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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Sentinel_Set&amp;diff=22536</id>
		<title>Sentinel Set</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Sentinel_Set&amp;diff=22536"/>
		<updated>2023-02-07T13:02:07Z</updated>

		<summary type="html">&lt;p&gt;Gglanouille: /* Set Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Sentinel Set ==&lt;br /&gt;
&#039;&#039;&#039;The Sentinel Set&#039;&#039;&#039; is a mid-tier level 40 armor set within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This PvE set comes after the [[Conqueror Set]], and is earned via Dungeons in your Capital City. Like all PvE sets, it does not require any Renown Rank to equip.&lt;br /&gt;
&lt;br /&gt;
Because this set is earned via either [[Altdorf|Altdorf’s]] Crypts &amp;amp; Tunnels Dungeon or [[The Inevitable City]]’s Bilerot Burrows/Bloodwraught Enclave Dungeon, you cannot purchase any pieces, and must either find them via boss drops or as a quest reward for repeated boss kills.&lt;br /&gt;
&lt;br /&gt;
== How to equip Sentinel Armor ==&lt;br /&gt;
[[File:Rally Master Sentinel 2.png|thumb|Earn Armor in Dungeons, and speak to the Influence Rally Masters near the Dungeon Entrances to get your Sentinel Accessory and Weapons. These Rewards may not display until you finish your first run.]]&lt;br /&gt;
To wear Sentinel Armor, you&#039;ll first need the [[Conqueror Ward]] granted by equipping five pieces of Conqueror Armor or equivalent sets.&lt;br /&gt;
&lt;br /&gt;
There is no specific vendor for this armor set, as the pieces either drop from bosses or are granted for four boss kills via Repeatable quests in [[Altdorf]] or [[The Inevitable City]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is the Sentinel Set good for my class? ==&lt;br /&gt;
&lt;br /&gt;
As with all sets, this is situational, depending on your class and build.&lt;br /&gt;
&lt;br /&gt;
Check out the Sentinel Set Bonus to judge how useful you feel this set can be for your character, and your specific playstyle! &lt;br /&gt;
&lt;br /&gt;
== Set Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Wearing &#039;&#039;&#039;2 or more&#039;&#039;&#039; pieces of Sentinel will grant your character &#039;&#039;&#039;additional set bonuses&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*All Tanks receive the same bonuses, as do almost all Healers. &lt;br /&gt;
*DPS also share many bonuses with only slight stat variations based on their damage type. (Noted below in the table.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Heal Set Bonuses WIP - these are currently a copy of the Vanq bonuses.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To see full details on the set bonuses for Sentinel, expand one of the tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Tanks&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Pieces&lt;br /&gt;
| +58 Strength&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Pieces&lt;br /&gt;
| +64 Wounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Pieces&lt;br /&gt;
| +70 Initiative&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Pieces&lt;br /&gt;
| &#039;&#039;&#039;Unconstrained&#039;&#039;&#039; - On Causing Single Target Damage: 10% Chance to be immune from roots and snares for the next 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Pieces&lt;br /&gt;
| +5% Parry&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7 Pieces&lt;br /&gt;
| &#039;&#039;&#039;Red Mist&#039;&#039;&#039; - Cooldown of Taunt reduced by 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Healers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Pieces&lt;br /&gt;
| +62 Willpower&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Pieces&lt;br /&gt;
| +68 Wounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Pieces&lt;br /&gt;
| &#039;&#039;&#039;Exuberance&#039;&#039;&#039; - On Casting Heal: 20% chance to recover 35 AP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP/DoK:&#039;&#039;&#039; Imperative Spirit - On Casting Heal: 20% Chance to recover 15 Career Resources over 3 seconds.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Pieces&lt;br /&gt;
| +5% Healing Critical chance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Pieces&lt;br /&gt;
| &#039;&#039;&#039;Increasing Impetus&#039;&#039;&#039; - On Attacking Target or Direct Heal Dealt: 5% chance to reduce build times by 25% for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Melee DPS&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sentinel Set Bonus&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Pieces&lt;br /&gt;
| +58 Strength &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Pieces&lt;br /&gt;
| +64 Wounds &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Pieces&lt;br /&gt;
| +70 Initiative&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Pieces&lt;br /&gt;
|&#039;&#039;&#039;Arise&#039;&#039;&#039; - On Attacking Target of Being Hit: 10% chance to resist Stuns and Knockdowns by 33% for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Pieces&lt;br /&gt;
| +5% Melee Critical chance &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7 Pieces&lt;br /&gt;
| Cooldown of Snare/Root avoidance skill reduced by 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Melee DPS&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sentinel Set Bonus&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Pieces&lt;br /&gt;
| +58 Strength &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Pieces&lt;br /&gt;
| +64 Wounds &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Pieces&lt;br /&gt;
| +70 Initiative&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Pieces&lt;br /&gt;
|&#039;&#039;&#039;Arise&#039;&#039;&#039; - On Attacking Target of Being Hit: 10% chance to resist Stuns and Knockdowns by 33% for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Pieces&lt;br /&gt;
| +5% Melee Critical chance &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7 Pieces&lt;br /&gt;
| Cooldown of Snare/Root avoidance skill reduced by 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Magic and Ranged DPS&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sentinel Set Bonus&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Pieces&lt;br /&gt;
| Magic DPS: +58 Intelligence&lt;br /&gt;
&lt;br /&gt;
Physical Ranged DPS: +58 Ballistic Skill &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Pieces&lt;br /&gt;
| +64 Wounds &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Pieces&lt;br /&gt;
| +70 Initiative&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Pieces&lt;br /&gt;
| &#039;&#039;&#039;Compulsion&#039;&#039;&#039; - On Being Attacked: 10% chance to reduce your cooldowns by 1 seconds for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Pieces&lt;br /&gt;
| +5% Ranged or Magic Critical Chance  &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7 Pieces&lt;br /&gt;
| Cooldown of your Single Target Detaunt Skill reduced by 5 Seconds.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unlocking the Vanquisher Ward ==&lt;br /&gt;
[[File:Vanq Fragments.png|thumb|The Vanquisher Ward has 5 Fragments, making the belt optional.]]&lt;br /&gt;
The Vanquisher Ward is the second-to-last Ward, and can be unlocked by equipping five pieces of Sentinel Armor. Those are:&lt;br /&gt;
&lt;br /&gt;
*Boots&lt;br /&gt;
*Gloves&lt;br /&gt;
*Shoulders&lt;br /&gt;
*Helm&lt;br /&gt;
*Chest&lt;br /&gt;
&lt;br /&gt;
The Sentinel Belt is an optional piece and is not needed to unlock the Ward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Next stop: Invader, Bloodlord, and Triumphant ==&lt;br /&gt;
&lt;br /&gt;
The completed [[Vanquisher Ward]] unlocks the gates for you to move onto a number of more powerful sets: The [[Invader Set]], the [[Bloodlord Set]], the [[Victorious Set]], and the [[Triumphant Set]].&lt;br /&gt;
&lt;br /&gt;
Each of these routes will grant you the upcoming [[Invader Ward]], and each set has different stat bonuses. &lt;br /&gt;
&lt;br /&gt;
Be sure to check them out in advance and decide which you want to equip while building up your [[War Crests]] and [[Renown|Renown Rank]]!&lt;/div&gt;</summary>
		<author><name>Gglanouille</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Sentinel_Set&amp;diff=22535</id>
		<title>Sentinel Set</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Sentinel_Set&amp;diff=22535"/>
		<updated>2023-02-07T12:59:34Z</updated>

		<summary type="html">&lt;p&gt;Gglanouille: /* Set Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Sentinel Set ==&lt;br /&gt;
&#039;&#039;&#039;The Sentinel Set&#039;&#039;&#039; is a mid-tier level 40 armor set within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This PvE set comes after the [[Conqueror Set]], and is earned via Dungeons in your Capital City. Like all PvE sets, it does not require any Renown Rank to equip.&lt;br /&gt;
&lt;br /&gt;
Because this set is earned via either [[Altdorf|Altdorf’s]] Crypts &amp;amp; Tunnels Dungeon or [[The Inevitable City]]’s Bilerot Burrows/Bloodwraught Enclave Dungeon, you cannot purchase any pieces, and must either find them via boss drops or as a quest reward for repeated boss kills.&lt;br /&gt;
&lt;br /&gt;
== How to equip Sentinel Armor ==&lt;br /&gt;
[[File:Rally Master Sentinel 2.png|thumb|Earn Armor in Dungeons, and speak to the Influence Rally Masters near the Dungeon Entrances to get your Sentinel Accessory and Weapons. These Rewards may not display until you finish your first run.]]&lt;br /&gt;
To wear Sentinel Armor, you&#039;ll first need the [[Conqueror Ward]] granted by equipping five pieces of Conqueror Armor or equivalent sets.&lt;br /&gt;
&lt;br /&gt;
There is no specific vendor for this armor set, as the pieces either drop from bosses or are granted for four boss kills via Repeatable quests in [[Altdorf]] or [[The Inevitable City]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is the Sentinel Set good for my class? ==&lt;br /&gt;
&lt;br /&gt;
As with all sets, this is situational, depending on your class and build.&lt;br /&gt;
&lt;br /&gt;
Check out the Sentinel Set Bonus to judge how useful you feel this set can be for your character, and your specific playstyle! &lt;br /&gt;
&lt;br /&gt;
== Set Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Wearing &#039;&#039;&#039;2 or more&#039;&#039;&#039; pieces of Sentinel will grant your character &#039;&#039;&#039;additional set bonuses&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*All Tanks receive the same bonuses, as do almost all Healers. &lt;br /&gt;
*DPS also share many bonuses with only slight stat variations based on their damage type. (Noted below in the table.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Heal Set Bonuses WIP - these are currently a copy of the Vanq bonuses.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To see full details on the set bonuses for Sentinel, expand one of the tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Tanks&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Pieces&lt;br /&gt;
| +58 Strength&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Pieces&lt;br /&gt;
| +64 Wounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Pieces&lt;br /&gt;
| +70 Initiative&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Pieces&lt;br /&gt;
| &#039;&#039;&#039;Unconstrained&#039;&#039;&#039; - On Causing Single Target Damage: 10% Chance to be immune from roots and snares for the next 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Pieces&lt;br /&gt;
| +5% Parry&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7 Pieces&lt;br /&gt;
| &#039;&#039;&#039;Red Mist&#039;&#039;&#039; - Cooldown of Taunt reduced by 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Healers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Pieces&lt;br /&gt;
| +62 Willpower&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Pieces&lt;br /&gt;
| +68 Wounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Pieces&lt;br /&gt;
| &#039;&#039;&#039;Exuberance&#039;&#039;&#039; - On Casting Heal: 20% chance to recover 35 AP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP/DoK:&#039;&#039;&#039; Imperative Spirit - On Casting Heal: 20% Chance to recover 15 Career Resources over 3 seconds.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Pieces&lt;br /&gt;
| +5% Healing Critical chance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Pieces&lt;br /&gt;
| &#039;&#039;&#039;Increasing Impetus&#039;&#039;&#039; - On Attacking Target or Direct Heal Dealt: 5% chance to reduce build times by 25% for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Healers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Pieces&lt;br /&gt;
| +62 Willpower&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Pieces&lt;br /&gt;
| +68 Wounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Pieces&lt;br /&gt;
| &#039;&#039;&#039;Exuberance&#039;&#039;&#039; - On Casting Heal: 20% chance to recover 35 AP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP/DoK:&#039;&#039;&#039; Imperative Spirit - On Casting Heal: 20% Chance to recover 15 Career Resources over 3 seconds.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Pieces&lt;br /&gt;
| +5% Healing Critical chance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Pieces&lt;br /&gt;
| &#039;&#039;&#039;Increasing Impetus&#039;&#039;&#039; - On Attacking Target or Direct Heal Dealt: 5% chance to reduce build times by 25% for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Melee DPS&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sentinel Set Bonus&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Pieces&lt;br /&gt;
| +58 Strength &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Pieces&lt;br /&gt;
| +64 Wounds &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Pieces&lt;br /&gt;
| +70 Initiative&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Pieces&lt;br /&gt;
|&#039;&#039;&#039;Arise&#039;&#039;&#039; - On Attacking Target of Being Hit: 10% chance to resist Stuns and Knockdowns by 33% for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Pieces&lt;br /&gt;
| +5% Melee Critical chance &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7 Pieces&lt;br /&gt;
| Cooldown of Snare/Root avoidance skill reduced by 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Magic and Ranged DPS&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sentinel Set Bonus&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Pieces&lt;br /&gt;
| Magic DPS: +58 Intelligence&lt;br /&gt;
&lt;br /&gt;
Physical Ranged DPS: +58 Ballistic Skill &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Pieces&lt;br /&gt;
| +64 Wounds &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Pieces&lt;br /&gt;
| +70 Initiative&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Pieces&lt;br /&gt;
| &#039;&#039;&#039;Compulsion&#039;&#039;&#039; - On Being Attacked: 10% chance to reduce your cooldowns by 1 seconds for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Pieces&lt;br /&gt;
| +5% Ranged or Magic Critical Chance  &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7 Pieces&lt;br /&gt;
| Cooldown of your Single Target Detaunt Skill reduced by 5 Seconds.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unlocking the Vanquisher Ward ==&lt;br /&gt;
[[File:Vanq Fragments.png|thumb|The Vanquisher Ward has 5 Fragments, making the belt optional.]]&lt;br /&gt;
The Vanquisher Ward is the second-to-last Ward, and can be unlocked by equipping five pieces of Sentinel Armor. Those are:&lt;br /&gt;
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*Boots&lt;br /&gt;
*Gloves&lt;br /&gt;
*Shoulders&lt;br /&gt;
*Helm&lt;br /&gt;
*Chest&lt;br /&gt;
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The Sentinel Belt is an optional piece and is not needed to unlock the Ward.&lt;br /&gt;
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== Next stop: Invader, Bloodlord, and Triumphant ==&lt;br /&gt;
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The completed [[Vanquisher Ward]] unlocks the gates for you to move onto a number of more powerful sets: The [[Invader Set]], the [[Bloodlord Set]], the [[Victorious Set]], and the [[Triumphant Set]].&lt;br /&gt;
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Each of these routes will grant you the upcoming [[Invader Ward]], and each set has different stat bonuses. &lt;br /&gt;
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Be sure to check them out in advance and decide which you want to equip while building up your [[War Crests]] and [[Renown|Renown Rank]]!&lt;/div&gt;</summary>
		<author><name>Gglanouille</name></author>
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