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	<updated>2026-08-20T11:42:40Z</updated>
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		<id>https://wiki.returnofreckoning.com/index.php?title=Sovereign_Set&amp;diff=29488</id>
		<title>Sovereign Set</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Sovereign_Set&amp;diff=29488"/>
		<updated>2026-08-19T10:07:21Z</updated>

		<summary type="html">&lt;p&gt;JohnnyWayne: wrong tool tip compared to ingame.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Sovereign Set ==&lt;br /&gt;
[[File:Sov Vendors.png|thumb|Speak to the Royal Quartermaster in the North of your Capital City to purchase Sovereign Armor.]]&lt;br /&gt;
&#039;&#039;&#039;The Sovereign Set&#039;&#039;&#039; is the final, highest-tier armor set within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This set comes after the [[Warlord Set]], and requires Renown Rank 75-78 to equip.&lt;br /&gt;
&lt;br /&gt;
Sovereign features 8 pieces, and like the [[Invader Set]] and [[Warlord Set]] before it, all pieces of Sovereign are bound on pick-up, so you must earn all pieces of this set with [[War Crests]].&lt;br /&gt;
&lt;br /&gt;
== How to equip Sovereign Armor ==&lt;br /&gt;
&lt;br /&gt;
To wear Sovereign Armor, you&#039;ll first need the [[Invader Ward]] granted by equipping five pieces of Invader Armor or equivalent sets.&lt;br /&gt;
&lt;br /&gt;
Once complete, head North in your capital city to either the Palace of [[Altdorf]] or The Citadel within [[The Inevitable City]]. (You can also head to the far Western area of Karaz-A-Karak, or the Great Green Hall in Karak Eight Peaks.)&lt;br /&gt;
&lt;br /&gt;
Look for &#039;&#039;&#039;&#039;&#039;Reingard Kolb&#039;&#039;&#039;&#039;&#039; (Order) or &#039;&#039;&#039;&#039;&#039;Strezhyrr&#039;&#039;&#039;&#039;&#039; (Destro) and speak to them to begin purchasing the Armor set.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need [[Renown| Renown Rank]] 75 to start equipping pieces, and Renown Rank 78 to finish the set.&lt;br /&gt;
== Off-Spec Sovereign ==&lt;br /&gt;
&lt;br /&gt;
Sovereign armor offers a special off-spec set for every class. The general breakdown for these specs is:&lt;br /&gt;
&lt;br /&gt;
*Tank: Primary spec Defense-focused, Off-spec DPS-focused&lt;br /&gt;
*Healer: Primary spec Heal-focused, Off-spec DPS-focused&lt;br /&gt;
*DPS: Primary Spec DPS-focused, Off-spec defense-focused&lt;br /&gt;
&lt;br /&gt;
You can find the Off-spec Vendor located next to the regular Sovereign merchant, so be sure to check closely that you&#039;re purchasing the right set before buying anything. (There are no refunds!)&lt;br /&gt;
&lt;br /&gt;
== Sovereign Armor Costs ==&lt;br /&gt;
[[File:Off Sov Vendors.png|thumb|There&#039;s a separate vendor that sells Off-spec Sovereign sets, with different stats and bonuses. Make sure you&#039;re buying the right set!]]&lt;br /&gt;
*Sovereign Belt: 649 [[War Crests]], Renown 75&lt;br /&gt;
&lt;br /&gt;
*Sovereign Cape: 819 [[War Crests]], Renown 75&lt;br /&gt;
*Sovereign Boots: 1073 [[War Crests]], Renown 76&lt;br /&gt;
*Sovereign Gloves: 924 [[War Crests]], Renown 76&lt;br /&gt;
*Sovereign Shoulders: 1461 [[War Crests]], Renown 77&lt;br /&gt;
*Sovereign Helm: 1608 [[War Crests]], Renown 77&lt;br /&gt;
*Sovereign Accessory: 1849 [[War Crests]], Renown 78&lt;br /&gt;
&lt;br /&gt;
*Sovereign Body: 1950 [[War Crests]], Renown 78&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Total [[War Crests|War Crest]] cost for Full Set: 10,333.&lt;br /&gt;
&lt;br /&gt;
== Which Sovereign set should I pick? ==&lt;br /&gt;
&lt;br /&gt;
As always, this is situational and depends on your playstyle and type of build you&#039;d like to bring to combat. Some players also combine bonuses from Sovereign with other set bonuses, like Triumphant, Sentinel, [[Warlord Set|Warlord]], or others.&lt;br /&gt;
&lt;br /&gt;
== Set Bonuses ==&lt;br /&gt;
[[File:Leading the charge.png|thumb|Sovereign&#039;s 8-piece bonus will grant you special abilities.]]&lt;br /&gt;
Wearing &#039;&#039;&#039;2 or more&#039;&#039;&#039; pieces of Sovereign will grant your character &#039;&#039;&#039;additional set bonuses&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*Defensive Tanks share the same bonuses across all classes. Offensive Tanks share almost all bonuses, but gain different 8-piece abilities.&lt;br /&gt;
&lt;br /&gt;
*If your class is called out specifically on a bonus, it means they gain only the bonus listed after their class name on that row.&lt;br /&gt;
&lt;br /&gt;
To see full details on the set bonuses for Sovereign, expand one of the tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Tanks&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sov Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Off-Sov Effect&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Pieces&lt;br /&gt;
| +80 Wounds || +80 Strength&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Pieces&lt;br /&gt;
| +88 Toughness || +88 Wounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Pieces&lt;br /&gt;
| +6% Block || +15% Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Pieces&lt;br /&gt;
| +6% Reduction in being critically hit || +6% Melee Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Pieces&lt;br /&gt;
| +2 Defensive Mastery Tree Points &amp;lt;br&amp;gt; (Path of Vaul / Vigilance / Stone / Da&#039; Toughest / Corruption / Loathing ) || +2 Offensive Mastery Tree Points &amp;lt;br&amp;gt; (Path of Khaine / Conquest / Vengeance / Da&#039; Brawler / Dread / Malice)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7 Pieces&lt;br /&gt;
| On Being Attacked: 10% chance to increase Parry, Block, Disrupt and Dodge by 10% for 10 seconds. || On Hit: 10% chance to increase Block Strikethrough and Parry Strikethrough by 10% for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 8 Pieces&lt;br /&gt;
| &#039;&#039;&#039;Gain Ability:&#039;&#039;&#039; Leading the Charge (AOE movement speed increase for 10 seconds) || &#039;&#039;&#039;Swordmaster/Black Orc:&#039;&#039;&#039; Desolation -  Up to 3 nearby enemies within 10 feet immediately lose 1800 Morale. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;&#039;Knight of the Blazing Sun / Black Guard:&#039;&#039;&#039; Reduces an enemy&#039;s movement speed by 30% for 10 seconds. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;&#039;Ironbreaker / Chosen:&#039;&#039;&#039; Reduce incoming heals by 50% for 10 seconds on an enemy. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Healers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sov Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Off-Sov Effect&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Pieces&lt;br /&gt;
| +80 Willpower || +80 Intelligence &amp;lt;br&amp;gt; &#039;&#039;&#039;DoK/WP:&#039;&#039;&#039; +80 Strength&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Pieces&lt;br /&gt;
| +88 Wounds || +88 Wounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Pieces&lt;br /&gt;
| +6% Reduced Armor Penetration || +6% Reduced chance to be Disrupted &amp;lt;br&amp;gt; &#039;&#039;&#039;DoK/WP:&#039;&#039;&#039; +6% Reduced Armor Penetration&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Pieces&lt;br /&gt;
| +6% Healing Critical chance || +6% Magic Critical Chance &amp;lt;br&amp;gt; &#039;&#039;&#039;DoK/WP:&#039;&#039;&#039; +6% Block&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Pieces&lt;br /&gt;
| +2 Mastery Tree Points. &amp;lt;br&amp;gt; (Path of Isha / Salvation / Grungni / Mork / Dark Rites / Alchemy)|| +2 Mastery Tree Points.&amp;lt;br&amp;gt; (Path of Asuryan / Grace / Grimnir / Gork / Sacrifice / Dark Rites)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7 Pieces&lt;br /&gt;
| On Heal: 10% Chance to recover 60 Action Points over 3 seconds. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;&#039;DoK/WP:&#039;&#039;&#039; On Casting Heal: 20% chance to recover 30 Soul Essence / Righteous Fury over 3 seconds. || On Hit: 10% chance to increase target&#039;s chance to be critically hit by 7% for 10 seconds. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;&#039;DoK/WP:&#039;&#039;&#039; Any time you block an attack, you will gain 60 action points over 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 8 Pieces&lt;br /&gt;
| &#039;&#039;&#039;Archmage/Shaman:&#039;&#039;&#039; Absolute Preservation - Your group cannot be critically hit for 10 sec. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;&#039;DoK/WP&#039;&#039;&#039; - You instantly regain 90 Soul Essence/Righteous Fury. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;&#039;Zealot/Runepriest&#039;&#039;&#039; - Increases your chance to critically hit and heal by 10% for 10 sec. || &#039;&#039;&#039;Gain Ability:&#039;&#039;&#039; Unshackled Freedom - You and your defensive targets abilities cost no Action Points for 10 seconds. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;&#039;DoK/WP:&#039;&#039;&#039; Dispersion - For 10 seconds, your autoattacks will heal your group for 200% of the damage done.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Melee DPS&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sov Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Off-Sov Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Pieces&lt;br /&gt;
| +80 Strength || +80 Strength&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Pieces&lt;br /&gt;
| +88 Wounds || +88 Toughness&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Pieces&lt;br /&gt;
| +6% Armor Penetration &amp;lt;br&amp;gt; &#039;&#039;&#039;WH/WE:&#039;&#039;&#039; +15% Critical Damage || +96 Wounds &amp;lt;br&amp;gt; &#039;&#039;&#039;WH/WE:&#039;&#039;&#039; +367 Armor Bonus&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Pieces&lt;br /&gt;
| +6% Melee Critical Chance || +734 Armor &amp;lt;br&amp;gt; &#039;&#039;&#039;WH/WE:&#039;&#039;&#039; +6% Reduction in being Critically Hit&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Pieces&lt;br /&gt;
| +2 Mastery Tree Points &amp;lt;br&amp;gt; (Path of the Skavenslayer / Judgment / Hunter / Da&#039; Wrecka / Treachery / Savagery ) || +2 Mastery tree Points &amp;lt;br&amp;gt; (Path of the Trollslayer / Confession / Guardian / Da&#039; Savage / Carnage / Monstrosity )&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7 Pieces&lt;br /&gt;
| On Hit: 10% chance to increase target&#039;s chance to be critically hit by 7% for 10 seconds. || On Being Attacked: 10% chance to reduce incoming damage by 4% for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 8 Pieces&lt;br /&gt;
| &#039;&#039;&#039;Gain Ability:&#039;&#039;&#039; Desolation - Up to 3 nearby enemies within 10 feet immediately lose 1800 Morale &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;&#039;WH/WE:&#039;&#039;&#039; Enough! - You knock your target back a long distance. || &#039;&#039;&#039;Gain Ability: Inexorable Force&#039;&#039;&#039; - Your defensive target becomes immune to Stagger, Knockdown, Root and Knockback effects for 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Physical Ranged DPS&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sov Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Off-Sov Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Pieces&lt;br /&gt;
| +80 Ballistic Skill || +80 Ballistic Skill &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Pieces&lt;br /&gt;
| +88 Wounds || +88 Wounds &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Pieces&lt;br /&gt;
| +6% Armor Penetration || +367 Armor Bonus&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Pieces&lt;br /&gt;
| +6% Ranged Critical Chance || +6% Reduction in being Critically Hit&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Pieces&lt;br /&gt;
| +2 Mastery Tree Ability Points &amp;lt;br&amp;gt; (Path of the Scout / Rifleman / Big Shootin&#039; ) || +2 Mastery Tree Ability Points &amp;lt;br&amp;gt; (Path of Assault / Tinkerer / Bouncin&#039; )&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7 Pieces&lt;br /&gt;
| On hit: 10% chance to increase your critical hit rate by 9% and your critical damage by 12% for 9 seconds.  || On hit: 10% chance to reduce Target&#039;s movement speed by 40% for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 8 Pieces &lt;br /&gt;
| &#039;&#039;&#039;SW/SH&#039;&#039;&#039; - All your build times are reduced by 1.5 sec. for 10 seconds. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;&#039;Engi:&#039;&#039;&#039; Unshackled Freedom - You and your defensive target&#039;s abilities cost no Action Points for 10 seconds. || &#039;&#039;&#039;Gain Ability:&#039;&#039;&#039; Fettered Might - Your target will have their Action Point cost increased by 50% for 10 sec. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;&#039;SH:&#039;&#039;&#039; All your build times are reduced by 1.5 sec. for 10 seconds. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Magic Ranged DPS&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sov Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Off-Sov Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Pieces&lt;br /&gt;
| +80 Intelligence || +80 Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Pieces&lt;br /&gt;
| +88 Wounds || +88 Wounds &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Pieces&lt;br /&gt;
| +15% Critical Damage || +367 Armor Bonus&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Pieces&lt;br /&gt;
| +6% Magic Critical Chance || +6% Reduction in being Critically Hit&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Pieces&lt;br /&gt;
| +2 Mastery Tree Ability Points &amp;lt;br&amp;gt; (Path of Incineration / Agony / Havoc ) || +2 Mastery Tree Ability Points &amp;lt;br&amp;gt; (Path of Conflagaration / Destruction / Demonology )&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7 Pieces&lt;br /&gt;
| On hit: 10% chance to increase all damage taken by your target by 5% for 10 seconds. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;&#039;Magus:&#039;&#039;&#039; On Hit: 10% chance to increase your critical hit rate by 9%, and your critical damage by 12% for 9 seconds.  || On hit: 10% chance to reduce Target&#039;s movement speed by 40% for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 8 Pieces &lt;br /&gt;
| &#039;&#039;&#039;Gain Ability:&#039;&#039;&#039; Unshackled Freedom - You and your defensive targets abilities cost no Action Points for 10 seconds. || &#039;&#039;&#039;Gain Ability:&#039;&#039;&#039; True Dhar / Wind of Aqshy - increases the radius of all your spells by 50% for 10 seconds. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;&#039;Magus&#039;&#039;&#039;: Fettered Might - Your target will have their Action Point cost increased by 50% for 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*For reference, Physical Ranged DPS Classes includes the Shadow Warrior, Engineer, and Squig Herder. &lt;br /&gt;
*Magical Ranged DPS Classes includes Bright Wizard, Sorc, and Magus.&lt;/div&gt;</summary>
		<author><name>JohnnyWayne</name></author>
	</entry>
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