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	<updated>2026-11-09T03:56:16Z</updated>
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		<id>https://wiki.returnofreckoning.com/index.php?title=Blood_River_Canyon&amp;diff=29614</id>
		<title>Blood River Canyon</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Blood_River_Canyon&amp;diff=29614"/>
		<updated>2026-09-23T14:06:19Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blood River Canyon==&lt;br /&gt;
[[File:BRC Waterfall.png|thumb|Blood River Canyon is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Blood River Canyon&#039;&#039; is a level 25+ Dungeon within Return of Reckoning.&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Silver Falls Pass]] for Order.&lt;br /&gt;
==Entering the Dungeon==&lt;br /&gt;
[[File:BRC Exterior.png|thumb|The Dungeon&#039;s entrance can be found in the South East corner Karak Eight Peaks, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Blood River Cany can be entered via [[Karak Eight Peaks]], with the entrance located in the Southeast Corner of the City&#039;s in the Temple of Gork.&lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance.&lt;br /&gt;
==Gear and Rewards==&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests.&lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear.&lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
==Dungeon Story==&lt;br /&gt;
[[Dragonback Pass]] guides Gitbag and Duff make a return, now accompanied by a new character named &amp;quot;Ikspit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Gitbag (he has a bright beam on him) just inside the instance once your party is ready.&lt;br /&gt;
==Dungeon Bosses and Mechanics==&lt;br /&gt;
There are six bosses within Blood River Canyon, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Dwarf NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
*Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
*Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Katenya Hearthblaze, the first boss.&lt;br /&gt;
[[File:Screenshot 2026-09-22 160451.png|thumb|Katenya will summon Flame Tornados and rage her forge at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
&lt;br /&gt;
===Boss 1: Katenya Heathblaze===&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Flame Tornado!: The boss will periodically spawn a large Tornado of fire. If this is allowed to reach the Runic Stone, the flow will flow onto Katenya, healing her for a huge amount.&lt;br /&gt;
**Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Forge&#039;s Flames: At 50% HP and at 10% HP, the boss will light her forge while she prepares a devastating attack.&lt;br /&gt;
**Throw the water!: Here, multiple players should all run next to the Forge and use their granted ability to quickly put out the fire. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s extinguished!&lt;br /&gt;
[[File:Screenshot 2026-09-22 160823.png|thumb|Rodrek and his Ancestor Spirit will work together in this fight. Keep them split apart, and be careful not to kill the spirit.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss 2: Rodrek Eightplaits===&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Rodrek) and a secondary mini-boss (Ancestor Spirit). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Keep them Split!: When the Ancestor Spirit spawns, be sure to keep him away from Rodrek. If both are near each other, Rodrek will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Ancestral Relics: Players can pick up Ancestral Relics around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill the Ancestor Spirit: If the Ancestor Spirit is killed, Rodrek will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, the Ancestor Spirit will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Ancestral Coffin: The boss will gain both reduced damage taken or increased damage dealt from the Coffin that spawns near the back of the arena. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard Swap: The Tank should prepare to Guard Swap to the target Rodrek picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close!&lt;br /&gt;
[[File:Screenshot 2026-09-22 161027.png|thumb|Use the Brittle Braziers to stun Skardin when he begins his enraged charge, and watch out for his punt on a random player!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss 3: Skardin Deepaxe===&lt;br /&gt;
Boss 3 is a Stalyer named Skardin who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers.&lt;br /&gt;
**If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank or anyone in his way.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Firebrew around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
[[File:Screenshot 2026-09-22 152445.png|thumb|Step out of the red circles quickly to avoid the incoming missles, and be ready for the reinforcement adds as you fight Feyrig, the fourth boss.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss 4: Feyrig Hammerhand===&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Incoming Missles!: Red Circles will light up the floor to show where the Dwarf&#039;s barrage are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a missle, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well!&lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
[[File:Screenshot 2026-09-22 161306.png|thumb|Pick up ore to gain a stat boost, and be ready to quickly line-of-sight the boss when fighting Olbrand. Just don&#039;t pick up too much ore, or it&#039;ll weight you down!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss 5: Olbrand Stonesight  Key Mechanics:===&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall.&lt;br /&gt;
**If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly.&lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Olbrand. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
**It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
===Cannon Barrage Mini-Game===&lt;br /&gt;
As you make your way to the final boss, the Dwarves will start their cannon barrage upon you. Click Duff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward.&lt;br /&gt;
&lt;br /&gt;
If Duff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
[[File:Screenshot 2026-09-22 161418.png|thumb|Marthak, the final boss, will summon special turret adds that should be focused in a specific order. Make sure to also use the cannons left over to shoot down the Gyrocopters, and get ready for the Thunderbarge!]]&lt;br /&gt;
&lt;br /&gt;
===Boss 6: Marthak Thunderbeard===&lt;br /&gt;
The final boss is an engineer who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights!&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Flak Jacket: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Napalm: The player furthest from marthak will be marked with a red beam, and will drop a red fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Flak Jacket.&lt;br /&gt;
*Gyrocopters Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
**If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group.&lt;br /&gt;
*Turret Spawns: The Boss will summon forth three of his strongest turrets. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Fiery Friga: This flame turret will heal Marthak&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Longshot Lagertha: This turret will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Bouncin&#039; Bertha: This turret will give Marthak and both other turrets a huge damage reduction. It&#039;s generally recommended to kill Bertha first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Thunderbarge: As the fight progresses, a Thunderbarge will appear to give even more support to Marthak.&lt;br /&gt;
**This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Ikspit will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it to bring down the Thunderbarge, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Duff and Ikspit will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
===Secret Boss ?===&lt;br /&gt;
There are rumors of a seventh secret boss hidden somewhere in the Dungeon, though few can confirm if it&#039;s real or not...&lt;br /&gt;
==Hard Mode Fights==&lt;br /&gt;
[[File:Screenshot 2026-09-22 155008.png|thumb|Activate the pyre just outside the enterance to enable Hard Modes for each boss fight. These can be turned on or off at each boss.]]&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Pyre just inside the entrance to turn on the Hard Mode objects at each boss.&lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge.&lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
==Secrets and Achievements==&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant just inside the enterance.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions||After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene||[[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...||Defeat Marthak Thunderbeard once. (This ToK allows for Hard Mode fights to be enabled)||[[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!||Went slightly off-course when using the Git lobba after clearing the Dungeon (Random chance on use)||Grants Title: Has No Bones&lt;br /&gt;
|}&lt;br /&gt;
==New Lighting==&lt;br /&gt;
[[File:Screenshot 2026-09-22 155734.png|thumb|Blood River Canyon is one of the first maps to feature the team&#039;s new lighting tool. Look at those shiny lights and shadows...]]&lt;br /&gt;
Blood River Canyon was one of the first maps to make use of the team&#039;s new Lighting Tool, which adds glows and light sources, shadows, and more to make the pop truly pop.&lt;br /&gt;
&lt;br /&gt;
Though it may seem like a small thing at first, this lighting detail paired with the moonlit night sky gives Blood River Canyon a picturesque beauty.&lt;br /&gt;
==Special Thanks==&lt;br /&gt;
This Dungeon was built thanks to the combined efforts of many volunteers, who the team would like to thank and honor below:&lt;br /&gt;
&#039;&#039;Voice Talent:&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;Voice Talent&#039;&#039;&lt;br /&gt;
!&#039;&#039;Character&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Vocal Solace (@VocalSolace on Discord)&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grom Brindalsson&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Perseus (@Perseus on discord)&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gruff / Fanks Ferdat / Qizzig da Elderest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Theodore Szathmary&#039;&#039;&lt;br /&gt;
|&#039;&#039;Amos / Krubs da Jawbreaka&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Benjamin Lockwood&#039;&#039;&lt;br /&gt;
|&#039;&#039;Guktar Waaaghfist&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Jason Lewing&#039;&#039;&lt;br /&gt;
|&#039;&#039;Fastfingas&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hans-Henrik Rottbøl&#039;&#039;&lt;br /&gt;
|&#039;&#039;Murdra Redkilla&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Lisa Goodness&#039;&#039;&lt;br /&gt;
|&#039;&#039;Griket Redspear&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Nirea&#039;&#039;&lt;br /&gt;
|&#039;&#039;Nibbler Toofsnatcha&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Artists:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Archexecutor&#039;&#039;&#039; - &#039;&#039;Loading Screen Art + Zone Maps + Texturing of snowy assets and cloaks&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kaneda&#039;&#039;&#039; - &#039;&#039;Texturing of snowy assets and cloaks&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eldriel&#039;&#039;&#039; - &#039;&#039;3d Assistance&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hystoria&#039;&#039;&#039; - &#039;&#039;Release Trailer&#039;&#039;&lt;br /&gt;
&#039;&#039;RoR Staff:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ekalime&#039;&#039;&#039; - &#039;&#039;Map and terrain design + Writing + Creative Direction&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Max Hayman&#039;&#039;&#039; - &#039;&#039;New Terrain &amp;amp; Lighting Tool creation + general support + cat cam emotional support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Emissary&#039;&#039;&#039; - &#039;&#039;Lua support, Cutscenes &amp;amp; Bosses + VFX Updates&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ScumbagFerret&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Makh&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Katzchen&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Detheras&#039;&#039;&#039; - &#039;&#039;Lua Support &amp;amp; Testing&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tallinah&#039;&#039;&#039; - &#039;&#039;Testing and Community Coordination&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perseus&#039;&#039;&#039; - &#039;&#039;VO Director&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rydiak&#039;&#039;&#039; - &#039;&#039;Itemization&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;R1CH&#039;&#039;&#039; - &#039;&#039;Ability support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rubius&#039;&#039;&#039; - &#039;&#039;Boss Design + Lua Support + Writing + Creative Direction&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29613</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29613"/>
		<updated>2026-09-23T14:05:40Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
[[File:T3 sfp.png|thumb|Silver Falls Pass is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:T3 entrance.png|thumb|Look for the Dungeon&#039;s entrance behind the brewmaster in Southeast Karaz-a-Karak, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
[[File:T3 sfp b1.png|thumb|Guktar will summon Gorknados and defile the statue at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one problem: he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
[[File:T3 sfp b2.png|thumb|Krubs and his tag-along Gobbo Fastfingas will work together in this fight. Keep them split apart, and be careful not to kill Fastfingas.]]&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
[[File:T3 sfp b3.png|thumb|Use the Brittle Braziers to stun Murdra when he begins his enraged charge, and watch out for his punt on a random player!]]&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
[[File:T3 sfp b4.png|thumb|Step out of the red circles quickly to avoid the incoming boulders, and be ready for the reinforcement adds as you fight Fanks, the fourth boss.]]&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
&lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
[[File:T3 sfp b5.png|thumb|Pick up ore to gain a stat boost, and be ready to quickly line-of-sight the boss when fighting Qizzig. Just don&#039;t pick up too much ore, or it&#039;ll weight you down!]]&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Elder Kizzig in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
[[File:T3 sfp b6.png|thumb|Griket, the final boss, will summon special Squig adds that should be focused in a specific order. Make sure to also use the cannons left over to shoot down Wyverns, and get ready for the Zeppelin!]]&lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
=== Secret Boss ? ===&lt;br /&gt;
&lt;br /&gt;
There are rumors of a seventh secret boss hidden somewhere in the Dungeon, though few can confirm if it&#039;s real or not...&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
[[File:T3 lamp.png|thumb|Activate the lamp just outside the Tavern to enable Hard Modes for each boss fight. These can be turned on or off at each boss.]]&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon (Random chance on use) || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New Lighting ==&lt;br /&gt;
[[File:T3 sfp lighting.png|thumb|Silver Falls Pass is one of the first maps to feature the team&#039;s new lighting tool. Look at those shiny lights and shadows...]]&lt;br /&gt;
&lt;br /&gt;
Silver Falls Pass was one of the first maps to make use of the team&#039;s new Lighting Tool, which adds glows and light sources, shadows, and more to make the pop truly pop.&lt;br /&gt;
&lt;br /&gt;
Though it may seem like a small thing at first, this lighting detail paired with the moonlit night sky gives Silver Falls Pass a picturesque beauty... if you can look past all the Greenskins.&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
This Dungeon was built thanks to the combined efforts of many volunteers, who the team would like to thank and honor below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Voice Talent:&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Voice Talent&lt;br /&gt;
!Character&lt;br /&gt;
|-&lt;br /&gt;
| Vocal Solace (@VocalSolace on Discord) || Grom Brindalsson&lt;br /&gt;
|-&lt;br /&gt;
| Perseus (@Perseus on discord) || Gruff / Fanks Ferdat / Qizzig da Elderest&lt;br /&gt;
|-&lt;br /&gt;
| Theodore Szathmary || Amos / Krubs da Jawbreaka&lt;br /&gt;
|-&lt;br /&gt;
| Benjamin Lockwood || Guktar Waaaghfist&lt;br /&gt;
|-&lt;br /&gt;
| Jason Lewing || Fastfingas&lt;br /&gt;
|-&lt;br /&gt;
| Hans-Henrik Rottbøl || Murdra Redkilla &lt;br /&gt;
|-&lt;br /&gt;
| Lisa Goodness || Griket Redspear&lt;br /&gt;
|-&lt;br /&gt;
| Nirea || Nibbler Toofsnatcha&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The RoR team would like to offer their sincere thanks to everyone who donated their time and lent their voices to help bring the Dungeon to life!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artists:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Archexecutor&#039;&#039;&#039; - &#039;&#039;Loading Screen Art + Zone Maps + Texturing of snowy assets and cloaks&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kaneda&#039;&#039;&#039; - &#039;&#039;Texturing of snowy assets and cloaks&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eldriel&#039;&#039;&#039; - &#039;&#039;3d Assistance&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hystoria&#039;&#039;&#039; - &#039;&#039;Release Trailer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RoR Staff:&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Ekalime&#039;&#039;&#039; - &#039;&#039;Map and terrain designer + Writing + Creative Direction&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Max Hayman&#039;&#039;&#039; - &#039;&#039;New Terrain &amp;amp; Lighting Tool creation + general support + cat cam emotional support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Emissary&#039;&#039;&#039; - &#039;&#039;Lua support, Cutscenes &amp;amp; Bosses + VFX Updates&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ScumbagFerret&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Makh&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Katzchen&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Detheras&#039;&#039;&#039; - &#039;&#039;Lua Support &amp;amp; Testing&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tallinah&#039;&#039;&#039; - &#039;&#039;Testing and Community Coordination&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perseus&#039;&#039;&#039; - &#039;&#039;VO Director&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rydiak&#039;&#039;&#039; - &#039;&#039;Itemization&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;R1CH&#039;&#039;&#039; - &#039;&#039;Ability support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rubius&#039;&#039;&#039; - &#039;&#039;Boss Design + Lua Support + Writing + Creative Direction&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29588</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29588"/>
		<updated>2026-09-22T14:46:53Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
[[File:T3 sfp.png|thumb|Silver Falls Pass is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:T3 entrance.png|thumb|Look for the Dungeon&#039;s entrance behind the brewmaster in Southeast Karaz-a-Karak, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
[[File:T3 sfp b1.png|thumb|Guktar will summon Gorknados and defile the statue at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one problem: he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
[[File:T3 sfp b2.png|thumb|Krubs and his tag-along Gobbo Fastfingas will work together in this fight. Keep them split apart, and be careful not to kill Fastfingas.]]&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
[[File:T3 sfp b3.png|thumb|Use the Brittle Braziers to stun Murdra when he begins his enraged charge, and watch out for his punt on a random player!]]&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
[[File:T3 sfp b4.png|thumb|Step out of the red circles quickly to avoid the incoming boulders, and be ready for the reinforcement adds as you fight Fanks, the fourth boss.]]&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
&lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
[[File:T3 sfp b5.png|thumb|Pick up ore to gain a stat boost, and be ready to quickly line-of-sight the boss when fighting Qizzig. Just don&#039;t pick up too much ore, or it&#039;ll weight you down!]]&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Qizzig Da Elder in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
[[File:T3 sfp b6.png|thumb|Griket, the final boss, will summon special Squig adds that should be focused in a specific order. Make sure to also use the cannons left over to shoot down Wyverns, and get ready for the Zeppelin!]]&lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
=== Secret Boss ? ===&lt;br /&gt;
&lt;br /&gt;
There are rumors of a seventh secret boss hidden somewhere in the Dungeon, though few can confirm if it&#039;s real or not...&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
[[File:T3 lamp.png|thumb|Activate the lamp just outside the Tavern to enable Hard Modes for each boss fight. These can be turned on or off at each boss.]]&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon (Random chance on use) || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New Lighting ==&lt;br /&gt;
[[File:T3 sfp lighting.png|thumb|Silver Falls Pass is one of the first maps to feature the team&#039;s new lighting tool. Look at those shiny lights and shadows...]]&lt;br /&gt;
&lt;br /&gt;
Silver Falls Pass was one of the first maps to make sure of the team&#039;s new Lighting Tool, which adds glows and light sources, shadows, and more to make the pop truly pop.&lt;br /&gt;
&lt;br /&gt;
Though it may seem like a small thing at first, this lighting detail paired with the moonlit night sky gives Silver Falls Pass a picturesque beauty... if you can look past all the Greenskins.&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
This Dungeon was built thanks to the combined efforts of many volunteers, who the team would like to thank and honor below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Voice Talent:&#039;&#039;&lt;br /&gt;
*&#039;&#039;(Coming soon!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artists:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kaneda&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Archexecutor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eldriel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RoR Staff:&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Ekalime&#039;&#039;&#039; - &#039;&#039;Map and terrain designer + Writing + Creative Direction&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Max Hayman&#039;&#039;&#039; - &#039;&#039;New Lighting and Tool creation + general support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ScumbagFerret&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Katzchen&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Makh&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Detheros&#039;&#039;&#039; - &#039;&#039;Testing&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tallinah&#039;&#039;&#039; - &#039;&#039;Testing and Community Coordination&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perseus&#039;&#039;&#039; - &#039;&#039;VO Director&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rydiak&#039;&#039;&#039; - &#039;&#039;Itemization&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;R1CH&#039;&#039;&#039; - &#039;&#039;Ability support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Emissary&#039;&#039;&#039; - &#039;&#039;Lua support, Cutscenes &amp;amp; Bosses + VFX Updates&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rubius&#039;&#039;&#039; - &#039;&#039;Boss Design + Lua Support + Writing + Creative Direction&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29587</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29587"/>
		<updated>2026-09-22T14:46:21Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
[[File:T3 sfp.png|thumb|Silver Falls Pass is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:T3 entrance.png|thumb|Look for the Dungeon&#039;s entrance behind the brewmaster in Southeast Karaz-a-Karak, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
[[File:T3 sfp b1.png|thumb|Guktar will summon Gorknados and defile the statue at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one problem: he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
[[File:T3 sfp b2.png|thumb|Krubs and his tag-along Gobbo Fastfingas will work together in this fight. Keep them split apart, and be careful not to kill Fastfingas.]]&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
[[File:T3 sfp b3.png|thumb|Use the Brittle Braziers to stun Murdra when he begins his enraged charge, and watch out for his punt on a random player!]]&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
[[File:T3 sfp b4.png|thumb|Step out of the red circles quickly to avoid the incoming boulders, and be ready for the reinforcement adds as you fight Fanks, the fourth boss.]]&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
&lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
[[File:T3 sfp b5.png|thumb|Pick up ore to gain a stat boost, and be ready to quickly line-of-sight the boss when fighting Qizzig. Just don&#039;t pick up too much ore, or it&#039;ll weight you down!]]&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Qizzig Da Elder in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
[[File:T3 sfp b6.png|thumb|Griket, the final boss, will summon special Squig adds that should be focused in a specific order. Make sure to also use the cannons left over to shoot down Wyverns, and get ready for the Zeppelin!]]&lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
=== Secret Boss ? ===&lt;br /&gt;
&lt;br /&gt;
There are rumors of a seventh secret boss hidden somewhere in the Dungeon, though few can confirm if it&#039;s real or not...&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
[[File:T3 lamp.png|thumb|Activate the lamp just outside the Tavern to enable Hard Modes for each boss fight. These can be turned on or off at each boss.]]&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon (Random chance on use) || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New Lighting ==&lt;br /&gt;
[[File:T3 sfp lighting.png|thumb|Silver Falls Pass is one of the first maps to feature the team&#039;s new lighting tool. Look at those shiny lights and shadows...]]&lt;br /&gt;
&lt;br /&gt;
Silver Falls Pass was one of the first maps to make sure of the team&#039;s new Lighting Tool, which adds glows and light sources, shadows, and more to make the pop truly pop.&lt;br /&gt;
&lt;br /&gt;
Though it may seem like a small thing at first, this lighting detail paired with the moonlit night sky gives Silver Falls Pass a picturesque beauty... if you can look past all the Greenskins.&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
This Dungeon was built thanks to the combined efforts of many volunteers, who the team would like to thank and honor below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Voice Talent:&#039;&#039;&lt;br /&gt;
*&#039;&#039;(Coming soon!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artists:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kaneda&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Archexecutor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eldriel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RoR Staff:&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Ekalime&#039;&#039;&#039; - &#039;&#039;Map and terrain designer + Writing + Creative Direction&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Max Hayman&#039;&#039;&#039; - &#039;&#039;New Lighting and Tool creation + general support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ScumbagFerret&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Katzchen&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Makh&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Detheros&#039;&#039;&#039; - &#039;&#039;Testing&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tallinah&#039;&#039;&#039; - &#039;&#039;Testing and Community Coordination&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perseus&#039;&#039;&#039; - &#039;&#039;VO Director&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rydiak&#039;&#039;&#039; - &#039;&#039;Itemization&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;R1CH&#039;&#039;&#039; - &#039;&#039;Ability support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Emissary&#039;&#039;&#039; - &#039;&#039;Lua support, Cutscenes &amp;amp; Bosses + VFX Customization&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rubius&#039;&#039;&#039; - &#039;&#039;Boss Design + Lua Support + Writing + Creative Direction&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29586</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29586"/>
		<updated>2026-09-22T14:18:41Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
[[File:T3 sfp.png|thumb|Silver Falls Pass is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:T3 entrance.png|thumb|Look for the Dungeon&#039;s entrance behind the brewmaster in Southeast Karaz-a-Karak, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
[[File:T3 sfp b1.png|thumb|Guktar will summon Gorknados and defile the statue at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one problem: he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
[[File:T3 sfp b2.png|thumb|Krubs and his tag-along Gobbo Fastfingas will work together in this fight. Keep them split apart, and be careful not to kill Fastfingas.]]&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
[[File:T3 sfp b3.png|thumb|Use the Brittle Braziers to stun Murdra when he begins his enraged charge, and watch out for his punt on a random player!]]&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
[[File:T3 sfp b4.png|thumb|Step out of the red circles quickly to avoid the incoming boulders, and be ready for the reinforcement adds as you fight Fanks, the fourth boss.]]&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
&lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
[[File:T3 sfp b5.png|thumb|Pick up ore to gain a stat boost, and be ready to quickly line-of-sight the boss when fighting Qizzig. Just don&#039;t pick up too much ore, or it&#039;ll weight you down!]]&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Qizzig Da Elder in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
[[File:T3 sfp b6.png|thumb|Griket, the final boss, will summon special Squig adds that should be focused in a specific order. Make sure to also use the cannons left over to shoot down Wyverns, and get ready for the Zeppelin!]]&lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
=== Secret Boss ? ===&lt;br /&gt;
&lt;br /&gt;
There are rumors of a seventh secret boss hidden somewhere in the Dungeon, though few can confirm if it&#039;s real or not...&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
[[File:T3 lamp.png|thumb|Activate the lamp just outside the Tavern to enable Hard Modes for each boss fight. These can be turned on or off at each boss.]]&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon (Random chance on use) || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New Lighting ==&lt;br /&gt;
[[File:T3 sfp lighting.png|thumb|Silver Falls Pass is one of the first maps to feature the team&#039;s new lighting tool. Look at those shiny lights and shadows...]]&lt;br /&gt;
&lt;br /&gt;
Silver Falls Pass was one of the first maps to make sure of the team&#039;s new Lighting Tool, which adds glows and light sources, shadows, and more to make the pop truly pop.&lt;br /&gt;
&lt;br /&gt;
Though it may seem like a small thing at first, this lighting detail paired with the moonlit night sky gives Silver Falls Pass a picturesque beauty... if you can look past all the Greenskins.&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
This Dungeon was built thanks to the combined efforts of many volunteers, who the team would like to thank and honor below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Voice Talent:&#039;&#039;&lt;br /&gt;
*&#039;&#039;(Coming soon!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artists:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kaneda&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Archexecutor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eldriel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RoR Staff:&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Ekalime&#039;&#039;&#039; - &#039;&#039;Map and terrain designer + Writing + Creative Direction&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Max Hayman&#039;&#039;&#039; - &#039;&#039;New Lighting and Tool creation + general support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ScumbagFerret&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Katzchen&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Makh&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Detheros&#039;&#039;&#039; - &#039;&#039;Testing&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tallinah&#039;&#039;&#039; - &#039;&#039;Testing and Community Coordination&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perseus&#039;&#039;&#039; - &#039;&#039;VO Director&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rydiak&#039;&#039;&#039; - &#039;&#039;Itemization&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Emissary&#039;&#039;&#039; - &#039;&#039;Lua support, Cutscenes &amp;amp; Bosses + VFX Customization&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rubius&#039;&#039;&#039; - &#039;&#039;Boss Design + Lua Support + Writing + Creative Direction&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29585</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29585"/>
		<updated>2026-09-22T14:09:19Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
[[File:T3 sfp.png|thumb|Silver Falls Pass is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:T3 entrance.png|thumb|Look for the Dungeon&#039;s entrance behind the brewmaster in Southeast Karaz-a-Karak, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
[[File:T3 sfp b1.png|thumb|Guktar will summon Gorknados and defile the statue at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one problem: he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
[[File:T3 sfp b2.png|thumb|Krubs and his tag-along Gobbo Fastfingas will work together in this fight. Keep them split apart, and be careful not to kill Fastfingas.]]&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
[[File:T3 sfp b3.png|thumb|Use the Brittle Braziers to stun Murdra when he begins his enraged charge, and watch out for his punt on a random player!]]&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
[[File:T3 sfp b4.png|thumb|Step out of the red circles quickly to avoid the incoming boulders, and be ready for the reinforcement adds as you fight Fanks, the fourth boss.]]&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
&lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
[[File:T3 sfp b5.png|thumb|Pick up ore to gain a stat boost, and be ready to quickly line-of-sight the boss when fighting Qizzig. Just don&#039;t pick up too much ore, or it&#039;ll weight you down!]]&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Qizzig Da Elder in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
[[File:T3 sfp b6.png|thumb|Griket, the final boss, will summon special Squig adds that should be focused in a specific order. Make sure to also use the cannons left over to shoot down Wyverns, and get ready for the Zeppelin!]]&lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
=== Secret Boss ? ===&lt;br /&gt;
&lt;br /&gt;
There are rumors of a seventh secret boss hidden somewhere in the Dungeon, though few can confirm if it&#039;s real or not...&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
[[File:T3 lamp.png|thumb|Activate the lamp just outside the Tavern to enable Hard Modes for each boss fight. These can be turned on or off at each boss.]]&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon (Random chance on use) || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New Lighting ==&lt;br /&gt;
[[File:T3 sfp lighting.png|thumb|Silver Falls Pass is one of the first maps to feature the team&#039;s new lighting tool. Look at those shiny lights and shadows...]]&lt;br /&gt;
&lt;br /&gt;
Silver Falls Pass was one of the first maps to make sure of the team&#039;s new Lighting Tool, which adds glows and light sources, shadows, and more to make the pop truly pop.&lt;br /&gt;
&lt;br /&gt;
Though it may seem like a small thing at first, this lighting detail paired with the moonlit night sky gives Silver Falls Pass a picturesque beauty... if you can look past all the Greenskins.&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
This Dungeon was built thanks to the combined efforts of many volunteers, who the team would like to thank and honor below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Voice Talent:&#039;&#039;&lt;br /&gt;
*&#039;&#039;(Coming soon!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artists:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kaneda&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Archexecutor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eldriel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RoR Staff:&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Ekalime&#039;&#039;&#039; - &#039;&#039;Map and terrain designer + Writing + Creative Direction&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Max Hayman&#039;&#039;&#039; - &#039;&#039;New Lighting and Tool creation + general support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ScumbagFerret&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Katzchen&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Makh&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Detheros&#039;&#039;&#039; - &#039;&#039;Testing&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tallinah&#039;&#039;&#039; - &#039;&#039;Testing and Community Coordination&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perseus&#039;&#039;&#039; - &#039;&#039;VO Director&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rydiak&#039;&#039;&#039; - &#039;&#039;Itemization&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Emissary&#039;&#039;&#039; - &#039;&#039;Lua support, Cutscenes &amp;amp; Bosses + VFX Creation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rubius&#039;&#039;&#039; - &#039;&#039;Boss Design + Lua Support + Writing + Creative Direction&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29584</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29584"/>
		<updated>2026-09-22T14:07:49Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
[[File:T3 sfp.png|thumb|Silver Falls Pass is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:T3 entrance.png|thumb|Look for the Dungeon&#039;s entrance behind the brewmaster in Southeast Karaz-a-Karak, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
[[File:T3 sfp b1.png|thumb|Guktar will summon Gorknados and defile the statue at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one problem: he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
[[File:T3 sfp b2.png|thumb|Krubs and his tag-along Gobbo Fastfingas will work together in this fight. Keep them split apart, and be careful not to kill Fastfingas.]]&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
[[File:T3 sfp b3.png|thumb|Use the Brittle Braziers to stun Murdra when he begins his enraged charge, and watch out for his punt on a random player!]]&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
[[File:T3 sfp b4.png|thumb|Step out of the red circles quickly to avoid the incoming boulders, and be ready for the reinforcement adds as you fight Fanks, the fourth boss.]]&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
&lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
[[File:T3 sfp b5.png|thumb|Pick up ore to gain a stat boost, and be ready to quickly line-of-sight the boss when fighting Qizzig. Just don&#039;t pick up too much ore, or it&#039;ll weight you down!]]&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Qizzig Da Elder in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
[[File:T3 sfp b6.png|thumb|Griket, the final boss, will summon special Squig adds that should be focused in a specific order. Make sure to also use the cannons left over to shoot down Wyverns, and get ready for the Zeppelin!]]&lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
=== Secret Boss ? ===&lt;br /&gt;
&lt;br /&gt;
There are rumors of a seventh secret boss hidden somewhere in the Dungeon, though few can confirm if it&#039;s real or not...&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
[[File:T3 lamp.png|thumb|Activate the lamp just outside the Tavern to enable Hard Modes for each boss fight. These can be turned on or off at each boss.]]&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon (Random chance on use) || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New Lighting ==&lt;br /&gt;
[[File:T3 sfp lighting.png|thumb|Silver Falls Pass is one of the first maps to feature the team&#039;s new lighting tool. Look at those shiny lights and shadows...]]&lt;br /&gt;
&lt;br /&gt;
Silver Falls Pass was one of the first maps to make sure of the team&#039;s new Lighting Tool, which adds glows and light sources, shadows, and more to make the pop truly pop.&lt;br /&gt;
&lt;br /&gt;
Though it may seem like a small thing at first, this lighting detail paired with the moonlit night sky gives Silver Falls Pass a picturesque beauty... if you can look past all the Greenskins.&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
This Dungeon was built thanks to the combined efforts of many volunteers, who the team would like to thank and honor below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Voice Talent:&#039;&#039;&lt;br /&gt;
*&#039;&#039;(Coming soon!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artists:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kaneda&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Archexecutor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eldriel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RoR Staff:&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Ekalime&#039;&#039;&#039; - &#039;&#039;Map and terrain designer + Writing + Creative Direction&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Max Hayman&#039;&#039;&#039; - &#039;&#039;New Lighting and Tool creation + general support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ScumbagFerret&#039;&#039;&#039; - &#039;&#039;Lua Support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Katzchen&#039;&#039;&#039; - &#039;&#039;Lua Support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Makh&#039;&#039;&#039; - &#039;&#039;Lua Support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Detheros&#039;&#039;&#039; - &#039;&#039;Testing&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tallinah&#039;&#039;&#039; - &#039;&#039;Testing and Community Coordination&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perseus&#039;&#039;&#039; - &#039;&#039;VO Director&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rydiak&#039;&#039;&#039; - &#039;&#039;Itemization&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Emissary&#039;&#039;&#039; - &#039;&#039;Lua support + VFX Creation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rubius&#039;&#039;&#039; - &#039;&#039;Boss Design + Lua Support + Writing + Creative Direction&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29583</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29583"/>
		<updated>2026-09-22T14:07:29Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
[[File:T3 sfp.png|thumb|Silver Falls Pass is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:T3 entrance.png|thumb|Look for the Dungeon&#039;s entrance behind the brewmaster in Southeast Karaz-a-Karak, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
[[File:T3 sfp b1.png|thumb|Guktar will summon Gorknados and defile the statue at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one problem: he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
[[File:T3 sfp b2.png|thumb|Krubs and his tag-along Gobbo Fastfingas will work together in this fight. Keep them split apart, and be careful not to kill Fastfingas.]]&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
[[File:T3 sfp b3.png|thumb|Use the Brittle Braziers to stun Murdra when he begins his enraged charge, and watch out for his punt on a random player!]]&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
[[File:T3 sfp b4.png|thumb|Step out of the red circles quickly to avoid the incoming boulders, and be ready for the reinforcement adds as you fight Fanks, the fourth boss.]]&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
&lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
[[File:T3 sfp b5.png|thumb|Pick up ore to gain a stat boost, and be ready to quickly line-of-sight the boss when fighting Qizzig. Just don&#039;t pick up too much ore, or it&#039;ll weight you down!]]&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Qizzig Da Elder in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
[[File:T3 sfp b6.png|thumb|Griket, the final boss, will summon special Squig adds that should be focused in a specific order. Make sure to also use the cannons left over to shoot down Wyverns, and get ready for the Zeppelin!]]&lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
=== Secret Boss ? ===&lt;br /&gt;
&lt;br /&gt;
There are rumors of a seventh secret boss hidden somewhere in the Dungeon, though few can confirm if it&#039;s real or not...&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
[[File:T3 lamp.png|thumb|Activate the lamp just outside the Tavern to enable Hard Modes for each boss fight. These can be turned on or off at each boss.]]&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon (Random chance on use) || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New Lighting ==&lt;br /&gt;
[[File:T3 sfp lighting.png|thumb|Silver Falls Pass is one of the first maps to feature the team&#039;s new lighting tool. Look at those shiny lights and shadows...]]&lt;br /&gt;
&lt;br /&gt;
Silver Falls Pass was one of the first maps to make sure of the team&#039;s new Lighting Tool, which adds glows and light sources, shadows, and more to make the pop truly pop.&lt;br /&gt;
&lt;br /&gt;
Though it may seem like a small thing at first, this lighting detail paired with the moonlit night sky gives Silver Falls Pass a picturesque beauty... if you can look past all the Greenskins.&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
This Dungeon was built thanks to the combined efforts of many volunteers, who the team would like to thank and honor below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Voice Talent:&#039;&#039;&lt;br /&gt;
*&#039;&#039;(Coming soon!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artists:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kaneda&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Archexecutor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eldriel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RoR Staff:&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Ekalime&#039;&#039;&#039; - &#039;&#039;Map and terrain designer + Writing + Creative Direction&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Max Hayman&#039;&#039;&#039; - &#039;&#039;New Lighting and Tool creation + general support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ScumbagFerret&#039;&#039;&#039; - &#039;&#039;Lua Support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Katzchen&#039;&#039;&#039; - &#039;&#039;Lua Support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Makh&#039;&#039;&#039; - &#039;&#039;Lua Support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Detheros&#039;&#039;&#039; - &#039;&#039;Testing&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tallinah&#039;&#039;&#039; - &#039;&#039;Testing and Community Coordination&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perseus&#039;&#039;&#039; - &#039;&#039;VO Director&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rydiak&#039;&#039;&#039; - &#039;&#039;Itemization&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Emissary&#039;&#039;&#039; - &#039;&#039;Lua support + VFX Creation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rubius&#039;&#039;&#039; - &#039;&#039;Boss Design + Lua Support + Writing + Creative Direction&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29582</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29582"/>
		<updated>2026-09-22T14:05:45Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
[[File:T3 sfp.png|thumb|Silver Falls Pass is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:T3 entrance.png|thumb|Look for the Dungeon&#039;s entrance behind the brewmaster in Southeast Karaz-a-Karak, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
[[File:T3 sfp b1.png|thumb|Guktar will summon Gorknados and defile the statue at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one problem: he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
[[File:T3 sfp b2.png|thumb|Krubs and his tag-along Gobbo Fastfingas will work together in this fight. Keep them split apart, and be careful not to kill Fastfingas.]]&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
[[File:T3 sfp b3.png|thumb|Use the Brittle Braziers to stun Murdra when he begins his enraged charge, and watch out for his punt on a random player!]]&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
[[File:T3 sfp b4.png|thumb|Step out of the red circles quickly to avoid the incoming boulders, and be ready for the reinforcement adds as you fight Fanks, the fourth boss.]]&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
&lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
[[File:T3 sfp b5.png|thumb|Pick up ore to gain a stat boost, and be ready to quickly line-of-sight the boss when fighting Qizzig. Just don&#039;t pick up too much ore, or it&#039;ll weight you down!]]&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Qizzig Da Elder in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
[[File:T3 sfp b6.png|thumb|Griket, the final boss, will summon special Squig adds that should be focused in a specific order. Make sure to also use the cannons left over to shoot down Wyverns, and get ready for the Zeppelin!]]&lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
=== Secret Boss ? ===&lt;br /&gt;
&lt;br /&gt;
There are rumors of a seventh secret boss hidden somewhere in the Dungeon, though few can confirm if it&#039;s real or not...&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
[[File:T3 lamp.png|thumb|Activate the lamp just outside the Tavern to enable Hard Modes for each boss fight. These can be turned on or off at each boss.]]&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon (Random chance on use) || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New Lighting ==&lt;br /&gt;
[[File:T3 sfp lighting.png|thumb|Silver Falls Pass is one of the first maps to feature the team&#039;s new lighting tool. Look at those shiny lights and shadows...]]&lt;br /&gt;
&lt;br /&gt;
Silver Falls Pass was one of the first maps to make sure of the team&#039;s new Lighting Tool, which adds glows and light sources, shadows, and more to make the pop truly pop.&lt;br /&gt;
&lt;br /&gt;
Though it may seem like a small thing at first, this lighting detail paired with the moonlit night sky gives Silver Falls Pass a picturesque beauty... if you can look past all the Greenskins.&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
This Dungeon was built thanks to the combined efforts of many volunteers, who the team would like to thank and honor below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Voice Talent:&#039;&#039;&lt;br /&gt;
*(Coming soon!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artists:&#039;&#039;&lt;br /&gt;
*Kaneda&lt;br /&gt;
*Archexecutor&lt;br /&gt;
*Eldriel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RoR Staff:&#039;&#039; &lt;br /&gt;
*Ekalime - Map and terrain designer + Writing + Creative Direction&lt;br /&gt;
*Max Hayman - New Lighting and Tool creation + general support&lt;br /&gt;
*ScumbagFerret - Lua Support&lt;br /&gt;
*Katzchen - Lua Support&lt;br /&gt;
*Makh - Lua Support&lt;br /&gt;
*Detheros - Testing&lt;br /&gt;
*Tallinah - Testing and Community Coordination&lt;br /&gt;
*Perseus - VO Director&lt;br /&gt;
*Rydiak - Itemization&lt;br /&gt;
*Emissary - Lua support + VFX Creation&lt;br /&gt;
*Rubius - Boss Design + Writing + Creative Direction&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29581</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29581"/>
		<updated>2026-09-22T14:02:49Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
[[File:T3 sfp.png|thumb|Silver Falls Pass is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:T3 entrance.png|thumb|Look for the Dungeon&#039;s entrance behind the brewmaster in Southeast Karaz-a-Karak, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
[[File:T3 sfp b1.png|thumb|Guktar will summon Gorknados and defile the statue at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one problem: he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
[[File:T3 sfp b2.png|thumb|Krubs and his tag-along Gobbo Fastfingas will work together in this fight. Keep them split apart, and be careful not to kill Fastfingas.]]&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
[[File:T3 sfp b3.png|thumb|Use the Brittle Braziers to stun Murdra when he begins his enraged charge, and watch out for his punt on a random player!]]&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
[[File:T3 sfp b4.png|thumb|Step out of the red circles quickly to avoid the incoming boulders, and be ready for the reinforcement adds as you fight Fanks, the fourth boss.]]&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
&lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
[[File:T3 sfp b5.png|thumb|Pick up ore to gain a stat boost, and be ready to quickly line-of-sight the boss when fighting Qizzig. Just don&#039;t pick up too much ore, or it&#039;ll weight you down!]]&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Qizzig Da Elder in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
[[File:T3 sfp b6.png|thumb|Griket, the final boss, will summon special Squig adds that should be focused in a specific order. Make sure to also use the cannons left over to shoot down Wyverns, and get ready for the Zeppelin!]]&lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
=== Secret Boss ? ===&lt;br /&gt;
&lt;br /&gt;
There are rumors of a seventh secret boss hidden somewhere in the Dungeon, though few can confirm if it&#039;s real or not...&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
[[File:T3 lamp.png|thumb|Activate the lamp just outside the Tavern to enable Hard Modes for each boss fight. These can be turned on or off at each boss.]]&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon (Random chance on use) || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New Lighting ==&lt;br /&gt;
[[File:T3 sfp lighting.png|thumb|Silver Falls Pass is one of the first maps to feature the team&#039;s new lighting tool. Look at those shiny lights and shadows...]]&lt;br /&gt;
&lt;br /&gt;
Silver Falls Pass was one of the first maps to make sure of the team&#039;s new Lighting Tool, which adds glows and light sources, shadows, and more to make the pop truly pop.&lt;br /&gt;
&lt;br /&gt;
Though it may seem like a small thing at first, this lighting detail paired with the moonlit night sky gives Silver Falls Pass a picturesque beauty... if you can look past all the Greenskins.&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
This Dungeon was built thanks to the combined efforts of many volunteers, who the team would like to thank and honor below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Voice Talent:&#039;&#039;&lt;br /&gt;
- (Coming soon!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artists:&#039;&#039;&lt;br /&gt;
*Kaneda&lt;br /&gt;
*Archexecutor&lt;br /&gt;
*Eldriel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RoR Staff:&#039;&#039; &lt;br /&gt;
*Ekalime&lt;br /&gt;
*Max Hayman&lt;br /&gt;
*ScumbagFerret&lt;br /&gt;
*Katzchen&lt;br /&gt;
*Makh&lt;br /&gt;
*Detheros&lt;br /&gt;
*Tallinah&lt;br /&gt;
*Perseus&lt;br /&gt;
*Rydiak&lt;br /&gt;
*Emissary&lt;br /&gt;
*Rubius&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29580</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29580"/>
		<updated>2026-09-22T14:02:12Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
[[File:T3 sfp.png|thumb|Silver Falls Pass is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:T3 entrance.png|thumb|Look for the Dungeon&#039;s entrance behind the brewmaster in Southeast Karaz-a-Karak, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
[[File:T3 sfp b1.png|thumb|Guktar will summon Gorknados and defile the statue at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one problem: he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
[[File:T3 sfp b2.png|thumb|Krubs and his tag-along Gobbo Fastfingas will work together in this fight. Keep them split apart, and be careful not to kill Fastfingas.]]&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
[[File:T3 sfp b3.png|thumb|Use the Brittle Braziers to stun Murdra when he begins his enraged charge, and watch out for his punt on a random player!]]&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
[[File:T3 sfp b4.png|thumb|Step out of the red circles quickly to avoid the incoming boulders, and be ready for the reinforcement adds as you fight Fanks, the fourth boss.]]&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
&lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
[[File:T3 sfp b5.png|thumb|Pick up ore to gain a stat boost, and be ready to quickly line-of-sight the boss when fighting Qizzig. Just don&#039;t pick up too much ore, or it&#039;ll weight you down!]]&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Qizzig Da Elder in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
[[File:T3 sfp b6.png|thumb|Griket, the final boss, will summon special Squig adds that should be focused in a specific order. Make sure to also use the cannons left over to shoot down Wyverns, and get ready for the Zeppelin!]]&lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
=== Secret Boss ? ===&lt;br /&gt;
&lt;br /&gt;
There are rumors of a seventh secret boss hidden somewhere in the Dungeon, though few can confirm if it&#039;s real or not...&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
[[File:T3 lamp.png|thumb|Activate the lamp just outside the Tavern to enable Hard Modes for each boss fight. These can be turned on or off at each boss.]]&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon (Random chance on use) || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New Lighting ==&lt;br /&gt;
[[File:T3 sfp lighting.png|thumb|Silver Falls Pass is one of the first maps to feature the team&#039;s new lighting tool. Look at those shiny lights and shadows...]]&lt;br /&gt;
&lt;br /&gt;
Silver Falls Pass was one of the first maps to make sure of the team&#039;s new Lighting Tool, which adds glows and light sources, shadows, and more to make the pop truly pop.&lt;br /&gt;
&lt;br /&gt;
Though it may seem like a small thing at first, this lighting detail paired with the moonlit night sky gives Silver Falls Pass a picturesque beauty... if you can look past all the Greenskins.&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
This Dungeon was built thanks to the combined efforts of many volunteers, who the team would like to thank and honor below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Voice Talent:&#039;&#039;&lt;br /&gt;
- (Coming soon!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artists:&#039;&#039;&lt;br /&gt;
- Kaneda&lt;br /&gt;
- Archexecutor&lt;br /&gt;
- Eldriel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RoR Staff:&#039;&#039; &lt;br /&gt;
- Ekalime&lt;br /&gt;
- Max Hayman&lt;br /&gt;
- Emissary&lt;br /&gt;
- ScumbagFerret&lt;br /&gt;
- Katzchen&lt;br /&gt;
- Makh&lt;br /&gt;
- Detheros&lt;br /&gt;
- Tallinah&lt;br /&gt;
- Perseus&lt;br /&gt;
- Rydiak&lt;br /&gt;
- Rubius&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Shiny_Treasure&amp;diff=29579</id>
		<title>Shiny Treasure</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Shiny_Treasure&amp;diff=29579"/>
		<updated>2026-09-22T13:56:37Z</updated>

		<summary type="html">&lt;p&gt;Rubius: Created page with &amp;quot;== Shiny Treasure == Silver Falls Pass is one of the first maps to feature the team&amp;#039;s new lighting tool. Look at those shiny lights and shadows... Shiny Treasure is a currency earned in T3 Dungeons Silver Falls Pass and Blood River Canyon.   It is earned primarily for achievements within the Dungeon, like defeating bosses or discovering other secrets within.  You may trade this currency for a number of rewards at the Dungeon&amp;#039;s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shiny Treasure ==&lt;br /&gt;
[[File:T3 shinytreasure.png|thumb|Silver Falls Pass is one of the first maps to feature the team&#039;s new lighting tool. Look at those shiny lights and shadows...]]&lt;br /&gt;
Shiny Treasure is a currency earned in T3 Dungeons [[Silver Falls Pass]] and [[Blood River Canyon]]. &lt;br /&gt;
&lt;br /&gt;
It is earned primarily for achievements within the Dungeon, like defeating bosses or discovering other secrets within.&lt;br /&gt;
&lt;br /&gt;
You may trade this currency for a number of rewards at the Dungeon&#039;s entrance, including a very useful Accessory set.&lt;br /&gt;
&lt;br /&gt;
For more info on these Dungeons, please see the [[Silver Falls Pass]] or [[Blood River Canyon]] Dungeon pages.&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:T3_shinytreasure.png&amp;diff=29578</id>
		<title>File:T3 shinytreasure.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:T3_shinytreasure.png&amp;diff=29578"/>
		<updated>2026-09-22T13:55:23Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29577</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29577"/>
		<updated>2026-09-22T13:54:45Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
[[File:T3 sfp.png|thumb|Silver Falls Pass is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:T3 entrance.png|thumb|Look for the Dungeon&#039;s entrance behind the brewmaster in Southeast Karaz-a-Karak, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
[[File:T3 sfp b1.png|thumb|Guktar will summon Gorknados and defile the statue at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one problem: he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
[[File:T3 sfp b2.png|thumb|Krubs and his tag-along Gobbo Fastfingas will work together in this fight. Keep them split apart, and be careful not to kill Fastfingas.]]&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
[[File:T3 sfp b3.png|thumb|Use the Brittle Braziers to stun Murdra when he begins his enraged charge, and watch out for his punt on a random player!]]&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
[[File:T3 sfp b4.png|thumb|Step out of the red circles quickly to avoid the incoming boulders, and be ready for the reinforcement adds as you fight Fanks, the fourth boss.]]&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
&lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
[[File:T3 sfp b5.png|thumb|Pick up ore to gain a stat boost, and be ready to quickly line-of-sight the boss when fighting Qizzig. Just don&#039;t pick up too much ore, or it&#039;ll weight you down!]]&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Qizzig Da Elder in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
[[File:T3 sfp b6.png|thumb|Griket, the final boss, will summon special Squig adds that should be focused in a specific order. Make sure to also use the cannons left over to shoot down Wyverns, and get ready for the Zeppelin!]]&lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
=== Secret Boss ? ===&lt;br /&gt;
&lt;br /&gt;
There are rumors of a seventh secret boss hidden somewhere in the Dungeon, though few can confirm if it&#039;s real or not...&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
[[File:T3 lamp.png|thumb|Activate the lamp just outside the Tavern to enable Hard Modes for each boss fight. These can be turned on or off at each boss.]]&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon (Random chance on use) || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New Lighting ==&lt;br /&gt;
[[File:T3 sfp lighting.png|thumb|Silver Falls Pass is one of the first maps to feature the team&#039;s new lighting tool. Look at those shiny lights and shadows...]]&lt;br /&gt;
&lt;br /&gt;
Silver Falls Pass was one of the first maps to make sure of the team&#039;s new Lighting Tool, which adds glows and light sources, shadows, and more to make the pop truly pop.&lt;br /&gt;
&lt;br /&gt;
Though it may seem like a small thing at first, this lighting detail paired with the moonlit night sky gives Silver Falls Pass a picturesque beauty... if you can look past all the Greenskins.&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:T3_lamp.png&amp;diff=29576</id>
		<title>File:T3 lamp.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:T3_lamp.png&amp;diff=29576"/>
		<updated>2026-09-22T13:54:07Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29575</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29575"/>
		<updated>2026-09-22T13:51:16Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
[[File:T3 sfp.png|thumb|Silver Falls Pass is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:T3 entrance.png|thumb|Look for the Dungeon&#039;s entrance behind the brewmaster in Southeast Karaz-a-Karak, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
[[File:T3 sfp b1.png|thumb|Guktar will summon Gorknados and defile the statue at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one problem: he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
[[File:T3 sfp b2.png|thumb|Krubs and his tag-along Gobbo Fastfingas will work together in this fight. Keep them split apart, and be careful not to kill Fastfingas.]]&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
[[File:T3 sfp b3.png|thumb|Use the Brittle Braziers to stun Murdra when he begins his enraged charge, and watch out for his punt on a random player!]]&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
[[File:T3 sfp b4.png|thumb|Step out of the red circles quickly to avoid the incoming boulders, and be ready for the reinforcement adds as you fight Fanks, the fourth boss.]]&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
&lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
[[File:T3 sfp b5.png|thumb|Pick up ore to gain a stat boost, and be ready to quickly line-of-sight the boss when fighting Qizzig. Just don&#039;t pick up too much ore, or it&#039;ll weight you down!]]&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Qizzig Da Elder in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
[[File:T3 sfp b6.png|thumb|Griket, the final boss, will summon special Squig adds that should be focused in a specific order. Make sure to also use the cannons left over to shoot down Wyverns, and get ready for the Zeppelin!]]&lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
=== Secret Boss ? ===&lt;br /&gt;
&lt;br /&gt;
There are rumors of a seventh secret boss hidden somewhere in the Dungeon, though few can confirm if it&#039;s real or not...&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon (Random chance on use) || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New Lighting ==&lt;br /&gt;
[[File:T3 sfp lighting.png|thumb|Silver Falls Pass is one of the first maps to feature the team&#039;s new lighting tool. Look at those shiny lights and shadows...]]&lt;br /&gt;
&lt;br /&gt;
Silver Falls Pass was one of the first maps to make sure of the team&#039;s new Lighting Tool, which adds glows and light sources, shadows, and more to make the pop truly pop.&lt;br /&gt;
&lt;br /&gt;
Though it may seem like a small thing at first, this lighting detail paired with the moonlit night sky gives Silver Falls Pass a picturesque beauty... if you can look past all the Greenskins.&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:T3_sfp_lighting.png&amp;diff=29574</id>
		<title>File:T3 sfp lighting.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:T3_sfp_lighting.png&amp;diff=29574"/>
		<updated>2026-09-22T13:48:01Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29573</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29573"/>
		<updated>2026-09-22T13:46:03Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
[[File:T3 sfp.png|thumb|Silver Falls Pass is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:T3 entrance.png|thumb|Look for the Dungeon&#039;s entrance behind the brewmaster in Southeast Karaz-a-Karak, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
[[File:T3 sfp b1.png|thumb|Guktar will summon Gorknados and defile the statue at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one problem: he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
[[File:T3 sfp b2.png|thumb|Krubs and his tag-along Gobbo Fastfingas will work together in this fight. Keep them split apart, and be careful not to kill Fastfingas.]]&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
[[File:T3 sfp b3.png|thumb|Use the Brittle Braziers to stun Murdra when he begins his enraged charge, and watch out for his punt on a random player!]]&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
[[File:T3 sfp b4.png|thumb|Step out of the red circles quickly to avoid the incoming boulders, and be ready for the reinforcement adds as you fight Fanks, the fourth boss.]]&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
&lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
[[File:T3 sfp b5.png|thumb|Pick up ore to gain a stat boost, and be ready to quickly line-of-sight the boss when fighting Qizzig. Just don&#039;t pick up too much ore, or it&#039;ll weight you down!]]&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Qizzig Da Elder in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
[[File:T3 sfp b6.png|thumb|Griket, the final boss, will summon special Squig adds that should be focused in a specific order. Make sure to also use the cannons left over to shoot down Wyverns, and get ready for the Zeppelin!]]&lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon (Random chance on use) || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29572</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29572"/>
		<updated>2026-09-22T13:45:06Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
[[File:T3 sfp.png|thumb|Silver Falls Pass is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:T3 entrance.png|thumb|Look for the Dungeon&#039;s entrance behind the brewmaster in Southeast Karaz-a-Karak, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
[[File:T3 sfp b1.png|thumb|Guktar will summon Gorknados and defile the statue at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one problem: he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
[[File:T3 sfp b2.png|thumb|Krubs and his tag-along Gobbo Fastfingas will work together in this fight. Keep them split apart, and be careful not to kill Fastfingas.]]&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
[[File:T3 sfp b3.png|thumb|Use the Brittle Braziers to stun Murdra when he begins his enraged charge, and watch out for his punt on a random player!]]&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
[[File:T3 sfp b4.png|thumb|Step out of the red circles quickly to avoid the incoming boulders, and be ready for the reinforcement adds as you fight Fanks, the fourth boss.]]&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
&lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
[[File:T3 sfp b5.png|thumb|Pick up ore to gain a stat boost, and be ready to quickly line-of-sight the boss when fighting Qizzig. Just don&#039;t pick up too much ore, or it&#039;ll weight you down!]]&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Qizzig Da Elder in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
[[File:T3 sfp b6.png|thumb|Griket, the final boss, will summon special Squig adds that should be focused in a specific order. Make sure to also use the cannons left over to shoot down Wyverns, and get ready for the Zeppelin!]]&lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon (Random chance on use) || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29571</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29571"/>
		<updated>2026-09-22T13:44:30Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
[[File:T3 sfp.png|thumb|Silver Falls Pass is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:T3 entrance.png|thumb|Look for the Dungeon&#039;s entrance behind the brewmaster in Southeast Karaz-a-Karak, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
[[File:T3 sfp b1.png|thumb|Guktar will summon Gorknados and defile the statue at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one problem: he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
[[File:T3 sfp b2.png|thumb|Krubs and his tag-along Gobbo Fastfingas will work together in this fight. Keep them split apart, and be careful not to kill Fastfingas.]]&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
[[File:T3 sfp b3.png|thumb|Use the Brittle Braziers to stun Murdra when he begins his enraged charge, and watch out for his punt on a random player!]]&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
[[File:T3 sfp b4.png|thumb|Step out of the red circles quickly to avoid the incoming boulders, and be ready for the reinforcement adds as you fight Fanks, the fourth boss.]]&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
[[File:T3 sfp b5.png|thumb|Pick up ore to gain a stat boost, and be ready to quickly line-of-sight the boss when fighting Qizzig. Just don&#039;t pick up too much ore, or it&#039;ll weight you down!]]&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Qizzig Da Elder in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
[[File:T3 sfp b6.png|thumb|Griket, the final boss, will summon special Squig adds that should be focused in a specific order. Make sure to also use the cannons left over to shoot down Wyverns, and get ready for the Zeppelin!]]&lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon (Random chance on use) || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29570</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29570"/>
		<updated>2026-09-22T13:43:56Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
[[File:T3 sfp.png|thumb|Silver Falls Pass is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:T3 entrance.png|thumb|Look for the Dungeon&#039;s entrance behind the brewmaster in Southeast Karaz-a-Karak, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
[[File:T3 sfp b1.png|thumb|Guktar will summon Gorknados and defile the statue at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one problem: he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
[[File:T3 sfp b2.png|thumb|Krubs and his tag-along Gobbo Fastfingas will work together in this fight. Keep them split apart, and be careful not to kill Fastfingas.]]&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
[[File:T3 sfp b3.png|thumb|Use the Brittle Braziers to stun Murdra when he begins his enraged charge, and watch out for his punt on a random player!]]&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
[[File:T3 sfp b4.png|thumb|Step out of the red circles quickly to avoid the incoming boulders, and be ready for the reinforcement adds as you fight Fanks, the fourth boss.]]&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
[[File:T3 sfp b5.png|thumb|Pick up ore to gain a stat boost, and be ready to quickly line-of-sight the boss when fighting Qizzig. Just don&#039;t pick up too much ore, or it&#039;ll weight you down!]]&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Qizzig Da Elder in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
[[File:T3 sfp b6.png|thumb|Griket, the final boss, will summon special Squig adds that should be focused in a specific order. Make sure to also use the cannons left over to shoot down Wyverns, and get ready for the Zeppelin!]]&lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon (Random chance on use) || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
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		<title>Silver Falls Pass</title>
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&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
[[File:T3 sfp.png|thumb|Silver Falls Pass is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:T3 entrance.png|thumb|Look for the Dungeon&#039;s entrance behind the brewmaster in Southeast Karaz-a-Karak, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
[[File:T3 sfp b1.png|thumb|Guktar will summon Gorknados and defile the statue at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one problem: he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
[[File:T3 sfp b2.png|thumb|Krubs and his tag-along Gobbo Fastfingas will work together in this fight. Keep them split apart, and be careful not to kill Fastfingas.]]&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
[[File:T3 sfp b3.png|thumb|Use the Brittle Braziers to stun Murdra when he begins his enraged charge, and watch out for his punt on a random player!]]&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Qizzig Da Elder in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon (Random chance on use) || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:T3_sfp_b3.png&amp;diff=29565</id>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29563</id>
		<title>Silver Falls Pass</title>
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		<updated>2026-09-22T13:38:36Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
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&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
[[File:T3 sfp.png|thumb|Silver Falls Pass is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:T3 entrance.png|thumb|Look for the Dungeon&#039;s entrance behind the brewmaster in Southeast Karaz-a-Karak, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
[[File:T3 sfp b1.png|thumb|Guktar will summon Gorknados and defile the statue at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one problem: he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Qizzig Da Elder in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon (Random chance on use) || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:T3_sfp_b1.png&amp;diff=29562</id>
		<title>File:T3 sfp b1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:T3_sfp_b1.png&amp;diff=29562"/>
		<updated>2026-09-22T13:36:19Z</updated>

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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29561</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29561"/>
		<updated>2026-09-22T13:30:56Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
[[File:T3 sfp.png|thumb|Silver Falls Pass is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:T3 entrance.png|thumb|Look for the Dungeon&#039;s entrance behind the brewmaster in Southeast Karaz-a-Karak, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
The only problem is, he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Qizzig Da Elder in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon (Random chance on use) || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:T3_sfp.png&amp;diff=29560</id>
		<title>File:T3 sfp.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:T3_sfp.png&amp;diff=29560"/>
		<updated>2026-09-22T13:29:59Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29559</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29559"/>
		<updated>2026-09-22T13:28:17Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:T3 entrance.png|thumb|Look for the Dungeon&#039;s entrance behind the brewmaster in Southeast Karaz-a-Karak, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
The only problem is, he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Qizzig Da Elder in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon (Random chance on use) || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:T3_entrance.png&amp;diff=29558</id>
		<title>File:T3 entrance.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:T3_entrance.png&amp;diff=29558"/>
		<updated>2026-09-22T13:27:22Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29557</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29557"/>
		<updated>2026-09-22T13:23:02Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
The only problem is, he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Qizzig Da Elder in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon (Random chance on use) || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29556</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29556"/>
		<updated>2026-09-22T12:59:28Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
The only problem is, he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Qizzig Da Elder in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29555</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29555"/>
		<updated>2026-09-22T12:52:34Z</updated>

		<summary type="html">&lt;p&gt;Rubius: wip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
The only problem is, he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Qizzig Da Elder in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29554</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29554"/>
		<updated>2026-09-22T12:26:28Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
The only problem is, he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Qizzig Da Elder in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will earn [[Dark Silver]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29553</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29553"/>
		<updated>2026-09-22T11:58:06Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
The only problem is, he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29552</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29552"/>
		<updated>2026-09-22T11:35:38Z</updated>

		<summary type="html">&lt;p&gt;Rubius: Early wip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
The only problem is, he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Mount_Gunbad&amp;diff=29487</id>
		<title>Mount Gunbad</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Mount_Gunbad&amp;diff=29487"/>
		<updated>2026-08-18T05:08:18Z</updated>

		<summary type="html">&lt;p&gt;Rubius: Fixed small typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox instance&lt;br /&gt;
|name=Mount Gunbad&lt;br /&gt;
|aka=GB&lt;br /&gt;
|ss=LS-60-MountGunbad.jpg&lt;br /&gt;
|caption=Mount Gunbad loading graphic&lt;br /&gt;
|loc=[[The Badlands]]&lt;br /&gt;
|race=[[Greenskins]] (formerly [[Dwarf]])&lt;br /&gt;
|boss=&lt;br /&gt;
|type=Dungeon&lt;br /&gt;
|level=40&lt;br /&gt;
|minlevel=32&lt;br /&gt;
|players=6&lt;br /&gt;
|key=&lt;br /&gt;
}}&lt;br /&gt;
== Mount Gunbad ==&lt;br /&gt;
[[File:Gunbad Entrance New v2.png|thumb|Welcome to Mount Gunbad!]]&lt;br /&gt;
&#039;&#039;&#039;Mount Gunbad&#039;&#039;&#039; is the first level 40 dungeon in Return of Reckoning, and is located in the northwest corner of [[The Badlands]] (entrance at 4k,4k). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This dungeon grants the &#039;&#039;&#039;Red-eye&#039;&#039;&#039; set, which unlocks the &#039;&#039;&#039;[[Conqueror Ward]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Every member of your party will get rewards&#039;&#039;&#039; for every boss kill via PQ Bags: 2 Gold, 2 Purple, and 2 Blue. Gold bags include Red-Eye set pieces.&lt;br /&gt;
&lt;br /&gt;
*Mount Gunbad is also one of the only dungeons that drops rare &#039;&#039;&#039;Eternal Seeds&#039;&#039;&#039; for [[Cultivating]], which have a (tiny) chance to drop from any enemy mob of Hero rank or above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is possible to take quests within the dungeon starting at &#039;&#039;&#039;level 32&#039;&#039;&#039;, and experienced guilds / groups should have no problem including players in the mid-high 30&#039;s.&lt;br /&gt;
&lt;br /&gt;
== Your first Gunbad ==&lt;br /&gt;
&lt;br /&gt;
If it&#039;s your first time in the Dungeon, make sure to take the &#039;&#039;&#039;Blue Repeatable quests&#039;&#039;&#039; given by the NPC in the starting room.&lt;br /&gt;
&lt;br /&gt;
These quests will guarantee you Redeye armor after defeating certain bosses three times. Just in case you don&#039;t roll gold bags, this is a great way to ensure you won&#039;t have to rely on RNG to get the gear you need!&lt;br /&gt;
&lt;br /&gt;
== Dungeon Layout ==&lt;br /&gt;
&lt;br /&gt;
[[File:Gunbad-Detailed-Minimap-Final.jpg|thumb|Mount Gunbad Minimap]]&lt;br /&gt;
Gunbad features three wings: Left, Right, and Middle. These three can be completed in any order.&lt;br /&gt;
&lt;br /&gt;
Each of the three wings includes at least one &#039;&#039;&#039;Optional Boss&#039;&#039;&#039;, which drops additional loot but can be skipped if the party would like.&lt;br /&gt;
&lt;br /&gt;
To fight the final boss of each wing, you&#039;ll need to kill the bosses prior to it in order to open the magical barriers that allow entrance.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&#039;&#039;Although [[Ekrund]] may have been the richest mine beyond the Worlds Edge Mountains, Gunbad was the greatest and wealthiest of the world - only the biggest fortresses of Karaz Ankor produced more riches. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Located on the eastern slopes of the Worlds Edge Mountains, Gunbad was, and still is the only source of Brynduraz (&amp;quot;shining stone&amp;quot; in Khazalid), a blue gem much valued by Dwarf jewellers. Its gold was so crucial for maintaining the Dwarf army that during the War of Vengeance against the High Elves it wasn&#039;t forced to supply troops. But the Dwarfs didn&#039;t realize their greatest enemy would come from the East.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the bulk of the Dwarf armies were still returning from their victorious campaign against the Elves, disaster came over the Worlds Edge Mountains. Earthquakes covered the mountain passes with rubble, isolating temporarily holds and mines. Gunbad Dwarfs fought valiantly when the Greenskins came, but defeat was inevitable. Over two hundred years ago, Dwarfs came back to Gunbad in great numbers. Led by Logazor Brightaxe, they managed to retake the mines, but this victory left Gunbad isolated in the midst of a land still riddled with Orcs and Goblins, which turned it into a tempting and vulnerable goal. It was just a matter of time before Dwarfs were forced to relinquish their dominion over Gunbad once more. After this defeat, Dwarfs haven&#039;t had enough strength to retake the mines to the East of the Worlds Edge Mountains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Updated 2025 Boss Guides ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon was rebuilt starting in October 2025, shifting into new Lua code and with many new or restored mechanics. You can find a list of those, as well as a Video Guide, below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;zIXbCPOINM4‎&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=zIXbCPOINM4| Click above (or here) for an updated video guide created by members of the community!]&lt;br /&gt;
&lt;br /&gt;
== Left Wing ==&lt;br /&gt;
The left wing has Four Bosses and Two Optional Bosses. If mechanics are working properly, this is by far the most difficult wing in the entire dungeon, due purely to its final boss. &lt;br /&gt;
&lt;br /&gt;
At the time of writing this wiki page, the final boss in the Left Wing is bugged and not all mechanics are working properly, which makes it a relatively easy tank-and-spank.&lt;br /&gt;
&lt;br /&gt;
From the entrance, head Left and across the bridge to start your path to the first pair of bosses. Clear the adds and once you enter the first large room, take a left and head to the Healer NPC.&lt;br /&gt;
[[File:Griblik da Stinka.png|thumb|Focus Griblik, the Squig boss, first.]]&lt;br /&gt;
You can drop off behind the healer NPC and survive the fall if you&#039;re careful, so do this in order to skip a number of mobs. &lt;br /&gt;
&lt;br /&gt;
Clear the nearby mobs and note that the first boss is just ahead of you!&lt;br /&gt;
&lt;br /&gt;
== First Boss: Griblik Da Stinka ==&lt;br /&gt;
&lt;br /&gt;
Girblik Da Stinka is actually a dual-boss fight, and your party can handle it a few ways:&lt;br /&gt;
&lt;br /&gt;
*Have a solo tank pull and hold both bosses at once.&lt;br /&gt;
*Have an off-tank pull the Wyvern boss and keep it away from Griblik. &lt;br /&gt;
*Have a sturdy DPS or Healer pull the Wyvern boss and keep it away from Griblik. &lt;br /&gt;
&lt;br /&gt;
Any of these combinations can work depending on your gear and team composition, so feel free to adapt if you need to. Remember: there&#039;s no single &amp;quot;right&amp;quot; way to clear most bosses.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Damage boost: If Griblik and Ol Greenwingz are close to each other, each will gain a 30% Damage increase to all abilities.&lt;br /&gt;
**This damage increase is visually marked by a Sword Icon above their heads.&lt;br /&gt;
*Focus down Griblik, the Squig boss, first. Once he&#039;s dead, Ol Greenwingz will join him in a suicide pact and fall next to his Squig brother.&lt;br /&gt;
*Undefendable Chomp: Griblik will hit the tank for 20% of the tank&#039;s total HP.&lt;br /&gt;
*Ol Greenwingz will spawn Eggs during this fight. Avoid using AOE damage here, as these eggs will pop, causing a Green Puddle to appear at the feet of whoever popped them. If these spawn, move the boss away from them.&lt;br /&gt;
*Far-reaching Spittle: Ol Greenwingz will periodically hit the furthest player from them for 35% of that player&#039;s total HP.&lt;br /&gt;
*Healers: Your party&#039;s cooldowns will get periodically increased by Ol Greenwingz. All healers, regardless of class, can cleanse this 60 second debuff, so start by cleansing yourself and then your party members.&lt;br /&gt;
&lt;br /&gt;
The gold bags from the Griblik fight will grant the [[Redeye Set|Redeye Gloves/Boots]].&lt;br /&gt;
&lt;br /&gt;
== Second Boss: Bilebane the Rager &#039;&#039;(Optional)&#039;&#039; ==&lt;br /&gt;
[[File:Bilebane the Rager.png|thumb|Bilebane the Rager.]]&lt;br /&gt;
&lt;br /&gt;
Bilebane the Rager is technically an optional boss, but almost every group kills him because he&#039;s very much in the way to the next boss. &lt;br /&gt;
&lt;br /&gt;
Key mechanics:&lt;br /&gt;
&lt;br /&gt;
*Tank him facing away from the group.&lt;br /&gt;
*When he raises his arms, use a Taunt or an interrupt to prevent him damaging and knocking back allies.&lt;br /&gt;
*Be ready to quickly heal the tank and those in melee range from sudden damage bursts.&lt;br /&gt;
*Bilebane will periodically spew vomit on the Tank. This applies an incoming heal debuff, so healers can cleanse this off quickly to remove it.&lt;br /&gt;
&lt;br /&gt;
Beyond that, he&#039;s a very easy boss. Bilebane the Rager drops Gunbad Jewelry, and has a chance to drop the rare purple variants. &lt;br /&gt;
&lt;br /&gt;
Now, head into the next room to find...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Third Boss: Garrolath the Poxbearer ==&lt;br /&gt;
&lt;br /&gt;
[[File:Garrolath the Poxbearer.png|thumb|Garrolath will reduce your party&#039;s outgoing damage. Take a shower at the nearby rushing water to remove this debuff!]]&lt;br /&gt;
Garrolath the Poxbearer is the third boss of the Left Wing. &lt;br /&gt;
&lt;br /&gt;
Before fighting him, be sure to clear out the adds within the room so your party has some room to manuever. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Putrid Stink: As the fight continues, you will gain a stack of Putrid Stink, reducing your outgoing damage by 5% per stack. This can stack up to 15 times.&lt;br /&gt;
&lt;br /&gt;
*Take a Shower: By moving your character under the Rushing Water, the shower will remove the Putrid Stink from your body, just like in real life. &lt;br /&gt;
** If you wait and remove the stink after gaining 7 stacks or more, you will not only purge the debuff but also convert all debuff stacks into a special buff called Freshly Rejuvenated. &lt;br /&gt;
&lt;br /&gt;
*Freshly Rejuvenated: Increases your outgoing damage by 7% per stack. While you are under the effects of Freshly Rejuvanted, you cannot be debuffed by Putrid Stink.&lt;br /&gt;
*Knockback: The boss will knock the group back at 90% and every 20% HP after that. Position yourself with your back to the wall to avoid being sent far off.&lt;br /&gt;
*&#039;&#039;&#039;The boss will summon Nurgling champions every 10% of HP he loses.&#039;&#039;&#039; When a Nurgling is near him, it will restore 1% of his HP every few seconds. &lt;br /&gt;
**The lower Garrolath&#039;s HP goes, the more Nurglings he will spawn. You can either move these away from the boss if you have two tanks, or you can quickly AOE them down. &lt;br /&gt;
**Timing your Freshly Rejuvenated buff on AOE DPS can help kill these very quickly.&lt;br /&gt;
&lt;br /&gt;
That&#039;s all for Garrolath - once dead, grab your bag and move on - an optional boss lies just ahead! Garrolath&#039;s Gold Bags include the [[Redeye Set|Redeye Gloves/Boots]]. &lt;br /&gt;
&lt;br /&gt;
== Fourth Boss: Kurga Da Squig Maker ==&lt;br /&gt;
&lt;br /&gt;
Kurga Da Squig Maker is an optional small goblin boss located near the Slime Wall to your right as you move forward.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Knock-up: Kurga will periodically send one player flying into the air. When this player lands, they will deal large damage to all allies nearby.&lt;br /&gt;
**Players with detaunt can use this to reduce the damage dealt by this ability.&lt;br /&gt;
*Slime Nursery: Green Slime Bubbles will appear as the fight begins. Each of these will spawn a Squig Champion NPC every 5 seconds. Quickly hit the Bubble to pop it and stop the adds spawning.&lt;br /&gt;
*Tanks: This boss has a damage boost, so watch for your shatter enchantment / buff option to light up and immediately use it if so.&lt;br /&gt;
&lt;br /&gt;
This boss drops additional Gunbad Jewelry and has a chance of dropping a Purple Seed.&lt;br /&gt;
&lt;br /&gt;
== Fifth Boss: Foul Mouf Da Ungry ==&lt;br /&gt;
[[File:Foul Mouf da ungry.png|thumb|Foul Mouf grows more and more hangry as you damage him. Feed him a Mushroom to sate his hunger!]]&lt;br /&gt;
A large Squig boss stands between you and the final boss of the left wing: &#039;&#039;&#039;Foul Mouf Da Ungry!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Hangry: For every 5% of HP lost, the boss will gain one stack of &amp;quot;Hangry&amp;quot;, increasing his damage by 10%.&lt;br /&gt;
*Mushrooms: Four Mushrooms spawn as the fight begins. Moving the boss to any of these Mushrooms will cause him to eat it, removing any stacks of &amp;quot;Hangry&amp;quot;. &lt;br /&gt;
**Mushrooms do not respawn unless the fight is restarted, so time their use carefully.&lt;br /&gt;
*&#039;&#039;&#039;Tank: You&#039;ll be in charge of moving the boss to mushrooms when it&#039;s time to clear his Hangry stacks. The timing on this is up to you depending on your avoidance and total HP.&lt;br /&gt;
*Squig Vomit: At every 10% HP lost, the boss will vomit on a random player. This vomit is a DoT that will tick for 15% of that player&#039;s HP every few seconds.&lt;br /&gt;
**Healers, it&#039;s your time to shine. Cleanse this DoT quickly once it applies. (You&#039;ll see text letting you know who has it.)&lt;br /&gt;
&lt;br /&gt;
Once the boss is dead, all barriers blocking the final boss of the wing should be open. The gold bags from this boss grant the [[Redeye Set|Redeye Gloves/Boots]]. &lt;br /&gt;
&lt;br /&gt;
== Sixth Boss: Glomp da Squig Masta ==&lt;br /&gt;
[[File:Glomp da Squig Masta.png|thumb|Be mindful of Glomp&#039;s Squig pets, and be ready to spread out during his stomp phase under 30% HP!]]&lt;br /&gt;
&lt;br /&gt;
Once upon a time, this boss ended more runs of Gunbad than we can count. His new mechanics are much more forgiving, as long as you have some basic awareness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 1 Key Mechanics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Green Goo: The Boss will randomly select a player to throw Green Goo on. This player is marked with a red light and text which announces the mechanic to them. Once marked, they have 8 seconds to move away from the group and drop the puddle.&lt;br /&gt;
**Once the light disappears, there is a further 1-2 delay before the puddle begins to damage. So once the light is gone, you can safely move back into the group.&lt;br /&gt;
*Tank: This boss doesn&#039;t move from his starting location, but he can turn around.&lt;br /&gt;
*Healers: Most healers stand up top where the Boss Spawns during this fight, in order to have full line-of-sight around the room. However, watch for Puddles as these can still drop on you here.&lt;br /&gt;
*Guard-Swap: This boss will select a player at random and say he has his sights on them. This player is marked with a Shield icon, which signifies the tank to Guard Swap to this player.&lt;br /&gt;
*At 90%, 60%, and 40%, this boss will summon Squigs to come attack your group. Make sure to have your tank challenge these and AOE them down with your DPS.&lt;br /&gt;
**Once all squigs are defeated, or after 30 seconds, the boss loses his temporary damage immunity and can be hit again.&lt;br /&gt;
*Terror: This boss fight causes Terror, meaning you cannot revive anyone who dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2:&#039;&#039;&#039; At 30%, Glomp will hop into his Squig Armor. &#039;&#039;&#039;Your Party should spread out&#039;&#039;&#039; during this time and wait for him to begin his damage attack.&lt;br /&gt;
&lt;br /&gt;
*When Glomp says: &amp;quot;&#039;&#039;&#039;&#039;Ere comes da pain!&#039;&#039;&amp;quot;, quickly &#039;&#039;&#039;get away from the boss&#039;&#039;&#039; - he will bounce and deal &#039;&#039;&#039;huge damage to anyone nearby him&#039;&#039;&#039;, and this damage doubles for every player he hits! &lt;br /&gt;
*This stomp can instantly kill almost anyone in the party if you&#039;re fully stacked and they&#039;re hit more than once.&lt;br /&gt;
*Once he&#039;s done stomping, you have a small window to DPS him before he does his next stomp. Rinse and repeat this strategy until the boss is dead.&lt;br /&gt;
*It&#039;s also possible to leave only a couple targets on Glomp and heal through the damage caused by this stomp. You will always have a couple seconds after you see &amp;quot;Ere comes da pain!&amp;quot; to move away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From 30% down, Glomp poses very little direct damage threat beyond his AOE, so just &#039;&#039;&#039;take your time and back off early if you&#039;re worried about dying to his stomp.&#039;&#039;&#039; Slow and steady gets the boss kill.&lt;br /&gt;
&lt;br /&gt;
Once he&#039;s done, you&#039;ve cleared the left wing of Gunbad - congratulations! If you win a Gold Bag, you&#039;ll find the [[Redeye Set|Redeye Shoulders]] inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Right Wing Guide ==&lt;br /&gt;
&lt;br /&gt;
The Right Wing of Gunbad includes Four Bosses and one Optional boss. &lt;br /&gt;
&lt;br /&gt;
As you cross the bridge that begins this wing, you can skip some of the starting mobs and make your way into the open large room.&lt;br /&gt;
&lt;br /&gt;
The first boss lies ahead, and spawns either as you walk up to the giant treasure chest, or when you aggro the troll just down the hill to the right of it.&lt;br /&gt;
&lt;br /&gt;
== First Boss: Brood Mother Szikalax &#039;&#039;(Optional)&#039;&#039; ==&lt;br /&gt;
[[File:Brood Mother.png|thumb| Approach the giant treasure chest to trigger the optional &#039;&#039;Brood Mother&#039;&#039; boss fight.]]&lt;br /&gt;
Brood Mother Szikalax guards a giant treasure chest and is an optional boss near the start of the Right Wing.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Tank: As always, face the boss away from group.&lt;br /&gt;
*The boss will spawn additional spider mobs which tank can Challenge. DPS can AOE these down quickly. &lt;br /&gt;
&lt;br /&gt;
This boss drops Gunbad Jewelry.&lt;br /&gt;
&lt;br /&gt;
== Second boss: Masta Wrangla Glix ==&lt;br /&gt;
&lt;br /&gt;
Masta Wrangla Glix is a little goblin that really loves trolls.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*&#039;&#039;&#039;Tank: This boss will spawn troll adds at 80%, 60%, 40%, and 20% HP&#039;&#039;&#039;. Pick these up if solo or have the off-tank grab them.&lt;br /&gt;
*DPS: You can AOE down the troll adds to keep the pressure light on the tank.&lt;br /&gt;
**They grow up so fast: If the Young Trolls are not killed quickly enough, they will upgrade into Adult Trolls and deal much more damage.&lt;br /&gt;
*Healers: The 20% spawn of Trolls are Adult Trolls and hit hardest, so if things are smooth &#039;&#039;&#039;save your morales for any burst damage&#039;&#039;&#039; near the tail-end of this fight.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Redeye Set|Redeye Gloves/Boots]]. &lt;br /&gt;
&lt;br /&gt;
== Third Boss: Elder Kizzig da Waagha ==&lt;br /&gt;
[[File:Elder Kizzig.png|thumb| When fighting Elder Kizzig, be careful not to kill &#039;&#039;Chipfang da Lit&#039;l&#039;&#039;, or he&#039;ll enrage! ]]&lt;br /&gt;
&#039;&#039;&#039;Elder Kizzig&#039;&#039;&#039; is the first fight in the right wing that will require more effort than a regular tank and spank. You have a couple options here, but most important:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;In this fight, there is a small snotling named &#039;&#039;Chipfang&#039;&#039; that must be kept alive.&#039;&#039;&#039; If it dies (and it dies easily), the Boss will enrage and kill everyone.&lt;br /&gt;
&lt;br /&gt;
This means you have at least two options when fighting this boss:&lt;br /&gt;
&lt;br /&gt;
*Either use purely Single Target damage to avoid hurting Chipfang, &#039;&#039;or&#039;&#039;:&lt;br /&gt;
*Have an off-tank, Healer, or even DPS pull Chipfang away from the fight, so your party can AOE safely. With the new food mechanic, any class can do this.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*&#039;&#039;&#039;Knockdown: This boss will knock you down every 20% HP lost&#039;&#039;&#039;, preventing abilities for 2 seconds.&lt;br /&gt;
*Elder Krizzig will spawn more Snotlings throughout the fight. You can AOE these down as long as Chipfang is far enough away. &lt;br /&gt;
*Chipfang&#039;s Chippys: 5 plates of food can be found on the floor near where Elder Kizzig spawns. Interacting with any of these food plates will increase a player&#039;s aggro on Chipfang considerably, usually forcing Chipfang to move to them.&lt;br /&gt;
*Chipfang&#039;s Hunger: Chipfang will periodically get hungry, and will announce this while changing to a new target. He will wait 2 seconds before moving to this target, so have whoever is managing his aggro use a plate of food in this window to easily pull him back as needed.&lt;br /&gt;
&lt;br /&gt;
Elder Krizzig drops [[Redeye Set|Redeye Gloves or Boots]].&lt;br /&gt;
&lt;br /&gt;
== Fourth Boss: Herald of Solithex ==&lt;br /&gt;
[[File:Herald of Solithex.png|thumb| Avoid the Herald of Solithex&#039; AOE puddles, which use the same graphic as the Sorc&#039;s Pit of Shades.]]&lt;br /&gt;
The next room contains a number of Gravestones, which will &#039;&#039;&#039;spawn Champion Dwarf enemies&#039;&#039;&#039; if they are attacked directly or with AOE. There&#039;s a cooldown before they can spawn again, so it&#039;s recommended to purposefully spawn and kill these adds prior to the next fight to make things easy on your healers.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Herald of Solithex&#039;&#039;&#039; is a Scythe-wielding Wraith and the second-to-last boss of the Right Wing. Even for new groups, it&#039;s a fairly easy boss to kill thanks to a Respawn point nearby that allows dead players to resurrect and quickly hop back to the fight.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*This boss will pull everyone towards it, then soon after spawn a &#039;&#039;&#039;Purple Puddle on the ground&#039;&#039;&#039;. (Visual: The same as the Sorc&#039;s Pit of Shades). &#039;&#039;&#039;Quickly step out of these puddles&#039;&#039;&#039; and have your Tank move the boss.&lt;br /&gt;
*Tank: This boss can cleave hard, so keep it facing away from your healers and group. Move it each time that it spawns another puddle.&lt;br /&gt;
*Heal Debuff: When cleaving, this boss can also apply a 50% incoming Heal Debuff, which is marked by a red broken heart above a player&#039;s head. All healers can cleanse this off.&lt;br /&gt;
*&#039;&#039;&#039;At 50% Boss Health&#039;&#039;&#039;, a Dwarf Boss named &#039;&#039;&#039;Logazor Brightaxe&#039;&#039;&#039; will also spawn. While alive, the Herald will take 60% less damage.&lt;br /&gt;
*Mourkain Empowerment: While Logazor and the Herald of Solithex are near each other, each will gain a 30% damage increase.&lt;br /&gt;
*Killing Logazor quickly will cause a magical backlash on the Herald called &#039;&#039;Slipping Power&#039;&#039;, increasing all incoming damage to the boss for the remainder of the fight.&lt;br /&gt;
**Alternatively, you can ignore Logazor and burn through the damage reduction, but be aware that Logazor has true damage (listed below), so make sure healers are on their toes in case both hit near each other.&lt;br /&gt;
*Undefendable Smash: Logazor will periodically hit his target for 50% of their total HP. His auto-attack damage is quite low, so it is possible to survive this on a non-tank.&lt;br /&gt;
&lt;br /&gt;
If you die during this fight, &#039;&#039;&#039;you can respawn&#039;&#039;&#039; and run down the hill nearby to jump right back into the fight.&lt;br /&gt;
&lt;br /&gt;
The Herald of Solithex drops [[Redeye Set|Redeye Gloves/Boots]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fifth Boss: Masta Mixa ==&lt;br /&gt;
[[File:Masta Mixa.png|thumb| Focus down Masta Mixa&#039;s staff when he spawns it, and watch out for the green fists!]]&lt;br /&gt;
The final boss of the Right Wing is the Masta Mixa. The new version of this boss has a number of mechanics to watch for:&lt;br /&gt;
&lt;br /&gt;
*Gitzappa da Stikk: As the fight begins, the boss will spawn a Staff named Gitzappa that locks down a single player, preventing them from moving or using any abilities. Destroy this quickly to free the locked down player.&lt;br /&gt;
*At 50%, Masta Mixa will decide that two stikks are better than one, and will spawn two sticks with lower HP. Like before, destroy both to free the locked player.&lt;br /&gt;
*At 20% HP, Masta Mixa desperately tries to one-up himself with three sticks all locking down a player. These have even less HP than before, and must all be destroyed to free the locked player.&lt;br /&gt;
*&#039;&#039;&#039;Fists of Gork: The boss will summon two giant green fists that will smash the ground and chase one member of your party.&#039;&#039;&#039; The targeted player will be announced in chat, so have that person kite the fists so they don&#039;t kill your group.&lt;br /&gt;
**A new player will be targeted randomly by the fists every ~30 seconds after they first appear.&lt;br /&gt;
**Some groups also just heal through these fists. This is possible if your group is strong enough, but watch out in case your healer gets locked down during the second or third Staff phases.&lt;br /&gt;
*Reinforcements: As the fight continues, you&#039;ll see additional adds appearing, with large groups appearing at 60% and 10% HP. These die very quickly (just a few hits from your DPS is enough) so kill them fast and hop back to the boss.&lt;br /&gt;
**The extra adds start out very weak, but if allowed to survive, gradually grow in power. When empowered, the Sword Icon appears above their head to warn that their damage is increasing. Don&#039;t let them survive too long!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As long as you &#039;&#039;&#039;don&#039;t run the Green fists into the group&#039;&#039;&#039;, or forget to focus down the staff phases, you should have a pretty easy time burning down this boss. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once Masta Mixa is defeated, two members of your party will get the [[Redeye Set|Redeye Helmet]] within their Gold Bags. Only the middle wing remains!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Middle Wing Guide == &lt;br /&gt;
&lt;br /&gt;
The Middle Wing of Gunbad is the final wing, and includes four bosses and one optional boss. (The optional boss in this wing counts as a &amp;quot;Final&amp;quot; boss and can also be used for [[Guild Coin]] quest completion.)&lt;br /&gt;
&lt;br /&gt;
Start by killing the enemies on the straight, narrow path in front of you. The first of these can also be pulled to the range of your camp guards, who will make short work of them. Just before the path turns right, run straight and drop off of this to skip some mobs and save a little time.&lt;br /&gt;
&lt;br /&gt;
Once below, you&#039;ll need to pass a number of ranged mobs and Hero Giants - most groups hug the left wall here to skip the Giants, but you can also farm these if you want the rare chance of a Purple Seed drop. &lt;br /&gt;
&lt;br /&gt;
As you pass the last of these, you&#039;ll see a large Giant ahead of you... the first boss of the Middle Wing awaits!&lt;br /&gt;
&lt;br /&gt;
== First Boss: Redeye Big Oaf ==&lt;br /&gt;
[[File:Redeye Big Oaf.jpg|thumb| The Big Oaf will send you flying into the air, so tank him underneath the Goblin huts to use them as a makeshift roof.]]&lt;br /&gt;
The Redeye Big Oaf is a huge Giant and has a few mechanics to make you sweat, but is overall a very easy boss. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*This boss will stomp and send your party &#039;&#039;&#039;flying into the air.&#039;&#039;&#039; By tanking it to the right of where you first see it, you can use the small Goblin hut floors as a roof to prevent your tank flying off. &lt;br /&gt;
*This boss cleaves all around it, including behind, so Melee DPS should be guarded here if possible. &lt;br /&gt;
*Healers can choose to stand back at max distance in order to avoid much of the damage pressure here, if they want.&lt;br /&gt;
&lt;br /&gt;
Sometimes this boss will bug out and vanish (likely teleporting itself to the high high vistas it thinks your tank has gone to) - you can solve this by having your tank move around a bit, which should remind the Giant that his people need him down below. &lt;br /&gt;
&lt;br /&gt;
Once the Redeye Big Oaf is defeated, two members of your party will get Gold Bags that contain the [[Redeye Set|Redeye Boots or Gloves]]. &lt;br /&gt;
&lt;br /&gt;
== Second Boss: Blaz Da&#039; Tamin Masta ==&lt;br /&gt;
&lt;br /&gt;
As you enter the area before the next boss, Blaz, you&#039;ll be introduced to the &#039;&#039;&#039;Spider Egg Mechanic.&#039;&#039;&#039; (Doesn&#039;t that sound fun?) The game wants you to understand that any damage - and we mean ANY - will make these little egg sacs of joy and fun explode, and will send a whole horde of Champion Spider mobs lunging straight at your face! &lt;br /&gt;
[[File:Blaz da Tamin Masta.jpg|thumb| Focus down Blaz first, and be mindful of the Spider Eggs! ]]&lt;br /&gt;
Remember this Egg bit, because it&#039;s important on the next fight. As you progress here, most tanks will simply run forward and do large pulls, stacking the mobs together away from Spider Eggs for the DPS to kill. You can also just skip the mobs entirely if you want. &lt;br /&gt;
&lt;br /&gt;
Blaz Da&#039; Tamin Masta is a dual-boss fight, and features both Blaz, the small Goblin boss, and Velkyrix, a giant Spider Momma who is ready to not only lay the smack down on your tank but also to lay a whole bunch of eggs in the hopes you might pop some. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*You can either Solo tank both bosses together or have an off-tank or strong healer/DPS pull Velkyrix away if your tank has trouble. Most groups tank these with the tank&#039;s back to one of the pillars near the bosses. &lt;br /&gt;
*&#039;&#039;&#039;Focus down Blaz first.&#039;&#039;&#039; If you kill Velkyrrix first, Blaz will enrage and your whole party will curse your name as they die to his enrage damage. Probably. &lt;br /&gt;
*&#039;&#039;&#039;Velkyrrix will spawn Spider Eggs constantly throughout this fight.&#039;&#039;&#039; You can either avoid them and go Single Target only, or go full AOE and try to quickly burn the Champion spiders that will pop from the eggs. &lt;br /&gt;
*Tank: If you&#039;re doing the AOE strat, and even if you aren&#039;t, be ready to use your Challenge to AOE taunt the mobs off your healers/ DPS. In Single Target attempts, there&#039;s usually at least one person that will accidentally AOE, so be cool and taunt those spiders instantly, because you&#039;re a pro and you totally saw that coming.&lt;br /&gt;
&lt;br /&gt;
Once Blaz is dead, you need to stop and kill Velkyrrix. Unlike the Wyvern boss in the Left Wing, Velkyrrix is absolutely &#039;&#039;livid&#039;&#039; that you killed their Gobbo friend and will chase you to the ends of the Dungeon (including the next boss) in order to exact their revenge. Take a moment to burn down Velkyrrix, and the fight is over.&lt;br /&gt;
&lt;br /&gt;
Blaz da Tamin Masta drops the [[Redeye Set|Redeye Gloves/Boots]]. &lt;br /&gt;
&lt;br /&gt;
== Fourth Boss: Arathremia == &lt;br /&gt;
[[File:Arathremia.png|thumb| Be ready for Arathremia&#039;s Cleanse Mechanic and her Ghost adds, which will spawn faster if you kill her quickly.]]&lt;br /&gt;
Most groups will run past many of the next mobs, and once you go up the ramp, clear out the Skeleton enemies. On your right you&#039;ll see a Wraith named Arathremia, and she&#039;s the next boss before the two final bosses of the Middle Wing. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Tanks: Tank Arathremia towards the left where you first approach her, with your back to the wall. &lt;br /&gt;
*&#039;&#039;&#039;Tanks/DPS: This boss will spawn champion adds as she takes damage&#039;&#039;&#039;, so the faster you burn her, the faster these adds will spawn. High DPS groups may find this fight harder, so if you&#039;re solo tanking, plan out which DPS will be your primary AOE damage, and keep them guarded. &lt;br /&gt;
*&#039;&#039;&#039;Healers: This boss will CC you multiple times throughout the fight&#039;&#039;&#039;, and may disable one or both of you at the same time as the adds spawn. Pop morales and emergency group heals in these situations to survive.&lt;br /&gt;
*&#039;&#039;&#039;Cleanse: This boss will Mark players for Death&#039;&#039;&#039;, which puts a skull over their head and kills them after some time passes. Any healer or self-cleanse can remove this. The players affected will also be announced in chat, so keep an eye on it! &lt;br /&gt;
&lt;br /&gt;
If anyone in your group is a [[Scavenging|Scavenger]] and has nothing better to do during this fight, they can also loot the champ mobs after those die for a chance at talisman fragments. Once the boss dies, all the champ mobs will vanish, so get your Scavenge on early.&lt;br /&gt;
&#039;&lt;br /&gt;
With Arathremia defeated, you can either make your way to the final boss, &#039;&#039;&#039;Ard ta Feed&#039;&#039;&#039;, whose portal is up the hill behind her, or take on the Optional Boss &#039;&#039;&#039;Wight Lord Solithex&#039;&#039;&#039;, whose room is located behind you and on the left.&lt;br /&gt;
&lt;br /&gt;
Arathremia&#039;s gold bag rewards the [[Redeye Set|Redeye Gloves/Boots]]. &lt;br /&gt;
&lt;br /&gt;
== Wight Lord Solithex &#039;&#039;(Optional)&#039;&#039; == &lt;br /&gt;
[[File:Wight Lord Solithex.png|thumb|Wight Lord Solithex is a fun but challenging fight for new 40 players, and drops the [[Redeye Set|Redeye Belt]].]]&lt;br /&gt;
&lt;br /&gt;
Wight Lord Solithex is a challenging fight but also one of the cooler battles in Gunbad, so if you&#039;re taking him on, kudos to you for not skipping out. He&#039;s also the only boss that drops the [[Redeye Set|Redeye Belt]], needed to complete the Set Bonus. (This belt is not required for the Ward.)&lt;br /&gt;
&lt;br /&gt;
Positioning matters on this boss, and most groups will have their &#039;&#039;&#039;Healers or Ranged DPS stand up on the ledge behind the Boss&#039;&#039;&#039; as you enter the room. Your Tank and melee DPS will brawl in the middle where the boss starts.&lt;br /&gt;
&lt;br /&gt;
Also: Far in the back of the room, near NPC &amp;quot;Ghoullom&amp;quot; and behind where the healers will stand, &#039;&#039;&#039;is a totem&#039;&#039;&#039;. Remember this location, because it&#039;s going to be important at the end of the fight. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This boss has a lifesteal mechanic.&#039;&#039;&#039; When he stabs his sword into the ground and kneels, use your tank&#039;s Taunt or any Interrupt to stop him from healing. You can also move out of the purple AOE to avoid it.&lt;br /&gt;
*Tank: Keep the boss facing away from the group, as usual. But also save your AOE Challenge, because you&#039;ll need it for upcoming adds, like:&lt;br /&gt;
*&#039;&#039;&#039;At 70% HP, the boss will summon four giant Skeleton Champions.&#039;&#039;&#039; The Tank can AOE Challenge these and the DPS should AOE them and then continue on the boss. &lt;br /&gt;
*&#039;&#039;&#039;At 40% HP, the boss will spawn four broken pillars inside the arena.&#039;&#039;&#039; Each of these will constantly spawn skeleton mobs, and if you don&#039;t destroy them fast, your party will be overrun. &lt;br /&gt;
**Have your DPS all focus down the same pillars together, one at a time, to stop the skeletons from piling up. Your tank can also Challenge here to pull the adds off the group. Once the pillars are handled, AOE down any remaining skeletons. &lt;br /&gt;
*&#039;&#039;&#039;At 20% HP, the boss will grow huge and glow red&#039;&#039;&#039;, and his movement speed will slow considerably. &lt;br /&gt;
**Here, the tank should kite the boss around the center of the room where they&#039;re already tanking, and all DPS should move to the back of the room to destroy the &#039;&#039;&#039;Soulstone Totem&#039;&#039;&#039; mentioned earlier. It&#039;s now also glowing red, to indicate that you can DPS it down. &lt;br /&gt;
*Once the Totem is destroyed, the boss will return to normal, and you can DPS it down to 0! &lt;br /&gt;
&lt;br /&gt;
Note: Once you beat this boss, &#039;&#039;&#039;do not take the portal it spawns&#039;&#039;&#039; if you want to move on to the final boss, Ard Ta Feed. Instead, just run back through the door you entered from.&lt;br /&gt;
&lt;br /&gt;
Wight Lord Solithex counts as a Final Boss, awarding Credit for the [[Guild Coin]] quest to defeat a Dungeon boss, and granting two players who win Gold Bags the [[Redeye Set|Redeye Belt]]. &lt;br /&gt;
&lt;br /&gt;
== Ard &#039;Ta Feed ==&lt;br /&gt;
[[File:Ard ta Feed.png|thumb|The final boss of Gunbad, Ard Ta Feed, awaits!]]&lt;br /&gt;
Ard Ta Feed is a monstrously giant Squig whose name is also a simple statement left by Goblins who tried to offer it other food - and were promptly eaten themselves. &lt;br /&gt;
&lt;br /&gt;
If this boss has all mechanics working properly, it can be a tricky fight. However, if the mechanics are broken, like at the time of writing this guide, then this boss is a very simple and straightforward kill. &lt;br /&gt;
&lt;br /&gt;
Before you start the fight, pick two party members who will be assigned to &amp;quot;Buttons&amp;quot;. The button mechanic requires both members of your party to click one button each at the same time, which will pacify the boss and reduce his damage on your group.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Slime Bubbles:&#039;&#039;&#039; At 90%, Squigs will spawn from the Slime Bubbles around the fight. In normal mode, there are 4 bubbles. Have your DPS destroy these quickly. They don&#039;t respawn afterward.&lt;br /&gt;
*&#039;&#039;&#039;Healing: Ard Ta Feed will heal based on the amount of snack squigs that get near him.&#039;&#039;&#039; Heal debuffs will reduce this, but it is generally advised to destroy the Slime Bubbles as this is usually the faster way to kill him.&lt;br /&gt;
*&#039;&#039;&#039;Buttons: Two members of your party should stand on either side of the large Pillar in this room.&#039;&#039;&#039; The pillar will light up at 80%, 60%, 40%, and 20% boss HP - when you see the lights on it, keep clicking the button until finally both are clicked together, and you see a green laser hitting the boss.&lt;br /&gt;
*&#039;&#039;&#039;Tank: Hold the boss with your back to the large stone pillar on either the right or left side of the boss.&#039;&#039;&#039; (This way you maintain good line-of-sight with your heals, who may be far away on buttons.)&lt;br /&gt;
*Herd of Squigs: In the Hard Mode encounter, a Herd of Squigs will periodically chase one player around. This deals damage and also reduces the AP and Morale of any player next to them. It&#039;s recommended to move this player out of the group slightly.&lt;br /&gt;
*Knockback: The boss will sometimes cause AOE Knockbacks, so just run back into position if they happen. Your tank should be fine for these if their back is up against the pillar.&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, two of your party members will get gold bags containing the [[Redeye Set|Redeye Chestpiece]], and with that, your conquest of Gunbad is complete! You can either take the portal the boss spawns to return to the entrance, or go through the room in the back to return to your Capital City.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Congratulations on clearing the Mount Gunbad Dungeon!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Thanks == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voice Acting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In 2025, Gunbad was given brand new voice acting for a number of bosses and NPCs. You can find a list of the talent, and who they voiced, below. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Voice Talent&lt;br /&gt;
!Character&lt;br /&gt;
|-&lt;br /&gt;
| Jason Lewing || Solithex / Glomp&lt;br /&gt;
|-&lt;br /&gt;
| Lisa Goodness || Blaz&lt;br /&gt;
|-&lt;br /&gt;
| Kismet Dunkerly || Glix /Herald of Solithex / Monira&lt;br /&gt;
|-&lt;br /&gt;
| Hanthus || Roobeh Da Reddest / Masta Mixa&lt;br /&gt;
|-&lt;br /&gt;
| Nirea || Arathemia / Old Chipfang&lt;br /&gt;
|-&lt;br /&gt;
| Zander || Cinnabar The Crazy &lt;br /&gt;
|-&lt;br /&gt;
| Blucross || Chipfang&lt;br /&gt;
|-&lt;br /&gt;
| Perseus @yourpalbrandon || Baagash / Kizzig / Gold-lusted Dwarf &amp;amp; Gobbo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The RoR team would like to offer their sincere thanks to everyone who donated their time and lent their voices to help bring the Dungeon to life!&lt;br /&gt;
&lt;br /&gt;
=== 2025 Testing Groups ===&lt;br /&gt;
&lt;br /&gt;
The team would also like to thank the following guilds / testing groups for their help during the 2025 Gunbad Re-work:&lt;br /&gt;
&lt;br /&gt;
*Bitterstone Thunderers&lt;br /&gt;
*Tuff Bois&lt;br /&gt;
*Bene Tleilax&lt;br /&gt;
*RoR PvE Discord&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There&#039;s a &#039;&#039;&#039;secret area&#039;&#039;&#039; at the very bottom of Gunbad that you can access via a teleporter rift in the starting room. &lt;br /&gt;
**Here you&#039;ll find many &#039;&#039;&#039;level 50+ Lord NPCs&#039;&#039;&#039;, all of whom are named after &#039;&#039;&#039;Testers&#039;&#039;&#039; who supported the &#039;&#039;Return of Reckoning&#039;&#039; Project over the years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The friendly NPC &amp;quot;Ghoullum&amp;quot;, who is searching for his &amp;quot;Precious&amp;quot;, is, of course, a reference to &amp;quot;Gollum&amp;quot;, a character featured in the writings of J.R.R. Tolkien.&lt;br /&gt;
&lt;br /&gt;
== Tome of Knowledge Unlocks ==&lt;br /&gt;
&lt;br /&gt;
* [[Mount Gunbad History and Lore]]&lt;br /&gt;
* [[Mount Gunbad Bestiary unlocks]]&lt;br /&gt;
&lt;br /&gt;
== Rare Mount Drop ==&lt;br /&gt;
&lt;br /&gt;
Bosses in this dungeon have an approximately &#039;&#039;&#039;1% chance per boss&#039;&#039;&#039; to drop a &#039;&#039;&#039;90-day Eastern Wyvern mount&#039;&#039;&#039;. When the rare drop triggers, two mounts are placed into the party loot roll rather than one.&lt;br /&gt;
&lt;br /&gt;
This reward was added in February 2026.&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60238 Patch Notes 12/02/2026]&lt;br /&gt;
&lt;br /&gt;
{{Dungeon navigation}}&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Blood-Iron_Ring&amp;diff=29456</id>
		<title>Blood-Iron Ring</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Blood-Iron_Ring&amp;diff=29456"/>
		<updated>2026-08-08T16:05:00Z</updated>

		<summary type="html">&lt;p&gt;Rubius: Added note of the bonus quest for ring mats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Blood Iron Ring ==&lt;br /&gt;
[[File:Blood-iron ring.png|thumb|Blood-Iron rings offer powerful offensive bonuses in exchange for the wearer risking a higher chance of being critically hit by enemies.]]&lt;br /&gt;
Blood-Iron Rings are unique jewelry that can be exchanged within the [[Bastion Stair]] Dungeon. They can be purchased in the entrance room of the Dungeon, at a merchant near the quest giver NPCs.&lt;br /&gt;
&lt;br /&gt;
*These rings require 4x [[Blood-Iron]] and 2x [[Blood-Gems]] to acquire, and the gemstone slotted into the ring determines the types of stats and bonus the ring contains. &lt;br /&gt;
&lt;br /&gt;
*The gemstone bonuses here follow the same pattern as both the Annulus Rings from [[Twilight&#039;s Tide]] and the [[Lost Vale]] Rings.&lt;br /&gt;
&lt;br /&gt;
*Blood-Iron rings contain no magic resistance, but instead offer additional armor.&lt;br /&gt;
&lt;br /&gt;
== Gemstone alignment ==&lt;br /&gt;
&lt;br /&gt;
As of the [https://www.returnofreckoning.com/forum/viewtopic.php?t=60883 12 June 2026 patch], Blood-Iron gemstone names and statistics follow the same pattern used by [[Twilight&#039;s Tide]] and [[Lost Vale]] rings.&lt;br /&gt;
&lt;br /&gt;
*The former &#039;&#039;&#039;Citrine Blood-Iron&#039;&#039;&#039; and &#039;&#039;&#039;Bled Citrine Blood-Iron&#039;&#039;&#039; rings were renamed &#039;&#039;&#039;Moonstone Blood-Iron&#039;&#039;&#039; rings.&lt;br /&gt;
*&#039;&#039;&#039;Moonstone&#039;&#039;&#039; variants provide &#039;&#039;&#039;Wounds and Initiative&#039;&#039;&#039; and represent the Block-oriented ring option.&lt;br /&gt;
*&#039;&#039;&#039;Diamond&#039;&#039;&#039; variants provide &#039;&#039;&#039;Wounds and Toughness&#039;&#039;&#039;, replacing their previous Initiative and Wounds combination.&lt;br /&gt;
&lt;br /&gt;
== Bonuses ==&lt;br /&gt;
&lt;br /&gt;
In addition to the normal bonuses, Blood-Iron rings also contain a double-edged bonus that both aids and harms the player who wears them.&lt;br /&gt;
&lt;br /&gt;
When worn, regular Blood-Iron rings increase a player&#039;s outgoing damage by 1%, but also increase the player&#039;s chance to be critically hit by an enemy by 2%. &lt;br /&gt;
&lt;br /&gt;
*This damage buff will stack with a Bloodlord weapon or a Set Bonus damage increase, like some DPS Vanquisher sets, but multiple Blood-Iron rings will not stack the damage bonus.&lt;br /&gt;
&lt;br /&gt;
== Bled Blood-Iron Ring ==&lt;br /&gt;
&lt;br /&gt;
Players can adjust the Blood-Iron ring into a Bled version by exchanging the original ring and a [[Liquid Serenity]] item to the vendor. &lt;br /&gt;
&lt;br /&gt;
*Bled versions forego the damage increase and instead grant a 1% incoming damage reduction, however, they still maintain the 2% increased chance to be critically hit by enemies.&lt;br /&gt;
**These versions are more useful for healers or defensive-specced tanks who may not benefit as much from the 1% outgoing damage increase of the normal Blood-Iron rings.&lt;br /&gt;
&lt;br /&gt;
*[[Liquid Serenity]] can be earned by completing a quest chain within the Bastion Stair.&lt;br /&gt;
&lt;br /&gt;
== Hidden Quest Materials == &lt;br /&gt;
&lt;br /&gt;
There is a hidden, one-time quest that can be accessed by interacting with a pile of snow and ice to the right before you go up the first ramp in the [[Bastion Stair]] Dungeon&#039;s entrance.&lt;br /&gt;
&lt;br /&gt;
Completing this quest will grant a player half of the needed materials for a single ring.&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Band_of_Unfettered_Fury&amp;diff=29446</id>
		<title>Band of Unfettered Fury</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Band_of_Unfettered_Fury&amp;diff=29446"/>
		<updated>2026-08-04T09:12:46Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Band of Unfettered Fury ==&lt;br /&gt;
[[File:Unfettered fury.png|thumb|The Band of Unfettered Fury offers large amounts of initiative, and can only be earned after defeating The Collector in [[Bastion Stair]].]]&lt;br /&gt;
The Band of Unfettered Fury is a special ring earned by defeating secret boss The Collector in the [[Bastion Stair]] Dungeon. &lt;br /&gt;
&lt;br /&gt;
To pick it up, visit the Tome Librarian in your faction&#039;s capital city. (Altdorf&#039;s Library or The Inevitable City&#039;s Lyceum.)&lt;br /&gt;
&lt;br /&gt;
This ring grants a large amount of Initiative (+88) in exchange for reduced resistances. (All resistances -25) &lt;br /&gt;
&lt;br /&gt;
== Set Bonus ==&lt;br /&gt;
&lt;br /&gt;
When paired with the [[Band of Temptation]] from the [[Lost Vale]] Dungeon, the Rings provide the following set bonus:&lt;br /&gt;
&lt;br /&gt;
*(2 Piece Bonus): Outgoing Damage and Healing increased by 1%&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Bastion_Stair&amp;diff=29445</id>
		<title>Bastion Stair</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Bastion_Stair&amp;diff=29445"/>
		<updated>2026-08-04T09:11:07Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox instance&lt;br /&gt;
|name=Bastion Stair&lt;br /&gt;
|aka=BS&lt;br /&gt;
|ss=Bastion Stair Art.png&lt;br /&gt;
|caption=The Bastion Stair&lt;br /&gt;
|loc=[[Chaos Wastes]]&lt;br /&gt;
|race=[[Chaos]]&lt;br /&gt;
|boss=&lt;br /&gt;
|type=Dungeon&lt;br /&gt;
|level=40&lt;br /&gt;
|players=6&lt;br /&gt;
|key=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Bastion Stair ==&lt;br /&gt;
&lt;br /&gt;
Bastion Stair is a dungeon located deep in the [[Chaos Wastes]]. Inhabited by demon and mortal alike, the fiends who inhabit this bloody fortress seek the blessings of their dark god Khorne through spilled blood and claimed skulls.&lt;br /&gt;
&lt;br /&gt;
Bastion Stair is an upper mid-tier Dungeon in terms of difficulty, and awards players the [[Bloodlord Set]], which includes DPS-focused Weapons and Armor. &lt;br /&gt;
&lt;br /&gt;
This Dungeon is intended for level 40 players wearing Vanquisher-gear or equivalent.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:Bastion Entrance.png|thumb|Bastion Stair has three Wings to clear. Killing the final boss of each will reward Influence.]]&lt;br /&gt;
If your guild is level 32 or higher, you can purchase an instant Teleport Scroll from either [[Sigmar&#039;s Hammer]] or [[The Viper Pit]].&lt;br /&gt;
&lt;br /&gt;
If you&#039;re too cool for scrolls and prefer to walk, follow these instructions:&lt;br /&gt;
*Order: Fly to Chaos Wastes, and follow the PvE road South. Then, go east to reach 64,000 / 60,000 and the Dungeon&#039;s entrance.&lt;br /&gt;
*Destro: Fly to Praag, and follow the PvE road North. Head to the &#039;&#039;Tomb of Deathsword&#039;&#039; PQ in the Northeast, and follow that small road further North to the Dungeon&#039;s entrance.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Basics ==&lt;br /&gt;
&lt;br /&gt;
*Similar to [[Gunbad]], Bastion Stair has three distinct wings, each filled with unique bosses to fight and defeat. &lt;br /&gt;
&lt;br /&gt;
*Influence in Bastion Stair, which grants [[Bloodlord Set|Bloodlord]] items, is earned only upon killing the &#039;&#039;&#039;final boss&#039;&#039;&#039; of a wing. (It is no longer given out for boss kills along each wing.) &lt;br /&gt;
&lt;br /&gt;
*This means that skipping optional bosses is highly recommended for those looking to optimize their run - just don&#039;t ask for The Blood God&#039;s opinion.&lt;br /&gt;
&lt;br /&gt;
*Bloodlord Weapons can only be earned via Influence. Bloodlord Armor can be found from boss kills and earned via repeatable quests.&lt;br /&gt;
&lt;br /&gt;
*Thanks to a 2022 Patch that heavily reduced Influence required, you can now earn your first Bloodlord Weapon after only two full runs of the Dungeon.&lt;br /&gt;
&lt;br /&gt;
== Bastion Stair Quests ==&lt;br /&gt;
[[File:Bloodlord Armor Repeatable.png|thumb|Grab repeatable quests at the start of Bastion Stair to earn guaranteed [[Bloodlord Set|Bloodlord Armor]] pieces.]]&lt;br /&gt;
Be sure to take the &#039;&#039;&#039;Blue Repeatable Quests&#039;&#039;&#039; in the first room of the Fortress, as these will give you free [[Bloodlord Set|Bloodlord Armor]] pieces after completing 4 runs of the dungeon.&lt;br /&gt;
&lt;br /&gt;
One of these quests will also grant the [[Stalwart Soulstone]], which is used to purchase 7-day duration Best-in-slot Talismans that can be slotted into Sentinel or Triumphant rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A long quest chain beginning with [https://killboard.returnofreckoning.com/quest/41206 Stairway to Oblivion] for Order—or Blood on the Steps for Destruction—rewards [https://killboard.returnofreckoning.com/item/607518 Liquid Serenity] and Fleshborne accessories. Quest names change as the chain moves through each wing.&lt;br /&gt;
&lt;br /&gt;
Liquid Serenity can be used at the entrance-hub jewelry merchant to:&lt;br /&gt;
&lt;br /&gt;
* Upgrade a [[Blood-Iron Ring]] into a Bled Blood-Iron Ring.&lt;br /&gt;
* Convert Fleshborne accessories into defensive variants.&lt;br /&gt;
&lt;br /&gt;
After completing the main chain, repeatable quests allow players to obtain additional Liquid Serenity and Fleshborne Gems. The jewelry remains unique-equipped.&lt;br /&gt;
&lt;br /&gt;
Players who previously earned and later destroyed their Bloodlord Cloak can obtain a replacement quest from the Tome Unlock vendor—the Free Company Knight for Order or Grulgaar the Maker for Destruction—provided the character has the required cloak Tome unlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I saw a Stair, surrounded by pinnacles and columns and arches of blood and carven bone, circled by Daemons bound within black iron, brazen steps and hideous shrieking mouths.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All that could speak or gibber vomited forth the praises of Khorne and shrieked out songs of blood and death.&amp;quot;&#039;&#039;&lt;br /&gt;
[[File:Bastion Capes.png|thumb|Players who defeat the Wing Bosses of Bastion Stair 100 times each unlock special cosmetic capes.]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Return of Reckoning&#039;&#039;, the Bastion Stair is a dungeon and Fortress of the Blood God Khorne that the forces of Order and Destruction both seek to conquer for their own purposes.&lt;br /&gt;
&lt;br /&gt;
Within, the Knights of the Blazing Sun search for the fabled Spear of Myrmidia, but rumor has it their initial attempt has already fallen to ruin, and even now their Grandmaster is missing...&lt;br /&gt;
&lt;br /&gt;
The forces of Chaos vie amongst themselves for control of the citadel, and the followers of Tzeentch now seek to weaken Khorne&#039;s hold and ever-growing power, as Tchar&#039;zanek commands.&lt;br /&gt;
&lt;br /&gt;
== Exceptional Seeds ==&lt;br /&gt;
&lt;br /&gt;
Bastion Stair can drop six different [[Charged Purple Seed|charged Purple Seeds]], corresponding to the six exclusive liniments introduced with the dungeon rework.&lt;br /&gt;
&lt;br /&gt;
Each seed can be grown 250 times before being consumed and provides enough materials for approximately 1,000 liniments. Charged seeds may drop directly in the dungeon or, very rarely, replace the normal reward from a [[Bag of Bloody Seeds]].&lt;br /&gt;
&lt;br /&gt;
== Tome Stories and Bestiary Unlocks ==&lt;br /&gt;
&lt;br /&gt;
New Tome short stories were added throughout Bastion Stair in January 2026. Three can be obtained by speaking to characters in the starting room, while others are hidden around the dungeon.&lt;br /&gt;
&lt;br /&gt;
Twelve additional Bestiary unlocks were also added:&lt;br /&gt;
&lt;br /&gt;
* Bloodbeast of Khorne&lt;br /&gt;
* Bloodletter&lt;br /&gt;
* Bloodthirster&lt;br /&gt;
* Bray Shaman&lt;br /&gt;
* Centigor&lt;br /&gt;
* Chaos Fury&lt;br /&gt;
* Chaos Giant&lt;br /&gt;
* Chaos Hound&lt;br /&gt;
* Doombull&lt;br /&gt;
* Ogre Tyrant&lt;br /&gt;
* Two Ragebeast unlocks&lt;br /&gt;
&lt;br /&gt;
See [[Bastion Stair (Achievements)]] for the broader dungeon achievement list.&lt;br /&gt;
&lt;br /&gt;
== Teleports ==&lt;br /&gt;
[[File:Bastion portals.png|thumb|If you get disconnected during a run, you can use the Skulls at the Dungeon&#039;s entrance to teleport to an already defeated boss.]]&lt;br /&gt;
Quality-of-life Teleports were added in the October 2024 Patch.&lt;br /&gt;
&lt;br /&gt;
You can now teleport to defeated bosses by using the Skull objects at the entrance of the Dungeon.&lt;br /&gt;
&lt;br /&gt;
These are particularly helpful if you disconnect during the Dungeon, or teleporting to a final boss bugs and sends you to your book of binding.&lt;br /&gt;
&lt;br /&gt;
To teleport, simply right click one of the skulls that spawn at the entrance, then catch up to your group! &lt;br /&gt;
&lt;br /&gt;
Aligning with the Sacred Number of Khorne, there are a total of 8 Boss Teleports that can be activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wing Guides ==&lt;br /&gt;
&lt;br /&gt;
For a list of Bastion Stair Guides, please see the sections below. &lt;br /&gt;
&lt;br /&gt;
As part of the 2025 Re-work, almost all fights in Bastion Stair now offer new Double-Edged mechanics that will make your party take more damage, but also increase your damage in exchange. &lt;br /&gt;
&lt;br /&gt;
Almost all of these mechanics are optional, so stronger groups are recommended to use these to their benefit to make the run faster.&lt;br /&gt;
&lt;br /&gt;
==Updated 2026 Boss Guides==&lt;br /&gt;
The Dungeon was rebuilt in Q1 2026. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Cz6ARBnaLGQ‎&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Cz6ARBnaLGQ Click above (or here) for an updated video guide created by members of the community!]&lt;br /&gt;
&lt;br /&gt;
== Left Wing ==&lt;br /&gt;
&lt;br /&gt;
=== First Boss: Borzhar Rageborn ===&lt;br /&gt;
[[File:Borzhar.png|thumb|Fight Borzhar inside the room he spawns in to avoid his enrage. If your group is strong, leave the Banner of Blood active for bonus damage!]]&lt;br /&gt;
Head down the stairs to find the first required boss of the left wing, &#039;&#039;&#039;Borzhar Rageborn.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Tanks: Fight this boss inside his room as he will enrage if pulled outside of it. (In the old days, moving him out of the room was standard - now there&#039;s a good reason not to.)&lt;br /&gt;
*There are two banners in the room with this boss: The Banner of the Herd and the Banner of Blood.&lt;br /&gt;
**The Banner of the Herd spawns adds every 15-20 seconds. These can be killed and will grant a 1% movement speed bonus (if not already maxed) per kill, up to 20%.&lt;br /&gt;
**The Banner of Blood is a new double-edged buff added in the 2025 re-work. This banner increases the damage that all players and creatures - including the boss - take by 20%. &lt;br /&gt;
***If you can survive the damage increase, leave this up to burn the boss even faster!&lt;br /&gt;
*This boss will do some AOE damage, so healers should be ready to heal through it, especially if you&#039;re leaving the Banner of Blood up.&lt;br /&gt;
&lt;br /&gt;
Borzhar Rageborn drops [[Blood Gems]], used for Iron-Blood rings, and the Bloodlord Amulet, which is a decent DPS jewelry piece but is not part of the [[Bloodlord Set]].&lt;br /&gt;
&lt;br /&gt;
With Borzhar defeated, you can now proceed through the hall at the bottom of the stairs. &lt;br /&gt;
&lt;br /&gt;
As you move forward, you&#039;ll spot an NPC named The Collector who will give you a choice of 3 randomized [[Dungeon Group Buffs]]. You can pay gold to purchase one for your party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Boss: Gahlvoth Darkrage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Gahlroth_Darkrage.png|thumb|Avoid Gahlvoth&#039;s AOE&#039;s on the floor, and kill his pet to make him take more damage and deal more damage.]]&lt;br /&gt;
&#039;&#039;&#039;Gahlvoth Darkage&#039;&#039;&#039; is a towering Dragon Ogre with a pet bloodhound named Beastrip.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*If Beastrip is killed, the boss will apply the ability &amp;quot;Daisy Chained&amp;quot; to himself, making him deal 30% more damage, but also take 30% more damage while enraged.&lt;br /&gt;
*This boss will call down lightning strikes on anyone near him. Once these finish, you will see an electric AOE on the floor - &#039;&#039;&#039;move away from this!&#039;&#039;&#039;&lt;br /&gt;
*Curse of Lightning: The boss will periodically announce that a player has the Curse of Lightning. This will apply a green lightning strike on a player, which deals 10-15% of their HP per tick.&lt;br /&gt;
**Any healer can cleanse this, so have healers watching and ready to use it.&lt;br /&gt;
*After 4-5 AOE&#039;s are on the floor, the first to be summoned will begin to disappear. Your tank can follow a circular pattern here and repeat it.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloodlord Boots]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Third Boss: Azuk&#039;Thul ===&lt;br /&gt;
&lt;br /&gt;
Enter the fiery arena ahead of you to confront &#039;&#039;&#039;Azuk&#039;Thul&#039;&#039;&#039;, the next boss.&lt;br /&gt;
&lt;br /&gt;
Azuk&#039;Thul has a very unique mechanic which your healers need to pay special attention to.&lt;br /&gt;
[[File:Azukthul.png|thumb|Heals will cause damage back to you while fighting Azuk&#039;Thul, so be mindful!]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*All: Watch out for the Curse of Khorne on this fight, which deals damage back to anyone who casts heal. Almost all heals will trigger this, so be especially careful of hots and small heals. Even non-healers can trigger this.&lt;br /&gt;
*Tank: Tank the boss near the platform he starts on, and as usual, keep him faced away from the group. This boss will cleave anyone in melee near him.&lt;br /&gt;
*Healers: Group heals work fine on this boss, but watch out for hots (health-over-time) as these will deal much more damage back to you and may kill you. &lt;br /&gt;
*At 80% HP, two Orbs of death spawn on either side of the boss arena.&lt;br /&gt;
**The player who picks up an orb temporarily increases all damage dealt by 50%, but also reduces all incoming healing by 50% for 60 seconds. This risk-reward mechanic is optional, but very powerful.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloodlord Gloves]].&lt;br /&gt;
&lt;br /&gt;
One more boss awaits in the left wing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fourth Boss: Thar&#039;Ignan ===&lt;br /&gt;
&lt;br /&gt;
The final boss of the Left Wing is the Doombull &#039;&#039;&#039;Thar&#039;Ignan.&#039;&#039;&#039;&lt;br /&gt;
[[File:Tharignan.png|thumb|When Thar&#039;Ignan punts your teammates, move quickly to support and save them!]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Tank: [https://wiki.returnofreckoning.com/images/b/bf/Tharignan_tanking.png {{#tip-img: https://wiki.returnofreckoning.com/images/c/cd/Tharignen_tiny.png|Hold this boss near the middle of the room}}] where the crumbling floor and dirt meet. (This is important for the next mechanic.)&lt;br /&gt;
&lt;br /&gt;
*For every 10% of HP the boss loses, he will send one of your party members flying to a location in the room and root them in place. Two champion hounds will then spawn and try to kill the rooted player, so your party needs to quickly head to assist them, with the exception of whoever is tanking the boss.&lt;br /&gt;
&lt;br /&gt;
*If your ally who is punted lands near the boss, move the boss away from that teammate (more on this with the healing mechanic below).&lt;br /&gt;
**Each time someone is punted in this way, they lose all aggro - so this can be a problem if your tank(s) are consistently unlucky and get punted repeatedly in this way. &lt;br /&gt;
**There is no cooldown on this punt and it&#039;s purely random, so the same person might get punted 5-6 times in a row.&lt;br /&gt;
&lt;br /&gt;
*This boss will periodically hit his target for 50% of their HP in True Damage, which cannot be defended against. This will happen throughout the fight, so keep the tank near full HP as much as possible.&lt;br /&gt;
*If anything dies near this boss - be it an enemy add or an allied player - he will heal for a significant amount of health. Thankfully, he won&#039;t reset his punts if this happens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have two tanks, make sure to keep both tanks near the top of the aggro charts (use the helpful [https://tools.idrinth.de/addons/aggrometer/| aggrometer add-on] to see this) just in case one or both end up getting punted and lose their aggro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If you have a Solo Tank, you can use the Stones of Aggression, which spawn near the entrance as the fight begins, to rapidly build aggro. Each of these will generate roughly 40,000 hate, so save them in case your solo tank has bad luck!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Double-Edged Buff - Pulsing Herdstone: There is a Pulsing Herdstone fragment just behind where the boss first stands. The fist player to interact with this will activate a special buff on themselves and any players next to the stone, granting 30% more damage in exchange for 30% more damage taken.&lt;br /&gt;
**In addition to the damage bonuses, a player marked with the Pulsing Herdstone buff will also attract two additional dogs if they are selected for the throw mechanic. Provided you have decent AOE dps, this increase should be manageable for most groups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As with many other fights in Bastion Stair, this fight is a marathon, not a race, and shouldn&#039;t give you much trouble if you take it steady.&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, loot him to claim the two [[Bloodlord Set|Bloodlord Shoulders]] that he drops!&lt;br /&gt;
&lt;br /&gt;
With the boss dead, head back out the entrance and take a left to find a portal back to the main dungeon hub.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Right Wing ==&lt;br /&gt;
&lt;br /&gt;
=== First boss: Urlf Daemonblessed ===&lt;br /&gt;
[[File:Urlf.png|thumb|Destroy his skulls, then focus down Urlf. Be ready for his stun and aggro reset.]]&lt;br /&gt;
Head up the stairs to find the first boss, &#039;&#039;&#039;Urlf Daemonblessed&#039;&#039;&#039;, a Marauder of Chaos. Urlf&#039;s boss room has two skulls which will spawn on altars to either side of him once the fight begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Attack these skulls one at a time to quickly destroy them, then burn him down. The skulls will respawn after a period of time.&lt;br /&gt;
*The beginning of this fight is the hardest part, so have your healers ready to focus your group hard until the first skull is destroyed, and the pressure drops.&lt;br /&gt;
**If your group is having difficulty surviving the initial phase, one player may pick up the Skull&#039;s Blessing at the back of the room. This will grant a 30,000 absorb shield to the player, but then makes them take 50% more damage and deal 50% less healing and damage after it runs out. (It&#039;s a very good crutch to help survive the start, but you&#039;ll have to pay for it a little after.)&lt;br /&gt;
*Stun: This boss will use “Throat Punch” to stun your top aggro member for 10 seconds at a time, which will reset their aggro fully. &lt;br /&gt;
**He will constantly make his way down the top aggro list, so be ready for him to hit the DPS while your tanks rebuild threat.&lt;br /&gt;
*Orb of Blood: The boss will spawn an Orb of Blood once he goes under 50% HP. Have a DPS pick this up to speed up the latter half of the fight. This will increase their damage by 50%, but also make them take 50% more damage.&lt;br /&gt;
&lt;br /&gt;
The fight is relatively easy, and drops the DPS-focused Bloodlord Jewelry piece, which is not part of the [[Bloodlord Set]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Boss: Garithex the Mountain ===&lt;br /&gt;
&lt;br /&gt;
As you move forward you&#039;ll arrive at a giant symbol of Chaos bathed in crimson light. Here, head straight and then look to your left to find the next boss: &#039;&#039;&#039;Garithex the Mountain.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Garithex has three armor pieces that heavily reduce the damage he takes: The Helmet, Pauldron, and Gauntlet of Slaughter, which are located in a triangle formation around the room.&lt;br /&gt;
&lt;br /&gt;
*The intended strategy is to split your DPS on each of the pieces and then destroy two or all three at once, allowing you to burst the boss for high damage immediately afterwards. &lt;br /&gt;
*However, each time you destroy an armor piece, Garithex will reduce the armor of his current target by 25% per piece. This means that if you pop all three pieces, your main tank will take significantly higher damage.&lt;br /&gt;
**High avoidance (Block/Parry) can help significantly reduce the incoming damage in this phase, as Garithex has very few true damage attacks.&lt;br /&gt;
*The pieces of armor will heal if they get out of combat, so be sure to keep either your off-tank or minor dots rolling on the lowest piece while your DPS burn down the others.&lt;br /&gt;
*Aggro Spikes: This boss will sometimes spike huge amounts of aggro to a teammate (usually a healer) -- tanks can save their taunt and use it when the aggro spikes if this is an issue for your team.&lt;br /&gt;
&lt;br /&gt;
Rinse and repeat this process as the armor of Slaughter will eventually respawn itself, and you should have the boss down. &lt;br /&gt;
&lt;br /&gt;
Garithex drops the [[Bloodlord Set|Bloodlord Boots]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Third Boss: Chorek the Unstoppable ===&lt;br /&gt;
[[File:Chorekboss.png|thumb|You can either kill Chorek&#039;s Juggernaut, or leave it alive to make the fight go faster.]]&lt;br /&gt;
With Garithex down, head back the way you came and take a left turn at the crossroads (on your mini-map, you should be heading West). You’ll find a door that leads into a large open room. &lt;br /&gt;
&lt;br /&gt;
Head to the left and drop off the side, then clear all the adds nearby. Open the large grey door to begin the next boss fight with &#039;&#039;&#039;Chorek the Unstoppable.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a dual-boss fight, so if you have two tanks, you can split these two bosses away from each other. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*The Ragebeast, named Juggernaut, is the first choice your group should make. You can kill Juggernaut to remove his CC/extra damage, or:&lt;br /&gt;
**If you leave Juggernaut alive, he will apply a stacking debuff to all nearby creatures (both players AND chorek) that increases their incoming damage by 2% per stack.&lt;br /&gt;
**If your group is strong enough, you can use these built up stacks to make burning Chorek much faster.&lt;br /&gt;
*Armor Shred: Your main tank should start by holding Chorek, but mind his armor shred mechanic, which stacks and will eventually neutralize almost all armor your main tank has. &lt;br /&gt;
**If your main tank is dying to this, have your off-tank pick up aggro so that the main tank can wait for the debuff to fall off. &lt;br /&gt;
*Tanks: Hold Chorek near the fiery lit brazier nearby. This is done primarily to position you well for the next mechanic:&lt;br /&gt;
*Add Spawns + Jail: At 80%, 60%, 40%, and 20%, the boss will spawn Fireborn Sprite adds and randomly select a Non-tank player to place them in the nearby jail.&lt;br /&gt;
**Tanks should generally challenge these, and DPS should quickly AOE the sprites down. Once the sprites are all killed, the jailed player will immediately be released. (They will eventually break out of jail even if sprites are still up.)&lt;br /&gt;
**If you&#039;re taking a lot of damage, use your tank Bellows morale 3 to drop the boss and the sprite damage down to 50% during these sections.&lt;br /&gt;
&lt;br /&gt;
This fight drops the [[Bloodlord Set|Bloodlord Gloves]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fourth Boss: Lord Slaurith === &lt;br /&gt;
[[File:Slaurith2.png|thumb|Stand in the circles of Khorne on the floor to increase your damage, but mind the incoming damage increase you&#039;ll also get!]]&lt;br /&gt;
One boss remains in the right wing: &#039;&#039;&#039;Lord Slaurith&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Three colored circles will appear and move around on the floor throughout the fight. Standing in each grants unique stacking effects that help and hurt you:&lt;br /&gt;
**The Orange Circle increases your melee damage, but will increase incoming damage.&lt;br /&gt;
**The Purple Circle increases your Range and Magic damage, AND grants a 5 second temporary silence immunity, but will increase incoming damage.&lt;br /&gt;
**The Blue Circle increases your chance to Block, but will increase incoming damage that does hit you.&lt;br /&gt;
&lt;br /&gt;
The damage increase from these circles is generally not too bad and easily healed, but there is one section of the fight later, called the Warrior&#039;s Gamble, where the boss will test your healers.&lt;br /&gt;
&lt;br /&gt;
*At 75%, and at 50%, Icons on the ledges on either side of the room (up the stairs) will pulse red, and the giant Chaos Symbol on the floor will also pulse red to indicate that the mechanic has begun.&lt;br /&gt;
**While active, the boss gain will a stacking damage increase, which will eventually wipe the group if not removed.&lt;br /&gt;
**To remove his damage increase, these two icons must be pushed within a few seconds of each other. If this works, the red symbol on the floor will immediately vanish.&lt;br /&gt;
**Important: Once you purge the icons once, you will gain a warning debuff that says doing so again will weaken you. If the same player does this mechanic twice in a row, they will take 500% more incoming damage for the rest of the fight.&lt;br /&gt;
**To get around this, it&#039;s recommended to pick two pairs of players and alternate, having one group get the 75% icons, and another get the 50%.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Bloodpulse: This boss will randomly spawn a Bloodpulse effect on one of your party members. Whoever stands on the &amp;quot;Bloodpulse&amp;quot; will continue to gain huge amounts of aggro, and will become the new tank if they stand in it too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Warrior&#039;s Gamble: At 25%, the boss will Champion&#039;s Challenge the entire room and begin a 10-second channel called Warrior&#039;s Gamble. This hits every second, and may hit hard if you have lots of increased damage stacks.&lt;br /&gt;
**To counter this, use your Tank&#039;s M3 Bellows or M4 Immaculate defense (if available) to heavily reduce the damage of this ability. &lt;br /&gt;
**Healers can also continue healing in this phase, as the boss will no longer cast his AOE silence under 30% HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Select a Champion!: At 20%, a Greatsword will appear near the entrance of the room. The first player to interact with this will become the Duelist for the final phase of the boss fight, which starts at 10%.&lt;br /&gt;
**If your party does not select a Champion, the boss will enrage, furious at your cowardice, and wipe the group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*At 10% HP, the Champion player grows in size and gains additional wounds and a 100% damage increase. The other party members are teleported up to the ledges and gain a new &amp;quot;Cheer for your Champion&amp;quot; ability.&lt;br /&gt;
**If you are a spectator, target your Champion while up top and hit the Cheer ability to heal them for 300 HP. This healing stacks from all party members, so cheer hard to keep your Champion going!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As your Champion finally conquers Lord Slaurith (thanks to your wonderful cheers, of course) the right wing is complete!&lt;br /&gt;
&lt;br /&gt;
You&#039;ll gain the [[Bloodlord Set|Bloodlord Belt]] from this boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Middle Wing ==&lt;br /&gt;
&lt;br /&gt;
The Middle Wing is the final wing in Bastion Stair, and as you ascend the summit of the fortress, you&#039;ll encounter two bosses who both grant Influence. &lt;br /&gt;
&lt;br /&gt;
This wing also contains a number of optional bosses, listed below.&lt;br /&gt;
&lt;br /&gt;
===First boss: Wrackspite &#039;&#039;(Optional)&#039;&#039; === &lt;br /&gt;
[[File:Wrackspite2.png|thumb|Tank Wrackspite in the middle of the room, and be ready for the statues to come to life.]]&lt;br /&gt;
&#039;&#039;Note: To skip this boss, simply hug the right wall and run through the room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrackspite&#039;&#039;&#039; is an optional boss that most groups skip. He has a 100% drop rate of [[Blood-Iron]]. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Start with the boss in the middle of the room. &lt;br /&gt;
**If near the walls, he may enrage and hit your tank for upwards of 10,000+.&lt;br /&gt;
*DPS: focus down the statue adds as they come to life, and don&#039;t let them reach the boss.&lt;br /&gt;
*Tanks: Face the boss away from the group to protect from his cleave. As adds spawn, move the boss away from their location.&lt;br /&gt;
*Aggro Reset: This boss will periodically reset his aggro on the tank. It&#039;s highly-recommended to use two tanks for this fight to avoid him bouncing to your DPS.&lt;br /&gt;
*Terror: This boss causes Terror, so healers won&#039;t be able to rez dead allies during this fight.&lt;br /&gt;
&lt;br /&gt;
Wrackspite drops [[Bloodlord Set|Bloodlord Boots]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Second Boss: Doomspike===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doomspike&#039;&#039;&#039; is the first required boss of the Middle Wing, and is either a dual-tank fight or can be handled by a geared solo tank.&lt;br /&gt;
&lt;br /&gt;
As with all the named Bloodletters in the middle wing, Doomspike also has a 100% drop chance for [[Blood-Iron]].&lt;br /&gt;
&lt;br /&gt;
[[File:Doomspike.png|thumb|Keep the health of Doomspike and Clawfang close as you DPS them down.]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*This boss fight will spawn an additional sub-boss, &#039;&#039;&#039;Clawfang&#039;&#039;&#039;, a Fleshhound of Khorne and a &#039;&#039;very good boy&#039;&#039;.&lt;br /&gt;
*The two bosses must be kept within 10% Health of each other and burned down together.&lt;br /&gt;
*Tank the bosses near each other to avoid taking increased damage.&lt;br /&gt;
*Terror: This boss causes Terror, so healers won&#039;t be able to rez dead allies during this fight.&lt;br /&gt;
&lt;br /&gt;
This boss drops the Bloodlord Jewelry piece, which can be useful for some characters but is not part of the [[Bloodlord Set]].&lt;br /&gt;
&lt;br /&gt;
This pair of bosses must be defeated in order to progress further in the Wing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Third Boss: Zekaraz the Bloodcaller &#039;&#039;(Optional)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zekaraz the Bloodcaller&#039;&#039;&#039; is an optional boss that stands in your way as you ascend towards the summit of the Bastion Stair. He has a 100% drop-rate of [[Blood-Iron]].&lt;br /&gt;
[[File:Zekaraz.png|thumb|Move out of the fire AOE while fighting Zekaraz!]]&lt;br /&gt;
&#039;&#039;Note: At the time of writing, this boss can be skipped by sacrificing one team member while others pass the door. Simply rez your teammate afterward.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*This boss has a &amp;quot;Bloodrage&amp;quot; buff that will steadily increase his damage the longer the fight continues, up to a maximum of 400%.&lt;br /&gt;
*Move out of the Fire AOE he drops on the ground. (This attack is called &amp;quot;Field of Screams&amp;quot; in your combat log.)&lt;br /&gt;
*In indents along the wall of the arena you can find skulls, which can be picked up and taken to the altar in the middle of the room. Doing this will reset Zekaraz&#039; stacking damage buff.&lt;br /&gt;
**Skulls should only be taken to the altar shortly before the damage on your tank is too significant to heal through.&lt;br /&gt;
**Be careful, as only three skulls can be placed, despite there being four of them. If you use your skulls up too quickly, you won&#039;t have enough time to kill the boss before he kills your tank.&lt;br /&gt;
**When a Skull is used at the altar, your team will also gain a debuff reducing your outgoing damage, which is a stacking 20% reduction per skull. (As the fight goes on, you&#039;ll do less and less damage.)&lt;br /&gt;
*Terror: This boss causes Terror, so healers won&#039;t be able to rez dead allies during this fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloordlord Gloves]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fourth Boss: Kaarn the Vanquisher ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kaarn the Vanquisher&#039;&#039;&#039; is the final boss of the Middle Wing, and as such will grant Influence once defeated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Some groups choose to save this boss for last, and fight Skull Lord Var&#039;ithrok first, as there&#039;s a rare bug that may send you back to your capital city when exiting his arena.&#039;&#039;&lt;br /&gt;
[[File:Kaarn.png|thumb|Avoid Kaarn&#039;s Blood puddles and send one DPS to destroy his totems.]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Tank: Hold this boss on the platform you find him on. If he leaves this platform, his skin will turn to iron and he will take no damage.&lt;br /&gt;
*All: Make sure to avoid standing in the red Blood puddles this boss will periodically spawn if a specific totem is up. The tank can move the boss out of these.&lt;br /&gt;
*Healers: You can stand further back from the boss to avoid getting hit by his AOE cleaves. Melee DPS will take damage from these.&lt;br /&gt;
*Totems: this boss will spawn skull Totems which buff him. There are 3, which appear randomly on the platform above him - to get to these, use the ramps leading up on the far left and right sides of the room. Each totem causes a different bonus for the boss.&lt;br /&gt;
&lt;br /&gt;
You can either DPS him down and ignore the totems if your party is strong, or send one DPS (ideally a range DPS) to destroy them.&lt;br /&gt;
*Range DPS can still attack Kaarn from the stairs if he&#039;s pulled to a nearby corner.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloordlord Chestpiece]].&lt;br /&gt;
&lt;br /&gt;
This boss is considered the Final Boss of the Middle Wing, but not of the Dungeon, so note there&#039;s still one more boss to go afterward! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Final Boss: Skull Lord Var&#039;ithrok ===&lt;br /&gt;
[[File:Skull Lord Varithrok.png|thumb|The final boss, Skull Lord Vari&#039;throk, awaits!]]&lt;br /&gt;
&#039;&#039;&#039;Skull Lord Var&#039;ithrok&#039;&#039;&#039; is the Final Boss of the Bastion Stair, and behind him looms the Rift of Madness.&lt;br /&gt;
&lt;br /&gt;
*Party Positioning:&lt;br /&gt;
&lt;br /&gt;
Your party positioning is very important on this fight, so start by splitting up your DPS and Tanks into pairs. One tank and DPS stand in front of him, one tank and DPS (or just two DPS if solo tanking) stand behind him. Your healers both stand alone on the remaining two empty sides, parallel from each other.&lt;br /&gt;
&lt;br /&gt;
You can see a visual example by [https://wiki.returnofreckoning.com/images/c/c7/Skull_Lord_example.png {{#tip-img: https://wiki.returnofreckoning.com/images/c/c7/Skull_Lord_example.png| hovering over or clicking this text.}}]&lt;br /&gt;
&lt;br /&gt;
[[File:Funnel power v2.png|thumb|If you deal damage while you have Infectious Rage, you&#039;re going to die. Quickly.]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Stay within the Ring of Fire once the fight begins. If your party stays far from the boss for too long, he will reset.&lt;br /&gt;
*This boss will give one player an &amp;quot;Infectious Rage&amp;quot; buff which looks like the Bright Wizard&#039;s &amp;quot;Funnel Power&amp;quot; skill. &#039;&#039;&#039;DO NOT ATTACK if you have this buff, or you&#039;ll kill yourself and everyone around you!&#039;&#039;&#039;&lt;br /&gt;
**When a player is given Infectious Rage, this will also appear in the chat window in yellow text and will put a visual Skull Icon over the player&#039;s head. (Added January 2025 patch)&lt;br /&gt;
*This boss will also periodically place a strong damaging dot on a player which cannot be cleansed. This is called Khorne&#039;s Affliction, and the text messages will read: &amp;quot;(player name) is taking extra damage!&amp;quot; (Added January 2025 patch)&lt;br /&gt;
**Have a healer focus heals onto the announced player to counteract the incoming damage.&lt;br /&gt;
*This boss will periodically punt those in front of him and then aggro anyone else left in the circle. Those punted should simply run back into the fire circle and keep attacking. If you have a second tank, they begin tanking once the other tank goes flying.&lt;br /&gt;
*The boss will spawn hounds that should be pulled off the healers and can be AOE&#039;d down by your DPS. Keep these killed to avoid them piling up as the fight continues. &lt;br /&gt;
*Solo tanking: If you&#039;re solo tanking, have the DPS standing opposite the tank prepare an avoidance Morale 1 skill (like 100% parry) to mitigate damage while the Tank runs back from being punted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This fight is actually quite simple beyond the Infectious Rage buff, so as long as you take it slow, you should have no problem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloordlord Helmet]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once defeated, the Skull Lord is pulled back into the Rift, perhaps to be tormented by the Chaos gods for his failure, or perhaps to return even stronger to fight another day... &#039;&#039;or perhaps both?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Congratulations on clearing the Bastion Stair Dungeon!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Secret Bosses ==&lt;br /&gt;
&lt;br /&gt;
There are two Secret Bosses that can be challenged within the Bastion Stair. &lt;br /&gt;
&lt;br /&gt;
These are optional bosses, and each has a chance to drop both Purple Seeds for [[Cultivating]] liniments and also the Rare Mount. They also both grant additional Dungeon Influence.&lt;br /&gt;
&lt;br /&gt;
To challenge the Secret Bosses, the party must kill three optional creatures, one per wing. Those creatures are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bulrok Headsmasher:&#039;&#039;&#039; &lt;br /&gt;
**After defeating Borzhar in the left wing, continue straight instead of turning right at the split. At the end of this path, you will find Bulrok and Squonk, who drop the Skulls of Carnage.&lt;br /&gt;
*&#039;&#039;&#039;Hargan the Furious: &#039;&#039;&#039;&lt;br /&gt;
**In the right wing, after defeating Urlf and as you arrive at the four-way split with the red Chaos Symbol on the floor, take the left turn to arrive at the feast hall. Hargan is located here, and drops the Skulls of Fury.&lt;br /&gt;
*&#039;&#039;&#039;Lockjaw: &#039;&#039;&#039;&lt;br /&gt;
**Just before arriving at Zekaraz in the Middle Wing, look to your left as you ascend the stairs to find a non-hostile enemy named Lockjaw. Defeat them to gain the Skulls of Ruin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once your party has all 3 Offerings of skulls, you may enter the portal that has appeared near the Dungeon&#039;s entrance. &lt;br /&gt;
&lt;br /&gt;
The player with the Offering item should interact with the skull pile to add the skulls to it, and grant access to the next. These skull piles are also positioned to the left, right, and middle, hinting at the wing in which the paired offering may be found. &lt;br /&gt;
&lt;br /&gt;
Once all 3 offerings are given, your party may enter The Depths, where the first secret boss, Murr Deyng, awaits.&lt;br /&gt;
&lt;br /&gt;
===Murr Deyng===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murr Deyng&#039;&#039;&#039; is the first secret boss.&lt;br /&gt;
[[File:Murrdeyngfight.png|thumb|Murr Deyng, Destroyer of Worlds.&amp;lt;br&amp;gt; Do not let her size fool you.]]&lt;br /&gt;
* Party Positioning:&lt;br /&gt;
**Tank her against wall where you came from.&lt;br /&gt;
**Send 1 player across the bridge on the other side of the lava. (It&#039;s not a dps race).&lt;br /&gt;
**Rest spread around the boss.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
* Boss will punt the person it&#039;s attacking, face the wall if you have aggro so you don&#039;t get punted into Lava. &lt;br /&gt;
* When boss calls your name and you get a debuff. Stop attacking.&lt;br /&gt;
* The boss will call an item that he wants. They are spread around in the room (even across the lava). You have limited time to return the item to the boss. So if you are across the bridge you want to mount back with the item. Tank can also move the boss towards the player who is running the item.&lt;br /&gt;
* This boss will periodically reset aggro, so tank have to be ready to swap guard and dps move against the wall.&lt;br /&gt;
* At 40% 2 adds will spawn. This is the hardest part of the fight: &lt;br /&gt;
**Tank want to get aggro from them asap and probably use m3 Bellow or m4 so dps/healers don&#039;t die from boss and adds. &lt;br /&gt;
**At the same time the boss might attack other players as well. &lt;br /&gt;
&lt;br /&gt;
Healers want to save morale for this phase. Kill the adds asap!&lt;br /&gt;
&lt;br /&gt;
* At 10% you want to interact with the banner at lava to Spare Murr Deyng, or you may continue attacking to kill the boss.&lt;br /&gt;
**If you spare Murr Deyng, you will not be given any loot, but you will be able to summon Murr Deyng to assist you in the next secret fight if you summon The Collector.&lt;br /&gt;
**If you kill Murr Deyng, you will gain boss loot, with a guaranteed [[Blood-Iron]], Blue Seeds, and a higher than normal chance of getting a Purple Seed with charges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Collector ===&lt;br /&gt;
&#039;&#039;&#039;The Collector&#039;&#039;&#039; is the last secret boss. &lt;br /&gt;
&lt;br /&gt;
Having watched your party progress through the Dungeon, and seeing you defeat Murr Deyng and honor Khorne with the four Skulls of the Middle Wing, he will arrive at last in hopes of finding a truly glorious battle. &lt;br /&gt;
&lt;br /&gt;
He will not go down easy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Party Positioning:&lt;br /&gt;
&lt;br /&gt;
When looking at the bridge from where you were fighting Murr Deyng. You want the whole party to stack at the left side in the corner of the wall and lava. (Note: This strat is probably not intended, and may get fixed)&lt;br /&gt;
[[File:collector fight.png|thumb|The Collector is the final secret boss. He will count the amount of times your group dies and returns, with 15 unique voice lines as he enters combat.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Mechanics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* As the boss HP goes lower, fires will begin to spread across half of the room. &lt;br /&gt;
* You may open the gates to free a Bloodletter. Killing one will grant an Unnatural Strength buff to all players around it when it does.&lt;br /&gt;
** Use this Unnatural Strength buff to interact with and push a rock into the Lava. (Save this for after you cross the bridge once.)&lt;br /&gt;
** Rocks pushed in this way only last for a few seconds, so use these to let your party quickly jump across to safety. (Away from the fires!)&lt;br /&gt;
** Two of the gates, at random, will spawn Ragebeasts which charge forward and can punt players into the lava. Sidestep / avoid these if you get one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once a player has earned Unnatural Strength once, they cannot get it again for the remainder of the fight, so it&#039;s important to coordinate who will use this in which order if doing the fight as intended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Flames: The first time flames engulf the room, you can use the bridge to get to the smaller second half of the arena. However, as you continue to DPS, this side will eventually also become covered in fire.&lt;br /&gt;
** Fires always spawn at exact Boss Health Percentages. Just before they engulf the section you&#039;re on, fires on the opposite side will extinguish. &lt;br /&gt;
** When you see the fires vanish, slow DPS and have your player with Unnatural Strength flip the rock, then have your party jump across.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will need to jump back and forth across the Lava a few times in this fight, so take note and open gates in advance of these timings to ensure your party can push the rocks.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
* Morale Punish: You never want to reach Moral 3, so always use your moral when you have it or the boss will kill you.&lt;br /&gt;
* Later in the fight, a Cauldron will spawn in the room if you chose to spare Murr Deyng in the previous encounter.&lt;br /&gt;
** If you spared Murr Deyng, one player should interact with it so send Murr Deying to kill adds. &lt;br /&gt;
** If you did not spare Murr Deyng, you party should quickly destroy the reinforcement portals. If these stay up too long, the adds will overwhelm your party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the fight nears the end, you will see the return of the Infectious Rage mechanic from Skull Lord:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Infectious Rage: 3 random players will get Infectious Rage &lt;br /&gt;
** If you get the debuff you want to stop attacking or you will kill your group. Preferably you want to stop dps right before it&#039;s applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated you can go to the library in the Altdorf or The Inevitable City and buy your [[Now My Collection&#039;s Complete|Band of Unfettered Fury]]&lt;br /&gt;
&lt;br /&gt;
== Achievements &amp;amp; Champion&#039;s Marks ==&lt;br /&gt;
&lt;br /&gt;
The 2025 re-work introduced a number of [[Bastion_Stair_(Achievements) | Bastion Stair Achievements]]. These include [[achievements]] for:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Thar&#039;Ignan|| Defeated Hard Mode Thar&#039;Ignan 1 time || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Thar&#039;Ignan|| Defeated Hard Mode Thar&#039;Ignan 5 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Thar&#039;Ignan|| Defeated Hard Mode Thar&#039;Ignan 10 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Lord Slaurith|| Defeated Hard Mode Lord Slaurith 1 time || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Lord Slaurith|| Defeated Hard Mode Lord Slaurith 5 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Lord Slaurith|| Defeated Hard Mode Lord Slaurith 10 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Kaarn the Vanquisher|| Defeated Hard Mode Kaarn the Vanquisher 1 time || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Kaarn the Vanquisher|| Defeated Hard Mode Kaarn the Vanquisher 5 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Kaarn the Vanquisher|| Defeated Hard Mode Kaarn the Vanquisher 10 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Skull Lord Var&#039;Ithrok|| Defeated Hard Mode Skull Lord Var&#039;Ithrok 1 time || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Skull Lord Var&#039;Ithrok|| Defeated Hard Mode Skull Lord Var&#039;Ithrok 5 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Skull Lord Var&#039;Ithrok|| Defeated Hard Mode Skull Lord Var&#039;Ithrok 10 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Conquered All Bastion Stair Hard Mode Fights||Defeat all Hard Mode Bosses Once|| Title: Do you even Rift?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;It&#039;s Got My Leg!&amp;quot; (Bestiary)||Defeated Murr Deyng|| Title: Tiny Terror&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;I want Murr Deyng!&amp;quot;||Defeated Murr Deyng Twice|| [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Murr Deyng, my beloved&amp;quot;||Defeated Murr Deyng 5 times|| [[Champion&#039;s Mark]] &amp;lt;br&amp;gt; Title: Small but Furious&lt;br /&gt;
|-&lt;br /&gt;
|Blood of my Blood||Defeated Murr Deyng 10 times|| [[Champion&#039;s Mark]] &amp;lt;br&amp;gt; [[Murr Deyng (Companion)|Companion Pet: Murr Deyng]]&lt;br /&gt;
|-&lt;br /&gt;
|Now My Collection&#039;s Complete (Bestiary)||Defeated The Collector|| Accessory:&amp;lt;br&amp;gt; [[Band of Unfettered Fury]]&lt;br /&gt;
|-&lt;br /&gt;
|Once more, with feeling||Defeated The Collector Twice|| [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|High Five||Defeated The Collector 5 Times|| [[Champion&#039;s Mark]] &amp;lt;br&amp;gt; Title: The Lava Leaper&lt;br /&gt;
|-&lt;br /&gt;
|Champion of Champions||Defeated The Collector 10 Times|| [[Champion&#039;s Mark]] &amp;lt;br&amp;gt; Title: Champion of Champions&lt;br /&gt;
|-&lt;br /&gt;
|Murr Deyng, we choose you!||Defeated The Collector after sparing Murr Deyng|| [[Champion&#039;s Mark]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are also special cosmetic capes which can be earned for defeating each Wing Boss 100 times.&lt;br /&gt;
&lt;br /&gt;
== Additional Tips ==&lt;br /&gt;
&lt;br /&gt;
*There&#039;s a rare chance that you may get ported back to your capital city while exiting the Kaarn the Vanquisher fight. Some groups choose to defeat Vari&#039;throk first, and then double back to Kaarn to avoid this. &lt;br /&gt;
&lt;br /&gt;
*Bastion Stair is usually abbreviated as &amp;quot;BS&amp;quot; in the LFG channels when forming a group.&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
In 2025, the Bastion Stair re-work introduced Voice Acting for a number of bosses. The team would like to thank all of the talent who donated their voices for this endeavor, which includes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Voice Talent&lt;br /&gt;
!Character&lt;br /&gt;
|-&lt;br /&gt;
| Aleondra || Jodis Wolfscar / Thar&#039;Ignan&lt;br /&gt;
|-&lt;br /&gt;
| Kismet Dunkerly || Hannah Eberly&lt;br /&gt;
|-&lt;br /&gt;
| Jason Lewing || Mysterious Knight / Lord Slaurith&lt;br /&gt;
|-&lt;br /&gt;
| Lisa Goodness || Captain Dunstan&lt;br /&gt;
|-&lt;br /&gt;
| Blucross || Voice of the Schemer&lt;br /&gt;
|-&lt;br /&gt;
| Hans-Henrik Rottbøll  || Rakkoth Doomfist / Garithex the Mountain&lt;br /&gt;
|-&lt;br /&gt;
| Brandon Mayo || Chorek&lt;br /&gt;
|-&lt;br /&gt;
| Natherul || Url Daemonblessed&lt;br /&gt;
|-&lt;br /&gt;
| Benjamin Lockwood || The Collector&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2026 Sources ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60115 Patch Notes 16/01/2026 — Bastion Stair rewards, seeds, Tome stories, and Bestiary unlocks]&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60238 Patch Notes 12/02/2026 — completed rework and secret bosses]&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60737 Patch Notes 14/05/2026 — repeatable Fleshborne and cloak replacement quests]&lt;br /&gt;
&lt;br /&gt;
{{Dungeon navigation}}&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Apothecary&amp;diff=29444</id>
		<title>Apothecary</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Apothecary&amp;diff=29444"/>
		<updated>2026-08-04T08:25:28Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Learn the Apothecary skill at the capital city of your realm. The &amp;quot;Apothecary&amp;quot; NPC will teach you the specialization. Pair this with the skills [[Cultivating]] or [[Butchering]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Apothecary BnB.gif|thumb|275px|Apothecary Window In Game]]&lt;br /&gt;
== Apothecary ==&lt;br /&gt;
The &#039;&#039;&#039;Apothecary&#039;&#039;&#039; Crafting Skill will allow you to create potions. This Crafting skill benefits most from being paired with either [[Cultivating]] or [[Butchering]] Gathering skills.&lt;br /&gt;
&lt;br /&gt;
To get started, first head to the Apothecary NPC located in any of the Capital Cities, and speak to them to learn the profession.&lt;br /&gt;
&lt;br /&gt;
Apothecary is the key source of both long-lasting buff potions and also instant health and AP potions, all of which are useful in combat.&lt;br /&gt;
&lt;br /&gt;
== Crafting a Potion ==&lt;br /&gt;
&lt;br /&gt;
To create a potion, you&#039;ll need a &#039;&#039;&#039;Container&#039;&#039;&#039;, a &#039;&#039;&#039;Main Ingredient&#039;&#039;&#039;, and then &#039;&#039;&#039;Supplemental Ingredients&#039;&#039;&#039; to stabilize and strengthen the potion.&lt;br /&gt;
&lt;br /&gt;
*Start by opening your Apothecary window, then right-click the container you&#039;d like to use. &lt;br /&gt;
*Next, right-click a Main Ingredient to add it, and then right-click to add up to three supplemental ingredients. &lt;br /&gt;
*Finally, click Brew! to create your potion.&lt;br /&gt;
&lt;br /&gt;
=== Volatility ===&lt;br /&gt;
&lt;br /&gt;
[[File:Volatility.png|thumb|275px|Volatility Meter In-game]]&lt;br /&gt;
&#039;&#039;&#039;Volatility&#039;&#039;&#039; is the primary hurdle you need to overcome when creating potions. The stronger the main ingredient you add, the more volatile the potion will be by default.&lt;br /&gt;
&lt;br /&gt;
To make the potion less volatile, you&#039;ll add &#039;&#039;&#039;Stabilizers&#039;&#039;&#039;, like Zoic Gore or Arboreal Resin. &lt;br /&gt;
&lt;br /&gt;
The bar on the right of the Apothecary window will show you how Stable or Volatile a potion is. Make sure the bar has reached the green section near the top to ensure a successful potion!&lt;br /&gt;
&lt;br /&gt;
=== Containers ===&lt;br /&gt;
&#039;&#039;&#039;Containers&#039;&#039;&#039; are the vials you&#039;ll use to store your potions. Higher level containers will boost both the stability and the power of a potion you create. Expand the section below for a list of Containers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Apprentices_Glass_Vial.png|center|220px]]||[[File:Journeymans_Glass_Vial.png|center|220px]]||[[File:Craftsmans Glass Vial.png|center|220px]]||[[File:Artisans Glass Vial.png|center|220px]]||[[File:Master Apothecarys Ampoule.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can buy most containers from the &#039;&#039;&#039;Craft Supply Merchant&#039;&#039;&#039; in either Altdorf or the Inevitable City.&lt;br /&gt;
&lt;br /&gt;
=== Main Ingredients ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plants &amp;amp; Spores&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you harvest a seed with [[Cultivating]], you get a plant according to the type/level of the seed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Butchering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Butchering]] can also grant a number of main ingredients, each based on the mob you butcher. Their strength is based on the level of the enemy mob killed.&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stabilizer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Stabilizers are needed for most potions, and reduce their volatility. Volatile Potions created without enough stabilizers may go wrong, and can grant negative effects. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Extenders are used to increase the time a potion is active. The maximum time a crafted potion can be active is 1 hour. Use these for Armor Potions and potions that buff key stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multiplier&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Multipliers are used to increase the amount of potions you gain from a single craft. If you have a spare slot while crafting, use these to increase your overall potion yield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stimulant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Stimulants increase the chance of a critical craft occurring. Critical crafts boost the strength of the potion(s) you make even further.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Fixers are used in the creation of Dyes. At the time of updating this Wiki page, these do not function within the game.&lt;br /&gt;
&lt;br /&gt;
== Leveling Apothecary ==&lt;br /&gt;
&lt;br /&gt;
*1. Make sure to use Main Ingredients as close to your level as possible. (After Level 25, use Level 25 Main ingredients. After hitting 50, use level 50 Main Ingredients, etc.)&lt;br /&gt;
*2. If you&#039;re in a guild above Rank 21, you can get special Containers and ingredients by talking to the Quartermaster in the Guild Hall in your capital city. (Order: [[Sigmar&#039;s Hammer]], Southwest Altdorf. Destro: [[The Viper Pit]], North Inevitable City)&lt;br /&gt;
*3. If you&#039;re missing ingredients, you can purchase most from other players via the Auction House, or use another character to gather them and mail them over.&lt;br /&gt;
&lt;br /&gt;
== Gaining Multiple Potions at Level 200 ==&lt;br /&gt;
&lt;br /&gt;
The stronger the ingredient for a potion, the more unstable it will be, and the more stabilizers you&#039;ll need to balance it.&lt;br /&gt;
&lt;br /&gt;
*For level 200 Ingredient potions, you can utilize either Majestic Goldweed from [[Cultivating]] or Brutal Zoic Gore from [[Butchering]] mobs, both of which have a small multiplier on top of the stabilizer.&lt;br /&gt;
*By using Goldweed or Gore to stabilize, you can net 2 potions per craft for level 200 ingredients. &lt;br /&gt;
*Example: For creating level 38 Armor Potions, you&#039;d use 2x Stabilizers (Goldweed or Gore), and 1x level 200 Extender. Because of Goldweed / Gore&#039;s small multiplier, this will create two armor potions at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you&#039;re curious to see the exact numbers for stability of the potion, you can use the [https://tools.idrinth.de/addons/craftvaluetip/| Craft Value Tip add-on].&lt;br /&gt;
&lt;br /&gt;
== What You Get ==&lt;br /&gt;
&lt;br /&gt;
=== Potions ===&lt;br /&gt;
&lt;br /&gt;
Expand any table below to see the name for Potions of various types and levels. You can use these to narrow your search on the Auction House or confirm potion effects:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Absorb&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Image needed&#039;&#039;||[[File:Lasting deflecting potion.png|center|220px]]||[[File:Potent_lasting deflecting potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Monstrous bat wing.png|center|220px]]||[[File:Lasting aversion potion.png|center|220px]]||[[File:Potent_lasting aversion potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
||Note: Potions shown in this table are using extenders.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Armor&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Thin_scale.png|center|220px]]||[[File:Lasting_supporting_unguent.png|center|220px]]||[[File:Potent_Lasting_Supporting_Unguent.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Torn_Scale.png|center|220px]]||[[File:Lasting_Buttressing_Unguent_fixed.png|center|220px]]||[[File:Potent_lasting buttressing unguent.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brittle_Scale.png|center|220px]]||[[File:Lasting_Girding_Unguent.png|center|220px]]||[[File:Potent_Lasting_Girding_Unguent.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glossy_Chitin_Shard.png|center|220px]]||[[File:Lasting_Securing_Unguent.png|center|220px]]||[[File:Potent_Lasting_Securing_Unguent.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Firebreath_Scale.png|center|220px]]||[[File:Lasting Stanchion Unguent.png|center|220px]]||[[File:Potent_Lasting_Stanchion_Unguent.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
||Note: Potions shown in this table are using extenders.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Ballistic Skill&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Woolly Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Perception.png|center|220px]]||[[File:Potent Fleeting Potion of Perception.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wiry Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Sight.png|center|220px]]||[[File:Potent Fleeting Potion of Sight.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scattered Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Purview.png|center|220px]]||[[File:Potent Fleeting Potion of Purview.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scurfy Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Scope.png|center|220px]]||[[File:Potent Fleeting Potion of Scope.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Whiskered Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Vision.png|center|220px]]||[[File:Potent Fleeting Potion of Vision.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shaggy Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Accuracy.png|center|220px]]||[[File:Potent Fleeting Potion of Accuracy.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ruffled Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Awareness.png|center|220px]]||[[File:Potent Fleeting Potion of Awareness.png|center|220px]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Scrubby Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Precision.png|center|220px]]||[[File:Potent Fleeting Potion of Precision.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rugged Thief s Nettle.png|center|220px]]||[[File:Bali Pot 38.png|center|220px]]||[[File:Bali Pot 38 crit.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Invigoration/Energy&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swaying Dandedragon.png|center|220px]]||[[File:Refreshing Draught.png|center|220px]]||[[File:Potent Refreshing Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capering Dandedragon.png|center|220px]]||[[File:Vitalizing Draught.png|center|220px]]||[[File:Potent Vitalizing Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tufted Dandedragon.png|center|220px]]||[[File:Exhilarating Draught.png|center|220px]]||[[File:Potent Exhilarating Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wispy Dandedragon.png|center|220px]]||[[File:Energizing Draught.png|center|220px]]||[[File:Potent Energizing Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wiry Dandedragon.png|center|220px]]||[[File:Stimulating Draught.png|center|220px]]||[[File:Potent Stimulating Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Snickering Dandedragon.png|center|220px]]||[[File:Quickening Draught.png|center|220px]]||[[File:Potent Quickening Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grinning Dandedragon.png|center|220px]]||[[File:Charging Draught.png|center|220px]]||[[File:Potent Charging Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blissful Dandedragon.png|center|220px]]||[[File:Invigoration Draught.png|center|220px]]||[[File:Potent Invigoration Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drunken Dandedragon.png|center|220px]]||[[File:Rejuvenating Draught.png|center|220px]]||[[File:Potent Rejuvenating Draught.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Strength&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wispy Beardweed.png|center|220px]]||[[File:Fleeting Potion of Pith.png|center|220px]]||[[File:Potent Fleeting Potion of Pith.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brittle Beardweed.png|center|220px]]||[[File:Fleeting Potion of Muscle.png|center|220px]]||[[File:Potent Fleeting Potion of Muscle.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arching Beardweed.png|center|220px]]||[[File:Fleeting Potion of Strength.png|center|220px]]||[[File:Potent Fleeting Potion of Strength.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Curling Beardweed.png|center|220px]]||[[File:Fleeting Potion of Ruggedness.png|center|220px]]||[[File:Potent Fleeting Potion of Ruggedness.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pasty Beardweed.png|center|220px]]||[[File:Fleeting Potion of Brawn.png|center|220px]]||[[File:Potent Fleeting Potion of Brawn.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Slimy Beardweed.png|center|220px]]||[[File:Fleeting Potion of Thews.png|center|220px]]||[[File:Potent Fleeting Potion of Thews.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blossoming Beardweed.png|center|220px]]||[[File:Fleeting Potion of Vigor.png|center|220px]]||[[File:Potent Fleeting Potion of Vigor.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Milksap Beardweed.png|center|220px]]||[[File:Fleeting Potion of Force.png|center|220px]]||[[File:Potent Fleeting Potion of Force.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elder Beardweed.png|center|220px]]||[[File:Fleeting Potion of Power.png|center|220px]]||[[File:Potent Fleeting Potion of Power.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Intelligence&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Motley Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Guile.png|center|220px]]||[[File:Potent Fleeting Potion of Guile.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blotchy Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Subtlety.png|center|220px]]||[[File:Potent Fleeting Potion of Subtlety.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rotting Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Wits.png|center|220px]]||[[File:Potent Fleeting Potion of Wits.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blighted Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Reason.png|center|220px]]||[[File:Potent Fleeting Potion of Reason.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crusted Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Acumen.png|center|220px]]||[[File:Potent Fleeting Potion of Acumen.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Caked Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Knowledge.png|center|220px]]||[[File:Potent Fleeting Potion of Knowledge.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laughing Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Judgment.png|center|220px]]||[[File:Potent Fleeting Potion of Judgment.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mocking Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Subtlety2.png|center|220px]]||[[File:Potent Fleeting Potion of Subtlety.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hightop Smedleycap.png|center|220px]]||(?)||(?)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Corporeal Resistance&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pebbled Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Shade Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Shade Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jagged Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Block Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Block Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Striding Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Defense Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Defense Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cantering Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Protection Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Protection Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Needled Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Guard Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Guard Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sharp Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Shield Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Shield Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|(?)||(?)||(?)&lt;br /&gt;
|-&lt;br /&gt;
|(?)||(?)||(?)&lt;br /&gt;
|-&lt;br /&gt;
|(?)||(?)||(?)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Spirit Resistance&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wispy Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Shade Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Shade Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brittle Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Block Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Block Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vile Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Defense Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Defense Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Noxious Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Protection Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Protection Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Waving Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Guard Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Guard Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swollen Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Shield Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Shield Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Webbed Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Deflection Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Deflection Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black Spiderfrond.png|center|220px]]||[[File:Fleeting Corporeal Deterrence Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Deterrence Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|(?)||(?)||(?)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Healing&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glossy Spumepetal.png|center|220px]]||[[File:Draught of Balming.png|center|220px]]||[[File:Potent Draught of Balming.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blistered Spumepetal.png|center|220px]]||[[File:Draught of Respite.png|center|220px]]||[[File:Potent Draught of Respite.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swollen Spumepetal.png|center|220px]]||[[File:Draught of Salubrity.png|center|220px]]||[[File:Potent Draught of Salubrity.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloated Spumepetal.png|center|220px]]||[[File:Draught of Healing.png|center|220px]]||[[File:Potent Draught of Healing.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shooting Spumepetal.png|center|220px]]||[[File:Draught of Aid.png|center|220px]]||[[File:Potent Draught of Aid.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pitching Spumepetal.png|center|220px]]||[[File:Draught of Restoration.png|center|220px]]||[[File:Potent Draught of Restoration.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heaving Spumepetal.png|center|220px]]||[[File:Draught of Mending.png|center|220px]]||[[File:Potent Draught of Mending.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Launching Spumepetal.png|center|220px]]||[[File:Draught of Remedy.png|center|220px]]||[[File:Potent Draught of Remedy.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hurling Spumepetal.png|center|220px]]||[[File:Draught of Recovery.png|center|220px]]||[[File:Potent Draught of Recovery.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Restoration&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Musty Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Balming.png|center|220px]]||[[File:Potent Fleeting Elixir of Balming.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bitter Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Respite.png|center|220px]]||[[File:Potent Fleeting Elixir of Respite.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grasping Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Salubrity.png|center|220px]]||[[File:Potent Fleeting Elixir of Salubrity.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mordant Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Healing.png|center|220px]]||[[File:Potent Fleeting Elixir of Healing.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pygmy Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Aid.png|center|220px]]||[[File:Potent Fleeting Elixir of Aid.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dwarf Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Restoration.png|center|220px]]||[[File:Potent Fleeting Elixir of Restoration.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vibrant Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Mending.png|center|220px]]||[[File:Potent Fleeting Elixir of Mending.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aromatic Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Remedy.png|center|220px]]||[[File:Potent Fleeting Elixir of Remedy.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bittersweet Elvish Parsley.png|center|220px]]||(?)||(?)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Willpower&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Petulant Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Purpose.png|center|220px]]||[[File:Potent Fleeting Potion of Purpose.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Frowning Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Inner Strength.png|center|220px]]||[[File:Potent Fleeting Potion of Inner Strength.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wiry Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Volition.png|center|220px]]||[[File:Potent Lasting Potion of Volition.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hairy Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Control.png|center|220px]]||[[File:Potent Fleeting Potion of Control.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ropy Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Will.png|center|220px]]||[[File:Potent Fleeting Potion of Will.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unkempt Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Iron Resolution.png|center|220px]]||[[File:Potent Fleeting Potion of Iron Resolution.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Foaming Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Determination.png|center|220px]]||[[File:Potent Fleeting Potion of Determination.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Frothing Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Conviction.png|center|220px]]||[[File:Potent Fleeting Potion of Conviction.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bitter Grumpleaf.png|center|220px]]||[[File:Fleeting_Potion_of_Discipline.png|center|220px]]||(?)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Flame Breath&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Smoking Argost Creep.png|center|220px]]||[[File:Fleeting Emberbreath Potion.png|center|220px]]||[[File:Potent Fleeting Emberbreath Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Charred Argost Creep.png|center|220px]]||[[File:Fleeting Smolder Tongue Potion.png|center|220px]]||[[File:Potent Fleeting Smolder Tongue Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grasping Argost Creep.png|center|220px]]||[[File:Fleeting Blazing Howl Potion.png|center|220px]]||[[File:Potent Fleeting Blazing Howl Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Clawing Argost Creep.png|center|220px]]||[[File:Fleeting Ember Breath Potion.png|center|220px]]||[[File:Potent Fleeting Ember Breath Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Curling Argost Creep.png|center|220px]]||[[File:Fleeting Cinderwind Potion.png|center|220px]]||[[File:Potent Fleeting Cinderwind Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coiled Argost Creep.png|center|220px]]||[[File:Fleeting Flame Tongue Potion.png|center|220px]]||[[File:Potent Fleeting Flame Tongue Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crying Argost Creep.png|center|220px]]||[[File:Fleeting Fiery Breath Potion.png|center|220px]]||[[File:Potent Fleeting Fiery Breath Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Weeping Argost Creep.png|center|220px]]||[[File:Fleeting Ash Howl Potion.png|center|220px]]||[[File:Potent Fleeting Ash Howl Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sunstalk Argost Creep.png|center|220px]]||[[File:Fleeting Pyrewind Potion.png|center|220px]]||[[File:Potent Fleeting Pyrewind Potion.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dye ===&lt;br /&gt;
&lt;br /&gt;
== Pairing Cultivating or Butchering? ==&lt;br /&gt;
&lt;br /&gt;
Apothecary is a crafting skill that needs a gathering skill: Cultivating or Butchering.&lt;br /&gt;
You can only learn one crafting skill and one gathering skill per character, so to best complement, you&#039;ll have to choose between these two.&lt;br /&gt;
&lt;br /&gt;
=== Cultivating ===&lt;br /&gt;
With [[Cultivating]], you get plants and spores that you can brew to get:&lt;br /&gt;
*Restoration&lt;br /&gt;
*Intelligence&lt;br /&gt;
*Willpower&lt;br /&gt;
*Strength&lt;br /&gt;
*Flame Breath&lt;br /&gt;
*Molotov&lt;br /&gt;
*Invigoration/Energy&lt;br /&gt;
*Healing&lt;br /&gt;
*Ballistics&lt;br /&gt;
*Napalm&lt;br /&gt;
*Corporeal resistance&lt;br /&gt;
*Spirit resistance&lt;br /&gt;
*Stimulant&lt;br /&gt;
*Extender&lt;br /&gt;
*Multiplier&lt;br /&gt;
*Stabilizer&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
&lt;br /&gt;
If you enjoy chopping up dead things, you can also use [[Butchering]] to acquire ingredients for your potions. (Please see the Butchering page for a full list!)&lt;br /&gt;
&lt;br /&gt;
NOTE: Ingredients like Extenders come exclusively from Cultivating, and certain main ingredients (like Scales for Armor Potions) come exclusively from Butchering. &#039;&#039;&#039;To create top-tier potions, you may need to mix ingredients from both gathering professions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Liniments ==&lt;br /&gt;
&lt;br /&gt;
Liniments are a special consumable usable at level 40, which lasts for 30 minutes. They require rank 200 Apothecary to craft.&lt;br /&gt;
&lt;br /&gt;
Note: Players can combine effects from Offensive potions, like Liniments, alongside effects from defensive potions (like Armor Potions).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Liniment Name &amp;quot;Liniment of...&amp;quot;&lt;br /&gt;
!Liniment Buff&lt;br /&gt;
!Main Ingredient&lt;br /&gt;
!Main Ingredient Source&lt;br /&gt;
!Container&lt;br /&gt;
|-&lt;br /&gt;
|Boundless Sight&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+60 Initiative&lt;br /&gt;
|Primal Vision&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Immutable Defiance&lt;br /&gt;
| -10% Incoming Crit dmg&lt;br /&gt;
+20 hp / 5s&lt;br /&gt;
|Primal Strength&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Inexorable Aegis&lt;br /&gt;
| +180 all resists&lt;br /&gt;
|Primal Defense&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Inspirational Winds&lt;br /&gt;
| +60 Willpower&lt;br /&gt;
+50 Healing Power&lt;br /&gt;
|Violetseal&lt;br /&gt;
|Violetseal Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Peerless Defense&lt;br /&gt;
| +60 Toughness&lt;br /&gt;
-5% Chance to be Crit&lt;br /&gt;
|Primal Grace&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Quickened Blades&lt;br /&gt;
| +60 Weaponskill&lt;br /&gt;
+5% Armor Penetration&lt;br /&gt;
|Primal Alacrity&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Swift Tergiversation&lt;br /&gt;
| +60 Weaponskill&lt;br /&gt;
-5% Chance to be Crit&lt;br /&gt;
|Primal Nature&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Eternal Hunt&lt;br /&gt;
| +60 Ballistic Skill&lt;br /&gt;
+5% Ranged Crit Chance&lt;br /&gt;
|Nightshade&lt;br /&gt;
|Nightshade Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Inevitable Tempest&lt;br /&gt;
| +60 Strength&lt;br /&gt;
+50 Melee Power&lt;br /&gt;
|Crimson Monkshood&lt;br /&gt;
|Crimson Monkshood Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Tolling Bell&lt;br /&gt;
| +60 Intelligence&lt;br /&gt;
+5% Magical Crit Chance&lt;br /&gt;
|Azurethread&lt;br /&gt;
|Azurethread Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Unfettered Zeal&lt;br /&gt;
| +60 Strength&lt;br /&gt;
+50 Healing Power&lt;br /&gt;
|White Baneberry&lt;br /&gt;
|White Baneberry Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|War: Fervor&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+5% Ranged Crit Chance&lt;br /&gt;
|Primal Frenzy&lt;br /&gt;
Red Serissa&lt;br /&gt;
|Butchering&lt;br /&gt;
Red Serissa Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|War: Genius&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+5% Magical Crit Chance&lt;br /&gt;
|Black Serissa&lt;br /&gt;
|Black Serissa Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|War: Hunger&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+60 Strength&lt;br /&gt;
|Primal Hunger&lt;br /&gt;
Golden Serissa&lt;br /&gt;
|Butchering&lt;br /&gt;
Golden Serissa Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|War: Mercy&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+50 Healing Power&lt;br /&gt;
|Primal Affinity&lt;br /&gt;
Pale Serissa&lt;br /&gt;
|Butchering&lt;br /&gt;
Pale Serissa Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Savage Vigor&lt;br /&gt;
| +60 Toughness&lt;br /&gt;
+5% Melee Crit Chance&lt;br /&gt;
|Black Hellebore&lt;br /&gt;
|Black Hellebore Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|War: Blood&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+5% Melee Crit Chance&lt;br /&gt;
|Violetseal&lt;br /&gt;
|Violetseal Seed&lt;br /&gt;
|Master Apothecary&#039;s Ampoule only&lt;br /&gt;
|-&lt;br /&gt;
|War: Demise&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+50 Melee Power&lt;br /&gt;
|Crimson Monkshood&lt;br /&gt;
|Crimson Monkshood Seed&lt;br /&gt;
|Master Apothecary&#039;s Ampoule only&lt;br /&gt;
|-&lt;br /&gt;
|Wild Hunt&lt;br /&gt;
| +60 Initiative&lt;br /&gt;
Reduces the cooldown of your abilities by 1 sec&lt;br /&gt;
|Wild Hunt Seed&lt;br /&gt;
|Hunter’s Vale&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Sapling&lt;br /&gt;
| +1 AP Regeneration &lt;br /&gt;
+10% Incoming heal&lt;br /&gt;
|Sapling Seed&lt;br /&gt;
|Hunter’s Vale&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Warrior&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+7% Melee Crit Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Dark Lily Powder &lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt; Dark Lily Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Archer&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+7% Ranged Crit Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Blackbell Powder&lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt; Blackbell Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Mage&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+7% Magic Crit Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Coal Aster Powder&lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt; Coal Aster Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Healer&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+7% Heal Crit Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Black Rose Powder&lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt; Black Rose Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Defender&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+5% Block Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Brass Iris Powder&lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt;Brass Iris Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Fighter&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+7% Parry Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Wiry Hellebore Powder&lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt; Wiry Hellebore Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Unblockable Warrior&lt;br /&gt;
| +5% Melee Crit Chance&lt;br /&gt;
+3% Block Strikethrough&lt;br /&gt;
|Vale&#039;s Blood&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Ruby Snowdrop Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Sniper&lt;br /&gt;
| +60 Ballistic Skill&lt;br /&gt;
+3% Dodge Strikethrough&lt;br /&gt;
|Vale&#039;s Winds&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Morning Emissary Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Roiling Storm&lt;br /&gt;
| +50 Magic Power&lt;br /&gt;
+3% Disrupt Strikethrough&lt;br /&gt;
|Vale&#039;s Rain&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Rich Lavender Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Mending Touch&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+5% Heal Crit Chance&lt;br /&gt;
|Vale&#039;s Mending&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Verdant Ekalime Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Bastion&lt;br /&gt;
| +60 Toughness&lt;br /&gt;
+3% Block Chance&lt;br /&gt;
|Vale&#039;s Protection&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Delphinium Max Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Raging Juggernaut&lt;br /&gt;
| +50 Melee Power&lt;br /&gt;
+3% Parry Chance&lt;br /&gt;
|Warrior&#039;s Grace of the Vale&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Butchering secret boss Seraxes&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|One Hundred Eyes&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+50 Range Power&lt;br /&gt;
|Blinking Grace of the Vale&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Butchering Dralel the Whitefire Matron&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Swirling Magic&lt;br /&gt;
| +60 Intelligence&lt;br /&gt;
+3% Disrupt Strikethrough&lt;br /&gt;
|Swirling Grace of the Vale&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Butchering secret boss Erophex&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Abundant Healing&lt;br /&gt;
| +60 Willpower&lt;br /&gt;
+5% Heal Crit Chance&lt;br /&gt;
|Healing Grace of the Vale&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Butchering the Darkrpomise Beast&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Iron Scales&lt;br /&gt;
| +60 Initiative&lt;br /&gt;
-10% Incoming Crit Damage&lt;br /&gt;
|Scaled Grace of the Vale&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Butchering Ahzranok&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;p align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Credit: [https://gaiscioch.com/lore/guide_to_the_liniments.html Gaiscioch]&amp;lt;/small&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blue and Purple Seeds == &lt;br /&gt;
&lt;br /&gt;
Tied into the [[Cultivating]] Profession are extremely rare items known as Purple Seeds. These seeds can be grown via [[Cultivating|Cultivation]] to produce materials used in the creation of Liniments via the Apothecary skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Blue Seeds can drop in level 40 Dungeons like Gunbad, Sigmar&#039;s Crypts, and Bilerot Burrows. &lt;br /&gt;
**These produce 5 grown results via [[Cultivating]], which can then be crafted into 10 Liniments via Apothecary. The seed is consumed during use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Purple Seeds drop only from Heroes or higher in level 40 Dungeons like Gunbad, Sigmar&#039;s Crypts, and Bilerot Burrows. &lt;br /&gt;
**These have an extremely low drop rate (less than 1%), but if acquired, can be used to repeatedly grow the results for Liniment production and do not currently get consumed during use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When either a Blue or a Purple seed drops, the acquired seed is random based on the pool of available seeds in that Dungeon. Gunbad, Crypts and Bilerot share the same pool of seeds.&lt;br /&gt;
&lt;br /&gt;
In some cases, like the [[Hunter&#039;s Vale]] Dungeon and the [[Lost Vale]] Dungeon, the Blue seeds which may drop are exclusive to that Dungeon.&lt;br /&gt;
&lt;br /&gt;
== List of Purple Seeds: ==&lt;br /&gt;
(Below table is WIP)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Purple Seed&lt;br /&gt;
!Type&lt;br /&gt;
!Found in&lt;br /&gt;
!Creates&lt;br /&gt;
|-&lt;br /&gt;
|Eternal Black Hellebore Seed&lt;br /&gt;
|Infinite Uses&lt;br /&gt;
|[[Gunbad]] and City Dungeons&lt;br /&gt;
|Liniment of Savage Vigor &amp;lt;br&amp;gt; +60 Toughness &amp;lt;br&amp;gt; +5% Melee Crit&lt;br /&gt;
|-&lt;br /&gt;
|Eternal Crimson Monkshood Seed&lt;br /&gt;
|Infinite Uses&lt;br /&gt;
|[[Gunbad]] and City Dungeons&lt;br /&gt;
|Liniment of War: Demise &amp;lt;br&amp;gt; +60 Wounds &amp;lt;br&amp;gt; +50 Melee Power&lt;br /&gt;
|-&lt;br /&gt;
|Exceptional Dark Lily Bloodseed&lt;br /&gt;
|250 Charges &amp;lt;br&amp;gt; (1000 Liniments)&lt;br /&gt;
|[[Bastion Stair]]&lt;br /&gt;
|Liniment of The Blood Fighter &amp;lt;br&amp;gt; +40 Wounds &amp;lt;br&amp;gt; +7% Parry Chance&amp;lt;br&amp;gt;+3% Increased chance to be critically hit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Crafting navigation}}&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Apothecary&amp;diff=29443</id>
		<title>Apothecary</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Apothecary&amp;diff=29443"/>
		<updated>2026-08-04T08:25:05Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Learn the Apothecary skill at the capital city of your realm. The &amp;quot;Apothecary&amp;quot; NPC will teach you the specialization. Pair this with the skills [[Cultivating]] or [[Butchering]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Apothecary BnB.gif|thumb|275px|Apothecary Window In Game]]&lt;br /&gt;
== Apothecary ==&lt;br /&gt;
The &#039;&#039;&#039;Apothecary&#039;&#039;&#039; Crafting Skill will allow you to create potions. This Crafting skill benefits most from being paired with either [[Cultivating]] or [[Butchering]] Gathering skills.&lt;br /&gt;
&lt;br /&gt;
To get started, first head to the Apothecary NPC located in any of the Capital Cities, and speak to them to learn the profession.&lt;br /&gt;
&lt;br /&gt;
Apothecary is the key source of both long-lasting buff potions and also instant health and AP potions, all of which are useful in combat.&lt;br /&gt;
&lt;br /&gt;
== Crafting a Potion ==&lt;br /&gt;
&lt;br /&gt;
To create a potion, you&#039;ll need a &#039;&#039;&#039;Container&#039;&#039;&#039;, a &#039;&#039;&#039;Main Ingredient&#039;&#039;&#039;, and then &#039;&#039;&#039;Supplemental Ingredients&#039;&#039;&#039; to stabilize and strengthen the potion.&lt;br /&gt;
&lt;br /&gt;
*Start by opening your Apothecary window, then right-click the container you&#039;d like to use. &lt;br /&gt;
*Next, right-click a Main Ingredient to add it, and then right-click to add up to three supplemental ingredients. &lt;br /&gt;
*Finally, click Brew! to create your potion.&lt;br /&gt;
&lt;br /&gt;
=== Volatility ===&lt;br /&gt;
&lt;br /&gt;
[[File:Volatility.png|thumb|275px|Volatility Meter In-game]]&lt;br /&gt;
&#039;&#039;&#039;Volatility&#039;&#039;&#039; is the primary hurdle you need to overcome when creating potions. The stronger the main ingredient you add, the more volatile the potion will be by default.&lt;br /&gt;
&lt;br /&gt;
To make the potion less volatile, you&#039;ll add &#039;&#039;&#039;Stabilizers&#039;&#039;&#039;, like Zoic Gore or Arboreal Resin. &lt;br /&gt;
&lt;br /&gt;
The bar on the right of the Apothecary window will show you how Stable or Volatile a potion is. Make sure the bar has reached the green section near the top to ensure a successful potion!&lt;br /&gt;
&lt;br /&gt;
=== Containers ===&lt;br /&gt;
&#039;&#039;&#039;Containers&#039;&#039;&#039; are the vials you&#039;ll use to store your potions. Higher level containers will boost both the stability and the power of a potion you create. Expand the section below for a list of Containers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Apprentices_Glass_Vial.png|center|220px]]||[[File:Journeymans_Glass_Vial.png|center|220px]]||[[File:Craftsmans Glass Vial.png|center|220px]]||[[File:Artisans Glass Vial.png|center|220px]]||[[File:Master Apothecarys Ampoule.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can buy most containers from the &#039;&#039;&#039;Craft Supply Merchant&#039;&#039;&#039; in either Altdorf or the Inevitable City.&lt;br /&gt;
&lt;br /&gt;
=== Main Ingredients ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plants &amp;amp; Spores&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you harvest a seed with [[Cultivating]], you get a plant according to the type/level of the seed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Butchering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Butchering]] can also grant a number of main ingredients, each based on the mob you butcher. Their strength is based on the level of the enemy mob killed.&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stabilizer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Stabilizers are needed for most potions, and reduce their volatility. Volatile Potions created without enough stabilizers may go wrong, and can grant negative effects. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Extenders are used to increase the time a potion is active. The maximum time a crafted potion can be active is 1 hour. Use these for Armor Potions and potions that buff key stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multiplier&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Multipliers are used to increase the amount of potions you gain from a single craft. If you have a spare slot while crafting, use these to increase your overall potion yield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stimulant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Stimulants increase the chance of a critical craft occurring. Critical crafts boost the strength of the potion(s) you make even further.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Fixers are used in the creation of Dyes. At the time of updating this Wiki page, these do not function within the game.&lt;br /&gt;
&lt;br /&gt;
== Leveling Apothecary ==&lt;br /&gt;
&lt;br /&gt;
*1. Make sure to use Main Ingredients as close to your level as possible. (After Level 25, use Level 25 Main ingredients. After hitting 50, use level 50 Main Ingredients, etc.)&lt;br /&gt;
*2. If you&#039;re in a guild above Rank 21, you can get special Containers and ingredients by talking to the Quartermaster in the Guild Hall in your capital city. (Order: [[Sigmar&#039;s Hammer]], Southwest Altdorf. Destro: [[The Viper Pit]], North Inevitable City)&lt;br /&gt;
*3. If you&#039;re missing ingredients, you can purchase most from other players via the Auction House, or use another character to gather them and mail them over.&lt;br /&gt;
&lt;br /&gt;
== Gaining Multiple Potions at Level 200 ==&lt;br /&gt;
&lt;br /&gt;
The stronger the ingredient for a potion, the more unstable it will be, and the more stabilizers you&#039;ll need to balance it.&lt;br /&gt;
&lt;br /&gt;
*For level 200 Ingredient potions, you can utilize either Majestic Goldweed from [[Cultivating]] or Brutal Zoic Gore from [[Butchering]] mobs, both of which have a small multiplier on top of the stabilizer.&lt;br /&gt;
*By using Goldweed or Gore to stabilize, you can net 2 potions per craft for level 200 ingredients. &lt;br /&gt;
*Example: For creating level 38 Armor Potions, you&#039;d use 2x Stabilizers (Goldweed or Gore), and 1x level 200 Extender. Because of Goldweed / Gore&#039;s small multiplier, this will create two armor potions at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you&#039;re curious to see the exact numbers for stability of the potion, you can use the [https://tools.idrinth.de/addons/craftvaluetip/| Craft Value Tip add-on].&lt;br /&gt;
&lt;br /&gt;
== What You Get ==&lt;br /&gt;
&lt;br /&gt;
=== Potions ===&lt;br /&gt;
&lt;br /&gt;
Expand any table below to see the name for Potions of various types and levels. You can use these to narrow your search on the Auction House or confirm potion effects:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Absorb&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Image needed&#039;&#039;||[[File:Lasting deflecting potion.png|center|220px]]||[[File:Potent_lasting deflecting potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Monstrous bat wing.png|center|220px]]||[[File:Lasting aversion potion.png|center|220px]]||[[File:Potent_lasting aversion potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
||Note: Potions shown in this table are using extenders.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Armor&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Thin_scale.png|center|220px]]||[[File:Lasting_supporting_unguent.png|center|220px]]||[[File:Potent_Lasting_Supporting_Unguent.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Torn_Scale.png|center|220px]]||[[File:Lasting_Buttressing_Unguent_fixed.png|center|220px]]||[[File:Potent_lasting buttressing unguent.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brittle_Scale.png|center|220px]]||[[File:Lasting_Girding_Unguent.png|center|220px]]||[[File:Potent_Lasting_Girding_Unguent.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glossy_Chitin_Shard.png|center|220px]]||[[File:Lasting_Securing_Unguent.png|center|220px]]||[[File:Potent_Lasting_Securing_Unguent.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Firebreath_Scale.png|center|220px]]||[[File:Lasting Stanchion Unguent.png|center|220px]]||[[File:Potent_Lasting_Stanchion_Unguent.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
||Note: Potions shown in this table are using extenders.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Ballistic Skill&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Woolly Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Perception.png|center|220px]]||[[File:Potent Fleeting Potion of Perception.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wiry Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Sight.png|center|220px]]||[[File:Potent Fleeting Potion of Sight.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scattered Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Purview.png|center|220px]]||[[File:Potent Fleeting Potion of Purview.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scurfy Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Scope.png|center|220px]]||[[File:Potent Fleeting Potion of Scope.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Whiskered Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Vision.png|center|220px]]||[[File:Potent Fleeting Potion of Vision.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shaggy Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Accuracy.png|center|220px]]||[[File:Potent Fleeting Potion of Accuracy.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ruffled Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Awareness.png|center|220px]]||[[File:Potent Fleeting Potion of Awareness.png|center|220px]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Scrubby Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Precision.png|center|220px]]||[[File:Potent Fleeting Potion of Precision.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rugged Thief s Nettle.png|center|220px]]||[[File:Bali Pot 38.png|center|220px]]||[[File:Bali Pot 38 crit.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Invigoration/Energy&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swaying Dandedragon.png|center|220px]]||[[File:Refreshing Draught.png|center|220px]]||[[File:Potent Refreshing Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capering Dandedragon.png|center|220px]]||[[File:Vitalizing Draught.png|center|220px]]||[[File:Potent Vitalizing Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tufted Dandedragon.png|center|220px]]||[[File:Exhilarating Draught.png|center|220px]]||[[File:Potent Exhilarating Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wispy Dandedragon.png|center|220px]]||[[File:Energizing Draught.png|center|220px]]||[[File:Potent Energizing Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wiry Dandedragon.png|center|220px]]||[[File:Stimulating Draught.png|center|220px]]||[[File:Potent Stimulating Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Snickering Dandedragon.png|center|220px]]||[[File:Quickening Draught.png|center|220px]]||[[File:Potent Quickening Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grinning Dandedragon.png|center|220px]]||[[File:Charging Draught.png|center|220px]]||[[File:Potent Charging Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blissful Dandedragon.png|center|220px]]||[[File:Invigoration Draught.png|center|220px]]||[[File:Potent Invigoration Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drunken Dandedragon.png|center|220px]]||[[File:Rejuvenating Draught.png|center|220px]]||[[File:Potent Rejuvenating Draught.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Strength&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wispy Beardweed.png|center|220px]]||[[File:Fleeting Potion of Pith.png|center|220px]]||[[File:Potent Fleeting Potion of Pith.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brittle Beardweed.png|center|220px]]||[[File:Fleeting Potion of Muscle.png|center|220px]]||[[File:Potent Fleeting Potion of Muscle.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arching Beardweed.png|center|220px]]||[[File:Fleeting Potion of Strength.png|center|220px]]||[[File:Potent Fleeting Potion of Strength.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Curling Beardweed.png|center|220px]]||[[File:Fleeting Potion of Ruggedness.png|center|220px]]||[[File:Potent Fleeting Potion of Ruggedness.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pasty Beardweed.png|center|220px]]||[[File:Fleeting Potion of Brawn.png|center|220px]]||[[File:Potent Fleeting Potion of Brawn.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Slimy Beardweed.png|center|220px]]||[[File:Fleeting Potion of Thews.png|center|220px]]||[[File:Potent Fleeting Potion of Thews.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blossoming Beardweed.png|center|220px]]||[[File:Fleeting Potion of Vigor.png|center|220px]]||[[File:Potent Fleeting Potion of Vigor.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Milksap Beardweed.png|center|220px]]||[[File:Fleeting Potion of Force.png|center|220px]]||[[File:Potent Fleeting Potion of Force.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elder Beardweed.png|center|220px]]||[[File:Fleeting Potion of Power.png|center|220px]]||[[File:Potent Fleeting Potion of Power.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Intelligence&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Motley Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Guile.png|center|220px]]||[[File:Potent Fleeting Potion of Guile.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blotchy Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Subtlety.png|center|220px]]||[[File:Potent Fleeting Potion of Subtlety.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rotting Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Wits.png|center|220px]]||[[File:Potent Fleeting Potion of Wits.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blighted Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Reason.png|center|220px]]||[[File:Potent Fleeting Potion of Reason.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crusted Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Acumen.png|center|220px]]||[[File:Potent Fleeting Potion of Acumen.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Caked Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Knowledge.png|center|220px]]||[[File:Potent Fleeting Potion of Knowledge.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laughing Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Judgment.png|center|220px]]||[[File:Potent Fleeting Potion of Judgment.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mocking Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Subtlety2.png|center|220px]]||[[File:Potent Fleeting Potion of Subtlety.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hightop Smedleycap.png|center|220px]]||(?)||(?)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Corporeal Resistance&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pebbled Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Shade Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Shade Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jagged Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Block Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Block Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Striding Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Defense Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Defense Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cantering Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Protection Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Protection Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Needled Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Guard Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Guard Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sharp Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Shield Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Shield Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|(?)||(?)||(?)&lt;br /&gt;
|-&lt;br /&gt;
|(?)||(?)||(?)&lt;br /&gt;
|-&lt;br /&gt;
|(?)||(?)||(?)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Spirit Resistance&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wispy Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Shade Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Shade Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brittle Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Block Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Block Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vile Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Defense Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Defense Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Noxious Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Protection Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Protection Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Waving Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Guard Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Guard Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swollen Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Shield Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Shield Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Webbed Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Deflection Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Deflection Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black Spiderfrond.png|center|220px]]||[[File:Fleeting Corporeal Deterrence Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Deterrence Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|(?)||(?)||(?)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Healing&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glossy Spumepetal.png|center|220px]]||[[File:Draught of Balming.png|center|220px]]||[[File:Potent Draught of Balming.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blistered Spumepetal.png|center|220px]]||[[File:Draught of Respite.png|center|220px]]||[[File:Potent Draught of Respite.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swollen Spumepetal.png|center|220px]]||[[File:Draught of Salubrity.png|center|220px]]||[[File:Potent Draught of Salubrity.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloated Spumepetal.png|center|220px]]||[[File:Draught of Healing.png|center|220px]]||[[File:Potent Draught of Healing.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shooting Spumepetal.png|center|220px]]||[[File:Draught of Aid.png|center|220px]]||[[File:Potent Draught of Aid.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pitching Spumepetal.png|center|220px]]||[[File:Draught of Restoration.png|center|220px]]||[[File:Potent Draught of Restoration.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heaving Spumepetal.png|center|220px]]||[[File:Draught of Mending.png|center|220px]]||[[File:Potent Draught of Mending.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Launching Spumepetal.png|center|220px]]||[[File:Draught of Remedy.png|center|220px]]||[[File:Potent Draught of Remedy.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hurling Spumepetal.png|center|220px]]||[[File:Draught of Recovery.png|center|220px]]||[[File:Potent Draught of Recovery.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Restoration&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Musty Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Balming.png|center|220px]]||[[File:Potent Fleeting Elixir of Balming.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bitter Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Respite.png|center|220px]]||[[File:Potent Fleeting Elixir of Respite.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grasping Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Salubrity.png|center|220px]]||[[File:Potent Fleeting Elixir of Salubrity.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mordant Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Healing.png|center|220px]]||[[File:Potent Fleeting Elixir of Healing.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pygmy Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Aid.png|center|220px]]||[[File:Potent Fleeting Elixir of Aid.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dwarf Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Restoration.png|center|220px]]||[[File:Potent Fleeting Elixir of Restoration.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vibrant Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Mending.png|center|220px]]||[[File:Potent Fleeting Elixir of Mending.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aromatic Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Remedy.png|center|220px]]||[[File:Potent Fleeting Elixir of Remedy.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bittersweet Elvish Parsley.png|center|220px]]||(?)||(?)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Willpower&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Petulant Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Purpose.png|center|220px]]||[[File:Potent Fleeting Potion of Purpose.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Frowning Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Inner Strength.png|center|220px]]||[[File:Potent Fleeting Potion of Inner Strength.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wiry Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Volition.png|center|220px]]||[[File:Potent Lasting Potion of Volition.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hairy Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Control.png|center|220px]]||[[File:Potent Fleeting Potion of Control.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ropy Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Will.png|center|220px]]||[[File:Potent Fleeting Potion of Will.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unkempt Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Iron Resolution.png|center|220px]]||[[File:Potent Fleeting Potion of Iron Resolution.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Foaming Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Determination.png|center|220px]]||[[File:Potent Fleeting Potion of Determination.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Frothing Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Conviction.png|center|220px]]||[[File:Potent Fleeting Potion of Conviction.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bitter Grumpleaf.png|center|220px]]||[[File:Fleeting_Potion_of_Discipline.png|center|220px]]||(?)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Flame Breath&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Smoking Argost Creep.png|center|220px]]||[[File:Fleeting Emberbreath Potion.png|center|220px]]||[[File:Potent Fleeting Emberbreath Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Charred Argost Creep.png|center|220px]]||[[File:Fleeting Smolder Tongue Potion.png|center|220px]]||[[File:Potent Fleeting Smolder Tongue Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grasping Argost Creep.png|center|220px]]||[[File:Fleeting Blazing Howl Potion.png|center|220px]]||[[File:Potent Fleeting Blazing Howl Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Clawing Argost Creep.png|center|220px]]||[[File:Fleeting Ember Breath Potion.png|center|220px]]||[[File:Potent Fleeting Ember Breath Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Curling Argost Creep.png|center|220px]]||[[File:Fleeting Cinderwind Potion.png|center|220px]]||[[File:Potent Fleeting Cinderwind Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coiled Argost Creep.png|center|220px]]||[[File:Fleeting Flame Tongue Potion.png|center|220px]]||[[File:Potent Fleeting Flame Tongue Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crying Argost Creep.png|center|220px]]||[[File:Fleeting Fiery Breath Potion.png|center|220px]]||[[File:Potent Fleeting Fiery Breath Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Weeping Argost Creep.png|center|220px]]||[[File:Fleeting Ash Howl Potion.png|center|220px]]||[[File:Potent Fleeting Ash Howl Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sunstalk Argost Creep.png|center|220px]]||[[File:Fleeting Pyrewind Potion.png|center|220px]]||[[File:Potent Fleeting Pyrewind Potion.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dye ===&lt;br /&gt;
&lt;br /&gt;
== Pairing Cultivating or Butchering? ==&lt;br /&gt;
&lt;br /&gt;
Apothecary is a crafting skill that needs a gathering skill: Cultivating or Butchering.&lt;br /&gt;
You can only learn one crafting skill and one gathering skill per character, so to best complement, you&#039;ll have to choose between these two.&lt;br /&gt;
&lt;br /&gt;
=== Cultivating ===&lt;br /&gt;
With [[Cultivating]], you get plants and spores that you can brew to get:&lt;br /&gt;
*Restoration&lt;br /&gt;
*Intelligence&lt;br /&gt;
*Willpower&lt;br /&gt;
*Strength&lt;br /&gt;
*Flame Breath&lt;br /&gt;
*Molotov&lt;br /&gt;
*Invigoration/Energy&lt;br /&gt;
*Healing&lt;br /&gt;
*Ballistics&lt;br /&gt;
*Napalm&lt;br /&gt;
*Corporeal resistance&lt;br /&gt;
*Spirit resistance&lt;br /&gt;
*Stimulant&lt;br /&gt;
*Extender&lt;br /&gt;
*Multiplier&lt;br /&gt;
*Stabilizer&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
&lt;br /&gt;
If you enjoy chopping up dead things, you can also use [[Butchering]] to acquire ingredients for your potions. (Please see the Butchering page for a full list!)&lt;br /&gt;
&lt;br /&gt;
NOTE: Ingredients like Extenders come exclusively from Cultivating, and certain main ingredients (like Scales for Armor Potions) come exclusively from Butchering. &#039;&#039;&#039;To create top-tier potions, you may need to mix ingredients from both gathering professions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Liniments ==&lt;br /&gt;
&lt;br /&gt;
Liniments are a special consumable usable at level 40, which lasts for 30 minutes. They require rank 200 Apothecary to craft.&lt;br /&gt;
&lt;br /&gt;
Note: Players can combine effects from Offensive potions, like Liniments, alongside effects from defensive potions (like Armor Potions).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Liniment Name &amp;quot;Liniment of...&amp;quot;&lt;br /&gt;
!Liniment Buff&lt;br /&gt;
!Main Ingredient&lt;br /&gt;
!Main Ingredient Source&lt;br /&gt;
!Container&lt;br /&gt;
|-&lt;br /&gt;
|Boundless Sight&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+60 Initiative&lt;br /&gt;
|Primal Vision&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Immutable Defiance&lt;br /&gt;
| -10% Incoming Crit dmg&lt;br /&gt;
+20 hp / 5s&lt;br /&gt;
|Primal Strength&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Inexorable Aegis&lt;br /&gt;
| +180 all resists&lt;br /&gt;
|Primal Defense&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Inspirational Winds&lt;br /&gt;
| +60 Willpower&lt;br /&gt;
+50 Healing Power&lt;br /&gt;
|Violetseal&lt;br /&gt;
|Violetseal Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Peerless Defense&lt;br /&gt;
| +60 Toughness&lt;br /&gt;
-5% Chance to be Crit&lt;br /&gt;
|Primal Grace&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Quickened Blades&lt;br /&gt;
| +60 Weaponskill&lt;br /&gt;
+5% Armor Penetration&lt;br /&gt;
|Primal Alacrity&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Swift Tergiversation&lt;br /&gt;
| +60 Weaponskill&lt;br /&gt;
-5% Chance to be Crit&lt;br /&gt;
|Primal Nature&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Eternal Hunt&lt;br /&gt;
| +60 Ballistic Skill&lt;br /&gt;
+5% Ranged Crit Chance&lt;br /&gt;
|Nightshade&lt;br /&gt;
|Nightshade Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Inevitable Tempest&lt;br /&gt;
| +60 Strength&lt;br /&gt;
+50 Melee Power&lt;br /&gt;
|Crimson Monkshood&lt;br /&gt;
|Crimson Monkshood Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Tolling Bell&lt;br /&gt;
| +60 Intelligence&lt;br /&gt;
+5% Magical Crit Chance&lt;br /&gt;
|Azurethread&lt;br /&gt;
|Azurethread Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Unfettered Zeal&lt;br /&gt;
| +60 Strength&lt;br /&gt;
+50 Healing Power&lt;br /&gt;
|White Baneberry&lt;br /&gt;
|White Baneberry Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|War: Fervor&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+5% Ranged Crit Chance&lt;br /&gt;
|Primal Frenzy&lt;br /&gt;
Red Serissa&lt;br /&gt;
|Butchering&lt;br /&gt;
Red Serissa Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|War: Genius&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+5% Magical Crit Chance&lt;br /&gt;
|Black Serissa&lt;br /&gt;
|Black Serissa Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|War: Hunger&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+60 Strength&lt;br /&gt;
|Primal Hunger&lt;br /&gt;
Golden Serissa&lt;br /&gt;
|Butchering&lt;br /&gt;
Golden Serissa Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|War: Mercy&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+50 Healing Power&lt;br /&gt;
|Primal Affinity&lt;br /&gt;
Pale Serissa&lt;br /&gt;
|Butchering&lt;br /&gt;
Pale Serissa Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Savage Vigor&lt;br /&gt;
| +60 Toughness&lt;br /&gt;
+5% Melee Crit Chance&lt;br /&gt;
|Black Hellebore&lt;br /&gt;
|Black Hellebore Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|War: Blood&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+5% Melee Crit Chance&lt;br /&gt;
|Violetseal&lt;br /&gt;
|Violetseal Seed&lt;br /&gt;
|Master Apothecary&#039;s Ampoule only&lt;br /&gt;
|-&lt;br /&gt;
|War: Demise&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+50 Melee Power&lt;br /&gt;
|Crimson Monkshood&lt;br /&gt;
|Crimson Monkshood Seed&lt;br /&gt;
|Master Apothecary&#039;s Ampoule only&lt;br /&gt;
|-&lt;br /&gt;
|Wild Hunt&lt;br /&gt;
| +60 Initiative&lt;br /&gt;
Reduces the cooldown of your abilities by 1 sec&lt;br /&gt;
|Wild Hunt Seed&lt;br /&gt;
|Hunter’s Vale&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Sapling&lt;br /&gt;
| +1 AP Regeneration &lt;br /&gt;
+10% Incoming heal&lt;br /&gt;
|Sapling Seed&lt;br /&gt;
|Hunter’s Vale&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Warrior&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+7% Melee Crit Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Dark Lily Powder &lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt; Dark Lily Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Archer&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+7% Ranged Crit Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Blackbell Powder&lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt; Blackbell Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Mage&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+7% Magic Crit Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Coal Aster Powder&lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt; Coal Aster Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Healer&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+7% Heal Crit Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Black Rose Powder&lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt; Black Rose Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Defender&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+5% Block Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Brass Iris Powder&lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt;Brass Iris Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Fighter&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+7% Parry Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Wiry Hellebore Powder&lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt; Wiry Hellebore Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Unblockable Warrior&lt;br /&gt;
| +5% Melee Crit Chance&lt;br /&gt;
+3% Block Strikethrough&lt;br /&gt;
|Vale&#039;s Blood&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Ruby Snowdrop Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Sniper&lt;br /&gt;
| +60 Ballistic Skill&lt;br /&gt;
+3% Dodge Strikethrough&lt;br /&gt;
|Vale&#039;s Winds&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Morning Emissary Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Roiling Storm&lt;br /&gt;
| +50 Magic Power&lt;br /&gt;
+3% Disrupt Strikethrough&lt;br /&gt;
|Vale&#039;s Rain&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Rich Lavender Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Mending Touch&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+5% Heal Crit Chance&lt;br /&gt;
|Vale&#039;s Mending&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Verdant Ekalime Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Bastion&lt;br /&gt;
| +60 Toughness&lt;br /&gt;
+3% Block Chance&lt;br /&gt;
|Vale&#039;s Protection&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Delphinium Max Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Raging Juggernaut&lt;br /&gt;
| +50 Melee Power&lt;br /&gt;
+3% Parry Chance&lt;br /&gt;
|Warrior&#039;s Grace of the Vale&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Butchering secret boss Seraxes&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|One Hundred Eyes&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+50 Range Power&lt;br /&gt;
|Blinking Grace of the Vale&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Butchering Dralel the Whitefire Matron&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Swirling Magic&lt;br /&gt;
| +60 Intelligence&lt;br /&gt;
+3% Disrupt Strikethrough&lt;br /&gt;
|Swirling Grace of the Vale&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Butchering secret boss Erophex&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Abundant Healing&lt;br /&gt;
| +60 Willpower&lt;br /&gt;
+5% Heal Crit Chance&lt;br /&gt;
|Healing Grace of the Vale&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Butchering the Darkrpomise Beast&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Iron Scales&lt;br /&gt;
| +60 Initiative&lt;br /&gt;
-10% Incoming Crit Damage&lt;br /&gt;
|Scaled Grace of the Vale&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Butchering Ahzranok&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;p align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Credit: [https://gaiscioch.com/lore/guide_to_the_liniments.html Gaiscioch]&amp;lt;/small&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blue and Purple Seeds == &lt;br /&gt;
&lt;br /&gt;
Tied into the [[Cultivating]] Profession are extremely rare items known as Purple Seeds. These seeds can be grown via [[Cultivating|Cultivation]] to produce materials used in the creation of Liniments via the Apothecary skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Blue Seeds can drop in level 40 Dungeons like Gunbad, Sigmar&#039;s Crypts, and Bilerot Burrows. &lt;br /&gt;
**These produce 5 grown results via [[Cultivating]], which can then be crafted into 10 Liniments via Apothecary. The seed is consumed during use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Purple Seeds drop only from Heroes or higher in level 40 Dungeons like Gunbad, Sigmar&#039;s Crypts, and Bilerot Burrows. &lt;br /&gt;
**These have an extremely low drop rate (less than 1%), but if acquired, can be used to repeatedly grow the results for Liniment production and do not currently get consumed during use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When either a Blue or a Purple seed drops, the acquired seed is random based on the pool of available seeds in that Dungeon. Gunbad, Crypts and Bilerot share the same pool of seeds.&lt;br /&gt;
&lt;br /&gt;
In some cases, like the [[Hunter&#039;s Vale]] Dungeon and the [[Lost Vale]] Dungeon, the Blue seeds which may drop are exclusive to that Dungeon.&lt;br /&gt;
&lt;br /&gt;
== List of Purple Seeds: ==&lt;br /&gt;
(Below table is WIP)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Purple Seed&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Found in&lt;br /&gt;
!Creates&lt;br /&gt;
|-&lt;br /&gt;
|Eternal Black Hellebore Seed&lt;br /&gt;
|Infinite Uses&lt;br /&gt;
|[[Gunbad]] and City Dungeons&lt;br /&gt;
|Liniment of Savage Vigor &amp;lt;br&amp;gt; +60 Toughness &amp;lt;br&amp;gt; +5% Melee Crit&lt;br /&gt;
|-&lt;br /&gt;
|Eternal Crimson Monkshood Seed&lt;br /&gt;
|Infinite Uses&lt;br /&gt;
|[[Gunbad]] and City Dungeons&lt;br /&gt;
|Liniment of War: Demise &amp;lt;br&amp;gt; +60 Wounds &amp;lt;br&amp;gt; +50 Melee Power&lt;br /&gt;
|-&lt;br /&gt;
|Exceptional Dark Lily Bloodseed&lt;br /&gt;
|250 Charges &amp;lt;br&amp;gt; (1000 Liniments)&lt;br /&gt;
|[[Bastion Stair]]&lt;br /&gt;
|Liniment of The Blood Fighter &amp;lt;br&amp;gt; +40 Wounds &amp;lt;br&amp;gt; +7% Parry Chance&amp;lt;br&amp;gt;+3% Increased chance to be critically hit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Crafting navigation}}&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Apothecary&amp;diff=29442</id>
		<title>Apothecary</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Apothecary&amp;diff=29442"/>
		<updated>2026-08-04T08:24:32Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Learn the Apothecary skill at the capital city of your realm. The &amp;quot;Apothecary&amp;quot; NPC will teach you the specialization. Pair this with the skills [[Cultivating]] or [[Butchering]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Apothecary BnB.gif|thumb|275px|Apothecary Window In Game]]&lt;br /&gt;
== Apothecary ==&lt;br /&gt;
The &#039;&#039;&#039;Apothecary&#039;&#039;&#039; Crafting Skill will allow you to create potions. This Crafting skill benefits most from being paired with either [[Cultivating]] or [[Butchering]] Gathering skills.&lt;br /&gt;
&lt;br /&gt;
To get started, first head to the Apothecary NPC located in any of the Capital Cities, and speak to them to learn the profession.&lt;br /&gt;
&lt;br /&gt;
Apothecary is the key source of both long-lasting buff potions and also instant health and AP potions, all of which are useful in combat.&lt;br /&gt;
&lt;br /&gt;
== Crafting a Potion ==&lt;br /&gt;
&lt;br /&gt;
To create a potion, you&#039;ll need a &#039;&#039;&#039;Container&#039;&#039;&#039;, a &#039;&#039;&#039;Main Ingredient&#039;&#039;&#039;, and then &#039;&#039;&#039;Supplemental Ingredients&#039;&#039;&#039; to stabilize and strengthen the potion.&lt;br /&gt;
&lt;br /&gt;
*Start by opening your Apothecary window, then right-click the container you&#039;d like to use. &lt;br /&gt;
*Next, right-click a Main Ingredient to add it, and then right-click to add up to three supplemental ingredients. &lt;br /&gt;
*Finally, click Brew! to create your potion.&lt;br /&gt;
&lt;br /&gt;
=== Volatility ===&lt;br /&gt;
&lt;br /&gt;
[[File:Volatility.png|thumb|275px|Volatility Meter In-game]]&lt;br /&gt;
&#039;&#039;&#039;Volatility&#039;&#039;&#039; is the primary hurdle you need to overcome when creating potions. The stronger the main ingredient you add, the more volatile the potion will be by default.&lt;br /&gt;
&lt;br /&gt;
To make the potion less volatile, you&#039;ll add &#039;&#039;&#039;Stabilizers&#039;&#039;&#039;, like Zoic Gore or Arboreal Resin. &lt;br /&gt;
&lt;br /&gt;
The bar on the right of the Apothecary window will show you how Stable or Volatile a potion is. Make sure the bar has reached the green section near the top to ensure a successful potion!&lt;br /&gt;
&lt;br /&gt;
=== Containers ===&lt;br /&gt;
&#039;&#039;&#039;Containers&#039;&#039;&#039; are the vials you&#039;ll use to store your potions. Higher level containers will boost both the stability and the power of a potion you create. Expand the section below for a list of Containers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Apprentices_Glass_Vial.png|center|220px]]||[[File:Journeymans_Glass_Vial.png|center|220px]]||[[File:Craftsmans Glass Vial.png|center|220px]]||[[File:Artisans Glass Vial.png|center|220px]]||[[File:Master Apothecarys Ampoule.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can buy most containers from the &#039;&#039;&#039;Craft Supply Merchant&#039;&#039;&#039; in either Altdorf or the Inevitable City.&lt;br /&gt;
&lt;br /&gt;
=== Main Ingredients ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plants &amp;amp; Spores&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you harvest a seed with [[Cultivating]], you get a plant according to the type/level of the seed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Butchering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Butchering]] can also grant a number of main ingredients, each based on the mob you butcher. Their strength is based on the level of the enemy mob killed.&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stabilizer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Stabilizers are needed for most potions, and reduce their volatility. Volatile Potions created without enough stabilizers may go wrong, and can grant negative effects. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Extenders are used to increase the time a potion is active. The maximum time a crafted potion can be active is 1 hour. Use these for Armor Potions and potions that buff key stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multiplier&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Multipliers are used to increase the amount of potions you gain from a single craft. If you have a spare slot while crafting, use these to increase your overall potion yield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stimulant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Stimulants increase the chance of a critical craft occurring. Critical crafts boost the strength of the potion(s) you make even further.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Fixers are used in the creation of Dyes. At the time of updating this Wiki page, these do not function within the game.&lt;br /&gt;
&lt;br /&gt;
== Leveling Apothecary ==&lt;br /&gt;
&lt;br /&gt;
*1. Make sure to use Main Ingredients as close to your level as possible. (After Level 25, use Level 25 Main ingredients. After hitting 50, use level 50 Main Ingredients, etc.)&lt;br /&gt;
*2. If you&#039;re in a guild above Rank 21, you can get special Containers and ingredients by talking to the Quartermaster in the Guild Hall in your capital city. (Order: [[Sigmar&#039;s Hammer]], Southwest Altdorf. Destro: [[The Viper Pit]], North Inevitable City)&lt;br /&gt;
*3. If you&#039;re missing ingredients, you can purchase most from other players via the Auction House, or use another character to gather them and mail them over.&lt;br /&gt;
&lt;br /&gt;
== Gaining Multiple Potions at Level 200 ==&lt;br /&gt;
&lt;br /&gt;
The stronger the ingredient for a potion, the more unstable it will be, and the more stabilizers you&#039;ll need to balance it.&lt;br /&gt;
&lt;br /&gt;
*For level 200 Ingredient potions, you can utilize either Majestic Goldweed from [[Cultivating]] or Brutal Zoic Gore from [[Butchering]] mobs, both of which have a small multiplier on top of the stabilizer.&lt;br /&gt;
*By using Goldweed or Gore to stabilize, you can net 2 potions per craft for level 200 ingredients. &lt;br /&gt;
*Example: For creating level 38 Armor Potions, you&#039;d use 2x Stabilizers (Goldweed or Gore), and 1x level 200 Extender. Because of Goldweed / Gore&#039;s small multiplier, this will create two armor potions at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you&#039;re curious to see the exact numbers for stability of the potion, you can use the [https://tools.idrinth.de/addons/craftvaluetip/| Craft Value Tip add-on].&lt;br /&gt;
&lt;br /&gt;
== What You Get ==&lt;br /&gt;
&lt;br /&gt;
=== Potions ===&lt;br /&gt;
&lt;br /&gt;
Expand any table below to see the name for Potions of various types and levels. You can use these to narrow your search on the Auction House or confirm potion effects:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Absorb&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Image needed&#039;&#039;||[[File:Lasting deflecting potion.png|center|220px]]||[[File:Potent_lasting deflecting potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Monstrous bat wing.png|center|220px]]||[[File:Lasting aversion potion.png|center|220px]]||[[File:Potent_lasting aversion potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
||Note: Potions shown in this table are using extenders.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Armor&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Thin_scale.png|center|220px]]||[[File:Lasting_supporting_unguent.png|center|220px]]||[[File:Potent_Lasting_Supporting_Unguent.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Torn_Scale.png|center|220px]]||[[File:Lasting_Buttressing_Unguent_fixed.png|center|220px]]||[[File:Potent_lasting buttressing unguent.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brittle_Scale.png|center|220px]]||[[File:Lasting_Girding_Unguent.png|center|220px]]||[[File:Potent_Lasting_Girding_Unguent.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glossy_Chitin_Shard.png|center|220px]]||[[File:Lasting_Securing_Unguent.png|center|220px]]||[[File:Potent_Lasting_Securing_Unguent.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Firebreath_Scale.png|center|220px]]||[[File:Lasting Stanchion Unguent.png|center|220px]]||[[File:Potent_Lasting_Stanchion_Unguent.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
||Note: Potions shown in this table are using extenders.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Ballistic Skill&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Woolly Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Perception.png|center|220px]]||[[File:Potent Fleeting Potion of Perception.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wiry Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Sight.png|center|220px]]||[[File:Potent Fleeting Potion of Sight.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scattered Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Purview.png|center|220px]]||[[File:Potent Fleeting Potion of Purview.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scurfy Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Scope.png|center|220px]]||[[File:Potent Fleeting Potion of Scope.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Whiskered Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Vision.png|center|220px]]||[[File:Potent Fleeting Potion of Vision.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shaggy Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Accuracy.png|center|220px]]||[[File:Potent Fleeting Potion of Accuracy.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ruffled Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Awareness.png|center|220px]]||[[File:Potent Fleeting Potion of Awareness.png|center|220px]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Scrubby Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Precision.png|center|220px]]||[[File:Potent Fleeting Potion of Precision.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rugged Thief s Nettle.png|center|220px]]||[[File:Bali Pot 38.png|center|220px]]||[[File:Bali Pot 38 crit.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Invigoration/Energy&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swaying Dandedragon.png|center|220px]]||[[File:Refreshing Draught.png|center|220px]]||[[File:Potent Refreshing Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capering Dandedragon.png|center|220px]]||[[File:Vitalizing Draught.png|center|220px]]||[[File:Potent Vitalizing Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tufted Dandedragon.png|center|220px]]||[[File:Exhilarating Draught.png|center|220px]]||[[File:Potent Exhilarating Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wispy Dandedragon.png|center|220px]]||[[File:Energizing Draught.png|center|220px]]||[[File:Potent Energizing Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wiry Dandedragon.png|center|220px]]||[[File:Stimulating Draught.png|center|220px]]||[[File:Potent Stimulating Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Snickering Dandedragon.png|center|220px]]||[[File:Quickening Draught.png|center|220px]]||[[File:Potent Quickening Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grinning Dandedragon.png|center|220px]]||[[File:Charging Draught.png|center|220px]]||[[File:Potent Charging Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blissful Dandedragon.png|center|220px]]||[[File:Invigoration Draught.png|center|220px]]||[[File:Potent Invigoration Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drunken Dandedragon.png|center|220px]]||[[File:Rejuvenating Draught.png|center|220px]]||[[File:Potent Rejuvenating Draught.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Strength&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wispy Beardweed.png|center|220px]]||[[File:Fleeting Potion of Pith.png|center|220px]]||[[File:Potent Fleeting Potion of Pith.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brittle Beardweed.png|center|220px]]||[[File:Fleeting Potion of Muscle.png|center|220px]]||[[File:Potent Fleeting Potion of Muscle.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arching Beardweed.png|center|220px]]||[[File:Fleeting Potion of Strength.png|center|220px]]||[[File:Potent Fleeting Potion of Strength.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Curling Beardweed.png|center|220px]]||[[File:Fleeting Potion of Ruggedness.png|center|220px]]||[[File:Potent Fleeting Potion of Ruggedness.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pasty Beardweed.png|center|220px]]||[[File:Fleeting Potion of Brawn.png|center|220px]]||[[File:Potent Fleeting Potion of Brawn.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Slimy Beardweed.png|center|220px]]||[[File:Fleeting Potion of Thews.png|center|220px]]||[[File:Potent Fleeting Potion of Thews.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blossoming Beardweed.png|center|220px]]||[[File:Fleeting Potion of Vigor.png|center|220px]]||[[File:Potent Fleeting Potion of Vigor.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Milksap Beardweed.png|center|220px]]||[[File:Fleeting Potion of Force.png|center|220px]]||[[File:Potent Fleeting Potion of Force.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elder Beardweed.png|center|220px]]||[[File:Fleeting Potion of Power.png|center|220px]]||[[File:Potent Fleeting Potion of Power.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Intelligence&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Motley Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Guile.png|center|220px]]||[[File:Potent Fleeting Potion of Guile.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blotchy Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Subtlety.png|center|220px]]||[[File:Potent Fleeting Potion of Subtlety.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rotting Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Wits.png|center|220px]]||[[File:Potent Fleeting Potion of Wits.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blighted Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Reason.png|center|220px]]||[[File:Potent Fleeting Potion of Reason.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crusted Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Acumen.png|center|220px]]||[[File:Potent Fleeting Potion of Acumen.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Caked Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Knowledge.png|center|220px]]||[[File:Potent Fleeting Potion of Knowledge.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laughing Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Judgment.png|center|220px]]||[[File:Potent Fleeting Potion of Judgment.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mocking Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Subtlety2.png|center|220px]]||[[File:Potent Fleeting Potion of Subtlety.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hightop Smedleycap.png|center|220px]]||(?)||(?)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Corporeal Resistance&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pebbled Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Shade Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Shade Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jagged Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Block Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Block Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Striding Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Defense Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Defense Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cantering Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Protection Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Protection Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Needled Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Guard Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Guard Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sharp Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Shield Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Shield Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|(?)||(?)||(?)&lt;br /&gt;
|-&lt;br /&gt;
|(?)||(?)||(?)&lt;br /&gt;
|-&lt;br /&gt;
|(?)||(?)||(?)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Spirit Resistance&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wispy Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Shade Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Shade Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brittle Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Block Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Block Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vile Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Defense Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Defense Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Noxious Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Protection Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Protection Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Waving Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Guard Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Guard Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swollen Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Shield Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Shield Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Webbed Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Deflection Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Deflection Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black Spiderfrond.png|center|220px]]||[[File:Fleeting Corporeal Deterrence Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Deterrence Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|(?)||(?)||(?)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Healing&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glossy Spumepetal.png|center|220px]]||[[File:Draught of Balming.png|center|220px]]||[[File:Potent Draught of Balming.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blistered Spumepetal.png|center|220px]]||[[File:Draught of Respite.png|center|220px]]||[[File:Potent Draught of Respite.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swollen Spumepetal.png|center|220px]]||[[File:Draught of Salubrity.png|center|220px]]||[[File:Potent Draught of Salubrity.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloated Spumepetal.png|center|220px]]||[[File:Draught of Healing.png|center|220px]]||[[File:Potent Draught of Healing.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shooting Spumepetal.png|center|220px]]||[[File:Draught of Aid.png|center|220px]]||[[File:Potent Draught of Aid.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pitching Spumepetal.png|center|220px]]||[[File:Draught of Restoration.png|center|220px]]||[[File:Potent Draught of Restoration.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heaving Spumepetal.png|center|220px]]||[[File:Draught of Mending.png|center|220px]]||[[File:Potent Draught of Mending.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Launching Spumepetal.png|center|220px]]||[[File:Draught of Remedy.png|center|220px]]||[[File:Potent Draught of Remedy.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hurling Spumepetal.png|center|220px]]||[[File:Draught of Recovery.png|center|220px]]||[[File:Potent Draught of Recovery.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Restoration&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Musty Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Balming.png|center|220px]]||[[File:Potent Fleeting Elixir of Balming.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bitter Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Respite.png|center|220px]]||[[File:Potent Fleeting Elixir of Respite.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grasping Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Salubrity.png|center|220px]]||[[File:Potent Fleeting Elixir of Salubrity.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mordant Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Healing.png|center|220px]]||[[File:Potent Fleeting Elixir of Healing.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pygmy Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Aid.png|center|220px]]||[[File:Potent Fleeting Elixir of Aid.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dwarf Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Restoration.png|center|220px]]||[[File:Potent Fleeting Elixir of Restoration.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vibrant Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Mending.png|center|220px]]||[[File:Potent Fleeting Elixir of Mending.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aromatic Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Remedy.png|center|220px]]||[[File:Potent Fleeting Elixir of Remedy.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bittersweet Elvish Parsley.png|center|220px]]||(?)||(?)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Willpower&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Petulant Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Purpose.png|center|220px]]||[[File:Potent Fleeting Potion of Purpose.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Frowning Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Inner Strength.png|center|220px]]||[[File:Potent Fleeting Potion of Inner Strength.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wiry Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Volition.png|center|220px]]||[[File:Potent Lasting Potion of Volition.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hairy Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Control.png|center|220px]]||[[File:Potent Fleeting Potion of Control.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ropy Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Will.png|center|220px]]||[[File:Potent Fleeting Potion of Will.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unkempt Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Iron Resolution.png|center|220px]]||[[File:Potent Fleeting Potion of Iron Resolution.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Foaming Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Determination.png|center|220px]]||[[File:Potent Fleeting Potion of Determination.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Frothing Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Conviction.png|center|220px]]||[[File:Potent Fleeting Potion of Conviction.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bitter Grumpleaf.png|center|220px]]||[[File:Fleeting_Potion_of_Discipline.png|center|220px]]||(?)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Flame Breath&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Smoking Argost Creep.png|center|220px]]||[[File:Fleeting Emberbreath Potion.png|center|220px]]||[[File:Potent Fleeting Emberbreath Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Charred Argost Creep.png|center|220px]]||[[File:Fleeting Smolder Tongue Potion.png|center|220px]]||[[File:Potent Fleeting Smolder Tongue Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grasping Argost Creep.png|center|220px]]||[[File:Fleeting Blazing Howl Potion.png|center|220px]]||[[File:Potent Fleeting Blazing Howl Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Clawing Argost Creep.png|center|220px]]||[[File:Fleeting Ember Breath Potion.png|center|220px]]||[[File:Potent Fleeting Ember Breath Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Curling Argost Creep.png|center|220px]]||[[File:Fleeting Cinderwind Potion.png|center|220px]]||[[File:Potent Fleeting Cinderwind Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coiled Argost Creep.png|center|220px]]||[[File:Fleeting Flame Tongue Potion.png|center|220px]]||[[File:Potent Fleeting Flame Tongue Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crying Argost Creep.png|center|220px]]||[[File:Fleeting Fiery Breath Potion.png|center|220px]]||[[File:Potent Fleeting Fiery Breath Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Weeping Argost Creep.png|center|220px]]||[[File:Fleeting Ash Howl Potion.png|center|220px]]||[[File:Potent Fleeting Ash Howl Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sunstalk Argost Creep.png|center|220px]]||[[File:Fleeting Pyrewind Potion.png|center|220px]]||[[File:Potent Fleeting Pyrewind Potion.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dye ===&lt;br /&gt;
&lt;br /&gt;
== Pairing Cultivating or Butchering? ==&lt;br /&gt;
&lt;br /&gt;
Apothecary is a crafting skill that needs a gathering skill: Cultivating or Butchering.&lt;br /&gt;
You can only learn one crafting skill and one gathering skill per character, so to best complement, you&#039;ll have to choose between these two.&lt;br /&gt;
&lt;br /&gt;
=== Cultivating ===&lt;br /&gt;
With [[Cultivating]], you get plants and spores that you can brew to get:&lt;br /&gt;
*Restoration&lt;br /&gt;
*Intelligence&lt;br /&gt;
*Willpower&lt;br /&gt;
*Strength&lt;br /&gt;
*Flame Breath&lt;br /&gt;
*Molotov&lt;br /&gt;
*Invigoration/Energy&lt;br /&gt;
*Healing&lt;br /&gt;
*Ballistics&lt;br /&gt;
*Napalm&lt;br /&gt;
*Corporeal resistance&lt;br /&gt;
*Spirit resistance&lt;br /&gt;
*Stimulant&lt;br /&gt;
*Extender&lt;br /&gt;
*Multiplier&lt;br /&gt;
*Stabilizer&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
&lt;br /&gt;
If you enjoy chopping up dead things, you can also use [[Butchering]] to acquire ingredients for your potions. (Please see the Butchering page for a full list!)&lt;br /&gt;
&lt;br /&gt;
NOTE: Ingredients like Extenders come exclusively from Cultivating, and certain main ingredients (like Scales for Armor Potions) come exclusively from Butchering. &#039;&#039;&#039;To create top-tier potions, you may need to mix ingredients from both gathering professions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Liniments ==&lt;br /&gt;
&lt;br /&gt;
Liniments are a special consumable usable at level 40, which lasts for 30 minutes. They require rank 200 Apothecary to craft.&lt;br /&gt;
&lt;br /&gt;
Note: Players can combine effects from Offensive potions, like Liniments, alongside effects from defensive potions (like Armor Potions).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Liniment Name &amp;quot;Liniment of...&amp;quot;&lt;br /&gt;
!Liniment Buff&lt;br /&gt;
!Main Ingredient&lt;br /&gt;
!Main Ingredient Source&lt;br /&gt;
!Container&lt;br /&gt;
|-&lt;br /&gt;
|Boundless Sight&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+60 Initiative&lt;br /&gt;
|Primal Vision&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Immutable Defiance&lt;br /&gt;
| -10% Incoming Crit dmg&lt;br /&gt;
+20 hp / 5s&lt;br /&gt;
|Primal Strength&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Inexorable Aegis&lt;br /&gt;
| +180 all resists&lt;br /&gt;
|Primal Defense&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Inspirational Winds&lt;br /&gt;
| +60 Willpower&lt;br /&gt;
+50 Healing Power&lt;br /&gt;
|Violetseal&lt;br /&gt;
|Violetseal Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Peerless Defense&lt;br /&gt;
| +60 Toughness&lt;br /&gt;
-5% Chance to be Crit&lt;br /&gt;
|Primal Grace&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Quickened Blades&lt;br /&gt;
| +60 Weaponskill&lt;br /&gt;
+5% Armor Penetration&lt;br /&gt;
|Primal Alacrity&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Swift Tergiversation&lt;br /&gt;
| +60 Weaponskill&lt;br /&gt;
-5% Chance to be Crit&lt;br /&gt;
|Primal Nature&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Eternal Hunt&lt;br /&gt;
| +60 Ballistic Skill&lt;br /&gt;
+5% Ranged Crit Chance&lt;br /&gt;
|Nightshade&lt;br /&gt;
|Nightshade Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Inevitable Tempest&lt;br /&gt;
| +60 Strength&lt;br /&gt;
+50 Melee Power&lt;br /&gt;
|Crimson Monkshood&lt;br /&gt;
|Crimson Monkshood Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Tolling Bell&lt;br /&gt;
| +60 Intelligence&lt;br /&gt;
+5% Magical Crit Chance&lt;br /&gt;
|Azurethread&lt;br /&gt;
|Azurethread Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Unfettered Zeal&lt;br /&gt;
| +60 Strength&lt;br /&gt;
+50 Healing Power&lt;br /&gt;
|White Baneberry&lt;br /&gt;
|White Baneberry Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|War: Fervor&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+5% Ranged Crit Chance&lt;br /&gt;
|Primal Frenzy&lt;br /&gt;
Red Serissa&lt;br /&gt;
|Butchering&lt;br /&gt;
Red Serissa Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|War: Genius&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+5% Magical Crit Chance&lt;br /&gt;
|Black Serissa&lt;br /&gt;
|Black Serissa Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|War: Hunger&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+60 Strength&lt;br /&gt;
|Primal Hunger&lt;br /&gt;
Golden Serissa&lt;br /&gt;
|Butchering&lt;br /&gt;
Golden Serissa Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|War: Mercy&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+50 Healing Power&lt;br /&gt;
|Primal Affinity&lt;br /&gt;
Pale Serissa&lt;br /&gt;
|Butchering&lt;br /&gt;
Pale Serissa Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Savage Vigor&lt;br /&gt;
| +60 Toughness&lt;br /&gt;
+5% Melee Crit Chance&lt;br /&gt;
|Black Hellebore&lt;br /&gt;
|Black Hellebore Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|War: Blood&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+5% Melee Crit Chance&lt;br /&gt;
|Violetseal&lt;br /&gt;
|Violetseal Seed&lt;br /&gt;
|Master Apothecary&#039;s Ampoule only&lt;br /&gt;
|-&lt;br /&gt;
|War: Demise&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+50 Melee Power&lt;br /&gt;
|Crimson Monkshood&lt;br /&gt;
|Crimson Monkshood Seed&lt;br /&gt;
|Master Apothecary&#039;s Ampoule only&lt;br /&gt;
|-&lt;br /&gt;
|Wild Hunt&lt;br /&gt;
| +60 Initiative&lt;br /&gt;
Reduces the cooldown of your abilities by 1 sec&lt;br /&gt;
|Wild Hunt Seed&lt;br /&gt;
|Hunter’s Vale&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Sapling&lt;br /&gt;
| +1 AP Regeneration &lt;br /&gt;
+10% Incoming heal&lt;br /&gt;
|Sapling Seed&lt;br /&gt;
|Hunter’s Vale&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Warrior&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+7% Melee Crit Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Dark Lily Powder &lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt; Dark Lily Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Archer&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+7% Ranged Crit Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Blackbell Powder&lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt; Blackbell Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Mage&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+7% Magic Crit Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Coal Aster Powder&lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt; Coal Aster Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Healer&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+7% Heal Crit Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Black Rose Powder&lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt; Black Rose Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Defender&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+5% Block Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Brass Iris Powder&lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt;Brass Iris Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Fighter&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+7% Parry Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Wiry Hellebore Powder&lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt; Wiry Hellebore Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Unblockable Warrior&lt;br /&gt;
| +5% Melee Crit Chance&lt;br /&gt;
+3% Block Strikethrough&lt;br /&gt;
|Vale&#039;s Blood&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Ruby Snowdrop Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Sniper&lt;br /&gt;
| +60 Ballistic Skill&lt;br /&gt;
+3% Dodge Strikethrough&lt;br /&gt;
|Vale&#039;s Winds&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Morning Emissary Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Roiling Storm&lt;br /&gt;
| +50 Magic Power&lt;br /&gt;
+3% Disrupt Strikethrough&lt;br /&gt;
|Vale&#039;s Rain&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Rich Lavender Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Mending Touch&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+5% Heal Crit Chance&lt;br /&gt;
|Vale&#039;s Mending&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Verdant Ekalime Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Bastion&lt;br /&gt;
| +60 Toughness&lt;br /&gt;
+3% Block Chance&lt;br /&gt;
|Vale&#039;s Protection&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Delphinium Max Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Raging Juggernaut&lt;br /&gt;
| +50 Melee Power&lt;br /&gt;
+3% Parry Chance&lt;br /&gt;
|Warrior&#039;s Grace of the Vale&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Butchering secret boss Seraxes&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|One Hundred Eyes&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+50 Range Power&lt;br /&gt;
|Blinking Grace of the Vale&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Butchering Dralel the Whitefire Matron&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Swirling Magic&lt;br /&gt;
| +60 Intelligence&lt;br /&gt;
+3% Disrupt Strikethrough&lt;br /&gt;
|Swirling Grace of the Vale&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Butchering secret boss Erophex&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Abundant Healing&lt;br /&gt;
| +60 Willpower&lt;br /&gt;
+5% Heal Crit Chance&lt;br /&gt;
|Healing Grace of the Vale&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Butchering the Darkrpomise Beast&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Iron Scales&lt;br /&gt;
| +60 Initiative&lt;br /&gt;
-10% Incoming Crit Damage&lt;br /&gt;
|Scaled Grace of the Vale&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Butchering Ahzranok&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;p align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Credit: [https://gaiscioch.com/lore/guide_to_the_liniments.html Gaiscioch]&amp;lt;/small&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blue and Purple Seeds == &lt;br /&gt;
&lt;br /&gt;
Tied into the [[Cultivating]] Profession are extremely rare items known as Purple Seeds. These seeds can be grown via [[Cultivating|Cultivation]] to produce materials used in the creation of Liniments via the Apothecary skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Blue Seeds can drop in level 40 Dungeons like Gunbad, Sigmar&#039;s Crypts, and Bilerot Burrows. &lt;br /&gt;
**These produce 5 grown results via [[Cultivating]], which can then be crafted into 10 Liniments via Apothecary. The seed is consumed during use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Purple Seeds drop only from Heroes or higher in level 40 Dungeons like Gunbad, Sigmar&#039;s Crypts, and Bilerot Burrows. &lt;br /&gt;
**These have an extremely low drop rate (less than 1%), but if acquired, can be used to repeatedly grow the results for Liniment production and do not currently get consumed during use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When either a Blue or a Purple seed drops, the acquired seed is random based on the pool of available seeds in that Dungeon. Gunbad, Crypts and Bilerot share the same pool of seeds.&lt;br /&gt;
&lt;br /&gt;
In some cases, like the [[Hunter&#039;s Vale]] Dungeon and the [[Lost Vale]] Dungeon, the Blue seeds which may drop are exclusive to that Dungeon.&lt;br /&gt;
&lt;br /&gt;
== List of Purple Seeds: ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Purple Seed&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Found in&lt;br /&gt;
!Creates&lt;br /&gt;
|-&lt;br /&gt;
|Eternal Black Hellebore Seed&lt;br /&gt;
|Infinite Uses&lt;br /&gt;
|[[Gunbad]] and City Dungeons&lt;br /&gt;
|Liniment of Savage Vigor &amp;lt;br&amp;gt; +60 Toughness &amp;lt;br&amp;gt; +5% Melee Crit&lt;br /&gt;
|-&lt;br /&gt;
|Eternal Crimson Monkshood Seed&lt;br /&gt;
|Infinite Uses&lt;br /&gt;
|[[Gunbad]] and City Dungeons&lt;br /&gt;
|Liniment of War: Demise &amp;lt;br&amp;gt; +60 Wounds &amp;lt;br&amp;gt; +50 Melee Power&lt;br /&gt;
|-&lt;br /&gt;
|Exceptional Dark Lily Bloodseed&lt;br /&gt;
|250 Charges &amp;lt;br&amp;gt; (1000 Liniments)&lt;br /&gt;
|[[Bastion Stair]]&lt;br /&gt;
|Liniment of The Blood Fighter &amp;lt;br&amp;gt; +40 Wounds &amp;lt;br&amp;gt; +7% Parry Chance&amp;lt;br&amp;gt;+3% Increased chance to be critically hit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Crafting navigation}}&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Apothecary&amp;diff=29441</id>
		<title>Apothecary</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Apothecary&amp;diff=29441"/>
		<updated>2026-08-04T08:20:33Z</updated>

		<summary type="html">&lt;p&gt;Rubius: Early work on split list of all purple seeds, where they can be found, and what they grow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Learn the Apothecary skill at the capital city of your realm. The &amp;quot;Apothecary&amp;quot; NPC will teach you the specialization. Pair this with the skills [[Cultivating]] or [[Butchering]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Apothecary BnB.gif|thumb|275px|Apothecary Window In Game]]&lt;br /&gt;
== Apothecary ==&lt;br /&gt;
The &#039;&#039;&#039;Apothecary&#039;&#039;&#039; Crafting Skill will allow you to create potions. This Crafting skill benefits most from being paired with either [[Cultivating]] or [[Butchering]] Gathering skills.&lt;br /&gt;
&lt;br /&gt;
To get started, first head to the Apothecary NPC located in any of the Capital Cities, and speak to them to learn the profession.&lt;br /&gt;
&lt;br /&gt;
Apothecary is the key source of both long-lasting buff potions and also instant health and AP potions, all of which are useful in combat.&lt;br /&gt;
&lt;br /&gt;
== Crafting a Potion ==&lt;br /&gt;
&lt;br /&gt;
To create a potion, you&#039;ll need a &#039;&#039;&#039;Container&#039;&#039;&#039;, a &#039;&#039;&#039;Main Ingredient&#039;&#039;&#039;, and then &#039;&#039;&#039;Supplemental Ingredients&#039;&#039;&#039; to stabilize and strengthen the potion.&lt;br /&gt;
&lt;br /&gt;
*Start by opening your Apothecary window, then right-click the container you&#039;d like to use. &lt;br /&gt;
*Next, right-click a Main Ingredient to add it, and then right-click to add up to three supplemental ingredients. &lt;br /&gt;
*Finally, click Brew! to create your potion.&lt;br /&gt;
&lt;br /&gt;
=== Volatility ===&lt;br /&gt;
&lt;br /&gt;
[[File:Volatility.png|thumb|275px|Volatility Meter In-game]]&lt;br /&gt;
&#039;&#039;&#039;Volatility&#039;&#039;&#039; is the primary hurdle you need to overcome when creating potions. The stronger the main ingredient you add, the more volatile the potion will be by default.&lt;br /&gt;
&lt;br /&gt;
To make the potion less volatile, you&#039;ll add &#039;&#039;&#039;Stabilizers&#039;&#039;&#039;, like Zoic Gore or Arboreal Resin. &lt;br /&gt;
&lt;br /&gt;
The bar on the right of the Apothecary window will show you how Stable or Volatile a potion is. Make sure the bar has reached the green section near the top to ensure a successful potion!&lt;br /&gt;
&lt;br /&gt;
=== Containers ===&lt;br /&gt;
&#039;&#039;&#039;Containers&#039;&#039;&#039; are the vials you&#039;ll use to store your potions. Higher level containers will boost both the stability and the power of a potion you create. Expand the section below for a list of Containers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Apprentices_Glass_Vial.png|center|220px]]||[[File:Journeymans_Glass_Vial.png|center|220px]]||[[File:Craftsmans Glass Vial.png|center|220px]]||[[File:Artisans Glass Vial.png|center|220px]]||[[File:Master Apothecarys Ampoule.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can buy most containers from the &#039;&#039;&#039;Craft Supply Merchant&#039;&#039;&#039; in either Altdorf or the Inevitable City.&lt;br /&gt;
&lt;br /&gt;
=== Main Ingredients ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plants &amp;amp; Spores&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you harvest a seed with [[Cultivating]], you get a plant according to the type/level of the seed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Butchering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Butchering]] can also grant a number of main ingredients, each based on the mob you butcher. Their strength is based on the level of the enemy mob killed.&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stabilizer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Stabilizers are needed for most potions, and reduce their volatility. Volatile Potions created without enough stabilizers may go wrong, and can grant negative effects. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Extenders are used to increase the time a potion is active. The maximum time a crafted potion can be active is 1 hour. Use these for Armor Potions and potions that buff key stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multiplier&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Multipliers are used to increase the amount of potions you gain from a single craft. If you have a spare slot while crafting, use these to increase your overall potion yield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stimulant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Stimulants increase the chance of a critical craft occurring. Critical crafts boost the strength of the potion(s) you make even further.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Fixers are used in the creation of Dyes. At the time of updating this Wiki page, these do not function within the game.&lt;br /&gt;
&lt;br /&gt;
== Leveling Apothecary ==&lt;br /&gt;
&lt;br /&gt;
*1. Make sure to use Main Ingredients as close to your level as possible. (After Level 25, use Level 25 Main ingredients. After hitting 50, use level 50 Main Ingredients, etc.)&lt;br /&gt;
*2. If you&#039;re in a guild above Rank 21, you can get special Containers and ingredients by talking to the Quartermaster in the Guild Hall in your capital city. (Order: [[Sigmar&#039;s Hammer]], Southwest Altdorf. Destro: [[The Viper Pit]], North Inevitable City)&lt;br /&gt;
*3. If you&#039;re missing ingredients, you can purchase most from other players via the Auction House, or use another character to gather them and mail them over.&lt;br /&gt;
&lt;br /&gt;
== Gaining Multiple Potions at Level 200 ==&lt;br /&gt;
&lt;br /&gt;
The stronger the ingredient for a potion, the more unstable it will be, and the more stabilizers you&#039;ll need to balance it.&lt;br /&gt;
&lt;br /&gt;
*For level 200 Ingredient potions, you can utilize either Majestic Goldweed from [[Cultivating]] or Brutal Zoic Gore from [[Butchering]] mobs, both of which have a small multiplier on top of the stabilizer.&lt;br /&gt;
*By using Goldweed or Gore to stabilize, you can net 2 potions per craft for level 200 ingredients. &lt;br /&gt;
*Example: For creating level 38 Armor Potions, you&#039;d use 2x Stabilizers (Goldweed or Gore), and 1x level 200 Extender. Because of Goldweed / Gore&#039;s small multiplier, this will create two armor potions at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you&#039;re curious to see the exact numbers for stability of the potion, you can use the [https://tools.idrinth.de/addons/craftvaluetip/| Craft Value Tip add-on].&lt;br /&gt;
&lt;br /&gt;
== What You Get ==&lt;br /&gt;
&lt;br /&gt;
=== Potions ===&lt;br /&gt;
&lt;br /&gt;
Expand any table below to see the name for Potions of various types and levels. You can use these to narrow your search on the Auction House or confirm potion effects:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Absorb&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Image needed&#039;&#039;||[[File:Lasting deflecting potion.png|center|220px]]||[[File:Potent_lasting deflecting potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Monstrous bat wing.png|center|220px]]||[[File:Lasting aversion potion.png|center|220px]]||[[File:Potent_lasting aversion potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
||Note: Potions shown in this table are using extenders.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Armor&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Thin_scale.png|center|220px]]||[[File:Lasting_supporting_unguent.png|center|220px]]||[[File:Potent_Lasting_Supporting_Unguent.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Torn_Scale.png|center|220px]]||[[File:Lasting_Buttressing_Unguent_fixed.png|center|220px]]||[[File:Potent_lasting buttressing unguent.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brittle_Scale.png|center|220px]]||[[File:Lasting_Girding_Unguent.png|center|220px]]||[[File:Potent_Lasting_Girding_Unguent.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glossy_Chitin_Shard.png|center|220px]]||[[File:Lasting_Securing_Unguent.png|center|220px]]||[[File:Potent_Lasting_Securing_Unguent.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Firebreath_Scale.png|center|220px]]||[[File:Lasting Stanchion Unguent.png|center|220px]]||[[File:Potent_Lasting_Stanchion_Unguent.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
||Note: Potions shown in this table are using extenders.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Ballistic Skill&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Woolly Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Perception.png|center|220px]]||[[File:Potent Fleeting Potion of Perception.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wiry Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Sight.png|center|220px]]||[[File:Potent Fleeting Potion of Sight.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scattered Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Purview.png|center|220px]]||[[File:Potent Fleeting Potion of Purview.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scurfy Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Scope.png|center|220px]]||[[File:Potent Fleeting Potion of Scope.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Whiskered Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Vision.png|center|220px]]||[[File:Potent Fleeting Potion of Vision.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shaggy Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Accuracy.png|center|220px]]||[[File:Potent Fleeting Potion of Accuracy.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ruffled Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Awareness.png|center|220px]]||[[File:Potent Fleeting Potion of Awareness.png|center|220px]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Scrubby Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Precision.png|center|220px]]||[[File:Potent Fleeting Potion of Precision.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rugged Thief s Nettle.png|center|220px]]||[[File:Bali Pot 38.png|center|220px]]||[[File:Bali Pot 38 crit.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Invigoration/Energy&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swaying Dandedragon.png|center|220px]]||[[File:Refreshing Draught.png|center|220px]]||[[File:Potent Refreshing Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capering Dandedragon.png|center|220px]]||[[File:Vitalizing Draught.png|center|220px]]||[[File:Potent Vitalizing Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tufted Dandedragon.png|center|220px]]||[[File:Exhilarating Draught.png|center|220px]]||[[File:Potent Exhilarating Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wispy Dandedragon.png|center|220px]]||[[File:Energizing Draught.png|center|220px]]||[[File:Potent Energizing Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wiry Dandedragon.png|center|220px]]||[[File:Stimulating Draught.png|center|220px]]||[[File:Potent Stimulating Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Snickering Dandedragon.png|center|220px]]||[[File:Quickening Draught.png|center|220px]]||[[File:Potent Quickening Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grinning Dandedragon.png|center|220px]]||[[File:Charging Draught.png|center|220px]]||[[File:Potent Charging Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blissful Dandedragon.png|center|220px]]||[[File:Invigoration Draught.png|center|220px]]||[[File:Potent Invigoration Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drunken Dandedragon.png|center|220px]]||[[File:Rejuvenating Draught.png|center|220px]]||[[File:Potent Rejuvenating Draught.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Strength&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wispy Beardweed.png|center|220px]]||[[File:Fleeting Potion of Pith.png|center|220px]]||[[File:Potent Fleeting Potion of Pith.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brittle Beardweed.png|center|220px]]||[[File:Fleeting Potion of Muscle.png|center|220px]]||[[File:Potent Fleeting Potion of Muscle.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arching Beardweed.png|center|220px]]||[[File:Fleeting Potion of Strength.png|center|220px]]||[[File:Potent Fleeting Potion of Strength.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Curling Beardweed.png|center|220px]]||[[File:Fleeting Potion of Ruggedness.png|center|220px]]||[[File:Potent Fleeting Potion of Ruggedness.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pasty Beardweed.png|center|220px]]||[[File:Fleeting Potion of Brawn.png|center|220px]]||[[File:Potent Fleeting Potion of Brawn.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Slimy Beardweed.png|center|220px]]||[[File:Fleeting Potion of Thews.png|center|220px]]||[[File:Potent Fleeting Potion of Thews.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blossoming Beardweed.png|center|220px]]||[[File:Fleeting Potion of Vigor.png|center|220px]]||[[File:Potent Fleeting Potion of Vigor.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Milksap Beardweed.png|center|220px]]||[[File:Fleeting Potion of Force.png|center|220px]]||[[File:Potent Fleeting Potion of Force.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elder Beardweed.png|center|220px]]||[[File:Fleeting Potion of Power.png|center|220px]]||[[File:Potent Fleeting Potion of Power.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Intelligence&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Motley Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Guile.png|center|220px]]||[[File:Potent Fleeting Potion of Guile.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blotchy Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Subtlety.png|center|220px]]||[[File:Potent Fleeting Potion of Subtlety.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rotting Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Wits.png|center|220px]]||[[File:Potent Fleeting Potion of Wits.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blighted Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Reason.png|center|220px]]||[[File:Potent Fleeting Potion of Reason.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crusted Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Acumen.png|center|220px]]||[[File:Potent Fleeting Potion of Acumen.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Caked Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Knowledge.png|center|220px]]||[[File:Potent Fleeting Potion of Knowledge.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laughing Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Judgment.png|center|220px]]||[[File:Potent Fleeting Potion of Judgment.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mocking Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Subtlety2.png|center|220px]]||[[File:Potent Fleeting Potion of Subtlety.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hightop Smedleycap.png|center|220px]]||(?)||(?)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Corporeal Resistance&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pebbled Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Shade Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Shade Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jagged Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Block Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Block Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Striding Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Defense Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Defense Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cantering Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Protection Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Protection Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Needled Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Guard Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Guard Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sharp Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Shield Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Shield Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|(?)||(?)||(?)&lt;br /&gt;
|-&lt;br /&gt;
|(?)||(?)||(?)&lt;br /&gt;
|-&lt;br /&gt;
|(?)||(?)||(?)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Spirit Resistance&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wispy Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Shade Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Shade Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brittle Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Block Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Block Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vile Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Defense Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Defense Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Noxious Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Protection Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Protection Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Waving Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Guard Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Guard Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swollen Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Shield Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Shield Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Webbed Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Deflection Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Deflection Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black Spiderfrond.png|center|220px]]||[[File:Fleeting Corporeal Deterrence Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Deterrence Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|(?)||(?)||(?)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Healing&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glossy Spumepetal.png|center|220px]]||[[File:Draught of Balming.png|center|220px]]||[[File:Potent Draught of Balming.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blistered Spumepetal.png|center|220px]]||[[File:Draught of Respite.png|center|220px]]||[[File:Potent Draught of Respite.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swollen Spumepetal.png|center|220px]]||[[File:Draught of Salubrity.png|center|220px]]||[[File:Potent Draught of Salubrity.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloated Spumepetal.png|center|220px]]||[[File:Draught of Healing.png|center|220px]]||[[File:Potent Draught of Healing.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shooting Spumepetal.png|center|220px]]||[[File:Draught of Aid.png|center|220px]]||[[File:Potent Draught of Aid.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pitching Spumepetal.png|center|220px]]||[[File:Draught of Restoration.png|center|220px]]||[[File:Potent Draught of Restoration.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heaving Spumepetal.png|center|220px]]||[[File:Draught of Mending.png|center|220px]]||[[File:Potent Draught of Mending.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Launching Spumepetal.png|center|220px]]||[[File:Draught of Remedy.png|center|220px]]||[[File:Potent Draught of Remedy.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hurling Spumepetal.png|center|220px]]||[[File:Draught of Recovery.png|center|220px]]||[[File:Potent Draught of Recovery.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Restoration&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Musty Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Balming.png|center|220px]]||[[File:Potent Fleeting Elixir of Balming.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bitter Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Respite.png|center|220px]]||[[File:Potent Fleeting Elixir of Respite.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grasping Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Salubrity.png|center|220px]]||[[File:Potent Fleeting Elixir of Salubrity.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mordant Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Healing.png|center|220px]]||[[File:Potent Fleeting Elixir of Healing.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pygmy Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Aid.png|center|220px]]||[[File:Potent Fleeting Elixir of Aid.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dwarf Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Restoration.png|center|220px]]||[[File:Potent Fleeting Elixir of Restoration.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vibrant Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Mending.png|center|220px]]||[[File:Potent Fleeting Elixir of Mending.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aromatic Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Remedy.png|center|220px]]||[[File:Potent Fleeting Elixir of Remedy.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bittersweet Elvish Parsley.png|center|220px]]||(?)||(?)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Willpower&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Petulant Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Purpose.png|center|220px]]||[[File:Potent Fleeting Potion of Purpose.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Frowning Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Inner Strength.png|center|220px]]||[[File:Potent Fleeting Potion of Inner Strength.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wiry Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Volition.png|center|220px]]||[[File:Potent Lasting Potion of Volition.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hairy Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Control.png|center|220px]]||[[File:Potent Fleeting Potion of Control.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ropy Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Will.png|center|220px]]||[[File:Potent Fleeting Potion of Will.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unkempt Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Iron Resolution.png|center|220px]]||[[File:Potent Fleeting Potion of Iron Resolution.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Foaming Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Determination.png|center|220px]]||[[File:Potent Fleeting Potion of Determination.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Frothing Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Conviction.png|center|220px]]||[[File:Potent Fleeting Potion of Conviction.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bitter Grumpleaf.png|center|220px]]||[[File:Fleeting_Potion_of_Discipline.png|center|220px]]||(?)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Flame Breath&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Smoking Argost Creep.png|center|220px]]||[[File:Fleeting Emberbreath Potion.png|center|220px]]||[[File:Potent Fleeting Emberbreath Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Charred Argost Creep.png|center|220px]]||[[File:Fleeting Smolder Tongue Potion.png|center|220px]]||[[File:Potent Fleeting Smolder Tongue Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grasping Argost Creep.png|center|220px]]||[[File:Fleeting Blazing Howl Potion.png|center|220px]]||[[File:Potent Fleeting Blazing Howl Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Clawing Argost Creep.png|center|220px]]||[[File:Fleeting Ember Breath Potion.png|center|220px]]||[[File:Potent Fleeting Ember Breath Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Curling Argost Creep.png|center|220px]]||[[File:Fleeting Cinderwind Potion.png|center|220px]]||[[File:Potent Fleeting Cinderwind Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coiled Argost Creep.png|center|220px]]||[[File:Fleeting Flame Tongue Potion.png|center|220px]]||[[File:Potent Fleeting Flame Tongue Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crying Argost Creep.png|center|220px]]||[[File:Fleeting Fiery Breath Potion.png|center|220px]]||[[File:Potent Fleeting Fiery Breath Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Weeping Argost Creep.png|center|220px]]||[[File:Fleeting Ash Howl Potion.png|center|220px]]||[[File:Potent Fleeting Ash Howl Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sunstalk Argost Creep.png|center|220px]]||[[File:Fleeting Pyrewind Potion.png|center|220px]]||[[File:Potent Fleeting Pyrewind Potion.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dye ===&lt;br /&gt;
&lt;br /&gt;
== Pairing Cultivating or Butchering? ==&lt;br /&gt;
&lt;br /&gt;
Apothecary is a crafting skill that needs a gathering skill: Cultivating or Butchering.&lt;br /&gt;
You can only learn one crafting skill and one gathering skill per character, so to best complement, you&#039;ll have to choose between these two.&lt;br /&gt;
&lt;br /&gt;
=== Cultivating ===&lt;br /&gt;
With [[Cultivating]], you get plants and spores that you can brew to get:&lt;br /&gt;
*Restoration&lt;br /&gt;
*Intelligence&lt;br /&gt;
*Willpower&lt;br /&gt;
*Strength&lt;br /&gt;
*Flame Breath&lt;br /&gt;
*Molotov&lt;br /&gt;
*Invigoration/Energy&lt;br /&gt;
*Healing&lt;br /&gt;
*Ballistics&lt;br /&gt;
*Napalm&lt;br /&gt;
*Corporeal resistance&lt;br /&gt;
*Spirit resistance&lt;br /&gt;
*Stimulant&lt;br /&gt;
*Extender&lt;br /&gt;
*Multiplier&lt;br /&gt;
*Stabilizer&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
&lt;br /&gt;
If you enjoy chopping up dead things, you can also use [[Butchering]] to acquire ingredients for your potions. (Please see the Butchering page for a full list!)&lt;br /&gt;
&lt;br /&gt;
NOTE: Ingredients like Extenders come exclusively from Cultivating, and certain main ingredients (like Scales for Armor Potions) come exclusively from Butchering. &#039;&#039;&#039;To create top-tier potions, you may need to mix ingredients from both gathering professions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Liniments ==&lt;br /&gt;
&lt;br /&gt;
Liniments are a special consumable usable at level 40, which lasts for 30 minutes. They require rank 200 Apothecary to craft.&lt;br /&gt;
&lt;br /&gt;
Note: Players can combine effects from Offensive potions, like Liniments, alongside effects from defensive potions (like Armor Potions).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Liniment Name &amp;quot;Liniment of...&amp;quot;&lt;br /&gt;
!Liniment Buff&lt;br /&gt;
!Main Ingredient&lt;br /&gt;
!Main Ingredient Source&lt;br /&gt;
!Container&lt;br /&gt;
|-&lt;br /&gt;
|Boundless Sight&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+60 Initiative&lt;br /&gt;
|Primal Vision&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Immutable Defiance&lt;br /&gt;
| -10% Incoming Crit dmg&lt;br /&gt;
+20 hp / 5s&lt;br /&gt;
|Primal Strength&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Inexorable Aegis&lt;br /&gt;
| +180 all resists&lt;br /&gt;
|Primal Defense&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Inspirational Winds&lt;br /&gt;
| +60 Willpower&lt;br /&gt;
+50 Healing Power&lt;br /&gt;
|Violetseal&lt;br /&gt;
|Violetseal Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Peerless Defense&lt;br /&gt;
| +60 Toughness&lt;br /&gt;
-5% Chance to be Crit&lt;br /&gt;
|Primal Grace&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Quickened Blades&lt;br /&gt;
| +60 Weaponskill&lt;br /&gt;
+5% Armor Penetration&lt;br /&gt;
|Primal Alacrity&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Swift Tergiversation&lt;br /&gt;
| +60 Weaponskill&lt;br /&gt;
-5% Chance to be Crit&lt;br /&gt;
|Primal Nature&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Eternal Hunt&lt;br /&gt;
| +60 Ballistic Skill&lt;br /&gt;
+5% Ranged Crit Chance&lt;br /&gt;
|Nightshade&lt;br /&gt;
|Nightshade Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Inevitable Tempest&lt;br /&gt;
| +60 Strength&lt;br /&gt;
+50 Melee Power&lt;br /&gt;
|Crimson Monkshood&lt;br /&gt;
|Crimson Monkshood Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Tolling Bell&lt;br /&gt;
| +60 Intelligence&lt;br /&gt;
+5% Magical Crit Chance&lt;br /&gt;
|Azurethread&lt;br /&gt;
|Azurethread Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Unfettered Zeal&lt;br /&gt;
| +60 Strength&lt;br /&gt;
+50 Healing Power&lt;br /&gt;
|White Baneberry&lt;br /&gt;
|White Baneberry Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|War: Fervor&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+5% Ranged Crit Chance&lt;br /&gt;
|Primal Frenzy&lt;br /&gt;
Red Serissa&lt;br /&gt;
|Butchering&lt;br /&gt;
Red Serissa Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|War: Genius&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+5% Magical Crit Chance&lt;br /&gt;
|Black Serissa&lt;br /&gt;
|Black Serissa Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|War: Hunger&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+60 Strength&lt;br /&gt;
|Primal Hunger&lt;br /&gt;
Golden Serissa&lt;br /&gt;
|Butchering&lt;br /&gt;
Golden Serissa Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|War: Mercy&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+50 Healing Power&lt;br /&gt;
|Primal Affinity&lt;br /&gt;
Pale Serissa&lt;br /&gt;
|Butchering&lt;br /&gt;
Pale Serissa Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Savage Vigor&lt;br /&gt;
| +60 Toughness&lt;br /&gt;
+5% Melee Crit Chance&lt;br /&gt;
|Black Hellebore&lt;br /&gt;
|Black Hellebore Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|War: Blood&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+5% Melee Crit Chance&lt;br /&gt;
|Violetseal&lt;br /&gt;
|Violetseal Seed&lt;br /&gt;
|Master Apothecary&#039;s Ampoule only&lt;br /&gt;
|-&lt;br /&gt;
|War: Demise&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+50 Melee Power&lt;br /&gt;
|Crimson Monkshood&lt;br /&gt;
|Crimson Monkshood Seed&lt;br /&gt;
|Master Apothecary&#039;s Ampoule only&lt;br /&gt;
|-&lt;br /&gt;
|Wild Hunt&lt;br /&gt;
| +60 Initiative&lt;br /&gt;
Reduces the cooldown of your abilities by 1 sec&lt;br /&gt;
|Wild Hunt Seed&lt;br /&gt;
|Hunter’s Vale&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Sapling&lt;br /&gt;
| +1 AP Regeneration &lt;br /&gt;
+10% Incoming heal&lt;br /&gt;
|Sapling Seed&lt;br /&gt;
|Hunter’s Vale&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Warrior&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+7% Melee Crit Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Dark Lily Powder &lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt; Dark Lily Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Archer&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+7% Ranged Crit Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Blackbell Powder&lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt; Blackbell Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Mage&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+7% Magic Crit Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Coal Aster Powder&lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt; Coal Aster Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Healer&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+7% Heal Crit Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Black Rose Powder&lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt; Black Rose Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Defender&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+5% Block Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Brass Iris Powder&lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt;Brass Iris Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Fighter&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+7% Parry Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Wiry Hellebore Powder&lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt; Wiry Hellebore Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Unblockable Warrior&lt;br /&gt;
| +5% Melee Crit Chance&lt;br /&gt;
+3% Block Strikethrough&lt;br /&gt;
|Vale&#039;s Blood&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Ruby Snowdrop Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Sniper&lt;br /&gt;
| +60 Ballistic Skill&lt;br /&gt;
+3% Dodge Strikethrough&lt;br /&gt;
|Vale&#039;s Winds&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Morning Emissary Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Roiling Storm&lt;br /&gt;
| +50 Magic Power&lt;br /&gt;
+3% Disrupt Strikethrough&lt;br /&gt;
|Vale&#039;s Rain&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Rich Lavender Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Mending Touch&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+5% Heal Crit Chance&lt;br /&gt;
|Vale&#039;s Mending&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Verdant Ekalime Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Bastion&lt;br /&gt;
| +60 Toughness&lt;br /&gt;
+3% Block Chance&lt;br /&gt;
|Vale&#039;s Protection&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Delphinium Max Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Raging Juggernaut&lt;br /&gt;
| +50 Melee Power&lt;br /&gt;
+3% Parry Chance&lt;br /&gt;
|Warrior&#039;s Grace of the Vale&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Butchering secret boss Seraxes&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|One Hundred Eyes&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+50 Range Power&lt;br /&gt;
|Blinking Grace of the Vale&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Butchering Dralel the Whitefire Matron&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Swirling Magic&lt;br /&gt;
| +60 Intelligence&lt;br /&gt;
+3% Disrupt Strikethrough&lt;br /&gt;
|Swirling Grace of the Vale&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Butchering secret boss Erophex&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Abundant Healing&lt;br /&gt;
| +60 Willpower&lt;br /&gt;
+5% Heal Crit Chance&lt;br /&gt;
|Healing Grace of the Vale&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Butchering the Darkrpomise Beast&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Iron Scales&lt;br /&gt;
| +60 Initiative&lt;br /&gt;
-10% Incoming Crit Damage&lt;br /&gt;
|Scaled Grace of the Vale&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Butchering Ahzranok&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;p align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Credit: [https://gaiscioch.com/lore/guide_to_the_liniments.html Gaiscioch]&amp;lt;/small&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blue and Purple Seeds == &lt;br /&gt;
&lt;br /&gt;
Tied into the [[Cultivating]] Profession are extremely rare items known as Purple Seeds. These seeds can be grown via [[Cultivating|Cultivation]] to produce materials used in the creation of Liniments via the Apothecary skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Blue Seeds can drop in level 40 Dungeons like Gunbad, Sigmar&#039;s Crypts, and Bilerot Burrows. &lt;br /&gt;
**These produce 5 grown results via [[Cultivating]], which can then be crafted into 10 Liniments via Apothecary. The seed is consumed during use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Purple Seeds drop only from Heroes or higher in level 40 Dungeons like Gunbad, Sigmar&#039;s Crypts, and Bilerot Burrows. &lt;br /&gt;
**These have an extremely low drop rate (less than 1%), but if acquired, can be used to repeatedly grow the results for Liniment production and do not currently get consumed during use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When either a Blue or a Purple seed drops, the acquired seed is random based on the pool of available seeds in that Dungeon. Gunbad, Crypts and Bilerot share the same pool of seeds.&lt;br /&gt;
&lt;br /&gt;
In some cases, like the [[Hunter&#039;s Vale]] Dungeon and the [[Lost Vale]] Dungeon, the Blue seeds which may drop are exclusive to that Dungeon.&lt;br /&gt;
&lt;br /&gt;
== List of Purple Seeds: ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Purple Seed&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Found in&lt;br /&gt;
!Creates&lt;br /&gt;
|-&lt;br /&gt;
|Eternal Black Hellebore Seed&lt;br /&gt;
|Infinite Uses&lt;br /&gt;
|[[Gunbad]] and City Dungeons&lt;br /&gt;
|Liniment of Savage Vigor &amp;lt;br&amp;gt; +60 Toughness &amp;lt;br&amp;gt; +5% Melee Crit&lt;br /&gt;
|-&lt;br /&gt;
|Eternal Crimson Monkshood Seed&lt;br /&gt;
|Infinite Uses&lt;br /&gt;
|[[Gunbad]] and City Dungeons&lt;br /&gt;
|Liniment of War: Demise &amp;lt;br&amp;gt; +60 Wounds &amp;lt;br&amp;gt; +50 Melee Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Crafting navigation}}&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Bastion_Stair&amp;diff=29440</id>
		<title>Bastion Stair</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Bastion_Stair&amp;diff=29440"/>
		<updated>2026-08-04T08:08:49Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox instance&lt;br /&gt;
|name=Bastion Stair&lt;br /&gt;
|aka=BS&lt;br /&gt;
|ss=Bastion Stair Art.png&lt;br /&gt;
|caption=The Bastion Stair&lt;br /&gt;
|loc=[[Chaos Wastes]]&lt;br /&gt;
|race=[[Chaos]]&lt;br /&gt;
|boss=&lt;br /&gt;
|type=Dungeon&lt;br /&gt;
|level=40&lt;br /&gt;
|players=6&lt;br /&gt;
|key=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Bastion Stair ==&lt;br /&gt;
&lt;br /&gt;
Bastion Stair is a dungeon located deep in the [[Chaos Wastes]]. Inhabited by demon and mortal alike, the fiends who inhabit this bloody fortress seek the blessings of their dark god Khorne through spilled blood and claimed skulls.&lt;br /&gt;
&lt;br /&gt;
Bastion Stair is an upper mid-tier Dungeon in terms of difficulty, and awards players the [[Bloodlord Set]], which includes DPS-focused Weapons and Armor. &lt;br /&gt;
&lt;br /&gt;
This Dungeon is intended for level 40 players wearing Vanquisher-gear or equivalent.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:Bastion Entrance.png|thumb|Bastion Stair has three Wings to clear. Killing the final boss of each will reward Influence.]]&lt;br /&gt;
If your guild is level 32 or higher, you can purchase an instant Teleport Scroll from either [[Sigmar&#039;s Hammer]] or [[The Viper Pit]].&lt;br /&gt;
&lt;br /&gt;
If you&#039;re too cool for scrolls and prefer to walk, follow these instructions:&lt;br /&gt;
*Order: Fly to Chaos Wastes, and follow the PvE road South. Then, go east to reach 64,000 / 60,000 and the Dungeon&#039;s entrance.&lt;br /&gt;
*Destro: Fly to Praag, and follow the PvE road North. Head to the &#039;&#039;Tomb of Deathsword&#039;&#039; PQ in the Northeast, and follow that small road further North to the Dungeon&#039;s entrance.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Basics ==&lt;br /&gt;
&lt;br /&gt;
*Similar to [[Gunbad]], Bastion Stair has three distinct wings, each filled with unique bosses to fight and defeat. &lt;br /&gt;
&lt;br /&gt;
*Influence in Bastion Stair, which grants [[Bloodlord Set|Bloodlord]] items, is earned only upon killing the &#039;&#039;&#039;final boss&#039;&#039;&#039; of a wing. (It is no longer given out for boss kills along each wing.) &lt;br /&gt;
&lt;br /&gt;
*This means that skipping optional bosses is highly recommended for those looking to optimize their run - just don&#039;t ask for The Blood God&#039;s opinion.&lt;br /&gt;
&lt;br /&gt;
*Bloodlord Weapons can only be earned via Influence. Bloodlord Armor can be found from boss kills and earned via repeatable quests.&lt;br /&gt;
&lt;br /&gt;
*Thanks to a 2022 Patch that heavily reduced Influence required, you can now earn your first Bloodlord Weapon after only two full runs of the Dungeon.&lt;br /&gt;
&lt;br /&gt;
== Bastion Stair Quests ==&lt;br /&gt;
[[File:Bloodlord Armor Repeatable.png|thumb|Grab repeatable quests at the start of Bastion Stair to earn guaranteed [[Bloodlord Set|Bloodlord Armor]] pieces.]]&lt;br /&gt;
Be sure to take the &#039;&#039;&#039;Blue Repeatable Quests&#039;&#039;&#039; in the first room of the Fortress, as these will give you free [[Bloodlord Set|Bloodlord Armor]] pieces after completing 4 runs of the dungeon.&lt;br /&gt;
&lt;br /&gt;
One of these quests will also grant the [[Stalwart Soulstone]], which is used to purchase 7-day duration Best-in-slot Talismans that can be slotted into Sentinel or Triumphant rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A long quest chain beginning with [https://killboard.returnofreckoning.com/quest/41206 Stairway to Oblivion] for Order—or Blood on the Steps for Destruction—rewards [https://killboard.returnofreckoning.com/item/607518 Liquid Serenity] and Fleshborne accessories. Quest names change as the chain moves through each wing.&lt;br /&gt;
&lt;br /&gt;
Liquid Serenity can be used at the entrance-hub jewelry merchant to:&lt;br /&gt;
&lt;br /&gt;
* Upgrade a [[Blood-Iron Ring]] into a Bled Blood-Iron Ring.&lt;br /&gt;
* Convert Fleshborne accessories into defensive variants.&lt;br /&gt;
&lt;br /&gt;
After completing the main chain, repeatable quests allow players to obtain additional Liquid Serenity and Fleshborne Gems. The jewelry remains unique-equipped.&lt;br /&gt;
&lt;br /&gt;
Players who previously earned and later destroyed their Bloodlord Cloak can obtain a replacement quest from the Tome Unlock vendor—the Free Company Knight for Order or Grulgaar the Maker for Destruction—provided the character has the required cloak Tome unlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I saw a Stair, surrounded by pinnacles and columns and arches of blood and carven bone, circled by Daemons bound within black iron, brazen steps and hideous shrieking mouths.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All that could speak or gibber vomited forth the praises of Khorne and shrieked out songs of blood and death.&amp;quot;&#039;&#039;&lt;br /&gt;
[[File:Bastion Capes.png|thumb|Players who defeat the Wing Bosses of Bastion Stair 100 times each unlock special cosmetic capes.]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Return of Reckoning&#039;&#039;, the Bastion Stair is a dungeon and Fortress of the Blood God Khorne that the forces of Order and Destruction both seek to conquer for their own purposes.&lt;br /&gt;
&lt;br /&gt;
Within, the Knights of the Blazing Sun search for the fabled Spear of Myrmidia, but rumor has it their initial attempt has already fallen to ruin, and even now their Grandmaster is missing...&lt;br /&gt;
&lt;br /&gt;
The forces of Chaos vie amongst themselves for control of the citadel, and the followers of Tzeentch now seek to weaken Khorne&#039;s hold and ever-growing power, as Tchar&#039;zanek commands.&lt;br /&gt;
&lt;br /&gt;
== Exceptional Seeds ==&lt;br /&gt;
&lt;br /&gt;
Bastion Stair can drop six different [[Charged Purple Seed|charged Purple Seeds]], corresponding to the six exclusive liniments introduced with the dungeon rework.&lt;br /&gt;
&lt;br /&gt;
Each seed can be grown 250 times before being consumed and provides enough materials for approximately 1,000 liniments. Charged seeds may drop directly in the dungeon or, very rarely, replace the normal reward from a [[Bag of Bloody Seeds]].&lt;br /&gt;
&lt;br /&gt;
== Tome Stories and Bestiary Unlocks ==&lt;br /&gt;
&lt;br /&gt;
New Tome short stories were added throughout Bastion Stair in January 2026. Three can be obtained by speaking to characters in the starting room, while others are hidden around the dungeon.&lt;br /&gt;
&lt;br /&gt;
Twelve additional Bestiary unlocks were also added:&lt;br /&gt;
&lt;br /&gt;
* Bloodbeast of Khorne&lt;br /&gt;
* Bloodletter&lt;br /&gt;
* Bloodthirster&lt;br /&gt;
* Bray Shaman&lt;br /&gt;
* Centigor&lt;br /&gt;
* Chaos Fury&lt;br /&gt;
* Chaos Giant&lt;br /&gt;
* Chaos Hound&lt;br /&gt;
* Doombull&lt;br /&gt;
* Ogre Tyrant&lt;br /&gt;
* Two Ragebeast unlocks&lt;br /&gt;
&lt;br /&gt;
See [[Bastion Stair (Achievements)]] for the broader dungeon achievement list.&lt;br /&gt;
&lt;br /&gt;
== Teleports ==&lt;br /&gt;
[[File:Bastion portals.png|thumb|If you get disconnected during a run, you can use the Skulls at the Dungeon&#039;s entrance to teleport to an already defeated boss.]]&lt;br /&gt;
Quality-of-life Teleports were added in the October 2024 Patch.&lt;br /&gt;
&lt;br /&gt;
You can now teleport to defeated bosses by using the Skull objects at the entrance of the Dungeon.&lt;br /&gt;
&lt;br /&gt;
These are particularly helpful if you disconnect during the Dungeon, or teleporting to a final boss bugs and sends you to your book of binding.&lt;br /&gt;
&lt;br /&gt;
To teleport, simply right click one of the skulls that spawn at the entrance, then catch up to your group! &lt;br /&gt;
&lt;br /&gt;
Aligning with the Sacred Number of Khorne, there are a total of 8 Boss Teleports that can be activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wing Guides ==&lt;br /&gt;
&lt;br /&gt;
For a list of Bastion Stair Guides, please see the sections below. &lt;br /&gt;
&lt;br /&gt;
As part of the 2025 Re-work, almost all fights in Bastion Stair now offer new Double-Edged mechanics that will make your party take more damage, but also increase your damage in exchange. &lt;br /&gt;
&lt;br /&gt;
Almost all of these mechanics are optional, so stronger groups are recommended to use these to their benefit to make the run faster.&lt;br /&gt;
&lt;br /&gt;
==Updated 2026 Boss Guides==&lt;br /&gt;
The Dungeon was rebuilt in Q1 2026. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Cz6ARBnaLGQ‎&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Cz6ARBnaLGQ Click above (or here) for an updated video guide created by members of the community!]&lt;br /&gt;
&lt;br /&gt;
== Left Wing ==&lt;br /&gt;
&lt;br /&gt;
=== First Boss: Borzhar Rageborn ===&lt;br /&gt;
[[File:Borzhar.png|thumb|Fight Borzhar inside the room he spawns in to avoid his enrage. If your group is strong, leave the Banner of Blood active for bonus damage!]]&lt;br /&gt;
Head down the stairs to find the first required boss of the left wing, &#039;&#039;&#039;Borzhar Rageborn.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Tanks: Fight this boss inside his room as he will enrage if pulled outside of it. (In the old days, moving him out of the room was standard - now there&#039;s a good reason not to.)&lt;br /&gt;
*There are two banners in the room with this boss: The Banner of the Herd and the Banner of Blood.&lt;br /&gt;
**The Banner of the Herd spawns adds every 15-20 seconds. These can be killed and will grant a 1% movement speed bonus (if not already maxed) per kill, up to 20%.&lt;br /&gt;
**The Banner of Blood is a new double-edged buff added in the 2025 re-work. This banner increases the damage that all players and creatures - including the boss - take by 20%. &lt;br /&gt;
***If you can survive the damage increase, leave this up to burn the boss even faster!&lt;br /&gt;
*This boss will do some AOE damage, so healers should be ready to heal through it, especially if you&#039;re leaving the Banner of Blood up.&lt;br /&gt;
&lt;br /&gt;
Borzhar Rageborn drops [[Blood Gems]], used for Iron-Blood rings, and the Bloodlord Amulet, which is a decent DPS jewelry piece but is not part of the [[Bloodlord Set]].&lt;br /&gt;
&lt;br /&gt;
With Borzhar defeated, you can now proceed through the hall at the bottom of the stairs. &lt;br /&gt;
&lt;br /&gt;
As you move forward, you&#039;ll spot an NPC named The Collector who will give you a choice of 3 randomized [[Dungeon Group Buffs]]. You can pay gold to purchase one for your party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Boss: Gahlvoth Darkrage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Gahlroth_Darkrage.png|thumb|Avoid Gahlvoth&#039;s AOE&#039;s on the floor, and kill his pet to make him take more damage and deal more damage.]]&lt;br /&gt;
&#039;&#039;&#039;Gahlvoth Darkage&#039;&#039;&#039; is a towering Dragon Ogre with a pet bloodhound named Beastrip.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*If Beastrip is killed, the boss will apply the ability &amp;quot;Daisy Chained&amp;quot; to himself, making him deal 30% more damage, but also take 30% more damage while enraged.&lt;br /&gt;
*This boss will call down lightning strikes on anyone near him. Once these finish, you will see an electric AOE on the floor - &#039;&#039;&#039;move away from this!&#039;&#039;&#039;&lt;br /&gt;
*Curse of Lightning: The boss will periodically announce that a player has the Curse of Lightning. This will apply a green lightning strike on a player, which deals 10-15% of their HP per tick.&lt;br /&gt;
**Any healer can cleanse this, so have healers watching and ready to use it.&lt;br /&gt;
*After 4-5 AOE&#039;s are on the floor, the first to be summoned will begin to disappear. Your tank can follow a circular pattern here and repeat it.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloodlord Boots]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Third Boss: Azuk&#039;Thul ===&lt;br /&gt;
&lt;br /&gt;
Enter the fiery arena ahead of you to confront &#039;&#039;&#039;Azuk&#039;Thul&#039;&#039;&#039;, the next boss.&lt;br /&gt;
&lt;br /&gt;
Azuk&#039;Thul has a very unique mechanic which your healers need to pay special attention to.&lt;br /&gt;
[[File:Azukthul.png|thumb|Heals will cause damage back to you while fighting Azuk&#039;Thul, so be mindful!]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*All: Watch out for the Curse of Khorne on this fight, which deals damage back to anyone who casts heal. Almost all heals will trigger this, so be especially careful of hots and small heals. Even non-healers can trigger this.&lt;br /&gt;
*Tank: Tank the boss near the platform he starts on, and as usual, keep him faced away from the group. This boss will cleave anyone in melee near him.&lt;br /&gt;
*Healers: Group heals work fine on this boss, but watch out for hots (health-over-time) as these will deal much more damage back to you and may kill you. &lt;br /&gt;
*At 80% HP, two Orbs of death spawn on either side of the boss arena.&lt;br /&gt;
**The player who picks up an orb temporarily increases all damage dealt by 50%, but also reduces all incoming healing by 50% for 60 seconds. This risk-reward mechanic is optional, but very powerful.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloodlord Gloves]].&lt;br /&gt;
&lt;br /&gt;
One more boss awaits in the left wing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fourth Boss: Thar&#039;Ignan ===&lt;br /&gt;
&lt;br /&gt;
The final boss of the Left Wing is the Doombull &#039;&#039;&#039;Thar&#039;Ignan.&#039;&#039;&#039;&lt;br /&gt;
[[File:Tharignan.png|thumb|When Thar&#039;Ignan punts your teammates, move quickly to support and save them!]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Tank: [https://wiki.returnofreckoning.com/images/b/bf/Tharignan_tanking.png {{#tip-img: https://wiki.returnofreckoning.com/images/c/cd/Tharignen_tiny.png|Hold this boss near the middle of the room}}] where the crumbling floor and dirt meet. (This is important for the next mechanic.)&lt;br /&gt;
&lt;br /&gt;
*For every 10% of HP the boss loses, he will send one of your party members flying to a location in the room and root them in place. Two champion hounds will then spawn and try to kill the rooted player, so your party needs to quickly head to assist them, with the exception of whoever is tanking the boss.&lt;br /&gt;
&lt;br /&gt;
*If your ally who is punted lands near the boss, move the boss away from that teammate (more on this with the healing mechanic below).&lt;br /&gt;
**Each time someone is punted in this way, they lose all aggro - so this can be a problem if your tank(s) are consistently unlucky and get punted repeatedly in this way. &lt;br /&gt;
**There is no cooldown on this punt and it&#039;s purely random, so the same person might get punted 5-6 times in a row.&lt;br /&gt;
&lt;br /&gt;
*This boss will periodically hit his target for 50% of their HP in True Damage, which cannot be defended against. This will happen throughout the fight, so keep the tank near full HP as much as possible.&lt;br /&gt;
*If anything dies near this boss - be it an enemy add or an allied player - he will heal for a significant amount of health. Thankfully, he won&#039;t reset his punts if this happens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have two tanks, make sure to keep both tanks near the top of the aggro charts (use the helpful [https://tools.idrinth.de/addons/aggrometer/| aggrometer add-on] to see this) just in case one or both end up getting punted and lose their aggro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If you have a Solo Tank, you can use the Stones of Aggression, which spawn near the entrance as the fight begins, to rapidly build aggro. Each of these will generate roughly 40,000 hate, so save them in case your solo tank has bad luck!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Double-Edged Buff - Pulsing Herdstone: There is a Pulsing Herdstone fragment just behind where the boss first stands. The fist player to interact with this will activate a special buff on themselves and any players next to the stone, granting 30% more damage in exchange for 30% more damage taken.&lt;br /&gt;
**In addition to the damage bonuses, a player marked with the Pulsing Herdstone buff will also attract two additional dogs if they are selected for the throw mechanic. Provided you have decent AOE dps, this increase should be manageable for most groups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As with many other fights in Bastion Stair, this fight is a marathon, not a race, and shouldn&#039;t give you much trouble if you take it steady.&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, loot him to claim the two [[Bloodlord Set|Bloodlord Shoulders]] that he drops!&lt;br /&gt;
&lt;br /&gt;
With the boss dead, head back out the entrance and take a left to find a portal back to the main dungeon hub.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Right Wing ==&lt;br /&gt;
&lt;br /&gt;
=== First boss: Urlf Daemonblessed ===&lt;br /&gt;
[[File:Urlf.png|thumb|Destroy his skulls, then focus down Urlf. Be ready for his stun and aggro reset.]]&lt;br /&gt;
Head up the stairs to find the first boss, &#039;&#039;&#039;Urlf Daemonblessed&#039;&#039;&#039;, a Marauder of Chaos. Urlf&#039;s boss room has two skulls which will spawn on altars to either side of him once the fight begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Attack these skulls one at a time to quickly destroy them, then burn him down. The skulls will respawn after a period of time.&lt;br /&gt;
*The beginning of this fight is the hardest part, so have your healers ready to focus your group hard until the first skull is destroyed, and the pressure drops.&lt;br /&gt;
**If your group is having difficulty surviving the initial phase, one player may pick up the Skull&#039;s Blessing at the back of the room. This will grant a 30,000 absorb shield to the player, but then makes them take 50% more damage and deal 50% less healing and damage after it runs out. (It&#039;s a very good crutch to help survive the start, but you&#039;ll have to pay for it a little after.)&lt;br /&gt;
*Stun: This boss will use “Throat Punch” to stun your top aggro member for 10 seconds at a time, which will reset their aggro fully. &lt;br /&gt;
**He will constantly make his way down the top aggro list, so be ready for him to hit the DPS while your tanks rebuild threat.&lt;br /&gt;
*Orb of Blood: The boss will spawn an Orb of Blood once he goes under 50% HP. Have a DPS pick this up to speed up the latter half of the fight. This will increase their damage by 50%, but also make them take 50% more damage.&lt;br /&gt;
&lt;br /&gt;
The fight is relatively easy, and drops the DPS-focused Bloodlord Jewelry piece, which is not part of the [[Bloodlord Set]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Boss: Garithex the Mountain ===&lt;br /&gt;
&lt;br /&gt;
As you move forward you&#039;ll arrive at a giant symbol of Chaos bathed in crimson light. Here, head straight and then look to your left to find the next boss: &#039;&#039;&#039;Garithex the Mountain.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Garithex has three armor pieces that heavily reduce the damage he takes: The Helmet, Pauldron, and Gauntlet of Slaughter, which are located in a triangle formation around the room.&lt;br /&gt;
&lt;br /&gt;
*The intended strategy is to split your DPS on each of the pieces and then destroy two or all three at once, allowing you to burst the boss for high damage immediately afterwards. &lt;br /&gt;
*However, each time you destroy an armor piece, Garithex will reduce the armor of his current target by 25% per piece. This means that if you pop all three pieces, your main tank will take significantly higher damage.&lt;br /&gt;
**High avoidance (Block/Parry) can help significantly reduce the incoming damage in this phase, as Garithex has very few true damage attacks.&lt;br /&gt;
*The pieces of armor will heal if they get out of combat, so be sure to keep either your off-tank or minor dots rolling on the lowest piece while your DPS burn down the others.&lt;br /&gt;
*Aggro Spikes: This boss will sometimes spike huge amounts of aggro to a teammate (usually a healer) -- tanks can save their taunt and use it when the aggro spikes if this is an issue for your team.&lt;br /&gt;
&lt;br /&gt;
Rinse and repeat this process as the armor of Slaughter will eventually respawn itself, and you should have the boss down. &lt;br /&gt;
&lt;br /&gt;
Garithex drops the [[Bloodlord Set|Bloodlord Boots]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Third Boss: Chorek the Unstoppable ===&lt;br /&gt;
[[File:Chorekboss.png|thumb|You can either kill Chorek&#039;s Juggernaut, or leave it alive to make the fight go faster.]]&lt;br /&gt;
With Garithex down, head back the way you came and take a left turn at the crossroads (on your mini-map, you should be heading West). You’ll find a door that leads into a large open room. &lt;br /&gt;
&lt;br /&gt;
Head to the left and drop off the side, then clear all the adds nearby. Open the large grey door to begin the next boss fight with &#039;&#039;&#039;Chorek the Unstoppable.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a dual-boss fight, so if you have two tanks, you can split these two bosses away from each other. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*The Ragebeast, named Juggernaut, is the first choice your group should make. You can kill Juggernaut to remove his CC/extra damage, or:&lt;br /&gt;
**If you leave Juggernaut alive, he will apply a stacking debuff to all nearby creatures (both players AND chorek) that increases their incoming damage by 2% per stack.&lt;br /&gt;
**If your group is strong enough, you can use these built up stacks to make burning Chorek much faster.&lt;br /&gt;
*Armor Shred: Your main tank should start by holding Chorek, but mind his armor shred mechanic, which stacks and will eventually neutralize almost all armor your main tank has. &lt;br /&gt;
**If your main tank is dying to this, have your off-tank pick up aggro so that the main tank can wait for the debuff to fall off. &lt;br /&gt;
*Tanks: Hold Chorek near the fiery lit brazier nearby. This is done primarily to position you well for the next mechanic:&lt;br /&gt;
*Add Spawns + Jail: At 80%, 60%, 40%, and 20%, the boss will spawn Fireborn Sprite adds and randomly select a Non-tank player to place them in the nearby jail.&lt;br /&gt;
**Tanks should generally challenge these, and DPS should quickly AOE the sprites down. Once the sprites are all killed, the jailed player will immediately be released. (They will eventually break out of jail even if sprites are still up.)&lt;br /&gt;
**If you&#039;re taking a lot of damage, use your tank Bellows morale 3 to drop the boss and the sprite damage down to 50% during these sections.&lt;br /&gt;
&lt;br /&gt;
This fight drops the [[Bloodlord Set|Bloodlord Gloves]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fourth Boss: Lord Slaurith === &lt;br /&gt;
[[File:Slaurith2.png|thumb|Stand in the circles of Khorne on the floor to increase your damage, but mind the incoming damage increase you&#039;ll also get!]]&lt;br /&gt;
One boss remains in the right wing: &#039;&#039;&#039;Lord Slaurith&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Three colored circles will appear and move around on the floor throughout the fight. Standing in each grants unique stacking effects that help and hurt you:&lt;br /&gt;
**The Orange Circle increases your melee damage, but will increase incoming damage.&lt;br /&gt;
**The Purple Circle increases your Range and Magic damage, AND grants a 5 second temporary silence immunity, but will increase incoming damage.&lt;br /&gt;
**The Blue Circle increases your chance to Block, but will increase incoming damage that does hit you.&lt;br /&gt;
&lt;br /&gt;
The damage increase from these circles is generally not too bad and easily healed, but there is one section of the fight later, called the Warrior&#039;s Gamble, where the boss will test your healers.&lt;br /&gt;
&lt;br /&gt;
*At 75%, and at 50%, Icons on the ledges on either side of the room (up the stairs) will pulse red, and the giant Chaos Symbol on the floor will also pulse red to indicate that the mechanic has begun.&lt;br /&gt;
**While active, the boss gain will a stacking damage increase, which will eventually wipe the group if not removed.&lt;br /&gt;
**To remove his damage increase, these two icons must be pushed within a few seconds of each other. If this works, the red symbol on the floor will immediately vanish.&lt;br /&gt;
**Important: Once you purge the icons once, you will gain a warning debuff that says doing so again will weaken you. If the same player does this mechanic twice in a row, they will take 500% more incoming damage for the rest of the fight.&lt;br /&gt;
**To get around this, it&#039;s recommended to pick two pairs of players and alternate, having one group get the 75% icons, and another get the 50%.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Bloodpulse: This boss will randomly spawn a Bloodpulse effect on one of your party members. Whoever stands on the &amp;quot;Bloodpulse&amp;quot; will continue to gain huge amounts of aggro, and will become the new tank if they stand in it too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Warrior&#039;s Gamble: At 25%, the boss will Champion&#039;s Challenge the entire room and begin a 10-second channel called Warrior&#039;s Gamble. This hits every second, and may hit hard if you have lots of increased damage stacks.&lt;br /&gt;
**To counter this, use your Tank&#039;s M3 Bellows or M4 Immaculate defense (if available) to heavily reduce the damage of this ability. &lt;br /&gt;
**Healers can also continue healing in this phase, as the boss will no longer cast his AOE silence under 30% HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Select a Champion!: At 20%, a Greatsword will appear near the entrance of the room. The first player to interact with this will become the Duelist for the final phase of the boss fight, which starts at 10%.&lt;br /&gt;
**If your party does not select a Champion, the boss will enrage, furious at your cowardice, and wipe the group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*At 10% HP, the Champion player grows in size and gains additional wounds and a 100% damage increase. The other party members are teleported up to the ledges and gain a new &amp;quot;Cheer for your Champion&amp;quot; ability.&lt;br /&gt;
**If you are a spectator, target your Champion while up top and hit the Cheer ability to heal them for 300 HP. This healing stacks from all party members, so cheer hard to keep your Champion going!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As your Champion finally conquers Lord Slaurith (thanks to your wonderful cheers, of course) the right wing is complete!&lt;br /&gt;
&lt;br /&gt;
You&#039;ll gain the [[Bloodlord Set|Bloodlord Belt]] from this boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Middle Wing ==&lt;br /&gt;
&lt;br /&gt;
The Middle Wing is the final wing in Bastion Stair, and as you ascend the summit of the fortress, you&#039;ll encounter two bosses who both grant Influence. &lt;br /&gt;
&lt;br /&gt;
This wing also contains a number of optional bosses, listed below.&lt;br /&gt;
&lt;br /&gt;
===First boss: Wrackspite &#039;&#039;(Optional)&#039;&#039; === &lt;br /&gt;
[[File:Wrackspite2.png|thumb|Tank Wrackspite in the middle of the room, and be ready for the statues to come to life.]]&lt;br /&gt;
&#039;&#039;Note: To skip this boss, simply hug the right wall and run through the room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrackspite&#039;&#039;&#039; is an optional boss that most groups skip. He has a 100% drop rate of [[Blood-Iron]]. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Start with the boss in the middle of the room. &lt;br /&gt;
**If near the walls, he may enrage and hit your tank for upwards of 10,000+.&lt;br /&gt;
*DPS: focus down the statue adds as they come to life, and don&#039;t let them reach the boss.&lt;br /&gt;
*Tanks: Face the boss away from the group to protect from his cleave. As adds spawn, move the boss away from their location.&lt;br /&gt;
*Aggro Reset: This boss will periodically reset his aggro on the tank. It&#039;s highly-recommended to use two tanks for this fight to avoid him bouncing to your DPS.&lt;br /&gt;
*Terror: This boss causes Terror, so healers won&#039;t be able to rez dead allies during this fight.&lt;br /&gt;
&lt;br /&gt;
Wrackspite drops [[Bloodlord Set|Bloodlord Boots]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Second Boss: Doomspike===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doomspike&#039;&#039;&#039; is the first required boss of the Middle Wing, and is either a dual-tank fight or can be handled by a geared solo tank.&lt;br /&gt;
&lt;br /&gt;
As with all the named Bloodletters in the middle wing, Doomspike also has a 100% drop chance for [[Blood-Iron]].&lt;br /&gt;
&lt;br /&gt;
[[File:Doomspike.png|thumb|Keep the health of Doomspike and Clawfang close as you DPS them down.]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*This boss fight will spawn an additional sub-boss, &#039;&#039;&#039;Clawfang&#039;&#039;&#039;, a Fleshhound of Khorne and a &#039;&#039;very good boy&#039;&#039;.&lt;br /&gt;
*The two bosses must be kept within 10% Health of each other and burned down together.&lt;br /&gt;
*Tank the bosses near each other to avoid taking increased damage.&lt;br /&gt;
*Terror: This boss causes Terror, so healers won&#039;t be able to rez dead allies during this fight.&lt;br /&gt;
&lt;br /&gt;
This boss drops the Bloodlord Jewelry piece, which can be useful for some characters but is not part of the [[Bloodlord Set]].&lt;br /&gt;
&lt;br /&gt;
This pair of bosses must be defeated in order to progress further in the Wing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Third Boss: Zekaraz the Bloodcaller &#039;&#039;(Optional)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zekaraz the Bloodcaller&#039;&#039;&#039; is an optional boss that stands in your way as you ascend towards the summit of the Bastion Stair. He has a 100% drop-rate of [[Blood-Iron]].&lt;br /&gt;
[[File:Zekaraz.png|thumb|Move out of the fire AOE while fighting Zekaraz!]]&lt;br /&gt;
&#039;&#039;Note: At the time of writing, this boss can be skipped by sacrificing one team member while others pass the door. Simply rez your teammate afterward.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*This boss has a &amp;quot;Bloodrage&amp;quot; buff that will steadily increase his damage the longer the fight continues, up to a maximum of 400%.&lt;br /&gt;
*Move out of the Fire AOE he drops on the ground. (This attack is called &amp;quot;Field of Screams&amp;quot; in your combat log.)&lt;br /&gt;
*In indents along the wall of the arena you can find skulls, which can be picked up and taken to the altar in the middle of the room. Doing this will reset Zekaraz&#039; stacking damage buff.&lt;br /&gt;
**Skulls should only be taken to the altar shortly before the damage on your tank is too significant to heal through.&lt;br /&gt;
**Be careful, as only three skulls can be placed, despite there being four of them. If you use your skulls up too quickly, you won&#039;t have enough time to kill the boss before he kills your tank.&lt;br /&gt;
**When a Skull is used at the altar, your team will also gain a debuff reducing your outgoing damage, which is a stacking 20% reduction per skull. (As the fight goes on, you&#039;ll do less and less damage.)&lt;br /&gt;
*Terror: This boss causes Terror, so healers won&#039;t be able to rez dead allies during this fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloordlord Gloves]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fourth Boss: Kaarn the Vanquisher ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kaarn the Vanquisher&#039;&#039;&#039; is the final boss of the Middle Wing, and as such will grant Influence once defeated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Some groups choose to save this boss for last, and fight Skull Lord Var&#039;ithrok first, as there&#039;s a rare bug that may send you back to your capital city when exiting his arena.&#039;&#039;&lt;br /&gt;
[[File:Kaarn.png|thumb|Avoid Kaarn&#039;s Blood puddles and send one DPS to destroy his totems.]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Tank: Hold this boss on the platform you find him on. If he leaves this platform, his skin will turn to iron and he will take no damage.&lt;br /&gt;
*All: Make sure to avoid standing in the red Blood puddles this boss will periodically spawn if a specific totem is up. The tank can move the boss out of these.&lt;br /&gt;
*Healers: You can stand further back from the boss to avoid getting hit by his AOE cleaves. Melee DPS will take damage from these.&lt;br /&gt;
*Totems: this boss will spawn skull Totems which buff him. There are 3, which appear randomly on the platform above him - to get to these, use the ramps leading up on the far left and right sides of the room. Each totem causes a different bonus for the boss.&lt;br /&gt;
&lt;br /&gt;
You can either DPS him down and ignore the totems if your party is strong, or send one DPS (ideally a range DPS) to destroy them.&lt;br /&gt;
*Range DPS can still attack Kaarn from the stairs if he&#039;s pulled to a nearby corner.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloordlord Chestpiece]].&lt;br /&gt;
&lt;br /&gt;
This boss is considered the Final Boss of the Middle Wing, but not of the Dungeon, so note there&#039;s still one more boss to go afterward! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Final Boss: Skull Lord Var&#039;ithrok ===&lt;br /&gt;
[[File:Skull Lord Varithrok.png|thumb|The final boss, Skull Lord Vari&#039;throk, awaits!]]&lt;br /&gt;
&#039;&#039;&#039;Skull Lord Var&#039;ithrok&#039;&#039;&#039; is the Final Boss of the Bastion Stair, and behind him looms the Rift of Madness.&lt;br /&gt;
&lt;br /&gt;
*Party Positioning:&lt;br /&gt;
&lt;br /&gt;
Your party positioning is very important on this fight, so start by splitting up your DPS and Tanks into pairs. One tank and DPS stand in front of him, one tank and DPS (or just two DPS if solo tanking) stand behind him. Your healers both stand alone on the remaining two empty sides, parallel from each other.&lt;br /&gt;
&lt;br /&gt;
You can see a visual example by [https://wiki.returnofreckoning.com/images/c/c7/Skull_Lord_example.png {{#tip-img: https://wiki.returnofreckoning.com/images/c/c7/Skull_Lord_example.png| hovering over or clicking this text.}}]&lt;br /&gt;
&lt;br /&gt;
[[File:Funnel power v2.png|thumb|If you deal damage while you have Infectious Rage, you&#039;re going to die. Quickly.]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Stay within the Ring of Fire once the fight begins. If your party stays far from the boss for too long, he will reset.&lt;br /&gt;
*This boss will give one player an &amp;quot;Infectious Rage&amp;quot; buff which looks like the Bright Wizard&#039;s &amp;quot;Funnel Power&amp;quot; skill. &#039;&#039;&#039;DO NOT ATTACK if you have this buff, or you&#039;ll kill yourself and everyone around you!&#039;&#039;&#039;&lt;br /&gt;
**When a player is given Infectious Rage, this will also appear in the chat window in yellow text and will put a visual Skull Icon over the player&#039;s head. (Added January 2025 patch)&lt;br /&gt;
*This boss will also periodically place a strong damaging dot on a player which cannot be cleansed. This is called Khorne&#039;s Affliction, and the text messages will read: &amp;quot;(player name) is taking extra damage!&amp;quot; (Added January 2025 patch)&lt;br /&gt;
**Have a healer focus heals onto the announced player to counteract the incoming damage.&lt;br /&gt;
*This boss will periodically punt those in front of him and then aggro anyone else left in the circle. Those punted should simply run back into the fire circle and keep attacking. If you have a second tank, they begin tanking once the other tank goes flying.&lt;br /&gt;
*The boss will spawn hounds that should be pulled off the healers and can be AOE&#039;d down by your DPS. Keep these killed to avoid them piling up as the fight continues. &lt;br /&gt;
*Solo tanking: If you&#039;re solo tanking, have the DPS standing opposite the tank prepare an avoidance Morale 1 skill (like 100% parry) to mitigate damage while the Tank runs back from being punted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This fight is actually quite simple beyond the Infectious Rage buff, so as long as you take it slow, you should have no problem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloordlord Helmet]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once defeated, the Skull Lord is pulled back into the Rift, perhaps to be tormented by the Chaos gods for his failure, or perhaps to return even stronger to fight another day... &#039;&#039;or perhaps both?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Congratulations on clearing the Bastion Stair Dungeon!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Secret Bosses ==&lt;br /&gt;
&lt;br /&gt;
There are two Secret Bosses that can be challenged within the Bastion Stair. &lt;br /&gt;
&lt;br /&gt;
These are optional bosses, and each has a chance to drop both Purple Seeds for [[Cultivating]] liniments and also the Rare Mount. They also both grant additional Dungeon Influence.&lt;br /&gt;
&lt;br /&gt;
To challenge the Secret Bosses, the party must kill three optional creatures, one per wing. Those creatures are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bulrok Headsmasher:&#039;&#039;&#039; &lt;br /&gt;
**After defeating Borzhar in the left wing, continue straight instead of turning right at the split. At the end of this path, you will find Bulrok and Squonk, who drop the Skulls of Carnage.&lt;br /&gt;
*&#039;&#039;&#039;Hargan the Furious: &#039;&#039;&#039;&lt;br /&gt;
**In the right wing, after defeating Urlf and as you arrive at the four-way split with the red Chaos Symbol on the floor, take the left turn to arrive at the feast hall. Hargan is located here, and drops the Skulls of Fury.&lt;br /&gt;
*&#039;&#039;&#039;Lockjaw: &#039;&#039;&#039;&lt;br /&gt;
**Just before arriving at Zekaraz in the Middle Wing, look to your left as you ascend the stairs to find a non-hostile enemy named Lockjaw. Defeat them to gain the Skulls of Ruin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once your party has all 3 Offerings of skulls, you may enter the portal that has appeared near the Dungeon&#039;s entrance. &lt;br /&gt;
&lt;br /&gt;
The player with the Offering item should interact with the skull pile to add the skulls to it, and grant access to the next. These skull piles are also positioned to the left, right, and middle, hinting at the wing in which the paired offering may be found. &lt;br /&gt;
&lt;br /&gt;
Once all 3 offerings are given, your party may enter The Depths, where the first secret boss, Murr Deyng, awaits.&lt;br /&gt;
&lt;br /&gt;
===Murr Deyng===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murr Deyng&#039;&#039;&#039; is the first secret boss.&lt;br /&gt;
[[File:Murrdeyngfight.png|thumb|Murr Deyng, Destroyer of Worlds.&amp;lt;br&amp;gt; Do not let her size fool you.]]&lt;br /&gt;
* Party Positioning:&lt;br /&gt;
**Tank her against wall where you came from.&lt;br /&gt;
**Send 1 player across the bridge on the other side of the lava. (It&#039;s not a dps race).&lt;br /&gt;
**Rest spread around the boss.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
* Boss will punt the person it&#039;s attacking, face the wall if you have aggro so you don&#039;t get punted into Lava. &lt;br /&gt;
* When boss calls your name and you get a debuff. Stop attacking.&lt;br /&gt;
* The boss will call an item that he wants. They are spread around in the room (even across the lava). You have limited time to return the item to the boss. So if you are across the bridge you want to mount back with the item. Tank can also move the boss towards the player who is running the item.&lt;br /&gt;
* This boss will periodically reset aggro, so tank have to be ready to swap guard and dps move against the wall.&lt;br /&gt;
* At 40% 2 adds will spawn. This is the hardest part of the fight: &lt;br /&gt;
**Tank want to get aggro from them asap and probably use m3 Bellow or m4 so dps/healers don&#039;t die from boss and adds. &lt;br /&gt;
**At the same time the boss might attack other players as well. &lt;br /&gt;
&lt;br /&gt;
Healers want to save morale for this phase. Kill the adds asap!&lt;br /&gt;
&lt;br /&gt;
* At 10% you want to interact with the banner at lava to Spare Murr Deyng, or you may continue attacking to kill the boss.&lt;br /&gt;
**If you spare Murr Deyng, you will not be given any loot, but you will be able to summon Murr Deyng to assist you in the next secret fight if you summon The Collector.&lt;br /&gt;
**If you kill Murr Deyng, you will gain boss loot, with a guaranteed [[Blood-Iron]], Blue Seeds, and a higher than normal chance of getting a Purple Seed with charges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Collector ===&lt;br /&gt;
&#039;&#039;&#039;The Collector&#039;&#039;&#039; is the last secret boss. &lt;br /&gt;
&lt;br /&gt;
Having watched your party progress through the Dungeon, and seeing you defeat Murr Deyng and honor Khorne with the four Skulls of the Middle Wing, he will arrive at last in hopes of finding a truly glorious battle. &lt;br /&gt;
&lt;br /&gt;
He will not go down easy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Party Positioning:&lt;br /&gt;
&lt;br /&gt;
When looking at the bridge from where you were fighting Murr Deyng. You want the whole party to stack at the left side in the corner of the wall and lava. (Note: This strat is probably not intended, and may get fixed)&lt;br /&gt;
[[File:collector fight.png|thumb|The Collector is the final secret boss. He will count the amount of times your group dies and returns, with 15 unique voice lines as he enters combat.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Mechanics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* As the boss HP goes lower, fires will begin to spread across half of the room. &lt;br /&gt;
* You may open the gates to free a Bloodletter. Killing one will grant an Unnatural Strength buff to all players around it when it does.&lt;br /&gt;
** Use this Unnatural Strength buff to interact with and push a rock into the Lava. (Save this for after you cross the bridge once.)&lt;br /&gt;
** Rocks pushed in this way only last for a few seconds, so use these to let your party quickly jump across to safety. (Away from the fires!)&lt;br /&gt;
** Two of the gates, at random, will spawn Ragebeasts which charge forward and can punt players into the lava. Sidestep / avoid these if you get one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once a player has earned Unnatural Strength once, they cannot get it again for the remainder of the fight, so it&#039;s important to coordinate who will use this in which order if doing the fight as intended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Flames: The first time flames engulf the room, you can use the bridge to get to the smaller second half of the arena. However, as you continue to DPS, this side will eventually also become covered in fire.&lt;br /&gt;
** Fires always spawn at exact Boss Health Percentages. Just before they engulf the section you&#039;re on, fires on the opposite side will extinguish. &lt;br /&gt;
** When you see the fires vanish, slow DPS and have your player with Unnatural Strength flip the rock, then have your party jump across.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will need to jump back and forth across the Lava a few times in this fight, so take note and open gates in advance of these timings to ensure your party can push the rocks.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
* Morale Punish: You never want to reach Moral 3, so always use your moral when you have it or the boss will kill you.&lt;br /&gt;
* Later in the fight, a Cauldron will spawn in the room if you chose to spare Murr Deyng in the previous encounter.&lt;br /&gt;
** If you spared Murr Deyng, one player should interact with it so send Murr Deying to kill adds. &lt;br /&gt;
** If you did not spare Murr Deyng, you party should quickly destroy the reinforcement portals. If these stay up too long, the adds will overwhelm your party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the fight nears the end, you will see the return of the Infectious Rage mechanic from Skull Lord:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Infectious Rage: 3 random players will get Infectious Rage &lt;br /&gt;
** If you get the debuff you want to stop attacking or you will kill your group. Preferably you want to stop dps right before it&#039;s applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated you can go to the library in the Altdorf or The Inevitable City and buy your [[Now My Collection&#039;s Complete|Band of Unfettered Fury]]&lt;br /&gt;
&lt;br /&gt;
== Achievements &amp;amp; Champion&#039;s Marks ==&lt;br /&gt;
&lt;br /&gt;
The 2025 re-work introduced a number of [[Bastion_Stair_(Achievements) | Bastion Stair Achievements]]. These include [[achievements]] for:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Thar&#039;Ignan|| Defeated Hard Mode Thar&#039;Ignan 1 time || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Thar&#039;Ignan|| Defeated Hard Mode Thar&#039;Ignan 5 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Thar&#039;Ignan|| Defeated Hard Mode Thar&#039;Ignan 10 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Lord Slaurith|| Defeated Hard Mode Lord Slaurith 1 time || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Lord Slaurith|| Defeated Hard Mode Lord Slaurith 5 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Lord Slaurith|| Defeated Hard Mode Lord Slaurith 10 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Kaarn the Vanquisher|| Defeated Hard Mode Kaarn the Vanquisher 1 time || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Kaarn the Vanquisher|| Defeated Hard Mode Kaarn the Vanquisher 5 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Kaarn the Vanquisher|| Defeated Hard Mode Kaarn the Vanquisher 10 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Skull Lord Var&#039;Ithrok|| Defeated Hard Mode Skull Lord Var&#039;Ithrok 1 time || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Skull Lord Var&#039;Ithrok|| Defeated Hard Mode Skull Lord Var&#039;Ithrok 5 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Skull Lord Var&#039;Ithrok|| Defeated Hard Mode Skull Lord Var&#039;Ithrok 10 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Conquered All Bastion Stair Hard Mode Fights||Defeat all Hard Mode Bosses Once|| Title: Do you even Rift?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;It&#039;s Got My Leg!&amp;quot; (Bestiary)||Defeated Murr Deyng|| Title: Tiny Terror&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;I want Murr Deyng!&amp;quot;||Defeated Murr Deyng Twice|| [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Murr Deyng, my beloved&amp;quot;||Defeated Murr Deyng 5 times|| [[Champion&#039;s Mark]] &amp;lt;br&amp;gt; Title: Small but Furious&lt;br /&gt;
|-&lt;br /&gt;
|Blood of my Blood||Defeated Murr Deyng 10 times|| [[Champion&#039;s Mark]] &amp;lt;br&amp;gt; Companion Pet: Murr Deyng&lt;br /&gt;
|-&lt;br /&gt;
|Now My Collection&#039;s Complete (Bestiary)||Defeated The Collector|| Accessory:&amp;lt;br&amp;gt; [[Band of Unfettered Fury]]&lt;br /&gt;
|-&lt;br /&gt;
|Once more, with feeling||Defeated The Collector Twice|| [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|High Five||Defeated The Collector 5 Times|| [[Champion&#039;s Mark]] &amp;lt;br&amp;gt; Title: The Lava Leaper&lt;br /&gt;
|-&lt;br /&gt;
|Champion of Champions||Defeated The Collector 10 Times|| [[Champion&#039;s Mark]] &amp;lt;br&amp;gt; Title: Champion of Champions&lt;br /&gt;
|-&lt;br /&gt;
|Murr Deyng, we choose you!||Defeated The Collector after sparing Murr Deyng|| [[Champion&#039;s Mark]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are also special cosmetic capes which can be earned for defeating each Wing Boss 100 times.&lt;br /&gt;
&lt;br /&gt;
== Additional Tips ==&lt;br /&gt;
&lt;br /&gt;
*There&#039;s a rare chance that you may get ported back to your capital city while exiting the Kaarn the Vanquisher fight. Some groups choose to defeat Vari&#039;throk first, and then double back to Kaarn to avoid this. &lt;br /&gt;
&lt;br /&gt;
*Bastion Stair is usually abbreviated as &amp;quot;BS&amp;quot; in the LFG channels when forming a group.&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
In 2025, the Bastion Stair re-work introduced Voice Acting for a number of bosses. The team would like to thank all of the talent who donated their voices for this endeavor, which includes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Voice Talent&lt;br /&gt;
!Character&lt;br /&gt;
|-&lt;br /&gt;
| Aleondra || Jodis Wolfscar / Thar&#039;Ignan&lt;br /&gt;
|-&lt;br /&gt;
| Kismet Dunkerly || Hannah Eberly&lt;br /&gt;
|-&lt;br /&gt;
| Jason Lewing || Mysterious Knight / Lord Slaurith&lt;br /&gt;
|-&lt;br /&gt;
| Lisa Goodness || Captain Dunstan&lt;br /&gt;
|-&lt;br /&gt;
| Blucross || Voice of the Schemer&lt;br /&gt;
|-&lt;br /&gt;
| Hans-Henrik Rottbøll  || Rakkoth Doomfist / Garithex the Mountain&lt;br /&gt;
|-&lt;br /&gt;
| Brandon Mayo || Chorek&lt;br /&gt;
|-&lt;br /&gt;
| Natherul || Url Daemonblessed&lt;br /&gt;
|-&lt;br /&gt;
| Benjamin Lockwood || The Collector&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2026 Sources ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60115 Patch Notes 16/01/2026 — Bastion Stair rewards, seeds, Tome stories, and Bestiary unlocks]&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60238 Patch Notes 12/02/2026 — completed rework and secret bosses]&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60737 Patch Notes 14/05/2026 — repeatable Fleshborne and cloak replacement quests]&lt;br /&gt;
&lt;br /&gt;
{{Dungeon navigation}}&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Bastion_Stair&amp;diff=29439</id>
		<title>Bastion Stair</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Bastion_Stair&amp;diff=29439"/>
		<updated>2026-08-04T08:08:22Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox instance&lt;br /&gt;
|name=Bastion Stair&lt;br /&gt;
|aka=BS&lt;br /&gt;
|ss=Bastion Stair Art.png&lt;br /&gt;
|caption=The Bastion Stair&lt;br /&gt;
|loc=[[Chaos Wastes]]&lt;br /&gt;
|race=[[Chaos]]&lt;br /&gt;
|boss=&lt;br /&gt;
|type=Dungeon&lt;br /&gt;
|level=40&lt;br /&gt;
|players=6&lt;br /&gt;
|key=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Bastion Stair ==&lt;br /&gt;
&lt;br /&gt;
Bastion Stair is a dungeon located deep in the [[Chaos Wastes]]. Inhabited by demon and mortal alike, the fiends who inhabit this bloody fortress seek the blessings of their dark god Khorne through spilled blood and claimed skulls.&lt;br /&gt;
&lt;br /&gt;
Bastion Stair is an upper mid-tier Dungeon in terms of difficulty, and awards players the [[Bloodlord Set]], which includes DPS-focused Weapons and Armor. &lt;br /&gt;
&lt;br /&gt;
This Dungeon is intended for level 40 players wearing Vanquisher-gear or equivalent.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:Bastion Entrance.png|thumb|Bastion Stair has three Wings to clear. Killing the final boss of each will reward Influence.]]&lt;br /&gt;
If your guild is level 32 or higher, you can purchase an instant Teleport Scroll from either [[Sigmar&#039;s Hammer]] or [[The Viper Pit]].&lt;br /&gt;
&lt;br /&gt;
If you&#039;re too cool for scrolls and prefer to walk, follow these instructions:&lt;br /&gt;
*Order: Fly to Chaos Wastes, and follow the PvE road South. Then, go east to reach 64,000 / 60,000 and the Dungeon&#039;s entrance.&lt;br /&gt;
*Destro: Fly to Praag, and follow the PvE road North. Head to the &#039;&#039;Tomb of Deathsword&#039;&#039; PQ in the Northeast, and follow that small road further North to the Dungeon&#039;s entrance.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Basics ==&lt;br /&gt;
&lt;br /&gt;
*Similar to [[Gunbad]], Bastion Stair has three distinct wings, each filled with unique bosses to fight and defeat. &lt;br /&gt;
&lt;br /&gt;
*Influence in Bastion Stair, which grants [[Bloodlord Set|Bloodlord]] items, is earned only upon killing the &#039;&#039;&#039;final boss&#039;&#039;&#039; of a wing. (It is no longer given out for boss kills along each wing.) &lt;br /&gt;
&lt;br /&gt;
*This means that skipping optional bosses is highly recommended for those looking to optimize their run - just don&#039;t ask for The Blood God&#039;s opinion.&lt;br /&gt;
&lt;br /&gt;
*Bloodlord Weapons can only be earned via Influence. Bloodlord Armor can be found from boss kills and earned via repeatable quests.&lt;br /&gt;
&lt;br /&gt;
*Thanks to a 2022 Patch that heavily reduced Influence required, you can now earn your first Bloodlord Weapon after only two full runs of the Dungeon.&lt;br /&gt;
&lt;br /&gt;
== Bastion Stair Quests ==&lt;br /&gt;
[[File:Bloodlord Armor Repeatable.png|thumb|Grab repeatable quests at the start of Bastion Stair to earn guaranteed [[Bloodlord Set|Bloodlord Armor]] pieces.]]&lt;br /&gt;
Be sure to take the &#039;&#039;&#039;Blue Repeatable Quests&#039;&#039;&#039; in the first room of the Fortress, as these will give you free [[Bloodlord Set|Bloodlord Armor]] pieces after completing 4 runs of the dungeon.&lt;br /&gt;
&lt;br /&gt;
One of these quests will also grant the [[Stalwart Soulstone]], which is used to purchase 7-day duration Best-in-slot Talismans that can be slotted into Sentinel or Triumphant rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A long quest chain beginning with [https://killboard.returnofreckoning.com/quest/41206 Stairway to Oblivion] for Order—or Blood on the Steps for Destruction—rewards [https://killboard.returnofreckoning.com/item/607518 Liquid Serenity] and Fleshborne accessories. Quest names change as the chain moves through each wing.&lt;br /&gt;
&lt;br /&gt;
Liquid Serenity can be used at the entrance-hub jewelry merchant to:&lt;br /&gt;
&lt;br /&gt;
* Upgrade a [[Blood-Iron Ring]] into a Bled Blood-Iron Ring.&lt;br /&gt;
* Convert Fleshborne accessories into defensive variants.&lt;br /&gt;
&lt;br /&gt;
After completing the main chain, repeatable quests allow players to obtain additional Liquid Serenity and Fleshborne Gems. The jewelry remains unique-equipped.&lt;br /&gt;
&lt;br /&gt;
Players who previously earned and later destroyed their Bloodlord Cloak can obtain a replacement quest from the Tome Unlock vendor—the Free Company Knight for Order or Grulgaar the Maker for Destruction—provided the character has the required cloak Tome unlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I saw a Stair, surrounded by pinnacles and columns and arches of blood and carven bone, circled by Daemons bound within black iron, brazen steps and hideous shrieking mouths.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All that could speak or gibber vomited forth the praises of Khorne and shrieked out songs of blood and death.&amp;quot;&#039;&#039;&lt;br /&gt;
[[File:Bastion Capes.png|thumb|Players who defeat the Wing Bosses of Bastion Stair 100 times each unlock special cosmetic capes.]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Return of Reckoning&#039;&#039;, the Bastion Stair is a dungeon and Fortress of the Blood God Khorne that the forces of Order and Destruction both seek to conquer for their own purposes.&lt;br /&gt;
&lt;br /&gt;
Within, the Knights of the Blazing Sun search for the fabled Spear of Myrmidia, but rumor has it their initial attempt has already fallen to ruin, and even now their Grandmaster is missing...&lt;br /&gt;
&lt;br /&gt;
The forces of Chaos vie amongst themselves for control of the citadel, and the followers of Tzeentch now seek to weaken Khorne&#039;s hold and ever-growing power, as Tchar&#039;zanek commands.&lt;br /&gt;
&lt;br /&gt;
== Exceptional Seeds ==&lt;br /&gt;
&lt;br /&gt;
Bastion Stair can drop six different [[Charged Purple Seed|charged Purple Seeds]], corresponding to the six exclusive liniments introduced with the dungeon rework.&lt;br /&gt;
&lt;br /&gt;
Each seed can be grown 250 times before being consumed and provides enough materials for approximately 1,000 liniments. Charged seeds may drop directly in the dungeon or, very rarely, replace the normal reward from a [[Bag of Bloody Seeds]].&lt;br /&gt;
&lt;br /&gt;
== Tome Stories and Bestiary Unlocks ==&lt;br /&gt;
&lt;br /&gt;
New Tome short stories were added throughout Bastion Stair in January 2026. Three can be obtained by speaking to characters in the starting room, while others are hidden around the dungeon.&lt;br /&gt;
&lt;br /&gt;
Twelve additional Bestiary unlocks were also added:&lt;br /&gt;
&lt;br /&gt;
* Bloodbeast of Khorne&lt;br /&gt;
* Bloodletter&lt;br /&gt;
* Bloodthirster&lt;br /&gt;
* Bray Shaman&lt;br /&gt;
* Centigor&lt;br /&gt;
* Chaos Fury&lt;br /&gt;
* Chaos Giant&lt;br /&gt;
* Chaos Hound&lt;br /&gt;
* Doombull&lt;br /&gt;
* Ogre Tyrant&lt;br /&gt;
* Two Ragebeast unlocks&lt;br /&gt;
&lt;br /&gt;
See [[Bastion Stair (Achievements)]] for the broader dungeon achievement list.&lt;br /&gt;
&lt;br /&gt;
== Teleports ==&lt;br /&gt;
[[File:Bastion portals.png|thumb|If you get disconnected during a run, you can use the Skulls at the Dungeon&#039;s entrance to teleport to an already defeated boss.]]&lt;br /&gt;
Quality-of-life Teleports were added in the October 2024 Patch.&lt;br /&gt;
&lt;br /&gt;
You can now teleport to defeated bosses by using the Skull objects at the entrance of the Dungeon.&lt;br /&gt;
&lt;br /&gt;
These are particularly helpful if you disconnect during the Dungeon, or teleporting to a final boss bugs and sends you to your book of binding.&lt;br /&gt;
&lt;br /&gt;
To teleport, simply right click one of the skulls that spawn at the entrance, then catch up to your group! &lt;br /&gt;
&lt;br /&gt;
Aligning with the Sacred Number of Khorne, there are a total of 8 Boss Teleports that can be activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wing Guides ==&lt;br /&gt;
&lt;br /&gt;
For a list of Bastion Stair Guides, please see the sections below. &lt;br /&gt;
&lt;br /&gt;
As part of the 2025 Re-work, almost all fights in Bastion Stair now offer new Double-Edged mechanics that will make your party take more damage, but also increase your damage in exchange. &lt;br /&gt;
&lt;br /&gt;
Almost all of these mechanics are optional, so stronger groups are recommended to use these to their benefit to make the run faster.&lt;br /&gt;
&lt;br /&gt;
==Updated 2026 Boss Guides==&lt;br /&gt;
The Dungeon was rebuilt in Q1 2026. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Cz6ARBnaLGQ‎&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Cz6ARBnaLGQ Click above (or here) for an updated video guide created by members of the community!]&lt;br /&gt;
&lt;br /&gt;
== Left Wing ==&lt;br /&gt;
&lt;br /&gt;
=== First Boss: Borzhar Rageborn ===&lt;br /&gt;
[[File:Borzhar.png|thumb|Fight Borzhar inside the room he spawns in to avoid his enrage. If your group is strong, leave the Banner of Blood active for bonus damage!]]&lt;br /&gt;
Head down the stairs to find the first required boss of the left wing, &#039;&#039;&#039;Borzhar Rageborn.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Tanks: Fight this boss inside his room as he will enrage if pulled outside of it. (In the old days, moving him out of the room was standard - now there&#039;s a good reason not to.)&lt;br /&gt;
*There are two banners in the room with this boss: The Banner of the Herd and the Banner of Blood.&lt;br /&gt;
**The Banner of the Herd spawns adds every 15-20 seconds. These can be killed and will grant a 1% movement speed bonus (if not already maxed) per kill, up to 20%.&lt;br /&gt;
**The Banner of Blood is a new double-edged buff added in the 2025 re-work. This banner increases the damage that all players and creatures - including the boss - take by 20%. &lt;br /&gt;
***If you can survive the damage increase, leave this up to burn the boss even faster!&lt;br /&gt;
*This boss will do some AOE damage, so healers should be ready to heal through it, especially if you&#039;re leaving the Banner of Blood up.&lt;br /&gt;
&lt;br /&gt;
Borzhar Rageborn drops [[Blood Gems]], used for Iron-Blood rings, and the Bloodlord Amulet, which is a decent DPS jewelry piece but is not part of the [[Bloodlord Set]].&lt;br /&gt;
&lt;br /&gt;
With Borzhar defeated, you can now proceed through the hall at the bottom of the stairs. &lt;br /&gt;
&lt;br /&gt;
As you move forward, you&#039;ll spot an NPC named The Collector who will give you a choice of 3 randomized [[Dungeon Group Buffs]]. You can pay gold to purchase one for your party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Boss: Gahlvoth Darkrage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Gahlroth_Darkrage.png|thumb|Avoid Gahlvoth&#039;s AOE&#039;s on the floor, and kill his pet to make him take more damage and deal more damage.]]&lt;br /&gt;
&#039;&#039;&#039;Gahlvoth Darkage&#039;&#039;&#039; is a towering Dragon Ogre with a pet bloodhound named Beastrip.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*If Beastrip is killed, the boss will apply the ability &amp;quot;Daisy Chained&amp;quot; to himself, making him deal 30% more damage, but also take 30% more damage while enraged.&lt;br /&gt;
*This boss will call down lightning strikes on anyone near him. Once these finish, you will see an electric AOE on the floor - &#039;&#039;&#039;move away from this!&#039;&#039;&#039;&lt;br /&gt;
*Curse of Lightning: The boss will periodically announce that a player has the Curse of Lightning. This will apply a green lightning strike on a player, which deals 10-15% of their HP per tick.&lt;br /&gt;
**Any healer can cleanse this, so have healers watching and ready to use it.&lt;br /&gt;
*After 4-5 AOE&#039;s are on the floor, the first to be summoned will begin to disappear. Your tank can follow a circular pattern here and repeat it.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloodlord Boots]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Third Boss: Azuk&#039;Thul ===&lt;br /&gt;
&lt;br /&gt;
Enter the fiery arena ahead of you to confront &#039;&#039;&#039;Azuk&#039;Thul&#039;&#039;&#039;, the next boss.&lt;br /&gt;
&lt;br /&gt;
Azuk&#039;Thul has a very unique mechanic which your healers need to pay special attention to.&lt;br /&gt;
[[File:Azukthul.png|thumb|Heals will cause damage back to you while fighting Azuk&#039;Thul, so be mindful!]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*All: Watch out for the Curse of Khorne on this fight, which deals damage back to anyone who casts heal. Almost all heals will trigger this, so be especially careful of hots and small heals. Even non-healers can trigger this.&lt;br /&gt;
*Tank: Tank the boss near the platform he starts on, and as usual, keep him faced away from the group. This boss will cleave anyone in melee near him.&lt;br /&gt;
*Healers: Group heals work fine on this boss, but watch out for hots (health-over-time) as these will deal much more damage back to you and may kill you. &lt;br /&gt;
*At 80% HP, two Orbs of death spawn on either side of the boss arena.&lt;br /&gt;
**The player who picks up an orb temporarily increases all damage dealt by 50%, but also reduces all incoming healing by 50% for 60 seconds. This risk-reward mechanic is optional, but very powerful.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloodlord Gloves]].&lt;br /&gt;
&lt;br /&gt;
One more boss awaits in the left wing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fourth Boss: Thar&#039;Ignan ===&lt;br /&gt;
&lt;br /&gt;
The final boss of the Left Wing is the Doombull &#039;&#039;&#039;Thar&#039;Ignan.&#039;&#039;&#039;&lt;br /&gt;
[[File:Tharignan.png|thumb|When Thar&#039;Ignan punts your teammates, move quickly to support and save them!]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Tank: [https://wiki.returnofreckoning.com/images/b/bf/Tharignan_tanking.png {{#tip-img: https://wiki.returnofreckoning.com/images/c/cd/Tharignen_tiny.png|Hold this boss near the middle of the room}}] where the crumbling floor and dirt meet. (This is important for the next mechanic.)&lt;br /&gt;
&lt;br /&gt;
*For every 10% of HP the boss loses, he will send one of your party members flying to a location in the room and root them in place. Two champion hounds will then spawn and try to kill the rooted player, so your party needs to quickly head to assist them, with the exception of whoever is tanking the boss.&lt;br /&gt;
&lt;br /&gt;
*If your ally who is punted lands near the boss, move the boss away from that teammate (more on this with the healing mechanic below).&lt;br /&gt;
**Each time someone is punted in this way, they lose all aggro - so this can be a problem if your tank(s) are consistently unlucky and get punted repeatedly in this way. &lt;br /&gt;
**There is no cooldown on this punt and it&#039;s purely random, so the same person might get punted 5-6 times in a row.&lt;br /&gt;
&lt;br /&gt;
*This boss will periodically hit his target for 50% of their HP in True Damage, which cannot be defended against. This will happen throughout the fight, so keep the tank near full HP as much as possible.&lt;br /&gt;
*If anything dies near this boss - be it an enemy add or an allied player - he will heal for a significant amount of health. Thankfully, he won&#039;t reset his punts if this happens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have two tanks, make sure to keep both tanks near the top of the aggro charts (use the helpful [https://tools.idrinth.de/addons/aggrometer/| aggrometer add-on] to see this) just in case one or both end up getting punted and lose their aggro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If you have a Solo Tank, you can use the Stones of Aggression, which spawn near the entrance as the fight begins, to rapidly build aggro. Each of these will generate roughly 40,000 hate, so save them in case your solo tank has bad luck!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Double-Edged Buff - Pulsing Herdstone: There is a Pulsing Herdstone fragment just behind where the boss first stands. The fist player to interact with this will activate a special buff on themselves and any players next to the stone, granting 30% more damage in exchange for 30% more damage taken.&lt;br /&gt;
**In addition to the damage bonuses, a player marked with the Pulsing Herdstone buff will also attract two additional dogs if they are selected for the throw mechanic. Provided you have decent AOE dps, this increase should be manageable for most groups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As with many other fights in Bastion Stair, this fight is a marathon, not a race, and shouldn&#039;t give you much trouble if you take it steady.&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, loot him to claim the two [[Bloodlord Set|Bloodlord Shoulders]] that he drops!&lt;br /&gt;
&lt;br /&gt;
With the boss dead, head back out the entrance and take a left to find a portal back to the main dungeon hub.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Right Wing ==&lt;br /&gt;
&lt;br /&gt;
=== First boss: Urlf Daemonblessed ===&lt;br /&gt;
[[File:Urlf.png|thumb|Destroy his skulls, then focus down Urlf. Be ready for his stun and aggro reset.]]&lt;br /&gt;
Head up the stairs to find the first boss, &#039;&#039;&#039;Urlf Daemonblessed&#039;&#039;&#039;, a Marauder of Chaos. Urlf&#039;s boss room has two skulls which will spawn on altars to either side of him once the fight begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Attack these skulls one at a time to quickly destroy them, then burn him down. The skulls will respawn after a period of time.&lt;br /&gt;
*The beginning of this fight is the hardest part, so have your healers ready to focus your group hard until the first skull is destroyed, and the pressure drops.&lt;br /&gt;
**If your group is having difficulty surviving the initial phase, one player may pick up the Skull&#039;s Blessing at the back of the room. This will grant a 30,000 absorb shield to the player, but then makes them take 50% more damage and deal 50% less healing and damage after it runs out. (It&#039;s a very good crutch to help survive the start, but you&#039;ll have to pay for it a little after.)&lt;br /&gt;
*Stun: This boss will use “Throat Punch” to stun your top aggro member for 10 seconds at a time, which will reset their aggro fully. &lt;br /&gt;
**He will constantly make his way down the top aggro list, so be ready for him to hit the DPS while your tanks rebuild threat.&lt;br /&gt;
*Orb of Blood: The boss will spawn an Orb of Blood once he goes under 50% HP. Have a DPS pick this up to speed up the latter half of the fight. This will increase their damage by 50%, but also make them take 50% more damage.&lt;br /&gt;
&lt;br /&gt;
The fight is relatively easy, and drops the DPS-focused Bloodlord Jewelry piece, which is not part of the [[Bloodlord Set]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Boss: Garithex the Mountain ===&lt;br /&gt;
&lt;br /&gt;
As you move forward you&#039;ll arrive at a giant symbol of Chaos bathed in crimson light. Here, head straight and then look to your left to find the next boss: &#039;&#039;&#039;Garithex the Mountain.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Garithex has three armor pieces that heavily reduce the damage he takes: The Helmet, Pauldron, and Gauntlet of Slaughter, which are located in a triangle formation around the room.&lt;br /&gt;
&lt;br /&gt;
*The intended strategy is to split your DPS on each of the pieces and then destroy two or all three at once, allowing you to burst the boss for high damage immediately afterwards. &lt;br /&gt;
*However, each time you destroy an armor piece, Garithex will reduce the armor of his current target by 25% per piece. This means that if you pop all three pieces, your main tank will take significantly higher damage.&lt;br /&gt;
**High avoidance (Block/Parry) can help significantly reduce the incoming damage in this phase, as Garithex has very few true damage attacks.&lt;br /&gt;
*The pieces of armor will heal if they get out of combat, so be sure to keep either your off-tank or minor dots rolling on the lowest piece while your DPS burn down the others.&lt;br /&gt;
*Aggro Spikes: This boss will sometimes spike huge amounts of aggro to a teammate (usually a healer) -- tanks can save their taunt and use it when the aggro spikes if this is an issue for your team.&lt;br /&gt;
&lt;br /&gt;
Rinse and repeat this process as the armor of Slaughter will eventually respawn itself, and you should have the boss down. &lt;br /&gt;
&lt;br /&gt;
Garithex drops the [[Bloodlord Set|Bloodlord Boots]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Third Boss: Chorek the Unstoppable ===&lt;br /&gt;
[[File:Chorekboss.png|thumb|You can either kill Chorek&#039;s Juggernaut, or leave it alive to make the fight go faster.]]&lt;br /&gt;
With Garithex down, head back the way you came and take a left turn at the crossroads (on your mini-map, you should be heading West). You’ll find a door that leads into a large open room. &lt;br /&gt;
&lt;br /&gt;
Head to the left and drop off the side, then clear all the adds nearby. Open the large grey door to begin the next boss fight with &#039;&#039;&#039;Chorek the Unstoppable.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a dual-boss fight, so if you have two tanks, you can split these two bosses away from each other. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*The Ragebeast, named Juggernaut, is the first choice your group should make. You can kill Juggernaut to remove his CC/extra damage, or:&lt;br /&gt;
**If you leave Juggernaut alive, he will apply a stacking debuff to all nearby creatures (both players AND chorek) that increases their incoming damage by 2% per stack.&lt;br /&gt;
**If your group is strong enough, you can use these built up stacks to make burning Chorek much faster.&lt;br /&gt;
*Armor Shred: Your main tank should start by holding Chorek, but mind his armor shred mechanic, which stacks and will eventually neutralize almost all armor your main tank has. &lt;br /&gt;
**If your main tank is dying to this, have your off-tank pick up aggro so that the main tank can wait for the debuff to fall off. &lt;br /&gt;
*Tanks: Hold Chorek near the fiery lit brazier nearby. This is done primarily to position you well for the next mechanic:&lt;br /&gt;
*Add Spawns + Jail: At 80%, 60%, 40%, and 20%, the boss will spawn Fireborn Sprite adds and randomly select a Non-tank player to place them in the nearby jail.&lt;br /&gt;
**Tanks should generally challenge these, and DPS should quickly AOE the sprites down. Once the sprites are all killed, the jailed player will immediately be released. (They will eventually break out of jail even if sprites are still up.)&lt;br /&gt;
**If you&#039;re taking a lot of damage, use your tank Bellows morale 3 to drop the boss and the sprite damage down to 50% during these sections.&lt;br /&gt;
&lt;br /&gt;
This fight drops the [[Bloodlord Set|Bloodlord Gloves]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fourth Boss: Lord Slaurith === &lt;br /&gt;
[[File:Slaurith2.png|thumb|Stand in the circles of Khorne on the floor to increase your damage, but mind the incoming damage increase you&#039;ll also get!]]&lt;br /&gt;
One boss remains in the right wing: &#039;&#039;&#039;Lord Slaurith&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Three colored circles will appear and move around on the floor throughout the fight. Standing in each grants unique stacking effects that help and hurt you:&lt;br /&gt;
**The Orange Circle increases your melee damage, but will increase incoming damage.&lt;br /&gt;
**The Purple Circle increases your Range and Magic damage, AND grants a 5 second temporary silence immunity, but will increase incoming damage.&lt;br /&gt;
**The Blue Circle increases your chance to Block, but will increase incoming damage that does hit you.&lt;br /&gt;
&lt;br /&gt;
The damage increase from these circles is generally not too bad and easily healed, but there is one section of the fight later, called the Warrior&#039;s Gamble, where the boss will test your healers.&lt;br /&gt;
&lt;br /&gt;
*At 75%, and at 50%, Icons on the ledges on either side of the room (up the stairs) will pulse red, and the giant Chaos Symbol on the floor will also pulse red to indicate that the mechanic has begun.&lt;br /&gt;
**While active, the boss gain will a stacking damage increase, which will eventually wipe the group if not removed.&lt;br /&gt;
**To remove his damage increase, these two icons must be pushed within a few seconds of each other. If this works, the red symbol on the floor will immediately vanish.&lt;br /&gt;
**Important: Once you purge the icons once, you will gain a warning debuff that says doing so again will weaken you. If the same player does this mechanic twice in a row, they will take 500% more incoming damage for the rest of the fight.&lt;br /&gt;
**To get around this, it&#039;s recommended to pick two pairs of players and alternate, having one group get the 75% icons, and another get the 50%.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Bloodpulse: This boss will randomly spawn a Bloodpulse effect on one of your party members. Whoever stands on the &amp;quot;Bloodpulse&amp;quot; will continue to gain huge amounts of aggro, and will become the new tank if they stand in it too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Warrior&#039;s Gamble: At 25%, the boss will Champion&#039;s Challenge the entire room and begin a 10-second channel called Warrior&#039;s Gamble. This hits every second, and may hit hard if you have lots of increased damage stacks.&lt;br /&gt;
**To counter this, use your Tank&#039;s M3 Bellows or M4 Immaculate defense (if available) to heavily reduce the damage of this ability. &lt;br /&gt;
**Healers can also continue healing in this phase, as the boss will no longer cast his AOE silence under 30% HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Select a Champion!: At 20%, a Greatsword will appear near the entrance of the room. The first player to interact with this will become the Duelist for the final phase of the boss fight, which starts at 10%.&lt;br /&gt;
**If your party does not select a Champion, the boss will enrage, furious at your cowardice, and wipe the group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*At 10% HP, the Champion player grows in size and gains additional wounds and a 100% damage increase. The other party members are teleported up to the ledges and gain a new &amp;quot;Cheer for your Champion&amp;quot; ability.&lt;br /&gt;
**If you are a spectator, target your Champion while up top and hit the Cheer ability to heal them for 300 HP. This healing stacks from all party members, so cheer hard to keep your Champion going!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As your Champion finally conquers Lord Slaurith (thanks to your wonderful cheers, of course) the right wing is complete!&lt;br /&gt;
&lt;br /&gt;
You&#039;ll gain the [[Bloodlord Set|Bloodlord Belt]] from this boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Middle Wing ==&lt;br /&gt;
&lt;br /&gt;
The Middle Wing is the final wing in Bastion Stair, and as you ascend the summit of the fortress, you&#039;ll encounter two bosses who both grant Influence. &lt;br /&gt;
&lt;br /&gt;
This wing also contains a number of optional bosses, listed below.&lt;br /&gt;
&lt;br /&gt;
===First boss: Wrackspite &#039;&#039;(Optional)&#039;&#039; === &lt;br /&gt;
[[File:Wrackspite2.png|thumb|Tank Wrackspite in the middle of the room, and be ready for the statues to come to life.]]&lt;br /&gt;
&#039;&#039;Note: To skip this boss, simply hug the right wall and run through the room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrackspite&#039;&#039;&#039; is an optional boss that most groups skip. He has a 100% drop rate of [[Blood-Iron]]. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Start with the boss in the middle of the room. &lt;br /&gt;
**If near the walls, he may enrage and hit your tank for upwards of 10,000+.&lt;br /&gt;
*DPS: focus down the statue adds as they come to life, and don&#039;t let them reach the boss.&lt;br /&gt;
*Tanks: Face the boss away from the group to protect from his cleave. As adds spawn, move the boss away from their location.&lt;br /&gt;
*Aggro Reset: This boss will periodically reset his aggro on the tank. It&#039;s highly-recommended to use two tanks for this fight to avoid him bouncing to your DPS.&lt;br /&gt;
*Terror: This boss causes Terror, so healers won&#039;t be able to rez dead allies during this fight.&lt;br /&gt;
&lt;br /&gt;
Wrackspite drops [[Bloodlord Set|Bloodlord Boots]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Second Boss: Doomspike===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doomspike&#039;&#039;&#039; is the first required boss of the Middle Wing, and is either a dual-tank fight or can be handled by a geared solo tank.&lt;br /&gt;
&lt;br /&gt;
As with all the named Bloodletters in the middle wing, Doomspike also has a 100% drop chance for [[Blood-Iron]].&lt;br /&gt;
&lt;br /&gt;
[[File:Doomspike.png|thumb|Keep the health of Doomspike and Clawfang close as you DPS them down.]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*This boss fight will spawn an additional sub-boss, &#039;&#039;&#039;Clawfang&#039;&#039;&#039;, a Fleshhound of Khorne and a &#039;&#039;very good boy&#039;&#039;.&lt;br /&gt;
*The two bosses must be kept within 10% Health of each other and burned down together.&lt;br /&gt;
*Tank the bosses near each other to avoid taking increased damage.&lt;br /&gt;
*Terror: This boss causes Terror, so healers won&#039;t be able to rez dead allies during this fight.&lt;br /&gt;
&lt;br /&gt;
This boss drops the Bloodlord Jewelry piece, which can be useful for some characters but is not part of the [[Bloodlord Set]].&lt;br /&gt;
&lt;br /&gt;
This pair of bosses must be defeated in order to progress further in the Wing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Third Boss: Zekaraz the Bloodcaller &#039;&#039;(Optional)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zekaraz the Bloodcaller&#039;&#039;&#039; is an optional boss that stands in your way as you ascend towards the summit of the Bastion Stair. He has a 100% drop-rate of [[Blood-Iron]].&lt;br /&gt;
[[File:Zekaraz.png|thumb|Move out of the fire AOE while fighting Zekaraz!]]&lt;br /&gt;
&#039;&#039;Note: At the time of writing, this boss can be skipped by sacrificing one team member while others pass the door. Simply rez your teammate afterward.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*This boss has a &amp;quot;Bloodrage&amp;quot; buff that will steadily increase his damage the longer the fight continues, up to a maximum of 400%.&lt;br /&gt;
*Move out of the Fire AOE he drops on the ground. (This attack is called &amp;quot;Field of Screams&amp;quot; in your combat log.)&lt;br /&gt;
*In indents along the wall of the arena you can find skulls, which can be picked up and taken to the altar in the middle of the room. Doing this will reset Zekaraz&#039; stacking damage buff.&lt;br /&gt;
**Skulls should only be taken to the altar shortly before the damage on your tank is too significant to heal through.&lt;br /&gt;
**Be careful, as only three skulls can be placed, despite there being four of them. If you use your skulls up too quickly, you won&#039;t have enough time to kill the boss before he kills your tank.&lt;br /&gt;
**When a Skull is used at the altar, your team will also gain a debuff reducing your outgoing damage, which is a stacking 20% reduction per skull. (As the fight goes on, you&#039;ll do less and less damage.)&lt;br /&gt;
*Terror: This boss causes Terror, so healers won&#039;t be able to rez dead allies during this fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloordlord Gloves]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fourth Boss: Kaarn the Vanquisher ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kaarn the Vanquisher&#039;&#039;&#039; is the final boss of the Middle Wing, and as such will grant Influence once defeated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Some groups choose to save this boss for last, and fight Skull Lord Var&#039;ithrok first, as there&#039;s a rare bug that may send you back to your capital city when exiting his arena.&#039;&#039;&lt;br /&gt;
[[File:Kaarn.png|thumb|Avoid Kaarn&#039;s Blood puddles and send one DPS to destroy his totems.]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Tank: Hold this boss on the platform you find him on. If he leaves this platform, his skin will turn to iron and he will take no damage.&lt;br /&gt;
*All: Make sure to avoid standing in the red Blood puddles this boss will periodically spawn if a specific totem is up. The tank can move the boss out of these.&lt;br /&gt;
*Healers: You can stand further back from the boss to avoid getting hit by his AOE cleaves. Melee DPS will take damage from these.&lt;br /&gt;
*Totems: this boss will spawn skull Totems which buff him. There are 3, which appear randomly on the platform above him - to get to these, use the ramps leading up on the far left and right sides of the room. Each totem causes a different bonus for the boss.&lt;br /&gt;
&lt;br /&gt;
You can either DPS him down and ignore the totems if your party is strong, or send one DPS (ideally a range DPS) to destroy them.&lt;br /&gt;
*Range DPS can still attack Kaarn from the stairs if he&#039;s pulled to a nearby corner.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloordlord Chestpiece]].&lt;br /&gt;
&lt;br /&gt;
This boss is considered the Final Boss of the Middle Wing, but not of the Dungeon, so note there&#039;s still one more boss to go afterward! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Final Boss: Skull Lord Var&#039;ithrok ===&lt;br /&gt;
[[File:Skull Lord Varithrok.png|thumb|The final boss, Skull Lord Vari&#039;throk, awaits!]]&lt;br /&gt;
&#039;&#039;&#039;Skull Lord Var&#039;ithrok&#039;&#039;&#039; is the Final Boss of the Bastion Stair, and behind him looms the Rift of Madness.&lt;br /&gt;
&lt;br /&gt;
*Party Positioning:&lt;br /&gt;
&lt;br /&gt;
Your party positioning is very important on this fight, so start by splitting up your DPS and Tanks into pairs. One tank and DPS stand in front of him, one tank and DPS (or just two DPS if solo tanking) stand behind him. Your healers both stand alone on the remaining two empty sides, parallel from each other.&lt;br /&gt;
&lt;br /&gt;
You can see a visual example by [https://wiki.returnofreckoning.com/images/c/c7/Skull_Lord_example.png {{#tip-img: https://wiki.returnofreckoning.com/images/c/c7/Skull_Lord_example.png| hovering over or clicking this text.}}]&lt;br /&gt;
&lt;br /&gt;
[[File:Funnel power v2.png|thumb|If you deal damage while you have Infectious Rage, you&#039;re going to die. Quickly.]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Stay within the Ring of Fire once the fight begins. If your party stays far from the boss for too long, he will reset.&lt;br /&gt;
*This boss will give one player an &amp;quot;Infectious Rage&amp;quot; buff which looks like the Bright Wizard&#039;s &amp;quot;Funnel Power&amp;quot; skill. &#039;&#039;&#039;DO NOT ATTACK if you have this buff, or you&#039;ll kill yourself and everyone around you!&#039;&#039;&#039;&lt;br /&gt;
**When a player is given Infectious Rage, this will also appear in the chat window in yellow text and will put a visual Skull Icon over the player&#039;s head. (Added January 2025 patch)&lt;br /&gt;
*This boss will also periodically place a strong damaging dot on a player which cannot be cleansed. This is called Khorne&#039;s Affliction, and the text messages will read: &amp;quot;(player name) is taking extra damage!&amp;quot; (Added January 2025 patch)&lt;br /&gt;
**Have a healer focus heals onto the announced player to counteract the incoming damage.&lt;br /&gt;
*This boss will periodically punt those in front of him and then aggro anyone else left in the circle. Those punted should simply run back into the fire circle and keep attacking. If you have a second tank, they begin tanking once the other tank goes flying.&lt;br /&gt;
*The boss will spawn hounds that should be pulled off the healers and can be AOE&#039;d down by your DPS. Keep these killed to avoid them piling up as the fight continues. &lt;br /&gt;
*Solo tanking: If you&#039;re solo tanking, have the DPS standing opposite the tank prepare an avoidance Morale 1 skill (like 100% parry) to mitigate damage while the Tank runs back from being punted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This fight is actually quite simple beyond the Infectious Rage buff, so as long as you take it slow, you should have no problem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloordlord Helmet]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once defeated, the Skull Lord is pulled back into the Rift, perhaps to be tormented by the Chaos gods for his failure, or perhaps to return even stronger to fight another day... &#039;&#039;or perhaps both?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Congratulations on clearing the Bastion Stair Dungeon!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Secret Bosses ==&lt;br /&gt;
&lt;br /&gt;
There are two Secret Bosses that can be challenged within the Bastion Stair. &lt;br /&gt;
&lt;br /&gt;
These are optional bosses, and each has a chance to drop both Purple Seeds for [[Cultivating]] liniments and also the Rare Mount. They also both grant additional Dungeon Influence.&lt;br /&gt;
&lt;br /&gt;
To challenge the Secret Bosses, the party must kill three optional creatures, one per wing. Those creatures are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bulrok Headsmasher:&#039;&#039;&#039; &lt;br /&gt;
**After defeating Borzhar in the left wing, continue straight instead of turning right at the split. At the end of this path, you will find Bulrok and Squonk, who drop the Skulls of Carnage.&lt;br /&gt;
*&#039;&#039;&#039;Hargan the Furious: &#039;&#039;&#039;&lt;br /&gt;
**In the right wing, after defeating Urlf and as you arrive at the four-way split with the red Chaos Symbol on the floor, take the left turn to arrive at the feast hall. Hargan is located here, and drops the Skulls of Fury.&lt;br /&gt;
*&#039;&#039;&#039;Lockjaw: &#039;&#039;&#039;&lt;br /&gt;
**Just before arriving at Zekaraz in the Middle Wing, look to your left as you ascend the stairs to find a non-hostile enemy named Lockjaw. Defeat them to gain the Skulls of Ruin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once your party has all 3 Offerings of skulls, you may enter the portal that has appeared near the Dungeon&#039;s entrance. &lt;br /&gt;
&lt;br /&gt;
The player with the Offering item should interact with the skull pile to add the skulls to it, and grant access to the next. These skull piles are also positioned to the left, right, and middle, hinting at the wing in which the paired offering may be found. &lt;br /&gt;
&lt;br /&gt;
Once all 3 offerings are given, your party may enter The Depths, where the first secret boss, Murr Deyng, awaits.&lt;br /&gt;
&lt;br /&gt;
===Murr Deyng===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murr Deyng&#039;&#039;&#039; is the first secret boss.&lt;br /&gt;
[[File:Murrdeyngfight.png|thumb|Murr Deyng, Destroyer of Worlds.&amp;lt;br&amp;gt; Do not let her size fool you.]]&lt;br /&gt;
* Party Positioning:&lt;br /&gt;
**Tank her against wall where you came from.&lt;br /&gt;
**Send 1 player across the bridge on the other side of the lava. (It&#039;s not a dps race).&lt;br /&gt;
**Rest spread around the boss.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
* Boss will punt the person it&#039;s attacking, face the wall if you have aggro so you don&#039;t get punted into Lava. &lt;br /&gt;
* When boss calls your name and you get a debuff. Stop attacking.&lt;br /&gt;
* The boss will call an item that he wants. They are spread around in the room (even across the lava). You have limited time to return the item to the boss. So if you are across the bridge you want to mount back with the item. Tank can also move the boss towards the player who is running the item.&lt;br /&gt;
* This boss will periodically reset aggro, so tank have to be ready to swap guard and dps move against the wall.&lt;br /&gt;
* At 40% 2 adds will spawn. This is the hardest part of the fight: &lt;br /&gt;
**Tank want to get aggro from them asap and probably use m3 Bellow or m4 so dps/healers don&#039;t die from boss and adds. &lt;br /&gt;
**At the same time the boss might attack other players as well. &lt;br /&gt;
&lt;br /&gt;
Healers want to save morale for this phase. Kill the adds asap!&lt;br /&gt;
&lt;br /&gt;
* At 10% you want to interact with the banner at lava to Spare Murr Deyng, or you may continue attacking to kill the boss.&lt;br /&gt;
**If you spare Murr Deyng, you will not be given any loot, but you will be able to summon Murr Deyng to assist you in the next secret fight if you summon The Collector.&lt;br /&gt;
**If you kill Murr Deyng, you will gain boss loot, with a guaranteed [[Blood-Iron]], Blue Seeds, and a higher than normal chance of getting a Purple Seed with charges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Collector ===&lt;br /&gt;
&#039;&#039;&#039;The Collector&#039;&#039;&#039; is the last secret boss. &lt;br /&gt;
&lt;br /&gt;
Having watched your party progress through the Dungeon, and seeing you defeat Murr Deyng and honor Khorne with the four Skulls of the Middle Wing, he will arrive at last in hopes of finding a truly glorious battle. &lt;br /&gt;
&lt;br /&gt;
He will not go down easy.&lt;br /&gt;
&lt;br /&gt;
* Party Positioning:&lt;br /&gt;
&lt;br /&gt;
When looking at the bridge from where you were fighting Murr Deyng. You want the whole party to stack at the left side in the corner of the wall and lava. (Note: This strat is probably not intended, and may get fixed)&lt;br /&gt;
[[File:collector fight.png|thumb|The Collector is the final secret boss. He will count the amount of times your group dies and returns, with 15 unique voice lines as he enters combat.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Mechanics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* As the boss HP goes lower, fires will begin to spread across half of the room. &lt;br /&gt;
* You may open the gates to free a Bloodletter. Killing one will grant an Unnatural Strength buff to all players around it when it does.&lt;br /&gt;
** Use this Unnatural Strength buff to interact with and push a rock into the Lava. (Save this for after you cross the bridge once.)&lt;br /&gt;
** Rocks pushed in this way only last for a few seconds, so use these to let your party quickly jump across to safety. (Away from the fires!)&lt;br /&gt;
** Two of the gates, at random, will spawn Ragebeasts which charge forward and can punt players into the lava. Sidestep / avoid these if you get one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once a player has earned Unnatural Strength once, they cannot get it again for the remainder of the fight, so it&#039;s important to coordinate who will use this in which order if doing the fight as intended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Flames: The first time flames engulf the room, you can use the bridge to get to the smaller second half of the arena. However, as you continue to DPS, this side will eventually also become covered in fire.&lt;br /&gt;
** Fires always spawn at exact Boss Health Percentages. Just before they engulf the section you&#039;re on, fires on the opposite side will extinguish. &lt;br /&gt;
** When you see the fires vanish, slow DPS and have your player with Unnatural Strength flip the rock, then have your party jump across.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will need to jump back and forth across the Lava a few times in this fight, so take note and open gates in advance of these timings to ensure your party can push the rocks.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
* Morale Punish: You never want to reach Moral 3, so always use your moral when you have it or the boss will kill you.&lt;br /&gt;
* Later in the fight, a Cauldron will spawn in the room if you chose to spare Murr Deyng in the previous encounter.&lt;br /&gt;
** If you spared Murr Deyng, one player should interact with it so send Murr Deying to kill adds. &lt;br /&gt;
** If you did not spare Murr Deyng, you party should quickly destroy the reinforcement portals. If these stay up too long, the adds will overwhelm your party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the fight nears the end, you will see the return of the Infectious Rage mechanic from Skull Lord:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Infectious Rage: 3 random players will get Infectious Rage &lt;br /&gt;
** If you get the debuff you want to stop attacking or you will kill your group. Preferably you want to stop dps right before it&#039;s applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated you can go to the library in the Altdorf or The Inevitable City and buy your [[Now My Collection&#039;s Complete|Band of Unfettered Fury]]&lt;br /&gt;
&lt;br /&gt;
== Achievements &amp;amp; Champion&#039;s Marks ==&lt;br /&gt;
&lt;br /&gt;
The 2025 re-work introduced a number of [[Bastion_Stair_(Achievements) | Bastion Stair Achievements]]. These include [[achievements]] for:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Thar&#039;Ignan|| Defeated Hard Mode Thar&#039;Ignan 1 time || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Thar&#039;Ignan|| Defeated Hard Mode Thar&#039;Ignan 5 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Thar&#039;Ignan|| Defeated Hard Mode Thar&#039;Ignan 10 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Lord Slaurith|| Defeated Hard Mode Lord Slaurith 1 time || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Lord Slaurith|| Defeated Hard Mode Lord Slaurith 5 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Lord Slaurith|| Defeated Hard Mode Lord Slaurith 10 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Kaarn the Vanquisher|| Defeated Hard Mode Kaarn the Vanquisher 1 time || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Kaarn the Vanquisher|| Defeated Hard Mode Kaarn the Vanquisher 5 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Kaarn the Vanquisher|| Defeated Hard Mode Kaarn the Vanquisher 10 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Skull Lord Var&#039;Ithrok|| Defeated Hard Mode Skull Lord Var&#039;Ithrok 1 time || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Skull Lord Var&#039;Ithrok|| Defeated Hard Mode Skull Lord Var&#039;Ithrok 5 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Skull Lord Var&#039;Ithrok|| Defeated Hard Mode Skull Lord Var&#039;Ithrok 10 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Conquered All Bastion Stair Hard Mode Fights||Defeat all Hard Mode Bosses Once|| Title: Do you even Rift?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;It&#039;s Got My Leg!&amp;quot; (Bestiary)||Defeated Murr Deyng|| Title: Tiny Terror&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;I want Murr Deyng!&amp;quot;||Defeated Murr Deyng Twice|| [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Murr Deyng, my beloved&amp;quot;||Defeated Murr Deyng 5 times|| [[Champion&#039;s Mark]] &amp;lt;br&amp;gt; Title: Small but Furious&lt;br /&gt;
|-&lt;br /&gt;
|Blood of my Blood||Defeated Murr Deyng 10 times|| [[Champion&#039;s Mark]] &amp;lt;br&amp;gt; Companion Pet: Murr Deyng&lt;br /&gt;
|-&lt;br /&gt;
|Now My Collection&#039;s Complete (Bestiary)||Defeated The Collector|| Accessory:&amp;lt;br&amp;gt; [[Band of Unfettered Fury]]&lt;br /&gt;
|-&lt;br /&gt;
|Once more, with feeling||Defeated The Collector Twice|| [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|High Five||Defeated The Collector 5 Times|| [[Champion&#039;s Mark]] &amp;lt;br&amp;gt; Title: The Lava Leaper&lt;br /&gt;
|-&lt;br /&gt;
|Champion of Champions||Defeated The Collector 10 Times|| [[Champion&#039;s Mark]] &amp;lt;br&amp;gt; Title: Champion of Champions&lt;br /&gt;
|-&lt;br /&gt;
|Murr Deyng, we choose you!||Defeated The Collector after sparing Murr Deyng|| [[Champion&#039;s Mark]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are also special cosmetic capes which can be earned for defeating each Wing Boss 100 times.&lt;br /&gt;
&lt;br /&gt;
== Additional Tips ==&lt;br /&gt;
&lt;br /&gt;
*There&#039;s a rare chance that you may get ported back to your capital city while exiting the Kaarn the Vanquisher fight. Some groups choose to defeat Vari&#039;throk first, and then double back to Kaarn to avoid this. &lt;br /&gt;
&lt;br /&gt;
*Bastion Stair is usually abbreviated as &amp;quot;BS&amp;quot; in the LFG channels when forming a group.&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
In 2025, the Bastion Stair re-work introduced Voice Acting for a number of bosses. The team would like to thank all of the talent who donated their voices for this endeavor, which includes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Voice Talent&lt;br /&gt;
!Character&lt;br /&gt;
|-&lt;br /&gt;
| Aleondra || Jodis Wolfscar / Thar&#039;Ignan&lt;br /&gt;
|-&lt;br /&gt;
| Kismet Dunkerly || Hannah Eberly&lt;br /&gt;
|-&lt;br /&gt;
| Jason Lewing || Mysterious Knight / Lord Slaurith&lt;br /&gt;
|-&lt;br /&gt;
| Lisa Goodness || Captain Dunstan&lt;br /&gt;
|-&lt;br /&gt;
| Blucross || Voice of the Schemer&lt;br /&gt;
|-&lt;br /&gt;
| Hans-Henrik Rottbøll  || Rakkoth Doomfist / Garithex the Mountain&lt;br /&gt;
|-&lt;br /&gt;
| Brandon Mayo || Chorek&lt;br /&gt;
|-&lt;br /&gt;
| Natherul || Url Daemonblessed&lt;br /&gt;
|-&lt;br /&gt;
| Benjamin Lockwood || The Collector&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2026 Sources ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60115 Patch Notes 16/01/2026 — Bastion Stair rewards, seeds, Tome stories, and Bestiary unlocks]&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60238 Patch Notes 12/02/2026 — completed rework and secret bosses]&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60737 Patch Notes 14/05/2026 — repeatable Fleshborne and cloak replacement quests]&lt;br /&gt;
&lt;br /&gt;
{{Dungeon navigation}}&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Bastion_Stair&amp;diff=29438</id>
		<title>Bastion Stair</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Bastion_Stair&amp;diff=29438"/>
		<updated>2026-08-04T08:06:32Z</updated>

		<summary type="html">&lt;p&gt;Rubius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox instance&lt;br /&gt;
|name=Bastion Stair&lt;br /&gt;
|aka=BS&lt;br /&gt;
|ss=Bastion Stair Art.png&lt;br /&gt;
|caption=The Bastion Stair&lt;br /&gt;
|loc=[[Chaos Wastes]]&lt;br /&gt;
|race=[[Chaos]]&lt;br /&gt;
|boss=&lt;br /&gt;
|type=Dungeon&lt;br /&gt;
|level=40&lt;br /&gt;
|players=6&lt;br /&gt;
|key=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Bastion Stair ==&lt;br /&gt;
&lt;br /&gt;
Bastion Stair is a dungeon located deep in the [[Chaos Wastes]]. Inhabited by demon and mortal alike, the fiends who inhabit this bloody fortress seek the blessings of their dark god Khorne through spilled blood and claimed skulls.&lt;br /&gt;
&lt;br /&gt;
Bastion Stair is an upper mid-tier Dungeon in terms of difficulty, and awards players the [[Bloodlord Set]], which includes DPS-focused Weapons and Armor. &lt;br /&gt;
&lt;br /&gt;
This Dungeon is intended for level 40 players wearing Vanquisher-gear or equivalent.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:Bastion Entrance.png|thumb|Bastion Stair has three Wings to clear. Killing the final boss of each will reward Influence.]]&lt;br /&gt;
If your guild is level 32 or higher, you can purchase an instant Teleport Scroll from either [[Sigmar&#039;s Hammer]] or [[The Viper Pit]].&lt;br /&gt;
&lt;br /&gt;
If you&#039;re too cool for scrolls and prefer to walk, follow these instructions:&lt;br /&gt;
*Order: Fly to Chaos Wastes, and follow the PvE road South. Then, go east to reach 64,000 / 60,000 and the Dungeon&#039;s entrance.&lt;br /&gt;
*Destro: Fly to Praag, and follow the PvE road North. Head to the &#039;&#039;Tomb of Deathsword&#039;&#039; PQ in the Northeast, and follow that small road further North to the Dungeon&#039;s entrance.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Basics ==&lt;br /&gt;
&lt;br /&gt;
*Similar to [[Gunbad]], Bastion Stair has three distinct wings, each filled with unique bosses to fight and defeat. &lt;br /&gt;
&lt;br /&gt;
*Influence in Bastion Stair, which grants [[Bloodlord Set|Bloodlord]] items, is earned only upon killing the &#039;&#039;&#039;final boss&#039;&#039;&#039; of a wing. (It is no longer given out for boss kills along each wing.) &lt;br /&gt;
&lt;br /&gt;
*This means that skipping optional bosses is highly recommended for those looking to optimize their run - just don&#039;t ask for The Blood God&#039;s opinion.&lt;br /&gt;
&lt;br /&gt;
*Bloodlord Weapons can only be earned via Influence. Bloodlord Armor can be found from boss kills and earned via repeatable quests.&lt;br /&gt;
&lt;br /&gt;
*Thanks to a 2022 Patch that heavily reduced Influence required, you can now earn your first Bloodlord Weapon after only two full runs of the Dungeon.&lt;br /&gt;
&lt;br /&gt;
== Bastion Stair Quests ==&lt;br /&gt;
[[File:Bloodlord Armor Repeatable.png|thumb|Grab repeatable quests at the start of Bastion Stair to earn guaranteed [[Bloodlord Set|Bloodlord Armor]] pieces.]]&lt;br /&gt;
Be sure to take the &#039;&#039;&#039;Blue Repeatable Quests&#039;&#039;&#039; in the first room of the Fortress, as these will give you free [[Bloodlord Set|Bloodlord Armor]] pieces after completing 4 runs of the dungeon.&lt;br /&gt;
&lt;br /&gt;
One of these quests will also grant the [[Stalwart Soulstone]], which is used to purchase 7-day duration Best-in-slot Talismans that can be slotted into Sentinel or Triumphant rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A long quest chain beginning with [https://killboard.returnofreckoning.com/quest/41206 Stairway to Oblivion] for Order—or Blood on the Steps for Destruction—rewards [https://killboard.returnofreckoning.com/item/607518 Liquid Serenity] and Fleshborne accessories. Quest names change as the chain moves through each wing.&lt;br /&gt;
&lt;br /&gt;
Liquid Serenity can be used at the entrance-hub jewelry merchant to:&lt;br /&gt;
&lt;br /&gt;
* Upgrade a [[Blood-Iron Ring]] into a Bled Blood-Iron Ring.&lt;br /&gt;
* Convert Fleshborne accessories into defensive variants.&lt;br /&gt;
&lt;br /&gt;
After completing the main chain, repeatable quests allow players to obtain additional Liquid Serenity and Fleshborne Gems. The jewelry remains unique-equipped.&lt;br /&gt;
&lt;br /&gt;
Players who previously earned and later destroyed their Bloodlord Cloak can obtain a replacement quest from the Tome Unlock vendor—the Free Company Knight for Order or Grulgaar the Maker for Destruction—provided the character has the required cloak Tome unlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I saw a Stair, surrounded by pinnacles and columns and arches of blood and carven bone, circled by Daemons bound within black iron, brazen steps and hideous shrieking mouths.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All that could speak or gibber vomited forth the praises of Khorne and shrieked out songs of blood and death.&amp;quot;&#039;&#039;&lt;br /&gt;
[[File:Bastion Capes.png|thumb|Players who defeat the Wing Bosses of Bastion Stair 100 times each unlock special cosmetic capes.]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Return of Reckoning&#039;&#039;, the Bastion Stair is a dungeon and Fortress of the Blood God Khorne that the forces of Order and Destruction both seek to conquer for their own purposes.&lt;br /&gt;
&lt;br /&gt;
Within, the Knights of the Blazing Sun search for the fabled Spear of Myrmidia, but rumor has it their initial attempt has already fallen to ruin, and even now their Grandmaster is missing...&lt;br /&gt;
&lt;br /&gt;
The forces of Chaos vie amongst themselves for control of the citadel, and the followers of Tzeentch now seek to weaken Khorne&#039;s hold and ever-growing power, as Tchar&#039;zanek commands.&lt;br /&gt;
&lt;br /&gt;
== Exceptional Seeds ==&lt;br /&gt;
&lt;br /&gt;
Bastion Stair can drop six different [[Charged Purple Seed|charged Purple Seeds]], corresponding to the six exclusive liniments introduced with the dungeon rework.&lt;br /&gt;
&lt;br /&gt;
Each seed can be grown 250 times before being consumed and provides enough materials for approximately 1,000 liniments. Charged seeds may drop directly in the dungeon or, very rarely, replace the normal reward from a [[Bag of Bloody Seeds]].&lt;br /&gt;
&lt;br /&gt;
== Tome Stories and Bestiary Unlocks ==&lt;br /&gt;
&lt;br /&gt;
New Tome short stories were added throughout Bastion Stair in January 2026. Three can be obtained by speaking to characters in the starting room, while others are hidden around the dungeon.&lt;br /&gt;
&lt;br /&gt;
Twelve additional Bestiary unlocks were also added:&lt;br /&gt;
&lt;br /&gt;
* Bloodbeast of Khorne&lt;br /&gt;
* Bloodletter&lt;br /&gt;
* Bloodthirster&lt;br /&gt;
* Bray Shaman&lt;br /&gt;
* Centigor&lt;br /&gt;
* Chaos Fury&lt;br /&gt;
* Chaos Giant&lt;br /&gt;
* Chaos Hound&lt;br /&gt;
* Doombull&lt;br /&gt;
* Ogre Tyrant&lt;br /&gt;
* Two Ragebeast unlocks&lt;br /&gt;
&lt;br /&gt;
See [[Bastion Stair (Achievements)]] for the broader dungeon achievement list.&lt;br /&gt;
&lt;br /&gt;
== Teleports ==&lt;br /&gt;
[[File:Bastion portals.png|thumb|If you get disconnected during a run, you can use the Skulls at the Dungeon&#039;s entrance to teleport to an already defeated boss.]]&lt;br /&gt;
Quality-of-life Teleports were added in the October 2024 Patch.&lt;br /&gt;
&lt;br /&gt;
You can now teleport to defeated bosses by using the Skull objects at the entrance of the Dungeon.&lt;br /&gt;
&lt;br /&gt;
These are particularly helpful if you disconnect during the Dungeon, or teleporting to a final boss bugs and sends you to your book of binding.&lt;br /&gt;
&lt;br /&gt;
To teleport, simply right click one of the skulls that spawn at the entrance, then catch up to your group! &lt;br /&gt;
&lt;br /&gt;
Aligning with the Sacred Number of Khorne, there are a total of 8 Boss Teleports that can be activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wing Guides ==&lt;br /&gt;
&lt;br /&gt;
For a list of Bastion Stair Guides, please see the sections below. &lt;br /&gt;
&lt;br /&gt;
As part of the 2025 Re-work, almost all fights in Bastion Stair now offer new Double-Edged mechanics that will make your party take more damage, but also increase your damage in exchange. &lt;br /&gt;
&lt;br /&gt;
Almost all of these mechanics are optional, so stronger groups are recommended to use these to their benefit to make the run faster.&lt;br /&gt;
&lt;br /&gt;
==Updated 2026 Boss Guides==&lt;br /&gt;
The Dungeon was rebuilt in Q1 2026. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Cz6ARBnaLGQ‎&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Cz6ARBnaLGQ Click above (or here) for an updated video guide created by members of the community!]&lt;br /&gt;
&lt;br /&gt;
== Left Wing ==&lt;br /&gt;
&lt;br /&gt;
=== First Boss: Borzhar Rageborn ===&lt;br /&gt;
[[File:Borzhar.png|thumb|Fight Borzhar inside the room he spawns in to avoid his enrage. If your group is strong, leave the Banner of Blood active for bonus damage!]]&lt;br /&gt;
Head down the stairs to find the first required boss of the left wing, &#039;&#039;&#039;Borzhar Rageborn.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Tanks: Fight this boss inside his room as he will enrage if pulled outside of it. (In the old days, moving him out of the room was standard - now there&#039;s a good reason not to.)&lt;br /&gt;
*There are two banners in the room with this boss: The Banner of the Herd and the Banner of Blood.&lt;br /&gt;
**The Banner of the Herd spawns adds every 15-20 seconds. These can be killed and will grant a 1% movement speed bonus (if not already maxed) per kill, up to 20%.&lt;br /&gt;
**The Banner of Blood is a new double-edged buff added in the 2025 re-work. This banner increases the damage that all players and creatures - including the boss - take by 20%. &lt;br /&gt;
***If you can survive the damage increase, leave this up to burn the boss even faster!&lt;br /&gt;
*This boss will do some AOE damage, so healers should be ready to heal through it, especially if you&#039;re leaving the Banner of Blood up.&lt;br /&gt;
&lt;br /&gt;
Borzhar Rageborn drops [[Blood Gems]], used for Iron-Blood rings, and the Bloodlord Amulet, which is a decent DPS jewelry piece but is not part of the [[Bloodlord Set]].&lt;br /&gt;
&lt;br /&gt;
With Borzhar defeated, you can now proceed through the hall at the bottom of the stairs. &lt;br /&gt;
&lt;br /&gt;
As you move forward, you&#039;ll spot an NPC named The Collector who will give you a choice of 3 randomized [[Dungeon Group Buffs]]. You can pay gold to purchase one for your party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Boss: Gahlvoth Darkrage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Gahlroth_Darkrage.png|thumb|Avoid Gahlvoth&#039;s AOE&#039;s on the floor, and kill his pet to make him take more damage and deal more damage.]]&lt;br /&gt;
&#039;&#039;&#039;Gahlvoth Darkage&#039;&#039;&#039; is a towering Dragon Ogre with a pet bloodhound named Beastrip.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*If Beastrip is killed, the boss will apply the ability &amp;quot;Daisy Chained&amp;quot; to himself, making him deal 30% more damage, but also take 30% more damage while enraged.&lt;br /&gt;
*This boss will call down lightning strikes on anyone near him. Once these finish, you will see an electric AOE on the floor - &#039;&#039;&#039;move away from this!&#039;&#039;&#039;&lt;br /&gt;
*Curse of Lightning: The boss will periodically announce that a player has the Curse of Lightning. This will apply a green lightning strike on a player, which deals 10-15% of their HP per tick.&lt;br /&gt;
**Any healer can cleanse this, so have healers watching and ready to use it.&lt;br /&gt;
*After 4-5 AOE&#039;s are on the floor, the first to be summoned will begin to disappear. Your tank can follow a circular pattern here and repeat it.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloodlord Boots]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Third Boss: Azuk&#039;Thul ===&lt;br /&gt;
&lt;br /&gt;
Enter the fiery arena ahead of you to confront &#039;&#039;&#039;Azuk&#039;Thul&#039;&#039;&#039;, the next boss.&lt;br /&gt;
&lt;br /&gt;
Azuk&#039;Thul has a very unique mechanic which your healers need to pay special attention to.&lt;br /&gt;
[[File:Azukthul.png|thumb|Heals will cause damage back to you while fighting Azuk&#039;Thul, so be mindful!]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*All: Watch out for the Curse of Khorne on this fight, which deals damage back to anyone who casts heal. Almost all heals will trigger this, so be especially careful of hots and small heals. Even non-healers can trigger this.&lt;br /&gt;
*Tank: Tank the boss near the platform he starts on, and as usual, keep him faced away from the group. This boss will cleave anyone in melee near him.&lt;br /&gt;
*Healers: Group heals work fine on this boss, but watch out for hots (health-over-time) as these will deal much more damage back to you and may kill you. &lt;br /&gt;
*At 80% HP, two Orbs of death spawn on either side of the boss arena.&lt;br /&gt;
**The player who picks up an orb temporarily increases all damage dealt by 50%, but also reduces all incoming healing by 50% for 60 seconds. This risk-reward mechanic is optional, but very powerful.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloodlord Gloves]].&lt;br /&gt;
&lt;br /&gt;
One more boss awaits in the left wing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fourth Boss: Thar&#039;Ignan ===&lt;br /&gt;
&lt;br /&gt;
The final boss of the Left Wing is the Doombull &#039;&#039;&#039;Thar&#039;Ignan.&#039;&#039;&#039;&lt;br /&gt;
[[File:Tharignan.png|thumb|When Thar&#039;Ignan punts your teammates, move quickly to support and save them!]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Tank: [https://wiki.returnofreckoning.com/images/b/bf/Tharignan_tanking.png {{#tip-img: https://wiki.returnofreckoning.com/images/c/cd/Tharignen_tiny.png|Hold this boss near the middle of the room}}] where the crumbling floor and dirt meet. (This is important for the next mechanic.)&lt;br /&gt;
&lt;br /&gt;
*For every 10% of HP the boss loses, he will send one of your party members flying to a location in the room and root them in place. Two champion hounds will then spawn and try to kill the rooted player, so your party needs to quickly head to assist them, with the exception of whoever is tanking the boss.&lt;br /&gt;
&lt;br /&gt;
*If your ally who is punted lands near the boss, move the boss away from that teammate (more on this with the healing mechanic below).&lt;br /&gt;
**Each time someone is punted in this way, they lose all aggro - so this can be a problem if your tank(s) are consistently unlucky and get punted repeatedly in this way. &lt;br /&gt;
**There is no cooldown on this punt and it&#039;s purely random, so the same person might get punted 5-6 times in a row.&lt;br /&gt;
&lt;br /&gt;
*This boss will periodically hit his target for 50% of their HP in True Damage, which cannot be defended against. This will happen throughout the fight, so keep the tank near full HP as much as possible.&lt;br /&gt;
*If anything dies near this boss - be it an enemy add or an allied player - he will heal for a significant amount of health. Thankfully, he won&#039;t reset his punts if this happens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have two tanks, make sure to keep both tanks near the top of the aggro charts (use the helpful [https://tools.idrinth.de/addons/aggrometer/| aggrometer add-on] to see this) just in case one or both end up getting punted and lose their aggro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If you have a Solo Tank, you can use the Stones of Aggression, which spawn near the entrance as the fight begins, to rapidly build aggro. Each of these will generate roughly 40,000 hate, so save them in case your solo tank has bad luck!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Double-Edged Buff - Pulsing Herdstone: There is a Pulsing Herdstone fragment just behind where the boss first stands. The fist player to interact with this will activate a special buff on themselves and any players next to the stone, granting 30% more damage in exchange for 30% more damage taken.&lt;br /&gt;
**In addition to the damage bonuses, a player marked with the Pulsing Herdstone buff will also attract two additional dogs if they are selected for the throw mechanic. Provided you have decent AOE dps, this increase should be manageable for most groups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As with many other fights in Bastion Stair, this fight is a marathon, not a race, and shouldn&#039;t give you much trouble if you take it steady.&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, loot him to claim the two [[Bloodlord Set|Bloodlord Shoulders]] that he drops!&lt;br /&gt;
&lt;br /&gt;
With the boss dead, head back out the entrance and take a left to find a portal back to the main dungeon hub.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Right Wing ==&lt;br /&gt;
&lt;br /&gt;
=== First boss: Urlf Daemonblessed ===&lt;br /&gt;
[[File:Urlf.png|thumb|Destroy his skulls, then focus down Urlf. Be ready for his stun and aggro reset.]]&lt;br /&gt;
Head up the stairs to find the first boss, &#039;&#039;&#039;Urlf Daemonblessed&#039;&#039;&#039;, a Marauder of Chaos. Urlf&#039;s boss room has two skulls which will spawn on altars to either side of him once the fight begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Attack these skulls one at a time to quickly destroy them, then burn him down. The skulls will respawn after a period of time.&lt;br /&gt;
*The beginning of this fight is the hardest part, so have your healers ready to focus your group hard until the first skull is destroyed, and the pressure drops.&lt;br /&gt;
**If your group is having difficulty surviving the initial phase, one player may pick up the Skull&#039;s Blessing at the back of the room. This will grant a 30,000 absorb shield to the player, but then makes them take 50% more damage and deal 50% less healing and damage after it runs out. (It&#039;s a very good crutch to help survive the start, but you&#039;ll have to pay for it a little after.)&lt;br /&gt;
*Stun: This boss will use “Throat Punch” to stun your top aggro member for 10 seconds at a time, which will reset their aggro fully. &lt;br /&gt;
**He will constantly make his way down the top aggro list, so be ready for him to hit the DPS while your tanks rebuild threat.&lt;br /&gt;
*Orb of Blood: The boss will spawn an Orb of Blood once he goes under 50% HP. Have a DPS pick this up to speed up the latter half of the fight. This will increase their damage by 50%, but also make them take 50% more damage.&lt;br /&gt;
&lt;br /&gt;
The fight is relatively easy, and drops the DPS-focused Bloodlord Jewelry piece, which is not part of the [[Bloodlord Set]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Boss: Garithex the Mountain ===&lt;br /&gt;
&lt;br /&gt;
As you move forward you&#039;ll arrive at a giant symbol of Chaos bathed in crimson light. Here, head straight and then look to your left to find the next boss: &#039;&#039;&#039;Garithex the Mountain.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Garithex has three armor pieces that heavily reduce the damage he takes: The Helmet, Pauldron, and Gauntlet of Slaughter, which are located in a triangle formation around the room.&lt;br /&gt;
&lt;br /&gt;
*The intended strategy is to split your DPS on each of the pieces and then destroy two or all three at once, allowing you to burst the boss for high damage immediately afterwards. &lt;br /&gt;
*However, each time you destroy an armor piece, Garithex will reduce the armor of his current target by 25% per piece. This means that if you pop all three pieces, your main tank will take significantly higher damage.&lt;br /&gt;
**High avoidance (Block/Parry) can help significantly reduce the incoming damage in this phase, as Garithex has very few true damage attacks.&lt;br /&gt;
*The pieces of armor will heal if they get out of combat, so be sure to keep either your off-tank or minor dots rolling on the lowest piece while your DPS burn down the others.&lt;br /&gt;
*Aggro Spikes: This boss will sometimes spike huge amounts of aggro to a teammate (usually a healer) -- tanks can save their taunt and use it when the aggro spikes if this is an issue for your team.&lt;br /&gt;
&lt;br /&gt;
Rinse and repeat this process as the armor of Slaughter will eventually respawn itself, and you should have the boss down. &lt;br /&gt;
&lt;br /&gt;
Garithex drops the [[Bloodlord Set|Bloodlord Boots]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Third Boss: Chorek the Unstoppable ===&lt;br /&gt;
[[File:Chorekboss.png|thumb|You can either kill Chorek&#039;s Juggernaut, or leave it alive to make the fight go faster.]]&lt;br /&gt;
With Garithex down, head back the way you came and take a left turn at the crossroads (on your mini-map, you should be heading West). You’ll find a door that leads into a large open room. &lt;br /&gt;
&lt;br /&gt;
Head to the left and drop off the side, then clear all the adds nearby. Open the large grey door to begin the next boss fight with &#039;&#039;&#039;Chorek the Unstoppable.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a dual-boss fight, so if you have two tanks, you can split these two bosses away from each other. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*The Ragebeast, named Juggernaut, is the first choice your group should make. You can kill Juggernaut to remove his CC/extra damage, or:&lt;br /&gt;
**If you leave Juggernaut alive, he will apply a stacking debuff to all nearby creatures (both players AND chorek) that increases their incoming damage by 2% per stack.&lt;br /&gt;
**If your group is strong enough, you can use these built up stacks to make burning Chorek much faster.&lt;br /&gt;
*Armor Shred: Your main tank should start by holding Chorek, but mind his armor shred mechanic, which stacks and will eventually neutralize almost all armor your main tank has. &lt;br /&gt;
**If your main tank is dying to this, have your off-tank pick up aggro so that the main tank can wait for the debuff to fall off. &lt;br /&gt;
*Tanks: Hold Chorek near the fiery lit brazier nearby. This is done primarily to position you well for the next mechanic:&lt;br /&gt;
*Add Spawns + Jail: At 80%, 60%, 40%, and 20%, the boss will spawn Fireborn Sprite adds and randomly select a Non-tank player to place them in the nearby jail.&lt;br /&gt;
**Tanks should generally challenge these, and DPS should quickly AOE the sprites down. Once the sprites are all killed, the jailed player will immediately be released. (They will eventually break out of jail even if sprites are still up.)&lt;br /&gt;
**If you&#039;re taking a lot of damage, use your tank Bellows morale 3 to drop the boss and the sprite damage down to 50% during these sections.&lt;br /&gt;
&lt;br /&gt;
This fight drops the [[Bloodlord Set|Bloodlord Gloves]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fourth Boss: Lord Slaurith === &lt;br /&gt;
[[File:Slaurith2.png|thumb|Stand in the circles of Khorne on the floor to increase your damage, but mind the incoming damage increase you&#039;ll also get!]]&lt;br /&gt;
One boss remains in the right wing: &#039;&#039;&#039;Lord Slaurith&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Three colored circles will appear and move around on the floor throughout the fight. Standing in each grants unique stacking effects that help and hurt you:&lt;br /&gt;
**The Orange Circle increases your melee damage, but will increase incoming damage.&lt;br /&gt;
**The Purple Circle increases your Range and Magic damage, AND grants a 5 second temporary silence immunity, but will increase incoming damage.&lt;br /&gt;
**The Blue Circle increases your chance to Block, but will increase incoming damage that does hit you.&lt;br /&gt;
&lt;br /&gt;
The damage increase from these circles is generally not too bad and easily healed, but there is one section of the fight later, called the Warrior&#039;s Gamble, where the boss will test your healers.&lt;br /&gt;
&lt;br /&gt;
*At 75%, and at 50%, Icons on the ledges on either side of the room (up the stairs) will pulse red, and the giant Chaos Symbol on the floor will also pulse red to indicate that the mechanic has begun.&lt;br /&gt;
**While active, the boss gain will a stacking damage increase, which will eventually wipe the group if not removed.&lt;br /&gt;
**To remove his damage increase, these two icons must be pushed within a few seconds of each other. If this works, the red symbol on the floor will immediately vanish.&lt;br /&gt;
**Important: Once you purge the icons once, you will gain a warning debuff that says doing so again will weaken you. If the same player does this mechanic twice in a row, they will take 500% more incoming damage for the rest of the fight.&lt;br /&gt;
**To get around this, it&#039;s recommended to pick two pairs of players and alternate, having one group get the 75% icons, and another get the 50%.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Bloodpulse: This boss will randomly spawn a Bloodpulse effect on one of your party members. Whoever stands on the &amp;quot;Bloodpulse&amp;quot; will continue to gain huge amounts of aggro, and will become the new tank if they stand in it too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Warrior&#039;s Gamble: At 25%, the boss will Champion&#039;s Challenge the entire room and begin a 10-second channel called Warrior&#039;s Gamble. This hits every second, and may hit hard if you have lots of increased damage stacks.&lt;br /&gt;
**To counter this, use your Tank&#039;s M3 Bellows or M4 Immaculate defense (if available) to heavily reduce the damage of this ability. &lt;br /&gt;
**Healers can also continue healing in this phase, as the boss will no longer cast his AOE silence under 30% HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Select a Champion!: At 20%, a Greatsword will appear near the entrance of the room. The first player to interact with this will become the Duelist for the final phase of the boss fight, which starts at 10%.&lt;br /&gt;
**If your party does not select a Champion, the boss will enrage, furious at your cowardice, and wipe the group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*At 10% HP, the Champion player grows in size and gains additional wounds and a 100% damage increase. The other party members are teleported up to the ledges and gain a new &amp;quot;Cheer for your Champion&amp;quot; ability.&lt;br /&gt;
**If you are a spectator, target your Champion while up top and hit the Cheer ability to heal them for 300 HP. This healing stacks from all party members, so cheer hard to keep your Champion going!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As your Champion finally conquers Lord Slaurith (thanks to your wonderful cheers, of course) the right wing is complete!&lt;br /&gt;
&lt;br /&gt;
You&#039;ll gain the [[Bloodlord Set|Bloodlord Belt]] from this boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Middle Wing ==&lt;br /&gt;
&lt;br /&gt;
The Middle Wing is the final wing in Bastion Stair, and as you ascend the summit of the fortress, you&#039;ll encounter two bosses who both grant Influence. &lt;br /&gt;
&lt;br /&gt;
This wing also contains a number of optional bosses, listed below.&lt;br /&gt;
&lt;br /&gt;
===First boss: Wrackspite &#039;&#039;(Optional)&#039;&#039; === &lt;br /&gt;
[[File:Wrackspite2.png|thumb|Tank Wrackspite in the middle of the room, and be ready for the statues to come to life.]]&lt;br /&gt;
&#039;&#039;Note: To skip this boss, simply hug the right wall and run through the room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrackspite&#039;&#039;&#039; is an optional boss that most groups skip. He has a 100% drop rate of [[Blood-Iron]]. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Start with the boss in the middle of the room. &lt;br /&gt;
**If near the walls, he may enrage and hit your tank for upwards of 10,000+.&lt;br /&gt;
*DPS: focus down the statue adds as they come to life, and don&#039;t let them reach the boss.&lt;br /&gt;
*Tanks: Face the boss away from the group to protect from his cleave. As adds spawn, move the boss away from their location.&lt;br /&gt;
*Aggro Reset: This boss will periodically reset his aggro on the tank. It&#039;s highly-recommended to use two tanks for this fight to avoid him bouncing to your DPS.&lt;br /&gt;
*Terror: This boss causes Terror, so healers won&#039;t be able to rez dead allies during this fight.&lt;br /&gt;
&lt;br /&gt;
Wrackspite drops [[Bloodlord Set|Bloodlord Boots]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Second Boss: Doomspike===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doomspike&#039;&#039;&#039; is the first required boss of the Middle Wing, and is either a dual-tank fight or can be handled by a geared solo tank.&lt;br /&gt;
&lt;br /&gt;
As with all the named Bloodletters in the middle wing, Doomspike also has a 100% drop chance for [[Blood-Iron]].&lt;br /&gt;
&lt;br /&gt;
[[File:Doomspike.png|thumb|Keep the health of Doomspike and Clawfang close as you DPS them down.]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*This boss fight will spawn an additional sub-boss, &#039;&#039;&#039;Clawfang&#039;&#039;&#039;, a Fleshhound of Khorne and a &#039;&#039;very good boy&#039;&#039;.&lt;br /&gt;
*The two bosses must be kept within 10% Health of each other and burned down together.&lt;br /&gt;
*Tank the bosses near each other to avoid taking increased damage.&lt;br /&gt;
*Terror: This boss causes Terror, so healers won&#039;t be able to rez dead allies during this fight.&lt;br /&gt;
&lt;br /&gt;
This boss drops the Bloodlord Jewelry piece, which can be useful for some characters but is not part of the [[Bloodlord Set]].&lt;br /&gt;
&lt;br /&gt;
This pair of bosses must be defeated in order to progress further in the Wing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Third Boss: Zekaraz the Bloodcaller &#039;&#039;(Optional)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zekaraz the Bloodcaller&#039;&#039;&#039; is an optional boss that stands in your way as you ascend towards the summit of the Bastion Stair. He has a 100% drop-rate of [[Blood-Iron]].&lt;br /&gt;
[[File:Zekaraz.png|thumb|Move out of the fire AOE while fighting Zekaraz!]]&lt;br /&gt;
&#039;&#039;Note: At the time of writing, this boss can be skipped by sacrificing one team member while others pass the door. Simply rez your teammate afterward.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*This boss has a &amp;quot;Bloodrage&amp;quot; buff that will steadily increase his damage the longer the fight continues, up to a maximum of 400%.&lt;br /&gt;
*Move out of the Fire AOE he drops on the ground. (This attack is called &amp;quot;Field of Screams&amp;quot; in your combat log.)&lt;br /&gt;
*In indents along the wall of the arena you can find skulls, which can be picked up and taken to the altar in the middle of the room. Doing this will reset Zekaraz&#039; stacking damage buff.&lt;br /&gt;
**Skulls should only be taken to the altar shortly before the damage on your tank is too significant to heal through.&lt;br /&gt;
**Be careful, as only three skulls can be placed, despite there being four of them. If you use your skulls up too quickly, you won&#039;t have enough time to kill the boss before he kills your tank.&lt;br /&gt;
**When a Skull is used at the altar, your team will also gain a debuff reducing your outgoing damage, which is a stacking 20% reduction per skull. (As the fight goes on, you&#039;ll do less and less damage.)&lt;br /&gt;
*Terror: This boss causes Terror, so healers won&#039;t be able to rez dead allies during this fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloordlord Gloves]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fourth Boss: Kaarn the Vanquisher ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kaarn the Vanquisher&#039;&#039;&#039; is the final boss of the Middle Wing, and as such will grant Influence once defeated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Some groups choose to save this boss for last, and fight Skull Lord Var&#039;ithrok first, as there&#039;s a rare bug that may send you back to your capital city when exiting his arena.&#039;&#039;&lt;br /&gt;
[[File:Kaarn.png|thumb|Avoid Kaarn&#039;s Blood puddles and send one DPS to destroy his totems.]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Tank: Hold this boss on the platform you find him on. If he leaves this platform, his skin will turn to iron and he will take no damage.&lt;br /&gt;
*All: Make sure to avoid standing in the red Blood puddles this boss will periodically spawn if a specific totem is up. The tank can move the boss out of these.&lt;br /&gt;
*Healers: You can stand further back from the boss to avoid getting hit by his AOE cleaves. Melee DPS will take damage from these.&lt;br /&gt;
*Totems: this boss will spawn skull Totems which buff him. There are 3, which appear randomly on the platform above him - to get to these, use the ramps leading up on the far left and right sides of the room. Each totem causes a different bonus for the boss.&lt;br /&gt;
&lt;br /&gt;
You can either DPS him down and ignore the totems if your party is strong, or send one DPS (ideally a range DPS) to destroy them.&lt;br /&gt;
*Range DPS can still attack Kaarn from the stairs if he&#039;s pulled to a nearby corner.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloordlord Chestpiece]].&lt;br /&gt;
&lt;br /&gt;
This boss is considered the Final Boss of the Middle Wing, but not of the Dungeon, so note there&#039;s still one more boss to go afterward! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Final Boss: Skull Lord Var&#039;ithrok ===&lt;br /&gt;
[[File:Skull Lord Varithrok.png|thumb|The final boss, Skull Lord Vari&#039;throk, awaits!]]&lt;br /&gt;
&#039;&#039;&#039;Skull Lord Var&#039;ithrok&#039;&#039;&#039; is the Final Boss of the Bastion Stair, and behind him looms the Rift of Madness.&lt;br /&gt;
&lt;br /&gt;
*Party Positioning:&lt;br /&gt;
&lt;br /&gt;
Your party positioning is very important on this fight, so start by splitting up your DPS and Tanks into pairs. One tank and DPS stand in front of him, one tank and DPS (or just two DPS if solo tanking) stand behind him. Your healers both stand alone on the remaining two empty sides, parallel from each other.&lt;br /&gt;
&lt;br /&gt;
You can see a visual example by [https://wiki.returnofreckoning.com/images/c/c7/Skull_Lord_example.png {{#tip-img: https://wiki.returnofreckoning.com/images/c/c7/Skull_Lord_example.png| hovering over or clicking this text.}}]&lt;br /&gt;
&lt;br /&gt;
[[File:Funnel power v2.png|thumb|If you deal damage while you have Infectious Rage, you&#039;re going to die. Quickly.]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Stay within the Ring of Fire once the fight begins. If your party stays far from the boss for too long, he will reset.&lt;br /&gt;
*This boss will give one player an &amp;quot;Infectious Rage&amp;quot; buff which looks like the Bright Wizard&#039;s &amp;quot;Funnel Power&amp;quot; skill. &#039;&#039;&#039;DO NOT ATTACK if you have this buff, or you&#039;ll kill yourself and everyone around you!&#039;&#039;&#039;&lt;br /&gt;
**When a player is given Infectious Rage, this will also appear in the chat window in yellow text and will put a visual Skull Icon over the player&#039;s head. (Added January 2025 patch)&lt;br /&gt;
*This boss will also periodically place a strong damaging dot on a player which cannot be cleansed. This is called Khorne&#039;s Affliction, and the text messages will read: &amp;quot;(player name) is taking extra damage!&amp;quot; (Added January 2025 patch)&lt;br /&gt;
**Have a healer focus heals onto the announced player to counteract the incoming damage.&lt;br /&gt;
*This boss will periodically punt those in front of him and then aggro anyone else left in the circle. Those punted should simply run back into the fire circle and keep attacking. If you have a second tank, they begin tanking once the other tank goes flying.&lt;br /&gt;
*The boss will spawn hounds that should be pulled off the healers and can be AOE&#039;d down by your DPS. Keep these killed to avoid them piling up as the fight continues. &lt;br /&gt;
*Solo tanking: If you&#039;re solo tanking, have the DPS standing opposite the tank prepare an avoidance Morale 1 skill (like 100% parry) to mitigate damage while the Tank runs back from being punted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This fight is actually quite simple beyond the Infectious Rage buff, so as long as you take it slow, you should have no problem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloordlord Helmet]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once defeated, the Skull Lord is pulled back into the Rift, perhaps to be tormented by the Chaos gods for his failure, or perhaps to return even stronger to fight another day... &#039;&#039;or perhaps both?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Congratulations on clearing the Bastion Stair Dungeon!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Secret Bosses ==&lt;br /&gt;
&lt;br /&gt;
There are two Secret Bosses that can be challenged within the Bastion Stair. &lt;br /&gt;
&lt;br /&gt;
These are optional bosses, and each has a chance to drop both Purple Seeds for [[Cultivating]] liniments and also the Rare Mount. They also both grant additional Dungeon Influence.&lt;br /&gt;
&lt;br /&gt;
To challenge the Secret Bosses, the party must kill three optional creatures, one per wing. Those creatures are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bulrok Headsmasher:&#039;&#039;&#039; &lt;br /&gt;
**After defeating Borzhar in the left wing, continue straight instead of turning right at the split. At the end of this path, you will find Bulrok and Squonk, who drop the Skulls of Carnage.&lt;br /&gt;
*&#039;&#039;&#039;Hargan the Furious: &#039;&#039;&#039;&lt;br /&gt;
**In the right wing, after defeating Urlf and as you arrive at the four-way split with the red Chaos Symbol on the floor, take the left turn to arrive at the feast hall. Hargan is located here, and drops the Skulls of Fury.&lt;br /&gt;
*&#039;&#039;&#039;Lockjaw: &#039;&#039;&#039;&lt;br /&gt;
**Just before arriving at Zekaraz in the Middle Wing, look to your left as you ascend the stairs to find a non-hostile enemy named Lockjaw. Defeat them to gain the Skulls of Ruin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once your party has all 3 Offerings of skulls, you may enter the portal that has appeared near the Dungeon&#039;s entrance. &lt;br /&gt;
&lt;br /&gt;
The player with the Offering item should interact with the skull pile to add the skulls to it, and grant access to the next. These skull piles are also positioned to the left, right, and middle, hinting at the wing in which the paired offering may be found. &lt;br /&gt;
&lt;br /&gt;
Once all 3 offerings are given, your party may enter The Depths, where the first secret boss, Murr Deyng, awaits.&lt;br /&gt;
&lt;br /&gt;
===Murr Deyng===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murr Deyng&#039;&#039;&#039; is the first secret boss.&lt;br /&gt;
[[File:Murrdeyngfight.png|thumb|Murr Deyng, Destroyer of Worlds.&amp;lt;br&amp;gt; Do not let her size fool you.]]&lt;br /&gt;
* Party Positioning:&lt;br /&gt;
**Tank her against wall where you came from.&lt;br /&gt;
**Send 1 player across the bridge on the other side of the lava. (It&#039;s not a dps race).&lt;br /&gt;
**Rest spread around the boss.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
* Boss will punt the person it&#039;s attacking, face the wall if you have aggro so you don&#039;t get punted into Lava. &lt;br /&gt;
* When boss calls your name and you get a debuff. Stop attacking.&lt;br /&gt;
* The boss will call an item that he wants. They are spread around in the room (even across the lava). You have limited time to return the item to the boss. So if you are across the bridge you want to mount back with the item. Tank can also move the boss towards the player who is running the item.&lt;br /&gt;
* This boss will periodically reset aggro, so tank have to be ready to swap guard and dps move against the wall.&lt;br /&gt;
* At 40% 2 adds will spawn. This is the hardest part of the fight: &lt;br /&gt;
**Tank want to get aggro from them asap and probably use m3 Bellow or m4 so dps/healers don&#039;t die from boss and adds. &lt;br /&gt;
**At the same time the boss might attack other players as well. &lt;br /&gt;
&lt;br /&gt;
Healers want to save morale for this phase. Kill the adds asap!&lt;br /&gt;
&lt;br /&gt;
* At 10% you want to interact with the banner at lava to Spare Murr Deyng, or you may continue attacking to kill the boss.&lt;br /&gt;
**If you spare Murr Deyng, you will not be given any loot, but you will be able to summon Murr Deyng to assist you in the next secret fight if you summon The Collector.&lt;br /&gt;
**If you kill Murr Deyng, you will gain boss loot, with a guaranteed [[Blood-Iron]], Blue Seeds, and a higher than normal chance of getting a Purple Seed with charges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Collector ===&lt;br /&gt;
&#039;&#039;&#039;The Collector&#039;&#039;&#039; is the last secret boss.&lt;br /&gt;
&lt;br /&gt;
* Party Positioning:&lt;br /&gt;
&lt;br /&gt;
When looking at the bridge from where you were fighting Murr Deyng. You want the whole party to stack at the left side in the corner of the wall and lava. (Note: This strat is probably not intended, and may get fixed)&lt;br /&gt;
[[File:collector fight.png|thumb|The Collector is the final secret boss. He will count the amount of times your group dies and returns, with 15 unique voice lines as he enters combat.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Mechanics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* As the boss HP goes lower, fires will begin to spread across half of the room. &lt;br /&gt;
* You may open the gates to free a Bloodletter. Killing one will grant an Unnatural Strength buff to all players around it when it does.&lt;br /&gt;
** Use this Unnatural Strength buff to interact with and push a rock into the Lava. (Save this for after you cross the bridge once.)&lt;br /&gt;
** Rocks pushed in this way only last for a few seconds, so use these to let your party quickly jump across to safety. (Away from the fires!)&lt;br /&gt;
** Two of the gates, at random, will spawn Ragebeasts which charge forward and can punt players into the lava. Sidestep / avoid these if you get one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once a player has earned Unnatural Strength once, they cannot get it again for the remainder of the fight, so it&#039;s important to coordinate who will use this in which order if doing the fight as intended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Flames: The first time flames engulf the room, you can use the bridge to get to the smaller second half of the arena. However, as you continue to DPS, this side will eventually also become covered in fire.&lt;br /&gt;
** Fires always spawn at exact Boss Health Percentages. Just before they engulf the section you&#039;re on, fires on the opposite side will extinguish. &lt;br /&gt;
** When you see the fires vanish, slow DPS and have your player with Unnatural Strength flip the rock, then have your party jump across.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will need to jump back and forth across the Lava a few times in this fight, so take note and open gates in advance of these timings to ensure your party can push the rocks.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
* Morale Punish: You never want to reach Moral 3, so always use your moral when you have it or the boss will kill you.&lt;br /&gt;
* Later in the fight, a Cauldron will spawn in the room if you chose to spare Murr Deyng in the previous encounter.&lt;br /&gt;
** If you spared Murr Deyng, one player should interact with it so send Murr Deying to kill adds. &lt;br /&gt;
** If you did not spare Murr Deyng, you party should quickly destroy the reinforcement portals. If these stay up too long, the adds will overwhelm your party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the fight nears the end, you will see the return of the Infectious Rage mechanic from Skull Lord:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Infectious Rage: 3 random players will get Infectious Rage &lt;br /&gt;
** If you get the debuff you want to stop attacking or you will kill your group. Preferably you want to stop dps right before it&#039;s applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated you can go to the library in the Altdorf or The Inevitable City and buy your [[Now My Collection&#039;s Complete|Band of Unfettered Fury]]&lt;br /&gt;
&lt;br /&gt;
== Achievements &amp;amp; Champion&#039;s Marks ==&lt;br /&gt;
&lt;br /&gt;
The 2025 re-work introduced a number of [[Bastion_Stair_(Achievements) | Bastion Stair Achievements]]. These include [[achievements]] for:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Thar&#039;Ignan|| Defeated Hard Mode Thar&#039;Ignan 1 time || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Thar&#039;Ignan|| Defeated Hard Mode Thar&#039;Ignan 5 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Thar&#039;Ignan|| Defeated Hard Mode Thar&#039;Ignan 10 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Lord Slaurith|| Defeated Hard Mode Lord Slaurith 1 time || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Lord Slaurith|| Defeated Hard Mode Lord Slaurith 5 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Lord Slaurith|| Defeated Hard Mode Lord Slaurith 10 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Kaarn the Vanquisher|| Defeated Hard Mode Kaarn the Vanquisher 1 time || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Kaarn the Vanquisher|| Defeated Hard Mode Kaarn the Vanquisher 5 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Kaarn the Vanquisher|| Defeated Hard Mode Kaarn the Vanquisher 10 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Skull Lord Var&#039;Ithrok|| Defeated Hard Mode Skull Lord Var&#039;Ithrok 1 time || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Skull Lord Var&#039;Ithrok|| Defeated Hard Mode Skull Lord Var&#039;Ithrok 5 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Defeat Hard Mode Skull Lord Var&#039;Ithrok|| Defeated Hard Mode Skull Lord Var&#039;Ithrok 10 times || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Conquered All Bastion Stair Hard Mode Fights||Defeat all Hard Mode Bosses Once|| Title: Do you even Rift?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;It&#039;s Got My Leg!&amp;quot; (Bestiary)||Defeated Murr Deyng|| Title: Tiny Terror&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;I want Murr Deyng!&amp;quot;||Defeated Murr Deyng Twice|| [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Murr Deyng, my beloved&amp;quot;||Defeated Murr Deyng 5 times|| [[Champion&#039;s Mark]] &amp;lt;br&amp;gt; Title: Small but Furious&lt;br /&gt;
|-&lt;br /&gt;
|Blood of my Blood||Defeated Murr Deyng 10 times|| [[Champion&#039;s Mark]] &amp;lt;br&amp;gt; Companion Pet: Murr Deyng&lt;br /&gt;
|-&lt;br /&gt;
|Now My Collection&#039;s Complete (Bestiary)||Defeated The Collector|| Accessory:&amp;lt;br&amp;gt; [[Band of Unfettered Fury]]&lt;br /&gt;
|-&lt;br /&gt;
|Once more, with feeling||Defeated The Collector Twice|| [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|High Five||Defeated The Collector 5 Times|| [[Champion&#039;s Mark]] &amp;lt;br&amp;gt; Title: The Lava Leaper&lt;br /&gt;
|-&lt;br /&gt;
|Champion of Champions||Defeated The Collector 10 Times|| [[Champion&#039;s Mark]] &amp;lt;br&amp;gt; Title: Champion of Champions&lt;br /&gt;
|-&lt;br /&gt;
|Murr Deyng, we choose you!||Defeated The Collector after sparing Murr Deyng|| [[Champion&#039;s Mark]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are also special cosmetic capes which can be earned for defeating each Wing Boss 100 times.&lt;br /&gt;
&lt;br /&gt;
== Additional Tips ==&lt;br /&gt;
&lt;br /&gt;
*There&#039;s a rare chance that you may get ported back to your capital city while exiting the Kaarn the Vanquisher fight. Some groups choose to defeat Vari&#039;throk first, and then double back to Kaarn to avoid this. &lt;br /&gt;
&lt;br /&gt;
*Bastion Stair is usually abbreviated as &amp;quot;BS&amp;quot; in the LFG channels when forming a group.&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
In 2025, the Bastion Stair re-work introduced Voice Acting for a number of bosses. The team would like to thank all of the talent who donated their voices for this endeavor, which includes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Voice Talent&lt;br /&gt;
!Character&lt;br /&gt;
|-&lt;br /&gt;
| Aleondra || Jodis Wolfscar / Thar&#039;Ignan&lt;br /&gt;
|-&lt;br /&gt;
| Kismet Dunkerly || Hannah Eberly&lt;br /&gt;
|-&lt;br /&gt;
| Jason Lewing || Mysterious Knight / Lord Slaurith&lt;br /&gt;
|-&lt;br /&gt;
| Lisa Goodness || Captain Dunstan&lt;br /&gt;
|-&lt;br /&gt;
| Blucross || Voice of the Schemer&lt;br /&gt;
|-&lt;br /&gt;
| Hans-Henrik Rottbøll  || Rakkoth Doomfist / Garithex the Mountain&lt;br /&gt;
|-&lt;br /&gt;
| Brandon Mayo || Chorek&lt;br /&gt;
|-&lt;br /&gt;
| Natherul || Url Daemonblessed&lt;br /&gt;
|-&lt;br /&gt;
| Benjamin Lockwood || The Collector&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2026 Sources ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60115 Patch Notes 16/01/2026 — Bastion Stair rewards, seeds, Tome stories, and Bestiary unlocks]&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60238 Patch Notes 12/02/2026 — completed rework and secret bosses]&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60737 Patch Notes 14/05/2026 — repeatable Fleshborne and cloak replacement quests]&lt;br /&gt;
&lt;br /&gt;
{{Dungeon navigation}}&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
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