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	<id>https://wiki.returnofreckoning.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rubius</id>
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	<updated>2026-05-19T03:56:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Wisdom_on_Wings&amp;diff=28505</id>
		<title>Wisdom on Wings</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Wisdom_on_Wings&amp;diff=28505"/>
		<updated>2026-04-18T16:22:48Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wisdom on Wings ==&lt;br /&gt;
[[File:Owl_companion.png|thumb|Complete the &amp;quot;Wisdom on Wings&amp;quot; quest line to earn the permanent White Owl companion.]]&lt;br /&gt;
&#039;&#039;Wisdom on Wings&#039;&#039; is a [[Companions|Companion]] quest that awards the White Owl Companion Pet.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[File:feathers.png|thumb|Look for the &amp;quot;Bowl of Feathers&amp;quot; in the Library to complete the quest step asking for evidence of the creature.]]&lt;br /&gt;
Some players get stuck at the step that requires finding evidence of the creature. If you&#039;re also stuck there, try these instructions:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*As you first enter the Altdorf Library&#039;s doors, take an immediate left turn and go straight until your face hits the wall of books.&lt;br /&gt;
*Next, take a right turn and go straight into the small alcove of books.&lt;br /&gt;
*Once here, look on the floor for the small &amp;quot;Bowl of Feathers&amp;quot; object, and click this to complete the objective.&lt;br /&gt;
*If you&#039;re still having trouble, please see the image on the right for more detail on where the feathers can be found.&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Owl_companion.png&amp;diff=28504</id>
		<title>File:Owl companion.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Owl_companion.png&amp;diff=28504"/>
		<updated>2026-04-18T16:22:04Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Companions&amp;diff=28503</id>
		<title>Companions</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Companions&amp;diff=28503"/>
		<updated>2026-04-18T16:16:19Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Companions&#039;&#039;&#039; are pets or followers that will accompany your character when non-RvR flagged.&lt;br /&gt;
&lt;br /&gt;
In Return of Reckoning, companions are earned primarily via PvE, either by acquiring Companion Coins from the Dungeon Weekly, or via Champion&#039;s Marks for speed running Dungeons.  &lt;br /&gt;
&lt;br /&gt;
== Gaining a Companion ==&lt;br /&gt;
[[File:Companioncoin.png|thumb|Earn Companion Coins from the Dungeon Weekly, then trade them in for a special quest!]]&lt;br /&gt;
To earn a Companion, you&#039;ll first need to acquire Companion Coins and trade them to a merchant in your Capital City for a Quest item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*In Altdorf, the Companion Merchant is the Amber Wizard located in Southeast Altdorf at 33k/47.5k&lt;br /&gt;
*In The Inevitable City, the Companion Merchant is the Seductive Tamer located in Southwest I.C. at 24.8k/50k &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next, open your Quest Items tab and right click the quest item to begin a short quest chain that will lead to you finding and gaining a new companion. &lt;br /&gt;
&lt;br /&gt;
== Companion List ==&lt;br /&gt;
&lt;br /&gt;
The current list of available Companions, their cost in Companion Coins, and any faction exclusivity is listed below: &lt;br /&gt;
&lt;br /&gt;
[[File:Companions2.png|thumb|You can view all Companions near the quest vendors in your faction&#039;s Capital cities.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Companion&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Coin Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Faction&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
| Lucky Rat ||1||Both&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
| Boris the Cat ||2||Both&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
| Bessie the Mini-cow ||3||Order&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
| Anann the Fleshgorger Cow ||3||Destruction&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
| Hunting Hound ||5||Order&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
| Chaos Hound ||5||Destruction&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
| Basset Hound ||7||Order&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
| Ravenspawn ||7||Destruction&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
| [[Wisdom on Wings|White Owl]] ||10||Order&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
| Steel Armored Mite ||10||Destruction&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
| Brown-feathered Griffonling ||25||Order&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
| Red Cold One ||25||Destruction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some Companions are also earned via Dungeons, Unlocks, or giveaways. These are listed below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Companion&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Earned via&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Faction&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
| Vale Wolf||Hunter&#039;s Vale Pocket Item||Both&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
| Vested Powder Monkey||Seas of Slaughter Live Event||Both&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
| Jack o&#039; Lantern ||Halloween Event||Both&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
| Two Headed Hound||Twitch Drops||Destro&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
| Loyal Seagull||Seas of Slaughter Live Event||Both&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
| Crabby Crab||Seas of Slaughter Live Event||Both&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
| Jester ||Halloween Event||Destro&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
| Mannequin ||Hexenacht||Order&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
| Armored Mite ||Twitch Drops||Destro&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
| Empire Owl ||Twitch Drops||Order&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
| Tomb King Scarb ||Land of The Dead Event||Order&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
| Tomb King Scorpion ||Land of The Dead Event||Destro&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Boris the Cat is named after the cat of Max Hayman, great overlord of Return of Reckoning and the person we blame for keeping this game alive. The real Boris meows often during dev calls.&#039;&#039;&lt;br /&gt;
*&#039;&#039;In Altdorf&#039;s Feline Frustration quest, the NPC, Wealthy Merchant Webster, is a nod to Noah Webster, of the Webster Dictionary, who was also somewhat famed for absolutely hating cats. What a monster.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Anann the Fleshgorger cow is named after Anann or Anu, the Irish Goddess of War and Cattle.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Wisdom_on_Wings&amp;diff=28502</id>
		<title>Wisdom on Wings</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Wisdom_on_Wings&amp;diff=28502"/>
		<updated>2026-04-18T16:15:24Z</updated>

		<summary type="html">&lt;p&gt;Rubius: Added for the people who often get lost trying to figure this quest out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wisdom on Wings ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wisdom on Wings&#039;&#039; is a [[Companions|Companion]] quest that awards the White Owl Companion Pet.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[File:feathers.png|thumb|Look for the &amp;quot;Bowl of Feathers&amp;quot; in the Library to complete the quest step asking for evidence of the creature.]]&lt;br /&gt;
Some players get stuck at the step that requires finding evidence of the creature. If you&#039;re also stuck there, try these instructions:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*As you first enter the Altdorf Library&#039;s doors, take an immediate left turn and go straight until your face hits the wall of books.&lt;br /&gt;
*Next, take a right turn and go straight into the small alcove of books.&lt;br /&gt;
*Once here, look on the floor for the small &amp;quot;Bowl of Feathers&amp;quot; object, and click this to complete the objective.&lt;br /&gt;
*If you&#039;re still having trouble, please see the image on the right for more detail on where the feathers can be found.&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Feathers.png&amp;diff=28501</id>
		<title>File:Feathers.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Feathers.png&amp;diff=28501"/>
		<updated>2026-04-18T16:13:21Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Champion%27s_Mark&amp;diff=28465</id>
		<title>Champion&#039;s Mark</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Champion%27s_Mark&amp;diff=28465"/>
		<updated>2026-04-06T23:44:40Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Champion&#039;s Mark== &lt;br /&gt;
[[File:Champions mark currency.png|thumb|Earn Champion&#039;s Marks for clearing 6-man Dungeon Speed Run Quests.]]&lt;br /&gt;
Champion&#039;s Marks are a special PvE Dungeon reward granted for completing Dungeon Speed Run Quests in Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
These quests were added to both Gunbad and Bastion Stair in January 2024. &lt;br /&gt;
&lt;br /&gt;
== Champion&#039;s Mark Vendors ==&lt;br /&gt;
&lt;br /&gt;
Players can trade in their earned Marks for various rewards, including rare cosmetic dyes, by speaking to the following vendors:&lt;br /&gt;
&lt;br /&gt;
- Altdorf: Schorl the Lucky, Southeast Altdorf Quarters (31.9k / 49k)&lt;br /&gt;
&lt;br /&gt;
- Inevitable City: Howlit the Boneless, Slaanesh Quarters (23k, 51k)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Earning a Champion&#039;s Mark ==&lt;br /&gt;
[[File:Champion quest.png|thumb|Look for repeatable quests at a Dungeon&#039;s entrance to find the Speed Run challenge. You can complete each Speed Run quest once every week.]]&lt;br /&gt;
Champion&#039;s Marks are given as a reward for the most challenging 6-man PvE Content within Return of Reckoning, and by definition, are not easy to earn.&lt;br /&gt;
&lt;br /&gt;
To challenge the quests and earn these Marks, look for repeatable quests as you enter level 40 Dungeons like [[Mount Gunbad]] or [[Bastion Stair]]. &lt;br /&gt;
&lt;br /&gt;
Players must be level 40 to accept these quests, and in most cases, it is highly advised to bring gear well above the required level for the Dungeon - though it may still be possible to complete with weaker gear, if the team is skilled enough.&lt;br /&gt;
&lt;br /&gt;
*Speed Run Quests share the same week-long cooldown timer as Guild Quests, which is roughly 6 days and 12 hours. (Meaning you can schedule a run at the same time each week and the quest will be off-cooldown.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also earn Champion&#039;s Marks as one-time rewards for completing various Hard Mode achievements in Dungeons. The current Dungeons which support Hard Modes are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Lost Vale]] (available on almost every boss)&lt;br /&gt;
*[[Bastion Stair]] (available on Wing Bosses)&lt;br /&gt;
* [[Mount Gunbad]] (available on Wing Bosses)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advice for Clearing Speed Run Quests ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;High Damage output is crucial.&#039;&#039;&#039;&lt;br /&gt;
**Many groups will shift the standard 2 tank / 2 heal / 2 DPS party composition into something like 1 tank / 3 DPS / 2 heals.&lt;br /&gt;
** Some groups may even run 1 Tank / 4 DPS / 1 heal. Adjust your team&#039;s composition depending on the skill and gear of your team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adapt quickly.&#039;&#039;&#039; high DPS party compositions can blitz dungeons rapidly, but even small mistakes with mechanics or aggro can result in a full wipe and significant time lost.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AP is also crucial.&#039;&#039;&#039; Consider ways to keep your party members constantly stocked with AP.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Consider utility.&#039;&#039;&#039; It&#039;s not just tanks or healers that matter - class composition of the DPS can also significantly help your strategy. Some classes may deal less damage but bring useful utility.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skip what you can.&#039;&#039;&#039; Consider which trash mobs you can skip, but be careful not to overload your tank(s)/healers by pulling too many and losing time to deaths.&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Karak_Eight_Peaks&amp;diff=28464</id>
		<title>Karak Eight Peaks</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Karak_Eight_Peaks&amp;diff=28464"/>
		<updated>2026-04-06T18:51:25Z</updated>

		<summary type="html">&lt;p&gt;Rubius: Added PQ Location for Karak Eight Peaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Karak Eight Peaks ==&lt;br /&gt;
&#039;&#039;&#039;Karak Eight Peaks&#039;&#039;&#039; is an ancient Dwarf fortress that is occupied by the armies of the Greenskins in &#039;&#039;Return of Reckoning&#039;&#039;.&lt;br /&gt;
[[File:Karak Eight Peaks.png|thumb|Karak Eight Peaks is the capital city for the armies of the Greenskins in &#039;&#039;Return of Reckoning&#039;&#039;.]]&lt;br /&gt;
In Return of Reckoning, Karak Eight Peaks acts as the Greenskin Capital City, and features all the key utilities of [[The Inevitable City]], as well as a number of unique quest lines and special items to earn. &lt;br /&gt;
&lt;br /&gt;
In addition, the Character Bank slots in Karak Eight Peaks function separately from The Inevitable City, allowing players to store more items here should their other bank fill up.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
Originally a Dwarf hold known as &#039;&#039;&#039;Vala-Azril-Ungol&#039;&#039;&#039;, or &amp;quot;&#039;&#039;Queen of the Silver Depths&#039;&#039;&amp;quot;, Karak Eight Peaks is named after the Eight Mountain Peaks that encircle the area, making it remarkably difficult to attack. The hold fell long ago to an attack by both Skaven and Greenskins. &lt;br /&gt;
&lt;br /&gt;
The Skaven armies spent over a century preparing secret tunnels for their attack, and the Dwarf defenders, who had fallen back into the city following the eruption of nearby Volcanoes and an advancing Greenskin army in the lands outside, were caught off-guard and found themselves surrounded. As Skaven, Goblins, and Orcs assaulted the fortified defenders from tunnels beneath their own fortress, the Dwarfs had nowhere to fall back to, and the great hold fell into the hands of many new Clans and Tribes who claim it and still fight amongst themselves for it to this day. &lt;br /&gt;
&lt;br /&gt;
The Skaven call this fortress &amp;quot;&#039;&#039;&#039;The City of Pillars&#039;&#039;&#039;&amp;quot;, and in &#039;&#039;Return of Reckoning&#039;&#039;, the armies of the Greenskins continue to fight for complete control with the Skaven found in the &#039;&#039;&#039;Middle Deeps&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Quest Rewards ==&lt;br /&gt;
&lt;br /&gt;
You can earn the [[Spicy Troll Mushroom]] Pocket Item by completing a quest line in Karak Eight Peaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can find a full list of Quest Guides for Karak Eight Peaks by [https://docs.google.com/document/d/1m7KJv2KCtCUVoWxFH8w3rm3NfwBw-fvoBcu6GNF7-6I/edit?usp=sharing| Clicking here].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Public Quests ==&lt;br /&gt;
&lt;br /&gt;
Players can participate in 5 different Public Quests in Karak Eight Peaks to earn gear for levels 26-27. &lt;br /&gt;
&lt;br /&gt;
Those PQs and their locations are:&lt;br /&gt;
&lt;br /&gt;
* Bashin&#039; Pit (Might is Right), (20.6k, 28.9k)&lt;br /&gt;
* Stunty Diggin&#039; Pit (Miserable Minin&#039; Maggots), (23.4k, 39.9k)&lt;br /&gt;
* Temple of Gork (Trophy Thieves), (43.4k, 39.2k)&lt;br /&gt;
**Da Deeps:&lt;br /&gt;
* Da Ungry Troll (Hungry Hungry Trolls), (25.5k, 46k)&lt;br /&gt;
* Squig Nursery (Whack-A-Squig), (17.6k, 48k)&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Karaz-a-Karak&amp;diff=28463</id>
		<title>Karaz-a-Karak</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Karaz-a-Karak&amp;diff=28463"/>
		<updated>2026-04-06T18:26:19Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Karaz-a-Karak ==&lt;br /&gt;
[[File:Karaz A Karak.png|thumb|The towering gates of Karaz-a-Karak, Capital of the Dwarfs, in &#039;&#039;Return of Reckoning&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Karaz-a-Karak&#039;&#039;&#039; is the Dwarf Capital city in &#039;&#039;Return of Reckoning&#039;&#039;, and was one of two cities started by the original developers and later finished exclusively by the RoR Team. &lt;br /&gt;
&lt;br /&gt;
The city includes all the same vendors and services as the Empire Capital, [[Altdorf]], but also includes additional mount color options and exclusive quests and pocket items useful for all characters. &lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&#039;&#039;&#039;Karaz-a-Karak&#039;&#039;&#039;, which translates roughly as &#039;&#039;&#039;&#039;&#039;Everpeak&#039;&#039;&#039;&#039;&#039;, or the &#039;&#039;&#039;&#039;&#039;Pinnacle of Mountain&#039;&#039;&#039;&#039;&#039; is the [[Dwarf]] capital city, and [[High King]] [[Thorgrim Grudgebearer]]&#039;s seat of power. This is the mightiest and most populous of all Dwarf cities, the capital of the [[Karaz Ankor]] and is the stronghold of the High King. Here, amongst its ancient temples to the [[Ancestor Gods]], High King Thorgrim Grudgebearer holds court in a vaulted Great Hall large enough to engulf a [[Human]] town. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The forest of pillars that form the mile-long nave of the hall tower high into darkness. Despite suffering attacks beyond number, Karaz-a-Karak has never fallen to an invader. Here are kept the [[Great Book of Grudges]], the [[Book of Remembering]] and countless hoarded treasures, each an object of awe and veneration to any Dwarf. After a great deal of bluster and grumbling, even the most independent of Dwarfs from one of the far-off holds will ultimately admit to a fierce pride of Karaz-a-Karak. Although their empire may have crumbled, here at the stony heart of their realm, its power and splendour endure.&lt;br /&gt;
&lt;br /&gt;
== City Sections ==&lt;br /&gt;
[[File:Karaz Map.png|thumb|A map of the interior of Karaz-a-Karak.]]&lt;br /&gt;
Karaz-a-Karak is divided into six primary sections, which are color-coded on your map. These sections are:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;High King&#039;s Hold:&#039;&#039;&#039; The seat of [[Thorgrim Grudgebearer]], High King of the Dwarfs. &lt;br /&gt;
*&#039;&#039;&#039;Order Headquarters:&#039;&#039;&#039; Rooms for the Dwarfs&#039; Empire and High Elf allies, as well as the Oathbearers.&lt;br /&gt;
*&#039;&#039;&#039;War Room:&#039;&#039;&#039; The Guild Hall, equivalent to Altdorf&#039;s [[Sigmar&#039;s Hammer]].&lt;br /&gt;
*&#039;&#039;&#039;Warrior&#039;s Stand:&#039;&#039;&#039; The location of many Gear and Renown Vendors, similar to Altdorf&#039;s War Quarters.&lt;br /&gt;
*&#039;&#039;&#039;Ancestor Temples:&#039;&#039;&#039; The Career and Renown Trainers are located here.&lt;br /&gt;
*&#039;&#039;&#039;Merchant&#039;s District:&#039;&#039;&#039; The Craft Supply Merchants, as well as all Gathering and Crafting merchants, are located here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to these, the far Western section of the city houses &#039;&#039;&#039;The Blessed Anvil&#039;&#039;&#039;, the location of the Invader, Warlord, and Sovereign Vendors.&lt;br /&gt;
&lt;br /&gt;
The East and Southeast part of the City is where you&#039;ll find the &#039;&#039;&#039;Tavern District&#039;&#039;&#039; and the &#039;&#039;&#039;Feast Hall&#039;&#039;&#039;, which you&#039;ll navigate to get the exclusive [[Refreshing Pocket Keg]] Pocket item.&lt;br /&gt;
&lt;br /&gt;
== Special Quest Rewards ==&lt;br /&gt;
[[File:Fleeting Renown Potion.png|thumb|Even RvR-focused players can benefit from the 25% Renown Potions, and HP Regen Pocket item, earned via quests in Karaz-a-karak.]]&lt;br /&gt;
There are a number of special quest rewards within Karaz-a-Karak that are worth doing on any character:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Arguably the most important of these is the short quest line for the [[Refreshing Pocket Keg]], which grants HP regeneration and is useful for all characters in all situations. &lt;br /&gt;
&lt;br /&gt;
*Additionally, players can earn a number of [[Potion of Acclaim]], a 72 hour Renown Boosting potion, by completing quests within the city.&lt;br /&gt;
**The City Quest version is called &#039;&#039;Fleeting Renown Potion&#039;&#039;, but these two potions are essentially the same and do not stack.&lt;br /&gt;
&lt;br /&gt;
*There&#039;s also a special 5% Gold Increase Pocket item that can be earned, which boosts a player&#039;s gold earned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The RoR Team created a huge amount of new quests that you can find within the city, so feel free to explore to find them all! Or, if you&#039;d like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For a full guide to these quests, please [https://docs.google.com/document/d/1o7XNR-OPYzBgj0C0mPjARxXztf-2uvBZ-wYpbzVSq4E/edit?usp=sharing| click here.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Public Quests ==&lt;br /&gt;
&lt;br /&gt;
Players can engage in different Public Quests within Karaz-a-Karak to aid the locals and earn special gear aimed at levels 26-27. &lt;br /&gt;
&lt;br /&gt;
These Public Quests can be found at:&lt;br /&gt;
&lt;br /&gt;
*The Forge Hall (Striking Runes), (16.6k, 33k)&lt;br /&gt;
*The Feast Hall (Feasting Fury), (39k / 36.6k)&lt;br /&gt;
*The Taverns (Brouhaha), (39.6k / 26.4k) &lt;br /&gt;
**Middle Deeps:&lt;br /&gt;
*Engineers Guild (Tinker Tinker), (38k, 31.3k)&lt;br /&gt;
*Cannon Foundry (The Mad Cannoneer), (38.4k, 37k) &lt;br /&gt;
&lt;br /&gt;
== The Middle Deeps ==&lt;br /&gt;
[[File:Karaz Middle Deeps.png|thumb|The Karaz Middle Deeps, located beneath the main city.]]&lt;br /&gt;
Near the Southwest corner of Karaz-a-Karak, you&#039;ll find the entrance to &#039;&#039;&#039;The Middle Deeps&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Located below the main section of Karaz-a-Karak, The Middle Deeps is an expanded section of the city and houses:&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Ungdrim Grimazul&#039;&#039;&#039;, or &#039;&#039;&amp;quot;Steel Underway&amp;quot;&#039;&#039; Train Station to the North, a huge depot that also includes Mount Vendors for all races.&lt;br /&gt;
*&#039;&#039;&#039;The Crypts&#039;&#039;&#039; to the West, where High Kings of the Dwarfs are entombed and includes Career and Renown trainers.&lt;br /&gt;
*&#039;&#039;&#039;The Engineer&#039;s Guild&#039;&#039;&#039; and the &#039;&#039;&#039;Cannon Foundry&#039;&#039;&#039; in the East, where the Dwarfs forge their weapons of war and additional quests can be found.&lt;br /&gt;
*&#039;&#039;&#039;Grungni&#039;s Citadel&#039;&#039;&#039; in the South, a walled fortress that defends the city from any attacks through the Underway, and the nearby Mines. &lt;br /&gt;
**Vanquisher/Oppressor Armor and Renown Weapons can be purchased on the northern cliffsides here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While more common before the currency unification, players who want to convert [[Subjugator Weapons]] to another weapon type for their class can do so at the &#039;&#039;&#039;Smuggler Vendor&#039;&#039;&#039;, located near the Mount Vendors in the &#039;&#039;&#039;Ungdrim Grimazul&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Mounts ==&lt;br /&gt;
[[File:Karaz Mounts.png|thumb|Dwarfs, Humans, and High Elves all have 3 additional mount color options exclusive to Karaz-a-Karak.]]&lt;br /&gt;
All standard level 16 and level 38 Mounts come with &#039;&#039;&#039;3 additional color options&#039;&#039;&#039; that can only be found in Karaz-a-Karak.&lt;br /&gt;
&lt;br /&gt;
To purchase these, head to the &#039;&#039;&#039;Middle Deeps&#039;&#039;&#039; section of the City, then make your way North to landmark &#039;&#039;&#039;Ungdrin Grimazul&#039;&#039;&#039;, the Train depot. Head West within the Depot to find the mounts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Like [[Altdorf]], these Mounts cost 10 Gold for a level 16 variant, and 100 gold for a level 38 variant.&lt;br /&gt;
*Notably improved from [[Altdorf]], you can visibly preview all Mount options here to see exactly which color you&#039;ll get before purchasing. You&#039;ll find each located near the Vendor who sells them.&lt;br /&gt;
&lt;br /&gt;
== Helpful Tips ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The War Room Guild scrolls from Karaz-a-karak have a unique cooldown from the Sigmar&#039;s Hammer scrolls. (If you use these a lot, carry both.)&lt;br /&gt;
**These scrolls also cool down in just 60 minutes, half that of regular guild scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There are special weapon skins hidden within some of the quest lines in Karaz-a-karak. Fashionhammer fans, take note!&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[File:Tapestry Kislev.jpg|thumb|New art was created for Karaz-a-karak, like this tapestry of the historic &#039;&#039;Battle at the Gates of Kislev&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
*Completing Karaz-a-karak took almost two full years of work by multiple staff members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The Central area of Karaz-a-Karak was started by Mythic, but unfinished. From those empty rooms the RoR Team built new NPCs, Quests, Items, Models, and more to bring them to their finished state.&lt;br /&gt;
**The entire &#039;&#039;&#039;Karaz Middle Deeps&#039;&#039;&#039; section was built from scratch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There are over &#039;&#039;&#039;60 Quest Lines&#039;&#039;&#039; and &#039;&#039;&#039;250+ total quests&#039;&#039;&#039; within Karaz-a-karak, including &#039;&#039;&#039;12 hidden quest lines.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There are a number of easter eggs hidden with Karaz-a-karak by the RoR developers. Eagle-eyed adventurers may find many, including a [https://wiki.returnofreckoning.com/images/8/80/Warhammer_tabletop.png {{#tip-img: /images/b/b9/Warhammer_tabletop_smoller.png|tabletop Warhammer reference.}}]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Despite being one of the first cities created by [[Mythic Entertainment|Mythic]] the original Karaz-a-karak was eventually removed from the game client before entering Open Beta.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=There are many memories like this, ones that I feel comfortable sharing now – including the fact that we do have two of the four remaining fully built cities (Karaz-A-Karak and Karak Eight Peaks which are truly truly beautiful but would take months and months of optimization before they could match the changes we made to the game along the way).|sign=Carrie Gouskos (Producer)|source=http://www.warhammeronline.com/}}&lt;br /&gt;
&lt;br /&gt;
During early development and particularly the production podcasts the Dwarf vs Greenskin paring was used as an example, which in presentations featured the Dwarf and Greenskin cities. &#039;&#039;&#039;Karaz-a-Karak&#039;&#039;&#039; was the only other racial city we have been as it was briefly present in Closed Beta&amp;lt;ref&amp;gt;{{cite web|url=https://ekaslime.wordpress.com/2010/10/17/karaz-a-karak-introduction/|title=Karaz-a-Karak Introduction|publisher=Hypothetical WAR|date=2010}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Karaz-a-Karak&amp;diff=28462</id>
		<title>Karaz-a-Karak</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Karaz-a-Karak&amp;diff=28462"/>
		<updated>2026-04-06T18:22:00Z</updated>

		<summary type="html">&lt;p&gt;Rubius: Added PQ location for Karaz-a-Karak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Karaz-a-Karak ==&lt;br /&gt;
[[File:Karaz A Karak.png|thumb|The towering gates of Karaz-a-Karak, Capital of the Dwarfs, in &#039;&#039;Return of Reckoning&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Karaz-a-Karak&#039;&#039;&#039; is the Dwarf Capital city in &#039;&#039;Return of Reckoning&#039;&#039;, and was one of two cities started by the original developers and later finished exclusively by the RoR Team. &lt;br /&gt;
&lt;br /&gt;
The city includes all the same vendors and services as the Empire Capital, [[Altdorf]], but also includes additional mount color options and exclusive quests and pocket items useful for all characters. &lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&#039;&#039;&#039;Karaz-a-Karak&#039;&#039;&#039;, which translates roughly as &#039;&#039;&#039;&#039;&#039;Everpeak&#039;&#039;&#039;&#039;&#039;, or the &#039;&#039;&#039;&#039;&#039;Pinnacle of Mountain&#039;&#039;&#039;&#039;&#039; is the [[Dwarf]] capital city, and [[High King]] [[Thorgrim Grudgebearer]]&#039;s seat of power. This is the mightiest and most populous of all Dwarf cities, the capital of the [[Karaz Ankor]] and is the stronghold of the High King. Here, amongst its ancient temples to the [[Ancestor Gods]], High King Thorgrim Grudgebearer holds court in a vaulted Great Hall large enough to engulf a [[Human]] town. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The forest of pillars that form the mile-long nave of the hall tower high into darkness. Despite suffering attacks beyond number, Karaz-a-Karak has never fallen to an invader. Here are kept the [[Great Book of Grudges]], the [[Book of Remembering]] and countless hoarded treasures, each an object of awe and veneration to any Dwarf. After a great deal of bluster and grumbling, even the most independent of Dwarfs from one of the far-off holds will ultimately admit to a fierce pride of Karaz-a-Karak. Although their empire may have crumbled, here at the stony heart of their realm, its power and splendour endure.&lt;br /&gt;
&lt;br /&gt;
== City Sections ==&lt;br /&gt;
[[File:Karaz Map.png|thumb|A map of the interior of Karaz-a-Karak.]]&lt;br /&gt;
Karaz-a-Karak is divided into six primary sections, which are color-coded on your map. These sections are:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;High King&#039;s Hold:&#039;&#039;&#039; The seat of [[Thorgrim Grudgebearer]], High King of the Dwarfs. &lt;br /&gt;
*&#039;&#039;&#039;Order Headquarters:&#039;&#039;&#039; Rooms for the Dwarfs&#039; Empire and High Elf allies, as well as the Oathbearers.&lt;br /&gt;
*&#039;&#039;&#039;War Room:&#039;&#039;&#039; The Guild Hall, equivalent to Altdorf&#039;s [[Sigmar&#039;s Hammer]].&lt;br /&gt;
*&#039;&#039;&#039;Warrior&#039;s Stand:&#039;&#039;&#039; The location of many Gear and Renown Vendors, similar to Altdorf&#039;s War Quarters.&lt;br /&gt;
*&#039;&#039;&#039;Ancestor Temples:&#039;&#039;&#039; The Career and Renown Trainers are located here.&lt;br /&gt;
*&#039;&#039;&#039;Merchant&#039;s District:&#039;&#039;&#039; The Craft Supply Merchants, as well as all Gathering and Crafting merchants, are located here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to these, the far Western section of the city houses &#039;&#039;&#039;The Blessed Anvil&#039;&#039;&#039;, the location of the Invader, Warlord, and Sovereign Vendors.&lt;br /&gt;
&lt;br /&gt;
The East and Southeast part of the City is where you&#039;ll find the &#039;&#039;&#039;Tavern District&#039;&#039;&#039; and the &#039;&#039;&#039;Feast Hall&#039;&#039;&#039;, which you&#039;ll navigate to get the exclusive [[Refreshing Pocket Keg]] Pocket item.&lt;br /&gt;
&lt;br /&gt;
== Special Quest Rewards ==&lt;br /&gt;
[[File:Fleeting Renown Potion.png|thumb|Even RvR-focused players can benefit from the 25% Renown Potions, and HP Regen Pocket item, earned via quests in Karaz-a-karak.]]&lt;br /&gt;
There are a number of special quest rewards within Karaz-a-Karak that are worth doing on any character:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Arguably the most important of these is the short quest line for the [[Refreshing Pocket Keg]], which grants HP regeneration and is useful for all characters in all situations. &lt;br /&gt;
&lt;br /&gt;
*Additionally, players can earn a number of [[Potion of Acclaim]], a 72 hour Renown Boosting potion, by completing quests within the city.&lt;br /&gt;
**The City Quest version is called &#039;&#039;Fleeting Renown Potion&#039;&#039;, but these two potions are essentially the same and do not stack.&lt;br /&gt;
&lt;br /&gt;
*There&#039;s also a special 5% Gold Increase Pocket item that can be earned, which boosts a player&#039;s gold earned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The RoR Team created a huge amount of new quests that you can find within the city, so feel free to explore to find them all! Or, if you&#039;d like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For a full guide to these quests, please [https://docs.google.com/document/d/1o7XNR-OPYzBgj0C0mPjARxXztf-2uvBZ-wYpbzVSq4E/edit?usp=sharing| click here.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Public Quests ==&lt;br /&gt;
&lt;br /&gt;
Players can engage in different Public Quests within Karaz-a-Karak to aid the locals and earn special gear aimed at levels 25-27. &lt;br /&gt;
&lt;br /&gt;
These Public Quests can be found at:&lt;br /&gt;
&lt;br /&gt;
*The Forge Hall (Striking Runes), (16.6k, 33k)&lt;br /&gt;
*The Feast Hall (Feasting Fury), (39k / 36.6k)&lt;br /&gt;
*The Taverns (Brouhaha), (39.6k / 26.4k) &lt;br /&gt;
**Middle Deeps:&lt;br /&gt;
*Engineers Guild (Tinker Tinker), (38k, 31.3k)&lt;br /&gt;
*Cannon Foundry (The Mad Cannoneer), (38.4k, 37k) &lt;br /&gt;
&lt;br /&gt;
== The Middle Deeps ==&lt;br /&gt;
[[File:Karaz Middle Deeps.png|thumb|The Karaz Middle Deeps, located beneath the main city.]]&lt;br /&gt;
Near the Southwest corner of Karaz-a-Karak, you&#039;ll find the entrance to &#039;&#039;&#039;The Middle Deeps&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Located below the main section of Karaz-a-Karak, The Middle Deeps is an expanded section of the city and houses:&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Ungdrim Grimazul&#039;&#039;&#039;, or &#039;&#039;&amp;quot;Steel Underway&amp;quot;&#039;&#039; Train Station to the North, a huge depot that also includes Mount Vendors for all races.&lt;br /&gt;
*&#039;&#039;&#039;The Crypts&#039;&#039;&#039; to the West, where High Kings of the Dwarfs are entombed and includes Career and Renown trainers.&lt;br /&gt;
*&#039;&#039;&#039;The Engineer&#039;s Guild&#039;&#039;&#039; and the &#039;&#039;&#039;Cannon Foundry&#039;&#039;&#039; in the East, where the Dwarfs forge their weapons of war and additional quests can be found.&lt;br /&gt;
*&#039;&#039;&#039;Grungni&#039;s Citadel&#039;&#039;&#039; in the South, a walled fortress that defends the city from any attacks through the Underway, and the nearby Mines. &lt;br /&gt;
**Vanquisher/Oppressor Armor and Renown Weapons can be purchased on the northern cliffsides here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While more common before the currency unification, players who want to convert [[Subjugator Weapons]] to another weapon type for their class can do so at the &#039;&#039;&#039;Smuggler Vendor&#039;&#039;&#039;, located near the Mount Vendors in the &#039;&#039;&#039;Ungdrim Grimazul&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Mounts ==&lt;br /&gt;
[[File:Karaz Mounts.png|thumb|Dwarfs, Humans, and High Elves all have 3 additional mount color options exclusive to Karaz-a-Karak.]]&lt;br /&gt;
All standard level 16 and level 38 Mounts come with &#039;&#039;&#039;3 additional color options&#039;&#039;&#039; that can only be found in Karaz-a-Karak.&lt;br /&gt;
&lt;br /&gt;
To purchase these, head to the &#039;&#039;&#039;Middle Deeps&#039;&#039;&#039; section of the City, then make your way North to landmark &#039;&#039;&#039;Ungdrin Grimazul&#039;&#039;&#039;, the Train depot. Head West within the Depot to find the mounts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Like [[Altdorf]], these Mounts cost 10 Gold for a level 16 variant, and 100 gold for a level 38 variant.&lt;br /&gt;
*Notably improved from [[Altdorf]], you can visibly preview all Mount options here to see exactly which color you&#039;ll get before purchasing. You&#039;ll find each located near the Vendor who sells them.&lt;br /&gt;
&lt;br /&gt;
== Helpful Tips ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The War Room Guild scrolls from Karaz-a-karak have a unique cooldown from the Sigmar&#039;s Hammer scrolls. (If you use these a lot, carry both.)&lt;br /&gt;
**These scrolls also cool down in just 60 minutes, half that of regular guild scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There are special weapon skins hidden within some of the quest lines in Karaz-a-karak. Fashionhammer fans, take note!&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[File:Tapestry Kislev.jpg|thumb|New art was created for Karaz-a-karak, like this tapestry of the historic &#039;&#039;Battle at the Gates of Kislev&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
*Completing Karaz-a-karak took almost two full years of work by multiple staff members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The Central area of Karaz-a-Karak was started by Mythic, but unfinished. From those empty rooms the RoR Team built new NPCs, Quests, Items, Models, and more to bring them to their finished state.&lt;br /&gt;
**The entire &#039;&#039;&#039;Karaz Middle Deeps&#039;&#039;&#039; section was built from scratch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There are over &#039;&#039;&#039;60 Quest Lines&#039;&#039;&#039; and &#039;&#039;&#039;250+ total quests&#039;&#039;&#039; within Karaz-a-karak, including &#039;&#039;&#039;12 hidden quest lines.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There are a number of easter eggs hidden with Karaz-a-karak by the RoR developers. Eagle-eyed adventurers may find many, including a [https://wiki.returnofreckoning.com/images/8/80/Warhammer_tabletop.png {{#tip-img: /images/b/b9/Warhammer_tabletop_smoller.png|tabletop Warhammer reference.}}]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Despite being one of the first cities created by [[Mythic Entertainment|Mythic]] the original Karaz-a-karak was eventually removed from the game client before entering Open Beta.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=There are many memories like this, ones that I feel comfortable sharing now – including the fact that we do have two of the four remaining fully built cities (Karaz-A-Karak and Karak Eight Peaks which are truly truly beautiful but would take months and months of optimization before they could match the changes we made to the game along the way).|sign=Carrie Gouskos (Producer)|source=http://www.warhammeronline.com/}}&lt;br /&gt;
&lt;br /&gt;
During early development and particularly the production podcasts the Dwarf vs Greenskin paring was used as an example, which in presentations featured the Dwarf and Greenskin cities. &#039;&#039;&#039;Karaz-a-Karak&#039;&#039;&#039; was the only other racial city we have been as it was briefly present in Closed Beta&amp;lt;ref&amp;gt;{{cite web|url=https://ekaslime.wordpress.com/2010/10/17/karaz-a-karak-introduction/|title=Karaz-a-Karak Introduction|publisher=Hypothetical WAR|date=2010}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Mitterfruhl&amp;diff=28461</id>
		<title>Mitterfruhl</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Mitterfruhl&amp;diff=28461"/>
		<updated>2026-04-05T22:35:38Z</updated>

		<summary type="html">&lt;p&gt;Rubius: Added liniment crate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mitterfruhl ==&lt;br /&gt;
[[File:Mitterfruhl_banner.png|thumb|When the warmth of Spring arrives, Mitterfruhl celebrations are never far!]]&lt;br /&gt;
&#039;&#039;&#039;Mitterfruhl&#039;&#039;&#039; is an Easter-timed event that takes place in &#039;&#039;Return of Reckoning&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Spring is in the air, and with the celebrations of Mitterfruhl, brave warriors scour the lands for the perfect griffon egg to offer to the gods. Only the largest and most beautifully painted eggs will serve to gain Sigmar&#039;s favor. Worshippers of Taal &amp;amp; Rhya sacrifice spring lambs for the promise of a bumper harvest in Autumn.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mitterfruhl marks the start of the spring season. Daring warriors search across the lands for the largest griffon eggs, which they will attempt to paint beautifully to offer to their chosen gods. Join your realm in securing griffon eggs and earning the favor of your gods, so that it may last you throughout the summer! Let the egg hunt begin!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Similar to the Eastern Wyvern event in base design, Mitterfruhl replaces Wyverns with Griffons, introducing special limited-time Griffon mounts, Egg Trophies, and more! &lt;br /&gt;
&lt;br /&gt;
== Hunt and Collect Eggs! ==&lt;br /&gt;
[[File:Mitterfruhl_eggs.png|thumb|Find Griffon eggs located throughout the world, and interact with them to gain an item.]]&lt;br /&gt;
The entire world of Warhammer Online, primarily in the PVE and open world areas, is filled with Griffon Eggs to hunt and find! The RvR lake has some, but far fewer than the rest of the world, to help reduce chat spam while in the lakes.&lt;br /&gt;
&lt;br /&gt;
*When you enter an area, center-screen and chat messages will appear to alert you with many eggs are nearby. These messages only appear if an egg is active and can be picked up.&lt;br /&gt;
&lt;br /&gt;
*When you find an egg, click it to kneel down and interact with it for a few seconds. After you finish, the egg cracks and goes into your inventory! &lt;br /&gt;
&lt;br /&gt;
Next, when you&#039;re ready, right click the Egg in your inventory to open it and see what item you get. The items which can be found from Griffon Eggs include:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Dyes (common, rare, and very rare specular)&lt;br /&gt;
*Healing Potions&lt;br /&gt;
*Action Point Potions&lt;br /&gt;
*Crate of Fresh Liniments&lt;br /&gt;
*Griffon Mount Egg (Semi-rare, 6 versions)&lt;br /&gt;
*Regenerating Firework Launcher (Less than 1% chance)&lt;br /&gt;
*Bottomless Bowl of Custard (Less than 1% chance)&lt;br /&gt;
*Aviator Goggles (Less than 1% chance)&lt;br /&gt;
*Permanent [[RoR Aegis]] (Less than 1% chance)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of what you&#039;ll pick up when opening eggs will be dyes, so make sure to either have lots of inventory space open or simply leave your eggs stacked to open later when you&#039;re near a bank to store them. &lt;br /&gt;
&lt;br /&gt;
There are also a few jackpot items, listed above, which have extremely low (less than 1%) drop rates. If you get one of these, congratulations - you&#039;re very lucky! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beware the Griffon Matriarch! ==&lt;br /&gt;
[[File:Mitterfruhl_matriarch.png|thumb|If a Matriarch appears, watch out! She&#039;ll violently protect her eggs, and will prevent breaking any nearby eggs while alive.]]&lt;br /&gt;
There is a small chance that a Matriarch will appear when you first interact with an Egg. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If the Matriarch arrives, that egg and any others nearby cannot be interacted with while the Matriarch has arrived to protect them. &lt;br /&gt;
*This boss is somewhat challenging to solo for most players, but for groups of players hunting together should be possible to kill. &lt;br /&gt;
*The chance of a Matriarch appearing is rolled per interact on an egg, so a party of six players together would trigger 6 possible chances for it to spawn as each player clicks. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Because of this, it&#039;s generally best to avoid hunting eggs in very large groups, unless you have the patience to handle some Matriarchs each time. It is still possible, though, for a full warband or more of players to coordinate and click an egg at the same time to all get an Egg item from it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Tip: Once a Matriarch spawns, it will vanish within approximately 15 Minutes. Sometimes it&#039;s best to simply move on and return later once the Matriarch has departed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Exclusive Griffon Mounts ==&lt;br /&gt;
[[File:Mitterfruhl_new_griffons.png|thumb|Trade in special Griffon Eggs to gain a new 30-day Griffon Mount.]]&lt;br /&gt;
When opening an Egg, there is a chance you may discover a colored Griffon Mount Egg instead of dyes or other items.&lt;br /&gt;
&lt;br /&gt;
These can be traded in for one of five special Griffon Mounts, which can only be earned during Mitterfruhl. Those are:&lt;br /&gt;
&lt;br /&gt;
*Sunrise Wild Griffon&lt;br /&gt;
*Frostwing Wild Griffon&lt;br /&gt;
*Moonheart Wild Griffon&lt;br /&gt;
*Fiery Dawn Wild Griffon&lt;br /&gt;
*Waverider Wild Griffon&lt;br /&gt;
&lt;br /&gt;
Players can also earn a normal &amp;quot;Common&amp;quot; Griffon, which is not colored, but has a slightly larger size.&lt;br /&gt;
&lt;br /&gt;
=== Upgrading Your Griffon ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By earning the Griffon Training Whistle from the event&#039;s Elite Rewards, it is possible to gain a special Griffon mount that lasts for longer than 30 days. &lt;br /&gt;
&lt;br /&gt;
Depending on your renown, these will last longer, and exist for:&lt;br /&gt;
&lt;br /&gt;
[[File:Mitterfruhl_whistle.png|thumb|Complete the Event to earn a Training Whistle, which will allow you to keep a Griffon for up to 120 days if your Renown is high enough.]]&lt;br /&gt;
*Level 16 (0 renown) + Whistle: 45 Days&lt;br /&gt;
*50 Renown + Whistle: 60 Days&lt;br /&gt;
*80 Renown + Whistle: 90 Days&lt;br /&gt;
*85 Renown + Whistle: 120 Days &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To earn these, speak to the vendor in the Event Area and trade them the whistle + the colored Egg of the Griffon you would like.&lt;br /&gt;
&lt;br /&gt;
You can only get a single Training Whistle per character from the event, so make sure to choose your favorite color before exchanging it for an upgraded Griffon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Egg Trophies ==&lt;br /&gt;
[[File:Mitterfruhl_altar.png|thumb|Trade in Painted Eggs at the altar in your Event Area to gain event progress, and donate more to earn special Painted Egg Trophies.]]&lt;br /&gt;
There are over 30 unique Egg Trophies which can be earned exclusively during Mitterfruhl. &lt;br /&gt;
&lt;br /&gt;
Some of these can be purchased with a tradeable currency, allowing players to sell the currency for an egg to other players who might want it. Others are bound-to-account, allowing a player to mail it to another character of the same faction on their account.&lt;br /&gt;
&lt;br /&gt;
These Egg Trophies are broken up into two groups:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Eggschange Eggs, with more solid colors&lt;br /&gt;
*Painted Eggs, which have themed designs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eggschange Eggs&#039;&#039;&#039; are earned for achieving specific milestones when hunting Eggs, or for achieving the second reward tier of the Live Event. The currency for these is always bound to your account, and cannot be traded to other players. (You can mail the currency to other characters of the same faction if you want the egg trophies on those.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Painted Eggs&#039;&#039;&#039; are faction-specific, and are earned by first finding one of the Eggs used to exchange for a Griffon Mount (above) then using one of the new Live Event dyes to exchange for a Paint Bowl at the vendor in the event area. Next, combine both the Paint Bowl and the Mount Egg to gain a &amp;quot;Painted Egg&amp;quot; item, and donate this at the event area&#039;s Altar to gain event credit. &lt;br /&gt;
&lt;br /&gt;
The more Painted Eggs you donate, the more Divine Egg Painting currency items you&#039;ll earn. Each of these can be traded for a specially designed Painted Egg Trophy, and this currency can be traded or sold to other players, either as a gift or in exchange for gold or items. Each Divine Egg Painting can only be earned once per character. &lt;br /&gt;
&lt;br /&gt;
The unlock amounts are:&lt;br /&gt;
&lt;br /&gt;
[[File:Mitterfruhl_goldengriffon.png|thumb|Interact with the Golden Griffon in the RvR lakes to gain boosts to Renown, XP, and Influence.]]&lt;br /&gt;
*2 Donations: Divine Egg Painting Vol. I&lt;br /&gt;
*4 Donations: Divine Egg Painting Vol. II&lt;br /&gt;
*6 Donations: Divine Egg Painting Vol. III&lt;br /&gt;
*8 Donations: Divine Egg Painting Vol. IV&lt;br /&gt;
*10 Donations: Divine Egg Painting Vol. V&lt;br /&gt;
*15 Donations: Divine Egg Painting Vol. VI&lt;br /&gt;
*20 Donations: Divine Egg Painting Vol. VII&lt;br /&gt;
*25 Donations: Divine Egg Painting Vol. VIII&lt;br /&gt;
&lt;br /&gt;
== Golden Griffon ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Active RvR lakes will randomly spawn a Golden Griffon, which will grant buffs to those who find it. &lt;br /&gt;
&lt;br /&gt;
Keep your eyes out for a Gold Griffon relic and claim its fame for yourself! Being among the first players to interact with it will grant a buff for 6 hours which gives:&lt;br /&gt;
&lt;br /&gt;
*+25% renown&lt;br /&gt;
*+25% XP Gain&lt;br /&gt;
*+25% Influence boost&lt;br /&gt;
&lt;br /&gt;
After six players have interacted with a Golden Griffon, or after six minutes have passed, it will vanish and re-appear somewhere else in the active RvR lake.&lt;br /&gt;
&lt;br /&gt;
== Live Event Tasks ==&lt;br /&gt;
[[File:Mitterfruhl_tasks.png|thumb|Complete Live Event tasks to earn various rewards, including the Griffon Training Whistle.]]&lt;br /&gt;
Completing various tasks during the Live Event will grant progress towards rewards. Those tasks are:&lt;br /&gt;
&lt;br /&gt;
*Make an Offering of Yourself - Complete 10 Repeatable Quests &lt;br /&gt;
*Find Eastern Wyvern Eggs in each Pairing &lt;br /&gt;
*Offer a Painted Egg to the Temple&lt;br /&gt;
*Capture a Wild Griffon&lt;br /&gt;
*Cleanse the City&lt;br /&gt;
*Visit a Temple outside the City&lt;br /&gt;
*Kill 150 Enemy Players&lt;br /&gt;
*Capture Supplies &lt;br /&gt;
*Get the Golden Griffon Buff&lt;br /&gt;
*Complete your first Spring Sacrifice&lt;br /&gt;
*Complete All Mitterfruhl Tasks&lt;br /&gt;
&lt;br /&gt;
== Mitterfruhl Live Event Rewards ==&lt;br /&gt;
&lt;br /&gt;
Live Event Heralds and merchants are located at the Temple of Sigmar in Altdorf or The Temple of Change in the Inevitable City.&lt;br /&gt;
The rewards for this live event are:&lt;br /&gt;
*&amp;lt;b&amp;gt;Basic reward:&amp;lt;/b&amp;gt; &amp;lt;b&amp;gt;10x Griffon Eggs&amp;lt;/b&amp;gt; or a &amp;lt;b&amp;gt;10x Mitterfruhl Dye Box&amp;lt;/b&amp;gt; &lt;br /&gt;
*&amp;lt;b&amp;gt;Advanced reward:&amp;lt;/b&amp;gt; &amp;lt;b&amp;gt;20x Griffon Eggs,, Potion of Acclaim&amp;lt;/b&amp;gt;, or an &amp;lt;b&amp;gt;Eggschange Egg&amp;lt;/b&amp;gt; - a currency used to buy unique trophies for this live event.&lt;br /&gt;
*&amp;lt;b&amp;gt;Elite reward:&amp;lt;/b&amp;gt; &amp;lt;b&amp;gt;Griffon Training Whistle&amp;lt;/b&amp;gt; - an item that you can combine with a Griffon Egg to extend the duration of your mount.&lt;br /&gt;
&lt;br /&gt;
== Mitterfruhl Event Titles, Rewards and Unlocks ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:96%;text-align:center&amp;quot;&lt;br /&gt;
!Title&lt;br /&gt;
!Related Titles and Unlocks&lt;br /&gt;
!Faction&lt;br /&gt;
|-&lt;br /&gt;
| Title : Master Egg Hunter&lt;br /&gt;
| Complete all Mitterfruhl Tasks,&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Tome Unlock&lt;br /&gt;
| Make An Offering of Yourself&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Tome Unlock&lt;br /&gt;
| Find Griffon Eggs in Each Pairing&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Tome Unlock&lt;br /&gt;
| Offer a Painted Egg to the Temple&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Tome Unlock&lt;br /&gt;
| Capture a Wild Griffon&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Tome Unlock&lt;br /&gt;
| Cleanse the City during Mitterfruhl&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Tome Unlock&lt;br /&gt;
| Visit a Temple during Mitterfruhl&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Tome Unlock&lt;br /&gt;
| Kill 150 Enemies during Mitterfruhl&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Tome Unlock&lt;br /&gt;
| Capture Supplies during Mitterfruhl&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Tome Unlock&lt;br /&gt;
| Obtain the Golden Griffon&#039;s Blessing&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Tome Unlock&lt;br /&gt;
| Complete Your First Spring Sacrifice&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Trophy : Painted Egg 1&lt;br /&gt;
| Offer 2 Painted Eggs to the Temple&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Trophy : Painted Egg 2&lt;br /&gt;
| Offer 4 Painted Eggs to the Temple&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Trophy : Painted Egg 3&lt;br /&gt;
| Offer 6 Painted Eggs to the Temple&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Trophy : Painted Egg 4&lt;br /&gt;
| Offer 8 Painted Eggs to the Temple&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Trophy : Painted Egg 5&lt;br /&gt;
| Offer 10 Painted Eggs to the Temple&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Trophy : Painted Egg 6&lt;br /&gt;
| Offer 15 Painted Eggs to the Temple&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Trophy : Painted Egg 7&lt;br /&gt;
| Offer 20 Painted Eggs to the Temple&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Trophy : Painted Egg 8&lt;br /&gt;
| Offer 25 Painted Eggs to the Temple&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Currency : Eggschange Egg&lt;br /&gt;
| Find 50 Griffon Eggs in the World&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Currency : Eggschange Egg&lt;br /&gt;
| Find 150 Griffon Eggs in the World&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Repeatable Quest : Egg Hunting; Currency : Eggschange Egg&lt;br /&gt;
| Find 300 Griffon Eggs in the World,&lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mitterfruhl Event Dyes ==&lt;br /&gt;
Twelve custom dyes are available only in the Griffon Eggs, including 3 specular dyes. Other Empire-themed dyes can be purchased at vendors in your capital city.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+&amp;lt;b&amp;gt;Mitterfruhl Event Dyes&amp;lt;/b&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
* Myrmidian Bronze (Specular)&lt;br /&gt;
* Estalian Steel (Specular)&lt;br /&gt;
* Glowkelp Green (Specular)&lt;br /&gt;
* Novareno Blue&lt;br /&gt;
* Estalian Indigo&lt;br /&gt;
* Miramar Violet&lt;br /&gt;
* Irrana Purple&lt;br /&gt;
| &lt;br /&gt;
* Bilbali Brandy Red  &lt;br /&gt;
* Estalian Red&lt;br /&gt;
* Fury&#039;s Blood-Orange&lt;br /&gt;
* Obregon Orange&lt;br /&gt;
* Durango Orange&lt;br /&gt;
* Estalian Yellow&lt;br /&gt;
* Estalian Tan&lt;br /&gt;
| &lt;br /&gt;
* Golden Griffon&lt;br /&gt;
* Deathclaw Brown&lt;br /&gt;
* Jade Temple Green&lt;br /&gt;
* Reikwald Green&lt;br /&gt;
* Hagercrybs Teal&lt;br /&gt;
* Celestial Blue&lt;br /&gt;
* Imperial Fleet Blue&lt;br /&gt;
| &lt;br /&gt;
* Bogenhafen Violet&lt;br /&gt;
* Carroburg Crimson&lt;br /&gt;
* Talabec Red&lt;br /&gt;
* Kindleflame&lt;br /&gt;
* Imperial Gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Onslaught_Set&amp;diff=28455</id>
		<title>Onslaught Set</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Onslaught_Set&amp;diff=28455"/>
		<updated>2026-04-03T21:46:37Z</updated>

		<summary type="html">&lt;p&gt;Rubius: Fixed Acute Fury proc to correct numbers for WP/DoK&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The Onslaught Set ==&lt;br /&gt;
&#039;&#039;&#039;The Onslaught Set&#039;&#039;&#039; is an upper mid-tier armor set within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This set comes after the Conqueror Set, and requires the Conqueror Ward to equip.&lt;br /&gt;
&lt;br /&gt;
Onslaught originally featured 5 pieces, but as part of the Sept 2024 Chapter 22 Re-launch, was updated to now feature 7 pieces. All pieces of Onslaught are bound on pick-up, so you must earn them by completing [[Chapter 22 Guide|Chapter 22.]]&lt;br /&gt;
&lt;br /&gt;
*Onslaught features a unique cape that grants some armor at the cost of lower resistances. &lt;br /&gt;
&lt;br /&gt;
*Onslaught also features large amounts of Initiative on both the pieces and as a set bonus, making it useful for players looking to stack this stat for crit reduction or parry.&lt;br /&gt;
&lt;br /&gt;
*Additionally, Onslaught is the first set to grant a 7-piece Granted Ability. In this set, each ability provides some sort of benefit to your group or players around you.&lt;br /&gt;
&lt;br /&gt;
== How to equip Onslaught Armor ==&lt;br /&gt;
[[File:Onslaught capes2.png|thumb|The Onslaught Cape is unique in that it grants half armor and half resistances. Capes also have unique designs, as seen in the image above. (Click for full size)]]&lt;br /&gt;
To wear Onslaught Armor, you&#039;ll first need the [[Conqueror Ward]] granted by equipping five pieces of Conqueror Armor or equivalent sets.&lt;br /&gt;
&lt;br /&gt;
Once that&#039;s complete, it&#039;s time to gather allies - Onslaught is earned exclusively via the [[Chapter 22 Guide|Chapter 22]] Public Quests, which are Raids designed for 24 players. &lt;br /&gt;
&lt;br /&gt;
In these Public Quests, all Gold Bags and Purple Bags contain Onslaught Gear.&lt;br /&gt;
&lt;br /&gt;
There&#039;s no Renown Rank requirement to equip this set, as it follows the PvE Gearing Progression. &lt;br /&gt;
&lt;br /&gt;
== Onslaught Armor Acquisition ==&lt;br /&gt;
&lt;br /&gt;
Onslaught Armor is divided up between all three Chapter 22 Public Quests.&lt;br /&gt;
&lt;br /&gt;
Each PQ has two pieces of gear. Gold Bags have exclusive pieces, and also offer the pieces awarded in Purple Bags. If your Warband has people who don&#039;t need the gear, you can ask them to opt-out of Gold or even All bags to increase your chances of getting the gear you need.&lt;br /&gt;
&lt;br /&gt;
*High Elf / Dark Elf PQ: Awards Boots (Purple Bags), or Helmet (Gold Bags)&lt;br /&gt;
*Empire / Chaos PQ: Awards Gloves (Purple Bags) or Shoulders (Gold Bags)&lt;br /&gt;
*Dwarf / Greenskin PQ: Awards Belt (Purple Bags) or Chest (Gold Bags)&lt;br /&gt;
*Cape: Acquired via completing a quest to complete all 3 Chapter 22 PQs. Quest found at the Chapter 22 Rally Masters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is the Onslaught Set good for my class? ==&lt;br /&gt;
&lt;br /&gt;
For some builds, Onslaught is an excellent starting set or hybrid set to combine with others. &lt;br /&gt;
&lt;br /&gt;
In particular, the boost V bonus is fantastic for those DPS classes who gain it. The Range increase for the Magus and Engi is also unique and cannot be found on any other gloves.&lt;br /&gt;
&lt;br /&gt;
The 7-piece bonus also has notable potential to be useful for group engages, with the trade-off being less overall stats from stacking multiple sets. (More on these bonuses below)&lt;br /&gt;
&lt;br /&gt;
== Set Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Wearing &#039;&#039;&#039;2 or more&#039;&#039;&#039; pieces of Onslaught will grant your character &#039;&#039;&#039;additional set bonuses&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*The 7-piece bonus is a unique granted ability that benefits your group or nearby allies. You activate this like a Rune Priest or Zealot granted ability.&lt;br /&gt;
&lt;br /&gt;
*Each 7-piece granted ability has a 2 minute cooldown. Some of these are also usable Off-GCD, or &amp;quot;Global Cooldown&amp;quot;, meaning you can activate them and immediately use your next ability.&lt;br /&gt;
&lt;br /&gt;
*For DPS Sets, if you see an ←, it means this class gains the same benefit listed in the left column.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To see full details on the set bonuses for Onslaught, expand one of the tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Tanks&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Pieces&lt;br /&gt;
| +62 Toughness&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Pieces&lt;br /&gt;
| +69 Wounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Pieces&lt;br /&gt;
| Pilfer Proc: On being hit, 10% chance to steal health from your attacker.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Pieces&lt;br /&gt;
| +5% Block&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Pieces&lt;br /&gt;
| +92 Initiative&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7 Pieces&lt;br /&gt;
| Granted Ability: Into the Fray: Increases movement speed for you and all nearby allies by 30% for 4 seconds. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Healers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Archmage / Shaman / Zealot / Runepriest &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Warrior Priest / Disciple of Khaine&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Pieces&lt;br /&gt;
| +62 Wounds || +62 Wounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Pieces&lt;br /&gt;
| +69 Willpower || +69 Willpower&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Pieces&lt;br /&gt;
| Vivacious Proc: On Heal, 10% chance to recover AP. || Acute Essence/Fury Proc: On Heal, 10% Chance to recover 30 Soul Essence or Righteous Fury&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Pieces&lt;br /&gt;
| +5% Healing Critical chance || +5% Healing Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Pieces&lt;br /&gt;
| +92 Initiative || +92 Initiative&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7 Pieces&lt;br /&gt;
| Granted Ability: Group Purge: Cleanses one Ailment, Hex, and Curse from your entire group within 100 feet. || Granted Ability: Group Purge: Cleanses one Ailment, Hex, and Curse from your entire group within 100 feet.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Melee DPS&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Slayer / Choppa / White Lion / Marauder&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Witch Hunter &amp;amp; Witch Elf&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Pieces&lt;br /&gt;
| +62 Wounds || ← &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Pieces&lt;br /&gt;
| +69 Strength || ← &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Pieces&lt;br /&gt;
| Preservation Proc: On Being Hit: 10% chance to increase Wounds || Boost V: On Hit: 10% Chance to increase your critical hit rate by 9% and your critical damage by 12% for 9 seconds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Pieces&lt;br /&gt;
| +5% Melee Critical chance || ←&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Pieces&lt;br /&gt;
| +92 Initiative || ← &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7 Pieces&lt;br /&gt;
| Don&#039;t let up!: Instantly recovers 160 AP for all groupmates within 100 feet.  || Adrenaline Surge: For 10 seconds, Reduces Cooldowns of all groupmates&#039; abilities by 5 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Magic and Ranged DPS&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bright Wizard, Sorcerer&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Magus&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Engineer &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shadow Warrior &amp;amp; Squig Herder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Pieces&lt;br /&gt;
| +62 Wounds || +62 Wounds || +62 Wounds || +62 Wounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Pieces&lt;br /&gt;
| +69 Intelligence || +69 Intelligence || +69 Ballistic Skill || +69 Ballistic Skill&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Pieces&lt;br /&gt;
| +Boost V: On Hit: 5% Chance to increase your critical hit rate by 9% and your critical damage by 12% for 9 seconds. || +4% Disrupt Strikethrough || +4% Dodge Strikethrough || +4% Dodge Strikethrough&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Pieces&lt;br /&gt;
| +5% Magic Critical Chance || Erosion Proc: On Hit: 10% chance to lower all of target&#039;s resistances by 200 for 10 seconds. || Corrosion Proc: On Hit: 10% chance to lower target&#039;s Armor by 704 for 10 seconds. || Corrosion Proc: On Hit: 10% chance to lower target&#039;s Armor by 704 for 10 seconds. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Pieces&lt;br /&gt;
| +92 Initiative || +92 Initiative || +92 Initiative || +92 Initiative&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7 Pieces&lt;br /&gt;
| Explosive Power: For 10 seconds, your group&#039;s damage is increased by 5% if they are within 100 feet. || Can&#039;t Stop, Won&#039;t Stop: For 4 seconds, your group is immune to all roots and snares, and existing roots and snares are removed. || Can&#039;t Stop, Won&#039;t Stop: For 4 seconds, your group is immune to all roots and snares, and existing roots and snares are removed. || Now Or Never! For 10 seconds, your group&#039;s cast times are reduced by 0.3 seconds. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unlocking the Vanquisher Ward ==&lt;br /&gt;
[[File:Vanq Fragments.png|thumb|The Vanquisher Ward has 5 Fragments, making some pieces of this set optional.]]&lt;br /&gt;
The Vanquisher Ward is the second-to-last Gear Ward, and can be unlocked by equipping five pieces of Onslaught Armor. Those are:&lt;br /&gt;
&lt;br /&gt;
*Boots&lt;br /&gt;
*Gloves&lt;br /&gt;
*Shoulders&lt;br /&gt;
*Helm&lt;br /&gt;
*Chest&lt;br /&gt;
&lt;br /&gt;
You can also unlock this ward with other armor sets - please see the [[Vanquisher Ward]] page for info.&lt;br /&gt;
&lt;br /&gt;
== Next stop: Invader ==&lt;br /&gt;
&lt;br /&gt;
With this set equipped, you&#039;re ready to move on to both the [[Bloodlord Set]] or the [[Invader Set]]. Depending on your class, Onslaught pieces are also considered BiS for some mixes with other sets, up until you eventually hit Sovereign-level pairings later in the game.&lt;br /&gt;
&lt;br /&gt;
This set is one of the most difficult sets to earn in the game, as it requires strong coordination among your warband and a significant amount of players to attempt. Good luck, and congratulations to those who acquire it!&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Mitterfruhl&amp;diff=28453</id>
		<title>Mitterfruhl</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Mitterfruhl&amp;diff=28453"/>
		<updated>2026-04-03T10:06:48Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mitterfruhl ==&lt;br /&gt;
[[File:Mitterfruhl_banner.png|thumb|When the warmth of Spring arrives, Mitterfruhl celebrations are never far!]]&lt;br /&gt;
&#039;&#039;&#039;Mitterfruhl&#039;&#039;&#039; is an Easter-timed event that takes place in &#039;&#039;Return of Reckoning&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the Eastern Wyvern event in base design, Mitterfruhl replaces Wyverns with Griffons, introducing special limited-time Griffon mounts, Egg Trophies, and more! &lt;br /&gt;
&lt;br /&gt;
== Hunt and Collect Eggs! ==&lt;br /&gt;
[[File:Mitterfruhl_eggs.png|thumb|Find Griffon eggs located throughout the world, and interact with them to gain an item.]]&lt;br /&gt;
The entire world of Warhammer Online, primarily in the PVE and open world areas, is filled with Griffon Eggs to hunt and find! The RvR lake has some, but far fewer than the rest of the world, to help reduce chat spam while in the lakes.&lt;br /&gt;
&lt;br /&gt;
*When you enter an area, center-screen and chat messages will appear to alert you with many eggs are nearby. These messages only appear if an egg is active and can be picked up.&lt;br /&gt;
&lt;br /&gt;
*When you find an egg, click it to kneel down and interact with it for a few seconds. After you finish, the egg cracks and goes into your inventory! &lt;br /&gt;
&lt;br /&gt;
Next, when you&#039;re ready, right click the Egg in your inventory to open it and see what item you get. The items which can be found from Griffon Eggs include:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Dyes (common, rare, and very rare specular)&lt;br /&gt;
*Healing Potions&lt;br /&gt;
*Action Point Potions&lt;br /&gt;
*Griffon Mount Egg (Semi-rare, 6 versions)&lt;br /&gt;
*Regenerating Firework Launcher (Less than 1% chance)&lt;br /&gt;
*Bottomless Bowl of Custard (Less than 1% chance)&lt;br /&gt;
*Aviator Goggles (Less than 1% chance)&lt;br /&gt;
*Permanent [[RoR Aegis]] (Less than 1% chance)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of what you&#039;ll pick up when opening eggs will be dyes, so make sure to either have lots of inventory space open or simply leave your eggs stacked to open later when you&#039;re near a bank to store them. &lt;br /&gt;
&lt;br /&gt;
There are also a few jackpot items, listed above, which have extremely low (less than 1%) drop rates. If you get one of these, congratulations - you&#039;re very lucky! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beware the Griffon Matriarch! ==&lt;br /&gt;
[[File:Mitterfruhl_matriarch.png|thumb|If a Matriarch appears, watch out! She&#039;ll violently protect her eggs, and will prevent breaking any nearby eggs while alive.]]&lt;br /&gt;
There is a small chance that a Matriarch will appear when you first interact with an Egg. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If the Matriarch arrives, that egg and any others nearby cannot be interacted with while the Matriarch has arrived to protect them. &lt;br /&gt;
*This boss is somewhat challenging to solo for most players, but for groups of players hunting together should be possible to kill. &lt;br /&gt;
*The chance of a Matriarch appearing is rolled per interact on an egg, so a party of six players together would trigger 6 possible chances for it to spawn as each player clicks. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Because of this, it&#039;s generally best to avoid hunting eggs in very large groups, unless you have the patience to handle some Matriarchs each time. It is still possible, though, for a full warband or more of players to coordinate and click an egg at the same time to all get an Egg item from it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Tip: Once a Matriarch spawns, it will vanish within approximately 15 Minutes. Sometimes it&#039;s best to simply move on and return later once the Matriarch has departed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Exclusive Griffon Mounts ==&lt;br /&gt;
[[File:Mitterfruhl_new_griffons.png|thumb|Trade in special Griffon Eggs to gain a new 30-day Griffon Mount.]]&lt;br /&gt;
When opening an Egg, there is a chance you may discover a colored Griffon Mount Egg instead of dyes or other items.&lt;br /&gt;
&lt;br /&gt;
These can be traded in for one of five special Griffon Mounts, which can only be earned during Mitterfruhl. Those are:&lt;br /&gt;
&lt;br /&gt;
*Sunrise Wild Griffon&lt;br /&gt;
*Frostwing Wild Griffon&lt;br /&gt;
*Moonheart Wild Griffon&lt;br /&gt;
*Fiery Dawn Wild Griffon&lt;br /&gt;
*Waverider Wild Griffon&lt;br /&gt;
&lt;br /&gt;
Players can also earn a normal &amp;quot;Common&amp;quot; Griffon, which is not colored, but has a slightly larger size.&lt;br /&gt;
&lt;br /&gt;
=== Upgrading Your Griffon ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By earning the Griffon Training Whistle from the event&#039;s Elite Rewards, it is possible to gain a special Griffon mount that lasts for longer than 30 days. &lt;br /&gt;
&lt;br /&gt;
Depending on your renown, these will last longer, and exist for:&lt;br /&gt;
&lt;br /&gt;
[[File:Mitterfruhl_whistle.png|thumb|Complete the Event to earn a Training Whistle, which will allow you to keep a Griffon for up to 120 days if your Renown is high enough.]]&lt;br /&gt;
*Level 16 (0 renown) + Whistle: 45 Days&lt;br /&gt;
*50 Renown + Whistle: 60 Days&lt;br /&gt;
*80 Renown + Whistle: 90 Days&lt;br /&gt;
*85 Renown + Whistle: 120 Days &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To earn these, speak to the vendor in the Event Area and trade them the whistle + the colored Egg of the Griffon you would like.&lt;br /&gt;
&lt;br /&gt;
You can only get a single Training Whistle per character from the event, so make sure to choose your favorite color before exchanging it for an upgraded Griffon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Egg Trophies ==&lt;br /&gt;
[[File:Mitterfruhl_altar.png|thumb|Trade in Painted Eggs at the altar in your Event Area to gain event progress, and donate more to earn special Painted Egg Trophies.]]&lt;br /&gt;
There are over 30 unique Egg Trophies which can be earned exclusively during Mitterfruhl. &lt;br /&gt;
&lt;br /&gt;
Some of these can be purchased with a tradeable currency, allowing players to sell the currency for an egg to other players who might want it. Others are bound-to-account, allowing a player to mail it to another character of the same faction on their account.&lt;br /&gt;
&lt;br /&gt;
These Egg Trophies are broken up into two groups:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Eggschange Eggs, with more solid colors&lt;br /&gt;
*Painted Eggs, which have themed designs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eggschange Eggs&#039;&#039;&#039; are earned for achieving specific milestones when hunting Eggs, or for achieving the second reward tier of the Live Event. The currency for these is always bound to your account, and cannot be traded to other players. (You can mail the currency to other characters of the same faction if you want the egg trophies on those.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Painted Eggs&#039;&#039;&#039; are faction-specific, and are earned by first finding one of the Eggs used to exchange for a Griffon Mount (above) then using one of the new Live Event dyes to exchange for a Paint Bowl at the vendor in the event area. Next, combine both the Paint Bowl and the Mount Egg to gain a &amp;quot;Painted Egg&amp;quot; item, and donate this at the event area&#039;s Altar to gain event credit. &lt;br /&gt;
&lt;br /&gt;
The more Painted Eggs you donate, the more Divine Egg Painting currency items you&#039;ll earn. Each of these can be traded for a specially designed Painted Egg Trophy, and this currency can be traded or sold to other players, either as a gift or in exchange for gold or items. Each Divine Egg Painting can only be earned once per character. &lt;br /&gt;
&lt;br /&gt;
The unlock amounts are:&lt;br /&gt;
&lt;br /&gt;
[[File:Mitterfruhl_goldengriffon.png|thumb|Interact with the Golden Griffon in the RvR lakes to gain boosts to Renown, XP, and Influence.]]&lt;br /&gt;
*2 Donations: Divine Egg Painting Vol. I&lt;br /&gt;
*4 Donations: Divine Egg Painting Vol. II&lt;br /&gt;
*6 Donations: Divine Egg Painting Vol. III&lt;br /&gt;
*8 Donations: Divine Egg Painting Vol. IV&lt;br /&gt;
*10 Donations: Divine Egg Painting Vol. V&lt;br /&gt;
*15 Donations: Divine Egg Painting Vol. VI&lt;br /&gt;
*20 Donations: Divine Egg Painting Vol. VII&lt;br /&gt;
*25 Donations: Divine Egg Painting Vol. VIII&lt;br /&gt;
&lt;br /&gt;
== Golden Griffon ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Active RvR lakes will randomly spawn a Golden Griffon, which will grant buffs to those who find it. &lt;br /&gt;
&lt;br /&gt;
Keep your eyes out for a Gold Griffon relic and claim its fame for yourself! Being among the first players to interact with it will grant a buff for 6 hours which gives:&lt;br /&gt;
&lt;br /&gt;
*+25% renown&lt;br /&gt;
*+25% XP Gain&lt;br /&gt;
*+25% Influence boost&lt;br /&gt;
&lt;br /&gt;
After six players have interacted with a Golden Griffon, or after six minutes have passed, it will vanish and re-appear somewhere else in the active RvR lake.&lt;br /&gt;
&lt;br /&gt;
== Live Event Tasks ==&lt;br /&gt;
[[File:Mitterfruhl_tasks.png|thumb|Complete Live Event tasks to earn various rewards, including the Griffon Training Whistle.]]&lt;br /&gt;
Completing various tasks during the Live Event will grant progress towards rewards. Those tasks are:&lt;br /&gt;
&lt;br /&gt;
*Make an Offering of Yourself - Complete 10 Repeatable Quests &lt;br /&gt;
*Find Eastern Wyvern Eggs in each Pairing &lt;br /&gt;
*Offer a Painted Egg to the Temple&lt;br /&gt;
*Capture a Wild Griffon&lt;br /&gt;
*Cleanse the City&lt;br /&gt;
*Visit a Temple outside the City&lt;br /&gt;
*Kill 150 Enemy Players&lt;br /&gt;
*Capture Supplies &lt;br /&gt;
*Get the Golden Griffon Buff&lt;br /&gt;
*Complete your first Spring Sacrifice&lt;br /&gt;
*Complete All Mitterfruhl Tasks&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Mitterfruhl_tasks.png&amp;diff=28452</id>
		<title>File:Mitterfruhl tasks.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Mitterfruhl_tasks.png&amp;diff=28452"/>
		<updated>2026-04-03T09:48:49Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Mitterfruhl&amp;diff=28451</id>
		<title>Mitterfruhl</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Mitterfruhl&amp;diff=28451"/>
		<updated>2026-04-03T09:14:22Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mitterfruhl ==&lt;br /&gt;
[[File:Mitterfruhl_banner.png|thumb|When the warmth of Spring arrives, Mitterfruhl celebrations are never far!]]&lt;br /&gt;
&#039;&#039;&#039;Mitterfruhl&#039;&#039;&#039; is an Easter-timed event that takes place in &#039;&#039;Return of Reckoning&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the Eastern Wyvern event in base design, Mitterfruhl replaces Wyverns with Griffons, introducing special limited-time Griffon mounts, Egg Trophies, and more! &lt;br /&gt;
&lt;br /&gt;
== Hunt and Collect Eggs! ==&lt;br /&gt;
[[File:Mitterfruhl_eggs.png|thumb|Find Griffon eggs located throughout the world, and interact with them to gain an item.]]&lt;br /&gt;
The entire world of Warhammer Online, primarily in the PVE and open world areas, is filled with Griffon Eggs to hunt and find! The RvR lake has some, but far fewer than the rest of the world, to help reduce chat spam while in the lakes.&lt;br /&gt;
&lt;br /&gt;
*When you enter an area, center-screen and chat messages will appear to alert you with many eggs are nearby. These messages only appear if an egg is active and can be picked up.&lt;br /&gt;
&lt;br /&gt;
*When you find an egg, click it to kneel down and interact with it for a few seconds. After you finish, the egg cracks and goes into your inventory! &lt;br /&gt;
&lt;br /&gt;
Next, when you&#039;re ready, right click the Egg in your inventory to open it and see what item you get. The items which can be found from Griffon Eggs include:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Dyes (common, rare, and very rare specular)&lt;br /&gt;
*Healing Potions&lt;br /&gt;
*Action Point Potions&lt;br /&gt;
*Griffon Mount Egg (Semi-rare, 6 versions)&lt;br /&gt;
*Regenerating Firework Launcher (Less than 1% chance)&lt;br /&gt;
*Bottomless Bowl of Custard (Less than 1% chance)&lt;br /&gt;
*Aviator Goggles (Less than 1% chance)&lt;br /&gt;
*Permanent [[RoR Aegis]] (Less than 1% chance)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of what you&#039;ll pick up when opening eggs will be dyes, so make sure to either have lots of inventory space open or simply leave your eggs stacked to open later when you&#039;re near a bank to store them. &lt;br /&gt;
&lt;br /&gt;
There are also a few jackpot items, listed above, which have extremely low (less than 1%) drop rates. If you get one of these, congratulations - you&#039;re very lucky! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beware the Griffon Matriarch! ==&lt;br /&gt;
[[File:Mitterfruhl_matriarch.png|thumb|If a Matriarch appears, watch out! She&#039;ll violently protect her eggs, and will prevent breaking any nearby eggs while alive.]]&lt;br /&gt;
There is a small chance that a Matriarch will appear when you first interact with an Egg. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If the Matriarch arrives, that egg and any others nearby cannot be interacted with while the Matriarch has arrived to protect them. &lt;br /&gt;
*This boss is somewhat challenging to solo for most players, but for groups of players hunting together should be possible to kill. &lt;br /&gt;
*The chance of a Matriarch appearing is rolled per interact on an egg, so a party of six players together would trigger 6 possible chances for it to spawn as each player clicks. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Because of this, it&#039;s generally best to avoid hunting eggs in very large groups, unless you have the patience to handle some Matriarchs each time. It is still possible, though, for a full warband or more of players to coordinate and click an egg at the same time to all get an Egg item from it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Tip: Once a Matriarch spawns, it will vanish within approximately 15 Minutes. Sometimes it&#039;s best to simply move on and return later once the Matriarch has departed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Exclusive Griffon Mounts ==&lt;br /&gt;
[[File:Mitterfruhl_new_griffons.png|thumb|Trade in special Griffon Eggs to gain a new 30-day Griffon Mount.]]&lt;br /&gt;
When opening an Egg, there is a chance you may discover a colored Griffon Mount Egg instead of dyes or other items.&lt;br /&gt;
&lt;br /&gt;
These can be traded in for one of five special Griffon Mounts, which can only be earned during Mitterfruhl. Those are:&lt;br /&gt;
&lt;br /&gt;
*Sunrise Wild Griffon&lt;br /&gt;
*Frostwing Wild Griffon&lt;br /&gt;
*Moonheart Wild Griffon&lt;br /&gt;
*Fiery Dawn Wild Griffon&lt;br /&gt;
*Waverider Wild Griffon&lt;br /&gt;
&lt;br /&gt;
Players can also earn a normal &amp;quot;Common&amp;quot; Griffon, which is not colored, but has a slightly larger size.&lt;br /&gt;
&lt;br /&gt;
=== Upgrading Your Griffon ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By earning the Griffon Training Whistle from the event&#039;s Elite Rewards, it is possible to gain a special Griffon mount that lasts for longer than 30 days. &lt;br /&gt;
&lt;br /&gt;
Depending on your renown, these will last longer, and exist for:&lt;br /&gt;
&lt;br /&gt;
[[File:Mitterfruhl_whistle.png|thumb|Complete the Event to earn a Training Whistle, which will allow you to keep a Griffon for up to 120 days if your Renown is high enough.]]&lt;br /&gt;
*Level 16 (0 renown) + Whistle: 45 Days&lt;br /&gt;
*50 Renown + Whistle: 60 Days&lt;br /&gt;
*80 Renown + Whistle: 90 Days&lt;br /&gt;
*85 Renown + Whistle: 120 Days &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To earn these, speak to the vendor in the Event Area and trade them the whistle + the colored Egg of the Griffon you would like.&lt;br /&gt;
&lt;br /&gt;
You can only get a single Training Whistle per character from the event, so make sure to choose your favorite color before exchanging it for an upgraded Griffon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Egg Trophies ==&lt;br /&gt;
[[File:Mitterfruhl_altar.png|thumb|Trade in Painted Eggs at the altar in your Event Area to gain event progress, and donate more to earn special Painted Egg Trophies.]]&lt;br /&gt;
There are over 30 unique Egg Trophies which can be earned exclusively during Mitterfruhl. &lt;br /&gt;
&lt;br /&gt;
Some of these can be purchased with a tradeable currency, allowing players to sell the currency for an egg to other players who might want it. Others are bound-to-account, allowing a player to mail it to another character of the same faction on their account.&lt;br /&gt;
&lt;br /&gt;
These Egg Trophies are broken up into two groups:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Eggschange Eggs, with more solid colors&lt;br /&gt;
*Painted Eggs, which have themed designs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eggschange Eggs&#039;&#039;&#039; are earned for achieving specific milestones when hunting Eggs, or for achieving the second reward tier of the Live Event. The currency for these is always bound to your account, and cannot be traded to other players. (You can mail the currency to other characters of the same faction if you want the egg trophies on those.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Painted Eggs&#039;&#039;&#039; are faction-specific, and are earned by first finding one of the Eggs used to exchange for a Griffon Mount (above) then using one of the new Live Event dyes to exchange for a Paint Bowl at the vendor in the event area. Next, combine both the Paint Bowl and the Mount Egg to gain a &amp;quot;Painted Egg&amp;quot; item, and donate this at the event area&#039;s Altar to gain event credit. &lt;br /&gt;
&lt;br /&gt;
The more Painted Eggs you donate, the more Divine Egg Painting currency items you&#039;ll earn. Each of these can be traded for a specially designed Painted Egg Trophy, and this currency can be traded or sold to other players, either as a gift or in exchange for gold or items. Each Divine Egg Painting can only be earned once per character. &lt;br /&gt;
&lt;br /&gt;
The unlock amounts are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*2 Donations: Divine Egg Painting Vol. I&lt;br /&gt;
*4 Donations: Divine Egg Painting Vol. II&lt;br /&gt;
*6 Donations: Divine Egg Painting Vol. III&lt;br /&gt;
*8 Donations: Divine Egg Painting Vol. IV&lt;br /&gt;
*10 Donations: Divine Egg Painting Vol. V&lt;br /&gt;
*15 Donations: Divine Egg Painting Vol. VI&lt;br /&gt;
*20 Donations: Divine Egg Painting Vol. VII&lt;br /&gt;
*25 Donations: Divine Egg Painting Vol. VIII&lt;br /&gt;
&lt;br /&gt;
== Golden Griffon ==&lt;br /&gt;
[[File:Mitterfruhl_goldengriffon.png|thumb|Interact with the Golden Griffon in the RvR lakes to gain boosts to Renown, XP, and Influence.]]&lt;br /&gt;
&lt;br /&gt;
Active RvR lakes will randomly spawn a Golden Griffon, which will grant buffs to those who find it. &lt;br /&gt;
&lt;br /&gt;
Keep your eyes out for a Gold Griffon relic and claim its fame for yourself! Being among the first players to interact with it will grant a buff for 6 hours which gives:&lt;br /&gt;
&lt;br /&gt;
*+25% renown&lt;br /&gt;
*+25% XP Gain&lt;br /&gt;
*+25% Influence boost&lt;br /&gt;
&lt;br /&gt;
After six players have interacted with a Golden Griffon, or after six minutes have passed, it will vanish and re-appear somewhere else in the active RvR lake.&lt;br /&gt;
&lt;br /&gt;
== Live Event Tasks ==&lt;br /&gt;
&lt;br /&gt;
Completing various tasks during the Live Event will grant progress towards rewards. Those tasks are:&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Mitterfruhl&amp;diff=28450</id>
		<title>Mitterfruhl</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Mitterfruhl&amp;diff=28450"/>
		<updated>2026-04-03T09:13:51Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mitterfruhl ==&lt;br /&gt;
[[File:Mitterfruhl_banner.png|thumb|When the warmth of Spring arrives, Mitterfruhl celebrations are never far!]]&lt;br /&gt;
&#039;&#039;&#039;Mitterfruhl&#039;&#039;&#039; is an Easter-timed event that takes place in &#039;&#039;Return of Reckoning&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the Eastern Wyvern event in base design, Mitterfruhl replaces Wyverns with Griffons, introducing special limited-time Griffon mounts, Egg Trophies, and more! &lt;br /&gt;
&lt;br /&gt;
== Hunt and Collect Eggs! ==&lt;br /&gt;
[[File:Mitterfruhl_eggs.png|thumb|Find Griffon eggs located throughout the world, and interact with them to gain an item.]]&lt;br /&gt;
The entire world of Warhammer Online, primarily in the PVE and open world areas, is filled with Griffon Eggs to hunt and find! The RvR lake has some, but far fewer than the rest of the world, to help reduce chat spam while in the lakes.&lt;br /&gt;
&lt;br /&gt;
*When you enter an area, center-screen and chat messages will appear to alert you with many eggs are nearby. These messages only appear if an egg is active and can be picked up.&lt;br /&gt;
&lt;br /&gt;
*When you find an egg, click it to kneel down and interact with it for a few seconds. After you finish, the egg cracks and goes into your inventory! &lt;br /&gt;
&lt;br /&gt;
Next, when you&#039;re ready, right click the Egg in your inventory to open it and see what item you get. The items which can be found from Griffon Eggs include:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Dyes (common, rare, and very rare specular)&lt;br /&gt;
*Healing Potions&lt;br /&gt;
*Action Point Potions&lt;br /&gt;
*Griffon Mount Egg (Semi-rare, 6 versions)&lt;br /&gt;
*Regenerating Firework Launcher (Less than 1% chance)&lt;br /&gt;
*Bottomless Bowl of Custard (Less than 1% chance)&lt;br /&gt;
*Aviator Goggles (Less than 1% chance)&lt;br /&gt;
*Permanent [[RoR Aegis]] (Less than 1% chance)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of what you&#039;ll pick up when opening eggs will be dyes, so make sure to either have lots of inventory space open or simply leave your eggs stacked to open later when you&#039;re near a bank to store them. &lt;br /&gt;
&lt;br /&gt;
There are also a few jackpot items, listed above, which have extremely low (less than 1%) drop rates. If you get one of these, congratulations - you&#039;re very lucky! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beware the Griffon Matriarch! ==&lt;br /&gt;
[[File:Mitterfruhl_matriarch.png|thumb|If a Matriarch appears, watch out! She&#039;ll violently protect her eggs, and will prevent breaking any nearby eggs while alive.]]&lt;br /&gt;
There is a small chance that a Matriarch will appear when you first interact with an Egg. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If the Matriarch arrives, that egg and any others nearby cannot be interacted with while the Matriarch has arrived to protect them. &lt;br /&gt;
*This boss is somewhat challenging to solo for most players, but for groups of players hunting together should be possible to kill. &lt;br /&gt;
*The chance of a Matriarch appearing is rolled per interact on an egg, so a party of six players together would trigger 6 possible chances for it to spawn as each player clicks. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Because of this, it&#039;s generally best to avoid hunting eggs in very large groups, unless you have the patience to handle some Matriarchs each time. It is still possible, though, for a full warband or more of players to coordinate and click an egg at the same time to all get an Egg item from it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Tip: Once a Matriarch spawns, it will vanish within approximately 15 Minutes. Sometimes it&#039;s best to simply move on and return later once the Matriarch has departed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Exclusive Griffon Mounts ==&lt;br /&gt;
[[File:Mitterfruhl_new_griffons.png|thumb|Trade in special Griffon Eggs to gain a new 30-day Griffon Mount.]]&lt;br /&gt;
When opening an Egg, there is a chance you may discover a colored Griffon Mount Egg instead of dyes or other items.&lt;br /&gt;
&lt;br /&gt;
These can be traded in for one of five special Griffon Mounts, which can only be earned during Mitterfruhl. Those are:&lt;br /&gt;
&lt;br /&gt;
*Sunrise Wild Griffon&lt;br /&gt;
*Frostwing Wild Griffon&lt;br /&gt;
*Moonheart Wild Griffon&lt;br /&gt;
*Fiery Dawn Wild Griffon&lt;br /&gt;
*Waverider Wild Griffon&lt;br /&gt;
&lt;br /&gt;
Players can also earn a normal &amp;quot;Common&amp;quot; Griffon, which is not colored, but has a slightly larger size.&lt;br /&gt;
&lt;br /&gt;
=== Upgrading Your Griffon ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By earning the Griffon Training Whistle from the event&#039;s Elite Rewards, it is possible to gain a special Griffon mount that lasts for longer than 30 days. &lt;br /&gt;
&lt;br /&gt;
Depending on your renown, these will last longer, and exist for:&lt;br /&gt;
&lt;br /&gt;
[[File:Mitterfruhl_whistle.png|thumb|Complete the Event to earn a Training Whistle, which will allow you to keep a Griffon for up to 120 days if your Renown is high enough.]]&lt;br /&gt;
*Level 16 (0 renown) + Whistle: 45 Days&lt;br /&gt;
*50 Renown + Whistle: 60 Days&lt;br /&gt;
*80 Renown + Whistle: 90 Days&lt;br /&gt;
*85 Renown + Whistle: 120 Days &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To earn these, speak to the vendor in the Event Area and trade them the whistle + the colored Egg of the Griffon you would like.&lt;br /&gt;
&lt;br /&gt;
You can only get a single Training Whistle per character from the event, so make sure to choose your favorite color before exchanging it for an upgraded Griffon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Egg Trophies ==&lt;br /&gt;
[[File:Mitterfruhl_altar.png|thumb|Trade in Painted Eggs at the altar in your Event Area to gain event progress, and donate more to earn special Painted Egg Trophies.]]&lt;br /&gt;
There are over 30 unique Egg Trophies which can be earned exclusively during Mitterfruhl. &lt;br /&gt;
&lt;br /&gt;
Some of these can be purchased with a tradeable currency, allowing players to sell the currency for an egg to other players who might want it. Others are bound-to-account, allowing a player to mail it to another character of the same faction on their account.&lt;br /&gt;
&lt;br /&gt;
These Egg Trophies are broken up into two groups:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Eggschange Eggs, with more solid colors&lt;br /&gt;
*Painted Eggs, which have themed designs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eggschange Eggs&#039;&#039;&#039; are earned for achieving specific milestones when hunting Eggs, or for achieving the second reward tier of the Live Event. The currency for these is always bound to your account, and cannot be traded to other players. (You can mail the currency to other characters of the same faction if you want the egg trophies on those.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Painted Eggs&#039;&#039;&#039; are faction-specific, and are earned by first finding one of the Eggs used to exchange for a Griffon Mount (above) then using one of the new Live Event dyes to exchange for a Paint Bowl at the vendor in the event area. Next, combine both the Paint Bowl and the Mount Egg to gain a &amp;quot;Painted Egg&amp;quot; item, and donate this at the event area&#039;s Altar to gain event credit. &lt;br /&gt;
&lt;br /&gt;
The more Painted Eggs you donate, the more Divine Egg Painting currency items you&#039;ll earn. Each of these can be traded for a specially designed Painted Egg Trophy, and this currency can be traded or sold to other players, either as a gift or in exchange for gold or items. Each Divine Egg Painting can only be earned once per character. &lt;br /&gt;
&lt;br /&gt;
The unlock amounts are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*2 Donations: Divine Egg Painting Vol. I&lt;br /&gt;
*4 Donations: Divine Egg Painting Vol. II&lt;br /&gt;
*6 Donations: Divine Egg Painting Vol. III&lt;br /&gt;
*8 Donations: Divine Egg Painting Vol. IV&lt;br /&gt;
*10 Donations: Divine Egg Painting Vol. V&lt;br /&gt;
*15 Donations: Divine Egg Painting Vol. VI&lt;br /&gt;
*20 Donations: Divine Egg Painting Vol. VII&lt;br /&gt;
*25 Donations: Divine Egg Painting Vol. VIII&lt;br /&gt;
&lt;br /&gt;
== Golden Griffon ==&lt;br /&gt;
[[File:Mitterfruhl_goldengriffon.png|thumb|Trade in Painted Eggs at the altar in your Event Area to gain event progress, and donate more to earn special Painted Egg Trophies.]]&lt;br /&gt;
&lt;br /&gt;
Active RvR lakes will randomly spawn a Golden Griffon, which will grant buffs to those who find it. &lt;br /&gt;
&lt;br /&gt;
Keep your eyes out for a Gold Griffon relic and claim its fame for yourself! Being among the first players to interact with it will grant a buff for 6 hours which gives:&lt;br /&gt;
&lt;br /&gt;
*+25% renown&lt;br /&gt;
*+25% XP Gain&lt;br /&gt;
*+25% Influence boost&lt;br /&gt;
&lt;br /&gt;
After six players have interacted with a Golden Griffon, or after six minutes have passed, it will vanish and re-appear somewhere else in the active RvR lake.&lt;br /&gt;
&lt;br /&gt;
== Live Event Tasks ==&lt;br /&gt;
&lt;br /&gt;
Completing various tasks during the Live Event will grant progress towards rewards. Those tasks are:&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Mitterfruhl_goldengriffon.png&amp;diff=28449</id>
		<title>File:Mitterfruhl goldengriffon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Mitterfruhl_goldengriffon.png&amp;diff=28449"/>
		<updated>2026-04-03T09:07:14Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Mitterfruhl&amp;diff=28448</id>
		<title>Mitterfruhl</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Mitterfruhl&amp;diff=28448"/>
		<updated>2026-04-03T07:53:05Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mitterfruhl ==&lt;br /&gt;
[[File:Mitterfruhl_banner.png|thumb|When the warmth of Spring arrives, Mitterfruhl celebrations are never far!]]&lt;br /&gt;
&#039;&#039;&#039;Mitterfruhl&#039;&#039;&#039; is an Easter-timed event that takes place in &#039;&#039;Return of Reckoning&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the Eastern Wyvern event in base design, Mitterfruhl replaces Wyverns with Griffons, introducing special limited-time Griffon mounts, Egg Trophies, and more! &lt;br /&gt;
&lt;br /&gt;
== Hunt and Collect Eggs! ==&lt;br /&gt;
[[File:Mitterfruhl_eggs.png|thumb|Find Griffon eggs located throughout the world, and interact with them to gain an item.]]&lt;br /&gt;
The entire world of Warhammer Online, primarily in the PVE and open world areas, is filled with Griffon Eggs to hunt and find! The RvR lake has some, but far fewer than the rest of the world, to help reduce chat spam while in the lakes.&lt;br /&gt;
&lt;br /&gt;
*When you enter an area, center-screen and chat messages will appear to alert you with many eggs are nearby. These messages only appear if an egg is active and can be picked up.&lt;br /&gt;
&lt;br /&gt;
*When you find an egg, click it to kneel down and interact with it for a few seconds. After you finish, the egg cracks and goes into your inventory! &lt;br /&gt;
&lt;br /&gt;
Next, when you&#039;re ready, right click the Egg in your inventory to open it and see what item you get. The items which can be found from Griffon Eggs include:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Dyes (common, rare, and very rare specular)&lt;br /&gt;
*Healing Potions&lt;br /&gt;
*Action Point Potions&lt;br /&gt;
*Griffon Mount Egg (Semi-rare, 6 versions)&lt;br /&gt;
*Regenerating Firework Launcher (Less than 1% chance)&lt;br /&gt;
*Bottomless Bowl of Custard (Less than 1% chance)&lt;br /&gt;
*Aviator Goggles (Less than 1% chance)&lt;br /&gt;
*Permanent [[RoR Aegis]] (Less than 1% chance)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of what you&#039;ll pick up when opening eggs will be dyes, so make sure to either have lots of inventory space open or simply leave your eggs stacked to open later when you&#039;re near a bank to store them. &lt;br /&gt;
&lt;br /&gt;
There are also a few jackpot items, listed above, which have extremely low (less than 1%) drop rates. If you get one of these, congratulations - you&#039;re very lucky! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beware the Griffon Matriarch! ==&lt;br /&gt;
[[File:Mitterfruhl_matriarch.png|thumb|If a Matriarch appears, watch out! She&#039;ll violently protect her eggs, and will prevent breaking any nearby eggs while alive.]]&lt;br /&gt;
There is a small chance that a Matriarch will appear when you first interact with an Egg. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If the Matriarch arrives, that egg and any others nearby cannot be interacted with while the Matriarch has arrived to protect them. &lt;br /&gt;
*This boss is somewhat challenging to solo for most players, but for groups of players hunting together should be possible to kill. &lt;br /&gt;
*The chance of a Matriarch appearing is rolled per interact on an egg, so a party of six players together would trigger 6 possible chances for it to spawn as each player clicks. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Because of this, it&#039;s generally best to avoid hunting eggs in very large groups, unless you have the patience to handle some Matriarchs each time. It is still possible, though, for a full warband or more of players to coordinate and click an egg at the same time to all get an Egg item from it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Tip: Once a Matriarch spawns, it will vanish within approximately 15 Minutes. Sometimes it&#039;s best to simply move on and return later once the Matriarch has departed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Exclusive Griffon Mounts ==&lt;br /&gt;
[[File:Mitterfruhl_new_griffons.png|thumb|Trade in special Griffon Eggs to gain a new 30-day Griffon Mount.]]&lt;br /&gt;
When opening an Egg, there is a chance you may discover a colored Griffon Mount Egg instead of dyes or other items.&lt;br /&gt;
&lt;br /&gt;
These can be traded in for one of five special Griffon Mounts, which can only be earned during Mitterfruhl. Those are:&lt;br /&gt;
&lt;br /&gt;
*Sunrise Wild Griffon&lt;br /&gt;
*Frostwing Wild Griffon&lt;br /&gt;
*Moonheart Wild Griffon&lt;br /&gt;
*Fiery Dawn Wild Griffon&lt;br /&gt;
*Waverider Wild Griffon&lt;br /&gt;
&lt;br /&gt;
Players can also earn a normal &amp;quot;Common&amp;quot; Griffon, which is not colored, but has a slightly larger size.&lt;br /&gt;
&lt;br /&gt;
=== Upgrading Your Griffon ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By earning the Griffon Training Whistle from the event&#039;s Elite Rewards, it is possible to gain a special Griffon mount that lasts for longer than 30 days. &lt;br /&gt;
&lt;br /&gt;
Depending on your renown, these will last longer, and exist for:&lt;br /&gt;
&lt;br /&gt;
[[File:Mitterfruhl_whistle.png|thumb|Complete the Event to earn a Training Whistle, which will allow you to keep a Griffon for up to 120 days if your Renown is high enough.]]&lt;br /&gt;
*Level 16 (0 renown) + Whistle: 45 Days&lt;br /&gt;
*50 Renown + Whistle: 60 Days&lt;br /&gt;
*80 Renown + Whistle: 90 Days&lt;br /&gt;
*85 Renown + Whistle: 120 Days &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To earn these, speak to the vendor in the Event Area and trade them the whistle + the colored Egg of the Griffon you would like.&lt;br /&gt;
&lt;br /&gt;
You can only get a single Training Whistle per character from the event, so make sure to choose your favorite color before exchanging it for an upgraded Griffon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Egg Trophies ==&lt;br /&gt;
[[File:Mitterfruhl_altar.png|thumb|Trade in Painted Eggs at the altar in your Event Area to gain event progress, and donate more to earn special Painted Egg Trophies.]]&lt;br /&gt;
There are over 30 unique Egg Trophies which can be earned exclusively during Mitterfruhl. &lt;br /&gt;
&lt;br /&gt;
Some of these can be purchased with a tradeable currency, allowing players to sell the currency for an egg to other players who might want it. Others are bound-to-account, allowing a player to mail it to another character of the same faction on their account.&lt;br /&gt;
&lt;br /&gt;
These Egg Trophies are broken up into two groups:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Eggschange Eggs, with more solid colors&lt;br /&gt;
*Painted Eggs, which have themed designs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eggschange Eggs&#039;&#039;&#039; are earned for achieving specific milestones when hunting Eggs, or for achieving the second reward tier of the Live Event. The currency for these is always bound to your account, and cannot be traded to other players. (You can mail the currency to other characters of the same faction if you want the egg trophies on those.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Painted Eggs&#039;&#039;&#039; are faction-specific, and are earned by first finding one of the Eggs used to exchange for a Griffon Mount (above) then using one of the new Live Event dyes to exchange for a Paint Bowl at the vendor in the event area. Next, combine both the Paint Bowl and the Mount Egg to gain a &amp;quot;Painted Egg&amp;quot; item, and donate this at the event area&#039;s Altar to gain event credit. &lt;br /&gt;
&lt;br /&gt;
The more Painted Eggs you donate, the more Divine Egg Painting currency items you&#039;ll earn. Each of these can be traded for a specially designed Painted Egg Trophy, and this currency can be traded or sold to other players, either as a gift or in exchange for gold or items. Each Divine Egg Painting can only be earned once per character. &lt;br /&gt;
&lt;br /&gt;
The unlock amounts are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*2 Donations: Divine Egg Painting Vol. I&lt;br /&gt;
*4 Donations: Divine Egg Painting Vol. II&lt;br /&gt;
*6 Donations: Divine Egg Painting Vol. III&lt;br /&gt;
*8 Donations: Divine Egg Painting Vol. IV&lt;br /&gt;
*10 Donations: Divine Egg Painting Vol. V&lt;br /&gt;
*15 Donations: Divine Egg Painting Vol. VI&lt;br /&gt;
*20 Donations: Divine Egg Painting Vol. VII&lt;br /&gt;
*25 Donations: Divine Egg Painting Vol. VIII&lt;br /&gt;
&lt;br /&gt;
== Live Event Tasks ==&lt;br /&gt;
&lt;br /&gt;
Completing various tasks during the Live Event will grant progress towards rewards. Those tasks are:&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Mitterfruhl&amp;diff=28446</id>
		<title>Mitterfruhl</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Mitterfruhl&amp;diff=28446"/>
		<updated>2026-04-03T07:43:35Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mitterfruhl ==&lt;br /&gt;
[[File:Mitterfruhl_banner.png|thumb|When the warmth of Spring arrives, Mitterfruhl celebrations are never far!]]&lt;br /&gt;
&#039;&#039;&#039;Mitterfruhl&#039;&#039;&#039; is an Easter-timed event that takes place in &#039;&#039;Return of Reckoning&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the Eastern Wyvern event in base design, Mitterfruhl replaces Wyverns with Griffons, introducing special limited-time Griffon mounts, Egg Trophies, and more! &lt;br /&gt;
&lt;br /&gt;
== Hunt and Collect Eggs! ==&lt;br /&gt;
[[File:Mitterfruhl_eggs.png|thumb|Find Griffon eggs located throughout the world, and interact with them to gain an item.]]&lt;br /&gt;
The entire world of Warhammer Online, primarily in the PVE and open world areas, is filled with Griffon Eggs to hunt and find! The RvR lake has some, but far fewer than the rest of the world, to help reduce chat spam while in the lakes.&lt;br /&gt;
&lt;br /&gt;
*When you enter an area, center-screen and chat messages will appear to alert you with many eggs are nearby. These messages only appear if an egg is active and can be picked up.&lt;br /&gt;
&lt;br /&gt;
*When you find an egg, click it to kneel down and interact with it for a few seconds. After you finish, the egg cracks and goes into your inventory! &lt;br /&gt;
&lt;br /&gt;
Next, when you&#039;re ready, right click the Egg in your inventory to open it and see what item you get. The items which can be found from Griffon Eggs include:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Dyes (common, rare, and very rare specular)&lt;br /&gt;
*Healing Potions&lt;br /&gt;
*Action Point Potions&lt;br /&gt;
*Griffon Mount Egg (Semi-rare, 6 versions)&lt;br /&gt;
*Regenerating Firework Launcher (Less than 1% chance)&lt;br /&gt;
*Bottomless Bowl of Custard (Less than 1% chance)&lt;br /&gt;
*Aviator Goggles (Less than 1% chance)&lt;br /&gt;
*Permanent [[RoR Aegis]] (Less than 1% chance)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of what you&#039;ll pick up when opening eggs will be dyes, so make sure to either have lots of inventory space open or simply leave your eggs stacked to open later when you&#039;re near a bank to store them. &lt;br /&gt;
&lt;br /&gt;
There are also a few jackpot items, listed above, which have extremely low (less than 1%) drop rates. If you get one of these, congratulations - you&#039;re very lucky! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beware the Griffon Matriarch! ==&lt;br /&gt;
[[File:Mitterfruhl_matriarch.png|thumb|If a Matriarch appears, watch out! She&#039;ll violently protect her eggs, and will prevent breaking any nearby eggs while alive.]]&lt;br /&gt;
There is a small chance that a Matriarch will appear when you first interact with an Egg. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If the Matriarch arrives, that egg and any others nearby cannot be interacted with while the Matriarch has arrived to protect them. &lt;br /&gt;
*This boss is somewhat challenging to solo for most players, but for groups of players hunting together should be possible to kill. &lt;br /&gt;
*The chance of a Matriarch appearing is rolled per interact on an egg, so a party of six players together would trigger 6 possible chances for it to spawn as each player clicks. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Because of this, it&#039;s generally best to avoid hunting eggs in very large groups, unless you have the patience to handle some Matriarchs each time. It is still possible, though, for a full warband or more of players to coordinate and click an egg at the same time to all get an Egg item from it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Tip: Once a Matriarch spawns, it will vanish within approximately 15 Minutes. Sometimes it&#039;s best to simply move on and return later once the Matriarch has departed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Exclusive Griffon Mounts ==&lt;br /&gt;
[[File:Mitterfruhl_new_griffons.png|thumb|Trade in special Griffon Eggs to gain a new 30-day Griffon Mount.]]&lt;br /&gt;
When opening an Egg, there is a chance you may discover a colored Griffon Mount Egg instead of dyes or other items.&lt;br /&gt;
&lt;br /&gt;
These can be traded in for one of five special Griffon Mounts, which can only be earned during Mitterfruhl. Those are:&lt;br /&gt;
&lt;br /&gt;
*Sunrise Wild Griffon&lt;br /&gt;
*Frostwing Wild Griffon&lt;br /&gt;
*Moonheart Wild Griffon&lt;br /&gt;
*Fiery Dawn Wild Griffon&lt;br /&gt;
*Waverider Wild Griffon&lt;br /&gt;
&lt;br /&gt;
Players can also earn a normal &amp;quot;Common&amp;quot; Griffon, which is not colored, but has a slightly larger size.&lt;br /&gt;
&lt;br /&gt;
=== Upgrading Your Griffon ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By earning the Griffon Training Whistle from the event&#039;s Elite Rewards, it is possible to gain a special Griffon mount that lasts for longer than 30 days. &lt;br /&gt;
&lt;br /&gt;
Depending on your renown, these will last longer, and exist for:&lt;br /&gt;
&lt;br /&gt;
[[File:Mitterfruhl_whistle.png|thumb|Complete the Event to earn a Training Whistle, which will allow you to keep a Griffon for up to 120 days if your Renown is high enough.]]&lt;br /&gt;
*Level 16 (0 renown) + Whistle: 45 Days&lt;br /&gt;
*50 Renown + Whistle: 60 Days&lt;br /&gt;
*80 Renown + Whistle: 90 Days&lt;br /&gt;
*85 Renown + Whistle: 120 Days &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To earn these, speak to the vendor in the Event Area and trade them the whistle + the colored Egg of the Griffon you would like.&lt;br /&gt;
&lt;br /&gt;
You can only get a single Training Whistle per character from the event, so make sure to choose your favorite color before exchanging it for an upgraded Griffon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Egg Trophies ==&lt;br /&gt;
[[File:Mitterfruhl_altar.png|thumb|Trade in Painted Eggs at the altar in your Event Area to gain event progress, and donate more to earn special Painted Egg Trophies.]]&lt;br /&gt;
There are over 30 unique Egg Trophies which can be earned exclusively during Mitterfruhl. &lt;br /&gt;
&lt;br /&gt;
Some of these can be purchased with a tradeable currency, allowing players to sell the currency for an egg to other players who might want it. Others are bound-to-account, allowing a player to mail it to another character of the same faction on their account.&lt;br /&gt;
&lt;br /&gt;
These Egg Trophies are broken up into two groups:&lt;br /&gt;
&lt;br /&gt;
*Eggschange Eggs, with more solid colors&lt;br /&gt;
*Painted Eggs, which have themed designs&lt;br /&gt;
&lt;br /&gt;
Eggschange Eggs are earned for achieving specific milestones when hunting Eggs, or for achieving the second reward tier of the Live Event. The currency for these is always bound to your account, and cannot be traded to other players. (You can mail the currency to other characters of the same faction if you want the egg trophies on those.)&lt;br /&gt;
&lt;br /&gt;
Painted Eggs are faction-specific, and are earned by first finding one of the Eggs used to exchange for a Griffon Mount (above) then using one of the new Live Event dyes to exchange for a Paint Bowl at the vendor in the event area. Next, combine both the Paint Bowl and the Mount Egg to gain a &amp;quot;Painted Egg&amp;quot; item, and donate this at the event area&#039;s Altar to gain event credit. &lt;br /&gt;
&lt;br /&gt;
The more Painted Eggs you donate, the more Divine Egg Painting currency items you&#039;ll earn. Each of these can be traded for a specially designed Painted Egg Trophy, and this currency can be traded or sold to other players, either as a gift or in exchange for gold or items. Each Divine Egg Painting can only be earned once per character. The unlock amounts are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*2 Donations: Divine Egg Painting Vol. I&lt;br /&gt;
*4 Donations: Divine Egg Painting Vol. II&lt;br /&gt;
*6 Donations: Divine Egg Painting Vol. III&lt;br /&gt;
*8 Donations: Divine Egg Painting Vol. IV&lt;br /&gt;
*10 Donations: Divine Egg Painting Vol. V&lt;br /&gt;
*15 Donations: Divine Egg Painting Vol. VI&lt;br /&gt;
*20 Donations: Divine Egg Painting Vol. VII&lt;br /&gt;
*25 Donations: Divine Egg Painting Vol. VIII&lt;br /&gt;
&lt;br /&gt;
== Live Event Tasks ==&lt;br /&gt;
&lt;br /&gt;
Completing various tasks during the Live Event will grant progress towards rewards. Those tasks are:&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Mitterfruhl_banner.png&amp;diff=28445</id>
		<title>File:Mitterfruhl banner.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Mitterfruhl_banner.png&amp;diff=28445"/>
		<updated>2026-04-03T07:40:46Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Mitterfruhl&amp;diff=28444</id>
		<title>Mitterfruhl</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Mitterfruhl&amp;diff=28444"/>
		<updated>2026-04-03T07:38:15Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mitterfruhl ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mitterfruhl&#039;&#039;&#039; is an Easter-timed event that takes place in &#039;&#039;Return of Reckoning&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the Eastern Wyvern event in base design, Mitterfruhl replaces Wyverns with Griffons, introducing special limited-time Griffon mounts, Egg Trophies, and more! &lt;br /&gt;
&lt;br /&gt;
== Hunt and Collect Eggs! ==&lt;br /&gt;
[[File:Mitterfruhl_eggs.png|thumb|Find Griffon eggs located throughout the world, and interact with them to gain an item.]]&lt;br /&gt;
The entire world of Warhammer Online, primarily in the PVE and open world areas, is filled with Griffon Eggs to hunt and find! The RvR lake has some, but far fewer than the rest of the world, to help reduce chat spam while in the lakes.&lt;br /&gt;
&lt;br /&gt;
*When you enter an area, center-screen and chat messages will appear to alert you with many eggs are nearby. These messages only appear if an egg is active and can be picked up.&lt;br /&gt;
&lt;br /&gt;
*When you find an egg, click it to kneel down and interact with it for a few seconds. After you finish, the egg cracks and goes into your inventory! &lt;br /&gt;
&lt;br /&gt;
Next, when you&#039;re ready, right click the Egg in your inventory to open it and see what item you get. The items which can be found from Griffon Eggs include:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Dyes (common, rare, and very rare specular)&lt;br /&gt;
*Healing Potions&lt;br /&gt;
*Action Point Potions&lt;br /&gt;
*Griffon Mount Egg (Semi-rare, 6 versions)&lt;br /&gt;
*Regenerating Firework Launcher (Less than 1% chance)&lt;br /&gt;
*Bottomless Bowl of Custard (Less than 1% chance)&lt;br /&gt;
*Aviator Goggles (Less than 1% chance)&lt;br /&gt;
*Permanent [[RoR Aegis]] (Less than 1% chance)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of what you&#039;ll pick up when opening eggs will be dyes, so make sure to either have lots of inventory space open or simply leave your eggs stacked to open later when you&#039;re near a bank to store them. &lt;br /&gt;
&lt;br /&gt;
There are also a few jackpot items, listed above, which have extremely low (less than 1%) drop rates. If you get one of these, congratulations - you&#039;re very lucky! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beware the Griffon Matriarch! ==&lt;br /&gt;
[[File:Mitterfruhl_matriarch.png|thumb|If a Matriarch appears, watch out! She&#039;ll violently protect her eggs, and will prevent breaking any nearby eggs while alive.]]&lt;br /&gt;
There is a small chance that a Matriarch will appear when you first interact with an Egg. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If the Matriarch arrives, that egg and any others nearby cannot be interacted with while the Matriarch has arrived to protect them. &lt;br /&gt;
*This boss is somewhat challenging to solo for most players, but for groups of players hunting together should be possible to kill. &lt;br /&gt;
*The chance of a Matriarch appearing is rolled per interact on an egg, so a party of six players together would trigger 6 possible chances for it to spawn as each player clicks. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Because of this, it&#039;s generally best to avoid hunting eggs in very large groups, unless you have the patience to handle some Matriarchs each time. It is still possible, though, for a full warband or more of players to coordinate and click an egg at the same time to all get an Egg item from it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Tip: Once a Matriarch spawns, it will vanish within approximately 15 Minutes. Sometimes it&#039;s best to simply move on and return later once the Matriarch has departed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Exclusive Griffon Mounts ==&lt;br /&gt;
[[File:Mitterfruhl_new_griffons.png|thumb|Trade in special Griffon Eggs to gain a new 30-day Griffon Mount.]]&lt;br /&gt;
When opening an Egg, there is a chance you may discover a colored Griffon Mount Egg instead of dyes or other items.&lt;br /&gt;
&lt;br /&gt;
These can be traded in for one of five special Griffon Mounts, which can only be earned during Mitterfruhl. Those are:&lt;br /&gt;
&lt;br /&gt;
*Sunrise Wild Griffon&lt;br /&gt;
*Frostwing Wild Griffon&lt;br /&gt;
*Moonheart Wild Griffon&lt;br /&gt;
*Fiery Dawn Wild Griffon&lt;br /&gt;
*Waverider Wild Griffon&lt;br /&gt;
&lt;br /&gt;
Players can also earn a normal &amp;quot;Common&amp;quot; Griffon, which is not colored, but has a slightly larger size.&lt;br /&gt;
&lt;br /&gt;
=== Upgrading Your Griffon ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By earning the Griffon Training Whistle from the event&#039;s Elite Rewards, it is possible to gain a special Griffon mount that lasts for longer than 30 days. Depending on your renown, these will last longer, and exist for:&lt;br /&gt;
&lt;br /&gt;
[[File:Mitterfruhl_whistle.png|thumb|Complete the Event to earn a Training Whistle, which will allow you to keep a Griffon for up to 120 days if your Renown is high enough.]]&lt;br /&gt;
*Level 16 (0 renown) + Whistle: 45 Days&lt;br /&gt;
*50 Renown + Whistle: 60 Days&lt;br /&gt;
*80 Renown + Whistle: 90 Days&lt;br /&gt;
*85 Renown + Whistle: 120 Days &lt;br /&gt;
&lt;br /&gt;
To earn these, speak to the vendor in the Event Area and trade them the whistle + the colored Egg of the Griffon you would like.&lt;br /&gt;
&lt;br /&gt;
You can only get a single Training Whistle per character from the event, so make sure to choose your favorite color before exchanging it for an upgraded Griffon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Egg Trophies ==&lt;br /&gt;
[[File:Mitterfruhl_altar.png|thumb|Trade in Painted Eggs at the altar in your Event Area to gain event progress, and donate more to earn special Painted Egg Trophies.]]&lt;br /&gt;
There are over 30 unique Egg Trophies which can be earned exclusively during Mitterfruhl. &lt;br /&gt;
&lt;br /&gt;
Some of these can be purchased with a tradeable currency, allowing players to sell the currency for an egg to other players who might want it. Others are bound-to-account, allowing a player to mail it to another character of the same faction on their account.&lt;br /&gt;
&lt;br /&gt;
These Egg Trophies are broken up into two groups:&lt;br /&gt;
&lt;br /&gt;
*Eggschange Eggs, with more solid colors&lt;br /&gt;
*Painted Eggs, which have themed designs&lt;br /&gt;
&lt;br /&gt;
Eggschange Eggs are earned for achieving specific milestones when hunting Eggs, or for achieving the second reward tier of the Live Event. The currency for these is always bound to your account, and cannot be traded to other players. (You can mail the currency to other characters of the same faction if you want the egg trophies on those.)&lt;br /&gt;
&lt;br /&gt;
Painted Eggs are faction-specific, and are earned by first finding one of the Eggs used to exchange for a Griffon Mount (above) then using one of the new Live Event dyes to exchange for a Paint Bowl at the vendor in the event area. Next, combine both the Paint Bowl and the Mount Egg to gain a &amp;quot;Painted Egg&amp;quot; item, and donate this at the event area&#039;s Altar to gain event credit. &lt;br /&gt;
&lt;br /&gt;
The more Painted Eggs you donate, the more Divine Egg Painting currency items you&#039;ll earn. Each of these can be traded for a specially designed Painted Egg Trophy, and this currency can be traded or sold to other players, either as a gift or in exchange for gold or items. Each Divine Egg Painting can only be earned once per character. The unlock amounts are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*2 Donations: Divine Egg Painting Vol. I&lt;br /&gt;
*4 Donations: Divine Egg Painting Vol. II&lt;br /&gt;
*6 Donations: Divine Egg Painting Vol. III&lt;br /&gt;
*8 Donations: Divine Egg Painting Vol. IV&lt;br /&gt;
*10 Donations: Divine Egg Painting Vol. V&lt;br /&gt;
*15 Donations: Divine Egg Painting Vol. VI&lt;br /&gt;
*20 Donations: Divine Egg Painting Vol. VII&lt;br /&gt;
*25 Donations: Divine Egg Painting Vol. VIII&lt;br /&gt;
&lt;br /&gt;
== Live Event Tasks ==&lt;br /&gt;
&lt;br /&gt;
Completing various tasks during the Live Event will grant progress towards rewards. Those tasks are:&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Mitterfruhl&amp;diff=28443</id>
		<title>Mitterfruhl</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Mitterfruhl&amp;diff=28443"/>
		<updated>2026-04-03T07:37:27Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mitterfruhl ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mitterfruhl&#039;&#039;&#039; is an Easter-timed event that takes place in &#039;&#039;Return of Reckoning&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the Eastern Wyvern event in base design, Mitterfruhl replaces Wyverns with Griffons, introducing special limited-time Griffon mounts, Egg Trophies, and more! &lt;br /&gt;
&lt;br /&gt;
== Hunt and Collect Eggs! ==&lt;br /&gt;
[[File:Mitterfruhl_eggs.png|thumb|Find Griffon eggs located throughout the world, and interact with them to gain an item.]]&lt;br /&gt;
The entire world of Warhammer Online, primarily in the PVE and open world areas, is filled with Griffon Eggs to hunt and find! The RvR lake has some, but far fewer than the rest of the world, to help reduce chat spam while in the lakes.&lt;br /&gt;
&lt;br /&gt;
When you enter an area, center-screen and chat messages will appear to alert you with many eggs are nearby. These messages only appear if an egg is active and can be picked up.&lt;br /&gt;
&lt;br /&gt;
When you find an egg, click it to kneel down and interact with it for a few seconds. After you finish, the egg cracks and goes into your inventory! &lt;br /&gt;
&lt;br /&gt;
Next, when you&#039;re ready, right click the Egg in your inventory to open it and see what item you get. The items which can be found from Griffon Eggs include:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Dyes (common, rare, and very rare specular)&lt;br /&gt;
*Healing Potions&lt;br /&gt;
*Action Point Potions&lt;br /&gt;
*Griffon Mount Egg (Semi-rare, 6 versions)&lt;br /&gt;
*Regenerating Firework Launcher (Less than 1% chance)&lt;br /&gt;
*Bottomless Bowl of Custard (Less than 1% chance)&lt;br /&gt;
*Aviator Goggles (Less than 1% chance)&lt;br /&gt;
*Permanent [[RoR Aegis]] (Less than 1% chance)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of what you&#039;ll pick up when opening eggs will be dyes, so make sure to either have lots of inventory space open or simply leave your eggs stacked to open later when you&#039;re near a bank to store them. There are also a few jackpot items, listed above, which have extremely low (less than 1%) drop rates. If you get one of these, congratulations - you&#039;re very lucky! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beware the Griffon Matriarch! ==&lt;br /&gt;
[[File:Mitterfruhl_matriarch.png|thumb|If a Matriarch appears, watch out! She&#039;ll violently protect her eggs, and will prevent breaking any nearby eggs while alive.]]&lt;br /&gt;
There is a small chance that a Matriarch will appear when you first interact with an Egg. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If the Matriarch arrives, that egg and any others nearby cannot be interacted with while the Matriarch has arrived to protect them. &lt;br /&gt;
*This boss is somewhat challenging to solo for most players, but for groups of players hunting together should be possible to kill. &lt;br /&gt;
*The chance of a Matriarch appearing is rolled per interact on an egg, so a party of six players together would trigger 6 possible chances for it to spawn as each player clicks. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Because of this, it&#039;s generally best to avoid hunting eggs in very large groups, unless you have the patience to handle some Matriarchs each time. It is still possible, though, for a full warband or more of players to coordinate and click an egg at the same time to all get an Egg item from it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Tip: Once a Matriarch spawns, it will vanish within approximately 15 Minutes. Sometimes it&#039;s best to simply move on and return later once the Matriarch has departed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Exclusive Griffon Mounts ==&lt;br /&gt;
[[File:Mitterfruhl_new_griffons.png|thumb|Trade in special Griffon Eggs to gain a new 30-day Griffon Mount.]]&lt;br /&gt;
When opening an Egg, there is a chance you may discover a colored Griffon Mount Egg instead of dyes or other items.&lt;br /&gt;
&lt;br /&gt;
These can be traded in for one of five special Griffon Mounts, which can only be earned during Mitterfruhl. Those are:&lt;br /&gt;
&lt;br /&gt;
*Sunrise Wild Griffon&lt;br /&gt;
*Frostwing Wild Griffon&lt;br /&gt;
*Moonheart Wild Griffon&lt;br /&gt;
*Fiery Dawn Wild Griffon&lt;br /&gt;
*Waverider Wild Griffon&lt;br /&gt;
&lt;br /&gt;
Players can also earn a normal &amp;quot;Common&amp;quot; Griffon, which is not colored, but has a slightly larger size.&lt;br /&gt;
&lt;br /&gt;
=== Upgrading Your Griffon ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By earning the Griffon Training Whistle from the event&#039;s Elite Rewards, it is possible to gain a special Griffon mount that lasts for longer than 30 days. Depending on your renown, these will last longer, and exist for:&lt;br /&gt;
&lt;br /&gt;
[[File:Mitterfruhl_whistle.png|thumb|Complete the Event to earn a Training Whistle, which will allow you to keep a Griffon for up to 120 days if your Renown is high enough.]]&lt;br /&gt;
*Level 16 (0 renown) + Whistle: 45 Days&lt;br /&gt;
*50 Renown + Whistle: 60 Days&lt;br /&gt;
*80 Renown + Whistle: 90 Days&lt;br /&gt;
*85 Renown + Whistle: 120 Days &lt;br /&gt;
&lt;br /&gt;
To earn these, speak to the vendor in the Event Area and trade them the whistle + the colored Egg of the Griffon you would like.&lt;br /&gt;
&lt;br /&gt;
You can only get a single Training Whistle per character from the event, so make sure to choose your favorite color before exchanging it for an upgraded Griffon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Egg Trophies ==&lt;br /&gt;
[[File:Mitterfruhl_altar.png|thumb|Trade in Painted Eggs at the altar in your Event Area to gain event progress, and donate more to earn special Painted Egg Trophies.]]&lt;br /&gt;
There are over 30 unique Egg Trophies which can be earned exclusively during Mitterfruhl. &lt;br /&gt;
&lt;br /&gt;
Some of these can be purchased with a tradeable currency, allowing players to sell the currency for an egg to other players who might want it. Others are bound-to-account, allowing a player to mail it to another character of the same faction on their account.&lt;br /&gt;
&lt;br /&gt;
These Egg Trophies are broken up into two groups:&lt;br /&gt;
&lt;br /&gt;
*Eggschange Eggs, with more solid colors&lt;br /&gt;
*Painted Eggs, which have themed designs&lt;br /&gt;
&lt;br /&gt;
Eggschange Eggs are earned for achieving specific milestones when hunting Eggs, or for achieving the second reward tier of the Live Event. The currency for these is always bound to your account, and cannot be traded to other players. (You can mail the currency to other characters of the same faction if you want the egg trophies on those.)&lt;br /&gt;
&lt;br /&gt;
Painted Eggs are faction-specific, and are earned by first finding one of the Eggs used to exchange for a Griffon Mount (above) then using one of the new Live Event dyes to exchange for a Paint Bowl at the vendor in the event area. Next, combine both the Paint Bowl and the Mount Egg to gain a &amp;quot;Painted Egg&amp;quot; item, and donate this at the event area&#039;s Altar to gain event credit. &lt;br /&gt;
&lt;br /&gt;
The more Painted Eggs you donate, the more Divine Egg Painting currency items you&#039;ll earn. Each of these can be traded for a specially designed Painted Egg Trophy, and this currency can be traded or sold to other players, either as a gift or in exchange for gold or items. Each Divine Egg Painting can only be earned once per character. The unlock amounts are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*2 Donations: Divine Egg Painting Vol. I&lt;br /&gt;
*4 Donations: Divine Egg Painting Vol. II&lt;br /&gt;
*6 Donations: Divine Egg Painting Vol. III&lt;br /&gt;
*8 Donations: Divine Egg Painting Vol. IV&lt;br /&gt;
*10 Donations: Divine Egg Painting Vol. V&lt;br /&gt;
*15 Donations: Divine Egg Painting Vol. VI&lt;br /&gt;
*20 Donations: Divine Egg Painting Vol. VII&lt;br /&gt;
*25 Donations: Divine Egg Painting Vol. VIII&lt;br /&gt;
&lt;br /&gt;
== Live Event Tasks ==&lt;br /&gt;
&lt;br /&gt;
Completing various tasks during the Live Event will grant progress towards rewards. Those tasks are:&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Mitterfruhl&amp;diff=28442</id>
		<title>Mitterfruhl</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Mitterfruhl&amp;diff=28442"/>
		<updated>2026-04-03T07:36:16Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mitterfruhl ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mitterfruhl&#039;&#039;&#039; is an Easter-timed event that takes place in &#039;&#039;Return of Reckoning&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the Eastern Wyvern event in base design, Mitterfruhl replaces Wyverns with Griffons, introducing special limited-time Griffon mounts, Egg Trophies, and more! &lt;br /&gt;
&lt;br /&gt;
== Hunt and Collect Eggs! ==&lt;br /&gt;
[[File:Mitterfruhl_eggs.png|thumb|Find Griffon eggs located throughout the world, and interact with them to gain an item.]]&lt;br /&gt;
The entire world of Warhammer Online, primarily in the PVE and open world areas, is filled with Griffon Eggs to hunt and find! The RvR lake has some, but far fewer than the rest of the world, to help reduce chat spam while in the lakes.&lt;br /&gt;
&lt;br /&gt;
When you enter an area, center-screen and chat messages will appear to alert you with many eggs are nearby. These messages only appear if an egg is active and can be picked up.&lt;br /&gt;
&lt;br /&gt;
When you find an egg, click it to kneel down and interact with it for a few seconds. After you finish, the egg cracks and goes into your inventory! &lt;br /&gt;
&lt;br /&gt;
Next, when you&#039;re ready, right click the Egg in your inventory to open it and see what item you get. The items which can be found from Griffon Eggs include:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Dyes (common, rare, and very rare specular)&lt;br /&gt;
*Healing Potions&lt;br /&gt;
*Action Point Potions&lt;br /&gt;
*Griffon Mount Egg (Semi-rare, 6 versions)&lt;br /&gt;
*Regenerating Firework Launcher (Less than 1% chance)&lt;br /&gt;
*Bottomless Bowl of Custard (Less than 1% chance)&lt;br /&gt;
*Aviator Goggles (Less than 1% chance)&lt;br /&gt;
*Permanent [[RoR Aegis]] (Less than 1% chance)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of what you&#039;ll pick up when opening eggs will be dyes, so make sure to either have lots of inventory space open or simply leave your eggs stacked to open later when you&#039;re near a bank to store them. There are also a few jackpot items, listed above, which have extremely low (less than 1%) drop rates. If you get one of these, congratulations - you&#039;re very lucky! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beware the Griffon Matriarch ==&lt;br /&gt;
[[File:Mitterfruhl_matriarch.png|thumb|If a Matriarch appears, watch out! She&#039;ll violently protect her eggs, and will prevent breaking any nearby eggs while alive.]]&lt;br /&gt;
There is a small chance that a Matriarch will appear when you first interact with an Egg. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If the Matriarch arrives, that egg and any others nearby cannot be interacted with while the Matriarch has arrived to protect them. &lt;br /&gt;
*This boss is somewhat challenging to solo for most players, but for groups of players hunting together should be possible to kill. &lt;br /&gt;
*The chance of a Matriarch appearing is rolled per interact on an egg, so a party of six players together would trigger 6 possible chances for it to spawn as each player clicks. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Because of this, it&#039;s generally best to avoid hunting eggs in very large groups, unless you have the patience to handle some Matriarchs each time. It is still possible, though, for a full warband or more of players to coordinate and click an egg at the same time to all get an Egg item from it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Tip: Once a Matriarch spawns, it will vanish within approximately 15 Minutes. Sometimes it&#039;s best to simply move on and return later once the Matriarch has departed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Exclusive Griffon Mounts ==&lt;br /&gt;
[[File:Mitterfruhl_new_griffons.png|thumb|Trade in special Griffon Eggs to gain a new 30-day Griffon Mount.]]&lt;br /&gt;
When opening an Egg, there is a chance you may discover a colored Griffon Mount Egg instead of dyes or other items.&lt;br /&gt;
&lt;br /&gt;
These can be traded in for one of five special Griffon Mounts, which can only be earned during Mitterfruhl. Those are:&lt;br /&gt;
&lt;br /&gt;
*Sunrise Wild Griffon&lt;br /&gt;
*Frostwing Wild Griffon&lt;br /&gt;
*Moonheart Wild Griffon&lt;br /&gt;
*Fiery Dawn Wild Griffon&lt;br /&gt;
*Waverider Wild Griffon&lt;br /&gt;
&lt;br /&gt;
Players can also earn a normal &amp;quot;Common&amp;quot; Griffon, which is not colored, but has a slightly larger size.&lt;br /&gt;
&lt;br /&gt;
=== Upgrading Your Griffon ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By earning the Griffon Training Whistle from the event&#039;s Elite Rewards, it is possible to gain a special Griffon mount that lasts for longer than 30 days. Depending on your renown, these will last longer, and exist for:&lt;br /&gt;
&lt;br /&gt;
[[File:Mitterfruhl_whistle.png|thumb|Complete the Event to earn a Training Whistle, which will allow you to keep a Griffon for up to 120 days if your Renown is high enough.]]&lt;br /&gt;
*Level 16 (0 renown) + Whistle: 45 Days&lt;br /&gt;
*50 Renown + Whistle: 60 Days&lt;br /&gt;
*80 Renown + Whistle: 90 Days&lt;br /&gt;
*85 Renown + Whistle: 120 Days &lt;br /&gt;
&lt;br /&gt;
To earn these, speak to the vendor in the Event Area and trade them the whistle + the colored Egg of the Griffon you would like.&lt;br /&gt;
&lt;br /&gt;
You can only get a single Training Whistle per character from the event, so make sure to choose your favorite color before exchanging it for an upgraded Griffon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Egg Trophies ==&lt;br /&gt;
[[File:Mitterfruhl_altar.png|thumb|Trade in Painted Eggs at the altar in your Event Area to gain event progress, and donate more to earn special Painted Egg Trophies.]]&lt;br /&gt;
There are over 30 unique Egg Trophies which can be earned exclusively during Mitterfruhl. &lt;br /&gt;
&lt;br /&gt;
Some of these can be purchased with a tradeable currency, allowing players to sell the currency for an egg to other players who might want it. Others are bound-to-account, allowing a player to mail it to another character of the same faction on their account.&lt;br /&gt;
&lt;br /&gt;
These Egg Trophies are broken up into two groups:&lt;br /&gt;
&lt;br /&gt;
*Eggschange Eggs, with more solid colors&lt;br /&gt;
*Painted Eggs, which have themed designs&lt;br /&gt;
&lt;br /&gt;
Eggschange Eggs are earned for achieving specific milestones when hunting Eggs, or for achieving the second reward tier of the Live Event. The currency for these is always bound to your account, and cannot be traded to other players. (You can mail the currency to other characters of the same faction if you want the egg trophies on those.)&lt;br /&gt;
&lt;br /&gt;
Painted Eggs are faction-specific, and are earned by first finding one of the Eggs used to exchange for a Griffon Mount (above) then using one of the new Live Event dyes to exchange for a Paint Bowl at the vendor in the event area. Next, combine both the Paint Bowl and the Mount Egg to gain a &amp;quot;Painted Egg&amp;quot; item, and donate this at the event area&#039;s Altar to gain event credit. &lt;br /&gt;
&lt;br /&gt;
The more Painted Eggs you donate, the more Divine Egg Painting currency items you&#039;ll earn. Each of these can be traded for a specially designed Painted Egg Trophy, and this currency can be traded or sold to other players, either as a gift or in exchange for gold or items. Each Divine Egg Painting can only be earned once per character. The unlock amounts are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*2 Donations: Divine Egg Painting Vol. I&lt;br /&gt;
*4 Donations: Divine Egg Painting Vol. II&lt;br /&gt;
*6 Donations: Divine Egg Painting Vol. III&lt;br /&gt;
*8 Donations: Divine Egg Painting Vol. IV&lt;br /&gt;
*10 Donations: Divine Egg Painting Vol. V&lt;br /&gt;
*15 Donations: Divine Egg Painting Vol. VI&lt;br /&gt;
*20 Donations: Divine Egg Painting Vol. VII&lt;br /&gt;
*25 Donations: Divine Egg Painting Vol. VIII&lt;br /&gt;
&lt;br /&gt;
== Live Event Tasks ==&lt;br /&gt;
&lt;br /&gt;
Completing various tasks during the Live Event will grant progress towards rewards. Those tasks are:&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Mitterfruhl_matriarch.png&amp;diff=28441</id>
		<title>File:Mitterfruhl matriarch.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Mitterfruhl_matriarch.png&amp;diff=28441"/>
		<updated>2026-04-03T07:33:27Z</updated>

		<summary type="html">&lt;p&gt;Rubius: Rubius uploaded a new version of File:Mitterfruhl matriarch.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Mitterfruhl_matriarch.png&amp;diff=28440</id>
		<title>File:Mitterfruhl matriarch.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Mitterfruhl_matriarch.png&amp;diff=28440"/>
		<updated>2026-04-03T07:33:02Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Mitterfruhl&amp;diff=28439</id>
		<title>Mitterfruhl</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Mitterfruhl&amp;diff=28439"/>
		<updated>2026-04-03T07:30:50Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mitterfruhl ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mitterfruhl&#039;&#039;&#039; is an Easter-timed event that takes place in &#039;&#039;Return of Reckoning&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the Eastern Wyvern event in base design, Mitterfruhl replaces Wyverns with Griffons, introducing special limited-time Griffon mounts, Egg Trophies, and more! &lt;br /&gt;
&lt;br /&gt;
== Hunt and Collect Eggs! ==&lt;br /&gt;
[[File:Mitterfruhl_eggs.png|thumb|Find Griffon eggs located throughout the world, and interact with them to gain an item.]]&lt;br /&gt;
The entire world of Warhammer Online, primarily in the PVE and open world areas, is filled with Griffon Eggs to hunt and find! The RvR lake has some, but far fewer than the rest of the world, to help reduce chat spam while in the lakes.&lt;br /&gt;
&lt;br /&gt;
When you enter an area, center-screen and chat messages will appear to alert you with many eggs are nearby. These messages only appear if an egg is active and can be picked up.&lt;br /&gt;
&lt;br /&gt;
When you find an egg, click it to kneel down and interact with it for a few seconds. After you finish, the egg cracks and goes into your inventory! &lt;br /&gt;
&lt;br /&gt;
Next, when you&#039;re ready, right click the Egg in your inventory to open it and see what item you get. The items which can be found from Griffon Eggs include:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Dyes (common, rare, and very rare specular)&lt;br /&gt;
*Healing Potions&lt;br /&gt;
*Action Point Potions&lt;br /&gt;
*Griffon Mount Egg (Semi-rare, 6 versions)&lt;br /&gt;
*Regenerating Firework Launcher (Less than 1% chance)&lt;br /&gt;
*Bottomless Bowl of Custard (Less than 1% chance)&lt;br /&gt;
*Aviator Goggles (Less than 1% chance)&lt;br /&gt;
*Permanent [[RoR Aegis]] (Less than 1% chance)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of what you&#039;ll pick up when opening eggs will be dyes, so make sure to either have lots of inventory space open or simply leave your eggs stacked to open later when you&#039;re near a bank to store them. There are also a few jackpot items, listed above, which have extremely low (less than 1%) drop rates. If you get one of these, congratulations - you&#039;re very lucky! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beware the Griffon Matriarch ==&lt;br /&gt;
&lt;br /&gt;
There is a small chance that a Matriarch will appear when you first interact with an Egg. &lt;br /&gt;
&lt;br /&gt;
If the Matriarch arrives, that egg and any others nearby cannot be interacted with while the Matriarch has arrived to protect them. This boss is somewhat challenging to solo for most players, but for groups of players hunting together should be possible to kill. &lt;br /&gt;
&lt;br /&gt;
The chance of a Matriarch appearing is rolled per interact on an egg, so a party of six players together, for example, would trigger 6 possible chances for it to spawn as each player clicks. Because of this, it&#039;s generally best to avoid hunting eggs in very large groups, unless you have the patience to handle some Matriarchs each time. It is still possible, though, for a full warband or more of players to coordinate and click an egg at the same time to all get an Egg item from it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Exclusive Griffon Mounts ==&lt;br /&gt;
[[File:Mitterfruhl_new_griffons.png|thumb|Trade in special Griffon Eggs to gain a new 30-day Griffon Mount.]]&lt;br /&gt;
When opening an Egg, there is a chance you may discover a colored Griffon Mount Egg instead of dyes or other items.&lt;br /&gt;
&lt;br /&gt;
These can be traded in for one of five special Griffon Mounts, which can only be earned during Mitterfruhl. Those are:&lt;br /&gt;
&lt;br /&gt;
*Sunrise Wild Griffon&lt;br /&gt;
*Frostwing Wild Griffon&lt;br /&gt;
*Moonheart Wild Griffon&lt;br /&gt;
*Fiery Dawn Wild Griffon&lt;br /&gt;
*Waverider Wild Griffon&lt;br /&gt;
&lt;br /&gt;
Players can also earn a normal &amp;quot;Common&amp;quot; Griffon, which is not colored, but has a slightly larger size.&lt;br /&gt;
&lt;br /&gt;
=== Upgrading Your Griffon ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By earning the Griffon Training Whistle from the event&#039;s Elite Rewards, it is possible to gain a special Griffon mount that lasts for longer than 30 days. Depending on your renown, these will last longer, and exist for:&lt;br /&gt;
&lt;br /&gt;
[[File:Mitterfruhl_whistle.png|thumb|Complete the Event to earn a Training Whistle, which will allow you to keep a Griffon for up to 120 days if your Renown is high enough.]]&lt;br /&gt;
*Level 16 (0 renown) + Whistle: 45 Days&lt;br /&gt;
*50 Renown + Whistle: 60 Days&lt;br /&gt;
*80 Renown + Whistle: 90 Days&lt;br /&gt;
*85 Renown + Whistle: 120 Days &lt;br /&gt;
&lt;br /&gt;
To earn these, speak to the vendor in the Event Area and trade them the whistle + the colored Egg of the Griffon you would like.&lt;br /&gt;
&lt;br /&gt;
You can only get a single Training Whistle per character from the event, so make sure to choose your favorite color before exchanging it for an upgraded Griffon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Egg Trophies ==&lt;br /&gt;
[[File:Mitterfruhl_altar.png|thumb|Trade in Painted Eggs at the altar in your Event Area to gain event progress, and donate more to earn special Painted Egg Trophies.]]&lt;br /&gt;
There are over 30 unique Egg Trophies which can be earned exclusively during Mitterfruhl. &lt;br /&gt;
&lt;br /&gt;
Some of these can be purchased with a tradeable currency, allowing players to sell the currency for an egg to other players who might want it. Others are bound-to-account, allowing a player to mail it to another character of the same faction on their account.&lt;br /&gt;
&lt;br /&gt;
These Egg Trophies are broken up into two groups:&lt;br /&gt;
&lt;br /&gt;
*Eggschange Eggs, with more solid colors&lt;br /&gt;
*Painted Eggs, which have themed designs&lt;br /&gt;
&lt;br /&gt;
Eggschange Eggs are earned for achieving specific milestones when hunting Eggs, or for achieving the second reward tier of the Live Event. The currency for these is always bound to your account, and cannot be traded to other players. (You can mail the currency to other characters of the same faction if you want the egg trophies on those.)&lt;br /&gt;
&lt;br /&gt;
Painted Eggs are faction-specific, and are earned by first finding one of the Eggs used to exchange for a Griffon Mount (above) then using one of the new Live Event dyes to exchange for a Paint Bowl at the vendor in the event area. Next, combine both the Paint Bowl and the Mount Egg to gain a &amp;quot;Painted Egg&amp;quot; item, and donate this at the event area&#039;s Altar to gain event credit. &lt;br /&gt;
&lt;br /&gt;
The more Painted Eggs you donate, the more Divine Egg Painting currency items you&#039;ll earn. Each of these can be traded for a specially designed Painted Egg Trophy, and this currency can be traded or sold to other players, either as a gift or in exchange for gold or items. Each Divine Egg Painting can only be earned once per character. The unlock amounts are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*2 Donations: Divine Egg Painting Vol. I&lt;br /&gt;
*4 Donations: Divine Egg Painting Vol. II&lt;br /&gt;
*6 Donations: Divine Egg Painting Vol. III&lt;br /&gt;
*8 Donations: Divine Egg Painting Vol. IV&lt;br /&gt;
*10 Donations: Divine Egg Painting Vol. V&lt;br /&gt;
*15 Donations: Divine Egg Painting Vol. VI&lt;br /&gt;
*20 Donations: Divine Egg Painting Vol. VII&lt;br /&gt;
*25 Donations: Divine Egg Painting Vol. VIII&lt;br /&gt;
&lt;br /&gt;
== Live Event Tasks ==&lt;br /&gt;
&lt;br /&gt;
Completing various tasks during the Live Event will grant progress towards rewards. Those tasks are:&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Mitterfruhl_whistle.png&amp;diff=28438</id>
		<title>File:Mitterfruhl whistle.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Mitterfruhl_whistle.png&amp;diff=28438"/>
		<updated>2026-04-03T07:28:39Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Mitterfruhl&amp;diff=28437</id>
		<title>Mitterfruhl</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Mitterfruhl&amp;diff=28437"/>
		<updated>2026-04-03T07:28:06Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mitterfruhl ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mitterfruhl&#039;&#039;&#039; is an Easter-timed event that takes place in &#039;&#039;Return of Reckoning&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the Eastern Wyvern event in base design, Mitterfruhl replaces Wyverns with Griffons, introducing special limited-time Griffon mounts, Egg Trophies, and more! &lt;br /&gt;
&lt;br /&gt;
== Hunt and Collect Eggs! ==&lt;br /&gt;
[[File:Mitterfruhl_eggs.png|thumb|Find Griffon eggs located throughout the world, and interact with them to gain an item.]]&lt;br /&gt;
The entire world of Warhammer Online, primarily in the PVE and open world areas, is filled with Griffon Eggs to hunt and find! The RvR lake has some, but far fewer than the rest of the world, to help reduce chat spam while in the lakes.&lt;br /&gt;
&lt;br /&gt;
When you enter an area, center-screen and chat messages will appear to alert you with many eggs are nearby. These messages only appear if an egg is active and can be picked up.&lt;br /&gt;
&lt;br /&gt;
When you find an egg, click it to kneel down and interact with it for a few seconds. After you finish, the egg cracks and goes into your inventory! &lt;br /&gt;
&lt;br /&gt;
Next, when you&#039;re ready, right click the Egg in your inventory to open it and see what item you get. The items which can be found from Griffon Eggs include:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Dyes (common, rare, and very rare specular)&lt;br /&gt;
*Healing Potions&lt;br /&gt;
*Action Point Potions&lt;br /&gt;
*Griffon Mount Egg (Semi-rare, 6 versions)&lt;br /&gt;
*Regenerating Firework Launcher (Less than 1% chance)&lt;br /&gt;
*Bottomless Bowl of Custard (Less than 1% chance)&lt;br /&gt;
*Aviator Goggles (Less than 1% chance)&lt;br /&gt;
*Permanent [[RoR Aegis]] (Less than 1% chance)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of what you&#039;ll pick up when opening eggs will be dyes, so make sure to either have lots of inventory space open or simply leave your eggs stacked to open later when you&#039;re near a bank to store them. There are also a few jackpot items, listed above, which have extremely low (less than 1%) drop rates. If you get one of these, congratulations - you&#039;re very lucky! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beware the Griffon Matriarch ==&lt;br /&gt;
&lt;br /&gt;
There is a small chance that a Matriarch will appear when you first interact with an Egg. &lt;br /&gt;
&lt;br /&gt;
If the Matriarch arrives, that egg and any others nearby cannot be interacted with while the Matriarch has arrived to protect them. This boss is somewhat challenging to solo for most players, but for groups of players hunting together should be possible to kill. &lt;br /&gt;
&lt;br /&gt;
The chance of a Matriarch appearing is rolled per interact on an egg, so a party of six players together, for example, would trigger 6 possible chances for it to spawn as each player clicks. Because of this, it&#039;s generally best to avoid hunting eggs in very large groups, unless you have the patience to handle some Matriarchs each time. It is still possible, though, for a full warband or more of players to coordinate and click an egg at the same time to all get an Egg item from it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Exclusive Griffon Mounts ==&lt;br /&gt;
[[File:Mitterfruhl_new_griffons.png|thumb|Trade in special Griffon Eggs to gain a new 30-day Griffon Mount.]]&lt;br /&gt;
When opening an Egg, there is a chance you may discover a colored Griffon Mount Egg instead of dyes or other items.&lt;br /&gt;
&lt;br /&gt;
These can be traded in for one of five special Griffon Mounts, which can only be earned during Mitterfruhl. Those are:&lt;br /&gt;
&lt;br /&gt;
*Sunrise Wild Griffon&lt;br /&gt;
*Frostwing Wild Griffon&lt;br /&gt;
*Moonheart Wild Griffon&lt;br /&gt;
*Fiery Dawn Wild Griffon&lt;br /&gt;
*Waverider Wild Griffon&lt;br /&gt;
&lt;br /&gt;
Players can also earn a normal &amp;quot;Common&amp;quot; Griffon, which is not colored, but has a slightly larger size.&lt;br /&gt;
&lt;br /&gt;
=== Upgrading Your Griffon ===&lt;br /&gt;
&lt;br /&gt;
By earning the Griffon Training Whistle from the event&#039;s Elite Rewards, it is possible to gain a special Colored Griffon mount that lasts for longer than 30 days. Depending on your renown, these will last longer, and exist for:&lt;br /&gt;
&lt;br /&gt;
*Level 16 (0 renown) + Whistle: 45 Days&lt;br /&gt;
*50 Renown + Whistle: 60 Days&lt;br /&gt;
*80 Renown + Whistle: 90 Days&lt;br /&gt;
*85 Renown + Whistle: 120 Days &lt;br /&gt;
&lt;br /&gt;
To earn these, speak to the vendor in the Event Area and trade them the whistle + the colored Egg of the Griffon you would like.&lt;br /&gt;
&lt;br /&gt;
You can only get a single Training Whistle per character from the event, so make sure to choose your favorite color before exchanging it for an upgraded Griffon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Egg Trophies ==&lt;br /&gt;
[[File:Mitterfruhl_altar.png|thumb|Trade in Painted Eggs at the altar in your Event Area to gain event progress, and donate more to earn special Painted Egg Trophies.]]&lt;br /&gt;
There are over 30 unique Egg Trophies which can be earned exclusively during Mitterfruhl. &lt;br /&gt;
&lt;br /&gt;
Some of these can be purchased with a tradeable currency, allowing players to sell the currency for an egg to other players who might want it. Others are bound-to-account, allowing a player to mail it to another character of the same faction on their account.&lt;br /&gt;
&lt;br /&gt;
These Egg Trophies are broken up into two groups:&lt;br /&gt;
&lt;br /&gt;
*Eggschange Eggs, with more solid colors&lt;br /&gt;
*Painted Eggs, which have themed designs&lt;br /&gt;
&lt;br /&gt;
Eggschange Eggs are earned for achieving specific milestones when hunting Eggs, or for achieving the second reward tier of the Live Event. The currency for these is always bound to your account, and cannot be traded to other players. (You can mail the currency to other characters of the same faction if you want the egg trophies on those.)&lt;br /&gt;
&lt;br /&gt;
Painted Eggs are faction-specific, and are earned by first finding one of the Eggs used to exchange for a Griffon Mount (above) then using one of the new Live Event dyes to exchange for a Paint Bowl at the vendor in the event area. Next, combine both the Paint Bowl and the Mount Egg to gain a &amp;quot;Painted Egg&amp;quot; item, and donate this at the event area&#039;s Altar to gain event credit. &lt;br /&gt;
&lt;br /&gt;
The more Painted Eggs you donate, the more Divine Egg Painting currency items you&#039;ll earn. Each of these can be traded for a specially designed Painted Egg Trophy, and this currency can be traded or sold to other players, either as a gift or in exchange for gold or items. Each Divine Egg Painting can only be earned once per character. The unlock amounts are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*2 Donations: Divine Egg Painting Vol. I&lt;br /&gt;
*4 Donations: Divine Egg Painting Vol. II&lt;br /&gt;
*6 Donations: Divine Egg Painting Vol. III&lt;br /&gt;
*8 Donations: Divine Egg Painting Vol. IV&lt;br /&gt;
*10 Donations: Divine Egg Painting Vol. V&lt;br /&gt;
*15 Donations: Divine Egg Painting Vol. VI&lt;br /&gt;
*20 Donations: Divine Egg Painting Vol. VII&lt;br /&gt;
*25 Donations: Divine Egg Painting Vol. VIII&lt;br /&gt;
&lt;br /&gt;
== Live Event Tasks ==&lt;br /&gt;
&lt;br /&gt;
Completing various tasks during the Live Event will grant progress towards rewards. Those tasks are:&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Mitterfruhl_altar.png&amp;diff=28436</id>
		<title>File:Mitterfruhl altar.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Mitterfruhl_altar.png&amp;diff=28436"/>
		<updated>2026-04-03T07:27:05Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Mitterfruhl&amp;diff=28435</id>
		<title>Mitterfruhl</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Mitterfruhl&amp;diff=28435"/>
		<updated>2026-04-03T07:25:57Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mitterfruhl ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mitterfruhl&#039;&#039;&#039; is an Easter-timed event that takes place in &#039;&#039;Return of Reckoning&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the Eastern Wyvern event in base design, Mitterfruhl replaces Wyverns with Griffons, introducing special limited-time Griffon mounts, Egg Trophies, and more! &lt;br /&gt;
&lt;br /&gt;
== Hunt and Collect Eggs! ==&lt;br /&gt;
[[File:Mitterfruhl_eggs.png|thumb|Find Griffon eggs located throughout the world, and interact with them to gain an item.]]&lt;br /&gt;
The entire world of Warhammer Online, primarily in the PVE and open world areas, is filled with Griffon Eggs to hunt and find! The RvR lake has some, but far fewer than the rest of the world, to help reduce chat spam while in the lakes.&lt;br /&gt;
&lt;br /&gt;
When you enter an area, center-screen and chat messages will appear to alert you with many eggs are nearby. These messages only appear if an egg is active and can be picked up.&lt;br /&gt;
&lt;br /&gt;
When you find an egg, click it to kneel down and interact with it for a few seconds. After you finish, the egg cracks and goes into your inventory! &lt;br /&gt;
&lt;br /&gt;
Next, when you&#039;re ready, right click the Egg in your inventory to open it and see what item you get. The items which can be found from Griffon Eggs include:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Dyes (common, rare, and very rare specular)&lt;br /&gt;
*Healing Potions&lt;br /&gt;
*Action Point Potions&lt;br /&gt;
*Griffon Mount Egg (Semi-rare, 6 versions)&lt;br /&gt;
*Regenerating Firework Launcher (Less than 1% chance)&lt;br /&gt;
*Bottomless Bowl of Custard (Less than 1% chance)&lt;br /&gt;
*Aviator Goggles (Less than 1% chance)&lt;br /&gt;
*Permanent [[RoR Aegis]] (Less than 1% chance)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of what you&#039;ll pick up when opening eggs will be dyes, so make sure to either have lots of inventory space open or simply leave your eggs stacked to open later when you&#039;re near a bank to store them. There are also a few jackpot items, listed above, which have extremely low (less than 1%) drop rates. If you get one of these, congratulations - you&#039;re very lucky! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beware the Griffon Matriarch ==&lt;br /&gt;
&lt;br /&gt;
There is a small chance that a Matriarch will appear when you first interact with an Egg. &lt;br /&gt;
&lt;br /&gt;
If the Matriarch arrives, that egg and any others nearby cannot be interacted with while the Matriarch has arrived to protect them. This boss is somewhat challenging to solo for most players, but for groups of players hunting together should be possible to kill. &lt;br /&gt;
&lt;br /&gt;
The chance of a Matriarch appearing is rolled per interact on an egg, so a party of six players together, for example, would trigger 6 possible chances for it to spawn as each player clicks. Because of this, it&#039;s generally best to avoid hunting eggs in very large groups, unless you have the patience to handle some Matriarchs each time. It is still possible, though, for a full warband or more of players to coordinate and click an egg at the same time to all get an Egg item from it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Exclusive Griffon Mounts ==&lt;br /&gt;
[[File:Mitterfruhl_new_griffons.png|thumb|Trade in special Griffon Eggs to gain a new 30-day Griffon Mount.]]&lt;br /&gt;
When opening an Egg, there is a chance you may discover a colored Griffon Mount Egg instead of dyes or other items.&lt;br /&gt;
&lt;br /&gt;
These can be traded in for one of five special Griffon Mounts, which can only be earned during Mitterfruhl. Those are:&lt;br /&gt;
&lt;br /&gt;
*Sunrise Wild Griffon&lt;br /&gt;
*Frostwing Wild Griffon&lt;br /&gt;
*Moonheart Wild Griffon&lt;br /&gt;
*Fiery Dawn Wild Griffon&lt;br /&gt;
*Waverider Wild Griffon&lt;br /&gt;
&lt;br /&gt;
Players can also earn a normal &amp;quot;Common&amp;quot; Griffon, which is not colored, but has a slightly larger size.&lt;br /&gt;
&lt;br /&gt;
=== Upgrading Your Griffon ===&lt;br /&gt;
&lt;br /&gt;
By earning the Griffon Training Whistle from the event&#039;s Elite Rewards, it is possible to gain a special Colored Griffon mount that lasts for longer than 30 days. Depending on your renown, these will last longer, and exist for:&lt;br /&gt;
&lt;br /&gt;
*Level 16 (0 renown) + Whistle: 45 Days&lt;br /&gt;
*50 Renown + Whistle: 60 Days&lt;br /&gt;
*80 Renown + Whistle: 90 Days&lt;br /&gt;
*85 Renown + Whistle: 120 Days &lt;br /&gt;
&lt;br /&gt;
To earn these, speak to the vendor in the Event Area and trade them the whistle + the colored Egg of the Griffon you would like.&lt;br /&gt;
&lt;br /&gt;
You can only get a single Training Whistle per character from the event, so make sure to choose your favorite color before exchanging it for an upgraded Griffon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Egg Trophies ==&lt;br /&gt;
&lt;br /&gt;
There are over 30 unique Egg Trophies which can be earned exclusively during Mitterfruhl. &lt;br /&gt;
&lt;br /&gt;
Some of these can be purchased with a tradeable currency, allowing players to sell the currency for an egg to other players who might want it. Others are bound-to-account, allowing a player to mail it to another character of the same faction on their account.&lt;br /&gt;
&lt;br /&gt;
These Egg Trophies are broken up into two groups:&lt;br /&gt;
&lt;br /&gt;
*Eggschange Eggs, with more solid colors&lt;br /&gt;
*Painted Eggs, which have themed designs&lt;br /&gt;
&lt;br /&gt;
Eggschange Eggs are earned for achieving specific milestones when hunting Eggs, or for achieving the second reward tier of the Live Event. The currency for these is always bound to your account, and cannot be traded to other players. (You can mail the currency to other characters of the same faction if you want the egg trophies on those.)&lt;br /&gt;
&lt;br /&gt;
Painted Eggs are faction-specific, and are earned by first finding one of the Eggs used to exchange for a Griffon Mount (above) then using one of the new Live Event dyes to exchange for a Paint Bowl at the vendor in the event area. Next, combine both the Paint Bowl and the Mount Egg to gain a &amp;quot;Painted Egg&amp;quot; item, and donate this at the event area&#039;s Altar to gain event credit. &lt;br /&gt;
&lt;br /&gt;
The more Painted Eggs you donate, the more Divine Egg Painting currency items you&#039;ll earn. Each of these can be traded for a specially designed Painted Egg Trophy, and this currency can be traded or sold to other players, either as a gift or in exchange for gold or items. Each Divine Egg Painting can only be earned once per character. The unlock amounts are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*2 Donations: Divine Egg Painting Vol. I&lt;br /&gt;
*4 Donations: Divine Egg Painting Vol. II&lt;br /&gt;
*6 Donations: Divine Egg Painting Vol. III&lt;br /&gt;
*8 Donations: Divine Egg Painting Vol. IV&lt;br /&gt;
*10 Donations: Divine Egg Painting Vol. V&lt;br /&gt;
*15 Donations: Divine Egg Painting Vol. VI&lt;br /&gt;
*20 Donations: Divine Egg Painting Vol. VII&lt;br /&gt;
*25 Donations: Divine Egg Painting Vol. VIII&lt;br /&gt;
&lt;br /&gt;
== Live Event Tasks ==&lt;br /&gt;
&lt;br /&gt;
Completing various tasks during the Live Event will grant progress towards rewards. Those tasks are:&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Mitterfruhl_new_griffons.png&amp;diff=28434</id>
		<title>File:Mitterfruhl new griffons.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Mitterfruhl_new_griffons.png&amp;diff=28434"/>
		<updated>2026-04-03T07:19:39Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:New_griffons.png&amp;diff=28433</id>
		<title>File:New griffons.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:New_griffons.png&amp;diff=28433"/>
		<updated>2026-04-03T07:15:06Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Mitterfruhl&amp;diff=28432</id>
		<title>Mitterfruhl</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Mitterfruhl&amp;diff=28432"/>
		<updated>2026-04-03T07:14:43Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mitterfruhl ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mitterfruhl&#039;&#039;&#039; is an Easter-timed event that takes place in &#039;&#039;Return of Reckoning&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the Eastern Wyvern event in base design, Mitterfruhl replaces Wyverns with Griffons, introducing special limited-time Griffon mounts, Egg Trophies, and more! &lt;br /&gt;
&lt;br /&gt;
== Hunt and Collect Eggs! ==&lt;br /&gt;
[[File:Mitterfruhl_eggs.png|thumb|Find Griffon eggs located throughout the world, and interact with them to gain an item.]]&lt;br /&gt;
The entire world of Warhammer Online, primarily in the PVE and open world areas, is filled with Griffon Eggs to hunt and find! The RvR lake has some, but far fewer than the rest of the world, to help reduce chat spam while in the lakes.&lt;br /&gt;
&lt;br /&gt;
When you enter an area, center-screen and chat messages will appear to alert you with many eggs are nearby. These messages only appear if an egg is active and can be picked up.&lt;br /&gt;
&lt;br /&gt;
When you find an egg, click it to kneel down and interact with it for a few seconds. After you finish, the egg cracks and goes into your inventory! &lt;br /&gt;
&lt;br /&gt;
Next, when you&#039;re ready, right click the Egg in your inventory to open it and see what item you get. The items which can be found from Griffon Eggs include:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Dyes (common, rare, and very rare specular)&lt;br /&gt;
*Healing Potions&lt;br /&gt;
*Action Point Potions&lt;br /&gt;
*Griffon Mount Egg (Semi-rare, 6 versions)&lt;br /&gt;
*Regenerating Firework Launcher (Less than 1% chance)&lt;br /&gt;
*Bottomless Bowl of Custard (Less than 1% chance)&lt;br /&gt;
*Aviator Goggles (Less than 1% chance)&lt;br /&gt;
*Permanent [[RoR Aegis]] (Less than 1% chance)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of what you&#039;ll pick up when opening eggs will be dyes, so make sure to either have lots of inventory space open or simply leave your eggs stacked to open later when you&#039;re near a bank to store them. There are also a few jackpot items, listed above, which have extremely low (less than 1%) drop rates. If you get one of these, congratulations - you&#039;re very lucky! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beware the Griffon Matriarch ==&lt;br /&gt;
&lt;br /&gt;
There is a small chance that a Matriarch will appear when you first interact with an Egg. &lt;br /&gt;
&lt;br /&gt;
If the Matriarch arrives, that egg and any others nearby cannot be interacted with while the Matriarch has arrived to protect them. This boss is somewhat challenging to solo for most players, but for groups of players hunting together should be possible to kill. &lt;br /&gt;
&lt;br /&gt;
The chance of a Matriarch appearing is rolled per interact on an egg, so a party of six players together, for example, would trigger 6 possible chances for it to spawn as each player clicks. Because of this, it&#039;s generally best to avoid hunting eggs in very large groups, unless you have the patience to handle some Matriarchs each time. It is still possible, though, for a full warband or more of players to coordinate and click an egg at the same time to all get an Egg item from it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Exclusive Griffon Mounts ==&lt;br /&gt;
&lt;br /&gt;
When opening an Egg, there is a chance you may discover a colored Griffon Mount Egg instead of dyes or other items.&lt;br /&gt;
&lt;br /&gt;
These can be traded in for one of five special Griffon Mounts, which can only be earned during Mitterfruhl. Those are:&lt;br /&gt;
&lt;br /&gt;
*Sunrise Wild Griffon&lt;br /&gt;
*Frostwing Wild Griffon&lt;br /&gt;
*Moonheart Wild Griffon&lt;br /&gt;
*Fiery Dawn Wild Griffon&lt;br /&gt;
*Waverider Wild Griffon&lt;br /&gt;
&lt;br /&gt;
Players can also earn a normal &amp;quot;Common&amp;quot; Griffon, which is not colored, but has a slightly larger size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Egg Trophies ==&lt;br /&gt;
&lt;br /&gt;
There are over 30 unique Egg Trophies which can be earned exclusively during Mitterfruhl. &lt;br /&gt;
&lt;br /&gt;
Some of these can be purchased with a tradeable currency, allowing players to sell the currency for an egg to other players who might want it. Others are bound-to-account, allowing a player to mail it to another character of the same faction on their account.&lt;br /&gt;
&lt;br /&gt;
These Egg Trophies are broken up into two groups:&lt;br /&gt;
&lt;br /&gt;
*Eggschange Eggs, with more solid colors&lt;br /&gt;
*Painted Eggs, which have themed designs&lt;br /&gt;
&lt;br /&gt;
Eggschange Eggs are earned for achieving specific milestones when hunting Eggs, or for achieving the second reward tier of the Live Event. The currency for these is always bound to your account, and cannot be traded to other players. (You can mail the currency to other characters of the same faction if you want the egg trophies on those.)&lt;br /&gt;
&lt;br /&gt;
Painted Eggs are faction-specific, and are earned by first finding one of the Eggs used to exchange for a Griffon Mount (above) then using one of the new Live Event dyes to exchange for a Paint Bowl at the vendor in the event area. Next, combine both the Paint Bowl and the Mount Egg to gain a &amp;quot;Painted Egg&amp;quot; item, and donate this at the event area&#039;s Altar to gain event credit. &lt;br /&gt;
&lt;br /&gt;
The more Painted Eggs you donate, the more Divine Egg Painting currency items you&#039;ll earn. Each of these can be traded for a specially designed Painted Egg Trophy, and this currency can be traded or sold to other players, either as a gift or in exchange for gold or items. Each Divine Egg Painting can only be earned once per character. The unlock amounts are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*2 Donations: Divine Egg Painting Vol. I&lt;br /&gt;
*4 Donations: Divine Egg Painting Vol. II&lt;br /&gt;
*6 Donations: Divine Egg Painting Vol. III&lt;br /&gt;
*8 Donations: Divine Egg Painting Vol. IV&lt;br /&gt;
*10 Donations: Divine Egg Painting Vol. V&lt;br /&gt;
*15 Donations: Divine Egg Painting Vol. VI&lt;br /&gt;
*20 Donations: Divine Egg Painting Vol. VII&lt;br /&gt;
*25 Donations: Divine Egg Painting Vol. VIII&lt;br /&gt;
&lt;br /&gt;
== Live Event Tasks ==&lt;br /&gt;
&lt;br /&gt;
Completing various tasks during the Live Event will grant progress towards rewards. Those tasks are:&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Mitterfruhl_eggs.png&amp;diff=28431</id>
		<title>File:Mitterfruhl eggs.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Mitterfruhl_eggs.png&amp;diff=28431"/>
		<updated>2026-04-03T07:12:59Z</updated>

		<summary type="html">&lt;p&gt;Rubius: Rubius uploaded a new version of File:Mitterfruhl eggs.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Mitterfruhl_eggs.png&amp;diff=28430</id>
		<title>File:Mitterfruhl eggs.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Mitterfruhl_eggs.png&amp;diff=28430"/>
		<updated>2026-04-03T07:12:01Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Mitterfruhl&amp;diff=28429</id>
		<title>Mitterfruhl</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Mitterfruhl&amp;diff=28429"/>
		<updated>2026-04-03T07:03:26Z</updated>

		<summary type="html">&lt;p&gt;Rubius: Created page with &amp;quot;== Mitterfruhl ==  &amp;#039;&amp;#039;&amp;#039;Mitterfruhl&amp;#039;&amp;#039;&amp;#039; is an Easter-timed event that takes place in &amp;#039;&amp;#039;Return of Reckoning&amp;#039;&amp;#039;.  Similar to the Eastern Wyvern event in base design, Mitterfruhl replaces Wyverns with Griffons, introducing special limited-time Griffon mounts, Egg Trophies, and more!   == Hunt and Collect Eggs! ==  The entire world of Warhammer Online, primarily in the PVE and open world areas, is filled with Griffon Eggs to hunt and find! The RvR lake has some, but far fewer th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mitterfruhl ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mitterfruhl&#039;&#039;&#039; is an Easter-timed event that takes place in &#039;&#039;Return of Reckoning&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the Eastern Wyvern event in base design, Mitterfruhl replaces Wyverns with Griffons, introducing special limited-time Griffon mounts, Egg Trophies, and more! &lt;br /&gt;
&lt;br /&gt;
== Hunt and Collect Eggs! ==&lt;br /&gt;
&lt;br /&gt;
The entire world of Warhammer Online, primarily in the PVE and open world areas, is filled with Griffon Eggs to hunt and find! The RvR lake has some, but far fewer than the rest of the world, to help reduce chat spam while in the lakes.&lt;br /&gt;
&lt;br /&gt;
When you enter an area, center-screen and chat messages will appear to alert you with many eggs are nearby. These messages only appear if an egg is active and can be picked up.&lt;br /&gt;
&lt;br /&gt;
When you find an egg, click it to kneel down and interact with it for a few seconds. After you finish, the egg cracks and goes into your inventory! &lt;br /&gt;
&lt;br /&gt;
Next, when you&#039;re ready, right click the Egg in your inventory to open it and see what item you get. The items which can be found from Griffon Eggs include:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Dyes (common, rare, and very rare specular)&lt;br /&gt;
*Healing Potions&lt;br /&gt;
*Action Point Potions&lt;br /&gt;
*Griffon Mount Egg (Semi-rare, 5 versions)&lt;br /&gt;
*Regenerating Firework Launcher (Less than 1% chance)&lt;br /&gt;
*Bottomless Bowl of Custard (Less than 1% chance)&lt;br /&gt;
*Aviator Goggles (Less than 1% chance)&lt;br /&gt;
*Permanent [[RoR Aegis]] (Less than 1% chance)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of what you&#039;ll pick up when opening eggs will be dyes, so make sure to either have lots of inventory space open or simply leave your eggs stacked to open later when you&#039;re near a bank to store them. There are also a few jackpot items, listed above, which have extremely low (less than 1%) drop rates. If you get one of these, congratulations - you&#039;re very lucky! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beware the Griffon Matriarch ==&lt;br /&gt;
&lt;br /&gt;
There is a small chance that a Matriarch will appear when you first interact with an Egg. &lt;br /&gt;
&lt;br /&gt;
If the Matriarch arrives, that egg and any others nearby cannot be interacted with while the Matriarch has arrived to protect them. This boss is somewhat challenging to solo for most players, but for groups of players hunting together should be possible to kill. &lt;br /&gt;
&lt;br /&gt;
The chance of a Matriarch appearing is rolled per interact on an egg, so a party of six players together, for example, would trigger 6 possible chances for it to spawn as each player clicks. Because of this, it&#039;s generally best to avoid hunting eggs in very large groups, unless you have the patience to handle some Matriarchs each time. It is still possible, though, for a full warband or more of players to coordinate and click an egg at the same time to all get an Egg item from it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Exclusive Griffon Mounts ==&lt;br /&gt;
&lt;br /&gt;
When opening an Egg, there is a chance you may discover a colored Griffon Mount Egg instead of dyes or other items.&lt;br /&gt;
&lt;br /&gt;
These can be traded in for one of five special Griffon Mounts, which can only be earned during Mitterfruhl. Those are:&lt;br /&gt;
&lt;br /&gt;
*Sunrise Wild Griffon&lt;br /&gt;
*Frostwing Wild Griffon&lt;br /&gt;
*Moonheart Wild Griffon&lt;br /&gt;
*Fiery Dawn Wild Griffon&lt;br /&gt;
*Waverider Wild Griffon&lt;br /&gt;
&lt;br /&gt;
Players can also earn a normal &amp;quot;Common&amp;quot; Griffon, which is not colored, but has a slightly larger size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Egg Trophies ==&lt;br /&gt;
&lt;br /&gt;
There are over 30 unique Egg Trophies which can be earned exclusively during Mitterfruhl. &lt;br /&gt;
&lt;br /&gt;
Some of these can be purchased with a tradeable currency, allowing players to sell the currency for an egg to other players who might want it. Others are bound-to-account, allowing a player to mail it to another character of the same faction on their account.&lt;br /&gt;
&lt;br /&gt;
These Egg Trophies are broken up into two groups:&lt;br /&gt;
&lt;br /&gt;
*Eggschange Eggs, with more solid colors&lt;br /&gt;
*Painted Eggs, which have themed designs&lt;br /&gt;
&lt;br /&gt;
Eggschange Eggs are earned for achieving specific milestones when hunting Eggs, or for achieving the second reward tier of the Live Event. The currency for these is always bound to your account, and cannot be traded to other players. (You can mail the currency to other characters of the same faction if you want the egg trophies on those.)&lt;br /&gt;
&lt;br /&gt;
Painted Eggs are faction-specific, and are earned by first finding one of the Eggs used to exchange for a Griffon Mount (above) then using one of the new Live Event dyes to exchange for a Paint Bowl at the vendor in the event area. Next, combine both the Paint Bowl and the Mount Egg to gain a &amp;quot;Painted Egg&amp;quot; item, and donate this at the event area&#039;s Altar to gain event credit. &lt;br /&gt;
&lt;br /&gt;
The more Painted Eggs you donate, the more Divine Egg Painting currency items you&#039;ll earn. Each of these can be traded for a specially designed Painted Egg Trophy, and this currency can be traded or sold to other players, either as a gift or in exchange for gold or items. Each Divine Egg Painting can only be earned once per character. The unlock amounts are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*2 Donations: Divine Egg Painting Vol. I&lt;br /&gt;
*4 Donations: Divine Egg Painting Vol. II&lt;br /&gt;
*6 Donations: Divine Egg Painting Vol. III&lt;br /&gt;
*8 Donations: Divine Egg Painting Vol. IV&lt;br /&gt;
*10 Donations: Divine Egg Painting Vol. V&lt;br /&gt;
*15 Donations: Divine Egg Painting Vol. VI&lt;br /&gt;
*20 Donations: Divine Egg Painting Vol. VII&lt;br /&gt;
*25 Donations: Divine Egg Painting Vol. VIII&lt;br /&gt;
&lt;br /&gt;
== Live Event Tasks ==&lt;br /&gt;
&lt;br /&gt;
Completing various tasks during the Live Event will grant progress towards rewards. Those tasks are:&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=RvR_Random_Events&amp;diff=28428</id>
		<title>RvR Random Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=RvR_Random_Events&amp;diff=28428"/>
		<updated>2026-04-01T08:55:33Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;RvR Random Events&#039;&#039;&#039; are special encounters that occur (as the name implies) randomly within the RvR Lakes in &#039;&#039;Return of Reckoning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are different Events which can be selected, some with different conditions required for activation. For a list of events, and how they work, please see below.&lt;br /&gt;
&lt;br /&gt;
==Types of Random Events==&lt;br /&gt;
&lt;br /&gt;
===Ravenous Rage===&lt;br /&gt;
&lt;br /&gt;
*Event Type: PvPvE&lt;br /&gt;
*Activation Condition: Both factions must have at least one warband in the RvR lakes.&lt;br /&gt;
*AAO Requirement: Must be less than 40% AAO in total&lt;br /&gt;
*Reward: [[Potion of Invigoration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the Ravenous Rage Event, an Ogre Mercenary arrives, hungry and eager to confiscate whatever supplies he can find! Whichever faction deals more damage to the Ogre and finishes it off wins the event.&lt;br /&gt;
&lt;br /&gt;
While the Ogre is active, he will strangle supply lines, preventing either faction from capturing or spawning supply boxes at the nearest BO until he is defeated.&lt;br /&gt;
&lt;br /&gt;
To gain the reward for this event, players must be within range of the Ogre as he is defeated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tips:&lt;br /&gt;
*If the enemy faction has the Ogre, look for healers or casters near the back who can be focused to put the enemy warbands at a disadvantage for a possible push in.&lt;br /&gt;
*Likewise, if you are holding the Ogre, position your squishy allies in a safe position where a flank is unlikely to surprise or catch your warbands off-guard.&lt;br /&gt;
*When charging, remember that the team with the Ogre likely has Morales ready! Avoid or use these to your advantage, depending on your position.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== King of the Hill ===&lt;br /&gt;
&lt;br /&gt;
*Event Type: PvP&lt;br /&gt;
*Activation Condition: Both factions must have at least one Warband in the RvR lakes&lt;br /&gt;
*AAO Requirement: AAO must be at least 20% &#039;&#039;or greater&#039;&#039;&lt;br /&gt;
*Reward: To be announced in April patch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Details: To be announced in April patch&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Potion_of_Invigoration&amp;diff=28427</id>
		<title>Potion of Invigoration</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Potion_of_Invigoration&amp;diff=28427"/>
		<updated>2026-04-01T08:25:09Z</updated>

		<summary type="html">&lt;p&gt;Rubius: Created page with &amp;quot;RvR Random Event, and must be used within 7 days of acquiring.]] The Potion of Invigoration is an item that doubles the drop rate in RvR for 30 minutes when used.  This item is granted exclusively for winning the RvR Random Event &amp;quot;Ravenous Rage&amp;quot;.  In particular, this item is helpful for gaining more War Crests upon killing enemy pla...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Potion_of_invigoration.png|thumb|The Potion of Invigoration is granted for winning an [[RvR Random Events|RvR Random Event]], and must be used within 7 days of acquiring.]]&lt;br /&gt;
The Potion of Invigoration is an item that doubles the drop rate in RvR for 30 minutes when used.&lt;br /&gt;
&lt;br /&gt;
This item is granted exclusively for winning the [[RvR Random Events|RvR Random Event]] &amp;quot;Ravenous Rage&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In particular, this item is helpful for gaining more [[War Crests]] upon killing enemy players, as high Renown Rank players have set chances to drop war crests, but rarely drop the maximum. With this item active, the odds go up considerably.&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Potion_of_invigoration.png&amp;diff=28426</id>
		<title>File:Potion of invigoration.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Potion_of_invigoration.png&amp;diff=28426"/>
		<updated>2026-04-01T08:22:17Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=RvR_Random_Events&amp;diff=28425</id>
		<title>RvR Random Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=RvR_Random_Events&amp;diff=28425"/>
		<updated>2026-04-01T08:12:54Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;RvR Random Events&#039;&#039;&#039; are special encounters that occur (as the name implies) randomly within the RvR Lakes in &#039;&#039;Return of Reckoning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are different Events which can be selected, some with different conditions required for activation. For a list of events, and how they work, please see below.&lt;br /&gt;
&lt;br /&gt;
==Types of Random Events==&lt;br /&gt;
&lt;br /&gt;
===Ravenous Rage===&lt;br /&gt;
&lt;br /&gt;
*Activation Condition: Both factions must have at least one warband in the RvR lakes.&lt;br /&gt;
*AAO Requirement: Must be less than 40% AAO in total&lt;br /&gt;
*Reward: [[Potion of Invigoration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the Ravenous Rage Event, an Ogre Mercenary arrives, hungry and eager to confiscate whatever supplies he can find! Whichever faction deals more damage to the Ogre and finishes it off wins the event.&lt;br /&gt;
&lt;br /&gt;
While the Ogre is active, he will strangle supply lines, preventing either faction from capturing or spawning supply boxes at the nearest BO until he is defeated.&lt;br /&gt;
&lt;br /&gt;
To gain the reward for this event, players must be within range of the Ogre as he is defeated.&lt;br /&gt;
&lt;br /&gt;
Tips:&lt;br /&gt;
*If the enemy faction has the Ogre, look for healers or casters near the back who can be focused to put the enemy warbands at a disadvantage for a possible push in.&lt;br /&gt;
*Likewise, if you are holding the Ogre, position your squishy allies in a safe position where a flank is unlikely to surprise or catch your warbands off-guard.&lt;br /&gt;
*When charging, remember that the team with the Ogre likely has Morales ready! Avoid or use these to your advantage, depending on your position.&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=RvR_Random_Events&amp;diff=28424</id>
		<title>RvR Random Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=RvR_Random_Events&amp;diff=28424"/>
		<updated>2026-04-01T08:10:26Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;RvR Random Events&#039;&#039;&#039; are special encounters that occur (as the name implies) randomly within the RvR Lakes in &#039;&#039;Return of Reckoning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are different Events which can be selected, some with different conditions required for activation. For a list of events, and how they work, please see below.&lt;br /&gt;
&lt;br /&gt;
==Types of Random Events==&lt;br /&gt;
&lt;br /&gt;
===Ravenous Rage===&lt;br /&gt;
&lt;br /&gt;
*Activation Condition: Both factions must have at least one warband in the RvR lakes.&lt;br /&gt;
*AAO Requirement: Must be less than 40% AAO in total&lt;br /&gt;
*Reward: [[Potion of Invigoration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the Ravenous Rage Event, an Ogre Mercenary arrives, hungry and eager to confiscate whatever supplies he can find! Whichever faction deals more damage to the Ogre and finishes it off wins the event.&lt;br /&gt;
&lt;br /&gt;
While the Ogre is active, he will strangle supply lines, preventing either faction from capturing or spawning supply boxes at the nearest BO until he is defeated.&lt;br /&gt;
&lt;br /&gt;
To gain the reward for this event, players must be within range of the Ogre as he is defeated.&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=RvR_Random_Events&amp;diff=28423</id>
		<title>RvR Random Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=RvR_Random_Events&amp;diff=28423"/>
		<updated>2026-04-01T08:10:11Z</updated>

		<summary type="html">&lt;p&gt;Rubius: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;RvR Random Events&amp;#039;&amp;#039;&amp;#039; are special encounters that occur (as the name implies) randomly within the RvR Lakes in &amp;#039;&amp;#039;Return of Reckoning.&amp;#039;&amp;#039;   There are different Events which can be selected, some with different conditions required for activation. For a list of events, and how they work, please see below.  ==Types of Random Events==  ===Ravenous Rage===  *Activation Condition: Both factions must have at least one warband in the RvR lakes. *AAO Requirement: Must be less tha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;RvR Random Events&#039;&#039;&#039; are special encounters that occur (as the name implies) randomly within the RvR Lakes in &#039;&#039;Return of Reckoning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are different Events which can be selected, some with different conditions required for activation. For a list of events, and how they work, please see below.&lt;br /&gt;
&lt;br /&gt;
==Types of Random Events==&lt;br /&gt;
&lt;br /&gt;
===Ravenous Rage===&lt;br /&gt;
&lt;br /&gt;
*Activation Condition: Both factions must have at least one warband in the RvR lakes.&lt;br /&gt;
*AAO Requirement: Must be less than 40% AAO in total&lt;br /&gt;
*Reward: [[Potion of Invigoration]]&lt;br /&gt;
&lt;br /&gt;
In the Ravenous Rage Event, an Ogre Mercenary arrives, hungry and eager to confiscate whatever supplies he can find! Whichever faction deals more damage to the Ogre and finishes it off wins the event.&lt;br /&gt;
&lt;br /&gt;
While the Ogre is active, he will strangle supply lines, preventing either faction from capturing or spawning supply boxes at the nearest BO until he is defeated.&lt;br /&gt;
&lt;br /&gt;
To gain the reward for this event, players must be within range of the Ogre as he is defeated.&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=RoR_Itemization&amp;diff=28422</id>
		<title>RoR Itemization</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=RoR_Itemization&amp;diff=28422"/>
		<updated>2026-03-29T00:47:02Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The purpose of this Wiki page is to document Itemization going forward for Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
The previous itemization system was inconsistent, incomplete, not properly balanced and not always properly applied. With the new system, shown below, we aim to solve these issues.&lt;br /&gt;
&lt;br /&gt;
This page is for documentation. For application of the system, we refer to a Google Sheet where one can easily find the values of items and stats they are looking for.&lt;br /&gt;
&lt;br /&gt;
== Determination of Stats of a Single Item ==&lt;br /&gt;
How many stats an item has is based on a couple factors:&lt;br /&gt;
&lt;br /&gt;
* Item Level&lt;br /&gt;
* Rarity&lt;br /&gt;
* Talisman Slots (and Career Rank Requirement)&lt;br /&gt;
* Item Type&lt;br /&gt;
&lt;br /&gt;
We distinguish the following type of stats for an item:&lt;br /&gt;
&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Medium Armor&lt;br /&gt;
* Heavy Armor&lt;br /&gt;
* Weapon DPS&lt;br /&gt;
* Block Rating&lt;br /&gt;
* Stat Pool&lt;br /&gt;
&lt;br /&gt;
The calculation of these different type of stats follows the same principle each time, through the following formulae, which are split between Items with ItemLevel below or equal to 45 and Items with ItemLevel above 45.:&lt;br /&gt;
&lt;br /&gt;
If ItemLevel ≤ 45:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(1)	Stat = (BaseLevel + ItemLevel) * Scalar * RarityScalar + TalismanCorrection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If ItemLevel &amp;gt; 45:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(2)	Stat = ((BaseLevel + 45) * Scalar + (ItemLevel - 45) * ScalarAbove45) * RarityScalar + TalismanCorrection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We will explain the parameters used in the formulae one by one.&lt;br /&gt;
ItemLevel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item Level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This parameter is simply the item level of the item in consideration. In RoR, we will limit this value to a maximum of 80.&lt;br /&gt;
Scalar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scalar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This parameter describes how the stats of an item scale with ItemLevel. Each type of stat (Armor, Weapon DPS, Block Rating and Stat Pool) have different Scalars for different types of Items (Helm, 1H Weapon etc). The Scalars have been set by the team and are presented in the following table:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Table 1: Scalar of different Types of Items&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Light Armor&lt;br /&gt;
|Resistances&lt;br /&gt;
|StatPool&lt;br /&gt;
|Weapon DPS&lt;br /&gt;
|Block Rating&lt;br /&gt;
|-&lt;br /&gt;
|Boots/Gloves&lt;br /&gt;
|4.00&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.20&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoulders/Helm&lt;br /&gt;
|4.50&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.33&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|5.00&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.50&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Belt&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|5.00&lt;br /&gt;
|1.20&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cloak&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|5.00&lt;br /&gt;
|1.20&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Jewelry&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|4.00&lt;br /&gt;
|1.00&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 1H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.60&lt;br /&gt;
|10.00&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 2H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|3.20&lt;br /&gt;
|14.50&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.60&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|7.25&lt;br /&gt;
|-&lt;br /&gt;
|Buckler&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.60&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.45&lt;br /&gt;
|}&lt;br /&gt;
To calculate the armor of Medium and Heavy Armor, the Light Armor is multiplied by a factor of 2 and 3, respectively. Thus:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(3) 	MediumArmor = LightArmor * 2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(4)	HeavyArmor = LightArmor * 3&#039;&#039;&lt;br /&gt;
ScalarAbove45&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scalar Above 45&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To prevent the gear gap between lesser and top geared characters to become too significant, items start to scale less above ItemLevel of 45. The Scalar is reduced by a certain percentage, which is based on the type of stat in consideration. Table 2 presents this ReductionAbove45. The ScalarAbove45 is then calculated as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(5)	ScalarAbove45 = Scalar * (1 - ReductionAbove45)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Table 2: BaseLevel and ReductionAbove45 for different types of stats.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|BaseLevel&lt;br /&gt;
|ReductionAbove45 [%]&lt;br /&gt;
|-&lt;br /&gt;
|Stat Pool&lt;br /&gt;
|5&lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|0&lt;br /&gt;
|35%&lt;br /&gt;
|-&lt;br /&gt;
|Resistances&lt;br /&gt;
|0&lt;br /&gt;
|35%&lt;br /&gt;
|-&lt;br /&gt;
|Weapon DPS&lt;br /&gt;
|5&lt;br /&gt;
|55%&lt;br /&gt;
|-&lt;br /&gt;
|Block&lt;br /&gt;
|5&lt;br /&gt;
|55%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As already presented in Table 2, certain types of stats have a BaseLevel. This BaseLevel is added to the ItemLevel, as can be reviewed in Formula 1 &amp;amp; 2. It represents the stats that a theoretical item with ItemLevel of 0 would have. For reference, a similar system is used for abilities, which also have a BaseLevel of 5. &lt;br /&gt;
&lt;br /&gt;
Note that the BaseLevel is always multiplied by the Scalar and not the ScalarAbove45!.&lt;br /&gt;
RarityScalar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rarity Scalar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To increase the value of items of a higher rarity type, the RarityScalar is introduced. The RarityScalar is only applied to the stat type Stat Pool!&lt;br /&gt;
&lt;br /&gt;
The Stat Pool of an item is increased by 4% per rarity tier. For example, an Rare Item has a 4% higher Stat Pool than an Uncommon item of the same Item Level. The following Table presents the RarityScalar for the different types of rarity. Note that Items that are part of a set have the “Very Rare” rarity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Table 3: Rarity Scalar&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Tier&lt;br /&gt;
|Rarity&lt;br /&gt;
|Color&lt;br /&gt;
|RarityScalar&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Common&lt;br /&gt;
|White&lt;br /&gt;
|1.04^0 = 1&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Uncommon&lt;br /&gt;
|Green&lt;br /&gt;
|1.04^1 = 1.040&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Rare&lt;br /&gt;
|Blue&lt;br /&gt;
|1.04^2 = 1.082&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Very Rare&lt;br /&gt;
|Purple &amp;amp; Orange&lt;br /&gt;
|1.04^3 = 1.125&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Mythic&lt;br /&gt;
|Red&lt;br /&gt;
|1.04^4 = 1.170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talisman Correction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To balance items with no talisman slots, or more talismans slots than they usually have, the Stat Pool of an item can be increased or decreased depending on the amount of talisman slots on the item, and the career rank (CR) requirement of the item. The value of the talisman slot is calculated in the following way:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(6)	TalismanValue = (9/39) * CRRequirement + 7 - (9/39)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The formula is based on the value of green talismans for items of career rank requirement 1, which is 7, and of the value of the green talisman of maximum level, which is 16. The maximum career rank requirement of this talisman is technically 36, but for this formula we assume a career rank requirement of 40. We then get (16 - 7) / (40 - 1) = 9/39.&lt;br /&gt;
&lt;br /&gt;
Now we have calculated the value of the Talisman Slot, we need to either add, subtract or do nothing depending on the amount of talisman slot. Each type of item is given an expected number of talisman slots. If an item has more talisman slots than the expected amount, you subtract the TalismanValue of the Stat Pool for each talisman slot above the expected amount. If the item has an equal amount of talisman slots as the expected amount, we do nothing. And at last, if the item has fewer talisman slots than the expected amount, we add the TalismanValue to the Stat Pool for each talisman slot below the expected amount of slots. This can be calculated easily in the following formula:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(7)	TalismanCorrection = (ExpectedTalismanSlots - TalismanSlots) * TalismanValue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Table 4 gives the expected amount of talisman slots for each item type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Table 4: Expected number of talisman slots per item type.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Head&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Shoulders&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Gloves&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Belt&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Boots&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Cloak&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Jewelry&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 1H&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 2H&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Buckler&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Set Bonuses ==&lt;br /&gt;
The Stat Pool of a set bonus is calculated in a similar way as the Stat Pool of a single item. In Formula 1 &amp;amp; 2, the ItemLevel is replaced by the SetLevel and the following values are set for the BaseLevel, the Scalar and the ReductionAbove45:&lt;br /&gt;
&lt;br /&gt;
* BaseLevel		5&lt;br /&gt;
* Scalar			1.25&lt;br /&gt;
* ReductionAbove45	60%&lt;br /&gt;
&lt;br /&gt;
There is no Rarity Scalar or TalismanCorrection applied. This leads the following Formulae to determine the Stat Pool of a set bonus:&lt;br /&gt;
&lt;br /&gt;
If SetLevel ≤ 45:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(8)	SetBonusStatPool = (5 + SetLevel) * 1.25&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
If SetLevel &amp;gt; 45:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(9)	SetBonusStatPool = ((5 + 45) * 1.25 + (SetLevel - 45) * (1.25 * (1 - 0.60)) =&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
62.5 + (SetLevel - 45) * 0.5&lt;br /&gt;
&lt;br /&gt;
This value is applied to each bonus on a set, no matter the required number of pieces equipped.&lt;br /&gt;
&lt;br /&gt;
== Unique Stat Values ==&lt;br /&gt;
Thus far, the term Stat Pool has been used to describe how many stats an item or set bonus will give. But how does the Stat Pool of an item relate to the actual stats of said item?&lt;br /&gt;
&lt;br /&gt;
To decide this, stats (such as Strength, Melee Crit, Parry etc) are given a certain value. The value of all basic stats (Strength, Ballistic Skill, Intelligence, Willpower, Toughness, Wounds, Initiative &amp;amp; Weapon Skill) equals 1 in all cases. For other stats, their value has been determined by the team for items with CR requirement of 40, which is presented in Table 5 &amp;amp; &lt;br /&gt;
&lt;br /&gt;
6. The value of these stats have been determined by trying to relate them to the basic stats.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Table 5&#039;&#039;&#039; shows values of stats which do not scale with the CR requirement of the item.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Table 6&#039;&#039;&#039; shows the values of stats, where their value scales with the CR requirement of the item. The reason certain values scale is because the value of basic stats is different across different levels. An increase of 50 Strength is a much greater damage increase for a level 10 character than it is for a level 40 character. But 5% Melee crit is an equal increase in damage for a level 10 and for a level 40 character.&lt;br /&gt;
&lt;br /&gt;
For example, the cost of 1% block equals 12.00. That means that 0.01 block equals 12.00 and 1.00 block would have a value of 1200, which is what the second column is for.&lt;br /&gt;
Career Rank Requirement Scaling&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career Rank Requirement Scaling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The CR requirement scaling is based on a similar principle as the scaling of Stat Pool on items, where there is a hidden base level of 5. This means that an item of level 10 (= 10 + 5 = 15) is three times weaker than an item of level 40 (= 40 + 5 = 45). (This is where the ‘3’ comes from in formulae 10 &amp;amp; 11.) However, in the case of determining the value of unique stats, we have a starting point of CR requirement of level 10.&lt;br /&gt;
&lt;br /&gt;
The value of the stats, based on the career rank requirement, is determined by the following formulae:&lt;br /&gt;
&lt;br /&gt;
If Career Rank Requirement ≤ 10:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(10)	NewValue = Value40 / 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If Career Rank Requirement &amp;gt; 10:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(11)	NewValue = Value40 / 3 + (Value40 - Value40 / 3) * ((CRRequirement - 10) / 30)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where NewValue is the value of the stat for the chosen Career Rank Requirement. The Value40 is the value of the stat as found in Tables 5 &amp;amp; 6. At last, the CRRequirement is the Career Rank requirement of the item.&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What is the value of 1% block for an item with a Career Rank Requirement of 25?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NewValue = 	Value40 / 3 + (Value40 - Value40 / 3) * ((CRRequirement - 10) / 30)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NewValue = 	12 / 3 + (12 - 12 / 3) * ((25 - 10) / 30&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NewValue = 	4 + 8 * (15 / 30)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NewValue = 	4 + 4 = 8.&#039;&#039;&lt;br /&gt;
New Stat Weight Calculation:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Stat Weight Calculation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once we have an Item Level and the Rarity of an item locked in, we know how many stat points the item should have on it.&lt;br /&gt;
&lt;br /&gt;
Each stat has a weight and a value attached to it, starting at 1 for any basic stat, like Strength, and adjusting higher or lower for others: AP Regen, for example, has a value of 6. These base stats don’t scale with character rank. Those weights are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Table 5&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Stat Type &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Does not scale with Career Rank)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Stat Cost [-]&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Skill&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Wounds&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Toughness&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Initiative&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Willpower&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic Skill&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Maximum AP Pool&lt;br /&gt;
|2.00&lt;br /&gt;
|-&lt;br /&gt;
|Range increase per foot&lt;br /&gt;
|9.00&lt;br /&gt;
|-&lt;br /&gt;
|AP Regen per second&lt;br /&gt;
|6.00&lt;br /&gt;
|-&lt;br /&gt;
|Morale Gain per second&lt;br /&gt;
|5.00&lt;br /&gt;
|-&lt;br /&gt;
|HP Regen every 4 seconds&lt;br /&gt;
|0.50&lt;br /&gt;
|-&lt;br /&gt;
|Melee Power&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Ranged Power&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Healing Power&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
|Spiritual Resistance&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Resistance&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
|Corporeal Resistance&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
|1% Experience Received&lt;br /&gt;
|3.00&lt;br /&gt;
|-&lt;br /&gt;
|1% Renown Received&lt;br /&gt;
|5.00&lt;br /&gt;
|-&lt;br /&gt;
|1% Influence Received&lt;br /&gt;
|3.00&lt;br /&gt;
|}&lt;br /&gt;
This means if we’re building out a new Weapon that is allowed to have 60 stat points, we’d use the above values while weighting the base stats to reach those 60 points.&lt;br /&gt;
&lt;br /&gt;
We might decide though that we don’t just want a weapon with +60 Strength, so next we’d add in the scaling stats.&lt;br /&gt;
&lt;br /&gt;
These stats will be weighted slightly differently depending on a character’s career Rank. Lower level characters will get discounts so that they get greater values on items with these stats prior to reaching Rank 40. The scaling stats, and their values, are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Table 6&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Stat Type&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Scales with Career Rank)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Stat Cost [%]&lt;br /&gt;
|-&lt;br /&gt;
|Block&lt;br /&gt;
|12.00&lt;br /&gt;
|-&lt;br /&gt;
|Parry&lt;br /&gt;
|9.00&lt;br /&gt;
|-&lt;br /&gt;
|Dodge / Disrupt&lt;br /&gt;
|9.00&lt;br /&gt;
|-&lt;br /&gt;
|Critical Damage&lt;br /&gt;
|5.00&lt;br /&gt;
|-&lt;br /&gt;
|Critical Healing&lt;br /&gt;
|5.00&lt;br /&gt;
|-&lt;br /&gt;
|AA Speed&lt;br /&gt;
|4.00&lt;br /&gt;
|-&lt;br /&gt;
|Melee Crit&lt;br /&gt;
|10.00&lt;br /&gt;
|-&lt;br /&gt;
|Ranged Crit&lt;br /&gt;
|10.00&lt;br /&gt;
|-&lt;br /&gt;
|Magic Crit&lt;br /&gt;
|10.00&lt;br /&gt;
|-&lt;br /&gt;
|Healing Crit&lt;br /&gt;
|10.00&lt;br /&gt;
|-&lt;br /&gt;
|Reduction In Being Crit&lt;br /&gt;
|10.00&lt;br /&gt;
|-&lt;br /&gt;
|Reduction Received Critical Damage&lt;br /&gt;
|5.00&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration&lt;br /&gt;
|12.00&lt;br /&gt;
|-&lt;br /&gt;
|Block Strikethrough&lt;br /&gt;
|6.00&lt;br /&gt;
|-&lt;br /&gt;
|Parry Strikethrough&lt;br /&gt;
|9.00&lt;br /&gt;
|-&lt;br /&gt;
|Disrupt Strikethrough&lt;br /&gt;
|9.00&lt;br /&gt;
|-&lt;br /&gt;
|Dodge Strikethrough&lt;br /&gt;
|9.00&lt;br /&gt;
|-&lt;br /&gt;
|Reduced Armor Pen&lt;br /&gt;
|12.00&lt;br /&gt;
|-&lt;br /&gt;
|Outgoing Damage Increase&lt;br /&gt;
|15.00&lt;br /&gt;
|-&lt;br /&gt;
|Incoming Damage Decrease&lt;br /&gt;
|15.00&lt;br /&gt;
|-&lt;br /&gt;
|OutgoingHeal&lt;br /&gt;
|15.00&lt;br /&gt;
|-&lt;br /&gt;
|IncomingHeal&lt;br /&gt;
|10.00&lt;br /&gt;
|-&lt;br /&gt;
|AA Damage&lt;br /&gt;
|4.00&lt;br /&gt;
|-&lt;br /&gt;
|HateCaused&lt;br /&gt;
|1.50&lt;br /&gt;
|-&lt;br /&gt;
|Proc - C Tier (Weak)&lt;br /&gt;
|10.00&lt;br /&gt;
|-&lt;br /&gt;
|Proc - B Tier (Moderate)&lt;br /&gt;
|20.00&lt;br /&gt;
|-&lt;br /&gt;
|Proc - A Tier (Strong)&lt;br /&gt;
|40.00&lt;br /&gt;
|}&lt;br /&gt;
The above base values assume a character is Rank 40. To see how these scale for lower level characters, please keep an eye on this page for a link to a google sheet that will you let plug in numbers to see the various results.&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=RoR_Itemization&amp;diff=28421</id>
		<title>RoR Itemization</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=RoR_Itemization&amp;diff=28421"/>
		<updated>2026-03-29T00:46:20Z</updated>

		<summary type="html">&lt;p&gt;Rubius: More formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The purpose of this Wiki page is to document Itemization going forward for Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
The previous itemization system was inconsistent, incomplete, not properly balanced and not always properly applied. With the new system, shown below, we aim to solve these issues.&lt;br /&gt;
&lt;br /&gt;
This page is for documentation. For application of the system, we refer to a Google Sheet where one can easily find the values of items and stats they are looking for.&lt;br /&gt;
&lt;br /&gt;
== Determination of Stats of a Single Item ==&lt;br /&gt;
How many stats an item has is based on a couple factors:&lt;br /&gt;
&lt;br /&gt;
* Item Level&lt;br /&gt;
* Rarity&lt;br /&gt;
* Talisman Slots (and Career Rank Requirement)&lt;br /&gt;
* Item Type&lt;br /&gt;
&lt;br /&gt;
We distinguish the following type of stats for an item:&lt;br /&gt;
&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Medium Armor&lt;br /&gt;
* Heavy Armor&lt;br /&gt;
* Weapon DPS&lt;br /&gt;
* Block Rating&lt;br /&gt;
* Stat Pool&lt;br /&gt;
&lt;br /&gt;
The calculation of these different type of stats follows the same principle each time, through the following formulae, which are split between Items with ItemLevel below or equal to 45 and Items with ItemLevel above 45.:&lt;br /&gt;
&lt;br /&gt;
If ItemLevel ≤ 45:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(1)	Stat = (BaseLevel + ItemLevel) * Scalar * RarityScalar + TalismanCorrection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If ItemLevel &amp;gt; 45:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(2)	Stat = ((BaseLevel + 45) * Scalar + (ItemLevel - 45) * ScalarAbove45) * RarityScalar + TalismanCorrection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We will explain the parameters used in the formulae one by one.&lt;br /&gt;
ItemLevel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item Level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This parameter is simply the item level of the item in consideration. In RoR, we will limit this value to a maximum of 80.&lt;br /&gt;
Scalar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scalar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This parameter describes how the stats of an item scale with ItemLevel. Each type of stat (Armor, Weapon DPS, Block Rating and Stat Pool) have different Scalars for different types of Items (Helm, 1H Weapon etc). The Scalars have been set by the team and are presented in the following table:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Table 1: Scalar of different Types of Items&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Light Armor&lt;br /&gt;
|Resistances&lt;br /&gt;
|StatPool&lt;br /&gt;
|Weapon DPS&lt;br /&gt;
|Block Rating&lt;br /&gt;
|-&lt;br /&gt;
|Boots/Gloves&lt;br /&gt;
|4.00&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.20&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoulders/Helm&lt;br /&gt;
|4.50&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.33&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|5.00&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.50&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Belt&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|5.00&lt;br /&gt;
|1.20&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cloak&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|5.00&lt;br /&gt;
|1.20&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Jewelry&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|4.00&lt;br /&gt;
|1.00&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 1H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.60&lt;br /&gt;
|10.00&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 2H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|3.20&lt;br /&gt;
|14.50&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.60&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|7.25&lt;br /&gt;
|-&lt;br /&gt;
|Buckler&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.60&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.45&lt;br /&gt;
|}&lt;br /&gt;
To calculate the armor of Medium and Heavy Armor, the Light Armor is multiplied by a factor of 2 and 3, respectively. Thus:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(3) 	MediumArmor = LightArmor * 2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(4)	HeavyArmor = LightArmor * 3&#039;&#039;&lt;br /&gt;
ScalarAbove45&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scalar Above 45&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To prevent the gear gap between lesser and top geared characters to become too significant, items start to scale less above ItemLevel of 45. The Scalar is reduced by a certain percentage, which is based on the type of stat in consideration. Table 2 presents this ReductionAbove45. The ScalarAbove45 is then calculated as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(5)	ScalarAbove45 = Scalar * (1 - ReductionAbove45)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Table 2: BaseLevel and ReductionAbove45 for different types of stats.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|BaseLevel&lt;br /&gt;
|ReductionAbove45 [%]&lt;br /&gt;
|-&lt;br /&gt;
|Stat Pool&lt;br /&gt;
|5&lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|0&lt;br /&gt;
|35%&lt;br /&gt;
|-&lt;br /&gt;
|Resistances&lt;br /&gt;
|0&lt;br /&gt;
|35%&lt;br /&gt;
|-&lt;br /&gt;
|Weapon DPS&lt;br /&gt;
|5&lt;br /&gt;
|55%&lt;br /&gt;
|-&lt;br /&gt;
|Block&lt;br /&gt;
|5&lt;br /&gt;
|55%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As already presented in Table 2, certain types of stats have a BaseLevel. This BaseLevel is added to the ItemLevel, as can be reviewed in Formula 1 &amp;amp; 2. It represents the stats that a theoretical item with ItemLevel of 0 would have. For reference, a similar system is used for abilities, which also have a BaseLevel of 5. &lt;br /&gt;
&lt;br /&gt;
Note that the BaseLevel is always multiplied by the Scalar and not the ScalarAbove45!.&lt;br /&gt;
RarityScalar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rarity Scalar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To increase the value of items of a higher rarity type, the RarityScalar is introduced. The RarityScalar is only applied to the stat type Stat Pool!&lt;br /&gt;
&lt;br /&gt;
The Stat Pool of an item is increased by 4% per rarity tier. For example, an Rare Item has a 4% higher Stat Pool than an Uncommon item of the same Item Level. The following Table presents the RarityScalar for the different types of rarity. Note that Items that are part of a set have the “Very Rare” rarity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Table 3: Rarity Scalar&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Tier&lt;br /&gt;
|Rarity&lt;br /&gt;
|Color&lt;br /&gt;
|RarityScalar&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Common&lt;br /&gt;
|White&lt;br /&gt;
|1.04^0 = 1&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Uncommon&lt;br /&gt;
|Green&lt;br /&gt;
|1.04^1 = 1.040&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Rare&lt;br /&gt;
|Blue&lt;br /&gt;
|1.04^2 = 1.082&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Very Rare&lt;br /&gt;
|Purple &amp;amp; Orange&lt;br /&gt;
|1.04^3 = 1.125&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Mythic&lt;br /&gt;
|Red&lt;br /&gt;
|1.04^4 = 1.170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talisman Correction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To balance items with no talisman slots, or more talismans slots than they usually have, the Stat Pool of an item can be increased or decreased depending on the amount of talisman slots on the item, and the career rank (CR) requirement of the item. The value of the talisman slot is calculated in the following way:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(6)	TalismanValue = (9/39) * CRRequirement + 7 - (9/39)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The formula is based on the value of green talismans for items of career rank requirement 1, which is 7, and of the value of the green talisman of maximum level, which is 16. The maximum career rank requirement of this talisman is technically 36, but for this formula we assume a career rank requirement of 40. We then get (16 - 7) / (40 - 1) = 9/39.&lt;br /&gt;
&lt;br /&gt;
Now we have calculated the value of the Talisman Slot, we need to either add, subtract or do nothing depending on the amount of talisman slot. Each type of item is given an expected number of talisman slots. If an item has more talisman slots than the expected amount, you subtract the TalismanValue of the Stat Pool for each talisman slot above the expected amount. If the item has an equal amount of talisman slots as the expected amount, we do nothing. And at last, if the item has fewer talisman slots than the expected amount, we add the TalismanValue to the Stat Pool for each talisman slot below the expected amount of slots. This can be calculated easily in the following formula:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(7)	TalismanCorrection = (ExpectedTalismanSlots - TalismanSlots) * TalismanValue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Table 4 gives the expected amount of talisman slots for each item type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Table 4: Expected number of talisman slots per item type.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Head&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Shoulders&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Gloves&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Belt&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Boots&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Cloak&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Jewelry&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 1H&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 2H&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Buckler&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Set Bonuses ==&lt;br /&gt;
The Stat Pool of a set bonus is calculated in a similar way as the Stat Pool of a single item. In Formula 1 &amp;amp; 2, the ItemLevel is replaced by the SetLevel and the following values are set for the BaseLevel, the Scalar and the ReductionAbove45:&lt;br /&gt;
&lt;br /&gt;
* BaseLevel		5&lt;br /&gt;
* Scalar			1.25&lt;br /&gt;
* ReductionAbove45	60%&lt;br /&gt;
&lt;br /&gt;
There is no Rarity Scalar or TalismanCorrection applied. This leads the following Formulae to determine the Stat Pool of a set bonus:&lt;br /&gt;
&lt;br /&gt;
If SetLevel ≤ 45:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(8)	SetBonusStatPool = (5 + SetLevel) * 1.25&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
If SetLevel &amp;gt; 45:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(9)	SetBonusStatPool = ((5 + 45) * 1.25 + (SetLevel - 45) * (1.25 * (1 - 0.60)) =&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
62.5 + (SetLevel - 45) * 0.5&lt;br /&gt;
&lt;br /&gt;
This value is applied to each bonus on a set, no matter the required number of pieces equipped.&lt;br /&gt;
&lt;br /&gt;
== Unique Stat Values ==&lt;br /&gt;
Thus far, the term Stat Pool has been used to describe how many stats an item or set bonus will give. But how does the Stat Pool of an item relate to the actual stats of said item?&lt;br /&gt;
&lt;br /&gt;
To decide this, stats (such as Strength, Melee Crit, Parry etc) are given a certain value. The value of all basic stats (Strength, Ballistic Skill, Intelligence, Willpower, Toughness, Wounds, Initiative &amp;amp; Weapon Skill) equals 1 in all cases. For other stats, their value has been determined by the team for items with CR requirement of 40, which is presented in Table 5 &amp;amp; &lt;br /&gt;
&lt;br /&gt;
6. The value of these stats have been determined by trying to relate them to the basic stats.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Table 5&#039;&#039;&#039; shows values of stats which do not scale with the CR requirement of the item.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Table 6&#039;&#039;&#039; shows the values of stats, where their value scales with the CR requirement of the item. The reason certain values scale is because the value of basic stats is different across different levels. An increase of 50 Strength is a much greater damage increase for a level 10 character than it is for a level 40 character. But 5% Melee crit is an equal increase in damage for a level 10 and for a level 40 character.&lt;br /&gt;
&lt;br /&gt;
For example, the cost of 1% block equals 12.00. That means that 0.01 block equals 12.00 and 1.00 block would have a value of 1200, which is what the second column is for.&lt;br /&gt;
Career Rank Requirement Scaling&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career Rank Requirement Scaling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The CR requirement scaling is based on a similar principle as the scaling of Stat Pool on items, where there is a hidden base level of 5. This means that an item of level 10 (= 10 + 5 = 15) is three times weaker than an item of level 40 (= 40 + 5 = 45). (This is where the ‘3’ comes from in formulae 10 &amp;amp; 11.) However, in the case of determining the value of unique stats, we have a starting point of CR requirement of level 10.&lt;br /&gt;
&lt;br /&gt;
The value of the stats, based on the career rank requirement, is determined by the following formulae:&lt;br /&gt;
&lt;br /&gt;
If Career Rank Requirement ≤ 10:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(10)	NewValue = Value40 / 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If Career Rank Requirement &amp;gt; 10:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(11)	NewValue = Value40 / 3 + (Value40 - Value40 / 3) * ((CRRequirement - 10) / 30)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where NewValue is the value of the stat for the chosen Career Rank Requirement. The Value40 is the value of the stat as found in Tables 5 &amp;amp; 6. At last, the CRRequirement is the Career Rank requirement of the item.&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What is the value of 1% block for an item with a Career Rank Requirement of 25?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NewValue = 	Value40 / 3 + (Value40 - Value40 / 3) * ((CRRequirement - 10) / 30)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NewValue = 	12 / 3 + (12 - 12 / 3) * ((25 - 10) / 30&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NewValue = 	4 + 8 * (15 / 30)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NewValue = 	4 + 4 = 8.&#039;&#039;&lt;br /&gt;
New Stat Weight Calculation:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Stat Weight Calculation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once we have an Item Level and the Rarity of an item locked in, we know how many stat points the item should have on it.&lt;br /&gt;
&lt;br /&gt;
Each stat has a weight and a value attached to it, starting at 1 for any basic stat, like Strength, and adjusting higher or lower for others: AP Regen, for example, has a value of 6. These base stats don’t scale with character rank. Those weights are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Table 5&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Stat Type &lt;br /&gt;
&lt;br /&gt;
(Does not scale with Career Rank)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Stat Cost [-]&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Skill&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Wounds&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Toughness&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Initiative&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Willpower&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic Skill&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Maximum AP Pool&lt;br /&gt;
|2.00&lt;br /&gt;
|-&lt;br /&gt;
|Range increase per foot&lt;br /&gt;
|9.00&lt;br /&gt;
|-&lt;br /&gt;
|AP Regen per second&lt;br /&gt;
|6.00&lt;br /&gt;
|-&lt;br /&gt;
|Morale Gain per second&lt;br /&gt;
|5.00&lt;br /&gt;
|-&lt;br /&gt;
|HP Regen every 4 seconds&lt;br /&gt;
|0.50&lt;br /&gt;
|-&lt;br /&gt;
|Melee Power&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Ranged Power&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Healing Power&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
|Spiritual Resistance&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Resistance&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
|Corporeal Resistance&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
|1% Experience Received&lt;br /&gt;
|3.00&lt;br /&gt;
|-&lt;br /&gt;
|1% Renown Received&lt;br /&gt;
|5.00&lt;br /&gt;
|-&lt;br /&gt;
|1% Influence Received&lt;br /&gt;
|3.00&lt;br /&gt;
|}&lt;br /&gt;
This means if we’re building out a new Weapon that is allowed to have 60 stat points, we’d use the above values while weighting the base stats to reach those 60 points.&lt;br /&gt;
&lt;br /&gt;
We might decide though that we don’t just want a weapon with +60 Strength, so next we’d add in the scaling stats.&lt;br /&gt;
&lt;br /&gt;
These stats will be weighted slightly differently depending on a character’s career Rank. Lower level characters will get discounts so that they get greater values on items with these stats prior to reaching Rank 40. The scaling stats, and their values, are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Table 6&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Stat Type&lt;br /&gt;
&lt;br /&gt;
(Scales with Career Rank)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Stat Cost [%]&lt;br /&gt;
|-&lt;br /&gt;
|Block&lt;br /&gt;
|12.00&lt;br /&gt;
|-&lt;br /&gt;
|Parry&lt;br /&gt;
|9.00&lt;br /&gt;
|-&lt;br /&gt;
|Dodge / Disrupt&lt;br /&gt;
|9.00&lt;br /&gt;
|-&lt;br /&gt;
|Critical Damage&lt;br /&gt;
|5.00&lt;br /&gt;
|-&lt;br /&gt;
|Critical Healing&lt;br /&gt;
|5.00&lt;br /&gt;
|-&lt;br /&gt;
|AA Speed&lt;br /&gt;
|4.00&lt;br /&gt;
|-&lt;br /&gt;
|Melee Crit&lt;br /&gt;
|10.00&lt;br /&gt;
|-&lt;br /&gt;
|Ranged Crit&lt;br /&gt;
|10.00&lt;br /&gt;
|-&lt;br /&gt;
|Magic Crit&lt;br /&gt;
|10.00&lt;br /&gt;
|-&lt;br /&gt;
|Healing Crit&lt;br /&gt;
|10.00&lt;br /&gt;
|-&lt;br /&gt;
|Reduction In Being Crit&lt;br /&gt;
|10.00&lt;br /&gt;
|-&lt;br /&gt;
|Reduction Received Critical Damage&lt;br /&gt;
|5.00&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration&lt;br /&gt;
|12.00&lt;br /&gt;
|-&lt;br /&gt;
|Block Strikethrough&lt;br /&gt;
|6.00&lt;br /&gt;
|-&lt;br /&gt;
|Parry Strikethrough&lt;br /&gt;
|9.00&lt;br /&gt;
|-&lt;br /&gt;
|Disrupt Strikethrough&lt;br /&gt;
|9.00&lt;br /&gt;
|-&lt;br /&gt;
|Dodge Strikethrough&lt;br /&gt;
|9.00&lt;br /&gt;
|-&lt;br /&gt;
|Reduced Armor Pen&lt;br /&gt;
|12.00&lt;br /&gt;
|-&lt;br /&gt;
|Outgoing Damage Increase&lt;br /&gt;
|15.00&lt;br /&gt;
|-&lt;br /&gt;
|Incoming Damage Decrease&lt;br /&gt;
|15.00&lt;br /&gt;
|-&lt;br /&gt;
|OutgoingHeal&lt;br /&gt;
|15.00&lt;br /&gt;
|-&lt;br /&gt;
|IncomingHeal&lt;br /&gt;
|10.00&lt;br /&gt;
|-&lt;br /&gt;
|AA Damage&lt;br /&gt;
|4.00&lt;br /&gt;
|-&lt;br /&gt;
|HateCaused&lt;br /&gt;
|1.50&lt;br /&gt;
|-&lt;br /&gt;
|Proc - C Tier (Weak)&lt;br /&gt;
|10.00&lt;br /&gt;
|-&lt;br /&gt;
|Proc - B Tier (Moderate)&lt;br /&gt;
|20.00&lt;br /&gt;
|-&lt;br /&gt;
|Proc - A Tier (Strong)&lt;br /&gt;
|40.00&lt;br /&gt;
|}&lt;br /&gt;
The above base values assume a character is Rank 40. To see how these scale for lower level characters, please keep an eye on this page for a link to a google sheet that will you let plug in numbers to see the various results.&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=RoR_Itemization&amp;diff=28420</id>
		<title>RoR Itemization</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=RoR_Itemization&amp;diff=28420"/>
		<updated>2026-03-29T00:43:22Z</updated>

		<summary type="html">&lt;p&gt;Rubius: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The purpose of this Wiki page is to document Itemization going forward for Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
The previous itemization system was inconsistent, incomplete, not properly balanced and not always properly applied. With the new system, shown below, we aim to solve these issues.&lt;br /&gt;
&lt;br /&gt;
This page is for documentation. For application of the system, we refer to a Google Sheet where one can easily find the values of items and stats they are looking for.&lt;br /&gt;
&lt;br /&gt;
== Determination of Stats of a Single Item ==&lt;br /&gt;
How many stats an item has is based on a couple factors:&lt;br /&gt;
&lt;br /&gt;
* Item Level&lt;br /&gt;
* Rarity&lt;br /&gt;
* Talisman Slots (and Career Rank Requirement)&lt;br /&gt;
* Item Type&lt;br /&gt;
&lt;br /&gt;
We distinguish the following type of stats for an item:&lt;br /&gt;
&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Medium Armor&lt;br /&gt;
* Heavy Armor&lt;br /&gt;
* Weapon DPS&lt;br /&gt;
* Block Rating&lt;br /&gt;
* Stat Pool&lt;br /&gt;
&lt;br /&gt;
The calculation of these different type of stats follows the same principle each time, through the following formulae, which are split between Items with ItemLevel below or equal to 45 and Items with ItemLevel above 45.:&lt;br /&gt;
&lt;br /&gt;
If ItemLevel ≤ 45:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(1)	Stat = (BaseLevel + ItemLevel) * Scalar * RarityScalar + TalismanCorrection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If ItemLevel &amp;gt; 45:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(2)	Stat = ((BaseLevel + 45) * Scalar + (ItemLevel - 45) * ScalarAbove45) * RarityScalar + TalismanCorrection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We will explain the parameters used in the formulae one by one.&lt;br /&gt;
&lt;br /&gt;
ItemLevel&lt;br /&gt;
&lt;br /&gt;
This parameter is simply the item level of the item in consideration. In RoR, we will limit this value to a maximum of 80.&lt;br /&gt;
&lt;br /&gt;
Scalar&lt;br /&gt;
&lt;br /&gt;
This parameter describes how the stats of an item scale with ItemLevel. Each type of stat (Armor, Weapon DPS, Block Rating and Stat Pool) have different Scalars for different types of Items (Helm, 1H Weapon etc). The Scalars have been set by the team and are presented in the following table:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Table 1: Scalar of different Types of Items&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Light Armor&lt;br /&gt;
|Resistances&lt;br /&gt;
|StatPool&lt;br /&gt;
|Weapon DPS&lt;br /&gt;
|Block Rating&lt;br /&gt;
|-&lt;br /&gt;
|Boots/Gloves&lt;br /&gt;
|4.00&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.20&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoulders/Helm&lt;br /&gt;
|4.50&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.33&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|5.00&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.50&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Belt&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|5.00&lt;br /&gt;
|1.20&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cloak&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|5.00&lt;br /&gt;
|1.20&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Jewelry&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|4.00&lt;br /&gt;
|1.00&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 1H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.60&lt;br /&gt;
|10.00&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 2H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|3.20&lt;br /&gt;
|14.50&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.60&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|7.25&lt;br /&gt;
|-&lt;br /&gt;
|Buckler&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.60&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.45&lt;br /&gt;
|}&lt;br /&gt;
To calculate the armor of Medium and Heavy Armor, the Light Armor is multiplied by a factor of 2 and 3, respectively. Thus:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(3) 	MediumArmor = LightArmor * 2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(4)	HeavyArmor = LightArmor * 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ScalarAbove45&lt;br /&gt;
&lt;br /&gt;
To prevent the gear gap between lesser and top geared characters to become too significant, items start to scale less above ItemLevel of 45. The Scalar is reduced by a certain percentage, which is based on the type of stat in consideration. Table 2 presents this ReductionAbove45. The ScalarAbove45 is then calculated as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(5)	ScalarAbove45 = Scalar * (1 - ReductionAbove45)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Table 2: BaseLevel and ReductionAbove45 for different types of stats.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|BaseLevel&lt;br /&gt;
|ReductionAbove45 [%]&lt;br /&gt;
|-&lt;br /&gt;
|Stat Pool&lt;br /&gt;
|5&lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|0&lt;br /&gt;
|35%&lt;br /&gt;
|-&lt;br /&gt;
|Resistances&lt;br /&gt;
|0&lt;br /&gt;
|35%&lt;br /&gt;
|-&lt;br /&gt;
|Weapon DPS&lt;br /&gt;
|5&lt;br /&gt;
|55%&lt;br /&gt;
|-&lt;br /&gt;
|Block&lt;br /&gt;
|5&lt;br /&gt;
|55%&lt;br /&gt;
|}&lt;br /&gt;
BaseLevel&lt;br /&gt;
&lt;br /&gt;
As already presented in Table 2, certain types of stats have a BaseLevel. This BaseLevel is added to the ItemLevel, as can be reviewed in Formula 1 &amp;amp; 2. It represents the stats that a theoretical item with ItemLevel of 0 would have. For reference, a similar system is used for abilities, which also have a BaseLevel of 5. &lt;br /&gt;
&lt;br /&gt;
Note that the BaseLevel is always multiplied by the Scalar and not the ScalarAbove45!.&lt;br /&gt;
&lt;br /&gt;
RarityScalar&lt;br /&gt;
&lt;br /&gt;
To increase the value of items of a higher rarity type, the RarityScalar is introduced. The RarityScalar is only applied to the stat type Stat Pool!&lt;br /&gt;
&lt;br /&gt;
The Stat Pool of an item is increased by 4% per rarity tier. For example, an Rare Item has a 4% higher Stat Pool than an Uncommon item of the same Item Level. The following Table presents the RarityScalar for the different types of rarity. Note that Items that are part of a set have the “Very Rare” rarity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Table 3: Rarity Scalar&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Tier&lt;br /&gt;
|Rarity&lt;br /&gt;
|Color&lt;br /&gt;
|RarityScalar&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Common&lt;br /&gt;
|White&lt;br /&gt;
|1.04^0 = 1&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Uncommon&lt;br /&gt;
|Green&lt;br /&gt;
|1.04^1 = 1.040&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Rare&lt;br /&gt;
|Blue&lt;br /&gt;
|1.04^2 = 1.082&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Very Rare&lt;br /&gt;
|Purple &amp;amp; Orange&lt;br /&gt;
|1.04^3 = 1.125&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Mythic&lt;br /&gt;
|Red&lt;br /&gt;
|1.04^4 = 1.170&lt;br /&gt;
|}&lt;br /&gt;
Talisman Correction&lt;br /&gt;
&lt;br /&gt;
To balance items with no talisman slots, or more talismans slots than they usually have, the Stat Pool of an item can be increased or decreased depending on the amount of talisman slots on the item, and the career rank (CR) requirement of the item. The value of the talisman slot is calculated in the following way:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(6)	TalismanValue = (9/39) * CRRequirement + 7 - (9/39)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The formula is based on the value of green talismans for items of career rank requirement 1, which is 7, and of the value of the green talisman of maximum level, which is 16. The maximum career rank requirement of this talisman is technically 36, but for this formula we assume a career rank requirement of 40. We then get (16 - 7) / (40 - 1) = 9/39.&lt;br /&gt;
&lt;br /&gt;
Now we have calculated the value of the Talisman Slot, we need to either add, subtract or do nothing depending on the amount of talisman slot. Each type of item is given an expected number of talisman slots. If an item has more talisman slots than the expected amount, you subtract the TalismanValue of the Stat Pool for each talisman slot above the expected amount. If the item has an equal amount of talisman slots as the expected amount, we do nothing. And at last, if the item has fewer talisman slots than the expected amount, we add the TalismanValue to the Stat Pool for each talisman slot below the expected amount of slots. This can be calculated easily in the following formula:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(7)	TalismanCorrection = (ExpectedTalismanSlots - TalismanSlots) * TalismanValue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Table 4 gives the expected amount of talisman slots for each item type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Table 4: Expected number of talisman slots per item type.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Head&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Shoulders&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Gloves&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Belt&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Boots&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Cloak&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Jewelry&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 1H&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 2H&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Buckler&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Set Bonuses ==&lt;br /&gt;
The Stat Pool of a set bonus is calculated in a similar way as the Stat Pool of a single item. In Formula 1 &amp;amp; 2, the ItemLevel is replaced by the SetLevel and the following values are set for the BaseLevel, the Scalar and the ReductionAbove45:&lt;br /&gt;
&lt;br /&gt;
* BaseLevel		5&lt;br /&gt;
* Scalar			1.25&lt;br /&gt;
* ReductionAbove45	60%&lt;br /&gt;
&lt;br /&gt;
There is no Rarity Scalar or TalismanCorrection applied. This leads the following Formulae to determine the Stat Pool of a set bonus:&lt;br /&gt;
&lt;br /&gt;
If SetLevel ≤ 45:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(8)	SetBonusStatPool = (5 + SetLevel) * 1.25&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
If SetLevel &amp;gt; 45:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(9)	SetBonusStatPool = ((5 + 45) * 1.25 + (SetLevel - 45) * (1.25 * (1 - 0.60)) =&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
62.5 + (SetLevel - 45) * 0.5&lt;br /&gt;
&lt;br /&gt;
This value is applied to each bonus on a set, no matter the required number of pieces equipped.&lt;br /&gt;
&lt;br /&gt;
== Unique Stat Values ==&lt;br /&gt;
Thus far, the term Stat Pool has been used to describe how many stats an item or set bonus will give. But how does the Stat Pool of an item relate to the actual stats of said item?&lt;br /&gt;
&lt;br /&gt;
To decide this, stats (such as Strength, Melee Crit, Parry etc) are given a certain value. The value of all basic stats (Strength, Ballistic Skill, Intelligence, Willpower, Toughness, Wounds, Initiative &amp;amp; Weapon Skill) equals 1 in all cases. For other stats, their value has been determined by the team for items with CR requirement of 40, which is presented in Table 5 &amp;amp; &lt;br /&gt;
&lt;br /&gt;
6. The value of these stats have been determined by trying to relate them to the basic stats.&lt;br /&gt;
&lt;br /&gt;
* Table 5 shows values of stats which do not scale with the CR requirement of the item.&lt;br /&gt;
&lt;br /&gt;
* Table 6 shows the values of stats, where their value scales with the CR requirement of the item. The reason certain values scale is because the value of basic stats is different across different levels. An increase of 50 Strength is a much greater damage increase for a level 10 character than it is for a level 40 character. But 5% Melee crit is an equal increase in damage for a level 10 and for a level 40 character.&lt;br /&gt;
&lt;br /&gt;
For example, the cost of 1% block equals 12.00. That means that 0.01 block equals 12.00 and 1.00 block would have a value of 1200, which is what the second column is for.&lt;br /&gt;
&lt;br /&gt;
Career Rank Requirement Scaling&lt;br /&gt;
&lt;br /&gt;
The CR requirement scaling is based on a similar principle as the scaling of Stat Pool on items, where there is a hidden base level of 5. This means that an item of level 10 (= 10 + 5 = 15) is three times weaker than an item of level 40 (= 40 + 5 = 45). (This is where the ‘3’ comes from in formulae 10 &amp;amp; 11.) However, in the case of determining the value of unique stats, we have a starting point of CR requirement of level 10.&lt;br /&gt;
&lt;br /&gt;
The value of the stats, based on the career rank requirement, is determined by the following formulae:&lt;br /&gt;
&lt;br /&gt;
If Career Rank Requirement ≤ 10:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(10)	NewValue = Value40 / 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If Career Rank Requirement &amp;gt; 10:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(11)	NewValue = Value40 / 3 + (Value40 - Value40 / 3) * ((CRRequirement - 10) / 30)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where NewValue is the value of the stat for the chosen Career Rank Requirement. The Value40 is the value of the stat as found in Tables 5 &amp;amp; 6. At last, the CRRequirement is the Career Rank requirement of the item.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What is the value of 1% block for an item with a Career Rank Requirement of 25?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NewValue = 	Value40 / 3 + (Value40 - Value40 / 3) * ((CRRequirement - 10) / 30)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NewValue = 	12 / 3 + (12 - 12 / 3) * ((25 - 10) / 30&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NewValue = 	4 + 8 * (15 / 30)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NewValue = 	4 + 4 = 8.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New Stat Weight Calculation:&lt;br /&gt;
&lt;br /&gt;
Once we have an Item Level and the Rarity of an item locked in, we know how many stat points the item should have on it.&lt;br /&gt;
&lt;br /&gt;
Each stat has a weight and a value attached to it, starting at 1 for any basic stat, like Strength, and adjusting higher or lower for others: AP Regen, for example, has a value of 6. These base stats don’t scale with character rank. Those weights are:&lt;br /&gt;
&lt;br /&gt;
Table 5&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Stat Type &lt;br /&gt;
&lt;br /&gt;
(Does not scale with Career Rank)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Stat Cost [-]&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Skill&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Wounds&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Toughness&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Initiative&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Willpower&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic Skill&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Maximum AP Pool&lt;br /&gt;
|2.00&lt;br /&gt;
|-&lt;br /&gt;
|Range increase per foot&lt;br /&gt;
|9.00&lt;br /&gt;
|-&lt;br /&gt;
|AP Regen per second&lt;br /&gt;
|6.00&lt;br /&gt;
|-&lt;br /&gt;
|Morale Gain per second&lt;br /&gt;
|5.00&lt;br /&gt;
|-&lt;br /&gt;
|HP Regen every 4 seconds&lt;br /&gt;
|0.50&lt;br /&gt;
|-&lt;br /&gt;
|Melee Power&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Ranged Power&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Healing Power&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
|Spiritual Resistance&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Resistance&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
|Corporeal Resistance&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
|1% Experience Received&lt;br /&gt;
|3.00&lt;br /&gt;
|-&lt;br /&gt;
|1% Renown Received&lt;br /&gt;
|5.00&lt;br /&gt;
|-&lt;br /&gt;
|1% Influence Received&lt;br /&gt;
|3.00&lt;br /&gt;
|}&lt;br /&gt;
This means if we’re building out a new Weapon that is allowed to have 60 stat points, we’d use the above values while weighting the base stats to reach those 60 points.&lt;br /&gt;
&lt;br /&gt;
We might decide though that we don’t just want a weapon with +60 Strength, so next we’d add in the scaling stats.&lt;br /&gt;
&lt;br /&gt;
These stats will be weighted slightly differently depending on a character’s career Rank. Lower level characters will get discounts so that they get greater values on items with these stats prior to reaching Rank 40. The scaling stats, and their values, are:&lt;br /&gt;
&lt;br /&gt;
Table 6&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Stat Type&lt;br /&gt;
&lt;br /&gt;
(Scales with Career Rank)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Stat Cost [%]&lt;br /&gt;
|-&lt;br /&gt;
|Block&lt;br /&gt;
|12.00&lt;br /&gt;
|-&lt;br /&gt;
|Parry&lt;br /&gt;
|9.00&lt;br /&gt;
|-&lt;br /&gt;
|Dodge / Disrupt&lt;br /&gt;
|9.00&lt;br /&gt;
|-&lt;br /&gt;
|Critical Damage&lt;br /&gt;
|5.00&lt;br /&gt;
|-&lt;br /&gt;
|Critical Healing&lt;br /&gt;
|5.00&lt;br /&gt;
|-&lt;br /&gt;
|AA Speed&lt;br /&gt;
|4.00&lt;br /&gt;
|-&lt;br /&gt;
|Melee Crit&lt;br /&gt;
|10.00&lt;br /&gt;
|-&lt;br /&gt;
|Ranged Crit&lt;br /&gt;
|10.00&lt;br /&gt;
|-&lt;br /&gt;
|Magic Crit&lt;br /&gt;
|10.00&lt;br /&gt;
|-&lt;br /&gt;
|Healing Crit&lt;br /&gt;
|10.00&lt;br /&gt;
|-&lt;br /&gt;
|Reduction In Being Crit&lt;br /&gt;
|10.00&lt;br /&gt;
|-&lt;br /&gt;
|Reduction Received Critical Damage&lt;br /&gt;
|5.00&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration&lt;br /&gt;
|12.00&lt;br /&gt;
|-&lt;br /&gt;
|Block Strikethrough&lt;br /&gt;
|6.00&lt;br /&gt;
|-&lt;br /&gt;
|Parry Strikethrough&lt;br /&gt;
|9.00&lt;br /&gt;
|-&lt;br /&gt;
|Disrupt Strikethrough&lt;br /&gt;
|9.00&lt;br /&gt;
|-&lt;br /&gt;
|Dodge Strikethrough&lt;br /&gt;
|9.00&lt;br /&gt;
|-&lt;br /&gt;
|Reduced Armor Pen&lt;br /&gt;
|12.00&lt;br /&gt;
|-&lt;br /&gt;
|Outgoing Damage Increase&lt;br /&gt;
|15.00&lt;br /&gt;
|-&lt;br /&gt;
|Incoming Damage Decrease&lt;br /&gt;
|15.00&lt;br /&gt;
|-&lt;br /&gt;
|OutgoingHeal&lt;br /&gt;
|15.00&lt;br /&gt;
|-&lt;br /&gt;
|IncomingHeal&lt;br /&gt;
|10.00&lt;br /&gt;
|-&lt;br /&gt;
|AA Damage&lt;br /&gt;
|4.00&lt;br /&gt;
|-&lt;br /&gt;
|HateCaused&lt;br /&gt;
|1.50&lt;br /&gt;
|-&lt;br /&gt;
|Proc - C Tier (Weak)&lt;br /&gt;
|10.00&lt;br /&gt;
|-&lt;br /&gt;
|Proc - B Tier (Moderate)&lt;br /&gt;
|20.00&lt;br /&gt;
|-&lt;br /&gt;
|Proc - A Tier (Strong)&lt;br /&gt;
|40.00&lt;br /&gt;
|}&lt;br /&gt;
The above base values assume a character is Rank 40. To see how these scale for lower level characters, please keep an eye on this page for a link to a google sheet that will you let plug in numbers to see the various results.&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=RoR_Itemization&amp;diff=28419</id>
		<title>RoR Itemization</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=RoR_Itemization&amp;diff=28419"/>
		<updated>2026-03-29T00:36:59Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The purpose of this Wiki page is to document Itemization going forward for Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
The previous itemization system was inconsistent, incomplete, not properly balanced and not always properly applied. With the new system, shown below, we aim to solve these issues.&lt;br /&gt;
&lt;br /&gt;
This page is for documentation. For application of the system, we refer to a Google Sheet where one can easily find the values of items and stats they are looking for.&lt;br /&gt;
&lt;br /&gt;
== Determination of Stats of a Single Item ==&lt;br /&gt;
How many stats an item has is based on a couple factors:&lt;br /&gt;
&lt;br /&gt;
* Item Level&lt;br /&gt;
* Rarity&lt;br /&gt;
* Talisman Slots (and Career Rank Requirement)&lt;br /&gt;
* Item Type&lt;br /&gt;
&lt;br /&gt;
We distinguish the following type of stats for an item:&lt;br /&gt;
&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Medium Armor&lt;br /&gt;
* Heavy Armor&lt;br /&gt;
* Weapon DPS&lt;br /&gt;
* Block Rating&lt;br /&gt;
* Stat Pool&lt;br /&gt;
&lt;br /&gt;
The calculation of these different type of stats follows the same principle each time, through the following formulae, which are split between Items with ItemLevel below or equal to 45 and Items with ItemLevel above 45.:&lt;br /&gt;
&lt;br /&gt;
If ItemLevel ≤ 45:&lt;br /&gt;
&lt;br /&gt;
(1)	Stat = (BaseLevel + ItemLevel) * Scalar * RarityScalar + TalismanCorrection&lt;br /&gt;
&lt;br /&gt;
If ItemLevel &amp;gt; 45:&lt;br /&gt;
&lt;br /&gt;
(2)	Stat = ((BaseLevel + 45) * Scalar + (ItemLevel - 45) * ScalarAbove45) * RarityScalar + TalismanCorrection&lt;br /&gt;
&lt;br /&gt;
We will explain the parameters used in the formulae one by one.&lt;br /&gt;
&lt;br /&gt;
ItemLevel&lt;br /&gt;
&lt;br /&gt;
This parameter is simply the item level of the item in consideration. In RoR, we will limit this value to a maximum of 80.&lt;br /&gt;
&lt;br /&gt;
Scalar&lt;br /&gt;
&lt;br /&gt;
This parameter describes how the stats of an item scale with ItemLevel. Each type of stat (Armor, Weapon DPS, Block Rating and Stat Pool) have different Scalars for different types of Items (Helm, 1H Weapon etc). The Scalars have been set by the team and are presented in the following table:&lt;br /&gt;
&lt;br /&gt;
Table 1: Scalar of different Types of Items&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Light Armor&lt;br /&gt;
|Resistances&lt;br /&gt;
|StatPool&lt;br /&gt;
|Weapon DPS&lt;br /&gt;
|Block Rating&lt;br /&gt;
|-&lt;br /&gt;
|Boots/Gloves&lt;br /&gt;
|4.00&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.20&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoulders/Helm&lt;br /&gt;
|4.50&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.33&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|5.00&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.50&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Belt&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|5.00&lt;br /&gt;
|1.20&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cloak&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|5.00&lt;br /&gt;
|1.20&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Jewelry&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|4.00&lt;br /&gt;
|1.00&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 1H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.60&lt;br /&gt;
|10.00&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 2H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|3.20&lt;br /&gt;
|14.50&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.60&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|7.25&lt;br /&gt;
|-&lt;br /&gt;
|Buckler&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.60&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.45&lt;br /&gt;
|}&lt;br /&gt;
To calculate the armor of Medium and Heavy Armor, the Light Armor is multiplied by a factor of 2 and 3, respectively. Thus:&lt;br /&gt;
&lt;br /&gt;
(3) 	MediumArmor = LightArmor * 2&lt;br /&gt;
&lt;br /&gt;
(4)	HeavyArmor = LightArmor * 3&lt;br /&gt;
&lt;br /&gt;
ScalarAbove45&lt;br /&gt;
&lt;br /&gt;
To prevent the gear gap between lesser and top geared characters to become too significant, items start to scale less above ItemLevel of 45. The Scalar is reduced by a certain percentage, which is based on the type of stat in consideration. Table 2 presents this ReductionAbove45. The ScalarAbove45 is then calculated as follows:&lt;br /&gt;
&lt;br /&gt;
(5)	ScalarAbove45 = Scalar * (1 - ReductionAbove45)&lt;br /&gt;
&lt;br /&gt;
Table 2: BaseLevel and ReductionAbove45 for different types of stats.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|BaseLevel&lt;br /&gt;
|ReductionAbove45 [%]&lt;br /&gt;
|-&lt;br /&gt;
|Stat Pool&lt;br /&gt;
|5&lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|0&lt;br /&gt;
|35%&lt;br /&gt;
|-&lt;br /&gt;
|Resistances&lt;br /&gt;
|0&lt;br /&gt;
|35%&lt;br /&gt;
|-&lt;br /&gt;
|Weapon DPS&lt;br /&gt;
|5&lt;br /&gt;
|55%&lt;br /&gt;
|-&lt;br /&gt;
|Block&lt;br /&gt;
|5&lt;br /&gt;
|55%&lt;br /&gt;
|}&lt;br /&gt;
BaseLevel&lt;br /&gt;
&lt;br /&gt;
As already presented in Table 2, certain types of stats have a BaseLevel. This BaseLevel is added to the ItemLevel, as can be reviewed in Formula 1 &amp;amp; 2. It represents the stats that a theoretical item with ItemLevel of 0 would have. For reference, a similar system is used for abilities, which also have a BaseLevel of 5. &lt;br /&gt;
&lt;br /&gt;
Note that the BaseLevel is always multiplied by the Scalar and not the ScalarAbove45!.&lt;br /&gt;
&lt;br /&gt;
RarityScalar&lt;br /&gt;
&lt;br /&gt;
To increase the value of items of a higher rarity type, the RarityScalar is introduced. The RarityScalar is only applied to the stat type Stat Pool!&lt;br /&gt;
&lt;br /&gt;
The Stat Pool of an item is increased by 4% per rarity tier. For example, an Rare Item has a 4% higher Stat Pool than an Uncommon item of the same Item Level. The following Table presents the RarityScalar for the different types of rarity. Note that Items that are part of a set have the “Very Rare” rarity. &lt;br /&gt;
&lt;br /&gt;
Table 3: Rarity Scalar&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Tier&lt;br /&gt;
|Rarity&lt;br /&gt;
|Color&lt;br /&gt;
|RarityScalar&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Common&lt;br /&gt;
|White&lt;br /&gt;
|1.04^0 = 1&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Uncommon&lt;br /&gt;
|Green&lt;br /&gt;
|1.04^1 = 1.040&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Rare&lt;br /&gt;
|Blue&lt;br /&gt;
|1.04^2 = 1.082&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Very Rare&lt;br /&gt;
|Purple &amp;amp; Orange&lt;br /&gt;
|1.04^3 = 1.125&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Mythic&lt;br /&gt;
|Red&lt;br /&gt;
|1.04^4 = 1.170&lt;br /&gt;
|}&lt;br /&gt;
TalismanCorrection&lt;br /&gt;
&lt;br /&gt;
To balance items with no talisman slots, or more talismans slots than they usually have, the Stat Pool of an item can be increased or decreased depending on the amount of talisman slots on the item, and the career rank (CR) requirement of the item. The value of the talisman slot is calculated in the following way:&lt;br /&gt;
&lt;br /&gt;
(6)	TalismanValue = (9/39) * CRRequirement + 7 - (9/39)&lt;br /&gt;
&lt;br /&gt;
The formula is based on the value of green talismans for items of career rank requirement 1, which is 7, and of the value of the green talisman of maximum level, which is 16. The maximum career rank requirement of this talisman is technically 36, but for this formula we assume a career rank requirement of 40. We then get (16 - 7) / (40 - 1) = 9/39.&lt;br /&gt;
&lt;br /&gt;
Now we have calculated the value of the Talisman Slot, we need to either add, subtract or do nothing depending on the amount of talisman slot. Each type of item is given an expected number of talisman slots. If an item has more talisman slots than the expected amount, you subtract the TalismanValue of the Stat Pool for each talisman slot above the expected amount. If the item has an equal amount of talisman slots as the expected amount, we do nothing. And at last, if the item has fewer talisman slots than the expected amount, we add the TalismanValue to the Stat Pool for each talisman slot below the expected amount of slots. This can be calculated easily in the following formula:&lt;br /&gt;
&lt;br /&gt;
(7)	TalismanCorrection = (ExpectedTalismanSlots - TalismanSlots) * TalismanValue&lt;br /&gt;
&lt;br /&gt;
Where Table 4 gives the expected amount of talisman slots for each item type.&lt;br /&gt;
&lt;br /&gt;
Table 4: Expected number of talisman slots per item type.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Head&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Shoulders&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Gloves&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Belt&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Boots&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Cloak&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Jewelry&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 1H&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Weapon 2H&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Buckler&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Set Bonuses ==&lt;br /&gt;
The Stat Pool of a set bonus is calculated in a similar way as the Stat Pool of a single item. In Formula 1 &amp;amp; 2, the ItemLevel is replaced by the SetLevel and the following values are set for the BaseLevel, the Scalar and the ReductionAbove45:&lt;br /&gt;
&lt;br /&gt;
* BaseLevel		5&lt;br /&gt;
* Scalar			1.25&lt;br /&gt;
* ReductionAbove45	60%&lt;br /&gt;
&lt;br /&gt;
There is no Rarity Scalar or TalismanCorrection applied. This leads the following Formulae to determine the Stat Pool of a set bonus:&lt;br /&gt;
&lt;br /&gt;
If SetLevel ≤ 45:&lt;br /&gt;
&lt;br /&gt;
(8)	SetBonusStatPool = (5 + SetLevel) * 1.25 &lt;br /&gt;
&lt;br /&gt;
If SetLevel &amp;gt; 45:&lt;br /&gt;
&lt;br /&gt;
(9)	SetBonusStatPool = ((5 + 45) * 1.25 + (SetLevel - 45) * (1.25 * (1 - 0.60)) = &lt;br /&gt;
&lt;br /&gt;
62.5 + (SetLevel - 45) * 0.5&lt;br /&gt;
&lt;br /&gt;
This value is applied to each bonus on a set, no matter the required number of pieces equipped.&lt;br /&gt;
&lt;br /&gt;
== Unique Stat Values ==&lt;br /&gt;
Thus far, the term Stat Pool has been used to describe how many stats an item or set bonus will give. But how does the Stat Pool of an item relate to the actual stats of said item?&lt;br /&gt;
&lt;br /&gt;
To decide this, stats (such as Strength, Melee Crit, Parry etc) are given a certain value. The value of all basic stats (Strength, Ballistic Skill, Intelligence, Willpower, Toughness, Wounds, Initiative &amp;amp; Weapon Skill) equals 1 in all cases. For other stats, their value has been determined by the team for items with CR requirement of 40, which is presented in Table 5 &amp;amp; &lt;br /&gt;
&lt;br /&gt;
6. The value of these stats have been determined by trying to relate them to the basic stats.&lt;br /&gt;
&lt;br /&gt;
* Table 5 shows values of stats which do not scale with the CR requirement of the item.&lt;br /&gt;
&lt;br /&gt;
* Table 6 shows the values of stats, where their value scales with the CR requirement of the item. The reason certain values scale is because the value of basic stats is different across different levels. An increase of 50 Strength is a much greater damage increase for a level 10 character than it is for a level 40 character. But 5% Melee crit is an equal increase in damage for a level 10 and for a level 40 character.&lt;br /&gt;
&lt;br /&gt;
For example, the cost of 1% block equals 12.00. That means that 0.01 block equals 12.00 and 1.00 block would have a value of 1200, which is what the second column is for.&lt;br /&gt;
&lt;br /&gt;
Career Rank Requirement Scaling&lt;br /&gt;
&lt;br /&gt;
The CR requirement scaling is based on a similar principle as the scaling of Stat Pool on items, where there is a hidden base level of 5. This means that an item of level 10 (= 10 + 5 = 15) is three times weaker than an item of level 40 (= 40 + 5 = 45). (This is where the ‘3’ comes from in formulae 10 &amp;amp; 11.) However, in the case of determining the value of unique stats, we have a starting point of CR requirement of level 10.&lt;br /&gt;
&lt;br /&gt;
The value of the stats, based on the career rank requirement, is determined by the following formulae:&lt;br /&gt;
&lt;br /&gt;
If Career Rank Requirement ≤ 10:&lt;br /&gt;
&lt;br /&gt;
(10)	NewValue = Value40 / 3&lt;br /&gt;
&lt;br /&gt;
If Career Rank Requirement &amp;gt; 10:&lt;br /&gt;
&lt;br /&gt;
(11)	NewValue = Value40 / 3 + (Value40 - Value40 / 3) * ((CRRequirement - 10) / 30)&lt;br /&gt;
&lt;br /&gt;
Where NewValue is the value of the stat for the chosen Career Rank Requirement. The Value40 is the value of the stat as found in Tables 5 &amp;amp; 6. At last, the CRRequirement is the Career Rank requirement of the item.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
What is the value of 1% block for an item with a Career Rank Requirement of 25?&lt;br /&gt;
&lt;br /&gt;
NewValue = 	Value40 / 3 + (Value40 - Value40 / 3) * ((CRRequirement - 10) / 30)&lt;br /&gt;
&lt;br /&gt;
NewValue = 	12 / 3 + (12 - 12 / 3) * ((25 - 10) / 30&lt;br /&gt;
&lt;br /&gt;
NewValue = 	4 + 8 * (15 / 30)&lt;br /&gt;
&lt;br /&gt;
NewValue = 	4 + 4 = 8.&lt;br /&gt;
&lt;br /&gt;
New Stat Weight Calculation:&lt;br /&gt;
&lt;br /&gt;
Once we have an Item Level and the Rarity of an item locked in, we know how many stat points the item should have on it.&lt;br /&gt;
&lt;br /&gt;
Each stat has a weight and a value attached to it, starting at 1 for any basic stat, like Strength, and adjusting higher or lower for others: AP Regen, for example, has a value of 6. These base stats don’t scale with character rank. Those weights are:&lt;br /&gt;
&lt;br /&gt;
Table 5&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Stat Type &lt;br /&gt;
&lt;br /&gt;
(Does not scale with Career Rank)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Stat Cost [-]&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Skill&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Wounds&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Toughness&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Initiative&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Willpower&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic Skill&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Maximum AP Pool&lt;br /&gt;
|2.00&lt;br /&gt;
|-&lt;br /&gt;
|Range increase per foot&lt;br /&gt;
|9.00&lt;br /&gt;
|-&lt;br /&gt;
|AP Regen per second&lt;br /&gt;
|6.00&lt;br /&gt;
|-&lt;br /&gt;
|Morale Gain per second&lt;br /&gt;
|5.00&lt;br /&gt;
|-&lt;br /&gt;
|HP Regen every 4 seconds&lt;br /&gt;
|0.50&lt;br /&gt;
|-&lt;br /&gt;
|Melee Power&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Ranged Power&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Healing Power&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
|Spiritual Resistance&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Resistance&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
|Corporeal Resistance&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
|1% Experience Received&lt;br /&gt;
|3.00&lt;br /&gt;
|-&lt;br /&gt;
|1% Renown Received&lt;br /&gt;
|5.00&lt;br /&gt;
|-&lt;br /&gt;
|1% Influence Received&lt;br /&gt;
|3.00&lt;br /&gt;
|}&lt;br /&gt;
This means if we’re building out a new Weapon that is allowed to have 60 stat points, we’d use the above values while weighting the base stats to reach those 60 points.&lt;br /&gt;
&lt;br /&gt;
We might decide though that we don’t just want a weapon with +60 Strength, so next we’d add in the scaling stats.&lt;br /&gt;
&lt;br /&gt;
These stats will be weighted slightly differently depending on a character’s career Rank. Lower level characters will get discounts so that they get greater values on items with these stats prior to reaching Rank 40. The scaling stats, and their values, are:&lt;br /&gt;
&lt;br /&gt;
Table 6&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Stat Type&lt;br /&gt;
&lt;br /&gt;
(Scales with Career Rank)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Stat Cost [%]&lt;br /&gt;
|-&lt;br /&gt;
|Block&lt;br /&gt;
|12.00&lt;br /&gt;
|-&lt;br /&gt;
|Parry&lt;br /&gt;
|9.00&lt;br /&gt;
|-&lt;br /&gt;
|Dodge / Disrupt&lt;br /&gt;
|9.00&lt;br /&gt;
|-&lt;br /&gt;
|Critical Damage&lt;br /&gt;
|5.00&lt;br /&gt;
|-&lt;br /&gt;
|Critical Healing&lt;br /&gt;
|5.00&lt;br /&gt;
|-&lt;br /&gt;
|AA Speed&lt;br /&gt;
|4.00&lt;br /&gt;
|-&lt;br /&gt;
|Melee Crit&lt;br /&gt;
|10.00&lt;br /&gt;
|-&lt;br /&gt;
|Ranged Crit&lt;br /&gt;
|10.00&lt;br /&gt;
|-&lt;br /&gt;
|Magic Crit&lt;br /&gt;
|10.00&lt;br /&gt;
|-&lt;br /&gt;
|Healing Crit&lt;br /&gt;
|10.00&lt;br /&gt;
|-&lt;br /&gt;
|Reduction In Being Crit&lt;br /&gt;
|10.00&lt;br /&gt;
|-&lt;br /&gt;
|Reduction Received Critical Damage&lt;br /&gt;
|5.00&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration&lt;br /&gt;
|12.00&lt;br /&gt;
|-&lt;br /&gt;
|Block Strikethrough&lt;br /&gt;
|6.00&lt;br /&gt;
|-&lt;br /&gt;
|Parry Strikethrough&lt;br /&gt;
|9.00&lt;br /&gt;
|-&lt;br /&gt;
|Disrupt Strikethrough&lt;br /&gt;
|9.00&lt;br /&gt;
|-&lt;br /&gt;
|Dodge Strikethrough&lt;br /&gt;
|9.00&lt;br /&gt;
|-&lt;br /&gt;
|Reduced Armor Pen&lt;br /&gt;
|12.00&lt;br /&gt;
|-&lt;br /&gt;
|Outgoing Damage Increase&lt;br /&gt;
|15.00&lt;br /&gt;
|-&lt;br /&gt;
|Incoming Damage Decrease&lt;br /&gt;
|15.00&lt;br /&gt;
|-&lt;br /&gt;
|OutgoingHeal&lt;br /&gt;
|15.00&lt;br /&gt;
|-&lt;br /&gt;
|IncomingHeal&lt;br /&gt;
|10.00&lt;br /&gt;
|-&lt;br /&gt;
|AA Damage&lt;br /&gt;
|4.00&lt;br /&gt;
|-&lt;br /&gt;
|HateCaused&lt;br /&gt;
|1.50&lt;br /&gt;
|-&lt;br /&gt;
|Proc - C Tier (Weak)&lt;br /&gt;
|10.00&lt;br /&gt;
|-&lt;br /&gt;
|Proc - B Tier (Moderate)&lt;br /&gt;
|20.00&lt;br /&gt;
|-&lt;br /&gt;
|Proc - A Tier (Strong)&lt;br /&gt;
|40.00&lt;br /&gt;
|}&lt;br /&gt;
The above base values assume a character is Rank 40. To see how these scale for lower level characters, please keep an eye on this page for a link to a google sheet that will you let plug in numbers to see the various results.&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=RoR_Itemization&amp;diff=28418</id>
		<title>RoR Itemization</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=RoR_Itemization&amp;diff=28418"/>
		<updated>2026-03-29T00:31:53Z</updated>

		<summary type="html">&lt;p&gt;Rubius: Created page with &amp;quot;!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;!&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Bastion_Stair&amp;diff=28411</id>
		<title>Bastion Stair</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Bastion_Stair&amp;diff=28411"/>
		<updated>2026-03-24T01:46:51Z</updated>

		<summary type="html">&lt;p&gt;Rubius: Updated Garithex armor shred to the new reduced values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox instance&lt;br /&gt;
|name=Bastion Stair&lt;br /&gt;
|aka=BS&lt;br /&gt;
|ss=Bastion Stair Art.png&lt;br /&gt;
|caption=The Bastion Stair&lt;br /&gt;
|loc=[[Chaos Wastes]]&lt;br /&gt;
|race=[[Chaos]]&lt;br /&gt;
|boss=&lt;br /&gt;
|type=Dungeon&lt;br /&gt;
|level=40&lt;br /&gt;
|players=6&lt;br /&gt;
|key=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Bastion Stair ==&lt;br /&gt;
&lt;br /&gt;
Bastion Stair is a dungeon located deep in the [[Chaos Wastes]]. Inhabited by demon and mortal alike, the fiends who inhabit this bloody fortress seek the blessings of their dark god Khorne through spilled blood and claimed skulls.&lt;br /&gt;
&lt;br /&gt;
Bastion Stair is an upper mid-tier Dungeon in terms of difficulty, and awards players the [[Bloodlord Set]], which includes DPS-focused Weapons and Armor. &lt;br /&gt;
&lt;br /&gt;
This Dungeon is intended for level 40 players wearing Vanquisher-gear or equivalent.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:Bastion Entrance.png|thumb|Bastion Stair has three Wings to clear. Killing the final boss of each will reward Influence.]]&lt;br /&gt;
If your guild is level 32 or higher, you can purchase an instant Teleport Scroll from either [[Sigmar&#039;s Hammer]] or [[The Viper Pit]].&lt;br /&gt;
&lt;br /&gt;
If you&#039;re too cool for scrolls and prefer to walk, follow these instructions:&lt;br /&gt;
*Order: Fly to Chaos Wastes, and follow the PvE road South. Then, go east to reach 64,000 / 60,000 and the Dungeon&#039;s entrance.&lt;br /&gt;
*Destro: Fly to Praag, and follow the PvE road North. Head to the &#039;&#039;Tomb of Deathsword&#039;&#039; PQ in the Northeast, and follow that small road further North to the Dungeon&#039;s entrance.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Basics ==&lt;br /&gt;
&lt;br /&gt;
*Similar to [[Gunbad]], Bastion Stair has three distinct wings, each filled with unique bosses to fight and defeat. &lt;br /&gt;
&lt;br /&gt;
*Influence in Bastion Stair, which grants [[Bloodlord Set|Bloodlord]] items, is earned only upon killing the &#039;&#039;&#039;final boss&#039;&#039;&#039; of a wing. (It is no longer given out for boss kills along each wing.) &lt;br /&gt;
&lt;br /&gt;
*This means that skipping optional bosses is highly recommended for those looking to optimize their run - just don&#039;t ask for The Blood God&#039;s opinion.&lt;br /&gt;
&lt;br /&gt;
*Bloodlord Weapons can only be earned via Influence. Bloodlord Armor can be found from boss kills and earned via repeatable quests.&lt;br /&gt;
&lt;br /&gt;
*Thanks to a 2022 Patch that heavily reduced Influence required, you can now earn your first Bloodlord Weapon after only two full runs of the Dungeon.&lt;br /&gt;
&lt;br /&gt;
== Bastion Stair Quests ==&lt;br /&gt;
[[File:Bloodlord Armor Repeatable.png|thumb|Grab repeatable quests at the start of Bastion Stair to earn guaranteed [[Bloodlord Set|Bloodlord Armor]] pieces.]]&lt;br /&gt;
Be sure to take the &#039;&#039;&#039;Blue Repeatable Quests&#039;&#039;&#039; in the first room of the Fortress, as these will give you free [[Bloodlord Set|Bloodlord Armor]] pieces after completing 4 runs of the dungeon.&lt;br /&gt;
&lt;br /&gt;
One of these quests will also grant the [[Stalwart Soulstone]], which is used to purchase 7-day duration Best-in-slot Talismans that can be slotted into Sentinel or Triumphant rings.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I saw a Stair, surrounded by pinnacles and columns and arches of blood and carven bone, circled by Daemons bound within black iron, brazen steps and hideous shrieking mouths.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All that could speak or gibber vomited forth the praises of Khorne and shrieked out songs of blood and death.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Return of Reckoning&#039;&#039;, the Bastion Stair is a dungeon and Fortress of the Blood God Khorne that the forces of Order and Destruction both seek to conquer for their own purposes.&lt;br /&gt;
&lt;br /&gt;
Within, the Knights of the Blazing Sun search for the fabled Spear of Myrmidia, but rumor has it their initial attempt has already fallen to ruin, and even now their Grandmaster is missing...&lt;br /&gt;
&lt;br /&gt;
The forces of Chaos vie amongst themselves for control of the citadel, and the followers of Tzeentch now seek to weaken Khorne&#039;s hold and ever-growing power, as Tchar&#039;zanek commands.&lt;br /&gt;
&lt;br /&gt;
== Exceptional Seeds ==&lt;br /&gt;
&lt;br /&gt;
This Dungeon has a very rare chance of dropping six different [[Exceptional Seeds]]. &lt;br /&gt;
&lt;br /&gt;
These are Purple-rarity seeds used for [[Cultivating]] which can be regrown 250 times, and grant the exclusive Liniments found only in the Bastion Stair.&lt;br /&gt;
&lt;br /&gt;
The drop rate of these seeds is less than 1%, so they are quite rare - if you see one appear, good luck!&lt;br /&gt;
&lt;br /&gt;
== Teleports ==&lt;br /&gt;
[[File:Bastion portals.png|thumb|If you get disconnected during a run, you can use the Skulls at the Dungeon&#039;s entrance to teleport to an already defeated boss.]]&lt;br /&gt;
Quality-of-life Teleports were added in the October 2024 Patch.&lt;br /&gt;
&lt;br /&gt;
You can now teleport to defeated bosses by using the Skull objects at the entrance of the Dungeon.&lt;br /&gt;
&lt;br /&gt;
These are particularly helpful if you disconnect during the Dungeon, or teleporting to a final boss bugs and sends you to your book of binding.&lt;br /&gt;
&lt;br /&gt;
To teleport, simply right click one of the skulls that spawn at the entrance, then catch up to your group! &lt;br /&gt;
&lt;br /&gt;
Aligning with the Sacred Number of Khorne, there are a total of 8 Boss Teleports that can be activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wing Guides ==&lt;br /&gt;
&lt;br /&gt;
For a list of Bastion Stair Guides, please see the sections below. &lt;br /&gt;
&lt;br /&gt;
As part of the 2025 Re-work, almost all fights in Bastion Stair now offer new Double-Edged mechanics that will make your party take more damage, but also increase your damage in exchange. &lt;br /&gt;
&lt;br /&gt;
Almost all of these mechanics are optional, so stronger groups are recommended to use these to their benefit to make the run faster.&lt;br /&gt;
&lt;br /&gt;
== Left Wing ==&lt;br /&gt;
&lt;br /&gt;
=== First Boss: Borzhar Rageborn ===&lt;br /&gt;
[[File:Borzhar.png|thumb|Fight Borzhar inside the room he spawns in to avoid his enrage. If your group is strong, leave the Banner of Blood active for bonus damage!]]&lt;br /&gt;
Head down the stairs to find the first required boss of the left wing, &#039;&#039;&#039;Borzhar Rageborn.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Tanks: Fight this boss inside his room as he will enrage if pulled outside of it. (In the old days, moving him out of the room was standard - now there&#039;s a good reason not to.)&lt;br /&gt;
*There are two banners in the room with this boss: The Banner of the Herd and the Banner of Blood.&lt;br /&gt;
**The Banner of the Herd spawns adds every 15-20 seconds. These can be killed and will grant a 1% movement speed bonus (if not already maxed) per kill, up to 20%.&lt;br /&gt;
**The Banner of Blood is a new double-edged buff added in the 2025 re-work. This banner increases the damage that all players and creatures - including the boss - take by 20%. &lt;br /&gt;
***If you can survive the damage increase, leave this up to burn the boss even faster!&lt;br /&gt;
*This boss will do some AOE damage, so healers should be ready to heal through it, especially if you&#039;re leaving the Banner of Blood up.&lt;br /&gt;
&lt;br /&gt;
Borzhar Rageborn drops [[Blood Gems]], used for Iron-Blood rings, and the Bloodlord Amulet, which is a decent DPS jewelry piece but is not part of the [[Bloodlord Set]].&lt;br /&gt;
&lt;br /&gt;
With Borzhar defeated, you can now proceed through the hall at the bottom of the stairs. &lt;br /&gt;
&lt;br /&gt;
As you move forward, you&#039;ll spot an NPC named The Collector who will give you a choice of 3 randomized [[Dungeon Group Buffs]]. You can pay gold to purchase one for your party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Boss: Gahlvoth Darkrage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Gahlroth_Darkrage.png|thumb|Avoid Gahlvoth&#039;s AOE&#039;s on the floor, and kill his pet to make him take more damage and deal more damage.]]&lt;br /&gt;
&#039;&#039;&#039;Gahlvoth Darkage&#039;&#039;&#039; is a towering Dragon Ogre with a pet bloodhound named Beastrip.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*If Beastrip is killed, the boss will apply the ability &amp;quot;Daisy Chained&amp;quot; to himself, making him deal 30% more damage, but also take 30% more damage while enraged.&lt;br /&gt;
*This boss will call down lightning strikes on anyone near him. Once these finish, you will see an electric AOE on the floor - &#039;&#039;&#039;move away from this!&#039;&#039;&#039;&lt;br /&gt;
*Curse of Lightning: The boss will periodically announce that a player has the Curse of Lightning. This will apply a green lightning strike on a player, which deals 10-15% of their HP per tick.&lt;br /&gt;
**Any healer can cleanse this, so have healers watching and ready to use it.&lt;br /&gt;
*After 4-5 AOE&#039;s are on the floor, the first to be summoned will begin to disappear. Your tank can follow a circular pattern here and repeat it.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloodlord Boots]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Third Boss: Azuk&#039;Thul ===&lt;br /&gt;
&lt;br /&gt;
Enter the fiery arena ahead of you to confront &#039;&#039;&#039;Azuk&#039;Thul&#039;&#039;&#039;, the next boss.&lt;br /&gt;
&lt;br /&gt;
Azuk&#039;Thul has a very unique mechanic which your healers need to pay special attention to.&lt;br /&gt;
[[File:Azukthul.png|thumb|Heals will cause damage back to you while fighting Azuk&#039;Thul, so be mindful!]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*All: Watch out for the Curse of Khorne on this fight, which deals damage back to anyone who casts heal. Almost all heals will trigger this, so be especially careful of hots and small heals. Even non-healers can trigger this.&lt;br /&gt;
*Tank: Tank the boss near the platform he starts on, and as usual, keep him faced away from the group. This boss will cleave anyone in melee near him.&lt;br /&gt;
*Healers: Group heals work fine on this boss, but watch out for hots (health-over-time) as these will deal much more damage back to you and may kill you. &lt;br /&gt;
*At 80% HP, two Orbs of death spawn on either side of the boss arena.&lt;br /&gt;
**The player who picks up an orb temporarily increases all damage dealt by 50%, but also reduces all incoming healing by 50% for 60 seconds. This risk-reward mechanic is optional, but very powerful.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloodlord Gloves]].&lt;br /&gt;
&lt;br /&gt;
One more boss awaits in the left wing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fourth Boss: Thar&#039;Ignan ===&lt;br /&gt;
&lt;br /&gt;
The final boss of the Left Wing is the Doombull &#039;&#039;&#039;Thar&#039;Ignan.&#039;&#039;&#039;&lt;br /&gt;
[[File:Tharignan.png|thumb|When Thar&#039;Ignan punts your teammates, move quickly to support and save them!]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Tank: [https://wiki.returnofreckoning.com/images/b/bf/Tharignan_tanking.png {{#tip-img: https://wiki.returnofreckoning.com/images/c/cd/Tharignen_tiny.png|Hold this boss near the middle of the room}}] where the crumbling floor and dirt meet. (This is important for the next mechanic.)&lt;br /&gt;
&lt;br /&gt;
*For every 10% of HP the boss loses, he will send one of your party members flying to a location in the room and root them in place. Two champion hounds will then spawn and try to kill the rooted player, so your party needs to quickly head to assist them, with the exception of whoever is tanking the boss.&lt;br /&gt;
&lt;br /&gt;
*If your ally who is punted lands near the boss, move the boss away from that teammate (more on this with the healing mechanic below).&lt;br /&gt;
**Each time someone is punted in this way, they lose all aggro - so this can be a problem if your tank(s) are consistently unlucky and get punted repeatedly in this way. &lt;br /&gt;
**There is no cooldown on this punt and it&#039;s purely random, so the same person might get punted 5-6 times in a row.&lt;br /&gt;
&lt;br /&gt;
*This boss will periodically hit his target for 50% of their HP in True Damage, which cannot be defended against. This will happen throughout the fight, so keep the tank near full HP as much as possible.&lt;br /&gt;
*If anything dies near this boss - be it an enemy add or an allied player - he will heal for a significant amount of health. Thankfully, he won&#039;t reset his punts if this happens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have two tanks, make sure to keep both tanks near the top of the aggro charts (use the helpful [https://tools.idrinth.de/addons/aggrometer/| aggrometer add-on] to see this) just in case one or both end up getting punted and lose their aggro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If you have a Solo Tank, you can use the Stones of Aggression, which spawn near the entrance as the fight begins, to rapidly build aggro. Each of these will generate roughly 40,000 hate, so save them in case your solo tank has bad luck!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Double-Edged Buff - Pulsing Herdstone: There is a Pulsing Herdstone fragment just behind where the boss first stands. The fist player to interact with this will activate a special buff on themselves and any players next to the stone, granting 30% more damage in exchange for 30% more damage taken.&lt;br /&gt;
**In addition to the damage bonuses, a player marked with the Pulsing Herdstone buff will also attract two additional dogs if they are selected for the throw mechanic. Provided you have decent AOE dps, this increase should be manageable for most groups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As with many other fights in Bastion Stair, this fight is a marathon, not a race, and shouldn&#039;t give you much trouble if you take it steady.&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, loot him to claim the two [[Bloodlord Set|Bloodlord Shoulders]] that he drops!&lt;br /&gt;
&lt;br /&gt;
With the boss dead, head back out the entrance and take a left to find a portal back to the main dungeon hub.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Right Wing ==&lt;br /&gt;
&lt;br /&gt;
=== First boss: Urlf Daemonblessed ===&lt;br /&gt;
[[File:Urlf.png|thumb|Destroy his skulls, then focus down Urlf. Be ready for his stun and aggro reset.]]&lt;br /&gt;
Head up the stairs to find the first boss, &#039;&#039;&#039;Urlf Daemonblessed&#039;&#039;&#039;, a Marauder of Chaos. Urlf&#039;s boss room has two skulls which will spawn on altars to either side of him once the fight begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Attack these skulls one at a time to quickly destroy them, then burn him down. The skulls will respawn after a period of time.&lt;br /&gt;
*The beginning of this fight is the hardest part, so have your healers ready to focus your group hard until the first skull is destroyed, and the pressure drops.&lt;br /&gt;
**If your group is having difficulty surviving the initial phase, one player may pick up the Skull&#039;s Blessing at the back of the room. This will grant a 30,000 absorb shield to the player, but then makes them take 50% more damage and deal 50% less healing and damage after it runs out. (It&#039;s a very good crutch to help survive the start, but you&#039;ll have to pay for it a little after.)&lt;br /&gt;
*Stun: This boss will use “Throat Punch” to stun your top aggro member for 10 seconds at a time, which will reset their aggro fully. &lt;br /&gt;
**He will constantly make his way down the top aggro list, so be ready for him to hit the DPS while your tanks rebuild threat.&lt;br /&gt;
*Orb of Blood: The boss will spawn an Orb of Blood once he goes under 50% HP. Have a DPS pick this up to speed up the latter half of the fight. This will increase their damage by 50%, but also make them take 50% more damage.&lt;br /&gt;
&lt;br /&gt;
The fight is relatively easy, and drops the DPS-focused Bloodlord Jewelry piece, which is not part of the [[Bloodlord Set]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Boss: Garithex the Mountain ===&lt;br /&gt;
&lt;br /&gt;
As you move forward you&#039;ll arrive at a giant symbol of Chaos bathed in crimson light. Here, head straight and then look to your left to find the next boss: &#039;&#039;&#039;Garithex the Mountain.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Garithex has three armor pieces that heavily reduce the damage he takes: The Helmet, Pauldron, and Gauntlet of Slaughter, which are located in a triangle formation around the room.&lt;br /&gt;
&lt;br /&gt;
*The intended strategy is to split your DPS on each of the pieces and then destroy two or all three at once, allowing you to burst the boss for high damage immediately afterwards. &lt;br /&gt;
*However, each time you destroy an armor piece, Garithex will reduce the armor of his current target by 25% per piece. This means that if you pop all three pieces, your main tank will take significantly higher damage.&lt;br /&gt;
**High avoidance (Block/Parry) can help significantly reduce the incoming damage in this phase, as Garithex has very few true damage attacks.&lt;br /&gt;
*The pieces of armor will heal if they get out of combat, so be sure to keep either your off-tank or minor dots rolling on the lowest piece while your DPS burn down the others.&lt;br /&gt;
*Aggro Spikes: This boss will sometimes spike huge amounts of aggro to a teammate (usually a healer) -- tanks can save their taunt and use it when the aggro spikes if this is an issue for your team.&lt;br /&gt;
&lt;br /&gt;
Rinse and repeat this process as the armor of Slaughter will eventually respawn itself, and you should have the boss down. &lt;br /&gt;
&lt;br /&gt;
Garithex drops the [[Bloodlord Set|Bloodlord Boots]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Third Boss: Chorek the Unstoppable ===&lt;br /&gt;
[[File:Chorekboss.png|thumb|You can either kill Chorek&#039;s Juggernaut, or leave it alive to make the fight go faster.]]&lt;br /&gt;
With Garithex down, head back the way you came and take a left turn at the crossroads (on your mini-map, you should be heading West). You’ll find a door that leads into a large open room. &lt;br /&gt;
&lt;br /&gt;
Head to the left and drop off the side, then clear all the adds nearby. Open the large grey door to begin the next boss fight with &#039;&#039;&#039;Chorek the Unstoppable.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a dual-boss fight, so if you have two tanks, you can split these two bosses away from each other. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*The Ragebeast, named Juggernaut, is the first choice your group should make. You can kill Juggernaut to remove his CC/extra damage, or:&lt;br /&gt;
**If you leave Juggernaut alive, he will apply a stacking debuff to all nearby creatures (both players AND chorek) that increases their incoming damage by 2% per stack.&lt;br /&gt;
**If your group is strong enough, you can use these built up stacks to make burning Chorek much faster.&lt;br /&gt;
*Armor Shred: Your main tank should start by holding Chorek, but mind his armor shred mechanic, which stacks and will eventually neutralize almost all armor your main tank has. &lt;br /&gt;
**If your main tank is dying to this, have your off-tank pick up aggro so that the main tank can wait for the debuff to fall off. &lt;br /&gt;
*Tanks: Hold Chorek near the fiery lit brazier nearby. This is done primarily to position you well for the next mechanic:&lt;br /&gt;
*Add Spawns + Jail: At 80%, 60%, 40%, and 20%, the boss will spawn Fireborn Sprite adds and randomly select a Non-tank player to place them in the nearby jail.&lt;br /&gt;
**Tanks should generally challenge these, and DPS should quickly AOE the sprites down. Once the sprites are all killed, the jailed player will immediately be released. (They will eventually break out of jail even if sprites are still up.)&lt;br /&gt;
**If you&#039;re taking a lot of damage, use your tank Bellows morale 3 to drop the boss and the sprite damage down to 50% during these sections.&lt;br /&gt;
&lt;br /&gt;
This fight drops the [[Bloodlord Set|Bloodlord Gloves]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fourth Boss: Lord Slaurith === &lt;br /&gt;
[[File:Slaurith2.png|thumb|Stand in the circles of Khorne on the floor to increase your damage, but mind the incoming damage increase you&#039;ll also get!]]&lt;br /&gt;
One boss remains in the right wing: &#039;&#039;&#039;Lord Slaurith&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Three colored circles will appear and move around on the floor throughout the fight. Standing in each grants unique stacking effects that help and hurt you:&lt;br /&gt;
**The Orange Circle increases your melee damage, but will increase incoming damage.&lt;br /&gt;
**The Purple Circle increases your Range and Magic damage, AND grants a 5 second temporary silence immunity, but will increase incoming damage.&lt;br /&gt;
**The Blue Circle increases your chance to Block, but will increase incoming damage that does hit you.&lt;br /&gt;
&lt;br /&gt;
The damage increase from these circles is generally not too bad and easily healed, but there is one section of the fight later, called the Warrior&#039;s Gamble, where the boss will test your healers.&lt;br /&gt;
&lt;br /&gt;
*At 75%, and at 50%, Icons on the ledges on either side of the room (up the stairs) will pulse red, and the giant Chaos Symbol on the floor will also pulse red to indicate that the mechanic has begun.&lt;br /&gt;
**While active, the boss gain will a stacking damage increase, which will eventually wipe the group if not removed.&lt;br /&gt;
**To remove his damage increase, these two icons must be pushed within a few seconds of each other. If this works, the red symbol on the floor will immediately vanish.&lt;br /&gt;
**Important: Once you purge the icons once, you will gain a warning debuff that says doing so again will weaken you. If the same player does this mechanic twice in a row, they will take 500% more incoming damage for the rest of the fight.&lt;br /&gt;
**To get around this, it&#039;s recommended to pick two pairs of players and alternate, having one group get the 75% icons, and another get the 50%.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Bloodpulse: This boss will randomly spawn a Bloodpulse effect on one of your party members. Whoever stands on the &amp;quot;Bloodpulse&amp;quot; will continue to gain huge amounts of aggro, and will become the new tank if they stand in it too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Warrior&#039;s Gamble: At 25%, the boss will Champion&#039;s Challenge the entire room and begin a 10-second channel called Warrior&#039;s Gamble. This hits every second, and may hit hard if you have lots of increased damage stacks.&lt;br /&gt;
**To counter this, use your Tank&#039;s M3 Bellows or M4 Immaculate defense (if available) to heavily reduce the damage of this ability. &lt;br /&gt;
**Healers can also continue healing in this phase, as the boss will no longer cast his AOE silence under 30% HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Select a Champion!: At 20%, a Greatsword will appear near the entrance of the room. The first player to interact with this will become the Duelist for the final phase of the boss fight, which starts at 10%.&lt;br /&gt;
**If your party does not select a Champion, the boss will enrage, furious at your cowardice, and wipe the group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*At 10% HP, the Champion player grows in size and gains additional wounds and a 100% damage increase. The other party members are teleported up to the ledges and gain a new &amp;quot;Cheer for your Champion&amp;quot; ability.&lt;br /&gt;
**If you are a spectator, target your Champion while up top and hit the Cheer ability to heal them for 300 HP. This healing stacks from all party members, so cheer hard to keep your Champion going!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As your Champion finally conquers Lord Slaurith (thanks to your wonderful cheers, of course) the right wing is complete!&lt;br /&gt;
&lt;br /&gt;
You&#039;ll gain the [[Bloodlord Set|Bloodlord Belt]] from this boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Middle Wing ==&lt;br /&gt;
&lt;br /&gt;
The Middle Wing is the final wing in Bastion Stair, and as you ascend the summit of the fortress, you&#039;ll encounter two bosses who both grant Influence. &lt;br /&gt;
&lt;br /&gt;
This wing also contains a number of optional bosses, listed below.&lt;br /&gt;
&lt;br /&gt;
===First boss: Wrackspite &#039;&#039;(Optional)&#039;&#039; === &lt;br /&gt;
[[File:Wrackspite2.png|thumb|Tank Wrackspite in the middle of the room, and be ready for the statues to come to life.]]&lt;br /&gt;
&#039;&#039;Note: To skip this boss, simply hug the right wall and run through the room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrackspite&#039;&#039;&#039; is an optional boss that most groups skip. He has a 100% drop rate of [[Blood-Iron]]. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Start with the boss in the middle of the room. &lt;br /&gt;
**If near the walls, he may enrage and hit your tank for upwards of 10,000+.&lt;br /&gt;
*DPS: focus down the statue adds as they come to life, and don&#039;t let them reach the boss.&lt;br /&gt;
*Tanks: Face the boss away from the group to protect from his cleave. As adds spawn, move the boss away from their location.&lt;br /&gt;
*Aggro Reset: This boss will periodically reset his aggro on the tank. It&#039;s highly-recommended to use two tanks for this fight to avoid him bouncing to your DPS.&lt;br /&gt;
*Terror: This boss causes Terror, so healers won&#039;t be able to rez dead allies during this fight.&lt;br /&gt;
&lt;br /&gt;
Wrackspite drops [[Bloodlord Set|Bloodlord Boots]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Second Boss: Doomspike===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doomspike&#039;&#039;&#039; is the first required boss of the Middle Wing, and is either a dual-tank fight or can be handled by a geared solo tank.&lt;br /&gt;
&lt;br /&gt;
As with all the named Bloodletters in the middle wing, Doomspike also has a 100% drop chance for [[Blood-Iron]].&lt;br /&gt;
&lt;br /&gt;
[[File:Doomspike.png|thumb|Keep the health of Doomspike and Clawfang close as you DPS them down.]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*This boss fight will spawn an additional sub-boss, &#039;&#039;&#039;Clawfang&#039;&#039;&#039;, a Fleshhound of Khorne and a &#039;&#039;very good boy&#039;&#039;.&lt;br /&gt;
*The two bosses must be kept within 10% Health of each other and burned down together.&lt;br /&gt;
*Tank the bosses near each other to avoid taking increased damage.&lt;br /&gt;
*Terror: This boss causes Terror, so healers won&#039;t be able to rez dead allies during this fight.&lt;br /&gt;
&lt;br /&gt;
This boss drops the Bloodlord Jewelry piece, which can be useful for some characters but is not part of the [[Bloodlord Set]].&lt;br /&gt;
&lt;br /&gt;
This pair of bosses must be defeated in order to progress further in the Wing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Third Boss: Zekaraz the Bloodcaller &#039;&#039;(Optional)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zekaraz the Bloodcaller&#039;&#039;&#039; is an optional boss that stands in your way as you ascend towards the summit of the Bastion Stair. He has a 100% drop-rate of [[Blood-Iron]].&lt;br /&gt;
[[File:Zekaraz.png|thumb|Move out of the fire AOE while fighting Zekaraz!]]&lt;br /&gt;
&#039;&#039;Note: At the time of writing, this boss can be skipped by sacrificing one team member while others pass the door. Simply rez your teammate afterward.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*This boss has a &amp;quot;Bloodrage&amp;quot; buff that will steadily increase his damage the longer the fight continues, up to a maximum of 400%.&lt;br /&gt;
*Move out of the Fire AOE he drops on the ground. (This attack is called &amp;quot;Field of Screams&amp;quot; in your combat log.)&lt;br /&gt;
*In indents along the wall of the arena you can find skulls, which can be picked up and taken to the altar in the middle of the room. Doing this will reset Zekaraz&#039; stacking damage buff.&lt;br /&gt;
**Skulls should only be taken to the altar shortly before the damage on your tank is too significant to heal through.&lt;br /&gt;
**Be careful, as only three skulls can be placed, despite there being four of them. If you use your skulls up too quickly, you won&#039;t have enough time to kill the boss before he kills your tank.&lt;br /&gt;
**When a Skull is used at the altar, your team will also gain a debuff reducing your outgoing damage, which is a stacking 20% reduction per skull. (As the fight goes on, you&#039;ll do less and less damage.)&lt;br /&gt;
*Terror: This boss causes Terror, so healers won&#039;t be able to rez dead allies during this fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloordlord Gloves]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fourth Boss: Kaarn the Vanquisher ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kaarn the Vanquisher&#039;&#039;&#039; is the final boss of the Middle Wing, and as such will grant Influence once defeated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Some groups choose to save this boss for last, and fight Skull Lord Var&#039;ithrok first, as there&#039;s a rare bug that may send you back to your capital city when exiting his arena.&#039;&#039;&lt;br /&gt;
[[File:Kaarn.png|thumb|Avoid Kaarn&#039;s Blood puddles and send one DPS to destroy his totems.]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Tank: Hold this boss on the platform you find him on. If he leaves this platform, his skin will turn to iron and he will take no damage.&lt;br /&gt;
*All: Make sure to avoid standing in the red Blood puddles this boss will periodically spawn if a specific totem is up. The tank can move the boss out of these.&lt;br /&gt;
*Healers: You can stand further back from the boss to avoid getting hit by his AOE cleaves. Melee DPS will take damage from these.&lt;br /&gt;
*Totems: this boss will spawn skull Totems which buff him. There are 3, which appear randomly on the platform above him - to get to these, use the ramps leading up on the far left and right sides of the room. Each totem causes a different bonus for the boss.&lt;br /&gt;
&lt;br /&gt;
You can either DPS him down and ignore the totems if your party is strong, or send one DPS (ideally a range DPS) to destroy them.&lt;br /&gt;
*Range DPS can still attack Kaarn from the stairs if he&#039;s pulled to a nearby corner.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloordlord Chestpiece]].&lt;br /&gt;
&lt;br /&gt;
This boss is considered the Final Boss of the Middle Wing, but not of the Dungeon, so note there&#039;s still one more boss to go afterward! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Final Boss: Skull Lord Var&#039;ithrok ===&lt;br /&gt;
[[File:Skull Lord Varithrok.png|thumb|The final boss, Skull Lord Vari&#039;throk, awaits!]]&lt;br /&gt;
&#039;&#039;&#039;Skull Lord Var&#039;ithrok&#039;&#039;&#039; is the Final Boss of the Bastion Stair, and behind him looms the Rift of Madness.&lt;br /&gt;
&lt;br /&gt;
*Party Positioning:&lt;br /&gt;
&lt;br /&gt;
Your party positioning is very important on this fight, so start by splitting up your DPS and Tanks into pairs. One tank and DPS stand in front of him, one tank and DPS (or just two DPS if solo tanking) stand behind him. Your healers both stand alone on the remaining two empty sides, parallel from each other.&lt;br /&gt;
&lt;br /&gt;
You can see a visual example by [https://wiki.returnofreckoning.com/images/c/c7/Skull_Lord_example.png {{#tip-img: https://wiki.returnofreckoning.com/images/c/c7/Skull_Lord_example.png| hovering over or clicking this text.}}]&lt;br /&gt;
&lt;br /&gt;
[[File:Funnel power v2.png|thumb|If you deal damage while you have Infectious Rage, you&#039;re going to die. Quickly.]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Stay within the Ring of Fire once the fight begins. If your party stays far from the boss for too long, he will reset.&lt;br /&gt;
*This boss will give one player an &amp;quot;Infectious Rage&amp;quot; buff which looks like the Bright Wizard&#039;s &amp;quot;Funnel Power&amp;quot; skill. &#039;&#039;&#039;DO NOT ATTACK if you have this buff, or you&#039;ll kill yourself and everyone around you!&#039;&#039;&#039;&lt;br /&gt;
**When a player is given Infectious Rage, this will also appear in the chat window in yellow text and will put a visual Skull Icon over the player&#039;s head. (Added January 2025 patch)&lt;br /&gt;
*This boss will also periodically place a strong damaging dot on a player which cannot be cleansed. This is called Khorne&#039;s Affliction, and the text messages will read: &amp;quot;(player name) is taking extra damage!&amp;quot; (Added January 2025 patch)&lt;br /&gt;
**Have a healer focus heals onto the announced player to counteract the incoming damage.&lt;br /&gt;
*This boss will periodically punt those in front of him and then aggro anyone else left in the circle. Those punted should simply run back into the fire circle and keep attacking. If you have a second tank, they begin tanking once the other tank goes flying.&lt;br /&gt;
*The boss will spawn hounds that should be pulled off the healers and can be AOE&#039;d down by your DPS. Keep these killed to avoid them piling up as the fight continues. &lt;br /&gt;
*Solo tanking: If you&#039;re solo tanking, have the DPS standing opposite the tank prepare an avoidance Morale 1 skill (like 100% parry) to mitigate damage while the Tank runs back from being punted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This fight is actually quite simple beyond the Infectious Rage buff, so as long as you take it slow, you should have no problem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloordlord Helmet]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once defeated, the Skull Lord is pulled back into the Rift, perhaps to be tormented by the Chaos gods for his failure, or perhaps to return even stronger to fight another day... &#039;&#039;or perhaps both?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Congratulations on clearing the Bastion Stair Dungeon!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Secret Bosses ==&lt;br /&gt;
&lt;br /&gt;
There are two Secret Bosses that can be challenged within the Bastion Stair. &lt;br /&gt;
&lt;br /&gt;
These are optional bosses, and each has a chance to drop both Purple Seeds for [[Cultivating]] liniments and also the Rare Mount. They also both grant additional Dungeon Influence.&lt;br /&gt;
&lt;br /&gt;
To challenge the Secret Bosses, the party must kill three optional creatures, one per wing. Those creatures are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bulrok Headsmasher:&#039;&#039;&#039; &lt;br /&gt;
**After defeating Borzhar in the left wing, continue straight instead of turning right at the split. At the end of this path, you will find Bulrok and Squonk, who drop the Skulls of Carnage.&lt;br /&gt;
*&#039;&#039;&#039;Hargan the Furious: &#039;&#039;&#039;&lt;br /&gt;
**In the right wing, after defeating Urlf and as you arrive at the four-way split with the red Chaos Symbol on the floor, take the left turn to arrive at the feast hall. Hargan is located here, and drops the Skulls of Fury.&lt;br /&gt;
*&#039;&#039;&#039;Lockjaw: &#039;&#039;&#039;&lt;br /&gt;
**Just before arriving at Zekaraz in the Middle Wing, look to your left as you ascend the stairs to find a non-hostile enemy named Lockjaw. Defeat them to gain the Skulls of Ruin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once your party has all 3 Offerings of skulls, you may enter the portal that has appeared near the Dungeon&#039;s entrance. &lt;br /&gt;
&lt;br /&gt;
The player with the Offering item should interact with the skull pile to add the skulls to it, and grant access to the next. These skull piles are also positioned to the left, right, and middle, hinting at the wing in which the paired offering may be found. &lt;br /&gt;
&lt;br /&gt;
Once all 3 offerings are given, your party may enter The Depths, where the first secret boss, Murr Deyng, awaits.&lt;br /&gt;
&lt;br /&gt;
===Murr Deyng===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
&lt;br /&gt;
The 2025 re-work introduced a number of [[Bastion_Stair_(Achievements) | Bastion Stair Achievements]]. These include [[achievements]] for:&lt;br /&gt;
&lt;br /&gt;
*Defeating Hard Mode Boss fights one, five, and ten times&lt;br /&gt;
*Multiple new Bestiary unlocks&lt;br /&gt;
*Defeating the Secret Boss&lt;br /&gt;
&lt;br /&gt;
== Additional Tips ==&lt;br /&gt;
&lt;br /&gt;
*There&#039;s a rare chance that you may get ported back to your capital city while exiting the Kaarn the Vanquisher fight. Some groups choose to defeat Vari&#039;throk first, and then double back to Kaarn to avoid this. &lt;br /&gt;
&lt;br /&gt;
*Bastion Stair is usually abbreviated as &amp;quot;BS&amp;quot; in the LFG channels when forming a group.&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
In 2025, the Bastion Stair re-work introduced Voice Acting for a number of bosses. The team would like to thank all of the talent who donated their voices for this endeavor, which includes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Voice Talent&lt;br /&gt;
!Character&lt;br /&gt;
|-&lt;br /&gt;
| Aleondra || Jodis Wolfscar / Thar&#039;Ignan&lt;br /&gt;
|-&lt;br /&gt;
| Kismet Dunkerly || Hannah Eberly&lt;br /&gt;
|-&lt;br /&gt;
| Jason Lewing || Mysterious Knight / Lord Slaurith&lt;br /&gt;
|-&lt;br /&gt;
| Lisa Goodness || Captain Dunstan&lt;br /&gt;
|-&lt;br /&gt;
| Blucross || Voice of the Schemer&lt;br /&gt;
|-&lt;br /&gt;
| Hans-Henrik Rottbøll  || Rakkoth Doomfist / Garithex the Mountain&lt;br /&gt;
|-&lt;br /&gt;
| Brandon Mayo || Chorek&lt;br /&gt;
|-&lt;br /&gt;
| Natherul || Url Daemonblessed&lt;br /&gt;
|-&lt;br /&gt;
| Benjamin Lockwood || The Collector&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Sigmar%27s_Crypts&amp;diff=28410</id>
		<title>Sigmar&#039;s Crypts</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Sigmar%27s_Crypts&amp;diff=28410"/>
		<updated>2026-03-23T15:45:25Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox instance&lt;br /&gt;
|name=Sigmar&#039;s Crypts&lt;br /&gt;
|ss=LS-176-SigmarCrypts.jpg&lt;br /&gt;
|caption=Sigmar Crypts loading graphic&lt;br /&gt;
|loc=[[Altdorf]]&lt;br /&gt;
|race=[[Empire]]&lt;br /&gt;
|boss=&lt;br /&gt;
|type=Dungeon&lt;br /&gt;
|level=40&lt;br /&gt;
|players=6&lt;br /&gt;
|key=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sigmar&#039;s Crypts (Dungeon) ==&lt;br /&gt;
&lt;br /&gt;
Sigmar&#039;s Crypts is a level 40 &#039;&#039;&#039;PvE Dungeon&#039;&#039;&#039; located in [[Altdorf]]. &lt;br /&gt;
&lt;br /&gt;
This dungeons drops [[Sentinel Set|Sentinel Gear]], which grants the [[Vanquisher Ward]], and requires the [[Conqueror Ward]] to equip. &lt;br /&gt;
&lt;br /&gt;
The Dungeon contains six bosses, and was updated and re-launched in May 2024 to create a more streamlined and better balanced experience for players.&lt;br /&gt;
&lt;br /&gt;
== Why run Crypts? == &lt;br /&gt;
[[File:Sentinel Jewelry 2.png|thumb|Besides [[Sentinel Set|Sentinel Armor]], the Jewelry piece for 4 complete runs comes with a very special Talisman slot, and is almost Best-in-Slot for most classes. (Stats vary by class.)]]&lt;br /&gt;
The most sought-after reward from Crypts and Tunnels is the Sentinel Ring, a jewelry piece granted as the final Influence Reward for clearing bosses within the dungeon. &lt;br /&gt;
&lt;br /&gt;
This ring is special as it can hold the best-in-slot 7-day Talismans given by [[Stalwart Soulstone]]. (You &#039;&#039;could&#039;&#039; also just grind 9999 [[War Crests]] for the Triumphant Ring instead, but this is considerably more effort.)&lt;br /&gt;
&lt;br /&gt;
If you&#039;re saving up [[War Crests]] for your [[Warlord Set|Warlord]] or [[Sovereign Set|Sovereign Sets]], you can also use the Sentinel Set as a free way to grant the [[Vanquisher Ward]] without having to buy Vanquisher armor. &lt;br /&gt;
&lt;br /&gt;
Finally, many players will end up combining two pieces of Sentinel alongside other sets as a way to maximize the set bonus gains while also keeping the special bonuses from the Ring Talismans.&lt;br /&gt;
&lt;br /&gt;
== Difficulty level ==&lt;br /&gt;
&lt;br /&gt;
Sigmar&#039;s Crypts is slightly more difficult than [[Mount Gunbad]], but as part of the re-balance, many deaths can be avoided by understanding the mechanics of each boss fight.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a new player or group having difficulty clearing a boss, you can check the guides below for more info on the new mechanics!&lt;br /&gt;
&lt;br /&gt;
== Full Dungeon Guide ==&lt;br /&gt;
&lt;br /&gt;
Below you can find a full guide for Sigmar&#039;s Crypts in written form.&lt;br /&gt;
&lt;br /&gt;
== Party Composition ==&lt;br /&gt;
&lt;br /&gt;
This Dungeon is easiest with a standard 2-2-2 composition. (Two tanks, two DPS, two Healers.) In this setup, your off-tank can run a 2H and play more offensively. &lt;br /&gt;
&lt;br /&gt;
For veteran players, this Dungeon can also be run in a 1-3-2 (One tank, three DPS, two healers), but note that the final boss difficulty will increase moderately, so ensure your tank is well-geared.&lt;br /&gt;
&lt;br /&gt;
For top-tier players and those who enjoy &#039;&#039;going fast&#039;&#039;, it&#039;s also possible to complete in a 1-4-1, but good gear and mastery of your class is strongly recommended if trying this.&lt;br /&gt;
&lt;br /&gt;
== Sigmar Crypts Guide ==&lt;br /&gt;
&lt;br /&gt;
Begin by entering the Dungeon underneath the Temple of Sigmar in the West of Altdorf. &lt;br /&gt;
&lt;br /&gt;
As you enter, take the gate on your right and clear your way through the mobs. (These first mobs hit hard - take it slow if you&#039;re new!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss 1: Cryptweb Queen===&lt;br /&gt;
[[File:Crypt Queen.png|thumb|Heal Brother Webster, have DPS pop spider eggs, and have your tank move the boss quickly away from the Empowered Spiderling.]]&lt;br /&gt;
The first fight has a special mechanic that each archetype (heals, DPS, tank) must manage:&lt;br /&gt;
&lt;br /&gt;
*Brother Webster (Heals): Healers should throw additional heals onto the webbed Warrior Priest named Brother Webster. He takes damage from the boss, and also a % of damage from all sources that hits the Queen. (The faster your DPS, the faster his HP goes down.)&lt;br /&gt;
**At the end of the boss fight, Webster&#039;s HP will determine if he offers you a buff or not.&lt;br /&gt;
*Spider Eggs (DPS): At specific HP %s in this fight, the boss will spawn 3 Spider Eggs around the room. &lt;br /&gt;
**The eggs are fairly weak but can spawn Spiders that hit for 20% true damage, so it&#039;s best to have DPS split up and quickly pop them.&lt;br /&gt;
*Empowered Spiderling (Tank): The boss will spawn 2 Empowered Spiderlings at set locations in the room. The tank must immediately move the boss away from the Spiderlings, or it will gain a stacking damage increase and wipe the group.&lt;br /&gt;
**These Spiderlings do not respawn on a timer, and will only respawn periodically as the Boss HP goes lower. When this happens, their location is again randomized, so simply move into an empty space each time.&lt;br /&gt;
*Heartstopper (Heals/Tank): The Queen bites your tank with a potent venom that reduces 50% of their total HP.&lt;br /&gt;
*Cleave (Tank): As usual, Tanks should keep this boss faced away from their allies. &lt;br /&gt;
*Terror: This boss causes Terror, so you can’t rez any fallen allies during the fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once defeated, the HP of Brother Webster will determine how he treats your party. The 3 possible routes are:&lt;br /&gt;
&lt;br /&gt;
*Route 1 (Fail): If Brother Webster&#039;s HP is below 10%, he will not offer any blessing to the party.&lt;br /&gt;
*Route 2 (Success): If Brother Webster&#039;s HP is between 11%-89%, he will offer the party a blessing in exchange for gold.&lt;br /&gt;
*Route 3 (Great Success): If Brother Webster&#039;s HP is at 90% or above, he will offer the party a blessing for free.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Sentinel Set|Sentinel Belt]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss 2: The Reaper ===&lt;br /&gt;
[[File:thereaper.png|thumb|Move out of The Reaper&#039;s purple AOE puddles, and be ready to cleanse the Reaper&#039;s Curse in the brazier that spawns in the room&#039;s center.]]&lt;br /&gt;
Previously an optional boss, The Reaper is now a required fight rebuilt from the ground up, with brand new mechanics. &lt;br /&gt;
&lt;br /&gt;
*Forward Cleave: This boss has a cleave that will hit any players standing near the tank.&lt;br /&gt;
*Puddles: This boss will drop purple mist puddles on a random player in your group. These puddles stay for a long time, so try to place them near the outer edges of the room to avoid running out of space to fight.&lt;br /&gt;
*Reaper&#039;s Curse: At 75% HP, the Reaper will curse one of your players at random, and a red light will appear around them. A Fire Brazier will also appear in the center of the room. The cursed player must run to and right click the Brazier within 12 seconds, or they will die.&lt;br /&gt;
**At 50% HP, the Reaper will curse two players at random, both of whom must then run to the center of the room and interact with the brazier.&lt;br /&gt;
**At 30% HP, the Reaper will curse three players at random, whom must repeat the same mechanic to avoid death.&lt;br /&gt;
&lt;br /&gt;
The key mechanics introduced here are the Puddles (which will make a return later) and the Curse, which requires paying attention and interacting with a game object. &lt;br /&gt;
&lt;br /&gt;
As long as your group doesn&#039;t place a puddle in the middle of the room, you should have no problems cleansing the curse as long as players are paying attention.&lt;br /&gt;
&lt;br /&gt;
Make sure that you have all &amp;quot;Center Screen messages&amp;quot; enabled in the Interface tab of your settings, as this will also display in large text the players who get cursed by the Reaper.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Sentinel Set|Sentinel Gloves]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss 3: Necromancer Malcidious===&lt;br /&gt;
[[File:Crypt Malcidious.png|thumb|Tank Malcidious near a corner, kill his spirits and adds quickly, and reduce his damage as much as possible.]]&lt;br /&gt;
This is where the difficulty jumps very high, especially for those undergeared or unprepared. &lt;br /&gt;
&lt;br /&gt;
*Tanks: This boss has an AOE punt. Many groups will tank him near a corner to avoid having to reposition constantly. (See image.)&lt;br /&gt;
*Spirit: Every 30 seconds, this boss will spawn a Spirit with the name of one of your party members. Your group needs to DPS it down as quickly as possible. &lt;br /&gt;
*Healers and RDPS: You can stand behind and a little away from the boss to avoid getting hit by his AOE damage attacks. Most groups place these players in the middle of the room, near the damaged floor.&lt;br /&gt;
*Add Groups: At 80%, 60%, 40%, and 20% Health, the boss will spawn large groups of adds. These can quickly overwhelm or kill your party if left unattended, so the tanks need to challenge them and the DPS needs to kill them quickly, before going back to the boss.&lt;br /&gt;
** AOE Knockdowns or stuns can be hugely helpful in this section, to buy your team time to manage the adds.&lt;br /&gt;
** If you&#039;re running a two-tank composition, the Off-tank should focus on pulling and holding these.&lt;br /&gt;
*Damage Spikes: This boss hits hard, and your tank / Melee DPS will sometimes take rapid and huge amounts of damage when both boss and adds are up. Have your tanks use their Morale 3 Bellows, your healers their Melee Absorb Morale 3, and any other damage reductions if you’re having issues surviving.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Sentinel Set|Sentinel Shoulders]].&lt;br /&gt;
&lt;br /&gt;
With Malcidious defeated, make your way all the way back to the start of the dungeon, where you’ll find that the left gate is now open. &lt;br /&gt;
&lt;br /&gt;
Continue forward towards the left wing, where the hallway will open into three corridors. &lt;br /&gt;
&lt;br /&gt;
Two of these corridors will have Heros standing in them, so take the left Corridor first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss Four: Seraphine ‘Pale-Eye’===&lt;br /&gt;
[[File:Crypt Seraphine.png|thumb|Destroy the chests spawned by Seraphine and clear the adds that spawn, then focus the boss.]]&lt;br /&gt;
 &lt;br /&gt;
Previously, some groups would pull this boss out of her room to avoid the chest mechanic. Doing that now will result in a stacking enrage buff, so it&#039;s recommended to fight her properly.&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Add Spawn :Every 25 seconds, Seraphine Spanws Level 41 Champion Tomb Robber adds as the fight continues. Have your DPS kill them then focus the boss.&lt;br /&gt;
*Chest Mechanic: Seraphine will spawn Chests in the room as she takes damage. Have your DPS swap to these and burn them quickly.&lt;br /&gt;
*Armor Debuff: This boss has an armor debuff that she will apply to your tank.&lt;br /&gt;
&lt;br /&gt;
At 20%, Seraphine Pale-Eye will stop and agree to help you pick a lock, in exchange for letting her live. She’ll become friendly and the fight is over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss Five: Sister Eudocia===&lt;br /&gt;
[[File:Eudocia.png|thumb|Avoid Eudocia&#039;s Pit of Shades-style puddles, and destroy the Skull of Memories she spawns at 30% in the nearby antechamber.]]&lt;br /&gt;
The next boss is a Wraith, and you&#039;ll find her in a room surrounded by bats.&lt;br /&gt;
&lt;br /&gt;
Previously, many groups would pull this boss into the corridor near the room, but with her new mechanics, this is not advised. Her new mechanics are:&lt;br /&gt;
&lt;br /&gt;
*Pit of Shades: This boss will spawn a floor AOE that uses the Pit of Shades graphic from the Sorcerer class. Quickly move out of this to avoid taking heavy damage.&lt;br /&gt;
*AOE Knockback: This boss will punt your team, so consider your positioning to avoid being punted into one of the damaging shade pits.&lt;br /&gt;
*Add Spawn: This boss will spawn a Bat add periodically in the fight. Cleave it down with AOE or ignore it completely if your tank is fine. &lt;br /&gt;
*Stun: This boss has a 4 second CC stun that it will throw periodically on your tank. &lt;br /&gt;
*Eudocia&#039;s Memories: At 30% HP, the antechamber behind the boss room will spawn a glowing skull game object called Eudocia&#039;s Memories. While this is active, the boss takes 90% less damage. &lt;br /&gt;
**DPS must quickly burn this down (there are Champion adds in this room too, so send your off-tank to help if you have one.)&lt;br /&gt;
*Winds of Insanity: At 50% and 15% HP, the boss will become surrounded by swirling winds, which knock all players back. (Equivalent to the Zealot&#039;s Winds of Insanity ability.) &lt;br /&gt;
**This can be taunted by your tank to interrupt it. If not interrupted, the boss will begin moving after a short period, and will continue punting your party while on the move. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This fight has a lot of new mechanics and is much more complex than its old tank and spank version. &lt;br /&gt;
&lt;br /&gt;
Thankfully, all of these mechanics are fairly simple to understand and have counterplay, so as long as your party is paying attention, you should be able to clear it.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Sentinel Set|Sentinel Boots]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss Six: Tobias the Fallen===&lt;br /&gt;
[[File:Crypt Tobias.png|thumb|Avoid the Fire that will spread throughout the room on this fight, and rotate the boss as a group, avoiding the middle of the room.]]&lt;br /&gt;
&lt;br /&gt;
Next up is Tobias The Fallen. This fight is primarily a positioning-based fight.&lt;br /&gt;
&lt;br /&gt;
*Field of Screams: This boss will drop puddles of Fire onto the primary tank. The Tank (and anyone nearby) should quickly move out of these puddles, as they will kill you if you stand in them.&lt;br /&gt;
*Spreading Flames: At 75%, 50%, and 25% HP, Flames will begin to appear in the center of the room and spread their way outward. The lower the boss&#039; HP, the further the flames spread.&lt;br /&gt;
*AOE Punt: This boss has an AOE Punt that can send you flying into the puddles of fire. Especially as the fight progresses, position yourself carefully to avoid getting punted into the fire.&lt;br /&gt;
*True Damage: This boss will periodically hit your tank for 20% of their HP, regardless of their defenses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This fight is all about positioning, movement, and reaction times. Have your tank keep the boss at the outer ring of the room, and slowly rotate through the room. &lt;br /&gt;
&lt;br /&gt;
Avoid placing any players in the middle of the room, as this is where the flames will begin and will continue to spread from. Just in case you don&#039;t see the graphics for the Flame visuals in the middle of the room, you can also see the name &amp;quot;Burning Oil&amp;quot; to mark where these are.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Sentinel Set|Sentinel Helmet]].&lt;br /&gt;
&lt;br /&gt;
With all three of these bosses defeated, Seraphine will open the Gate to the East and allow you to fight the final boss of the Sigmar Crypts: The Arch Lector Twins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss Seven: The Arch Lector Twins===&lt;br /&gt;
[[File:lectortwins.png|thumb|Keep the Twins split apart to avoid their bonus damage abilities (shown here with red beams), and have one healer or Range DPS as your furthest player to drop the puddles.]]&lt;br /&gt;
The final boss of the Sigmar Crypts reintroduces many of the mechanics seen previously in the dungeon, but now layered on top of each other.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Puddles:&#039;&#039;&#039; In this fight, the puddles from The Reaper return again. Here, these will always drop on the &#039;&#039;furthest&#039;&#039; player from the group. Have a healer or a Range DPS stand back and drop these to avoid filling up the room with them.&lt;br /&gt;
**Note: The Twins do have a maximum targeting range, so if you run towards the far entrance of the room, they will lose line of sight with you and may hit a closer player.&lt;br /&gt;
*&#039;&#039;&#039;Brother&#039;s Power:&#039;&#039;&#039; If either of the twins are standing near the other, they will each get a buff that increases *ALL* of their outgoing damage by 50%. This bonus also applies to the puddle damage. &lt;br /&gt;
**If you have two tanks, this mechanic is easy by having one tank pick up each twin. If you have a solo tank, this is still doable, but will multiply the pressure on your tanks and healers.&lt;br /&gt;
*Dual Tank: If you have two tanks, each Tank should pick up and hold one of the bosses, keeping them split on their own sides of the room.&lt;br /&gt;
*Split HP: The Bosses HP must remain within 10% of each other, or they will both heal rapidly all the way to full HP, effectively restarting the fight.&lt;br /&gt;
*MDPS: If you&#039;re a melee DPS, and both bosses near each other, it&#039;s possible to stand exactly at 30 meters away to damage the bosses without losing your abilities. It may take some wiggling to get this perfect.&lt;br /&gt;
*Winds of Insanity: At 50% and 10% HP, the same mechanic we saw on Eudocia returns here, which is the Winds knockback. Your tank(s) can similarly taunt here to interrupt this and allow your DPS to get back on the boss. &lt;br /&gt;
&lt;br /&gt;
This new Twins fight has key mechanics that all players have to watch for, but as long as you manage the furthest-player puddles properly and the DPS pay attention to the Boss HP, you should be able to pull this off. &lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Sentinel Set|Sentinel Chestpiece]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the Lector Twins down, you&#039;ve cleared the final boss of the re-launched Sigmar&#039;s Crypts! Congratulations! &lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
The 2026 updates to this Dungeon added new Voice Acting to a number of bosses. The RoR team would like to thank the following individuals, who donated their time and their voices to bring the Dungeon to life:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Voice Talent&lt;br /&gt;
!Character&lt;br /&gt;
|-&lt;br /&gt;
| Aleondra || Seraphine Pale-Eye&lt;br /&gt;
|-&lt;br /&gt;
| Jason Lewing || Necromancer Malcidious&lt;br /&gt;
|-&lt;br /&gt;
| Theodore Szathmary || The Reaper&lt;br /&gt;
|-&lt;br /&gt;
| Brandon Mayo || Brother Webster&lt;br /&gt;
|-&lt;br /&gt;
| Blucross || Sister Eudocia&lt;br /&gt;
|-&lt;br /&gt;
| Benjamin Lockwood || Archlector Verrimus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*The Damage bonus buff on the Lector Twins is uniquely named per twin. The first reads: &amp;quot;My Brother!&amp;quot;, and the second: &amp;quot;Come Join me!&amp;quot;, which may or may not be a thinly-veiled reference to [https://www.youtube.com/watch?v=lBdnti4_UUg| this absolutely banging track] from &#039;&#039;Berserk&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Bastion_Stair&amp;diff=28409</id>
		<title>Bastion Stair</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Bastion_Stair&amp;diff=28409"/>
		<updated>2026-03-23T15:45:13Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox instance&lt;br /&gt;
|name=Bastion Stair&lt;br /&gt;
|aka=BS&lt;br /&gt;
|ss=Bastion Stair Art.png&lt;br /&gt;
|caption=The Bastion Stair&lt;br /&gt;
|loc=[[Chaos Wastes]]&lt;br /&gt;
|race=[[Chaos]]&lt;br /&gt;
|boss=&lt;br /&gt;
|type=Dungeon&lt;br /&gt;
|level=40&lt;br /&gt;
|players=6&lt;br /&gt;
|key=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Bastion Stair ==&lt;br /&gt;
&lt;br /&gt;
Bastion Stair is a dungeon located deep in the [[Chaos Wastes]]. Inhabited by demon and mortal alike, the fiends who inhabit this bloody fortress seek the blessings of their dark god Khorne through spilled blood and claimed skulls.&lt;br /&gt;
&lt;br /&gt;
Bastion Stair is an upper mid-tier Dungeon in terms of difficulty, and awards players the [[Bloodlord Set]], which includes DPS-focused Weapons and Armor. &lt;br /&gt;
&lt;br /&gt;
This Dungeon is intended for level 40 players wearing Vanquisher-gear or equivalent.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:Bastion Entrance.png|thumb|Bastion Stair has three Wings to clear. Killing the final boss of each will reward Influence.]]&lt;br /&gt;
If your guild is level 32 or higher, you can purchase an instant Teleport Scroll from either [[Sigmar&#039;s Hammer]] or [[The Viper Pit]].&lt;br /&gt;
&lt;br /&gt;
If you&#039;re too cool for scrolls and prefer to walk, follow these instructions:&lt;br /&gt;
*Order: Fly to Chaos Wastes, and follow the PvE road South. Then, go east to reach 64,000 / 60,000 and the Dungeon&#039;s entrance.&lt;br /&gt;
*Destro: Fly to Praag, and follow the PvE road North. Head to the &#039;&#039;Tomb of Deathsword&#039;&#039; PQ in the Northeast, and follow that small road further North to the Dungeon&#039;s entrance.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Basics ==&lt;br /&gt;
&lt;br /&gt;
*Similar to [[Gunbad]], Bastion Stair has three distinct wings, each filled with unique bosses to fight and defeat. &lt;br /&gt;
&lt;br /&gt;
*Influence in Bastion Stair, which grants [[Bloodlord Set|Bloodlord]] items, is earned only upon killing the &#039;&#039;&#039;final boss&#039;&#039;&#039; of a wing. (It is no longer given out for boss kills along each wing.) &lt;br /&gt;
&lt;br /&gt;
*This means that skipping optional bosses is highly recommended for those looking to optimize their run - just don&#039;t ask for The Blood God&#039;s opinion.&lt;br /&gt;
&lt;br /&gt;
*Bloodlord Weapons can only be earned via Influence. Bloodlord Armor can be found from boss kills and earned via repeatable quests.&lt;br /&gt;
&lt;br /&gt;
*Thanks to a 2022 Patch that heavily reduced Influence required, you can now earn your first Bloodlord Weapon after only two full runs of the Dungeon.&lt;br /&gt;
&lt;br /&gt;
== Bastion Stair Quests ==&lt;br /&gt;
[[File:Bloodlord Armor Repeatable.png|thumb|Grab repeatable quests at the start of Bastion Stair to earn guaranteed [[Bloodlord Set|Bloodlord Armor]] pieces.]]&lt;br /&gt;
Be sure to take the &#039;&#039;&#039;Blue Repeatable Quests&#039;&#039;&#039; in the first room of the Fortress, as these will give you free [[Bloodlord Set|Bloodlord Armor]] pieces after completing 4 runs of the dungeon.&lt;br /&gt;
&lt;br /&gt;
One of these quests will also grant the [[Stalwart Soulstone]], which is used to purchase 7-day duration Best-in-slot Talismans that can be slotted into Sentinel or Triumphant rings.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I saw a Stair, surrounded by pinnacles and columns and arches of blood and carven bone, circled by Daemons bound within black iron, brazen steps and hideous shrieking mouths.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All that could speak or gibber vomited forth the praises of Khorne and shrieked out songs of blood and death.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Return of Reckoning&#039;&#039;, the Bastion Stair is a dungeon and Fortress of the Blood God Khorne that the forces of Order and Destruction both seek to conquer for their own purposes.&lt;br /&gt;
&lt;br /&gt;
Within, the Knights of the Blazing Sun search for the fabled Spear of Myrmidia, but rumor has it their initial attempt has already fallen to ruin, and even now their Grandmaster is missing...&lt;br /&gt;
&lt;br /&gt;
The forces of Chaos vie amongst themselves for control of the citadel, and the followers of Tzeentch now seek to weaken Khorne&#039;s hold and ever-growing power, as Tchar&#039;zanek commands.&lt;br /&gt;
&lt;br /&gt;
== Exceptional Seeds ==&lt;br /&gt;
&lt;br /&gt;
This Dungeon has a very rare chance of dropping six different [[Exceptional Seeds]]. &lt;br /&gt;
&lt;br /&gt;
These are Purple-rarity seeds used for [[Cultivating]] which can be regrown 250 times, and grant the exclusive Liniments found only in the Bastion Stair.&lt;br /&gt;
&lt;br /&gt;
The drop rate of these seeds is less than 1%, so they are quite rare - if you see one appear, good luck!&lt;br /&gt;
&lt;br /&gt;
== Teleports ==&lt;br /&gt;
[[File:Bastion portals.png|thumb|If you get disconnected during a run, you can use the Skulls at the Dungeon&#039;s entrance to teleport to an already defeated boss.]]&lt;br /&gt;
Quality-of-life Teleports were added in the October 2024 Patch.&lt;br /&gt;
&lt;br /&gt;
You can now teleport to defeated bosses by using the Skull objects at the entrance of the Dungeon.&lt;br /&gt;
&lt;br /&gt;
These are particularly helpful if you disconnect during the Dungeon, or teleporting to a final boss bugs and sends you to your book of binding.&lt;br /&gt;
&lt;br /&gt;
To teleport, simply right click one of the skulls that spawn at the entrance, then catch up to your group! &lt;br /&gt;
&lt;br /&gt;
Aligning with the Sacred Number of Khorne, there are a total of 8 Boss Teleports that can be activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wing Guides ==&lt;br /&gt;
&lt;br /&gt;
For a list of Bastion Stair Guides, please see the sections below. &lt;br /&gt;
&lt;br /&gt;
As part of the 2025 Re-work, almost all fights in Bastion Stair now offer new Double-Edged mechanics that will make your party take more damage, but also increase your damage in exchange. &lt;br /&gt;
&lt;br /&gt;
Almost all of these mechanics are optional, so stronger groups are recommended to use these to their benefit to make the run faster.&lt;br /&gt;
&lt;br /&gt;
== Left Wing ==&lt;br /&gt;
&lt;br /&gt;
=== First Boss: Borzhar Rageborn ===&lt;br /&gt;
[[File:Borzhar.png|thumb|Fight Borzhar inside the room he spawns in to avoid his enrage. If your group is strong, leave the Banner of Blood active for bonus damage!]]&lt;br /&gt;
Head down the stairs to find the first required boss of the left wing, &#039;&#039;&#039;Borzhar Rageborn.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Tanks: Fight this boss inside his room as he will enrage if pulled outside of it. (In the old days, moving him out of the room was standard - now there&#039;s a good reason not to.)&lt;br /&gt;
*There are two banners in the room with this boss: The Banner of the Herd and the Banner of Blood.&lt;br /&gt;
**The Banner of the Herd spawns adds every 15-20 seconds. These can be killed and will grant a 1% movement speed bonus (if not already maxed) per kill, up to 20%.&lt;br /&gt;
**The Banner of Blood is a new double-edged buff added in the 2025 re-work. This banner increases the damage that all players and creatures - including the boss - take by 20%. &lt;br /&gt;
***If you can survive the damage increase, leave this up to burn the boss even faster!&lt;br /&gt;
*This boss will do some AOE damage, so healers should be ready to heal through it, especially if you&#039;re leaving the Banner of Blood up.&lt;br /&gt;
&lt;br /&gt;
Borzhar Rageborn drops [[Blood Gems]], used for Iron-Blood rings, and the Bloodlord Amulet, which is a decent DPS jewelry piece but is not part of the [[Bloodlord Set]].&lt;br /&gt;
&lt;br /&gt;
With Borzhar defeated, you can now proceed through the hall at the bottom of the stairs. &lt;br /&gt;
&lt;br /&gt;
As you move forward, you&#039;ll spot an NPC named The Collector who will give you a choice of 3 randomized [[Dungeon Group Buffs]]. You can pay gold to purchase one for your party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Boss: Gahlvoth Darkrage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Gahlroth_Darkrage.png|thumb|Avoid Gahlvoth&#039;s AOE&#039;s on the floor, and kill his pet to make him take more damage and deal more damage.]]&lt;br /&gt;
&#039;&#039;&#039;Gahlvoth Darkage&#039;&#039;&#039; is a towering Dragon Ogre with a pet bloodhound named Beastrip.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*If Beastrip is killed, the boss will apply the ability &amp;quot;Daisy Chained&amp;quot; to himself, making him deal 30% more damage, but also take 30% more damage while enraged.&lt;br /&gt;
*This boss will call down lightning strikes on anyone near him. Once these finish, you will see an electric AOE on the floor - &#039;&#039;&#039;move away from this!&#039;&#039;&#039;&lt;br /&gt;
*Curse of Lightning: The boss will periodically announce that a player has the Curse of Lightning. This will apply a green lightning strike on a player, which deals 10-15% of their HP per tick.&lt;br /&gt;
**Any healer can cleanse this, so have healers watching and ready to use it.&lt;br /&gt;
*After 4-5 AOE&#039;s are on the floor, the first to be summoned will begin to disappear. Your tank can follow a circular pattern here and repeat it.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloodlord Boots]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Third Boss: Azuk&#039;Thul ===&lt;br /&gt;
&lt;br /&gt;
Enter the fiery arena ahead of you to confront &#039;&#039;&#039;Azuk&#039;Thul&#039;&#039;&#039;, the next boss.&lt;br /&gt;
&lt;br /&gt;
Azuk&#039;Thul has a very unique mechanic which your healers need to pay special attention to.&lt;br /&gt;
[[File:Azukthul.png|thumb|Heals will cause damage back to you while fighting Azuk&#039;Thul, so be mindful!]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*All: Watch out for the Curse of Khorne on this fight, which deals damage back to anyone who casts heal. Almost all heals will trigger this, so be especially careful of hots and small heals. Even non-healers can trigger this.&lt;br /&gt;
*Tank: Tank the boss near the platform he starts on, and as usual, keep him faced away from the group. This boss will cleave anyone in melee near him.&lt;br /&gt;
*Healers: Group heals work fine on this boss, but watch out for hots (health-over-time) as these will deal much more damage back to you and may kill you. &lt;br /&gt;
*At 80% HP, two Orbs of death spawn on either side of the boss arena.&lt;br /&gt;
**The player who picks up an orb temporarily increases all damage dealt by 50%, but also reduces all incoming healing by 50% for 60 seconds. This risk-reward mechanic is optional, but very powerful.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloodlord Gloves]].&lt;br /&gt;
&lt;br /&gt;
One more boss awaits in the left wing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fourth Boss: Thar&#039;Ignan ===&lt;br /&gt;
&lt;br /&gt;
The final boss of the Left Wing is the Doombull &#039;&#039;&#039;Thar&#039;Ignan.&#039;&#039;&#039;&lt;br /&gt;
[[File:Tharignan.png|thumb|When Thar&#039;Ignan punts your teammates, move quickly to support and save them!]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Tank: [https://wiki.returnofreckoning.com/images/b/bf/Tharignan_tanking.png {{#tip-img: https://wiki.returnofreckoning.com/images/c/cd/Tharignen_tiny.png|Hold this boss near the middle of the room}}] where the crumbling floor and dirt meet. (This is important for the next mechanic.)&lt;br /&gt;
&lt;br /&gt;
*For every 10% of HP the boss loses, he will send one of your party members flying to a location in the room and root them in place. Two champion hounds will then spawn and try to kill the rooted player, so your party needs to quickly head to assist them, with the exception of whoever is tanking the boss.&lt;br /&gt;
&lt;br /&gt;
*If your ally who is punted lands near the boss, move the boss away from that teammate (more on this with the healing mechanic below).&lt;br /&gt;
**Each time someone is punted in this way, they lose all aggro - so this can be a problem if your tank(s) are consistently unlucky and get punted repeatedly in this way. &lt;br /&gt;
**There is no cooldown on this punt and it&#039;s purely random, so the same person might get punted 5-6 times in a row.&lt;br /&gt;
&lt;br /&gt;
*This boss will periodically hit his target for 50% of their HP in True Damage, which cannot be defended against. This will happen throughout the fight, so keep the tank near full HP as much as possible.&lt;br /&gt;
*If anything dies near this boss - be it an enemy add or an allied player - he will heal for a significant amount of health. Thankfully, he won&#039;t reset his punts if this happens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have two tanks, make sure to keep both tanks near the top of the aggro charts (use the helpful [https://tools.idrinth.de/addons/aggrometer/| aggrometer add-on] to see this) just in case one or both end up getting punted and lose their aggro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If you have a Solo Tank, you can use the Stones of Aggression, which spawn near the entrance as the fight begins, to rapidly build aggro. Each of these will generate roughly 40,000 hate, so save them in case your solo tank has bad luck!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Double-Edged Buff - Pulsing Herdstone: There is a Pulsing Herdstone fragment just behind where the boss first stands. The fist player to interact with this will activate a special buff on themselves and any players next to the stone, granting 30% more damage in exchange for 30% more damage taken.&lt;br /&gt;
**In addition to the damage bonuses, a player marked with the Pulsing Herdstone buff will also attract two additional dogs if they are selected for the throw mechanic. Provided you have decent AOE dps, this increase should be manageable for most groups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As with many other fights in Bastion Stair, this fight is a marathon, not a race, and shouldn&#039;t give you much trouble if you take it steady.&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, loot him to claim the two [[Bloodlord Set|Bloodlord Shoulders]] that he drops!&lt;br /&gt;
&lt;br /&gt;
With the boss dead, head back out the entrance and take a left to find a portal back to the main dungeon hub.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Right Wing ==&lt;br /&gt;
&lt;br /&gt;
=== First boss: Urlf Daemonblessed ===&lt;br /&gt;
[[File:Urlf.png|thumb|Destroy his skulls, then focus down Urlf. Be ready for his stun and aggro reset.]]&lt;br /&gt;
Head up the stairs to find the first boss, &#039;&#039;&#039;Urlf Daemonblessed&#039;&#039;&#039;, a Marauder of Chaos. Urlf&#039;s boss room has two skulls which will spawn on altars to either side of him once the fight begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Attack these skulls one at a time to quickly destroy them, then burn him down. The skulls will respawn after a period of time.&lt;br /&gt;
*The beginning of this fight is the hardest part, so have your healers ready to focus your group hard until the first skull is destroyed, and the pressure drops.&lt;br /&gt;
**If your group is having difficulty surviving the initial phase, one player may pick up the Skull&#039;s Blessing at the back of the room. This will grant a 30,000 absorb shield to the player, but then makes them take 50% more damage and deal 50% less healing and damage after it runs out. (It&#039;s a very good crutch to help survive the start, but you&#039;ll have to pay for it a little after.)&lt;br /&gt;
*Stun: This boss will use “Throat Punch” to stun your top aggro member for 10 seconds at a time, which will reset their aggro fully. &lt;br /&gt;
**He will constantly make his way down the top aggro list, so be ready for him to hit the DPS while your tanks rebuild threat.&lt;br /&gt;
*Orb of Blood: The boss will spawn an Orb of Blood once he goes under 50% HP. Have a DPS pick this up to speed up the latter half of the fight. This will increase their damage by 50%, but also make them take 50% more damage.&lt;br /&gt;
&lt;br /&gt;
The fight is relatively easy, and drops the DPS-focused Bloodlord Jewelry piece, which is not part of the [[Bloodlord Set]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Boss: Garithex the Mountain ===&lt;br /&gt;
&lt;br /&gt;
As you move forward you&#039;ll arrive at a giant symbol of Chaos bathed in crimson light. Here, head straight and then look to your left to find the next boss: &#039;&#039;&#039;Garithex the Mountain.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Garithex has three armor pieces that heavily reduce the damage he takes: The Helmet, Pauldron, and Gauntlet of Slaughter, which are located in a triangle formation around the room.&lt;br /&gt;
&lt;br /&gt;
*The intended strategy is to split your DPS on each of the pieces and then destroy two or all three at once, allowing you to burst the boss for high damage immediately afterwards. &lt;br /&gt;
*However, each time you destroy an armor piece, Garithex will reduce the armor of his current target by the same amount he is reduced. This means that if you pop all three pieces, your main tank will take significantly higher damage.&lt;br /&gt;
**High avoidance (Block/Parry) can help significantly reduce the incoming damage in this phase, as Garithex has very few true damage attacks.&lt;br /&gt;
*The pieces of armor will heal if they get out of combat, so be sure to keep either your off-tank or minor dots rolling on the lowest piece while your DPS burn down the others.&lt;br /&gt;
*Aggro Spikes: This boss will sometimes spike huge amounts of aggro to a teammate (usually a healer) -- tanks can save their taunt and use it when the aggro spikes if this is an issue for your team.&lt;br /&gt;
&lt;br /&gt;
Rinse and repeat this process as the armor of Slaughter will eventually respawn itself, and you should have the boss down. &lt;br /&gt;
&lt;br /&gt;
Garithex drops the [[Bloodlord Set|Bloodlord Boots]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Third Boss: Chorek the Unstoppable ===&lt;br /&gt;
[[File:Chorekboss.png|thumb|You can either kill Chorek&#039;s Juggernaut, or leave it alive to make the fight go faster.]]&lt;br /&gt;
With Garithex down, head back the way you came and take a left turn at the crossroads (on your mini-map, you should be heading West). You’ll find a door that leads into a large open room. &lt;br /&gt;
&lt;br /&gt;
Head to the left and drop off the side, then clear all the adds nearby. Open the large grey door to begin the next boss fight with &#039;&#039;&#039;Chorek the Unstoppable.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a dual-boss fight, so if you have two tanks, you can split these two bosses away from each other. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*The Ragebeast, named Juggernaut, is the first choice your group should make. You can kill Juggernaut to remove his CC/extra damage, or:&lt;br /&gt;
**If you leave Juggernaut alive, he will apply a stacking debuff to all nearby creatures (both players AND chorek) that increases their incoming damage by 2% per stack.&lt;br /&gt;
**If your group is strong enough, you can use these built up stacks to make burning Chorek much faster.&lt;br /&gt;
*Armor Shred: Your main tank should start by holding Chorek, but mind his armor shred mechanic, which stacks and will eventually neutralize almost all armor your main tank has. &lt;br /&gt;
**If your main tank is dying to this, have your off-tank pick up aggro so that the main tank can wait for the debuff to fall off. &lt;br /&gt;
*Tanks: Hold Chorek near the fiery lit brazier nearby. This is done primarily to position you well for the next mechanic:&lt;br /&gt;
*Add Spawns + Jail: At 80%, 60%, 40%, and 20%, the boss will spawn Fireborn Sprite adds and randomly select a Non-tank player to place them in the nearby jail.&lt;br /&gt;
**Tanks should generally challenge these, and DPS should quickly AOE the sprites down. Once the sprites are all killed, the jailed player will immediately be released. (They will eventually break out of jail even if sprites are still up.)&lt;br /&gt;
**If you&#039;re taking a lot of damage, use your tank Bellows morale 3 to drop the boss and the sprite damage down to 50% during these sections.&lt;br /&gt;
&lt;br /&gt;
This fight drops the [[Bloodlord Set|Bloodlord Gloves]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fourth Boss: Lord Slaurith === &lt;br /&gt;
[[File:Slaurith2.png|thumb|Stand in the circles of Khorne on the floor to increase your damage, but mind the incoming damage increase you&#039;ll also get!]]&lt;br /&gt;
One boss remains in the right wing: &#039;&#039;&#039;Lord Slaurith&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Three colored circles will appear and move around on the floor throughout the fight. Standing in each grants unique stacking effects that help and hurt you:&lt;br /&gt;
**The Orange Circle increases your melee damage, but will increase incoming damage.&lt;br /&gt;
**The Purple Circle increases your Range and Magic damage, AND grants a 5 second temporary silence immunity, but will increase incoming damage.&lt;br /&gt;
**The Blue Circle increases your chance to Block, but will increase incoming damage that does hit you.&lt;br /&gt;
&lt;br /&gt;
The damage increase from these circles is generally not too bad and easily healed, but there is one section of the fight later, called the Warrior&#039;s Gamble, where the boss will test your healers.&lt;br /&gt;
&lt;br /&gt;
*At 75%, and at 50%, Icons on the ledges on either side of the room (up the stairs) will pulse red, and the giant Chaos Symbol on the floor will also pulse red to indicate that the mechanic has begun.&lt;br /&gt;
**While active, the boss gain will a stacking damage increase, which will eventually wipe the group if not removed.&lt;br /&gt;
**To remove his damage increase, these two icons must be pushed within a few seconds of each other. If this works, the red symbol on the floor will immediately vanish.&lt;br /&gt;
**Important: Once you purge the icons once, you will gain a warning debuff that says doing so again will weaken you. If the same player does this mechanic twice in a row, they will take 500% more incoming damage for the rest of the fight.&lt;br /&gt;
**To get around this, it&#039;s recommended to pick two pairs of players and alternate, having one group get the 75% icons, and another get the 50%.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Bloodpulse: This boss will randomly spawn a Bloodpulse effect on one of your party members. Whoever stands on the &amp;quot;Bloodpulse&amp;quot; will continue to gain huge amounts of aggro, and will become the new tank if they stand in it too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Warrior&#039;s Gamble: At 25%, the boss will Champion&#039;s Challenge the entire room and begin a 10-second channel called Warrior&#039;s Gamble. This hits every second, and may hit hard if you have lots of increased damage stacks.&lt;br /&gt;
**To counter this, use your Tank&#039;s M3 Bellows or M4 Immaculate defense (if available) to heavily reduce the damage of this ability. &lt;br /&gt;
**Healers can also continue healing in this phase, as the boss will no longer cast his AOE silence under 30% HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Select a Champion!: At 20%, a Greatsword will appear near the entrance of the room. The first player to interact with this will become the Duelist for the final phase of the boss fight, which starts at 10%.&lt;br /&gt;
**If your party does not select a Champion, the boss will enrage, furious at your cowardice, and wipe the group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*At 10% HP, the Champion player grows in size and gains additional wounds and a 100% damage increase. The other party members are teleported up to the ledges and gain a new &amp;quot;Cheer for your Champion&amp;quot; ability.&lt;br /&gt;
**If you are a spectator, target your Champion while up top and hit the Cheer ability to heal them for 300 HP. This healing stacks from all party members, so cheer hard to keep your Champion going!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As your Champion finally conquers Lord Slaurith (thanks to your wonderful cheers, of course) the right wing is complete!&lt;br /&gt;
&lt;br /&gt;
You&#039;ll gain the [[Bloodlord Set|Bloodlord Belt]] from this boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Middle Wing ==&lt;br /&gt;
&lt;br /&gt;
The Middle Wing is the final wing in Bastion Stair, and as you ascend the summit of the fortress, you&#039;ll encounter two bosses who both grant Influence. &lt;br /&gt;
&lt;br /&gt;
This wing also contains a number of optional bosses, listed below.&lt;br /&gt;
&lt;br /&gt;
===First boss: Wrackspite &#039;&#039;(Optional)&#039;&#039; === &lt;br /&gt;
[[File:Wrackspite2.png|thumb|Tank Wrackspite in the middle of the room, and be ready for the statues to come to life.]]&lt;br /&gt;
&#039;&#039;Note: To skip this boss, simply hug the right wall and run through the room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrackspite&#039;&#039;&#039; is an optional boss that most groups skip. He has a 100% drop rate of [[Blood-Iron]]. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Start with the boss in the middle of the room. &lt;br /&gt;
**If near the walls, he may enrage and hit your tank for upwards of 10,000+.&lt;br /&gt;
*DPS: focus down the statue adds as they come to life, and don&#039;t let them reach the boss.&lt;br /&gt;
*Tanks: Face the boss away from the group to protect from his cleave. As adds spawn, move the boss away from their location.&lt;br /&gt;
*Aggro Reset: This boss will periodically reset his aggro on the tank. It&#039;s highly-recommended to use two tanks for this fight to avoid him bouncing to your DPS.&lt;br /&gt;
*Terror: This boss causes Terror, so healers won&#039;t be able to rez dead allies during this fight.&lt;br /&gt;
&lt;br /&gt;
Wrackspite drops [[Bloodlord Set|Bloodlord Boots]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Second Boss: Doomspike===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doomspike&#039;&#039;&#039; is the first required boss of the Middle Wing, and is either a dual-tank fight or can be handled by a geared solo tank.&lt;br /&gt;
&lt;br /&gt;
As with all the named Bloodletters in the middle wing, Doomspike also has a 100% drop chance for [[Blood-Iron]].&lt;br /&gt;
&lt;br /&gt;
[[File:Doomspike.png|thumb|Keep the health of Doomspike and Clawfang close as you DPS them down.]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*This boss fight will spawn an additional sub-boss, &#039;&#039;&#039;Clawfang&#039;&#039;&#039;, a Fleshhound of Khorne and a &#039;&#039;very good boy&#039;&#039;.&lt;br /&gt;
*The two bosses must be kept within 10% Health of each other and burned down together.&lt;br /&gt;
*Tank the bosses near each other to avoid taking increased damage.&lt;br /&gt;
*Terror: This boss causes Terror, so healers won&#039;t be able to rez dead allies during this fight.&lt;br /&gt;
&lt;br /&gt;
This boss drops the Bloodlord Jewelry piece, which can be useful for some characters but is not part of the [[Bloodlord Set]].&lt;br /&gt;
&lt;br /&gt;
This pair of bosses must be defeated in order to progress further in the Wing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Third Boss: Zekaraz the Bloodcaller &#039;&#039;(Optional)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zekaraz the Bloodcaller&#039;&#039;&#039; is an optional boss that stands in your way as you ascend towards the summit of the Bastion Stair. He has a 100% drop-rate of [[Blood-Iron]].&lt;br /&gt;
[[File:Zekaraz.png|thumb|Move out of the fire AOE while fighting Zekaraz!]]&lt;br /&gt;
&#039;&#039;Note: At the time of writing, this boss can be skipped by sacrificing one team member while others pass the door. Simply rez your teammate afterward.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*This boss has a &amp;quot;Bloodrage&amp;quot; buff that will steadily increase his damage the longer the fight continues, up to a maximum of 400%.&lt;br /&gt;
*Move out of the Fire AOE he drops on the ground. (This attack is called &amp;quot;Field of Screams&amp;quot; in your combat log.)&lt;br /&gt;
*In indents along the wall of the arena you can find skulls, which can be picked up and taken to the altar in the middle of the room. Doing this will reset Zekaraz&#039; stacking damage buff.&lt;br /&gt;
**Skulls should only be taken to the altar shortly before the damage on your tank is too significant to heal through.&lt;br /&gt;
**Be careful, as only three skulls can be placed, despite there being four of them. If you use your skulls up too quickly, you won&#039;t have enough time to kill the boss before he kills your tank.&lt;br /&gt;
**When a Skull is used at the altar, your team will also gain a debuff reducing your outgoing damage, which is a stacking 20% reduction per skull. (As the fight goes on, you&#039;ll do less and less damage.)&lt;br /&gt;
*Terror: This boss causes Terror, so healers won&#039;t be able to rez dead allies during this fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloordlord Gloves]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fourth Boss: Kaarn the Vanquisher ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kaarn the Vanquisher&#039;&#039;&#039; is the final boss of the Middle Wing, and as such will grant Influence once defeated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Some groups choose to save this boss for last, and fight Skull Lord Var&#039;ithrok first, as there&#039;s a rare bug that may send you back to your capital city when exiting his arena.&#039;&#039;&lt;br /&gt;
[[File:Kaarn.png|thumb|Avoid Kaarn&#039;s Blood puddles and send one DPS to destroy his totems.]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Tank: Hold this boss on the platform you find him on. If he leaves this platform, his skin will turn to iron and he will take no damage.&lt;br /&gt;
*All: Make sure to avoid standing in the red Blood puddles this boss will periodically spawn if a specific totem is up. The tank can move the boss out of these.&lt;br /&gt;
*Healers: You can stand further back from the boss to avoid getting hit by his AOE cleaves. Melee DPS will take damage from these.&lt;br /&gt;
*Totems: this boss will spawn skull Totems which buff him. There are 3, which appear randomly on the platform above him - to get to these, use the ramps leading up on the far left and right sides of the room. Each totem causes a different bonus for the boss.&lt;br /&gt;
&lt;br /&gt;
You can either DPS him down and ignore the totems if your party is strong, or send one DPS (ideally a range DPS) to destroy them.&lt;br /&gt;
*Range DPS can still attack Kaarn from the stairs if he&#039;s pulled to a nearby corner.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloordlord Chestpiece]].&lt;br /&gt;
&lt;br /&gt;
This boss is considered the Final Boss of the Middle Wing, but not of the Dungeon, so note there&#039;s still one more boss to go afterward! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Final Boss: Skull Lord Var&#039;ithrok ===&lt;br /&gt;
[[File:Skull Lord Varithrok.png|thumb|The final boss, Skull Lord Vari&#039;throk, awaits!]]&lt;br /&gt;
&#039;&#039;&#039;Skull Lord Var&#039;ithrok&#039;&#039;&#039; is the Final Boss of the Bastion Stair, and behind him looms the Rift of Madness.&lt;br /&gt;
&lt;br /&gt;
*Party Positioning:&lt;br /&gt;
&lt;br /&gt;
Your party positioning is very important on this fight, so start by splitting up your DPS and Tanks into pairs. One tank and DPS stand in front of him, one tank and DPS (or just two DPS if solo tanking) stand behind him. Your healers both stand alone on the remaining two empty sides, parallel from each other.&lt;br /&gt;
&lt;br /&gt;
You can see a visual example by [https://wiki.returnofreckoning.com/images/c/c7/Skull_Lord_example.png {{#tip-img: https://wiki.returnofreckoning.com/images/c/c7/Skull_Lord_example.png| hovering over or clicking this text.}}]&lt;br /&gt;
&lt;br /&gt;
[[File:Funnel power v2.png|thumb|If you deal damage while you have Infectious Rage, you&#039;re going to die. Quickly.]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Stay within the Ring of Fire once the fight begins. If your party stays far from the boss for too long, he will reset.&lt;br /&gt;
*This boss will give one player an &amp;quot;Infectious Rage&amp;quot; buff which looks like the Bright Wizard&#039;s &amp;quot;Funnel Power&amp;quot; skill. &#039;&#039;&#039;DO NOT ATTACK if you have this buff, or you&#039;ll kill yourself and everyone around you!&#039;&#039;&#039;&lt;br /&gt;
**When a player is given Infectious Rage, this will also appear in the chat window in yellow text and will put a visual Skull Icon over the player&#039;s head. (Added January 2025 patch)&lt;br /&gt;
*This boss will also periodically place a strong damaging dot on a player which cannot be cleansed. This is called Khorne&#039;s Affliction, and the text messages will read: &amp;quot;(player name) is taking extra damage!&amp;quot; (Added January 2025 patch)&lt;br /&gt;
**Have a healer focus heals onto the announced player to counteract the incoming damage.&lt;br /&gt;
*This boss will periodically punt those in front of him and then aggro anyone else left in the circle. Those punted should simply run back into the fire circle and keep attacking. If you have a second tank, they begin tanking once the other tank goes flying.&lt;br /&gt;
*The boss will spawn hounds that should be pulled off the healers and can be AOE&#039;d down by your DPS. Keep these killed to avoid them piling up as the fight continues. &lt;br /&gt;
*Solo tanking: If you&#039;re solo tanking, have the DPS standing opposite the tank prepare an avoidance Morale 1 skill (like 100% parry) to mitigate damage while the Tank runs back from being punted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This fight is actually quite simple beyond the Infectious Rage buff, so as long as you take it slow, you should have no problem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloordlord Helmet]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once defeated, the Skull Lord is pulled back into the Rift, perhaps to be tormented by the Chaos gods for his failure, or perhaps to return even stronger to fight another day... &#039;&#039;or perhaps both?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Congratulations on clearing the Bastion Stair Dungeon!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Secret Bosses ==&lt;br /&gt;
&lt;br /&gt;
There are two Secret Bosses that can be challenged within the Bastion Stair. &lt;br /&gt;
&lt;br /&gt;
These are optional bosses, and each has a chance to drop both Purple Seeds for [[Cultivating]] liniments and also the Rare Mount. They also both grant additional Dungeon Influence.&lt;br /&gt;
&lt;br /&gt;
To challenge the Secret Bosses, the party must kill three optional creatures, one per wing. Those creatures are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bulrok Headsmasher:&#039;&#039;&#039; &lt;br /&gt;
**After defeating Borzhar in the left wing, continue straight instead of turning right at the split. At the end of this path, you will find Bulrok and Squonk, who drop the Skulls of Carnage.&lt;br /&gt;
*&#039;&#039;&#039;Hargan the Furious: &#039;&#039;&#039;&lt;br /&gt;
**In the right wing, after defeating Urlf and as you arrive at the four-way split with the red Chaos Symbol on the floor, take the left turn to arrive at the feast hall. Hargan is located here, and drops the Skulls of Fury.&lt;br /&gt;
*&#039;&#039;&#039;Lockjaw: &#039;&#039;&#039;&lt;br /&gt;
**Just before arriving at Zekaraz in the Middle Wing, look to your left as you ascend the stairs to find a non-hostile enemy named Lockjaw. Defeat them to gain the Skulls of Ruin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once your party has all 3 Offerings of skulls, you may enter the portal that has appeared near the Dungeon&#039;s entrance. &lt;br /&gt;
&lt;br /&gt;
The player with the Offering item should interact with the skull pile to add the skulls to it, and grant access to the next. These skull piles are also positioned to the left, right, and middle, hinting at the wing in which the paired offering may be found. &lt;br /&gt;
&lt;br /&gt;
Once all 3 offerings are given, your party may enter The Depths, where the first secret boss, Murr Deyng, awaits.&lt;br /&gt;
&lt;br /&gt;
===Murr Deyng===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
&lt;br /&gt;
The 2025 re-work introduced a number of [[Bastion_Stair_(Achievements) | Bastion Stair Achievements]]. These include [[achievements]] for:&lt;br /&gt;
&lt;br /&gt;
*Defeating Hard Mode Boss fights one, five, and ten times&lt;br /&gt;
*Multiple new Bestiary unlocks&lt;br /&gt;
*Defeating the Secret Boss&lt;br /&gt;
&lt;br /&gt;
== Additional Tips ==&lt;br /&gt;
&lt;br /&gt;
*There&#039;s a rare chance that you may get ported back to your capital city while exiting the Kaarn the Vanquisher fight. Some groups choose to defeat Vari&#039;throk first, and then double back to Kaarn to avoid this. &lt;br /&gt;
&lt;br /&gt;
*Bastion Stair is usually abbreviated as &amp;quot;BS&amp;quot; in the LFG channels when forming a group.&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
In 2025, the Bastion Stair re-work introduced Voice Acting for a number of bosses. The team would like to thank all of the talent who donated their voices for this endeavor, which includes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Voice Talent&lt;br /&gt;
!Character&lt;br /&gt;
|-&lt;br /&gt;
| Aleondra || Jodis Wolfscar / Thar&#039;Ignan&lt;br /&gt;
|-&lt;br /&gt;
| Kismet Dunkerly || Hannah Eberly&lt;br /&gt;
|-&lt;br /&gt;
| Jason Lewing || Mysterious Knight / Lord Slaurith&lt;br /&gt;
|-&lt;br /&gt;
| Lisa Goodness || Captain Dunstan&lt;br /&gt;
|-&lt;br /&gt;
| Blucross || Voice of the Schemer&lt;br /&gt;
|-&lt;br /&gt;
| Hans-Henrik Rottbøll  || Rakkoth Doomfist / Garithex the Mountain&lt;br /&gt;
|-&lt;br /&gt;
| Brandon Mayo || Chorek&lt;br /&gt;
|-&lt;br /&gt;
| Natherul || Url Daemonblessed&lt;br /&gt;
|-&lt;br /&gt;
| Benjamin Lockwood || The Collector&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Mount_Gunbad&amp;diff=28408</id>
		<title>Mount Gunbad</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Mount_Gunbad&amp;diff=28408"/>
		<updated>2026-03-23T13:26:48Z</updated>

		<summary type="html">&lt;p&gt;Rubius: Table fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox instance&lt;br /&gt;
|name=Mount Gunbad&lt;br /&gt;
|aka=GB&lt;br /&gt;
|ss=LS-60-MountGunbad.jpg&lt;br /&gt;
|caption=Mount Gunbad loading graphic&lt;br /&gt;
|loc=[[The Badlands]]&lt;br /&gt;
|race=[[Greenskins]] (formerly [[Dwarf]])&lt;br /&gt;
|boss=&lt;br /&gt;
|type=Dungeon&lt;br /&gt;
|level=40&lt;br /&gt;
|minlevel=32&lt;br /&gt;
|players=6&lt;br /&gt;
|key=&lt;br /&gt;
}}&lt;br /&gt;
== Mount Gunbad ==&lt;br /&gt;
[[File:Gunbad Entrance New v2.png|thumb|Welcome to Mount Gunbad!]]&lt;br /&gt;
&#039;&#039;&#039;Mount Gunbad&#039;&#039;&#039; is the first level 40 dungeon in Return of Reckoning, and is located in the northwest corner of [[The Badlands]] (entrance at 4k,4k). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This dungeon grants the &#039;&#039;&#039;Red-eye&#039;&#039;&#039; set, which unlocks the &#039;&#039;&#039;[[Conqueror Ward]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Every member of your party will get rewards&#039;&#039;&#039; for every boss kill via PQ Bags: 2 Gold, 2 Purple, and 2 Blue. Gold bags include Red-Eye set pieces.&lt;br /&gt;
&lt;br /&gt;
*Mount Gunbad is also one of the only dungeons that drops rare &#039;&#039;&#039;Eternal Seeds&#039;&#039;&#039; for [[Cultivating]], which have a (tiny) chance to drop from any enemy mob of Hero rank or above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is possible to take quests within the dungeon starting at &#039;&#039;&#039;level 32&#039;&#039;&#039;, and experienced guilds / groups should have no problem including players in the mid-high 30&#039;s.&lt;br /&gt;
&lt;br /&gt;
== Your first Gunbad ==&lt;br /&gt;
&lt;br /&gt;
If it&#039;s your first time in the Dungeon, make sure to take the &#039;&#039;&#039;Blue Repeatable quests&#039;&#039;&#039; given by the NPC in the starting room.&lt;br /&gt;
&lt;br /&gt;
These quests will guarantee you Redeye armor after defeating certain bosses three times. Just in case you don&#039;t roll gold bags, this is a great way to ensure you won&#039;t have to rely on RNG to get the gear you need!&lt;br /&gt;
&lt;br /&gt;
== Dungeon Layout ==&lt;br /&gt;
&lt;br /&gt;
[[File:Gunbad-Detailed-Minimap-Final.jpg|thumb|Mount Gunbad Minimap]]&lt;br /&gt;
Gunbad features three wings: Left, Right, and Middle. These three can be completed in any order.&lt;br /&gt;
&lt;br /&gt;
Each of the three wings includes at least one &#039;&#039;&#039;Optional Boss&#039;&#039;&#039;, which drops additional loot but can be skipped if the party would like.&lt;br /&gt;
&lt;br /&gt;
To fight the final boss of each wing, you&#039;ll need to kill the bosses prior to it in order to open the magical barriers that allow entrance.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&#039;&#039;Although [[Ekrund]] may have been the richest mine beyond the Worlds Edge Mountains, Gunbad was the greatest and wealthiest of the world - only the biggest fortresses of Karaz Ankor produced more riches. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Located on the eastern slopes of the Worlds Edge Mountains, Gunbad was, and still is the only source of Brynduraz (&amp;quot;shining stone&amp;quot; in Khazalid), a blue gem much valued by Dwarf jewellers. Its gold was so crucial for maintaining the Dwarf army that during the War of Vengeance against the High Elves it wasn&#039;t forced to supply troops. But the Dwarfs didn&#039;t realize their greatest enemy would come from the East.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the bulk of the Dwarf armies were still returning from their victorious campaign against the Elves, disaster came over the Worlds Edge Mountains. Earthquakes covered the mountain passes with rubble, isolating temporarily holds and mines. Gunbad Dwarfs fought valiantly when the Greenskins came, but defeat was inevitable. Over two hundred years ago, Dwarfs came back to Gunbad in great numbers. Led by Logazor Brightaxe, they managed to retake the mines, but this victory left Gunbad isolated in the midst of a land still riddled with Orcs and Goblins, which turned it into a tempting and vulnerable goal. It was just a matter of time before Dwarfs were forced to relinquish their dominion over Gunbad once more. After this defeat, Dwarfs haven&#039;t had enough strength to retake the mines to the East of the Worlds Edge Mountains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Updated 2025 Boss Guides ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon was rebuilt starting in October 2025, shifting into new Lua code and with many new or restored mechanics. You can find a list of those, as well as a Video Guide, below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;zIXbCPOINM4‎&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=zIXbCPOINM4| Click above (or here) for an updated video guide created by members of the community!]&lt;br /&gt;
&lt;br /&gt;
== Left Wing ==&lt;br /&gt;
The left wing has Four Bosses and Two Optional Bosses. If mechanics are working properly, this is by far the most difficult wing in the entire dungeon, due purely to its final boss. &lt;br /&gt;
&lt;br /&gt;
At the time of writing this wiki page, the final boss in the Left Wing is bugged and not all mechanics are working properly, which makes it a relatively easy tank-and-spank.&lt;br /&gt;
&lt;br /&gt;
From the entrance, head Left and across the bridge to start your path to the first pair of bosses. Clear the adds and once you enter the first large room, take a left and head to the Healer NPC.&lt;br /&gt;
[[File:Griblik da Stinka.png|thumb|Focus Griblik, the Squig boss, first.]]&lt;br /&gt;
You can drop off behind the healer NPC and survive the fall if you&#039;re careful, so do this in order to skip a number of mobs. &lt;br /&gt;
&lt;br /&gt;
Clear the nearby mobs and note that the first boss is just ahead of you!&lt;br /&gt;
&lt;br /&gt;
== First Boss: Griblik Da Stinka ==&lt;br /&gt;
&lt;br /&gt;
Girblik Da Stinka is actually a dual-boss fight, and your party can handle it a few ways:&lt;br /&gt;
&lt;br /&gt;
*Have a solo tank pull and hold both bosses at once.&lt;br /&gt;
*Have an off-tank pull the Wyvern boss and keep it away from Griblik. &lt;br /&gt;
*Have a sturdy DPS or Healer pull the Wyvern boss and keep it away from Griblik. &lt;br /&gt;
&lt;br /&gt;
Any of these combinations can work depending on your gear and team composition, so feel free to adapt if you need to. Remember: there&#039;s no single &amp;quot;right&amp;quot; way to clear most bosses.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Damage boost: If Griblik and Ol Greenwingz are close to each other, each will gain a 30% Damage increase to all abilities.&lt;br /&gt;
**This damage increase is visually marked by a Sword Icon above their heads.&lt;br /&gt;
*Focus down Griblik, the Squig boss, first. Once he&#039;s dead, Ol Greenwingz will join him in a suicide pact and fall next to his Squig brother.&lt;br /&gt;
*Undefendable Chomp: Griblik will hit the tank for 20% of the tank&#039;s total HP.&lt;br /&gt;
*Ol Greenwingz will spawn Eggs during this fight. Avoid using AOE damage here, as these eggs will pop, causing a Green Puddle to appear at the feet of whoever popped them. If these spawn, move the boss away from them.&lt;br /&gt;
*Far-reaching Spittle: Ol Greenwingz will periodically hit the furthest player from them for 35% of that player&#039;s total HP.&lt;br /&gt;
*Healers: Your party&#039;s cooldowns will get periodically increased by Ol Greenwingz. All healers, regardless of class, can cleanse this 60 second debuff, so start by cleansing yourself and then your party members.&lt;br /&gt;
&lt;br /&gt;
The gold bags from the Griblik fight will grant the [[Redeye Set|Redeye Gloves/Boots]].&lt;br /&gt;
&lt;br /&gt;
== Second Boss: Bilebane the Rager &#039;&#039;(Optional)&#039;&#039; ==&lt;br /&gt;
[[File:Bilebane the Rager.png|thumb|Bilebane the Rager.]]&lt;br /&gt;
&lt;br /&gt;
Bilebane the Rager is technically an optional boss, but almost every group kills him because he&#039;s very much in the way to the next boss. &lt;br /&gt;
&lt;br /&gt;
Key mechanics:&lt;br /&gt;
&lt;br /&gt;
*Tank him facing away from the group.&lt;br /&gt;
*When he raises his arms, use a Taunt or an interrupt to prevent him damaging and knocking back allies.&lt;br /&gt;
*Be ready to quickly heal the tank and those in melee range from sudden damage bursts.&lt;br /&gt;
*Bilebane will periodically spew vomit on the Tank. This applies an incoming heal debuff, so healers can cleanse this off quickly to remove it.&lt;br /&gt;
&lt;br /&gt;
Beyond that, he&#039;s a very easy boss. Bilebane the Rager drops Gunbad Jewelry, and has a chance to drop the rare purple variants. &lt;br /&gt;
&lt;br /&gt;
Now, head into the next room to find...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Third Boss: Garrolath the Poxbearer ==&lt;br /&gt;
&lt;br /&gt;
[[File:Garrolath the Poxbearer.png|thumb|Garrolath will reduce your party&#039;s outgoing damage. Take a shower at the nearby rushing water to remove this debuff!]]&lt;br /&gt;
Garrolath the Poxbearer is the third boss of the Left Wing. &lt;br /&gt;
&lt;br /&gt;
Before fighting him, be sure to clear out the adds within the room so your party has some room to manuever. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Putrid Stink: As the fight continues, you will gain a stack of Putrid Stink, reducing your outgoing damage by 5% per stack. This can stack up to 15 times.&lt;br /&gt;
&lt;br /&gt;
*Take a Shower: By moving your character under the Rushing Water, the shower will remove the Putrid Stink from your body, just like in real life. &lt;br /&gt;
** If you wait and remove the stink after gaining 7 stacks or more, you will not only purge the debuff but also convert all debuff stacks into a special buff called Freshly Rejuvenated. &lt;br /&gt;
&lt;br /&gt;
*Freshly Rejuvenated: Increases your outgoing damage by 7% per stack. While you are under the effects of Freshly Rejuvanted, you cannot be debuffed by Putrid Stink.&lt;br /&gt;
*Knockback: The boss will knock the group back at 90% and every 20% HP after that. Position yourself with your back to the wall to avoid being sent far off.&lt;br /&gt;
*&#039;&#039;&#039;The boss will summon Nurgling champions every 10% of HP he loses.&#039;&#039;&#039; When a Nurgling is near him, it will restore 1% of his HP every few seconds. &lt;br /&gt;
**The lower Garrolath&#039;s HP goes, the more Nurglings he will spawn. You can either move these away from the boss if you have two tanks, or you can quickly AOE them down. &lt;br /&gt;
**Timing your Freshly Rejuvenated buff on AOE DPS can help kill these very quickly.&lt;br /&gt;
&lt;br /&gt;
That&#039;s all for Garrolath - once dead, grab your bag and move on - an optional boss lies just ahead! Garrolath&#039;s Gold Bags include the [[Redeye Set|Redeye Gloves/Boots]]. &lt;br /&gt;
&lt;br /&gt;
== Fourth Boss: Kurga Da Squig Maker ==&lt;br /&gt;
&lt;br /&gt;
Kurga Da Squig Maker is an optional small goblin boss located near the Slime Wall to your right as you move forward.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Knock-up: Kurga will periodically send one player flying into the air. When this player lands, they will deal large damage to all allies nearby.&lt;br /&gt;
**Players with detaunt can use this to reduce the damage dealt by this ability.&lt;br /&gt;
*Slime Nursery: Green Slime Bubbles will appear as the fight begins. Each of these will spawn a Squig Champion NPC every 5 seconds. Quickly hit the Bubble to pop it and stop the adds spawning.&lt;br /&gt;
*Tanks: This boss has a damage boost, so watch for your shatter enchantment / buff option to light up and immediately use it if so.&lt;br /&gt;
&lt;br /&gt;
This boss drops additional Gunbad Jewelry and has a chance of dropping a Purple Seed.&lt;br /&gt;
&lt;br /&gt;
== Fifth Boss: Foul Mouf Da Ungry ==&lt;br /&gt;
[[File:Foul Mouf da ungry.png|thumb|Foul Mouf grows more and more hangry as you damage him. Feed him a Mushroom to sate his hunger!]]&lt;br /&gt;
A large Squig boss stands between you and the final boss of the left wing: &#039;&#039;&#039;Foul Mouf Da Ungry!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Hangry: For every 5% of HP lost, the boss will gain one stack of &amp;quot;Hangry&amp;quot;, increasing his damage by 10%.&lt;br /&gt;
*Mushrooms: Four Mushrooms spawn as the fight begins. Moving the boss to any of these Mushrooms will cause him to eat it, removing any stacks of &amp;quot;Hangry&amp;quot;. &lt;br /&gt;
**Mushrooms do not respawn unless the fight is restarted, so time their use carefully.&lt;br /&gt;
*&#039;&#039;&#039;Tank: You&#039;ll be in charge of moving the boss to mushrooms when it&#039;s time to clear his Hangry stacks. The timing on this is up to you depending on your avoidance and total HP.&lt;br /&gt;
*Squig Vomit: At every 10% HP lost, the boss will vomit on a random player. This vomit is a DoT that will tick for 15% of that player&#039;s HP every few seconds.&lt;br /&gt;
**Healers, it&#039;s your time to shine. Cleanse this DoT quickly once it applies. (You&#039;ll see text letting you know who has it.)&lt;br /&gt;
&lt;br /&gt;
Once the boss is dead, all barriers blocking the final boss of the wing should be open. The gold bags from this boss grant the [[Redeye Set|Redeye Gloves/Boots]]. &lt;br /&gt;
&lt;br /&gt;
== Sixth Boss: Glomp da Squig Masta ==&lt;br /&gt;
[[File:Glomp da Squig Masta.png|thumb|If his mechanics are working, Glomp is (by far) the hardest boss in Gunbad. Good luck!]]&lt;br /&gt;
&lt;br /&gt;
Once upon a time, this boss ended more runs of Gunbad than we can count. His new mechanics are much more forgiving, as long as you have some basic awareness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 1 Key Mechanics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Green Goo: The Boss will randomly select a player to throw Green Goo on. This player is marked with a red light and text which announces the mechanic to them. Once marked, they have 8 seconds to move away from the group and drop the puddle.&lt;br /&gt;
**Once the light disappears, there is a further 1-2 delay before the puddle begins to damage. So once the light is gone, you can safely move back into the group.&lt;br /&gt;
*Tank: This boss doesn&#039;t move from his starting location, but he can turn around.&lt;br /&gt;
*Healers: Most healers stand up top where the Boss Spawns during this fight, in order to have full line-of-sight around the room. However, watch for Puddles as these can still drop on you here.&lt;br /&gt;
*Guard-Swap: This boss will select a player at random and say he has his sights on them. This player is marked with a Shield icon, which signifies the tank to Guard Swap to this player.&lt;br /&gt;
*At 90%, 60%, and 40%, this boss will summon Squigs to come attack your group. Make sure to have your tank challenge these and AOE them down with your DPS.&lt;br /&gt;
**Once all squigs are defeated, or after 30 seconds, the boss loses his temporary damage immunity and can be hit again.&lt;br /&gt;
*Terror: This boss fight causes Terror, meaning you cannot revive anyone who dies.&lt;br /&gt;
[[File:Glomp Gas Cloud.png|thumb|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2:&#039;&#039;&#039; At 30%, Glomp will hop into his Squig Armor. &#039;&#039;&#039;Your Party should spread out&#039;&#039;&#039; during this time and wait for him to begin his damage attack.&lt;br /&gt;
&lt;br /&gt;
*When Glomp says: &amp;quot;&#039;&#039;&#039;&#039;Ere comes da pain!&#039;&#039;&amp;quot;, quickly &#039;&#039;&#039;get away from the boss&#039;&#039;&#039; - he will bounce and deal &#039;&#039;&#039;huge damage to anyone nearby him&#039;&#039;&#039;, and this damage doubles for every player he hits! &lt;br /&gt;
*This stomp can instantly kill almost anyone in the party if you&#039;re fully stacked and they&#039;re hit more than once.&lt;br /&gt;
*Once he&#039;s done stomping, you have a small window to DPS him before he does his next stomp. Rinse and repeat this strategy until the boss is dead.&lt;br /&gt;
*It&#039;s also possible to leave only a couple targets on Glomp and heal through the damage caused by this stomp. You will always have a couple seconds after you see &amp;quot;Ere comes da pain!&amp;quot; to move away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From 30% down, Glomp poses very little direct damage threat beyond his AOE, so just &#039;&#039;&#039;take your time and back off early if you&#039;re worried about dying to his stomp.&#039;&#039;&#039; Slow and steady gets the boss kill.&lt;br /&gt;
&lt;br /&gt;
Once he&#039;s done, you&#039;ve cleared the left wing of Gunbad - congratulations! If you win a Gold Bag, you&#039;ll find the [[Redeye Set|Redeye Shoulders]] inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Right Wing Guide ==&lt;br /&gt;
&lt;br /&gt;
The Right Wing of Gunbad includes Four Bosses and one Optional boss. &lt;br /&gt;
&lt;br /&gt;
As you cross the bridge that begins this wing, you can skip some of the starting mobs and make your way into the open large room.&lt;br /&gt;
&lt;br /&gt;
The first boss lies ahead, and spawns either as you walk up to the giant treasure chest, or when you aggro the troll just down the hill to the right of it.&lt;br /&gt;
&lt;br /&gt;
== First Boss: Brood Mother Szikalax &#039;&#039;(Optional)&#039;&#039; ==&lt;br /&gt;
[[File:Brood Mother.png|thumb| Approach the giant treasure chest to trigger the optional &#039;&#039;Brood Mother&#039;&#039; boss fight.]]&lt;br /&gt;
Brood Mother Szikalax guards a giant treasure chest and is an optional boss near the start of the Right Wing.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Tank: As always, face the boss away from group.&lt;br /&gt;
*The boss will spawn additional spider mobs which tank can Challenge. DPS can AOE these down quickly. &lt;br /&gt;
&lt;br /&gt;
This boss drops Gunbad Jewelry.&lt;br /&gt;
&lt;br /&gt;
== Second boss: Masta Wrangla Glix ==&lt;br /&gt;
&lt;br /&gt;
Masta Wrangla Glix is a little goblin that really loves trolls.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*&#039;&#039;&#039;Tank: This boss will spawn troll adds at 80%, 60%, 40%, and 20% HP&#039;&#039;&#039;. Pick these up if solo or have the off-tank grab them.&lt;br /&gt;
*DPS: You can AOE down the troll adds to keep the pressure light on the tank.&lt;br /&gt;
**They grow up so fast: If the Young Trolls are not killed quickly enough, they will upgrade into Adult Trolls and deal much more damage.&lt;br /&gt;
*Healers: The 20% spawn of Trolls are Adult Trolls and hit hardest, so if things are smooth &#039;&#039;&#039;save your morales for any burst damage&#039;&#039;&#039; near the tail-end of this fight.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Redeye Set|Redeye Gloves/Boots]]. &lt;br /&gt;
&lt;br /&gt;
== Third Boss: Elder Kizzig da Waagha ==&lt;br /&gt;
[[File:Elder Kizzig.png|thumb| When fighting Elder Kizzig, be careful not to kill &#039;&#039;Chipfang da Lit&#039;l&#039;&#039;, or he&#039;ll enrage! ]]&lt;br /&gt;
&#039;&#039;&#039;Elder Kizzig&#039;&#039;&#039; is the first fight in the right wing that will require more effort than a regular tank and spank. You have a couple options here, but most important:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;In this fight, there is a small snotling named &#039;&#039;Chipfang&#039;&#039; that must be kept alive.&#039;&#039;&#039; If it dies (and it dies easily), the Boss will enrage and kill everyone.&lt;br /&gt;
&lt;br /&gt;
This means you have at least two options when fighting this boss:&lt;br /&gt;
&lt;br /&gt;
*Either use purely Single Target damage to avoid hurting Chipfang, &#039;&#039;or&#039;&#039;:&lt;br /&gt;
*Have an off-tank, Healer, or even DPS pull Chipfang away from the fight, so your party can AOE safely. With the new food mechanic, any class can do this.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*&#039;&#039;&#039;Knockdown: This boss will knock you down every 20% HP lost&#039;&#039;&#039;, preventing abilities for 2 seconds.&lt;br /&gt;
*Elder Krizzig will spawn more Snotlings throughout the fight. You can AOE these down as long as Chipfang is far enough away. &lt;br /&gt;
*Chipfang&#039;s Chippys: 5 plates of food can be found on the floor near where Elder Kizzig spawns. Interacting with any of these food plates will increase a player&#039;s aggro on Chipfang considerably, usually forcing Chipfang to move to them.&lt;br /&gt;
*Chipfang&#039;s Hunger: Chipfang will periodically get hungry, and will announce this while changing to a new target. He will wait 2 seconds before moving to this target, so have whoever is managing his aggro use a plate of food in this window to easily pull him back as needed.&lt;br /&gt;
&lt;br /&gt;
Elder Krizzig drops [[Redeye Set|Redeye Gloves or Boots]].&lt;br /&gt;
&lt;br /&gt;
== Fourth Boss: Herald of Solithex ==&lt;br /&gt;
[[File:Herald of Solithex.png|thumb| Avoid the Herald of Solithex&#039; AOE puddles, which use the same graphic as the Sorc&#039;s Pit of Shades.]]&lt;br /&gt;
The next room contains a number of Gravestones, which will &#039;&#039;&#039;spawn Champion Dwarf enemies&#039;&#039;&#039; if they are attacked directly or with AOE. There&#039;s a cooldown before they can spawn again, so it&#039;s recommended to purposefully spawn and kill these adds prior to the next fight to make things easy on your healers.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Herald of Solithex&#039;&#039;&#039; is a Scythe-wielding Wraith and the second-to-last boss of the Right Wing. Even for new groups, it&#039;s a fairly easy boss to kill thanks to a Respawn point nearby that allows dead players to resurrect and quickly hop back to the fight.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*This boss will pull everyone towards it, then soon after spawn a &#039;&#039;&#039;Purple Puddle on the ground&#039;&#039;&#039;. (Visual: The same as the Sorc&#039;s Pit of Shades). &#039;&#039;&#039;Quickly step out of these puddles&#039;&#039;&#039; and have your Tank move the boss.&lt;br /&gt;
*Tank: This boss can cleave hard, so keep it facing away from your healers and group. Move it each time that it spawns another puddle.&lt;br /&gt;
*Heal Debuff: When cleaving, this boss can also apply a 50% incoming Heal Debuff, which is marked by a red broken heart above a player&#039;s head. All healers can cleanse this off.&lt;br /&gt;
*&#039;&#039;&#039;At 50% Boss Health&#039;&#039;&#039;, a Dwarf Boss named &#039;&#039;&#039;Logazor Brightaxe&#039;&#039;&#039; will also spawn. While alive, the Herald will take 60% less damage.&lt;br /&gt;
*Mourkain Empowerment: While Logazor and the Herald of Solithex are near each other, each will gain a 30% damage increase.&lt;br /&gt;
*Killing Logazor quickly will cause a magical backlash on the Herald called &#039;&#039;Slipping Power&#039;&#039;, increasing all incoming damage to the boss for the remainder of the fight.&lt;br /&gt;
**Alternatively, you can ignore Logazor and burn through the damage reduction, but be aware that Logazor has true damage (listed below), so make sure healers are on their toes in case both hit near each other.&lt;br /&gt;
*Undefendable Smash: Logazor will periodically hit his target for 50% of their total HP. His auto-attack damage is quite low, so it is possible to survive this on a non-tank.&lt;br /&gt;
&lt;br /&gt;
If you die during this fight, &#039;&#039;&#039;you can respawn&#039;&#039;&#039; and run down the hill nearby to jump right back into the fight.&lt;br /&gt;
&lt;br /&gt;
The Herald of Solithex drops [[Redeye Set|Redeye Gloves/Boots]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fifth Boss: Masta Mixa ==&lt;br /&gt;
[[File:Masta Mixa.png|thumb| Focus down Masta Mixa&#039;s staff when he spawns it, and watch out for the green fists!]]&lt;br /&gt;
The final boss of the Right Wing is the Masta Mixa. The new version of this boss has a number of mechanics to watch for:&lt;br /&gt;
&lt;br /&gt;
*Gitzappa da Stikk: As the fight begins, the boss will spawn a Staff named Gitzappa that locks down a single player, preventing them from moving or using any abilities. Destroy this quickly to free the locked down player.&lt;br /&gt;
*At 50%, Masta Mixa will decide that two stikks are better than one, and will spawn two sticks with lower HP. Like before, destroy both to free the locked player.&lt;br /&gt;
*At 20% HP, Masta Mixa desperately tries to one-up himself with three sticks all locking down a player. These have even less HP than before, and must all be destroyed to free the locked player.&lt;br /&gt;
*&#039;&#039;&#039;Fists of Gork: The boss will summon two giant green fists that will smash the ground and chase one member of your party.&#039;&#039;&#039; The targeted player will be announced in chat, so have that person kite the fists so they don&#039;t kill your group.&lt;br /&gt;
**A new player will be targeted randomly by the fists every ~30 seconds after they first appear.&lt;br /&gt;
**Some groups also just heal through these fists. This is possible if your group is strong enough, but watch out in case your healer gets locked down during the second or third Staff phases.&lt;br /&gt;
*Reinforcements: As the fight continues, you&#039;ll see additional adds appearing, with large groups appearing at 60% and 10% HP. These die very quickly (just a few hits from your DPS is enough) so kill them fast and hop back to the boss.&lt;br /&gt;
**The extra adds start out very weak, but if allowed to survive, gradually grow in power. When empowered, the Sword Icon appears above their head to warn that their damage is increasing. Don&#039;t let them survive too long!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As long as you &#039;&#039;&#039;don&#039;t run the Green fists into the group&#039;&#039;&#039;, or forget to focus down the staff phases, you should have a pretty easy time burning down this boss. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once Masta Mixa is defeated, two members of your party will get the [[Redeye Set|Redeye Helmet]] within their Gold Bags. Only the middle wing remains!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Middle Wing Guide == &lt;br /&gt;
&lt;br /&gt;
The Middle Wing of Gunbad is the final wing, and includes four bosses and one optional boss. (The optional boss in this wing counts as a &amp;quot;Final&amp;quot; boss and can also be used for [[Guild Coin]] quest completion.)&lt;br /&gt;
&lt;br /&gt;
Start by killing the enemies on the straight, narrow path in front of you. The first of these can also be pulled to the range of your camp guards, who will make short work of them. Just before the path turns right, run straight and drop off of this to skip some mobs and save a little time.&lt;br /&gt;
&lt;br /&gt;
Once below, you&#039;ll need to pass a number of ranged mobs and Hero Giants - most groups hug the left wall here to skip the Giants, but you can also farm these if you want the rare chance of a Purple Seed drop. &lt;br /&gt;
&lt;br /&gt;
As you pass the last of these, you&#039;ll see a large Giant ahead of you... the first boss of the Middle Wing awaits!&lt;br /&gt;
&lt;br /&gt;
== First Boss: Redeye Big Oaf ==&lt;br /&gt;
[[File:Redeye Big Oaf.jpg|thumb| The Big Oaf will send you flying into the air, so tank him underneath the Goblin huts to use them as a makeshift roof.]]&lt;br /&gt;
The Redeye Big Oaf is a huge Giant and has a few mechanics to make you sweat, but is overall a very easy boss. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*This boss will stomp and send your party &#039;&#039;&#039;flying into the air.&#039;&#039;&#039; By tanking it to the right of where you first see it, you can use the small Goblin hut floors as a roof to prevent your tank flying off. &lt;br /&gt;
*This boss cleaves all around it, including behind, so Melee DPS should be guarded here if possible. &lt;br /&gt;
*Healers can choose to stand back at max distance in order to avoid much of the damage pressure here, if they want.&lt;br /&gt;
&lt;br /&gt;
Sometimes this boss will bug out and vanish (likely teleporting itself to the high high vistas it thinks your tank has gone to) - you can solve this by having your tank move around a bit, which should remind the Giant that his people need him down below. &lt;br /&gt;
&lt;br /&gt;
Once the Redeye Big Oaf is defeated, two members of your party will get Gold Bags that contain the [[Redeye Set|Redeye Boots or Gloves]]. &lt;br /&gt;
&lt;br /&gt;
== Second Boss: Blaz Da&#039; Tamin Masta ==&lt;br /&gt;
&lt;br /&gt;
As you enter the area before the next boss, Blaz, you&#039;ll be introduced to the &#039;&#039;&#039;Spider Egg Mechanic.&#039;&#039;&#039; (Doesn&#039;t that sound fun?) The game wants you to understand that any damage - and we mean ANY - will make these little egg sacs of joy and fun explode, and will send a whole horde of Champion Spider mobs lunging straight at your face! &lt;br /&gt;
[[File:Blaz da Tamin Masta.jpg|thumb| Focus down Blaz first, and be mindful of the Spider Eggs! ]]&lt;br /&gt;
Remember this Egg bit, because it&#039;s important on the next fight. As you progress here, most tanks will simply run forward and do large pulls, stacking the mobs together away from Spider Eggs for the DPS to kill. You can also just skip the mobs entirely if you want. &lt;br /&gt;
&lt;br /&gt;
Blaz Da&#039; Tamin Masta is a dual-boss fight, and features both Blaz, the small Goblin boss, and Velkyrix, a giant Spider Momma who is ready to not only lay the smack down on your tank but also to lay a whole bunch of eggs in the hopes you might pop some. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*You can either Solo tank both bosses together or have an off-tank or strong healer/DPS pull Velkyrix away if your tank has trouble. Most groups tank these with the tank&#039;s back to one of the pillars near the bosses. &lt;br /&gt;
*&#039;&#039;&#039;Focus down Blaz first.&#039;&#039;&#039; If you kill Velkyrrix first, Blaz will enrage and your whole party will curse your name as they die to his enrage damage. Probably. &lt;br /&gt;
*&#039;&#039;&#039;Velkyrrix will spawn Spider Eggs constantly throughout this fight.&#039;&#039;&#039; You can either avoid them and go Single Target only, or go full AOE and try to quickly burn the Champion spiders that will pop from the eggs. &lt;br /&gt;
*Tank: If you&#039;re doing the AOE strat, and even if you aren&#039;t, be ready to use your Challenge to AOE taunt the mobs off your healers/ DPS. In Single Target attempts, there&#039;s usually at least one person that will accidentally AOE, so be cool and taunt those spiders instantly, because you&#039;re a pro and you totally saw that coming.&lt;br /&gt;
&lt;br /&gt;
Once Blaz is dead, you need to stop and kill Velkyrrix. Unlike the Wyvern boss in the Left Wing, Velkyrrix is absolutely &#039;&#039;livid&#039;&#039; that you killed their Gobbo friend and will chase you to the ends of the Dungeon (including the next boss) in order to exact their revenge. Take a moment to burn down Velkyrrix, and the fight is over.&lt;br /&gt;
&lt;br /&gt;
Blaz da Tamin Masta drops the [[Redeye Set|Redeye Gloves/Boots]]. &lt;br /&gt;
&lt;br /&gt;
== Fourth Boss: Arathremia == &lt;br /&gt;
[[File:Arathremia.png|thumb| Be ready for Arathremia&#039;s Cleanse Mechanic and her Ghost adds, which will spawn faster if you kill her quickly.]]&lt;br /&gt;
Most groups will run past many of the next mobs, and once you go up the ramp, clear out the Skeleton enemies. On your right you&#039;ll see a Wraith named Arathremia, and she&#039;s the next boss before the two final bosses of the Middle Wing. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Tanks: Tank Arathremia towards the left where you first approach her, with your back to the wall. &lt;br /&gt;
*&#039;&#039;&#039;Tanks/DPS: This boss will spawn champion adds as she takes damage&#039;&#039;&#039;, so the faster you burn her, the faster these adds will spawn. High DPS groups may find this fight harder, so if you&#039;re solo tanking, plan out which DPS will be your primary AOE damage, and keep them guarded. &lt;br /&gt;
*&#039;&#039;&#039;Healers: This boss will CC you multiple times throughout the fight&#039;&#039;&#039;, and may disable one or both of you at the same time as the adds spawn. Pop morales and emergency group heals in these situations to survive.&lt;br /&gt;
*&#039;&#039;&#039;Cleanse: This boss will Mark players for Death&#039;&#039;&#039;, which puts a skull over their head and kills them after some time passes. Any healer or self-cleanse can remove this. The players affected will also be announced in chat, so keep an eye on it! &lt;br /&gt;
&lt;br /&gt;
If anyone in your group is a [[Scavenging|Scavenger]] and has nothing better to do during this fight, they can also loot the champ mobs after those die for a chance at talisman fragments. Once the boss dies, all the champ mobs will vanish, so get your Scavenge on early.&lt;br /&gt;
&#039;&lt;br /&gt;
With Arathremia defeated, you can either make your way to the final boss, &#039;&#039;&#039;Ard ta Feed&#039;&#039;&#039;, whose portal is up the hill behind her, or take on the Optional Boss &#039;&#039;&#039;Wight Lord Solithex&#039;&#039;&#039;, whose room is located behind you and on the left.&lt;br /&gt;
&lt;br /&gt;
Arathremia&#039;s gold bag rewards the [[Redeye Set|Redeye Gloves/Boots]]. &lt;br /&gt;
&lt;br /&gt;
== Wight Lord Solithex &#039;&#039;(Optional)&#039;&#039; == &lt;br /&gt;
[[File:Wight Lord Solithex.png|thumb|Wight Lord Solithex is a fun but challenging fight for new 40 players, and drops the [[Redeye Set|Redeye Belt]].]]&lt;br /&gt;
&lt;br /&gt;
Wight Lord Solithex is a challenging fight but also one of the cooler battles in Gunbad, so if you&#039;re taking him on, kudos to you for not skipping out. He&#039;s also the only boss that drops the [[Redeye Set|Redeye Belt]], needed to complete the Set Bonus. (This belt is not required for the Ward.)&lt;br /&gt;
&lt;br /&gt;
Positioning matters on this boss, and most groups will have their &#039;&#039;&#039;Healers or Ranged DPS stand up on the ledge behind the Boss&#039;&#039;&#039; as you enter the room. Your Tank and melee DPS will brawl in the middle where the boss starts.&lt;br /&gt;
&lt;br /&gt;
Also: Far in the back of the room, near NPC &amp;quot;Ghoullom&amp;quot; and behind where the healers will stand, &#039;&#039;&#039;is a totem&#039;&#039;&#039;. Remember this location, because it&#039;s going to be important at the end of the fight. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This boss has a lifesteal mechanic.&#039;&#039;&#039; When he says slams his sword into the ground and kneels, use your tank&#039;s Taunt or any Interrupt to stop him from healing. You can also move out of the purple AOE to avoid it.&lt;br /&gt;
*Tank: Keep the boss facing away from the group, as usual. But also save your AOE Challenge, because you&#039;ll need it for upcoming adds, like:&lt;br /&gt;
*&#039;&#039;&#039;At 70% HP, the boss will summon four giant Skeleton Champions.&#039;&#039;&#039; The Tank can AOE Challenge these and the DPS should AOE them and then continue on the boss. &lt;br /&gt;
*&#039;&#039;&#039;At 40% HP, the boss will spawn four broken pillars inside the arena.&#039;&#039;&#039; Each of these will constantly spawn skeleton mobs, and if you don&#039;t destroy them fast, your party will be overrun. &lt;br /&gt;
**Have your DPS all focus down the same pillars together, one at a time, to stop the skeletons from piling up. Your tank can also Challenge here to pull the adds off the group. Once the pillars are handled, AOE down any remaining skeletons. &lt;br /&gt;
*&#039;&#039;&#039;At 20% HP, the boss will grow huge and glow red&#039;&#039;&#039;, and his movement speed will slow considerably. &lt;br /&gt;
**Here, the tank should kite the boss around the center of the room where they&#039;re already tanking, and all DPS should move to the back of the room to destroy the &#039;&#039;&#039;Soulstone Totem&#039;&#039;&#039; mentioned earlier. It&#039;s now also glowing red, to indicate that you can DPS it down. &lt;br /&gt;
*Once the Totem is destroyed, the boss will return to normal, and you can DPS it down to 0! &lt;br /&gt;
&lt;br /&gt;
Note: Once you beat this boss, &#039;&#039;&#039;do not take the portal it spawns&#039;&#039;&#039; if you want to move on to the final boss, Ard Ta Feed. Instead, just run back through the door you entered from.&lt;br /&gt;
&lt;br /&gt;
Wight Lord Solithex counts as a Final Boss, awarding Credit for the [[Guild Coin]] quest to defeat a Dungeon boss, and granting two players who win Gold Bags the [[Redeye Set|Redeye Belt]]. &lt;br /&gt;
&lt;br /&gt;
== Ard &#039;Ta Feed ==&lt;br /&gt;
[[File:Ard ta Feed.png|thumb|The final boss of Gunbad, Ard Ta Feed, awaits!]]&lt;br /&gt;
Ard Ta Feed is a monstrously giant Squig whose name is also a simple statement left by Goblins who tried to offer it other food - and were promptly eaten themselves. &lt;br /&gt;
&lt;br /&gt;
If this boss has all mechanics working properly, it can be a tricky fight. However, if the mechanics are broken, like at the time of writing this guide, then this boss is a very simple and straightforward kill. &lt;br /&gt;
&lt;br /&gt;
Before you start the fight, pick two party members who will be assigned to &amp;quot;Buttons&amp;quot;. The button mechanic requires both members of your party to click one button each at the same time, which will pacify the boss and reduce his damage on your group.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Slime Bubbles:&#039;&#039;&#039; At 90%, Squigs will spawn from the Slime Bubbles around the fight. In normal mode, there are 4 bubbles. Have your DPS destroy these quickly. They don&#039;t respawn afterward.&lt;br /&gt;
*&#039;&#039;&#039;Healing: Ard Ta Feed will heal based on the amount of snack squigs that get near him.&#039;&#039;&#039; Heal debuffs will reduce this, but it is generally advised to destroy the Slime Bubbles as this is usually the faster way to kill him.&lt;br /&gt;
*&#039;&#039;&#039;Buttons: Two members of your party should stand on either side of the large Pillar in this room.&#039;&#039;&#039; The pillar will light up at 80%, 60%, 40%, and 20% boss HP - when you see the lights on it, keep clicking the button until finally both are clicked together, and you see a green laser hitting the boss.&lt;br /&gt;
*&#039;&#039;&#039;Tank: Hold the boss with your back to the large stone pillar on either the right or left side of the boss.&#039;&#039;&#039; (This way you maintain good line-of-sight with your heals, who may be far away on buttons.)&lt;br /&gt;
*Herd of Squigs: In the Hard Mode encounter, a Herd of Squigs will periodically chase one player around. This deals damage and also reduces the AP and Morale of any player next to them. It&#039;s recommended to move this player out of the group slightly.&lt;br /&gt;
*Knockback: The boss will sometimes cause AOE Knockbacks, so just run back into position if they happen. Your tank should be fine for these if their back is up against the pillar.&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, two of your party members will get gold bags containing the [[Redeye Set|Redeye Chestpiece]], and with that, your conquest of Gunbad is complete! You can either take the portal the boss spawns to return to the entrance, or go through the room in the back to return to your Capital City.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Congratulations on clearing the Mount Gunbad Dungeon!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Thanks == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voice Acting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In 2025, Gunbad was given brand new voice acting for a number of bosses and NPCs. You can find a list of the talent, and who they voiced, below. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Voice Talent&lt;br /&gt;
!Character&lt;br /&gt;
|-&lt;br /&gt;
| Jason Lewing || Solithex / Glomp&lt;br /&gt;
|-&lt;br /&gt;
| Lisa Goodness || Blaz&lt;br /&gt;
|-&lt;br /&gt;
| Kismet Dunkerly || Glix /Herald of Solithex / Monira&lt;br /&gt;
|-&lt;br /&gt;
| Hanthus || Roobeh Da Reddest / Masta Mixa&lt;br /&gt;
|-&lt;br /&gt;
| Nirea || Arathemia / Old Chipfang&lt;br /&gt;
|-&lt;br /&gt;
| Zander || Cinnabar The Crazy &lt;br /&gt;
|-&lt;br /&gt;
| Blucross || Chipfang&lt;br /&gt;
|-&lt;br /&gt;
| Perseus @yourpalbrandon || Baagash / Kizzig / Gold-lusted Dwarf &amp;amp; Gobbo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The RoR team would like to offer their sincere thanks to everyone who donated their time and lent their voices to help bring the Dungeon to life!&lt;br /&gt;
&lt;br /&gt;
=== 2025 Testing Groups ===&lt;br /&gt;
&lt;br /&gt;
The team would also like to thank the following guilds / testing groups for their help during the 2025 Gunbad Re-work:&lt;br /&gt;
&lt;br /&gt;
*Bitterstone Thunderers&lt;br /&gt;
*Tuff Bois&lt;br /&gt;
*Bene Tleilax&lt;br /&gt;
*RoR PvE Discord&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There&#039;s a &#039;&#039;&#039;secret area&#039;&#039;&#039; at the very bottom of Gunbad that you can access via a teleporter rift in the starting room. &lt;br /&gt;
**Here you&#039;ll find many &#039;&#039;&#039;level 50+ Lord NPCs&#039;&#039;&#039;, all of whom are named after &#039;&#039;&#039;Testers&#039;&#039;&#039; who supported the &#039;&#039;Return of Reckoning&#039;&#039; Project over the years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The friendly NPC &amp;quot;Ghoullum&amp;quot;, who is searching for his &amp;quot;Precious&amp;quot;, is, of course, a reference to &amp;quot;Gollum&amp;quot;, a character featured in the writings of J.R.R. Tolkien.&lt;br /&gt;
&lt;br /&gt;
== Tome of Knowledge Unlocks ==&lt;br /&gt;
&lt;br /&gt;
* [[Mount Gunbad History and Lore]]&lt;br /&gt;
* [[Mount Gunbad Bestiary unlocks]]&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
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