>[[File:Runepriest banner.jpg|right|470x470px]]<br />
''Dwarfs dont go in for magic. Like so many things embraced by humans and their allies, its just much too new-fangled and unreliable, at least from the Dwarfen point of view. Now runes on the other hand, thats a whole different story. Runes have an old power. Their carving is a ritual so refined that the results are as expected as rocks rolling down hill. The keepers of this art are the Runepriests, adepts and sages who spend their lives learning the language of runes. With their craft they can create effects of stunning power, accosting their foes with the power of the earth itself. They can also harden their allies against the most damaging of attacks, and heal their wounds.''<br />
<br />
== Runepriest Specialty ==<br />
In a world where magic is commonplace, it may seem that the Runepriests powers are unremarkable. However, his runes offer something unique and powerful - the ability to bind a rune to an object or creature to await a trigger which will unleash its power. A rune-marked blade burns as it strikes, a rune-marked breastplate hardens against a killing blow, and rune-marked flesh awaits only a word of command before releasing its healing energies. By marking his allies prior to battle, the Runepriest is free to join the fight where and when he is needed, be it shaping further runes of power, or entering the thick of the fight with rune staff in hand. It is important to note that runes retain their power even after the Runepriest expires.<br />
<br />
== Playing as a Runepriest ==<br />
Preparation is critical to your success as a Runepriest, as is developing a keen sense of timing and coordination. You can use your runes to protect your friends and enhance their powers (even placing some of the runes effects under the subjects control), but their strength wanes quickly upon use and you must be ready to reinforce them as needed. Advance preparation makes it easier for you to split your attention between supporting your friends, and assaulting your foes. This division of duty is absolutely necessary in battle. Focusing purely on offense will leave your group mates without support after a short time. Conversely, playing purely a support role will rob your group of a rune-enhanced warrior of significant power.<br />
<br />
== Fighting against a Runepriest ==<br />
A Runepriest can be a difficult foe to defeat. The powerful runes he can lay on himself and his equipment can make him a mighty warrior who is exceptionally difficult to slay. However, his abilities are primarily defensive or supporting in nature. In a group environment, it is wiser to leave the Runepriest for later and go after the heavy damage dealers or tanks first. They pose a more direct threat and, if ignored, are likely to tear you apart before you are able to work through the Runepriests defenses and healing powers.<br />
<br />
== Career Masteries ==<br />
<br />
Dwarf runes bind and hold magic, solidifying and stabilizing the power through the knowledge and craftsmanship practiced by Rune Priests through the centuries. A skilled Rune Priest can tap into this rune-etched power to call forth all manner of spectacular effects, from restoring life to his allies to calling down wrath and doom upon his foes. Dwarf runes are repositories of raw power, harnessed to a specific purpose by generations of skilled and focused runecarvers. A Rune Priest is adept at not only invoking these runic powers, but also at engraving runes on his allies equipment, granting them abilities far beyond their normal grasp. A true master Rune Priest can even call forth the power of mighty Master Runes, carving them into the very earth itself as an anchor for their tremendous energies.<br />
<br />
=== Path of Grungni ===<br />
A master of this path focuses on powerful and direct effects, learning to both restore his allies and smite his enemies with equal skill. The path of Grungni is for those who prefer to focus on a single target at a time, be they friend or foe, and unleash powerful effects upon them.<br />
<br />
=== Path of Valaya ===<br />
An arguably more subtle mastery, the path of Valaya is focused on effects which continue to linger after theyve been invoked. A master of this path prefers to stick to tested, tried, and true slow-and-steady abilities, whether hes building up his allies strength until they become unstoppable, or whether hes grinding his enemies down with inevitable and unescapable doom.<br />
<br />
=== Path of Grimnir ===<br />
This path is concerned with runes which affect large, sweeping areas as they unleash their innate power. A specialist in this path is an expert at changing the ebb and tide of combat by either bolstering his allies entire front line, or by sending vast swaths of crushing power across the enemy masses.<br />
<br />
== Class Changes ==<br />
* <i>Concussive Runes</i> now instead is a 25% chance to remove 225 Morale from an enemy hit by any <b>Path of Grimnir</b> ability ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Rune of Battle</i> cooldown decreased to 30s (from 1 minute) and ability is unaffected by cooldown reduction abilities ([https://www.returnofreckoning.com/forum/viewtopic.php?f=96&t=22814&start=40#p254741 link])<br />
<br />
* <i>Rune of Nullification</i> duration increased to 10s from 5s ([https://www.returnofreckoning.com/forum/viewtopic.php?f=96&t=22814&start=40#p254741 link])<br />
<br />
* <i>Rune of Fate</i> cooldown reduced to 20s from 30s ([https://www.returnofreckoning.com/forum/viewtopic.php?f=96&t=22814&start=40#p254741 link])<br />
<br />
* <i>Efficient Runecarving</i> tactic given a +10% Disrupt Strikethrough ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=22927#p255791 link])<br />
<br />
* <i>Rune of Mending</i> can be cast on the move<br />
<br />
* Resurrection Illness now applies a 25% stat debuff, down from 50%, still excluding wounds ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])</div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Apothecary&diff=15414Apothecary2018-10-22T15:08:28Z<p>Dansari: </p>
<hr />
<div>Learn the Apothecary skill at the capital city of your realm. The "Apothecary" NPC will teach you the specialization. Pair this with the skills [[Cultivating]] or [[Butchering]].<br />
<br />
The Apothecary skill will allow you to create potions. Visit the [[Cultivating]] page for a list of materials currently enabled in RoR.<br />
<br />
Below is the list of liniments currently enabled in RoR. Liniments require level 40 to use, rank 200 Apothecary to craft, and last for 30 minutes.<br />
<br />
{| class="wikitable"<br />
!Liniment Name "Liniment of..."<br />
!Liniment Buff<br />
!Main Ingredient<br />
!Main Ingredient Source<br />
|-<br />
|Boundless Sight<br />
| +60 Wounds<br />
+60 Initiative<br />
|Primal Vision<br />
|Butchering<br />
|-<br />
|Immutable Defense<br />
|Chance to be Crit -10%<br />
+20 hp / 5s<br />
|Primal Strength<br />
|Butchering<br />
|-<br />
|Inexorable Aegis<br />
| +180 all resists<br />
|Primal Defense<br />
|Butchering<br />
|-<br />
|Inspirational Winds<br />
| +60 Willpower<br />
+50 Healing Power<br />
|Violetseal<br />
|Violetseal Seed<br />
|-<br />
|Peerless Defense<br />
| +60 Toughness<br />
Chance to be crit -5%<br />
|Primal Grace<br />
|Butchering<br />
|-<br />
|Quickened Blades<br />
| +60 Weaponskill<br />
+5% Armor Penetration<br />
|Primal Alacrity<br />
|Butchering<br />
|-<br />
|Swift Tergiversation<br />
| +60 Weaponskill<br />
Chance to be crit -5%<br />
|Primal Nature<br />
|Butchering<br />
|-<br />
|The Eternal Hunt<br />
| +60 Ballistic Skill<br />
+5% Ranged Crit Chance<br />
|Nightshade<br />
|Nightshade Seed<br />
|-<br />
|The Inevitable Tempest<br />
| +60 Strength<br />
+50 Melee Power<br />
|Crimson Monkshood<br />
|Crimson Monkshood Seed<br />
|-<br />
|The Tolling Bell<br />
| +60 Intelligence<br />
+5% Magical Crit Chance<br />
|Azurethread<br />
|Azurethread Seed<br />
|-<br />
|Unfettered Zeal<br />
| +60 Strength<br />
+50 Healing Power<br />
|White Baneberry<br />
|White Baneberry Seed<br />
|-<br />
|War: Demise<br />
| +60 Wounds<br />
+50 Melee Power<br />
|Primal Calling<br />
Bloodnettle<br />
|Butchering<br />
Bloodnettle Seed<br />
|-<br />
|War: Fervor<br />
| +60 Wounds<br />
+5% Ranged Crit Chance<br />
|Primal Frenzy<br />
|Butchering<br />
|-<br />
|War: Genius<br />
| +60 Wounds<br />
+5% Magical Crit Chance<br />
|Black Serissa<br />
|Black Serissa Seed<br />
|-<br />
|War: Hunger<br />
| +60 Wounds<br />
+60 Strength<br />
|Primal Hunger<br />
Golden Serissa<br />
|Butchering<br />
Golden Serissa Seed<br />
|-<br />
|War: Mercy<br />
| +60 Wounds<br />
+50 Healing Power<br />
|Primal Afinity<br />
Pale Serissa<br />
|Butchering<br />
Pale Serissa Seed<br />
|}<br />
<br />
<p align=right><small>Credit: [https://gaiscioch.com/lore/guide_to_the_liniments.html Gaiscioch]</small></p></div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Main_Page&diff=15413Main Page2018-10-22T15:06:52Z<p>Dansari: </p>
<hr />
<div>[[File:Return of Reckoning logo.png|522x522px|frameless|right]]Welcome to the wiki Alpha about <big>[[About Return of Reckoning|Return of Reckoning]]</big> !<br />
<br />
List of what you can find here :<br />
* [[About Return of Reckoning|About Return of Reckoning]]<br />
* [[Addons|Addons]]<br />
* [[Changes from Live: General Mechanics|Changes from Live: General Mechanics]]<br />
** [[RvR Contribution]]<br />
* [[Changes from Live: Renown Abilities]]<br />
* [[Classes|Classes]]<br />
** [[Morale Pumps & Morale Drains]]<br />
* [[Class Changes|Class Changes]]<br />
* [[Commands|Commands]]<br />
* [[Crafting|Crafting]]<br />
* [[Currencies|Currencies]]<br />
* [[Dev Diary|Dev Diary]]<br />
* [[Developer Preview|Developer Preview]]<br />
* [[Epic Quests|Epic Quests]]<br />
* [[Equipments (RvR & PvE)|Equipments RvR & PvE]]<br />
* [[Lairs|Lairs]]<br />
* [[Live Events|Live Events]]<br />
* [[Open RvR Guide|Open RvR Guide]]<br />
* [[Patch Notes|Patch Notes]]<br />
* [[Public Quests|Public Quests]]<br />
* [[Scenario Guide]]<br />
* [[Tome of Knowledge|Tome of Knowledge]]<br />
* [[Zones|Zones]]</div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Apothecary&diff=15412Apothecary2018-10-22T15:04:34Z<p>Dansari: </p>
<hr />
<div>Learn the Apothecary skill at the capital city of your realm. The "Apothecary" NPC will teach you the specialization. Pair this with the skills [[Cultivating]] or [[Butchering]].<br />
<br />
The Apothecary skill will allow you to create potions. Visit the [[Cultivating]] page for a list of materials currently enabled in RoR.<br />
<br />
Below is the list of liniments currently enabled in RoR. Liniments require level 40 to use, rank 200 Apothecary to craft, and last for 30 minutes.<br />
<br />
{| class="wikitable"<br />
!Liniment Name "Liniment of..."<br />
!Liniment Buff<br />
!Main Ingredient<br />
!Main Ingredient Source<br />
|-<br />
|Boundless Sight<br />
| +60 Wounds<br />
+60 Initiative<br />
|Primal Vision<br />
|Butchering<br />
|-<br />
|Immutable Defense<br />
|Chance to be Crit -10%<br />
+20 hp / 5s<br />
|Primal Strength<br />
|Butchering<br />
|-<br />
|Inexorable Aegis<br />
| +180 all resists<br />
|Primal Defense<br />
|Butchering<br />
|-<br />
|Inspirational Winds<br />
| +60 Willpower<br />
+50 Healing Power<br />
|Violetseal<br />
|Violetseal Seed<br />
|-<br />
|Peerless Defense<br />
| +60 Toughness<br />
Chance to be crit -5%<br />
|Primal Grace<br />
|Butchering<br />
|-<br />
|Quickened Blades<br />
| +60 Weaponskill<br />
+5% Armor Penetration<br />
|Primal Alacrity<br />
|Butchering<br />
|-<br />
|Swift Tergiversation<br />
| +60 Weaponskill<br />
Chance to be crit -5%<br />
|Primal Nature<br />
|Butchering<br />
|-<br />
|The Eternal Hunt<br />
| +60 Ballistic Skill<br />
+5% Ranged Crit Chance<br />
|Nightshade<br />
|Nightshade Seed<br />
|-<br />
|The Inevitable Tempest<br />
| +60 Strength<br />
+50 Melee Power<br />
|Crimson Monkshood<br />
|Crimson Monkshood Seed<br />
|-<br />
|The Tolling Bell<br />
| +60 Intelligence<br />
+5% Magical Crit Chance<br />
|Azurethread<br />
|Azurethread Seed<br />
|-<br />
|Unfettered Zeal<br />
| +60 Strength<br />
+50 Healing Power<br />
|White Baneberry<br />
|White Baneberry Seed<br />
|-<br />
|War: Demise<br />
| +60 Wounds<br />
+50 Melee Power<br />
|Primal Calling<br />
Bloodnettle<br />
|Butchering<br />
Bloodnettle Seed<br />
|-<br />
|War: Fervor<br />
| +60 Wounds<br />
+5% Ranged Crit Chance<br />
|Primal Frenzy<br />
|Butchering<br />
|-<br />
|War: Genius<br />
| +60 Wounds<br />
+5% Magical Crit Chance<br />
|Black Serissa<br />
|Black Serissa Seed<br />
|-<br />
|War: Hunger<br />
| +60 Wounds<br />
+60 Strength<br />
|Primal Hunger<br />
Golden Serissa<br />
|Butchering<br />
Golden Serissa Seed<br />
|-<br />
|War: Mercy<br />
| +60 Wounds<br />
+50 Healing Power<br />
|Primal Afinity<br />
Pale Serissa<br />
|Butchering<br />
Pale Serissa Seed<br />
|}</div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Apothecary&diff=15411Apothecary2018-10-22T14:56:53Z<p>Dansari: </p>
<hr />
<div>Learn the Apothecary skill at the capital city of your realm. The "Apothecary" NPC will teach you the specialization. Pair this with the skills [[Cultivating]] or [[Butchering]].<br />
<br />
The Apothecary skill will allow you to create potions. Visit the [[Cultivating]] page for a list of materials currently enabled in RoR.<br />
<br />
Below is the list of liniments currently enabled in RoR.<br />
<br />
{| class="wikitable"<br />
!Liniment Name "Liniment of..."<br />
!Liniment Buff<br />
!Main Ingredient<br />
!Main Ingredient Source<br />
|-<br />
|Boundless Sight<br />
| +60 Wounds and Initiative<br />
|Primal Vision<br />
|Butchering<br />
|-<br />
|Immutable Defense<br />
|Chance to be Crit -10%<br />
+20 hp / 5s<br />
|Primal Strength<br />
|Butchering<br />
|-<br />
|Inexorable Aegis<br />
| +180 all resists<br />
|Primal Defense<br />
|Butchering<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
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|<br />
|-<br />
|<br />
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|-<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
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|<br />
|-<br />
|<br />
|<br />
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|-<br />
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|<br />
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|<br />
|-<br />
|<br />
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|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|}</div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Apothecary&diff=15410Apothecary2018-10-22T14:56:01Z<p>Dansari: </p>
<hr />
<div>Learn the Apothecary skill at the capital city of your realm. The "Apothecary" NPC will teach you the specialization. Pair this with the skills [[Cultivating]] or [[Butchering]].<br />
<br />
The Apothecary skill will allow you to create potions. Visit the [[Cultivating]] page for a list of materials currently enabled in RoR.<br />
<br />
Below is the list of liniments currently enabled in RoR.<br />
<br />
{| class="wikitable"<br />
!Liniment Name "Liniment of..."<br />
!Liniment Buff<br />
!Main Ingredient<br />
!Main Ingredient Source<br />
|-<br />
|Boundless Sight<br />
| +60 Wounds and Initiative<br />
|Primal Vision<br />
|Butchering<br />
|-<br />
|Immutable Defense<br />
|Chance to be Crit -10%<br />
+20 hp / 5s<br />
|Primal Strength<br />
|Butchering<br />
|-<br />
|Inexorable Aegis<br />
| +180 all resists<br />
|Primal Defense<br />
|Butchering<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|}</div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Chaos_T4_Epic_Quest_Annihilation&diff=15408Chaos T4 Epic Quest Annihilation2018-09-12T03:13:09Z<p>Dansari: /* STEP 2 */</p>
<hr />
<div>First, you have to take the quest "Annihilation" in [[Reikland]] at Chapter 21. Speak to Cultist Begrid.<br />
<br />
== STEP 1 ==<br />
Kill 6 Reikland Patrol. The best spot is at '''42.8k/42.8k,''' 3 of them are near each other and the respawn is quite good. <br />
<br />
After this, you have to speak to Radulf the Elder at '''59.4k/35.4k'''.<br />
<br />
== STEP 2 ==<br />
Kill Bright Wizard Radowan and Noble Vinzenz.The Bright Wizard is at '''54.6k/50.7k''' and the Noble Vinzenz is in the tower at the bottom floor, '''56.8k/49.1k'''.<br />
<br />
Then return to Radulf the Elder at the same place in '''STEP 1'''.<br />
<br />
== STEP 3 ==<br />
Travel to south and speak to Jaust Wickham at '''37.4k/64k'''.<br />
<br />
== STEP 4 ==<br />
Speak again to Jaust and expose Kateryna by clicking on her. She is near Jaust Wickham.<br />
<br />
Speak to Jaust Wickham to complete this part.<br />
<br />
== STEP 5 ==<br />
Kill 8 Shallya Priestess. You can find them at '''50.6k/54.4k.'''<br />
<br />
Then speak to Priestess Sabine at '''46.2k/54.8k'''.<br />
<br />
== STEP 6 ==<br />
Return to Jaust Wickham at '''37.4k/64k''' to complete this small part.<br />
<br />
Speak again to Jaust to complete.<br />
<br />
== STEP 7 ==<br />
Now you have to kill some mobs located at '''53k/58k'''<br />
# Kill 5 Reiksguard Defender at <br />
# Kill 5 Reiksguard Cannoneer at <br />
# Kill Duke Wickham (Champion lvl 39) <br />
Return the quest complete to Radulf the Elder at same place in '''STEP 1'''.<br />
<br />
== STEP 8 ==<br />
Use the Annihilation Altar in a cave (entry : '''37.7k/19.4k)''' at '''39.1k/16.5k'''.<br />
<br />
Speak to Radulf the Elder near the alter to continue the quest.<br />
<br />
== STEP 9 ==<br />
Kill 20 Annihilation Fanatics in the cave and return to Radulf the Elder to finish this Epic Quest.<br />
<br />
= Reward =<br />
Copy this link in your macro window or in the /s channel to know the reward at the end of the Quest :<br />
<br />
<LINK data="QUEST:41133" text="[Annihilation]" color="243,228,103"></div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Dark_Elf,_Witch_Elves&diff=15406Dark Elf, Witch Elves2018-09-07T00:31:09Z<p>Dansari: /* Class Changes */</p>
<hr />
<div>''Which Elves can be found wherever the forces of the Witch King gather en masse for war. A warrior cult that is exclusively comprised of females, the Witch Elves eschew any form of armor. Instead, they rely on their natural litheness and celerity to avoid enemy attacks. To these vicious killers, the battlefield is a sanctified place for offering up the deaths of their foes to Khaine, the Elf god of war.''<br />
<br />
== Tome Unlocks ==<br />
[[File:With Elves.png|right|frameless]]<br />
<br />
=== Order Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Order Text<br />
|- <br />
| Encounter a Witch Elf<br />
| XP: 84<br />
| N/A<br />
|- <br />
| Kill 25 Witch Elves<br />
| XP: 204<br />
| N/A<br />
|- <br />
| [[Victim]]<br />
| [[Titles|Title]]: The Ravaged, XP: 336<br />
| Be Defeated by a Witch Elf<br />
|- <br />
| Kill 100 Witch Elves<br />
| XP: 500<br />
| N/A<br />
|-<br />
| [[Spoils of War]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/2/23/Strange_Brew.png|Strange Brew}}'', XP: 806<br />
|Collect a specific item from a Vanquished Witch Elf<br />
|- <br />
| Kill 1,000 Witch Elves<br />
| [[Titles|Title]]: The Deft, XP: 1050<br />
|N/A<br />
|- <br />
| [[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/c/c2/Witch_Armor.png|Witch Armor}}'', XP: 1476<br />
| Learn about the Witch Elf by completing a specific task<br />
|-<br />
|Kill 10,000 Witch Elves<br />
|[[Titles|Title]]: The Lethal, XP: 1716<br />
|N/A<br />
|-<br />
|Drop the Top<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/a/ad/Golden_Dark_Elf_Destroyer%2C_One_Pip.png|Golden Dark Elf Destroyer, One Pip}}'', XP: 1800<br />
|Defeat the Current Highest Ranking Witch Elf Player<br />
|-<br />
|Kill 100,000 Witch Elves<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/b/b6/Golden_Dark_Elf_Destroyer%2C_Two_Pips.png|Golden Dark Elf Destroyer, Two Pips}}'', XP: 1974<br />
|N/A<br />
|}<br />
<br />
=== Destruction Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Destruction Text<br />
|- <br />
|[[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/c/c2/Witch_Armor.png|Witch Armor}}'', XP: 1476<br />
| Learn about the Witch Elf by completing a specific task<br />
|}<br />
<br />
== Class Changes ==<br />
<br />
* <b>Shadow Prowler</b> is now 35s cooldown (up from 30s) and has its cooldown reduced by 1s for every enemy within 100ft when effect is broken, with a minimum of 5s cooldown ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Shadow Strike</i> is a new, core ability, which grants a 50% speed bonus and shares its cooldown with <b>Shadow Prowler</b>. Its cast time is reduced by 1 second, and its duration is reduced by 3 seconds<br />
<br />
* <i>Elixir of Blades</i> is now <b>Path of Carnage</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Elixir of Insane Power</i> is now <b>Path of Suffering</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Slice</i> no longer requires a target and will now strike up to 3 enemies in front of you, up to 15 feet away. It will not build <b>Frenzy</b> unless you hit at least one target. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Broad Severing</i> now increases <i>Slice</i> range to 30ft and removes target limit ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Ruthless Assault</i> now strikes all enemies within 20ft of its target ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Envenomed Blade</i> is no longer cleansable and its damage over time component has been doubled ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Septic Blade</i>'s effect is reduced by 7%, but will now stack as <i>Envenomed Blade</i> does ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Close Combat</i> is a new archetype tactic for all melee DPS classes. This tactic provides a 25% damage reduction against ranged and magical damage for 2s after using a direct damage, single target, melee ability on an enemy. This reduction does not stack with localized damage reductions such as Detaunt or Guard. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Enfeebling Strike</i>, <i>Treacherous Assault</i>, and <i>Vehement Blades</i> are now undefendable ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23117#p258569 link])<br />
<br />
* <i>Sever Blessing</i> is now undefendable ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23117#p258569 link])<br />
<br />
* Increased heal effect on <i>Kiss of Doom</i> tactic to 150%, up from 100% ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23834#p266777 link])<br />
<br />
* <i>Sacrificial Stab</i> now grants the Blessing, <i>Shriek of Death</i>, for 10s, increasing the player's Auto Attack speed by 10% per resource point spent ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23732#p265514 link])<br />
<br />
* <i>Sacrificial Stab</i> now applies the Ailment, <i>Hindering Cut</i>, snaring the player affected by 3% per resource point spent ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23732#p265514 link])</div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Witch_Hunter&diff=15405Witch Hunter2018-09-07T00:30:03Z<p>Dansari: /* Class Changes */</p>
<hr />
<div>[[File:Witch Hunter Banner.jpg|right|470x470px]]<br />
'' The Witch Hunter is a tireless foe of Chaos, dark magic and witchery of all kinds. As the taint of Chaos continues to spread and more people are drawn to the dark arts, the Witch Hunters role has become increasingly important to the Empire. Fast, cunning and deadly, they dispense merciless judgment upon any who serve Chaos. While the people of the Empire agree that the Witch Hunters work is critically important, rare is the citizen who does not feel pangs of dread when they lay eyes upon one, for it is understood that most Witch Hunters would sooner burn an entire village to the ground than see a single follower of Chaos go free.''<br />
<br />
== Witch Hunter Specialty ==<br />
The Witch Hunters sole motivation is rooting out and destroying corruption. To that end, they use the various tools and tactics available to them to weaken their opponents strength and resolve via Interrogation before meting out final Judgment. Fast and agile, the Witch Hunter is dangerous in close-quarters, especially when approaching an unsuspecting or startled target from behind. The Witch Hunter will frequently employ holy water, chrisoms, blessed ashes and other relics to further increase the suffering inflicted upon their foes.<br />
<br />
== Playing as a Witch Hunter ==<br />
Whether youre positioning yourself for a devastating strike against an unwary enemy or going toe-to-toe in the thick of the fight, there are few places on the battlefield where a Witch Hunter does not belong. In the face of your tireless assaults and interrogation, your enemies quickly wither and fall – be it by blade, bullet or torch. While your pistol can be a powerful and devastating weapon under the right circumstances, it is slow and awkward to reload in close-quarters. As such, you will make frequent use of the deadly speed and effectiveness of rapiers, knives, stakes, torches and daggers. You will also find it useful to anoint your weapons before a fight to dispatch your unholy enemies with even greater efficiency.<br />
<br />
== Fighting against a Witch Hunter ==<br />
The Witch Hunter relies heavily on his ability to catch targets off guard or to distract them in the thick of a fight. A powerful melee fighter, he is at his most effective when he can move behind an enemy and unleash pistol shots or powerful strikes from his anointed blade upon them. As such, it is critical that you not lose track of a Witch Hunter in the heat of battle. Keep them at range if you can - as their pistols are unreliable from a distance - and stay in front of them if they close in on you. A bullet in the head or a blade through the heart await those who do not.<br />
<br />
== Career Masteries ==<br />
<br />
The Empire is not just under overt assault from the forces of Chaos, but is also fighting a constant war against the creeping incursions of darkness and heresy within its own borders, and no one is more aware of this than the Witch Hunter. Tasked with digging out the taint of corruption from within the healthy flesh of the Empire, the Witch Hunter is a grim figure, looked upon with equal measures of awe and dread, for they have the authority of an investigator, a judge, and an executioner. By blade, pistol, and torch, they are determined to cleanse the Empire of evil.<br />
<br />
The Witch Hunters are deadly fighters who seek out and destroy anything tainted by the touch of Chaos. They lay down Accusations at swordpoint until theyre satisfied of their enemys guilt, and then unleash an Execution with the booming voice of their pistol. Their combat abilities are bolstered by a variety of sacred artifacts, such as blessed bullets which add additional effects to their Executions, and potent Holy Relics which can briefly imbue them with great power.<br />
<br />
=== Path of Confession ===<br />
The Path of Confession is direct and uncompromising, and focused primarily on direct and immediate opposition to heresy. A specialist in Confession will eschew subtlety and lengthy investigations in favor of simply approaching their enemy and beating the truth out of them. While not necessarily the most powerful approach, it is effective in its straightforward brutality, and provides a small measure of increased protection when the Witch Hunter finds themselves under direct attack.<br />
<br />
=== Path of Inquisition ===<br />
The Path of Inquisition is focused on longer and detailed investigations, weakening and progressively working over an enemy until the victims guilt is all but assured. A player with heavy Inquisition Mastery may appear less powerful at first glance, but the devastating effects of their attacks are felt more and more as the fight progresses.<br />
<br />
=== Path of Judgment ===<br />
The Path of Judgment is taken by Witch Hunters who are assured that their targets are guilty and no questioning is needed. They tend to take their suspects by surprise, and are at their best when the enemys attention is elsewhere. A Master of Judgment will seek to avoid face-to-face confrontations, and will be at their most powerful when they have allies nearby that can distract their enemies, allowing the Witch Hunter to lay down very potent attacks.<br />
<br />
== Class Changes ==<br />
* <b>Incognito</b> is now 35s cooldown (up from 30s) and has its cooldown reduced by 1s for every enemy within 100ft when effect is broken, with a minimum of 5s cooldown ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Hastened Expurgation</i> is a new, core stealth ability, which grants a 50% speed bonus and shares a cooldown with <b>Incognito</b>. Its cast time is reduced by 1 second, but its duration is reduced to 3 seconds.<br />
<br />
* <i>Razor Strike</i> no longer requires a target and will now strike up to 3 enemies in front of you, up to 15 feet away. It will not build <b>Accusations</b> unless you hit at least one target. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Sweeping Razor</i> now increases <i>Razor Strike</i> range to 30ft and removes target limit ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Trial by Pain</i> damage output improved by 50%, now strikes all enemies within 20ft of its target, and has an 8s cooldown ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Fervor</i> is no longer cleansable and its damage over time component has been doubled ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Burn, Heretic!</i> is no longer cleansable ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Close Combat</i> is a new archetype tactic for all melee DPS classes. This tactic provides a 25% damage reduction against ranged and magical damage for 2s after using a direct damage, single target, melee ability on an enemy. This reduction does not stack with localized damage reductions such as Detaunt or Guard. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Dragon Gun</i> now knocks down the primary target for 3s and reduces the Morale of all targets hit by 50 per Accusation spent ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Sudden Accusation</i>, <i>Burn Armor</i>, and <i>Fanatical Zeal</i> are now undefendable ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23117#p258569 link])<br />
<br />
* <i>Sever Blessing</i> is now undefendable ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23117#p258569 link])<br />
<br />
* Increased heal effect on <i>Sanctified Bullets</i> tactic to 150%, up from 100% ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23834#p266777 link])<br />
<br />
== Builds ==<br />
* [http://www.ror.builders/career/witch-hunter/s?l=15&r=10&tl=1&mp=0&pA=0&pB=0&pC=3&m1=4370&m2=4371&m3=0&m4=0&ma=&t=4355 Tier 1]: The pistol whipping basics<br />
** A stealther tickles your fancy, I see. Through Tier 1, you should use Torment and Absolution from the Judgment tree more often than not. These are two hard hitting abilities that will get boosted from our points in the tree. For damage, take Inquisitor's Fury for your lone tactic slot at 15, or keep Emperor's Ward if you want more survivability.<br />
<br />
* [http://www.ror.builders/career/witch-hunter/s?l=30&r=10&tl=3&mp=3&pA=9&pB=0&pC=0&m1=4370&m2=4371&m3=4374&m4=0&ma=4382,4381,4380&t=4367,4381 Mid Tier]: The fresh T2 build and things you'll want to pick up along the way.<br />
** Keep your Inquisitor's Fury slotted until 19, then swap it out for Brute Force. At 20, re-slot Inquisitor's Fury or grab Emperor's Ward for survivability as your second tactic. You can keep going up Judgment towards Fanatical Cleansing, or as the build suggests you can go Confession and get Shroud of Magnus, Sanctified Bullets, and Repel Blasphemy. When you hit 30 though, you'll want to swap to the [http://www.ror.builders/career/witch-hunter/s?l=30&r=10&tl=3&mp=0&pA=0&pB=0&pC=13&m1=4370&m2=4371&m3=4374&m4=0&ma=4398,4395&t=4395,4367,4369 Judgment build] centered around Burn Away Lies and Fanatical Cleansing. BAL and Absolution will be your heavy damage dealers going into T4.<br />
<br />
* [http://www.ror.builders/career/witch-hunter/s?l=40&r=40&tl=4&mp=0&pA=0&pB=9&pC=13&m1=4372&m2=4364&m3=4365&m4=4375&ma=4398,4395,4396,4389&t=4367,4356,4369,4395 Tier 4 - Burn Away Haters]: This meta tier 4 build is exceptionally good in small scale skirmishes due to its heal debuff, knockdown, and high burst damage.<br />
** Brute Force is your bread and butter tactic, and Fanatical Cleansing activates your overall burst. Riposte is situational and can be traded with Flanking or Righteous Steel. When you open on a target, BAL should be your first Execution. If you get lucky and regenerate Accusations quickly through Flowing Accusations, you can hit a quick full strength Absolution. At rr50, add Seal of Destruction to round out the build.<br />
<br />
* [http://www.ror.builders/career/witch-hunter/s?l=40&r=40&tl=4&mp=0&pA=9&pB=0&pC=13&m1=4372&m2=4364&m3=4365&m4=4375&ma=4382,4398,4396,4395&t=4367,4395,4369,4356 Tier 4 - Repel Blasphemers]: This alternative build drops the heal debuff from Inquisition and picks up the great 1v1 ability, Repel Blasphemy.<br />
** Similar tactic setup as the meta build, where Riposte is exceptionally good when paired with Repel Blasphemy. At rr50, grab Shroud of Magnus and think about swapping Flowing Accusations with Vindication for the substantial damage increase on Disrupt.<br />
<br />
<p align=right><small>Credit: [https://www.returnofreckoning.com/armory.php?character_id=558359&character_name=Bamboozeled Bamboozeled]</small></p></div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=High_Elf,_Swordmaster&diff=15404High Elf, Swordmaster2018-09-07T00:27:13Z<p>Dansari: /* Class Changes */</p>
<hr />
<div>''It was under the Scholar-King Bel-Korhadris that the White Tower of Saphery was first designed and constructed. Gathering the foremost architests, artisans, and magicians of his age, Bel-Korhadris dedicated vast resources into building what he envisioned as a massive repository of Elven knowledge. His endeavor would take near a millennia to complete, but when finished it would stand as a gathering place for the greatest minds to share the most esoteric histories and lore. The completion of the White Tower ushered in what would later be known as the Second Golden age. It is from this glorious era that Swordmasters can trace their origins.''<br />
<br />
== Tome Unlocks ==<br />
[[File:Swordmaster.png|right|frameless]]<br />
<br />
=== Destruction Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Destruction Text<br />
|- <br />
| Encounter a High Elf Swordmaster<br />
| XP: 84<br />
| N/A<br />
|-<br />
| Kill 25 High Elf Swordmasters<br />
| XP: 204<br />
| N/A<br />
|- <br />
| [[Victim]]<br />
| [[Titles|Title]]: The Maimed, XP: 336<br />
| Be Defeated by a Swordmaster<br />
|-<br />
| Kill 100 High Elf Swordmasters<br />
| XP: 500<br />
| N/A<br />
|- <br />
| [[Spoils of War]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/c/c7/Polish_kit_-_sm.png|Polish Kit}}'', XP: 806<br />
| Collect a Specific Item from a Vanquished Swordmaster<br />
|- <br />
| Kill 1,000 High Elf Swordmasters<br />
| [[Titles|Title]]: Dirge Blade, XP: 1050<br />
|N/A<br />
|-<br />
| [[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/b/b7/Broken_Sword.png|Broken Sword}}'', XP: 1476<br />
| Learn about the Swordmaster by completing a specific task<br />
|-<br />
|Kill 10,000 High Elf Swordmasters<br />
|[[Titles|Title]]: Edge Lord, XP: 1716<br />
|N/A<br />
|-<br />
|Drop the Top<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/3/31/Golden_High_Elf_Eliminator%2C_One_Pip.png|Golden High Elf Eliminator, One Pip}}'', XP: 1800<br />
|Defeat the Current Highest Ranking Swordmaster Player<br />
|-<br />
|Kill 100,000 High Elf Swordmasters<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/4/42/Golden_High_Elf_Eliminator%2C_Two_Pips.png|Golden High Elf Eliminator, Two Pips}}'', XP: 1974<br />
|N/A<br />
|}<br />
<br />
=== Order Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Order Text<br />
|- <br />
|[[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/b/b7/Broken_Sword.png|Broken Sword}}'', XP: 1476<br />
| Learn about the Swordmaster by completing a specific task<br />
|}<br />
<br />
== Class Changes ==<br />
* <i>Sapping Strike</i> requires Improved Balance and cooldown lowered to 5s<br />
<br />
* <b>Blade Enchantments</b> share a cooldown of 10s<br />
<br />
* <i>Phantom's Blade</i> now instead has a 25% chance to improve Wounds on hit for your entire group<br />
<br />
* <i>Heaven's Blade</i> now instead has a 25% chance on striking an opponent to buff your group with resistance against one of the damage types that foe would attack with. If this is an armor type, your group gains a maximum of 990 armor; if it is a resistance type, your group gains a maximum of 378 resistance against that type. Enchantment cannot trigger multiple times on the same attack.<br />
<br />
* <i>Intimidating Blow</i> reduces the target's morale by 200 points<br />
<br />
* <i>Aethyric Armor</i> reworked into <i>Vaul's Tempering</i> and is the 13pt <b>Path of Vaul</b> ability. Ability is now an instant cast, 20s cooldown <b>Perfect Stance</b> buff which provides Unstoppable and Immovable immunity to your group, while increasing your armor, for 7s. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Blessing of Heaven</i> reworked into <i>Aethyric Dissipation</i>, 11pt <b>Path of Hoeth</b>, which causes your <b>Path of Hoeth</b> abilities to have a 25% chance to remove 225 Morale from your target ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Calming Winds</i> is 3pt <b>Path of Hoeth</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Forceful Shock</i> is now <i>Raking Talons</i>, which applies the effect of Dragon's Talon to all targets 20ft around your target. Moved to 11point <b>Path of Vaul</b> and replaces <i>Vaul's Buffer</i> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Dampening Talon</i> is now <i>Blinding Strike</i>, which reduces the target's chance to block/parry by 10%. Moved to 7pt <b>Path of Hoeth</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link]), ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Bolstering Enchantments</i> is now core ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link])<br />
<br />
* <i>Vaul's Buffer</i> is now 7point <b>Path of Vaul</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link])<br />
<br />
* <i>Lingering Intimidation</i> is now core ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link])<br />
<br />
* <i>Protection of Hoeth</i> now places the absorb on groupmates within 50ft ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link]) and is the 5pt ability in <b>Path of Hoeth</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Phoenix's Wing</i> no longer requires a target and now inflicts Spirit damage. Now the 9pt <b>Path of Hoeth</b> ability ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Redirected Force</i> is now a medium knockback which requires Block to activate. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Crushing Advance</i> is the 9pt ability in <b>Path of Vaul</b>. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=26308#p297704 link]). Now interrupts all targets 15ft in front of you ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Crashing Wave</i> is the 9pt ability in <b>Path of Khaine</b>. Secondary effect removed (only a knockdown now). ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
== Builds ==<br />
* [http://www.ror.builders/career/sword-master/s?l=15&r=10&tl=1&mp=0&pA=3&pB=0&pC=0&m1=2877&m2=0&m3=0&m4=0&ma=&t=2862 Tier 1]: So did you roll a Swordmaster for the feminine looks or for the elegant sword dancing?<br />
** Devotion to the 2h sword is how most Swordmasters play their class. It's a work of art, being able to weave in and out of stances, and you're just getting started. We're going to assume you've got two hands busy working your sword for this standard Tier 1 build. Slot Centuries of Training at level 11 for more overall damage and swap it out with Ensorcelled Agony at 15. Points in left tree will boost your Nature's Blade (which you should be running most of the time) and your Blurring Shock. If you find you normally run Phantom's Blade, then put points in Vaul instead.<br />
<br />
* [http://www.ror.builders/career/sword-master/s?l=30&r=10&tl=3&mp=0&pA=13&pB=0&pC=0&m1=2877&m2=2880&m3=2881&m4=0&ma=2891,2890&t=2890,2862 Mid Tier - Khaine]: Ether Dance Party!<br />
** Slotting Great Weapon Mastery and Ether Dance is the core of the offensive Swordmaster setup, at least what you can afford to get at this level. Alternatively, spec for and equip Balanced Accuracy if you want more crits during Ether Dance. Ensorcelled Agony is a good second tactic, but you can play around with others like Isha's Protection, Rugged, and Unstoppable Juggernaut.<br />
<br />
* [http://www.ror.builders/career/sword-master/s?l=30&r=10&tl=3&mp=0&pA=0&pB=3&pC=9&m1=2877&m2=2878&m3=2881&m4=0&ma=2903,2901,2893&t=2893,2864 Mid Tier - Hoeth/Vaul]: "Be a real tank" and grab a shield for this mid tier defensive build.<br />
** Aethyric Armor from Hoeth tree is a solid enchantment to take to boost your defensive capabilities. Beware that it can be shattered! Protection of Hoeth is the bread and butter bubble (say that five times fast) for Swordmaster, and you can take either of these abilities as a 2h. But, since we've got Perfect Defenses from the Vaul tree, we should probably have a shield. Alternatively, you can put some points into Khaine instead of Vaul if you want to stay 2h, but your offense will be minimal. Centuries of Training is a decent third tactic to take as a defensive Swordmaster, as it does not scale off of Strength (while Ensorcelled Agony does increase the more Strength you have).<br />
<br />
* [http://www.ror.builders/career/sword-master/s?l=40&r=40&tl=4&mp=0&pA=13&pB=0&pC=9&m1=2877&m2=2871&m3=2881&m4=2882&ma=2891,2890,2888,2903&t=2888,2890,2865,2862 Tier 4 - Me? Tank?]: This Khaine build focuses primarily on dealing damage, just please remember to Guard in between Ether Dances!<br />
** Ensorcelled Agony and Potent Enchantments both scale with Strength, so high Strength Swordmasters running heavy Khaine builds will get more use out of them than Centuries of Training. Additionally, EA procs can crit and Potent Enchantments damages immediately upon proccing, meaning you can get five procs out of it from one Ether Dance channel. Round out the build with Balanced Accuracy and Great Weapon Mastery for a full offensive approach. Remember that Protection of Hoeth grants a bubble for all groupmates within 50ft, so use it often. You can swap EA for another tactic, like Isha's Protection, Rugged, or Unstoppable Juggernaut but PE, GWM, and BA should be core tactics for this build.<br />
<br />
* [http://www.ror.builders/career/sword-master/s?l=40&r=40&tl=4&mp=0&pA=0&pB=9&pC=13&m1=2877&m2=2871&m3=2881&m4=2882&ma=2905,2903,2901,2898&t=2865,2864,2874,2876 Tier 4 - Me. Tank.]: This Hoeth/Vaul build is the polar opposite of the Khaine build, focused primarily on tanking and providing utility for your group.<br />
** Whispering Winds is a strong ability if used in the right group setting, so this build might be for you if you want your groupmates' abilities to get that juicy 5s cooldown. Crashing Wave is also a solid pickup for its group immunity and the knockdown associated. Our tactics are defensive except for Potent Enchantments. Since it procs immediately it's a good slot for the double swings found in Whispering Winds, Crashing Wave, and Dragon's Talon. You can drop Aethyric Armor for Lingering Intimidation from the Vaul tree to really shut down an enemy mdps, or grab it at rr50.<br />
** April 20, 2018 update: now that Crashing Wave is 13pts in the tree, you can grab Crushing Advance instead. However, this is a pretty niche build and it's accepted that Khaine is the top build at the moment. You will certainly be tanky, but you don't provide a ton of utility outside of Dragon's Talon and Whispering Winds.<br />
<br />
<p align=right><small>Credit: [https://www.returnofreckoning.com/armory.php?character_id=363540&character_name=Dansarie Dansarie]</small></p></div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Black_Orc&diff=15403Black Orc2018-09-07T00:21:42Z<p>Dansari: /* Class Changes */</p>
<hr />
<div>[[File:Black Orc Banner.jpg|right|470x470px]]<br />
''Armed and armoured to fight in the thick of melee as a warrior and tanker, the Black Orc matches physical hardiness with a down and dirty brawlers fighting style that makes him the heart of any war band. With choppa and shield in hand, he can face down any foe unshaken. However, it is his unique approach to fighting that makes him as deadly with his fists as with either of those tools. Hell knock you down so you cant fight back, and then kick you while youre down. Theres no honor among Greenskins, and theres no such thing as a fair fight – and thats the way he likes it!''<br />
<br />
== Black Orc Specialty ==<br />
The Black Orcs fighting style might best be described as brawling. He attacks with all the tools available – fists, feet, elbows, shoulders, and assorted other spiky bits, including weapons. His various attacks are designed to jar, disorient, or otherwise disable his enemy. Each of these conditions leaves the enemy vulnerable to yet more punishment. This comes in the form of other attacks which deliver additional effects based on the targets condition. The Black Orcs use of these tools revolves around the philosophy that the best defense is indeed a good offense.<br />
== Playing as a Black Orc ==<br />
Combat for a Black Orc revolves around engaging and defeating enemies one at a time, while weathering the fire of their allies. As a front line fighter, the Black Orc is well equipped to withstand the attacks of his enemies. Though protected by shield and armor, and possessing a hearty constitution, his greatest strength lies in his ability to disable his primary opponent. His use of jarring blows and unexpected attacks allow the Black Orc to exploit the openings they create to reduce the enemys ability to fight back.<br />
== Fighting against a Black Orc ==<br />
When you fight a Black Orc its most important to know your enemy and his abilities. This allows you to counter them and keep him from reaching the potential of his deadly power. He will always have the tools to engage you, so theres little sense in trying to get around him. If youre aware of his abilities – especially the multiple attacks he can chain off of one another – you can maneuver and break his chains, denying him maximum performance. Maneuverability, selective engagement, and an intimate knowledge of your enemys abilities are the keys to defeating the Black Orc.<br />
== Career Masteries ==<br />
<br />
Black Orcs love a good brawl, and are always the first ones to charge into the hectic chaos of combat. Over enough generations, this has ensured that the only surviving Black Orcs are the toughest of the tough and the meanest of the mean, resulting in a group known for their brutality and sturdiness even among other Greenskins.<br />
<br />
Black Orcs are master tacticians, and brilliant combat fighters without intellectual peer among the Greenskins, for they can actually formulate and follow a detailed and complex battle plan. Some warriors of other races have been known to occasionally point out that a Black Orcs plans somehow seem to consist of nothing more than progressing from "Hit im!" to "Oi, es still standing, hit im again!", and then back to "Him im!" again...but theyre careful not to sound mocking or dismissive, for in the hands of a Black Orc, such a plan is crushingly effective.<br />
=== Path Of Da Brawler ===<br />
A master of this path believes that the best way to win a fight is through choppin the other guy into little pieces quickly. He scoffs at the thought of using a shield, since that just makes it harder to swing a massive Big Choppa around, and he doesnt need anything getting between him and his choppin!<br />
<br />
=== Path Of Da Toughest ===<br />
A specialist in this path sees the wisdom in using a massive shield and taking care to defend himself against attacks - after all, while choppin is grand fun, living through the fight so that he can do some more choppin later is an appealing prospect as well.<br />
<br />
=== Path Of Da Boss ===<br />
If theres one thing that an Orc Boss can do better than anyone, its yelling at those who arent as big as him. A specialist in this path has had long practice at yelling, shouting, and encouraging his group to fight onwards and be strong - although its still a point of military debate whether the Orcs allies are actually inspired to press forward and fight, or whether theyre simply trying to get the Orc to stop his deafening bellows and reeking breath.<br />
<br />
== Class Changes ==<br />
* <i>Da Toughest!</i> now affects your entire group<br />
<br />
* <b>War Bellows</b> share a cooldown of 10s<br />
<br />
* <i>We'z Bigger</i> rebuilt to apply a visual effect on group members. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Follow 'me Lead</i> will apply to both player and defensive target. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Savin' Me Hide</i> now scales off of <b>Path of Da Boss</b> (was <b>Da Toughest</b>) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link])<br />
<br />
* <i>Da Big Un'</i> now scales off of <b>Path of Da Brawler</b> (was <b>Da Boss</b>) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link])<br />
<br />
* <i>Big Slash</i> now scales off of <b>Path of Da Toughest</b> (was <b>Da Brawler</b>) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link])<br />
<br />
* <i>You Wot!?!!!</i> ability created in place of <i>Puddle o' Muck</i> at 15point <b>Da Brawler</b>. "You think you heard someone say something about the size of your weapon. You fly into a rage and pick on one target with a vengeance for 20s, dealing 20% more damage to them, but 90% damage to everyone else. Your armor and resistances increase by 50%, and defenses by 25%, but when your rage subsides you will lose 50% of all of your defenses (armor, resistances, parry, block, dodge, and disrupt)." <i>Puddle o' Muck</i> moved to core and puts all other morales on a 5min cooldown when used.([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 original ability creation]) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 updated])<br />
<br />
* <i>T'ree Hit Combo</i> now requires a great weapon ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=27274#p308847 link])<br />
<br />
* <i>Youz see me blok' dat'?!</i> internal cooldown increased to 10s (from 3s)<br />
<br />
* <i>Big Brawlin'</i> snare and disorient of <i>Big Swing</i> are reduced to 20% (down from 40% snare and 25% disorient), but there is no cooldown. Debuff is an Ailment. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Rock 'Ard</i> now places the absorb on groupmates within 80ft ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>WAAAAAAAGH!</i> now debuffs enemy Elemental resistances (instead of Corporeal) and now grants a Blessing which increases team mates (who are within 30ft of the player) auto attack damage by 25% for 10s.([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Down Ya Go</i> now grants Chop Fasta Blessing to your group, reducing cooldowns by 5 seconds for 10 seconds so long as they are within 100ft ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23117#p258569 link])<br />
<br />
* <i>Right in Da Jibblies</i> had a knock-up effect on live. This is now active. Does not grant immunities but does respect them. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>No Choppin' Me</i> will not stack two <i>Follow 'me Lead</i> weapon skill buffs on the defensive target</div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=High_Elf,_Shadow_Warrior&diff=15402High Elf, Shadow Warrior2018-09-07T00:20:48Z<p>Dansari: /* Class Changes */</p>
<hr />
<div>''When Malekith rose up in treacherous revolt against the Phoenix King and his servants, the majority of his followers came from area of Ulthuan known as Nagarythe. Before the civil war that irrevocably divided the Elven people, Nagarythe is said to have been the greatest of all the kingdoms of Ulthuan. It was from Nagarythe that the first Phoenix King, Aenarion the Defender, held court. There were some Elves of Nagarythe that believed Malekith unfit to rule, and chose instead to support Bel-Shanaar as Aenarion's successor.''<br />
<br />
''Though he was eventually defeated and forced to flee the lands of his birth, Malekith was not without resources. At the end of the civil war, the Sorceresses in the Witch King's service cast a spell that tore fragments of Ulthuan free, thereby forming the Black Arks. The resulting damage to the Island continent resulted in most of Nagarythe being swallowed by the sea, and the Elves that lived there became disinherited nomads.''<br />
<br />
== Tome Unlocks ==<br />
[[File:Shadow Warrior.png|right|frameless]]<br />
<br />
=== Destruction Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Destruction Text<br />
|- <br />
| Encounter a Shadow Warrior<br />
| XP: 84<br />
| N/A<br />
|-<br />
| Kill 25 Shadow Warriors<br />
| XP: 204<br />
| N/A<br />
|-<br />
| [[Victim]]<br />
| [[Titles|Title]]: The Heedless, XP: 336<br />
| Be Defeated by a Shadow Warrior<br />
|- <br />
| Kill 100 Shadow Warriors<br />
| XP: 500<br />
| N/A<br />
|-<br />
| [[Spoils of War]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/5/5f/Simpleton_guide_to_silence.png|Simpleton's Guide to Silence}}'', XP: 806<br />
| Collect a Specific Item from a Vanquished Shadow Warrior<br />
|-<br />
| Kill 1,000 Shadow Warriors<br />
| [[Titles|Title]]: The Infiltrator, XP: 1050<br />
| N/A<br />
|- <br />
| [[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/4/4e/Broken_Bowstring.png|Broken Bowstring}}'', XP: 1476<br />
| Learn about the Shadow Warrior by completing a specific task<br />
|- <br />
| Kill 10,000 Shadow Warriors<br />
| [[Titles|Title]]: Favored of Malekith, XP: 1800<br />
| N/A<br />
|-<br />
|Drop the Top<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/3/31/Golden_High_Elf_Eliminator%2C_One_Pip.png|Golden High Elf Eliminator, One Pip}}'', XP: 1800<br />
|Defeat the Current Highest Ranking Shadow Warrior Player<br />
|-<br />
|Kill 100,000 Shadow Warriors<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/4/42/Golden_High_Elf_Eliminator%2C_Two_Pips.png|Golden High Elf Eliminator, Two Pips}}'', XP: 1974<br />
|N/A<br />
|}<br />
<br />
=== Order Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Order Text<br />
|- <br />
|[[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/4/4e/Broken_Bowstring.png|Broken Bowstring}}'', XP: 1476<br />
| Learn about the Shadow Warrior by completing a specific task<br />
|}<br />
<br />
== Class Changes ==<br />
* <i>Guerrilla Training</i> is Scout 7pt<br />
<br />
* <i>Enchanted Arrows</i> is Scout 11pt and causes all attacks from the <b>Path of the Scout</b> to inflict Corporeal damage. Festering Arrow and Flame Arrow will also bypass 50% of your opponent's resistances.<br />
<br />
* <i>Outrider Patrol</i> morale 2 reduced to 30ft ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* New 15pt Assault ability, <i>Shadowstep</i> is a 2s cast, 20s cooldown, 65ft range ability that works as a gap closer. Upon use, it grants a 10s buff to increase parry, dodge, and disrupt by 25% and increase autoattack speed by 25%. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=27274#p308847 link])<br />
** <i>Whirling Rage</i>, the former 15pt Assault m4 is moved to core (req level 40). Using this ability will put all other morales on a 5min cooldown.<br />
<br />
* <i>Wrist Slash</i> tactic now has a 25% chance to apply the stat steal, rather than 100% ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=26951#p304937 link])<br />
<br />
* <i>Leading Shots</i> tactic critical hit rate reduced from 15% to 8%<br />
<br />
* <b>Assault stance</b> grants +10% Parry ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23340#p261125 link]), converts Dodge Strikethrough from gear to Parry Strikethrough ([https://www.returnofreckoning.com/forum/viewtopic.php?f=102&t=22590&start=20#p253039 link]), increases melee autoattack damage by 65% ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link]), has ranged autoattacks disabled ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link]), and melee attacks will have a 25% chance to increase autoattack speed by 33% for 5 seconds ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link]).<br />
<br />
* Morale 2 ability <i>Unshakeable Focus</i> now removes and ignores all taunts and detaunts on you for 7 seconds ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link])<br />
<br />
* <i>Swift Strikes</i> will grant a movement speed bonus while being channeled ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Merciless Soldier</i> has had the AP reduction benefit removed and now grants a 50% critical <u>damage</u> increase to these abilities: <i>Opportunistic Strike</i>, <i>Grim Slash</i>, <i>Exploit Weakness</i>, <i>Counterstrike</i>, <i>Brutal Assault</i>, and <i>Sweeping Slash</i>; it will also grant a 25% critical <u>chance</u> increase to these abilities: <i>Draw Blood</i> and <i>Swift Strikes</i>. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Flanking Shot</i> from the Skirmish tree is now a core ability ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Barrage</i> is the 5pt ability in the Skirmish tree ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Shadow Sting</i> is the 9pt ability in the Skirmish tree ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Eye Shot</i> is the 13pt ability in the Skirmish tree ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Fell the Weak</i> gains its increased damage modifier at 30% target hp, up from 20% ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* Reduced the AP cost of the <i>No Quarter</i> tactic to 13, down from 20 ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
== Builds ==<br />
* [http://www.ror.builders/career/shadow-warrior/s?l=15&r=10&tl=1&mp=0&pA=0&pB=0&pC=3&m1=3962&m2=0&m3=0&m4=0&ma=&t=3947 Tier 1]: When you're just starting out, it doesn't matter much where you put your points, but it's widely accepted that the Skirmish tree is the most viable.<br />
**Grab your Centuries of Training tactic at level 11, but at 15 you can explore swapping to Replenishing Strikes since Shadow Warrior is an AP hog. Note that Unshakeable Focus is not in the game, so you only have your morale 1 to slot with Point-Blank.<br />
<br />
* [http://www.ror.builders/career/shadow-warrior/s?l=30&r=10&tl=3&mp=0&pA=0&pB=0&pC=13&m1=3964&m2=3965&m3=3966&m4=0&ma=3989,3986&t=3959,3989 Mid Tier]: If you want the cookie cutter, top tier Shadow Warrior playstyle for mid tier, check out this Skirmish centered build.<br />
** Grab Masterful Aim at level 19 for a damage buff via more Ballistic Skill. At 20, your tactics should be Masterful Aim plus either Replenishing Strikes or Centuries of Training. Take Concealment as a defensive m1 (morale 1) to deal with enemy ranged dps, and Focused Mind since it's your only m2. Focused Mind will help you get out of bad situations by cleansing and making you immune to all slows for 10s. Continuing into Skirmish tree, at level 25 you should grab Shadow Sting, one of the few spammable heal debuffs in the game; add Powerful Draw at 28 and change it out with whichever tactic you were pairing with Masterful Aim. At 30, you get another tactic slot, so you can explore whether or not you want the extra damage from Centuries of Training, the added utility with Pierce Defenses, or the AP regen with Replenishing Strikes (preferred 3rd tactic).<br />
<br />
* [http://www.ror.builders/career/shadow-warrior/s?l=30&r=10&tl=3&mp=0&pA=12&pB=0&pC=0&m1=3964&m2=3965&m3=3966&m4=0&ma=3974,3973,3972&t=3959,3973 Mid Tier - Scout Alternative]: If you want to explore the other trees Shadow Warrior has to offer, try this stationary single target bomb build through Scout.<br />
** The build is focused around Festering Arrow, boosted by the Enchanted Arrows tactic. Don't neglect Glass Arrow as it deals a good amount of damage and is instant cast, so you can trigger it while kiting or chasing before you swap to Skirmish stance. Grab Masterful aim and Enchanted Arrows as your core two tactics, and at 30 you can explore whether Centuries of Training, Pierce Defenses, or Replenishing Strikes feel right to complete the build. Remember to activate Steady Aim immediately after Festering Arrow, then Rapid Fire while Steady Aim is active since channeled abilities are not impacted by build time increases.<br />
<br />
* [http://www.ror.builders/career/shadow-warrior/s?l=30&r=10&tl=3&mp=0&pA=0&pB=12&pC=0&m1=3964&m2=3965&m3=3966&m4=0&ma=3982,3979,3980&t=3948,3982,3980 Mid Tier - Assault Alternative]: If you want to get right in the action with this powerful melee build, check out this mid tier assault build.<br />
** Utilizing your three main tactics, Wrist Slash, Merciless Soldier, and No Respite, you can be incredibly threatening up close while in Assault stance. Softening a target from range through Skirmish stance, then finishing them off when you swap to Assault, is what this build focuses on. It's tough to get right at lower levels without high weapon skill, but challenging is also satisfying.<br />
<br />
* [http://www.ror.builders/career/shadow-warrior/s?l=40&r=40&tl=4&mp=4&pA=5&pB=0&pC=13&m1=3964&m2=3965&m3=3957&m4=0&ma=3941,3989,3986,3972&t=3952,3989 Tier 4 - Tickle Fight!]: Skirmish/Scout build for fresh 40/40s<br />
** Instinctive Aim will be your bread and butter tactic from here on out. Pair that with Powerful Draw in this standard, mobile build for SW. The other tactics are up to you. Leading Shots is good in groups, Pierce Defenses works well on tanks or other highly defensive targets, Masterful Aim is an option if your Ballistic Skill is low, Replenishing Strikes is viable when you need AP, or Bullseye can be good if you position well and need extra damage. Concealment is still considered the best m1 to take, and you can choose whether you want the safety of Focused Mind or the spike damage from Outrider Patrol. You'll rarely hit m3 in fights unless it's around a keep, so take what you like best. The most viable skills are taken in the build, and the extra points can be placed where you want.<br />
<br />
* [http://www.ror.builders/career/shadow-warrior/s?l=40&r=40&tl=4&mp=1&pA=9&pB=0&pC=11&m1=3964&m2=3965&m3=3957&m4=0&ma=3989,3986,3974,3973,3972&t=3973,3989,3952 Tier 4 - Fester "bomb"]: Shoutout to Festering Arrow if Scout is more your style.<br />
** Powerful Draw is an excellent tactic all around for the ranged SW, but if you want to drop it so you can grab Fell the Weak instead, that's a viable alternative. As is consistent with Scout, take Enchanted Arrows to boost your main burst ability: Festering Arrow. The fourth tactic is up to you.<br />
<br />
* [http://www.ror.builders/career/shadow-warrior/s?l=40&r=40&tl=4&mp=3&pA=5&pB=0&pC=13&m1=3964&m2=3965&m3=3957&m4=3967&ma=3941,3986,3972&mm=&mt=3989,3971&t=3952,3971,3989 Tier 4 - Speed Eagle]: The incredibly potent, yet tremendously AP dependent Skirmish/Scout build.<br />
** A slight tweak to the <b>Fester "bomb"</b> build gives you extra points to grab elsewhere if you'd like as well as a fourth tactic (which will likely be Replenishing Strikes). This build is very AP dependent but if you have the AP feed, it can work.<br />
<br />
* [http://www.ror.builders/career/shadow-warrior/s?l=40&r=50&tl=4&mp=0&pA=0&pB=13&pC=9&m1=3964&m2=3965&m3=3957&m4=0&ma=3983,3982,3980,3979,3986&t=3980,3982,3948,3952 Tier 4 - The Salt Generator]: The current meta build. Requires rr50.<br />
** The four tactics included in this build allow you to be incredibly lethal up close. Exploit Weakness will be your knockdown, while Swift Strikes will be used primarily for the movement speed increase. Keep an eye on Witch Elves as you can disarm them with Opportunistic Strike if Exploit Weakness is on cooldown.<br />
** Standard rotation is Broadhead Arrow > Shadow Sting > Grim Slash > Exploit Weakness > Brutal Assault > Grim Slash<br />
** [http://www.ror.builders/career/shadow-warrior/s?l=40&r=70&tl=4&mp=0&pA=0&pB=15&pC=9&m1=3964&m2=3965&m3=3957&m4=false&ma=3983,3986&mm=3984&mt=3982,3980&t=3982,3948,3980,3952 Tier 4 - Shadow Stalker]: The rr70 version of <b>The Salt Generator</b> gives you the 15pt Assault gap closer while giving up the mobility of Swift Strikes.<br />
<br />
<p align=right><small>Credit: [https://www.returnofreckoning.com/armory.php?character_id=329645&character_name=Dansarann Dansarann]</small></p></div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Squig_Herder&diff=15401Squig Herder2018-09-06T23:11:35Z<p>Dansari: /* Class Changes */</p>
<hr />
<div>[[File:Squig Herder Banner.jpg|right|470x470px]]<br />
''One-on-one, a Squig is no match for the likes of a Slayer or Ironbreaker. The problem isn't the match, it's the numbers. The toothy embrace of a pack of Squigs has brought down many a hearty warrior, and a Squig pack is never more effective than in the hands of an expert Herder. Using tools ranging from pipes to goads to bits of giblets, the Squig Herder drives his minions into a killing frenzy while fighting safely behind the lines. The Herder's own ranged fire combines with the attacks of his minions, challenging any foe.''<br />
<br />
== Squig Herder Specialty ==<br />
Its all about the Squigs – at least as far as the Squig Herder is concerned – and he knows all there is to know about these feisty critters. Commanding a pack of Squigs culled from those types he has learned to train, the Squig Herder can inflict serious damage on his enemies. With experience, he can learn to tame a broad range of breeds, control more powerful Squigs, and acquire more specialized abilities such as taking direct control of his Squig. His minions will even fight on after his death, wandering off only when the battle is done.<br />
<br />
== Playing as a Squig Herder ==<br />
As a Squig Herder you lead from the rear, turning your Squigs loose on the enemy and supporting them with commands, arrows and bait while safely out of harms way. The most critical elements of your strategy revolve around your choice of Squigs for your pack, and the abilities you use to support them. Your various breeds offer you tools for different situations, and you must mix and match them to meet your needs. Tactically speaking, your job is to kill the enemy while avoiding his counter-attacks – both you and your Squigs are deadly but fragile beasts.<br />
<br />
== Fighting against a Squig Herder ==<br />
The Squig Herder is essentially a fire-support career who wishes to hit you without being hit. As such, youll need to deny him that opportunity. Attacking him or his pets early – either one, as the pets will live on after their masters death – is a sound strategy which will quickly reduce his damage dealing power. You must also be alert however, as Squigs can bypass your own line with their fast leaping movements and strike at your back field. You must strike a balance between the defenses you can muster against enemy melee fighters and the nasty beasts gnawing at your heels.<br />
<br />
== Career Masteries ==<br />
<br />
Goblins arent exactly known for their fortitude or strength, so the clever Squig Herder uses a pack of squigs to do the hard work for him while he stands safely away and unleashes a rain of deadly arrows. Through a combination of poking, prodding, yelling, and throwing raw meat, a Squig Herder has managed to...well...not exactly "tame" a pack of squigs, but certainly get them to at least run when he stabs them. The Squig Herder has the means to deal with any combat situation through the wide array of squigs at his disposal - and sometimes, they are quite literally at his disposal, as his pets have an unsettling habit of being eaten or exploding.<br />
<br />
=== Path of Big Shootin ===<br />
A specialist in this path is more than happy to stand far, far back from the fight and let his squig pets distract the enemies while he peppers them with arrows from a safe distance. Those who dismiss Goblins for their small stature quickly learn not to underestimate the Squig Herders powerful bow and keen aim, and many an enemys final dying thought has been that perhaps they shouldve paid more attention to the Goblin than the squig.<br />
<br />
=== Path of Quick Shootin ===<br />
A clever master of this path uses the Goblins inherent tendancies towards twitching and running in his favor, and has learned to quickly snap off bow shots while moving.around. While he pays for this mobility at the cost of range, as he cant shoot as far without taking the time to stop and brace his bow, the speed and flexibility that he gains ensures that he can always stay out of harms reach.<br />
<br />
=== Path of Stabbin ===<br />
Some goblins are simply more bloodthirsty than others, and a master of this path prefers to use his bow simply as a means to weaken and hinder his enemy, allowing him to move in and dispatch them quickly with his crude yet brutal spear. Fighting side-by-side with his squig pets, the Squig Herder who selects this path is always gleeful to find himself in the middle of a messy fight.<br />
<br />
== Class Changes ==<br />
* <i>Squig Goo</i> morale 2 reduced to 30ft and now deals its damage instantly ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Indigestion</i> now increases cooldowns on enemies hit by 1s for each enemy hit ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Choking Arrer</i> is now an Ailment (was a Cripple) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Not So Fast!</i> is now an Ailment (was a Cripple) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <b>Path of Stabbin'</b> rework ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=27274#p308847 link])<br />
** <i>Squig Armor's</i> armor buff stacks with the armor potions<br />
** <i>All By Meself</i> now also reduces Squig Leap by 10s<br />
** <u>Pets</u><br />
*** <i>Horned Squig</i> is castable on the move, has its cooldown reduced to 15s, has its cast time reduced by 50%, and takes less aoe damage all only while in Squig Armor. Horned Squig abilities scale with points in <b>Path of Stabbin'</b>, severs blessings instead of crowd controlling their target, grants an armor buff to the master, and has its weaponskill increased.<br />
*** <i>Gas Squig</i> grants the +10% range buff and its abilities scale with points in <b>Path of Big Shootin'</b><br />
** <u>Leveling unlocks</u>:<br />
*** Level 1 - <i>Squig Armor</i> & <i><nowiki/>'Ard Noggin</i> (Previously level 10)<br />
*** Level 10 - <i>Big Claw</i> (Previously level 20)<br />
*** Level 15 - <i>Sneaky Strike</i>, a 10s cooldown, direct damage Enchantment which grants you an armor buff for 15s.<br />
*** Level 20 - <i>Bounce</i> (Previously lvl 30)<br />
*** Level 25 - <i>Really Bad Gas</i> (Rework, was a speccable 9 point ability). Now deals damage every 2s for 6s and requires Squig Armor.<br />
*** Level 30 - <i>Big Bouncin'</i> (Previously a specable 13 point ability)<br />
*** Level 40 - <i>KABOOM!</i><br />
** <u>Tree Rework</u> (all abilities require Squig Armor)<br />
*** 3 point tactic, <i><nowiki/>'Ere Squiggy</i> is unchanged<br />
*** 5 point ability, <i>Squig Leap</i> is a 65ft, 10s cooldown gap closer which provides a 35% movement speed buff for 3s upon use<br />
*** 7 point tactic, <i>Sneaky Stabbin'</i> is unchanged<br />
*** 9 point ability, <i>Indigestion</i> is a 40ft cone Hex which increases cooldowns on enemy abilities by 5s for 10s with a 20s cooldown<br />
*** 11 point tactic, <i>Sneaky Git</i> increases your avoidances (parry, dodge, and disrupt) by 15%<br />
*** 13 point ability, <i>Tastes Like Stuntie</i> is a 5s channel which heals you for the damage dealt on a 25s cooldown<br />
*** 15 point ability, <i>Outta My Way</i> increases your movement speed by 75% for 10s and knocks players away from you; ability is on a 55s cooldown. Wind up da Waaagh is now a core ability at 40. Using this ability puts all other morales on a 5min cooldown.<br />
<br />
* <i>KABOOM!</i> requires you to be on the ground to activate ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=21353#p236203 link])<br />
<br />
* Morale 2 ability <i>Unshakeable Focus</i> now removes and ignores all taunts and detaunts on you for 7 seconds ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link])<br />
<br />
* <i>Finish 'em Off</i> now gains its increased damage modifier at 30% target hp, up from 20% ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* Reduced the AP cost of the <i>Aimin' Quickly</i> tactic to 13, down from 20 ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Behind Ya's</i> damage has been increased and the critical chance of the ability is increased by the percentage of life lost on the enemy target ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])</div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=High_Elves_T4_Epic_Quest_Unmasking_the_Enemy&diff=15396High Elves T4 Epic Quest Unmasking the Enemy2018-08-28T17:31:50Z<p>Dansari: /* STEP 13 */</p>
<hr />
<div>First, you have to take the quest "Unmasking the Enemy" in [[Dragonwake]] at Chapter 20. Speak to Arathen Sunblade.<br />
<br />
== STEP 1 ==<br />
Travel to [[Dragonwake]] and go in the underground of the tower (entrance at '''1.5k/60k''') and kill Shadowflame Shade at the end.<br />
<br />
Return to Arathen Sunblade when complete.<br />
<br />
== STEP 2 ==<br />
Speak again to Arathen Sunblade to finish this part.<br />
<br />
== STEP 3 ==<br />
Travel to [[Caledor]] again, to kill at '''63.3k/57.5k''' :<br />
* 1 Uruin Direshade<br />
* 5 Blackvenom Shade<br />
Return to Arathen Sunblade when complete.<br />
<br />
== STEP 4 ==<br />
Click on the orb near Arathen Sunblade and speak to Cathalas Venomleaf at '''62k/49k''' in Caledor.<br />
<br />
== STEP 5 ==<br />
Interact with the eagle Zephyr, North position of Cathalas Venomleaf.<br />
<br />
== STEP 6 ==<br />
Kill at '''36k/42.7k''' :<br />
* 7 Helglaive Raider<br />
* 7 Helglaive Warrior<br />
Then return to Masked Shade located near the killing place, '''38k/43.8k'''.<br />
<br />
== STEP 7 ==<br />
Find Unfinished Missive in a tent at '''29k/60.3k'''.<br />
<br />
Return to Masked Shade when complete.<br />
<br />
== STEP 8 ==<br />
Find Bloodspear's Seal in the same tent as before.<br />
<br />
Return to Masked Shade when complete.<br />
<br />
Speak with Masked Shade again.<br />
<br />
== STEP 9 ==<br />
Interact with the eagle Zephyr near Masked Shade, travel to Chapter 22 and speak with Erindrel Quickleaf.<br />
<br />
== STEP 10 ==<br />
Speak with Taliendhir Fios at '''18k/56.9k''' and kill 2 Wrathwind Lifedrinker near this place'''.'''<br />
<br />
Return to Erindrel Quickleaf when complete.<br />
<br />
Speak to Erindrel Quickleaf again.<br />
<br />
== STEP 11 ==<br />
Kill Masked Shade (Champion lvl 38) at '''26.2/45.5k'''.<br />
<br />
Return to Erindrel Quickleaf when complete.<br />
<br />
== STEP 12 ==<br />
Speak with Masked Assassin at '''14.7k/41.9k'''.<br />
<br />
== STEP 13 ==<br />
Then you have to kill Shadowblade (Champion lvl 40) at '''14.8k/41.6k'''.<br />
<br />
Return to Erindrel Quickleaf when complete.<br />
<br />
== STEP 14 ==<br />
Travel to [[Altdorf]] and speak with Phoenix King Finubar to finish this Epic Quest.<br />
<br />
= Reward =<br />
Copy this link in your macro window or in the /s channel to know the reward at the end of the Quest :<br />
<br />
<LINK data="QUEST:36150" text="[Unmasking the Enemy]" color="243,228,103"></div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Greenskins_T4_Epic_Quest_Time_to_Waaagh!&diff=15395Greenskins T4 Epic Quest Time to Waaagh!2018-08-28T17:01:57Z<p>Dansari: /* STEP 10 */</p>
<hr />
<div>First, you have to take the quest "Time to Waaagh" in [[Kadrin Valley]] at Chapter 22. Speak to Waruhag the Black.<br />
<br />
== Step 1 ==<br />
Kill 8 Kadrin Runepriests at the other side of the bridge at '''49.2k/25.7k'''.<br />
<br />
Retrun to Waruhag the Black to complete.<br />
<br />
== STEP 2 ==<br />
Click on 3 Waaagh! Lobber Gits, north of the Chapter 22 at '''40k/30k'''.<br />
<br />
Retrun to Waruhag the Black to complete.<br />
<br />
== STEP 3 ==<br />
Travel to [[The Inevitable City]] and speak with Tchar'zanek. He is at the Citadel '''30.8k/17k'''.<br />
<br />
== STEP 4 ==<br />
Travel to [[Chaos Wastes]], kill 3 Lost Squires and speak with the Lost Knight at '''24.8k/19.1k'''.<br />
<br />
Speak with the Lost Knights to complte this part.<br />
<br />
== STEP 5 ==<br />
Speak to Wahurag the Black at [[Kadrin Valley]] in Chapter 22.<br />
<br />
Click on 6 Waaagh! Banners Raised, in fact, its the Waaagh! Banner Mound just before the bridge at '''42.6k/31.2k'''.<br />
<br />
Retrun to Waruhag the Black to complete.<br />
<br />
== STEP 6 ==<br />
Speak to Vugdush Mansnik in [[Kadrin Valley]] in Chapter 21. He is at '''40.1k/39.3k'''.<br />
<br />
Travel to The Inevitable Cityand speak with Gazbag he is at the Citadel, left room of Tchar'zanek throne. '''28.5k/17.7k'''.<br />
<br />
== STEP 7 ==<br />
Kill 5 Giant Squigs in [[Kadrin Valley]] in the RvR warcamp '''35.6k/52.6k'''.<br />
<br />
Return to Gazbag the Great in [[Kadrin Valley]] at '''42.4k/35.8k'''.<br />
<br />
== STEP 8 ==<br />
Click on 3 different things, but in fact its again Waaagh! Banner Mound like the '''STEP 5'''.<br />
<br />
Then return to Gazbag in [[The Inevitable City]] '''28.5k/17.7k'''.<br />
<br />
== STEP 9 ==<br />
Speak to Grumlock near Gazbag in [[The Inevitable City]], to complete this small part.<br />
<br />
== STEP 10 ==<br />
Kill the Slayer Grayoath's (Champion lvl 40) in [[Kadrin Valley]] at '''34.4k/31.8k'''.<br />
<br />
Then return to Grumlok in [[The Inevitable City]].<br />
<br />
== STEP 11 ==<br />
Use the War Horn in Kadrin Valley at 42.5k/33.5k<br />
<br />
Then return to Grumlok in [[The Inevitable City]].<br />
<br />
== STEP 12 ==<br />
Kill Wazgit (Champion lvl 40) in Kadrin Valley at '''36k/50.3k.'''<br />
<br />
Then return to Grumlok in The Inevitable City to finish this Epic Quests.<br />
<br />
= Reward =<br />
Copy this link in your macro window or in the /s channel to know the reward at the end of the Quest :<br />
<br />
<LINK data="QUEST:20894" text="[Time to Waaagh!]" color="243,228,103"></div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Commands&diff=15394Commands2018-08-28T02:17:15Z<p>Dansari: </p>
<hr />
<div>'''.unlock''' or '''.u''' command used to fix stuck-in-combat problems preventing you from joining a scenario. One attempt every 30 seconds is allowed.<br />
<br />
'''.gmlist''' or '''.gm''' command shows available Game Masters online.<br />
<br />
'''.rules''' command sends a condensed list of in-game rules.<br />
<br />
'''.assist''' command switches to friendly target's target.<br />
<br />
'''.tellblock''' command allows you to block whispers from non-staff players who are outside of your guild.<br />
<br />
'''.getstats''' command shows your own linear stat bonuses. '''''(You must target your-self first!)'''''<br />
<br />
'''.standard''' command assigns Standard Bearer Title to the Player.<br />
<br />
'''.ror''' command shows Help Files for RoR-specific features.<br />
<br />
'''.changename''' command requests a name change, one per account per month. Keep in mind that you must be L40R40, and be in your city (Altdorf/Inevitable City) to request a new name. ( .changename '''Newname''')<br />
<br />
'''.mindread''' command causes the target creature to broadcast its AI.<br />
<br />
'''/reload''' or '''/rel''' command reloads/refreshes your UI. Quite often it gets rid of stuttering too.<br />
<br />
'''.ab changelist''' command displays a list of changes made to the career on Return of Reckoning.<br />
<br />
'''.rvrstatus''' or '''.rvr''' command lists all active zones.<br />
<br />
'''.pug''' command lists the current "pick-up group" scenario (a scenario only solo and duo queued players can join).<br />
<br />
'''.respec gathering''' type this command to unlearn your gathering skills, and thus be able to learn a new one.<br />
<br />
'''.respec crafting''' type this command to unlearn your crafting skills, and thus be able to learn a new one.<br />
<br />
'''.guildinvolve''' to involve your guild in the current zone's campaign. Bonuses for the guild include: all RVR tagged guildies in zone have a 5% contribution bonus for the campaign, gain 5% more XP/INF/RR (which stacks with other bonuses like Potion of Acclaim), bag roll on lock increased by flat 50 points, and resource production from Battle Objectives is increased by 3% per guild involved. Cost is 30g, taken from guild vault. Unlocks at guild rank 14.<br />
<br />
'''.claimkeep''' to claim the current zone's keep. Bonuses for the guild include: all of the incentives from involving in the campaign, plus the keep cannot de-rank below rank 4 if such rank is acquired. Cost is 80g, taken from guild vault. Unlocks at guild rank 14.<br />
<br />
== Deprecated Commands ==<br />
<br />
'''.ab''' command reveals class's modifications specific to Return of Reckoning.<br />
<br />
'''.ab exmode''' command enables experimental mode on the current target if the current class supports it.<br />
<br />
<s>'''.tokfix''' command triggers the missing [[Tome of Knowledge]] unlocks and titles of your character. For full set unlocks and titles you need to equip one piece of the set (<u>Note:</u> For Mayhem, it will work with any equipped Mayhem piece ''<u>'''except the Helm'''</u>'')</s> ''(Currently disabled)''</div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Commands&diff=15393Commands2018-08-26T18:20:46Z<p>Dansari: </p>
<hr />
<div>'''.unlock''' or '''.u''' command used to fix stuck-in-combat problems preventing you from joining a scenario. One attempt every 30 seconds is allowed.<br />
<br />
'''.gmlist''' or '''.gm''' command shows available Game Masters online.<br />
<br />
'''.rules''' command sends a condensed list of in-game rules.<br />
<br />
'''.assist''' command switches to friendly target's target.<br />
<br />
'''.tellblock''' command allows you to block whispers from non-staff players who are outside of your guild.<br />
<br />
'''.getstats''' command shows your own linear stat bonuses. '''''(You must target your-self first!)'''''<br />
<br />
'''.standard''' command assigns Standard Bearer Title to the Player.<br />
<br />
'''.ror''' command shows Help Files for RoR-specific features.<br />
<br />
'''.changename''' command requests a name change, one per account per month. Keep in mind that you must be L40R40, and be in your city (Altdorf/Inevitable City) to request a new name. ( .changename '''Newname''')<br />
<br />
'''.mindread''' command causes the target creature to broadcast its AI.<br />
<br />
'''/reload''' or '''/rel''' command reloads/refreshes your UI. Quite often it gets rid of stuttering too.<br />
<br />
'''.ab changelist''' command displays a list of changes made to the career on Return of Reckoning.<br />
<br />
'''.rvrstatus''' or '''.rvr''' command lists all active zones.<br />
<br />
'''.pug''' command lists the current "pick-up group" scenario (a scenario only solo and duo queued players can join).<br />
<br />
'''.respec gathering''' type this command to unlearn your gathering skills, and thus be able to learn a new one.<br />
<br />
'''.respec crafting''' type this command to unlearn your crafting skills, and thus be able to learn a new one.<br />
<br />
'''.guildinvolve''' to involve your guild in the current zone's campaign. Bonuses for the guild include: all RVR tagged guildies in zone have a 5% contribution bonus for the campaign, gain 5% more XP/INF/RR (which stacks with other bonuses like Potion of Acclaim), bag roll on lock increased by flat 50 points, and resource production from Battle Objectives is increased by 3% per guild involved. Cost is 30g, taken from guild vault. Unlocks at guild rank 14.<br />
<br />
'''.claimkeep''' to claim the current zone's keep. Bonuses for the guild include: all RVR tagged guildies in zone have a 10% contribution bonus for the campaign, gain 10% more XP/INF/RR (which stacks with other bonuses like Potion of Acclaim), bag roll on lock increased by flat 100 points, resource production from Battle Objectives is increased by 3% per guild involved+guild who claimed the keep, and the keep cannot de-rank below rank 4 if such rank is acquired. Cost is 80g, taken from guild vault. Unlocks at guild rank 14.<br />
<br />
== Deprecated Commands ==<br />
<br />
'''.ab''' command reveals class's modifications specific to Return of Reckoning.<br />
<br />
'''.ab exmode''' command enables experimental mode on the current target if the current class supports it.<br />
<br />
<s>'''.tokfix''' command triggers the missing [[Tome of Knowledge]] unlocks and titles of your character. For full set unlocks and titles you need to equip one piece of the set (<u>Note:</u> For Mayhem, it will work with any equipped Mayhem piece ''<u>'''except the Helm'''</u>'')</s> ''(Currently disabled)''</div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Commands&diff=15392Commands2018-08-26T01:29:11Z<p>Dansari: </p>
<hr />
<div>'''.unlock''' or '''.u''' command used to fix stuck-in-combat problems preventing you from joining a scenario. One attempt every 30 seconds is allowed.<br />
<br />
'''.gmlist''' or '''.gm''' command shows available Game Masters online.<br />
<br />
'''.rules''' command sends a condensed list of in-game rules.<br />
<br />
'''.assist''' command switches to friendly target's target.<br />
<br />
'''.tellblock''' command allows you to block whispers from non-staff players who are outside of your guild.<br />
<br />
'''.getstats''' command shows your own linear stat bonuses. '''''(You must target your-self first!)'''''<br />
<br />
'''.standard''' command assigns Standard Bearer Title to the Player.<br />
<br />
'''.ror''' command shows Help Files for RoR-specific features.<br />
<br />
'''.changename''' command requests a name change, one per account per month. Keep in mind that you must be L40R40, and be in your city (Altdorf/Inevitable City) to request a new name. ( .changename '''Newname''')<br />
<br />
'''.mindread''' command causes the target creature to broadcast its AI.<br />
<br />
'''/reload''' or '''/rel''' command reloads/refreshes your UI. Quite often it gets rid of stuttering too.<br />
<br />
'''.ab changelist''' command displays a list of changes made to the career on Return of Reckoning.<br />
<br />
'''.rvrstatus''' or '''.rvr''' command lists all active zones.<br />
<br />
'''.pug''' command lists the current "pick-up group" scenario (a scenario only solo and duo queued players can join).<br />
<br />
'''.respec gathering''' type this command to unlearn your gathering skills, and thus be able to learn a new one.<br />
<br />
'''.respec crafting''' type this command to unlearn your crafting skills, and thus be able to learn a new one.<br />
<br />
'''.guildinvolve''' to involve your guild in the current zone's campaign. Bonuses for the guild include: all RVR tagged guildies in zone have a 5% contribution bonus for the campaign, gain 5% more XP/INF/RR (which stacks with other bonuses like Potion of Acclaim), bag roll on lock increased by flat 50 points, and resource production from Battle Objectives is increased by 3% per guild involved. Cost is 30g, taken from guild vault. Unlocks at guild rank 14.<br />
<br />
'''.claimkeep''' to claim the current zone's keep. Bonuses for the guild include: all RVR tagged guildies in zone have a 10% contribution bonus for the campaign, gain 10% more XP/INF/RR (which stacks with other bonuses like Potion of Acclaim), bag roll on lock increased by flat 100 points, resource production from Battle Objectives is increased by 3% per guild involved+guild who claimed the keep, and the keep cannot de-rank below rank 4 if such rank is acquired. Cost is 100g, taken from guild vault. Unlocks at guild rank 14.<br />
<br />
== Deprecated Commands ==<br />
<br />
'''.ab''' command reveals class's modifications specific to Return of Reckoning.<br />
<br />
'''.ab exmode''' command enables experimental mode on the current target if the current class supports it.<br />
<br />
<s>'''.tokfix''' command triggers the missing [[Tome of Knowledge]] unlocks and titles of your character. For full set unlocks and titles you need to equip one piece of the set (<u>Note:</u> For Mayhem, it will work with any equipped Mayhem piece ''<u>'''except the Helm'''</u>'')</s> ''(Currently disabled)''</div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Commands&diff=15391Commands2018-08-22T01:20:24Z<p>Dansari: </p>
<hr />
<div>'''.unlock''' or '''.u''' command used to fix stuck-in-combat problems preventing you from joining a scenario. One attempt every 30 seconds is allowed.<br />
<br />
'''.gmlist''' or '''.gm''' command shows available Game Masters online.<br />
<br />
'''.rules''' command sends a condensed list of in-game rules.<br />
<br />
'''.assist''' command switches to friendly target's target.<br />
<br />
'''.tellblock''' command allows you to block whispers from non-staff players who are outside of your guild.<br />
<br />
'''.getstats''' command shows your own linear stat bonuses. '''''(You must target your-self first!)'''''<br />
<br />
'''.standard''' command assigns Standard Bearer Title to the Player.<br />
<br />
'''.ror''' command shows Help Files for RoR-specific features.<br />
<br />
'''.changename''' command requests a name change, one per account per month. Keep in mind that you must be L40R40, and be in your city (Altdorf/Inevitable City) to request a new name. ( .changename '''Newname''')<br />
<br />
'''.mindread''' command causes the target creature to broadcast its AI.<br />
<br />
'''/reload''' or '''/rel''' command reloads/refreshes your UI. Quite often it gets rid of stuttering too.<br />
<br />
'''.ab changelist''' command displays a list of changes made to the career on Return of Reckoning.<br />
<br />
'''.rvrstatus''' or '''.rvr''' command lists all active zones.<br />
<br />
'''.pug''' command lists the current "pick-up group" scenario (a scenario only solo and duo queued players can join).<br />
<br />
'''.respec gathering''' type this command to unlearn your gathering skills, and thus be able to learn a new one.<br />
<br />
'''.respec crafting''' type this command to unlearn your crafting skills, and thus be able to learn a new one.<br />
<br />
'''.guildinvolve''' to involve your guild in the current zone's campaign. Bonuses for the guild include: all RVR tagged guildies in zone have a 5% contribution bonus for the campaign, gain 5% more XP/INF/RR (which stacks with other bonuses like Potion of Acclaim), bag roll on lock increased by flat 50 points, and resource production from Battle Objectives is increased by 3% per guild involved. Cost is 100g, taken from guild vault. Unlocks at guild rank 14.<br />
<br />
'''.claimkeep''' to claim the current zone's keep. Bonuses for the guild include: all RVR tagged guildies in zone have a 10% contribution bonus for the campaign, gain 10% more XP/INF/RR (which stacks with other bonuses like Potion of Acclaim), bag roll on lock increased by flat 100 points, resource production from Battle Objectives is increased by 3% per guild involved+guild who claimed the keep, and the keep cannot de-rank below rank 4 if such rank is acquired. Cost is 300g, taken from guild vault. Unlocks at guild rank 14.<br />
<br />
== Deprecated Commands ==<br />
<br />
'''.ab''' command reveals class's modifications specific to Return of Reckoning.<br />
<br />
'''.ab exmode''' command enables experimental mode on the current target if the current class supports it.<br />
<br />
<s>'''.tokfix''' command triggers the missing [[Tome of Knowledge]] unlocks and titles of your character. For full set unlocks and titles you need to equip one piece of the set (<u>Note:</u> For Mayhem, it will work with any equipped Mayhem piece ''<u>'''except the Helm'''</u>'')</s> ''(Currently disabled)''</div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Dark_Elf,_Witch_Elves&diff=15389Dark Elf, Witch Elves2018-08-20T16:44:15Z<p>Dansari: /* Class Changes */</p>
<hr />
<div>''Which Elves can be found wherever the forces of the Witch King gather en masse for war. A warrior cult that is exclusively comprised of females, the Witch Elves eschew any form of armor. Instead, they rely on their natural litheness and celerity to avoid enemy attacks. To these vicious killers, the battlefield is a sanctified place for offering up the deaths of their foes to Khaine, the Elf god of war.''<br />
<br />
== Tome Unlocks ==<br />
[[File:With Elves.png|right|frameless]]<br />
<br />
=== Order Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Order Text<br />
|- <br />
| Encounter a Witch Elf<br />
| XP: 84<br />
| N/A<br />
|- <br />
| Kill 25 Witch Elves<br />
| XP: 204<br />
| N/A<br />
|- <br />
| [[Victim]]<br />
| [[Titles|Title]]: The Ravaged, XP: 336<br />
| Be Defeated by a Witch Elf<br />
|- <br />
| Kill 100 Witch Elves<br />
| XP: 500<br />
| N/A<br />
|-<br />
| [[Spoils of War]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/2/23/Strange_Brew.png|Strange Brew}}'', XP: 806<br />
|Collect a specific item from a Vanquished Witch Elf<br />
|- <br />
| Kill 1,000 Witch Elves<br />
| [[Titles|Title]]: The Deft, XP: 1050<br />
|N/A<br />
|- <br />
| [[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/c/c2/Witch_Armor.png|Witch Armor}}'', XP: 1476<br />
| Learn about the Witch Elf by completing a specific task<br />
|-<br />
|Kill 10,000 Witch Elves<br />
|[[Titles|Title]]: The Lethal, XP: 1716<br />
|N/A<br />
|-<br />
|Drop the Top<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/a/ad/Golden_Dark_Elf_Destroyer%2C_One_Pip.png|Golden Dark Elf Destroyer, One Pip}}'', XP: 1800<br />
|Defeat the Current Highest Ranking Witch Elf Player<br />
|-<br />
|Kill 100,000 Witch Elves<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/b/b6/Golden_Dark_Elf_Destroyer%2C_Two_Pips.png|Golden Dark Elf Destroyer, Two Pips}}'', XP: 1974<br />
|N/A<br />
|}<br />
<br />
=== Destruction Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Destruction Text<br />
|- <br />
|[[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/c/c2/Witch_Armor.png|Witch Armor}}'', XP: 1476<br />
| Learn about the Witch Elf by completing a specific task<br />
|}<br />
<br />
== Class Changes ==<br />
<br />
* <b>Shadow Prowler</b> is now 35s cooldown (up from 30s) and has its cooldown reduced by 1s for every enemy within 100ft when effect is broken, with a minimum of 5s cooldown ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Shadow Strike</i> is a new, core tactic, which grants a 50% speed bonus when in <b>Shadow Prowler</b> and reduces the cast time by 1 second, but reduces the duration to 3 seconds ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Elixir of Blades</i> is now <b>Path of Carnage</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Elixir of Insane Power</i> is now <b>Path of Suffering</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Slice</i> no longer requires a target and will now strike up to 3 enemies in front of you, up to 15 feet away. It will not build <b>Frenzy</b> unless you hit at least one target. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Broad Severing</i> now increases <i>Slice</i> range to 30ft and removes target limit ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Ruthless Assault</i> now strikes all enemies within 20ft of its target ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Envenomed Blade</i> is no longer cleansable and its damage over time component has been doubled ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Septic Blade</i>'s effect is reduced by 7%, but will now stack as <i>Envenomed Blade</i> does ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Close Combat</i> is a new archetype tactic for all melee DPS classes. This tactic provides a 25% damage reduction against ranged and magical damage for 2s after using a direct damage, single target, melee ability on an enemy. This reduction does not stack with localized damage reductions such as Detaunt or Guard. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Enfeebling Strike</i>, <i>Treacherous Assault</i>, and <i>Vehement Blades</i> are now undefendable ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23117#p258569 link])<br />
<br />
* <i>Sever Blessing</i> is now undefendable ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23117#p258569 link])<br />
<br />
* Increased heal effect on <i>Kiss of Doom</i> tactic to 150%, up from 100% ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23834#p266777 link])<br />
<br />
* <i>Sacrificial Stab</i> now grants the Blessing, <i>Shriek of Death</i>, for 10s, increasing the player's Auto Attack speed by 10% per resource point spent ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23732#p265514 link])<br />
<br />
* <i>Sacrificial Stab</i> now applies the Ailment, <i>Hindering Cut</i>, snaring the player affected by 3% per resource point spent ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23732#p265514 link])</div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Witch_Hunter&diff=15388Witch Hunter2018-08-20T16:43:52Z<p>Dansari: /* Class Changes */</p>
<hr />
<div>[[File:Witch Hunter Banner.jpg|right|470x470px]]<br />
'' The Witch Hunter is a tireless foe of Chaos, dark magic and witchery of all kinds. As the taint of Chaos continues to spread and more people are drawn to the dark arts, the Witch Hunters role has become increasingly important to the Empire. Fast, cunning and deadly, they dispense merciless judgment upon any who serve Chaos. While the people of the Empire agree that the Witch Hunters work is critically important, rare is the citizen who does not feel pangs of dread when they lay eyes upon one, for it is understood that most Witch Hunters would sooner burn an entire village to the ground than see a single follower of Chaos go free.''<br />
<br />
== Witch Hunter Specialty ==<br />
The Witch Hunters sole motivation is rooting out and destroying corruption. To that end, they use the various tools and tactics available to them to weaken their opponents strength and resolve via Interrogation before meting out final Judgment. Fast and agile, the Witch Hunter is dangerous in close-quarters, especially when approaching an unsuspecting or startled target from behind. The Witch Hunter will frequently employ holy water, chrisoms, blessed ashes and other relics to further increase the suffering inflicted upon their foes.<br />
<br />
== Playing as a Witch Hunter ==<br />
Whether youre positioning yourself for a devastating strike against an unwary enemy or going toe-to-toe in the thick of the fight, there are few places on the battlefield where a Witch Hunter does not belong. In the face of your tireless assaults and interrogation, your enemies quickly wither and fall – be it by blade, bullet or torch. While your pistol can be a powerful and devastating weapon under the right circumstances, it is slow and awkward to reload in close-quarters. As such, you will make frequent use of the deadly speed and effectiveness of rapiers, knives, stakes, torches and daggers. You will also find it useful to anoint your weapons before a fight to dispatch your unholy enemies with even greater efficiency.<br />
<br />
== Fighting against a Witch Hunter ==<br />
The Witch Hunter relies heavily on his ability to catch targets off guard or to distract them in the thick of a fight. A powerful melee fighter, he is at his most effective when he can move behind an enemy and unleash pistol shots or powerful strikes from his anointed blade upon them. As such, it is critical that you not lose track of a Witch Hunter in the heat of battle. Keep them at range if you can - as their pistols are unreliable from a distance - and stay in front of them if they close in on you. A bullet in the head or a blade through the heart await those who do not.<br />
<br />
== Career Masteries ==<br />
<br />
The Empire is not just under overt assault from the forces of Chaos, but is also fighting a constant war against the creeping incursions of darkness and heresy within its own borders, and no one is more aware of this than the Witch Hunter. Tasked with digging out the taint of corruption from within the healthy flesh of the Empire, the Witch Hunter is a grim figure, looked upon with equal measures of awe and dread, for they have the authority of an investigator, a judge, and an executioner. By blade, pistol, and torch, they are determined to cleanse the Empire of evil.<br />
<br />
The Witch Hunters are deadly fighters who seek out and destroy anything tainted by the touch of Chaos. They lay down Accusations at swordpoint until theyre satisfied of their enemys guilt, and then unleash an Execution with the booming voice of their pistol. Their combat abilities are bolstered by a variety of sacred artifacts, such as blessed bullets which add additional effects to their Executions, and potent Holy Relics which can briefly imbue them with great power.<br />
<br />
=== Path of Confession ===<br />
The Path of Confession is direct and uncompromising, and focused primarily on direct and immediate opposition to heresy. A specialist in Confession will eschew subtlety and lengthy investigations in favor of simply approaching their enemy and beating the truth out of them. While not necessarily the most powerful approach, it is effective in its straightforward brutality, and provides a small measure of increased protection when the Witch Hunter finds themselves under direct attack.<br />
<br />
=== Path of Inquisition ===<br />
The Path of Inquisition is focused on longer and detailed investigations, weakening and progressively working over an enemy until the victims guilt is all but assured. A player with heavy Inquisition Mastery may appear less powerful at first glance, but the devastating effects of their attacks are felt more and more as the fight progresses.<br />
<br />
=== Path of Judgment ===<br />
The Path of Judgment is taken by Witch Hunters who are assured that their targets are guilty and no questioning is needed. They tend to take their suspects by surprise, and are at their best when the enemys attention is elsewhere. A Master of Judgment will seek to avoid face-to-face confrontations, and will be at their most powerful when they have allies nearby that can distract their enemies, allowing the Witch Hunter to lay down very potent attacks.<br />
<br />
== Class Changes ==<br />
* <b>Incognito</b> is now 35s cooldown (up from 30s) and has its cooldown reduced by 1s for every enemy within 100ft when effect is broken, with a minimum of 5s cooldown ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Hastened Expurgation</i> is a new, core tactic, which grants a 50% speed bonus when in <b>Incognito</b> and reduces the cast time by 1 second, but reduces the duration to 3 seconds ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Razor Strike</i> no longer requires a target and will now strike up to 3 enemies in front of you, up to 15 feet away. It will not build <b>Accusations</b> unless you hit at least one target. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Sweeping Razor</i> now increases <i>Razor Strike</i> range to 30ft and removes target limit ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Trial by Pain</i> damage output improved by 50%, now strikes all enemies within 20ft of its target, and has an 8s cooldown ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Fervor</i> is no longer cleansable and its damage over time component has been doubled ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Burn, Heretic!</i> is no longer cleansable ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Close Combat</i> is a new archetype tactic for all melee DPS classes. This tactic provides a 25% damage reduction against ranged and magical damage for 2s after using a direct damage, single target, melee ability on an enemy. This reduction does not stack with localized damage reductions such as Detaunt or Guard. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Dragon Gun</i> now knocks down the primary target for 3s and reduces the Morale of all targets hit by 50 per Accusation spent ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Sudden Accusation</i>, <i>Burn Armor</i>, and <i>Fanatical Zeal</i> are now undefendable ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23117#p258569 link])<br />
<br />
* <i>Sever Blessing</i> is now undefendable ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23117#p258569 link])<br />
<br />
* Increased heal effect on <i>Sanctified Bullets</i> tactic to 150%, up from 100% ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23834#p266777 link])<br />
<br />
== Builds ==<br />
* [http://www.ror.builders/career/witch-hunter/s?l=15&r=10&tl=1&mp=0&pA=0&pB=0&pC=3&m1=4370&m2=4371&m3=0&m4=0&ma=&t=4355 Tier 1]: The pistol whipping basics<br />
** A stealther tickles your fancy, I see. Through Tier 1, you should use Torment and Absolution from the Judgment tree more often than not. These are two hard hitting abilities that will get boosted from our points in the tree. For damage, take Inquisitor's Fury for your lone tactic slot at 15, or keep Emperor's Ward if you want more survivability.<br />
<br />
* [http://www.ror.builders/career/witch-hunter/s?l=30&r=10&tl=3&mp=3&pA=9&pB=0&pC=0&m1=4370&m2=4371&m3=4374&m4=0&ma=4382,4381,4380&t=4367,4381 Mid Tier]: The fresh T2 build and things you'll want to pick up along the way.<br />
** Keep your Inquisitor's Fury slotted until 19, then swap it out for Brute Force. At 20, re-slot Inquisitor's Fury or grab Emperor's Ward for survivability as your second tactic. You can keep going up Judgment towards Fanatical Cleansing, or as the build suggests you can go Confession and get Shroud of Magnus, Sanctified Bullets, and Repel Blasphemy. When you hit 30 though, you'll want to swap to the [http://www.ror.builders/career/witch-hunter/s?l=30&r=10&tl=3&mp=0&pA=0&pB=0&pC=13&m1=4370&m2=4371&m3=4374&m4=0&ma=4398,4395&t=4395,4367,4369 Judgment build] centered around Burn Away Lies and Fanatical Cleansing. BAL and Absolution will be your heavy damage dealers going into T4.<br />
<br />
* [http://www.ror.builders/career/witch-hunter/s?l=40&r=40&tl=4&mp=0&pA=0&pB=9&pC=13&m1=4372&m2=4364&m3=4365&m4=4375&ma=4398,4395,4396,4389&t=4367,4356,4369,4395 Tier 4 - Burn Away Haters]: This meta tier 4 build is exceptionally good in small scale skirmishes due to its heal debuff, knockdown, and high burst damage.<br />
** Brute Force is your bread and butter tactic, and Fanatical Cleansing activates your overall burst. Riposte is situational and can be traded with Flanking or Righteous Steel. When you open on a target, BAL should be your first Execution. If you get lucky and regenerate Accusations quickly through Flowing Accusations, you can hit a quick full strength Absolution. At rr50, add Seal of Destruction to round out the build.<br />
<br />
* [http://www.ror.builders/career/witch-hunter/s?l=40&r=40&tl=4&mp=0&pA=9&pB=0&pC=13&m1=4372&m2=4364&m3=4365&m4=4375&ma=4382,4398,4396,4395&t=4367,4395,4369,4356 Tier 4 - Repel Blasphemers]: This alternative build drops the heal debuff from Inquisition and picks up the great 1v1 ability, Repel Blasphemy.<br />
** Similar tactic setup as the meta build, where Riposte is exceptionally good when paired with Repel Blasphemy. At rr50, grab Shroud of Magnus and think about swapping Flowing Accusations with Vindication for the substantial damage increase on Disrupt.<br />
<br />
<p align=right><small>Credit: [https://www.returnofreckoning.com/armory.php?character_id=558359&character_name=Bamboozeled Bamboozeled]</small></p></div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=High_Elf,_Swordmaster&diff=15387High Elf, Swordmaster2018-08-20T16:43:20Z<p>Dansari: /* Class Changes */</p>
<hr />
<div>''It was under the Scholar-King Bel-Korhadris that the White Tower of Saphery was first designed and constructed. Gathering the foremost architests, artisans, and magicians of his age, Bel-Korhadris dedicated vast resources into building what he envisioned as a massive repository of Elven knowledge. His endeavor would take near a millennia to complete, but when finished it would stand as a gathering place for the greatest minds to share the most esoteric histories and lore. The completion of the White Tower ushered in what would later be known as the Second Golden age. It is from this glorious era that Swordmasters can trace their origins.''<br />
<br />
== Tome Unlocks ==<br />
[[File:Swordmaster.png|right|frameless]]<br />
<br />
=== Destruction Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Destruction Text<br />
|- <br />
| Encounter a High Elf Swordmaster<br />
| XP: 84<br />
| N/A<br />
|-<br />
| Kill 25 High Elf Swordmasters<br />
| XP: 204<br />
| N/A<br />
|- <br />
| [[Victim]]<br />
| [[Titles|Title]]: The Maimed, XP: 336<br />
| Be Defeated by a Swordmaster<br />
|-<br />
| Kill 100 High Elf Swordmasters<br />
| XP: 500<br />
| N/A<br />
|- <br />
| [[Spoils of War]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/c/c7/Polish_kit_-_sm.png|Polish Kit}}'', XP: 806<br />
| Collect a Specific Item from a Vanquished Swordmaster<br />
|- <br />
| Kill 1,000 High Elf Swordmasters<br />
| [[Titles|Title]]: Dirge Blade, XP: 1050<br />
|N/A<br />
|-<br />
| [[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/b/b7/Broken_Sword.png|Broken Sword}}'', XP: 1476<br />
| Learn about the Swordmaster by completing a specific task<br />
|-<br />
|Kill 10,000 High Elf Swordmasters<br />
|[[Titles|Title]]: Edge Lord, XP: 1716<br />
|N/A<br />
|-<br />
|Drop the Top<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/3/31/Golden_High_Elf_Eliminator%2C_One_Pip.png|Golden High Elf Eliminator, One Pip}}'', XP: 1800<br />
|Defeat the Current Highest Ranking Swordmaster Player<br />
|-<br />
|Kill 100,000 High Elf Swordmasters<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/4/42/Golden_High_Elf_Eliminator%2C_Two_Pips.png|Golden High Elf Eliminator, Two Pips}}'', XP: 1974<br />
|N/A<br />
|}<br />
<br />
=== Order Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Order Text<br />
|- <br />
|[[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/b/b7/Broken_Sword.png|Broken Sword}}'', XP: 1476<br />
| Learn about the Swordmaster by completing a specific task<br />
|}<br />
<br />
== Class Changes ==<br />
* <i>Aethyric Armor</i> reworked into <i>Vaul's Tempering</i> and is the 13pt <b>Path of Vaul</b> ability. Ability is now a 1s cast, 20s cooldown <b>Perfect Stance</b> buff which provides Unstoppable and Immovable immunity to your group, while increasing your armor, for 5s. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Blessing of Heaven</i> reworked into <i>Aethyric Dissipation</i>, 11pt <b>Path of Hoeth</b>, which causes your <b>Path of Hoeth</b> abilities to have a 25% chance to remove 225 Morale from your target ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Calming Winds</i> is 3pt <b>Path of Hoeth</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Forceful Shock</i> is now <i>Raking Talons</i>, which applies the effect of Dragon's Talon to all targets 20ft around your target. Moved to 11point <b>Path of Vaul</b> and replaces <i>Vaul's Buffer</i> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Dampening Talon</i> is now <i>Blinding Strike</i>, which reduces the target's chance to block/parry by 10%. Moved to 7pt <b>Path of Hoeth</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link]), ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
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* <i>Bolstering Enchantments</i> is now core ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link])<br />
<br />
* <i>Vaul's Buffer</i> is now 7point <b>Path of Vaul</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link])<br />
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* <i>Lingering Intimidation</i> is now core ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link])<br />
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* <i>Protection of Hoeth</i> now places the absorb on groupmates within 50ft ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link]) and is the 5pt ability in <b>Path of Hoeth</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
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* <i>Phoenix's Wing</i> no longer requires a target and now inflicts Spirit damage. Now the 9pt <b>Path of Hoeth</b> ability ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Redirected Force</i> is now a medium knockback which requires Block to activate. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
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* <i>Crushing Advance</i> is the 9pt ability in <b>Path of Vaul</b>. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=26308#p297704 link]). Now interrupts all targets 15ft in front of you ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
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* <i>Crashing Wave</i> is the 9pt ability in <b>Path of Khaine</b>. Secondary effect removed (only a knockdown now). ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
== Builds ==<br />
* [http://www.ror.builders/career/sword-master/s?l=15&r=10&tl=1&mp=0&pA=3&pB=0&pC=0&m1=2877&m2=0&m3=0&m4=0&ma=&t=2862 Tier 1]: So did you roll a Swordmaster for the feminine looks or for the elegant sword dancing?<br />
** Devotion to the 2h sword is how most Swordmasters play their class. It's a work of art, being able to weave in and out of stances, and you're just getting started. We're going to assume you've got two hands busy working your sword for this standard Tier 1 build. Slot Centuries of Training at level 11 for more overall damage and swap it out with Ensorcelled Agony at 15. Points in left tree will boost your Nature's Blade (which you should be running most of the time) and your Blurring Shock. If you find you normally run Phantom's Blade, then put points in Vaul instead.<br />
<br />
* [http://www.ror.builders/career/sword-master/s?l=30&r=10&tl=3&mp=0&pA=13&pB=0&pC=0&m1=2877&m2=2880&m3=2881&m4=0&ma=2891,2890&t=2890,2862 Mid Tier - Khaine]: Ether Dance Party!<br />
** Slotting Great Weapon Mastery and Ether Dance is the core of the offensive Swordmaster setup, at least what you can afford to get at this level. Alternatively, spec for and equip Balanced Accuracy if you want more crits during Ether Dance. Ensorcelled Agony is a good second tactic, but you can play around with others like Isha's Protection, Rugged, and Unstoppable Juggernaut.<br />
<br />
* [http://www.ror.builders/career/sword-master/s?l=30&r=10&tl=3&mp=0&pA=0&pB=3&pC=9&m1=2877&m2=2878&m3=2881&m4=0&ma=2903,2901,2893&t=2893,2864 Mid Tier - Hoeth/Vaul]: "Be a real tank" and grab a shield for this mid tier defensive build.<br />
** Aethyric Armor from Hoeth tree is a solid enchantment to take to boost your defensive capabilities. Beware that it can be shattered! Protection of Hoeth is the bread and butter bubble (say that five times fast) for Swordmaster, and you can take either of these abilities as a 2h. But, since we've got Perfect Defenses from the Vaul tree, we should probably have a shield. Alternatively, you can put some points into Khaine instead of Vaul if you want to stay 2h, but your offense will be minimal. Centuries of Training is a decent third tactic to take as a defensive Swordmaster, as it does not scale off of Strength (while Ensorcelled Agony does increase the more Strength you have).<br />
<br />
* [http://www.ror.builders/career/sword-master/s?l=40&r=40&tl=4&mp=0&pA=13&pB=0&pC=9&m1=2877&m2=2871&m3=2881&m4=2882&ma=2891,2890,2888,2903&t=2888,2890,2865,2862 Tier 4 - Me? Tank?]: This Khaine build focuses primarily on dealing damage, just please remember to Guard in between Ether Dances!<br />
** Ensorcelled Agony and Potent Enchantments both scale with Strength, so high Strength Swordmasters running heavy Khaine builds will get more use out of them than Centuries of Training. Additionally, EA procs can crit and Potent Enchantments damages immediately upon proccing, meaning you can get five procs out of it from one Ether Dance channel. Round out the build with Balanced Accuracy and Great Weapon Mastery for a full offensive approach. Remember that Protection of Hoeth grants a bubble for all groupmates within 50ft, so use it often. You can swap EA for another tactic, like Isha's Protection, Rugged, or Unstoppable Juggernaut but PE, GWM, and BA should be core tactics for this build.<br />
<br />
* [http://www.ror.builders/career/sword-master/s?l=40&r=40&tl=4&mp=0&pA=0&pB=9&pC=13&m1=2877&m2=2871&m3=2881&m4=2882&ma=2905,2903,2901,2898&t=2865,2864,2874,2876 Tier 4 - Me. Tank.]: This Hoeth/Vaul build is the polar opposite of the Khaine build, focused primarily on tanking and providing utility for your group.<br />
** Whispering Winds is a strong ability if used in the right group setting, so this build might be for you if you want your groupmates' abilities to get that juicy 5s cooldown. Crashing Wave is also a solid pickup for its group immunity and the knockdown associated. Our tactics are defensive except for Potent Enchantments. Since it procs immediately it's a good slot for the double swings found in Whispering Winds, Crashing Wave, and Dragon's Talon. You can drop Aethyric Armor for Lingering Intimidation from the Vaul tree to really shut down an enemy mdps, or grab it at rr50.<br />
** April 20, 2018 update: now that Crashing Wave is 13pts in the tree, you can grab Crushing Advance instead. However, this is a pretty niche build and it's accepted that Khaine is the top build at the moment. You will certainly be tanky, but you don't provide a ton of utility outside of Dragon's Talon and Whispering Winds.<br />
<br />
<p align=right><small>Credit: [https://www.returnofreckoning.com/armory.php?character_id=363540&character_name=Dansarie Dansarie]</small></p></div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Squig_Herder&diff=15386Squig Herder2018-08-20T16:08:37Z<p>Dansari: /* Class Changes */</p>
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<div>[[File:Squig Herder Banner.jpg|right|470x470px]]<br />
''One-on-one, a Squig is no match for the likes of a Slayer or Ironbreaker. The problem isn't the match, it's the numbers. The toothy embrace of a pack of Squigs has brought down many a hearty warrior, and a Squig pack is never more effective than in the hands of an expert Herder. Using tools ranging from pipes to goads to bits of giblets, the Squig Herder drives his minions into a killing frenzy while fighting safely behind the lines. The Herder's own ranged fire combines with the attacks of his minions, challenging any foe.''<br />
<br />
== Squig Herder Specialty ==<br />
Its all about the Squigs – at least as far as the Squig Herder is concerned – and he knows all there is to know about these feisty critters. Commanding a pack of Squigs culled from those types he has learned to train, the Squig Herder can inflict serious damage on his enemies. With experience, he can learn to tame a broad range of breeds, control more powerful Squigs, and acquire more specialized abilities such as taking direct control of his Squig. His minions will even fight on after his death, wandering off only when the battle is done.<br />
<br />
== Playing as a Squig Herder ==<br />
As a Squig Herder you lead from the rear, turning your Squigs loose on the enemy and supporting them with commands, arrows and bait while safely out of harms way. The most critical elements of your strategy revolve around your choice of Squigs for your pack, and the abilities you use to support them. Your various breeds offer you tools for different situations, and you must mix and match them to meet your needs. Tactically speaking, your job is to kill the enemy while avoiding his counter-attacks – both you and your Squigs are deadly but fragile beasts.<br />
<br />
== Fighting against a Squig Herder ==<br />
The Squig Herder is essentially a fire-support career who wishes to hit you without being hit. As such, youll need to deny him that opportunity. Attacking him or his pets early – either one, as the pets will live on after their masters death – is a sound strategy which will quickly reduce his damage dealing power. You must also be alert however, as Squigs can bypass your own line with their fast leaping movements and strike at your back field. You must strike a balance between the defenses you can muster against enemy melee fighters and the nasty beasts gnawing at your heels.<br />
<br />
== Career Masteries ==<br />
<br />
Goblins arent exactly known for their fortitude or strength, so the clever Squig Herder uses a pack of squigs to do the hard work for him while he stands safely away and unleashes a rain of deadly arrows. Through a combination of poking, prodding, yelling, and throwing raw meat, a Squig Herder has managed to...well...not exactly "tame" a pack of squigs, but certainly get them to at least run when he stabs them. The Squig Herder has the means to deal with any combat situation through the wide array of squigs at his disposal - and sometimes, they are quite literally at his disposal, as his pets have an unsettling habit of being eaten or exploding.<br />
<br />
=== Path of Big Shootin ===<br />
A specialist in this path is more than happy to stand far, far back from the fight and let his squig pets distract the enemies while he peppers them with arrows from a safe distance. Those who dismiss Goblins for their small stature quickly learn not to underestimate the Squig Herders powerful bow and keen aim, and many an enemys final dying thought has been that perhaps they shouldve paid more attention to the Goblin than the squig.<br />
<br />
=== Path of Quick Shootin ===<br />
A clever master of this path uses the Goblins inherent tendancies towards twitching and running in his favor, and has learned to quickly snap off bow shots while moving.around. While he pays for this mobility at the cost of range, as he cant shoot as far without taking the time to stop and brace his bow, the speed and flexibility that he gains ensures that he can always stay out of harms reach.<br />
<br />
=== Path of Stabbin ===<br />
Some goblins are simply more bloodthirsty than others, and a master of this path prefers to use his bow simply as a means to weaken and hinder his enemy, allowing him to move in and dispatch them quickly with his crude yet brutal spear. Fighting side-by-side with his squig pets, the Squig Herder who selects this path is always gleeful to find himself in the middle of a messy fight.<br />
<br />
== Class Changes ==<br />
* <i>Squig Goo</i> morale 2 reduced to 30ft and now deals its damage instantly ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
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* <i>Indigestion</i> now increases cooldowns on enemies hit by 1s for each enemy hit ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
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* <i>Choking Arrer</i> is now an Ailment (was a Cripple) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Not So Fast!</i> is now an Ailment (was a Cripple) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <b>Path of Stabbin'</b> rework ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=27274#p308847 link])<br />
** <i>Squig Armor's</i> armor buff stacks with the armor potions<br />
** <i>All By Meself</i> now also reduces Squig Leap by 10s<br />
** <u>Pets</u><br />
*** <i>Horned Squig</i> is castable on the move, has its cooldown reduced to 15s, has its cast time reduced by 50%, and takes less aoe damage all only while in Squig Armor. Horned Squig abilities scale with points in <b>Path of Stabbin'</b>, severs blessings instead of crowd controlling their target, grants an armor buff to the master, and has its weaponskill increased.<br />
*** <i>Gas Squig</i> grants the +10% range buff and its abilities scale with points in <b>Path of Big Shootin'</b><br />
** <u>Leveling unlocks</u>:<br />
*** Level 1 - <i>Squig Armor</i> & <i>'Ard Noggin</i> (Previously level 10)<br />
*** Level 10 - <i>Big Claw</i> (Previously level 20)<br />
*** Level 15 - <i>Sneaky Strike</i>, a 10s cooldown, direct damage Enchantment which grants you an armor buff for 15s.<br />
*** Level 20 - <i>Bounce</i> (Previously lvl 30)<br />
*** Level 25 - <i>Really Bad Gas</i> (Rework, was a speccable 9 point ability). Now deals damage every 2s for 6s and requires Squig Armor.<br />
*** Level 30 - <i>Big Bouncin'</i> (Previously a specable 13 point ability)<br />
*** Level 40 - <i>KABOOM!</i><br />
** <u>Tree Rework</u> (all abilities require Squig Armor)<br />
*** 3 point tactic, <i>'Ere Squiggy</i> is unchanged<br />
*** 5 point ability, <i>Squig Leap</i> is a 65ft, 10s cooldown gap closer which provides a 35% movement speed buff for 3s upon use<br />
*** 7 point tactic, <i>Sneaky Stabbin'</i> is unchanged<br />
*** 9 point ability, <i>Indigestion</i> is a 40ft cone Hex which increases cooldowns on enemy abilities by 5s for 10s with a 20s cooldown<br />
*** 11 point tactic, <i>Sneaky Git</i> increases your avoidances (parry, dodge, and disrupt) by 15%<br />
*** 13 point ability, <i>Tastes Like Stuntie</i> is a 5s channel which heals you for the damage dealt on a 25s cooldown<br />
*** 15 point ability, <i>Outta My Way</i> increases your movement speed by 75% for 10s and knocks players away from you; ability is on a 55s cooldown. Wind up da Waaagh is now a core ability at 40. Using this ability puts all other morales on a 5min cooldown.<br />
<br />
* <i>KABOOM!</i> requires you to be on the ground to activate ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=21353#p236203 link])<br />
<br />
* Morale 2 ability <i>Unshakeable Focus</i> now removes and ignores all taunts and detaunts on you for 7 seconds ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link])<br />
<br />
* <i>Finish 'em Off</i> now gains its increased damage modifier at 30% target hp, up from 20% ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* Reduced the AP cost of the <i>Aimin' Quickly</i> tactic to 13, down from 20 ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Behind Ya's</i> damage has been increased and the critical chance of the ability is increased by the percentage of life lost on the enemy target ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* Reduced Squig Herder pet disarm to 3s duration ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=24371#p273614 link])</div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Magus&diff=15385Magus2018-08-20T16:06:46Z<p>Dansari: /* Class Changes */</p>
<hr />
<div>[[File:Magus Banner.jpg|right|470x470px]]<br />
''A Magus of Tzeentch is a devoted follower of the Raven God, and has spent his entire lifetime studying pure sorcery with a fevered intensity. Desperate for even a bare glimpse of Tzeentchs great plan, the Magus has learned through his research that Tzeentchs daemonic minions are creations and reflection of the Great Changer, and he focuses his search for knowledge obsessively on this fact - for perhaps, by understanding the servant, he may better understand the master. While it is plainly impossible for a mortal mind to grasp even the smallest fragment of Tzeentchs thoughts without being shattered into gibbering insanity, it nonetheless amuses Tzeentch to allow his mortal followers to continue in their pursuits. To that end, a particularly powerful and devoted Magus may be gifted with the services of Tzeentchs daemons.''<br />
<br />
''Even for the strongest of Tzeentchs followers, to call a daemon is no small task, for these chaos-spawned nightmares are often equally happy to devour either their summoner or his enemies. A Magus has just barely enough control to ensure that any daemon he calls forth will focus its unnatural attention on his foes instead of on himself, but even that slight leash is enough to serve his purposes- after all, ordering a daemon to rend and destroy is redundant, since the daemon will do so regardless.''<br />
<br />
''The Magus can call forth several different types of daemonic fiends, but can only maintain the concentration needed to restrain a single one at a time. A clever Magus therefore makes sure to best fit his summoning to his need: a Pink Horror which flings bolts of fire corruption at distant enemies, a Blue Horror which spews out waves of warping energy around itself, or a Flamer which spits blasts of fire at groups of enemies.''<br />
<br />
== Magus Specialty ==<br />
<br />
All manner of Daemons are counted amongst the numbers of the Raven Host, but the Magus uses the power of only one such creature – the arcane and powerful Disc of Tzeentch. He is forever bound to this living platform, and it is utterly ruled by his will. Wielding the power of the Aethyr, the Magus unleashes his spells from atop his mount while commanding the mount itself to unleash its own mighty powers. Channeling his dark powers through his Disc, mortal and Daemon achieve potent synergy, and leave only devastation in their wake.<br />
<br />
== Playing as a Magus ==<br />
As a Magus, the primary tactical questions you must answer in battle are which of your abilities will be most effective, and where best to apply them. Your damage dealing power will be well applied in almost any situation, but an in depth understanding of the secondary effects of your spells is also pivotal to maximizing your effectiveness and potency. You are versatile, but you must select the best tools for each fight in order to succeed. Supplement this with good use of your Disc and its special abilities and you will have mastered the basics of playing the Magus.<br />
<br />
== Playing against a Magus ==<br />
Defeating a Magus is largely similar to defeating any other powerful damage dealer. He is deadly, but fragile, possessing very limited defensive capabilities. The key special consideration springs from his versatility. If you assault a Magus with one particular approach, he may well have an offense to counter your own. Thus you must either employ a variety of attacks to circumvent this, or be ready to change tactics with extreme agility to react to whatever trick the Magus happens to pull out of his hat.<br />
<br />
== Career Masteries ==<br />
<br />
=== Path of Havoc ===<br />
This path focuses on long-range attacks, and specializes in destroying a single target at a time. A master of this path will typically call forth a Pink Horror to help him slaughter his enemies from a safe distance. While the Magus may sometimes appear vulnerable due to the intense concentration that shaping raw magic requires, the unsuspecting foe who thinks that they face a weak enemy will only have a brief moment to be shocked and dismayed before the blasts of chaotic force remove them from this life.<br />
<br />
=== Path of Changing ===<br />
A specialist in this path understands that change waits for no man, and that Tzeentch demands speed and swiftness in those who serve. The cost of this decision is that his spells dissipate more rapidly into the Winds and therefore are only effective at moderate ranges, but a master of this path is a quick and adaptable sorcerer who uses a summoned Flamer to great effect.<br />
<br />
=== Path of Daemonology ===<br />
This path is primarily focused on tapping into the power of warping and twisted chaotic energy to unleash massive blasts of power at close range. In conjunction with a summoned Blue Horror, a specialist in this path can rend and shatter everything around him, leaving a trail of ruin and destruction in his wake.<br />
<br />
== Class Changes ==<br />
* <i>Indigo Fire of Change</i> is <b>Path of Havoc</b> 13pt ability and inflicts Elemental damage ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Roiling Winds</i> morale 2 reduced to 30ft and inflicts all damage instantly ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Mutating Blue Fire</i> is now a 2s cast ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Dissolving Mist</i> radius extended to meet its visual effects ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=22927#p255791 link])<br />
<br />
* <i>Tzeentch's Firestorm</i> radius extended to meet its visual effects ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=22927#p255791 link]), is the 9pt ability in the <b>Path of Changing</b> tree, can be cast on the move, and has a snare effect added ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link]). Also inflicts Spirit damage ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Chaos Unleashed</i> tactic will now also reduce the cooldown on <i>Tzeentch's Firestorm</i> by 10 seconds ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Bolt of Change</i> is the 9pt ability in the Havoc tree ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Daemonic Infestation</i> staggers for 5s<br />
<br />
* <i>Surging Power</i> increases the critical damage inflicted by Flickering Red Fire.<br />
<br />
* Daemons grant up to 8 <i>Unholy Empowerment</i> stacks every 2s when within 30ft of your daemon. Damage is increased by 5% per stack for a max of 40% damage. 4 stacks of <i>Unholy Empowerment</i> are lost when a daemon is killed for any reason. All stacks of <i>Unholy Empowerment</i> are lost when a daemon of a different type than the last is summoned.<br />
** Pink Horror<br />
*** <i>Unholy Empowerment</i> improves your range, and that of your daemon, by 5% per stack up to 5 stacks, to a max of 25% extra range<br />
** Flamer<br />
*** <i>Unholy Empowerment</i> will stack when you are within 40 feet of your daemon (up from 30ft), and while between 41 to 80 feet of your daemon, you will neither gain nor lose <i>Unholy Empowerment</i> stacks<br />
*** Daemon range is improved by 5% per stack to a max of 40%<br />
*** Provided you have at least one <i>Unholy Empowerment</i> stack, you can use <b>Path of Changing</b> skills, except <i>Indigo Fire of Change</i>, while moving<br />
*** Each stack shortens the duration and tick interval of <b>Path of Changing</b> and <b>Path of Daemonology</b> DoTs by approximately 4% per stack to a maximum of 35%<br />
** Blue Horror<br />
*** <i>Unholy Empowerment</i> will improve your change to Dodge and Disrupt by 4% per stack to a max of 32%, and also increases your daemon's chance to Dodge and Disrupt by 8% per stack to a maximum of 64%<br />
*** Provided you have at least one <i>Unholy Empowerment</i> stack, you can use <b>Path of Changing</b> skills, except <i>Indigo Fire of Change</i>, while moving<br />
*** Stacks increase the radius of any of your AoE abilities on skills by 6.25% per stack to a max of 50%, increase your aoe cap by 2 per stack, but reduce your cast range by 5% per stack to a minimum of 60%</div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=High_Elf,_Shadow_Warrior&diff=15384High Elf, Shadow Warrior2018-08-20T16:06:28Z<p>Dansari: /* Class Changes */</p>
<hr />
<div>''When Malekith rose up in treacherous revolt against the Phoenix King and his servants, the majority of his followers came from area of Ulthuan known as Nagarythe. Before the civil war that irrevocably divided the Elven people, Nagarythe is said to have been the greatest of all the kingdoms of Ulthuan. It was from Nagarythe that the first Phoenix King, Aenarion the Defender, held court. There were some Elves of Nagarythe that believed Malekith unfit to rule, and chose instead to support Bel-Shanaar as Aenarion's successor.''<br />
<br />
''Though he was eventually defeated and forced to flee the lands of his birth, Malekith was not without resources. At the end of the civil war, the Sorceresses in the Witch King's service cast a spell that tore fragments of Ulthuan free, thereby forming the Black Arks. The resulting damage to the Island continent resulted in most of Nagarythe being swallowed by the sea, and the Elves that lived there became disinherited nomads.''<br />
<br />
== Tome Unlocks ==<br />
[[File:Shadow Warrior.png|right|frameless]]<br />
<br />
=== Destruction Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Destruction Text<br />
|- <br />
| Encounter a Shadow Warrior<br />
| XP: 84<br />
| N/A<br />
|-<br />
| Kill 25 Shadow Warriors<br />
| XP: 204<br />
| N/A<br />
|-<br />
| [[Victim]]<br />
| [[Titles|Title]]: The Heedless, XP: 336<br />
| Be Defeated by a Shadow Warrior<br />
|- <br />
| Kill 100 Shadow Warriors<br />
| XP: 500<br />
| N/A<br />
|-<br />
| [[Spoils of War]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/5/5f/Simpleton_guide_to_silence.png|Simpleton's Guide to Silence}}'', XP: 806<br />
| Collect a Specific Item from a Vanquished Shadow Warrior<br />
|-<br />
| Kill 1,000 Shadow Warriors<br />
| [[Titles|Title]]: The Infiltrator, XP: 1050<br />
| N/A<br />
|- <br />
| [[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/4/4e/Broken_Bowstring.png|Broken Bowstring}}'', XP: 1476<br />
| Learn about the Shadow Warrior by completing a specific task<br />
|- <br />
| Kill 10,000 Shadow Warriors<br />
| [[Titles|Title]]: Favored of Malekith, XP: 1800<br />
| N/A<br />
|-<br />
|Drop the Top<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/3/31/Golden_High_Elf_Eliminator%2C_One_Pip.png|Golden High Elf Eliminator, One Pip}}'', XP: 1800<br />
|Defeat the Current Highest Ranking Shadow Warrior Player<br />
|-<br />
|Kill 100,000 Shadow Warriors<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/4/42/Golden_High_Elf_Eliminator%2C_Two_Pips.png|Golden High Elf Eliminator, Two Pips}}'', XP: 1974<br />
|N/A<br />
|}<br />
<br />
=== Order Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Order Text<br />
|- <br />
|[[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/4/4e/Broken_Bowstring.png|Broken Bowstring}}'', XP: 1476<br />
| Learn about the Shadow Warrior by completing a specific task<br />
|}<br />
<br />
== Class Changes ==<br />
* <i>Outrider Patrol</i> morale 2 reduced to 30ft ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* New 15pt Assault ability, <i>Shadowstep</i> is a 2s cast, 20s cooldown, 65ft range ability that works as a gap closer. Upon use, it grants a 10s buff to increase parry, dodge, and disrupt by 25% and increase autoattack speed by 25%. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=27274#p308847 link])<br />
** <i>Whirling Rage</i>, the former 15pt Assault m4 is moved to core (req level 40). Using this ability will put all other morales on a 5min cooldown.<br />
<br />
* <i>Wrist Slash</i> tactic now has a 25% chance to apply the stat steal, rather than 100% ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=26951#p304937 link])<br />
<br />
* <i>Leading Shots</i> tactic critical hit rate reduced from 15% to 8%<br />
<br />
* <b>Assault stance</b> grants +10% Parry ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23340#p261125 link]), converts Dodge Strikethrough from gear to Parry Strikethrough ([https://www.returnofreckoning.com/forum/viewtopic.php?f=102&t=22590&start=20#p253039 link]), increases melee autoattack damage by 65% ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link]), has ranged autoattacks disabled ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link]), and melee attacks will have a 25% chance to increase autoattack speed by 33% for 5 seconds ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link]).<br />
<br />
* Morale 2 ability <i>Unshakeable Focus</i> now removes and ignores all taunts and detaunts on you for 7 seconds ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link])<br />
<br />
* <i>Swift Strikes</i> will grant a movement speed bonus while being channeled ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Merciless Soldier</i> has had the AP reduction benefit removed and now grants a 50% critical <u>damage</u> increase to these abilities: <i>Opportunistic Strike</i>, <i>Grim Slash</i>, <i>Exploit Weakness</i>, <i>Counterstrike</i>, <i>Brutal Assault</i>, and <i>Sweeping Slash</i>; it will also grant a 25% critical <u>chance</u> increase to these abilities: <i>Draw Blood</i> and <i>Swift Strikes</i>. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Flanking Shot</i> from the Skirmish tree is now a core ability ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Barrage</i> is the 5pt ability in the Skirmish tree ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Shadow Sting</i> is the 9pt ability in the Skirmish tree ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Eye Shot</i> is the 13pt ability in the Skirmish tree ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Fell the Weak</i> gains its increased damage modifier at 30% target hp, up from 20% ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* Reduced the AP cost of the <i>No Quarter</i> tactic to 13, down from 20 ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
== Builds ==<br />
* [http://www.ror.builders/career/shadow-warrior/s?l=15&r=10&tl=1&mp=0&pA=0&pB=0&pC=3&m1=3962&m2=0&m3=0&m4=0&ma=&t=3947 Tier 1]: When you're just starting out, it doesn't matter much where you put your points, but it's widely accepted that the Skirmish tree is the most viable.<br />
**Grab your Centuries of Training tactic at level 11, but at 15 you can explore swapping to Replenishing Strikes since Shadow Warrior is an AP hog. Note that Unshakeable Focus is not in the game, so you only have your morale 1 to slot with Point-Blank.<br />
<br />
* [http://www.ror.builders/career/shadow-warrior/s?l=30&r=10&tl=3&mp=0&pA=0&pB=0&pC=13&m1=3964&m2=3965&m3=3966&m4=0&ma=3989,3986&t=3959,3989 Mid Tier]: If you want the cookie cutter, top tier Shadow Warrior playstyle for mid tier, check out this Skirmish centered build.<br />
** Grab Masterful Aim at level 19 for a damage buff via more Ballistic Skill. At 20, your tactics should be Masterful Aim plus either Replenishing Strikes or Centuries of Training. Take Concealment as a defensive m1 (morale 1) to deal with enemy ranged dps, and Focused Mind since it's your only m2. Focused Mind will help you get out of bad situations by cleansing and making you immune to all slows for 10s. Continuing into Skirmish tree, at level 25 you should grab Shadow Sting, one of the few spammable heal debuffs in the game; add Powerful Draw at 28 and change it out with whichever tactic you were pairing with Masterful Aim. At 30, you get another tactic slot, so you can explore whether or not you want the extra damage from Centuries of Training, the added utility with Pierce Defenses, or the AP regen with Replenishing Strikes (preferred 3rd tactic).<br />
<br />
* [http://www.ror.builders/career/shadow-warrior/s?l=30&r=10&tl=3&mp=0&pA=12&pB=0&pC=0&m1=3964&m2=3965&m3=3966&m4=0&ma=3974,3973,3972&t=3959,3973 Mid Tier - Scout Alternative]: If you want to explore the other trees Shadow Warrior has to offer, try this stationary single target bomb build through Scout.<br />
** The build is focused around Festering Arrow, boosted by the Enchanted Arrows tactic. Don't neglect Glass Arrow as it deals a good amount of damage and is instant cast, so you can trigger it while kiting or chasing before you swap to Skirmish stance. Grab Masterful aim and Enchanted Arrows as your core two tactics, and at 30 you can explore whether Centuries of Training, Pierce Defenses, or Replenishing Strikes feel right to complete the build. Remember to activate Steady Aim immediately after Festering Arrow, then Rapid Fire while Steady Aim is active since channeled abilities are not impacted by build time increases.<br />
<br />
* [http://www.ror.builders/career/shadow-warrior/s?l=30&r=10&tl=3&mp=0&pA=0&pB=12&pC=0&m1=3964&m2=3965&m3=3966&m4=0&ma=3982,3979,3980&t=3948,3982,3980 Mid Tier - Assault Alternative]: If you want to get right in the action with this powerful melee build, check out this mid tier assault build.<br />
** Utilizing your three main tactics, Wrist Slash, Merciless Soldier, and No Respite, you can be incredibly threatening up close while in Assault stance. Softening a target from range through Skirmish stance, then finishing them off when you swap to Assault, is what this build focuses on. It's tough to get right at lower levels without high weapon skill, but challenging is also satisfying.<br />
<br />
* [http://www.ror.builders/career/shadow-warrior/s?l=40&r=40&tl=4&mp=4&pA=5&pB=0&pC=13&m1=3964&m2=3965&m3=3957&m4=0&ma=3941,3989,3986,3972&t=3952,3989 Tier 4 - Tickle Fight!]: Skirmish/Scout build for fresh 40/40s<br />
** Instinctive Aim will be your bread and butter tactic from here on out. Pair that with Powerful Draw in this standard, mobile build for SW. The other tactics are up to you. Leading Shots is good in groups, Pierce Defenses works well on tanks or other highly defensive targets, Masterful Aim is an option if your Ballistic Skill is low, Replenishing Strikes is viable when you need AP, or Bullseye can be good if you position well and need extra damage. Concealment is still considered the best m1 to take, and you can choose whether you want the safety of Focused Mind or the spike damage from Outrider Patrol. You'll rarely hit m3 in fights unless it's around a keep, so take what you like best. The most viable skills are taken in the build, and the extra points can be placed where you want.<br />
<br />
* [http://www.ror.builders/career/shadow-warrior/s?l=40&r=40&tl=4&mp=1&pA=9&pB=0&pC=11&m1=3964&m2=3965&m3=3957&m4=0&ma=3989,3986,3974,3973,3972&t=3973,3989,3952 Tier 4 - Fester "bomb"]: Shoutout to Festering Arrow if Scout is more your style.<br />
** Powerful Draw is an excellent tactic all around for the ranged SW, but if you want to drop it so you can grab Fell the Weak instead, that's a viable alternative. As is consistent with Scout, take Enchanted Arrows to boost your main burst ability: Festering Arrow. The fourth tactic is up to you.<br />
<br />
* [http://www.ror.builders/career/shadow-warrior/s?l=40&r=40&tl=4&mp=3&pA=5&pB=0&pC=13&m1=3964&m2=3965&m3=3957&m4=3967&ma=3941,3986,3972&mm=&mt=3989,3971&t=3952,3971,3989 Tier 4 - Speed Eagle]: The incredibly potent, yet tremendously AP dependent Skirmish/Scout build.<br />
** A slight tweak to the <b>Fester "bomb"</b> build gives you extra points to grab elsewhere if you'd like as well as a fourth tactic (which will likely be Replenishing Strikes). This build is very AP dependent but if you have the AP feed, it can work.<br />
<br />
* [http://www.ror.builders/career/shadow-warrior/s?l=40&r=50&tl=4&mp=0&pA=0&pB=13&pC=9&m1=3964&m2=3965&m3=3957&m4=0&ma=3983,3982,3980,3979,3986&t=3980,3982,3948,3952 Tier 4 - The Salt Generator]: The current meta build. Requires rr50.<br />
** The four tactics included in this build allow you to be incredibly lethal up close. Exploit Weakness will be your knockdown, while Swift Strikes will be used primarily for the movement speed increase. Keep an eye on Witch Elves as you can disarm them with Opportunistic Strike if Exploit Weakness is on cooldown.<br />
** Standard rotation is Broadhead Arrow > Shadow Sting > Grim Slash > Exploit Weakness > Brutal Assault > Grim Slash<br />
** [http://www.ror.builders/career/shadow-warrior/s?l=40&r=70&tl=4&mp=0&pA=0&pB=15&pC=9&m1=3964&m2=3965&m3=3957&m4=false&ma=3983,3986&mm=3984&mt=3982,3980&t=3982,3948,3980,3952 Tier 4 - Shadow Stalker]: The rr70 version of <b>The Salt Generator</b> gives you the 15pt Assault gap closer while giving up the mobility of Swift Strikes.<br />
<br />
<p align=right><small>Credit: [https://www.returnofreckoning.com/armory.php?character_id=329645&character_name=Dansarann Dansarann]</small></p></div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=High_Elf,_White_Lion&diff=15383High Elf, White Lion2018-08-20T16:05:53Z<p>Dansari: /* Class Changes */</p>
<hr />
<div>''Given their slight build and inhuman grace, it easy to understand why a casual observer might think an Elf would be less capable in the arts of war compared to stout Dwarfs or robust Humans. The woodsmen of Chrace completely dispel such misconceptions. If their physical presence does not suffice, the monstrous predatory cats these Elves travel with tend to reinforce the point.''<br />
<br />
== Tome Unlocks ==<br />
[[File:White Lion.png|right|frameless]]<br />
<br />
=== Destruction Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Destruction Text<br />
|- <br />
| Encounter a High Elf White Lion<br />
| XP:84<br />
| N/A<br />
|-<br />
| Kill 25 High Elf White Lions<br />
| XP: 204<br />
| N/A<br />
|- <br />
| [[Victim]]<br />
| [[Titles|Title]]: The Mauled, XP: 336<br />
| Be Defeated by a White Lion<br />
|-<br />
| Kill 100 High Elf White Lions<br />
| XP: 500<br />
| N/A<br />
|- <br />
| [[Spoils of War]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/4/48/Hairball_-_white_lion.png|Hairball}}'',XP : 806<br />
| Collect a Specific Item from a Vanquished White Lion<br />
|- <br />
| Kill 1,000 High Elf White Lions<br />
| [[Titles|Title]]: The Poacher, XP: 1050<br />
|N/A<br />
|- <br />
| [[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/3/39/Captured_Lion_Essence.png|Captured Lion Essence}}'', XP: 1476<br />
| Learn about the White Lion by completing a specific task<br />
|-<br />
|Kill 10,000 High Elf White Lions<br />
|[[Titles|Title]]: Pride Taker, XP: 1716<br />
|N/A<br />
|-<br />
|Drop the Top<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/3/31/Golden_High_Elf_Eliminator%2C_One_Pip.png|Golden High Elf Eliminator, One Pip}}'', XP: 1800<br />
|Defeat the Current Highest Ranking White Lion Player<br />
|-<br />
|Kill 100,000 High Elf White Lions<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/4/42/Golden_High_Elf_Eliminator%2C_Two_Pips.png|Golden High Elf Eliminator, Two Pips}}'', XP: 1974<br />
|N/A<br />
|}<br />
<br />
=== Order Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Order Text<br />
|-<br />
|[[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/3/39/Captured_Lion_Essence.png|Captured Lion Essence}}'', XP: 1476<br />
| Learn about the White Lion by completing a specific task<br />
|}<br />
<br />
== Class Changes ==<br />
* <i>Ensnare</i> morale 1 now deals 300 damage at rank 40 (down from 900) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Flying Axe</i> morale 2 now deals its damage instantly ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Close Combat</i> is a new archetype tactic for all melee DPS classes. This tactic provides a 25% damage reduction against ranged and magical damage for 2s after using a direct damage, single target, melee ability on an enemy. This reduction does not stack with localized damage reductions such as Detaunt or Guard. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Trained to Kill</i> augmented stats are changed. Now, Toughness increases the Strength for the pet, and Wounds increases the Weapon Skill. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=26107#p295194 link])<br />
<br />
* <i>Loner</i> tactic removes the cooldown of pounce. You are unable to summon a lion with this tactic slotted. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=26004#p294109 link])<br />
<br />
* <i>Protector of the Pack</i>, requires 9 points in Guardian tree. 40 AP cost, 30s duration, 30s cooldown Guard ability for the pet. As long as the pet is within 50ft of the player, the player will take 50% of pet damage and 35% of the pet's generated hate. Damage is unmitigated but can be parried.<br />
<br />
* <i>Brutal Pounce</i> moved to 13 points in Guardian (up from 9pt) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=21353#p236203 link])<br />
<br />
* <i>Leonine Frenzy</i> moved to 15 points in Guardian (up from 13pt) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=21353#p236203 link])<br />
<br />
* <i>Rampage</i> (former 15 point ability) moved to core. Requires level 40. If this ability is used, all morale abilities go on cooldown for 5 minutes. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=21353#p236203 link])<br />
<br />
* <i>Pounce</i> and <i>Fetch</i> require you to be on the ground in order to activate. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=21353#p236203 link])<br />
<br />
* WL pets now deal less damage if too far away from the owner or if the height difference is too large. It scales as follows. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=24371#p273614 link])<br />
** Full damage if within 40 feet.<br />
** 30% reduction if between 40 and 65 feet.<br />
** 50% reduction if between 65 and 100 feet.<br />
** 75% reduction if over 100 feet away or if the height difference is greater or equal to that of a keep wall<br />
<br />
* Reduced White Lion pet knockdown <i>Brutal Pounce</i> duration to 2s (from 3s) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=24371#p273614 link])<br />
<br />
* <i>Pounce</i> cooldown is increased to 10s and will grant a 3s, 35% movement speed boost to the player when they land. Speed boost is removed upon using any ability<br />
<br />
* Pet wounds, toughness, weapon skill, strength, and initiative are reduced, however:<br />
** Points in Hunter tree grant strength and weapon skill to your pet<br />
** Points in the Axeman tree grant toughness and initiative to your pet<br />
** Points in the Guardian tree grant wounds, toughness, weapon skill, strength, and initiative to your pet</div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Marauder&diff=15382Marauder2018-08-20T16:05:38Z<p>Dansari: /* Class Changes */</p>
<hr />
<div>[[File:Marauder Banner.jpg|right|470x470px]]<br />
''In the frozen roof of the world - Norsca - live the many and various northern tribes collectively known as the Norse. Born in that frigid, hostile place, Norsemen are universally powerful – gifted with ferocity and strength at arms. Believing themselves to be closest to the gods, they flock to the banners of the great Chaos Champions in the hopes of proving themselves worthy of favor. These brutal Norse warriors are the Marauders – a fanatical throng whose only interest is destruction. Bred for war, dedicated to the gods, endlessly violent. This is all a Marauder knows or cares to be.''<br />
<br />
== Marauder Specialty ==<br />
As favored warriors of Tzeentch, Marauders are granted the Gift of Change in its purest form. As their bloodlust rises in anticipation of the violence of battle or pillaging, the energy of Chaos itself courses through the Marauder, bringing about dramatic physical changes. Limbs stretch into obscene forms, skin changes to iron or scale or stone, features multiply or disappear. The look of a Marauder mutated and ready to attack is terrifying to behold. Each mutation brings with it an additional, unique gift that aides the Marauder in battle. These gifts help to direct and enhance the destructive force of the Marauder and, in turn, help to earn greater favor (and more horrible gifts) from the Changer of Ways.<br />
<br />
== Playing as a Marauder ==<br />
As a Marauder, your only goal is to unleash the pure, destructive might of Change into the world. Feel the power of Chaos course through your body, changing you from a fearsome warrior into something much, much more horrible – and deadly. Once mutated, you will have access to numerous powerful abilities that will enable you to smash, slice, rend and crush your enemies. Each mutation that is granted to you by the Raven God will also bring with it some added benefit. Learn to use these wisely and you will become even more devastating on the battlefield.<br />
<br />
== Playing against a Marauder ==<br />
If you happen to find a Marauder in their unchanged form, thank Sigmar for the blessing and attack them immediately. Marauders are warrior-born and make intimidating opponents even without the hand of Tzeentch intervening, but your chances of defeating them are greatly reduced if they have time to mutate before an attack. Once changed, learn to recognize the various (and repulsive) mutations that have overtaken the Marauder, as these will be important clues as to what additional gifts the Lord of Change has granted this particular warrior.<br />
<br />
== Career Masteries ==<br />
<br />
The Marauder is Tzeentchs favored agent of destruction, and has been granted the simplest and purest gift that the Raven Lord can give: change. The Marauder changes his very blood, bone, and body to reshape himself into a perfect warrior, capable of wreaking havoc and mayhem upon any foes who dare to cross him. He is, by necessity, only lightly-armored, since any more solid protection would merely be rent asunder as his warped and corrupted flesh distorted within it, but he ensures victory by simply slaughtering his enemies before they can react.<br />
<br />
There are three different mutations that the Marauder can reshape his body into, each of which serves a specific purpose and offers its own benefits. By changing his very body as needed, the Marauder is capable of dispatching most any enemy, but he must always be aware of the flow of battle and ready to mutate into a different form as necessary. A Marauder who chooses poorly will find his punishment to be swift and immediate, for he is helpless and vulnerable during the few moments that it takes his body to flow into a new form, and a perceptive enemy will leap at the chance to take advantage of this brief window of weakness.<br />
<br />
=== Path of Brutality ===<br />
The Path of Brutality is focused around the Marauders ability to warp his arm into a sharpened spike of bone. This blade-like appendage can deal horrifying injuries to an enemy, and a player specialized deeply in Brutality will likely be dealing the most damage possible against a single enemy, especially if the foe is distracted by others.<br />
<br />
=== Path of Savagery ===<br />
The Path of Savagery leads to a Marauder changing their arm into a monstrous claw, capable of tearing at enemies to cripple and hinder them while they quickly bleed to death. While perhaps not dealing as much immediately obvious damage as his other mutations, a master of Savagery kills his enemies in a more insidious way, weakening the target steadily so that they never realize just how much danger theyre in until its already too late.<br />
<br />
=== Path of Monstrosity ===<br />
The Path of Monstrosity focuses on the Marauder mutating their arm into a hideous club-like bludgeon of flesh and gore. The master of Monstrosity can use the massive bulk of their warped arm to defend themselves somewhat, and can sweep their limb around in broad, arcing swings, capable of damaging several enemies with each single smash.<br />
<br />
<br />
== Class Changes ==<br />
* <i>Flames of Fate</i> morale 1 now deals 300 damage at rank 40 (down from 900) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Close Combat</i> is a new archetype tactic for all melee DPS classes. This tactic provides a 25% damage reduction against ranged and magical damage for 2s after using a direct damage, single target, melee ability on an enemy. This reduction does not stack with localized damage reductions such as Detaunt or Guard. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Thunderous Blow</i> moved to 13 points in Savagery tree with wounds debuff value reduced ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=24176#p270830 link])<br />
<br />
* <i>Draining Swipe</i> moved to 5 points in Savagery tree; cooldown reduced to 10s (from 20s), debuff reduced to 5s (from 10s) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=24176#p270830 link])<br />
<br />
* <i>Hulking Brute</i> now additionally adds 160 Initiative (at level 40) for a maximum of 320 stat points as per the other three point tactics, <i>Scything Talons</i> and <i>Corrupted Edge</i> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=24176#p270830 link])<br />
<br />
* <i>Terrible Embrace</i> is now undefendable if behind the target at the end of the channel ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=25051#p282338 link])</div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=High_Elf,_White_Lion&diff=15381High Elf, White Lion2018-08-20T16:04:45Z<p>Dansari: /* Class Changes */</p>
<hr />
<div>''Given their slight build and inhuman grace, it easy to understand why a casual observer might think an Elf would be less capable in the arts of war compared to stout Dwarfs or robust Humans. The woodsmen of Chrace completely dispel such misconceptions. If their physical presence does not suffice, the monstrous predatory cats these Elves travel with tend to reinforce the point.''<br />
<br />
== Tome Unlocks ==<br />
[[File:White Lion.png|right|frameless]]<br />
<br />
=== Destruction Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Destruction Text<br />
|- <br />
| Encounter a High Elf White Lion<br />
| XP:84<br />
| N/A<br />
|-<br />
| Kill 25 High Elf White Lions<br />
| XP: 204<br />
| N/A<br />
|- <br />
| [[Victim]]<br />
| [[Titles|Title]]: The Mauled, XP: 336<br />
| Be Defeated by a White Lion<br />
|-<br />
| Kill 100 High Elf White Lions<br />
| XP: 500<br />
| N/A<br />
|- <br />
| [[Spoils of War]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/4/48/Hairball_-_white_lion.png|Hairball}}'',XP : 806<br />
| Collect a Specific Item from a Vanquished White Lion<br />
|- <br />
| Kill 1,000 High Elf White Lions<br />
| [[Titles|Title]]: The Poacher, XP: 1050<br />
|N/A<br />
|- <br />
| [[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/3/39/Captured_Lion_Essence.png|Captured Lion Essence}}'', XP: 1476<br />
| Learn about the White Lion by completing a specific task<br />
|-<br />
|Kill 10,000 High Elf White Lions<br />
|[[Titles|Title]]: Pride Taker, XP: 1716<br />
|N/A<br />
|-<br />
|Drop the Top<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/3/31/Golden_High_Elf_Eliminator%2C_One_Pip.png|Golden High Elf Eliminator, One Pip}}'', XP: 1800<br />
|Defeat the Current Highest Ranking White Lion Player<br />
|-<br />
|Kill 100,000 High Elf White Lions<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/4/42/Golden_High_Elf_Eliminator%2C_Two_Pips.png|Golden High Elf Eliminator, Two Pips}}'', XP: 1974<br />
|N/A<br />
|}<br />
<br />
=== Order Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Order Text<br />
|-<br />
|[[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/3/39/Captured_Lion_Essence.png|Captured Lion Essence}}'', XP: 1476<br />
| Learn about the White Lion by completing a specific task<br />
|}<br />
<br />
== Class Changes ==<br />
* <i>Ensnare</i> now deals 300 damage at rank 40 (down from 900) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Flying Axe</i> morale 2 now deals its damage instantly ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Close Combat</i> is a new archetype tactic for all melee DPS classes. This tactic provides a 25% damage reduction against ranged and magical damage for 2s after using a direct damage, single target, melee ability on an enemy. This reduction does not stack with localized damage reductions such as Detaunt or Guard. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Trained to Kill</i> augmented stats are changed. Now, Toughness increases the Strength for the pet, and Wounds increases the Weapon Skill. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=26107#p295194 link])<br />
<br />
* <i>Loner</i> tactic removes the cooldown of pounce. You are unable to summon a lion with this tactic slotted. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=26004#p294109 link])<br />
<br />
* <i>Protector of the Pack</i>, requires 9 points in Guardian tree. 40 AP cost, 30s duration, 30s cooldown Guard ability for the pet. As long as the pet is within 50ft of the player, the player will take 50% of pet damage and 35% of the pet's generated hate. Damage is unmitigated but can be parried.<br />
<br />
* <i>Brutal Pounce</i> moved to 13 points in Guardian (up from 9pt) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=21353#p236203 link])<br />
<br />
* <i>Leonine Frenzy</i> moved to 15 points in Guardian (up from 13pt) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=21353#p236203 link])<br />
<br />
* <i>Rampage</i> (former 15 point ability) moved to core. Requires level 40. If this ability is used, all morale abilities go on cooldown for 5 minutes. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=21353#p236203 link])<br />
<br />
* <i>Pounce</i> and <i>Fetch</i> require you to be on the ground in order to activate. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=21353#p236203 link])<br />
<br />
* WL pets now deal less damage if too far away from the owner or if the height difference is too large. It scales as follows. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=24371#p273614 link])<br />
** Full damage if within 40 feet.<br />
** 30% reduction if between 40 and 65 feet.<br />
** 50% reduction if between 65 and 100 feet.<br />
** 75% reduction if over 100 feet away or if the height difference is greater or equal to that of a keep wall<br />
<br />
* Reduced White Lion pet knockdown <i>Brutal Pounce</i> duration to 2s (from 3s) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=24371#p273614 link])<br />
<br />
* <i>Pounce</i> cooldown is increased to 10s and will grant a 3s, 35% movement speed boost to the player when they land. Speed boost is removed upon using any ability<br />
<br />
* Pet wounds, toughness, weapon skill, strength, and initiative are reduced, however:<br />
** Points in Hunter tree grant strength and weapon skill to your pet<br />
** Points in the Axeman tree grant toughness and initiative to your pet<br />
** Points in the Guardian tree grant wounds, toughness, weapon skill, strength, and initiative to your pet</div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Magus&diff=15380Magus2018-08-20T16:03:08Z<p>Dansari: /* Class Changes */</p>
<hr />
<div>[[File:Magus Banner.jpg|right|470x470px]]<br />
''A Magus of Tzeentch is a devoted follower of the Raven God, and has spent his entire lifetime studying pure sorcery with a fevered intensity. Desperate for even a bare glimpse of Tzeentchs great plan, the Magus has learned through his research that Tzeentchs daemonic minions are creations and reflection of the Great Changer, and he focuses his search for knowledge obsessively on this fact - for perhaps, by understanding the servant, he may better understand the master. While it is plainly impossible for a mortal mind to grasp even the smallest fragment of Tzeentchs thoughts without being shattered into gibbering insanity, it nonetheless amuses Tzeentch to allow his mortal followers to continue in their pursuits. To that end, a particularly powerful and devoted Magus may be gifted with the services of Tzeentchs daemons.''<br />
<br />
''Even for the strongest of Tzeentchs followers, to call a daemon is no small task, for these chaos-spawned nightmares are often equally happy to devour either their summoner or his enemies. A Magus has just barely enough control to ensure that any daemon he calls forth will focus its unnatural attention on his foes instead of on himself, but even that slight leash is enough to serve his purposes- after all, ordering a daemon to rend and destroy is redundant, since the daemon will do so regardless.''<br />
<br />
''The Magus can call forth several different types of daemonic fiends, but can only maintain the concentration needed to restrain a single one at a time. A clever Magus therefore makes sure to best fit his summoning to his need: a Pink Horror which flings bolts of fire corruption at distant enemies, a Blue Horror which spews out waves of warping energy around itself, or a Flamer which spits blasts of fire at groups of enemies.''<br />
<br />
== Magus Specialty ==<br />
<br />
All manner of Daemons are counted amongst the numbers of the Raven Host, but the Magus uses the power of only one such creature – the arcane and powerful Disc of Tzeentch. He is forever bound to this living platform, and it is utterly ruled by his will. Wielding the power of the Aethyr, the Magus unleashes his spells from atop his mount while commanding the mount itself to unleash its own mighty powers. Channeling his dark powers through his Disc, mortal and Daemon achieve potent synergy, and leave only devastation in their wake.<br />
<br />
== Playing as a Magus ==<br />
As a Magus, the primary tactical questions you must answer in battle are which of your abilities will be most effective, and where best to apply them. Your damage dealing power will be well applied in almost any situation, but an in depth understanding of the secondary effects of your spells is also pivotal to maximizing your effectiveness and potency. You are versatile, but you must select the best tools for each fight in order to succeed. Supplement this with good use of your Disc and its special abilities and you will have mastered the basics of playing the Magus.<br />
<br />
== Playing against a Magus ==<br />
Defeating a Magus is largely similar to defeating any other powerful damage dealer. He is deadly, but fragile, possessing very limited defensive capabilities. The key special consideration springs from his versatility. If you assault a Magus with one particular approach, he may well have an offense to counter your own. Thus you must either employ a variety of attacks to circumvent this, or be ready to change tactics with extreme agility to react to whatever trick the Magus happens to pull out of his hat.<br />
<br />
== Career Masteries ==<br />
<br />
=== Path of Havoc ===<br />
This path focuses on long-range attacks, and specializes in destroying a single target at a time. A master of this path will typically call forth a Pink Horror to help him slaughter his enemies from a safe distance. While the Magus may sometimes appear vulnerable due to the intense concentration that shaping raw magic requires, the unsuspecting foe who thinks that they face a weak enemy will only have a brief moment to be shocked and dismayed before the blasts of chaotic force remove them from this life.<br />
<br />
=== Path of Changing ===<br />
A specialist in this path understands that change waits for no man, and that Tzeentch demands speed and swiftness in those who serve. The cost of this decision is that his spells dissipate more rapidly into the Winds and therefore are only effective at moderate ranges, but a master of this path is a quick and adaptable sorcerer who uses a summoned Flamer to great effect.<br />
<br />
=== Path of Daemonology ===<br />
This path is primarily focused on tapping into the power of warping and twisted chaotic energy to unleash massive blasts of power at close range. In conjunction with a summoned Blue Horror, a specialist in this path can rend and shatter everything around him, leaving a trail of ruin and destruction in his wake.<br />
<br />
== Class Changes ==<br />
* <i>Indigo Fire of Change</i> is <b>Path of Havoc</b> 13pt ability and inflicts Elemental damage ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Roiling Winds</i> morale 2 is now 30ft point blank aoe and inflicts all damage instantly ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Mutating Blue Fire</i> is now a 2s cast ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Dissolving Mist</i> radius extended to meet its visual effects ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=22927#p255791 link])<br />
<br />
* <i>Tzeentch's Firestorm</i> radius extended to meet its visual effects ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=22927#p255791 link]), is the 9pt ability in the <b>Path of Changing</b> tree, can be cast on the move, and has a snare effect added ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link]). Also inflicts Spirit damage ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Chaos Unleashed</i> tactic will now also reduce the cooldown on <i>Tzeentch's Firestorm</i> by 10 seconds ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Bolt of Change</i> is the 9pt ability in the Havoc tree ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Daemonic Infestation</i> staggers for 5s<br />
<br />
* <i>Surging Power</i> increases the critical damage inflicted by Flickering Red Fire.<br />
<br />
* Daemons grant up to 8 <i>Unholy Empowerment</i> stacks every 2s when within 30ft of your daemon. Damage is increased by 5% per stack for a max of 40% damage. 4 stacks of <i>Unholy Empowerment</i> are lost when a daemon is killed for any reason. All stacks of <i>Unholy Empowerment</i> are lost when a daemon of a different type than the last is summoned.<br />
** Pink Horror<br />
*** <i>Unholy Empowerment</i> improves your range, and that of your daemon, by 5% per stack up to 5 stacks, to a max of 25% extra range<br />
** Flamer<br />
*** <i>Unholy Empowerment</i> will stack when you are within 40 feet of your daemon (up from 30ft), and while between 41 to 80 feet of your daemon, you will neither gain nor lose <i>Unholy Empowerment</i> stacks<br />
*** Daemon range is improved by 5% per stack to a max of 40%<br />
*** Provided you have at least one <i>Unholy Empowerment</i> stack, you can use <b>Path of Changing</b> skills, except <i>Indigo Fire of Change</i>, while moving<br />
*** Each stack shortens the duration and tick interval of <b>Path of Changing</b> and <b>Path of Daemonology</b> DoTs by approximately 4% per stack to a maximum of 35%<br />
** Blue Horror<br />
*** <i>Unholy Empowerment</i> will improve your change to Dodge and Disrupt by 4% per stack to a max of 32%, and also increases your daemon's chance to Dodge and Disrupt by 8% per stack to a maximum of 64%<br />
*** Provided you have at least one <i>Unholy Empowerment</i> stack, you can use <b>Path of Changing</b> skills, except <i>Indigo Fire of Change</i>, while moving<br />
*** Stacks increase the radius of any of your AoE abilities on skills by 6.25% per stack to a max of 50%, increase your aoe cap by 2 per stack, but reduce your cast range by 5% per stack to a minimum of 60%</div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=High_Elf,_Swordmaster&diff=15379High Elf, Swordmaster2018-08-20T15:55:56Z<p>Dansari: /* Class Changes */</p>
<hr />
<div>''It was under the Scholar-King Bel-Korhadris that the White Tower of Saphery was first designed and constructed. Gathering the foremost architests, artisans, and magicians of his age, Bel-Korhadris dedicated vast resources into building what he envisioned as a massive repository of Elven knowledge. His endeavor would take near a millennia to complete, but when finished it would stand as a gathering place for the greatest minds to share the most esoteric histories and lore. The completion of the White Tower ushered in what would later be known as the Second Golden age. It is from this glorious era that Swordmasters can trace their origins.''<br />
<br />
== Tome Unlocks ==<br />
[[File:Swordmaster.png|right|frameless]]<br />
<br />
=== Destruction Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Destruction Text<br />
|- <br />
| Encounter a High Elf Swordmaster<br />
| XP: 84<br />
| N/A<br />
|-<br />
| Kill 25 High Elf Swordmasters<br />
| XP: 204<br />
| N/A<br />
|- <br />
| [[Victim]]<br />
| [[Titles|Title]]: The Maimed, XP: 336<br />
| Be Defeated by a Swordmaster<br />
|-<br />
| Kill 100 High Elf Swordmasters<br />
| XP: 500<br />
| N/A<br />
|- <br />
| [[Spoils of War]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/c/c7/Polish_kit_-_sm.png|Polish Kit}}'', XP: 806<br />
| Collect a Specific Item from a Vanquished Swordmaster<br />
|- <br />
| Kill 1,000 High Elf Swordmasters<br />
| [[Titles|Title]]: Dirge Blade, XP: 1050<br />
|N/A<br />
|-<br />
| [[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/b/b7/Broken_Sword.png|Broken Sword}}'', XP: 1476<br />
| Learn about the Swordmaster by completing a specific task<br />
|-<br />
|Kill 10,000 High Elf Swordmasters<br />
|[[Titles|Title]]: Edge Lord, XP: 1716<br />
|N/A<br />
|-<br />
|Drop the Top<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/3/31/Golden_High_Elf_Eliminator%2C_One_Pip.png|Golden High Elf Eliminator, One Pip}}'', XP: 1800<br />
|Defeat the Current Highest Ranking Swordmaster Player<br />
|-<br />
|Kill 100,000 High Elf Swordmasters<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/4/42/Golden_High_Elf_Eliminator%2C_Two_Pips.png|Golden High Elf Eliminator, Two Pips}}'', XP: 1974<br />
|N/A<br />
|}<br />
<br />
=== Order Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Order Text<br />
|- <br />
|[[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/b/b7/Broken_Sword.png|Broken Sword}}'', XP: 1476<br />
| Learn about the Swordmaster by completing a specific task<br />
|}<br />
<br />
== Class Changes ==<br />
* <i>Aethyric Armor</i> reworked into <i>Vaul's Tempering</i> and is the 13pt <b>Path of Vaul</b> ability. Ability is now a 1s cast, 20s cooldown <b>Perfect Stance</b> buff which provides Unstoppable and Immovable immunity to your group, while increasing your armor (stacks with armor potions), for 5s. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Blessing of Heaven</i> reworked into <i>Aethyric Dissipation</i>, 11pt <b>Path of Hoeth</b>, which causes your <b>Path of Hoeth</b> abilities to have a 25% chance to remove 225 Morale from your target ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Calming Winds</i> is 3pt <b>Path of Hoeth</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Forceful Shock</i> is now <i>Raking Talons</i>, which applies the effect of Dragon's Talon to all targets 20ft around your target. Moved to 11point <b>Path of Vaul</b> and replaces <i>Vaul's Buffer</i> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Dampening Talon</i> is now <i>Blinding Strike</i>, which reduces the target's chance to block/parry by 10%. Moved to 7pt <b>Path of Hoeth</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link]), ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Bolstering Enchantments</i> is now core ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link])<br />
<br />
* <i>Vaul's Buffer</i> is now 7point <b>Path of Vaul</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link])<br />
<br />
* <i>Lingering Intimidation</i> is now core ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link])<br />
<br />
* <i>Protection of Hoeth</i> now places the absorb on groupmates within 50ft ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link]) and is the 5pt ability in <b>Path of Hoeth</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Phoenix's Wing</i> no longer requires a target and now inflicts Spirit damage. Now the 9pt <b>Path of Hoeth</b> ability ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Redirected Force</i> is now a medium knockback which requires Block to activate. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Crushing Advance</i> is the 9pt ability in <b>Path of Vaul</b>. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=26308#p297704 link]). Now interrupts all targets 15ft in front of you ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Crashing Wave</i> is the 9pt ability in <b>Path of Khaine</b>. Secondary effect removed (only a knockdown now). ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
== Builds ==<br />
* [http://www.ror.builders/career/sword-master/s?l=15&r=10&tl=1&mp=0&pA=3&pB=0&pC=0&m1=2877&m2=0&m3=0&m4=0&ma=&t=2862 Tier 1]: So did you roll a Swordmaster for the feminine looks or for the elegant sword dancing?<br />
** Devotion to the 2h sword is how most Swordmasters play their class. It's a work of art, being able to weave in and out of stances, and you're just getting started. We're going to assume you've got two hands busy working your sword for this standard Tier 1 build. Slot Centuries of Training at level 11 for more overall damage and swap it out with Ensorcelled Agony at 15. Points in left tree will boost your Nature's Blade (which you should be running most of the time) and your Blurring Shock. If you find you normally run Phantom's Blade, then put points in Vaul instead.<br />
<br />
* [http://www.ror.builders/career/sword-master/s?l=30&r=10&tl=3&mp=0&pA=13&pB=0&pC=0&m1=2877&m2=2880&m3=2881&m4=0&ma=2891,2890&t=2890,2862 Mid Tier - Khaine]: Ether Dance Party!<br />
** Slotting Great Weapon Mastery and Ether Dance is the core of the offensive Swordmaster setup, at least what you can afford to get at this level. Alternatively, spec for and equip Balanced Accuracy if you want more crits during Ether Dance. Ensorcelled Agony is a good second tactic, but you can play around with others like Isha's Protection, Rugged, and Unstoppable Juggernaut.<br />
<br />
* [http://www.ror.builders/career/sword-master/s?l=30&r=10&tl=3&mp=0&pA=0&pB=3&pC=9&m1=2877&m2=2878&m3=2881&m4=0&ma=2903,2901,2893&t=2893,2864 Mid Tier - Hoeth/Vaul]: "Be a real tank" and grab a shield for this mid tier defensive build.<br />
** Aethyric Armor from Hoeth tree is a solid enchantment to take to boost your defensive capabilities. Beware that it can be shattered! Protection of Hoeth is the bread and butter bubble (say that five times fast) for Swordmaster, and you can take either of these abilities as a 2h. But, since we've got Perfect Defenses from the Vaul tree, we should probably have a shield. Alternatively, you can put some points into Khaine instead of Vaul if you want to stay 2h, but your offense will be minimal. Centuries of Training is a decent third tactic to take as a defensive Swordmaster, as it does not scale off of Strength (while Ensorcelled Agony does increase the more Strength you have).<br />
<br />
* [http://www.ror.builders/career/sword-master/s?l=40&r=40&tl=4&mp=0&pA=13&pB=0&pC=9&m1=2877&m2=2871&m3=2881&m4=2882&ma=2891,2890,2888,2903&t=2888,2890,2865,2862 Tier 4 - Me? Tank?]: This Khaine build focuses primarily on dealing damage, just please remember to Guard in between Ether Dances!<br />
** Ensorcelled Agony and Potent Enchantments both scale with Strength, so high Strength Swordmasters running heavy Khaine builds will get more use out of them than Centuries of Training. Additionally, EA procs can crit and Potent Enchantments damages immediately upon proccing, meaning you can get five procs out of it from one Ether Dance channel. Round out the build with Balanced Accuracy and Great Weapon Mastery for a full offensive approach. Remember that Protection of Hoeth grants a bubble for all groupmates within 50ft, so use it often. You can swap EA for another tactic, like Isha's Protection, Rugged, or Unstoppable Juggernaut but PE, GWM, and BA should be core tactics for this build.<br />
<br />
* [http://www.ror.builders/career/sword-master/s?l=40&r=40&tl=4&mp=0&pA=0&pB=9&pC=13&m1=2877&m2=2871&m3=2881&m4=2882&ma=2905,2903,2901,2898&t=2865,2864,2874,2876 Tier 4 - Me. Tank.]: This Hoeth/Vaul build is the polar opposite of the Khaine build, focused primarily on tanking and providing utility for your group.<br />
** Whispering Winds is a strong ability if used in the right group setting, so this build might be for you if you want your groupmates' abilities to get that juicy 5s cooldown. Crashing Wave is also a solid pickup for its group immunity and the knockdown associated. Our tactics are defensive except for Potent Enchantments. Since it procs immediately it's a good slot for the double swings found in Whispering Winds, Crashing Wave, and Dragon's Talon. You can drop Aethyric Armor for Lingering Intimidation from the Vaul tree to really shut down an enemy mdps, or grab it at rr50.<br />
** April 20, 2018 update: now that Crashing Wave is 13pts in the tree, you can grab Crushing Advance instead. However, this is a pretty niche build and it's accepted that Khaine is the top build at the moment. You will certainly be tanky, but you don't provide a ton of utility outside of Dragon's Talon and Whispering Winds.<br />
<br />
<p align=right><small>Credit: [https://www.returnofreckoning.com/armory.php?character_id=363540&character_name=Dansarie Dansarie]</small></p></div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Engineer&diff=15378Engineer2018-08-20T15:45:57Z<p>Dansari: /* Class Changes */</p>
<hr />
<div>[[File:Engineer banner.jpg|right|470x470px]]<br />
''An explosion is the ultimate form of mechanical advantage, so its no big surprise that the skills of the Dwarf Engineer extend well along these lines. From guns to grenades, he is a deadly ranged combatant who will pelt you with lead from afar and blast you to bits as you close in. He excels when fighting multiple opponents, as many of his explosive attacks are capable of devastating enemies who pack too closely together. The Engineer offers an outstanding blend of flexible firepower which makes him a truly deadly and clever combatant.''<br />
<br />
== Engineer Specialty ==<br />
The only thing more deadly than a simple bomb is a complicated one, or at least thats the way an Engineer sees things. Using nothing more than the odds and ends they have at hand, Engineers can create a broad variety of useful objects with various purposes and functions. Some of them are even safe enough to give to others. From grenades of various types to mechanical weapon upgrades, the engineer and his allies can use these devices to significantly enhance or supplement their own combat power.<br />
<br />
== Playing as an Engineer ==<br />
As an Engineer, the heart of your job is to rain destruction on the heads of your enemies. Like other ranged combatants, you prefer to avoid the frontline. However, unlike most other ranged classes, you reach the peak of your power at a relatively short range. You must maneuver wisely, positioning yourself so that you can strike at your target without exposing yourself to their attacks. You are a capable melee fighter, and you can strike at extended range, but your best attacks – grenades, blunderbusses, artillery bombardment, and more – require a closer position.<br />
<br />
== Fighting against an Engineer ==<br />
Perhaps the best way to deal with an Engineer is to fight him from afar. If you can effectively out damage him at long range he will be at a serious disadvantage. If you must get in close, be prepared to kill him quickly. Unlike most other ranged attackers, the Engineer loses little in terms of effectiveness in close quarters. He is certainly more vulnerable than a career designed to engage in melee, but this vulnerability does not make him easy meat.<br />
<br />
== Career Masteries ==<br />
<br />
The Dwarfs first discovered the secrets of black powder, and no one can rival them when it comes to putting it to good use. Armed with guns, grenades, and gadgets, the Engineers often prepare traps and ambushes throughout the battlefield before the fight begins, and then quickly dispatch any surviving enemies from a safe distance.<br />
<br />
Crossbows were good and fine, but nowadays, a gun is better - and if a gun is good, then an automated self-aiming gyro-mounted gun turret with a cyclic grenade feeder and napalm cannister is even better yet! An Engineer has gadgets and gizmos to suit any situation, and is virtually an entire battle line on his own.<br />
<br />
=== Path Of The Rifleman ===<br />
<br />
This path focuses on long-range attacks, and taking your time with carefully aimed precision shots. A master of this path prefers to stand back away from the hectic front lines of battle, and dispatch his enemies quickly and cleanly from behind defensive cover.<br />
<br />
=== Path of The Grenadier === <br />
<br />
This mastery is primarily focused on grenades and bombs, powerful explosives which may be quickly tossed into the middle of a fray to wreak havoc on enemies. While their effective range may be shorter than a gun's - after all, Dwarf arms aren't exactly build to throw for distance - grenades make up for this through sheer stopping power and swift arming times.<br />
<br />
=== Path of The Tinkerer ===<br />
<br />
A specialist in this path is concerned mainly with his deployable contructs, preferring to fight from near the safety of his turrets while he lays out his foes with swings of his heavy steel wrench. Master tinkerers have also been known to use additional deployable devices above and beyond turrets as well, and many are the Engineers who've been banned for life from a blacksmith's forge after trying to test and improve the heat thresholds of land mines.<br />
<br />
== Class Changes ==<br />
* <i>Strafing Run</i> is the 13pt ability in <b>Path of the Rifleman</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Napalm Grenade</i> radius extended to meet its visual effects ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=22927#p255791 link])<br />
<br />
* Morale 2 ability <i>Unshakeable Focus</i> removed ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=22927#p255791 link])<br />
<br />
* <i>Phosphorous Shells</i> can now be cast on the move, is the 9pt ability in <b>Path of the Grenadier</b>, has its duration reduced to 10s, has its damage increased, and has its cooldown reduced to 10s (from 20s) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link]), ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Snipe</i> is the 9pt ability in the <b>Path of the Rifleman</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Land Mine</i> staggers for 5s (up from 3s)<br />
<br />
* <i>Extra Powder</i> now extends the radius of <i>Phosphorous Shells</i> by 50% (bringing it from 20ft base to 30ft with the tactic) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* The Gun Turret ability <i>Machine Gun</i> hits every second rather than every half second. Damage is doubled.<br />
<br />
* Turrets grant up to 8 <i>Improvised Upgrades</i> stacks every 2s when within 30ft of your turret. Damage is increased by 5% per stack for a max of 40% damage. 4 stacks of <i>Improvised Upgrades</i> are lost when a turret is destroyed for any reason. All stacks of <i>Improvised Upgrades</i> are lost when a turret of a different type than the last is constructed.<br />
** Gun Turret<br />
*** <i>Improvised Upgrades</i> improves your range, and that of your turret, by 5% per stack up to 5 stacks, to a max of 25% extra range<br />
** Bombardment Turret<br />
*** <i>Improvised Upgrades</i> will stack when you are within 40 feet of your turret (up from 30ft), and while between 41 to 80 feet of your turret, you will neither gain nor lose <i>Improvised Upgrades</i> stacks<br />
*** Turret range is improved by 5% per stack to a max of 40%<br />
*** Provided you have at least one <i>Improvised Upgrades</i> stack, you can use <b>Path of the Grenadier</b> skills while moving<br />
*** Each stack shortens the duration and tick interval of <b>Path of the Grenadier</b> and <b>Path of the Tinkerer</b> DoTs by approximately 4% per stack to a maximum of 35%<br />
** Flame Turret<br />
*** <i>Improvised Upgrades</i> will improve your change to Dodge and Disrupt by 4% per stack to a max of 32%, and also increases your turret's chance to Dodge and Disrupt by 8% per stack to a maximum of 64%<br />
*** Provided you have at least one <i>Improvised Upgrades</i> stack, you can use <b>Path of the Grenadier</b> skills while moving<br />
*** Stacks increase the radius of any of your AoE abilities on skills by 6.25% per stack to a max of 50%, increase your aoe cap by 2 per stack, but reduce your cast range by 5% per stack to a minimum of 60%<br />
<br />
== Builds ==<br />
* [http://www.ror.builders/career/engineer/s?l=15&r=10&tl=1&mp=0&pA=3&pB=0&pC=0&m1=3651&m2=false&m3=false&m4=false&ma=&mm=&mt=&t=3657 Tier 1]: Grab some ale for this beginner guide to playing the versatile Engineer!<br />
** You'll get your Gun Turret first. It's pretty much Gun Blast spam from range, then be sure to drop Acid Bomb on a group and follow it up with Friction Burn to really spread the dots around. Acid Bomb is a very good Corp debuff, and Friction Burn deals a good amount of damage over time. Once you get Flame Turret at 6 and Bombardment Turret at 8, you can start being more mobile with your Grenadier abilities. At 11, be sure to start donning your Flak Jacket and your racial tactic, Stoutness of Stone. At 15, you can either throw points in Grenadier for a mobile Corp build or Rifleman for a stationary sniper build. We've chosen the Rifleman path here since you'll normally be fighting around BOs in T1. Be sure to pop Incendiary Rounds on the target you're focusing and Flashbang Grenade healers as they try to rez. Blunderbuss Blast will also be a good aoe ability as you level.<br />
* [http://www.ror.builders/career/engineer/s?l=30&r=10&tl=3&mp=0&pA=13&pB=0&pC=0&m1=3653&m2=3654&m3=3655&m4=false&ma=3663&mm=&mt=3662&t=3662,3650,3648 Mid Tier - Rifleman]: Standard Sniper build for mid tier, focused on stationary assassination of individual targets.<br />
** Generally, the most efficient first tactic is probably Extra Powder from the middle tree, but figure out the playstyle you like best and continue dumping points into that specific tree as you level up. At 19, pick up the Masterful Aim tactic and at 20, you can either grab Extra Powder (if you're Grenadier) or keep Stoutness of Stone. Stopping Power from left tree isn't that great when you have Concussive Grenade and Extra Ammo is hard to make great use of if you're constantly moving. Swap your m1 for Concealment as that will be your defensive m1 you'll use going into t4, and pick up Focused Mind since that's the only m2. Lightning Rod is a great 5pt ability if you're going the [http://www.ror.builders/career/engineer/s?l=30&r=10&tl=3&mp=0&pA=0&pB=0&pC=12&m1=3653&m2=3654&m3=3655&m4=false&ma=3677,3675&mm=&mt=3676&t=3648,3659,3676 Tinkerer] build, as well as Keg at 9pt. You can throw Trench Fighting into this build for a nice damage increase. Alternatively, you can forego Trench Fighting and Keg to grab Electromagnet for warband fighting. For your third tactic, Pierce Defenses is highly viable. If you're going for the aoe heavy [http://www.ror.builders/career/engineer/s?l=30&r=10&tl=3&mp=0&pA=0&pB=13&pC=0&m1=3653&m2=3654&m3=3655&m4=false&ma=3672&mm=&mt=3667&t=3648,3667,3659 Grenadier] build, be sure to take advantage of Extra Powder and Napalm Grenade. Alternatively, skip Extra Powder and grab Pierce Defenses.<br />
* [http://www.ror.builders/career/engineer/s?l=40&r=40&tl=4&mp=0&pA=11&pB=0&pC=11&m1=3653&m2=3645&m3=3646&m4=3656&ma=3663,3677&mm=&mt=3662,3678&t=3640,3648,3662,3678 T4 - Kegsniper]: Standard Sniper build for tier 4.<br />
** Please review the spec [https://www.returnofreckoning.com/forum/viewtopic.php?f=74&t=22038#p244466 here]<br />
* [http://www.ror.builders/career/engineer/s?l=40&r=10&tl=4&mp=0&pA=0&pB=13&pC=9&m1=3653&m2=3645&m3=3655&m4=3656&ma=3672,3669,3677&t=3659,3674,3650,3669 T4 - Armor Grenadier]: Utility damage build for warband play.<br />
** Please review the spec [https://www.returnofreckoning.com/forum/viewtopic.php?f=74&t=22039 here]<br />
* [http://www.ror.builders/career/engineer/s?l=40&r=10&tl=4&mp=0&pA=0&pB=5&pC=15&m1=3653&m2=3645&m3=3646&m4=3656&ma=3677,3679,3678,3639,3675&t=3659,3639,3678,3647 T4 - Armor Tinkerer]: Frontline utility spec for warband.<br />
** Please review the spec [https://www.returnofreckoning.com/forum/viewtopic.php?f=74&t=22037 here]<br />
<br />
<br />
<p align="right"><small>Credit: [https://www.returnofreckoning.com/armory.php?character_id=80060&character_name=Lesti Lesti], [https://www.returnofreckoning.com/armory.php?character_id=61038&character_name=Thorbolt Thorbolt]</small></p></div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Engineer&diff=15377Engineer2018-08-20T15:45:39Z<p>Dansari: /* Class Changes */</p>
<hr />
<div>[[File:Engineer banner.jpg|right|470x470px]]<br />
''An explosion is the ultimate form of mechanical advantage, so its no big surprise that the skills of the Dwarf Engineer extend well along these lines. From guns to grenades, he is a deadly ranged combatant who will pelt you with lead from afar and blast you to bits as you close in. He excels when fighting multiple opponents, as many of his explosive attacks are capable of devastating enemies who pack too closely together. The Engineer offers an outstanding blend of flexible firepower which makes him a truly deadly and clever combatant.''<br />
<br />
== Engineer Specialty ==<br />
The only thing more deadly than a simple bomb is a complicated one, or at least thats the way an Engineer sees things. Using nothing more than the odds and ends they have at hand, Engineers can create a broad variety of useful objects with various purposes and functions. Some of them are even safe enough to give to others. From grenades of various types to mechanical weapon upgrades, the engineer and his allies can use these devices to significantly enhance or supplement their own combat power.<br />
<br />
== Playing as an Engineer ==<br />
As an Engineer, the heart of your job is to rain destruction on the heads of your enemies. Like other ranged combatants, you prefer to avoid the frontline. However, unlike most other ranged classes, you reach the peak of your power at a relatively short range. You must maneuver wisely, positioning yourself so that you can strike at your target without exposing yourself to their attacks. You are a capable melee fighter, and you can strike at extended range, but your best attacks – grenades, blunderbusses, artillery bombardment, and more – require a closer position.<br />
<br />
== Fighting against an Engineer ==<br />
Perhaps the best way to deal with an Engineer is to fight him from afar. If you can effectively out damage him at long range he will be at a serious disadvantage. If you must get in close, be prepared to kill him quickly. Unlike most other ranged attackers, the Engineer loses little in terms of effectiveness in close quarters. He is certainly more vulnerable than a career designed to engage in melee, but this vulnerability does not make him easy meat.<br />
<br />
== Career Masteries ==<br />
<br />
The Dwarfs first discovered the secrets of black powder, and no one can rival them when it comes to putting it to good use. Armed with guns, grenades, and gadgets, the Engineers often prepare traps and ambushes throughout the battlefield before the fight begins, and then quickly dispatch any surviving enemies from a safe distance.<br />
<br />
Crossbows were good and fine, but nowadays, a gun is better - and if a gun is good, then an automated self-aiming gyro-mounted gun turret with a cyclic grenade feeder and napalm cannister is even better yet! An Engineer has gadgets and gizmos to suit any situation, and is virtually an entire battle line on his own.<br />
<br />
=== Path Of The Rifleman ===<br />
<br />
This path focuses on long-range attacks, and taking your time with carefully aimed precision shots. A master of this path prefers to stand back away from the hectic front lines of battle, and dispatch his enemies quickly and cleanly from behind defensive cover.<br />
<br />
=== Path of The Grenadier === <br />
<br />
This mastery is primarily focused on grenades and bombs, powerful explosives which may be quickly tossed into the middle of a fray to wreak havoc on enemies. While their effective range may be shorter than a gun's - after all, Dwarf arms aren't exactly build to throw for distance - grenades make up for this through sheer stopping power and swift arming times.<br />
<br />
=== Path of The Tinkerer ===<br />
<br />
A specialist in this path is concerned mainly with his deployable contructs, preferring to fight from near the safety of his turrets while he lays out his foes with swings of his heavy steel wrench. Master tinkerers have also been known to use additional deployable devices above and beyond turrets as well, and many are the Engineers who've been banned for life from a blacksmith's forge after trying to test and improve the heat thresholds of land mines.<br />
<br />
== Class Changes ==<br />
* <i>Strafing Run</i> is the 13pt ability in <b>Path of the Rifleman</b><br />
<br />
* <i>Napalm Grenade</i> radius extended to meet its visual effects ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=22927#p255791 link])<br />
<br />
* Morale 2 ability <i>Unshakeable Focus</i> removed ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=22927#p255791 link])<br />
<br />
* <i>Phosphorous Shells</i> can now be cast on the move, is the 9pt ability in <b>Path of the Grenadier</b>, has its duration reduced to 10s, has its damage increased, and has its cooldown reduced to 10s (from 20s) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link]), ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Snipe</i> is the 9pt ability in the <b>Path of the Rifleman</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* <i>Land Mine</i> staggers for 5s (up from 3s)<br />
<br />
* <i>Extra Powder</i> now extends the radius of <i>Phosphorous Shells</i> by 50% (bringing it from 20ft base to 30ft with the tactic) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
<br />
* The Gun Turret ability <i>Machine Gun</i> hits every second rather than every half second. Damage is doubled.<br />
<br />
* Turrets grant up to 8 <i>Improvised Upgrades</i> stacks every 2s when within 30ft of your turret. Damage is increased by 5% per stack for a max of 40% damage. 4 stacks of <i>Improvised Upgrades</i> are lost when a turret is destroyed for any reason. All stacks of <i>Improvised Upgrades</i> are lost when a turret of a different type than the last is constructed.<br />
** Gun Turret<br />
*** <i>Improvised Upgrades</i> improves your range, and that of your turret, by 5% per stack up to 5 stacks, to a max of 25% extra range<br />
** Bombardment Turret<br />
*** <i>Improvised Upgrades</i> will stack when you are within 40 feet of your turret (up from 30ft), and while between 41 to 80 feet of your turret, you will neither gain nor lose <i>Improvised Upgrades</i> stacks<br />
*** Turret range is improved by 5% per stack to a max of 40%<br />
*** Provided you have at least one <i>Improvised Upgrades</i> stack, you can use <b>Path of the Grenadier</b> skills while moving<br />
*** Each stack shortens the duration and tick interval of <b>Path of the Grenadier</b> and <b>Path of the Tinkerer</b> DoTs by approximately 4% per stack to a maximum of 35%<br />
** Flame Turret<br />
*** <i>Improvised Upgrades</i> will improve your change to Dodge and Disrupt by 4% per stack to a max of 32%, and also increases your turret's chance to Dodge and Disrupt by 8% per stack to a maximum of 64%<br />
*** Provided you have at least one <i>Improvised Upgrades</i> stack, you can use <b>Path of the Grenadier</b> skills while moving<br />
*** Stacks increase the radius of any of your AoE abilities on skills by 6.25% per stack to a max of 50%, increase your aoe cap by 2 per stack, but reduce your cast range by 5% per stack to a minimum of 60%<br />
<br />
== Builds ==<br />
* [http://www.ror.builders/career/engineer/s?l=15&r=10&tl=1&mp=0&pA=3&pB=0&pC=0&m1=3651&m2=false&m3=false&m4=false&ma=&mm=&mt=&t=3657 Tier 1]: Grab some ale for this beginner guide to playing the versatile Engineer!<br />
** You'll get your Gun Turret first. It's pretty much Gun Blast spam from range, then be sure to drop Acid Bomb on a group and follow it up with Friction Burn to really spread the dots around. Acid Bomb is a very good Corp debuff, and Friction Burn deals a good amount of damage over time. Once you get Flame Turret at 6 and Bombardment Turret at 8, you can start being more mobile with your Grenadier abilities. At 11, be sure to start donning your Flak Jacket and your racial tactic, Stoutness of Stone. At 15, you can either throw points in Grenadier for a mobile Corp build or Rifleman for a stationary sniper build. We've chosen the Rifleman path here since you'll normally be fighting around BOs in T1. Be sure to pop Incendiary Rounds on the target you're focusing and Flashbang Grenade healers as they try to rez. Blunderbuss Blast will also be a good aoe ability as you level.<br />
* [http://www.ror.builders/career/engineer/s?l=30&r=10&tl=3&mp=0&pA=13&pB=0&pC=0&m1=3653&m2=3654&m3=3655&m4=false&ma=3663&mm=&mt=3662&t=3662,3650,3648 Mid Tier - Rifleman]: Standard Sniper build for mid tier, focused on stationary assassination of individual targets.<br />
** Generally, the most efficient first tactic is probably Extra Powder from the middle tree, but figure out the playstyle you like best and continue dumping points into that specific tree as you level up. At 19, pick up the Masterful Aim tactic and at 20, you can either grab Extra Powder (if you're Grenadier) or keep Stoutness of Stone. Stopping Power from left tree isn't that great when you have Concussive Grenade and Extra Ammo is hard to make great use of if you're constantly moving. Swap your m1 for Concealment as that will be your defensive m1 you'll use going into t4, and pick up Focused Mind since that's the only m2. Lightning Rod is a great 5pt ability if you're going the [http://www.ror.builders/career/engineer/s?l=30&r=10&tl=3&mp=0&pA=0&pB=0&pC=12&m1=3653&m2=3654&m3=3655&m4=false&ma=3677,3675&mm=&mt=3676&t=3648,3659,3676 Tinkerer] build, as well as Keg at 9pt. You can throw Trench Fighting into this build for a nice damage increase. Alternatively, you can forego Trench Fighting and Keg to grab Electromagnet for warband fighting. For your third tactic, Pierce Defenses is highly viable. If you're going for the aoe heavy [http://www.ror.builders/career/engineer/s?l=30&r=10&tl=3&mp=0&pA=0&pB=13&pC=0&m1=3653&m2=3654&m3=3655&m4=false&ma=3672&mm=&mt=3667&t=3648,3667,3659 Grenadier] build, be sure to take advantage of Extra Powder and Napalm Grenade. Alternatively, skip Extra Powder and grab Pierce Defenses.<br />
* [http://www.ror.builders/career/engineer/s?l=40&r=40&tl=4&mp=0&pA=11&pB=0&pC=11&m1=3653&m2=3645&m3=3646&m4=3656&ma=3663,3677&mm=&mt=3662,3678&t=3640,3648,3662,3678 T4 - Kegsniper]: Standard Sniper build for tier 4.<br />
** Please review the spec [https://www.returnofreckoning.com/forum/viewtopic.php?f=74&t=22038#p244466 here]<br />
* [http://www.ror.builders/career/engineer/s?l=40&r=10&tl=4&mp=0&pA=0&pB=13&pC=9&m1=3653&m2=3645&m3=3655&m4=3656&ma=3672,3669,3677&t=3659,3674,3650,3669 T4 - Armor Grenadier]: Utility damage build for warband play.<br />
** Please review the spec [https://www.returnofreckoning.com/forum/viewtopic.php?f=74&t=22039 here]<br />
* [http://www.ror.builders/career/engineer/s?l=40&r=10&tl=4&mp=0&pA=0&pB=5&pC=15&m1=3653&m2=3645&m3=3646&m4=3656&ma=3677,3679,3678,3639,3675&t=3659,3639,3678,3647 T4 - Armor Tinkerer]: Frontline utility spec for warband.<br />
** Please review the spec [https://www.returnofreckoning.com/forum/viewtopic.php?f=74&t=22037 here]<br />
<br />
<br />
<p align="right"><small>Credit: [https://www.returnofreckoning.com/armory.php?character_id=80060&character_name=Lesti Lesti], [https://www.returnofreckoning.com/armory.php?character_id=61038&character_name=Thorbolt Thorbolt]</small></p></div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Witch_Hunter&diff=15376Witch Hunter2018-08-20T15:42:39Z<p>Dansari: /* Class Changes */</p>
<hr />
<div>[[File:Witch Hunter Banner.jpg|right|470x470px]]<br />
'' The Witch Hunter is a tireless foe of Chaos, dark magic and witchery of all kinds. As the taint of Chaos continues to spread and more people are drawn to the dark arts, the Witch Hunters role has become increasingly important to the Empire. Fast, cunning and deadly, they dispense merciless judgment upon any who serve Chaos. While the people of the Empire agree that the Witch Hunters work is critically important, rare is the citizen who does not feel pangs of dread when they lay eyes upon one, for it is understood that most Witch Hunters would sooner burn an entire village to the ground than see a single follower of Chaos go free.''<br />
<br />
== Witch Hunter Specialty ==<br />
The Witch Hunters sole motivation is rooting out and destroying corruption. To that end, they use the various tools and tactics available to them to weaken their opponents strength and resolve via Interrogation before meting out final Judgment. Fast and agile, the Witch Hunter is dangerous in close-quarters, especially when approaching an unsuspecting or startled target from behind. The Witch Hunter will frequently employ holy water, chrisoms, blessed ashes and other relics to further increase the suffering inflicted upon their foes.<br />
<br />
== Playing as a Witch Hunter ==<br />
Whether youre positioning yourself for a devastating strike against an unwary enemy or going toe-to-toe in the thick of the fight, there are few places on the battlefield where a Witch Hunter does not belong. In the face of your tireless assaults and interrogation, your enemies quickly wither and fall – be it by blade, bullet or torch. While your pistol can be a powerful and devastating weapon under the right circumstances, it is slow and awkward to reload in close-quarters. As such, you will make frequent use of the deadly speed and effectiveness of rapiers, knives, stakes, torches and daggers. You will also find it useful to anoint your weapons before a fight to dispatch your unholy enemies with even greater efficiency.<br />
<br />
== Fighting against a Witch Hunter ==<br />
The Witch Hunter relies heavily on his ability to catch targets off guard or to distract them in the thick of a fight. A powerful melee fighter, he is at his most effective when he can move behind an enemy and unleash pistol shots or powerful strikes from his anointed blade upon them. As such, it is critical that you not lose track of a Witch Hunter in the heat of battle. Keep them at range if you can - as their pistols are unreliable from a distance - and stay in front of them if they close in on you. A bullet in the head or a blade through the heart await those who do not.<br />
<br />
== Career Masteries ==<br />
<br />
The Empire is not just under overt assault from the forces of Chaos, but is also fighting a constant war against the creeping incursions of darkness and heresy within its own borders, and no one is more aware of this than the Witch Hunter. Tasked with digging out the taint of corruption from within the healthy flesh of the Empire, the Witch Hunter is a grim figure, looked upon with equal measures of awe and dread, for they have the authority of an investigator, a judge, and an executioner. By blade, pistol, and torch, they are determined to cleanse the Empire of evil.<br />
<br />
The Witch Hunters are deadly fighters who seek out and destroy anything tainted by the touch of Chaos. They lay down Accusations at swordpoint until theyre satisfied of their enemys guilt, and then unleash an Execution with the booming voice of their pistol. Their combat abilities are bolstered by a variety of sacred artifacts, such as blessed bullets which add additional effects to their Executions, and potent Holy Relics which can briefly imbue them with great power.<br />
<br />
=== Path of Confession ===<br />
The Path of Confession is direct and uncompromising, and focused primarily on direct and immediate opposition to heresy. A specialist in Confession will eschew subtlety and lengthy investigations in favor of simply approaching their enemy and beating the truth out of them. While not necessarily the most powerful approach, it is effective in its straightforward brutality, and provides a small measure of increased protection when the Witch Hunter finds themselves under direct attack.<br />
<br />
=== Path of Inquisition ===<br />
The Path of Inquisition is focused on longer and detailed investigations, weakening and progressively working over an enemy until the victims guilt is all but assured. A player with heavy Inquisition Mastery may appear less powerful at first glance, but the devastating effects of their attacks are felt more and more as the fight progresses.<br />
<br />
=== Path of Judgment ===<br />
The Path of Judgment is taken by Witch Hunters who are assured that their targets are guilty and no questioning is needed. They tend to take their suspects by surprise, and are at their best when the enemys attention is elsewhere. A Master of Judgment will seek to avoid face-to-face confrontations, and will be at their most powerful when they have allies nearby that can distract their enemies, allowing the Witch Hunter to lay down very potent attacks.<br />
<br />
== Class Changes ==<br />
* <b>Incognito</b> is now 35s cooldown (up from 30s) and has its cooldown reduced by 1s for every enemy within 100ft when effect is broken ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Hastened Expurgation</i> is a new, core tactic, which grants a 50% speed bonus when in <b>Incognito</b> and reduces the cast time by 1 second, but reduces the duration to 3 seconds ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Razor Strike</i> no longer requires a target and will now strike up to 3 enemies in front of you, up to 15 feet away. It will not build <b>Accusations</b> unless you hit at least one target. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Sweeping Razor</i> now increases <i>Razor Strike</i> range to 30ft and removes target limit ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Trial by Pain</i> damage output improved by 50%, now strikes all enemies within 20ft of its target, and has an 8s cooldown ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Fervor</i> is no longer cleansable and its damage over time component has been doubled ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Burn, Heretic!</i> is no longer cleansable ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Close Combat</i> is a new archetype tactic for all melee DPS classes. This tactic provides a 25% damage reduction against ranged and magical damage for 2s after using a direct damage, single target, melee ability on an enemy. This reduction does not stack with localized damage reductions such as Detaunt or Guard. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Dragon Gun</i> now knocks down the primary target for 3s and reduces the Morale of all targets hit by 50 per Accusation spent ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Sudden Accusation</i>, <i>Burn Armor</i>, and <i>Fanatical Zeal</i> are now undefendable ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23117#p258569 link])<br />
<br />
* <i>Sever Blessing</i> is now undefendable ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23117#p258569 link])<br />
<br />
* Increased heal effect on <i>Sanctified Bullets</i> tactic to 150%, up from 100% ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23834#p266777 link])<br />
<br />
== Builds ==<br />
* [http://www.ror.builders/career/witch-hunter/s?l=15&r=10&tl=1&mp=0&pA=0&pB=0&pC=3&m1=4370&m2=4371&m3=0&m4=0&ma=&t=4355 Tier 1]: The pistol whipping basics<br />
** A stealther tickles your fancy, I see. Through Tier 1, you should use Torment and Absolution from the Judgment tree more often than not. These are two hard hitting abilities that will get boosted from our points in the tree. For damage, take Inquisitor's Fury for your lone tactic slot at 15, or keep Emperor's Ward if you want more survivability.<br />
<br />
* [http://www.ror.builders/career/witch-hunter/s?l=30&r=10&tl=3&mp=3&pA=9&pB=0&pC=0&m1=4370&m2=4371&m3=4374&m4=0&ma=4382,4381,4380&t=4367,4381 Mid Tier]: The fresh T2 build and things you'll want to pick up along the way.<br />
** Keep your Inquisitor's Fury slotted until 19, then swap it out for Brute Force. At 20, re-slot Inquisitor's Fury or grab Emperor's Ward for survivability as your second tactic. You can keep going up Judgment towards Fanatical Cleansing, or as the build suggests you can go Confession and get Shroud of Magnus, Sanctified Bullets, and Repel Blasphemy. When you hit 30 though, you'll want to swap to the [http://www.ror.builders/career/witch-hunter/s?l=30&r=10&tl=3&mp=0&pA=0&pB=0&pC=13&m1=4370&m2=4371&m3=4374&m4=0&ma=4398,4395&t=4395,4367,4369 Judgment build] centered around Burn Away Lies and Fanatical Cleansing. BAL and Absolution will be your heavy damage dealers going into T4.<br />
<br />
* [http://www.ror.builders/career/witch-hunter/s?l=40&r=40&tl=4&mp=0&pA=0&pB=9&pC=13&m1=4372&m2=4364&m3=4365&m4=4375&ma=4398,4395,4396,4389&t=4367,4356,4369,4395 Tier 4 - Burn Away Haters]: This meta tier 4 build is exceptionally good in small scale skirmishes due to its heal debuff, knockdown, and high burst damage.<br />
** Brute Force is your bread and butter tactic, and Fanatical Cleansing activates your overall burst. Riposte is situational and can be traded with Flanking or Righteous Steel. When you open on a target, BAL should be your first Execution. If you get lucky and regenerate Accusations quickly through Flowing Accusations, you can hit a quick full strength Absolution. At rr50, add Seal of Destruction to round out the build.<br />
<br />
* [http://www.ror.builders/career/witch-hunter/s?l=40&r=40&tl=4&mp=0&pA=9&pB=0&pC=13&m1=4372&m2=4364&m3=4365&m4=4375&ma=4382,4398,4396,4395&t=4367,4395,4369,4356 Tier 4 - Repel Blasphemers]: This alternative build drops the heal debuff from Inquisition and picks up the great 1v1 ability, Repel Blasphemy.<br />
** Similar tactic setup as the meta build, where Riposte is exceptionally good when paired with Repel Blasphemy. At rr50, grab Shroud of Magnus and think about swapping Flowing Accusations with Vindication for the substantial damage increase on Disrupt.<br />
<br />
<p align=right><small>Credit: [https://www.returnofreckoning.com/armory.php?character_id=558359&character_name=Bamboozeled Bamboozeled]</small></p></div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Dark_Elf,_Witch_Elves&diff=15375Dark Elf, Witch Elves2018-08-20T15:34:25Z<p>Dansari: /* Class Changes */</p>
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<div>''Which Elves can be found wherever the forces of the Witch King gather en masse for war. A warrior cult that is exclusively comprised of females, the Witch Elves eschew any form of armor. Instead, they rely on their natural litheness and celerity to avoid enemy attacks. To these vicious killers, the battlefield is a sanctified place for offering up the deaths of their foes to Khaine, the Elf god of war.''<br />
<br />
== Tome Unlocks ==<br />
[[File:With Elves.png|right|frameless]]<br />
<br />
=== Order Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Order Text<br />
|- <br />
| Encounter a Witch Elf<br />
| XP: 84<br />
| N/A<br />
|- <br />
| Kill 25 Witch Elves<br />
| XP: 204<br />
| N/A<br />
|- <br />
| [[Victim]]<br />
| [[Titles|Title]]: The Ravaged, XP: 336<br />
| Be Defeated by a Witch Elf<br />
|- <br />
| Kill 100 Witch Elves<br />
| XP: 500<br />
| N/A<br />
|-<br />
| [[Spoils of War]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/2/23/Strange_Brew.png|Strange Brew}}'', XP: 806<br />
|Collect a specific item from a Vanquished Witch Elf<br />
|- <br />
| Kill 1,000 Witch Elves<br />
| [[Titles|Title]]: The Deft, XP: 1050<br />
|N/A<br />
|- <br />
| [[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/c/c2/Witch_Armor.png|Witch Armor}}'', XP: 1476<br />
| Learn about the Witch Elf by completing a specific task<br />
|-<br />
|Kill 10,000 Witch Elves<br />
|[[Titles|Title]]: The Lethal, XP: 1716<br />
|N/A<br />
|-<br />
|Drop the Top<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/a/ad/Golden_Dark_Elf_Destroyer%2C_One_Pip.png|Golden Dark Elf Destroyer, One Pip}}'', XP: 1800<br />
|Defeat the Current Highest Ranking Witch Elf Player<br />
|-<br />
|Kill 100,000 Witch Elves<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/b/b6/Golden_Dark_Elf_Destroyer%2C_Two_Pips.png|Golden Dark Elf Destroyer, Two Pips}}'', XP: 1974<br />
|N/A<br />
|}<br />
<br />
=== Destruction Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Destruction Text<br />
|- <br />
|[[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/c/c2/Witch_Armor.png|Witch Armor}}'', XP: 1476<br />
| Learn about the Witch Elf by completing a specific task<br />
|}<br />
<br />
== Class Changes ==<br />
<br />
* <b>Shadow Prowler</b> is now 35s cooldown (up from 30s) and has its cooldown reduced by 1s for every enemy within 100ft when effect is broken ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Shadow Strike</i> is a new, core tactic, which grants a 50% speed bonus when in <b>Shadow Prowler</b> and reduces the cast time by 1 second, but reduces the duration to 3 seconds ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Elixir of Blades</i> is now <b>Path of Carnage</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Elixir of Insane Power</i> is now <b>Path of Suffering</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Slice</i> no longer requires a target and will now strike up to 3 enemies in front of you, up to 15 feet away. It will not build <b>Frenzy</b> unless you hit at least one target. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Broad Severing</i> now increases <i>Slice</i> range to 30ft and removes target limit ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Ruthless Assault</i> now strikes all enemies within 20ft of its target ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Envenomed Blade</i> is no longer cleansable and its damage over time component has been doubled ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Septic Blade</i>'s effect is reduced by 7%, but will now stack as <i>Envenomed Blade</i> does ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Close Combat</i> is a new archetype tactic for all melee DPS classes. This tactic provides a 25% damage reduction against ranged and magical damage for 2s after using a direct damage, single target, melee ability on an enemy. This reduction does not stack with localized damage reductions such as Detaunt or Guard. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Enfeebling Strike</i>, <i>Treacherous Assault</i>, and <i>Vehement Blades</i> are now undefendable ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23117#p258569 link])<br />
<br />
* <i>Sever Blessing</i> is now undefendable ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23117#p258569 link])<br />
<br />
* Increased heal effect on <i>Kiss of Doom</i> tactic to 150%, up from 100% ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23834#p266777 link])<br />
<br />
* <i>Sacrificial Stab</i> now grants the Blessing, <i>Shriek of Death</i>, for 10s, increasing the player's Auto Attack speed by 10% per resource point spent ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23732#p265514 link])<br />
<br />
* <i>Sacrificial Stab</i> now applies the Ailment, <i>Hindering Cut</i>, snaring the player affected by 3% per resource point spent ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23732#p265514 link])</div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Witch_Hunter&diff=15374Witch Hunter2018-08-20T15:28:54Z<p>Dansari: /* Class Changes */</p>
<hr />
<div>[[File:Witch Hunter Banner.jpg|right|470x470px]]<br />
'' The Witch Hunter is a tireless foe of Chaos, dark magic and witchery of all kinds. As the taint of Chaos continues to spread and more people are drawn to the dark arts, the Witch Hunters role has become increasingly important to the Empire. Fast, cunning and deadly, they dispense merciless judgment upon any who serve Chaos. While the people of the Empire agree that the Witch Hunters work is critically important, rare is the citizen who does not feel pangs of dread when they lay eyes upon one, for it is understood that most Witch Hunters would sooner burn an entire village to the ground than see a single follower of Chaos go free.''<br />
<br />
== Witch Hunter Specialty ==<br />
The Witch Hunters sole motivation is rooting out and destroying corruption. To that end, they use the various tools and tactics available to them to weaken their opponents strength and resolve via Interrogation before meting out final Judgment. Fast and agile, the Witch Hunter is dangerous in close-quarters, especially when approaching an unsuspecting or startled target from behind. The Witch Hunter will frequently employ holy water, chrisoms, blessed ashes and other relics to further increase the suffering inflicted upon their foes.<br />
<br />
== Playing as a Witch Hunter ==<br />
Whether youre positioning yourself for a devastating strike against an unwary enemy or going toe-to-toe in the thick of the fight, there are few places on the battlefield where a Witch Hunter does not belong. In the face of your tireless assaults and interrogation, your enemies quickly wither and fall – be it by blade, bullet or torch. While your pistol can be a powerful and devastating weapon under the right circumstances, it is slow and awkward to reload in close-quarters. As such, you will make frequent use of the deadly speed and effectiveness of rapiers, knives, stakes, torches and daggers. You will also find it useful to anoint your weapons before a fight to dispatch your unholy enemies with even greater efficiency.<br />
<br />
== Fighting against a Witch Hunter ==<br />
The Witch Hunter relies heavily on his ability to catch targets off guard or to distract them in the thick of a fight. A powerful melee fighter, he is at his most effective when he can move behind an enemy and unleash pistol shots or powerful strikes from his anointed blade upon them. As such, it is critical that you not lose track of a Witch Hunter in the heat of battle. Keep them at range if you can - as their pistols are unreliable from a distance - and stay in front of them if they close in on you. A bullet in the head or a blade through the heart await those who do not.<br />
<br />
== Career Masteries ==<br />
<br />
The Empire is not just under overt assault from the forces of Chaos, but is also fighting a constant war against the creeping incursions of darkness and heresy within its own borders, and no one is more aware of this than the Witch Hunter. Tasked with digging out the taint of corruption from within the healthy flesh of the Empire, the Witch Hunter is a grim figure, looked upon with equal measures of awe and dread, for they have the authority of an investigator, a judge, and an executioner. By blade, pistol, and torch, they are determined to cleanse the Empire of evil.<br />
<br />
The Witch Hunters are deadly fighters who seek out and destroy anything tainted by the touch of Chaos. They lay down Accusations at swordpoint until theyre satisfied of their enemys guilt, and then unleash an Execution with the booming voice of their pistol. Their combat abilities are bolstered by a variety of sacred artifacts, such as blessed bullets which add additional effects to their Executions, and potent Holy Relics which can briefly imbue them with great power.<br />
<br />
=== Path of Confession ===<br />
The Path of Confession is direct and uncompromising, and focused primarily on direct and immediate opposition to heresy. A specialist in Confession will eschew subtlety and lengthy investigations in favor of simply approaching their enemy and beating the truth out of them. While not necessarily the most powerful approach, it is effective in its straightforward brutality, and provides a small measure of increased protection when the Witch Hunter finds themselves under direct attack.<br />
<br />
=== Path of Inquisition ===<br />
The Path of Inquisition is focused on longer and detailed investigations, weakening and progressively working over an enemy until the victims guilt is all but assured. A player with heavy Inquisition Mastery may appear less powerful at first glance, but the devastating effects of their attacks are felt more and more as the fight progresses.<br />
<br />
=== Path of Judgment ===<br />
The Path of Judgment is taken by Witch Hunters who are assured that their targets are guilty and no questioning is needed. They tend to take their suspects by surprise, and are at their best when the enemys attention is elsewhere. A Master of Judgment will seek to avoid face-to-face confrontations, and will be at their most powerful when they have allies nearby that can distract their enemies, allowing the Witch Hunter to lay down very potent attacks.<br />
<br />
== Class Changes ==<br />
* <b>Incognito</b> is now 35s cooldown (up from 30s) and has its cooldown reduced by 1s for every enemy within 100ft when effect is broken ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Hastened Expurgation</i> is a new, core tactic, which grants a 50% speed bonus when in Incognito and reduces the cast time by 1 second, but reduces the duration to 3 seconds ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Razor Strike</i> no longer requires a target and will now strike up to 3 enemies in front of you, up to 15 feet away. It will not build Accusations unless you hit at least one target. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Sweeping Razor</i> now increases <i>Razor Strike</i> range to 30ft and removes target limit ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Trial by Pain</i> damage output improved by 50%, now strikes all enemies within 20ft of its target, and has an 8s cooldown ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Fervor</i> is no longer cleansable and its damage over time component has been doubled ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Burn, Heretic!</i> is no longer cleansable ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Close Combat</i> is a new archetype tactic for all melee DPS classes. This tactic provides a 25% damage reduction against ranged and magical damage for 2s after using a direct damage, single target, melee ability on an enemy. This reduction does not stack with localized damage reductions such as Detaunt or Guard. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Dragon Gun</i> now knocks down the primary target for 3s and reduces the Morale of all targets hit by 50 per Accusation spent ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Sudden Accusation</i>, <i>Burn Armor</i>, and <i>Fanatical Zeal</i> are now undefendable ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23117#p258569 link])<br />
<br />
* <i>Sever Blessing</i> is now undefendable ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23117#p258569 link])<br />
<br />
* Increased heal effect on <i>Sanctified Bullets</i> tactic to 150%, up from 100% ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23834#p266777 link])<br />
<br />
== Builds ==<br />
* [http://www.ror.builders/career/witch-hunter/s?l=15&r=10&tl=1&mp=0&pA=0&pB=0&pC=3&m1=4370&m2=4371&m3=0&m4=0&ma=&t=4355 Tier 1]: The pistol whipping basics<br />
** A stealther tickles your fancy, I see. Through Tier 1, you should use Torment and Absolution from the Judgment tree more often than not. These are two hard hitting abilities that will get boosted from our points in the tree. For damage, take Inquisitor's Fury for your lone tactic slot at 15, or keep Emperor's Ward if you want more survivability.<br />
<br />
* [http://www.ror.builders/career/witch-hunter/s?l=30&r=10&tl=3&mp=3&pA=9&pB=0&pC=0&m1=4370&m2=4371&m3=4374&m4=0&ma=4382,4381,4380&t=4367,4381 Mid Tier]: The fresh T2 build and things you'll want to pick up along the way.<br />
** Keep your Inquisitor's Fury slotted until 19, then swap it out for Brute Force. At 20, re-slot Inquisitor's Fury or grab Emperor's Ward for survivability as your second tactic. You can keep going up Judgment towards Fanatical Cleansing, or as the build suggests you can go Confession and get Shroud of Magnus, Sanctified Bullets, and Repel Blasphemy. When you hit 30 though, you'll want to swap to the [http://www.ror.builders/career/witch-hunter/s?l=30&r=10&tl=3&mp=0&pA=0&pB=0&pC=13&m1=4370&m2=4371&m3=4374&m4=0&ma=4398,4395&t=4395,4367,4369 Judgment build] centered around Burn Away Lies and Fanatical Cleansing. BAL and Absolution will be your heavy damage dealers going into T4.<br />
<br />
* [http://www.ror.builders/career/witch-hunter/s?l=40&r=40&tl=4&mp=0&pA=0&pB=9&pC=13&m1=4372&m2=4364&m3=4365&m4=4375&ma=4398,4395,4396,4389&t=4367,4356,4369,4395 Tier 4 - Burn Away Haters]: This meta tier 4 build is exceptionally good in small scale skirmishes due to its heal debuff, knockdown, and high burst damage.<br />
** Brute Force is your bread and butter tactic, and Fanatical Cleansing activates your overall burst. Riposte is situational and can be traded with Flanking or Righteous Steel. When you open on a target, BAL should be your first Execution. If you get lucky and regenerate Accusations quickly through Flowing Accusations, you can hit a quick full strength Absolution. At rr50, add Seal of Destruction to round out the build.<br />
<br />
* [http://www.ror.builders/career/witch-hunter/s?l=40&r=40&tl=4&mp=0&pA=9&pB=0&pC=13&m1=4372&m2=4364&m3=4365&m4=4375&ma=4382,4398,4396,4395&t=4367,4395,4369,4356 Tier 4 - Repel Blasphemers]: This alternative build drops the heal debuff from Inquisition and picks up the great 1v1 ability, Repel Blasphemy.<br />
** Similar tactic setup as the meta build, where Riposte is exceptionally good when paired with Repel Blasphemy. At rr50, grab Shroud of Magnus and think about swapping Flowing Accusations with Vindication for the substantial damage increase on Disrupt.<br />
<br />
<p align=right><small>Credit: [https://www.returnofreckoning.com/armory.php?character_id=558359&character_name=Bamboozeled Bamboozeled]</small></p></div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Witch_Hunter&diff=15373Witch Hunter2018-08-20T15:28:47Z<p>Dansari: /* Class Changes */</p>
<hr />
<div>[[File:Witch Hunter Banner.jpg|right|470x470px]]<br />
'' The Witch Hunter is a tireless foe of Chaos, dark magic and witchery of all kinds. As the taint of Chaos continues to spread and more people are drawn to the dark arts, the Witch Hunters role has become increasingly important to the Empire. Fast, cunning and deadly, they dispense merciless judgment upon any who serve Chaos. While the people of the Empire agree that the Witch Hunters work is critically important, rare is the citizen who does not feel pangs of dread when they lay eyes upon one, for it is understood that most Witch Hunters would sooner burn an entire village to the ground than see a single follower of Chaos go free.''<br />
<br />
== Witch Hunter Specialty ==<br />
The Witch Hunters sole motivation is rooting out and destroying corruption. To that end, they use the various tools and tactics available to them to weaken their opponents strength and resolve via Interrogation before meting out final Judgment. Fast and agile, the Witch Hunter is dangerous in close-quarters, especially when approaching an unsuspecting or startled target from behind. The Witch Hunter will frequently employ holy water, chrisoms, blessed ashes and other relics to further increase the suffering inflicted upon their foes.<br />
<br />
== Playing as a Witch Hunter ==<br />
Whether youre positioning yourself for a devastating strike against an unwary enemy or going toe-to-toe in the thick of the fight, there are few places on the battlefield where a Witch Hunter does not belong. In the face of your tireless assaults and interrogation, your enemies quickly wither and fall – be it by blade, bullet or torch. While your pistol can be a powerful and devastating weapon under the right circumstances, it is slow and awkward to reload in close-quarters. As such, you will make frequent use of the deadly speed and effectiveness of rapiers, knives, stakes, torches and daggers. You will also find it useful to anoint your weapons before a fight to dispatch your unholy enemies with even greater efficiency.<br />
<br />
== Fighting against a Witch Hunter ==<br />
The Witch Hunter relies heavily on his ability to catch targets off guard or to distract them in the thick of a fight. A powerful melee fighter, he is at his most effective when he can move behind an enemy and unleash pistol shots or powerful strikes from his anointed blade upon them. As such, it is critical that you not lose track of a Witch Hunter in the heat of battle. Keep them at range if you can - as their pistols are unreliable from a distance - and stay in front of them if they close in on you. A bullet in the head or a blade through the heart await those who do not.<br />
<br />
== Career Masteries ==<br />
<br />
The Empire is not just under overt assault from the forces of Chaos, but is also fighting a constant war against the creeping incursions of darkness and heresy within its own borders, and no one is more aware of this than the Witch Hunter. Tasked with digging out the taint of corruption from within the healthy flesh of the Empire, the Witch Hunter is a grim figure, looked upon with equal measures of awe and dread, for they have the authority of an investigator, a judge, and an executioner. By blade, pistol, and torch, they are determined to cleanse the Empire of evil.<br />
<br />
The Witch Hunters are deadly fighters who seek out and destroy anything tainted by the touch of Chaos. They lay down Accusations at swordpoint until theyre satisfied of their enemys guilt, and then unleash an Execution with the booming voice of their pistol. Their combat abilities are bolstered by a variety of sacred artifacts, such as blessed bullets which add additional effects to their Executions, and potent Holy Relics which can briefly imbue them with great power.<br />
<br />
=== Path of Confession ===<br />
The Path of Confession is direct and uncompromising, and focused primarily on direct and immediate opposition to heresy. A specialist in Confession will eschew subtlety and lengthy investigations in favor of simply approaching their enemy and beating the truth out of them. While not necessarily the most powerful approach, it is effective in its straightforward brutality, and provides a small measure of increased protection when the Witch Hunter finds themselves under direct attack.<br />
<br />
=== Path of Inquisition ===<br />
The Path of Inquisition is focused on longer and detailed investigations, weakening and progressively working over an enemy until the victims guilt is all but assured. A player with heavy Inquisition Mastery may appear less powerful at first glance, but the devastating effects of their attacks are felt more and more as the fight progresses.<br />
<br />
=== Path of Judgment ===<br />
The Path of Judgment is taken by Witch Hunters who are assured that their targets are guilty and no questioning is needed. They tend to take their suspects by surprise, and are at their best when the enemys attention is elsewhere. A Master of Judgment will seek to avoid face-to-face confrontations, and will be at their most powerful when they have allies nearby that can distract their enemies, allowing the Witch Hunter to lay down very potent attacks.<br />
<br />
== Class Changes ==<br />
* <b>Incognito</b> is now 35s cooldown (up from 30s) and has its cooldown reduced by 1s for every enemy within 100ft when effect is broken ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Hastened Expurgation</i> is a new, core tactic, which grants a 50% speed bonus when in Incognito and reduces the cast time by 1 second, but reduces the duration to 3 seconds ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Razor Strike</i> no longer requires a target and will now strike up to 3 enemies in front of you, up to 15 feet away. It will not build Accusations unless you hit at least one target. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Sweeping Razor</i> now increases <i>Razor Strike</i> range to 30ft and removes target limit ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Trial by Pain</i> damage output improved by 50%, now strikes all enemies within 20ft of its target, and has an 8s cooldown ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Fervor</i> is no longer cleansable and its damage over time component has been doubled ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Burn, Heretic!</i> is no longer cleansable ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
<br />
* <i>Close Combat</i> is a new archetype tactic for all melee DPS classes. This tactic provides a 25% damage reduction against ranged and magical damage for 2s after using a direct damage, single target, melee ability on an enemy. This reduction does not stack with localized damage reductions such as Detaunt or Guard. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Dragon Gun</i> now knocks down the primary target for 3s and reduces the Morale of all targets hit by 50 per Accusation spent ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Sudden Accusation</i>, <i>Burn Armor</i>, and <i>Fanatical Zeal</i> are now undefendable ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23117#p258569 link])<br />
<br />
* <i>Sever Blessing</i> is now undefendable ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23117#p258569 link])<br />
<br />
* Increased heal effect on <i>Sanctified Bullets</i> tactic to 150%, up from 100% ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23834#p266777 link])<br />
<br />
== Builds ==<br />
* [http://www.ror.builders/career/witch-hunter/s?l=15&r=10&tl=1&mp=0&pA=0&pB=0&pC=3&m1=4370&m2=4371&m3=0&m4=0&ma=&t=4355 Tier 1]: The pistol whipping basics<br />
** A stealther tickles your fancy, I see. Through Tier 1, you should use Torment and Absolution from the Judgment tree more often than not. These are two hard hitting abilities that will get boosted from our points in the tree. For damage, take Inquisitor's Fury for your lone tactic slot at 15, or keep Emperor's Ward if you want more survivability.<br />
<br />
* [http://www.ror.builders/career/witch-hunter/s?l=30&r=10&tl=3&mp=3&pA=9&pB=0&pC=0&m1=4370&m2=4371&m3=4374&m4=0&ma=4382,4381,4380&t=4367,4381 Mid Tier]: The fresh T2 build and things you'll want to pick up along the way.<br />
** Keep your Inquisitor's Fury slotted until 19, then swap it out for Brute Force. At 20, re-slot Inquisitor's Fury or grab Emperor's Ward for survivability as your second tactic. You can keep going up Judgment towards Fanatical Cleansing, or as the build suggests you can go Confession and get Shroud of Magnus, Sanctified Bullets, and Repel Blasphemy. When you hit 30 though, you'll want to swap to the [http://www.ror.builders/career/witch-hunter/s?l=30&r=10&tl=3&mp=0&pA=0&pB=0&pC=13&m1=4370&m2=4371&m3=4374&m4=0&ma=4398,4395&t=4395,4367,4369 Judgment build] centered around Burn Away Lies and Fanatical Cleansing. BAL and Absolution will be your heavy damage dealers going into T4.<br />
<br />
* [http://www.ror.builders/career/witch-hunter/s?l=40&r=40&tl=4&mp=0&pA=0&pB=9&pC=13&m1=4372&m2=4364&m3=4365&m4=4375&ma=4398,4395,4396,4389&t=4367,4356,4369,4395 Tier 4 - Burn Away Haters]: This meta tier 4 build is exceptionally good in small scale skirmishes due to its heal debuff, knockdown, and high burst damage.<br />
** Brute Force is your bread and butter tactic, and Fanatical Cleansing activates your overall burst. Riposte is situational and can be traded with Flanking or Righteous Steel. When you open on a target, BAL should be your first Execution. If you get lucky and regenerate Accusations quickly through Flowing Accusations, you can hit a quick full strength Absolution. At rr50, add Seal of Destruction to round out the build.<br />
<br />
* [http://www.ror.builders/career/witch-hunter/s?l=40&r=40&tl=4&mp=0&pA=9&pB=0&pC=13&m1=4372&m2=4364&m3=4365&m4=4375&ma=4382,4398,4396,4395&t=4367,4395,4369,4356 Tier 4 - Repel Blasphemers]: This alternative build drops the heal debuff from Inquisition and picks up the great 1v1 ability, Repel Blasphemy.<br />
** Similar tactic setup as the meta build, where Riposte is exceptionally good when paired with Repel Blasphemy. At rr50, grab Shroud of Magnus and think about swapping Flowing Accusations with Vindication for the substantial damage increase on Disrupt.<br />
<br />
<p align=right><small>Credit: [https://www.returnofreckoning.com/armory.php?character_id=558359&character_name=Bamboozeled Bamboozeled]</small></p></div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Dark_Elf,_Witch_Elves&diff=15372Dark Elf, Witch Elves2018-08-20T15:27:34Z<p>Dansari: /* Class Changes */</p>
<hr />
<div>''Which Elves can be found wherever the forces of the Witch King gather en masse for war. A warrior cult that is exclusively comprised of females, the Witch Elves eschew any form of armor. Instead, they rely on their natural litheness and celerity to avoid enemy attacks. To these vicious killers, the battlefield is a sanctified place for offering up the deaths of their foes to Khaine, the Elf god of war.''<br />
<br />
== Tome Unlocks ==<br />
[[File:With Elves.png|right|frameless]]<br />
<br />
=== Order Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Order Text<br />
|- <br />
| Encounter a Witch Elf<br />
| XP: 84<br />
| N/A<br />
|- <br />
| Kill 25 Witch Elves<br />
| XP: 204<br />
| N/A<br />
|- <br />
| [[Victim]]<br />
| [[Titles|Title]]: The Ravaged, XP: 336<br />
| Be Defeated by a Witch Elf<br />
|- <br />
| Kill 100 Witch Elves<br />
| XP: 500<br />
| N/A<br />
|-<br />
| [[Spoils of War]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/2/23/Strange_Brew.png|Strange Brew}}'', XP: 806<br />
|Collect a specific item from a Vanquished Witch Elf<br />
|- <br />
| Kill 1,000 Witch Elves<br />
| [[Titles|Title]]: The Deft, XP: 1050<br />
|N/A<br />
|- <br />
| [[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/c/c2/Witch_Armor.png|Witch Armor}}'', XP: 1476<br />
| Learn about the Witch Elf by completing a specific task<br />
|-<br />
|Kill 10,000 Witch Elves<br />
|[[Titles|Title]]: The Lethal, XP: 1716<br />
|N/A<br />
|-<br />
|Drop the Top<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/a/ad/Golden_Dark_Elf_Destroyer%2C_One_Pip.png|Golden Dark Elf Destroyer, One Pip}}'', XP: 1800<br />
|Defeat the Current Highest Ranking Witch Elf Player<br />
|-<br />
|Kill 100,000 Witch Elves<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/b/b6/Golden_Dark_Elf_Destroyer%2C_Two_Pips.png|Golden Dark Elf Destroyer, Two Pips}}'', XP: 1974<br />
|N/A<br />
|}<br />
<br />
=== Destruction Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Destruction Text<br />
|- <br />
|[[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/c/c2/Witch_Armor.png|Witch Armor}}'', XP: 1476<br />
| Learn about the Witch Elf by completing a specific task<br />
|}<br />
<br />
== Class Changes ==<br />
- Elixir of Blades is now Path of Carnage.<br />
- Elixir of Insane Power is now Path of Suffering.<br />
- The cooldown of Shadow Prowler is now 35s instead of 30s.<br />
- The cooldown of Shadow Prowler will be reduced by 1 second for every enemy within 100 feet when its effect is broken.<br />
- Modified the tooltip of Shadow Prowler to better indicate how stealth works.<br />
- Added a new tactic, Shadow Strike. Grants a 50% speed bonus when in Shadow Prowler and reduces the cast time by 1 second, but reduces the duration to 3 seconds.<br />
<br />
Carnage<br />
- Slice no longer requires a target and will now strike up to 3 enemies in front of you, up to 15 feet away.<br />
- Slice will not build Frenzy unless you hit at least one player.<br />
- Broad Severing will now increase Slice's range to 30 feet and remove the target limit.<br />
- Ruthless Assault's damage output has been improved by 50%.<br />
- Ruthless Assault now strikes all enemies within 20 feet of its target.<br />
<br />
Suffering<br />
- Envenomed Blade is no longer cleansable.<br />
- Envenomed Blade's damage over time component has been doubled.<br />
- The effect of Septic Blade has been reduced to 7%, but it will now stack as Envenomed Blade does.<br />
<br />
* <b>Incognito</b> is now 35s cooldown (up from 30s) and has its cooldown reduced by 1s for every enemy within 100ft when effect is broken ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Hastened Expurgation</i> is a new, core tactic, which grants a 50% speed bonus when in Incognito and reduces the cast time by 1 second, but reduces the duration to 3 seconds ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Razor Strike</i> no longer requires a target and will now strike up to 3 enemies in front of you, up to 15 feet away. It will not build Accusations unless you hit at least one target. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Sweeping Razor</i> now increases <i>Razor Strike</i> range to 30ft and removes target limit ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Trial by Pain</i> damage output improved by 50%, now strikes all enemies within 20ft of its target, and has an 8s cooldown ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Close Combat</i> is a new archetype tactic for all melee DPS classes. This tactic provides a 25% damage reduction against ranged and magical damage for 2s after using a direct damage, single target, melee ability on an enemy. This reduction does not stack with localized damage reductions such as Detaunt or Guard. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Enfeebling Strike</i>, <i>Treacherous Assault</i>, and <i>Vehement Blades</i> are now undefendable ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23117#p258569 link])<br />
<br />
* <i>Sever Blessing</i> is now undefendable ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23117#p258569 link])<br />
<br />
* Increased heal effect on <i>Kiss of Doom</i> tactic to 150%, up from 100% ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23834#p266777 link])<br />
<br />
* <i>Sacrificial Stab</i> now grants the Blessing, <i>Shriek of Death</i>, for 10s, increasing the player's Auto Attack speed by 10% per resource point spent ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23732#p265514 link])<br />
<br />
* <i>Sacrificial Stab</i> now applies the Ailment, <i>Hindering Cut</i>, snaring the player affected by 3% per resource point spent ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23732#p265514 link])</div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Witch_Hunter&diff=15371Witch Hunter2018-08-20T15:26:37Z<p>Dansari: /* Class Changes */</p>
<hr />
<div>[[File:Witch Hunter Banner.jpg|right|470x470px]]<br />
'' The Witch Hunter is a tireless foe of Chaos, dark magic and witchery of all kinds. As the taint of Chaos continues to spread and more people are drawn to the dark arts, the Witch Hunters role has become increasingly important to the Empire. Fast, cunning and deadly, they dispense merciless judgment upon any who serve Chaos. While the people of the Empire agree that the Witch Hunters work is critically important, rare is the citizen who does not feel pangs of dread when they lay eyes upon one, for it is understood that most Witch Hunters would sooner burn an entire village to the ground than see a single follower of Chaos go free.''<br />
<br />
== Witch Hunter Specialty ==<br />
The Witch Hunters sole motivation is rooting out and destroying corruption. To that end, they use the various tools and tactics available to them to weaken their opponents strength and resolve via Interrogation before meting out final Judgment. Fast and agile, the Witch Hunter is dangerous in close-quarters, especially when approaching an unsuspecting or startled target from behind. The Witch Hunter will frequently employ holy water, chrisoms, blessed ashes and other relics to further increase the suffering inflicted upon their foes.<br />
<br />
== Playing as a Witch Hunter ==<br />
Whether youre positioning yourself for a devastating strike against an unwary enemy or going toe-to-toe in the thick of the fight, there are few places on the battlefield where a Witch Hunter does not belong. In the face of your tireless assaults and interrogation, your enemies quickly wither and fall – be it by blade, bullet or torch. While your pistol can be a powerful and devastating weapon under the right circumstances, it is slow and awkward to reload in close-quarters. As such, you will make frequent use of the deadly speed and effectiveness of rapiers, knives, stakes, torches and daggers. You will also find it useful to anoint your weapons before a fight to dispatch your unholy enemies with even greater efficiency.<br />
<br />
== Fighting against a Witch Hunter ==<br />
The Witch Hunter relies heavily on his ability to catch targets off guard or to distract them in the thick of a fight. A powerful melee fighter, he is at his most effective when he can move behind an enemy and unleash pistol shots or powerful strikes from his anointed blade upon them. As such, it is critical that you not lose track of a Witch Hunter in the heat of battle. Keep them at range if you can - as their pistols are unreliable from a distance - and stay in front of them if they close in on you. A bullet in the head or a blade through the heart await those who do not.<br />
<br />
== Career Masteries ==<br />
<br />
The Empire is not just under overt assault from the forces of Chaos, but is also fighting a constant war against the creeping incursions of darkness and heresy within its own borders, and no one is more aware of this than the Witch Hunter. Tasked with digging out the taint of corruption from within the healthy flesh of the Empire, the Witch Hunter is a grim figure, looked upon with equal measures of awe and dread, for they have the authority of an investigator, a judge, and an executioner. By blade, pistol, and torch, they are determined to cleanse the Empire of evil.<br />
<br />
The Witch Hunters are deadly fighters who seek out and destroy anything tainted by the touch of Chaos. They lay down Accusations at swordpoint until theyre satisfied of their enemys guilt, and then unleash an Execution with the booming voice of their pistol. Their combat abilities are bolstered by a variety of sacred artifacts, such as blessed bullets which add additional effects to their Executions, and potent Holy Relics which can briefly imbue them with great power.<br />
<br />
=== Path of Confession ===<br />
The Path of Confession is direct and uncompromising, and focused primarily on direct and immediate opposition to heresy. A specialist in Confession will eschew subtlety and lengthy investigations in favor of simply approaching their enemy and beating the truth out of them. While not necessarily the most powerful approach, it is effective in its straightforward brutality, and provides a small measure of increased protection when the Witch Hunter finds themselves under direct attack.<br />
<br />
=== Path of Inquisition ===<br />
The Path of Inquisition is focused on longer and detailed investigations, weakening and progressively working over an enemy until the victims guilt is all but assured. A player with heavy Inquisition Mastery may appear less powerful at first glance, but the devastating effects of their attacks are felt more and more as the fight progresses.<br />
<br />
=== Path of Judgment ===<br />
The Path of Judgment is taken by Witch Hunters who are assured that their targets are guilty and no questioning is needed. They tend to take their suspects by surprise, and are at their best when the enemys attention is elsewhere. A Master of Judgment will seek to avoid face-to-face confrontations, and will be at their most powerful when they have allies nearby that can distract their enemies, allowing the Witch Hunter to lay down very potent attacks.<br />
<br />
== Class Changes ==<br />
* <b>Incognito</b> is now 35s cooldown (up from 30s) and has its cooldown reduced by 1s for every enemy within 100ft when effect is broken ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Hastened Expurgation</i> is a new, core tactic, which grants a 50% speed bonus when in Incognito and reduces the cast time by 1 second, but reduces the duration to 3 seconds ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Razor Strike</i> no longer requires a target and will now strike up to 3 enemies in front of you, up to 15 feet away. It will not build Accusations unless you hit at least one target. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Sweeping Razor</i> now increases <i>Razor Strike</i> range to 30ft and removes target limit ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Trial by Pain</i> damage output improved by 50%, now strikes all enemies within 20ft of its target, and has an 8s cooldown ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Close Combat</i> is a new archetype tactic for all melee DPS classes. This tactic provides a 25% damage reduction against ranged and magical damage for 2s after using a direct damage, single target, melee ability on an enemy. This reduction does not stack with localized damage reductions such as Detaunt or Guard. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Dragon Gun</i> now knocks down the primary target for 3s and reduces the Morale of all targets hit by 50 per Accusation spent ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Sudden Accusation</i>, <i>Burn Armor</i>, and <i>Fanatical Zeal</i> are now undefendable ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23117#p258569 link])<br />
<br />
* <i>Sever Blessing</i> is now undefendable ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23117#p258569 link])<br />
<br />
* Increased heal effect on <i>Sanctified Bullets</i> tactic to 150%, up from 100% ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23834#p266777 link])<br />
<br />
== Builds ==<br />
* [http://www.ror.builders/career/witch-hunter/s?l=15&r=10&tl=1&mp=0&pA=0&pB=0&pC=3&m1=4370&m2=4371&m3=0&m4=0&ma=&t=4355 Tier 1]: The pistol whipping basics<br />
** A stealther tickles your fancy, I see. Through Tier 1, you should use Torment and Absolution from the Judgment tree more often than not. These are two hard hitting abilities that will get boosted from our points in the tree. For damage, take Inquisitor's Fury for your lone tactic slot at 15, or keep Emperor's Ward if you want more survivability.<br />
<br />
* [http://www.ror.builders/career/witch-hunter/s?l=30&r=10&tl=3&mp=3&pA=9&pB=0&pC=0&m1=4370&m2=4371&m3=4374&m4=0&ma=4382,4381,4380&t=4367,4381 Mid Tier]: The fresh T2 build and things you'll want to pick up along the way.<br />
** Keep your Inquisitor's Fury slotted until 19, then swap it out for Brute Force. At 20, re-slot Inquisitor's Fury or grab Emperor's Ward for survivability as your second tactic. You can keep going up Judgment towards Fanatical Cleansing, or as the build suggests you can go Confession and get Shroud of Magnus, Sanctified Bullets, and Repel Blasphemy. When you hit 30 though, you'll want to swap to the [http://www.ror.builders/career/witch-hunter/s?l=30&r=10&tl=3&mp=0&pA=0&pB=0&pC=13&m1=4370&m2=4371&m3=4374&m4=0&ma=4398,4395&t=4395,4367,4369 Judgment build] centered around Burn Away Lies and Fanatical Cleansing. BAL and Absolution will be your heavy damage dealers going into T4.<br />
<br />
* [http://www.ror.builders/career/witch-hunter/s?l=40&r=40&tl=4&mp=0&pA=0&pB=9&pC=13&m1=4372&m2=4364&m3=4365&m4=4375&ma=4398,4395,4396,4389&t=4367,4356,4369,4395 Tier 4 - Burn Away Haters]: This meta tier 4 build is exceptionally good in small scale skirmishes due to its heal debuff, knockdown, and high burst damage.<br />
** Brute Force is your bread and butter tactic, and Fanatical Cleansing activates your overall burst. Riposte is situational and can be traded with Flanking or Righteous Steel. When you open on a target, BAL should be your first Execution. If you get lucky and regenerate Accusations quickly through Flowing Accusations, you can hit a quick full strength Absolution. At rr50, add Seal of Destruction to round out the build.<br />
<br />
* [http://www.ror.builders/career/witch-hunter/s?l=40&r=40&tl=4&mp=0&pA=9&pB=0&pC=13&m1=4372&m2=4364&m3=4365&m4=4375&ma=4382,4398,4396,4395&t=4367,4395,4369,4356 Tier 4 - Repel Blasphemers]: This alternative build drops the heal debuff from Inquisition and picks up the great 1v1 ability, Repel Blasphemy.<br />
** Similar tactic setup as the meta build, where Riposte is exceptionally good when paired with Repel Blasphemy. At rr50, grab Shroud of Magnus and think about swapping Flowing Accusations with Vindication for the substantial damage increase on Disrupt.<br />
<br />
<p align=right><small>Credit: [https://www.returnofreckoning.com/armory.php?character_id=558359&character_name=Bamboozeled Bamboozeled]</small></p></div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=High_Elf,_Swordmaster&diff=15370High Elf, Swordmaster2018-08-20T15:12:49Z<p>Dansari: /* Class Changes */</p>
<hr />
<div>''It was under the Scholar-King Bel-Korhadris that the White Tower of Saphery was first designed and constructed. Gathering the foremost architests, artisans, and magicians of his age, Bel-Korhadris dedicated vast resources into building what he envisioned as a massive repository of Elven knowledge. His endeavor would take near a millennia to complete, but when finished it would stand as a gathering place for the greatest minds to share the most esoteric histories and lore. The completion of the White Tower ushered in what would later be known as the Second Golden age. It is from this glorious era that Swordmasters can trace their origins.''<br />
<br />
== Tome Unlocks ==<br />
[[File:Swordmaster.png|right|frameless]]<br />
<br />
=== Destruction Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Destruction Text<br />
|- <br />
| Encounter a High Elf Swordmaster<br />
| XP: 84<br />
| N/A<br />
|-<br />
| Kill 25 High Elf Swordmasters<br />
| XP: 204<br />
| N/A<br />
|- <br />
| [[Victim]]<br />
| [[Titles|Title]]: The Maimed, XP: 336<br />
| Be Defeated by a Swordmaster<br />
|-<br />
| Kill 100 High Elf Swordmasters<br />
| XP: 500<br />
| N/A<br />
|- <br />
| [[Spoils of War]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/c/c7/Polish_kit_-_sm.png|Polish Kit}}'', XP: 806<br />
| Collect a Specific Item from a Vanquished Swordmaster<br />
|- <br />
| Kill 1,000 High Elf Swordmasters<br />
| [[Titles|Title]]: Dirge Blade, XP: 1050<br />
|N/A<br />
|-<br />
| [[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/b/b7/Broken_Sword.png|Broken Sword}}'', XP: 1476<br />
| Learn about the Swordmaster by completing a specific task<br />
|-<br />
|Kill 10,000 High Elf Swordmasters<br />
|[[Titles|Title]]: Edge Lord, XP: 1716<br />
|N/A<br />
|-<br />
|Drop the Top<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/3/31/Golden_High_Elf_Eliminator%2C_One_Pip.png|Golden High Elf Eliminator, One Pip}}'', XP: 1800<br />
|Defeat the Current Highest Ranking Swordmaster Player<br />
|-<br />
|Kill 100,000 High Elf Swordmasters<br />
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/4/42/Golden_High_Elf_Eliminator%2C_Two_Pips.png|Golden High Elf Eliminator, Two Pips}}'', XP: 1974<br />
|N/A<br />
|}<br />
<br />
=== Order Only ===<br />
{| class="wikitable" style="font-size:90%;text-align:center;"<br />
! width="25%" | Task<br />
! width="25%" | Rewards<br />
! width="25%" | Order Text<br />
|- <br />
|[[Hidden Scroll|What do We Have Here?]]<br />
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/b/b7/Broken_Sword.png|Broken Sword}}'', XP: 1476<br />
| Learn about the Swordmaster by completing a specific task<br />
|}<br />
<br />
== Class Changes ==<br />
* <i>Aethyric Armor</i> reworked into <i>Vaul's Tempering</i> and is the 13pt <b>Path of Vaul</b> ability. Ability is now a 1s cast, 20s cooldown <b>Perfect Stance</b> buff which provides Unstoppable and Immovable immunity to your group, while increasing your armor (stacks with armor potions), for 5s. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Blessing of Heaven</i> reworked into <i>Aethyric Dissipation</i>, 11pt <b>Path of Hoeth</b>, which causes your <b>Path of Hoeth</b> abilities to have a 25% chance to remove 225 Morale from your target ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Calming Winds</i> is 3pt <b>Path of Hoeth</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Forceful Shock</i> is now <i>Raking Talons</i>, which applies the effect of Dragon's Talon to all targets 20ft around your target. Moved to 11point <b>Path of Vaul</b> and replaces <i>Vaul's Buffer</i> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Dampening Talon</i> is now <i>Blinding Strike</i>, which reduces the target's chance to block/parry by 10%. Moved to 7pt <b>Path of Hoeth</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link]), ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Blessing of Heaven</i> moved to 3pt <b>Path of Hoeth</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link])<br />
<br />
* <i>Bolstering Enchantments</i> is now core ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link])<br />
<br />
* <i>Vaul's Buffer</i> is now 7point <b>Path of Vaul</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link])<br />
<br />
* <i>Lingering Intimidation</i> is now core ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link])<br />
<br />
* <i>Protection of Hoeth</i> now places the absorb on groupmates within 50ft ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link]) and is the 5pt ability in <b>Path of Hoeth</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Phoenix's Wing</i> no longer requires a target and now inflicts Spirit damage. Now the 9pt <b>Path of Hoeth</b> ability ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Redirected Force</i> is now a medium knockback which requires Block to activate. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
<br />
* <i>Crushing Advance</i> is the 9pt ability in <b>Path of Vaul</b>. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=26308#p297704 link]). Now interrupts all targets 15ft in front of you ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
* <i>Crashing Wave</i> is the 9pt ability in <b>Path of Khaine</b>. Secondary effect removed (only a knockdown now). ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
<br />
== Builds ==<br />
* [http://www.ror.builders/career/sword-master/s?l=15&r=10&tl=1&mp=0&pA=3&pB=0&pC=0&m1=2877&m2=0&m3=0&m4=0&ma=&t=2862 Tier 1]: So did you roll a Swordmaster for the feminine looks or for the elegant sword dancing?<br />
** Devotion to the 2h sword is how most Swordmasters play their class. It's a work of art, being able to weave in and out of stances, and you're just getting started. We're going to assume you've got two hands busy working your sword for this standard Tier 1 build. Slot Centuries of Training at level 11 for more overall damage and swap it out with Ensorcelled Agony at 15. Points in left tree will boost your Nature's Blade (which you should be running most of the time) and your Blurring Shock. If you find you normally run Phantom's Blade, then put points in Vaul instead.<br />
<br />
* [http://www.ror.builders/career/sword-master/s?l=30&r=10&tl=3&mp=0&pA=13&pB=0&pC=0&m1=2877&m2=2880&m3=2881&m4=0&ma=2891,2890&t=2890,2862 Mid Tier - Khaine]: Ether Dance Party!<br />
** Slotting Great Weapon Mastery and Ether Dance is the core of the offensive Swordmaster setup, at least what you can afford to get at this level. Alternatively, spec for and equip Balanced Accuracy if you want more crits during Ether Dance. Ensorcelled Agony is a good second tactic, but you can play around with others like Isha's Protection, Rugged, and Unstoppable Juggernaut.<br />
<br />
* [http://www.ror.builders/career/sword-master/s?l=30&r=10&tl=3&mp=0&pA=0&pB=3&pC=9&m1=2877&m2=2878&m3=2881&m4=0&ma=2903,2901,2893&t=2893,2864 Mid Tier - Hoeth/Vaul]: "Be a real tank" and grab a shield for this mid tier defensive build.<br />
** Aethyric Armor from Hoeth tree is a solid enchantment to take to boost your defensive capabilities. Beware that it can be shattered! Protection of Hoeth is the bread and butter bubble (say that five times fast) for Swordmaster, and you can take either of these abilities as a 2h. But, since we've got Perfect Defenses from the Vaul tree, we should probably have a shield. Alternatively, you can put some points into Khaine instead of Vaul if you want to stay 2h, but your offense will be minimal. Centuries of Training is a decent third tactic to take as a defensive Swordmaster, as it does not scale off of Strength (while Ensorcelled Agony does increase the more Strength you have).<br />
<br />
* [http://www.ror.builders/career/sword-master/s?l=40&r=40&tl=4&mp=0&pA=13&pB=0&pC=9&m1=2877&m2=2871&m3=2881&m4=2882&ma=2891,2890,2888,2903&t=2888,2890,2865,2862 Tier 4 - Me? Tank?]: This Khaine build focuses primarily on dealing damage, just please remember to Guard in between Ether Dances!<br />
** Ensorcelled Agony and Potent Enchantments both scale with Strength, so high Strength Swordmasters running heavy Khaine builds will get more use out of them than Centuries of Training. Additionally, EA procs can crit and Potent Enchantments damages immediately upon proccing, meaning you can get five procs out of it from one Ether Dance channel. Round out the build with Balanced Accuracy and Great Weapon Mastery for a full offensive approach. Remember that Protection of Hoeth grants a bubble for all groupmates within 50ft, so use it often. You can swap EA for another tactic, like Isha's Protection, Rugged, or Unstoppable Juggernaut but PE, GWM, and BA should be core tactics for this build.<br />
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* [http://www.ror.builders/career/sword-master/s?l=40&r=40&tl=4&mp=0&pA=0&pB=9&pC=13&m1=2877&m2=2871&m3=2881&m4=2882&ma=2905,2903,2901,2898&t=2865,2864,2874,2876 Tier 4 - Me. Tank.]: This Hoeth/Vaul build is the polar opposite of the Khaine build, focused primarily on tanking and providing utility for your group.<br />
** Whispering Winds is a strong ability if used in the right group setting, so this build might be for you if you want your groupmates' abilities to get that juicy 5s cooldown. Crashing Wave is also a solid pickup for its group immunity and the knockdown associated. Our tactics are defensive except for Potent Enchantments. Since it procs immediately it's a good slot for the double swings found in Whispering Winds, Crashing Wave, and Dragon's Talon. You can drop Aethyric Armor for Lingering Intimidation from the Vaul tree to really shut down an enemy mdps, or grab it at rr50.<br />
** April 20, 2018 update: now that Crashing Wave is 13pts in the tree, you can grab Crushing Advance instead. However, this is a pretty niche build and it's accepted that Khaine is the top build at the moment. You will certainly be tanky, but you don't provide a ton of utility outside of Dragon's Talon and Whispering Winds.<br />
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<p align=right><small>Credit: [https://www.returnofreckoning.com/armory.php?character_id=363540&character_name=Dansarie Dansarie]</small></p></div>Dansarihttps://wiki.returnofreckoning.com/index.php?title=Choppa&diff=15369Choppa2018-08-20T14:56:02Z<p>Dansari: /* Class Changes */</p>
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<div>[[File:Choppa Banner.jpg|right|470x470px]]<br />
''Orcs are always itching for a fight, and at the best of times their insatiable bloodlust is barely restrained long enough to form some sort of rudimentary plan of attack. Choppas dont even have that minimal self-restraint. Ornery and savage, their one-track mind is dead seat on getting stuck in and bashin heads! Chopping is what they live for, chopping is what they are best at, and this one-track focus makes them ferocious fighters. As such, a Choppa who lives long enough quickly turns out to be the most elite fighter of the Greenskin horde, wreaking havoc throughout enemy lines purely for the sake of satisfying their own self-indulgent bloodlust.''<br />
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== Choppa Specialty ==<br />
Choppas are driven purely by their unending and inexplicable thirst for battle, which compels them to throw themselves headlong into battle against any challenges who stand before them... or against anyone vaguely nearby... or against anyone trying to running away...or occasionally against rocks and trees if no one is nearby. Their endless love of battle drives Choppas into a nearly euphoric state, especially when they come across an enemy who presents a real challenge and their battle rage becomes stronger and stronger with each vicious strike. Most Choppas will even heedlessly push themselves off-balance, not caring about how vulnerable they become as long as they get a “Gud fight" out of it.<br />
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== Playing as a Choppa ==<br />
The Choppa is an offensive juggernaut that rains increasingly punishing blows down upon their enemies as their battle frenzy consumes them more and more. However, while the Choppa is single-minded, theyre also clever in their brutality, and they have found that they can channel their battle rage into massive, exhausting attacks, briefly sacrificing their enraged power in an attempt to fell the enemy with a single powerful blow. For those who choose the life of a Choppa, the limited control of when to embrace their battle frenzy and when to exhaust it will be a constant back-and-forth as their battles rage on.<br />
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== Playing against a Choppa ==<br />
While Choppas may appear to be completely vulnerable at first glance, do not be fooled, for theyre under the protection of Gork (or maybe Mork), and as such can be very resistant to damage. The surest way to fight against a Choppa is to simply hit them hard and fast, and preferably while theyre engaging a different enemy. Always remember that the Choppas battle frenzy, while granting incredible might to the Orcs, also makes them increasingly more vulnerable as well, so striking at a Choppa whos already in the heat of battle allows you to take advantage of their weakness while still keeping your own safety. Of course, thats cold comfort to the poor fool whos being chopped to bloody bits...<br />
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== Career Masteries ==<br />
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=== Path of Da Savage ===<br />
This path is focused on completely embracing the Choppas self-indulgent bloodlust, growing increasingly powerful as the fight goes on. Those who specialize in this Mastery will be able to deliver an endless string of brutal blows against their enemy, and are especially effective if the victim is distracted since the price for the Choppas fully-consuming rage is that they are more vulnerable to counter-attacks.<br />
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=== Path of Da Hitta ===<br />
This Mastery is focused on constantly exhausting the Choppas frenzy into powerful blows, brutally punishing their enemy. A specialist in this path is a surprisingly sturdy warrior, since they almost never let their rage build to the point that they become more vulnerable.<br />
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=== Path of Da Wrecka ===<br />
The Path of Da Wrecka teaches the Choppa to fight several enemies at once - after all, if choppin one person is grand fun, then choppin lots of people can only be better! A Choppa who masters this path has an instinctive grasp of the flow of battle, allowing their frenzy to fill them with power, but also being sure to release powerful exhausting attacks before they become overexerted.<br />
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== Class Changes ==<br />
* <i>Bloodlust</i> has a 50% chance to proc ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
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* <i>Go For Da Soft Spot</i> is now in <b>Path of Da Hitta</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
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* <b>Rage</b> will affect <i>Hurtin' Time</i> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=27914&sid=8370b60dcce22574a281ec5604acb91a#p316496 link])<br />
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* <i>Close Combat</i> is a new archetype tactic for all melee DPS classes. This tactic provides a 25% damage reduction against ranged and magical damage for 2s after using a direct damage, single target, melee ability on an enemy. This reduction does not stack with localized damage reductions such as Detaunt or Guard. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
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* <i>Bring it On</i> is now a 5s channel, 30s cooldown which inflicts damage to all targets 25 feet in front of you every second. Damage on each strike after the first is increased by 15% for each enemy that hit you during the previous second, up to 60% maximum. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])<br />
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* <i>Reckless Blow</i> damage increased ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link]). <i>Reckless Blow</i> is now in the <b>Path of Da Savage</b> and increases your chance to be critically hit by 1% (down from 5) and stacks up to 5 times. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])<br />
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* <i>No More Helpin'</i> cooldown reduced from 30s to 10s. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=26723#p302169 link])<br />
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* <i>Get to da Choppa</i> radius changed from 30ft to 50ft and gives pull immunity to the Choppa for 4s ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=25909#p292816 link]). It will also increase movement speed by 30 for the duration ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=26004#p294109 link]).<br />
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* The cooldown of <i>Weaklin' Killa</i> has been reduced to 15s from 30 ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=18393&hilit#p199560 link])<br />
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* Removed the negative effect from the <i>Strong Finish</i> tactic. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link])<br />
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* <i>Chop Fasta</i> cooldown reduced to 60s and the duration of the buff is reduced to 10s. Cost reduced to 25 AP. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23117#p258569 link]) Abilities unaffected by this buff are: <i>Rending Blade</i>, <i>Da Waaagh! Is Coming</i>, and <i>Shades of Death</i>. <i>Infernal Wave</i> is affected but will not be reduced to less than 5s if using the tactic <i>Neverending Agony</i>.<br />
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* <i>Tantrum</i>, one of the morale 2 abilities, will dissipate after 30s ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=24931&p=281340&hilit=Tantrum#p281340 link])</div>Dansari