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	<updated>2026-07-29T06:27:28Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Fortress_Weapons&amp;diff=29368</id>
		<title>Fortress Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Fortress_Weapons&amp;diff=29368"/>
		<updated>2026-07-29T04:08:53Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Document the 2026 Fortress weapon variants and healer proc changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What are Fortress Weapons?==&lt;br /&gt;
[[File:Fortress Weapons.png|thumb|Fortress Weapons require War Crests, Gold, and a Subjugator Weapon to acquire.]]&lt;br /&gt;
&#039;&#039;&#039;Fortress Weapons&#039;&#039;&#039; are a category of top-tier weapons in Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
In addition to having some of the best stats available for weapons, each Fortress Weapon also features a unique visual appearance. &lt;br /&gt;
&lt;br /&gt;
== Weapon progression ==&lt;br /&gt;
&lt;br /&gt;
The current RvR weapon progression is &#039;&#039;&#039;[[Besieger Weapons|Besieger]] → [[Subjugator Weapons|Subjugator]] → Fortress&#039;&#039;&#039;. Each upgrade consumes the required weapon from the previous tier.&lt;br /&gt;
&lt;br /&gt;
== How do I acquire a Fortress Weapon? ==&lt;br /&gt;
The Invader Merchant in your Capital City&#039;s palace will sell your Fortress Weapons.&lt;br /&gt;
&lt;br /&gt;
To purchase and  equip a Fortress Weapon, you&#039;ll need:&lt;br /&gt;
&lt;br /&gt;
*A [[Subjugator Weapons|Subjugator Weapon]] of the same weapon type as the Fortress Weapon you would like. (If you want the &#039;&#039;Fortress Shield&#039;&#039;, you must trade in the &#039;&#039;Subjugator Shield&#039;&#039;.)&lt;br /&gt;
*The [[Invader Ward]] must be unlocked in your Armory.&lt;br /&gt;
*800 [[War Crests]] and 50 gold for a One-handed Weapon, or 1600 [[War Crests]] and 100 gold for a Two-handed Weapon.&lt;br /&gt;
&lt;br /&gt;
Finally, your character must be Renown Rank 66 or higher to equip the weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapon variants added in 2026 ==&lt;br /&gt;
&lt;br /&gt;
Nine Fortress weapon variants were added in April 2026:&lt;br /&gt;
&lt;br /&gt;
* Fortress Emberstave&lt;br /&gt;
* Fortress Ninestaff&lt;br /&gt;
* Fortress Crusher&lt;br /&gt;
* Fortress Edge&lt;br /&gt;
* Fortress Dharstaff&lt;br /&gt;
* Fortress Hunter&#039;s Axe&lt;br /&gt;
* Fortress Makhaira&lt;br /&gt;
* Fortress Maul&lt;br /&gt;
* Fortress Flintlock&lt;br /&gt;
&lt;br /&gt;
The weapon previously named &#039;&#039;&#039;Fortress Edge&#039;&#039;&#039; was renamed &#039;&#039;&#039;Fortress Xiphos&#039;&#039;&#039; when the new Fortress Edge was introduced. Additional Subjugator trade-in choices were added to the Fortress vendors at the same time.&lt;br /&gt;
&lt;br /&gt;
== Fortress Weapon Procs ==&lt;br /&gt;
&lt;br /&gt;
While featuring better stats, Fortress Weapons inherit the same bonus proc of their previous [[Subjugator Weapons|Subjugator]] chain. Those procs are:&lt;br /&gt;
[[File:Fortress Weapon Gallery.png|thumb|Every Fortress Weapon features an original, unique design.]]&lt;br /&gt;
*1-handed Offensive: &#039;&#039;&#039;On hit, 5% chance to jolt target for 360 damage.&#039;&#039;&#039;&lt;br /&gt;
*1-handed Shield: &#039;&#039;&#039;On being hit, 3% chance to form a protective barrier that absorbs 360 damage over 5 seconds.&#039;&#039;&#039; &lt;br /&gt;
*2-handed Offensive (One of the following):&lt;br /&gt;
**&#039;&#039;&#039;Each time an enemy deals direct damage to you with an ability, you have a 12% chance to increase your movement speed by 20% for 5 seconds.&#039;&#039;&#039; Effect can trigger once every 5 seconds and will end once you use an ability.&lt;br /&gt;
**&#039;&#039;&#039;Guile - On Hit: 10% Chance to lower incoming healing on target by 25 for 10 seconds.&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039; Shock X - On hit: 5% chance to shock target for 360 Elemental Damage.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that the 2H weapon procs vary depending on your class, and are not always mirrored.&lt;br /&gt;
&lt;br /&gt;
Some, like &#039;&#039;&#039;Guile&#039;&#039;&#039;, can be found on White Lion, Slayer, and Ironbreaker, but are not found on any Destruction classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 2026 healer proc changes ===&lt;br /&gt;
&lt;br /&gt;
The former &#039;&#039;&#039;Spike&#039;&#039;&#039; proc was removed from the affected Subjugator and Fortress weapons in May 2026. Zealot weapons received &#039;&#039;&#039;Vitalize&#039;&#039;&#039;, while Warrior Priest and Disciple of Khaine weapons received &#039;&#039;&#039;Barricade&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Weapon statistics were redistributed under the unified itemization rules to account for proc costs. Check the current vendor tooltip for the exact statistics and proc wording available to each career.&lt;br /&gt;
&lt;br /&gt;
== Are Fortress Weapons the best in the game? == &lt;br /&gt;
&lt;br /&gt;
Possibly, but this depends largely on your build. &lt;br /&gt;
&lt;br /&gt;
For example, some DPS classes with two weapons may combine both Fortress and [[Bloodlord Set|Bloodlord]] in order to gain the Bloodlord 5% damage increase alongside the Fortress Crit chance and damage proc.&lt;br /&gt;
&lt;br /&gt;
== Where can I buy my Fortress Weapon? ==&lt;br /&gt;
&lt;br /&gt;
*Order players can purchase them from &#039;&#039;&#039;&#039;&#039;Killbjorn Grimstone&#039;&#039;&#039;&#039;&#039;, Invader&#039;s Medallion Quartermaster, in the North Altdorf Palace.&lt;br /&gt;
*Destruction players can purchase them from &#039;&#039;&#039;&#039;&#039;Skullsplitta Badaxe&#039;&#039;&#039;&#039;&#039;, Invader&#039;s Medallion Quartermaster, in the North Citadel of The Inevitable City.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60508 Patch Notes 03/04/2026 — new Fortress weapons and trade-in choices]&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60737 Patch Notes 14/05/2026 — healer proc and itemization changes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Subjugator_Weapons&amp;diff=29367</id>
		<title>Subjugator Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Subjugator_Weapons&amp;diff=29367"/>
		<updated>2026-07-29T04:08:50Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Add the May 2026 healer proc and itemization changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What are Subjugator Weapons?==&lt;br /&gt;
[[File:Subjugator Weapons.png|thumb|A list of Subjugator Weapons available for the Swordmaster class.]]&lt;br /&gt;
&#039;&#039;&#039;Subjugator Weapons&#039;&#039;&#039; are a category of weapons available in Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
Subjugator Weapons are acquired by trading in the corresponding [[Besieger Weapons|Besieger Weapon]] together with [[Genesis Crest|Genesis Crests]]:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;One-handed weapon or shield:&#039;&#039;&#039; Besieger item plus 10 Genesis Crests.&lt;br /&gt;
*&#039;&#039;&#039;Two-handed weapon:&#039;&#039;&#039; Besieger item plus 20 Genesis Crests.&lt;br /&gt;
&lt;br /&gt;
The Besieger item is consumed during the upgrade. This replaced the former direct purchase of Subjugator Weapons in April 2026.&lt;br /&gt;
&lt;br /&gt;
== Who can use Subjugator Weapons? ==&lt;br /&gt;
&lt;br /&gt;
Any character at Rank 40 can equip Subjugator weapons. They can be equipped regardless of your Renown Rank, and are currently available for all classes within Return of Reckoning.&lt;br /&gt;
&lt;br /&gt;
== What are Subjugator Weapons useful for? ==&lt;br /&gt;
&lt;br /&gt;
For fresh Rank 40 characters, Subjugator weapons are often the next upgrade after [[Besieger Weapons]].&lt;br /&gt;
[[File:Subjugator Procs.png|thumb|All Subjugator weapons include special bonus procs, shown here in green text.]]&lt;br /&gt;
Besides featuring decent stats, Subjugator Weapons also include special weapon procs, like bonus damage or defensive absorbs. Those procs are:&lt;br /&gt;
&lt;br /&gt;
*1-handed Offensive: &#039;&#039;&#039;On hit, 5% chance to jolt target for 360 damage.&#039;&#039;&#039;&lt;br /&gt;
*1-handed Shield: &#039;&#039;&#039;On being hit, 3% chance to form a protective barrier that absorbs 360 damage over 5 seconds.&#039;&#039;&#039; &lt;br /&gt;
*2-handed Offensive: &#039;&#039;&#039;Each time an enemy deals direct damage to you with an ability, you have a 12% chance to increase your movement speed by 20% for 5 seconds.&#039;&#039;&#039; Effect can trigger once every 5 seconds and will end once you use an ability.&lt;br /&gt;
&lt;br /&gt;
=== 2026 healer proc changes ===&lt;br /&gt;
&lt;br /&gt;
As part of the May 2026 itemization update, the former &#039;&#039;&#039;Spike&#039;&#039;&#039; proc was removed from the relevant Subjugator and Fortress weapons:&lt;br /&gt;
&lt;br /&gt;
* Zealot weapons received &#039;&#039;&#039;Vitalize&#039;&#039;&#039;.&lt;br /&gt;
* Warrior Priest and Disciple of Khaine weapons received &#039;&#039;&#039;Barricade&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Weapon statistics were also redistributed under the unified itemization rules to account for proc costs. Players should use the current vendor tooltip for the exact statistics and proc wording of their career&#039;s weapon.&lt;br /&gt;
&lt;br /&gt;
== Where can I upgrade my Subjugator Weapon? ==&lt;br /&gt;
&lt;br /&gt;
*Order players can purchase them from &#039;&#039;&#039;&#039;&#039;Baron Bernhardt&#039;&#039;&#039;&#039;&#039; in Southwest Altdorf (War Quarters). &lt;br /&gt;
*Destruction players can purchase them from &#039;&#039;&#039;&#039;&#039;The Denied&#039;&#039;&#039;&#039;&#039; in the Undercroft, the South section of The Inevitable City.&lt;br /&gt;
&lt;br /&gt;
== Next stop: Fortress! ==&lt;br /&gt;
&lt;br /&gt;
Subjugator Weapons are also the base weapons you&#039;ll need when upgrading to [[Fortress Weapons]] as your character becomes stronger. &lt;br /&gt;
&lt;br /&gt;
Alongside Bloodlord, Fortress weapons are considered best-in-slot for a large number of builds. To upgrade your Subjugator Weapon to Fortress, you&#039;ll trade it in at the Palace in the North area of your capital city.&lt;br /&gt;
&lt;br /&gt;
For more information, please see the [[Fortress Weapons]] page.&lt;br /&gt;
&lt;br /&gt;
Please note: When purchasing a Fortress Weapon, your existing Subjugator Weapon will be traded over as part of the exchange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60508 Patch Notes 03/04/2026]&lt;br /&gt;
&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60737 Patch Notes 14/05/2026 — weapon proc and itemization changes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Equipment&amp;diff=29366</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Equipment&amp;diff=29366"/>
		<updated>2026-07-29T04:07:48Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Link the equipment hub to Genesis jewelry progression&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
&lt;br /&gt;
This page contains information about how gearing works in WAR and links to equipment sets for every Career.&lt;br /&gt;
&lt;br /&gt;
= Equipment description =&lt;br /&gt;
&lt;br /&gt;
Gear is another term for equipment. When assembling best-in-slot (BiS) gear, players generally combine armor, jewelry, and weapons obtained from several sources.&lt;br /&gt;
&lt;br /&gt;
== Equipment screen ==&lt;br /&gt;
&lt;br /&gt;
The image below shows the character equipment screen.&lt;br /&gt;
&lt;br /&gt;
[[File:EquipmentScreen.png|400x600px]]&lt;br /&gt;
&lt;br /&gt;
It consists of several areas to pay attention to:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Event item&#039;&#039;&#039; slot. These items are usually earned through [[Progression#Influence bar|Influence]] or live-event tasks and commonly expire after 7 to 90 real-world days.&lt;br /&gt;
# &#039;&#039;&#039;Armor&#039;&#039;&#039; slots. These items provide protection and may grant set bonuses. From top to bottom:&lt;br /&gt;
#* Head&lt;br /&gt;
#* Shoulders&lt;br /&gt;
#* Back&lt;br /&gt;
#* Chest&lt;br /&gt;
#* Hands&lt;br /&gt;
#* Belt&lt;br /&gt;
#* Boots&lt;br /&gt;
# &#039;&#039;&#039;Pocket items&#039;&#039;&#039; – These slots hold cosmetic or novelty items, [[Tome of Knowledge]] rewards, and certain bonus items such as [https://killboard.returnofreckoning.com/item/4581 this keg].&lt;br /&gt;
# &#039;&#039;&#039;Weapon slots&#039;&#039;&#039; – These hold primary, secondary, and ranged weapons. Weapon options vary by career and may include one-handed weapons, two-handed weapons, shields, staves, or ranged weapons.&lt;br /&gt;
# &#039;&#039;&#039;Jewelry&#039;&#039;&#039; – Four slots are available. Jewelry does not provide armor, but some pieces belong to jewelry sets or combined jewelry-and-armor sets.&lt;br /&gt;
# &#039;&#039;&#039;Trophies&#039;&#039;&#039; – Up to five cosmetic trophies can be attached to armor. If an “X” appears on a trophy icon, use the arrows to move it to another attachment point.&lt;br /&gt;
# &#039;&#039;&#039;Banner slot&#039;&#039;&#039; – Used by the guild banner carrier.&lt;br /&gt;
&lt;br /&gt;
== Set bonuses ==&lt;br /&gt;
&lt;br /&gt;
Armor and jewelry sets, including sets that combine both item types, provide additional bonuses. For example, equipping two pieces of the &#039;&#039;&#039;Conqueror&#039;&#039;&#039; set on a [[Choppa]] grants &#039;&#039;&#039;+57 Strength&#039;&#039;&#039;. Additional pieces may grant further statistics, passive effects, or utility bonuses.&lt;br /&gt;
&lt;br /&gt;
== Equipment progression ==&lt;br /&gt;
&lt;br /&gt;
In Warhammer Online there are several requirements that you need to meet in order to wear an item:&lt;br /&gt;
#[[Progression#Experience bar|Career (Class) Rank (Level)]].&lt;br /&gt;
#Optional - [[Progression#Renown bar|Renown Rank]].&lt;br /&gt;
#Optional - [[Wards|Ward]].&lt;br /&gt;
&lt;br /&gt;
The Ward system structures gear progression. There are seven [[Wards|wards]], each unlocked by obtaining the required armor pieces.&lt;br /&gt;
&lt;br /&gt;
== Equipment sources ==&lt;br /&gt;
&lt;br /&gt;
Most armor sets are purchased with [[War Crests]] or [[currencies|War Tokens]], which are part of the unified currency system. Armor and its associated currencies can be earned through:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Open RvR&#039;&#039;&#039; - By participating in [[Open RvR Guide|Open Realm vs Realm]], you can earn [[War Crests]].&lt;br /&gt;
* &#039;&#039;&#039;Scenarios&#039;&#039;&#039; - Playing [[Scenario Guide|Scenarios]] will also award [[War Crests]] upon completion. [[Scenario Guide#Ranked Scenarios|Ranked Scenarios]] also award unique currencies.  &lt;br /&gt;
* &#039;&#039;&#039;Public Quests&#039;&#039;&#039; – Gold bags from higher-difficulty [[Public Quests]] may contain armor pieces. Some pieces can also be purchased with [[currencies|War Tokens]].&lt;br /&gt;
* &#039;&#039;&#039;PvE&#039;&#039;&#039; – Full armor sets can be earned from dungeons such as [[Mount Gunbad]], [[PvE Armor Quests|specific quest chains]], and endgame [[Chapter 22 Guide|Chapter 22]] Public Quests.&lt;br /&gt;
* &#039;&#039;&#039;Accessories&#039;&#039;&#039; – Special accessory sets can be earned through [[Items (Rewards)|Tome unlocks]], [[War Crests]], and [[Genesis Jewelry|Genesis jewelry progression]] and [[Genesis Crest|Genesis Crests]].&lt;br /&gt;
&lt;br /&gt;
You can choose to gear up with either PvP or PvE, and generally, a mix of both will provide the best-in-slot rewards for those looking to perfectly hone their character.&lt;br /&gt;
&lt;br /&gt;
= Talismans =&lt;br /&gt;
&lt;br /&gt;
Some armor pieces, weapons, and jewelry have talisman slots. &#039;&#039;&#039;Talismans&#039;&#039;&#039; add statistics such as Strength, armor, or resistances to an item. They can be obtained from [[Quests|quests]], [[Quests#Public Quests|Public Quests]], the &#039;&#039;&#039;Auction House&#039;&#039;&#039;, or [[Talisman Making]].&lt;br /&gt;
&lt;br /&gt;
To insert a talisman, move the item to your backpack and Shift + right-click it.&lt;br /&gt;
&lt;br /&gt;
Place the &#039;&#039;&#039;talisman&#039;&#039;&#039; in the slot and select &#039;&#039;&#039;Fuse&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important notes:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Talismans&#039;&#039;&#039; are single-use and cannot be extracted after fusing.&lt;br /&gt;
* Two talismans with the same bonus value cannot be fused into a two-slot weapon. For example, two +19 Willpower talismans cannot be used together, but one +19 and one +22 Willpower talisman can.&lt;br /&gt;
* A talisman&#039;s item level cannot exceed the equipment&#039;s item level. For example, an endgame +24 Wounds talisman cannot be placed in the &#039;&#039;&#039;Decimator Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Equipment sets =&lt;br /&gt;
&lt;br /&gt;
The sections below link to armor sets, jewelry sets, and weapons.&lt;br /&gt;
 &lt;br /&gt;
== Armor sets ==&lt;br /&gt;
&lt;br /&gt;
The current career armor-set pages below cover [[Recruit Ward|Recruit]] and [[Scout Ward]] progression.&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#03a1fc&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Order&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#cf1919&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Destruction&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Archetype&amp;lt;/big&amp;gt;&lt;br /&gt;
![[File:Icon HighElf.png|center|32x32px|link=]]&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;High Elves&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
![[File:Icon Empire.png|center|32x32px|link=]]&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Empire&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
![[File:Icon Dwarf.png|center|32x32px|link=]]&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Dwarfs&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
![[File:Icon DarkElf.png|center|32x32px|link=]]&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Dark Elves&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
![[File:Icon Chaos.png|center|32x32px|link=]]&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Chaos&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
![[File:Icon Greenskin.png|center|32x32px|link=]]&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Greenskins&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tank&#039;&#039;&#039;&lt;br /&gt;
|[[File:Icon Swordmaster.png|left|32x32px|link=Swordmaster]][[Swordmaster Armor Sets|Swordmaster]]&lt;br /&gt;
|[[File:Icon Knight-of-the-Blazing-Sun.png|left|32x32px|link=Knight of the Blazing Sun]][[Knight of the Blazing Sun Armor Sets|Knight of the Blazing Sun]]&lt;br /&gt;
|[[File:Icon Ironbreaker.png|left|32x32px|link=Ironbreaker]][[Ironbreaker Armor Sets|Ironbreaker]]&lt;br /&gt;
|[[File:Icon Blackguard.png|left|32x32px|link=Black Guard]][[Blackguard Armor Sets|Black Guard]]&lt;br /&gt;
|[[File:Icon Chosen.png|left|32x32px|link=Chosen]][[Chosen Armor Sets|Chosen]]&lt;br /&gt;
|[[File:Icon Black-Orc.png|left|32x32px|link=Black Orc]][[Black Orc Armor Sets|Black Orc]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee DPS&#039;&#039;&#039;&lt;br /&gt;
|[[File:Icon WhiteLion.png|left|32x32px|link=White Lion]][[White Lion Armor Sets|White Lion]]&lt;br /&gt;
|[[File:Icon Witch-Hunter.png|left|32x32px|link=Witch Hunter]][[Witch Hunter Armor Sets|Witch Hunter]]&lt;br /&gt;
|[[File:Icon Slayer.png|left|32x32px|link=Slayer]][[Slayer Armor Sets|Slayer]]&lt;br /&gt;
|[[File:Icon Witch-Elf.png|left|32x32px|link=Witch Elf]][[Witch Elf Armor Sets|Witch Elf]]&lt;br /&gt;
|[[File:Icon Marauder.png|left|32x32px|link=Marauder]][[Marauder Armor Sets|Marauder]]&lt;br /&gt;
|[[File:Icon Choppa.png|left|32x32px|link=Choppa]][[Choppa Armor Sets|Choppa]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range DPS&#039;&#039;&#039;&lt;br /&gt;
|[[File:Icon ShadowWarrior.png|left|32x32px|link=Shadow Warrior]][[Shadow Warrior Armor Sets|Shadow Warrior]]&lt;br /&gt;
|[[File:Icon Bright-Wizard.png|left|32x32px|link=Bright Wizard]][[Bright Wizard Armor Sets|Bright Wizard]]&lt;br /&gt;
|[[File:Icon Engineer.png|left|32x32px|link=Engineer]][[Engineer Armor Sets|Engineer]]&lt;br /&gt;
|[[File:Icon Sorcerer.png|left|32x32px|link=Sorceress]][[Sorceress Armor Sets|Sorceress]]&lt;br /&gt;
|[[File:Icon Magus.png|left|32x32px|link=Magus]][[Magus Armor Sets|Magus]]&lt;br /&gt;
|[[File:Icon Squig-Herder.png|left|32x32px|link=Squig Herder]][[Squig Herder Armor Sets|Squig Herder]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healer&#039;&#039;&#039;&lt;br /&gt;
|[[File:Icon Archmage.png|left|32x32px|link=Archmage]][[Archmage Armor Sets|Archmage]]&lt;br /&gt;
|[[File:Icon Warrior-Priest.png|left|32x32px|link=Warrior Priest]][[Warrior Priest Armor Sets|Warrior Priest]]&lt;br /&gt;
|[[File:Icon Runepriest.png|left|32x32px|link=Runepriest]][[Runepriest Armor Sets|Runepriest]]&lt;br /&gt;
|[[File:Icon Disciple-of-Khaine.png|left|32x32px|link=Disciple of Khaine]][[Disciple of Khaine Armor Sets|Disciple of Khaine]]&lt;br /&gt;
|[[File:Icon Zealot.png|left|32x32px|link=Zealot]][[Zealot Armor Sets|Zealot]]&lt;br /&gt;
|[[File:Icon Shaman.png|left|32x32px|link=Shaman]][[Shaman Armor Sets|Shaman]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Detailed equipment-set pages ==&lt;br /&gt;
&lt;br /&gt;
The detailed career equipment-set pages below cover a broader range of RvR, scenario, ranked, PvE, accessory, and other equipment sets. The armor-set pages above provide the focused Recruit and Scout Ward progression.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#03a1fc&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Order&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#cf1919&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Destruction&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Archetype&amp;lt;/big&amp;gt;&lt;br /&gt;
![[File:Icon HighElf.png|center|32x32px|link=]]&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;High Elves&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
![[File:Icon Empire.png|center|32x32px|link=]]&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Empire&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
![[File:Icon Dwarf.png|center|32x32px|link=]]&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Dwarfs&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
![[File:Icon DarkElf.png|center|32x32px|link=]]&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Dark Elves&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
![[File:Icon Chaos.png|center|32x32px|link=]]&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Chaos&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
![[File:Icon Greenskin.png|center|32x32px|link=]]&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Greenskins&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tank&#039;&#039;&#039;&lt;br /&gt;
|[[File:Icon Swordmaster.png|left|32x32px|link=Swordmaster]][[Swordmaster Equipment Sets|Swordmaster]]&lt;br /&gt;
|[[File:Icon Knight-of-the-Blazing-Sun.png|left|32x32px|link=Knight of the Blazing Sun]][[Knight of the Blazing Sun Equipment Sets|Knight of the Blazing Sun]]&lt;br /&gt;
|[[File:Icon Ironbreaker.png|left|32x32px|link=Ironbreaker]][[Ironbreaker Equipment Sets|Ironbreaker]]&lt;br /&gt;
|[[File:Icon Blackguard.png|left|32x32px|link=Black Guard]][[Blackguard Equipment Sets|Black Guard]]&lt;br /&gt;
|[[File:Icon Chosen.png|left|32x32px|link=Chosen]][[Chosen Equipment Sets|Chosen]]&lt;br /&gt;
|[[File:Icon Black-Orc.png|left|32x32px|link=Black Orc]][[Black Orc Equipment Sets|Black Orc]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee DPS&#039;&#039;&#039;&lt;br /&gt;
|[[File:Icon WhiteLion.png|left|32x32px|link=White Lion]][[White Lion Equipment Sets|White Lion]]&lt;br /&gt;
|[[File:Icon Witch-Hunter.png|left|32x32px|link=Witch Hunter]][[Witch Hunter Equipment Sets|Witch Hunter]]&lt;br /&gt;
|[[File:Icon Slayer.png|left|32x32px|link=Slayer]][[Slayer Equipment Sets|Slayer]]&lt;br /&gt;
|[[File:Icon Witch-Elf.png|left|32x32px|link=Witch Elf]][[Witch Elf Equipment Sets|Witch Elf]]&lt;br /&gt;
|[[File:Icon Marauder.png|left|32x32px|link=Marauder]][[Marauder Equipment Sets|Marauder]]&lt;br /&gt;
|[[File:Icon Choppa.png|left|32x32px|link=Choppa]][[Choppa Equipment Sets|Choppa]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range DPS&#039;&#039;&#039;&lt;br /&gt;
|[[File:Icon ShadowWarrior.png|left|32x32px|link=Shadow Warrior]][[Shadow Warrior Equipment Sets|Shadow Warrior]]&lt;br /&gt;
|[[File:Icon Bright-Wizard.png|left|32x32px|link=Bright Wizard]][[Bright Wizard Equipment Sets|Bright Wizard]]&lt;br /&gt;
|[[File:Icon Engineer.png|left|32x32px|link=Engineer]][[Engineer Equipment Sets|Engineer]]&lt;br /&gt;
|[[File:Icon Sorcerer.png|left|32x32px|link=Sorceress]][[Sorcerer Equipment Sets|Sorceress]]&lt;br /&gt;
|[[File:Icon Magus.png|left|32x32px|link=Magus]][[Magus Equipment Sets|Magus]]&lt;br /&gt;
|[[File:Icon Squig-Herder.png|left|32x32px|link=Squig Herder]][[Squig Herder Equipment Sets|Squig Herder]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healer&#039;&#039;&#039;&lt;br /&gt;
|[[File:Icon Archmage.png|left|32x32px|link=Archmage]][[Archmage Equipment Sets|Archmage]]&lt;br /&gt;
|[[File:Icon Warrior-Priest.png|left|32x32px|link=Warrior Priest]][[Warrior Priest Equipment Sets|Warrior Priest]]&lt;br /&gt;
|[[File:Icon Runepriest.png|left|32x32px|link=Runepriest]][[Runepriest Equipment Sets|Runepriest]]&lt;br /&gt;
|[[File:Icon Disciple-of-Khaine.png|left|32x32px|link=Disciple of Khaine]][[Disciple of Khaine Equipment Sets|Disciple of Khaine]]&lt;br /&gt;
|[[File:Icon Zealot.png|left|32x32px|link=Zealot]][[Zealot Equipment Sets|Zealot]]&lt;br /&gt;
|[[File:Icon Shaman.png|left|32x32px|link=Shaman]][[Shaman Equipment Sets|Shaman]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jewelry sets ==&lt;br /&gt;
&#039;&#039;Coming soon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&#039;&#039;Coming soon.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Genesis_Crest&amp;diff=29365</id>
		<title>Genesis Crest</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Genesis_Crest&amp;diff=29365"/>
		<updated>2026-07-29T04:07:46Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Add Forebearer and Progenitor Genesis jewelry upgrades&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Genesis Crest.png|right]]&lt;br /&gt;
Genesis Crests are a [[Currencies|currency]] used to purchase jewelry sets, capes, [[Besieger Weapons]], and upgrades to [[Subjugator Weapons]].&lt;br /&gt;
&lt;br /&gt;
The Cape and Jewelry pieces within these sets offer a &#039;&#039;&#039;Set Bonus&#039;&#039;&#039; for equipping 2 or more pieces.&lt;br /&gt;
&lt;br /&gt;
== Acquiring ==&lt;br /&gt;
&#039;&#039;&#039;Genesis Crests can be obtained from:&#039;&#039;&#039;&lt;br /&gt;
# All Open RvR Zone Lock bags from Tier 2-4. Gold Bags Reward 5 Crests, Purple Rewards 4, Blue Rewards 3, Green 2, and White Bags reward 1 Genesis Crest.&lt;br /&gt;
# By exchanging [[Guild Coin|Guild Coins]] in [[Sigmar&#039;s Hammer]] or [[The Viper Pit]], players can get two Genesis Crest per 1 Guild Coin.&lt;br /&gt;
# Via the Herald in Capital Cities as the second reward for completing Weekend Warfront Scenario events. (2 Crests per weekend event.)&lt;br /&gt;
&lt;br /&gt;
== Used for ==&lt;br /&gt;
&lt;br /&gt;
* [[Besieger Weapons]] (5 Genesis Crests for a one-handed weapon or shield; 10 for a two-handed weapon)&lt;br /&gt;
* [[Subjugator Weapons]] upgrades (Besieger item plus 10 Genesis Crests for a one-handed weapon or shield; Besieger item plus 20 for a two-handed weapon)&lt;br /&gt;
* [[Genesis Jewelry|Genesis Accessories]] (10 Genesis Crests)&lt;br /&gt;
* Genesis Capes (5 Genesis Crests)&lt;br /&gt;
* [[Genesis Jewelry|Forebearer upgrades]] (previous Genesis piece plus 10 Genesis Crests)&lt;br /&gt;
* [[Genesis Jewelry|Progenitor upgrades]] (previous Forebearer piece plus 10 Genesis Crests)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Genesis accessories and capes share bonuses and form the [[Genesis Jewelry|Genesis jewelry sets]].&lt;br /&gt;
&lt;br /&gt;
[[Subjugator Weapons]] can later upgrade to [[Fortress Weapons]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can spend your Genesis Crests at:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Order:&#039;&#039;&#039;&lt;br /&gt;
* [[Altdorf]] - &#039;&#039;War Quarters&#039;&#039; - Baron Bernhardt.&lt;br /&gt;
&#039;&#039;&#039;For Destruction&#039;&#039;&#039;:&lt;br /&gt;
* [[The Inevitable City]] - &#039;&#039;Undercroft&#039;&#039; - The Denied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Merchant locations ==&lt;br /&gt;
[[File:Renown Merchant.jpg|left|500x500px]]&lt;br /&gt;
[[File:Renown Merchant Destruction.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60508 Patch Notes 03/04/2026]&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Progenitor_Set&amp;diff=29364</id>
		<title>Progenitor Set</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Progenitor_Set&amp;diff=29364"/>
		<updated>2026-07-29T04:07:44Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Redirect to Genesis Jewelry progression&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Genesis Jewelry#Progression]]&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Forebearer_Set&amp;diff=29363</id>
		<title>Forebearer Set</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Forebearer_Set&amp;diff=29363"/>
		<updated>2026-07-29T04:07:41Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Redirect to Genesis Jewelry progression&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Genesis Jewelry#Progression]]&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Genesis_Set&amp;diff=29362</id>
		<title>Genesis Set</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Genesis_Set&amp;diff=29362"/>
		<updated>2026-07-29T04:07:39Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Redirect to Genesis Jewelry progression&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Genesis Jewelry#Set variants]]&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Genesis_Jewelry&amp;diff=29361</id>
		<title>Genesis Jewelry</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Genesis_Jewelry&amp;diff=29361"/>
		<updated>2026-07-29T04:07:22Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Document Genesis, Forebearer, and Progenitor jewelry progression&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Genesis Jewelry&#039;&#039;&#039; is a three-tier family of RvR accessory sets purchased and upgraded with [[Genesis Crest|Genesis Crests]]. Each family includes matching accessories and a cape, with set bonuses beginning when two or more pieces are equipped.&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Item level&lt;br /&gt;
!Upgrade requirement&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genesis&#039;&#039;&#039;&lt;br /&gt;
|Base tier&lt;br /&gt;
|Purchased from the Genesis vendor&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forebearer&#039;&#039;&#039;&lt;br /&gt;
|55&lt;br /&gt;
|Corresponding Genesis piece plus 10 Genesis Crests&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Progenitor&#039;&#039;&#039;&lt;br /&gt;
|65&lt;br /&gt;
|Corresponding Forebearer piece plus 10 Genesis Crests&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The previous-tier item is consumed during each upgrade. This means a Progenitor piece requires both upgrade steps rather than being purchased directly.&lt;br /&gt;
&lt;br /&gt;
== Set variants ==&lt;br /&gt;
&lt;br /&gt;
Genesis families are available in multiple stat configurations intended for different roles and builds. Availability depends on career. The May 2026 itemization update expanded availability, including:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;of the Undying&#039;&#039;&#039; for every career.&lt;br /&gt;
* &#039;&#039;&#039;of the Everlasting&#039;&#039;&#039; for Warrior Priests and Disciples of Khaine.&lt;br /&gt;
* &#039;&#039;&#039;of the Bulwark&#039;&#039;&#039; and &#039;&#039;&#039;of the Guardian&#039;&#039;&#039; for Warrior Priests and Disciples of Khaine.&lt;br /&gt;
&lt;br /&gt;
Always verify the statistics on the vendor before completing an upgrade, because the previous-tier item is traded in.&lt;br /&gt;
&lt;br /&gt;
== Vendors ==&lt;br /&gt;
&lt;br /&gt;
Genesis pieces and their Forebearer and Progenitor upgrades are sold by the appropriate Genesis jewelry vendors in each capital city&#039;s War Quarter.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Genesis Crest]]&lt;br /&gt;
* [[Equipment]]&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60737 Patch Notes 14/05/2026]&lt;br /&gt;
&lt;br /&gt;
[[Category:Jewelry]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Lost_Vale&amp;diff=29360</id>
		<title>Lost Vale</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Lost_Vale&amp;diff=29360"/>
		<updated>2026-07-29T04:05:41Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Add Lost Vale charged seeds, Bag of Vale Seeds, and the official 2026 reward source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Lost Vale ===&lt;br /&gt;
[[File:Lv entrance2.png|thumb|Lost Vale is a Dungeon set on the Isle of Rebirth, and is one of the most challenging Dungeons in &#039;&#039;Return of Reckoning&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lost Vale&#039;&#039;&#039; is one of the largest and most difficult Dungeons in Return of Reckoning.&lt;br /&gt;
&lt;br /&gt;
In this Dungeon, players arrive on the Isle of Rebirth to try and rescue or capture the Everqueen of the High Elves, [[Alarielle]].  &lt;br /&gt;
&lt;br /&gt;
This Dungeon was rebuilt by the RoR Team in 2025, and took roughly 7 months to create. &lt;br /&gt;
&lt;br /&gt;
The team rebuilt and restored many of Mythic’s original Dungeon ideas, and also added new mechanics, updated abilities, new armor and weapons, and an entirely updated story with full voice acting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Dungeon can be entered in Avelorn by boarding a ship. &lt;br /&gt;
*Order&#039;s entrance is located just north of their Avelorn Warcamp (Map Coords: 40.7k/50.5k)&lt;br /&gt;
*Destruction&#039;s entrance can is just west of Dark Elf Chapter 12 (Map Coords: 3000/45k).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before challenging the Dungeon, it is recommended to be in [[Invader Set|Invader]], [[Bloodlord Set|Bloodlord]], or equivalent gear. The Dungeon difficulty is tuned around parties having at least this level of gear when facing the bosses.&lt;br /&gt;
&lt;br /&gt;
== Darkpromise Armor ==&lt;br /&gt;
[[File:Lv_vendors.png|thumb|Each of the three Vendors inside the Dungeon offers a different set of [[Darkpromise Set|Darkpromise]] Gear, all with unique bonuses.]]&lt;br /&gt;
Lost Vale awards players the [[Darkpromise Set| Darkpromise Armor set]], which, new from previous Dungeons, comes in the form of 3 different sets that a player may choose from. These sets are:&lt;br /&gt;
&lt;br /&gt;
* Main Spec (Defensive for Tanks, Healer focused for Healers, Damage focused for DPS)&lt;br /&gt;
* Off Spec (Offensive for Tanks, Offensive for Healers, Survival focused for DPS)&lt;br /&gt;
* Hybrid Spec (A mix of both of the above sets, with a special group focused bonus included in the set bonus) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When killing a Boss, a piece of Broken Darkpromise gear can be looted from it. The class this piece is for is randomized, and pulls only from the present classes within your party. &lt;br /&gt;
&lt;br /&gt;
Like other PvE Dungeons, you can also get a guaranteed piece of Darkpromise armor (even if your RNG is bad) by taking the repeatable quests found from NPCs at the very start of the Dungeon. Like [[Bastion Stair]], these require 4 kills of a boss to earn.&lt;br /&gt;
&lt;br /&gt;
This Broken piece can then be taken back to the vendors at the start of the Dungeon on the beach, and traded to them for a piece in the set the player wants to earn. Each Vendor has a different set of armor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a full list of the Darkpromise Sets and their set bonuses, please check out the [[Darkpromise Set]] armor page.&lt;br /&gt;
&lt;br /&gt;
== Influence Rewards ==&lt;br /&gt;
&lt;br /&gt;
Additional rewards can be earned for defeating bosses and clearing the Dungeon via Influence. &lt;br /&gt;
&lt;br /&gt;
A full run of the Dungeon awards 18,000 Influence, and the reward milestones are:&lt;br /&gt;
&lt;br /&gt;
*Reward 1: 36,000 Influence (2 runs)&lt;br /&gt;
*Reward 2: 54,000 Influence (3 runs)&lt;br /&gt;
*Reward 3: 72,000 Influence (4 runs)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rewards 2 and 3 grant quest items which award either a choice of a weapon (reward 2) or a backpiece (reward 3) for the player.&lt;br /&gt;
&lt;br /&gt;
*Once a player earns a Weapon or a Backpiece, they then unlock a repeatable quest that will allow them to collect additional weapons / backpieces by running the Dungeon further.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After completing the Dungeon once, don&#039;t worry if it looks like the influence bar is filling slower than it should. All influence rewards can be earned within 4 runs of the Dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New Liniments == &lt;br /&gt;
[[File:Liniment mending.png|thumb|Ten new liniments can be created in the Dungeon via both the [[Butchering]] and [[Cultivating]] skills when combined with [[Apothecary]].]]&lt;br /&gt;
Lost Vale adds in a number of new permanent Liniments into the game. &lt;br /&gt;
&lt;br /&gt;
Many of these are 30 minute versions of the previously event exclusive liniments from Pie Week and the Great Feast live events, making it possible now for players to get these even if they aren’t around during the live events. &lt;br /&gt;
&lt;br /&gt;
The ingredients for these new Liniments can be found via:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blue Seeds:&#039;&#039;&#039; Approximately 10% drop chance from bosses, with higher chances from Treekin and Dryad bosses.&lt;br /&gt;
*&#039;&#039;&#039;[[Charged Purple Seed|Charged Purple Seeds]]:&#039;&#039;&#039; An exceptionally rare direct boss drop. Each can be grown 250 times and provides enough materials for approximately 1,000 liniments.&lt;br /&gt;
*&#039;&#039;&#039;[[Bag of Vale Seeds]]:&#039;&#039;&#039; Normally awards two random blue seeds from Lost Vale or Hunter&#039;s Vale, but has a very rare chance to award a charged Lost Vale Purple Seed instead. Bags are available from Champion&#039;s Mark vendors and may also be purchased with [[Mentor&#039;s Mark|Mentor&#039;s Marks]].&lt;br /&gt;
*Butchering: 100% drop chance from specific bosses, can only be looted once per run&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Expand the table below for a full list of new liniments which can be created in the Dungeon:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Liniment Name&lt;br /&gt;
!Effect&lt;br /&gt;
!Produced Via&lt;br /&gt;
|-&lt;br /&gt;
|Liniment of the Mending Touch||Wounds +60 &amp;amp; Chance to Critically Heal +5% for 30 Minutes||[[Cultivating]] + [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
|Liniment of the Bastion||Toughness +60 &amp;amp; Block Chance +3% for 30 Minutes||[[Cultivating]] + [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
|Liniment of the Unblockable Warrior||Melee Crit +5% &amp;amp; Block Strikethrough +3% for 30 Minutes||[[Cultivating]] + [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
|Liniment of the Roiling Storm||Magic Power +50 &amp;amp; Disrupt Strikethrough +3% for 30 Minutes||[[Cultivating]] + [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
|Liniment of the Sniper||Ballistic Skill +60 &amp;amp; Dodge Strikethrough +3% for 30 Minutes||[[Cultivating]] + [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
|Liniment of Abundant Healing||Willpower + 60 &amp;amp; Healing Crit +5% for 30 Minutes||[[Butchering]] + [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
|Liniment of Iron Scales||Initiative +60 &amp;amp; Incoming Crit damage reduced by 10% for 30 Minutes||[[Butchering]] + [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
||Liniment of One Hundred Eyes|| Wounds +60 &amp;amp; Range Power +50 for 30 Minutes||[[Butchering]] + [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
|Liniment of Swirling Magic||Intelligence +60 &amp;amp; Decreased chance to be disrupted by 3% for 30 Minutes||[[Butchering]] + [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
|Liniment of the Raging Juggernaut||Melee Power +50 &amp;amp; Parry Chance +3% for 30 Minutes||[[Butchering]] + [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like other Liniments, these are unbound and tradeable, and can be gifted or sold to other players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rings == &lt;br /&gt;
&lt;br /&gt;
New Rings, similar in nature and spec to the [[Twilight&#039;s Tide]] Rings, can be earned in the Dungeon by acquiring certain materials and items from bosses. &lt;br /&gt;
&lt;br /&gt;
These were added after player feedback requesting a close equivalent to Twilight&#039;s Tide rings be added as a permanent addition to the game.&lt;br /&gt;
&lt;br /&gt;
These rings are slightly weaker than the [[Twilight&#039;s Tide]] versions, but still close in overall stats and they maintain the crit chance or special stat bonus that makes the rings unique for many builds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Earning Vale Rings ===&lt;br /&gt;
&lt;br /&gt;
[[File:Vale ring.png|thumb|Vale Rings, which include special bonus stats, can be earned by trading in metals and [[Vale Gemstones|gemstones]] found from defeated bosses.]]&lt;br /&gt;
Like the [[Twilight&#039;s Tide]] Rings, players can acquire a metal (which determines a Ring’s magic defense stat) and Gemstones. &lt;br /&gt;
Unlike the Twilight&#039;s Tide event, players do not need to get lucky with a specific Gemstone type, and only need &amp;quot;Vale Gemstones&amp;quot; regardless of the ring they want.&lt;br /&gt;
&lt;br /&gt;
Since the [https://www.returnofreckoning.com/forum/viewtopic.php?t=60883 12 June 2026 patch], &#039;&#039;&#039;Moonstone&#039;&#039;&#039; is also available when trading for a Vale Ring. Moonstone provides the Wounds and Initiative stat combination and is the Block-oriented gemstone option.&lt;br /&gt;
&lt;br /&gt;
The materials needed per ring are:&lt;br /&gt;
&lt;br /&gt;
*4 of the same Ore type (Copper, Silver, or Gold)&lt;br /&gt;
*2 [[Vale Gemstones]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Differences between Metal types:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Copper&#039;&#039;&#039; offers higher &#039;&#039;Corporeal resistance&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Silver&#039;&#039;&#039; offers higher &#039;&#039;Spiritual resistance&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Gold&#039;&#039;&#039; offers higher &#039;&#039;Elemental resistance&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As every character in the game deals different types of damage, you can specialize these rings to offer slight damage reductions against the classes you find most troubling to fight in PvP. (Iron and Platinum rings remain [[Twilight&#039;s Tide]] exclusive.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Specific bosses in the Dungeon will drop the materials needed to trade for these from the vendors, whom are located at the Dungeon&#039;s beach entrance.&lt;br /&gt;
&lt;br /&gt;
*There is a guaranteed amount of materials which will drop per run, which are bound and rolled upon by party members. &lt;br /&gt;
**If you like, your party can funnel ring resources to specific players by passing on them. &lt;br /&gt;
&lt;br /&gt;
*Players who look for secrets might have a higher chance of earning additional materials. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, every boss in the Dungeon also has a &#039;&#039;&#039;rare chance&#039;&#039;&#039; of dropping an additional material for a ring, even if they have already dropped another.&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Achievements ==&lt;br /&gt;
&lt;br /&gt;
Every boss in the Dungeon also has a special Hard Mode Achievement that players can earn. &lt;br /&gt;
&lt;br /&gt;
Rewards for these achievements are group-based, so if your party accomplishes a Hard Mode achieve, everyone present will earn it. &lt;br /&gt;
&lt;br /&gt;
To see a full list of Hard Mode Achievements, how to earn them, and their rewards, please expand the table below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Walk Without Rhythm|| Rescue your ally from the Darkpromise beast in the opening cutscene || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Hard Boiled|| Defeat Ahzranok after cracking 5 or fewer eggs. || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Breathe Deep||Defeat Malghor with one player having stepped in at least 40 Musks.|| Title: The Smelly &amp;lt;br&amp;gt; [[Bestial Token]]&lt;br /&gt;
|-&lt;br /&gt;
|Natural Selection|| Defeat the Darkpromise beast after two or more allies have fallen in battle. || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Hey, that&#039;s my aggro||Defeat Dralel without a Tank ever using their torch first|| Title: Plays with Fire &amp;lt;br&amp;gt; [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Barrels of Fun||Take Chul&#039;s Barrel of Meat from the cave below him as you start the fight, then defeat the boss. || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Just a lil&#039; guy!|| Defeat the Butcher after killing 3 or fewer Gnoblars. || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Down to the wire||Defeat Gorak after killing Stormspite || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Bite versus Bark||Defeat Sarthain without killing any of the Corruptors|| [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Despite all your Rage||Defeat Zaar after leaving allies in cages for a combined total of 2 minutes||Title: The Cage Enjoyer &amp;lt;br&amp;gt; [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Padding the heals||Defeat Horgulul without killing either of the Swellspawn|| [[Bestial Token]]&lt;br /&gt;
|-&lt;br /&gt;
|Ain&#039;t no party like a Slaaneshi Party||Defeat Sechar while only killing 20 or fewer mobs that spawn during the fight||Title: Sechar&#039;s Least Favorite &amp;lt;br&amp;gt; [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Taste the Rainbow||Defeat the final boss after having a single player pick up one of each type of Desire|| Title: Bane of (final boss) &amp;lt;br&amp;gt; [[Champion&#039;s Mark]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dungeon Guide == &lt;br /&gt;
&lt;br /&gt;
The following is a list of boss mechanics within the Dungeon. &lt;br /&gt;
&lt;br /&gt;
The Dungeon was released in 2025 with many new mechanics. You can find a list of those, as well as a Video Guide, below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Wa5gEjoHiZE‎&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Wa5gEjoHiZE| Click above (or here) for an updated video guide created by members of the community!]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics (All bosses):&lt;br /&gt;
[[File:Enrage timer.png|thumb|Every boss in the Dungeon has a 6 Minute Enrage timer, shown here.]]&lt;br /&gt;
*&#039;&#039;&#039;[[Enrage Timer]]:&#039;&#039;&#039; Every boss in Lost Vale has a 6 minute Enrage timer. If not met, the boss will enrage and wipe the group. &lt;br /&gt;
*&#039;&#039;&#039;[[True Damage]]:&#039;&#039;&#039; Almost every boss in Lost Vale will deal some form of true damage to players, usually the tank. This is damage that cannot be blocked or reduced, and must be healed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;IMPORTANT - BEFORE YOU ENTER THE DUNGEON:&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Lost Vale is one of the most challenging Dungeons in the game, by design.&lt;br /&gt;
* Some fights, especially near the end of the Dungeon, require strong teamwork and coordination. They are not easy.&lt;br /&gt;
* Almost every fight has a unique mechanic which must be respected. &lt;br /&gt;
* It is possible to clear the Dungeon in [[Vanquisher Set|Vanquisher gear]], but it is strongly recommended not to use any gear weaker than Vanq. &lt;br /&gt;
** Especially in pug groups, going in under-geared will force extra pressure on your team. Make sure your team is OK with this before joining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:crit0.png|thumb|Make sure your chance to be Critically Hit is at 0% or negative. Hover over your initiative to see this. Renown Skill Futile Strikes can help get you there.]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;General Tips:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Always ensure your chance to be critically hit is 0% or lower.&lt;br /&gt;
**(The renown Trainer even has custom text to help remind players of this - if they read it!)&lt;br /&gt;
* Always use Armor Potions and Liniments to help reduce the damage you take and increase useful stats. &lt;br /&gt;
* Tanks: Be ready to swap your guard mid-fight. This is especially true for Solo Tanks.&lt;br /&gt;
* If your class has Detaunt, learn how it works and know how to use it. Taking only half damage is huge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Party Composition: Solo Tank or Dual Tank&amp;lt;/span&amp;gt;&lt;br /&gt;
* Every fight in the Dungeon is possible to clear both with a Solo Tank or with a Two Tank setup. &lt;br /&gt;
* Some fights are much easier with a third DPS, and some are much easier with a second Tank and the extra Guard.&lt;br /&gt;
* If running two tanks, an offensive-specced secondary tank can be very useful to help ensure your party meets the 6-Minute Enrage timer per boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Left Wing ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss 1: Ahzranok&#039;&#039;&#039;&lt;br /&gt;
[[File:Ahzranok.png|thumb|The First Boss, Ahzranok, is a giant lizard whose mate Lurquass is never far away...]]&lt;br /&gt;
Ahzranok is a giant lizard that lives on the coast of the Island. This is a fairly straightforward starting fight that requires players to balance both egg mechanics and aggro. Her mate, Lurquasss, is never far and will join the fight after enough time passes.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
* Hatching Eggs&lt;br /&gt;
* True Damage: This boss will periodically deal 50% of the Tank&#039;s HP in a single strike.&lt;br /&gt;
* Heal Debuff: The boss will apply a heal debuff onto its current target.&lt;br /&gt;
* Aqua Vortex: AOE damage on the party. This can be interrupted.&lt;br /&gt;
* Lurquass: After a set period of time, Lurquass, Ahzranok&#039;s mate, will arrive. A second tank or high wounds player should pick this up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss 2: Malghor Greathorn&#039;&#039;&#039;&lt;br /&gt;
[[File:Malghor.png|thumb|Stepping in Musk will instantly spike a player&#039;s aggro towards Malghor.]]&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
* Writhing Musk: Stepping in Musk will increase a player&#039;s aggro on the boss. &lt;br /&gt;
**Each musk stepped in will also increase their damage taken by 5%, and reduce their Block and Parry chance by 1%. These debuffs stack.&lt;br /&gt;
* Target Swap: Malghor will periodically reset aggro and randomly pick a new target from the party.&lt;br /&gt;
* Crawling Musk: As the fight progresses, additional Musk spawns will appear and move towards random players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss 3: The Darkpromise Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
* Infectious Poison: A random player will be infected with Poison. A white light will glow on them to mark them visibly. When the timer ends, they will be given a stack of Weakened Immunities (see below) and the Infection will jump to the nearest friendly player.&lt;br /&gt;
* Weakened Immunities: After being infected, a player&#039;s immunities are reduced, dealing damage to them and reducing incoming healing. If then infected a second time, the damage and heal debuff is increased significantly, and if infected a third time, death is almost guaranteed.&lt;br /&gt;
* Knock-up: The tank will be periodically sent flying into the air. When they land, they will deal AOE damage to all friendly targets nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss 4: Dralel the Whitefire Matron&#039;&#039;&#039;&lt;br /&gt;
[[File:Dralel.png|thumb|The final boss of the left wing is the Spider Queen Dralel. Each parasite that reaches her will increase her damage by 5%.]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
* Whitefire Parasites: As the fight begins, small spiders with very little HP will attempt to reach Dralel. For each spider that reaches her alive, she will gain a stacking 5% damage buff.&lt;br /&gt;
* True Damage: Dralel will periodically hit the tank for 50% of their HP.&lt;br /&gt;
* Webbing: As the fight proceeds, Dralel will knock the party back and spin webs around them, preventing them from taking action or moving. &lt;br /&gt;
**These webs can be removed with a special ability. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Right Wing ===&lt;br /&gt;
&lt;br /&gt;
The Right Wing begins to ramp up the Dungeon difficulty, getting considerably more tricky by the end. Here, the party composition (either solo tank or dual tank) can have a big impact on how your party tackles the upcoming fights.&lt;br /&gt;
[[File:Dpblossom.png|thumb|[[Darkpromise Blossom|Darkpromise Blossoms]], which appear starting in the Right Wing, grant either a buff or a debuff to one player. There&#039;s also a rare (1%) chance of granting a super buff, or alternatively, of instant death!]]&lt;br /&gt;
The Right Wing also introduces &#039;&#039;[[Darkpromise Blossom|Darkpromise Blossoms]]&#039;&#039;. These small flowers can be interacted with by a single party member once every 60 seconds, and doing so will roll the dice, granting either a Buff or a Debuff. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss 5: Chul Earthkeeper&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Aggro Reset: Every 10% HP, Chul will throw the highest Aggro target on the list into the waters below, resetting their aggro.&lt;br /&gt;
*Guard-swap: The Tank should swap their guard to the next player to get attacked as the aggro resets. With two tanks, one should always be nearby and available.&lt;br /&gt;
*Detaunt: Chul has intentionally lower auto-attack damage than most other bosses. This means that if a healer or DPS becomes his target, they can use Detaunt to further cut this in half.&lt;br /&gt;
*Bubbling Blood: A red light will appear on a player. A few seconds later, this player will drop Bubbling Blood, a damaging AOE puddle, on their location.&lt;br /&gt;
*True Damage: Chul will periodically deal True Damage to his current target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Boss 6 (Optional): Larg the Devourer&lt;br /&gt;
&lt;br /&gt;
Larg is an optional boss found in the cave on the right as you progress forward down the river. He has a 100% chance to drop [[Vale Gemstones]], used for the Vale Rings.&lt;br /&gt;
&lt;br /&gt;
Larg also grants 1000 Influence, so be sure to kill him if you&#039;re trying to earn the full 18k influence per run for the Influence rweards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
*Guard-swap: Larg will drool hungrily at a random player, and the same shield icon from T1&#039;s [[Dragonback Pass]] Dungeon will appear over their head. The tank should swap their guard to this player.&lt;br /&gt;
**The Guard damage from this attack can be mitigated or blocked, so it is possible for the tank to do so and make the healer&#039;s job much simpler.&lt;br /&gt;
*Interrupt / Enraged Charge: Larg will charge forward, knocking back all players nearby. This can be interrupted just like a Melee Squig Herder&#039;s charge in RvR, so use a tank Taunt or any other interrupt to do so.&lt;br /&gt;
*Shared Cleave: The boss will periodically prepare a massive cleave in the direction of the tank. This is a large amount of damage, but it will be divided by the number of player targets the boss hits. &lt;br /&gt;
**Have the party stand together as the Massive Cleave hits (the screen will shake when it activates) to survive this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss 7: Butcher Gutbeater&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Tooth Gnoblar: The Butcher will always have a Gnoblar present to help him cook his meals. This Gnoblar can be killed easily but gains damage over time, increasing every 10 seconds. If allowed to continue too long, the Gnoblar will deal massive damage to the group.&lt;br /&gt;
*Not my Gnoblars!: When a Gnoblar is killed, the Butcher will say a random audio line and gain a 20% damage increase to all of his attacks. This will stack for every Gnoblar killed during the fight, so it&#039;s best to kill as few Gnoblars as possible.&lt;br /&gt;
*Into the Pot!: Starting at 80% HP and every 20% afterward, the Butcher will call for an ingredient that he wants added to the pot. &lt;br /&gt;
**He will always give the group two ingredient options to choose from, each of which grant a different bonus.&lt;br /&gt;
**Click an ingredient in the far section of the boss room to pick it up, then run it into the Cauldron to add it to the pot. &lt;br /&gt;
**If your party takes too long or if you add the wrong ingredient, the Butcher will enrage, killing the group. &lt;br /&gt;
**Some ingredients are lightweight and some are heavy. Heavy ingredients will slow your speed but usually offer nicer bonuses, whereas lighter ingredients increase your movement speed to the pot. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss 8: Gorak the Ancient&#039;&#039;&#039;&lt;br /&gt;
[[File:Gorak.png|thumb|When Gorak punts you away, avoid stacking and stay clear of the Lightning Puddles he places on the ground.]]&lt;br /&gt;
&lt;br /&gt;
Next up is Gorak, a Dragon Ogre and a challenging fight on his own. Be sure to clear out the adds in this room in advance so that your party can take advantage of the wide area to fight in. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Dragon&#039;s Fury: Gorak will periodically buff himself to increase all outgoing damage by 30%. This can be shattered / stripped, so have your Tank or any player with one strip it quickly. &lt;br /&gt;
*Forward Cleave: Gorak will Cleave your party, so have the Tank face him away at all times just to be safe.&lt;br /&gt;
*Charging Pain: At specific HP thresholds, Gorak will punt players away from him and begin casting lightning on them. This lightning hits each player individually, so SPREAD OUT and DO NOT STACK.&lt;br /&gt;
**As he casts this, he will also place a Lightning Puddle on the floor which will deal additional lightning damage to players who step in it. There is a visual lightning strike effect if this is hitting you, so watch for this in case the puddle does not appear.&lt;br /&gt;
*Stormsting: At 50% HP, Gorak will summon Stormsting to aid him. This is a Chaos-corrupted Manticore which will increase Gorak&#039;s damage by 50% if allowed to be near him.&lt;br /&gt;
**If you have a second tank, have this player taunt and pull Stormsting away. If not, consider using a healer or another party member to keep it far from the main boss.&lt;br /&gt;
**If you allow both Stormsting&#039;s damage boost and the Dragon&#039;s Fury to occur, the boss may begin one-shotting party members during his knockback phases. Be cautious!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While it may be tempting to stack everyone up with their back to a single pillar, avoid doing this or the chain lightning will zap you all into crispy, deep fried death. Instead, let the knockback punt you away from each other, as long as its within range of your healers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss 9: Sarthain the Worldbearer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*True Damage: Sarthain will hit the tank for a chunk of their total health. This has a long cooldown, so players can time it to avoid other mechanics listed below.&lt;br /&gt;
*Forward Cleave: The boss will deal a high damaging cleave attack every 15 seconds or so.&lt;br /&gt;
*Heartwood Cleave: Every 10% HP (except for 50%), the boss will cast Heartwood Cleave, a Shared Cleave that will divide its damage among the players it hits. The party should stack with the tank to split this damage, then quickly move back behind the boss.&lt;br /&gt;
**If Heartwood cleave hits only a single player, that player will almost always die.&lt;br /&gt;
**The screen will visibly shake and a dust cloud will appear to indicate that the Shared Cleave has been cast.&lt;br /&gt;
[[File:Sarthain.png|thumb|At every 10% HP lost, Sarthain will cast his shared cleave. Have your tank move to the party, or your party to the tank, just before each occurs!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At 75%, 50%, and 25%, the boss will begin healing due to the three Corruptors standing on the sides of the arena. During this time, three things will occur:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Draining Vitality: The boss will cast Sapping Vitality, which visually appears as roots popping out of the ground to hit the players. This deals damage, and each hit increases all incoming damage on the player by 5% for 35 seconds. &lt;br /&gt;
**Draining Vitality only hits players who are on the island near the boss during this phase. Players away from the island will not get hit with this debuff. &lt;br /&gt;
*Heal: The boss will heal up from each of the three Corruptors. Dealing enough damage to these corruptors will pop a bubble back over them, breaking their line of sight and canceling their individual heal. All 3 heals can be stopped in this manner. &lt;br /&gt;
**Heal debuffs can also be used to reduce the amount the boss heals.&lt;br /&gt;
*Creatures of the Vale: If the entire party leaves the island that Sarthain is on, he will call for the creatures of the Vale to attack them. &lt;br /&gt;
**This can quickly overwhelm your group if allowed to continue, so in most cases, try to leave your Tank or another player on the island to prevent this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is possible to ignore the Corruptors entirely and burn through the increasing damage stacks, but take note that this does apply to the cleave and Heartwood Cleave damage, making it very dangerous and high-stress for the Tanks and Healers if so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For most groups, divide up your DPS and have them spread out to handle the Corruptors quickly. Once all three corrupts stop healing, the phase will automatically shift and the boss will stop casting Draining Vitality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Middle Wing ===&lt;br /&gt;
Once the right wing is clear, players can head directly towards the Middle Wing (entrance is behind the giant Everqueen Statue) and their story NPC will be waiting to mark the correct path. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss 10: Zaar the Painseeker&#039;&#039;&#039;&lt;br /&gt;
[[File:Zaar.png|thumb|Zaar will place your party members in cages, preventing all actions until freed. Break them out quickly to rescue them!]]&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Cleave: Zaar has a forward cleave, so be careful to face him away from the party.&lt;br /&gt;
*Cages: At 80% HP, Sechar will throw a random player into one of the four cages in the room. This player cannot use any damaging or healing abilities while caged, and their teammates must break them out of the cage by dealing damage to it.&lt;br /&gt;
**By design, Tank players will always be thrown into these cages last. DPS and Healers will be randomly selected first. &lt;br /&gt;
*At 60% HP, two random players will be thrown into cages. At 40%, three players will be thrown in. And at 20%, four players will be thrown in. &lt;br /&gt;
*In between cage phases, Zaar will summon Darkpromise Sadomasochists which buff Zaar for as long as they remain alive. &lt;br /&gt;
**Focus these down quickly, as they can cause wipes near the end of the fight, especially at the 20% cage phase. &lt;br /&gt;
**Remember this pattern of quickly focusing down the dual adds that appear to weaken the boss, as this mechanic is going to reappear at the end of the Dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss 11: Horgulul&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Tank: It is highly recommended to position this boss with your back to a wall, rock, or sturdy object. This will help prevent issues during knockbacks.&lt;br /&gt;
*For every 5% of HP lost, Horgulul gains a stacking 5% overall damage increase. &lt;br /&gt;
*At 75%, 50%, and 10%, Horgulul will explode, knocking your party back a large distance, resetting all stacks of her damage increase, and spawning Painlings.&lt;br /&gt;
**In Particular, be wary of the 10% explosion, as this will hit much harder than all the others. It is recommended to use a Morale tank ability (like Bellows or Immaculate Defense) along with Challenge to ensure your party survives this.&lt;br /&gt;
*Painlings are small leeches that should be AOE&#039;d down by your DPS as quickly as possible. If they are not killed fast enough, they will duplicate and continue duplicating until your party is dead.&lt;br /&gt;
*Swellspawn: At 40%, Swellspawn appear. These are large, slow-moving versions of the Painlings and do not attack players, but they do spawn Painlings every few seconds, which can duplicate like the rest. &lt;br /&gt;
**You can either have DPS quickly defeat these or just ignore them and focus the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss 12: Sechar the Darkpromise Chieftain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The difficulty spikes with the Sechar fight and remains high through the end of the Dungeon.&lt;br /&gt;
[[File:Sechar.png|thumb|Stack in for Sechar&#039;s Pleasure phase, and spread out slightly for the Pain phase. At 65%, destroy one of the two pillars (shown here on the right), but do not destroy both.]]&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Aura of Pleasure: At 90%, 50%, and 10%, the boss will trigger the Aura of Pleasure, which deals AOE damage to the party and also causes each player to pulse a heal to any allies nearby. &lt;br /&gt;
**This phase is marked with large, thick beams. During this phase, STACK together to get the most of the healing and apply heal debuffs if you have them to reduce Sechar&#039;s healing too.&lt;br /&gt;
*Aura of Pain: At 70% and 30%, the boss will trigger the Aura of Pain, which deals damage to all friendly players around you every time you cast an ability. This is marked by small, thin lines towards players.&lt;br /&gt;
**In this phase, SPREAD OUT slightly to reduce the pressure on your healers. It should still be possible to form a triangle around the boss if you are a melee heavy group, to ensure players can still hit it.&lt;br /&gt;
*Adds: Adds will spawn from the Chaos Portal up the stairs. One add in each spawn will be a champion and can do a small punt on the group.&lt;br /&gt;
*Darkpromise Stones: At 65%, the Darkpromise Stones up the stairs will activate. Here, your party must make a choice:&lt;br /&gt;
**The stone on the right (if facing up the stairs) will slowly reduce your party&#039;s outgoing damage, up to a maximum of 40%.&lt;br /&gt;
**The stone on the left (if facing up the stairs) will slowly reduce your party&#039;s outgoing healing, up to a maximum of 40%. &lt;br /&gt;
**If you destroy both stones, the boss will enrage, killing the group. Instead, you must choose to either eat the damage or the heal debuff, destroying only one stone and then suffering the rest until the fight ends.&lt;br /&gt;
**Most groups destroy the right stone due to challenges with DPS and the Enrage timer. If your group has healer issues, it is still possible to clear it by destroying the left pillar, but the DPS must carry the fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss 13: N&#039;Kari&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Channeling Stones: The three non-champion mobs present before the main boss appears will each drop a Channeling Stone tablet. Picking this up will grant your character toughness and a special granted Interrupt Ability, which will be used later. &lt;br /&gt;
**Before you kill the Champion mob to trigger the fight, coordinate with your party to decide who will be the first, second, and third interrupts. &lt;br /&gt;
**It&#039;s useful to also have a back-up player who grabs one of the two extra tablets which will spawn on the couches as the fight begins.&lt;br /&gt;
[[File:Puddles.png|thumb|A Red Light means you&#039;ll soon drop either a Purple or Green puddle on the floor. Both are harmful; Purple deals more damage, and Green will deal damage and reduce your morale.]]&lt;br /&gt;
*Positioning: Tanks, the spot that you hold this boss will determine the difficulty of the Orb mechanic which will appear later. You can make your party&#039;s life easy or difficult in doing so: it&#039;s recommended to hold the boss not far from one of the two stairways leading up. More on this in the Orb section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phase 1:&lt;br /&gt;
*Massive Cleave: This boss has a 180-degree cleave, meaning anyone in front of and to the sides of the boss will be hit by it. Ensure the tank faces the boss cleanly away from the group.&lt;br /&gt;
*Puddles: Players will randomly be given a red light, meaning they will drop a damaging puddle soon after. Try to drop these with your character against a wall so that as much of the puddle as possible is not on the floor. &lt;br /&gt;
**Specifically, try NOT to drop puddles on or near the stairways, as these will come into play in Phase 2. &lt;br /&gt;
**There are two colors of puddles: Purple and Green. Purple deals more damage, and Green deals less damage but also removes your morale.&lt;br /&gt;
*Random Punt: Here, the Punt mechanic learned on the Darkpromise Beast returns, but now it&#039;s randomized and can be cast on any player. If you have a detaunt, USE THIS while in the air - it will significantly reduce the damage you take and cause!&lt;br /&gt;
**Healers: Absorbs, hots, and burst healing are all very useful to cast on someone who gets punted if you know they are low HP. Ensure they are full health when they hit the ground, then quickly top off the rest of the group.&lt;br /&gt;
*Damage Reduction: Until 85% HP, the boss will take reduced damage from all sources. &lt;br /&gt;
&lt;br /&gt;
At 80%, the boss will enter Phase 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phase 2 (Orbs):&lt;br /&gt;
[[File:Redorb2.png|thumb|Anticipate possible Orb movements to make collecting them easier. Be careful to only pick up the correct Orb for your role! (The Red Orb, shown here, boosts DPS.)]]&lt;br /&gt;
*Orbs: Four orbs will appear near the room&#039;s entrance and begin to move around the room. Each orb will follow a specific path, though which color moves on which path is randomized. &lt;br /&gt;
*DPS: Pick up the Red Orbs, which will double your outgoing damage and increase your AP. There are two of these.&lt;br /&gt;
*Healer: Pick up the Blue Orb, which will double your healing output and improve your AP. There will only be one of these.&lt;br /&gt;
*Tank: Pick up the Yellow Orb, which will give you a massive HP boost, double your damage, and improve AP. There will only be one of these. &lt;br /&gt;
**All: DO NOT stand near the orb spawns at the room&#039;s entrance! If you pick up an orb on accident, you&#039;re stuck with it, so be careful to watch closely before grabbing one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All orb buffs last for 45 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this phase, the Four Orbs will each follow one of the following patterns:&lt;br /&gt;
*One orb will appear and move only a few feet backwards to the doorway you entered at.&lt;br /&gt;
*One orb will appear and fly in a straight line forward, stopping in the pool near the Pillar at the back of the room.&lt;br /&gt;
*The other two orbs will make a diagonal line for each of the Stairways. If not picked up as they go up the stairs, they will then move backwards on the upper balcony before eventually stopping.&lt;br /&gt;
&lt;br /&gt;
[[File:Orbpath v2.png|thumb|For a top-down view of the path each orb will take, click this image twice to see it full size.]]&lt;br /&gt;
*In all cases, it&#039;s most effective to collect an orbs as it flies into you, instead of having to chase after them. &lt;br /&gt;
**Because the Orb phases always happen at specific HP %s, your party can use this to prepare for the phase a couple percentage points before it hits.&lt;br /&gt;
&lt;br /&gt;
The Orb is often a little ahead of wherever it visually shows on your screen. Try to stand one second ahead of it to ensure a guaranteed pick-up.&lt;br /&gt;
&lt;br /&gt;
Once your party has collected the Orbs, call for the &amp;quot;Interrupt&amp;quot; in chat or in voice, and the first Interrupt player (used via the tablets) should activate their granted ability while targeting N&#039;kari. &lt;br /&gt;
&lt;br /&gt;
*In this Orb phase, one healer should be actively group healing, as the boss will channel constant damage onto the group. The other healer should get the Orb. &lt;br /&gt;
*Skills like &amp;quot;Leading the Charge&amp;quot; or movement speed boosts of any sort are also very helpful.&lt;br /&gt;
&lt;br /&gt;
Once the interrupt is cast, the beams on your party will vanish, and two adds will enter the room. This triggers Phase 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phase 3: Devastate Phase&lt;br /&gt;
&lt;br /&gt;
*In Phase 3, pull the two adds quickly over towards the boss. Just like the party saw on the Zaar fight, these adds need to be killed as soon as possible.&lt;br /&gt;
*While the adds are alive, the tank will periodically take 10,000 HP true damage hits. With the yellow orb&#039;s HP boost, this is very survivable, especially if your empowered healer with the blue orb is focusing them.&lt;br /&gt;
*Because the adds have a decent chunk of HP, your DPS empowered by the Red Orbs should focus them quickly. Once both adds are dead, the boss will stop casting Devastate, and the boss will cycle back to Phase 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This cycle of Phase 1----&amp;gt; Phase 2 (Orbs) ---&amp;gt; Phase 3 (Devastate) will then repeat itself two more times as the fight continues. The general flow is:&lt;br /&gt;
[[File:NkariConduit.png|thumb|When the conduit has dark swirling energy around it (shown in this image), send one player to interact with it and remove the stacking damage increase for N&#039;kari.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*80%: First Phase 2 (Orbs, first interrupt used once orbs picked up)&lt;br /&gt;
*50% Second Phase 2 (Orbs, second interrupt used once orbs picked up)&lt;br /&gt;
*20% Third Phase 2 (Final Orbs, last interrupt used once orbs picked up)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have the three phases sorted, there is one final mechanic to manage starting at ~65% HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Conduit: Below 65% HP, the boss will start to draw power from the Conduit at the back of the room. You&#039;ll see a visual swirling energy near it and get a text noficiation that the mechanic is starting soon.&lt;br /&gt;
**As the boss HP hits 55%, the Conduit will activate for the first time and the energy swirls will become much darker. While active, it increases the Boss&#039; damage (from all attacks) by 1% every second. To counter this, have a single player move to the conduit and interact with it without taking damage. &lt;br /&gt;
**Once a player interacts with it, the Conduit&#039;s dark energy surges into the player instead, removing their Morale gain and increasing their cooldowns. The cooldown debuff can be cleansed by a healer, but the morale reduction will stay.&lt;br /&gt;
**Every 20-30 seconds, the Conduit will once again need to be purged to avoid power building within it. You can use the same player or a different player (up to your party), but remember to use the Dark Energy visual to clearly see if it&#039;s ready to be purged. (Light or red swirls mean it&#039;s almost ready, but not yet.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have the conduit under control and pick up the orbs correctly, you should be able to conquer this with enough hard work and dedication.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This encounter is one of the most challenging in the entire game, so don&#039;t give up, watch each other&#039;s backs, and fight until the end!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve cleared N&#039;kari, Congratulations - you&#039;ve completed the main route of the Lost Vale Dungeon!&lt;br /&gt;
&lt;br /&gt;
== Boss Kill Achievements ==&lt;br /&gt;
[[File:LV 100 Capes.png|thumb|Defeating a Wing Boss repeatedly unlocks special titles, trophies, and even Capes after 100 kills.]]&lt;br /&gt;
&lt;br /&gt;
Defeating Wing Bosses repeatedly will grant special unlocks for titles, trophies, and for the most dedicated, special capes. These require significant investment to get, so players wearing them are almost certainly experts of the Dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These Achievements are granted at:&lt;br /&gt;
&lt;br /&gt;
*1 Kill: [[Companions|Companion Coin]]&lt;br /&gt;
*5 Kills: [[Bestial Token]]&lt;br /&gt;
*10 Kills: Title&lt;br /&gt;
*25 Kills: Trophy&lt;br /&gt;
*50 Kills: Title&lt;br /&gt;
*75 Kills: Trophy (*Unimplemented)&lt;br /&gt;
*100 Kills: Cape&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Because Kills are still counted even if a player is on lockout, it is possible to increase your kill counters on bosses repeatedly in the same day if you run the Dungeon multiple times.&lt;br /&gt;
&lt;br /&gt;
The 100-kill capes are also account-bound, meaning a player only needs to unlock these on a single character. Once unlocked, they may be mailed to other characters of the same faction on that account.&lt;br /&gt;
&lt;br /&gt;
*Note: &#039;&#039;Cape sizes are sometimes stretched or squished a little depending on the height and width of your character. Designs shown in the image are for standard character models&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom NPC Interactions ==&lt;br /&gt;
&lt;br /&gt;
Each faction has a specific moment in the Dungeon where an NPC will deliver a custom line/lines to the party based on the players present. These moments are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Order:&lt;br /&gt;
*Spirit of Alarielle, after defeating Ahzranok &lt;br /&gt;
&lt;br /&gt;
For Destruction:&lt;br /&gt;
*Spirit of...?, after defeating Sechar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In each of these segments, the character will speak differently to the party depending on the racial mix of the players. &lt;br /&gt;
&lt;br /&gt;
There are 7 possible variations for each, which are:&lt;br /&gt;
&lt;br /&gt;
*All Elves (Order) or Dark Elves (Destro)&lt;br /&gt;
*All Empire (Order) or Chaos (Destro)&lt;br /&gt;
*All Dwarfs (Order) or Greenskins (Destro) &lt;br /&gt;
*Two of each race in the faction (Both) &lt;br /&gt;
*Mostly Elves (Order) or Mostly Dark Elves (Destro)&lt;br /&gt;
*Mostly Empire (Order) or Mostly Chaos (Destro)&lt;br /&gt;
*Mostly Dwarfs (Order) or Mostly Greenskins (Dstro) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, if you&#039;re running a race-specific group and it sounds like a line is different or unique... it probably is!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Boss Sarthain also has custom dialogue on defeat depending on the faction that defeats him. He will ask Order players to find Alarielle, and will tell Destruction players that the forest will always fight them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Thanks == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voice Acting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Voice acting talent for Lost Vale features an entirely new cast for almost all key characters, and even some bosses, expanding significantly on the new voicework first added in [[Dragonback Pass]], and making Lost Vale the most voiced Dungeon ever created for the game. &lt;br /&gt;
&lt;br /&gt;
The RoR team would like to offer their sincere thanks to all of the Talent who donated their time and lent their voices to help bring the Dungeon to life. You can find a list of many of them below!:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!Voice Talent&lt;br /&gt;
|-&lt;br /&gt;
|Alarielle || Emi Jones&lt;br /&gt;
|-&lt;br /&gt;
| N&#039;Kari || Luranni &lt;br /&gt;
|-&lt;br /&gt;
|Handmaiden Emrala|| Kismet Dunkerly &lt;br /&gt;
|-&lt;br /&gt;
|Rolf|| Brandon Mayo  (@yourpalbrandon - Discord)&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf Smith Sammog, Sechar || Zander Heikkila (Twitch - zheiplays, Artstation - zheicreates)&lt;br /&gt;
|-&lt;br /&gt;
|Lielah || Eleanore Armani&lt;br /&gt;
|-&lt;br /&gt;
|Lil Git Zippy / Scout Gnoblars || Raisintree &lt;br /&gt;
|-&lt;br /&gt;
|Jarlson the Blacksmith, Zaar the Painseeker || Hans-Henrik Rottbøll (@Hanthus6215 on Discord)&lt;br /&gt;
|-&lt;br /&gt;
|Hargon, Tyrion || Benjamin Lockwood (Luindorf Kessler, kotbs)&lt;br /&gt;
|-&lt;br /&gt;
| Malghor Greathorn, Butcher Gutbeater, Teclis || Thornyknight&lt;br /&gt;
|-&lt;br /&gt;
| Sarthain the Worldbearer || Vocalsolace  (@VocalSolace on Discord)&lt;br /&gt;
|-&lt;br /&gt;
| Gorak the Ancient || Taursen &lt;br /&gt;
|-&lt;br /&gt;
| Syndestra || Aleondra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Artists &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lost Vale&#039;s new items, custom mob skins, and upressed Boss textures would not have been possible without the help of many volunteer artists. The team would like to thank the following artists:&lt;br /&gt;
&lt;br /&gt;
*ArchExecutor&lt;br /&gt;
*ShevelevAndrew&lt;br /&gt;
*EldrielDeAstora&lt;br /&gt;
*Kaneda&lt;br /&gt;
*Yaliskah&lt;br /&gt;
*Jaffawer&lt;br /&gt;
*YMJAR&lt;br /&gt;
*Flowson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; RoR Staff &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally, special thanks go to the following RoR Staff members who helped Design, Code, Write, and who spent almost seven months bringing the Dungeon to life:&lt;br /&gt;
&lt;br /&gt;
*Ekalime&lt;br /&gt;
*Emissary&lt;br /&gt;
*R1CH&lt;br /&gt;
*MaxHayman&lt;br /&gt;
*Kabu&lt;br /&gt;
*Zumos&lt;br /&gt;
*Dalen&lt;br /&gt;
*Bejkon&lt;br /&gt;
*Natherul&lt;br /&gt;
*Rubius&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Mythic Staff &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The team would also like to thank the original Mythic staff who designed and built much of the backbone of this Dungeon. Your design for this area was gorgeous, and this rebuild, both of design and mechanics, would not have been possible without it. Thank you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*Enola, the hidden cat is named after the real cat of Emrala&#039;s VO kizz0, and her meows &amp;lt;s&amp;gt;ruined&amp;lt;/s&amp;gt; &amp;lt;i&amp;gt;blessed&amp;lt;/i&amp;gt; many line reads. She appears only in instances where Emrala is present. If you pet her, you will hear &amp;lt;span style=color:orange&amp;gt; {{#tip-img: /images/7/75/Enola_the_vale_cat2.jpg| the actual Enola }}&amp;lt;/span&amp;gt; meowing and purring.&lt;br /&gt;
&lt;br /&gt;
*Some bosses have hidden ability descriptions for those who look closely enough and read their buff / debuff descriptions. (As an example, have a look at the buff gained by the Darkpromise Beast if it happens to get a kill on a party member.)&lt;br /&gt;
&lt;br /&gt;
*The Seeds which grow into the new liniments are named after or reference some of the core developers who spent their time working on the Dungeon.&lt;br /&gt;
&lt;br /&gt;
*Many mobs and bosses within the Dungeon had their original textures upressed for the re-launch. Fury Mobs in the middle wing, Dralel, Sarthain, Horgulul, and the Final Boss all received special love from the artists who increased their visual quality.&lt;br /&gt;
&lt;br /&gt;
== 2026 Reward Source ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60238 Patch Notes 12/02/2026 — charged Purple Seeds, Bags of Vale Seeds, and account-bound 100-kill capes]&lt;br /&gt;
&lt;br /&gt;
{{Dungeon navigation}}&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Bastion_Stair&amp;diff=29359</id>
		<title>Bastion Stair</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Bastion_Stair&amp;diff=29359"/>
		<updated>2026-07-29T04:04:36Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Update Bastion Stair rewards, charged seeds, Tome stories, Bestiary unlocks, and repeatable quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox instance&lt;br /&gt;
|name=Bastion Stair&lt;br /&gt;
|aka=BS&lt;br /&gt;
|ss=Bastion Stair Art.png&lt;br /&gt;
|caption=The Bastion Stair&lt;br /&gt;
|loc=[[Chaos Wastes]]&lt;br /&gt;
|race=[[Chaos]]&lt;br /&gt;
|boss=&lt;br /&gt;
|type=Dungeon&lt;br /&gt;
|level=40&lt;br /&gt;
|players=6&lt;br /&gt;
|key=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Bastion Stair ==&lt;br /&gt;
&lt;br /&gt;
Bastion Stair is a dungeon located deep in the [[Chaos Wastes]]. Inhabited by demon and mortal alike, the fiends who inhabit this bloody fortress seek the blessings of their dark god Khorne through spilled blood and claimed skulls.&lt;br /&gt;
&lt;br /&gt;
Bastion Stair is an upper mid-tier Dungeon in terms of difficulty, and awards players the [[Bloodlord Set]], which includes DPS-focused Weapons and Armor. &lt;br /&gt;
&lt;br /&gt;
This Dungeon is intended for level 40 players wearing Vanquisher-gear or equivalent.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:Bastion Entrance.png|thumb|Bastion Stair has three Wings to clear. Killing the final boss of each will reward Influence.]]&lt;br /&gt;
If your guild is level 32 or higher, you can purchase an instant Teleport Scroll from either [[Sigmar&#039;s Hammer]] or [[The Viper Pit]].&lt;br /&gt;
&lt;br /&gt;
If you&#039;re too cool for scrolls and prefer to walk, follow these instructions:&lt;br /&gt;
*Order: Fly to Chaos Wastes, and follow the PvE road South. Then, go east to reach 64,000 / 60,000 and the Dungeon&#039;s entrance.&lt;br /&gt;
*Destro: Fly to Praag, and follow the PvE road North. Head to the &#039;&#039;Tomb of Deathsword&#039;&#039; PQ in the Northeast, and follow that small road further North to the Dungeon&#039;s entrance.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Basics ==&lt;br /&gt;
&lt;br /&gt;
*Similar to [[Gunbad]], Bastion Stair has three distinct wings, each filled with unique bosses to fight and defeat. &lt;br /&gt;
&lt;br /&gt;
*Influence in Bastion Stair, which grants [[Bloodlord Set|Bloodlord]] items, is earned only upon killing the &#039;&#039;&#039;final boss&#039;&#039;&#039; of a wing. (It is no longer given out for boss kills along each wing.) &lt;br /&gt;
&lt;br /&gt;
*This means that skipping optional bosses is highly recommended for those looking to optimize their run - just don&#039;t ask for The Blood God&#039;s opinion.&lt;br /&gt;
&lt;br /&gt;
*Bloodlord Weapons can only be earned via Influence. Bloodlord Armor can be found from boss kills and earned via repeatable quests.&lt;br /&gt;
&lt;br /&gt;
*Thanks to a 2022 Patch that heavily reduced Influence required, you can now earn your first Bloodlord Weapon after only two full runs of the Dungeon.&lt;br /&gt;
&lt;br /&gt;
== Bastion Stair Quests ==&lt;br /&gt;
[[File:Bloodlord Armor Repeatable.png|thumb|Grab repeatable quests at the start of Bastion Stair to earn guaranteed [[Bloodlord Set|Bloodlord Armor]] pieces.]]&lt;br /&gt;
Be sure to take the &#039;&#039;&#039;Blue Repeatable Quests&#039;&#039;&#039; in the first room of the Fortress, as these will give you free [[Bloodlord Set|Bloodlord Armor]] pieces after completing 4 runs of the dungeon.&lt;br /&gt;
&lt;br /&gt;
One of these quests will also grant the [[Stalwart Soulstone]], which is used to purchase 7-day duration Best-in-slot Talismans that can be slotted into Sentinel or Triumphant rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A long quest chain beginning with [https://killboard.returnofreckoning.com/quest/41206 Stairway to Oblivion] for Order—or Blood on the Steps for Destruction—rewards [https://killboard.returnofreckoning.com/item/607518 Liquid Serenity] and Fleshborne accessories. Quest names change as the chain moves through each wing.&lt;br /&gt;
&lt;br /&gt;
Liquid Serenity can be used at the entrance-hub jewelry merchant to:&lt;br /&gt;
&lt;br /&gt;
* Upgrade a [[Blood-Iron Ring]] into a Bled Blood-Iron Ring.&lt;br /&gt;
* Convert Fleshborne accessories into defensive variants.&lt;br /&gt;
&lt;br /&gt;
After completing the main chain, repeatable quests allow players to obtain additional Liquid Serenity and Fleshborne Gems. The jewelry remains unique-equipped.&lt;br /&gt;
&lt;br /&gt;
Players who previously earned and later destroyed their Bloodlord Cloak can obtain a replacement quest from the Tome Unlock vendor—the Free Company Knight for Order or Grulgaar the Maker for Destruction—provided the character has the required cloak Tome unlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I saw a Stair, surrounded by pinnacles and columns and arches of blood and carven bone, circled by Daemons bound within black iron, brazen steps and hideous shrieking mouths.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All that could speak or gibber vomited forth the praises of Khorne and shrieked out songs of blood and death.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Return of Reckoning&#039;&#039;, the Bastion Stair is a dungeon and Fortress of the Blood God Khorne that the forces of Order and Destruction both seek to conquer for their own purposes.&lt;br /&gt;
&lt;br /&gt;
Within, the Knights of the Blazing Sun search for the fabled Spear of Myrmidia, but rumor has it their initial attempt has already fallen to ruin, and even now their Grandmaster is missing...&lt;br /&gt;
&lt;br /&gt;
The forces of Chaos vie amongst themselves for control of the citadel, and the followers of Tzeentch now seek to weaken Khorne&#039;s hold and ever-growing power, as Tchar&#039;zanek commands.&lt;br /&gt;
&lt;br /&gt;
== Exceptional Seeds ==&lt;br /&gt;
&lt;br /&gt;
Bastion Stair can drop six different [[Charged Purple Seed|charged Purple Seeds]], corresponding to the six exclusive liniments introduced with the dungeon rework.&lt;br /&gt;
&lt;br /&gt;
Each seed can be grown 250 times before being consumed and provides enough materials for approximately 1,000 liniments. Charged seeds may drop directly in the dungeon or, very rarely, replace the normal reward from a [[Bag of Bloody Seeds]].&lt;br /&gt;
&lt;br /&gt;
== Tome Stories and Bestiary Unlocks ==&lt;br /&gt;
&lt;br /&gt;
New Tome short stories were added throughout Bastion Stair in January 2026. Three can be obtained by speaking to characters in the starting room, while others are hidden around the dungeon.&lt;br /&gt;
&lt;br /&gt;
Twelve additional Bestiary unlocks were also added:&lt;br /&gt;
&lt;br /&gt;
* Bloodbeast of Khorne&lt;br /&gt;
* Bloodletter&lt;br /&gt;
* Bloodthirster&lt;br /&gt;
* Bray Shaman&lt;br /&gt;
* Centigor&lt;br /&gt;
* Chaos Fury&lt;br /&gt;
* Chaos Giant&lt;br /&gt;
* Chaos Hound&lt;br /&gt;
* Doombull&lt;br /&gt;
* Ogre Tyrant&lt;br /&gt;
* Two Ragebeast unlocks&lt;br /&gt;
&lt;br /&gt;
See [[Bastion Stair (Achievements)]] for the broader dungeon achievement list.&lt;br /&gt;
&lt;br /&gt;
== Teleports ==== Teleports ==&lt;br /&gt;
[[File:Bastion portals.png|thumb|If you get disconnected during a run, you can use the Skulls at the Dungeon&#039;s entrance to teleport to an already defeated boss.]]&lt;br /&gt;
Quality-of-life Teleports were added in the October 2024 Patch.&lt;br /&gt;
&lt;br /&gt;
You can now teleport to defeated bosses by using the Skull objects at the entrance of the Dungeon.&lt;br /&gt;
&lt;br /&gt;
These are particularly helpful if you disconnect during the Dungeon, or teleporting to a final boss bugs and sends you to your book of binding.&lt;br /&gt;
&lt;br /&gt;
To teleport, simply right click one of the skulls that spawn at the entrance, then catch up to your group! &lt;br /&gt;
&lt;br /&gt;
Aligning with the Sacred Number of Khorne, there are a total of 8 Boss Teleports that can be activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wing Guides ==&lt;br /&gt;
&lt;br /&gt;
For a list of Bastion Stair Guides, please see the sections below. &lt;br /&gt;
&lt;br /&gt;
As part of the 2025 Re-work, almost all fights in Bastion Stair now offer new Double-Edged mechanics that will make your party take more damage, but also increase your damage in exchange. &lt;br /&gt;
&lt;br /&gt;
Almost all of these mechanics are optional, so stronger groups are recommended to use these to their benefit to make the run faster.&lt;br /&gt;
&lt;br /&gt;
==Updated 2026 Boss Guides==&lt;br /&gt;
The Dungeon was rebuilt in Q1 2026. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Cz6ARBnaLGQ‎&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Cz6ARBnaLGQ Click above (or here) for an updated video guide created by members of the community!]&lt;br /&gt;
&lt;br /&gt;
== Left Wing ==&lt;br /&gt;
&lt;br /&gt;
=== First Boss: Borzhar Rageborn ===&lt;br /&gt;
[[File:Borzhar.png|thumb|Fight Borzhar inside the room he spawns in to avoid his enrage. If your group is strong, leave the Banner of Blood active for bonus damage!]]&lt;br /&gt;
Head down the stairs to find the first required boss of the left wing, &#039;&#039;&#039;Borzhar Rageborn.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Tanks: Fight this boss inside his room as he will enrage if pulled outside of it. (In the old days, moving him out of the room was standard - now there&#039;s a good reason not to.)&lt;br /&gt;
*There are two banners in the room with this boss: The Banner of the Herd and the Banner of Blood.&lt;br /&gt;
**The Banner of the Herd spawns adds every 15-20 seconds. These can be killed and will grant a 1% movement speed bonus (if not already maxed) per kill, up to 20%.&lt;br /&gt;
**The Banner of Blood is a new double-edged buff added in the 2025 re-work. This banner increases the damage that all players and creatures - including the boss - take by 20%. &lt;br /&gt;
***If you can survive the damage increase, leave this up to burn the boss even faster!&lt;br /&gt;
*This boss will do some AOE damage, so healers should be ready to heal through it, especially if you&#039;re leaving the Banner of Blood up.&lt;br /&gt;
&lt;br /&gt;
Borzhar Rageborn drops [[Blood Gems]], used for Iron-Blood rings, and the Bloodlord Amulet, which is a decent DPS jewelry piece but is not part of the [[Bloodlord Set]].&lt;br /&gt;
&lt;br /&gt;
With Borzhar defeated, you can now proceed through the hall at the bottom of the stairs. &lt;br /&gt;
&lt;br /&gt;
As you move forward, you&#039;ll spot an NPC named The Collector who will give you a choice of 3 randomized [[Dungeon Group Buffs]]. You can pay gold to purchase one for your party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Boss: Gahlvoth Darkrage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Gahlroth_Darkrage.png|thumb|Avoid Gahlvoth&#039;s AOE&#039;s on the floor, and kill his pet to make him take more damage and deal more damage.]]&lt;br /&gt;
&#039;&#039;&#039;Gahlvoth Darkage&#039;&#039;&#039; is a towering Dragon Ogre with a pet bloodhound named Beastrip.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*If Beastrip is killed, the boss will apply the ability &amp;quot;Daisy Chained&amp;quot; to himself, making him deal 30% more damage, but also take 30% more damage while enraged.&lt;br /&gt;
*This boss will call down lightning strikes on anyone near him. Once these finish, you will see an electric AOE on the floor - &#039;&#039;&#039;move away from this!&#039;&#039;&#039;&lt;br /&gt;
*Curse of Lightning: The boss will periodically announce that a player has the Curse of Lightning. This will apply a green lightning strike on a player, which deals 10-15% of their HP per tick.&lt;br /&gt;
**Any healer can cleanse this, so have healers watching and ready to use it.&lt;br /&gt;
*After 4-5 AOE&#039;s are on the floor, the first to be summoned will begin to disappear. Your tank can follow a circular pattern here and repeat it.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloodlord Boots]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Third Boss: Azuk&#039;Thul ===&lt;br /&gt;
&lt;br /&gt;
Enter the fiery arena ahead of you to confront &#039;&#039;&#039;Azuk&#039;Thul&#039;&#039;&#039;, the next boss.&lt;br /&gt;
&lt;br /&gt;
Azuk&#039;Thul has a very unique mechanic which your healers need to pay special attention to.&lt;br /&gt;
[[File:Azukthul.png|thumb|Heals will cause damage back to you while fighting Azuk&#039;Thul, so be mindful!]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*All: Watch out for the Curse of Khorne on this fight, which deals damage back to anyone who casts heal. Almost all heals will trigger this, so be especially careful of hots and small heals. Even non-healers can trigger this.&lt;br /&gt;
*Tank: Tank the boss near the platform he starts on, and as usual, keep him faced away from the group. This boss will cleave anyone in melee near him.&lt;br /&gt;
*Healers: Group heals work fine on this boss, but watch out for hots (health-over-time) as these will deal much more damage back to you and may kill you. &lt;br /&gt;
*At 80% HP, two Orbs of death spawn on either side of the boss arena.&lt;br /&gt;
**The player who picks up an orb temporarily increases all damage dealt by 50%, but also reduces all incoming healing by 50% for 60 seconds. This risk-reward mechanic is optional, but very powerful.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloodlord Gloves]].&lt;br /&gt;
&lt;br /&gt;
One more boss awaits in the left wing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fourth Boss: Thar&#039;Ignan ===&lt;br /&gt;
&lt;br /&gt;
The final boss of the Left Wing is the Doombull &#039;&#039;&#039;Thar&#039;Ignan.&#039;&#039;&#039;&lt;br /&gt;
[[File:Tharignan.png|thumb|When Thar&#039;Ignan punts your teammates, move quickly to support and save them!]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Tank: [https://wiki.returnofreckoning.com/images/b/bf/Tharignan_tanking.png {{#tip-img: https://wiki.returnofreckoning.com/images/c/cd/Tharignen_tiny.png|Hold this boss near the middle of the room}}] where the crumbling floor and dirt meet. (This is important for the next mechanic.)&lt;br /&gt;
&lt;br /&gt;
*For every 10% of HP the boss loses, he will send one of your party members flying to a location in the room and root them in place. Two champion hounds will then spawn and try to kill the rooted player, so your party needs to quickly head to assist them, with the exception of whoever is tanking the boss.&lt;br /&gt;
&lt;br /&gt;
*If your ally who is punted lands near the boss, move the boss away from that teammate (more on this with the healing mechanic below).&lt;br /&gt;
**Each time someone is punted in this way, they lose all aggro - so this can be a problem if your tank(s) are consistently unlucky and get punted repeatedly in this way. &lt;br /&gt;
**There is no cooldown on this punt and it&#039;s purely random, so the same person might get punted 5-6 times in a row.&lt;br /&gt;
&lt;br /&gt;
*This boss will periodically hit his target for 50% of their HP in True Damage, which cannot be defended against. This will happen throughout the fight, so keep the tank near full HP as much as possible.&lt;br /&gt;
*If anything dies near this boss - be it an enemy add or an allied player - he will heal for a significant amount of health. Thankfully, he won&#039;t reset his punts if this happens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have two tanks, make sure to keep both tanks near the top of the aggro charts (use the helpful [https://tools.idrinth.de/addons/aggrometer/| aggrometer add-on] to see this) just in case one or both end up getting punted and lose their aggro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If you have a Solo Tank, you can use the Stones of Aggression, which spawn near the entrance as the fight begins, to rapidly build aggro. Each of these will generate roughly 40,000 hate, so save them in case your solo tank has bad luck!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Double-Edged Buff - Pulsing Herdstone: There is a Pulsing Herdstone fragment just behind where the boss first stands. The fist player to interact with this will activate a special buff on themselves and any players next to the stone, granting 30% more damage in exchange for 30% more damage taken.&lt;br /&gt;
**In addition to the damage bonuses, a player marked with the Pulsing Herdstone buff will also attract two additional dogs if they are selected for the throw mechanic. Provided you have decent AOE dps, this increase should be manageable for most groups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As with many other fights in Bastion Stair, this fight is a marathon, not a race, and shouldn&#039;t give you much trouble if you take it steady.&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, loot him to claim the two [[Bloodlord Set|Bloodlord Shoulders]] that he drops!&lt;br /&gt;
&lt;br /&gt;
With the boss dead, head back out the entrance and take a left to find a portal back to the main dungeon hub.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Right Wing ==&lt;br /&gt;
&lt;br /&gt;
=== First boss: Urlf Daemonblessed ===&lt;br /&gt;
[[File:Urlf.png|thumb|Destroy his skulls, then focus down Urlf. Be ready for his stun and aggro reset.]]&lt;br /&gt;
Head up the stairs to find the first boss, &#039;&#039;&#039;Urlf Daemonblessed&#039;&#039;&#039;, a Marauder of Chaos. Urlf&#039;s boss room has two skulls which will spawn on altars to either side of him once the fight begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Attack these skulls one at a time to quickly destroy them, then burn him down. The skulls will respawn after a period of time.&lt;br /&gt;
*The beginning of this fight is the hardest part, so have your healers ready to focus your group hard until the first skull is destroyed, and the pressure drops.&lt;br /&gt;
**If your group is having difficulty surviving the initial phase, one player may pick up the Skull&#039;s Blessing at the back of the room. This will grant a 30,000 absorb shield to the player, but then makes them take 50% more damage and deal 50% less healing and damage after it runs out. (It&#039;s a very good crutch to help survive the start, but you&#039;ll have to pay for it a little after.)&lt;br /&gt;
*Stun: This boss will use “Throat Punch” to stun your top aggro member for 10 seconds at a time, which will reset their aggro fully. &lt;br /&gt;
**He will constantly make his way down the top aggro list, so be ready for him to hit the DPS while your tanks rebuild threat.&lt;br /&gt;
*Orb of Blood: The boss will spawn an Orb of Blood once he goes under 50% HP. Have a DPS pick this up to speed up the latter half of the fight. This will increase their damage by 50%, but also make them take 50% more damage.&lt;br /&gt;
&lt;br /&gt;
The fight is relatively easy, and drops the DPS-focused Bloodlord Jewelry piece, which is not part of the [[Bloodlord Set]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Boss: Garithex the Mountain ===&lt;br /&gt;
&lt;br /&gt;
As you move forward you&#039;ll arrive at a giant symbol of Chaos bathed in crimson light. Here, head straight and then look to your left to find the next boss: &#039;&#039;&#039;Garithex the Mountain.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Garithex has three armor pieces that heavily reduce the damage he takes: The Helmet, Pauldron, and Gauntlet of Slaughter, which are located in a triangle formation around the room.&lt;br /&gt;
&lt;br /&gt;
*The intended strategy is to split your DPS on each of the pieces and then destroy two or all three at once, allowing you to burst the boss for high damage immediately afterwards. &lt;br /&gt;
*However, each time you destroy an armor piece, Garithex will reduce the armor of his current target by 25% per piece. This means that if you pop all three pieces, your main tank will take significantly higher damage.&lt;br /&gt;
**High avoidance (Block/Parry) can help significantly reduce the incoming damage in this phase, as Garithex has very few true damage attacks.&lt;br /&gt;
*The pieces of armor will heal if they get out of combat, so be sure to keep either your off-tank or minor dots rolling on the lowest piece while your DPS burn down the others.&lt;br /&gt;
*Aggro Spikes: This boss will sometimes spike huge amounts of aggro to a teammate (usually a healer) -- tanks can save their taunt and use it when the aggro spikes if this is an issue for your team.&lt;br /&gt;
&lt;br /&gt;
Rinse and repeat this process as the armor of Slaughter will eventually respawn itself, and you should have the boss down. &lt;br /&gt;
&lt;br /&gt;
Garithex drops the [[Bloodlord Set|Bloodlord Boots]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Third Boss: Chorek the Unstoppable ===&lt;br /&gt;
[[File:Chorekboss.png|thumb|You can either kill Chorek&#039;s Juggernaut, or leave it alive to make the fight go faster.]]&lt;br /&gt;
With Garithex down, head back the way you came and take a left turn at the crossroads (on your mini-map, you should be heading West). You’ll find a door that leads into a large open room. &lt;br /&gt;
&lt;br /&gt;
Head to the left and drop off the side, then clear all the adds nearby. Open the large grey door to begin the next boss fight with &#039;&#039;&#039;Chorek the Unstoppable.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a dual-boss fight, so if you have two tanks, you can split these two bosses away from each other. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*The Ragebeast, named Juggernaut, is the first choice your group should make. You can kill Juggernaut to remove his CC/extra damage, or:&lt;br /&gt;
**If you leave Juggernaut alive, he will apply a stacking debuff to all nearby creatures (both players AND chorek) that increases their incoming damage by 2% per stack.&lt;br /&gt;
**If your group is strong enough, you can use these built up stacks to make burning Chorek much faster.&lt;br /&gt;
*Armor Shred: Your main tank should start by holding Chorek, but mind his armor shred mechanic, which stacks and will eventually neutralize almost all armor your main tank has. &lt;br /&gt;
**If your main tank is dying to this, have your off-tank pick up aggro so that the main tank can wait for the debuff to fall off. &lt;br /&gt;
*Tanks: Hold Chorek near the fiery lit brazier nearby. This is done primarily to position you well for the next mechanic:&lt;br /&gt;
*Add Spawns + Jail: At 80%, 60%, 40%, and 20%, the boss will spawn Fireborn Sprite adds and randomly select a Non-tank player to place them in the nearby jail.&lt;br /&gt;
**Tanks should generally challenge these, and DPS should quickly AOE the sprites down. Once the sprites are all killed, the jailed player will immediately be released. (They will eventually break out of jail even if sprites are still up.)&lt;br /&gt;
**If you&#039;re taking a lot of damage, use your tank Bellows morale 3 to drop the boss and the sprite damage down to 50% during these sections.&lt;br /&gt;
&lt;br /&gt;
This fight drops the [[Bloodlord Set|Bloodlord Gloves]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fourth Boss: Lord Slaurith === &lt;br /&gt;
[[File:Slaurith2.png|thumb|Stand in the circles of Khorne on the floor to increase your damage, but mind the incoming damage increase you&#039;ll also get!]]&lt;br /&gt;
One boss remains in the right wing: &#039;&#039;&#039;Lord Slaurith&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Three colored circles will appear and move around on the floor throughout the fight. Standing in each grants unique stacking effects that help and hurt you:&lt;br /&gt;
**The Orange Circle increases your melee damage, but will increase incoming damage.&lt;br /&gt;
**The Purple Circle increases your Range and Magic damage, AND grants a 5 second temporary silence immunity, but will increase incoming damage.&lt;br /&gt;
**The Blue Circle increases your chance to Block, but will increase incoming damage that does hit you.&lt;br /&gt;
&lt;br /&gt;
The damage increase from these circles is generally not too bad and easily healed, but there is one section of the fight later, called the Warrior&#039;s Gamble, where the boss will test your healers.&lt;br /&gt;
&lt;br /&gt;
*At 75%, and at 50%, Icons on the ledges on either side of the room (up the stairs) will pulse red, and the giant Chaos Symbol on the floor will also pulse red to indicate that the mechanic has begun.&lt;br /&gt;
**While active, the boss gain will a stacking damage increase, which will eventually wipe the group if not removed.&lt;br /&gt;
**To remove his damage increase, these two icons must be pushed within a few seconds of each other. If this works, the red symbol on the floor will immediately vanish.&lt;br /&gt;
**Important: Once you purge the icons once, you will gain a warning debuff that says doing so again will weaken you. If the same player does this mechanic twice in a row, they will take 500% more incoming damage for the rest of the fight.&lt;br /&gt;
**To get around this, it&#039;s recommended to pick two pairs of players and alternate, having one group get the 75% icons, and another get the 50%.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Bloodpulse: This boss will randomly spawn a Bloodpulse effect on one of your party members. Whoever stands on the &amp;quot;Bloodpulse&amp;quot; will continue to gain huge amounts of aggro, and will become the new tank if they stand in it too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Warrior&#039;s Gamble: At 25%, the boss will Champion&#039;s Challenge the entire room and begin a 10-second channel called Warrior&#039;s Gamble. This hits every second, and may hit hard if you have lots of increased damage stacks.&lt;br /&gt;
**To counter this, use your Tank&#039;s M3 Bellows or M4 Immaculate defense (if available) to heavily reduce the damage of this ability. &lt;br /&gt;
**Healers can also continue healing in this phase, as the boss will no longer cast his AOE silence under 30% HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Select a Champion!: At 20%, a Greatsword will appear near the entrance of the room. The first player to interact with this will become the Duelist for the final phase of the boss fight, which starts at 10%.&lt;br /&gt;
**If your party does not select a Champion, the boss will enrage, furious at your cowardice, and wipe the group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*At 10% HP, the Champion player grows in size and gains additional wounds and a 100% damage increase. The other party members are teleported up to the ledges and gain a new &amp;quot;Cheer for your Champion&amp;quot; ability.&lt;br /&gt;
**If you are a spectator, target your Champion while up top and hit the Cheer ability to heal them for 300 HP. This healing stacks from all party members, so cheer hard to keep your Champion going!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As your Champion finally conquers Lord Slaurith (thanks to your wonderful cheers, of course) the right wing is complete!&lt;br /&gt;
&lt;br /&gt;
You&#039;ll gain the [[Bloodlord Set|Bloodlord Belt]] from this boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Middle Wing ==&lt;br /&gt;
&lt;br /&gt;
The Middle Wing is the final wing in Bastion Stair, and as you ascend the summit of the fortress, you&#039;ll encounter two bosses who both grant Influence. &lt;br /&gt;
&lt;br /&gt;
This wing also contains a number of optional bosses, listed below.&lt;br /&gt;
&lt;br /&gt;
===First boss: Wrackspite &#039;&#039;(Optional)&#039;&#039; === &lt;br /&gt;
[[File:Wrackspite2.png|thumb|Tank Wrackspite in the middle of the room, and be ready for the statues to come to life.]]&lt;br /&gt;
&#039;&#039;Note: To skip this boss, simply hug the right wall and run through the room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrackspite&#039;&#039;&#039; is an optional boss that most groups skip. He has a 100% drop rate of [[Blood-Iron]]. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Start with the boss in the middle of the room. &lt;br /&gt;
**If near the walls, he may enrage and hit your tank for upwards of 10,000+.&lt;br /&gt;
*DPS: focus down the statue adds as they come to life, and don&#039;t let them reach the boss.&lt;br /&gt;
*Tanks: Face the boss away from the group to protect from his cleave. As adds spawn, move the boss away from their location.&lt;br /&gt;
*Aggro Reset: This boss will periodically reset his aggro on the tank. It&#039;s highly-recommended to use two tanks for this fight to avoid him bouncing to your DPS.&lt;br /&gt;
*Terror: This boss causes Terror, so healers won&#039;t be able to rez dead allies during this fight.&lt;br /&gt;
&lt;br /&gt;
Wrackspite drops [[Bloodlord Set|Bloodlord Boots]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Second Boss: Doomspike===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doomspike&#039;&#039;&#039; is the first required boss of the Middle Wing, and is either a dual-tank fight or can be handled by a geared solo tank.&lt;br /&gt;
&lt;br /&gt;
As with all the named Bloodletters in the middle wing, Doomspike also has a 100% drop chance for [[Blood-Iron]].&lt;br /&gt;
&lt;br /&gt;
[[File:Doomspike.png|thumb|Keep the health of Doomspike and Clawfang close as you DPS them down.]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*This boss fight will spawn an additional sub-boss, &#039;&#039;&#039;Clawfang&#039;&#039;&#039;, a Fleshhound of Khorne and a &#039;&#039;very good boy&#039;&#039;.&lt;br /&gt;
*The two bosses must be kept within 10% Health of each other and burned down together.&lt;br /&gt;
*Tank the bosses near each other to avoid taking increased damage.&lt;br /&gt;
*Terror: This boss causes Terror, so healers won&#039;t be able to rez dead allies during this fight.&lt;br /&gt;
&lt;br /&gt;
This boss drops the Bloodlord Jewelry piece, which can be useful for some characters but is not part of the [[Bloodlord Set]].&lt;br /&gt;
&lt;br /&gt;
This pair of bosses must be defeated in order to progress further in the Wing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Third Boss: Zekaraz the Bloodcaller &#039;&#039;(Optional)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zekaraz the Bloodcaller&#039;&#039;&#039; is an optional boss that stands in your way as you ascend towards the summit of the Bastion Stair. He has a 100% drop-rate of [[Blood-Iron]].&lt;br /&gt;
[[File:Zekaraz.png|thumb|Move out of the fire AOE while fighting Zekaraz!]]&lt;br /&gt;
&#039;&#039;Note: At the time of writing, this boss can be skipped by sacrificing one team member while others pass the door. Simply rez your teammate afterward.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*This boss has a &amp;quot;Bloodrage&amp;quot; buff that will steadily increase his damage the longer the fight continues, up to a maximum of 400%.&lt;br /&gt;
*Move out of the Fire AOE he drops on the ground. (This attack is called &amp;quot;Field of Screams&amp;quot; in your combat log.)&lt;br /&gt;
*In indents along the wall of the arena you can find skulls, which can be picked up and taken to the altar in the middle of the room. Doing this will reset Zekaraz&#039; stacking damage buff.&lt;br /&gt;
**Skulls should only be taken to the altar shortly before the damage on your tank is too significant to heal through.&lt;br /&gt;
**Be careful, as only three skulls can be placed, despite there being four of them. If you use your skulls up too quickly, you won&#039;t have enough time to kill the boss before he kills your tank.&lt;br /&gt;
**When a Skull is used at the altar, your team will also gain a debuff reducing your outgoing damage, which is a stacking 20% reduction per skull. (As the fight goes on, you&#039;ll do less and less damage.)&lt;br /&gt;
*Terror: This boss causes Terror, so healers won&#039;t be able to rez dead allies during this fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloordlord Gloves]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fourth Boss: Kaarn the Vanquisher ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kaarn the Vanquisher&#039;&#039;&#039; is the final boss of the Middle Wing, and as such will grant Influence once defeated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Some groups choose to save this boss for last, and fight Skull Lord Var&#039;ithrok first, as there&#039;s a rare bug that may send you back to your capital city when exiting his arena.&#039;&#039;&lt;br /&gt;
[[File:Kaarn.png|thumb|Avoid Kaarn&#039;s Blood puddles and send one DPS to destroy his totems.]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Tank: Hold this boss on the platform you find him on. If he leaves this platform, his skin will turn to iron and he will take no damage.&lt;br /&gt;
*All: Make sure to avoid standing in the red Blood puddles this boss will periodically spawn if a specific totem is up. The tank can move the boss out of these.&lt;br /&gt;
*Healers: You can stand further back from the boss to avoid getting hit by his AOE cleaves. Melee DPS will take damage from these.&lt;br /&gt;
*Totems: this boss will spawn skull Totems which buff him. There are 3, which appear randomly on the platform above him - to get to these, use the ramps leading up on the far left and right sides of the room. Each totem causes a different bonus for the boss.&lt;br /&gt;
&lt;br /&gt;
You can either DPS him down and ignore the totems if your party is strong, or send one DPS (ideally a range DPS) to destroy them.&lt;br /&gt;
*Range DPS can still attack Kaarn from the stairs if he&#039;s pulled to a nearby corner.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloordlord Chestpiece]].&lt;br /&gt;
&lt;br /&gt;
This boss is considered the Final Boss of the Middle Wing, but not of the Dungeon, so note there&#039;s still one more boss to go afterward! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Final Boss: Skull Lord Var&#039;ithrok ===&lt;br /&gt;
[[File:Skull Lord Varithrok.png|thumb|The final boss, Skull Lord Vari&#039;throk, awaits!]]&lt;br /&gt;
&#039;&#039;&#039;Skull Lord Var&#039;ithrok&#039;&#039;&#039; is the Final Boss of the Bastion Stair, and behind him looms the Rift of Madness.&lt;br /&gt;
&lt;br /&gt;
*Party Positioning:&lt;br /&gt;
&lt;br /&gt;
Your party positioning is very important on this fight, so start by splitting up your DPS and Tanks into pairs. One tank and DPS stand in front of him, one tank and DPS (or just two DPS if solo tanking) stand behind him. Your healers both stand alone on the remaining two empty sides, parallel from each other.&lt;br /&gt;
&lt;br /&gt;
You can see a visual example by [https://wiki.returnofreckoning.com/images/c/c7/Skull_Lord_example.png {{#tip-img: https://wiki.returnofreckoning.com/images/c/c7/Skull_Lord_example.png| hovering over or clicking this text.}}]&lt;br /&gt;
&lt;br /&gt;
[[File:Funnel power v2.png|thumb|If you deal damage while you have Infectious Rage, you&#039;re going to die. Quickly.]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Stay within the Ring of Fire once the fight begins. If your party stays far from the boss for too long, he will reset.&lt;br /&gt;
*This boss will give one player an &amp;quot;Infectious Rage&amp;quot; buff which looks like the Bright Wizard&#039;s &amp;quot;Funnel Power&amp;quot; skill. &#039;&#039;&#039;DO NOT ATTACK if you have this buff, or you&#039;ll kill yourself and everyone around you!&#039;&#039;&#039;&lt;br /&gt;
**When a player is given Infectious Rage, this will also appear in the chat window in yellow text and will put a visual Skull Icon over the player&#039;s head. (Added January 2025 patch)&lt;br /&gt;
*This boss will also periodically place a strong damaging dot on a player which cannot be cleansed. This is called Khorne&#039;s Affliction, and the text messages will read: &amp;quot;(player name) is taking extra damage!&amp;quot; (Added January 2025 patch)&lt;br /&gt;
**Have a healer focus heals onto the announced player to counteract the incoming damage.&lt;br /&gt;
*This boss will periodically punt those in front of him and then aggro anyone else left in the circle. Those punted should simply run back into the fire circle and keep attacking. If you have a second tank, they begin tanking once the other tank goes flying.&lt;br /&gt;
*The boss will spawn hounds that should be pulled off the healers and can be AOE&#039;d down by your DPS. Keep these killed to avoid them piling up as the fight continues. &lt;br /&gt;
*Solo tanking: If you&#039;re solo tanking, have the DPS standing opposite the tank prepare an avoidance Morale 1 skill (like 100% parry) to mitigate damage while the Tank runs back from being punted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This fight is actually quite simple beyond the Infectious Rage buff, so as long as you take it slow, you should have no problem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Bloodlord Set|Bloordlord Helmet]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once defeated, the Skull Lord is pulled back into the Rift, perhaps to be tormented by the Chaos gods for his failure, or perhaps to return even stronger to fight another day... &#039;&#039;or perhaps both?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Congratulations on clearing the Bastion Stair Dungeon!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Secret Bosses ==&lt;br /&gt;
&lt;br /&gt;
There are two Secret Bosses that can be challenged within the Bastion Stair. &lt;br /&gt;
&lt;br /&gt;
These are optional bosses, and each has a chance to drop both Purple Seeds for [[Cultivating]] liniments and also the Rare Mount. They also both grant additional Dungeon Influence.&lt;br /&gt;
&lt;br /&gt;
To challenge the Secret Bosses, the party must kill three optional creatures, one per wing. Those creatures are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bulrok Headsmasher:&#039;&#039;&#039; &lt;br /&gt;
**After defeating Borzhar in the left wing, continue straight instead of turning right at the split. At the end of this path, you will find Bulrok and Squonk, who drop the Skulls of Carnage.&lt;br /&gt;
*&#039;&#039;&#039;Hargan the Furious: &#039;&#039;&#039;&lt;br /&gt;
**In the right wing, after defeating Urlf and as you arrive at the four-way split with the red Chaos Symbol on the floor, take the left turn to arrive at the feast hall. Hargan is located here, and drops the Skulls of Fury.&lt;br /&gt;
*&#039;&#039;&#039;Lockjaw: &#039;&#039;&#039;&lt;br /&gt;
**Just before arriving at Zekaraz in the Middle Wing, look to your left as you ascend the stairs to find a non-hostile enemy named Lockjaw. Defeat them to gain the Skulls of Ruin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once your party has all 3 Offerings of skulls, you may enter the portal that has appeared near the Dungeon&#039;s entrance. &lt;br /&gt;
&lt;br /&gt;
The player with the Offering item should interact with the skull pile to add the skulls to it, and grant access to the next. These skull piles are also positioned to the left, right, and middle, hinting at the wing in which the paired offering may be found. &lt;br /&gt;
&lt;br /&gt;
Once all 3 offerings are given, your party may enter The Depths, where the first secret boss, Murr Deyng, awaits.&lt;br /&gt;
&lt;br /&gt;
===Murr Deyng===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murr Deyng&#039;&#039;&#039; is the first secret boss.&lt;br /&gt;
&lt;br /&gt;
* Party Positioning:&lt;br /&gt;
&lt;br /&gt;
Tank him against wall where you came from.&lt;br /&gt;
&lt;br /&gt;
Send 1 player across the bridge on the other side of the lava. (It&#039;s not a dps race).&lt;br /&gt;
&lt;br /&gt;
Rest spread around the boss.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
* Boss will punt the person it&#039;s attacking, face the wall if you have aggro so you don&#039;t get punted into Lava. &lt;br /&gt;
* When boss calls your name and you get a debuff. Stop attacking.&lt;br /&gt;
* The boss will call an item that he wants. They are spread around in the room (even across the lava). You have limited time to return the item to the boss. So if you are across the bridge you want to mount back with the item. Tank can also move the boss towards the player who is running the item.&lt;br /&gt;
* Reset aggro, so tank have to be ready to swap guard and dps move against the wall.&lt;br /&gt;
* At 40% 2 adds will spawn, this is the hardest part of the fight. Tank want to get aggro from them asap and probably use m3 Bellow or m4 so dps/healers don&#039;t die from boss and adds. At the same time the boss might attack other players as well. Healers want to save moral for this phase. Kill the adds asap&lt;br /&gt;
* At 10% you want to interact with the banner at lava. And the fight is over&lt;br /&gt;
&lt;br /&gt;
=== The Collector ===&lt;br /&gt;
&#039;&#039;&#039;The Collector&#039;&#039;&#039; is the last secret boss.&lt;br /&gt;
&lt;br /&gt;
* Party Positioning:&lt;br /&gt;
&lt;br /&gt;
When looking at the bridge from where you were fighting Murr Deyng. You want the whole party to stack at the left side in the corner of the wall and lava. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
* Fire on the floor, don&#039;t stand in the fire.&lt;br /&gt;
* You don&#039;t want to reach Moral 3, so always use your moral when you have it or you will die.&lt;br /&gt;
* Cauldron will spawn in the room, 1 player interact with it so send Murr Deying to kill adds then go back to group.&lt;br /&gt;
* 3 random players will get Infectious Rage, if you get the debuff you want to stop dps boss or you will kill your group. Preferably you want to stop dps right before it&#039;s applied.&lt;br /&gt;
Once defeated you can go to the library in the Altdorf or The Inevitable City and buy your [[Now My Collection&#039;s Complete|Band of Unfettered Fury]]&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
&lt;br /&gt;
The 2025 re-work introduced a number of [[Bastion_Stair_(Achievements) | Bastion Stair Achievements]]. These include [[achievements]] for:&lt;br /&gt;
&lt;br /&gt;
*Defeating Hard Mode Boss fights one, five, and ten times&lt;br /&gt;
*Multiple new Bestiary unlocks&lt;br /&gt;
*Defeating the Secret Boss&lt;br /&gt;
&lt;br /&gt;
== Additional Tips ==&lt;br /&gt;
&lt;br /&gt;
*There&#039;s a rare chance that you may get ported back to your capital city while exiting the Kaarn the Vanquisher fight. Some groups choose to defeat Vari&#039;throk first, and then double back to Kaarn to avoid this. &lt;br /&gt;
&lt;br /&gt;
*Bastion Stair is usually abbreviated as &amp;quot;BS&amp;quot; in the LFG channels when forming a group.&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
In 2025, the Bastion Stair re-work introduced Voice Acting for a number of bosses. The team would like to thank all of the talent who donated their voices for this endeavor, which includes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Voice Talent&lt;br /&gt;
!Character&lt;br /&gt;
|-&lt;br /&gt;
| Aleondra || Jodis Wolfscar / Thar&#039;Ignan&lt;br /&gt;
|-&lt;br /&gt;
| Kismet Dunkerly || Hannah Eberly&lt;br /&gt;
|-&lt;br /&gt;
| Jason Lewing || Mysterious Knight / Lord Slaurith&lt;br /&gt;
|-&lt;br /&gt;
| Lisa Goodness || Captain Dunstan&lt;br /&gt;
|-&lt;br /&gt;
| Blucross || Voice of the Schemer&lt;br /&gt;
|-&lt;br /&gt;
| Hans-Henrik Rottbøll  || Rakkoth Doomfist / Garithex the Mountain&lt;br /&gt;
|-&lt;br /&gt;
| Brandon Mayo || Chorek&lt;br /&gt;
|-&lt;br /&gt;
| Natherul || Url Daemonblessed&lt;br /&gt;
|-&lt;br /&gt;
| Benjamin Lockwood || The Collector&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2026 Sources ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60115 Patch Notes 16/01/2026 — Bastion Stair rewards, seeds, Tome stories, and Bestiary unlocks]&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60238 Patch Notes 12/02/2026 — completed rework and secret bosses]&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60737 Patch Notes 14/05/2026 — repeatable Fleshborne and cloak replacement quests]&lt;br /&gt;
&lt;br /&gt;
{{Dungeon navigation}}&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Dragonback_Pass&amp;diff=29358</id>
		<title>Dragonback Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Dragonback_Pass&amp;diff=29358"/>
		<updated>2026-07-29T04:03:43Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Document the rare 90-day Battle Ram mount drop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dragonback Pass==&lt;br /&gt;
[[File:dbp entrance.png|thumb|Dragonback Pass is a new Tier 1 Dungeon for 6 players levels 9-11. Enter via the Gate in Ekrund (Pictured).]]&lt;br /&gt;
&#039;&#039;&#039;Dragonback Pass&#039;&#039;&#039; is a new Tier 1 Dungeon in Return of Reckoning for players level 9-11. &lt;br /&gt;
&lt;br /&gt;
This Dungeon did not exist on the Mythic servers, and was custom-built with new bosses, scripting, voice acting and more for its launch in November 2024. &lt;br /&gt;
&lt;br /&gt;
The Dungeon is a fairly quick (15-30 minute) adventure, with optional extras and tome unlocks for players who want to explore. &lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon&#039;s Entrance for both factions is in Ekrund, located at roughly 53k/21k. &lt;br /&gt;
&lt;br /&gt;
*Order players can drop down from their Warcamp in Ekrund nearby&lt;br /&gt;
*Destruction players should head Northwest from their Chapter 4 camp, making use of the Rock Lobba&#039; along the way to launch themselves closer. &lt;br /&gt;
&lt;br /&gt;
While the Dungeon is designed for players around level 9-11, players of any level may still enter the Dungeon or help newer players.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Basics ==&lt;br /&gt;
&lt;br /&gt;
Dragonback Pass is a Story-driven tutorial dungeon. &lt;br /&gt;
&lt;br /&gt;
Here, players meet fully-voiced characters who guide them through the Dungeon and explain key mechanics for each boss. &lt;br /&gt;
&lt;br /&gt;
The Dungeon is meant to teach new players basics for their archetypes, which can help them both in PvE and also in PvP content.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics taught include:&lt;br /&gt;
[[File:gromdbp.png|thumb|Once your party is gathered, interact with the main Story Character (with the bright light) to begin their dialogue.]]&lt;br /&gt;
*Tanks: Guarding allies, Swapping Guard mid-fight, maintaining aggro and facing bosses away from the group&lt;br /&gt;
*Healers: Resurrecting fallen allies, Cleansing key debuffs, burst-healing teammates &lt;br /&gt;
*DPS: Swapping targets mid-fight&lt;br /&gt;
*All: Moving incoming AOE puddles (Red Lights) out of the group&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses == &lt;br /&gt;
&lt;br /&gt;
Boss 1 for each faction is a Slayer/Choppa boss. This boss teaches the party to:&lt;br /&gt;
&lt;br /&gt;
*Resurrect (player will be killed every X%. This player will get a Skull icon over their head to alert the healers.) &lt;br /&gt;
*Face boss away from party (Boss has cleave)&lt;br /&gt;
*Swap Targets (Boss will spawn Game Objects that empower them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boss 2 for each faction is a Shaman/Runepriest, and will first challenge the party to a duel on the Bridge in the middle of the map. Players can either accept the 1v1 or choose to gang up on him.&lt;br /&gt;
&lt;br /&gt;
After Boss 2 runs from the duel, they can be fought properly. Boss 2 teaches the party to:&lt;br /&gt;
&lt;br /&gt;
*Cleanse (Healers must cleanse a dot which deals 20% of a player&#039;s HP every tick, and ticks 6x) &lt;br /&gt;
*Manage Punts (Boss can single target punt a player into the sky, and AOE punt the party back)&lt;br /&gt;
*Drop AOE in good locations (Red Light will put an AOE on the furthest player - this player has time to then move and drop the puddle in a good spot.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boss 3 is the final boss and is a Black Orc / Ironbreaker. Here, all of the mechanics seen on the other bosses begin to overlap. &lt;br /&gt;
&lt;br /&gt;
Key mechanics include:&lt;br /&gt;
&lt;br /&gt;
*Face boss away from group (Boss has cleave)&lt;br /&gt;
*Guard a friendly target and Guard-swap to reduce damage (Boss will hit a non-tank player for 130% of their HP - a Guard will reduce this to 65% each. The targeted player will get a Shield icon on their head before they get hit.)&lt;br /&gt;
*Drop AOE away from group (Spawned adds will target random players with the AOE mechanic - kill them to cancel it)&lt;br /&gt;
*Manage adds: Adds and Champions will spawn at specific HP %s on the boss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Guard-Swap is the most challenging mechanic for this boss, and is marked by a Shield symbol on the player being targeted, yellow text in chat, and a center-screen message.&lt;br /&gt;
&lt;br /&gt;
With Boss 3 defeated, the main Story characters will re-appear and congratulate the party on their success. The Dungeon is complete!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lore &amp;amp; Story == &lt;br /&gt;
[[File:Dbp_loadingjpg.jpg|thumb|New Loading Art (pictured) and a new map were created specifically for the Dungeon. (Thank you, amazing artists who made them happen!)]]&lt;br /&gt;
Dragonback Pass occurs over a span of roughly two weeks, with the Order and Destruction instances happening at different times. &lt;br /&gt;
&lt;br /&gt;
Destruction&#039;s instance happens first, with a Goblin named Gitbag and his friend Duff stumbling into a party freshly arrived in the Pass. &lt;br /&gt;
&lt;br /&gt;
Together, Gitbag and his newly-adopted team push the entrenched Dwarfs back, killing many and sacking the camp. &lt;br /&gt;
&lt;br /&gt;
Days later, a reinforcement party led by a Dwarf named Grom Brindlesson arrives, but realizes they&#039;re too late. &lt;br /&gt;
&lt;br /&gt;
After a bitter fight, the base camp is recaptured from the Greenskins, but facing heavy losses, the Dwarfs are unable to do any more than defend the walls and use their limited Gyrocopters for aerial attacks.&lt;br /&gt;
&lt;br /&gt;
Not long after, a new wave of reinforcements arrive, finally giving Grom and the Dwarfs their first chance to take the fight back to the Greenskins.&lt;br /&gt;
&lt;br /&gt;
With his new allies in tow, Grom sets out to reclaim the Dragonback Pass, and rescue the captured Gyrocopter pilots. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Secrets and Hidden Content ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s no Secrets or Hidden Content in the Dungeon. Don&#039;t you even dare try looking for them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The map for Dragonback Pass was originally planned to be used as a Scenario.&lt;br /&gt;
&lt;br /&gt;
Presumably, Mythic realized the map was too huge for a 3-Flag SC map and scrapped it. When building the Dungeon, the RoR team rebuilt and and touched up the unfinished areas, populating the world with characters, game objects, and voice acting to bring it to life.&lt;br /&gt;
&lt;br /&gt;
There are a number of references in the final Dungeon to Mythic&#039;s original plans for the Scenario, including the rescue / capture of Gyrocopter pilots, as well as the names of special Tome-of-Knowledge unlocks, which reference the names of Mythic&#039;s titles for the Battlefield Objectives.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
&lt;br /&gt;
Dragonback Pass was first concepted years ago as a Tier 1 Dungeon to teach new players important game mechanics. &lt;br /&gt;
&lt;br /&gt;
In early 2024, the basics of a story featuring a Dwarf named Grom and a Goblin named Gitbag were written, but lacking support for new custom voice lines, plans went on hold as the team shifted focus to rebuilding the many Dungeons which had to be re-launched as part of the new ability system. &lt;br /&gt;
&lt;br /&gt;
In September 2024, following the development of the newly re-built [[Chapter 22 Guide|Chapter 22]] Raids, and with new support for adding custom voice lines, the Dungeon and PvE teams began work on the Dungeon. &lt;br /&gt;
&lt;br /&gt;
The scripting used to make characters move, speak, and display text were also far more complex than any previous Dungeon.&lt;br /&gt;
&lt;br /&gt;
Overall, the Dungeon took roughly 3 months of dedicated work to create and test, alongside support from new Voice Talent, source coders, artists, and testers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Voice Actors &amp;amp; Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
Special thanks go to our talented Voice Actors from the community, who lent their voices to bring the characters in this Dungeon to life:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Vocal Solace  (@VocalSolace on Discord)&lt;br /&gt;
*Perseus (@yourpalbrandon on discord)&lt;br /&gt;
*RaisinTree&lt;br /&gt;
*Hans-Henrik Rottbøll (@Hanthus6215 on Discord)&lt;br /&gt;
*MaxHayman&lt;br /&gt;
*Blu&lt;br /&gt;
&lt;br /&gt;
Tester Special Thanks:&lt;br /&gt;
(To be added soon!)&lt;br /&gt;
&lt;br /&gt;
Development Team Special Thanks:&lt;br /&gt;
*Rubius&lt;br /&gt;
*Ekalime&lt;br /&gt;
*Emissary&lt;br /&gt;
*MaxHayman&lt;br /&gt;
*Kaneda&lt;br /&gt;
*Archexecutor&lt;br /&gt;
*Andrew Shevelev - https://x.com/AndrewShevelev3&lt;br /&gt;
*Dalen&lt;br /&gt;
*Flowson&lt;br /&gt;
*Gobtar&lt;br /&gt;
*Yaliksah&lt;br /&gt;
&lt;br /&gt;
== Rare Mount Drop ==&lt;br /&gt;
&lt;br /&gt;
Bosses in this dungeon have an approximately &#039;&#039;&#039;1% chance per boss&#039;&#039;&#039; to drop a &#039;&#039;&#039;90-day Battle Ram mount&#039;&#039;&#039;. When the rare drop triggers, two mounts are placed into the party loot roll rather than one.&lt;br /&gt;
&lt;br /&gt;
This reward was added in February 2026.&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60238 Patch Notes 12/02/2026]&lt;br /&gt;
&lt;br /&gt;
{{Dungeon navigation}}&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Sigmar%27s_Crypts&amp;diff=29357</id>
		<title>Sigmar&#039;s Crypts</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Sigmar%27s_Crypts&amp;diff=29357"/>
		<updated>2026-07-29T04:03:40Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Document the rare 90-day Zombie Horse mount drop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox instance&lt;br /&gt;
|name=Sigmar&#039;s Crypts&lt;br /&gt;
|ss=LS-176-SigmarCrypts.jpg&lt;br /&gt;
|caption=Sigmar Crypts loading graphic&lt;br /&gt;
|loc=[[Altdorf]]&lt;br /&gt;
|race=[[Empire]]&lt;br /&gt;
|boss=&lt;br /&gt;
|type=Dungeon&lt;br /&gt;
|level=40&lt;br /&gt;
|players=6&lt;br /&gt;
|key=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sigmar&#039;s Crypts (Dungeon) ==&lt;br /&gt;
&lt;br /&gt;
Sigmar&#039;s Crypts is a level 40 &#039;&#039;&#039;PvE Dungeon&#039;&#039;&#039; located in [[Altdorf]]. &lt;br /&gt;
&lt;br /&gt;
This dungeons drops [[Sentinel Set|Sentinel Gear]], which grants the [[Vanquisher Ward]], and requires the [[Conqueror Ward]] to equip. &lt;br /&gt;
&lt;br /&gt;
The Dungeon contains six bosses, and was updated and re-launched in May 2024 to create a more streamlined and better balanced experience for players.&lt;br /&gt;
&lt;br /&gt;
== Why run Crypts? == &lt;br /&gt;
[[File:Sentinel Jewelry 2.png|thumb|Besides [[Sentinel Set|Sentinel Armor]], the Jewelry piece for 4 complete runs comes with a very special Talisman slot, and is almost Best-in-Slot for most classes. (Stats vary by class.)]]&lt;br /&gt;
The most sought-after reward from Crypts and Tunnels is the Sentinel Ring, a jewelry piece granted as the final Influence Reward for clearing bosses within the dungeon. &lt;br /&gt;
&lt;br /&gt;
This ring is special as it can hold the best-in-slot 7-day Talismans given by [[Stalwart Soulstone]]. (You &#039;&#039;could&#039;&#039; also just grind 9999 [[War Crests]] for the Triumphant Ring instead, but this is considerably more effort.)&lt;br /&gt;
&lt;br /&gt;
If you&#039;re saving up [[War Crests]] for your [[Warlord Set|Warlord]] or [[Sovereign Set|Sovereign Sets]], you can also use the Sentinel Set as a free way to grant the [[Vanquisher Ward]] without having to buy Vanquisher armor. &lt;br /&gt;
&lt;br /&gt;
Finally, many players will end up combining two pieces of Sentinel alongside other sets as a way to maximize the set bonus gains while also keeping the special bonuses from the Ring Talismans.&lt;br /&gt;
&lt;br /&gt;
== Difficulty level ==&lt;br /&gt;
&lt;br /&gt;
Sigmar&#039;s Crypts is slightly more difficult than [[Mount Gunbad]], but as part of the re-balance, many deaths can be avoided by understanding the mechanics of each boss fight.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a new player or group having difficulty clearing a boss, you can check the guides below for more info on the new mechanics!&lt;br /&gt;
&lt;br /&gt;
== Full Dungeon Guide ==&lt;br /&gt;
&lt;br /&gt;
Below you can find a full guide for Sigmar&#039;s Crypts in written form.&lt;br /&gt;
&lt;br /&gt;
== Party Composition ==&lt;br /&gt;
&lt;br /&gt;
This Dungeon is easiest with a standard 2-2-2 composition. (Two tanks, two DPS, two Healers.) In this setup, your off-tank can run a 2H and play more offensively. &lt;br /&gt;
&lt;br /&gt;
For veteran players, this Dungeon can also be run in a 1-3-2 (One tank, three DPS, two healers), but note that the final boss difficulty will increase moderately, so ensure your tank is well-geared.&lt;br /&gt;
&lt;br /&gt;
For top-tier players and those who enjoy &#039;&#039;going fast&#039;&#039;, it&#039;s also possible to complete in a 1-4-1, but good gear and mastery of your class is strongly recommended if trying this.&lt;br /&gt;
&lt;br /&gt;
== Sigmar Crypts Guide ==&lt;br /&gt;
&lt;br /&gt;
Begin by entering the Dungeon underneath the Temple of Sigmar in the West of Altdorf. &lt;br /&gt;
&lt;br /&gt;
As you enter, take the gate on your right and clear your way through the mobs. (These first mobs hit hard - take it slow if you&#039;re new!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss 1: Cryptweb Queen===&lt;br /&gt;
[[File:Crypt Queen.png|thumb|Heal Brother Webster, have DPS pop spider eggs, and have your tank move the boss quickly away from the Empowered Spiderling.]]&lt;br /&gt;
The first fight has a special mechanic that each archetype (heals, DPS, tank) must manage:&lt;br /&gt;
&lt;br /&gt;
*Brother Webster (Heals): Healers should throw additional heals onto the webbed Warrior Priest named Brother Webster. He takes damage from the boss, and also a % of damage from all sources that hits the Queen. (The faster your DPS, the faster his HP goes down.)&lt;br /&gt;
**At the end of the boss fight, Webster&#039;s HP will determine if he offers you a buff or not.&lt;br /&gt;
*Spider Eggs (DPS): At specific HP %s in this fight, the boss will spawn 3 Spider Eggs around the room. &lt;br /&gt;
**The eggs are fairly weak but can spawn Spiders that hit for 20% true damage, so it&#039;s best to have DPS split up and quickly pop them.&lt;br /&gt;
*Empowered Spiderling (Tank): The boss will spawn 2 Empowered Spiderlings at set locations in the room. The tank must immediately move the boss away from the Spiderlings, or it will gain a stacking damage increase and wipe the group.&lt;br /&gt;
**These Spiderlings do not respawn on a timer, and will only respawn periodically as the Boss HP goes lower. When this happens, their location is again randomized, so simply move into an empty space each time.&lt;br /&gt;
*Heartstopper (Heals/Tank): The Queen bites your tank with a potent venom that reduces 50% of their total HP.&lt;br /&gt;
*Cleave (Tank): As usual, Tanks should keep this boss faced away from their allies. &lt;br /&gt;
*Terror: This boss causes Terror, so you can’t rez any fallen allies during the fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once defeated, the HP of Brother Webster will determine how he treats your party. The 3 possible routes are:&lt;br /&gt;
&lt;br /&gt;
*Route 1 (Fail): If Brother Webster&#039;s HP is below 10%, he will not offer any blessing to the party.&lt;br /&gt;
*Route 2 (Success): If Brother Webster&#039;s HP is between 11%-89%, he will offer the party a blessing in exchange for gold.&lt;br /&gt;
*Route 3 (Great Success): If Brother Webster&#039;s HP is at 90% or above, he will offer the party a blessing for free.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Sentinel Set|Sentinel Belt]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss 2: The Reaper ===&lt;br /&gt;
[[File:thereaper.png|thumb|Move out of The Reaper&#039;s purple AOE puddles, and be ready to cleanse the Reaper&#039;s Curse in the brazier that spawns in the room&#039;s center.]]&lt;br /&gt;
Previously an optional boss, The Reaper is now a required fight rebuilt from the ground up, with brand new mechanics. &lt;br /&gt;
&lt;br /&gt;
*Forward Cleave: This boss has a cleave that will hit any players standing near the tank.&lt;br /&gt;
*Puddles: This boss will drop purple mist puddles on a random player in your group. These puddles stay for a long time, so try to place them near the outer edges of the room to avoid running out of space to fight.&lt;br /&gt;
*Reaper&#039;s Curse: At 75% HP, the Reaper will curse one of your players at random, and a red light will appear around them. A Fire Brazier will also appear in the center of the room. The cursed player must run to and right click the Brazier within 12 seconds, or they will die.&lt;br /&gt;
**At 50% HP, the Reaper will curse two players at random, both of whom must then run to the center of the room and interact with the brazier.&lt;br /&gt;
**At 30% HP, the Reaper will curse three players at random, whom must repeat the same mechanic to avoid death.&lt;br /&gt;
&lt;br /&gt;
The key mechanics introduced here are the Puddles (which will make a return later) and the Curse, which requires paying attention and interacting with a game object. &lt;br /&gt;
&lt;br /&gt;
As long as your group doesn&#039;t place a puddle in the middle of the room, you should have no problems cleansing the curse as long as players are paying attention.&lt;br /&gt;
&lt;br /&gt;
Make sure that you have all &amp;quot;Center Screen messages&amp;quot; enabled in the Interface tab of your settings, as this will also display in large text the players who get cursed by the Reaper.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Sentinel Set|Sentinel Gloves]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss 3: Necromancer Malcidious===&lt;br /&gt;
[[File:Crypt Malcidious.png|thumb|Tank Malcidious near a corner, kill his spirits and adds quickly, and reduce his damage as much as possible.]]&lt;br /&gt;
This is where the difficulty jumps very high, especially for those undergeared or unprepared. &lt;br /&gt;
&lt;br /&gt;
*Tanks: This boss has an AOE punt. Many groups will tank him near a corner to avoid having to reposition constantly. (See image.)&lt;br /&gt;
*Spirit: Every 30 seconds, this boss will spawn a Spirit with the name of one of your party members. Your group needs to DPS it down as quickly as possible. &lt;br /&gt;
*Healers and RDPS: You can stand behind and a little away from the boss to avoid getting hit by his AOE damage attacks. Most groups place these players in the middle of the room, near the damaged floor.&lt;br /&gt;
*Add Groups: At 80%, 60%, 40%, and 20% Health, the boss will spawn large groups of adds. These can quickly overwhelm or kill your party if left unattended, so the tanks need to challenge them and the DPS needs to kill them quickly, before going back to the boss.&lt;br /&gt;
** AOE Knockdowns or stuns can be hugely helpful in this section, to buy your team time to manage the adds.&lt;br /&gt;
** If you&#039;re running a two-tank composition, the Off-tank should focus on pulling and holding these.&lt;br /&gt;
*Damage Spikes: This boss hits hard, and your tank / Melee DPS will sometimes take rapid and huge amounts of damage when both boss and adds are up. Have your tanks use their Morale 3 Bellows, your healers their Melee Absorb Morale 3, and any other damage reductions if you’re having issues surviving.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Sentinel Set|Sentinel Shoulders]].&lt;br /&gt;
&lt;br /&gt;
With Malcidious defeated, make your way all the way back to the start of the dungeon, where you’ll find that the left gate is now open. &lt;br /&gt;
&lt;br /&gt;
Continue forward towards the left wing, where the hallway will open into three corridors. &lt;br /&gt;
&lt;br /&gt;
Two of these corridors will have Heros standing in them, so take the left Corridor first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss Four: Seraphine ‘Pale-Eye’===&lt;br /&gt;
[[File:Crypt Seraphine.png|thumb|Destroy the chests spawned by Seraphine and clear the adds that spawn, then focus the boss.]]&lt;br /&gt;
 &lt;br /&gt;
Previously, some groups would pull this boss out of her room to avoid the chest mechanic. Doing that now will result in a stacking enrage buff, so it&#039;s recommended to fight her properly.&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Add Spawn :Every 25 seconds, Seraphine Spanws Level 41 Champion Tomb Robber adds as the fight continues. Have your DPS kill them then focus the boss.&lt;br /&gt;
*Chest Mechanic: Seraphine will spawn Chests in the room as she takes damage. Have your DPS swap to these and burn them quickly.&lt;br /&gt;
*Armor Debuff: This boss has an armor debuff that she will apply to your tank.&lt;br /&gt;
&lt;br /&gt;
At 20%, Seraphine Pale-Eye will stop and agree to help you pick a lock, in exchange for letting her live. She’ll become friendly and the fight is over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss Five: Sister Eudocia===&lt;br /&gt;
[[File:Eudocia.png|thumb|Avoid Eudocia&#039;s Pit of Shades-style puddles, and destroy the Skull of Memories she spawns at 30% in the nearby antechamber.]]&lt;br /&gt;
The next boss is a Wraith, and you&#039;ll find her in a room surrounded by bats.&lt;br /&gt;
&lt;br /&gt;
Previously, many groups would pull this boss into the corridor near the room, but with her new mechanics, this is not advised. Her new mechanics are:&lt;br /&gt;
&lt;br /&gt;
*Pit of Shades: This boss will spawn a floor AOE that uses the Pit of Shades graphic from the Sorcerer class. Quickly move out of this to avoid taking heavy damage.&lt;br /&gt;
*AOE Knockback: This boss will punt your team, so consider your positioning to avoid being punted into one of the damaging shade pits.&lt;br /&gt;
*Add Spawn: This boss will spawn a Bat add periodically in the fight. Cleave it down with AOE or ignore it completely if your tank is fine. &lt;br /&gt;
*Stun: This boss has a 4 second CC stun that it will throw periodically on your tank. &lt;br /&gt;
*Eudocia&#039;s Memories: At 30% HP, the antechamber behind the boss room will spawn a glowing skull game object called Eudocia&#039;s Memories. While this is active, the boss takes 90% less damage. &lt;br /&gt;
**DPS must quickly burn this down (there are Champion adds in this room too, so send your off-tank to help if you have one.)&lt;br /&gt;
*Winds of Insanity: At 50% and 15% HP, the boss will become surrounded by swirling winds, which knock all players back. (Equivalent to the Zealot&#039;s Winds of Insanity ability.) &lt;br /&gt;
**This can be taunted by your tank to interrupt it. If not interrupted, the boss will begin moving after a short period, and will continue punting your party while on the move. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This fight has a lot of new mechanics and is much more complex than its old tank and spank version. &lt;br /&gt;
&lt;br /&gt;
Thankfully, all of these mechanics are fairly simple to understand and have counterplay, so as long as your party is paying attention, you should be able to clear it.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Sentinel Set|Sentinel Boots]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss Six: Tobias the Fallen===&lt;br /&gt;
[[File:Crypt Tobias.png|thumb|Avoid the Fire that will spread throughout the room on this fight, and rotate the boss as a group, avoiding the middle of the room.]]&lt;br /&gt;
&lt;br /&gt;
Next up is Tobias The Fallen. This fight is primarily a positioning-based fight.&lt;br /&gt;
&lt;br /&gt;
*Field of Screams: This boss will drop puddles of Fire onto the primary tank. The Tank (and anyone nearby) should quickly move out of these puddles, as they will kill you if you stand in them.&lt;br /&gt;
*Spreading Flames: At 75%, 50%, and 25% HP, Flames will begin to appear in the center of the room and spread their way outward. The lower the boss&#039; HP, the further the flames spread.&lt;br /&gt;
*AOE Punt: This boss has an AOE Punt that can send you flying into the puddles of fire. Especially as the fight progresses, position yourself carefully to avoid getting punted into the fire.&lt;br /&gt;
*True Damage: This boss will periodically hit your tank for 20% of their HP, regardless of their defenses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This fight is all about positioning, movement, and reaction times. Have your tank keep the boss at the outer ring of the room, and slowly rotate through the room. &lt;br /&gt;
&lt;br /&gt;
Avoid placing any players in the middle of the room, as this is where the flames will begin and will continue to spread from. Just in case you don&#039;t see the graphics for the Flame visuals in the middle of the room, you can also see the name &amp;quot;Burning Oil&amp;quot; to mark where these are.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Sentinel Set|Sentinel Helmet]].&lt;br /&gt;
&lt;br /&gt;
With all three of these bosses defeated, Seraphine will open the Gate to the East and allow you to fight the final boss of the Sigmar Crypts: The Arch Lector Twins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss Seven: The Arch Lector Twins===&lt;br /&gt;
[[File:lectortwins.png|thumb|Keep the Twins split apart to avoid their bonus damage abilities (shown here with red beams), and have one healer or Range DPS as your furthest player to drop the puddles.]]&lt;br /&gt;
The final boss of the Sigmar Crypts reintroduces many of the mechanics seen previously in the dungeon, but now layered on top of each other.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Puddles:&#039;&#039;&#039; In this fight, the puddles from The Reaper return again. Here, these will always drop on the &#039;&#039;furthest&#039;&#039; player from the group. Have a healer or a Range DPS stand back and drop these to avoid filling up the room with them.&lt;br /&gt;
**Note: The Twins do have a maximum targeting range, so if you run towards the far entrance of the room, they will lose line of sight with you and may hit a closer player.&lt;br /&gt;
*&#039;&#039;&#039;Brother&#039;s Power:&#039;&#039;&#039; If either of the twins are standing near the other, they will each get a buff that increases *ALL* of their outgoing damage by 50%. This bonus also applies to the puddle damage. &lt;br /&gt;
**If you have two tanks, this mechanic is easy by having one tank pick up each twin. If you have a solo tank, this is still doable, but will multiply the pressure on your tanks and healers.&lt;br /&gt;
*Dual Tank: If you have two tanks, each Tank should pick up and hold one of the bosses, keeping them split on their own sides of the room.&lt;br /&gt;
*Split HP: The Bosses HP must remain within 10% of each other, or they will both heal rapidly all the way to full HP, effectively restarting the fight.&lt;br /&gt;
*MDPS: If you&#039;re a melee DPS, and both bosses near each other, it&#039;s possible to stand exactly at 30 meters away to damage the bosses without losing your abilities. It may take some wiggling to get this perfect.&lt;br /&gt;
*Winds of Insanity: At 50% and 10% HP, the same mechanic we saw on Eudocia returns here, which is the Winds knockback. Your tank(s) can similarly taunt here to interrupt this and allow your DPS to get back on the boss. &lt;br /&gt;
&lt;br /&gt;
This new Twins fight has key mechanics that all players have to watch for, but as long as you manage the furthest-player puddles properly and the DPS pay attention to the Boss HP, you should be able to pull this off. &lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Sentinel Set|Sentinel Chestpiece]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the Lector Twins down, you&#039;ve cleared the final boss of the re-launched Sigmar&#039;s Crypts! Congratulations! &lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
The 2026 updates to this Dungeon added new Voice Acting to a number of bosses. The RoR team would like to thank the following individuals, who donated their time and their voices to bring the Dungeon to life:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Voice Talent&lt;br /&gt;
!Character&lt;br /&gt;
|-&lt;br /&gt;
| Aleondra || Seraphine Pale-Eye&lt;br /&gt;
|-&lt;br /&gt;
| Jason Lewing || Necromancer Malcidious&lt;br /&gt;
|-&lt;br /&gt;
| Theodore Szathmary || The Reaper&lt;br /&gt;
|-&lt;br /&gt;
| Brandon Mayo || Brother Webster&lt;br /&gt;
|-&lt;br /&gt;
| Blucross || Sister Eudocia&lt;br /&gt;
|-&lt;br /&gt;
| Benjamin Lockwood || Archlector Verrimus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*The Damage bonus buff on the Lector Twins is uniquely named per twin. The first reads: &amp;quot;My Brother!&amp;quot;, and the second: &amp;quot;Come Join me!&amp;quot;, which may or may not be a thinly-veiled reference to [https://www.youtube.com/watch?v=lBdnti4_UUg| this absolutely banging track] from &#039;&#039;Berserk&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Rare Mount Drop ==&lt;br /&gt;
&lt;br /&gt;
Bosses in this dungeon have an approximately &#039;&#039;&#039;1% chance per boss&#039;&#039;&#039; to drop a &#039;&#039;&#039;90-day Zombie Horse mount&#039;&#039;&#039;. When the rare drop triggers, two mounts are placed into the party loot roll rather than one.&lt;br /&gt;
&lt;br /&gt;
Five color variants are available; the variant is selected randomly when the drop triggers.&lt;br /&gt;
&lt;br /&gt;
This reward was added in February 2026.&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60238 Patch Notes 12/02/2026]&lt;br /&gt;
&lt;br /&gt;
{{Dungeon navigation}}&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Bilerot_Burrows&amp;diff=29356</id>
		<title>Bilerot Burrows</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Bilerot_Burrows&amp;diff=29356"/>
		<updated>2026-07-29T04:03:36Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Document the rare 90-day Rotbeast mount drop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox instance&lt;br /&gt;
|name=Bilerot Burrow&lt;br /&gt;
|aka=BB&lt;br /&gt;
|ss=LS-196-BilerotBurrow.jpg&lt;br /&gt;
|caption=Bilerot Burrow loading graphic&lt;br /&gt;
|loc=[[The Inevitable City]]&lt;br /&gt;
|race=[[Chaos]]&lt;br /&gt;
|boss=&lt;br /&gt;
|type=Dungeon&lt;br /&gt;
|level=40&lt;br /&gt;
|players=6&lt;br /&gt;
|key=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bilerot Burrow==&lt;br /&gt;
&lt;br /&gt;
The Bilerot Burrow is a level 40 City Dungeon that awards players the [[Sentinel Set|Sentinel Armor]] set and unique weapons. &lt;br /&gt;
&lt;br /&gt;
In this Dungeon, Nurgle&#039;s sickly power has begun to creep into The Inevitable City, and forces loyal to Tzeentch aim to purge the dungeon of the spreading disease. &lt;br /&gt;
&lt;br /&gt;
This Dungeon was updated and re-launched in May of 2024, and now contains six bosses with new mechanics. &lt;br /&gt;
&lt;br /&gt;
Players often refer to this dungeon as &amp;quot;BB&amp;quot; for short and in LFG channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why run Bilerot Burrow? == &lt;br /&gt;
[[File:Sent_chaos.png|thumb|Besides [[Sentinel Set|Sentinel Armor]], the Jewelry piece for 4 complete runs comes with a very special Talisman slot, and is almost Best-in-Slot for most classes. (Stats vary by class.)]]&lt;br /&gt;
Useful rewards from Bilerot Burrow include special Unique Weapons and the Sentinel Ring, a jewelry piece granted as the final Influence Reward for clearing bosses within the dungeon. &lt;br /&gt;
&lt;br /&gt;
This ring is special as it can hold the best-in-slot 7-day Talismans given by [[Stalwart Soulstone]]. (You &#039;&#039;could&#039;&#039; also just grind 9999 [[War Crests]] for the Triumphant Ring instead, but this is considerably more effort.)&lt;br /&gt;
&lt;br /&gt;
If you&#039;re saving up [[War Crests]] for your [[Warlord Set|Warlord]] or [[Sovereign Set|Sovereign Sets]], you can also use the Sentinel Set as a free way to grant the [[Vanquisher Ward]] without having to buy Vanquisher armor. &lt;br /&gt;
&lt;br /&gt;
Finally, many players will end up combining two pieces of Sentinel alongside other sets as a way to maximize the set bonus gains while also keeping the special bonuses from the Ring Talismans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Difficulty level ==&lt;br /&gt;
&lt;br /&gt;
Bilerot Burrow is more difficult than [[Mount Gunbad]], and was rebuilt in May 2024 with updated mechanics and two new bosses. &lt;br /&gt;
&lt;br /&gt;
As part of this re-launch, the previously attached dungeon, Bloodwraught Enclave, is no longer part of the run, streamlining this into a single dungeon experience.&lt;br /&gt;
&lt;br /&gt;
Experienced groups can still clear this easily, but if your party has fresh 40&#039;s or if it&#039;s your first time in the dungeon, it&#039;s highly advised to read up on boss mechanics in the guide below!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Full Dungeon Guide ==&lt;br /&gt;
&lt;br /&gt;
Below you can find a full guide for Bilerot Burrow&#039;s updated mechanics in written format. &lt;br /&gt;
&lt;br /&gt;
(A video guide will also be added in the future!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bilerot Burrows Guide ==&lt;br /&gt;
Bilerot Burrows is the Destruction City Dungeon for level 40 players, and contains six bosses. &lt;br /&gt;
[[File:Maggotfiend.png|thumb|Move the Maggotfiend away from the debuffing Maggot he spawns, or kill it, and keep this boss faced away from the group.]]&lt;br /&gt;
Begin by entering the Dungeon near the Sewer grate located just north of The Monolith in the Inevitable City.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll find a small ramp near 22k / 35k that will descend towards the Dungeon entrance.&lt;br /&gt;
&lt;br /&gt;
First, be sure to accept all the repeatable quests here so you can get guaranteed armor pieces even if you don&#039;t have any luck with the boss drops. &lt;br /&gt;
&lt;br /&gt;
Once your group is ready, head inside and fight your way through the first few packs of mobs, until you arrive in an open room with three walled off sections.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss 1: Maggotfiend Urhil===&lt;br /&gt;
The first fight is a relatively simple warm-up:&lt;br /&gt;
&lt;br /&gt;
*Cleave: As usual, Tanks should keep this boss faced away from their allies. &lt;br /&gt;
*True Damage: This boss can deal 50% HP of his current target, and this attack cannot be blocked or avoided.&lt;br /&gt;
*Debuffing Add: This boss will spawn a Maggot every ~30 seconds, which pulses a powerful debuff that reduces Strength, Ballistic Skill, and Intelligence on anyone in range. &lt;br /&gt;
*Terror: This boss causes Terror, so you can’t rez any fallen allies during the fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For this fight, simply keep the boss facing away from the group and either move the boss every 30 seconds to avoid the debuff, or stack the boss on top of the add and AOE it down if you have enough damage to do so.&lt;br /&gt;
&lt;br /&gt;
His 50% HP loss on the tank can be a little dangerous if your tank is undergeared or solo tanking, so just keep eyes on their HP and your healers should have no problem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss 2: Ssrydian Morbidae===&lt;br /&gt;
[[File:Ssrydian.png|thumb|Cleanse debuffs and look for shatters to reduce the reflect damage when fighting Ssrydian.]]&lt;br /&gt;
The next fight in the run is against a Chosen named Ssyridian Morbidae.&lt;br /&gt;
&lt;br /&gt;
*Slicing Cleave: As usual, Tanks should keep this boss faced away from their allies. &lt;br /&gt;
*Auras: This boss has 3 Auras like a regular Chosen. These debuff incoming healing by 25%, increase cast times, and pulse constant damage for healers. &lt;br /&gt;
*Damage Reflect: This boss can buff himself with Bane Shield and reflect damage back while the buff is up. Tanks / healers should look for a shatter to remove this, or just heal through it. &lt;br /&gt;
*Stacking Heal Debuff: This boss places stacks of debuffs on party members, which reduce incoming healing. This will stack with his base 25% debuff.&lt;br /&gt;
*Terror: This boss causes Terror, so you can’t rez any fallen allies during the fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This fight is a bit of a DPS race, especially with the stacking heal debuffs. Healers can cleanse these, and the Cauldrons are intended to cleanse some of these, but may or may not function properly. &lt;br /&gt;
&lt;br /&gt;
When you see him cast Bane Shield on himself, try to shatter or strip this to reduce reflect damage on your team.&lt;br /&gt;
&lt;br /&gt;
If your casters or healers are having trouble, remember that your teammates can also back up to get out of the Auras if these are causing an issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss 3: Bartholomeus The Sickly===&lt;br /&gt;
[[File:Bartholomeus.png|thumb|Watch for the Spin and interrupt it quickly to avoid massive damage to the party when fighting Bartholomeus.]]&lt;br /&gt;
Next, backtrack and head into the newly opened tunnel from the room where you killed Maggotfiend Urhil.&lt;br /&gt;
&lt;br /&gt;
As you arrive at the next split, you can either head left to fight Bartholomeus, or right to fight The Pox-Bloated Child. We&#039;ll cover Bartholomeus first since most groups do him next.&lt;br /&gt;
&lt;br /&gt;
*Interrupt: Like a White Lion Spin or the Morale 2 Raze, this boss will spin around in a circle and deal massive damage to your party. A tank can Taunt him to interrupt, or any other non-CC interrupt your party has will also work. &lt;br /&gt;
*Nurgling: This boss spawns a pet Nurgling throughout the fight. You can AOE this down relatively easily. &lt;br /&gt;
*Curses: This boss will debuff the tank - healers can cleanse this. &lt;br /&gt;
*Positioning: It can be good to have one healer standing outside the spin damage range (which is quite large), just in case your tank misses an interrupt. &lt;br /&gt;
*Terror: This boss causes Terror, so you can’t rez any fallen allies during the fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This boss can wipe some groups as you figure out the interrupt timing, but his spin ability is *always* longer than the cooldown on Taunt, so once you get into the rotation, you should be good. &lt;br /&gt;
&lt;br /&gt;
With Bartholomeus defeated, it&#039;s time for one of the new bosses added in RoR! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss 4: The Pox-Bloated Child===&lt;br /&gt;
[[File:Pox.png|thumb|Cleanse constantly when fighting the Pox Child, and send DPS to destroy the objects which empower him in nearby tunnels.]]&lt;br /&gt;
The Pox-Bloated Child is a new boss added to Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This fight is heavily focused on cleanses, so groups running one healer will find this to be much more stressful than groups with two.&lt;br /&gt;
&lt;br /&gt;
*Cleanses: This boss has a huge amount of debuffs it can apply to players. It&#039;s highly advised to cleanse as many as you can, and use AOE Cleanse tactics if you have them. &lt;br /&gt;
*Furthest Player Dot: This boss will spawn a dot debuff on the furthest player from the group that deals notable damage. You can heal through it or simply cleanse it. &lt;br /&gt;
*Buffs: At 60%, 40%, and 20%, this boss will spawn Game Objects in the tunnels nearby his boss room. These will each give him powerful bonuses, like stacking damage or 90% reduced damage. &lt;br /&gt;
*Destroyable Objects: DPS players should quickly find and destroy the Game Objects as they spawn, but watch out for the furthest player damage dot that the boss will still cast. Center-screen messages will announce when destroyable objects appear.&lt;br /&gt;
*Game Objects: We&#039;re listing this one again because it&#039;s super important: You have to respect the mechanics here and destroy the game objects. If you don&#039;t, his stacking enrage will reach 700%+ bonus damage, and you will die. &lt;br /&gt;
*Terror: This boss causes Terror, so you can’t rez any fallen allies during the fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Groups with two healers and AOE cleanses should have no problem getting through this boss&#039; debuffs, but you may want to send one healer to watch over your DPS as they navigate the tunnels to find the game objects. &lt;br /&gt;
&lt;br /&gt;
These objects are a rock with a Nurgle symbol on it, a corrupted bowl of porridge, and a much larger rock with an even bigger Nurgle symbol on it. &lt;br /&gt;
&lt;br /&gt;
With the Pox-Bloated Child down, it&#039;s time to move to the second new fight within the Dungeon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss 5: Ekscremite the Septic===&lt;br /&gt;
[[File:Ekscremite.png|thumb|Avoid Ekscremite&#039;s fire AOE, and be ready to quickly cleanse the Infected Blood debuff if it triggers on you!]]&lt;br /&gt;
Ekscremite the Septic is another new boss added to Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
Whereas the previous fight was heavily reliant on healers, this fight puts heavy pressure on your tank and requires every party member to pay attention for a key mechanic that can one-shot them.&lt;br /&gt;
&lt;br /&gt;
*Tiny Room: This fight is cramped, and intentionally so, which adds to the difficulty of the below mechanics:&lt;br /&gt;
*Fire AOE: This boss drops a fire puddle on his current main target (should be your tank) which lasts for a while. Place this near the edges so you don&#039;t run out of space quickly, and remember, you can move up the ramp.&lt;br /&gt;
*True Damage: This boss will deal true damage to the tank periodically, which cannot be mitigated or avoided.&lt;br /&gt;
*Infected Blood: At 75% HP, this boss will Infect the blood of a random player within your party. This player has 12 seconds to find the nearby Crystal of Change and right click this, which will allow Tzeentch to change the debuff and prevent your blood from coagulating. While infected, player will have a large Red Beam around them, which looks the same as picking up a supply box.&lt;br /&gt;
*Crystals of Change: There are three Crystals of Change which spawn throughout this fight. You can use any of these three Crystals to cleanse the Infected Blood debuff; there are three so that if your tank drops a fire puddle on one, your party always has another option.&lt;br /&gt;
*Infected Blood 2: At 50% HP, the boss will pick two random players in the party to infect. Both these players should see the red light beam and also a center-screen message (ensure these are turned on in the Interface tab!). These players can use the same Crystals or different ones.&lt;br /&gt;
*Infected Blood 3: At 30% HP, the boss will pick three random players in the party to infect. Same as the before - use any Crystals you like, and just move quickly so you don&#039;t die instantly. &lt;br /&gt;
*Terror: This boss causes Terror, so you can’t rez any fallen allies during the fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This fight has a lot to take in at first, but once you understand the Infected Blood mechanic and the Crystal spawn locations, it&#039;s very doable and not too difficult. Just pay close attention and your party should have no problem getting through it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss 6: The Bile Lord===&lt;br /&gt;
[[File:Bile.png|thumb|Watch for the puddles dropped by the Bile Lord, handle his adds, and be ready to eviscerate his innards when he tries to vore you (ew) at 20% HP.]]&lt;br /&gt;
The Bile Lord is the final fight of the Dungeon, and is a Great Unclean One in the service of Nurgle.&lt;br /&gt;
&lt;br /&gt;
Given that Tzeentch is in power within The Inevitable City, this champion of a rival god cannot be allowed to live. So let&#039;s kill it! &lt;br /&gt;
&lt;br /&gt;
*Puddles: This boss spawns Archmage Puddles on the Tank / closest target to him. These damage anyone standing in them, so just move away from them. (They should always display no matter your graphics settings.)&lt;br /&gt;
*Furthest Puddles: The Furthest player from the boss also gets Puddles dropped on their location. These last for the majority of the fight, so consider where to place them so you don&#039;t run out of room later.&lt;br /&gt;
*Add Phases: This boss will call forth packs of adds as the fight continues. Tanks should challenge these and DPS should swap to quickly burn them down. Some can be deadly if allowed to aggro to the healers.&lt;br /&gt;
*Om Nom Phase: At 20%, the boss will stun and consume the entire party. Next, you&#039;ll need to DPS his innards to get him to change his mind on digesting you and instead to vomit you back up onto the ground. &lt;br /&gt;
*Terror: This boss causes Terror, so you can&#039;t resurrect any fallen allies during the fight. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This fight is a little harder than it used to be with extra Puddles added, but overall very doable if you just watch your feet and if the tanks and DPS pay attention to the adds. &lt;br /&gt;
&lt;br /&gt;
Once you burn down the boss under 20%, the main mechanics are mostly done, so just finish him off, and with that, Bilerot Burrow is complete! &lt;br /&gt;
&lt;br /&gt;
Congrats on clearing the new refresh of the Dungeon - and on your progress towards Sentinel Gear and your Ring!&lt;br /&gt;
&lt;br /&gt;
== Rare Mount Drop ==&lt;br /&gt;
&lt;br /&gt;
Bosses in this dungeon have an approximately &#039;&#039;&#039;1% chance per boss&#039;&#039;&#039; to drop a &#039;&#039;&#039;90-day Rotbeast mount&#039;&#039;&#039;. When the rare drop triggers, two mounts are placed into the party loot roll rather than one.&lt;br /&gt;
&lt;br /&gt;
This reward was added in February 2026.&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60238 Patch Notes 12/02/2026]&lt;br /&gt;
&lt;br /&gt;
{{Dungeon navigation}}&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Mount_Gunbad&amp;diff=29355</id>
		<title>Mount Gunbad</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Mount_Gunbad&amp;diff=29355"/>
		<updated>2026-07-29T04:03:31Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Document the rare 90-day Eastern Wyvern mount drop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox instance&lt;br /&gt;
|name=Mount Gunbad&lt;br /&gt;
|aka=GB&lt;br /&gt;
|ss=LS-60-MountGunbad.jpg&lt;br /&gt;
|caption=Mount Gunbad loading graphic&lt;br /&gt;
|loc=[[The Badlands]]&lt;br /&gt;
|race=[[Greenskins]] (formerly [[Dwarf]])&lt;br /&gt;
|boss=&lt;br /&gt;
|type=Dungeon&lt;br /&gt;
|level=40&lt;br /&gt;
|minlevel=32&lt;br /&gt;
|players=6&lt;br /&gt;
|key=&lt;br /&gt;
}}&lt;br /&gt;
== Mount Gunbad ==&lt;br /&gt;
[[File:Gunbad Entrance New v2.png|thumb|Welcome to Mount Gunbad!]]&lt;br /&gt;
&#039;&#039;&#039;Mount Gunbad&#039;&#039;&#039; is the first level 40 dungeon in Return of Reckoning, and is located in the northwest corner of [[The Badlands]] (entrance at 4k,4k). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This dungeon grants the &#039;&#039;&#039;Red-eye&#039;&#039;&#039; set, which unlocks the &#039;&#039;&#039;[[Conqueror Ward]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Every member of your party will get rewards&#039;&#039;&#039; for every boss kill via PQ Bags: 2 Gold, 2 Purple, and 2 Blue. Gold bags include Red-Eye set pieces.&lt;br /&gt;
&lt;br /&gt;
*Mount Gunbad is also one of the only dungeons that drops rare &#039;&#039;&#039;Eternal Seeds&#039;&#039;&#039; for [[Cultivating]], which have a (tiny) chance to drop from any enemy mob of Hero rank or above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is possible to take quests within the dungeon starting at &#039;&#039;&#039;level 32&#039;&#039;&#039;, and experienced guilds / groups should have no problem including players in the mid-high 30&#039;s.&lt;br /&gt;
&lt;br /&gt;
== Your first Gunbad ==&lt;br /&gt;
&lt;br /&gt;
If it&#039;s your first time in the Dungeon, make sure to take the &#039;&#039;&#039;Blue Repeatable quests&#039;&#039;&#039; given by the NPC in the starting room.&lt;br /&gt;
&lt;br /&gt;
These quests will guarantee you Redeye armor after defeating certain bosses three times. Just in case you don&#039;t roll gold bags, this is a great way to ensure you won&#039;t have to rely on RNG to get the gear you need!&lt;br /&gt;
&lt;br /&gt;
== Dungeon Layout ==&lt;br /&gt;
&lt;br /&gt;
[[File:Gunbad-Detailed-Minimap-Final.jpg|thumb|Mount Gunbad Minimap]]&lt;br /&gt;
Gunbad features three wings: Left, Right, and Middle. These three can be completed in any order.&lt;br /&gt;
&lt;br /&gt;
Each of the three wings includes at least one &#039;&#039;&#039;Optional Boss&#039;&#039;&#039;, which drops additional loot but can be skipped if the party would like.&lt;br /&gt;
&lt;br /&gt;
To fight the final boss of each wing, you&#039;ll need to kill the bosses prior to it in order to open the magical barriers that allow entrance.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&#039;&#039;Although [[Ekrund]] may have been the richest mine beyond the Worlds Edge Mountains, Gunbad was the greatest and wealthiest of the world - only the biggest fortresses of Karaz Ankor produced more riches. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Located on the eastern slopes of the Worlds Edge Mountains, Gunbad was, and still is the only source of Brynduraz (&amp;quot;shining stone&amp;quot; in Khazalid), a blue gem much valued by Dwarf jewellers. Its gold was so crucial for maintaining the Dwarf army that during the War of Vengeance against the High Elves it wasn&#039;t forced to supply troops. But the Dwarfs didn&#039;t realize their greatest enemy would come from the East.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the bulk of the Dwarf armies were still returning from their victorious campaign against the Elves, disaster came over the Worlds Edge Mountains. Earthquakes covered the mountain passes with rubble, isolating temporarily holds and mines. Gunbad Dwarfs fought valiantly when the Greenskins came, but defeat was inevitable. Over two hundred years ago, Dwarfs came back to Gunbad in great numbers. Led by Logazor Brightaxe, they managed to retake the mines, but this victory left Gunbad isolated in the midst of a land still riddled with Orcs and Goblins, which turned it into a tempting and vulnerable goal. It was just a matter of time before Dwarfs were forced to relinquish their dominion over Gunbad once more. After this defeat, Dwarfs haven&#039;t had enough strength to retake the mines to the East of the Worlds Edge Mountains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Updated 2025 Boss Guides ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon was rebuilt starting in October 2025, shifting into new Lua code and with many new or restored mechanics. You can find a list of those, as well as a Video Guide, below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;zIXbCPOINM4‎&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=zIXbCPOINM4| Click above (or here) for an updated video guide created by members of the community!]&lt;br /&gt;
&lt;br /&gt;
== Left Wing ==&lt;br /&gt;
The left wing has Four Bosses and Two Optional Bosses. If mechanics are working properly, this is by far the most difficult wing in the entire dungeon, due purely to its final boss. &lt;br /&gt;
&lt;br /&gt;
At the time of writing this wiki page, the final boss in the Left Wing is bugged and not all mechanics are working properly, which makes it a relatively easy tank-and-spank.&lt;br /&gt;
&lt;br /&gt;
From the entrance, head Left and across the bridge to start your path to the first pair of bosses. Clear the adds and once you enter the first large room, take a left and head to the Healer NPC.&lt;br /&gt;
[[File:Griblik da Stinka.png|thumb|Focus Griblik, the Squig boss, first.]]&lt;br /&gt;
You can drop off behind the healer NPC and survive the fall if you&#039;re careful, so do this in order to skip a number of mobs. &lt;br /&gt;
&lt;br /&gt;
Clear the nearby mobs and note that the first boss is just ahead of you!&lt;br /&gt;
&lt;br /&gt;
== First Boss: Griblik Da Stinka ==&lt;br /&gt;
&lt;br /&gt;
Girblik Da Stinka is actually a dual-boss fight, and your party can handle it a few ways:&lt;br /&gt;
&lt;br /&gt;
*Have a solo tank pull and hold both bosses at once.&lt;br /&gt;
*Have an off-tank pull the Wyvern boss and keep it away from Griblik. &lt;br /&gt;
*Have a sturdy DPS or Healer pull the Wyvern boss and keep it away from Griblik. &lt;br /&gt;
&lt;br /&gt;
Any of these combinations can work depending on your gear and team composition, so feel free to adapt if you need to. Remember: there&#039;s no single &amp;quot;right&amp;quot; way to clear most bosses.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Damage boost: If Griblik and Ol Greenwingz are close to each other, each will gain a 30% Damage increase to all abilities.&lt;br /&gt;
**This damage increase is visually marked by a Sword Icon above their heads.&lt;br /&gt;
*Focus down Griblik, the Squig boss, first. Once he&#039;s dead, Ol Greenwingz will join him in a suicide pact and fall next to his Squig brother.&lt;br /&gt;
*Undefendable Chomp: Griblik will hit the tank for 20% of the tank&#039;s total HP.&lt;br /&gt;
*Ol Greenwingz will spawn Eggs during this fight. Avoid using AOE damage here, as these eggs will pop, causing a Green Puddle to appear at the feet of whoever popped them. If these spawn, move the boss away from them.&lt;br /&gt;
*Far-reaching Spittle: Ol Greenwingz will periodically hit the furthest player from them for 35% of that player&#039;s total HP.&lt;br /&gt;
*Healers: Your party&#039;s cooldowns will get periodically increased by Ol Greenwingz. All healers, regardless of class, can cleanse this 60 second debuff, so start by cleansing yourself and then your party members.&lt;br /&gt;
&lt;br /&gt;
The gold bags from the Griblik fight will grant the [[Redeye Set|Redeye Gloves/Boots]].&lt;br /&gt;
&lt;br /&gt;
== Second Boss: Bilebane the Rager &#039;&#039;(Optional)&#039;&#039; ==&lt;br /&gt;
[[File:Bilebane the Rager.png|thumb|Bilebane the Rager.]]&lt;br /&gt;
&lt;br /&gt;
Bilebane the Rager is technically an optional boss, but almost every group kills him because he&#039;s very much in the way to the next boss. &lt;br /&gt;
&lt;br /&gt;
Key mechanics:&lt;br /&gt;
&lt;br /&gt;
*Tank him facing away from the group.&lt;br /&gt;
*When he raises his arms, use a Taunt or an interrupt to prevent him damaging and knocking back allies.&lt;br /&gt;
*Be ready to quickly heal the tank and those in melee range from sudden damage bursts.&lt;br /&gt;
*Bilebane will periodically spew vomit on the Tank. This applies an incoming heal debuff, so healers can cleanse this off quickly to remove it.&lt;br /&gt;
&lt;br /&gt;
Beyond that, he&#039;s a very easy boss. Bilebane the Rager drops Gunbad Jewelry, and has a chance to drop the rare purple variants. &lt;br /&gt;
&lt;br /&gt;
Now, head into the next room to find...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Third Boss: Garrolath the Poxbearer ==&lt;br /&gt;
&lt;br /&gt;
[[File:Garrolath the Poxbearer.png|thumb|Garrolath will reduce your party&#039;s outgoing damage. Take a shower at the nearby rushing water to remove this debuff!]]&lt;br /&gt;
Garrolath the Poxbearer is the third boss of the Left Wing. &lt;br /&gt;
&lt;br /&gt;
Before fighting him, be sure to clear out the adds within the room so your party has some room to manuever. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Putrid Stink: As the fight continues, you will gain a stack of Putrid Stink, reducing your outgoing damage by 5% per stack. This can stack up to 15 times.&lt;br /&gt;
&lt;br /&gt;
*Take a Shower: By moving your character under the Rushing Water, the shower will remove the Putrid Stink from your body, just like in real life. &lt;br /&gt;
** If you wait and remove the stink after gaining 7 stacks or more, you will not only purge the debuff but also convert all debuff stacks into a special buff called Freshly Rejuvenated. &lt;br /&gt;
&lt;br /&gt;
*Freshly Rejuvenated: Increases your outgoing damage by 7% per stack. While you are under the effects of Freshly Rejuvanted, you cannot be debuffed by Putrid Stink.&lt;br /&gt;
*Knockback: The boss will knock the group back at 90% and every 20% HP after that. Position yourself with your back to the wall to avoid being sent far off.&lt;br /&gt;
*&#039;&#039;&#039;The boss will summon Nurgling champions every 10% of HP he loses.&#039;&#039;&#039; When a Nurgling is near him, it will restore 1% of his HP every few seconds. &lt;br /&gt;
**The lower Garrolath&#039;s HP goes, the more Nurglings he will spawn. You can either move these away from the boss if you have two tanks, or you can quickly AOE them down. &lt;br /&gt;
**Timing your Freshly Rejuvenated buff on AOE DPS can help kill these very quickly.&lt;br /&gt;
&lt;br /&gt;
That&#039;s all for Garrolath - once dead, grab your bag and move on - an optional boss lies just ahead! Garrolath&#039;s Gold Bags include the [[Redeye Set|Redeye Gloves/Boots]]. &lt;br /&gt;
&lt;br /&gt;
== Fourth Boss: Kurga Da Squig Maker ==&lt;br /&gt;
&lt;br /&gt;
Kurga Da Squig Maker is an optional small goblin boss located near the Slime Wall to your right as you move forward.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Knock-up: Kurga will periodically send one player flying into the air. When this player lands, they will deal large damage to all allies nearby.&lt;br /&gt;
**Players with detaunt can use this to reduce the damage dealt by this ability.&lt;br /&gt;
*Slime Nursery: Green Slime Bubbles will appear as the fight begins. Each of these will spawn a Squig Champion NPC every 5 seconds. Quickly hit the Bubble to pop it and stop the adds spawning.&lt;br /&gt;
*Tanks: This boss has a damage boost, so watch for your shatter enchantment / buff option to light up and immediately use it if so.&lt;br /&gt;
&lt;br /&gt;
This boss drops additional Gunbad Jewelry and has a chance of dropping a Purple Seed.&lt;br /&gt;
&lt;br /&gt;
== Fifth Boss: Foul Mouf Da Ungry ==&lt;br /&gt;
[[File:Foul Mouf da ungry.png|thumb|Foul Mouf grows more and more hangry as you damage him. Feed him a Mushroom to sate his hunger!]]&lt;br /&gt;
A large Squig boss stands between you and the final boss of the left wing: &#039;&#039;&#039;Foul Mouf Da Ungry!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Hangry: For every 5% of HP lost, the boss will gain one stack of &amp;quot;Hangry&amp;quot;, increasing his damage by 10%.&lt;br /&gt;
*Mushrooms: Four Mushrooms spawn as the fight begins. Moving the boss to any of these Mushrooms will cause him to eat it, removing any stacks of &amp;quot;Hangry&amp;quot;. &lt;br /&gt;
**Mushrooms do not respawn unless the fight is restarted, so time their use carefully.&lt;br /&gt;
*&#039;&#039;&#039;Tank: You&#039;ll be in charge of moving the boss to mushrooms when it&#039;s time to clear his Hangry stacks. The timing on this is up to you depending on your avoidance and total HP.&lt;br /&gt;
*Squig Vomit: At every 10% HP lost, the boss will vomit on a random player. This vomit is a DoT that will tick for 15% of that player&#039;s HP every few seconds.&lt;br /&gt;
**Healers, it&#039;s your time to shine. Cleanse this DoT quickly once it applies. (You&#039;ll see text letting you know who has it.)&lt;br /&gt;
&lt;br /&gt;
Once the boss is dead, all barriers blocking the final boss of the wing should be open. The gold bags from this boss grant the [[Redeye Set|Redeye Gloves/Boots]]. &lt;br /&gt;
&lt;br /&gt;
== Sixth Boss: Glomp da Squig Masta ==&lt;br /&gt;
[[File:Glomp da Squig Masta.png|thumb|Be mindful of Glomp&#039;s Squig pets, and be ready to spread out during his stomp phase under 30% HP!]]&lt;br /&gt;
&lt;br /&gt;
Once upon a time, this boss ended more runs of Gunbad than we can count. His new mechanics are much more forgiving, as long as you have some basic awareness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 1 Key Mechanics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Green Goo: The Boss will randomly select a player to throw Green Goo on. This player is marked with a red light and text which announces the mechanic to them. Once marked, they have 8 seconds to move away from the group and drop the puddle.&lt;br /&gt;
**Once the light disappears, there is a further 1-2 delay before the puddle begins to damage. So once the light is gone, you can safely move back into the group.&lt;br /&gt;
*Tank: This boss doesn&#039;t move from his starting location, but he can turn around.&lt;br /&gt;
*Healers: Most healers stand up top where the Boss Spawns during this fight, in order to have full line-of-sight around the room. However, watch for Puddles as these can still drop on you here.&lt;br /&gt;
*Guard-Swap: This boss will select a player at random and say he has his sights on them. This player is marked with a Shield icon, which signifies the tank to Guard Swap to this player.&lt;br /&gt;
*At 90%, 60%, and 40%, this boss will summon Squigs to come attack your group. Make sure to have your tank challenge these and AOE them down with your DPS.&lt;br /&gt;
**Once all squigs are defeated, or after 30 seconds, the boss loses his temporary damage immunity and can be hit again.&lt;br /&gt;
*Terror: This boss fight causes Terror, meaning you cannot revive anyone who dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2:&#039;&#039;&#039; At 30%, Glomp will hop into his Squig Armor. &#039;&#039;&#039;Your Party should spread out&#039;&#039;&#039; during this time and wait for him to begin his damage attack.&lt;br /&gt;
&lt;br /&gt;
*When Glomp says: &amp;quot;&#039;&#039;&#039;&#039;Ere comes da pain!&#039;&#039;&amp;quot;, quickly &#039;&#039;&#039;get away from the boss&#039;&#039;&#039; - he will bounce and deal &#039;&#039;&#039;huge damage to anyone nearby him&#039;&#039;&#039;, and this damage doubles for every player he hits! &lt;br /&gt;
*This stomp can instantly kill almost anyone in the party if you&#039;re fully stacked and they&#039;re hit more than once.&lt;br /&gt;
*Once he&#039;s done stomping, you have a small window to DPS him before he does his next stomp. Rinse and repeat this strategy until the boss is dead.&lt;br /&gt;
*It&#039;s also possible to leave only a couple targets on Glomp and heal through the damage caused by this stomp. You will always have a couple seconds after you see &amp;quot;Ere comes da pain!&amp;quot; to move away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From 30% down, Glomp poses very little direct damage threat beyond his AOE, so just &#039;&#039;&#039;take your time and back off early if you&#039;re worried about dying to his stomp.&#039;&#039;&#039; Slow and steady gets the boss kill.&lt;br /&gt;
&lt;br /&gt;
Once he&#039;s done, you&#039;ve cleared the left wing of Gunbad - congratulations! If you win a Gold Bag, you&#039;ll find the [[Redeye Set|Redeye Shoulders]] inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Right Wing Guide ==&lt;br /&gt;
&lt;br /&gt;
The Right Wing of Gunbad includes Four Bosses and one Optional boss. &lt;br /&gt;
&lt;br /&gt;
As you cross the bridge that begins this wing, you can skip some of the starting mobs and make your way into the open large room.&lt;br /&gt;
&lt;br /&gt;
The first boss lies ahead, and spawns either as you walk up to the giant treasure chest, or when you aggro the troll just down the hill to the right of it.&lt;br /&gt;
&lt;br /&gt;
== First Boss: Brood Mother Szikalax &#039;&#039;(Optional)&#039;&#039; ==&lt;br /&gt;
[[File:Brood Mother.png|thumb| Approach the giant treasure chest to trigger the optional &#039;&#039;Brood Mother&#039;&#039; boss fight.]]&lt;br /&gt;
Brood Mother Szikalax guards a giant treasure chest and is an optional boss near the start of the Right Wing.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Tank: As always, face the boss away from group.&lt;br /&gt;
*The boss will spawn additional spider mobs which tank can Challenge. DPS can AOE these down quickly. &lt;br /&gt;
&lt;br /&gt;
This boss drops Gunbad Jewelry.&lt;br /&gt;
&lt;br /&gt;
== Second boss: Masta Wrangla Glix ==&lt;br /&gt;
&lt;br /&gt;
Masta Wrangla Glix is a little goblin that really loves trolls.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*&#039;&#039;&#039;Tank: This boss will spawn troll adds at 80%, 60%, 40%, and 20% HP&#039;&#039;&#039;. Pick these up if solo or have the off-tank grab them.&lt;br /&gt;
*DPS: You can AOE down the troll adds to keep the pressure light on the tank.&lt;br /&gt;
**They grow up so fast: If the Young Trolls are not killed quickly enough, they will upgrade into Adult Trolls and deal much more damage.&lt;br /&gt;
*Healers: The 20% spawn of Trolls are Adult Trolls and hit hardest, so if things are smooth &#039;&#039;&#039;save your morales for any burst damage&#039;&#039;&#039; near the tail-end of this fight.&lt;br /&gt;
&lt;br /&gt;
This boss drops the [[Redeye Set|Redeye Gloves/Boots]]. &lt;br /&gt;
&lt;br /&gt;
== Third Boss: Elder Kizzig da Waagha ==&lt;br /&gt;
[[File:Elder Kizzig.png|thumb| When fighting Elder Kizzig, be careful not to kill &#039;&#039;Chipfang da Lit&#039;l&#039;&#039;, or he&#039;ll enrage! ]]&lt;br /&gt;
&#039;&#039;&#039;Elder Kizzig&#039;&#039;&#039; is the first fight in the right wing that will require more effort than a regular tank and spank. You have a couple options here, but most important:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;In this fight, there is a small snotling named &#039;&#039;Chipfang&#039;&#039; that must be kept alive.&#039;&#039;&#039; If it dies (and it dies easily), the Boss will enrage and kill everyone.&lt;br /&gt;
&lt;br /&gt;
This means you have at least two options when fighting this boss:&lt;br /&gt;
&lt;br /&gt;
*Either use purely Single Target damage to avoid hurting Chipfang, &#039;&#039;or&#039;&#039;:&lt;br /&gt;
*Have an off-tank, Healer, or even DPS pull Chipfang away from the fight, so your party can AOE safely. With the new food mechanic, any class can do this.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*&#039;&#039;&#039;Knockdown: This boss will knock you down every 20% HP lost&#039;&#039;&#039;, preventing abilities for 2 seconds.&lt;br /&gt;
*Elder Krizzig will spawn more Snotlings throughout the fight. You can AOE these down as long as Chipfang is far enough away. &lt;br /&gt;
*Chipfang&#039;s Chippys: 5 plates of food can be found on the floor near where Elder Kizzig spawns. Interacting with any of these food plates will increase a player&#039;s aggro on Chipfang considerably, usually forcing Chipfang to move to them.&lt;br /&gt;
*Chipfang&#039;s Hunger: Chipfang will periodically get hungry, and will announce this while changing to a new target. He will wait 2 seconds before moving to this target, so have whoever is managing his aggro use a plate of food in this window to easily pull him back as needed.&lt;br /&gt;
&lt;br /&gt;
Elder Krizzig drops [[Redeye Set|Redeye Gloves or Boots]].&lt;br /&gt;
&lt;br /&gt;
== Fourth Boss: Herald of Solithex ==&lt;br /&gt;
[[File:Herald of Solithex.png|thumb| Avoid the Herald of Solithex&#039; AOE puddles, which use the same graphic as the Sorc&#039;s Pit of Shades.]]&lt;br /&gt;
The next room contains a number of Gravestones, which will &#039;&#039;&#039;spawn Champion Dwarf enemies&#039;&#039;&#039; if they are attacked directly or with AOE. There&#039;s a cooldown before they can spawn again, so it&#039;s recommended to purposefully spawn and kill these adds prior to the next fight to make things easy on your healers.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Herald of Solithex&#039;&#039;&#039; is a Scythe-wielding Wraith and the second-to-last boss of the Right Wing. Even for new groups, it&#039;s a fairly easy boss to kill thanks to a Respawn point nearby that allows dead players to resurrect and quickly hop back to the fight.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*This boss will pull everyone towards it, then soon after spawn a &#039;&#039;&#039;Purple Puddle on the ground&#039;&#039;&#039;. (Visual: The same as the Sorc&#039;s Pit of Shades). &#039;&#039;&#039;Quickly step out of these puddles&#039;&#039;&#039; and have your Tank move the boss.&lt;br /&gt;
*Tank: This boss can cleave hard, so keep it facing away from your healers and group. Move it each time that it spawns another puddle.&lt;br /&gt;
*Heal Debuff: When cleaving, this boss can also apply a 50% incoming Heal Debuff, which is marked by a red broken heart above a player&#039;s head. All healers can cleanse this off.&lt;br /&gt;
*&#039;&#039;&#039;At 50% Boss Health&#039;&#039;&#039;, a Dwarf Boss named &#039;&#039;&#039;Logazor Brightaxe&#039;&#039;&#039; will also spawn. While alive, the Herald will take 60% less damage.&lt;br /&gt;
*Mourkain Empowerment: While Logazor and the Herald of Solithex are near each other, each will gain a 30% damage increase.&lt;br /&gt;
*Killing Logazor quickly will cause a magical backlash on the Herald called &#039;&#039;Slipping Power&#039;&#039;, increasing all incoming damage to the boss for the remainder of the fight.&lt;br /&gt;
**Alternatively, you can ignore Logazor and burn through the damage reduction, but be aware that Logazor has true damage (listed below), so make sure healers are on their toes in case both hit near each other.&lt;br /&gt;
*Undefendable Smash: Logazor will periodically hit his target for 50% of their total HP. His auto-attack damage is quite low, so it is possible to survive this on a non-tank.&lt;br /&gt;
&lt;br /&gt;
If you die during this fight, &#039;&#039;&#039;you can respawn&#039;&#039;&#039; and run down the hill nearby to jump right back into the fight.&lt;br /&gt;
&lt;br /&gt;
The Herald of Solithex drops [[Redeye Set|Redeye Gloves/Boots]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fifth Boss: Masta Mixa ==&lt;br /&gt;
[[File:Masta Mixa.png|thumb| Focus down Masta Mixa&#039;s staff when he spawns it, and watch out for the green fists!]]&lt;br /&gt;
The final boss of the Right Wing is the Masta Mixa. The new version of this boss has a number of mechanics to watch for:&lt;br /&gt;
&lt;br /&gt;
*Gitzappa da Stikk: As the fight begins, the boss will spawn a Staff named Gitzappa that locks down a single player, preventing them from moving or using any abilities. Destroy this quickly to free the locked down player.&lt;br /&gt;
*At 50%, Masta Mixa will decide that two stikks are better than one, and will spawn two sticks with lower HP. Like before, destroy both to free the locked player.&lt;br /&gt;
*At 20% HP, Masta Mixa desperately tries to one-up himself with three sticks all locking down a player. These have even less HP than before, and must all be destroyed to free the locked player.&lt;br /&gt;
*&#039;&#039;&#039;Fists of Gork: The boss will summon two giant green fists that will smash the ground and chase one member of your party.&#039;&#039;&#039; The targeted player will be announced in chat, so have that person kite the fists so they don&#039;t kill your group.&lt;br /&gt;
**A new player will be targeted randomly by the fists every ~30 seconds after they first appear.&lt;br /&gt;
**Some groups also just heal through these fists. This is possible if your group is strong enough, but watch out in case your healer gets locked down during the second or third Staff phases.&lt;br /&gt;
*Reinforcements: As the fight continues, you&#039;ll see additional adds appearing, with large groups appearing at 60% and 10% HP. These die very quickly (just a few hits from your DPS is enough) so kill them fast and hop back to the boss.&lt;br /&gt;
**The extra adds start out very weak, but if allowed to survive, gradually grow in power. When empowered, the Sword Icon appears above their head to warn that their damage is increasing. Don&#039;t let them survive too long!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As long as you &#039;&#039;&#039;don&#039;t run the Green fists into the group&#039;&#039;&#039;, or forget to focus down the staff phases, you should have a pretty easy time burning down this boss. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once Masta Mixa is defeated, two members of your party will get the [[Redeye Set|Redeye Helmet]] within their Gold Bags. Only the middle wing remains!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Middle Wing Guide == &lt;br /&gt;
&lt;br /&gt;
The Middle Wing of Gunbad is the final wing, and includes four bosses and one optional boss. (The optional boss in this wing counts as a &amp;quot;Final&amp;quot; boss and can also be used for [[Guild Coin]] quest completion.)&lt;br /&gt;
&lt;br /&gt;
Start by killing the enemies on the straight, narrow path in front of you. The first of these can also be pulled to the range of your camp guards, who will make short work of them. Just before the path turns right, run straight and drop off of this to skip some mobs and save a little time.&lt;br /&gt;
&lt;br /&gt;
Once below, you&#039;ll need to pass a number of ranged mobs and Hero Giants - most groups hug the left wall here to skip the Giants, but you can also farm these if you want the rare chance of a Purple Seed drop. &lt;br /&gt;
&lt;br /&gt;
As you pass the last of these, you&#039;ll see a large Giant ahead of you... the first boss of the Middle Wing awaits!&lt;br /&gt;
&lt;br /&gt;
== First Boss: Redeye Big Oaf ==&lt;br /&gt;
[[File:Redeye Big Oaf.jpg|thumb| The Big Oaf will send you flying into the air, so tank him underneath the Goblin huts to use them as a makeshift roof.]]&lt;br /&gt;
The Redeye Big Oaf is a huge Giant and has a few mechanics to make you sweat, but is overall a very easy boss. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*This boss will stomp and send your party &#039;&#039;&#039;flying into the air.&#039;&#039;&#039; By tanking it to the right of where you first see it, you can use the small Goblin hut floors as a roof to prevent your tank flying off. &lt;br /&gt;
*This boss cleaves all around it, including behind, so Melee DPS should be guarded here if possible. &lt;br /&gt;
*Healers can choose to stand back at max distance in order to avoid much of the damage pressure here, if they want.&lt;br /&gt;
&lt;br /&gt;
Sometimes this boss will bug out and vanish (likely teleporting itself to the high high vistas it thinks your tank has gone to) - you can solve this by having your tank move around a bit, which should remind the Giant that his people need him down below. &lt;br /&gt;
&lt;br /&gt;
Once the Redeye Big Oaf is defeated, two members of your party will get Gold Bags that contain the [[Redeye Set|Redeye Boots or Gloves]]. &lt;br /&gt;
&lt;br /&gt;
== Second Boss: Blaz Da&#039; Tamin Masta ==&lt;br /&gt;
&lt;br /&gt;
As you enter the area before the next boss, Blaz, you&#039;ll be introduced to the &#039;&#039;&#039;Spider Egg Mechanic.&#039;&#039;&#039; (Doesn&#039;t that sound fun?) The game wants you to understand that any damage - and we mean ANY - will make these little egg sacs of joy and fun explode, and will send a whole horde of Champion Spider mobs lunging straight at your face! &lt;br /&gt;
[[File:Blaz da Tamin Masta.jpg|thumb| Focus down Blaz first, and be mindful of the Spider Eggs! ]]&lt;br /&gt;
Remember this Egg bit, because it&#039;s important on the next fight. As you progress here, most tanks will simply run forward and do large pulls, stacking the mobs together away from Spider Eggs for the DPS to kill. You can also just skip the mobs entirely if you want. &lt;br /&gt;
&lt;br /&gt;
Blaz Da&#039; Tamin Masta is a dual-boss fight, and features both Blaz, the small Goblin boss, and Velkyrix, a giant Spider Momma who is ready to not only lay the smack down on your tank but also to lay a whole bunch of eggs in the hopes you might pop some. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*You can either Solo tank both bosses together or have an off-tank or strong healer/DPS pull Velkyrix away if your tank has trouble. Most groups tank these with the tank&#039;s back to one of the pillars near the bosses. &lt;br /&gt;
*&#039;&#039;&#039;Focus down Blaz first.&#039;&#039;&#039; If you kill Velkyrrix first, Blaz will enrage and your whole party will curse your name as they die to his enrage damage. Probably. &lt;br /&gt;
*&#039;&#039;&#039;Velkyrrix will spawn Spider Eggs constantly throughout this fight.&#039;&#039;&#039; You can either avoid them and go Single Target only, or go full AOE and try to quickly burn the Champion spiders that will pop from the eggs. &lt;br /&gt;
*Tank: If you&#039;re doing the AOE strat, and even if you aren&#039;t, be ready to use your Challenge to AOE taunt the mobs off your healers/ DPS. In Single Target attempts, there&#039;s usually at least one person that will accidentally AOE, so be cool and taunt those spiders instantly, because you&#039;re a pro and you totally saw that coming.&lt;br /&gt;
&lt;br /&gt;
Once Blaz is dead, you need to stop and kill Velkyrrix. Unlike the Wyvern boss in the Left Wing, Velkyrrix is absolutely &#039;&#039;livid&#039;&#039; that you killed their Gobbo friend and will chase you to the ends of the Dungeon (including the next boss) in order to exact their revenge. Take a moment to burn down Velkyrrix, and the fight is over.&lt;br /&gt;
&lt;br /&gt;
Blaz da Tamin Masta drops the [[Redeye Set|Redeye Gloves/Boots]]. &lt;br /&gt;
&lt;br /&gt;
== Fourth Boss: Arathremia == &lt;br /&gt;
[[File:Arathremia.png|thumb| Be ready for Arathremia&#039;s Cleanse Mechanic and her Ghost adds, which will spawn faster if you kill her quickly.]]&lt;br /&gt;
Most groups will run past many of the next mobs, and once you go up the ramp, clear out the Skeleton enemies. On your right you&#039;ll see a Wraith named Arathremia, and she&#039;s the next boss before the two final bosses of the Middle Wing. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Tanks: Tank Arathremia towards the left where you first approach her, with your back to the wall. &lt;br /&gt;
*&#039;&#039;&#039;Tanks/DPS: This boss will spawn champion adds as she takes damage&#039;&#039;&#039;, so the faster you burn her, the faster these adds will spawn. High DPS groups may find this fight harder, so if you&#039;re solo tanking, plan out which DPS will be your primary AOE damage, and keep them guarded. &lt;br /&gt;
*&#039;&#039;&#039;Healers: This boss will CC you multiple times throughout the fight&#039;&#039;&#039;, and may disable one or both of you at the same time as the adds spawn. Pop morales and emergency group heals in these situations to survive.&lt;br /&gt;
*&#039;&#039;&#039;Cleanse: This boss will Mark players for Death&#039;&#039;&#039;, which puts a skull over their head and kills them after some time passes. Any healer or self-cleanse can remove this. The players affected will also be announced in chat, so keep an eye on it! &lt;br /&gt;
&lt;br /&gt;
If anyone in your group is a [[Scavenging|Scavenger]] and has nothing better to do during this fight, they can also loot the champ mobs after those die for a chance at talisman fragments. Once the boss dies, all the champ mobs will vanish, so get your Scavenge on early.&lt;br /&gt;
&#039;&lt;br /&gt;
With Arathremia defeated, you can either make your way to the final boss, &#039;&#039;&#039;Ard ta Feed&#039;&#039;&#039;, whose portal is up the hill behind her, or take on the Optional Boss &#039;&#039;&#039;Wight Lord Solithex&#039;&#039;&#039;, whose room is located behind you and on the left.&lt;br /&gt;
&lt;br /&gt;
Arathremia&#039;s gold bag rewards the [[Redeye Set|Redeye Gloves/Boots]]. &lt;br /&gt;
&lt;br /&gt;
== Wight Lord Solithex &#039;&#039;(Optional)&#039;&#039; == &lt;br /&gt;
[[File:Wight Lord Solithex.png|thumb|Wight Lord Solithex is a fun but challenging fight for new 40 players, and drops the [[Redeye Set|Redeye Belt]].]]&lt;br /&gt;
&lt;br /&gt;
Wight Lord Solithex is a challenging fight but also one of the cooler battles in Gunbad, so if you&#039;re taking him on, kudos to you for not skipping out. He&#039;s also the only boss that drops the [[Redeye Set|Redeye Belt]], needed to complete the Set Bonus. (This belt is not required for the Ward.)&lt;br /&gt;
&lt;br /&gt;
Positioning matters on this boss, and most groups will have their &#039;&#039;&#039;Healers or Ranged DPS stand up on the ledge behind the Boss&#039;&#039;&#039; as you enter the room. Your Tank and melee DPS will brawl in the middle where the boss starts.&lt;br /&gt;
&lt;br /&gt;
Also: Far in the back of the room, near NPC &amp;quot;Ghoullom&amp;quot; and behind where the healers will stand, &#039;&#039;&#039;is a totem&#039;&#039;&#039;. Remember this location, because it&#039;s going to be important at the end of the fight. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This boss has a lifesteal mechanic.&#039;&#039;&#039; When he says slams his sword into the ground and kneels, use your tank&#039;s Taunt or any Interrupt to stop him from healing. You can also move out of the purple AOE to avoid it.&lt;br /&gt;
*Tank: Keep the boss facing away from the group, as usual. But also save your AOE Challenge, because you&#039;ll need it for upcoming adds, like:&lt;br /&gt;
*&#039;&#039;&#039;At 70% HP, the boss will summon four giant Skeleton Champions.&#039;&#039;&#039; The Tank can AOE Challenge these and the DPS should AOE them and then continue on the boss. &lt;br /&gt;
*&#039;&#039;&#039;At 40% HP, the boss will spawn four broken pillars inside the arena.&#039;&#039;&#039; Each of these will constantly spawn skeleton mobs, and if you don&#039;t destroy them fast, your party will be overrun. &lt;br /&gt;
**Have your DPS all focus down the same pillars together, one at a time, to stop the skeletons from piling up. Your tank can also Challenge here to pull the adds off the group. Once the pillars are handled, AOE down any remaining skeletons. &lt;br /&gt;
*&#039;&#039;&#039;At 20% HP, the boss will grow huge and glow red&#039;&#039;&#039;, and his movement speed will slow considerably. &lt;br /&gt;
**Here, the tank should kite the boss around the center of the room where they&#039;re already tanking, and all DPS should move to the back of the room to destroy the &#039;&#039;&#039;Soulstone Totem&#039;&#039;&#039; mentioned earlier. It&#039;s now also glowing red, to indicate that you can DPS it down. &lt;br /&gt;
*Once the Totem is destroyed, the boss will return to normal, and you can DPS it down to 0! &lt;br /&gt;
&lt;br /&gt;
Note: Once you beat this boss, &#039;&#039;&#039;do not take the portal it spawns&#039;&#039;&#039; if you want to move on to the final boss, Ard Ta Feed. Instead, just run back through the door you entered from.&lt;br /&gt;
&lt;br /&gt;
Wight Lord Solithex counts as a Final Boss, awarding Credit for the [[Guild Coin]] quest to defeat a Dungeon boss, and granting two players who win Gold Bags the [[Redeye Set|Redeye Belt]]. &lt;br /&gt;
&lt;br /&gt;
== Ard &#039;Ta Feed ==&lt;br /&gt;
[[File:Ard ta Feed.png|thumb|The final boss of Gunbad, Ard Ta Feed, awaits!]]&lt;br /&gt;
Ard Ta Feed is a monstrously giant Squig whose name is also a simple statement left by Goblins who tried to offer it other food - and were promptly eaten themselves. &lt;br /&gt;
&lt;br /&gt;
If this boss has all mechanics working properly, it can be a tricky fight. However, if the mechanics are broken, like at the time of writing this guide, then this boss is a very simple and straightforward kill. &lt;br /&gt;
&lt;br /&gt;
Before you start the fight, pick two party members who will be assigned to &amp;quot;Buttons&amp;quot;. The button mechanic requires both members of your party to click one button each at the same time, which will pacify the boss and reduce his damage on your group.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Slime Bubbles:&#039;&#039;&#039; At 90%, Squigs will spawn from the Slime Bubbles around the fight. In normal mode, there are 4 bubbles. Have your DPS destroy these quickly. They don&#039;t respawn afterward.&lt;br /&gt;
*&#039;&#039;&#039;Healing: Ard Ta Feed will heal based on the amount of snack squigs that get near him.&#039;&#039;&#039; Heal debuffs will reduce this, but it is generally advised to destroy the Slime Bubbles as this is usually the faster way to kill him.&lt;br /&gt;
*&#039;&#039;&#039;Buttons: Two members of your party should stand on either side of the large Pillar in this room.&#039;&#039;&#039; The pillar will light up at 80%, 60%, 40%, and 20% boss HP - when you see the lights on it, keep clicking the button until finally both are clicked together, and you see a green laser hitting the boss.&lt;br /&gt;
*&#039;&#039;&#039;Tank: Hold the boss with your back to the large stone pillar on either the right or left side of the boss.&#039;&#039;&#039; (This way you maintain good line-of-sight with your heals, who may be far away on buttons.)&lt;br /&gt;
*Herd of Squigs: In the Hard Mode encounter, a Herd of Squigs will periodically chase one player around. This deals damage and also reduces the AP and Morale of any player next to them. It&#039;s recommended to move this player out of the group slightly.&lt;br /&gt;
*Knockback: The boss will sometimes cause AOE Knockbacks, so just run back into position if they happen. Your tank should be fine for these if their back is up against the pillar.&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, two of your party members will get gold bags containing the [[Redeye Set|Redeye Chestpiece]], and with that, your conquest of Gunbad is complete! You can either take the portal the boss spawns to return to the entrance, or go through the room in the back to return to your Capital City.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Congratulations on clearing the Mount Gunbad Dungeon!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Thanks == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voice Acting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In 2025, Gunbad was given brand new voice acting for a number of bosses and NPCs. You can find a list of the talent, and who they voiced, below. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Voice Talent&lt;br /&gt;
!Character&lt;br /&gt;
|-&lt;br /&gt;
| Jason Lewing || Solithex / Glomp&lt;br /&gt;
|-&lt;br /&gt;
| Lisa Goodness || Blaz&lt;br /&gt;
|-&lt;br /&gt;
| Kismet Dunkerly || Glix /Herald of Solithex / Monira&lt;br /&gt;
|-&lt;br /&gt;
| Hanthus || Roobeh Da Reddest / Masta Mixa&lt;br /&gt;
|-&lt;br /&gt;
| Nirea || Arathemia / Old Chipfang&lt;br /&gt;
|-&lt;br /&gt;
| Zander || Cinnabar The Crazy &lt;br /&gt;
|-&lt;br /&gt;
| Blucross || Chipfang&lt;br /&gt;
|-&lt;br /&gt;
| Perseus @yourpalbrandon || Baagash / Kizzig / Gold-lusted Dwarf &amp;amp; Gobbo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The RoR team would like to offer their sincere thanks to everyone who donated their time and lent their voices to help bring the Dungeon to life!&lt;br /&gt;
&lt;br /&gt;
=== 2025 Testing Groups ===&lt;br /&gt;
&lt;br /&gt;
The team would also like to thank the following guilds / testing groups for their help during the 2025 Gunbad Re-work:&lt;br /&gt;
&lt;br /&gt;
*Bitterstone Thunderers&lt;br /&gt;
*Tuff Bois&lt;br /&gt;
*Bene Tleilax&lt;br /&gt;
*RoR PvE Discord&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There&#039;s a &#039;&#039;&#039;secret area&#039;&#039;&#039; at the very bottom of Gunbad that you can access via a teleporter rift in the starting room. &lt;br /&gt;
**Here you&#039;ll find many &#039;&#039;&#039;level 50+ Lord NPCs&#039;&#039;&#039;, all of whom are named after &#039;&#039;&#039;Testers&#039;&#039;&#039; who supported the &#039;&#039;Return of Reckoning&#039;&#039; Project over the years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The friendly NPC &amp;quot;Ghoullum&amp;quot;, who is searching for his &amp;quot;Precious&amp;quot;, is, of course, a reference to &amp;quot;Gollum&amp;quot;, a character featured in the writings of J.R.R. Tolkien.&lt;br /&gt;
&lt;br /&gt;
== Tome of Knowledge Unlocks ==&lt;br /&gt;
&lt;br /&gt;
* [[Mount Gunbad History and Lore]]&lt;br /&gt;
* [[Mount Gunbad Bestiary unlocks]]&lt;br /&gt;
&lt;br /&gt;
== Rare Mount Drop ==&lt;br /&gt;
&lt;br /&gt;
Bosses in this dungeon have an approximately &#039;&#039;&#039;1% chance per boss&#039;&#039;&#039; to drop a &#039;&#039;&#039;90-day Eastern Wyvern mount&#039;&#039;&#039;. When the rare drop triggers, two mounts are placed into the party loot roll rather than one.&lt;br /&gt;
&lt;br /&gt;
This reward was added in February 2026.&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60238 Patch Notes 12/02/2026]&lt;br /&gt;
&lt;br /&gt;
{{Dungeon navigation}}&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Scenario_Guide&amp;diff=29354</id>
		<title>Scenario Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Scenario_Guide&amp;diff=29354"/>
		<updated>2026-07-29T04:02:10Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Document the May 2026 Scenario XP, Renown, and duration reward changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whether you&#039;re a new or returning player to Warhammer, brand new or a veteran, this guide can help you navigate the world of Scenarios in Return of Reckoning.&lt;br /&gt;
&lt;br /&gt;
==Joining a Scenario==&lt;br /&gt;
[[File:Sc Minimap Button.png|thumb|Click the Scenario button near or on your Minimap to queue. This will glow once successful.]]&lt;br /&gt;
You can join a scenario at any level, including as a brand new character! &lt;br /&gt;
&lt;br /&gt;
To queue for scenarios, look at your minimap, then click the Scenario queue button at the top left.&lt;br /&gt;
&lt;br /&gt;
From here, you can either queue for a specific scenario, or queue for all available scenarios. Once successfully in queue, you&#039;ll see a glowing aura behind the scenario button.&lt;br /&gt;
&lt;br /&gt;
== Scenario Matchmaker ==&lt;br /&gt;
&lt;br /&gt;
The Scenario Matchmaker forms teams using the players and groups currently queued.&lt;br /&gt;
&lt;br /&gt;
* It attempts to give both realms similar numbers of tanks, healers, and damage dealers.&lt;br /&gt;
* Premade groups are prioritized against other premade groups.&lt;br /&gt;
* Players who queue as a role currently needed may receive a Renown bonus.&lt;br /&gt;
* The lobby displays estimated queue times, Weekend Warfronts, and the number of each archetype waiting.&lt;br /&gt;
* A player may blacklist up to three Scenarios. A shared blacklist across an entire group substantially reduces the chance of those Scenarios being selected.&lt;br /&gt;
&lt;br /&gt;
These rules were introduced in February 2026 and may still be constrained by the players available in the queue.&lt;br /&gt;
&lt;br /&gt;
== Scenario Rules ==&lt;br /&gt;
&lt;br /&gt;
In every scenario, &#039;&#039;&#039;the first team to reach 500 points wins&#039;&#039;&#039;. Each scenario can last up to 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Points are awarded for various objectives, and vary by scenario. Killing enemy players, capturing control points, running flags, and holding special items are all examples of mechanics you&#039;ll encounter in Scenarios.&lt;br /&gt;
&lt;br /&gt;
Once the scenario is over, you&#039;ll receive bonus Experience, Renown, and [[War Crests]] based on your team&#039;s score. The higher your score, the bigger the bonus!&lt;br /&gt;
&lt;br /&gt;
=== Scenario Tiers ===&lt;br /&gt;
&lt;br /&gt;
Scenarios are divided by Tiers in order to balance the playing field of your opponents. Those tiers are:&lt;br /&gt;
[[File:Scenario Lobby.png|thumb|You can join scenarios solo, or with friends in premade groups.]]&lt;br /&gt;
*&#039;&#039;&#039;T1:&#039;&#039;&#039; Level 1-15&lt;br /&gt;
*&#039;&#039;&#039;T2/3:&#039;&#039;&#039; Level 16-39&lt;br /&gt;
*&#039;&#039;&#039;T4:&#039;&#039;&#039; Level 40+&lt;br /&gt;
&lt;br /&gt;
Due to level variance, it&#039;s very natural to feel overwhelmed if facing an enemy team of much higher levels. This will improve as you rise through the ranks, and is likewise balanced in part by an automatic bolster the server provides, which raises your level temporarily within the scenario.*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Note: There is currently a bug that removes your bolster if you level up during a Scenario. This is being investigated by the team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Performance Bonuses ===&lt;br /&gt;
&lt;br /&gt;
The top players from each faction in a Scenario are also given Performance Bonuses. &lt;br /&gt;
&lt;br /&gt;
By earning &#039;&#039;&#039;Top Damage, Healing, Protection, Death Blows&#039;&#039;&#039;, or &#039;&#039;&#039;Objective score&#039;&#039;&#039;, you can earn a bonus [[War Crest]] and bonus Renown. You can stack multiple performance bonuses by taking the top score for multiple categories.&lt;br /&gt;
&lt;br /&gt;
=== XP and Renown Rewards ===&lt;br /&gt;
&lt;br /&gt;
Scenario XP and Renown rewards were reworked in May 2026 to place substantially more emphasis on playing the objective and earning Scenario points.&lt;br /&gt;
&lt;br /&gt;
* Renown awarded from Scenario points was increased significantly.&lt;br /&gt;
* XP awarded from Scenario points was increased.&lt;br /&gt;
* XP and Renown earned directly from player kills was reduced by 75%.&lt;br /&gt;
* Performance medals award XP and Renown in addition to their War Crest reward.&lt;br /&gt;
* Longer Scenarios receive a duration bonus to XP, Renown, and War Crest rewards.&lt;br /&gt;
&lt;br /&gt;
This means that capturing objectives, carrying scenario objects, defending control points, and otherwise contributing to the Scenario&#039;s score are central to the final payout—not merely accumulating kills.&lt;br /&gt;
&lt;br /&gt;
=== War Crest Payout ===&lt;br /&gt;
&lt;br /&gt;
The amount of [[War Crests]] you&#039;ll earn per scenario is tied directly to your team&#039;s Score, and the Tier you&#039;re playing in.&lt;br /&gt;
&lt;br /&gt;
*Each player will always receive at least 1 War Crest, and an additional War Crest for &#039;&#039;&#039;every 100 points earned&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Winning a Scenario will grant at least six War Crests to the victorious side, alongside any performance bonuses.&lt;br /&gt;
&lt;br /&gt;
*Winning in T2-3 will grant 8 War Crests to the winning side, and T4 will grant 10 War Crests for victory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scenario Populations ===&lt;br /&gt;
&lt;br /&gt;
The maximum population for each scenario is different. A few cap at 6 players per team, most allow 12, and some go all the way to 18+.&lt;br /&gt;
&lt;br /&gt;
Additionally, if players from one faction decline to enter a scenario and the population is stacked too heavily to one side, the scenario will automatically shut down due to imbalance after 60 seconds.&lt;br /&gt;
&lt;br /&gt;
== Joining or forming a Premade ==&lt;br /&gt;
&lt;br /&gt;
While the system will attempt to balance parties, it&#039;s very likely you&#039;ll eventually be placed in scenarios with less-than-optimal team compositions, such as having no healer.&lt;br /&gt;
&lt;br /&gt;
One of the best ways to counter this is to form or join a premade party via the in-game LFG Channel. (By default, /5)&lt;br /&gt;
&lt;br /&gt;
The most common party composition for premade teams is 2-2-2: 2 tanks, 2 healers, and 2 DPS. However, you can adjust or change this however you&#039;d like, and queue with a maximum of 6 people as a party.&lt;br /&gt;
&lt;br /&gt;
As with any competitive game, coordination and teamwork go a long way towards securing victory! &lt;br /&gt;
&lt;br /&gt;
== Weekend Warfronts ==&lt;br /&gt;
&lt;br /&gt;
Almost every weekend, players can take part in a special Weekend Warfront. These scenarios feature 50% bonus XP and Renown, and additional tasks listed in your [[Tome of Knowledge]] that will grant bonus rewards. &lt;br /&gt;
&lt;br /&gt;
The bonus rewards granted for Weekend Warfronts include Renown Pots([[Potion of Acclaim]]), [[War Crests]], crafting items, and special limited-time [[Event Slot]] items that will grant your character additional stats.&lt;br /&gt;
== Discordant Skirmishes ==&lt;br /&gt;
&lt;br /&gt;
Players who queue Solo can queue for Discordant Skirmishes, special Scenarios that are also known as PUG Scenarios. Full premades or large organized groups are not allowed to queue for these. &lt;br /&gt;
&lt;br /&gt;
In Discordant Skirmishes, the battlefield where the Scenario takes place will be randomly selected from a number of different Scenarios. &lt;br /&gt;
&lt;br /&gt;
Tip: &#039;&#039;If possible, coordinate and balance your parties as much as possible when playing in Discordant Skirmishes by ensuring each group has healers, tanks, and DPS to support each other. Hit the white flag button on your minimap to leave and join parties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ranked Scenarios ==&lt;br /&gt;
&lt;br /&gt;
Ranked Scenarios were disabled when the new Scenario Matchmaker launched in February 2026. The former Ranked system and its seasons are not currently available. Existing [[Triumphant Set|Triumphant]] and [[Victorious Set|Victorious]] equipment may instead be purchased through their current vendors and currency requirements.&lt;br /&gt;
&lt;br /&gt;
For the historical change, see [https://www.returnofreckoning.com/forum/viewtopic.php?t=60238 Patch Notes 12/02/2026].&lt;br /&gt;
&lt;br /&gt;
== General Scenario Tips ==&lt;br /&gt;
&lt;br /&gt;
*Communicate strategies or plans by using Scenario chat! You can type /sc to speak to your allied faction within a Scenario. &lt;br /&gt;
*If a scenario is going very poorly, you can type &amp;lt;code&amp;gt;.surrender&amp;lt;/code&amp;gt; to prompt a vote. The vote cannot begin until 7 minutes 30 seconds remain, and a team currently leading on points cannot surrender.&lt;br /&gt;
*When respawning in a scenario, it can take anywhere from 1 to 30 seconds to respawn at your warcamp. This will synchronize your respawn with other players, so be sure to push back into the fight as a group!&lt;br /&gt;
*If holding a Flag, Bauble, or special object, you won&#039;t be able to mount while in scenarios. This is intentional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more detail on specific Scenarios, please select one from the list below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;big&amp;gt;Type of Scenario&amp;lt;/big&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |&amp;lt;big&amp;gt;Name of Scenario&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Capture the Flag|&#039;&#039;&#039;Capture the Flag&#039;&#039;&#039;]]&lt;br /&gt;
|[[Black Fire Basin]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Phoenix Gate]]&lt;br /&gt;
|[[Serpent&#039;s Passage]]&lt;br /&gt;
|[[Talabec Dam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Control Point|&#039;&#039;&#039;Control Point&#039;&#039;&#039;]]&lt;br /&gt;
|[[Gates of Ekrund]]&lt;br /&gt;
||[[Nordenwatch]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Reikland Factory]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Black Crag Keep]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Deathmatch|&#039;&#039;&#039;Deathmatch&#039;&#039;&#039;]]&lt;br /&gt;
|[[Highpass Cemetery]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Khaine&#039;s Embrace]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Logrin&#039;s Forge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Domination|&#039;&#039;&#039;Domination&#039;&#039;&#039;]]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |[[Stone Troll Crossing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[King of the Hill|&#039;&#039;&#039;King of the Hill&#039;&#039;&#039;]]&lt;br /&gt;
|[[Blood of the Black Cairn]]&lt;br /&gt;
|[[Caledor Woods]]&lt;br /&gt;
|[[Doomfist Crater]]&lt;br /&gt;
|[[Lost Temple of Isha]]&lt;br /&gt;
|[[The Eternal Citadel]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Objective Control|&#039;&#039;&#039;Objective Control&#039;&#039;&#039;]]&lt;br /&gt;
|[[Maw of Madness]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Mourkain Temple]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Tor Anroc]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tug of War|&#039;&#039;&#039;Tug of War&#039;&#039;&#039;]]&lt;br /&gt;
|[[Battle for Praag]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Howling Gorge]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Gromril Crossing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60238 Patch Notes 12/02/2026 — Scenario Matchmaker]&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60737 Patch Notes 14/05/2026 — Scenario reward rework]&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Fortress_Weapons&amp;diff=29353</id>
		<title>Fortress Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Fortress_Weapons&amp;diff=29353"/>
		<updated>2026-07-29T04:01:08Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Clarify the Besieger to Subjugator to Fortress progression&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What are Fortress Weapons?==&lt;br /&gt;
[[File:Fortress Weapons.png|thumb|Fortress Weapons require War Crests, Gold, and a Subjugator Weapon to acquire.]]&lt;br /&gt;
&#039;&#039;&#039;Fortress Weapons&#039;&#039;&#039; are a category of top-tier weapons in Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
In addition to having some of the best stats available for weapons, each Fortress Weapon also features a unique visual appearance. &lt;br /&gt;
&lt;br /&gt;
== Weapon progression ==&lt;br /&gt;
&lt;br /&gt;
The current RvR weapon progression is &#039;&#039;&#039;[[Besieger Weapons|Besieger]] → [[Subjugator Weapons|Subjugator]] → Fortress&#039;&#039;&#039;. Each upgrade consumes the required weapon from the previous tier.&lt;br /&gt;
&lt;br /&gt;
== How do I acquire a Fortress Weapon? ==&lt;br /&gt;
The Invader Merchant in your Capital City&#039;s palace will sell your Fortress Weapons.&lt;br /&gt;
&lt;br /&gt;
To purchase and  equip a Fortress Weapon, you&#039;ll need:&lt;br /&gt;
&lt;br /&gt;
*A [[Subjugator Weapons|Subjugator Weapon]] of the same weapon type as the Fortress Weapon you would like. (If you want the &#039;&#039;Fortress Shield&#039;&#039;, you must trade in the &#039;&#039;Subjugator Shield&#039;&#039;.)&lt;br /&gt;
*The [[Invader Ward]] must be unlocked in your Armory.&lt;br /&gt;
*800 [[War Crests]] and 50 gold for a One-handed Weapon, or 1600 [[War Crests]] and 100 gold for a Two-handed Weapon.&lt;br /&gt;
&lt;br /&gt;
Finally, your character must be Renown Rank 66 or higher to equip the weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fortress Weapon Procs ==&lt;br /&gt;
&lt;br /&gt;
While featuring better stats, Fortress Weapons inherit the same bonus proc of their previous [[Subjugator Weapons|Subjugator]] chain. Those procs are:&lt;br /&gt;
[[File:Fortress Weapon Gallery.png|thumb|Every Fortress Weapon features an original, unique design.]]&lt;br /&gt;
*1-handed Offensive: &#039;&#039;&#039;On hit, 5% chance to jolt target for 360 damage.&#039;&#039;&#039;&lt;br /&gt;
*1-handed Shield: &#039;&#039;&#039;On being hit, 3% chance to form a protective barrier that absorbs 360 damage over 5 seconds.&#039;&#039;&#039; &lt;br /&gt;
*2-handed Offensive (One of the following):&lt;br /&gt;
**&#039;&#039;&#039;Each time an enemy deals direct damage to you with an ability, you have a 12% chance to increase your movement speed by 20% for 5 seconds.&#039;&#039;&#039; Effect can trigger once every 5 seconds and will end once you use an ability.&lt;br /&gt;
**&#039;&#039;&#039;Guile - On Hit: 10% Chance to lower incoming healing on target by 25 for 10 seconds.&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039; Shock X - On hit: 5% chance to shock target for 360 Elemental Damage.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that the 2H weapon procs vary depending on your class, and are not always mirrored.&lt;br /&gt;
&lt;br /&gt;
Some, like &#039;&#039;&#039;Guile&#039;&#039;&#039;, can be found on White Lion, Slayer, and Ironbreaker, but are not found on any Destruction classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are Fortress Weapons the best in the game? == &lt;br /&gt;
&lt;br /&gt;
Possibly, but this depends largely on your build. &lt;br /&gt;
&lt;br /&gt;
For example, some DPS classes with two weapons may combine both Fortress and [[Bloodlord Set|Bloodlord]] in order to gain the Bloodlord 5% damage increase alongside the Fortress Crit chance and damage proc.&lt;br /&gt;
&lt;br /&gt;
== Where can I buy my Fortress Weapon? ==&lt;br /&gt;
&lt;br /&gt;
*Order players can purchase them from &#039;&#039;&#039;&#039;&#039;Killbjorn Grimstone&#039;&#039;&#039;&#039;&#039;, Invader&#039;s Medallion Quartermaster, in the North Altdorf Palace.&lt;br /&gt;
*Destruction players can purchase them from &#039;&#039;&#039;&#039;&#039;Skullsplitta Badaxe&#039;&#039;&#039;&#039;&#039;, Invader&#039;s Medallion Quartermaster, in the North Citadel of The Inevitable City.&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Genesis_Crest&amp;diff=29352</id>
		<title>Genesis Crest</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Genesis_Crest&amp;diff=29352"/>
		<updated>2026-07-29T04:01:05Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Correct Genesis Crest weapon costs and progression&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Genesis Crest.png|right]]&lt;br /&gt;
Genesis Crests are a [[Currencies|currency]] used to purchase jewelry sets, capes, [[Besieger Weapons]], and upgrades to [[Subjugator Weapons]].&lt;br /&gt;
&lt;br /&gt;
The Cape and Jewelry pieces within these sets offer a &#039;&#039;&#039;Set Bonus&#039;&#039;&#039; for equipping 2 or more pieces.&lt;br /&gt;
&lt;br /&gt;
== Acquiring ==&lt;br /&gt;
&#039;&#039;&#039;Genesis Crests can be obtained from:&#039;&#039;&#039;&lt;br /&gt;
# All Open RvR Zone Lock bags from Tier 2-4. Gold Bags Reward 5 Crests, Purple Rewards 4, Blue Rewards 3, Green 2, and White Bags reward 1 Genesis Crest.&lt;br /&gt;
# By exchanging [[Guild Coin|Guild Coins]] in [[Sigmar&#039;s Hammer]] or [[The Viper Pit]], players can get two Genesis Crest per 1 Guild Coin.&lt;br /&gt;
# Via the Herald in Capital Cities as the second reward for completing Weekend Warfront Scenario events. (2 Crests per weekend event.)&lt;br /&gt;
&lt;br /&gt;
== Used for ==&lt;br /&gt;
&lt;br /&gt;
* [[Besieger Weapons]] (5 Genesis Crests for a one-handed weapon or shield; 10 for a two-handed weapon)&lt;br /&gt;
* [[Subjugator Weapons]] upgrades (Besieger item plus 10 Genesis Crests for a one-handed weapon or shield; Besieger item plus 20 for a two-handed weapon)&lt;br /&gt;
* Genesis Accessories (10 Genesis Crests)&lt;br /&gt;
* Genesis Capes (5 Genesis Crests)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Genesis Capes and Crests share bonuses, and are part of the [[Equipments (RvR &amp;amp; PvE)#Genesis_Set|Genesis set]].&lt;br /&gt;
&lt;br /&gt;
[[Subjugator Weapons]] can later upgrade to [[Fortress Weapons]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can spend your Genesis Crests at:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Order:&#039;&#039;&#039;&lt;br /&gt;
* [[Altdorf]] - &#039;&#039;War Quarters&#039;&#039; - Baron Bernhardt.&lt;br /&gt;
&#039;&#039;&#039;For Destruction&#039;&#039;&#039;:&lt;br /&gt;
* [[The Inevitable City]] - &#039;&#039;Undercroft&#039;&#039; - The Denied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Merchant locations ==&lt;br /&gt;
[[File:Renown Merchant.jpg|left|500x500px]]&lt;br /&gt;
[[File:Renown Merchant Destruction.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60508 Patch Notes 03/04/2026]&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Subjugator_Weapons&amp;diff=29351</id>
		<title>Subjugator Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Subjugator_Weapons&amp;diff=29351"/>
		<updated>2026-07-29T03:59:26Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Correct Subjugator costs and add the Besieger trade-in requirement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What are Subjugator Weapons?==&lt;br /&gt;
[[File:Subjugator Weapons.png|thumb|A list of Subjugator Weapons available for the Swordmaster class.]]&lt;br /&gt;
&#039;&#039;&#039;Subjugator Weapons&#039;&#039;&#039; are a category of weapons available in Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
Subjugator Weapons are acquired by trading in the corresponding [[Besieger Weapons|Besieger Weapon]] together with [[Genesis Crest|Genesis Crests]]:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;One-handed weapon or shield:&#039;&#039;&#039; Besieger item plus 10 Genesis Crests.&lt;br /&gt;
*&#039;&#039;&#039;Two-handed weapon:&#039;&#039;&#039; Besieger item plus 20 Genesis Crests.&lt;br /&gt;
&lt;br /&gt;
The Besieger item is consumed during the upgrade. This replaced the former direct purchase of Subjugator Weapons in April 2026.&lt;br /&gt;
&lt;br /&gt;
== Who can use Subjugator Weapons? ==&lt;br /&gt;
&lt;br /&gt;
Any character at Rank 40 can equip Subjugator weapons. They can be equipped regardless of your Renown Rank, and are currently available for all classes within Return of Reckoning.&lt;br /&gt;
&lt;br /&gt;
== What are Subjugator Weapons useful for? ==&lt;br /&gt;
&lt;br /&gt;
For fresh Rank 40 characters, Subjugator weapons are often the next upgrade after [[Besieger Weapons]].&lt;br /&gt;
[[File:Subjugator Procs.png|thumb|All Subjugator weapons include special bonus procs, shown here in green text.]]&lt;br /&gt;
Besides featuring decent stats, Subjugator Weapons also include special weapon procs, like bonus damage or defensive absorbs. Those procs are:&lt;br /&gt;
&lt;br /&gt;
*1-handed Offensive: &#039;&#039;&#039;On hit, 5% chance to jolt target for 360 damage.&#039;&#039;&#039;&lt;br /&gt;
*1-handed Shield: &#039;&#039;&#039;On being hit, 3% chance to form a protective barrier that absorbs 360 damage over 5 seconds.&#039;&#039;&#039; &lt;br /&gt;
*2-handed Offensive: &#039;&#039;&#039;Each time an enemy deals direct damage to you with an ability, you have a 12% chance to increase your movement speed by 20% for 5 seconds.&#039;&#039;&#039; Effect can trigger once every 5 seconds and will end once you use an ability.&lt;br /&gt;
&lt;br /&gt;
== Where can I upgrade my Subjugator Weapon? ==&lt;br /&gt;
&lt;br /&gt;
*Order players can purchase them from &#039;&#039;&#039;&#039;&#039;Baron Bernhardt&#039;&#039;&#039;&#039;&#039; in Southwest Altdorf (War Quarters). &lt;br /&gt;
*Destruction players can purchase them from &#039;&#039;&#039;&#039;&#039;The Denied&#039;&#039;&#039;&#039;&#039; in the Undercroft, the South section of The Inevitable City.&lt;br /&gt;
&lt;br /&gt;
== Next stop: Fortress! ==&lt;br /&gt;
&lt;br /&gt;
Subjugator Weapons are also the base weapons you&#039;ll need when upgrading to [[Fortress Weapons]] as your character becomes stronger. &lt;br /&gt;
&lt;br /&gt;
Alongside Bloodlord, Fortress weapons are considered best-in-slot for a large number of builds. To upgrade your Subjugator Weapon to Fortress, you&#039;ll trade it in at the Palace in the North area of your capital city.&lt;br /&gt;
&lt;br /&gt;
For more information, please see the [[Fortress Weapons]] page.&lt;br /&gt;
&lt;br /&gt;
Please note: When purchasing a Fortress Weapon, your existing Subjugator Weapon will be traded over as part of the exchange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60508 Patch Notes 03/04/2026]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Besieger_Weapons&amp;diff=29350</id>
		<title>Besieger Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Besieger_Weapons&amp;diff=29350"/>
		<updated>2026-07-29T03:59:19Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Document the 2026 introductory RvR weapon tier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are Besieger Weapons? ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Besieger Weapons&#039;&#039;&#039; are introductory Tier 4 RvR weapons added in April 2026. Their names use the suffix &#039;&#039;&#039;&amp;quot;of the Besieger&amp;quot;&#039;&#039;&#039;, and they replaced the former Smuggler weapon line as the first step in the Subjugator and Fortress progression.&lt;br /&gt;
&lt;br /&gt;
Besieger Weapons may be equipped at character Rank 36.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
&lt;br /&gt;
Besieger Weapons are purchased from the [[Genesis Crest]] weapon vendor:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;One-handed weapon or shield:&#039;&#039;&#039; 5 Genesis Crests&lt;br /&gt;
* &#039;&#039;&#039;Two-handed weapon:&#039;&#039;&#039; 10 Genesis Crests&lt;br /&gt;
&lt;br /&gt;
== Upgrade path ==&lt;br /&gt;
&lt;br /&gt;
A Besieger Weapon is required when purchasing the corresponding [[Subjugator Weapons|Subjugator Weapon]]:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon type&lt;br /&gt;
!Besieger cost&lt;br /&gt;
!Subjugator upgrade&lt;br /&gt;
|-&lt;br /&gt;
|One-handed weapon or shield&lt;br /&gt;
|5 Genesis Crests&lt;br /&gt;
|Besieger item plus 10 Genesis Crests&lt;br /&gt;
|-&lt;br /&gt;
|Two-handed weapon&lt;br /&gt;
|10 Genesis Crests&lt;br /&gt;
|Besieger item plus 20 Genesis Crests&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Besieger item is consumed during the Subjugator upgrade. Subjugator Weapons can later be traded toward [[Fortress Weapons]].&lt;br /&gt;
&lt;br /&gt;
== Vendors ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Order:&#039;&#039;&#039; Baron Bernhardt in the War Quarters of [[Altdorf]].&lt;br /&gt;
* &#039;&#039;&#039;Destruction:&#039;&#039;&#039; The Denied in the Undercroft of [[The Inevitable City]].&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60508 Patch Notes 03/04/2026]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Purple_Seeds&amp;diff=29349</id>
		<title>Purple Seeds</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Purple_Seeds&amp;diff=29349"/>
		<updated>2026-07-29T03:56:20Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Create redirect to current documentation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cultivating#Blue and Purple Seeds]]&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=King_of_the_Hill_(RvR)&amp;diff=29348</id>
		<title>King of the Hill (RvR)</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=King_of_the_Hill_(RvR)&amp;diff=29348"/>
		<updated>2026-07-29T03:56:16Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Create redirect to current documentation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[King of the Hill (RvR encounter)]]&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Ready_Check&amp;diff=29347</id>
		<title>Ready Check</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Ready_Check&amp;diff=29347"/>
		<updated>2026-07-29T03:56:09Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Create redirect to current documentation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Commands]]&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Scenario_Matchmaker&amp;diff=29346</id>
		<title>Scenario Matchmaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Scenario_Matchmaker&amp;diff=29346"/>
		<updated>2026-07-29T03:56:03Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Create redirect to current documentation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Scenario Guide#Scenario Matchmaker]]&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Realm_Lockout&amp;diff=29345</id>
		<title>Realm Lockout</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Realm_Lockout&amp;diff=29345"/>
		<updated>2026-07-29T03:55:14Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Create redirect to current documentation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[RvR Lockout]]&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=King_of_the_Hill&amp;diff=29344</id>
		<title>King of the Hill</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=King_of_the_Hill&amp;diff=29344"/>
		<updated>2026-07-29T03:54:38Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Distinguish the scenario ruleset from the 2026 RvR encounter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|the scenario ruleset|the RvR random encounter|King of the Hill (RvR encounter)}}&lt;br /&gt;
&lt;br /&gt;
King of the Hill games revolve around a central control point to be fought over by both realms.&lt;br /&gt;
&lt;br /&gt;
=== Scenarios ===&lt;br /&gt;
* [[Blood of the Black Cairn]]&lt;br /&gt;
* [[Caledor Woods]]&lt;br /&gt;
* [[Doomfist Crater]]&lt;br /&gt;
* [[Lost Temple of Isha]]&lt;br /&gt;
* [[The Eternal Citadel]]&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Live_Event:_Saga&amp;diff=29343</id>
		<title>Live Event: Saga</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Live_Event:_Saga&amp;diff=29343"/>
		<updated>2026-07-29T03:54:32Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Link and summarize the Personal Book of Grudges reward&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Saga2.png|thumb|frame|&amp;lt;br&amp;gt;Saga is a [[Live Events|Live Event]] themed around a somber feast day to remember fallen holds and heroes of Karaz Ankor. In doing so, old grudges are recalled, and hopefully old grudges are stricken from The Book.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;As the long days of summer draw to an end, the dwarfs return to their holds to circle around warm fires and tell stories of the glorious past. Much as the warmth of summer fades, so too has the glory of Karaz Ankor. With each passing year more names are added to the list of heroes recounted on the feast of Saga.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Saga is a somber feast day to remember fallen holds and heroes of Karaz Ankor. In doing so, old grudges are recalled, and hopefully old grudges are stricken from The Book. Join your realm in avenging past wrongs, and slaying those who grudge your people so greatly.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;b&amp;gt;Tasks&amp;lt;/b&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Kill Hated Foes    0 / 200&amp;lt;/b&amp;gt;&lt;br /&gt;
:During Saga the bitterest of grudges comes to the forefront of your mind. Find and slay every player (of your hated race. &amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; this is faction specific!!) you come across. &lt;br /&gt;
*&amp;lt;b&amp;gt;Capture Battlefield Objectives   0 / 10&amp;lt;/b&amp;gt;&lt;br /&gt;
:The only way to shape the outcome of the battles is to control the key positions on the battlefield. Enter the RvR lakes and capture battlefield objectives. &lt;br /&gt;
*&amp;lt;b&amp;gt;Capture Keeps   0 / 3&amp;lt;/b&amp;gt;&lt;br /&gt;
:The path to amending past wrongs is through the conquest of your bitter rival’s holdings. Capture enemy keeps. &lt;br /&gt;
*&amp;lt;b&amp;gt;Hear the Fortress Victor’s Tale    0 / 1&amp;lt;/b&amp;gt;&lt;br /&gt;
:Aid your realm in achieving victory in a fortress siege and receive the Fortress Victor’s Tale for your deeds. &lt;br /&gt;
*&amp;lt;b&amp;gt;Settle Battlefield Grudges     0 / 50&amp;lt;/b&amp;gt;&lt;br /&gt;
:Defeat players who have received the Grudgemaker buff. &lt;br /&gt;
*&amp;lt;b&amp;gt;Complete Personal Grudges    0 / 10&amp;lt;/b&amp;gt;&lt;br /&gt;
:For Order: Travel to Karaz-a-Karak and speak with Elgrin Grudgeaxe, located near the rally master, to complete the grudges which weigh heaviest on your mind. &lt;br /&gt;
:For Destruction: Travel to Karak Eight Peaks and speak with Elgrin Grudgeaxe, located near the rally master, to complete the grudges which weigh heaviest on your mind. &lt;br /&gt;
*&amp;lt;b&amp;gt;Kill Players Using [[Personal Book of Grudges]]    0 / 50 &amp;lt;/b&amp;gt;&lt;br /&gt;
:Acquire your [[Personal Book of Grudges]] and equip it. Kill players while under the effects to cross names off your own list. &lt;br /&gt;
*&amp;lt;b&amp;gt;Avenge Questline  NOTE: This is race specific!    0 / 1  &amp;lt;/b&amp;gt;&lt;br /&gt;
:::Travel to Karaz-a-Karak for Order and Karak Eight Peaks for Destruction and speak with your representative about righting the wrongs they had encountered along its travels. You must complete the second stage of this questline. &lt;br /&gt;
:*&amp;lt;b&amp;gt;Avenge the Oathbearers    0 / 1  (Dwarf)&amp;lt;/b&amp;gt;&lt;br /&gt;
:::Travel to Karaz-a-Karak and speak with Borri Boreksson about righting the wrongs the Oathbearers had encountered along their travels. You must complete the second stage of this questline.&lt;br /&gt;
:*&amp;lt;b&amp;gt;Avenge the Order of the Griffion    0 / 1  (Empire)&amp;lt;/b&amp;gt;&lt;br /&gt;
:::Travel to Karaz-a-Karak and speak with Faerhild von Bruneheim about righting the wrongs the Order of the Griffin had encountered along their travels. You must complete the second stage of this questline.&lt;br /&gt;
:*&amp;lt;b&amp;gt;Avenge the Shining Guard    0 / 1  (High Elf)&amp;lt;/b&amp;gt;&lt;br /&gt;
:::Travel to Karaz-a-Karak and speak with Ethaen Moonsong about righting the wrongs the Shining Guard had encountered along their travels. You must complete the second stage of this questline.&lt;br /&gt;
:*&amp;lt;b&amp;gt;Avenge the the Raven Host    0 / 1  (Chaos)&amp;lt;/b&amp;gt;&lt;br /&gt;
:::Travel to Karak Eight Peaks and speak with Jorveg the Scalper about righting the wrongs the Raven Host had encountered along their travels. You must complete the second stage of this questline.&lt;br /&gt;
:*&amp;lt;b&amp;gt;Avenge the House Uthorin    0 / 1  (Dark Elf)&amp;lt;/b&amp;gt;&lt;br /&gt;
:::Travel to Karak Eight Peaks and speak with Dorja Spitehand about righting the wrongs the House Uthorin had encountered along their travels. You must complete the second stage of this questline.&lt;br /&gt;
:*&amp;lt;b&amp;gt;Avenge the Bloody Sun Boyz    0 / 1  (Greenskin)&amp;lt;/b&amp;gt;&lt;br /&gt;
:::Travel to Karak Eight Peaks and speak with Wurgrot Greenfoot about righting the wrongs the Bloody Sun Boyz had encountered along their travels. You must complete the second stage of this questline.&lt;br /&gt;
*&amp;lt;b&amp;gt;Participate in Conflict Public Quests   0 / 5&amp;lt;/b&amp;gt;&lt;br /&gt;
:Participate in any conflict public quests against the enemy realm. &lt;br /&gt;
:This includes:  &lt;br /&gt;
:* Kron Komar Gap (Chapter 3)&lt;br /&gt;
:* Gidrim’s Veterans (Chapter 7) &lt;br /&gt;
:* Bar Dawazbak (Chapter 7) &lt;br /&gt;
:* Grimbeard’s Station (Chapter 12) &lt;br /&gt;
*&amp;lt;b&amp;gt; Complete all Saga Tasks   0 / 9&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;b&amp;gt;Exclusive Saga Event Rewards&amp;lt;/b&amp;gt;=&lt;br /&gt;
Influence is gained by participating in the Live Event Tasks.&lt;br /&gt;
*Basic reward: &amp;lt;b&amp;gt;Grudgesettler&#039;s Ink&amp;lt;/b&amp;gt; - An ingredient required to craft your [[Personal Book of Grudges]].&lt;br /&gt;
*Advanced reward: the &amp;lt;b&amp;gt;Bitter Brew&amp;lt;/b&amp;gt; which rewards Order players with the title &amp;quot;Grimnir&#039;s Own&amp;quot;, and Destruction players with the title &amp;quot;Oathrender&amp;quot; ; or a Potion of Acclaim.&lt;br /&gt;
*Elite reward: &amp;lt;b&amp;gt;Gareksson&#039;s Brutebashin&#039; Ring&amp;lt;/b&amp;gt; for Order players, or a &amp;lt;b&amp;gt;Stunty Noggin&amp;lt;/b&amp;gt; for Destruction players&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;b&amp;gt;Live Event Heralds&amp;lt;/b&amp;gt; =&lt;br /&gt;
:*Rorgrim Grudgesettler in the High King&#039;s Hold of Karaz-a-Karak&lt;br /&gt;
:*Grodruk Beardtaker in the Hall of the Gorkiest and Morkiest in Karak Eight Peaks. &lt;br /&gt;
&lt;br /&gt;
High King Thorgrim Grudgebearer is carefully taking note of who has avenged some old grudges, while Grumlok eagerly listens to which of his gits are da bestest at makin&#039; da stunties madder dan a pig in a tar pit.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;b&amp;gt;The Grudgemaker and Vengeance-Driven Buffs&amp;lt;/b&amp;gt;=&lt;br /&gt;
Saga is all about killing those who wronged you, and not letting yourself get knocked down and turned into a grudge entry for next year. With this in mind, two buffs are active during the Saga live event!&lt;br /&gt;
&lt;br /&gt;
*Grudgemaker:&lt;br /&gt;
Grudgemaker is a new limited-time buff that is obtained by killing players in RvR and going on a killing-streak. The player who deals the death blow gains a stack of Grudgemaker for themselves and their party. This buff will increase your renown gain, making each successive kill worth more renown for you and your party! Renown gain increases start at 1% and can reach 25% based on seven brackets. But be careful, because the higher your Grudgemaker buff goes, the more you are worth to your enemies if they kill you! If you are killed, your entire Grudgemaker stack is removed and you have to start your kill-streak all over again.&lt;br /&gt;
&lt;br /&gt;
*Vengeance-Driven&lt;br /&gt;
Vengeance-Driven is a new limited-time buff for those who fell in battle, but got back up with a bit of grit in their teeth! Players who are killed earn the Vengeance-Driven buff, which will increase their stats. Vengeance-Driven will increase your base stats (strength, willpower, toughness, initiative, weapon skill, ballistics skill, intelligence, but not wounds) from 2% up to a maximum of 25% across eight brackets. Every time you die in RvR, you gain a stack of Vengeance-Driven, and every time you or your party kill a player you lose a stack.&lt;br /&gt;
&lt;br /&gt;
Grudgemaker and Vengeance-Driven only apply within RvR, so get into the lakes and don&#039;t stop fighting until the enemy lies dead!&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;b&amp;gt;[[Personal Book of Grudges]]&amp;lt;/b&amp;gt;=&lt;br /&gt;
During Saga players can create their [[Personal Book of Grudges]] by gathering the necessary materials for this item. The Grudgesettler&#039;s Quill can be obtained via your race&#039;s specific questline. The Grudgesettler&#039;s Ink is the basic live event reward. The Grudgesettler&#039;s Parchment is obtainable by repeatable quests that match your playstyle. Once a player has acquired the necessary ingredients for their book, they can purchase a pocket item that increases their damage done by 2%to the enemy race which has grieved them the most. These pocket items will decay after 60 days, so settle your grudges quickly!&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;b&amp;gt;Fortress Victor&#039;s Tale&amp;lt;/b&amp;gt;=&lt;br /&gt;
Did you hear of the glorious defense of Stonewatch, or the fall of Fell Landing? Well listen up beardling, because I&#039;ve got a tale to share with you!&lt;br /&gt;
&lt;br /&gt;
Players who successfully participate in a fortress siege - offense or defense - will be rewarded with the Fortress Victor&#039;s Tale. This buff will increase their Influence gain by 10% for 3 hours, and will give them a granted ability to share this tale up to two times with two allies who were not able to partake in the fortress-festivities, but dutifully cheered their realm on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;b&amp;gt;Exclusive Saga Event Titles, Tome Unlocks &amp;amp; Achievements&amp;lt;/b&amp;gt; =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:96%;text-align:center&amp;quot;&lt;br /&gt;
!Title&lt;br /&gt;
!Related Unlock/Task&lt;br /&gt;
!Faction&lt;br /&gt;
|-&lt;br /&gt;
| Grimnir’s Own&lt;br /&gt;
| Drink the Bitter brew (Equip Bitter Brew) (Adv. Reward)&lt;br /&gt;
| Order&lt;br /&gt;
|-&lt;br /&gt;
| The Oathrender&lt;br /&gt;
| Drink the Bitter brew (Equip Bitter Brew) &lt;br /&gt;
| Destruction&lt;br /&gt;
|-&lt;br /&gt;
| The Doom Seeker&lt;br /&gt;
| Equip the Notched Choppa pocket item obtained from killing Greenskin Players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Order&lt;br /&gt;
|-&lt;br /&gt;
| Stuntie Stompa&lt;br /&gt;
| Equip the Broken Axe pocket item obtained from killing Dwarf Players&lt;br /&gt;
| Destruction&lt;br /&gt;
|-&lt;br /&gt;
| The Grudgemaker&lt;br /&gt;
| Achieve 100 kills without dying: Get 100 kill-streak with the Grudgemaker buff&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| The Aggrieved&lt;br /&gt;
| Die 10 times without killing: Get 10 Vengeance-driven death streak buffs (10 deaths)&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Pray for Me&lt;br /&gt;
| Die 50 times without killing: Get 50 Vengeance-driven death streak buffs (50 deaths)&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| The Burning Heart&lt;br /&gt;
| Die 100 times without killing: Get 100 Vengeance-driven death streak buffs (100 deaths)&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Seriously Bitter&lt;br /&gt;
| Complete all Saga Tasks&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Kill 200 Hated Foes&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Capture 10 Battlefield Objectives&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Capture 3 Enemy Keeps&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Hear the Lord’s Tale&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Settle Battlefield Grudges&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Complete Personal grudges&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Kill layers using [[Personal Book of Grudges]]&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Avenge your People&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Participate in Dwarfen Public Quests&lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;b&amp;gt;Exclusive Saga Event Dyes:&amp;lt;/b&amp;gt; Colors of the Fallen Holds=&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+Saga Event Dyes &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;| &lt;br /&gt;
* Karak Ungor Black&lt;br /&gt;
*    Karak Zanda Grey&lt;br /&gt;
*    Silverspear Silver&lt;br /&gt;
|&lt;br /&gt;
* Karak Vlag Steel Blue&lt;br /&gt;
*    Karak Dum Dark Blue&lt;br /&gt;
*   Gunbad Brynduraz Blue&lt;br /&gt;
|&lt;br /&gt;
* Khazarak Royal Blue&lt;br /&gt;
*    Khazarak Elgi Blue&lt;br /&gt;
*    Karak Varn Light Blue&lt;br /&gt;
|&lt;br /&gt;
* Karak Zorn Sky Blue&lt;br /&gt;
*    Karak Zorn Teal&lt;br /&gt;
*    Karak Izril Green&lt;br /&gt;
|&lt;br /&gt;
* Ekrund Green&lt;br /&gt;
*    Karak Bryn Gold&lt;br /&gt;
*    Karak Azorn Gold&lt;br /&gt;
|&lt;br /&gt;
* Karak Drazh Yellow&lt;br /&gt;
*    Karag-Dar Feldspar Tan&lt;br /&gt;
*    Karag-Dar Blood Orange&lt;br /&gt;
|&lt;br /&gt;
* Vala- Azril Ungol Red&lt;br /&gt;
*    Karak Varn Red&lt;br /&gt;
*    Karak Drazh Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;b&amp;gt;Personal Book of Grudges&amp;lt;/b&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
During Saga, players can assemble a [[Personal Book of Grudges]] from a race-specific quest reward, the basic live-event reward, and repeatable quest rewards. The finished pocket item grants 2% additional damage against one enemy race for 60 days.&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Cultivating&amp;diff=29342</id>
		<title>Cultivating</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Cultivating&amp;diff=29342"/>
		<updated>2026-07-29T03:54:27Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Correct Purple Seed information and add the charged seed system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Learn the Cultivating skill at the capital city of your realm. The &amp;quot;Cultivator&amp;quot; NPC will teach you the specialization. Pair this with the trade skill [[Apothecary]].&lt;br /&gt;
&lt;br /&gt;
== Cultivating ==&lt;br /&gt;
&lt;br /&gt;
Cultivating is a time-based Gathering Profession within Return of Reckoning that allows players to grow seeds and ingredients.&lt;br /&gt;
&lt;br /&gt;
Almost all ingredients created by Cultivating can be used by the [[Apothecary]] Crafting profession, so it&#039;s convenient to pair these skills on the same character.&lt;br /&gt;
&lt;br /&gt;
Cultivating is one of the cheapest and easiest Gathering professions to use, but is limited by a time-based waiting system per craft, so it&#039;s perfect if you&#039;re doing something else in the background, like watching a show or slaughtering your enemies on the battlefield.&lt;br /&gt;
&lt;br /&gt;
== How to Cultivate ==&lt;br /&gt;
[[File:MGRemix.png|thumb|The Miracle Grow Remix add-on is hugely helpful for Cultivating. You can use it to easily remember and repeat your preferences.]]&lt;br /&gt;
Before we get started, you&#039;re going to want an add-on for this Skill. (Trust us!) The vanilla (default) interface for Cultivating is rough, and requires constant interaction. &lt;br /&gt;
&lt;br /&gt;
To improve your experience, grab [https://tools.idrinth.de/addons/mgremix/| Miracle Grow Remix (MGRemix)] by [https://tools.idrinth.de/addons/mgremix/| clicking here] and downloading. Place the unzipped folder in your Interface --&amp;gt; Add-ons folder, and then enable it in-game via the Add-ons menu.&lt;br /&gt;
&lt;br /&gt;
===1. Picking a Seed===&lt;br /&gt;
&lt;br /&gt;
First, you&#039;re going to need some seeds! The Craft Supply Merchant in your capital city will have a lot to choose from, and each will provide a different effect. Read the short description for the seed to see what it will grant. &lt;br /&gt;
&lt;br /&gt;
Plant the seed (left-click the first box if using Miracle Grow) and it will begin to grow. The more powerful the seed, the longer this will take. &lt;br /&gt;
&lt;br /&gt;
===2. Soil, Water, and Nutrients===&lt;br /&gt;
&lt;br /&gt;
You can add Soil, Water, and Nutrients to both reduce the grow time and add other benefits, like increased chance of a Critical craft, a Special Moment, or a reduced fail chance.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Soil&#039;&#039;&#039; increases your chance of a critical harvest, and reduces the growth time.&lt;br /&gt;
*&#039;&#039;&#039;Watering Cans&#039;&#039;&#039; increase the chance of a Special Moment (Super-critical) harvest and reduce growth time.&lt;br /&gt;
*&#039;&#039;&#039;Nutrients&#039;&#039;&#039; reduce the chance of a failure result, and reduce growth time.&lt;br /&gt;
&lt;br /&gt;
These are entirely optional, and many players actually skip using them entirely to save on cost. In some cases, like if you&#039;re having bad luck getting a Special Moment, certain items like the Watering Cans may come in handy. (More on this below.)&lt;br /&gt;
&lt;br /&gt;
You can only add these at a specific time during the grow cycle, but thankfully, the MGRemix add-on can remember your preferences and do this for you.&lt;br /&gt;
[[File:Seed example.png|thumb|The higher the level of seed you grow, the higher the chance it may fail. You can use Soil, Water, and Nutrients to boost success and critical chances.]]&lt;br /&gt;
===3. A Perfect Cycle===&lt;br /&gt;
&lt;br /&gt;
Now you&#039;ve waited, and your seed has finished growing. It&#039;s time to harvest! Harvesting your grown plant will result in one of a few options:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harvest:&#039;&#039;&#039; You&#039;ll gain two fully grown plants.&lt;br /&gt;
*&#039;&#039;&#039;Critical Success:&#039;&#039;&#039; You&#039;ll gain three fully grown plants. &lt;br /&gt;
*&#039;&#039;&#039;Special Moment:&#039;&#039;&#039; You&#039;ll gain one plant one tier higher than the level you grew. (Important: This is key for gaining stronger seeds!)&lt;br /&gt;
*&#039;&#039;&#039;Failure:&#039;&#039;&#039; Your plant failed to grow. You&#039;ll gain nothing. Silently weep.&lt;br /&gt;
&lt;br /&gt;
Next, you&#039;ll be able to &#039;&#039;&#039;turn your fully grown plant back into a seed&#039;&#039;&#039; to allow yourself to keep leveling. &#039;&#039;&#039;Ctrl + right-click&#039;&#039;&#039; the fully grown plant and you&#039;ll gain both a seed and an Arboreal Resin, which are used by the [[Apothecary]] Profession to stabilize their potions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Leveling up ==&lt;br /&gt;
&lt;br /&gt;
Every 25 levels, you&#039;ll want to increase the strength of the seeds you&#039;re growing in order to level up.&lt;br /&gt;
&lt;br /&gt;
For example: at level 25-49, use level 25 seeds. From level 50 onwards, use level 50 seeds. The fastest way to level is to keep using seeds of the tier you&#039;re currently in. &lt;br /&gt;
&lt;br /&gt;
But what if you don&#039;t have stronger seeds yet? The solution lies just below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Climbing to the next Tier ==&lt;br /&gt;
[[File:Special moment.png|thumb|Special Moments, or Super-Criticals, will allow you to gain plants of the next tier, which you can convert into seeds to grow.]]&lt;br /&gt;
You&#039;ll rely on &#039;&#039;&#039;Special Moments&#039;&#039;&#039; (also known as Super-Criticals) to get a plant of the next tier, which you can then convert to a seed. The real pain comes when your single next-tier seed fails while growing, which will happen sometimes.&lt;br /&gt;
&lt;br /&gt;
Low-level seeds have a higher chance of Special Moments, and a lower chance of failure.&lt;br /&gt;
Stronger seeds have higher failure rates and rarer Special Moments. If you&#039;re having trouble, you can use Soil, Water, and Nutrients to combat this.&lt;br /&gt;
&lt;br /&gt;
If you have gold to spare, or friends with Cultivating, you can also just use the Auction House or trade the plants of the level you want to grow, and then convert them down into seeds.&lt;br /&gt;
&lt;br /&gt;
== Growing Multiple Seeds at Once ==&lt;br /&gt;
&lt;br /&gt;
Every 50 levels you gain in Cultivating will grant you an additional growth plot, up to a maximum of four. You&#039;ll gain additional plots at:&lt;br /&gt;
*Level 50: Second plot unlocked&lt;br /&gt;
*Level 100: Third plot unlocked&lt;br /&gt;
*Level 150: Fourth plot unlocked&lt;br /&gt;
&lt;br /&gt;
=== The benefit of Miracle Grow ===&lt;br /&gt;
&lt;br /&gt;
Miracle Grow is a useful add-on from the start, but it really shines once you have multiple plots unlocked.&lt;br /&gt;
&lt;br /&gt;
The Miracle Grow add-on will remember which soil, water, or nutrients you used per plot, and you can repeat that exact setup per plot with just one click. &lt;br /&gt;
&lt;br /&gt;
If you log out or restart the game, you&#039;ll need to manually place the items back once so the add-on can refresh your preferences. &lt;br /&gt;
&lt;br /&gt;
== What should I grow? ==&lt;br /&gt;
&lt;br /&gt;
Some ingredients are much more sought-after than others, and this usually comes down to what [[Apothecary]] crafters need to create potions that players want to use. &lt;br /&gt;
&lt;br /&gt;
For example, Extenders, like Gobswort, are required to create long-lasting potions, and are exclusive to Cultivating, making them a must-have. Many stat-boosting ingredients, like Strength, Ballistic Skill, Intelligence, etc., are also useful as players can benefit most from potions with these.&lt;br /&gt;
&lt;br /&gt;
Ingredients for potions that boost Corporeal Resistance or Spirit Resistance, for example, are largely avoided as many classes already grant these buffs, and they do not stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Helpful Cultivating Resources==&lt;br /&gt;
For convenience, you can find a full list of Crafting Materials, Seeds, Extenders, and more below!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Crafting Materials: ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;List of Soil:&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arid Soil.png|center|220px]] || [[File:Damp Soil.png|center|220px]] || [[File:Moistened Soil.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fertile Soil.png|center|220px]] || [[File:Aerated Soil.png|center|220px]] || [[File:Rhya s Bountiful Loam.png|center|220px]](from Public Quest rewards bags.)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;List of Watering Cans:&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rusted Tin Watering Can.png|center|220px]]||[[File:Slender Watering Can.png|center|220px]]||[[File:Polished Brass Watering Can.png|center|220px]]||[[File:Shining Steel Watering Can.png|center|220px]]||[[File:Imbued Leaf Handled Watering Can.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;List of Nutrients:&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Clotted Gore.png|center|220px]]||[[File:Moldering Entrails.png|center|220px]]||[[File:Steaming Entrails.png|center|220px]]||[[File:Blackened Viscera.png|center|220px]]||[[File:Glistening Viscera.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plants: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;List of Gobswort (Extenders)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Callous Gobswort.png|center|220px]] || [[File:Scabrous Gobswort.png|center|220px]] || [[File:Coarse Gobswort.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:75_extender.png|center|220px]] || [[File:Rose Gobswort.png|center|220px]] || [[File:Carmine Gobswort.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wiggly Gobswort.png|center|220px]] || [[File:175_extender_v2.png|220px|center]] || [[File:200_extender.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;List of Arboreal Resin (Stabilizers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gooey Arboreal Resin.png|center|220px]] || [[File:Slimy Arboreal Resin.png|center|220px]] || [[File:Seeping Arboreal Resin.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oozing Arboreal Resin.png|center|220px]] || [[File:Thick Arboreal Resin.png|center|220px]] || [[File:Viscous Arboreal Resin.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Resilient Arboreal Resin.png|center|220px]] || [[File:Hale Arboreal Resin.png|center|220px]] || [[File:Pristine Arboreal Resin.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Full list of Cultivating Seeds:&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |Material Level&lt;br /&gt;
|Effect||Seed||Plant&lt;br /&gt;
|-&lt;br /&gt;
|1||Ballistic Skill||Woolly Thief&#039;s Nettle Seed||Woolly Thief&#039;s Nettle&lt;br /&gt;
|-&lt;br /&gt;
|1||Corp Resist||Pebbled Gravelnuts Seed||Pebbled Gravelnuts&lt;br /&gt;
|-&lt;br /&gt;
|1||Energy||Swaying Dandedragon Seed||Swaying Dandedragon&lt;br /&gt;
|-&lt;br /&gt;
|1||Flame Breath||Smoking Argost Creep Seed||Smoking Argost Creep&lt;br /&gt;
|-&lt;br /&gt;
|1||Healing||Glossy Spumepetal Seed||Glossy Spumepetal&lt;br /&gt;
|-&lt;br /&gt;
|1||Intelligence||Motley Smedleycap Spore||Motley Smedleycap&lt;br /&gt;
|-&lt;br /&gt;
|1||&amp;lt;s&amp;gt;Molotov&amp;lt;/s&amp;gt;||Smoking Pyre Ivy Seed||Smoking Pyre Ivy&lt;br /&gt;
|-&lt;br /&gt;
|1||Napalm||Simmering Ashberry Seed||Simmering Ashberry&lt;br /&gt;
|-&lt;br /&gt;
|1||Restoration||Musty Elvish Parsley Seed||Musty Elvish Parsley&lt;br /&gt;
|-&lt;br /&gt;
|1||Spirit Resist||Wispy Spiderfrond Seed||Wispy Spiderfrond&lt;br /&gt;
|-&lt;br /&gt;
|1||Strength||Wispy Beardweed Seed||Wispy Beardweed&lt;br /&gt;
|-&lt;br /&gt;
|1||Willpower||Petulant Grumpleaf Seed||Petulant Grumpleaf&lt;br /&gt;
|-&lt;br /&gt;
|1||Extender||Callous Gobswort Spore||Callous Gobswort&lt;br /&gt;
|-&lt;br /&gt;
|1||Multiplier||Dusty Fusk Spore||Dusty Fusk&lt;br /&gt;
|-&lt;br /&gt;
|1||Stabilizer||Prickly Goldweed Seed||Prickly Goldweed&lt;br /&gt;
|-&lt;br /&gt;
|1||&amp;lt;s&amp;gt;Stimulant&amp;lt;/s&amp;gt;||Sullen Marshroot Seed||Sullen Marshroot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25||Ballistic Skill||Wiry Thief&#039;s Nettle Seed||Wiry Thief&#039;s Nettle&lt;br /&gt;
|-&lt;br /&gt;
|25||Corp Resist||Jagged Gravelnuts Seed||Jagged Gravelnuts&lt;br /&gt;
|-&lt;br /&gt;
|25||Energy||Capering Dandedragon Seed||Capering Dandedragon&lt;br /&gt;
|-&lt;br /&gt;
|25||Flame Breath||Charred Argost Creep Seed||Charred Argost Creep&lt;br /&gt;
|-&lt;br /&gt;
|25||Healing||Blistered Spumepetal Seed||Blistered Spumepetal&lt;br /&gt;
|-&lt;br /&gt;
|25||Intelligence||Blotchy Smedleycap Spore||Blotchy Smedleycap&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|&amp;lt;s&amp;gt;Molotov&amp;lt;/s&amp;gt;||Charred Pyre Ivy Seed||Charred Pyre Ivy&lt;br /&gt;
|-&lt;br /&gt;
|25||Napalm||Festering Ashberry Seed||Festering Ashberry&lt;br /&gt;
|-&lt;br /&gt;
|25||Restoration||Bitter Elvish Parsley Seed||Bitter Elvish Parsley&lt;br /&gt;
|-&lt;br /&gt;
|25||Spirit Resist||Brittle Spiderfrond Seed||Brittle Spiderfrond&lt;br /&gt;
|-&lt;br /&gt;
|25||Strength||Brittle Beardweed Seed||Brittle Beardweed&lt;br /&gt;
|-&lt;br /&gt;
|25||Willpower||Frowning Grumpleaf Seed||Frowning Grumpleaf&lt;br /&gt;
|-&lt;br /&gt;
|25||Extender||Scabrous Gobswort Spore||Scabrous Gobswort&lt;br /&gt;
|-&lt;br /&gt;
|25||Multiplier||Sandy Fusk Spore||Sandy Fusk&lt;br /&gt;
|-&lt;br /&gt;
|25||Stabilizer||Glinting Goldweed Seed||Glinting Goldweed&lt;br /&gt;
|-&lt;br /&gt;
|25||&amp;lt;s&amp;gt;Stimulant&amp;lt;/s&amp;gt;||Fretting Marshroot Seed||Fretting Marshroot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|50||Ballistic Skill||Scattered Thief&#039;s Nettle Seed||Scattered Thief&#039;s Nettle&lt;br /&gt;
|-&lt;br /&gt;
|50||Corp Resist||Striding Gravelnuts Seed||Striding Gravelnuts&lt;br /&gt;
|-&lt;br /&gt;
|50||Energy||Tufted Dandedragon Seed||Tufted Dandedragon&lt;br /&gt;
|-&lt;br /&gt;
|50||Flame Breath||Grasping Argost Creep Seed||Grasping Argost Creep&lt;br /&gt;
|-&lt;br /&gt;
|50||Healing||Swollen Spumepetal Seed||Swollen Spumepetal&lt;br /&gt;
|-&lt;br /&gt;
|50||Intelligence||Rotting Smedleycap Spore||Rotting Smedleycap&lt;br /&gt;
|-&lt;br /&gt;
|50||&amp;lt;s&amp;gt;Molotov&amp;lt;/s&amp;gt;||Fuzzy Prye Ivy Seed||Fuzzy Prye Ivy&lt;br /&gt;
|-&lt;br /&gt;
|50||Napalm||Seething Ashberry Seed||Seething Ashberry&lt;br /&gt;
|-&lt;br /&gt;
|50||Restoration||Grasping Elvish Parsley Seed||Grasping Elvish Parsley&lt;br /&gt;
|-&lt;br /&gt;
|50||Spirit Resist||Vile Spiderfrond Seed||Vile Spiderfrond&lt;br /&gt;
|-&lt;br /&gt;
|50||Strength||Arching Beardweed Seed||Arching Beardweed&lt;br /&gt;
|-&lt;br /&gt;
|50||Willpower||Wiry Grumpleaf Seed||Wiry Grumpleaf&lt;br /&gt;
|-&lt;br /&gt;
|50||Extender||Coarse Gobswort Spore||Coarse Gobswort&lt;br /&gt;
|-&lt;br /&gt;
|50||Multiplier||Burgundy Fusk Spore||Burgundy Fusk&lt;br /&gt;
|-&lt;br /&gt;
|50||Stabilizer||Spiny Goldweed Seed||Spiny Goldweed&lt;br /&gt;
|-&lt;br /&gt;
|50||&amp;lt;s&amp;gt;Stimulant&amp;lt;/s&amp;gt;||Cross Marshroot Seed||Cross Marshroot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|75||Ballistic Skill||Scurfy Thief&#039;s Nettle Seed||Scurfy Thief&#039;s Nettle&lt;br /&gt;
|-&lt;br /&gt;
|75||Corp Resist||Cantering Gravelnuts Seed||Cantering Gravelnuts&lt;br /&gt;
|-&lt;br /&gt;
|75||Energy||Wispy Dandedragon Seed||Wispy Dandedragon&lt;br /&gt;
|-&lt;br /&gt;
|75||Flame Breath||Clawing Argost Creep Seed||Clawing Argost Creep&lt;br /&gt;
|-&lt;br /&gt;
|75||Healing||Bloated Spumepetal Seed||Bloated Spumepetal&lt;br /&gt;
|-&lt;br /&gt;
|75||Intelligence||Blighted Smedleycap Spore||Blighted Smedlycap&lt;br /&gt;
|-&lt;br /&gt;
|75||&amp;lt;s&amp;gt;Molotov&amp;lt;/s&amp;gt;||Patchy Pyre Ivy Seed||Patchy Pyre Ivy&lt;br /&gt;
|-&lt;br /&gt;
|75||Napalm||Fulminating Ashberry Seed||Fulminating Ashberry&lt;br /&gt;
|-&lt;br /&gt;
|75||Restoration||Mordant Elvish Parsley Seed||Mordant Elvish Parsley&lt;br /&gt;
|-&lt;br /&gt;
|75||Spirit Resist||Noxious Spiderfrond Seed||Noxious Spiderfrond&lt;br /&gt;
|-&lt;br /&gt;
|75||Strength||Curling Beardweed Seed||Curling Beardweed&lt;br /&gt;
|-&lt;br /&gt;
|75||Willpower||Hairy Grumpleaf Seed||Hairy Grumpleaf&lt;br /&gt;
|-&lt;br /&gt;
|75||Extender||Wiry Gobswort Spore||Wiry Gobswort&lt;br /&gt;
|-&lt;br /&gt;
|75||Multiplier||Scarlet Fusk Spore||Scarlet Fusk&lt;br /&gt;
|-&lt;br /&gt;
|75||Stabilizer||Glimmering Goldweed Seed||Glimmering Goldweed&lt;br /&gt;
|-&lt;br /&gt;
|75||&amp;lt;s&amp;gt;Stimulant&amp;lt;/s&amp;gt;||Gruff Marshrood Seed||Gruff Marshroot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|100||Ballistic Skill||Whiskered Thief&#039;s Nettle Seed||Whiskered Thief&#039;s Nettle&lt;br /&gt;
|-&lt;br /&gt;
|100||Corp Resist||Needled Gravelnuts Seed||Needled Gravelnuts&lt;br /&gt;
|-&lt;br /&gt;
|100||Energy||Wiry Dandedragon Seed||Wiry Dandedragon&lt;br /&gt;
|-&lt;br /&gt;
|100||Flame Breath||Curling Argost Creep Seed||Curling Argost Creep&lt;br /&gt;
|-&lt;br /&gt;
|100||Healing||Shooting Spumepetal Seed||Shooting Spumepetal&lt;br /&gt;
|-&lt;br /&gt;
|100||Intelligence||Crusted Smedleycap Spore||Crusted Smedleycap&lt;br /&gt;
|-&lt;br /&gt;
|100||&amp;lt;s&amp;gt;Molotov&amp;lt;/s&amp;gt;||Wavering Pyre Ivy Seed||Wavering Pyre Ivy&lt;br /&gt;
|-&lt;br /&gt;
|100||Napalm||Smoldering Ashberry Seed||Smoldering Ashberry&lt;br /&gt;
|-&lt;br /&gt;
|100||Restoration||Pygmy Elvish Parsley Seed||Pygmy Elvish Parsley&lt;br /&gt;
|-&lt;br /&gt;
|100||Spirit Resist||Waving Spiderfrond Seed||Waving Spiderfrond&lt;br /&gt;
|-&lt;br /&gt;
|100||Strength||Pasty Beardweed Seed||Pasty Beardweed&lt;br /&gt;
|-&lt;br /&gt;
|100||Willpower||Ropy Grumpleaf Seed||Ropy Grumpleaf&lt;br /&gt;
|-&lt;br /&gt;
|100||Extender||Rose Gobswort Spore||Rose Gobswort&lt;br /&gt;
|-&lt;br /&gt;
|100||Multiplier||Cloudy Fusk Spore||Cloudy Fusk&lt;br /&gt;
|-&lt;br /&gt;
|100||Stabilizer||Thorny Goldweed Seed||Thorny Goldweed&lt;br /&gt;
|-&lt;br /&gt;
|100||&amp;lt;s&amp;gt;Stimulant&amp;lt;/s&amp;gt;||Provoked Marshroot Seed||Provoked Marshroot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|125||Ballistic Skill||Shaggy Thief&#039;s Nettle Seed||Shaggy Thief&#039;s Nettle&lt;br /&gt;
|-&lt;br /&gt;
|125||Corp Resist||Sharp Gravelnuts Seed||Sharp Gravelnuts&lt;br /&gt;
|-&lt;br /&gt;
|125||Energy||Snickering Dandedragon Seed||Snickering Dandedragon&lt;br /&gt;
|-&lt;br /&gt;
|125||Flame Breath||Coiled Argost Creep Seed||Coiled Argost Creep&lt;br /&gt;
|-&lt;br /&gt;
|125||Healing||Pitching Spumepetal Seed||Pitching Spumepetal&lt;br /&gt;
|-&lt;br /&gt;
|125||Intelligence||Caked Smedleycap Spore||Caked Smedleycap&lt;br /&gt;
|-&lt;br /&gt;
|125||&amp;lt;s&amp;gt;Molotov&amp;lt;/s&amp;gt;||Whispering Pyre Ivy Seed||Whispering Pyre Ivy&lt;br /&gt;
|-&lt;br /&gt;
|125||Napalm||Burning Ashberry Seed||Burning Ashberry&lt;br /&gt;
|-&lt;br /&gt;
|125||Restoration||Dwarf Elvish Parsley Seed||Dwarf Elvish Parsley&lt;br /&gt;
|-&lt;br /&gt;
|125||Spirit Resist||Swollen Spiderfrond Seed||Swollen Spiderfrond&lt;br /&gt;
|-&lt;br /&gt;
|125||Strength||Slimy Beardweed Seed||Slimy Beardweed&lt;br /&gt;
|-&lt;br /&gt;
|125||Willpower||Unkempt Grumpleaf Seed||Unkempt Grumpleaf&lt;br /&gt;
|-&lt;br /&gt;
|125||Extender||Carmine Gobswort Spore||Carmine Gobswort&lt;br /&gt;
|-&lt;br /&gt;
|125||Multiplier||Shaded Shadow Fusk Spore||Shaded Shadow Fusk&lt;br /&gt;
|-&lt;br /&gt;
|125||Stabilizer||Gleaming Goldweed Seed||Gleaming Goldweed&lt;br /&gt;
|-&lt;br /&gt;
|125||&amp;lt;s&amp;gt;Stimulant&amp;lt;/s&amp;gt;||Agitated Marshroot Seed||Agitated Marshroot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|150||Ballistic Skill||Ruffled Thief&#039;s Nettle Seed||Ruffled Thief&#039;s Nettle&lt;br /&gt;
|-&lt;br /&gt;
|150||Corp Resist||Serrated Gravelnuts Seed||Serrated Gravelnuts&lt;br /&gt;
|-&lt;br /&gt;
|150||Energy||Grinning Dandedragon Seed||Grinning Dandedragon&lt;br /&gt;
|-&lt;br /&gt;
|150||Flame Breath||Crying Argost Creep Seed||Crying Argost Creep&lt;br /&gt;
|-&lt;br /&gt;
|150||Healing||Heaving Spumepetal Seed||Heaving Spumepetal&lt;br /&gt;
|-&lt;br /&gt;
|150||Intelligence||Laughing Smedleycap Spore||Laughing Smedleycap&lt;br /&gt;
|-&lt;br /&gt;
|150||&amp;lt;s&amp;gt;Molotov&amp;lt;/s&amp;gt;||Crimson-Tipped Ryre Ivy Seed||Crimson-Tipped Pyre Ivy&lt;br /&gt;
|-&lt;br /&gt;
|150||Napalm||Blazing Ashberry Seed||Blazing Ashberry&lt;br /&gt;
|-&lt;br /&gt;
|150||Restoration||Vibrant Elvish Parsley Seed||Vibrant Elvish Parsley&lt;br /&gt;
|-&lt;br /&gt;
|150||Spirit Resist||Webbed Spiderfrond Seed||Webbed Spiderfrond&lt;br /&gt;
|-&lt;br /&gt;
|150||Strength||Blossoming Beardweed Seed||Blossoming Beardweed&lt;br /&gt;
|-&lt;br /&gt;
|150||Willpower||Foaming Grumpleaf Seed||Foaming Grumpleaf&lt;br /&gt;
|-&lt;br /&gt;
|150||Extender||Wiggly Gobswort Spore||Wiggly Gobswort&lt;br /&gt;
|-&lt;br /&gt;
|150||Multiplier||Wolfpaw Fusk Spore||Wolfpaw Fusk&lt;br /&gt;
|-&lt;br /&gt;
|150||Stabilizer||Barbed Goldweed Seed||Barbed Goldweed&lt;br /&gt;
|-&lt;br /&gt;
|150||&amp;lt;s&amp;gt;Stimulant&amp;lt;/s&amp;gt;||Livid Marshroot Seed||Livid Marshroot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|175||Ballistic Skill||Scrubby Thief&#039;s Nettle Seed||Scrubby Thief&#039;s Nettle&lt;br /&gt;
|-&lt;br /&gt;
|175||Corp Resist||Piked Gravelnuts Seed||Piked Gravelnuts&lt;br /&gt;
|-&lt;br /&gt;
|175||Energy||Blissful Dandedragon Seed||Blissful Dandedragon&lt;br /&gt;
|-&lt;br /&gt;
|175||Flame Breath||Weeping Argost Creep Seed||Weeping Argost Creep&lt;br /&gt;
|-&lt;br /&gt;
|175||Healing||Launching Spumepetal Seed||Launching Spumepetals&lt;br /&gt;
|-&lt;br /&gt;
|175||Intelligence||Mocking Spedleycap Spore||Mocking Smedleycap&lt;br /&gt;
|-&lt;br /&gt;
|175||&amp;lt;s&amp;gt;Molotov&amp;lt;/s&amp;gt;||Yellow-Tipped Pyre Ivy Seed||Yellow-Tipped Pyre Ivy&lt;br /&gt;
|-&lt;br /&gt;
|175||Napalm||Fiery Ashberry Seed||Fiery Ashberry&lt;br /&gt;
|-&lt;br /&gt;
|175||Restoration||Aromatic Elvish Parsley Seed||Aromatic Elvish Parsley&lt;br /&gt;
|-&lt;br /&gt;
|175||Spirit Resist||Black Spiderfrond Seed||Black Spiderfrond&lt;br /&gt;
|-&lt;br /&gt;
|175||Strength||Milksap Beardweed Seed||Milksap Beardweed&lt;br /&gt;
|-&lt;br /&gt;
|175||Willpower||Frothing Grumpleaf Seed||Frothing Grumpleaf&lt;br /&gt;
|-&lt;br /&gt;
|175||Extender||Gauzy Gobswort Spore||Gauzy Gobswort&lt;br /&gt;
|-&lt;br /&gt;
|175||Multiplier||Staghorn Fusk Spore||Staghorn Fusk&lt;br /&gt;
|-&lt;br /&gt;
|175||Stabilizer||Vibrant Goldweed Seed||Vibrant Goldweed&lt;br /&gt;
|-&lt;br /&gt;
|175||&amp;lt;s&amp;gt;Stimulant&amp;lt;/s&amp;gt;||Angry Marshroot Seed||Angry Marshroot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|200||Ballistic Skill||Rugged Thief&#039;s Nettle Seed||Rugged Thief&#039;s Nettle&lt;br /&gt;
|-&lt;br /&gt;
|200||Corp Resist||Clustered Gravelnuts Seed||Clustered Gravelnuts&lt;br /&gt;
|-&lt;br /&gt;
|200||Energy||Drunken Dandedragon Seed||Drunken Dandedragon&lt;br /&gt;
|-&lt;br /&gt;
|200||Flame Breath||Sunstalk Argost Creep Seed||Sunstalk Argost Creep&lt;br /&gt;
|-&lt;br /&gt;
|200||Healing||Hurling Spumepetal Seed||Hurling Spumepetal&lt;br /&gt;
|-&lt;br /&gt;
|200||Intelligence||Hightop Smedleycap Spore||Hightop Smedleycap&lt;br /&gt;
|-&lt;br /&gt;
|200||&amp;lt;s&amp;gt;Molotov&amp;lt;/s&amp;gt;||Ashborn Pyre Ivy Seed||Ashborn Pyre Ivy&lt;br /&gt;
|-&lt;br /&gt;
|200||Napalm||Scorching Ashberry Seed||Scorching Ashberry&lt;br /&gt;
|-&lt;br /&gt;
|200||Restoration||Bittersweet Elvish Parsley Seed||Bittersweet Elvish Parsley&lt;br /&gt;
|-&lt;br /&gt;
|200||Spirit Resist||Spindly Spiderfrond Seed||Spindly Spiderfrond&lt;br /&gt;
|-&lt;br /&gt;
|200||Strength||Elder Beardweed Seed||Elder Beardweed&lt;br /&gt;
|-&lt;br /&gt;
|200||Willpower||Bitter Grumpleaf Seed||Bitter Grumpleaf&lt;br /&gt;
|-&lt;br /&gt;
|200||Extender||Taut Gobswort Spore||Taut Gobswort&lt;br /&gt;
|-&lt;br /&gt;
|200||Multiplier||Majestic Fusk Spore||Majestic Fusk&lt;br /&gt;
|-&lt;br /&gt;
|200||Stabilizer||Majestic Goldweed Seed||Majestic Goldweed&lt;br /&gt;
|-&lt;br /&gt;
|200||&amp;lt;s&amp;gt;Stimulant&amp;lt;/s&amp;gt;||Savage Marshroot Seed||Savage Marshroot&lt;br /&gt;
|}&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/18bsb9u4QELn9AaGHSOyRB30pAMwRkGgeTR9V-iKZ4q0/edit?ts=59755ec1#gid=4 &#039;&#039;Created] on the Live version of WAR by player Irinia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blue and Purple Seeds == &lt;br /&gt;
&lt;br /&gt;
Rare blue and Purple Seeds produce materials used to create [[Liniments]] through [[Apothecary]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blue Seeds&#039;&#039;&#039; can drop in level 40 dungeons. They produce five grown results, which can be crafted into ten liniments, and the seed is consumed.&lt;br /&gt;
* &#039;&#039;&#039;Permanent Purple Seeds&#039;&#039;&#039; are exceptionally rare drops from Heroes or higher in older level 40 dungeons such as Mount Gunbad, Sigmar&#039;s Crypts, and Bilerot Burrows. These older variants can be replanted repeatedly.&lt;br /&gt;
* &#039;&#039;&#039;[[Charged Purple Seed|Charged Purple Seeds]]&#039;&#039;&#039; are limited-use variants introduced in 2026. Each can be grown 250 times before being consumed and produces enough materials for approximately 1,000 liniments.&lt;br /&gt;
&lt;br /&gt;
Bastion Stair and Lost Vale have their own charged seed pools. Charged seeds can drop directly in those dungeons or, very rarely, from a [[Bag of Bloody Seeds]] or [[Bag of Vale Seeds]]. Hunter&#039;s Vale and Lost Vale also have exclusive blue-seed pools.&lt;br /&gt;
&lt;br /&gt;
=== Pigments ===&lt;br /&gt;
When you successfully harvest a seed/spore, you have a small chance to get pigment according the level. At the time of publishing this page, creating dyes is not currently enabled on RoR.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Material Level&lt;br /&gt;
!Pigment&lt;br /&gt;
|-&lt;br /&gt;
|1-25||Honeycomb Extract&lt;br /&gt;
|-&lt;br /&gt;
|50-75||Resinous Brown Extract&lt;br /&gt;
|-&lt;br /&gt;
|100||(?)&lt;br /&gt;
|-&lt;br /&gt;
|125||Verdant Leaf Extract&lt;br /&gt;
|-&lt;br /&gt;
|150-175||Blue Bottle Fly Extract&lt;br /&gt;
|-&lt;br /&gt;
|200||(?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Crafting navigation}}&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Charged_Purple_Seed&amp;diff=29341</id>
		<title>Charged Purple Seed</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Charged_Purple_Seed&amp;diff=29341"/>
		<updated>2026-07-29T03:54:22Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Document charged Purple Seeds and their dungeon sources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;charged Purple Seed&#039;&#039;&#039; is a limited-use Exceptional-quality [[Cultivating]] seed introduced in 2026. Unlike the older permanent Purple Seeds, a charged seed is consumed after &#039;&#039;&#039;250 growing cycles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A fully used charged seed produces enough materials for approximately &#039;&#039;&#039;1,000 liniments&#039;&#039;&#039; when processed through [[Apothecary]].&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
Charged Purple Seeds have a rare chance to drop directly in certain level 40 dungeons:&lt;br /&gt;
&lt;br /&gt;
* [[Bastion Stair]] — six charged seeds corresponding to the dungeon&#039;s six liniments.&lt;br /&gt;
* [[Lost Vale]] — charged seeds corresponding to Vale liniments.&lt;br /&gt;
&lt;br /&gt;
They can also rarely replace the normal blue-seed reward from:&lt;br /&gt;
&lt;br /&gt;
* [[Bag of Bloody Seeds]]&lt;br /&gt;
* [[Bag of Vale Seeds]]&lt;br /&gt;
&lt;br /&gt;
The bags are sold by Champion&#039;s Mark vendors and may also be obtained with [[Mentor&#039;s Mark|Mentor&#039;s Marks]]. A bag normally awards two blue seeds; receiving a charged Purple Seed is an exceptional result.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Cultivating]]&lt;br /&gt;
* [[Apothecary]]&lt;br /&gt;
* [[Liniments]]&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60115 Patch Notes 16/01/2026]&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60238 Patch Notes 12/02/2026]&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Commands&amp;diff=29340</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Commands&amp;diff=29340"/>
		<updated>2026-07-29T03:53:41Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Document the 2026 party and warband ready-check commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Slash commands ==&lt;br /&gt;
&lt;br /&gt;
These slash commands are related to gameplay and can be used easily in chat or in macros.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&#039; {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to nearby players.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/ [level (numeric) / level-minimum (numeric) level-maximum (numeric)][career (text)][zone name (text)][guild name (text)][character name (text)]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Queries information about online players. If no parameter is given, queries players in the same zone as you. Use quotes for parameters with multiple words (e.g., &amp;quot;Black Orc&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/1 {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to channel number 1.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/2 {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to channel number 2.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/3 {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to channel number 3.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/4 {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to channel number 4.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/5 {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to channel number 5.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/6 {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to channel number 6.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/7 {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to channel number 7.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/8 {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to channel number 8.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/9 {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to channel number 9.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/AddRealmCaptain {player name}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Assigns a guild member as one of your guild&#039;s Realm Captains&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/RemoveRealmCaptain {player name}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Unassigns a guild member as one of your guild&#039;s Realm Captains&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/T1 {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something in the Realm War channel for Tier 1.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/T2 {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something in the Realm War channel for Tier 2.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/T3 {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something in the Realm War channel for Tier 3.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/T4 {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something in the Realm War channel for Tier 4.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/a {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to your alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/ad {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something in the Advice channel.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/adjoin&amp;lt;/code&amp;gt;&lt;br /&gt;
|Joins the official Advice chat channel.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/adleave&amp;lt;/code&amp;gt;&lt;br /&gt;
|Leaves the official Advice chat channel.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/advancedwar&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles the Advanced War dialog&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/advice {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something in the Advice channel.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/advicejoin&amp;lt;/code&amp;gt;&lt;br /&gt;
|Joins the official Advice chat channel.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/adviceleave&amp;lt;/code&amp;gt;&lt;br /&gt;
|Leaves the official Advice chat channel.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/adwar&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles the Advanced War dialog&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/afk [message]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles your afk status.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/aid [entity name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets your friendly target to an entity&#039;s hostile target. If no entity name is provided, your hostile target is used.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/alliance {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to your alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/allianceform {ally guild leader name} {alliance name}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Forms an alliance between your guild and another.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/allianceinvite [ally guild leader name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Invites a guild to join your alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/allianceleave&amp;lt;/code&amp;gt;&lt;br /&gt;
|Withdraws your guild from its alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/alliancelist&amp;lt;/code&amp;gt;&lt;br /&gt;
|Lists the guilds participating in your alliance.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/allianceofficer {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2|Says something to the officers of your alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/allianceofficersay {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/alliancesay {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to your alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/anonymous&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles your &#039;anonymous&#039; status. While anonymous, many of your character details are censored from the views of other players.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/ao {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2|Says something to the officers of your alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/aos {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/appeal {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Appeals for help from the Customer Service staff.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/appealcancel&amp;lt;/code&amp;gt;&lt;br /&gt;
|Cancels your current appeal.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/appealview&amp;lt;/code&amp;gt;&lt;br /&gt;
|Views the status of your current appeal.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/as {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to your alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/assist [entity name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets your hostile target to that of another entity. If no entity name is provided, your friendly target is used.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/bug {Quest/Character/Crash/Art/Item/Monster/Pathing/Other} {bug description}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Reports a bug with the game software.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/camp&amp;lt;/code&amp;gt;&lt;br /&gt;
|Logs out of the game.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/channel {channel number} {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to the specified channel.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/channeljoin {channel name}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Joins the specified chat channel. If the channel does not exist, it will be created.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/channelleave {channel name}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Leaves the specified chat channel.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/channellist&amp;lt;/code&amp;gt;&lt;br /&gt;
|Lists the channels in which you currently reside.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/channelsay {channel number} {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to the specified channel.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/channelwho {channel number}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Lists the players in the specified channel.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/claim&amp;lt;/code&amp;gt;&lt;br /&gt;
|Lists item rewards the character may claim.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cloak&amp;lt;/code&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2|Toggles whether your character&#039;s cloak is visible.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cloaktoggle&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/count&amp;lt;/code&amp;gt;&lt;br /&gt;
|Displays the number of online players per realm.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/debugwindow&amp;lt;/code&amp;gt;&lt;br /&gt;
|Opens/closes the UI debug window.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/disband&amp;lt;/code&amp;gt;&lt;br /&gt;
|Removes you from your party.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/duel&amp;lt;/code&amp;gt;&lt;br /&gt;
|Challenges a player to a duel.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/duelaccept&amp;lt;/code&amp;gt;&lt;br /&gt;
|Accepts a duel challenge.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/duelcancel&amp;lt;/code&amp;gt;&lt;br /&gt;
|Revokes your duel challenge.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/duelchallenge&amp;lt;/code&amp;gt;&lt;br /&gt;
|Challenges a player to a duel.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/dueldecline&amp;lt;/code&amp;gt;&lt;br /&gt;
|Declines a duel challenge.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/duelsurrender&amp;lt;/code&amp;gt;&lt;br /&gt;
|Surrenders to your duel opponent.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emote {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Emotes something to nearby players.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emotelist&amp;lt;/code&amp;gt;&lt;br /&gt;
|Lists all Emotes available for use.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/exit&amp;lt;/code&amp;gt;&lt;br /&gt;
|Instantly exits the game without safely logging out.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/follow&amp;lt;/code&amp;gt;&lt;br /&gt;
|Auto-follows your friendly target.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/friend {player name}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles whether the specified player is on your Friends List.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/friendadd {player name}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Adds the specified player to your Friends List.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/friendlist&amp;lt;/code&amp;gt;&lt;br /&gt;
|Displays your Friends List.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/friendremove {player name}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Removes the specified player from your Friends List.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/friendtoggle {player name}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles whether the specified player is on your Friends List.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/g {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3|Says something to your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/gu {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guild {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildaddstandardbearer [guild member name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Appoints a guild standard bearer.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildalliancedemote [guild member name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Demotes the specified guild member by one alliance rank.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildalliancepromote [guild member name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Promotes the specified guild member by one alliance rank.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildarchetypes {type id}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles the specified guild archetypes for recruiting purposes.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildatmosphere {type id}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets the guild&#039;s preferred atmosphere for recruiting purposes.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildboot [guild member name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Removes the specified member from the guild.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guilddemote [guild member name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Demotes the specified guild member by one rank.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guilddetails [new text]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Edits the guild details text.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildinfo&amp;lt;/code&amp;gt;&lt;br /&gt;
|Displays information about your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildinterests {type id}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles the specified guild interests for recruiting purposes.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildinvite [player name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Invites a player to join your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildkick [guild member name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Removes the specified member from the guild.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildleader [guild member name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Passes leadership of your guild to another member.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildleave&amp;lt;/code&amp;gt;&lt;br /&gt;
|Removes you from your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildlist&amp;lt;/code&amp;gt;&lt;br /&gt;
|Displays the members of your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildmotd [new message]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Edits the guild message-of-the-day.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildnote {guild member name}[new text]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Edits the guild note text for the specified player.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildofficer {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to the officers of your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildofficernote {guild member name}[new text]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Edits the guild officer note text for the specified player.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildofficersay {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to the officers of your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildplaystyle {playstyle id}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Edits the guild playstyle field.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildplaytime {type id}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets the guild&#039;s preferred play time for recruiting purposes.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildpromote [guild member name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Promotes the specified guild member by one rank.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildquit&amp;lt;/code&amp;gt;&lt;br /&gt;
|Removes you from your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildrankdisable {rank id}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Disables the specified guild rank.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildrankenable {rank id}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Enables the specified guild rank.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildrankpermission {rank id} {permission id}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles the specified permission for the specified guild rank.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildrankpermissionreset&amp;lt;/code&amp;gt;&lt;br /&gt;
|Resets all guild permissions to the defaults.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildranksetname {rank id} {new rank name}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Edits the name of the specified guild rank.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildrecruiter {player name}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets the specified guild member as a guild recruiter.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildrecruitingstatus {type id}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets the guild&#039;s recruiting status.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildrecruitlevelrange {minimum level} {maximum level}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets the guild&#039;s preferred level ranges for recruiting purposes.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildreleasekeep {keep number}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Releases a keep from your guild&#039;s control.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildremove [guild member name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Removes the specified member from the guild.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildremovestandardbearer [guild member name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Appoints a guild standard bearer.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildsay {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildsummary {new text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Edits the guild summary text.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildtax&amp;lt;/code&amp;gt;&lt;br /&gt;
|Set the Guild&#039;s Tax Rate.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildtimezone {type id}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets the guild&#039;s preferred time zone for recruiting purposes.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/guildtithe&amp;lt;/code&amp;gt;&lt;br /&gt;
|Set your Tithe rate to your Guild.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/helm&amp;lt;/code&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2|Toggles whether your character&#039;s helmet is visible.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/helmettoggle&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/help [command]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Gets help about the specified command. If no command is provided, all commands will be listed. If the provided text does not exactly match a command, all substring matches will be displayed.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/hide&amp;lt;/code&amp;gt;&lt;br /&gt;
|Changes your &#039;hidden&#039; state. While hidden, your online status is hidden from other players.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/ignore {player name}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles whether the specified player is on your Ignore List.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/ignoreadd {player name}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Adds the specified player to your Ignore List.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/ignorelist&amp;lt;/code&amp;gt;&lt;br /&gt;
|Displays your Ignore List.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/ignoreremove {player name}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Removes the specified player from your Ignore List.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/ignoretoggle {player name}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles whether the specified player is on your Ignore List.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/inspectable&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles whether you are inspectable by other players.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/inspectablebraggingrights&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles whether your Bragging Rights are displayed when you are inspected.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/inspectabletradeskills&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles whether your trade skills are displayed when you are inspected.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/invite [player name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Invites a player to your party.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/join {player name}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Joins an open party, public warband, or forms an open party with a player with such an interest.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/kick [player name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Removes a player from your party.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/language [language name or id]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Changes your language setting. If no parameters are provided, displays the current language setting.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/leave&amp;lt;/code&amp;gt;&lt;br /&gt;
|Removes you from your party.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/lfg&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles the parties and warbands window.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/lfguild&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles your looking-for-guild state.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/lfm&amp;lt;/code&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2|Toggles the parties and warbands window.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/lfpnote [text]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets a brief note about what your party is doing or what you plan on doing once an open party is formed.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/loc&amp;lt;/code&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2|Displays information about your current location.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/location&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/lockouts&amp;lt;/code&amp;gt;&lt;br /&gt;
|Displays information about your current instance lockout timers.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/logout&amp;lt;/code&amp;gt;&lt;br /&gt;
|Logs out of the game.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/mainassist [party member name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Passes main assist status to another member.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/makeleader [party member name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Passes party leadership to another member.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/makemainassist [party member name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Passes main assist status to another member.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/msg {player name} {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sends a private message to the specified player.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/o {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to the officers of your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/oinvite [player name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Invites a player to join your open party.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/openjoin {player name}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Joins a player in forming an open party if the open party interest flag is on.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/openlist&amp;lt;/code&amp;gt;&lt;br /&gt;
|Lists all open parties and warbands.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/openpartyinterest&amp;lt;/code&amp;gt;&lt;br /&gt;
|Flags you as being interested in starting an open party.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/openpartynote [text]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets a brief note about what your party is doing or what you plan on doing once an open party is formed.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/p {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2|Says something to your party.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/party {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/partyallianceonly&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles whether only members of your alliance may join your open party.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/partyboot [player name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Removes a player from your party.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/partyclose&amp;lt;/code&amp;gt;&lt;br /&gt;
|Changes your open party into a private (standard) party.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/partyguildonly&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles whether only members of your guild may join your open party.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/partyinvite [player name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Invites a player to your party.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/partyinviteopen [player name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Invites a player to join your open party.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/partyjoin {player name}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Joins a player&#039;s open party.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/partykick [player name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Removes a player from your party.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/partyleader [party member name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Passes party leadership to another member.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/partyleave&amp;lt;/code&amp;gt;&lt;br /&gt;
|Removes you from your party.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/partylist&amp;lt;/code&amp;gt;&lt;br /&gt;
|Lists all open parties.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/partynote [text]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets a brief note about what your party is doing or what you plan on doing once an open party is formed.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/partyopen&amp;lt;/code&amp;gt;&lt;br /&gt;
|Changes your party into an open party.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/partypassword [password]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets your open party password.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/partyprivate&amp;lt;/code&amp;gt;&lt;br /&gt;
|Changes your open party into a private (standard) party.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/partyquit&amp;lt;/code&amp;gt;&lt;br /&gt;
|Removes you from your party.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/partyrandom [minimum value][maximum value]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Rolls the dice privately within your own party.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/partyremove [player name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Removes a player from your party.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/partyresetinstance&amp;lt;/code&amp;gt;&lt;br /&gt;
|Resets all the instances that your party owns.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/partyroll [minimum value][maximum value]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Rolls the dice privately within your own party.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/partysay {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to your party.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/petname&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets the name of your pet.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/played&amp;lt;/code&amp;gt;&lt;br /&gt;
|Displays information about your time played.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/pvp&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles your RvR flag state.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/q&amp;lt;/code&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2|Instantly exits the game without safely logging out.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/quit&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/r {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sends a private message to the player who most recently private messaged you.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/ra {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to your warband.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/random [minimum value][maximum value]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Generates a pseudorandom number between 1 and the specified number.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/realmwarchatjoin {tier}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Joins the Realm War chat channel for the specified tier (1-4).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/realmwarchatleave {tier}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Leaves the Realm War chat channel for the specified tier (1-4).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/refund {Actions/Morale/Tactics/Spec/Renown}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Refunds the specified pool of specialization points.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/reloadui&amp;lt;/code&amp;gt;&lt;br /&gt;
|Reloads the UI.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/reply {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sends a private message to the player who most recently private messaged you.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/reportgoldseller [text]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Opens the Appeal Window and auto-populates the fields with the last person that sent you a Tell.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/respec&amp;lt;/code&amp;gt;&lt;br /&gt;
|Refunds all your specialization points, so you may respecialize.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/rg [text]&amp;lt;/code&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2|Opens the Appeal Window and auto-populates the fields with the last person that sent you a Tell.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/rgs [text]&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/roll [minimum value][maximum value]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Generates a pseudorandom number between 1 and the specified number.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/rvr&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles your RvR flag state.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/rw {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something in the Realm War channel for your character&#039;s tier. For example, if you are rank 15 this will send a message to the Tier 2 Realm War chat channel.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/rwcjoin {tier}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Joins the Realm War chat channel for the specified tier (1-4).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/rwcleave {tier}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Leaves the Realm War chat channel for the specified tier (1-4).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/rwcsay {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something in the Realm War channel for your character&#039;s tier. For example, if you are rank 15 this will send a message to the Tier 2 Realm War chat channel.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/s {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2|Says something to nearby players.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/say {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/sc {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3|Says something to your scenario team.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/scenario {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/scenariosay {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/scenariotell [party number] {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to the specified scenario party.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/script {command}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Executes the provided text as Lua script.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/send {player name} {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sends a private message to the specified player.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/shout {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Shouts something to the area.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/socialatmosphere {type}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles the specified social network atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/socialinterests {type}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles the specified social network interest.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/socialplaystyle {type}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets your play style preferences.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/socialplaytime {type}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets your play time preferences.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/socialtimezone {type}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets your time zone preferences.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/sp [party number] {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to the specified scenario party.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/sp1 {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to scenario party 1.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/sp10 {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to scenario party 10.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/sp2 {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to scenario party 2.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/sp3 {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to scenario party 3.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/sp4 {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to scenario party 4.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/sp5 {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to scenario party 5.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/sp6 {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to scenario party 6.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/sp7 {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to scenario party 7.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/sp8 {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to scenario party 8.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/sp9 {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to scenario party 9.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/stuck&amp;lt;/code&amp;gt;&lt;br /&gt;
|Attempts to get your character unstuck.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/t {player name} {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sends a private message to the specified player.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/target {entity name}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Targets the specified entity.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/tell {player name} {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sends a private message to the specified player.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/tier1 {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something in the Realm War channel for Tier 1.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/tier2 {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something in the Realm War channel for Tier 2.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/tier3 {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something in the Realm War channel for Tier 3.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/tier4 {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something in the Realm War channel for Tier 4.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/time&amp;lt;/code&amp;gt;&lt;br /&gt;
|Displays information about the current time.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/togglealwaysformprivate&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles if a player forms private parties always when using invitation commands.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/togglecloakheraldry&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles display preferences for the guild heraldry on one&#039;s cloak.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/trade [player name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Trades with a specified player or with your current friendly target.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/transferguild&amp;lt;/code&amp;gt;&lt;br /&gt;
|Your guild rank and guild renown will be saved to this character, and the next guild you create on a different server with this character will be created with the saved guild rank and renown. All other Guild data is lost.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/w {player name} {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sends a private message to the specified player.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/war {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2|Says something to your warband.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/warband {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/warbandallianceonly&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles whether only members of your alliance may join your open warband.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/warbandconvert [1 (makes the warband public)]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Converts your party to a warband.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/warbanddemote [member name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Demotes a Warband Assistant to a normal member.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/warbandguildonly&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles whether only members of your guild may join your open warband.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/warbandinfo&amp;lt;/code&amp;gt;&lt;br /&gt;
|Displays information about your warband.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/warbandinviteaccept&amp;lt;/code&amp;gt;&lt;br /&gt;
|Accepts a pending warband invitation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/warbandinvitedecline&amp;lt;/code&amp;gt;&lt;br /&gt;
|Declines a pending warband invitation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/warbandjoin {any warband member name}[warband password]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Joins a public warband.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/warbandleader [player name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Passes the leadership of your warband to another member.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/warbandlist&amp;lt;/code&amp;gt;&lt;br /&gt;
|Lists all open warbands.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/warbandmove {player name} {destination party id}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Moves the specified member to the specified party within the warband.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/warbandnote [text]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets a brief note about what your warband is doing.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/warbandpassword [new password]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Changes your warband&#039;s password.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/warbandpromote [member name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Promotes a warband member to Warband Assistant.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/warbandresetinstance [GroupNumber]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Resets the instances that your warband owns.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/warbandsay {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to your warband.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/warbandswap {player 1 name} {player 2 name}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Swaps the party locations of two warband members.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/wb {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Says something to your warband.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/whisper {player name} {text}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sends a private message to the specified player.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/who [level (numeric) / level-minimum (numeric) level-maximum (numeric)][career (text)][zone name (text)][guild name (text)][character name (text)]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Queries information about online players. If no parameter is given, queries players in the same zone as you. Use quotes for parameters with multiple words (e.g., &amp;quot;Black Orc&amp;quot;)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dot commands ==&lt;br /&gt;
&lt;br /&gt;
There is another set of commands starting with a dot. They are used for maintenance, stats, and development.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.addon mmr enable [enabled]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Enable MMR addon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.addon sor enable all [enabled]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Enables all SoR addon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.addon sor enable forts [enabled]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Enables Forts SoR addon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.addon sor enable t1 [enabled]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Enables T1 SoR addon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.addon sor enable t4 [enabled]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Enables T4 SoR addon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.addon uisc status [enabled]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Shows player count of the ranked solo scenario queue for the UI&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.bagbonus&amp;lt;/code&amp;gt;&lt;br /&gt;
|Displays accumulated bonuses for RvR bags&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.campaign join&amp;lt;/code&amp;gt;&lt;br /&gt;
|Allows you to join your guild to RvR WAR effort&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.campaign keep allowoil [targetPlayer]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Allow a player to use oil if your guild has the Oil Control upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.campaign keep claim&amp;lt;/code&amp;gt;&lt;br /&gt;
|Allows you to claim keep for your guild&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.campaign keep removeoil [targetPlayer]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Remove a player from the allowed oil list&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.campaign keep upgrades&amp;lt;/code&amp;gt;&lt;br /&gt;
|Keep upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.castsequence add [slotId] [resetTypes] [resetTimeSeconds] [abilities]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Add cast sequence&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.castsequence clearall&amp;lt;/code&amp;gt;&lt;br /&gt;
|Clear all cast sequences&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.castsequence delete [slotId]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Delete cast sequence&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.castsequence get [slotId]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Get cast sequence info on Channel 9&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.castsequence list&amp;lt;/code&amp;gt;&lt;br /&gt;
|List cast sequences on Channel 9&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.changename&amp;lt;/code&amp;gt;&lt;br /&gt;
|Requests a name change, one per account per month&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.getstats&amp;lt;/code&amp;gt;&lt;br /&gt;
|Shows your own linear stat bonuses [Can be used on a target of type: Game.World.Objects.Unit]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.gm&amp;lt;/code&amp;gt;&lt;br /&gt;
|Lists game masters.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.groupchallenge [characterName]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Challenge another group to a scenario&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.groupscoreboardreset&amp;lt;/code&amp;gt;&lt;br /&gt;
|Resets the group scoreboard&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.guildchangename [guildName]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Using this command costs 1000 gold and the guild will automatically leave any alliance it is a member of&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.guildinvolve&amp;lt;/code&amp;gt;&lt;br /&gt;
|Allows you to involve your guild with RvR campaign&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.help&amp;lt;/code&amp;gt;&lt;br /&gt;
|Help Command&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.language [languageld]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Change the language of data&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.lockouts&amp;lt;/code&amp;gt;&lt;br /&gt;
|Displays lockouts of player and their party.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.mmrenable&amp;lt;/code&amp;gt;&lt;br /&gt;
|Enable MMR addon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.no&amp;lt;/code&amp;gt;&lt;br /&gt;
|Scenario surrender no vote&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.ranked getPlayerStatus&amp;lt;/code&amp;gt;&lt;br /&gt;
|Get seasons and player stats&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.ranked leaderboard [seasonId] [ratingType] [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
|List top players&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.ranked leaderboardCareer [seasonId] [ratingType] [page] [career]&amp;lt;/code&amp;gt;&lt;br /&gt;
|List top players by career&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.ranked leaderboardPlayer [seasonId] [ratingType] [playerName]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Find a player on leaderboard&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.ranked listSeasons&amp;lt;/code&amp;gt;&lt;br /&gt;
|List seasons&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.ranked playerStats&amp;lt;/code&amp;gt;&lt;br /&gt;
|Get your stats for the current season&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.ranked playerStatsSeason [seasonId]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Get your stats for the specified season&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.ranked queueGroup&amp;lt;/code&amp;gt;&lt;br /&gt;
|Queue for Ranked Group&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.ranked queueSolo&amp;lt;/code&amp;gt;&lt;br /&gt;
|Queue for Ranked Solo&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/readycheck [seconds]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/rc [seconds]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Start a party or warband ready check; an optional duration may be supplied in seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/bio [seconds]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Start a party or warband ready check for a break.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/vote [seconds]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Start a party or warband vote; an optional duration may be supplied in seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.readycheck abort [reason]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Abort Check&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.readycheck answer [answer]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Answer ready check&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.readycheck start [reason]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Start Ready Check&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.respec crafting&amp;lt;/code&amp;gt;&lt;br /&gt;
|Respec Crafting Skill&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.respec gathering&amp;lt;/code&amp;gt;&lt;br /&gt;
|Respec Gathering Skill&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.rvrstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
|Displays current status of RvR&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.sordisable [options]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Disable parts of SoR addon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.sorenable [options]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Enables parts of SoR addon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.spec delete [entry]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Delete a spec&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.spec list&amp;lt;/code&amp;gt;&lt;br /&gt;
|List specs&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.spec load [entry]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Load a spec&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.spec loadHotbar [entry]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Load hotbar from a spec&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.spec save [entry]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Save a spec&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.surrender&amp;lt;/code&amp;gt;&lt;br /&gt;
|Surrender in a scenario&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.tellblock&amp;lt;/code&amp;gt;&lt;br /&gt;
|Allows you to block whispers from non-staff players who are outside of your guild&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.uisc&amp;lt;/code&amp;gt;&lt;br /&gt;
|Shows player count of the ranked solo scenario queue for the UI.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.uiscstatus&amp;lt;/code&amp;gt;&lt;br /&gt;
|Shows player count of the ranked solo scenario queue from the UI.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.uiserver [settingsString]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets customs server side settings for the user interface.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.warbandloot&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles the warband loot mode&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;.yes&amp;lt;/code&amp;gt;&lt;br /&gt;
|Scenario surrender yes vote&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Open_RvR_Guide&amp;diff=29339</id>
		<title>Open RvR Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Open_RvR_Guide&amp;diff=29339"/>
		<updated>2026-07-29T03:53:33Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Add the current lockout and King of the Hill encounter to the Open RvR Guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;span style=&amp;quot;color:#cc8400&amp;quot;&amp;gt;&amp;lt;big&amp;gt; Open RvR Guide&amp;lt;/big&amp;gt; &amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Open RvR&#039;&#039;&#039;, or &#039;&#039;Realm Versus Realm&#039;&#039;, allows for both small-scale and massive battles of hundreds of players as each Realm attempts to gather supply, control objectives, and ultimately either siege or defend Keeps and [[Fortresses]].&lt;br /&gt;
&lt;br /&gt;
By capturing enough Keeps, realms can eventually push to attack an enemy [[Fortresses|Fortress]]. The Realm which captures the most enemy Fortresses over a 3-day window will then [https://wiki.returnofreckoning.com/City_Sieges {{#tip-img:https://wiki.returnofreckoning.com/images/4/4f/Campaign_Status.png | launch a siege}}] on their enemy&#039;s [[City_Sieges|Capital City]]. &lt;br /&gt;
&lt;br /&gt;
This guide includes all the basics of the Open RvR Campaign, so please use it as a reference if you&#039;re learning or want to understand more of how the system works!&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#cc8400&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Supply Line / Active Zones&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; ==&lt;br /&gt;
[[File:Pairing Example.png|thumb|You can see active zones by checking your map, or with the useful [https://www.returnofreckoning.com/forum/viewtopic.php?t=22771| State of Realm add-on], as shown here.]]&lt;br /&gt;
&lt;br /&gt;
Return of Reckoning features three &amp;quot;Pairings&amp;quot;, which are sets of zones where battles take place. Those are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Empire vs. Chaos&lt;br /&gt;
*Dwarfs vs. Greenskins&lt;br /&gt;
*High Elves vs. Dark Elves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Besides Tier 1 (more info below), only one zone in a pairing will be active, and sometimes entire Pairings may be temporarily locked. The first zone active in each pairing is tier 2, which will progress to Tier 3 once locked, and then into Tier 4 once that is locked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Tier 4, a &amp;quot;Tug-of-war&amp;quot; campaign begins, with each Realm pushing the fight closer to the enemy Fortress by capturing a Zone. The campaign cannot move back into Tier 3, but the Tug-of-War can result in the battle constantly shifting back and forth between Tier 4 zones.  When one realm finally captures a [[Fortresses|Fortress]], that realm will gain a point for their Campaign status, and the Pairing will either lock or fully reset back to Tier 2. &#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;Fortress Battles&#039;&#039; are large sieges set within even larger Keeps. These are triggered when a Tier 4 End Zone is fully captured by the advancing realm. (For example, if Order takes Chaos Wastes, or if Destruction takes Reikland.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If there&#039;s a Tie on Fortress Captures (Campaign Status Points) when the [https://wiki.returnofreckoning.com/City_Sieges {{#tip-img:https://wiki.returnofreckoning.com/images/4/4f/Campaign_Status.png | City Siege}}] timer hits zero, the game will randomly select a capital city to siege. Capital city sieges take place once every 72 hours, and are initiated based on the accumulated campaign status points (earned from Fortress Captures) of each faction once the timer hits zero.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#cc8400&amp;quot;&amp;gt;&amp;lt;big&amp;gt;RvR Tiers&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;Tier 1&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Tier 1 has no keeps. Tier 1 is solely fought over Battlefield Objectives, with 50 supplies (each contributing 2%) and capture of all Battlefield Objectives required to lock a zone. Players level 1-15 can battle here.&lt;br /&gt;
[[File:Supplies Example.png|thumb|In every Tier, Supplies appear as boxes around held Battlefield Objectives.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;Tier 2&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Tier 2 introduces keeps with a single door which attackers must breach with a ram. Defenders have access to place Boiling Oil at the inner door. &lt;br /&gt;
&lt;br /&gt;
*Once the door is destroyed, attackers must secure the bottom floor and the Lord Room on the second floor to defeat the enemy Keep Lord.&lt;br /&gt;
&lt;br /&gt;
*If the Keep Lord is pulled to the bottom floor or the top floor, a special Enrage will activate which quickly ramps up the damage of their abilities, including AoE abilities. &lt;br /&gt;
&lt;br /&gt;
**As all keep lords have AoE abilities, this means entire warbands may be wiped quickly if the Lord is not fought in their room.&lt;br /&gt;
&lt;br /&gt;
*Moving a Lord outside of the keep will also result in the lord resetting, which returns their HP to 100%.&lt;br /&gt;
&lt;br /&gt;
*With the Lord defeated, the keep must be held by attackers while their realm also captures three out of four Battlefield Objectives, and holds them for a minute or two to lock the Zone and move the fight to the next Tier.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Return of Reckoning&#039;&#039;, all players level 16-40 can participate in Tier 2, as well as Tiers 3 and 4, with lower level players receiving a special bolster to help them compete.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;Tiers 3 and 4&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Tiers 3 and 4 feature larger keeps with outer walls, and Defenders may place oil at both the Outer wall and the Inner here.&lt;br /&gt;
&lt;br /&gt;
Attackers must breach both the Outer Door and the Inner Door with a ram before engaging the Lord. Like previous tiers, attackers must then maintain control of the captured keep while also sending a force to hold at least three Battlefield Objectives to lock the Zone.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#cc8400&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Battlefield Objectives &amp;amp; Resources &amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Controlling Battlefield Objectives causes supplies to appear around these flags for your realm. Once your faction holds at least two Battlefield Objectives, supplies will spawn every 40 seconds at each. &lt;br /&gt;
&lt;br /&gt;
Higher-ranked keeps require more than two Battlefield Objectives to be held, with Three Objectives needed for a 3-star Keep, and all Four for a Four-star keep.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Capturing&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Battlefield Objectives will capture for your realm faster if more people are around the Objective. You&#039;ll see a timer counting down when on an objective, and once this timer finishes, the objective will be temporarily captured for your faction.&lt;br /&gt;
&lt;br /&gt;
If a member of your Realm is not present at the Objective, it will revert to a Neutral state after a short window of time. (Usually ~2 minutes.)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Supplies&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; ===&lt;br /&gt;
[[File:Resource drop.png|thumb|Bring supplies to your Keep and turn them in at the Resource Drop flag to help your realm, and gain exp, renown, and influence for your party!]]&lt;br /&gt;
Supplies will spawn randomly around your Objective flags roughly every 40 seconds. When carrying supplies, a character will have a large beam of light around their character, which is blue for Order and Red for Destruction.&lt;br /&gt;
&lt;br /&gt;
Once you have supplies, bring them to either your Keep or your Warcamp and look for the Resource turn-in flag to contribute them to the fight. This will grant experience, [[Renown]], and Influence for all members of your party who are nearby. Supplies turned into a Keep instead of a warcamp grant twice the amount of renown. Holding more objectives also boosts this number, increasing it for each objective held. If you&#039;re trying to rank up your keep, it&#039;s fastest to turn supplies in directly at the Keep, as long as the route is safe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When increasing your Keep Rank, the value of supplies depends upon the following factors:&lt;br /&gt;
* Rank of the keep.&lt;br /&gt;
* Number of players present in the area, to a limit which depends on the current keep rank. The more players are present, the more deliveries are worth.&lt;br /&gt;
* The internal population imbalance scaler (referred to as internal or delayed AAO.)&lt;br /&gt;
* Distance of the host Battlefield Objective from the target. Supplies from further away are worth more.&lt;br /&gt;
* Destination. Supplies returned to the warcamp contribute only 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you leave the RvR area while carrying supplies, you&#039;ll see a warning to return, and the supplies will decay if held for too long outside of the RvR lake.&lt;br /&gt;
&#039;&#039;&#039;Supplies can be dropped &#039;&#039;&#039; when a player is attacked. The base chance to drop supplies is 50%. Allied players can also interact with dropped supplies to pick them up, becoming the new carrier. If dropped supplies are not claimed quickly enough, they&#039;ll eventually decay.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Enemy Supplies&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
You can confiscate enemy supplies by interacting with them, which will destroy the supplies and prevent the enemy Realm from gathering them.&lt;br /&gt;
&lt;br /&gt;
Additionally, all allies close to enemy supplies will gain a small amount of Experience, Renown, and Influence for each. This is given to all allies, including those outside your party. The range is tiny, so make sure everyone is very close first before capturing them.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#cc8400&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Keeps&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Each Realm owns a keep in each contestable zone in Tiers 2, 3 and 4. Keeps form the focal point of the campaign in those zones, and a zone can be won (locked) by a realm when they capture the opposing realm&#039;s keep and hold three battlefield objectives while maintaining that captured keep.&lt;br /&gt;
&lt;br /&gt;
Guilds can also claim keeps and pay a fee to upgrade them. For a full guide on [[Keep Claiming and Upgrades|Guild Claiming and Keep Upgrades]], please [[Keep Claiming and Upgrades|click here]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Keep Rank&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All Keeps begin at Rank 0, and can be leveled up via Supplies all the way to Rank 5. Each Rank grants benefits, which are listed below in more detail. &lt;br /&gt;
&lt;br /&gt;
The yellow bar above a keep on your Zone Map will show you how close you are to the next Rank. Progress to the next Keep Rank can be lost if a Realm does not continue to deliver supplies to either their Keep or the Warcamp, which requires controlling Battlefield Objectives. Additionally, it is possible for both 4-star and 3-star keeps to fall back to a lower rank if a guild within that Realm does not Claim the Keep, and if supplies are not constantly delivered.&lt;br /&gt;
&lt;br /&gt;
Spawning any sort of Siege weapon will require you to be near your Realm&#039;s Keep. Once Siege, like a Ram or Cannon is spawned, you can mount up and click the siege to begin towing it, which will cause it to follow you. Dismount and right-click to activate the Siege Weapon once it&#039;s in place.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Keep Upgrades (Star Ranks 0-5)&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Zero Stars (Base Keep): ===&lt;br /&gt;
&lt;br /&gt;
Fresh keeps begin at Rank 0 and have no deployable siege weapons or defensive bonuses. &lt;br /&gt;
&lt;br /&gt;
During this period, focus on controlling at least two Battlefield Objectives, winning skirmish fights with enemies, and running Supply to your Keep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Strategic Advice: &#039;&#039;&#039; Even if you&#039;re outnumbered or numbers are even, it is still helpful to rank up your Keep thanks to the defensive bonuses, listed below. For warbands, moving between battle objectives and gathering large amounts of supplies while killing enemy players is generally an effective strategy at this stage. The Keep for each realm is &#039;&#039;&#039;randomly selected&#039;&#039;&#039; when the zone opens, so consider which objectives will be most useful to capture - either for your own supply lines or to cut off the enemy&#039;s supplies in order to stop their progression.&lt;br /&gt;
&lt;br /&gt;
[[File:Keep_star.png|thumb|By increasing the Star Rank of your keep, your realm will benefit from both increased Siege Weapon amounts and additional defensive bonuses.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Note: &#039;&#039;&#039;  &#039;&#039;&#039;High [[Renown|Renown Rank]] players &#039;&#039;&#039; can drop a Supply crate when they are killed, so defending delivery routes and winning skirmishes at Battlefield Objectives can also be a good way to secure supplies.&lt;br /&gt;
&lt;br /&gt;
=== One Star Keep: ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siege Allowed:&#039;&#039;&#039;&lt;br /&gt;
*2 Single Target Weapons (Cannons) &lt;br /&gt;
*2 AoE Target Weapons (Artillery)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Two Star Keep: ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siege Allowed:&#039;&#039;&#039;&lt;br /&gt;
*1 Ram  (Requires Guild Rank 20 to Spawn)&lt;br /&gt;
*3 Single Target Weapons (Cannons)&lt;br /&gt;
*3 AoE Target Weapons (Artillery)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Three Star Keep: ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siege Allowed:&#039;&#039;&#039;&lt;br /&gt;
*1 Ram  (Requires Guild Rank 20 to Spawn)&lt;br /&gt;
*5 Single Target Weapons (Cannons)&lt;br /&gt;
*4 AoE Target Weapons (Artillery)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense Bonus:&#039;&#039;&#039;&lt;br /&gt;
*Inner Postern may not be used by Attackers. (Only enemy Melee DPS with &amp;quot;Bypass&amp;quot; can enter this door. Defenders may enter and exit freely.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Strategic Advice: &#039;&#039;&#039;Because the Postern is locked, blockading the Bottom Floor and forcing the enemy into a tiny chokepoint is recommended, as you can also place Oil here to quickly kill them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Note: &#039;&#039;&#039;&lt;br /&gt;
At Rank 3, your Keep Requires 3 or more battle objectives to be under your Realm&#039;s control in order to generate supplies. Organization with other players will be fully required at this point to progress and maintain your realm&#039;s progression in the zone.&lt;br /&gt;
&lt;br /&gt;
=== Four Star Keep: ===&lt;br /&gt;
[[File:Postern Example.png|thumb|Look for Postern Doors at both a Keep&#039;s outer walls and behind the inner sanctum for additional ways to defend or attack.]]&lt;br /&gt;
&#039;&#039;&#039;Siege Allowed:&#039;&#039;&#039;&lt;br /&gt;
*2 Rams (Requires Guild Rank 20 to Spawn)&lt;br /&gt;
*5 Single Target Weapons (Cannons)&lt;br /&gt;
*4 AoE Target Weapons (Artillery)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense Bonus:&#039;&#039;&#039;&lt;br /&gt;
*Both Outer AND Inner Postern may not be used by Attackers. (Only enemy Melee DPS with &amp;quot;Bypass&amp;quot; can enter these doors. Defenders may enter and exit both freely.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Strategic Advice: &#039;&#039;&#039; As both Postern doors are locked on 4-star keeps, it is highly recommended to blockade and funnel the Main Gates to prevent the enemy from entering. Placing Oil during this strategy is highly effective, and will kill huge amounts of enemies if near the door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Note: &#039;&#039;&#039; Once Rank 4, your Keep still requires three battlefield objectives to be under control to open supply lines and generate supplies.&lt;br /&gt;
&lt;br /&gt;
=== Five Star Keep: ===&lt;br /&gt;
&lt;br /&gt;
The zone will automatically lock once the keep hits 5 stars and that realm holds all 4 Battle Objectives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Note: &#039;&#039;&#039; The keep will be reset back to 4 Stars if the enemy captures all 4 Battle Objectives, denying your Realm the lock for the zone.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Keep Doors&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The entrance to a keep is barred by doors, which can only be damaged by Siege Weaponry.&lt;br /&gt;
&lt;br /&gt;
*Once a door is damaged, the keep will enter an &amp;quot;attacked&amp;quot; state. When a Keep is under attack, any Supplies turned in will heal the Door, at a rate of 2% per Supply. &lt;br /&gt;
&lt;br /&gt;
*Once a Keep Door falls below 50% health, members of the owning Realm can no longer use it and must instead use the postern doors. &lt;br /&gt;
&lt;br /&gt;
*After 10 minutes without being damaged, a keep will return to a &amp;quot;Safe&amp;quot; state. If any Doors were destroyed or damaged during an attack, they will heal up much faster per box turned into the keep once in a safe state. The more Objectives a realm has, the more HP the door will recover per box brought to the keep.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Keep Lords&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Keep Lords are the Guardians of a Keep and must be killed by an enemy realm before they can capture a zone.&lt;br /&gt;
&lt;br /&gt;
Keep Lords must be fought within their Keep and specifically in the room they spawn in. Moving them to the bottom or top floors of a keep will cause them to enrage, making them deal massive damage and quickly wiping any players who do not return them to the intended room.&lt;br /&gt;
&lt;br /&gt;
Keep Lords are never intended to be actively fought or killed outside of a Keep&#039;s inner sanctum. If a player discovers a way to do this, please actively reset the lord by moving further from the inner sanctum, then report the details to the team via the bugtracker.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#cc8400&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Siege Weapons&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siege weapons&#039;&#039;&#039; can be bought from your realm&#039;s Foreman, located in the gatehouse of the keep&#039;s outer wall. You only need to purchase each once, with the exception of Boiling Oil, which is consumed upon use.&lt;br /&gt;
&lt;br /&gt;
Every Race has different weapons available, and there are no race restrictions to purchase or deploy. (You can use Empire/Chaos Siege weapons in Dwarf/Greenskin pairings, for example.)&lt;br /&gt;
[[File:Siege merchant.png|thumb|Buy Siege weapons from the Weapon merchant, located in Warcamps or the Gatehouse (just above the outer doors) of most Keeps.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use a siege weapon:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be within range of a Keep owned by your Realm&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Click the Siege item you&#039;d like to deploy&#039;&#039;&#039; in your inventory, or keybind it and press the bound key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There&#039;s a limit on Siege weapon amounts per realm, which you can see by hovering over your keep when looking at your Map. (More on this above, under the &amp;quot;Keep Ranks&amp;quot; section.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To move a Siege Weapon&#039;&#039;&#039;, simply &#039;&#039;&#039;Mount up and then right-click the weapon&#039;&#039;&#039; once it&#039;s deployed. If you&#039;re attacked and dismounted, the weapon will also stop moving, so re-mount, then right-click it again to reset the tow. &lt;br /&gt;
&lt;br /&gt;
The following siege weapons are available:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Cannons&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; ====&lt;br /&gt;
Single Target Cannons are most useful for damaging enemy Siege weapons, like Oil. (Examples: Heavy Dwarf Cannon, Heavy Chaos Hellcannon.)  &lt;br /&gt;
&lt;br /&gt;
AoE versions, like the Heavy High Elf/Dark Elf Ballistas and the Heavy Greenskin Supa-Chucka, deal damage in a line.&lt;br /&gt;
&lt;br /&gt;
To fire, right-click the cannon after it has been deployed (make sure you are unmounted and it is no longer being towed), and click the crosshair button. The closer the crosshairs get to the center of the screen, the more damage your shot will do.&lt;br /&gt;
&lt;br /&gt;
Allied players can replenish your ammunition on Cannons by turning in supplies at Keeps or Warcamps while a siege is ongoing. If you&#039;re defending, there are also built-in Siege weapons on most keep walls, which cannot move but also have infinite shots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Artillery&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; ==== &lt;br /&gt;
&lt;br /&gt;
Artillery is useful for damaging enemy players. These weapons can also snare enemies and may deal increased damage if you hit large groups of players at once. &lt;br /&gt;
[[File:Wind example.png|thumb|AoE Artillery is great for hitting clumps of enemy players. Take note of the Wind, which will slightly adjust where your shot lands.]]&lt;br /&gt;
Artillery weapons include: Heavy Empire Hellblaster, Heavy Dwarf Organ Gun, Heavy High Elf Bolt Thrower, Heavy Chaos Tri-Barrel, Heavy Greenskin Rock Lobba and Heavy Dark Elf Bolt Thrower. &lt;br /&gt;
&lt;br /&gt;
To fire, right-click while unmounted and select the middle target option. AoE damage artillery will have a &amp;quot;Wind&amp;quot; effect you should watch for, which will slightly adjust where your damage hits in the direction of the wind.&lt;br /&gt;
&lt;br /&gt;
As with Cannons, allied players in the zone can replenish your ammunition by turning in supplies to a Keep or Warcamp during a siege.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Rams&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; ==== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rams&#039;&#039;&#039; are used to destroy enemy Keep Doors. &lt;br /&gt;
&lt;br /&gt;
*To place the Ram, the person towing should run straight into the enemy door, wait a moment for the ram to catch up, and then dismount and right-click the Ram to fully &#039;set&#039; it.&lt;br /&gt;
&lt;br /&gt;
*Sometimes Rams can be placed incorrectly or simply bug out - to reset the ram, just Mount up, tow the Ram away a short distance, then place it again on the door. It&#039;s also wise to move a Ram if it&#039;s taking significant damage from enemy players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a Ram is not placed on an enemy door within 10 minutes of being spawned, or if the person who spawned it moves far away from it, it will take heavy damage and eventually destroy itself.&lt;br /&gt;
&lt;br /&gt;
Once a Ram is set on a Door, the first person to use it will begin a &amp;quot;Swing&amp;quot; mini-game, which shows a power bar. All four players on the ram want to click when the power slider is as close to the end of the power meter as possible, which will deal 100% damage. &lt;br /&gt;
&lt;br /&gt;
However, if they miss, it will only deal 50% damage, so it&#039;s fine to aim for consistent 95% swings if your frames skip a bit or you keep hitting 50&#039;s. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Destroying a Ram:&#039;&#039;&#039; If you&#039;re being sieged, you can damage an enemy ram most significantly with Melee damage. As long as your keep doors are above 50%, you can poke out through the main gate and damage the ram. This strategy is most effective when paired with Boiling Oil. (Info below.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; In Tier 4, Rams can only be spawned by members of Guilds that are at least level 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Oil&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; ==== &lt;br /&gt;
[[File:Elf oil.png|thumb|Place boiling oil at the top of outer and inner gatehouses. This is one of the most effective defensive weapons your realm has, so use it wisely!]]&lt;br /&gt;
Boiling Oil is one of the most effective ways to kill huge amounts of enemies in the game. When placed at the top of a gatehouse and poured, this oil will deal repeated ticks of 3,000 true damage, meaning it cannot be reduced by toughness or blocked/parried/etc. &lt;br /&gt;
&lt;br /&gt;
*Keeping your oil protected - or quickly destroying enemy oil - is key to a siege length. &lt;br /&gt;
*&#039;&#039;&#039;Oil is extremely weak to melee attacks&#039;&#039;&#039;, but will block most ranged physical attacks, so use your siege weapons, ranged attacks that deal magic damage, or send Melee DPS in to destroy it.&lt;br /&gt;
*When Destroyed, Oil has a timer of &#039;&#039;&#039;3 minutes&#039;&#039;&#039; before it may be placed again. &lt;br /&gt;
*Besides delaying a siege in order for defenders to increase their numbers, Oil is also very effective for &amp;quot;Funnel&amp;quot; strategies at keeps, where defenders will blockade the main gate and force the attackers to bunch up as they attempt to push through. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an Oil is saved and poured as the enemy realm smashes together in front of the door, one pour can kill huge amounts of enemies, and well-timed oils can wipe whole sieges if done properly. &lt;br /&gt;
&lt;br /&gt;
Attackers can counter funnels by using Postern doors, but remember that 3-star and 4-star keeps will force you to use at least one main gate.&lt;br /&gt;
&lt;br /&gt;
You won&#039;t normally get Renown for killing enemies with Oil, but players near the doors or walls damaging players killed by oil will still get rewards.&lt;br /&gt;
&lt;br /&gt;
*Tanks can use a &amp;quot;Deflect Oil&amp;quot; ability to slightly reduce the incoming oil damage for their group. To survive oil damage, you&#039;ll still need considerable heals focused on you, even with this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Orcapults&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; ====&lt;br /&gt;
Orcapults are a special variety of artillery: instead of firing a projectile, it fires &#039;&#039;you!&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*To acquire an Orcapult, you must complete a repeatable quest in Karaz-a-Karak (&#039;&#039;&#039;Doorstep to Home&#039;&#039;&#039;, from King Belegar Ironhammer at (28538, 26552)) or Karak Eight Peaks (&#039;&#039;&#039;Best Bashin&#039; We&#039;z Gunna Get&#039;&#039;&#039;, from Grumlok at (32655, 41410)). &lt;br /&gt;
&lt;br /&gt;
*Orcapults decay over a 7-day period after they are redeemed, but you can keep repeating the Quest to get more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#cc8400&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Land of the Dead&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; ==  &lt;br /&gt;
[[File:Zandrimap.png|thumb|LOTD&#039;s weekly battle works like a giant scenario. Flags and kills both generate points, and the first team to earn 3000 points wins.]]&lt;br /&gt;
&lt;br /&gt;
Land of the Dead Expeditions become available to players at Career Rank 40. The searing sands of the desert play host to a large scale ORvR battle between both realms - and angry Tomb Kings - with Battlefield Objectives and PvE bosses to conquer and claim.&lt;br /&gt;
&lt;br /&gt;
The two zones are [https://wiki.returnofreckoning.com/Necropolis_of_Zandri {{#tip-img: https://wiki.returnofreckoning.com/images/archive/b/b1/20220916145535%21Zandri.jpg| The Necropolis of Zandri}}] (ORvR Zone) and The Garden Of Qu&#039;aph (Arena)&lt;br /&gt;
&lt;br /&gt;
This battle will only take place once per week. At Career Rank 40, a new resource tracker will become available on your screen. Hovering over the tracker will show how much time is left before the next expedition takes place.&lt;br /&gt;
&lt;br /&gt;
The [[Necropolis of Zandri|Necropolis of Zandri]] is only available when there&#039;s an ongoing expedition. 15 minutes before an expedition starts, players can sign up at the Expedition Quartermaster, located just next to the flight master in either main city.&lt;br /&gt;
&lt;br /&gt;
Spots in the expedition are limited, and the players that have collected the most Expedition Resources from RvR during the week will have priority. Expedition Resources are bound to account + realm, so you can mail these to whichever character you want to play on to increase your odds of getting in.&lt;br /&gt;
&lt;br /&gt;
If you leave the Land of the Dead or crash, your reservation will be held for 5 minutes. If you do not return within that time, someone else in the queue will receive your spot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LOTD works more like a giant scenario than it does the rest of RvR. By holding flags and killing the enemy, your realm earns points, and the first realm to get to 3000 points wins. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Flags must connect fully back to the realm&#039;s home base to properly count for points. (Think of them as supply lines generating points back to base.)&lt;br /&gt;
*The flags feature a &amp;quot;Locking&amp;quot; mechanic that prevents the enemy team from stealing a point more than 2 flags past the furthest captured point. &lt;br /&gt;
*Flags can still be stolen if they&#039;re within 1-2 objectives of the current battlefield. This will stop point gain, as seen by the grey lines in the example image.&lt;br /&gt;
*Flags generating points fully display either Blue lines (Order) or Red lines (Destro), as also seen in the example image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to fighting enemy players and capturing objectives, the Tomb Kings themselves will send armies to capture and neutralize points. These require at least a small party to handle, sometimes more, and spawn randomly on both sides of the map, so teams must keep an eye out for these to ensure their supply lines are not captured by the PvE mobs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#cc8400&amp;quot;&amp;gt;&amp;lt;big&amp;gt;RvR Lockout&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Gaining Renown in a Tier 2–4 RvR lake starts a 60-minute [[RvR Lockout]]. A player may still log into the opposite realm, but RvR-lake rewards are blocked there until the timer expires. The lockout is suspended while the player has [[Against All Odds]], and Tier 1 does not trigger the full lockout.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#cc8400&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Random Encounters&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
RvR lakes can host temporary random encounters. The [[King of the Hill (RvR encounter)|King of the Hill encounter]] may appear when one realm has at least 20% AAO, challenging an outnumbered warband to defend its leader for 10 minutes.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#cc8400&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Joining a Warband&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; ==   &lt;br /&gt;
&lt;br /&gt;
You can join a Party or a Warband by clicking the Open Parties button in your UI. &lt;br /&gt;
&lt;br /&gt;
This will open a window that displays all the open Parties and Warbands, and lists their location. (RvR, PvE, or SC for Scenario.) The majority of open Warbands are used for RvR. &lt;br /&gt;
&lt;br /&gt;
To upgrade a Party, which holds a maximum of 6 players, to a Warband which can hold up to 24, you first need a second player to join. Then you&#039;ll see the option to Upgrade when clicking the &amp;quot;manage&amp;quot; tab in the Open Parties window. &lt;br /&gt;
&lt;br /&gt;
Players who lead Warbands in RvR and meet certain requirements can also earn [[Warband Leader&#039;s Mark|Warband Leader&#039;s Marks]]. This currency is calculated once per week (like Renown Statues in the Capital cities) and can be spent on items listed [[Warband Leader&#039;s Mark|here]].&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Scenario_Guide&amp;diff=29338</id>
		<title>Scenario Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Scenario_Guide&amp;diff=29338"/>
		<updated>2026-07-29T03:53:26Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Update Scenario Guide for the 2026 matchmaker and retired Ranked system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whether you&#039;re a new or returning player to Warhammer, brand new or a veteran, this guide can help you navigate the world of Scenarios in Return of Reckoning.&lt;br /&gt;
&lt;br /&gt;
==Joining a Scenario==&lt;br /&gt;
[[File:Sc Minimap Button.png|thumb|Click the Scenario button near or on your Minimap to queue. This will glow once successful.]]&lt;br /&gt;
You can join a scenario at any level, including as a brand new character! &lt;br /&gt;
&lt;br /&gt;
To queue for scenarios, look at your minimap, then click the Scenario queue button at the top left.&lt;br /&gt;
&lt;br /&gt;
From here, you can either queue for a specific scenario, or queue for all available scenarios. Once successfully in queue, you&#039;ll see a glowing aura behind the scenario button.&lt;br /&gt;
&lt;br /&gt;
== Scenario Matchmaker ==&lt;br /&gt;
&lt;br /&gt;
The Scenario Matchmaker forms teams using the players and groups currently queued.&lt;br /&gt;
&lt;br /&gt;
* It attempts to give both realms similar numbers of tanks, healers, and damage dealers.&lt;br /&gt;
* Premade groups are prioritized against other premade groups.&lt;br /&gt;
* Players who queue as a role currently needed may receive a Renown bonus.&lt;br /&gt;
* The lobby displays estimated queue times, Weekend Warfronts, and the number of each archetype waiting.&lt;br /&gt;
* A player may blacklist up to three Scenarios. A shared blacklist across an entire group substantially reduces the chance of those Scenarios being selected.&lt;br /&gt;
&lt;br /&gt;
These rules were introduced in February 2026 and may still be constrained by the players available in the queue.&lt;br /&gt;
&lt;br /&gt;
== Scenario Rules ==&lt;br /&gt;
&lt;br /&gt;
In every scenario, &#039;&#039;&#039;the first team to reach 500 points wins&#039;&#039;&#039;. Each scenario can last up to 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Points are awarded for various objectives, and vary by scenario. Killing enemy players, capturing control points, running flags, and holding special items are all examples of mechanics you&#039;ll encounter in Scenarios.&lt;br /&gt;
&lt;br /&gt;
Once the scenario is over, you&#039;ll receive bonus Experience, Renown, and [[War Crests]] based on your team&#039;s score. The higher your score, the bigger the bonus!&lt;br /&gt;
&lt;br /&gt;
=== Scenario Tiers ===&lt;br /&gt;
&lt;br /&gt;
Scenarios are divided by Tiers in order to balance the playing field of your opponents. Those tiers are:&lt;br /&gt;
[[File:Scenario Lobby.png|thumb|You can join scenarios solo, or with friends in premade groups.]]&lt;br /&gt;
*&#039;&#039;&#039;T1:&#039;&#039;&#039; Level 1-15&lt;br /&gt;
*&#039;&#039;&#039;T2/3:&#039;&#039;&#039; Level 16-39&lt;br /&gt;
*&#039;&#039;&#039;T4:&#039;&#039;&#039; Level 40+&lt;br /&gt;
&lt;br /&gt;
Due to level variance, it&#039;s very natural to feel overwhelmed if facing an enemy team of much higher levels. This will improve as you rise through the ranks, and is likewise balanced in part by an automatic bolster the server provides, which raises your level temporarily within the scenario.*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Note: There is currently a bug that removes your bolster if you level up during a Scenario. This is being investigated by the team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Performance Bonuses ===&lt;br /&gt;
&lt;br /&gt;
The top players from each faction in a Scenario are also given Performance Bonuses. &lt;br /&gt;
&lt;br /&gt;
By earning &#039;&#039;&#039;Top Damage, Healing, Protection, Death Blows&#039;&#039;&#039;, or &#039;&#039;&#039;Objective score&#039;&#039;&#039;, you can earn a bonus [[War Crest]] and bonus Renown. You can stack multiple performance bonuses by taking the top score for multiple categories.&lt;br /&gt;
&lt;br /&gt;
=== War Crest Payout ===&lt;br /&gt;
&lt;br /&gt;
The amount of [[War Crests]] you&#039;ll earn per scenario is tied directly to your team&#039;s Score, and the Tier you&#039;re playing in.&lt;br /&gt;
&lt;br /&gt;
*Each player will always receive at least 1 War Crest, and an additional War Crest for &#039;&#039;&#039;every 100 points earned&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Winning a Scenario will grant at least six War Crests to the victorious side, alongside any performance bonuses.&lt;br /&gt;
&lt;br /&gt;
*Winning in T2-3 will grant 8 War Crests to the winning side, and T4 will grant 10 War Crests for victory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scenario Populations ===&lt;br /&gt;
&lt;br /&gt;
The maximum population for each scenario is different. A few cap at 6 players per team, most allow 12, and some go all the way to 18+.&lt;br /&gt;
&lt;br /&gt;
Additionally, if players from one faction decline to enter a scenario and the population is stacked too heavily to one side, the scenario will automatically shut down due to imbalance after 60 seconds.&lt;br /&gt;
&lt;br /&gt;
== Joining or forming a Premade ==&lt;br /&gt;
&lt;br /&gt;
While the system will attempt to balance parties, it&#039;s very likely you&#039;ll eventually be placed in scenarios with less-than-optimal team compositions, such as having no healer.&lt;br /&gt;
&lt;br /&gt;
One of the best ways to counter this is to form or join a premade party via the in-game LFG Channel. (By default, /5)&lt;br /&gt;
&lt;br /&gt;
The most common party composition for premade teams is 2-2-2: 2 tanks, 2 healers, and 2 DPS. However, you can adjust or change this however you&#039;d like, and queue with a maximum of 6 people as a party.&lt;br /&gt;
&lt;br /&gt;
As with any competitive game, coordination and teamwork go a long way towards securing victory! &lt;br /&gt;
&lt;br /&gt;
== Weekend Warfronts ==&lt;br /&gt;
&lt;br /&gt;
Almost every weekend, players can take part in a special Weekend Warfront. These scenarios feature 50% bonus XP and Renown, and additional tasks listed in your [[Tome of Knowledge]] that will grant bonus rewards. &lt;br /&gt;
&lt;br /&gt;
The bonus rewards granted for Weekend Warfronts include Renown Pots([[Potion of Acclaim]]), [[War Crests]], crafting items, and special limited-time [[Event Slot]] items that will grant your character additional stats.&lt;br /&gt;
== Discordant Skirmishes ==&lt;br /&gt;
&lt;br /&gt;
Players who queue Solo can queue for Discordant Skirmishes, special Scenarios that are also known as PUG Scenarios. Full premades or large organized groups are not allowed to queue for these. &lt;br /&gt;
&lt;br /&gt;
In Discordant Skirmishes, the battlefield where the Scenario takes place will be randomly selected from a number of different Scenarios. &lt;br /&gt;
&lt;br /&gt;
Tip: &#039;&#039;If possible, coordinate and balance your parties as much as possible when playing in Discordant Skirmishes by ensuring each group has healers, tanks, and DPS to support each other. Hit the white flag button on your minimap to leave and join parties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ranked Scenarios ==&lt;br /&gt;
&lt;br /&gt;
Ranked Scenarios were disabled when the new Scenario Matchmaker launched in February 2026. The former Ranked system and its seasons are not currently available. Existing [[Triumphant Set|Triumphant]] and [[Victorious Set|Victorious]] equipment may instead be purchased through their current vendors and currency requirements.&lt;br /&gt;
&lt;br /&gt;
For the historical change, see [https://www.returnofreckoning.com/forum/viewtopic.php?t=60238 Patch Notes 12/02/2026].&lt;br /&gt;
&lt;br /&gt;
== General Scenario Tips ==&lt;br /&gt;
&lt;br /&gt;
*Communicate strategies or plans by using Scenario chat! You can type /sc to speak to your allied faction within a Scenario. &lt;br /&gt;
*If a scenario is going very poorly, you can type &amp;lt;code&amp;gt;.surrender&amp;lt;/code&amp;gt; to prompt a vote. The vote cannot begin until 7 minutes 30 seconds remain, and a team currently leading on points cannot surrender.&lt;br /&gt;
*When respawning in a scenario, it can take anywhere from 1 to 30 seconds to respawn at your warcamp. This will synchronize your respawn with other players, so be sure to push back into the fight as a group!&lt;br /&gt;
*If holding a Flag, Bauble, or special object, you won&#039;t be able to mount while in scenarios. This is intentional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more detail on specific Scenarios, please select one from the list below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;big&amp;gt;Type of Scenario&amp;lt;/big&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |&amp;lt;big&amp;gt;Name of Scenario&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Capture the Flag|&#039;&#039;&#039;Capture the Flag&#039;&#039;&#039;]]&lt;br /&gt;
|[[Black Fire Basin]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Phoenix Gate]]&lt;br /&gt;
|[[Serpent&#039;s Passage]]&lt;br /&gt;
|[[Talabec Dam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Control Point|&#039;&#039;&#039;Control Point&#039;&#039;&#039;]]&lt;br /&gt;
|[[Gates of Ekrund]]&lt;br /&gt;
||[[Nordenwatch]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Reikland Factory]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Black Crag Keep]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Deathmatch|&#039;&#039;&#039;Deathmatch&#039;&#039;&#039;]]&lt;br /&gt;
|[[Highpass Cemetery]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Khaine&#039;s Embrace]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Logrin&#039;s Forge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Domination|&#039;&#039;&#039;Domination&#039;&#039;&#039;]]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |[[Stone Troll Crossing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[King of the Hill|&#039;&#039;&#039;King of the Hill&#039;&#039;&#039;]]&lt;br /&gt;
|[[Blood of the Black Cairn]]&lt;br /&gt;
|[[Caledor Woods]]&lt;br /&gt;
|[[Doomfist Crater]]&lt;br /&gt;
|[[Lost Temple of Isha]]&lt;br /&gt;
|[[The Eternal Citadel]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Objective Control|&#039;&#039;&#039;Objective Control&#039;&#039;&#039;]]&lt;br /&gt;
|[[Maw of Madness]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Mourkain Temple]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Tor Anroc]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tug of War|&#039;&#039;&#039;Tug of War&#039;&#039;&#039;]]&lt;br /&gt;
|[[Battle for Praag]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Howling Gorge]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Gromril Crossing]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Personal_Book_of_Grudges&amp;diff=29337</id>
		<title>Personal Book of Grudges</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Personal_Book_of_Grudges&amp;diff=29337"/>
		<updated>2026-07-29T03:52:53Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Document the Saga Personal Book of Grudges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Personal Book of Grudges&#039;&#039;&#039; is a temporary pocket item that can be crafted during the [[Live Event: Saga|Saga]] live event. It increases the wielder&#039;s damage against one enemy race by &#039;&#039;&#039;2%&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Creating the book ==&lt;br /&gt;
&lt;br /&gt;
Three event materials are required:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grudgesettler&#039;s Quill&#039;&#039;&#039; — obtained through the race-specific Saga questline.&lt;br /&gt;
* &#039;&#039;&#039;Grudgesettler&#039;s Ink&#039;&#039;&#039; — awarded as the basic Saga live-event reward.&lt;br /&gt;
* &#039;&#039;&#039;Grudgesettler&#039;s Parchment&#039;&#039;&#039; — obtained from repeatable Saga quests chosen to suit the player&#039;s preferred content.&lt;br /&gt;
&lt;br /&gt;
After collecting the materials, the player can purchase the corresponding pocket item. The selected book applies its damage bonus against the enemy race that has caused that character the greatest grievance.&lt;br /&gt;
&lt;br /&gt;
== Duration ==&lt;br /&gt;
&lt;br /&gt;
The Personal Book of Grudges decays after &#039;&#039;&#039;60 days&#039;&#039;&#039;. It must be equipped for kills to count toward the associated Saga task.&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=61068 Patch Notes 17/07/2026]&lt;br /&gt;
&lt;br /&gt;
[[Category:Live Events]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=King_of_the_Hill_(RvR_encounter)&amp;diff=29336</id>
		<title>King of the Hill (RvR encounter)</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=King_of_the_Hill_(RvR_encounter)&amp;diff=29336"/>
		<updated>2026-07-29T03:52:46Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Document the AAO-based RvR random encounter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|the RvR random encounter|the scenario ruleset|King of the Hill}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;King of the Hill&#039;&#039;&#039; RvR random encounter is an [[Against All Odds]]-based event intended to give an outnumbered warband a focused fight in a Tier 2–4 RvR lake.&lt;br /&gt;
&lt;br /&gt;
== Starting the encounter ==&lt;br /&gt;
&lt;br /&gt;
* One realm must have at least &#039;&#039;&#039;20% AAO&#039;&#039;&#039;.&lt;br /&gt;
* At least one warband of players from each realm must be present in the zone.&lt;br /&gt;
* A non-attackable NPC may appear at a strategic location and call the underdog realm to arms.&lt;br /&gt;
* A warband leader with at least 16 members can accept the challenge.&lt;br /&gt;
* Once accepted, the leader&#039;s location is marked for the enemy realm and a 10-minute timer begins.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The underdog realm wins if its warband leader survives in the event area for 10 minutes. The outnumbering realm wins by killing the leader.&lt;br /&gt;
&lt;br /&gt;
During the first 90 seconds, the leader may designate two party members as lieutenants. The leader and lieutenants receive increased Wounds, outgoing damage and healing, reduced incoming damage, and increased character size. These bonuses scale with the underdog realm&#039;s AAO and are removed on death or upon leaving the event area.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Rewards are granted to eligible players from the victorious realm who are in the immediate area when the encounter ends.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AAO&lt;br /&gt;
!Underdog victory&lt;br /&gt;
!Outnumbering realm victory&lt;br /&gt;
|-&lt;br /&gt;
|20–40%&lt;br /&gt;
|15 War Crests&lt;br /&gt;
|15 War Crests at 20% AAO; 10 at 40% AAO&lt;br /&gt;
|-&lt;br /&gt;
|60–100%&lt;br /&gt;
|30 War Crests and a choice of one top-tier crafting material&lt;br /&gt;
|5 War Crests&lt;br /&gt;
|-&lt;br /&gt;
|120%+&lt;br /&gt;
|40 War Crests, a Renown potion, and a choice of one top-tier crafting material&lt;br /&gt;
|5 War Crests&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60508 Patch Notes 03/04/2026]&lt;br /&gt;
&lt;br /&gt;
[[Category:RvR]]&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=RvR_Lockout&amp;diff=29335</id>
		<title>RvR Lockout</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=RvR_Lockout&amp;diff=29335"/>
		<updated>2026-07-29T03:52:40Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Create documentation for the current RvR lockout system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;RvR Lockout&#039;&#039;&#039; system discourages players from switching realms to gain rewards from both sides of an active campaign. It does not prevent a player from logging into characters of the other realm.&lt;br /&gt;
&lt;br /&gt;
== How the lockout works ==&lt;br /&gt;
&lt;br /&gt;
* The lockout timer begins when a character gains [[Renown]] in a Tier 2–4 RvR lake.&lt;br /&gt;
* The current timer is &#039;&#039;&#039;60 minutes&#039;&#039;&#039; from the character&#039;s most recent Renown gain in an RvR lake.&lt;br /&gt;
* While affected on the opposite realm, a player cannot earn XP, Influence, Renown, Contribution, War Crests from rolls or drops, or other RvR-lake rewards.&lt;br /&gt;
* Scenarios, PvE content, and dungeon rewards outside the RvR lakes are unaffected.&lt;br /&gt;
* Tier 1 activities do not trigger the full realm lockout.&lt;br /&gt;
&lt;br /&gt;
== Against All Odds ==&lt;br /&gt;
&lt;br /&gt;
The lockout has no effect while the player is protected by [[Against All Odds]] (AAO). If AAO ends before the lockout timer expires, the remaining lockout becomes active again.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The present system was introduced on 3 April 2026 with a 90-minute timer. The timer was reduced to 60 minutes on 14 May 2026, when the AAO and Tier 1 exceptions were also clarified.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60508 Patch Notes 03/04/2026]&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=60737 Patch Notes 14/05/2026]&lt;br /&gt;
&lt;br /&gt;
[[Category:RvR]]&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Lost_Vale&amp;diff=29334</id>
		<title>Lost Vale</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Lost_Vale&amp;diff=29334"/>
		<updated>2026-07-29T03:47:54Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Document Moonstone as a Lost Vale ring option&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Lost Vale ===&lt;br /&gt;
[[File:Lv entrance2.png|thumb|Lost Vale is a Dungeon set on the Isle of Rebirth, and is one of the most challenging Dungeons in &#039;&#039;Return of Reckoning&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lost Vale&#039;&#039;&#039; is one of the largest and most difficult Dungeons in Return of Reckoning.&lt;br /&gt;
&lt;br /&gt;
In this Dungeon, players arrive on the Isle of Rebirth to try and rescue or capture the Everqueen of the High Elves, [[Alarielle]].  &lt;br /&gt;
&lt;br /&gt;
This Dungeon was rebuilt by the RoR Team in 2025, and took roughly 7 months to create. &lt;br /&gt;
&lt;br /&gt;
The team rebuilt and restored many of Mythic’s original Dungeon ideas, and also added new mechanics, updated abilities, new armor and weapons, and an entirely updated story with full voice acting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Dungeon can be entered in Avelorn by boarding a ship. &lt;br /&gt;
*Order&#039;s entrance is located just north of their Avelorn Warcamp (Map Coords: 40.7k/50.5k)&lt;br /&gt;
*Destruction&#039;s entrance can is just west of Dark Elf Chapter 12 (Map Coords: 3000/45k).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before challenging the Dungeon, it is recommended to be in [[Invader Set|Invader]], [[Bloodlord Set|Bloodlord]], or equivalent gear. The Dungeon difficulty is tuned around parties having at least this level of gear when facing the bosses.&lt;br /&gt;
&lt;br /&gt;
== Darkpromise Armor ==&lt;br /&gt;
[[File:Lv_vendors.png|thumb|Each of the three Vendors inside the Dungeon offers a different set of [[Darkpromise Set|Darkpromise]] Gear, all with unique bonuses.]]&lt;br /&gt;
Lost Vale awards players the [[Darkpromise Set| Darkpromise Armor set]], which, new from previous Dungeons, comes in the form of 3 different sets that a player may choose from. These sets are:&lt;br /&gt;
&lt;br /&gt;
* Main Spec (Defensive for Tanks, Healer focused for Healers, Damage focused for DPS)&lt;br /&gt;
* Off Spec (Offensive for Tanks, Offensive for Healers, Survival focused for DPS)&lt;br /&gt;
* Hybrid Spec (A mix of both of the above sets, with a special group focused bonus included in the set bonus) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When killing a Boss, a piece of Broken Darkpromise gear can be looted from it. The class this piece is for is randomized, and pulls only from the present classes within your party. &lt;br /&gt;
&lt;br /&gt;
Like other PvE Dungeons, you can also get a guaranteed piece of Darkpromise armor (even if your RNG is bad) by taking the repeatable quests found from NPCs at the very start of the Dungeon. Like [[Bastion Stair]], these require 4 kills of a boss to earn.&lt;br /&gt;
&lt;br /&gt;
This Broken piece can then be taken back to the vendors at the start of the Dungeon on the beach, and traded to them for a piece in the set the player wants to earn. Each Vendor has a different set of armor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a full list of the Darkpromise Sets and their set bonuses, please check out the [[Darkpromise Set]] armor page.&lt;br /&gt;
&lt;br /&gt;
== Influence Rewards ==&lt;br /&gt;
&lt;br /&gt;
Additional rewards can be earned for defeating bosses and clearing the Dungeon via Influence. &lt;br /&gt;
&lt;br /&gt;
A full run of the Dungeon awards 18,000 Influence, and the reward milestones are:&lt;br /&gt;
&lt;br /&gt;
*Reward 1: 36,000 Influence (2 runs)&lt;br /&gt;
*Reward 2: 54,000 Influence (3 runs)&lt;br /&gt;
*Reward 3: 72,000 Influence (4 runs)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rewards 2 and 3 grant quest items which award either a choice of a weapon (reward 2) or a backpiece (reward 3) for the player.&lt;br /&gt;
&lt;br /&gt;
*Once a player earns a Weapon or a Backpiece, they then unlock a repeatable quest that will allow them to collect additional weapons / backpieces by running the Dungeon further.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After completing the Dungeon once, don&#039;t worry if it looks like the influence bar is filling slower than it should. All influence rewards can be earned within 4 runs of the Dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New Liniments == &lt;br /&gt;
[[File:Liniment mending.png|thumb|Ten new liniments can be created in the Dungeon via both the [[Butchering]] and [[Cultivating]] skills when combined with [[Apothecary]].]]&lt;br /&gt;
Lost Vale adds in a number of new permanent Liniments into the game. &lt;br /&gt;
&lt;br /&gt;
Many of these are 30 minute versions of the previously event exclusive liniments from Pie Week and the Great Feast live events, making it possible now for players to get these even if they aren’t around during the live events. &lt;br /&gt;
&lt;br /&gt;
The ingredients for these new Liniments can be found via:&lt;br /&gt;
&lt;br /&gt;
*Seeds: 10% Drop chance on all bosses, higher drop chance from Treekin or Dryad bosses&lt;br /&gt;
*Butchering: 100% drop chance from specific bosses, can only be looted once per run&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Expand the table below for a full list of new liniments which can be created in the Dungeon:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Liniment Name&lt;br /&gt;
!Effect&lt;br /&gt;
!Produced Via&lt;br /&gt;
|-&lt;br /&gt;
|Liniment of the Mending Touch||Wounds +60 &amp;amp; Chance to Critically Heal +5% for 30 Minutes||[[Cultivating]] + [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
|Liniment of the Bastion||Toughness +60 &amp;amp; Block Chance +3% for 30 Minutes||[[Cultivating]] + [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
|Liniment of the Unblockable Warrior||Melee Crit +5% &amp;amp; Block Strikethrough +3% for 30 Minutes||[[Cultivating]] + [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
|Liniment of the Roiling Storm||Magic Power +50 &amp;amp; Disrupt Strikethrough +3% for 30 Minutes||[[Cultivating]] + [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
|Liniment of the Sniper||Ballistic Skill +60 &amp;amp; Dodge Strikethrough +3% for 30 Minutes||[[Cultivating]] + [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
|Liniment of Abundant Healing||Willpower + 60 &amp;amp; Healing Crit +5% for 30 Minutes||[[Butchering]] + [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
|Liniment of Iron Scales||Initiative +60 &amp;amp; Incoming Crit damage reduced by 10% for 30 Minutes||[[Butchering]] + [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
||Liniment of One Hundred Eyes|| Wounds +60 &amp;amp; Range Power +50 for 30 Minutes||[[Butchering]] + [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
|Liniment of Swirling Magic||Intelligence +60 &amp;amp; Decreased chance to be disrupted by 3% for 30 Minutes||[[Butchering]] + [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
|Liniment of the Raging Juggernaut||Melee Power +50 &amp;amp; Parry Chance +3% for 30 Minutes||[[Butchering]] + [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like other Liniments, these are unbound and tradeable, and can be gifted or sold to other players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rings == &lt;br /&gt;
&lt;br /&gt;
New Rings, similar in nature and spec to the [[Twilight&#039;s Tide]] Rings, can be earned in the Dungeon by acquiring certain materials and items from bosses. &lt;br /&gt;
&lt;br /&gt;
These were added after player feedback requesting a close equivalent to Twilight&#039;s Tide rings be added as a permanent addition to the game.&lt;br /&gt;
&lt;br /&gt;
These rings are slightly weaker than the [[Twilight&#039;s Tide]] versions, but still close in overall stats and they maintain the crit chance or special stat bonus that makes the rings unique for many builds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Earning Vale Rings ===&lt;br /&gt;
&lt;br /&gt;
[[File:Vale ring.png|thumb|Vale Rings, which include special bonus stats, can be earned by trading in metals and [[Vale Gemstones|gemstones]] found from defeated bosses.]]&lt;br /&gt;
Like the [[Twilight&#039;s Tide]] Rings, players can acquire a metal (which determines a Ring’s magic defense stat) and Gemstones. &lt;br /&gt;
Unlike the Twilight&#039;s Tide event, players do not need to get lucky with a specific Gemstone type, and only need &amp;quot;Vale Gemstones&amp;quot; regardless of the ring they want.&lt;br /&gt;
&lt;br /&gt;
Since the [https://www.returnofreckoning.com/forum/viewtopic.php?t=60883 12 June 2026 patch], &#039;&#039;&#039;Moonstone&#039;&#039;&#039; is also available when trading for a Vale Ring. Moonstone provides the Wounds and Initiative stat combination and is the Block-oriented gemstone option.&lt;br /&gt;
&lt;br /&gt;
The materials needed per ring are:&lt;br /&gt;
&lt;br /&gt;
*4 of the same Ore type (Copper, Silver, or Gold)&lt;br /&gt;
*2 [[Vale Gemstones]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Differences between Metal types:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Copper&#039;&#039;&#039; offers higher &#039;&#039;Corporeal resistance&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Silver&#039;&#039;&#039; offers higher &#039;&#039;Spiritual resistance&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Gold&#039;&#039;&#039; offers higher &#039;&#039;Elemental resistance&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As every character in the game deals different types of damage, you can specialize these rings to offer slight damage reductions against the classes you find most troubling to fight in PvP. (Iron and Platinum rings remain [[Twilight&#039;s Tide]] exclusive.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Specific bosses in the Dungeon will drop the materials needed to trade for these from the vendors, whom are located at the Dungeon&#039;s beach entrance.&lt;br /&gt;
&lt;br /&gt;
*There is a guaranteed amount of materials which will drop per run, which are bound and rolled upon by party members. &lt;br /&gt;
**If you like, your party can funnel ring resources to specific players by passing on them. &lt;br /&gt;
&lt;br /&gt;
*Players who look for secrets might have a higher chance of earning additional materials. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, every boss in the Dungeon also has a &#039;&#039;&#039;rare chance&#039;&#039;&#039; of dropping an additional material for a ring, even if they have already dropped another.&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Achievements ==&lt;br /&gt;
&lt;br /&gt;
Every boss in the Dungeon also has a special Hard Mode Achievement that players can earn. &lt;br /&gt;
&lt;br /&gt;
Rewards for these achievements are group-based, so if your party accomplishes a Hard Mode achieve, everyone present will earn it. &lt;br /&gt;
&lt;br /&gt;
To see a full list of Hard Mode Achievements, how to earn them, and their rewards, please expand the table below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Walk Without Rhythm|| Rescue your ally from the Darkpromise beast in the opening cutscene || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Hard Boiled|| Defeat Ahzranok after cracking 5 or fewer eggs. || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Breathe Deep||Defeat Malghor with one player having stepped in at least 40 Musks.|| Title: The Smelly &amp;lt;br&amp;gt; [[Bestial Token]]&lt;br /&gt;
|-&lt;br /&gt;
|Natural Selection|| Defeat the Darkpromise beast after two or more allies have fallen in battle. || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Hey, that&#039;s my aggro||Defeat Dralel without a Tank ever using their torch first|| Title: Plays with Fire &amp;lt;br&amp;gt; [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Barrels of Fun||Take Chul&#039;s Barrel of Meat from the cave below him as you start the fight, then defeat the boss. || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Just a lil&#039; guy!|| Defeat the Butcher after killing 3 or fewer Gnoblars. || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Down to the wire||Defeat Gorak after killing Stormspite || [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Bite versus Bark||Defeat Sarthain without killing any of the Corruptors|| [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Despite all your Rage||Defeat Zaar after leaving allies in cages for a combined total of 2 minutes||Title: The Cage Enjoyer &amp;lt;br&amp;gt; [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Padding the heals||Defeat Horgulul without killing either of the Swellspawn|| [[Bestial Token]]&lt;br /&gt;
|-&lt;br /&gt;
|Ain&#039;t no party like a Slaaneshi Party||Defeat Sechar while only killing 20 or fewer mobs that spawn during the fight||Title: Sechar&#039;s Least Favorite &amp;lt;br&amp;gt; [[Champion&#039;s Mark]]&lt;br /&gt;
|-&lt;br /&gt;
|Taste the Rainbow||Defeat the final boss after having a single player pick up one of each type of Desire|| Title: Bane of (final boss) &amp;lt;br&amp;gt; [[Champion&#039;s Mark]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dungeon Guide == &lt;br /&gt;
&lt;br /&gt;
The following is a list of boss mechanics within the Dungeon. &lt;br /&gt;
&lt;br /&gt;
The Dungeon was released in 2025 with many new mechanics. You can find a list of those, as well as a Video Guide, below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Wa5gEjoHiZE‎&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Wa5gEjoHiZE| Click above (or here) for an updated video guide created by members of the community!]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics (All bosses):&lt;br /&gt;
[[File:Enrage timer.png|thumb|Every boss in the Dungeon has a 6 Minute Enrage timer, shown here.]]&lt;br /&gt;
*&#039;&#039;&#039;[[Enrage Timer]]:&#039;&#039;&#039; Every boss in Lost Vale has a 6 minute Enrage timer. If not met, the boss will enrage and wipe the group. &lt;br /&gt;
*&#039;&#039;&#039;[[True Damage]]:&#039;&#039;&#039; Almost every boss in Lost Vale will deal some form of true damage to players, usually the tank. This is damage that cannot be blocked or reduced, and must be healed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;IMPORTANT - BEFORE YOU ENTER THE DUNGEON:&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Lost Vale is one of the most challenging Dungeons in the game, by design.&lt;br /&gt;
* Some fights, especially near the end of the Dungeon, require strong teamwork and coordination. They are not easy.&lt;br /&gt;
* Almost every fight has a unique mechanic which must be respected. &lt;br /&gt;
* It is possible to clear the Dungeon in [[Vanquisher Set|Vanquisher gear]], but it is strongly recommended not to use any gear weaker than Vanq. &lt;br /&gt;
** Especially in pug groups, going in under-geared will force extra pressure on your team. Make sure your team is OK with this before joining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:crit0.png|thumb|Make sure your chance to be Critically Hit is at 0% or negative. Hover over your initiative to see this. Renown Skill Futile Strikes can help get you there.]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;General Tips:&amp;lt;/span&amp;gt;&lt;br /&gt;
* Always ensure your chance to be critically hit is 0% or lower.&lt;br /&gt;
**(The renown Trainer even has custom text to help remind players of this - if they read it!)&lt;br /&gt;
* Always use Armor Potions and Liniments to help reduce the damage you take and increase useful stats. &lt;br /&gt;
* Tanks: Be ready to swap your guard mid-fight. This is especially true for Solo Tanks.&lt;br /&gt;
* If your class has Detaunt, learn how it works and know how to use it. Taking only half damage is huge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Party Composition: Solo Tank or Dual Tank&amp;lt;/span&amp;gt;&lt;br /&gt;
* Every fight in the Dungeon is possible to clear both with a Solo Tank or with a Two Tank setup. &lt;br /&gt;
* Some fights are much easier with a third DPS, and some are much easier with a second Tank and the extra Guard.&lt;br /&gt;
* If running two tanks, an offensive-specced secondary tank can be very useful to help ensure your party meets the 6-Minute Enrage timer per boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Left Wing ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss 1: Ahzranok&#039;&#039;&#039;&lt;br /&gt;
[[File:Ahzranok.png|thumb|The First Boss, Ahzranok, is a giant lizard whose mate Lurquass is never far away...]]&lt;br /&gt;
Ahzranok is a giant lizard that lives on the coast of the Island. This is a fairly straightforward starting fight that requires players to balance both egg mechanics and aggro. Her mate, Lurquasss, is never far and will join the fight after enough time passes.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
* Hatching Eggs&lt;br /&gt;
* True Damage: This boss will periodically deal 50% of the Tank&#039;s HP in a single strike.&lt;br /&gt;
* Heal Debuff: The boss will apply a heal debuff onto its current target.&lt;br /&gt;
* Aqua Vortex: AOE damage on the party. This can be interrupted.&lt;br /&gt;
* Lurquass: After a set period of time, Lurquass, Ahzranok&#039;s mate, will arrive. A second tank or high wounds player should pick this up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss 2: Malghor Greathorn&#039;&#039;&#039;&lt;br /&gt;
[[File:Malghor.png|thumb|Stepping in Musk will instantly spike a player&#039;s aggro towards Malghor.]]&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
* Writhing Musk: Stepping in Musk will increase a player&#039;s aggro on the boss. &lt;br /&gt;
**Each musk stepped in will also increase their damage taken by 5%, and reduce their Block and Parry chance by 1%. These debuffs stack.&lt;br /&gt;
* Target Swap: Malghor will periodically reset aggro and randomly pick a new target from the party.&lt;br /&gt;
* Crawling Musk: As the fight progresses, additional Musk spawns will appear and move towards random players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss 3: The Darkpromise Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
* Infectious Poison: A random player will be infected with Poison. A white light will glow on them to mark them visibly. When the timer ends, they will be given a stack of Weakened Immunities (see below) and the Infection will jump to the nearest friendly player.&lt;br /&gt;
* Weakened Immunities: After being infected, a player&#039;s immunities are reduced, dealing damage to them and reducing incoming healing. If then infected a second time, the damage and heal debuff is increased significantly, and if infected a third time, death is almost guaranteed.&lt;br /&gt;
* Knock-up: The tank will be periodically sent flying into the air. When they land, they will deal AOE damage to all friendly targets nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss 4: Dralel the Whitefire Matron&#039;&#039;&#039;&lt;br /&gt;
[[File:Dralel.png|thumb|The final boss of the left wing is the Spider Queen Dralel. Each parasite that reaches her will increase her damage by 5%.]]&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
* Whitefire Parasites: As the fight begins, small spiders with very little HP will attempt to reach Dralel. For each spider that reaches her alive, she will gain a stacking 5% damage buff.&lt;br /&gt;
* True Damage: Dralel will periodically hit the tank for 50% of their HP.&lt;br /&gt;
* Webbing: As the fight proceeds, Dralel will knock the party back and spin webs around them, preventing them from taking action or moving. &lt;br /&gt;
**These webs can be removed with a special ability. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Right Wing ===&lt;br /&gt;
&lt;br /&gt;
The Right Wing begins to ramp up the Dungeon difficulty, getting considerably more tricky by the end. Here, the party composition (either solo tank or dual tank) can have a big impact on how your party tackles the upcoming fights.&lt;br /&gt;
[[File:Dpblossom.png|thumb|[[Darkpromise Blossom|Darkpromise Blossoms]], which appear starting in the Right Wing, grant either a buff or a debuff to one player. There&#039;s also a rare (1%) chance of granting a super buff, or alternatively, of instant death!]]&lt;br /&gt;
The Right Wing also introduces &#039;&#039;[[Darkpromise Blossom|Darkpromise Blossoms]]&#039;&#039;. These small flowers can be interacted with by a single party member once every 60 seconds, and doing so will roll the dice, granting either a Buff or a Debuff. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss 5: Chul Earthkeeper&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Aggro Reset: Every 10% HP, Chul will throw the highest Aggro target on the list into the waters below, resetting their aggro.&lt;br /&gt;
*Guard-swap: The Tank should swap their guard to the next player to get attacked as the aggro resets. With two tanks, one should always be nearby and available.&lt;br /&gt;
*Detaunt: Chul has intentionally lower auto-attack damage than most other bosses. This means that if a healer or DPS becomes his target, they can use Detaunt to further cut this in half.&lt;br /&gt;
*Bubbling Blood: A red light will appear on a player. A few seconds later, this player will drop Bubbling Blood, a damaging AOE puddle, on their location.&lt;br /&gt;
*True Damage: Chul will periodically deal True Damage to his current target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Boss 6 (Optional): Larg the Devourer&lt;br /&gt;
&lt;br /&gt;
Larg is an optional boss found in the cave on the right as you progress forward down the river. He has a 100% chance to drop [[Vale Gemstones]], used for the Vale Rings.&lt;br /&gt;
&lt;br /&gt;
Larg also grants 1000 Influence, so be sure to kill him if you&#039;re trying to earn the full 18k influence per run for the Influence rweards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
*Guard-swap: Larg will drool hungrily at a random player, and the same shield icon from T1&#039;s [[Dragonback Pass]] Dungeon will appear over their head. The tank should swap their guard to this player.&lt;br /&gt;
**The Guard damage from this attack can be mitigated or blocked, so it is possible for the tank to do so and make the healer&#039;s job much simpler.&lt;br /&gt;
*Interrupt / Enraged Charge: Larg will charge forward, knocking back all players nearby. This can be interrupted just like a Melee Squig Herder&#039;s charge in RvR, so use a tank Taunt or any other interrupt to do so.&lt;br /&gt;
*Shared Cleave: The boss will periodically prepare a massive cleave in the direction of the tank. This is a large amount of damage, but it will be divided by the number of player targets the boss hits. &lt;br /&gt;
**Have the party stand together as the Massive Cleave hits (the screen will shake when it activates) to survive this.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss 7: Butcher Gutbeater&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Tooth Gnoblar: The Butcher will always have a Gnoblar present to help him cook his meals. This Gnoblar can be killed easily but gains damage over time, increasing every 10 seconds. If allowed to continue too long, the Gnoblar will deal massive damage to the group.&lt;br /&gt;
*Not my Gnoblars!: When a Gnoblar is killed, the Butcher will say a random audio line and gain a 20% damage increase to all of his attacks. This will stack for every Gnoblar killed during the fight, so it&#039;s best to kill as few Gnoblars as possible.&lt;br /&gt;
*Into the Pot!: Starting at 80% HP and every 20% afterward, the Butcher will call for an ingredient that he wants added to the pot. &lt;br /&gt;
**He will always give the group two ingredient options to choose from, each of which grant a different bonus.&lt;br /&gt;
**Click an ingredient in the far section of the boss room to pick it up, then run it into the Cauldron to add it to the pot. &lt;br /&gt;
**If your party takes too long or if you add the wrong ingredient, the Butcher will enrage, killing the group. &lt;br /&gt;
**Some ingredients are lightweight and some are heavy. Heavy ingredients will slow your speed but usually offer nicer bonuses, whereas lighter ingredients increase your movement speed to the pot. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Boss 8: Gorak the Ancient&#039;&#039;&#039;&lt;br /&gt;
[[File:Gorak.png|thumb|When Gorak punts you away, avoid stacking and stay clear of the Lightning Puddles he places on the ground.]]&lt;br /&gt;
&lt;br /&gt;
Next up is Gorak, a Dragon Ogre and a challenging fight on his own. Be sure to clear out the adds in this room in advance so that your party can take advantage of the wide area to fight in. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Dragon&#039;s Fury: Gorak will periodically buff himself to increase all outgoing damage by 30%. This can be shattered / stripped, so have your Tank or any player with one strip it quickly. &lt;br /&gt;
*Forward Cleave: Gorak will Cleave your party, so have the Tank face him away at all times just to be safe.&lt;br /&gt;
*Charging Pain: At specific HP thresholds, Gorak will punt players away from him and begin casting lightning on them. This lightning hits each player individually, so SPREAD OUT and DO NOT STACK.&lt;br /&gt;
**As he casts this, he will also place a Lightning Puddle on the floor which will deal additional lightning damage to players who step in it. There is a visual lightning strike effect if this is hitting you, so watch for this in case the puddle does not appear.&lt;br /&gt;
*Stormsting: At 50% HP, Gorak will summon Stormsting to aid him. This is a Chaos-corrupted Manticore which will increase Gorak&#039;s damage by 50% if allowed to be near him.&lt;br /&gt;
**If you have a second tank, have this player taunt and pull Stormsting away. If not, consider using a healer or another party member to keep it far from the main boss.&lt;br /&gt;
**If you allow both Stormsting&#039;s damage boost and the Dragon&#039;s Fury to occur, the boss may begin one-shotting party members during his knockback phases. Be cautious!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While it may be tempting to stack everyone up with their back to a single pillar, avoid doing this or the chain lightning will zap you all into crispy, deep fried death. Instead, let the knockback punt you away from each other, as long as its within range of your healers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss 9: Sarthain the Worldbearer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*True Damage: Sarthain will hit the tank for a chunk of their total health. This has a long cooldown, so players can time it to avoid other mechanics listed below.&lt;br /&gt;
*Forward Cleave: The boss will deal a high damaging cleave attack every 15 seconds or so.&lt;br /&gt;
*Heartwood Cleave: Every 10% HP (except for 50%), the boss will cast Heartwood Cleave, a Shared Cleave that will divide its damage among the players it hits. The party should stack with the tank to split this damage, then quickly move back behind the boss.&lt;br /&gt;
**If Heartwood cleave hits only a single player, that player will almost always die.&lt;br /&gt;
**The screen will visibly shake and a dust cloud will appear to indicate that the Shared Cleave has been cast.&lt;br /&gt;
[[File:Sarthain.png|thumb|At every 10% HP lost, Sarthain will cast his shared cleave. Have your tank move to the party, or your party to the tank, just before each occurs!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At 75%, 50%, and 25%, the boss will begin healing due to the three Corruptors standing on the sides of the arena. During this time, three things will occur:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Draining Vitality: The boss will cast Sapping Vitality, which visually appears as roots popping out of the ground to hit the players. This deals damage, and each hit increases all incoming damage on the player by 5% for 35 seconds. &lt;br /&gt;
**Draining Vitality only hits players who are on the island near the boss during this phase. Players away from the island will not get hit with this debuff. &lt;br /&gt;
*Heal: The boss will heal up from each of the three Corruptors. Dealing enough damage to these corruptors will pop a bubble back over them, breaking their line of sight and canceling their individual heal. All 3 heals can be stopped in this manner. &lt;br /&gt;
**Heal debuffs can also be used to reduce the amount the boss heals.&lt;br /&gt;
*Creatures of the Vale: If the entire party leaves the island that Sarthain is on, he will call for the creatures of the Vale to attack them. &lt;br /&gt;
**This can quickly overwhelm your group if allowed to continue, so in most cases, try to leave your Tank or another player on the island to prevent this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is possible to ignore the Corruptors entirely and burn through the increasing damage stacks, but take note that this does apply to the cleave and Heartwood Cleave damage, making it very dangerous and high-stress for the Tanks and Healers if so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For most groups, divide up your DPS and have them spread out to handle the Corruptors quickly. Once all three corrupts stop healing, the phase will automatically shift and the boss will stop casting Draining Vitality.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
=== Middle Wing ===&lt;br /&gt;
Once the right wing is clear, players can head directly towards the Middle Wing (entrance is behind the giant Everqueen Statue) and their story NPC will be waiting to mark the correct path. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss 10: Zaar the Painseeker&#039;&#039;&#039;&lt;br /&gt;
[[File:Zaar.png|thumb|Zaar will place your party members in cages, preventing all actions until freed. Break them out quickly to rescue them!]]&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Cleave: Zaar has a forward cleave, so be careful to face him away from the party.&lt;br /&gt;
*Cages: At 80% HP, Sechar will throw a random player into one of the four cages in the room. This player cannot use any damaging or healing abilities while caged, and their teammates must break them out of the cage by dealing damage to it.&lt;br /&gt;
**By design, Tank players will always be thrown into these cages last. DPS and Healers will be randomly selected first. &lt;br /&gt;
*At 60% HP, two random players will be thrown into cages. At 40%, three players will be thrown in. And at 20%, four players will be thrown in. &lt;br /&gt;
*In between cage phases, Zaar will summon Darkpromise Sadomasochists which buff Zaar for as long as they remain alive. &lt;br /&gt;
**Focus these down quickly, as they can cause wipes near the end of the fight, especially at the 20% cage phase. &lt;br /&gt;
**Remember this pattern of quickly focusing down the dual adds that appear to weaken the boss, as this mechanic is going to reappear at the end of the Dungeon.&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Boss 11: Horgulul&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Tank: It is highly recommended to position this boss with your back to a wall, rock, or sturdy object. This will help prevent issues during knockbacks.&lt;br /&gt;
*For every 5% of HP lost, Horgulul gains a stacking 5% overall damage increase. &lt;br /&gt;
*At 75%, 50%, and 10%, Horgulul will explode, knocking your party back a large distance, resetting all stacks of her damage increase, and spawning Painlings.&lt;br /&gt;
**In Particular, be wary of the 10% explosion, as this will hit much harder than all the others. It is recommended to use a Morale tank ability (like Bellows or Immaculate Defense) along with Challenge to ensure your party survives this.&lt;br /&gt;
*Painlings are small leeches that should be AOE&#039;d down by your DPS as quickly as possible. If they are not killed fast enough, they will duplicate and continue duplicating until your party is dead.&lt;br /&gt;
*Swellspawn: At 40%, Swellspawn appear. These are large, slow-moving versions of the Painlings and do not attack players, but they do spawn Painlings every few seconds, which can duplicate like the rest. &lt;br /&gt;
**You can either have DPS quickly defeat these or just ignore them and focus the boss.&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Boss 12: Sechar the Darkpromise Chieftain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The difficulty spikes with the Sechar fight and remains high through the end of the Dungeon.&lt;br /&gt;
[[File:Sechar.png|thumb|Stack in for Sechar&#039;s Pleasure phase, and spread out slightly for the Pain phase. At 65%, destroy one of the two pillars (shown here on the right), but do not destroy both.]]&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Aura of Pleasure: At 90%, 50%, and 10%, the boss will trigger the Aura of Pleasure, which deals AOE damage to the party and also causes each player to pulse a heal to any allies nearby. &lt;br /&gt;
**This phase is marked with large, thick beams. During this phase, STACK together to get the most of the healing and apply heal debuffs if you have them to reduce Sechar&#039;s healing too.&lt;br /&gt;
*Aura of Pain: At 70% and 30%, the boss will trigger the Aura of Pain, which deals damage to all friendly players around you every time you cast an ability. This is marked by small, thin lines towards players.&lt;br /&gt;
**In this phase, SPREAD OUT slightly to reduce the pressure on your healers. It should still be possible to form a triangle around the boss if you are a melee heavy group, to ensure players can still hit it.&lt;br /&gt;
*Adds: Adds will spawn from the Chaos Portal up the stairs. One add in each spawn will be a champion and can do a small punt on the group.&lt;br /&gt;
*Darkpromise Stones: At 65%, the Darkpromise Stones up the stairs will activate. Here, your party must make a choice:&lt;br /&gt;
**The stone on the right (if facing up the stairs) will slowly reduce your party&#039;s outgoing damage, up to a maximum of 40%.&lt;br /&gt;
**The stone on the left (if facing up the stairs) will slowly reduce your party&#039;s outgoing healing, up to a maximum of 40%. &lt;br /&gt;
**If you destroy both stones, the boss will enrage, killing the group. Instead, you must choose to either eat the damage or the heal debuff, destroying only one stone and then suffering the rest until the fight ends.&lt;br /&gt;
**Most groups destroy the right stone due to challenges with DPS and the Enrage timer. If your group has healer issues, it is still possible to clear it by destroying the left pillar, but the DPS must carry the fight.&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Boss 13: N&#039;Kari&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Channeling Stones: The three non-champion mobs present before the main boss appears will each drop a Channeling Stone tablet. Picking this up will grant your character toughness and a special granted Interrupt Ability, which will be used later. &lt;br /&gt;
**Before you kill the Champion mob to trigger the fight, coordinate with your party to decide who will be the first, second, and third interrupts. &lt;br /&gt;
**It&#039;s useful to also have a back-up player who grabs one of the two extra tablets which will spawn on the couches as the fight begins.&lt;br /&gt;
[[File:Puddles.png|thumb|A Red Light means you&#039;ll soon drop either a Purple or Green puddle on the floor. Both are harmful; Purple deals more damage, and Green will deal damage and reduce your morale.]]&lt;br /&gt;
*Positioning: Tanks, the spot that you hold this boss will determine the difficulty of the Orb mechanic which will appear later. You can make your party&#039;s life easy or difficult in doing so: it&#039;s recommended to hold the boss not far from one of the two stairways leading up. More on this in the Orb section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phase 1:&lt;br /&gt;
*Massive Cleave: This boss has a 180-degree cleave, meaning anyone in front of and to the sides of the boss will be hit by it. Ensure the tank faces the boss cleanly away from the group.&lt;br /&gt;
*Puddles: Players will randomly be given a red light, meaning they will drop a damaging puddle soon after. Try to drop these with your character against a wall so that as much of the puddle as possible is not on the floor. &lt;br /&gt;
**Specifically, try NOT to drop puddles on or near the stairways, as these will come into play in Phase 2. &lt;br /&gt;
**There are two colors of puddles: Purple and Green. Purple deals more damage, and Green deals less damage but also removes your morale.&lt;br /&gt;
*Random Punt: Here, the Punt mechanic learned on the Darkpromise Beast returns, but now it&#039;s randomized and can be cast on any player. If you have a detaunt, USE THIS while in the air - it will significantly reduce the damage you take and cause!&lt;br /&gt;
**Healers: Absorbs, hots, and burst healing are all very useful to cast on someone who gets punted if you know they are low HP. Ensure they are full health when they hit the ground, then quickly top off the rest of the group.&lt;br /&gt;
*Damage Reduction: Until 85% HP, the boss will take reduced damage from all sources. &lt;br /&gt;
&lt;br /&gt;
At 80%, the boss will enter Phase 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phase 2 (Orbs):&lt;br /&gt;
[[File:Redorb2.png|thumb|Anticipate possible Orb movements to make collecting them easier. Be careful to only pick up the correct Orb for your role! (The Red Orb, shown here, boosts DPS.)]]&lt;br /&gt;
*Orbs: Four orbs will appear near the room&#039;s entrance and begin to move around the room. Each orb will follow a specific path, though which color moves on which path is randomized. &lt;br /&gt;
*DPS: Pick up the Red Orbs, which will double your outgoing damage and increase your AP. There are two of these.&lt;br /&gt;
*Healer: Pick up the Blue Orb, which will double your healing output and improve your AP. There will only be one of these.&lt;br /&gt;
*Tank: Pick up the Yellow Orb, which will give you a massive HP boost, double your damage, and improve AP. There will only be one of these. &lt;br /&gt;
**All: DO NOT stand near the orb spawns at the room&#039;s entrance! If you pick up an orb on accident, you&#039;re stuck with it, so be careful to watch closely before grabbing one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All orb buffs last for 45 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this phase, the Four Orbs will each follow one of the following patterns:&lt;br /&gt;
*One orb will appear and move only a few feet backwards to the doorway you entered at.&lt;br /&gt;
*One orb will appear and fly in a straight line forward, stopping in the pool near the Pillar at the back of the room.&lt;br /&gt;
*The other two orbs will make a diagonal line for each of the Stairways. If not picked up as they go up the stairs, they will then move backwards on the upper balcony before eventually stopping.&lt;br /&gt;
&lt;br /&gt;
[[File:Orbpath v2.png|thumb|For a top-down view of the path each orb will take, click this image twice to see it full size.]]&lt;br /&gt;
*In all cases, it&#039;s most effective to collect an orbs as it flies into you, instead of having to chase after them. &lt;br /&gt;
**Because the Orb phases always happen at specific HP %s, your party can use this to prepare for the phase a couple percentage points before it hits.&lt;br /&gt;
&lt;br /&gt;
The Orb is often a little ahead of wherever it visually shows on your screen. Try to stand one second ahead of it to ensure a guaranteed pick-up.&lt;br /&gt;
&lt;br /&gt;
Once your party has collected the Orbs, call for the &amp;quot;Interrupt&amp;quot; in chat or in voice, and the first Interrupt player (used via the tablets) should activate their granted ability while targeting N&#039;kari. &lt;br /&gt;
&lt;br /&gt;
*In this Orb phase, one healer should be actively group healing, as the boss will channel constant damage onto the group. The other healer should get the Orb. &lt;br /&gt;
*Skills like &amp;quot;Leading the Charge&amp;quot; or movement speed boosts of any sort are also very helpful.&lt;br /&gt;
&lt;br /&gt;
Once the interrupt is cast, the beams on your party will vanish, and two adds will enter the room. This triggers Phase 3.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
Phase 3: Devastate Phase&lt;br /&gt;
&lt;br /&gt;
*In Phase 3, pull the two adds quickly over towards the boss. Just like the party saw on the Zaar fight, these adds need to be killed as soon as possible.&lt;br /&gt;
*While the adds are alive, the tank will periodically take 10,000 HP true damage hits. With the yellow orb&#039;s HP boost, this is very survivable, especially if your empowered healer with the blue orb is focusing them.&lt;br /&gt;
*Because the adds have a decent chunk of HP, your DPS empowered by the Red Orbs should focus them quickly. Once both adds are dead, the boss will stop casting Devastate, and the boss will cycle back to Phase 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This cycle of Phase 1----&amp;gt; Phase 2 (Orbs) ---&amp;gt; Phase 3 (Devastate) will then repeat itself two more times as the fight continues. The general flow is:&lt;br /&gt;
[[File:NkariConduit.png|thumb|When the conduit has dark swirling energy around it (shown in this image), send one player to interact with it and remove the stacking damage increase for N&#039;kari.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*80%: First Phase 2 (Orbs, first interrupt used once orbs picked up)&lt;br /&gt;
*50% Second Phase 2 (Orbs, second interrupt used once orbs picked up)&lt;br /&gt;
*20% Third Phase 2 (Final Orbs, last interrupt used once orbs picked up)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have the three phases sorted, there is one final mechanic to manage starting at ~65% HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Conduit: Below 65% HP, the boss will start to draw power from the Conduit at the back of the room. You&#039;ll see a visual swirling energy near it and get a text noficiation that the mechanic is starting soon.&lt;br /&gt;
**As the boss HP hits 55%, the Conduit will activate for the first time and the energy swirls will become much darker. While active, it increases the Boss&#039; damage (from all attacks) by 1% every second. To counter this, have a single player move to the conduit and interact with it without taking damage. &lt;br /&gt;
**Once a player interacts with it, the Conduit&#039;s dark energy surges into the player instead, removing their Morale gain and increasing their cooldowns. The cooldown debuff can be cleansed by a healer, but the morale reduction will stay.&lt;br /&gt;
**Every 20-30 seconds, the Conduit will once again need to be purged to avoid power building within it. You can use the same player or a different player (up to your party), but remember to use the Dark Energy visual to clearly see if it&#039;s ready to be purged. (Light or red swirls mean it&#039;s almost ready, but not yet.)&lt;br /&gt;
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&lt;br /&gt;
If you have the conduit under control and pick up the orbs correctly, you should be able to conquer this with enough hard work and dedication.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This encounter is one of the most challenging in the entire game, so don&#039;t give up, watch each other&#039;s backs, and fight until the end!&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve cleared N&#039;kari, Congratulations - you&#039;ve completed the main route of the Lost Vale Dungeon!&lt;br /&gt;
&lt;br /&gt;
== Boss Kill Achievements ==&lt;br /&gt;
[[File:LV 100 Capes.png|thumb|Defeating a Wing Boss repeatedly unlocks special titles, trophies, and even Capes after 100 kills.]]&lt;br /&gt;
&lt;br /&gt;
Defeating Wing Bosses repeatedly will grant special unlocks for titles, trophies, and for the most dedicated, special capes. These require significant investment to get, so players wearing them are almost certainly experts of the Dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These Achievements are granted at:&lt;br /&gt;
&lt;br /&gt;
*1 Kill: [[Companions|Companion Coin]]&lt;br /&gt;
*5 Kills: [[Bestial Token]]&lt;br /&gt;
*10 Kills: Title&lt;br /&gt;
*25 Kills: Trophy&lt;br /&gt;
*50 Kills: Title&lt;br /&gt;
*75 Kills: Trophy (*Unimplemented)&lt;br /&gt;
*100 Kills: Cape&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Because Kills are still counted even if a player is on lockout, it is possible to increase your kill counters on bosses repeatedly in the same day if you run the Dungeon multiple times.&lt;br /&gt;
&lt;br /&gt;
The 100-kill capes are also account-bound, meaning a player only needs to unlock these on a single character. Once unlocked, they may be mailed to other characters of the same faction on that account.&lt;br /&gt;
&lt;br /&gt;
*Note: &#039;&#039;Cape sizes are sometimes stretched or squished a little depending on the height and width of your character. Designs shown in the image are for standard character models&#039;&#039;.&lt;br /&gt;
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&lt;br /&gt;
== Custom NPC Interactions ==&lt;br /&gt;
&lt;br /&gt;
Each faction has a specific moment in the Dungeon where an NPC will deliver a custom line/lines to the party based on the players present. These moments are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Order:&lt;br /&gt;
*Spirit of Alarielle, after defeating Ahzranok &lt;br /&gt;
&lt;br /&gt;
For Destruction:&lt;br /&gt;
*Spirit of...?, after defeating Sechar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In each of these segments, the character will speak differently to the party depending on the racial mix of the players. &lt;br /&gt;
&lt;br /&gt;
There are 7 possible variations for each, which are:&lt;br /&gt;
&lt;br /&gt;
*All Elves (Order) or Dark Elves (Destro)&lt;br /&gt;
*All Empire (Order) or Chaos (Destro)&lt;br /&gt;
*All Dwarfs (Order) or Greenskins (Destro) &lt;br /&gt;
*Two of each race in the faction (Both) &lt;br /&gt;
*Mostly Elves (Order) or Mostly Dark Elves (Destro)&lt;br /&gt;
*Mostly Empire (Order) or Mostly Chaos (Destro)&lt;br /&gt;
*Mostly Dwarfs (Order) or Mostly Greenskins (Dstro) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, if you&#039;re running a race-specific group and it sounds like a line is different or unique... it probably is!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Boss Sarthain also has custom dialogue on defeat depending on the faction that defeats him. He will ask Order players to find Alarielle, and will tell Destruction players that the forest will always fight them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Thanks == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voice Acting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Voice acting talent for Lost Vale features an entirely new cast for almost all key characters, and even some bosses, expanding significantly on the new voicework first added in [[Dragonback Pass]], and making Lost Vale the most voiced Dungeon ever created for the game. &lt;br /&gt;
&lt;br /&gt;
The RoR team would like to offer their sincere thanks to all of the Talent who donated their time and lent their voices to help bring the Dungeon to life. You can find a list of many of them below!:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!Voice Talent&lt;br /&gt;
|-&lt;br /&gt;
|Alarielle || Emi Jones&lt;br /&gt;
|-&lt;br /&gt;
| N&#039;Kari || Luranni &lt;br /&gt;
|-&lt;br /&gt;
|Handmaiden Emrala|| Kismet Dunkerly &lt;br /&gt;
|-&lt;br /&gt;
|Rolf|| Brandon Mayo  (@yourpalbrandon - Discord)&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf Smith Sammog, Sechar || Zander Heikkila (Twitch - zheiplays, Artstation - zheicreates)&lt;br /&gt;
|-&lt;br /&gt;
|Lielah || Eleanore Armani&lt;br /&gt;
|-&lt;br /&gt;
|Lil Git Zippy / Scout Gnoblars || Raisintree &lt;br /&gt;
|-&lt;br /&gt;
|Jarlson the Blacksmith, Zaar the Painseeker || Hans-Henrik Rottbøll (@Hanthus6215 on Discord)&lt;br /&gt;
|-&lt;br /&gt;
|Hargon, Tyrion || Benjamin Lockwood (Luindorf Kessler, kotbs)&lt;br /&gt;
|-&lt;br /&gt;
| Malghor Greathorn, Butcher Gutbeater, Teclis || Thornyknight&lt;br /&gt;
|-&lt;br /&gt;
| Sarthain the Worldbearer || Vocalsolace  (@VocalSolace on Discord)&lt;br /&gt;
|-&lt;br /&gt;
| Gorak the Ancient || Taursen &lt;br /&gt;
|-&lt;br /&gt;
| Syndestra || Aleondra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Artists &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lost Vale&#039;s new items, custom mob skins, and upressed Boss textures would not have been possible without the help of many volunteer artists. The team would like to thank the following artists:&lt;br /&gt;
&lt;br /&gt;
*ArchExecutor&lt;br /&gt;
*ShevelevAndrew&lt;br /&gt;
*EldrielDeAstora&lt;br /&gt;
*Kaneda&lt;br /&gt;
*Yaliskah&lt;br /&gt;
*Jaffawer&lt;br /&gt;
*YMJAR&lt;br /&gt;
*Flowson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; RoR Staff &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally, special thanks go to the following RoR Staff members who helped Design, Code, Write, and who spent almost seven months bringing the Dungeon to life:&lt;br /&gt;
&lt;br /&gt;
*Ekalime&lt;br /&gt;
*Emissary&lt;br /&gt;
*R1CH&lt;br /&gt;
*MaxHayman&lt;br /&gt;
*Kabu&lt;br /&gt;
*Zumos&lt;br /&gt;
*Dalen&lt;br /&gt;
*Bejkon&lt;br /&gt;
*Natherul&lt;br /&gt;
*Rubius&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Mythic Staff &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The team would also like to thank the original Mythic staff who designed and built much of the backbone of this Dungeon. Your design for this area was gorgeous, and this rebuild, both of design and mechanics, would not have been possible without it. Thank you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*Enola, the hidden cat is named after the real cat of Emrala&#039;s VO kizz0, and her meows &amp;lt;s&amp;gt;ruined&amp;lt;/s&amp;gt; &amp;lt;i&amp;gt;blessed&amp;lt;/i&amp;gt; many line reads. She appears only in instances where Emrala is present. If you pet her, you will hear &amp;lt;span style=color:orange&amp;gt; {{#tip-img: /images/7/75/Enola_the_vale_cat2.jpg| the actual Enola }}&amp;lt;/span&amp;gt; meowing and purring.&lt;br /&gt;
&lt;br /&gt;
*Some bosses have hidden ability descriptions for those who look closely enough and read their buff / debuff descriptions. (As an example, have a look at the buff gained by the Darkpromise Beast if it happens to get a kill on a party member.)&lt;br /&gt;
&lt;br /&gt;
*The Seeds which grow into the new liniments are named after or reference some of the core developers who spent their time working on the Dungeon.&lt;br /&gt;
&lt;br /&gt;
*Many mobs and bosses within the Dungeon had their original textures upressed for the re-launch. Fury Mobs in the middle wing, Dralel, Sarthain, Horgulul, and the Final Boss all received special love from the artists who increased their visual quality.&lt;br /&gt;
&lt;br /&gt;
{{Dungeon navigation}}&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Blood-Iron_Ring&amp;diff=29333</id>
		<title>Blood-Iron Ring</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Blood-Iron_Ring&amp;diff=29333"/>
		<updated>2026-07-29T03:47:34Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Document June 2026 Blood-Iron Moonstone and Diamond changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Blood Iron Ring ==&lt;br /&gt;
[[File:Blood-iron ring.png|thumb|Blood-Iron rings offer powerful offensive bonuses in exchange for the wearer risking a higher chance of being critically hit by enemies.]]&lt;br /&gt;
Blood-Iron Rings are unique jewelry that can be exchanged within the [[Bastion Stair]] Dungeon. They can be purchased in the entrance room of the Dungeon, at a merchant near the quest giver NPCs.&lt;br /&gt;
&lt;br /&gt;
*These rings require 4x [[Blood-Iron]] and 2x [[Blood-Gems]] to acquire, and the gemstone slotted into the ring determines the types of stats and bonus the ring contains. &lt;br /&gt;
&lt;br /&gt;
*The gemstone bonuses here follow the same pattern as both the Annulus Rings from [[Twilight&#039;s Tide]] and the [[Lost Vale]] Rings.&lt;br /&gt;
&lt;br /&gt;
*Blood-Iron rings contain no magic resistance, but instead offer additional armor.&lt;br /&gt;
&lt;br /&gt;
== Gemstone alignment ==&lt;br /&gt;
&lt;br /&gt;
As of the [https://www.returnofreckoning.com/forum/viewtopic.php?t=60883 12 June 2026 patch], Blood-Iron gemstone names and statistics follow the same pattern used by [[Twilight&#039;s Tide]] and [[Lost Vale]] rings.&lt;br /&gt;
&lt;br /&gt;
*The former &#039;&#039;&#039;Citrine Blood-Iron&#039;&#039;&#039; and &#039;&#039;&#039;Bled Citrine Blood-Iron&#039;&#039;&#039; rings were renamed &#039;&#039;&#039;Moonstone Blood-Iron&#039;&#039;&#039; rings.&lt;br /&gt;
*&#039;&#039;&#039;Moonstone&#039;&#039;&#039; variants provide &#039;&#039;&#039;Wounds and Initiative&#039;&#039;&#039; and represent the Block-oriented ring option.&lt;br /&gt;
*&#039;&#039;&#039;Diamond&#039;&#039;&#039; variants provide &#039;&#039;&#039;Wounds and Toughness&#039;&#039;&#039;, replacing their previous Initiative and Wounds combination.&lt;br /&gt;
&lt;br /&gt;
== Bonuses ==&lt;br /&gt;
&lt;br /&gt;
In addition to the normal bonuses, Blood-Iron rings also contain a double-edged bonus that both aids and harms the player who wears them.&lt;br /&gt;
&lt;br /&gt;
When worn, regular Blood-Iron rings increase a player&#039;s outgoing damage by 1%, but also increase the player&#039;s chance to be critically hit by an enemy by 2%. &lt;br /&gt;
&lt;br /&gt;
*This damage buff will stack with a Bloodlord weapon or a Set Bonus damage increase, like some DPS Vanquisher sets, but multiple Blood-Iron rings will not stack the damage bonus.&lt;br /&gt;
&lt;br /&gt;
== Bled Blood-Iron Ring ==&lt;br /&gt;
&lt;br /&gt;
Players can adjust the Blood-Iron ring into a Bled version by exchanging the original ring and a [[Liquid Serenity]] item to the vendor. &lt;br /&gt;
&lt;br /&gt;
*Bled versions forego the damage increase and instead grant a 1% incoming damage reduction, however, they still maintain the 2% increased chance to be critically hit by enemies.&lt;br /&gt;
**These versions are more useful for healers or defensive-specced tanks who may not benefit as much from the 1% outgoing damage increase of the normal Blood-Iron rings.&lt;br /&gt;
&lt;br /&gt;
*[[Liquid Serenity]] can be earned by completing a quest chain within the Bastion Stair.&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Template:Dungeon_navigation&amp;diff=29332</id>
		<title>Template:Dungeon navigation</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Template:Dungeon_navigation&amp;diff=29332"/>
		<updated>2026-07-29T03:44:34Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Link dungeon navigation to existing Tomb page title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center; margin-top:20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:115%;&amp;quot; | [[Dungeons|Dungeon navigation]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:18%;&amp;quot; | Early dungeons&lt;br /&gt;
| [[Dragonback Pass]] &amp;amp;bull; [[Altdorf Sewers]] &amp;amp;bull; [[Sacellum]]&lt;br /&gt;
|-&lt;br /&gt;
! Mid-tier dungeon&lt;br /&gt;
| [[Mount Gunbad]]&lt;br /&gt;
|-&lt;br /&gt;
! Rank 40 dungeons&lt;br /&gt;
| [[Sigmar&#039;s Crypts]] &amp;amp;bull; [[Bilerot Burrows]] &amp;amp;bull; [[Hunter&#039;s Vale]] &amp;amp;bull; [[Bastion Stair]] &amp;amp;bull; [[Lost Vale]]&lt;br /&gt;
|-&lt;br /&gt;
! Not yet implemented&lt;br /&gt;
| [[Tomb Of The Vulture Lord|Tomb of the Vulture Lord]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Provides consistent navigation between dungeon pages, grouped by minimum-level progression. The list follows the main [[Dungeons]] article.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Place the following at the bottom of a dungeon page:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Dungeon navigation}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Update this template whenever the dungeon list or progression changes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Vainglorious_Guide_(Order)&amp;diff=29331</id>
		<title>Vainglorious Guide (Order)</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Vainglorious_Guide_(Order)&amp;diff=29331"/>
		<updated>2026-07-29T03:44:27Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Correct case-sensitive Vainglorious Set link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vainglorious Set: Order Guide [[File:Order-icon.png|32x32px]] ==&lt;br /&gt;
This guide is for the Epic Quest &#039;&#039;&#039;Nothing in Vain&#039;&#039;&#039;, and will help you acquire the [[Vainglorious Set]] within Return of Reckoning.&lt;br /&gt;
&lt;br /&gt;
Besides gear, this quest line also grants players access to a number of previously unavailable armor designs that match sets you&#039;ll unlock via RvR and PvE. These are listed in the guide with &amp;quot;Matching Visual Set&amp;quot; notes.&lt;br /&gt;
&lt;br /&gt;
== Before you get started ==&lt;br /&gt;
You can take the Vainglorious Quest at any level, but before starting, some important tips:&lt;br /&gt;
&lt;br /&gt;
*This Epic Quest line may take you a number of hours to complete (on average, 2–4 hours) so bring along friends, guildmates, or find others in LFG to make the experience more enjoyable. &lt;br /&gt;
*When grouping, a maximum of 6 people (one party) is recommended as only one party can gain kill credit at a time for the quest. &lt;br /&gt;
*Try to have at least 32 open inventory slots if you want to keep every single item reward, and if you plan to complete this Quest in one session. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Because there is no level requirement for these quests, it is possible for strong players to carry lower-level friends or others through these quests and help them earn this gear early, even at level 1.&lt;br /&gt;
[[File:Sindri.png|thumb|Speak to Sindri Grothsson in Southeast corner of Altdorf, or in Empire Chapter 1 in Nordland, to begin the Epic Quest.]]&lt;br /&gt;
== Step 1==&lt;br /&gt;
You can begin this quest in the South of Nordland at &#039;&#039;&#039;Empire Chapter 1&#039;&#039;&#039; or in [[Altdorf]]&#039;s Southeast corner.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Look for the dwarf &#039;&#039;&#039;Sindri Grothsson&#039;&#039;&#039; and speak to him to begin the quest. (In Altdorf, his exact location is &#039;&#039;&#039;29k/51k&#039;&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
== Step 2==&lt;br /&gt;
Next, it&#039;s time to fly to Nordland! Do note that if you&#039;re above level 16, you&#039;ll be Debolstered, so most tactics and some skills may not work. &lt;br /&gt;
*If you&#039;ve lost your original basic mount, you can buy another at the T1 Warcamp for 5 silver from the Griffon Supplier Quartermaster, who is directly in front of you upon arriving. This will save you a lot of time!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head South and complete the Quest by killing the final boss within the Raven Host Vanguard &#039;&#039;&#039;Public Quest&#039;&#039;&#039; (PQ), then turn in the quest at the road just west of the PQ.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will grant the &#039;&#039;&#039;Nordland Farmer&#039;s Belt&#039;&#039;&#039; (Matching Visual Set: Decimator) and a choice between four dyes: Empire Farmer Dark Granite, Empire Farmer Light Granite, Empire Farmer Tan, and Empire Farmer Light Brown.&lt;br /&gt;
== Step 3 ==&lt;br /&gt;
Accept the next part of the quest, and head north to complete the Ruins of Schloss Von Rubendorff Public Quest. &lt;br /&gt;
&lt;br /&gt;
As before, your quest is to kill the final boss of the PQ. Once complete, head East to the Grey Lady Coaching Inn, and turn in the quest.&lt;br /&gt;
&lt;br /&gt;
You will receive the &#039;&#039;&#039;Rubendorff Belt&#039;&#039;&#039; (Matching Visual set: Carnage) and your choice between Empire Black, Red, Ivory, Yellow, and Blue dyes.&lt;br /&gt;
&lt;br /&gt;
== Step 4 ==&lt;br /&gt;
Accept the next part of the Quest, and then head the short run North to The Burning Windmill to complete this PQ.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve defeated the final boss of the PQ, head back to Grey Lady Coaching Inn and turn in the quest to receive the &#039;&#039;&#039;Grey Lady Gloves&#039;&#039;&#039; (Matching Visual Set: Decimator) and your choice between Empire Farmer Dark Granite, Empire Farmer Light Granite, Empire Farmer Tan, and Empire Farmer Light Brown dye.&lt;br /&gt;
== Step 5 ==&lt;br /&gt;
[[File:PQ Vainglory.png|thumb|Get ready to complete a whole lot of Public Quests. Grab friends or call in region for others to join you!]]&lt;br /&gt;
Accept the next quest, and make your way Northwest to &amp;quot;The Norse are coming!&amp;quot; PQ.&lt;br /&gt;
*If you have any trouble burning tents in this PQ, just DPS them - it counts. &lt;br /&gt;
*To burn the Longships, just right click the box of torches located on the ships.&lt;br /&gt;
&lt;br /&gt;
Kill the final boss in this PQ, and make your way back to the Grey Lady Coaching Inn to receive the &#039;&#039;&#039;Sea Watch belt&#039;&#039;&#039; (Matching Visual set:Tracker) and your choice between Empire Black, Red, Ivory, Yellow, and Blue dyes.&lt;br /&gt;
== Step 6 ==&lt;br /&gt;
Do you like spiders? You do now.&lt;br /&gt;
&lt;br /&gt;
Accept the next quest, and make your way East through the forest to the Webworks PQ.&lt;br /&gt;
&lt;br /&gt;
Kill all the little spiders and then a really big one, then make your way back to the road.&lt;br /&gt;
&lt;br /&gt;
Turn in the quest and receive the &#039;&#039;&#039;Emskrank Gloves&#039;&#039;&#039; (Matching Visual Set: Carnage) and your choice between Empire Farmer Dark Granite, Empire Farmer Light Granite, Empire Farmer Tan, and Empire Farmer Light Brown dye.&lt;br /&gt;
== Step 7 ==&lt;br /&gt;
Accept the next Quest and head across the road to the nearby Faewulf&#039;s Rest PQ. &lt;br /&gt;
&lt;br /&gt;
Kill the boss of this PQ and head to Breur&#039;s Regiment to turn in the quest.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll receive the &#039;&#039;&#039;Faewulf&#039;s Shoulders&#039;&#039;&#039; (Matching Visual Set: Decimator) and your choice between Empire Farmer Dark Granite, Empire Farmer Light Granite, Empire Farmer Tan, and Empire Farmer Light Brown dye.&lt;br /&gt;
== Step 8 ==&lt;br /&gt;
Accept the next quest and follow the road northeast a short distance to the Pillager&#039;s Approach PQ.&lt;br /&gt;
&lt;br /&gt;
Kill the boss of this PQ and return to Breuer&#039;s Regiment to receive &#039;&#039;&#039;Gauser&#039;s Gifted Shoulders&#039;&#039;&#039; (Matching Visual Set: Tracker) and your choice between Empire Black, Red, Ivory, Yellow, and Blue dyes.&lt;br /&gt;
== Step 9 ==&lt;br /&gt;
Now it&#039;s time to fly to Norsca, the land of excitement. Once there, head North to the Ulfenwyr PQ and prepare to meet some friends of &#039;&#039;Papa Nurgle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After killing the Nurgle boss, return south to Empire Chapter 4 and turn in the quest to receive &#039;&#039;&#039;Ulfenwyr Shoulders&#039;&#039;&#039; (matching visual set: Carnage) and your choice between Empire Farmer Dark Granite, Empire Farm Light Granite, Empire Farmer Tan, and Empire Farmer Light Brown dye.&lt;br /&gt;
&lt;br /&gt;
== Step 10 ==&lt;br /&gt;
Accept the next quest, and head Northeast to the Altar of the Bloodbane PQ.&lt;br /&gt;
&lt;br /&gt;
Next, slaughter an entire family of cultists and then their Boss to complete the quest. Return back to Chapter 4 covered in cultist blood and contemplate your life decisions as you turn in the quest. Some classes will receive the &#039;&#039;&#039;Bloodbane Helm&#039;&#039;&#039; (Matches Visual set: Decimator) here, but only if your class has one listed in the [https://www.returnofreckoning.com/forum/viewtopic.php?t=37911| Appearance Guide]. &lt;br /&gt;
&lt;br /&gt;
All players then get another choice between Empire Black, Red, Ivory, Yellow, and Blue dyes.&lt;br /&gt;
&lt;br /&gt;
== Step 11 ==&lt;br /&gt;
[[File:Blue Belt Vain.png|thumb|You&#039;ll earn special armor pieces that complete matching styles for other sets, in addition to Dyes and Vainglorious items.]]&lt;br /&gt;
Accept the next quest and make your way all the way North to Pit of the Forsaken. This is a hard PQ, so if you&#039;re doing this alone + debolstered, exercise a little caution. &lt;br /&gt;
&lt;br /&gt;
Kill the PQ Boss and breathe a sigh of relief, because you&#039;re finally about to ditch that debolster. Head back to Empire Chapter 4 and turn in the quest. &lt;br /&gt;
&lt;br /&gt;
Ironbreaker gets special treatment here and will gain the &#039;&#039;&#039;Gotland Greathelm&#039;&#039;&#039; (Matches Visual Set: Tracker), and all players can choose between more Empire Black, Red, Ivory, Yellow, and Blue dyes.&lt;br /&gt;
&lt;br /&gt;
== Step 12==&lt;br /&gt;
Next stop: Troll Country! Accept the next part of the quest and use the Flight Master in Chapter 4 to arrive in Troll Country. &lt;br /&gt;
&lt;br /&gt;
Take a moment to appreciate that you can finally use a mount with real movement speed bonuses, and then make your way up to the Deathstone Quarry Public Quest Northwest of the Empire War camp. &lt;br /&gt;
&lt;br /&gt;
Purge the land of the invading Chaos monsters and kill their leader, a Magus who somehow lost his disc, to complete the quest.  &lt;br /&gt;
&lt;br /&gt;
Now head Northwest to Empire Chapter 5 and turn in the quest to receive the &#039;&#039;&#039;Suskarg Belt&#039;&#039;&#039; (Matching Visual set: Havoc/Obliterator) and your choice between Empire Farmer Dark Granite, Empire Farm Light Granite, Empire Farmer Tan, and Empire Farmer Light Brown dye.&lt;br /&gt;
== Step 13 ==&lt;br /&gt;
Accept the next quest chain and head southeast to The Blighted Farm PQ.&lt;br /&gt;
&lt;br /&gt;
Once there, demonstrate your lack of knowledge regarding crops of any sort by instead murdering everyone and everything you find at the Farm, including a lovely Nurgle boss at the end. &lt;br /&gt;
&lt;br /&gt;
Head to Empire Chapter 6 and turn in the quest to receive &#039;&#039;&#039;Felde Shoulders&#039;&#039;&#039; (Matching Visual set: Obliterator) and choose between Empire Farmer Dark Granite, Empire Farm Light Granite, Empire Farmer Tan, and Empire Farmer Light Brown dye.&lt;br /&gt;
== Step 14 ==&lt;br /&gt;
Accept the next part of the quest and head East to the Lissariel&#039;s Glade PQ.&lt;br /&gt;
&lt;br /&gt;
Next, prove that not even literal trees can stop your wrath by chopping them up, killing their sprite friends, and defeating the boss &amp;quot;Deeproot&amp;quot; at the end of the PQ. &lt;br /&gt;
&lt;br /&gt;
Now turn in the quest at Empire Chapter 7 just a few steps Southwest, and receive the &#039;&#039;&#039;Frontier Helm&#039;&#039;&#039; (Matching Visual set: Obliterator) and your choice between Empire Black, Red, Ivory, Yellow, and Blue dyes.&lt;br /&gt;
== Step 15 ==&lt;br /&gt;
You&#039;re tired of Troll Country, so accept the next quest and take the flight master at the Chapter 7 camp to fly to Troll Country --&amp;gt; then fly back to Ostland in order to arrive at the Empire Chapter 8 camp, much closer to the PQ.  &lt;br /&gt;
&lt;br /&gt;
Once there, head Southwest to the Nurenmir&#039;s Lancers PQ.&lt;br /&gt;
&lt;br /&gt;
You know the drill by now. Kill them all. Once the Boss is defeated, use your War Report to any T2/T3 zone and then take the Flight Master to arrive back at the Empire Chapter 8.&lt;br /&gt;
&lt;br /&gt;
Turn in the quest to receive &#039;&#039;&#039;Nurenmir&#039;s Belt&#039;&#039;&#039; (Matching Visual set: Keeper) and your choice between Empire Black, Red, Ivory, Yellow, and Blue dyes.&lt;br /&gt;
== Step 16 ==&lt;br /&gt;
Accept the next quest, and journey all the way Southwest to the Gore Wood Public Quest, where Khorne is holding a birthday party.&lt;br /&gt;
&lt;br /&gt;
Trash Khorne&#039;s Birthday Party Public Quest and kill all of his champions just to make fun of him. &lt;br /&gt;
&lt;br /&gt;
With the Boss defeated, head east to the WolfenBurg Inn / Empire Chapter 9 and turn in the quest to receive the &#039;&#039;&#039;Gorewood Shoulders&#039;&#039;&#039; (Matching Visual set: Havoc).&lt;br /&gt;
&lt;br /&gt;
*Note: The Havoc shoulders have a unique visual appearance, and at the time of publishing this article, this quest is the only way in the game to earn them.&lt;br /&gt;
== Step 17 ==&lt;br /&gt;
Take a moment to hydrate and step away from your computer for a few minutes if you&#039;ve done this all in one session. You&#039;re well over halfway done!&lt;br /&gt;
== Step 18 ==&lt;br /&gt;
[[File:Humble Origins.png|thumb|Humble Origins is the first of 3 pieces in the Vainglorious set. Look at that sexy Talisman slot.]]&lt;br /&gt;
Accept the next part of the Quest and either run or fly to High Pass. Once there, make your way to the Chaos Ruins Public Quest.&lt;br /&gt;
&lt;br /&gt;
Next, attack a bunch of rocks at the PQ and show them who&#039;s boss. Defeat the boss and head to Empire Chapter 10 to turn in the quest.&lt;br /&gt;
&lt;br /&gt;
Here, you&#039;ll receive the &#039;&#039;&#039;[[Humble Origins|Humble Origins Belt]]&#039;&#039;&#039; (the first part of the Vainglorious Set!) and your choice between two very special dyes: &#039;&#039;&#039;Snow White&#039;&#039;&#039; and &#039;&#039;&#039;Arctic Blue&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*PSA: The Snow White dye is unbound, so you can trade it or sell it. Arctic Blue is bound to player, so accept it only if you plan to use it.&lt;br /&gt;
== Step 19 ==&lt;br /&gt;
Accept the next part of the Quest and head to the Lake of the Damned PQ.&lt;br /&gt;
&lt;br /&gt;
Kill all the mobs at the PQ, right click some stakes, and be ready for a surprise Boss at the end that might give you a jumpscare.&lt;br /&gt;
&lt;br /&gt;
Now head to Empire Chapter 11 to turn in the quest and receive &#039;&#039;&#039;Belt of the Damned&#039;&#039;&#039; (Matching Visual Set: Stalker) and your choice of 2 Snow White or Arctic Blue Dyes. &lt;br /&gt;
== Step 20 ==&lt;br /&gt;
Accept the next Quest and head to the Shrine of Tzeentch PQ.&lt;br /&gt;
&lt;br /&gt;
Kill the enemies, turn some blue crystals red, and dunk on the Hero mob like you dream of dunking on annoying DPS shamans. &lt;br /&gt;
&lt;br /&gt;
Return to Empire Chapter 12 and turn in the Quest to receive The &#039;&#039;&#039;Bitter Wood belt&#039;&#039;&#039; (Matching Visual set: Devastator/Mayhem) and a new choice between 4 dyes: Order of the Griffon Black, Order of the Griffon  Red, Order of the Griffon Brown, and Order of the Griffon Light Tan.&lt;br /&gt;
&lt;br /&gt;
*PSA: Griffon Black Dye is bound-to-player, whereas the other options are not.&lt;br /&gt;
== Step 21 ==&lt;br /&gt;
It&#039;s time to leave the snow and ice behind, so accept the next part of the quest and then War Report, Fly, or follow the road to Talabecland. &lt;br /&gt;
&lt;br /&gt;
Head over to the Bitterschaum Swamp in the southeast corner of the map and start killing things.&lt;br /&gt;
&lt;br /&gt;
This time you&#039;ll need to get credit for defeating 4 different mobs near the PQ&#039;s end. You can find three in the top hut inside the camp, and the fourth on his own hanging out nearby with his Squig bros. &lt;br /&gt;
&lt;br /&gt;
Stomp them all and return to Empire Chapter 14 to turn in the quest and receive the &#039;&#039;&#039;Bitterschaum Helm&#039;&#039;&#039; (Matching Visual set: Stalker) and the same choice of 4 Order of the Griffon Dyes: Black, Red, Brown, and Light Tan.&lt;br /&gt;
== Step 22 ==&lt;br /&gt;
Realize that you secretly adore cemeteries and would love to see more of one, especially one with Zombies. Accept the next quest and fly out of Talabecland, then back into Talabecland to place yourself near the next PQ, then just head next door to the Unterbaum Cemetery Public Quest. &lt;br /&gt;
&lt;br /&gt;
Destroy the Zombies and burn a bunch of carts. Ponder how setting fire to carts spawns even more Zombies, and then kill the final boss of the PQ. &lt;br /&gt;
&lt;br /&gt;
Return to Empire Chapter 14 and turn in the quest to receive the &#039;&#039;&#039;[[Death Deceived|Death Deceived Cape]]&#039;&#039;&#039;, the second item in the Vainglorious Set, and another dip into the four Order of the Griffon dyes. &lt;br /&gt;
== Step 23 ==&lt;br /&gt;
It&#039;s time to graduate to the big leagues, so accept the next quest and either Fly or make your way east to Reikland. &lt;br /&gt;
&lt;br /&gt;
Once there, head all the way South to the Heinrich Estate PQ.&lt;br /&gt;
&lt;br /&gt;
Mow through the mobs outside the gates with the power of a murderous sentient lawnmower, then kill the mobs on the walls and inside the tower before defeating the boss. &lt;br /&gt;
&lt;br /&gt;
Head to Empire Chapter 15 to turn in the Quest and receive the &#039;&#039;&#039;Heinrich Belt&#039;&#039;&#039; (Matching Visual set: Annihilator/Ruin) and your choice between Order of the Griffon Black, Red, Brown, or Light Tan dyes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;PSA: The &amp;quot;Clear the Courtyard&amp;quot; part of this PQ wants you to kill the Sellswords within the tower.&#039;&#039; &lt;br /&gt;
== Step 24 ==&lt;br /&gt;
[[File:Lord Grauenburg.png|thumb|One last boss stands between you and the [[Celestial Portent]] Accessory.]]&lt;br /&gt;
This is it! The final PQ! Accept the quest and head North to Castle Grauenburg. &lt;br /&gt;
&lt;br /&gt;
The PQ mobs are humans, but technically &#039;&#039;bad&#039;&#039; ones, so feel no guilt as you make your way up the Castle stairs and kill every person, champion and Hero you meet. &lt;br /&gt;
&lt;br /&gt;
Kill the final boss at the top floor and then head to Empire Chapter 16 to turn in the quest. &lt;br /&gt;
&lt;br /&gt;
Here you receive the &#039;&#039;&#039;[[Celestial Portent]]&#039;&#039;&#039; Jewelry piece, the final piece of Vainglorious, and a choice between Order of the Griffon Black, Red, Brown, or Light Tan dyes.&lt;br /&gt;
&lt;br /&gt;
With this, your [[Vainglorious Set]] is complete - but you have a couple more special dyes awaiting you in the final steps of the quest.&lt;br /&gt;
&lt;br /&gt;
== Step 25 ==&lt;br /&gt;
The Dwarf that started you upon this massive PQ-filled saga and through multiple zones wants to talk to you again, so fly back to Altdorf and speak with Sindri Grothson. &lt;br /&gt;
&lt;br /&gt;
Doing so grants you a choice between special dyes: Boltgun Metal, Burnished Gold, Dwarf Bronze, Mithril Silver, and Shining Gold.&lt;br /&gt;
*&#039;&#039;PSA: We recommend not picking Mithril Silver as you can get this color from any normal Dye merchant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s all over! It&#039;s finally... over. &lt;br /&gt;
&lt;br /&gt;
Wait, what?&lt;br /&gt;
== Step 26 ==&lt;br /&gt;
Surprise! There&#039;s one more thing: Sindri&#039;s ancestors were once rich dwarves thanks to Gunbad, and he had a relative killed by a Giant there, so he&#039;s got one last grudge to settle: he wants you to head to [[Mount Gunbad]] and kill The Big Oaf, the first boss located in the Middle Wing of Gunbad. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;IMPORTANT: If you are on a Gunbad Lockout timer, you cannot earn credit for this quest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After killing The Big Oaf in Gunbad&#039;s middle wing, head back to Sindri Grothson and turn in the quest to receive the Red-eye belt (matches Red-eye visual set) and get one more dip at a choice of his shiny dyes.&lt;br /&gt;
&lt;br /&gt;
== Step 27 ==&lt;br /&gt;
This time, it&#039;s really over. Get up, get a drink, use the restroom, and leave your computer for a bit. You did it. You finally did it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Congratulations on completing the Vainglorious Epic Quest!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt; &#039;&#039;Special thanks to &amp;lt;The Jempire&amp;gt; for their help making this guide possible!&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=White_Lion_Equipment_Sets&amp;diff=29330</id>
		<title>White Lion Equipment Sets</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=White_Lion_Equipment_Sets&amp;diff=29330"/>
		<updated>2026-07-29T03:44:19Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Remove copied Marauder label and correct cooldown spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Open RvR =&lt;br /&gt;
== Devastator Set ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rank/Renown &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Costs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Armor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #1&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/a/ae/Devastator_Shinsteels.png| Devastator Shinsteels}}&lt;br /&gt;
| 26/26	 || 34 ||264||8||7||/||11||20||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/8/81/Devastator_Wristguards.png| Devastator Wristguards}}&lt;br /&gt;
| 27/27 || 29 ||280||/||/||4||19||15||+ 1% Reduced Chance to be Parried &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/5/5b/Devastator_Mane.png| Devastator Mane}}&lt;br /&gt;
| 28/28 || 46 ||342||/||15||/||23||9||+ 2% Melee Critical Chance&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/4/40/Devastator_Steelhelm.png| Devastator Steelhelm}}&lt;br /&gt;
| 29/29 || 50 ||324||/||10||5||25||17||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/2/27/Devastator_Mailcoat.png| Devastator Mailcoat}}&lt;br /&gt;
| 29/29 || 61 ||380||9||/||16||26||/||+ 40 HP Every 4 Seconds&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Total&lt;br /&gt;
! 29/29|| 220 ||1590||17||32||25||104||61||/&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Piece&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | + 47 Strength&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Piece&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | + 240 Spiritual Resistance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Piece&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | On Hit : 10% chance to remove 50 AP from target&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Piece&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | + 5% Melee Critical Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Annihilator Set ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rank/Renown &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Costs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Armor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #1&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/d/dc/Annihilator_Shinsteels.png| Annihilator Shinsteels}}&lt;br /&gt;
| 35/35 || 54 ||376||25||/||13||10||/||+ 2% Dodge&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/b/b9/Annihilator_Wristguards.png| Annihilator Wristguards}}&lt;br /&gt;
| 35/36 || 46 ||376||/||16||9||11||29||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/0/03/Annihilator_Mane.png| Annihilator Mane}}&lt;br /&gt;
| 35/37 || 73 ||423||12||18||/||28||/||+ 3% Reduction in being Critically Hit&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/5/51/Annihilator_Steelhelm.png| Annihilator Steelhelm}}&lt;br /&gt;
| 35/38 || 81 ||432||13||/||16||29||/||+ 2% Disrupt&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/1/19/Annihilator_Mailcoat.png| Annihilator Mailcoat}}&lt;br /&gt;
| 35/39 || 98 ||480||/||23||/||32||17||+ 52 HP Every 4 Second&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Total&lt;br /&gt;
! 35/39|| 352 ||2087||50||57||38||110||46||/&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Piece&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | + 62 Toughness&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Piece&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | + 320 Corporeal Resistance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Piece&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | + 1 Path of The Axeman Abilities&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Piece&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | + 5% Parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conqueror Set ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rank/Renown &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Costs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Armor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sp. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | El. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Co. Resist&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/b/b3/Conqueror_Shinsteels.png| Conqueror Shinsteels}}&lt;br /&gt;
| 40/40 || 225 ||400||/||10||16||27||+ 3% Melee Critical Chance||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/9/9e/Conqueror_Wristguards.png| Conqueror Wristguards}}&lt;br /&gt;
| 40/41	|| 265 ||400||/||8||15||27||+ 2% Reduced Chance to be Parried||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/f/fe/Conqueror_Axebelt.png| Conqueror Axebelt}}&lt;br /&gt;
| 40/42 || 95 ||/||18||12||6||/||+ 36 Melee Power||74||77||83&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/7/73/Conqueror_Mane.png| Conqueror Mane}}&lt;br /&gt;
| 40/43 || 290 ||450||18||/||32||12||+ 10 Auto Attack Haste||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/a/a2/Conqueror_Steelhelm.png| Conqueror Steelhelm}}&lt;br /&gt;
| 40/44 || 355 ||450||/||17||32||10||+ 2% Reduced Chance to be Parried||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/8/84/Conqueror_Mailcoat.png| Conqueror Mailcoat}}&lt;br /&gt;
| 40/45 || 420 ||500||13||/||35||19||+ 3 AP Per Second||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Total&lt;br /&gt;
! 40/45|| 1650 ||2200||49||47||136||95||/||74||77||83&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Piece&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | + 66 Strength&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Piece&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | + 66 Wounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Piece&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | + 5% Reduced Chance to be Parried&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Piece&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | On Hit : 25% chance to steal 100 Toughness from you target for 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Piece&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | + 5% Melee Critical Chance&lt;br /&gt;
|}&lt;br /&gt;
== Vanquisher Set ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rank/Renown &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Costs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Armor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sp. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | El. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Co. Resist&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/b/b3/ Vanquisher _Shinsteels.png| Vanquisher Shinsteels}}&lt;br /&gt;
| 40/56 ||109||418||/||15||21||15||+10% Auto Atack Haste||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/9/9e/ Vanquisher _Wristguards.png| Vanquisher Wristguards}}&lt;br /&gt;
| 40/56 ||126||418||10||/||23||10||+2% Reduction in being Critically Hit||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/f/fe/ Vanquisher _Axebelt.png| Vanquisher Axebelt}}&lt;br /&gt;
| 40/55 ||76||/||8||/||19||13||+36 Melee Power||87||86||86&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/7/73/ Vanquisher _Mane.png| Vanquisher Mane}}&lt;br /&gt;
| 40/57 ||172||482||15||16||23||/||+2% Melee Critical Chance||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/a/a2/ Vanquisher _Steelhelm.png| Vanquisher Steelhelm}}&lt;br /&gt;
| 40/57 ||189||482||10||/||31||15||+3% Reduced Chance to be Parried||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/8/84/ Vanquisher _Mailcoat.png| Vanquisher Mailcoat}}&lt;br /&gt;
| 40/58 ||229||548||15||20||39||11||/||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Total&lt;br /&gt;
| 40/58 ||901|| 2348||58||51||156||64||/||87||86||86&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Piece&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | + 62 Strength&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Piece&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | +68 Wounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Piece&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | Vicious Strijes - On Hit: 15% chance to reduce target&#039;s Toughness by 110 while increasing your Weaponskil by 110 for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Piece&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | +5% Melee Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Piece&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | +4% Damage&lt;br /&gt;
|}&lt;br /&gt;
== Invader Set ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rank/Renown &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Costs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Armor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sp. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | El. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Co. Resist&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/b/b3/Invader_Shinsteels.png| Invader Shinsteels}}&lt;br /&gt;
| 40/61 ||25||442||/||/||18||22||/||+2% Distrupt||+3 Morale Per Second||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/9/9e/Invader_Wristguards.png| Invader Wristguards}}&lt;br /&gt;
| 40/61 ||21||442||15||17||/||25||/||+10% Auto Atack Haste||/||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/f/fe/Invader_Axebelt.png| Invader Axebelt}}&lt;br /&gt;
| 40/60 ||15||/||/||/||/||18||12||+2% Parry||+2% Dodge||91||91||91&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/7/73/Invader_Mane.png| Invader Mane}}&lt;br /&gt;
| 40/62 ||35||514||/||20||/||26||12||+2% Melee Critical Chance||/||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/a/a2/Invader_Steelhelm.png| Invader Steelhelm}}&lt;br /&gt;
| 40/62 ||37||514||13||/||18||29||/||+3% Armor Penetration||/||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/8/84/Invader_Mailcoat.png| Invader Mailcoat}}&lt;br /&gt;
| 40/63 ||45||584||/||12||16||36||21||+1 AP Per Second||/||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/8/84/Invader_Greathorn.png| Invader Greathorn}}&lt;br /&gt;
| 40/63 ||43||/||/||27||/||12||/||+2 AP Per Second||+2% Reduced Chance to be Parried||79||78||78&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Total&lt;br /&gt;
| 40/63 ||221||2496||28||76||52||168||45||/||/||170||169||169&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | + 66 Strength&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | + 73 Wounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | + 5% Reduced Chance to be Parried&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | +10% Auto Atack Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | Red Frenzy - On Critical Hit: 10% chance to increase your auto attack damage by 25% for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | Brutal Aggressor - Increases the critical hit rate of all Path Of Brutality abilities by 10%.&lt;br /&gt;
|}&lt;br /&gt;
== Warlord Set ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rank/Renown &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Costs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Armor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sp. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | El. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Co. Resist&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/435066 {{#tip-img: /images/b/b3/ Warlord_Shinsteels.png| Warlord Shinsteels}}]&lt;br /&gt;
| 40/71 ||31||482||15||15||10||26||/||+1% Dodge||+1% Distrupt||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/435078 {{#tip-img: /images/9/9e/ Warlord_Wristguards.png| Warlord Wristguards}}]&lt;br /&gt;
| 40/71 ||27||482||18||20||10||20||/||+10% Auto Atack Haste||/||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/435114 {{#tip-img: /images/f/fe/ Warlord_Axebelt.png| Warlord Axebelt}}]&lt;br /&gt;
| 40/70 ||19||/||/||18||18||18||/||+2% Parry||/||102||101||101&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/435102 {{#tip-img: /images/7/73/ Warlord_Mane.png| Warlord Mane}}]&lt;br /&gt;
| 40/72 ||42||572||17||15||/||17||30||+2% Reduced Chance to be Parried||/||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/435126 {{#tip-img: /images/a/a2/ Warlord_Steelhelm.png| Warlord Steelhelm}}]&lt;br /&gt;
| 40/72 ||47||572||18||14||15||24||/||+2% Melee Critical Chance||/||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/435138 {{#tip-img: /images/8/84/ Warlord_Mailcoat.png| Warlord Mailcoat}}]&lt;br /&gt;
| 40/73 ||57||646||20||20||20||33||/||+2% Parry||/||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/14149 {{#tip-img: /images/8/84/ Warlord_Hide.png| Warlord Hide}}]&lt;br /&gt;
| 40/70 ||54||/||17||19||20||18||/||+10% Auto Atack Haste||/||101||101||102&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/435090 {{#tip-img: /images/8/84/ Warlord_Lionmark.png| Warlord Lionmark}}]&lt;br /&gt;
| 40/73 ||24||/||/||15||/||20||14||+4 AP Per Second||/ ||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Total&lt;br /&gt;
| 40/73 ||301||2754||105||136||93||176||44||/||/||203||202||203&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | + 75 Strength&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | + 83 Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | + 15% Auto Atack Haste&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | +99 Melee Power&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | +2 Path of The Axeman Abilities&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | Depleting - On Hit: 10% chance to remove 50 AP from target&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 8 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | Gain ability: Lion’s Savagery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sovereign Set of Pridelord ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rank/Renown &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Costs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Armor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sp. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | El. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Co. Resist&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/435234 {{#tip-img: /images/b/b3/ Sovereign_Shinsteels_main.png| Sovereign Shinsteels of Pridelord}}]&lt;br /&gt;
| 40/76 ||44||494||/||/||25||26||/||+3 Morale Per Second ||+2% Dodge ||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/435246 {{#tip-img: /images/9/9e/ Sovereign_Wristguards_main.png| Sovereign Wristguards of Pridelord}}]&lt;br /&gt;
| 40/76 ||38||494||19||21||/||28||/||+10% Auto Atack Haste||/||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/435282 {{#tip-img: /images/f/fe/ Sovereign_Axebelt_main.png| Sovereign Axebelt of Pridelord}}]&lt;br /&gt;
| 40/75 ||26||/||/||15||/||22||17||+2% Parry||/||102||101||101 &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/435270 {{#tip-img: /images/7/73/ Sovereign_Mane_main.png| Sovereign Mane of Pridelord}}]&lt;br /&gt;
| 40/77 ||59||592||/||21||/||30||20||+2% Melee Critical Chance||/||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/435294 {{#tip-img: /images/a/a2/ Sovereign_Steelhelm_main.png| Sovereign Steelhelm of Pridelord}}]&lt;br /&gt;
| 40/77 ||65||592||20||/||20||33||/||+3% Armor Penetration||/||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/435318 {{#tip-img: /images/8/84/ Sovereign_Mailcoat_main.png| Sovereign Mailcoat of Pridelord}}]&lt;br /&gt;
| 40/78 ||79||668||/||20||17||38||25||+1 AP Per Second||/||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/435306 {{#tip-img: /images/8/84/ Sovereign_Hide_main.png| Sovereign Hide of Pridelord}}]&lt;br /&gt;
| 40/75 ||54||/||/||20||17||21||/||+2% Melee Critical Chance||/||101||101|| 102&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/435258 {{#tip-img: /images/8/84/ Sovereign_Greathorn_main.png| Sovereign Greathorn of Pridelord}}]&lt;br /&gt;
| 40/78 ||26||/||/||29||/||18||/||+2% Reduced Chance to be Parried||+2	 AP Per Second||87||87|| 86&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Total&lt;br /&gt;
| 40/78 ||419||2840||39||126||79||216||62||/||/||290||289||289&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | +80 Strength&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | +88 Wounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | +6% Armor Penetration&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | +6% Melee Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | +2 Path of The Hunter Abilities&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | On Hit: 10% chance to increase target&#039;s chance to be critically hit by 7% for 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 8 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | Gain ability: Desolation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sovereign Set of Pridebound ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rank/Renown &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Costs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Armor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sp. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | El. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Co. Resist&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/436442 {{#tip-img: /images/b/b3/ Sovereign_Shinsteels_sec.png| Sovereign Shinsteels of Pridebound}}]&lt;br /&gt;
| 40/76 ||44||494||/||20||18||28||/||+2% Distrupt||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/436454 {{#tip-img: /images/9/9e/ Sovereign_Wristguards_sec.png| Sovereign Wristguards of Pridebound}}]&lt;br /&gt;
| 40/76 ||38||494||/||20||/||23||23||+10% Parry||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/436490 {{#tip-img: /images/f/fe/ Sovereign_Axebelt_sec.png| Sovereign Axebelt of Pridebound}}]&lt;br /&gt;
| 40/75 ||26||/||/||18||15||21||/||+2% Parry||102||101||101 &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/436478 {{#tip-img: /images/7/73/ Sovereign_Mane_sec.png| Sovereign Mane of Pridebound}}]&lt;br /&gt;
| 40/77 ||59||592||/||16||25||30||/||+2% Melee Critical Chance||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/436502 {{#tip-img: /images/a/a2/ Sovereign_Steelhelm_sec.png| Sovereign Steelhelm of Pridebound}}]&lt;br /&gt;
| 40/77 ||65||592||20||16||20||25||/||+10% Auto Attack Haste||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/436526 {{#tip-img: /images/8/84/ Sovereign_Mailcoat_sec.png| Sovereign Mailcoat of Pridebound}}]&lt;br /&gt;
| 40/78 ||79||668||20||20||/||30||15||+4 AP Per Second||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/436514 {{#tip-img: /images/8/84/ Sovereign_Hide_sec.png| Sovereign Hide of Pridebound}}]&lt;br /&gt;
| 40/75 ||54||/||/||18||/||20||20||+2% Melee Critical Chance||101||101|| 102&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/436466 {{#tip-img: /images/8/84/ Sovereign_Greathorn_sec.png| Sovereign Greathorn of Pridebound}}]&lt;br /&gt;
| 40/78 ||26||/||/||16||20||20||/||+2% Dodge||/||/|| /&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Total&lt;br /&gt;
| 40/78 ||419||2840||40||144||98||197||58||/||290||289||289&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | +80 Strength&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | +88 Thoughness&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | +85 Wounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | +734 Armor&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | +2 Path of The Guardian Abilities&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | On Being Attacked: 10% chance to reduce incoming damage by 6% for 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 8 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | Gain ability: Inexorable Force&lt;br /&gt;
|}&lt;br /&gt;
== Overlord Set ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Costs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Armor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #2&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/ .png| }}Mane of the Overlord&lt;br /&gt;
|40||150 Exemplar Seals&lt;br /&gt;
250 Paragon Seals&lt;br /&gt;
||475||12||/||23||29||+5 Auto Attack Haste||+1% Reduced Chance to be Parried&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/ .png| }}Steelhelm of the Overlord&lt;br /&gt;
|40||150 Exemplar Seals&lt;br /&gt;
250 Paragon Seals&lt;br /&gt;
||475||/||12||28||24||+5 Auto Attack Haste||+1% Reduced Chance to be Parried&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Total&lt;br /&gt;
!40||300 Exemplar Seals&lt;br /&gt;
500 Paragon Seals&lt;br /&gt;
||950||12||12||51||53||/||/&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Piece&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |On Hit: 10% chance to increase Block Strikethrough and Parry Strikethrough by 7% for 10 seconds&lt;br /&gt;
|}&lt;br /&gt;
== Imperator Set ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Costs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Armor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #1&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/ .png| }}Mane of the Imperator&lt;br /&gt;
|40||150 Exemplar Seals&lt;br /&gt;
250 Paragon Seals&lt;br /&gt;
||475||28||10||/||12||14||+2% Reduced Armor Penetration&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/ .png| }}Steelhelm of the Imperator&lt;br /&gt;
|40||150 Exemplar Seals&lt;br /&gt;
250 Paragon Seals&lt;br /&gt;
||475||28||10||14||12||/||+2% Crit Reduction&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Total&lt;br /&gt;
!40||300 Exemplar Seals&lt;br /&gt;
500 Paragon Seals&lt;br /&gt;
||950||56||20||14||24||14||/&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Piece&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |On Being Attacked: 10% chance to increase Parry, Disrupt, and Dodge by 7% for 10 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= RvR Accessories =&lt;br /&gt;
&lt;br /&gt;
== Genesis Set ==&lt;br /&gt;
=== Warrior Set ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rank &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sp. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | El. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Co. Resist&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/6/6e/Genesis_Aspect_of_the_Warrior.png| Genesis Aspect of the Warrior}}&lt;br /&gt;
| 36 ||/||24||/||+ 36 Melee Power||/||64||64||64&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/4/4e/Genesis_Fragment_of_the_Warrior.png| Genesis Fragment of the Warrior}}&lt;br /&gt;
| 36 ||/||/||14||+ 3% Parry||/||53||53||53&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/5/59/Genesis_Remnant_of_the_Warrior.png| Genesis Remnant of the Warrior}}&lt;br /&gt;
| 36 ||24||/||24||/||/||64||64||64&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/f/f7/Genesis_Shard_of_the_Warrior.png| Genesis Shard of the Warrior}}&lt;br /&gt;
| 36 ||/||/||/||+ 2% Dodge||+ 2% Disrupt||55||55||55&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/a/a6/Genesis_Cloak_of_the_Warrior.png| Genesis Cloak of the Warrior}}&lt;br /&gt;
| 36 ||/||/||28||+ 4 AP Per Second||/||53||53||53&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Total&lt;br /&gt;
! 36||24||24||66||/||/||289||289||289&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Piece&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | + 37 Strength&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Piece&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | + 3% Reduced Chance to be Parry&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Piece&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | + 37 Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Piece&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | + 3% Melee Critical Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Scenario =&lt;br /&gt;
== Duelist Set ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Rank/Renown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Costs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Armor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Bonus #1&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/ .png| }}Shinsteels of the Duelist&lt;br /&gt;
|26/26||20||264||8||7||/||11||20||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/ .png| }}Wristguards of the Duelist&lt;br /&gt;
|27/27||24||280||12||/||7||19||/||+1% Parry&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/.png| }}Mane of the Duelist&lt;br /&gt;
|28/28||28||342||/||20||/||18||9||+2% Melee Crit&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/.png| }}Steelhelm of the Duelist&lt;br /&gt;
|29/29||32||324||/||15||9||20||13||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/.png| }}Mailcoat of the Duelist&lt;br /&gt;
|29/29||61||380||16||/||19||16||/||+40 HP/4s Regen&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Total&lt;br /&gt;
!29/29||165||1590||36||42||35||84||42||/&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |2 Piece&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | +47 Toughness&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |3 Piece&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | +240 Spiritual Resistance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |4 Piece&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |On Being Hit: 25% Chance to increase Parry, Evade, and Dodge by 10% for 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |5 Piece&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | +5% Parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mercenary Set ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rank/Renown &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Costs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Armor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #1&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/0/0d/Shinsteels_of_the_Mercenary.png|Shinsteels of the Mercenary }}&lt;br /&gt;
|35/35||33||376||10||/||/||25||13||+ 2% Dodge&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/2/2d/Wristguards_of_the_Mercenary.png|Wristguards of the Mercenary }}&lt;br /&gt;
|35/36||37||376||/||16||9||11||29||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/0/04/Steelhelm_of_the_Mercenary.png|Steelhelm of the Mercenary }}&lt;br /&gt;
|35/38||75||432||/||16||/||29||13||+ 2% Disrupt&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/e/e9/Mane_of_the_Mercenary.png|Mane of the Mercenary }}&lt;br /&gt;
|35/37||115||423||12||/||/||28||18||+ 3% Reduction in being Critically Hit&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | {{#tip-img: /images/2/26/Mailcoat_of_the_Mercenary.png|Mailcoat of the Mercenary }}&lt;br /&gt;
|35/39||150||480||/||12||/||32||17||+ 3 AP Per Second&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Total&lt;br /&gt;
!35/39||410||2087&lt;br /&gt;
!22||40||9||125&lt;br /&gt;
!90&lt;br /&gt;
|/&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Piece&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | + 62 Strength&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Piece&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | + 320 Corporeal Resistance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Piece&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | + 1 Path of The Hunter Abilities&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Piece&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | + 5% Melee Critical Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dominator Set ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Rank/Renown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Costs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Armor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Bonus #1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Sp. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |El. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Co. Resist&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/ .png| }}Shinsteels of the Dominator&lt;br /&gt;
|40/40||375||400||27||/||10||16||+3% Crit Reduction||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/ .png| }}Wristguards of the Dominator&lt;br /&gt;
|40/41||265||400||15||8||/||27||+2% Parry||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/.png| }}Axebelt of the Dominator&lt;br /&gt;
|40/42||155||/||24||18||12||6||/||74||77||83&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/.png| }}Mane of the Dominator&lt;br /&gt;
|40/43||480||450||32||/||18||12||+3% Reduced Armor Penetration||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/.png| }}Steelhelm of the Dominator&lt;br /&gt;
|40/44||590||450||32||10||/||17||+2% Disrupt||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/0/07/.png| }}Mailcoat of the Dominator&lt;br /&gt;
|40/45||700||500||13||/||35||19||+3 AP Regen||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Total&lt;br /&gt;
!40/45||2565||2200||143||36||75||97||/||74||77||83&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |2 Piece&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | +66 Strength&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |3 Piece&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | +66 Wounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |4 Piece&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | +520 Armor&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |5 Piece&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |On Being Hit: 10% chance to form a protective barrier that will absorb damage over 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |6 Piece&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | +5% Reduction in Being Critically Hit&lt;br /&gt;
|}&lt;br /&gt;
== Oppressor Set ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rank/Renown &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Costs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Armor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sp. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | El. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Co. Resist&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/3114  {{#tip-img: /images/b/b3/ Oppressor_Shinsteels.png| Oppressor Shinsteels}}]&lt;br /&gt;
| 40/56 ||182||418||15||10||/||18||/||+2% Reduction in being Critically Hit||/||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/3090 {{#tip-img: /images/9/9e/ Oppressor_Wristguards.png| Oppressor Wristguards}}]&lt;br /&gt;
| 40/56 ||157||418||11||25||/||15||/||+2% Parry||/||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/3186 {{#tip-img: /images/f/fe/ Oppressor_Axebelt.png| Oppressor Axebelt}}]&lt;br /&gt;
| 40/55 ||110||/||/||/||/||16||12||+36 Melee Power||+2% Reduced Armor Penetration||87||86||86 &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/3162 {{#tip-img: /images/7/73/ Oppressor_Mane.png| Oppressor Mane}}]&lt;br /&gt;
| 40/57 ||248||482||15||28||/||19||/||+2% Reduced Armor Penetration||/||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/3138 {{#tip-img: /images/a/a2/ Oppressor_Steelhelm.png| Oppressor Steelhelm}}]&lt;br /&gt;
| 40/57 ||273||482||12||33||/||17||/||+2% Parry||/||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/3066 {{#tip-img: /images/8/84/ Oppressor_Mailcoat.png| Oppressor Mailcoat}}]&lt;br /&gt;
| 40/58 ||331||548||/||29||16||20||/||+2% Reduction in being Critically Hit||/||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Total&lt;br /&gt;
| 40/58 ||1301|| 2348||53||125||16||105||12||/||/||87||86||86 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | +62 Strength&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | +68 Wounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | Endure - On Being Hit: 15% chance to reduce attackers Strength, Balistic Skill and Intelligence by 110, while increasing your Initiative by 110 for 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | +5% Reduction in being Critically Hit &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | +4% Damage Reduction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Victorious Set ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rank/Renown &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Costs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Armor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sp. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | El. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Co. Resist&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/4896 {{#tip-img: /images/b/b3/Victorious_Shinsteels.png| Victorious Shinsteels}}]&lt;br /&gt;
| 40/66 ||810||470||19||14||/||18||/||+2% Reduction in being Critically Hit ||/||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/4895  {{#tip-img: /images/9/9e/ Victorious_Wristguards.png| Victorious Wristguards}}]&lt;br /&gt;
| 40/66 ||940||470||11||25||/||16||/||+3% Parry||/||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/4900  {{#tip-img: /images/f/fe/ Victorious_Axebelt.png| Victorious Axebelt}}]&lt;br /&gt;
| 40/65 ||570||/||/||/||/||17||12||+36 Melee Power|| +3% Reduced Armor Penetration ||94||94||94 &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/4898  {{#tip-img: /images/7/73/ Victorious_Mane.png| Victorious Mane}}]&lt;br /&gt;
| 40/67 ||1280||550||20||28||/||21||/||+2% Reduced Armor Penetration||/||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/4897  {{#tip-img: /images/a/a2/ Victorious_Steelhelm.png| Victorious Steelhelm}}]&lt;br /&gt;
| 40/67 ||1410||550||15||36||/||20||/||+2% Parry ||/||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/4894  {{#tip-img: /images/8/84/ Victorious_Mailcoat.png| Victorious Mailcoat}}]&lt;br /&gt;
| 40/68 ||1700||616||/||29||16||20||/||+3% Reduction in being Critically Hit||/||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/4899  {{#tip-img: /images/8/84/ Victorious_Hide.png| Victorious Hide}}]&lt;br /&gt;
| 40/65 ||950||/||10||21||18||10||/||/||/||94||94||94 &lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Total&lt;br /&gt;
| 40/68 ||7660||2656||75||153||34||122||12||/||/||188||188||188&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | +71 Strength&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | +78 Wounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | Endure - On Being Hit: 15% chance to reduce attackers Strength, Ballistic Skill and Intelligence by 130 while increasing your Initiative by 130 for 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | +5% Reduction in being Critically Hit&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | +4% Damage Reduction&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | Domination - On Hit: 25% chance to steal 130 Toughness from your target for 10 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Triumphant Set ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rank/Renown &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Costs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Armor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sp. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | El. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Co. Resist&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/4728 {{#tip-img: /images/b/b3/ Triumphant_Shinsteels.png| Triumphant Shinsteels}}]&lt;br /&gt;
| 40/66 ||810||470||/||19||21||19||+10% Auto Atack Haste||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/4726 {{#tip-img: /images/9/9e/ Triumphant_Wristguards.png| Triumphant Wristguards}}]&lt;br /&gt;
| 40/66 ||940||470||14||/||23||13||+2% Reduction in being Critically Hit||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/4732 {{#tip-img: /images/f/fe/ Triumphant_Axebelt.png| Triumphant Axebelt}}]&lt;br /&gt;
| 40/65 ||570||/||11||/||23||13||+36 Melee Power||94||94||94 &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/4730 {{#tip-img: /images/7/73/ Triumphant_Mane.png| Triumphant Mane}}]&lt;br /&gt;
| 40/67 ||1280||550||20||16||25||/||+2% Melee Critical Chance||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/4729 {{#tip-img: /images/a/a2/ Triumphant_Steelhelm.png| Triumphant Steelhelm}}]&lt;br /&gt;
| 40/67 ||1410||550||13||/||34||18||+3% Reduced Chance to be Parried||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/4726 {{#tip-img: /images/8/84/ Triumphant_Mailcoat.png| Triumphant Mailcoat}}]&lt;br /&gt;
| 40/68 ||1700||616||20||20||39||16||/ ||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/4731 {{#tip-img: /images/8/84/ Triumphant_Hide.png| Triumphant Hide}}]&lt;br /&gt;
| 40/65 ||950||/||10||18||23||10||/ ||94||94||94 &lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Total&lt;br /&gt;
| 40/68 ||7660||2656||88||73||188||89||/||188||188||188&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Piece&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | +71 Strength&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Piece&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | +78 Wounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Piece&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | Vicious Strikes - On Hit: 15% chance to reduce target&#039;s Toughness by 130 while increasing your Weaponskill by 130 for 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Piece&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | +5% Melee Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Piece&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | +4% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7 Piece&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | On Hit: 10% chance to increase Block Strikethrough and Parry Strikethrough by 7% for 10 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Public Quest =&lt;br /&gt;
== Mayhem Set ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Armor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Bonus #1&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/ .png| }}Shinsteels of Mayhem&lt;br /&gt;
|22||216||/||6||7||17||7||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/ .png| }}Wristguards of Mayhem&lt;br /&gt;
|23||224||/||10||/||15||6||+1% Parry&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/.png| }}Mane of Mayhem&lt;br /&gt;
|24||261||11||/||/||18||7||+2% Crit Reduction&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/.png| }}Steelhelm of Mayhem&lt;br /&gt;
|25||260||/||10||2||25||8||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/.png| }}Mailcoat of Mayhem&lt;br /&gt;
|24||290||13||7||/||20||/||+32 HP/4s Regen&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Total&lt;br /&gt;
!25||1251||24||33||9||95||28||/&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |2 Piece&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | +37 Strength&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |3 Piece&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | +192 Spiritual Resistance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |4 Piece&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | +37 Toughness&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |5 Piece&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |On Hit: 10% chance to lower target&#039;s Armor for 10 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ruin Set ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Armor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Bonus #1&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/ .png| }}Shinsteels of Ruin&lt;br /&gt;
|34||320||11||9||/||12||23||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/ .png| }}Wristguards of Ruin&lt;br /&gt;
|35||336||12||/||/||23||8||+2% Parry&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/.png| }}Mane of Ruin&lt;br /&gt;
|35||387||11||/||13||26||/||+3% Melee Crit&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/.png| }}Steelhelm of Ruin&lt;br /&gt;
|36||378||/||14||12||28||11||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/.png| }}Mailcoat of Ruin&lt;br /&gt;
|36||430||/||15||/||29||14||+3 Morale Regen&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Total&lt;br /&gt;
!36||1851||34||38||25||118||56||/&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |2 Piece&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | +55 Strength&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |3 Piece&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | +296 Spiritual Resistance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |4 Piece&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | +1 to Path of The Hunter Abilities&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |5 Piece&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | +55 Toughness&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Onslaught Set ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Rank/Renown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Armor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Bonus #1&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/ .png| }}Shinsteels of Onslaught&lt;br /&gt;
|40/32||360||14||16||18||/||/||+24 Melee Power&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/ .png| }}Wristguards of Onslaught&lt;br /&gt;
|40/32||360||/||16||12||24||/||+10 Auto Attack Haste&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/.png| }}Mane of Onslaught&lt;br /&gt;
|40/32||406||18||20||/||20||/||+3% Crit Reduction&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/.png| }}Steelhelm of Onslaught&lt;br /&gt;
|40/32||406||20||/||/||22||16||+2 AP Regen&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/.png| }}Mailcoat of Onslaught&lt;br /&gt;
|40/32||450||/||20||/||26||16||+4% Armor Pen Reduction&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Total&lt;br /&gt;
!40/32||1982||52||72||30||92||32||/&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |2 Piece&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | +60 Wounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |3 Piece&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | +60 Strength&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |4 Piece&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |On Being Hit: 10% chance to increase wounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |5 Piece&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | +5% Disrupt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= PvE =&lt;br /&gt;
== Stalker Set ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Armor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Bonus #1&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/ .png| }}Stalker&#039;s Shinsteels&lt;br /&gt;
|26||264||/||7||/||12||4||+2% Dodge&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/ .png| }}Stalker&#039;s Wristguards&lt;br /&gt;
|26||280||/||8||/||23||5||+1% Melee Crit&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/.png| }}Stalker&#039;s Mane&lt;br /&gt;
|28||342||11||/||5||18||7||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/.png| }}Stalker&#039;s Mailcoat&lt;br /&gt;
|30||380||/||/||12||19||7||+2% Disrupt&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Total&lt;br /&gt;
!30||1366||11||15||17||72||23||/&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |2 Piece&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | +34 Strength&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |3 Piece&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | +2 Morale Regen&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |4 Piece&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | +34 Wounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beastlord Set ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Rank/Renown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Armor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Bonus #1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Sp. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |El. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Co. Resist&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/ .png| }}Beastlord Lionmark&lt;br /&gt;
|37/30||/||/||/||23||13||+3 AP Regen||64||48||48&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/ .png| }}Beastlord Cloak&lt;br /&gt;
|39/32||/||/||32||/||24||/||62||84||62&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/.png| }}Beastlord Hunting Guide&lt;br /&gt;
|40/33||/||/||/||/||/||+Group AP Regen for 15s; 30m cooldown||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/.png| }}Beastlord Mane&lt;br /&gt;
|38/31||459||/||16||24||16||/||40||80||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/.png| }}Beastlord Steelhelm&lt;br /&gt;
|37/30||450||20||/||20||16||/||75||45||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/0/07/.png| }}Beastlord Mailcoat&lt;br /&gt;
|39/32||520||14||30||/||17||/||/||65||85&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Total&lt;br /&gt;
!40/33||1429||34||78||67||86||/||241||322||195&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |3 Piece&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | +58 Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |4 Piece&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | +58 Strength&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |5 Piece&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | +5% Parry Strikethrough&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |6 Piece&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; |On Hit: 25% chance to reduce target&#039;s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare Fortune Set ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Armor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Bonus #1&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/ .png| }}Rare Fortune Shinsteels&lt;br /&gt;
|37||400||13||/||16||24||/||+2% Dodge&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/ .png| }}Rare Fortune Wristguards&lt;br /&gt;
|37||400||/||19||19||21||6||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/.png| }}Rare Fortune Mane&lt;br /&gt;
|39||468||20||18||/||22||/||+3% Crit Reduction&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/.png| }}Rare Fortune Steelhelm&lt;br /&gt;
|38||432||17||/||20||20||/||+2% Disrupt&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |{{#tip-img: /images/b/bc/.png| }}Rare Fortune Mailcoat&lt;br /&gt;
|39||520||/||27||/||22||12||+3 AP Regen&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Total&lt;br /&gt;
!39||2220||50||64||55||109||18||/&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |2 Piece&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | +58 Initiative&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |3 Piece&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | +58 Strength&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |4 Piece&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |On Being Hit: 10% chance to reduce attacker&#039;s movement speed by 40% for 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |5 Piece&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | +5% Parry Strikethrough&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== PvE Accessories==&lt;br /&gt;
=== [[The Sundered Rings|The Sundered Rings Set]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rank &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sp. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | El. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Co. Resist&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/640100 {{#tip-img: /images/c/c8/Cytheril.png | Cytheril}}]&lt;br /&gt;
| 35 ||/||17||17&lt;br /&gt;
|/||61||74||51&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/640101 {{#tip-img: /images/1/1f/Foserain.png | Foserain}}]&lt;br /&gt;
| 35	||14||/||/&lt;br /&gt;
|17||51||65||74&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Total&lt;br /&gt;
! 35||14||17||17&lt;br /&gt;
!17||112||139||125&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Piece&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | + 25 Wounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[The Divided|The Divided Set]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rank &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sp. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | El. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Co. Resist&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/640102 {{#tip-img: /images/c/cd/The_Seeping_Lava.png | The Seeping Larva}}]&lt;br /&gt;
| 35 ||/||15||15&lt;br /&gt;
|/||67||77||79&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/640103 {{#tip-img: /images/5/54/Writhing_Shackles.png | Writhing Shackles}}]&lt;br /&gt;
| 35 ||15||/||/&lt;br /&gt;
|15||77||79||67&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/640104 {{#tip-img: /images/1/19/Fated_Veil.png | Fated Veil}}]&lt;br /&gt;
| 35 ||/||15||15&lt;br /&gt;
|/||79||67||77&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/640105 {{#tip-img: /images/5/5a/Bloodfied_Fracture.png | Bloodied Fracture}}]&lt;br /&gt;
| 35 ||15||/||/&lt;br /&gt;
|15||76||72||72&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Total&lt;br /&gt;
! 35||30||30||30&lt;br /&gt;
!30||299||295||302&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Piece&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | + 3% Dodge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Piece&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | + 3% Disrupt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Piece&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Clarity - Any Ability : 10% chance to reduce the cost of the next ability used within 10 seconds to 0 Action Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Fortune’s Baubles|The Fortune’s Baubles Set]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rank &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sp. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | El. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Co. Resist&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/640106 {{#tip-img: /images/4/42/Hapless.png | Hapless Ha&#039;penny}}]&lt;br /&gt;
| 35 ||/||8||17&lt;br /&gt;
|/||+ 2% Parry||46||57||46&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/640107 {{#tip-img: /images/7/70/Gorkamork.png | Gorkamork}}]&lt;br /&gt;
| 35	||17||/||/&lt;br /&gt;
|8||+ 2% Dodge||46||46||57&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/640108 {{#tip-img: /images/1/1f/Wind_of_Change.png | Wind of Change}}]&lt;br /&gt;
| 35 ||/||17||8&lt;br /&gt;
|/||+ 2% Disrupt||57||46||46&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/640109 {{#tip-img: /images/0/0a/FLF.png | Fullbelly&#039;s Lucky Foot}}]&lt;br /&gt;
| 35 ||8||/||/&lt;br /&gt;
|17||+ 2% Reduced Armor Penetration||50||50||50&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Total&lt;br /&gt;
! 35||25||25||25&lt;br /&gt;
!25||/||199||199||199&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Piece&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | + 2 Morale per Second&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Piece&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | + 2 AP per Second&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Piece&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | + 52 HP every 4 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[The Winds Impervious | The Winds Impervious Set]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rank/Renown &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sp. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | El. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Co. Resist&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/640110 {{#tip-img: /images/3/35/Crow_Caller_Chain_2.png | Crow Caller Chain}}]&lt;br /&gt;
| 35 ||/||/||4&lt;br /&gt;
|12||104||89||178&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/640111 {{#tip-img: /images/d/df/The_Obdurate_Seal_2.png | The Obdurate Seal}}]&lt;br /&gt;
| 35||12||/||4&lt;br /&gt;
|/||89||178||104&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/640112 {{#tip-img: /images/1/1c/Worbreaker_Band_2.png | Wordbreaker Band}}]&lt;br /&gt;
| 35 ||/||12||4&lt;br /&gt;
|/||178||104||89&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Total&lt;br /&gt;
! 35||12||12||12&lt;br /&gt;
!12||371||371||371&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Piece&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | + 25 Initiative&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Piece&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | + 210 Armor Bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[The Great Oathstones|The Great Oathstones Set]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sp. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | El. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Co. Resist&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/640113 {{#tip-img: /images/1/1e/Oathstone_of_Karaz-a-Karak.png | Oathstone of Karaz-a-Karak}}]&lt;br /&gt;
| 35 ||/||/||4&lt;br /&gt;
|17||+ 2% Dodge||47||41||61&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/640114 {{#tip-img: /images/3/3c/Oathstone_of_Karak_Eight_Peaks.png | Oathstone of Karak Eight Peaks}}]&lt;br /&gt;
| 35||4||17||/&lt;br /&gt;
|/||+ 2% Dodge||41||61||47&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Total&lt;br /&gt;
! 35||4||17||4&lt;br /&gt;
!17||/||88||102||108&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Piece&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | + 15% Auto Attack Haste&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[The Broken Covenant|The Broken Covenant Set]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rank &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sp. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | El. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Co. Resist&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/640115 {{#tip-img: /images/f/fa/The_Ascendant_Verses.png | The Ascendant Verses}}]&lt;br /&gt;
| 35 ||/||/||17&lt;br /&gt;
|4||+ 2% Disrupt||61||48||40&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/640116 {{#tip-img: /images/6/6f/The_Deep_Oaths.png | The Deep Oaths}}]&lt;br /&gt;
| 35||17||4||/&lt;br /&gt;
|/||+ 2% Disrupt||61||40||48&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Total&lt;br /&gt;
! 35||17||4||17&lt;br /&gt;
!4||/||122||88||88&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Piece&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | + 3 AP per Second&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Da Waaagh! Teef|Da Waaagh! Teef Set]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rank &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sp. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | El. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Co. Resist&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/640117 {{#tip-img: /images/e/e9/Black_Toof.png | Black Toof}}]&lt;br /&gt;
| 35 ||17||17||/&lt;br /&gt;
|/||44||64||78&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/640118 {{#tip-img: /images/f/f4/One_Tusk.png | One Tusk}}]&lt;br /&gt;
| 35||/||/||17&lt;br /&gt;
|17||93||33||60&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/640119 {{#tip-img: /images/d/d0/Broke_Toof_2.png | Broke Toof}}]&lt;br /&gt;
| 35 ||/||17||17&lt;br /&gt;
|/||33||89||64&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/640120 {{#tip-img: /images/3/37/Moon_Fang.png | Moon Fang}}]&lt;br /&gt;
| 35 ||17||/||/&lt;br /&gt;
|17||65||57||65&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Total||35||34||34||34&lt;br /&gt;
!34||235||243||267&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Piece&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | + 2% Reduction in being Critically Hit&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Piece&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | + 2% Reduced Armor Penetration&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Piece&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | + 20 Additional AP Pool&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[The Blood-soaked Sigils|The Blood-soaked Sigils Set]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rank &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sp. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | El. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Co. Resist&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/640121 {{#tip-img: /images/f/f8/Strife.png | Strife}}]&lt;br /&gt;
| 35 ||10||/||12&lt;br /&gt;
|/||+ 2% Parry||23||98||28&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/640122 {{#tip-img: /images/8/8f/Tourment.png | Torment}}]&lt;br /&gt;
| 35 ||/||12||/&lt;br /&gt;
|10||+ 2% Parry||98||28||23&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Total&lt;br /&gt;
! 35||10||12||12&lt;br /&gt;
!10||/||121||121||51&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Piece&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | + 2% Reduced Chance to be Parried&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Instance =&lt;br /&gt;
== Redeye Set ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Rank/Renown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Armor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Bonus #1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Sp. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |El. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Co. Resist&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |[https://www.returnofreckoning.com/armory/item/2017311 {{#tip-img: /images/b/bc/ .png| }}Redeye Shinsteels]&lt;br /&gt;
| 40 ||380||16||17||/||15||17||+1% Reduction in being Critically Hit||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |[https://www.returnofreckoning.com/armory/item/2017310 {{#tip-img: /images/b/bc/.png| }}Redeye Wristguards]&lt;br /&gt;
| 40 ||380||/||13||12||21||12||/||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |[https://www.returnofreckoning.com/armory/item/2017309 {{#tip-img: /images/b/bc/.png| }}Redeye Mane]&lt;br /&gt;
| 40 ||430||/||/||20||23||13||+2% Reduced Armor Penetration||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |[https://www.returnofreckoning.com/armory/item/2017312 {{#tip-img: /images/b/bc/.png| }}Redeye Steelhelm]&lt;br /&gt;
| 40 ||430||14||13||/||22||27||/||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |[https://www.returnofreckoning.com/armory/item/2017308 {{#tip-img: /images/0/07/.png| }}Redeye Mailcoat]&lt;br /&gt;
| 40 ||480||17||/||/||27||17||+3AP Per Second||/||/||/&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |[https://www.returnofreckoning.com/armory/item/2017313 {{#tip-img: /images/b/bc/ .png| }}Redeye Cloak]&lt;br /&gt;
| 40 ||/||/||21||/||21||17||/||91||76||73&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Total&lt;br /&gt;
! 40 ||2100||47||47||32||129||103||/||91||76||73&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |2 Piece&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | +3% Reduction in being Critically Hit&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |3 Piece&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | +59 Strength&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |4 Piece&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | +64 Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |5 Piece&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | +25% Auto Attack Haste&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |6 Piece&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | +5% Parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sentinel Set ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rank/Renown &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Costs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Armor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sp. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | El. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Co. Resist&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/434658 {{#tip-img: /images/b/b3/ Sentinel_Shinsteels.png| Sentinel Shinsteels}}]&lt;br /&gt;
| 40 ||[https://www.returnofreckoning.com/armory/item/1605 1x Sentinel Veteran&#039;s Medallion]||406||/||15||/||27||8||+2% Parry||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/434670 {{#tip-img: /images/9/9e/ Sentinel_Wristguards.png| Sentinel Wristguards}}]&lt;br /&gt;
| 40 |||[https://www.returnofreckoning.com/armory/item/1605 1x Sentinel Veteran&#039;s Medallion]||418||/||/||10||15||23||+21 Melee Power||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/434682 {{#tip-img: /images/f/fe/ Sentinel_Axebelt.png| Sentinel Axebelt}}]&lt;br /&gt;
| 40 |||[https://www.returnofreckoning.com/armory/item/1605 1x Sentinel Veteran&#039;s Medallion]||/||24||9||/||18||12||/||80||90||8 5&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/434694 {{#tip-img: /images/7/73/ Sentinel_Mane.png| Sentinel Mane}}]&lt;br /&gt;
| 40 |||[https://www.returnofreckoning.com/armory/item/1605 1x Sentinel Veteran&#039;s Medallion]||462||12||/||/||17||30||+2% Reduced Chance to be Parried||/||/||/ &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/434706 {{#tip-img: /images/a/a2/ Sentinel_Steelhelm.png| Sentinel Steelhelm}}]&lt;br /&gt;
| 40 |||[https://www.returnofreckoning.com/armory/item/1605 1x Sentinel Veteran&#039;s Medallion]||462||/||10||16||27||/||+2% Melee Critical Chance||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/434718 {{#tip-img: /images/8/84/ Sentinel_Mailcoat.png| Sentinel Mailcoat}}]&lt;br /&gt;
| 40 |||[https://www.returnofreckoning.com/armory/item/1605 1x Sentinel Veteran&#039;s Medallion]||518||17||19||/||35||/||+60 Hit Points every four seconds||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/499918 {{#tip-img: /images/8/84/ Sentinel_Lionmark.png| Sentinel Lionmark}}]&lt;br /&gt;
| 40 |||[https://www.returnofreckoning.com/armory/item/1605 1x Sentinel Veteran&#039;s Medallion]||/||/||/||/||27||17||+3AP Per Second||70||70||71 &lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Total&lt;br /&gt;
| 40 |||[https://www.returnofreckoning.com/armory/item/1605 7x Sentinel Veteran&#039;s Medallion]|| 2254||53||53||26||166||90||/||150||160||156&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Piece&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | +58 Strength&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Piece&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | +64 Wounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Piece&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | +70 Initiative&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Piece&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Arise - On Attacking Target or Being Hit: 10% chance to resist Stuns and Knockdowns by 33% for 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Piece&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | +5% Melee Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7 Piece&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Cooldown of Detaunt reduced by 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
== Bloodlord Set ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rank/Renown &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Armor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Toughness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Initiative&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus #2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sp. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | El. Resist&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Co. Resist&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/10628 {{#tip-img: /images/b/b3/ Bloodlord_Shinsteels.png| Bloodlord Shinsteels}}]&lt;br /&gt;
| 40 ||442||/||10||18||27||/||+2% Dodge||/||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/10627 {{#tip-img: /images/9/9e/ Bloodlord_Wristguards.png| Bloodlord Wristguards}}]&lt;br /&gt;
| 40 ||442||/||10||15||26||16||/||/||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/10631 {{#tip-img: /images/f/fe/ Bloodlord_Axebelt.png| Bloodlord Axebelt}}]&lt;br /&gt;
| 40 ||/||/||12||16||22||/||+1% Dodge||+2% Parry||91||91||91 &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/10630 {{#tip-img: /images/7/73/ Bloodlord_Mane.png| Bloodlord Mane}}]&lt;br /&gt;
| 40 ||514||/||21||10||27||/||+2% Melee Critical Chance||/||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/10629 {{#tip-img: /images/a/a2/ Bloodlord_Steelhelm.png| Bloodlord Steelhelm}}]&lt;br /&gt;
| 40 ||514||19||18||/||29||/||+2% Armor Penetration||/||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/10626 {{#tip-img: /images/8/84/ Bloodlord_Mailcoat.png| Bloodlord Mailcoat}}]&lt;br /&gt;
| 40 ||584||/||16||12||30||20||+2 AP Per Second||/||/||/||/ &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [https://www.returnofreckoning.com/armory/item/10686 {{#tip-img: /images/8/84/ Bloodlord_Greathorn.png| Bloodlord Hide}}]&lt;br /&gt;
| 40 ||/||/||12||16||24||10||+24 Melee Power||/||91||91||91 &lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight:bold; vertical-align:top&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Total&lt;br /&gt;
| 40 ||2496||19||99||87||185||46||/||/||182||182||182&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | +66 Wounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | +73 Initiative&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | Boost II – On Hit: 5% chance to increase critical hit rate by 6% for 9 seconds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | +5% Melee Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | Preservation – On Being Hit: 10% chance to increase Wounds &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7 Piece&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | Overwhelming – On Hit: 25% chance to reduce target&#039;s Weapon Skill, while increasing your Strength for 10 seconds &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
test test&lt;br /&gt;
&lt;br /&gt;
{{Equipment set navigation}}&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Wiki_Contributor_Scorecard/Automatic_update_setup&amp;diff=29329</id>
		<title>Wiki Contributor Scorecard/Automatic update setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Wiki_Contributor_Scorecard/Automatic_update_setup&amp;diff=29329"/>
		<updated>2026-07-29T03:38:23Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Clarify live scorecard contributor total&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOINDEX__&lt;br /&gt;
= Contributor Scorecard Automatic Update Setup =&lt;br /&gt;
&lt;br /&gt;
This page contains the staff instructions for making the [[Wiki Contributor Scorecard]] update automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #c9a227; padding:10px; margin:12px 0; background:#fff8dc; color:#222;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Action needed from Max or another interface administrator:&#039;&#039;&#039; Add the JavaScript below to [[MediaWiki:Common.js]]. The account performing the change must have the &#039;&#039;&#039;interface-admin&#039;&#039;&#039; group and the &#039;&#039;&#039;editsitejs&#039;&#039;&#039; permission.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What the script does ==&lt;br /&gt;
&lt;br /&gt;
* Runs only on the [[Wiki Contributor Scorecard]] page.&lt;br /&gt;
* Reads registered contributors and their edit counts from the wiki&#039;s own read-only MediaWiki API.&lt;br /&gt;
* Follows API continuation until every registered contributor with edits is collected.&lt;br /&gt;
* Includes contributors after they reach 10 recorded edits and sorts qualifying accounts by total edits.&lt;br /&gt;
* Displays the live contributor count, recorded edit total, load time, registration date, and contribution-history links.&lt;br /&gt;
* Hides the saved snapshot only after the live table loads successfully.&lt;br /&gt;
* Leaves the saved snapshot visible if the API request fails.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&lt;br /&gt;
# Confirm the installing account belongs to the &#039;&#039;&#039;interface-admin&#039;&#039;&#039; group at [[Special:UserRights]].&lt;br /&gt;
# Open [[MediaWiki:Common.js]].&lt;br /&gt;
# Select &#039;&#039;&#039;Edit source&#039;&#039;&#039;.&lt;br /&gt;
# Add the following code at the bottom of the page.&lt;br /&gt;
# Save with the summary: &#039;&#039;Add automatic Wiki Contributor Scorecard updater&#039;&#039;.&lt;br /&gt;
# Open the [[Wiki Contributor Scorecard]], purge the page cache, and perform a hard refresh.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/* Return of Reckoning Wiki contributor scorecard */&lt;br /&gt;
(function () {&lt;br /&gt;
    if (mw.config.get(&#039;wgPageName&#039;) !== &#039;Wiki_Contributor_Scorecard&#039;) {&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    var liveTarget = document.getElementById(&#039;ror-contributor-scorecard-live&#039;);&lt;br /&gt;
    var staticFallback = document.getElementById(&#039;ror-contributor-scorecard-static&#039;);&lt;br /&gt;
&lt;br /&gt;
    if (!liveTarget) {&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    var api = new mw.Api();&lt;br /&gt;
    var contributors = [];&lt;br /&gt;
&lt;br /&gt;
    liveTarget.innerHTML = &#039;&amp;lt;p&amp;gt;Loading current contributor statistics…&amp;lt;/p&amp;gt;&#039;;&lt;br /&gt;
&lt;br /&gt;
    function loadBatch(continueFrom) {&lt;br /&gt;
        var parameters = {&lt;br /&gt;
            action: &#039;query&#039;,&lt;br /&gt;
            list: &#039;allusers&#039;,&lt;br /&gt;
            auwitheditsonly: 1,&lt;br /&gt;
            auprop: &#039;editcount|registration&#039;,&lt;br /&gt;
            aulimit: &#039;max&#039;,&lt;br /&gt;
            formatversion: 2&lt;br /&gt;
        };&lt;br /&gt;
&lt;br /&gt;
        if (continueFrom) {&lt;br /&gt;
            parameters.aufrom = continueFrom;&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        return api.get(parameters).then(function (data) {&lt;br /&gt;
            contributors = contributors.concat(data.query.allusers);&lt;br /&gt;
&lt;br /&gt;
            if (data.continue &amp;amp;&amp;amp; data.continue.aufrom) {&lt;br /&gt;
                return loadBatch(data.continue.aufrom);&lt;br /&gt;
            }&lt;br /&gt;
        });&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    function renderScorecard() {&lt;br /&gt;
        contributors = contributors.filter(function (user) {&lt;br /&gt;
            return (user.editcount || 0) &amp;gt;= 10;&lt;br /&gt;
        });&lt;br /&gt;
&lt;br /&gt;
        contributors.sort(function (a, b) {&lt;br /&gt;
            return (b.editcount || 0) - (a.editcount || 0) ||&lt;br /&gt;
                a.name.localeCompare(b.name);&lt;br /&gt;
        });&lt;br /&gt;
&lt;br /&gt;
        var totalEdits = contributors.reduce(function (total, user) {&lt;br /&gt;
            return total + (user.editcount || 0);&lt;br /&gt;
        }, 0);&lt;br /&gt;
&lt;br /&gt;
        var summary = $(&#039;&amp;lt;div&amp;gt;&#039;)&lt;br /&gt;
            .css({&lt;br /&gt;
                border: &#039;1px solid #c9a227&#039;,&lt;br /&gt;
                padding: &#039;10px&#039;,&lt;br /&gt;
                margin: &#039;12px 0&#039;,&lt;br /&gt;
                background: &#039;#fff8dc&#039;,&lt;br /&gt;
                color: &#039;#222&#039;&lt;br /&gt;
            })&lt;br /&gt;
            .append($(&#039;&amp;lt;b&amp;gt;&#039;).text(&#039;Live statistics&#039;))&lt;br /&gt;
            .append(&#039;&amp;lt;br&amp;gt;&#039;)&lt;br /&gt;
            .append(document.createTextNode(&lt;br /&gt;
                &#039;Qualifying contributors: &#039; + contributors.length&lt;br /&gt;
            ))&lt;br /&gt;
            .append(&#039;&amp;lt;br&amp;gt;&#039;)&lt;br /&gt;
            .append(document.createTextNode(&lt;br /&gt;
                &#039;Recorded edits: &#039; + totalEdits.toLocaleString()&lt;br /&gt;
            ))&lt;br /&gt;
            .append(&#039;&amp;lt;br&amp;gt;&#039;)&lt;br /&gt;
            .append(document.createTextNode(&lt;br /&gt;
                &#039;Loaded: &#039; + new Date().toLocaleString()&lt;br /&gt;
            ));&lt;br /&gt;
&lt;br /&gt;
        var table = $(&#039;&amp;lt;table&amp;gt;&#039;)&lt;br /&gt;
            .addClass(&#039;wikitable sortable darktable&#039;)&lt;br /&gt;
            .css(&#039;width&#039;, &#039;100%&#039;);&lt;br /&gt;
&lt;br /&gt;
        table.append(&lt;br /&gt;
            $(&#039;&amp;lt;thead&amp;gt;&#039;).append(&lt;br /&gt;
                $(&#039;&amp;lt;tr&amp;gt;&#039;)&lt;br /&gt;
                    .append($(&#039;&amp;lt;th&amp;gt;&#039;).text(&#039;Rank&#039;))&lt;br /&gt;
                    .append($(&#039;&amp;lt;th&amp;gt;&#039;).text(&#039;Contributor&#039;))&lt;br /&gt;
                    .append($(&#039;&amp;lt;th&amp;gt;&#039;).text(&#039;Total edits&#039;))&lt;br /&gt;
                    .append($(&#039;&amp;lt;th&amp;gt;&#039;).text(&#039;Registered&#039;))&lt;br /&gt;
            )&lt;br /&gt;
        );&lt;br /&gt;
&lt;br /&gt;
        var body = $(&#039;&amp;lt;tbody&amp;gt;&#039;);&lt;br /&gt;
&lt;br /&gt;
        contributors.forEach(function (user, index) {&lt;br /&gt;
            var registered = user.registration ?&lt;br /&gt;
                user.registration.slice(0, 10) : &#039;Unknown&#039;;&lt;br /&gt;
            var contributionsUrl = mw.util.getUrl(&lt;br /&gt;
                &#039;Special:Contributions/&#039; + user.name&lt;br /&gt;
            );&lt;br /&gt;
&lt;br /&gt;
            body.append(&lt;br /&gt;
                $(&#039;&amp;lt;tr&amp;gt;&#039;)&lt;br /&gt;
                    .append($(&#039;&amp;lt;td&amp;gt;&#039;).css(&#039;text-align&#039;, &#039;center&#039;).text(index + 1))&lt;br /&gt;
                    .append(&lt;br /&gt;
                        $(&#039;&amp;lt;td&amp;gt;&#039;).append(&lt;br /&gt;
                            $(&#039;&amp;lt;a&amp;gt;&#039;).attr(&#039;href&#039;, contributionsUrl).text(user.name)&lt;br /&gt;
                        )&lt;br /&gt;
                    )&lt;br /&gt;
                    .append(&lt;br /&gt;
                        $(&#039;&amp;lt;td&amp;gt;&#039;)&lt;br /&gt;
                            .css(&#039;text-align&#039;, &#039;right&#039;)&lt;br /&gt;
                            .text((user.editcount || 0).toLocaleString())&lt;br /&gt;
                    )&lt;br /&gt;
                    .append($(&#039;&amp;lt;td&amp;gt;&#039;).text(registered))&lt;br /&gt;
            );&lt;br /&gt;
        });&lt;br /&gt;
&lt;br /&gt;
        table.append(body);&lt;br /&gt;
        $(liveTarget).empty().append(summary, table);&lt;br /&gt;
&lt;br /&gt;
        if (staticFallback) {&lt;br /&gt;
            staticFallback.style.display = &#039;none&#039;;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    loadBatch()&lt;br /&gt;
        .then(renderScorecard)&lt;br /&gt;
        .catch(function () {&lt;br /&gt;
            liveTarget.innerHTML =&lt;br /&gt;
                &#039;&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Live statistics could not be loaded.&amp;lt;/strong&amp;gt; &#039; +&lt;br /&gt;
                &#039;The saved snapshot remains available below.&amp;lt;/p&amp;gt;&#039;;&lt;br /&gt;
        });&lt;br /&gt;
}());&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Verification ==&lt;br /&gt;
&lt;br /&gt;
After installation:&lt;br /&gt;
&lt;br /&gt;
# The scorecard should display a box labeled &#039;&#039;&#039;Live statistics&#039;&#039;&#039;.&lt;br /&gt;
# The box should show the current qualifying-contributor and edit totals.&lt;br /&gt;
# No account with fewer than 10 recorded edits should appear.&lt;br /&gt;
# Contributor names should open their contribution histories.&lt;br /&gt;
# The saved snapshot should disappear only after the live table finishes loading.&lt;br /&gt;
# The browser console should contain no JavaScript errors from this code.&lt;br /&gt;
&lt;br /&gt;
== Rollback ==&lt;br /&gt;
&lt;br /&gt;
Remove the block beginning with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/* Return of Reckoning Wiki contributor scorecard */&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
from [[MediaWiki:Common.js]] and save. The saved scorecard snapshot will remain available automatically.&lt;br /&gt;
&lt;br /&gt;
== Security and scope ==&lt;br /&gt;
&lt;br /&gt;
The script makes only read-only, same-origin requests through MediaWiki&#039;s built-in &amp;lt;code&amp;gt;mw.Api&amp;lt;/code&amp;gt; interface. It does not alter accounts, revisions, permissions, or wiki content. It exits immediately on every page except the contributor scorecard.&lt;br /&gt;
&lt;br /&gt;
[[Category:Noindexed pages]]&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Wiki_Contributor_Scorecard/Automatic_update_setup&amp;diff=29328</id>
		<title>Wiki Contributor Scorecard/Automatic update setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Wiki_Contributor_Scorecard/Automatic_update_setup&amp;diff=29328"/>
		<updated>2026-07-29T03:38:12Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Apply 10-edit qualification threshold to automatic scorecard instructions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOINDEX__&lt;br /&gt;
= Contributor Scorecard Automatic Update Setup =&lt;br /&gt;
&lt;br /&gt;
This page contains the staff instructions for making the [[Wiki Contributor Scorecard]] update automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #c9a227; padding:10px; margin:12px 0; background:#fff8dc; color:#222;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Action needed from Max or another interface administrator:&#039;&#039;&#039; Add the JavaScript below to [[MediaWiki:Common.js]]. The account performing the change must have the &#039;&#039;&#039;interface-admin&#039;&#039;&#039; group and the &#039;&#039;&#039;editsitejs&#039;&#039;&#039; permission.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What the script does ==&lt;br /&gt;
&lt;br /&gt;
* Runs only on the [[Wiki Contributor Scorecard]] page.&lt;br /&gt;
* Reads registered contributors and their edit counts from the wiki&#039;s own read-only MediaWiki API.&lt;br /&gt;
* Follows API continuation until every registered contributor with edits is collected.&lt;br /&gt;
* Includes contributors after they reach 10 recorded edits and sorts qualifying accounts by total edits.&lt;br /&gt;
* Displays the live contributor count, recorded edit total, load time, registration date, and contribution-history links.&lt;br /&gt;
* Hides the saved snapshot only after the live table loads successfully.&lt;br /&gt;
* Leaves the saved snapshot visible if the API request fails.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&lt;br /&gt;
# Confirm the installing account belongs to the &#039;&#039;&#039;interface-admin&#039;&#039;&#039; group at [[Special:UserRights]].&lt;br /&gt;
# Open [[MediaWiki:Common.js]].&lt;br /&gt;
# Select &#039;&#039;&#039;Edit source&#039;&#039;&#039;.&lt;br /&gt;
# Add the following code at the bottom of the page.&lt;br /&gt;
# Save with the summary: &#039;&#039;Add automatic Wiki Contributor Scorecard updater&#039;&#039;.&lt;br /&gt;
# Open the [[Wiki Contributor Scorecard]], purge the page cache, and perform a hard refresh.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/* Return of Reckoning Wiki contributor scorecard */&lt;br /&gt;
(function () {&lt;br /&gt;
    if (mw.config.get(&#039;wgPageName&#039;) !== &#039;Wiki_Contributor_Scorecard&#039;) {&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    var liveTarget = document.getElementById(&#039;ror-contributor-scorecard-live&#039;);&lt;br /&gt;
    var staticFallback = document.getElementById(&#039;ror-contributor-scorecard-static&#039;);&lt;br /&gt;
&lt;br /&gt;
    if (!liveTarget) {&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    var api = new mw.Api();&lt;br /&gt;
    var contributors = [];&lt;br /&gt;
&lt;br /&gt;
    liveTarget.innerHTML = &#039;&amp;lt;p&amp;gt;Loading current contributor statistics…&amp;lt;/p&amp;gt;&#039;;&lt;br /&gt;
&lt;br /&gt;
    function loadBatch(continueFrom) {&lt;br /&gt;
        var parameters = {&lt;br /&gt;
            action: &#039;query&#039;,&lt;br /&gt;
            list: &#039;allusers&#039;,&lt;br /&gt;
            auwitheditsonly: 1,&lt;br /&gt;
            auprop: &#039;editcount|registration&#039;,&lt;br /&gt;
            aulimit: &#039;max&#039;,&lt;br /&gt;
            formatversion: 2&lt;br /&gt;
        };&lt;br /&gt;
&lt;br /&gt;
        if (continueFrom) {&lt;br /&gt;
            parameters.aufrom = continueFrom;&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        return api.get(parameters).then(function (data) {&lt;br /&gt;
            contributors = contributors.concat(data.query.allusers);&lt;br /&gt;
&lt;br /&gt;
            if (data.continue &amp;amp;&amp;amp; data.continue.aufrom) {&lt;br /&gt;
                return loadBatch(data.continue.aufrom);&lt;br /&gt;
            }&lt;br /&gt;
        });&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    function renderScorecard() {&lt;br /&gt;
        contributors = contributors.filter(function (user) {&lt;br /&gt;
            return (user.editcount || 0) &amp;gt;= 10;&lt;br /&gt;
        });&lt;br /&gt;
&lt;br /&gt;
        contributors.sort(function (a, b) {&lt;br /&gt;
            return (b.editcount || 0) - (a.editcount || 0) ||&lt;br /&gt;
                a.name.localeCompare(b.name);&lt;br /&gt;
        });&lt;br /&gt;
&lt;br /&gt;
        var totalEdits = contributors.reduce(function (total, user) {&lt;br /&gt;
            return total + (user.editcount || 0);&lt;br /&gt;
        }, 0);&lt;br /&gt;
&lt;br /&gt;
        var summary = $(&#039;&amp;lt;div&amp;gt;&#039;)&lt;br /&gt;
            .css({&lt;br /&gt;
                border: &#039;1px solid #c9a227&#039;,&lt;br /&gt;
                padding: &#039;10px&#039;,&lt;br /&gt;
                margin: &#039;12px 0&#039;,&lt;br /&gt;
                background: &#039;#fff8dc&#039;,&lt;br /&gt;
                color: &#039;#222&#039;&lt;br /&gt;
            })&lt;br /&gt;
            .append($(&#039;&amp;lt;b&amp;gt;&#039;).text(&#039;Live statistics&#039;))&lt;br /&gt;
            .append(&#039;&amp;lt;br&amp;gt;&#039;)&lt;br /&gt;
            .append(document.createTextNode(&lt;br /&gt;
                &#039;Registered contributors: &#039; + contributors.length&lt;br /&gt;
            ))&lt;br /&gt;
            .append(&#039;&amp;lt;br&amp;gt;&#039;)&lt;br /&gt;
            .append(document.createTextNode(&lt;br /&gt;
                &#039;Recorded edits: &#039; + totalEdits.toLocaleString()&lt;br /&gt;
            ))&lt;br /&gt;
            .append(&#039;&amp;lt;br&amp;gt;&#039;)&lt;br /&gt;
            .append(document.createTextNode(&lt;br /&gt;
                &#039;Loaded: &#039; + new Date().toLocaleString()&lt;br /&gt;
            ));&lt;br /&gt;
&lt;br /&gt;
        var table = $(&#039;&amp;lt;table&amp;gt;&#039;)&lt;br /&gt;
            .addClass(&#039;wikitable sortable darktable&#039;)&lt;br /&gt;
            .css(&#039;width&#039;, &#039;100%&#039;);&lt;br /&gt;
&lt;br /&gt;
        table.append(&lt;br /&gt;
            $(&#039;&amp;lt;thead&amp;gt;&#039;).append(&lt;br /&gt;
                $(&#039;&amp;lt;tr&amp;gt;&#039;)&lt;br /&gt;
                    .append($(&#039;&amp;lt;th&amp;gt;&#039;).text(&#039;Rank&#039;))&lt;br /&gt;
                    .append($(&#039;&amp;lt;th&amp;gt;&#039;).text(&#039;Contributor&#039;))&lt;br /&gt;
                    .append($(&#039;&amp;lt;th&amp;gt;&#039;).text(&#039;Total edits&#039;))&lt;br /&gt;
                    .append($(&#039;&amp;lt;th&amp;gt;&#039;).text(&#039;Registered&#039;))&lt;br /&gt;
            )&lt;br /&gt;
        );&lt;br /&gt;
&lt;br /&gt;
        var body = $(&#039;&amp;lt;tbody&amp;gt;&#039;);&lt;br /&gt;
&lt;br /&gt;
        contributors.forEach(function (user, index) {&lt;br /&gt;
            var registered = user.registration ?&lt;br /&gt;
                user.registration.slice(0, 10) : &#039;Unknown&#039;;&lt;br /&gt;
            var contributionsUrl = mw.util.getUrl(&lt;br /&gt;
                &#039;Special:Contributions/&#039; + user.name&lt;br /&gt;
            );&lt;br /&gt;
&lt;br /&gt;
            body.append(&lt;br /&gt;
                $(&#039;&amp;lt;tr&amp;gt;&#039;)&lt;br /&gt;
                    .append($(&#039;&amp;lt;td&amp;gt;&#039;).css(&#039;text-align&#039;, &#039;center&#039;).text(index + 1))&lt;br /&gt;
                    .append(&lt;br /&gt;
                        $(&#039;&amp;lt;td&amp;gt;&#039;).append(&lt;br /&gt;
                            $(&#039;&amp;lt;a&amp;gt;&#039;).attr(&#039;href&#039;, contributionsUrl).text(user.name)&lt;br /&gt;
                        )&lt;br /&gt;
                    )&lt;br /&gt;
                    .append(&lt;br /&gt;
                        $(&#039;&amp;lt;td&amp;gt;&#039;)&lt;br /&gt;
                            .css(&#039;text-align&#039;, &#039;right&#039;)&lt;br /&gt;
                            .text((user.editcount || 0).toLocaleString())&lt;br /&gt;
                    )&lt;br /&gt;
                    .append($(&#039;&amp;lt;td&amp;gt;&#039;).text(registered))&lt;br /&gt;
            );&lt;br /&gt;
        });&lt;br /&gt;
&lt;br /&gt;
        table.append(body);&lt;br /&gt;
        $(liveTarget).empty().append(summary, table);&lt;br /&gt;
&lt;br /&gt;
        if (staticFallback) {&lt;br /&gt;
            staticFallback.style.display = &#039;none&#039;;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    loadBatch()&lt;br /&gt;
        .then(renderScorecard)&lt;br /&gt;
        .catch(function () {&lt;br /&gt;
            liveTarget.innerHTML =&lt;br /&gt;
                &#039;&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Live statistics could not be loaded.&amp;lt;/strong&amp;gt; &#039; +&lt;br /&gt;
                &#039;The saved snapshot remains available below.&amp;lt;/p&amp;gt;&#039;;&lt;br /&gt;
        });&lt;br /&gt;
}());&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Verification ==&lt;br /&gt;
&lt;br /&gt;
After installation:&lt;br /&gt;
&lt;br /&gt;
# The scorecard should display a box labeled &#039;&#039;&#039;Live statistics&#039;&#039;&#039;.&lt;br /&gt;
# The box should show the current qualifying-contributor and edit totals.&lt;br /&gt;
# No account with fewer than 10 recorded edits should appear.&lt;br /&gt;
# Contributor names should open their contribution histories.&lt;br /&gt;
# The saved snapshot should disappear only after the live table finishes loading.&lt;br /&gt;
# The browser console should contain no JavaScript errors from this code.&lt;br /&gt;
&lt;br /&gt;
== Rollback ==&lt;br /&gt;
&lt;br /&gt;
Remove the block beginning with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/* Return of Reckoning Wiki contributor scorecard */&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
from [[MediaWiki:Common.js]] and save. The saved scorecard snapshot will remain available automatically.&lt;br /&gt;
&lt;br /&gt;
== Security and scope ==&lt;br /&gt;
&lt;br /&gt;
The script makes only read-only, same-origin requests through MediaWiki&#039;s built-in &amp;lt;code&amp;gt;mw.Api&amp;lt;/code&amp;gt; interface. It does not alter accounts, revisions, permissions, or wiki content. It exits immediately on every page except the contributor scorecard.&lt;br /&gt;
&lt;br /&gt;
[[Category:Noindexed pages]]&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Wiki_Contributor_Scorecard&amp;diff=29327</id>
		<title>Wiki Contributor Scorecard</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Wiki_Contributor_Scorecard&amp;diff=29327"/>
		<updated>2026-07-29T03:37:56Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Limit contributor scorecard to accounts with at least 10 edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Wiki Contributor Scorecard =&lt;br /&gt;
&lt;br /&gt;
This page recognizes registered contributors who have made at least 10 edits to the Return of Reckoning Wiki.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #3366cc; padding:10px; margin:12px 0; background:#eef4ff; color:#222;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Automatic updates pending:&#039;&#039;&#039; Max or another interface administrator needs to follow [[Wiki Contributor Scorecard/Automatic update setup|the automatic update setup instructions]] and add the approved page-specific code to [[MediaWiki:Common.js]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About the rankings ==&lt;br /&gt;
&lt;br /&gt;
* Contributors appear after reaching &#039;&#039;&#039;10 recorded edits&#039;&#039;&#039;.&lt;br /&gt;
* Rankings use each qualifying registered account&#039;s total edit count reported by the MediaWiki API.&lt;br /&gt;
* Anonymous edits and contributors whose accounts are unavailable are not included.&lt;br /&gt;
* Edit totals measure activity, not the quality or size of a contribution.&lt;br /&gt;
* Select a contributor&#039;s name to review their contribution history.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ror-contributor-scorecard-live&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ror-contributor-scorecard-static&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #c9a227; padding:10px; margin:12px 0; background:#fff8dc; color:#222;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saved snapshot:&#039;&#039;&#039; 28 July 2026 (Central Time)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Qualifying contributors listed:&#039;&#039;&#039; 46&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recorded edits by qualifying contributors:&#039;&#039;&#039; 28,538&amp;lt;br&amp;gt;&lt;br /&gt;
Counts were retrieved immediately before this snapshot was saved and do not update automatically.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contributors with 10 or more edits ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable darktable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Contributor&lt;br /&gt;
! Total edits&lt;br /&gt;
! Registered&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| [[Special:Contributions/Razielhell|Razielhell]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5,074&lt;br /&gt;
| 2017-01-28&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| [[Special:Contributions/Ghatisgob|Ghatisgob]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4,954&lt;br /&gt;
| 2017-01-29&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| [[Special:Contributions/StaH84|StaH84]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4,617&lt;br /&gt;
| 2021-01-29&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
| [[Special:Contributions/Lheana|Lheana]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4,148&lt;br /&gt;
| 2017-05-10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| [[Special:Contributions/Rubius|Rubius]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2,196&lt;br /&gt;
| 2022-05-24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| [[Special:Contributions/Dansari|Dansari]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1,040&lt;br /&gt;
| 2017-06-09&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| [[Special:Contributions/Ganondogme|Ganondogme]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 997&lt;br /&gt;
| 2025-08-07&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
| [[Special:Contributions/Vegetaplays|Vegetaplays]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 903&lt;br /&gt;
| 2022-02-01&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| [[Special:Contributions/Jaffawer|Jaffawer]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 805&lt;br /&gt;
| 2021-03-31&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| [[Special:Contributions/DeadNerve|DeadNerve]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 389&lt;br /&gt;
| 2021-01-07&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| [[Special:Contributions/Verindra|Verindra]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 360&lt;br /&gt;
| 2026-04-27&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
| [[Special:Contributions/Emissary|Emissary]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 347&lt;br /&gt;
| 2024-02-03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| [[Special:Contributions/Matbaw|Matbaw]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 328&lt;br /&gt;
| 2021-07-03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| [[Special:Contributions/GamesBond|GamesBond]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 307&lt;br /&gt;
| 2021-01-03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| [[Special:Contributions/Brianna|Brianna]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 288&lt;br /&gt;
| 2024-06-18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
| [[Special:Contributions/TwistedPiston|TwistedPiston]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 226&lt;br /&gt;
| 2022-08-15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 17&lt;br /&gt;
| [[Special:Contributions/MaxHayman|MaxHayman]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 194&lt;br /&gt;
| 2021-01-03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
| [[Special:Contributions/ReBiff|ReBiff]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 147&lt;br /&gt;
| 2022-03-22&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 19&lt;br /&gt;
| [[Special:Contributions/Dalen|Dalen]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 146&lt;br /&gt;
| 2020-03-10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
| [[Special:Contributions/Svartypops|Svartypops]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 120&lt;br /&gt;
| 2023-06-23&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 21&lt;br /&gt;
| [[Special:Contributions/Leogun91|Leogun91]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 116&lt;br /&gt;
| 2023-01-27&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 22&lt;br /&gt;
| [[Special:Contributions/TiberiusD|TiberiusD]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 92&lt;br /&gt;
| 2019-08-03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23&lt;br /&gt;
| [[Special:Contributions/Steakbakes|Steakbakes]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 78&lt;br /&gt;
| 2024-08-31&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24&lt;br /&gt;
| [[Special:Contributions/Kolybri|Kolybri]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 70&lt;br /&gt;
| 2021-02-16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
| [[Special:Contributions/Liberator|Liberator]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 68&lt;br /&gt;
| 2022-05-31&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 26&lt;br /&gt;
| [[Special:Contributions/Dana|Dana]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 60&lt;br /&gt;
| 2017-01-20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 27&lt;br /&gt;
| [[Special:Contributions/Ekalime|Ekalime]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 48&lt;br /&gt;
| 2021-01-03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 28&lt;br /&gt;
| [[Special:Contributions/LobsterRekon|LobsterRekon]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 47&lt;br /&gt;
| 2021-02-10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 29&lt;br /&gt;
| [[Special:Contributions/Havitner|Havitner]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 46&lt;br /&gt;
| 2026-07-02&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 30&lt;br /&gt;
| [[Special:Contributions/Fenris78|Fenris78]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 41&lt;br /&gt;
| 2021-01-13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 31&lt;br /&gt;
| [[Special:Contributions/Xergon|Xergon]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 41&lt;br /&gt;
| 2020-03-12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 32&lt;br /&gt;
| [[Special:Contributions/Ruin|Ruin]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 34&lt;br /&gt;
| 2023-04-17&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 33&lt;br /&gt;
| [[Special:Contributions/Omegus|Omegus]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 32&lt;br /&gt;
| 2021-10-11&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 34&lt;br /&gt;
| [[Special:Contributions/Meatcpu|Meatcpu]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 21&lt;br /&gt;
| 2021-04-15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 35&lt;br /&gt;
| [[Special:Contributions/Mstlh|Mstlh]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 19&lt;br /&gt;
| 2025-04-12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 36&lt;br /&gt;
| [[Special:Contributions/TreeNdaSea|TreeNdaSea]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 18&lt;br /&gt;
| 2022-03-31&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 37&lt;br /&gt;
| [[Special:Contributions/Lilim|Lilim]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 17&lt;br /&gt;
| 2021-01-04&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 38&lt;br /&gt;
| [[Special:Contributions/Ersobhir|Ersobhir]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 14&lt;br /&gt;
| 2021-09-18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 39&lt;br /&gt;
| [[Special:Contributions/DaScoub|DaScoub]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 13&lt;br /&gt;
| 2017-01-16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
| [[Special:Contributions/Gangan|Gangan]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 13&lt;br /&gt;
| 2021-05-15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 41&lt;br /&gt;
| [[Special:Contributions/Luksr96|Luksr96]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 12&lt;br /&gt;
| 2025-10-20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 42&lt;br /&gt;
| [[Special:Contributions/Nisquemare|Nisquemare]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 11&lt;br /&gt;
| 2024-05-23&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 43&lt;br /&gt;
| [[Special:Contributions/Playtoon|Playtoon]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 11&lt;br /&gt;
| 2023-02-19&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 44&lt;br /&gt;
| [[Special:Contributions/Drys|Drys]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10&lt;br /&gt;
| 2021-04-20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 45&lt;br /&gt;
| [[Special:Contributions/Martok|Martok]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10&lt;br /&gt;
| 2021-02-19&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 46&lt;br /&gt;
| [[Special:Contributions/VindicoAtrum|VindicoAtrum]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10&lt;br /&gt;
| 2021-01-04&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Updating this page ==&lt;br /&gt;
&lt;br /&gt;
Until the automatic updater is installed, staff can refresh this table using the MediaWiki API&#039;s registered-user edit counts. See [[Wiki Contributor Scorecard/Automatic update setup|Automatic update setup]] for the interface-administrator instructions.&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Wiki_Contributor_Scorecard&amp;diff=29326</id>
		<title>Wiki Contributor Scorecard</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Wiki_Contributor_Scorecard&amp;diff=29326"/>
		<updated>2026-07-29T03:35:25Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Add automatic-update notice, setup link, and live-data hooks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Wiki Contributor Scorecard =&lt;br /&gt;
&lt;br /&gt;
This page recognizes registered contributors who have edited the Return of Reckoning Wiki.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #3366cc; padding:10px; margin:12px 0; background:#eef4ff; color:#222;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Automatic updates pending:&#039;&#039;&#039; Max or another interface administrator needs to follow [[Wiki Contributor Scorecard/Automatic update setup|the automatic update setup instructions]] and add the approved page-specific code to [[MediaWiki:Common.js]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About the rankings ==&lt;br /&gt;
&lt;br /&gt;
* Rankings use each registered account&#039;s total edit count reported by the MediaWiki API.&lt;br /&gt;
* Anonymous edits and contributors whose accounts are unavailable are not included.&lt;br /&gt;
* Edit totals measure activity, not the quality or size of a contribution.&lt;br /&gt;
* Select a contributor&#039;s name to review their contribution history.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ror-contributor-scorecard-live&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ror-contributor-scorecard-static&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #c9a227; padding:10px; margin:12px 0; background:#fff8dc; color:#222;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saved snapshot:&#039;&#039;&#039; 28 July 2026 (Central Time)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Registered contributors listed:&#039;&#039;&#039; 105&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recorded edits in this snapshot:&#039;&#039;&#039; 28,715&amp;lt;br&amp;gt;&lt;br /&gt;
Counts were retrieved immediately before this snapshot was saved and do not update automatically.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== All registered contributors ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable darktable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Contributor&lt;br /&gt;
! Total edits&lt;br /&gt;
! Registered&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| [[Special:Contributions/Razielhell|Razielhell]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5,074&lt;br /&gt;
| 2017-01-28&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| [[Special:Contributions/Ghatisgob|Ghatisgob]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4,954&lt;br /&gt;
| 2017-01-29&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| [[Special:Contributions/StaH84|StaH84]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4,617&lt;br /&gt;
| 2021-01-29&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
| [[Special:Contributions/Lheana|Lheana]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4,148&lt;br /&gt;
| 2017-05-10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| [[Special:Contributions/Rubius|Rubius]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2,196&lt;br /&gt;
| 2022-05-24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| [[Special:Contributions/Dansari|Dansari]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1,040&lt;br /&gt;
| 2017-06-09&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| [[Special:Contributions/Ganondogme|Ganondogme]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 997&lt;br /&gt;
| 2025-08-07&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
| [[Special:Contributions/Vegetaplays|Vegetaplays]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 903&lt;br /&gt;
| 2022-02-01&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| [[Special:Contributions/Jaffawer|Jaffawer]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 805&lt;br /&gt;
| 2021-03-31&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| [[Special:Contributions/DeadNerve|DeadNerve]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 389&lt;br /&gt;
| 2021-01-07&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| [[Special:Contributions/Verindra|Verindra]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 360&lt;br /&gt;
| 2026-04-27&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
| [[Special:Contributions/Emissary|Emissary]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 347&lt;br /&gt;
| 2024-02-03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| [[Special:Contributions/Matbaw|Matbaw]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 328&lt;br /&gt;
| 2021-07-03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| [[Special:Contributions/GamesBond|GamesBond]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 307&lt;br /&gt;
| 2021-01-03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| [[Special:Contributions/Brianna|Brianna]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 288&lt;br /&gt;
| 2024-06-18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
| [[Special:Contributions/TwistedPiston|TwistedPiston]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 226&lt;br /&gt;
| 2022-08-15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 17&lt;br /&gt;
| [[Special:Contributions/MaxHayman|MaxHayman]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 194&lt;br /&gt;
| 2021-01-03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
| [[Special:Contributions/ReBiff|ReBiff]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 147&lt;br /&gt;
| 2022-03-22&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 19&lt;br /&gt;
| [[Special:Contributions/Dalen|Dalen]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 146&lt;br /&gt;
| 2020-03-10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
| [[Special:Contributions/Svartypops|Svartypops]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 120&lt;br /&gt;
| 2023-06-23&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 21&lt;br /&gt;
| [[Special:Contributions/Leogun91|Leogun91]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 116&lt;br /&gt;
| 2023-01-27&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 22&lt;br /&gt;
| [[Special:Contributions/TiberiusD|TiberiusD]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 92&lt;br /&gt;
| 2019-08-03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23&lt;br /&gt;
| [[Special:Contributions/Steakbakes|Steakbakes]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 78&lt;br /&gt;
| 2024-08-31&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24&lt;br /&gt;
| [[Special:Contributions/Kolybri|Kolybri]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 70&lt;br /&gt;
| 2021-02-16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
| [[Special:Contributions/Liberator|Liberator]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 68&lt;br /&gt;
| 2022-05-31&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 26&lt;br /&gt;
| [[Special:Contributions/Dana|Dana]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 60&lt;br /&gt;
| 2017-01-20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 27&lt;br /&gt;
| [[Special:Contributions/Ekalime|Ekalime]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 48&lt;br /&gt;
| 2021-01-03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 28&lt;br /&gt;
| [[Special:Contributions/LobsterRekon|LobsterRekon]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 47&lt;br /&gt;
| 2021-02-10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 29&lt;br /&gt;
| [[Special:Contributions/Havitner|Havitner]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 46&lt;br /&gt;
| 2026-07-02&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 30&lt;br /&gt;
| [[Special:Contributions/Fenris78|Fenris78]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 41&lt;br /&gt;
| 2021-01-13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 31&lt;br /&gt;
| [[Special:Contributions/Xergon|Xergon]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 41&lt;br /&gt;
| 2020-03-12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 32&lt;br /&gt;
| [[Special:Contributions/Ruin|Ruin]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 34&lt;br /&gt;
| 2023-04-17&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 33&lt;br /&gt;
| [[Special:Contributions/Omegus|Omegus]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 32&lt;br /&gt;
| 2021-10-11&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 34&lt;br /&gt;
| [[Special:Contributions/Meatcpu|Meatcpu]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 21&lt;br /&gt;
| 2021-04-15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 35&lt;br /&gt;
| [[Special:Contributions/Mstlh|Mstlh]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 19&lt;br /&gt;
| 2025-04-12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 36&lt;br /&gt;
| [[Special:Contributions/TreeNdaSea|TreeNdaSea]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 18&lt;br /&gt;
| 2022-03-31&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 37&lt;br /&gt;
| [[Special:Contributions/Lilim|Lilim]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 17&lt;br /&gt;
| 2021-01-04&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 38&lt;br /&gt;
| [[Special:Contributions/Ersobhir|Ersobhir]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 14&lt;br /&gt;
| 2021-09-18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 39&lt;br /&gt;
| [[Special:Contributions/DaScoub|DaScoub]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 13&lt;br /&gt;
| 2017-01-16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
| [[Special:Contributions/Gangan|Gangan]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 13&lt;br /&gt;
| 2021-05-15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 41&lt;br /&gt;
| [[Special:Contributions/Luksr96|Luksr96]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 12&lt;br /&gt;
| 2025-10-20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 42&lt;br /&gt;
| [[Special:Contributions/Nisquemare|Nisquemare]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 11&lt;br /&gt;
| 2024-05-23&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 43&lt;br /&gt;
| [[Special:Contributions/Playtoon|Playtoon]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 11&lt;br /&gt;
| 2023-02-19&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 44&lt;br /&gt;
| [[Special:Contributions/Drys|Drys]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10&lt;br /&gt;
| 2021-04-20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 45&lt;br /&gt;
| [[Special:Contributions/Martok|Martok]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10&lt;br /&gt;
| 2021-02-19&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 46&lt;br /&gt;
| [[Special:Contributions/VindicoAtrum|VindicoAtrum]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10&lt;br /&gt;
| 2021-01-04&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 47&lt;br /&gt;
| [[Special:Contributions/Serjekk|Serjekk]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 9&lt;br /&gt;
| 2025-12-27&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 48&lt;br /&gt;
| [[Special:Contributions/Yaliskah|Yaliskah]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 9&lt;br /&gt;
| 2017-01-16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 49&lt;br /&gt;
| [[Special:Contributions/Zumos|Zumos]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 9&lt;br /&gt;
| 2026-03-30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 50&lt;br /&gt;
| [[Special:Contributions/Arkadiyavich|Arkadiyavich]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 8&lt;br /&gt;
| 2021-01-21&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 51&lt;br /&gt;
| [[Special:Contributions/Carmor|Carmor]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 8&lt;br /&gt;
| 2025-11-22&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 52&lt;br /&gt;
| [[Special:Contributions/Wargrimnir|Wargrimnir]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 8&lt;br /&gt;
| 2017-10-16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 53&lt;br /&gt;
| [[Special:Contributions/Cimba|Cimba]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 7&lt;br /&gt;
| 2021-01-07&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 54&lt;br /&gt;
| [[Special:Contributions/Zeshua|Zeshua]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 7&lt;br /&gt;
| 2025-03-26&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 55&lt;br /&gt;
| [[Special:Contributions/Dingorev|Dingorev]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 6&lt;br /&gt;
| 2025-09-12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 56&lt;br /&gt;
| [[Special:Contributions/Norkalli|Norkalli]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 6&lt;br /&gt;
| 2018-04-12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 57&lt;br /&gt;
| [[Special:Contributions/Razid1987|Razid1987]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 6&lt;br /&gt;
| 2022-08-05&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 58&lt;br /&gt;
| [[Special:Contributions/PiulsaR|PiulsaR]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5&lt;br /&gt;
| 2025-10-16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 59&lt;br /&gt;
| [[Special:Contributions/Schett|Schett]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5&lt;br /&gt;
| 2022-10-15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 60&lt;br /&gt;
| [[Special:Contributions/Skullgrin|Skullgrin]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5&lt;br /&gt;
| 2021-03-24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 61&lt;br /&gt;
| [[Special:Contributions/Dragonias|Dragonias]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4&lt;br /&gt;
| 2026-05-22&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 62&lt;br /&gt;
| [[Special:Contributions/Gohark|Gohark]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4&lt;br /&gt;
| 2026-02-26&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 63&lt;br /&gt;
| [[Special:Contributions/Idrinth|Idrinth]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4&lt;br /&gt;
| 2021-01-09&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 64&lt;br /&gt;
| [[Special:Contributions/Skyeline|Skyeline]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4&lt;br /&gt;
| 2022-07-15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 65&lt;br /&gt;
| [[Special:Contributions/Albais|Albais]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3&lt;br /&gt;
| 2024-07-09&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 66&lt;br /&gt;
| [[Special:Contributions/DaWolf|DaWolf]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3&lt;br /&gt;
| 2022-08-18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 67&lt;br /&gt;
| [[Special:Contributions/Sioding|Sioding]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3&lt;br /&gt;
| 2021-01-03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 68&lt;br /&gt;
| [[Special:Contributions/Thaodan|Thaodan]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3&lt;br /&gt;
| 2021-03-21&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 69&lt;br /&gt;
| [[Special:Contributions/Wanna993|Wanna993]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3&lt;br /&gt;
| 2022-10-07&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 70&lt;br /&gt;
| [[Special:Contributions/Aldraxic|Aldraxic]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
| 2022-06-09&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 71&lt;br /&gt;
| [[Special:Contributions/Covos|Covos]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
| 2026-01-07&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 72&lt;br /&gt;
| [[Special:Contributions/CyunUnderis|CyunUnderis]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
| 2022-06-27&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 73&lt;br /&gt;
| [[Special:Contributions/Derezzed619|Derezzed619]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
| 2025-03-17&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 74&lt;br /&gt;
| [[Special:Contributions/Fenreyr|Fenreyr]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
| 2026-07-02&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 75&lt;br /&gt;
| [[Special:Contributions/Gglanouille|Gglanouille]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
| 2023-02-07&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 76&lt;br /&gt;
| [[Special:Contributions/Haskr|Haskr]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
| 2021-01-07&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 77&lt;br /&gt;
| [[Special:Contributions/Natherul|Natherul]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
| 2024-11-03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 78&lt;br /&gt;
| [[Special:Contributions/NSKaneda|NSKaneda]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
| 2023-07-29&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 79&lt;br /&gt;
| [[Special:Contributions/Rexdale|Rexdale]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
| 2024-12-14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 80&lt;br /&gt;
| [[Special:Contributions/TikiiTorch|TikiiTorch]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
| 2022-04-10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 81&lt;br /&gt;
| [[Special:Contributions/Vatyrias|Vatyrias]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
| 2026-01-26&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 82&lt;br /&gt;
| [[Special:Contributions/Aaearon|Aaearon]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2021-12-18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 83&lt;br /&gt;
| [[Special:Contributions/BluIzLucky|BluIzLucky]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2021-01-11&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 84&lt;br /&gt;
| [[Special:Contributions/Cyrylius|Cyrylius]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2022-07-08&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 85&lt;br /&gt;
| [[Special:Contributions/Fcardenas|Fcardenas]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2021-01-13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 86&lt;br /&gt;
| [[Special:Contributions/Feijihn|Feijihn]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2025-06-10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 87&lt;br /&gt;
| [[Special:Contributions/Fleegle|Fleegle]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2024-12-06&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 88&lt;br /&gt;
| [[Special:Contributions/Genygo|Genygo]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2022-12-12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 89&lt;br /&gt;
| [[Special:Contributions/Gildoania|Gildoania]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2025-09-08&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 90&lt;br /&gt;
| [[Special:Contributions/Gisborne|Gisborne]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2026-02-08&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 91&lt;br /&gt;
| [[Special:Contributions/Hippyia|Hippyia]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2024-02-23&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 92&lt;br /&gt;
| [[Special:Contributions/Jasonsitaram|Jasonsitaram]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2024-07-22&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 93&lt;br /&gt;
| [[Special:Contributions/Klaww|Klaww]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2024-03-09&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 94&lt;br /&gt;
| [[Special:Contributions/LordPentolino|LordPentolino]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2021-11-16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 95&lt;br /&gt;
| [[Special:Contributions/Nihylum|Nihylum]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2025-03-21&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 96&lt;br /&gt;
| [[Special:Contributions/Notrandomatall|Notrandomatall]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2025-07-26&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 97&lt;br /&gt;
| [[Special:Contributions/Paddelstolen|Paddelstolen]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2025-10-24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 98&lt;br /&gt;
| [[Special:Contributions/Paoz|Paoz]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2025-04-15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 99&lt;br /&gt;
| [[Special:Contributions/Rydiak|Rydiak]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2026-05-15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 100&lt;br /&gt;
| [[Special:Contributions/Syntillate|Syntillate]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2023-06-07&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 101&lt;br /&gt;
| [[Special:Contributions/Uanaka|Uanaka]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2021-02-14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 102&lt;br /&gt;
| [[Special:Contributions/UruUzalThraka|UruUzalThraka]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2026-02-12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 103&lt;br /&gt;
| [[Special:Contributions/Vadio|Vadio]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2025-01-19&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 104&lt;br /&gt;
| [[Special:Contributions/Xico|Xico]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2022-04-05&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 105&lt;br /&gt;
| [[Special:Contributions/Z4n4rky|Z4n4rky]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2024-04-22&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Updating this page ==&lt;br /&gt;
&lt;br /&gt;
Until the automatic updater is installed, staff can refresh this table using the MediaWiki API&#039;s registered-user edit counts. See [[Wiki Contributor Scorecard/Automatic update setup|Automatic update setup]] for the interface-administrator instructions.&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Wiki_Contributor_Scorecard/Automatic_update_setup&amp;diff=29325</id>
		<title>Wiki Contributor Scorecard/Automatic update setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Wiki_Contributor_Scorecard/Automatic_update_setup&amp;diff=29325"/>
		<updated>2026-07-29T03:34:55Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Create interface-admin instructions for automatic scorecard updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOINDEX__&lt;br /&gt;
= Contributor Scorecard Automatic Update Setup =&lt;br /&gt;
&lt;br /&gt;
This page contains the staff instructions for making the [[Wiki Contributor Scorecard]] update automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #c9a227; padding:10px; margin:12px 0; background:#fff8dc; color:#222;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Action needed from Max or another interface administrator:&#039;&#039;&#039; Add the JavaScript below to [[MediaWiki:Common.js]]. The account performing the change must have the &#039;&#039;&#039;interface-admin&#039;&#039;&#039; group and the &#039;&#039;&#039;editsitejs&#039;&#039;&#039; permission.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What the script does ==&lt;br /&gt;
&lt;br /&gt;
* Runs only on the [[Wiki Contributor Scorecard]] page.&lt;br /&gt;
* Reads registered contributors and their edit counts from the wiki&#039;s own read-only MediaWiki API.&lt;br /&gt;
* Follows API continuation until every registered contributor with edits is collected.&lt;br /&gt;
* Sorts contributors by total edits.&lt;br /&gt;
* Displays the live contributor count, recorded edit total, load time, registration date, and contribution-history links.&lt;br /&gt;
* Hides the saved snapshot only after the live table loads successfully.&lt;br /&gt;
* Leaves the saved snapshot visible if the API request fails.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&lt;br /&gt;
# Confirm the installing account belongs to the &#039;&#039;&#039;interface-admin&#039;&#039;&#039; group at [[Special:UserRights]].&lt;br /&gt;
# Open [[MediaWiki:Common.js]].&lt;br /&gt;
# Select &#039;&#039;&#039;Edit source&#039;&#039;&#039;.&lt;br /&gt;
# Add the following code at the bottom of the page.&lt;br /&gt;
# Save with the summary: &#039;&#039;Add automatic Wiki Contributor Scorecard updater&#039;&#039;.&lt;br /&gt;
# Open the [[Wiki Contributor Scorecard]], purge the page cache, and perform a hard refresh.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/* Return of Reckoning Wiki contributor scorecard */&lt;br /&gt;
(function () {&lt;br /&gt;
    if (mw.config.get(&#039;wgPageName&#039;) !== &#039;Wiki_Contributor_Scorecard&#039;) {&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    var liveTarget = document.getElementById(&#039;ror-contributor-scorecard-live&#039;);&lt;br /&gt;
    var staticFallback = document.getElementById(&#039;ror-contributor-scorecard-static&#039;);&lt;br /&gt;
&lt;br /&gt;
    if (!liveTarget) {&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    var api = new mw.Api();&lt;br /&gt;
    var contributors = [];&lt;br /&gt;
&lt;br /&gt;
    liveTarget.innerHTML = &#039;&amp;lt;p&amp;gt;Loading current contributor statistics…&amp;lt;/p&amp;gt;&#039;;&lt;br /&gt;
&lt;br /&gt;
    function loadBatch(continueFrom) {&lt;br /&gt;
        var parameters = {&lt;br /&gt;
            action: &#039;query&#039;,&lt;br /&gt;
            list: &#039;allusers&#039;,&lt;br /&gt;
            auwitheditsonly: 1,&lt;br /&gt;
            auprop: &#039;editcount|registration&#039;,&lt;br /&gt;
            aulimit: &#039;max&#039;,&lt;br /&gt;
            formatversion: 2&lt;br /&gt;
        };&lt;br /&gt;
&lt;br /&gt;
        if (continueFrom) {&lt;br /&gt;
            parameters.aufrom = continueFrom;&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        return api.get(parameters).then(function (data) {&lt;br /&gt;
            contributors = contributors.concat(data.query.allusers);&lt;br /&gt;
&lt;br /&gt;
            if (data.continue &amp;amp;&amp;amp; data.continue.aufrom) {&lt;br /&gt;
                return loadBatch(data.continue.aufrom);&lt;br /&gt;
            }&lt;br /&gt;
        });&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    function renderScorecard() {&lt;br /&gt;
        contributors.sort(function (a, b) {&lt;br /&gt;
            return (b.editcount || 0) - (a.editcount || 0) ||&lt;br /&gt;
                a.name.localeCompare(b.name);&lt;br /&gt;
        });&lt;br /&gt;
&lt;br /&gt;
        var totalEdits = contributors.reduce(function (total, user) {&lt;br /&gt;
            return total + (user.editcount || 0);&lt;br /&gt;
        }, 0);&lt;br /&gt;
&lt;br /&gt;
        var summary = $(&#039;&amp;lt;div&amp;gt;&#039;)&lt;br /&gt;
            .css({&lt;br /&gt;
                border: &#039;1px solid #c9a227&#039;,&lt;br /&gt;
                padding: &#039;10px&#039;,&lt;br /&gt;
                margin: &#039;12px 0&#039;,&lt;br /&gt;
                background: &#039;#fff8dc&#039;,&lt;br /&gt;
                color: &#039;#222&#039;&lt;br /&gt;
            })&lt;br /&gt;
            .append($(&#039;&amp;lt;b&amp;gt;&#039;).text(&#039;Live statistics&#039;))&lt;br /&gt;
            .append(&#039;&amp;lt;br&amp;gt;&#039;)&lt;br /&gt;
            .append(document.createTextNode(&lt;br /&gt;
                &#039;Registered contributors: &#039; + contributors.length&lt;br /&gt;
            ))&lt;br /&gt;
            .append(&#039;&amp;lt;br&amp;gt;&#039;)&lt;br /&gt;
            .append(document.createTextNode(&lt;br /&gt;
                &#039;Recorded edits: &#039; + totalEdits.toLocaleString()&lt;br /&gt;
            ))&lt;br /&gt;
            .append(&#039;&amp;lt;br&amp;gt;&#039;)&lt;br /&gt;
            .append(document.createTextNode(&lt;br /&gt;
                &#039;Loaded: &#039; + new Date().toLocaleString()&lt;br /&gt;
            ));&lt;br /&gt;
&lt;br /&gt;
        var table = $(&#039;&amp;lt;table&amp;gt;&#039;)&lt;br /&gt;
            .addClass(&#039;wikitable sortable darktable&#039;)&lt;br /&gt;
            .css(&#039;width&#039;, &#039;100%&#039;);&lt;br /&gt;
&lt;br /&gt;
        table.append(&lt;br /&gt;
            $(&#039;&amp;lt;thead&amp;gt;&#039;).append(&lt;br /&gt;
                $(&#039;&amp;lt;tr&amp;gt;&#039;)&lt;br /&gt;
                    .append($(&#039;&amp;lt;th&amp;gt;&#039;).text(&#039;Rank&#039;))&lt;br /&gt;
                    .append($(&#039;&amp;lt;th&amp;gt;&#039;).text(&#039;Contributor&#039;))&lt;br /&gt;
                    .append($(&#039;&amp;lt;th&amp;gt;&#039;).text(&#039;Total edits&#039;))&lt;br /&gt;
                    .append($(&#039;&amp;lt;th&amp;gt;&#039;).text(&#039;Registered&#039;))&lt;br /&gt;
            )&lt;br /&gt;
        );&lt;br /&gt;
&lt;br /&gt;
        var body = $(&#039;&amp;lt;tbody&amp;gt;&#039;);&lt;br /&gt;
&lt;br /&gt;
        contributors.forEach(function (user, index) {&lt;br /&gt;
            var registered = user.registration ?&lt;br /&gt;
                user.registration.slice(0, 10) : &#039;Unknown&#039;;&lt;br /&gt;
            var contributionsUrl = mw.util.getUrl(&lt;br /&gt;
                &#039;Special:Contributions/&#039; + user.name&lt;br /&gt;
            );&lt;br /&gt;
&lt;br /&gt;
            body.append(&lt;br /&gt;
                $(&#039;&amp;lt;tr&amp;gt;&#039;)&lt;br /&gt;
                    .append($(&#039;&amp;lt;td&amp;gt;&#039;).css(&#039;text-align&#039;, &#039;center&#039;).text(index + 1))&lt;br /&gt;
                    .append(&lt;br /&gt;
                        $(&#039;&amp;lt;td&amp;gt;&#039;).append(&lt;br /&gt;
                            $(&#039;&amp;lt;a&amp;gt;&#039;).attr(&#039;href&#039;, contributionsUrl).text(user.name)&lt;br /&gt;
                        )&lt;br /&gt;
                    )&lt;br /&gt;
                    .append(&lt;br /&gt;
                        $(&#039;&amp;lt;td&amp;gt;&#039;)&lt;br /&gt;
                            .css(&#039;text-align&#039;, &#039;right&#039;)&lt;br /&gt;
                            .text((user.editcount || 0).toLocaleString())&lt;br /&gt;
                    )&lt;br /&gt;
                    .append($(&#039;&amp;lt;td&amp;gt;&#039;).text(registered))&lt;br /&gt;
            );&lt;br /&gt;
        });&lt;br /&gt;
&lt;br /&gt;
        table.append(body);&lt;br /&gt;
        $(liveTarget).empty().append(summary, table);&lt;br /&gt;
&lt;br /&gt;
        if (staticFallback) {&lt;br /&gt;
            staticFallback.style.display = &#039;none&#039;;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    loadBatch()&lt;br /&gt;
        .then(renderScorecard)&lt;br /&gt;
        .catch(function () {&lt;br /&gt;
            liveTarget.innerHTML =&lt;br /&gt;
                &#039;&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Live statistics could not be loaded.&amp;lt;/strong&amp;gt; &#039; +&lt;br /&gt;
                &#039;The saved snapshot remains available below.&amp;lt;/p&amp;gt;&#039;;&lt;br /&gt;
        });&lt;br /&gt;
}());&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Verification ==&lt;br /&gt;
&lt;br /&gt;
After installation:&lt;br /&gt;
&lt;br /&gt;
# The scorecard should display a box labeled &#039;&#039;&#039;Live statistics&#039;&#039;&#039;.&lt;br /&gt;
# The box should show the current contributor and edit totals.&lt;br /&gt;
# Contributor names should open their contribution histories.&lt;br /&gt;
# The saved snapshot should disappear only after the live table finishes loading.&lt;br /&gt;
# The browser console should contain no JavaScript errors from this code.&lt;br /&gt;
&lt;br /&gt;
== Rollback ==&lt;br /&gt;
&lt;br /&gt;
Remove the block beginning with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/* Return of Reckoning Wiki contributor scorecard */&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
from [[MediaWiki:Common.js]] and save. The saved scorecard snapshot will remain available automatically.&lt;br /&gt;
&lt;br /&gt;
== Security and scope ==&lt;br /&gt;
&lt;br /&gt;
The script makes only read-only, same-origin requests through MediaWiki&#039;s built-in &amp;lt;code&amp;gt;mw.Api&amp;lt;/code&amp;gt; interface. It does not alter accounts, revisions, permissions, or wiki content. It exits immediately on every page except the contributor scorecard.&lt;br /&gt;
&lt;br /&gt;
[[Category:Noindexed pages]]&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Wiki_Contributor_Scorecard&amp;diff=29324</id>
		<title>Wiki Contributor Scorecard</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Wiki_Contributor_Scorecard&amp;diff=29324"/>
		<updated>2026-07-29T03:32:11Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Link contributor names directly to histories and remove red user-page links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Wiki Contributor Scorecard =&lt;br /&gt;
&lt;br /&gt;
This page recognizes registered contributors who have edited the Return of Reckoning Wiki.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #c9a227; padding:10px; margin:12px 0; background:#fff8dc; color:#222;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Snapshot date:&#039;&#039;&#039; 28 July 2026 (Central Time)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Registered contributors listed:&#039;&#039;&#039; 105&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recorded edits in this snapshot:&#039;&#039;&#039; 28,715&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About the rankings ==&lt;br /&gt;
&lt;br /&gt;
* Rankings use each registered account&#039;s total edit count reported by the MediaWiki API.&lt;br /&gt;
* Counts were retrieved immediately before this page was saved and will not change automatically.&lt;br /&gt;
* Anonymous edits and contributors whose accounts are unavailable are not included.&lt;br /&gt;
* Edit totals measure activity, not the quality or size of a contribution.&lt;br /&gt;
* Select a contributor&#039;s name to review their contribution history.&lt;br /&gt;
&lt;br /&gt;
== All registered contributors ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable darktable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Contributor&lt;br /&gt;
! Total edits&lt;br /&gt;
! Registered&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| [[Special:Contributions/Razielhell|Razielhell]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5,074&lt;br /&gt;
| 2017-01-28&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| [[Special:Contributions/Ghatisgob|Ghatisgob]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4,954&lt;br /&gt;
| 2017-01-29&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| [[Special:Contributions/StaH84|StaH84]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4,617&lt;br /&gt;
| 2021-01-29&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
| [[Special:Contributions/Lheana|Lheana]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4,148&lt;br /&gt;
| 2017-05-10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| [[Special:Contributions/Rubius|Rubius]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2,196&lt;br /&gt;
| 2022-05-24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| [[Special:Contributions/Dansari|Dansari]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1,040&lt;br /&gt;
| 2017-06-09&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| [[Special:Contributions/Ganondogme|Ganondogme]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 997&lt;br /&gt;
| 2025-08-07&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
| [[Special:Contributions/Vegetaplays|Vegetaplays]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 903&lt;br /&gt;
| 2022-02-01&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| [[Special:Contributions/Jaffawer|Jaffawer]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 805&lt;br /&gt;
| 2021-03-31&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| [[Special:Contributions/DeadNerve|DeadNerve]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 389&lt;br /&gt;
| 2021-01-07&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| [[Special:Contributions/Verindra|Verindra]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 360&lt;br /&gt;
| 2026-04-27&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
| [[Special:Contributions/Emissary|Emissary]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 347&lt;br /&gt;
| 2024-02-03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| [[Special:Contributions/Matbaw|Matbaw]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 328&lt;br /&gt;
| 2021-07-03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| [[Special:Contributions/GamesBond|GamesBond]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 307&lt;br /&gt;
| 2021-01-03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| [[Special:Contributions/Brianna|Brianna]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 288&lt;br /&gt;
| 2024-06-18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
| [[Special:Contributions/TwistedPiston|TwistedPiston]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 226&lt;br /&gt;
| 2022-08-15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 17&lt;br /&gt;
| [[Special:Contributions/MaxHayman|MaxHayman]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 194&lt;br /&gt;
| 2021-01-03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
| [[Special:Contributions/ReBiff|ReBiff]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 147&lt;br /&gt;
| 2022-03-22&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 19&lt;br /&gt;
| [[Special:Contributions/Dalen|Dalen]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 146&lt;br /&gt;
| 2020-03-10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
| [[Special:Contributions/Svartypops|Svartypops]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 120&lt;br /&gt;
| 2023-06-23&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 21&lt;br /&gt;
| [[Special:Contributions/Leogun91|Leogun91]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 116&lt;br /&gt;
| 2023-01-27&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 22&lt;br /&gt;
| [[Special:Contributions/TiberiusD|TiberiusD]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 92&lt;br /&gt;
| 2019-08-03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23&lt;br /&gt;
| [[Special:Contributions/Steakbakes|Steakbakes]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 78&lt;br /&gt;
| 2024-08-31&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24&lt;br /&gt;
| [[Special:Contributions/Kolybri|Kolybri]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 70&lt;br /&gt;
| 2021-02-16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
| [[Special:Contributions/Liberator|Liberator]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 68&lt;br /&gt;
| 2022-05-31&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 26&lt;br /&gt;
| [[Special:Contributions/Dana|Dana]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 60&lt;br /&gt;
| 2017-01-20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 27&lt;br /&gt;
| [[Special:Contributions/Ekalime|Ekalime]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 48&lt;br /&gt;
| 2021-01-03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 28&lt;br /&gt;
| [[Special:Contributions/LobsterRekon|LobsterRekon]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 47&lt;br /&gt;
| 2021-02-10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 29&lt;br /&gt;
| [[Special:Contributions/Havitner|Havitner]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 46&lt;br /&gt;
| 2026-07-02&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 30&lt;br /&gt;
| [[Special:Contributions/Fenris78|Fenris78]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 41&lt;br /&gt;
| 2021-01-13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 31&lt;br /&gt;
| [[Special:Contributions/Xergon|Xergon]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 41&lt;br /&gt;
| 2020-03-12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 32&lt;br /&gt;
| [[Special:Contributions/Ruin|Ruin]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 34&lt;br /&gt;
| 2023-04-17&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 33&lt;br /&gt;
| [[Special:Contributions/Omegus|Omegus]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 32&lt;br /&gt;
| 2021-10-11&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 34&lt;br /&gt;
| [[Special:Contributions/Meatcpu|Meatcpu]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 21&lt;br /&gt;
| 2021-04-15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 35&lt;br /&gt;
| [[Special:Contributions/Mstlh|Mstlh]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 19&lt;br /&gt;
| 2025-04-12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 36&lt;br /&gt;
| [[Special:Contributions/TreeNdaSea|TreeNdaSea]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 18&lt;br /&gt;
| 2022-03-31&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 37&lt;br /&gt;
| [[Special:Contributions/Lilim|Lilim]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 17&lt;br /&gt;
| 2021-01-04&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 38&lt;br /&gt;
| [[Special:Contributions/Ersobhir|Ersobhir]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 14&lt;br /&gt;
| 2021-09-18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 39&lt;br /&gt;
| [[Special:Contributions/DaScoub|DaScoub]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 13&lt;br /&gt;
| 2017-01-16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
| [[Special:Contributions/Gangan|Gangan]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 13&lt;br /&gt;
| 2021-05-15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 41&lt;br /&gt;
| [[Special:Contributions/Luksr96|Luksr96]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 12&lt;br /&gt;
| 2025-10-20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 42&lt;br /&gt;
| [[Special:Contributions/Nisquemare|Nisquemare]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 11&lt;br /&gt;
| 2024-05-23&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 43&lt;br /&gt;
| [[Special:Contributions/Playtoon|Playtoon]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 11&lt;br /&gt;
| 2023-02-19&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 44&lt;br /&gt;
| [[Special:Contributions/Drys|Drys]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10&lt;br /&gt;
| 2021-04-20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 45&lt;br /&gt;
| [[Special:Contributions/Martok|Martok]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10&lt;br /&gt;
| 2021-02-19&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 46&lt;br /&gt;
| [[Special:Contributions/VindicoAtrum|VindicoAtrum]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10&lt;br /&gt;
| 2021-01-04&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 47&lt;br /&gt;
| [[Special:Contributions/Serjekk|Serjekk]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 9&lt;br /&gt;
| 2025-12-27&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 48&lt;br /&gt;
| [[Special:Contributions/Yaliskah|Yaliskah]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 9&lt;br /&gt;
| 2017-01-16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 49&lt;br /&gt;
| [[Special:Contributions/Zumos|Zumos]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 9&lt;br /&gt;
| 2026-03-30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 50&lt;br /&gt;
| [[Special:Contributions/Arkadiyavich|Arkadiyavich]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 8&lt;br /&gt;
| 2021-01-21&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 51&lt;br /&gt;
| [[Special:Contributions/Carmor|Carmor]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 8&lt;br /&gt;
| 2025-11-22&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 52&lt;br /&gt;
| [[Special:Contributions/Wargrimnir|Wargrimnir]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 8&lt;br /&gt;
| 2017-10-16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 53&lt;br /&gt;
| [[Special:Contributions/Cimba|Cimba]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 7&lt;br /&gt;
| 2021-01-07&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 54&lt;br /&gt;
| [[Special:Contributions/Zeshua|Zeshua]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 7&lt;br /&gt;
| 2025-03-26&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 55&lt;br /&gt;
| [[Special:Contributions/Dingorev|Dingorev]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 6&lt;br /&gt;
| 2025-09-12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 56&lt;br /&gt;
| [[Special:Contributions/Norkalli|Norkalli]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 6&lt;br /&gt;
| 2018-04-12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 57&lt;br /&gt;
| [[Special:Contributions/Razid1987|Razid1987]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 6&lt;br /&gt;
| 2022-08-05&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 58&lt;br /&gt;
| [[Special:Contributions/PiulsaR|PiulsaR]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5&lt;br /&gt;
| 2025-10-16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 59&lt;br /&gt;
| [[Special:Contributions/Schett|Schett]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5&lt;br /&gt;
| 2022-10-15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 60&lt;br /&gt;
| [[Special:Contributions/Skullgrin|Skullgrin]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5&lt;br /&gt;
| 2021-03-24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 61&lt;br /&gt;
| [[Special:Contributions/Dragonias|Dragonias]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4&lt;br /&gt;
| 2026-05-22&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 62&lt;br /&gt;
| [[Special:Contributions/Gohark|Gohark]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4&lt;br /&gt;
| 2026-02-26&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 63&lt;br /&gt;
| [[Special:Contributions/Idrinth|Idrinth]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4&lt;br /&gt;
| 2021-01-09&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 64&lt;br /&gt;
| [[Special:Contributions/Skyeline|Skyeline]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4&lt;br /&gt;
| 2022-07-15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 65&lt;br /&gt;
| [[Special:Contributions/Albais|Albais]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3&lt;br /&gt;
| 2024-07-09&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 66&lt;br /&gt;
| [[Special:Contributions/DaWolf|DaWolf]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3&lt;br /&gt;
| 2022-08-18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 67&lt;br /&gt;
| [[Special:Contributions/Sioding|Sioding]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3&lt;br /&gt;
| 2021-01-03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 68&lt;br /&gt;
| [[Special:Contributions/Thaodan|Thaodan]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3&lt;br /&gt;
| 2021-03-21&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 69&lt;br /&gt;
| [[Special:Contributions/Wanna993|Wanna993]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3&lt;br /&gt;
| 2022-10-07&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 70&lt;br /&gt;
| [[Special:Contributions/Aldraxic|Aldraxic]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
| 2022-06-09&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 71&lt;br /&gt;
| [[Special:Contributions/Covos|Covos]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
| 2026-01-07&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 72&lt;br /&gt;
| [[Special:Contributions/CyunUnderis|CyunUnderis]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
| 2022-06-27&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 73&lt;br /&gt;
| [[Special:Contributions/Derezzed619|Derezzed619]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
| 2025-03-17&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 74&lt;br /&gt;
| [[Special:Contributions/Fenreyr|Fenreyr]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
| 2026-07-02&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 75&lt;br /&gt;
| [[Special:Contributions/Gglanouille|Gglanouille]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
| 2023-02-07&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 76&lt;br /&gt;
| [[Special:Contributions/Haskr|Haskr]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
| 2021-01-07&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 77&lt;br /&gt;
| [[Special:Contributions/Natherul|Natherul]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
| 2024-11-03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 78&lt;br /&gt;
| [[Special:Contributions/NSKaneda|NSKaneda]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
| 2023-07-29&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 79&lt;br /&gt;
| [[Special:Contributions/Rexdale|Rexdale]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
| 2024-12-14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 80&lt;br /&gt;
| [[Special:Contributions/TikiiTorch|TikiiTorch]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
| 2022-04-10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 81&lt;br /&gt;
| [[Special:Contributions/Vatyrias|Vatyrias]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
| 2026-01-26&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 82&lt;br /&gt;
| [[Special:Contributions/Aaearon|Aaearon]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2021-12-18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 83&lt;br /&gt;
| [[Special:Contributions/BluIzLucky|BluIzLucky]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2021-01-11&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 84&lt;br /&gt;
| [[Special:Contributions/Cyrylius|Cyrylius]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2022-07-08&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 85&lt;br /&gt;
| [[Special:Contributions/Fcardenas|Fcardenas]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2021-01-13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 86&lt;br /&gt;
| [[Special:Contributions/Feijihn|Feijihn]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2025-06-10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 87&lt;br /&gt;
| [[Special:Contributions/Fleegle|Fleegle]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2024-12-06&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 88&lt;br /&gt;
| [[Special:Contributions/Genygo|Genygo]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2022-12-12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 89&lt;br /&gt;
| [[Special:Contributions/Gildoania|Gildoania]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2025-09-08&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 90&lt;br /&gt;
| [[Special:Contributions/Gisborne|Gisborne]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2026-02-08&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 91&lt;br /&gt;
| [[Special:Contributions/Hippyia|Hippyia]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2024-02-23&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 92&lt;br /&gt;
| [[Special:Contributions/Jasonsitaram|Jasonsitaram]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2024-07-22&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 93&lt;br /&gt;
| [[Special:Contributions/Klaww|Klaww]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2024-03-09&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 94&lt;br /&gt;
| [[Special:Contributions/LordPentolino|LordPentolino]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2021-11-16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 95&lt;br /&gt;
| [[Special:Contributions/Nihylum|Nihylum]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2025-03-21&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 96&lt;br /&gt;
| [[Special:Contributions/Notrandomatall|Notrandomatall]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2025-07-26&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 97&lt;br /&gt;
| [[Special:Contributions/Paddelstolen|Paddelstolen]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2025-10-24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 98&lt;br /&gt;
| [[Special:Contributions/Paoz|Paoz]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2025-04-15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 99&lt;br /&gt;
| [[Special:Contributions/Rydiak|Rydiak]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2026-05-15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 100&lt;br /&gt;
| [[Special:Contributions/Syntillate|Syntillate]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2023-06-07&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 101&lt;br /&gt;
| [[Special:Contributions/Uanaka|Uanaka]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2021-02-14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 102&lt;br /&gt;
| [[Special:Contributions/UruUzalThraka|UruUzalThraka]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2026-02-12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 103&lt;br /&gt;
| [[Special:Contributions/Vadio|Vadio]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2025-01-19&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 104&lt;br /&gt;
| [[Special:Contributions/Xico|Xico]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2022-04-05&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 105&lt;br /&gt;
| [[Special:Contributions/Z4n4rky|Z4n4rky]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 2024-04-22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Updating this page ==&lt;br /&gt;
&lt;br /&gt;
Until an automatic scorecard is installed, staff can refresh this table using the MediaWiki API&#039;s registered-user edit counts. The snapshot date and totals should be updated at the same time.&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Wiki_Contributor_Scorecard&amp;diff=29323</id>
		<title>Wiki Contributor Scorecard</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Wiki_Contributor_Scorecard&amp;diff=29323"/>
		<updated>2026-07-29T03:31:42Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Create current registered-contributor scorecard from MediaWiki API&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Wiki Contributor Scorecard =&lt;br /&gt;
&lt;br /&gt;
This page recognizes registered contributors who have edited the Return of Reckoning Wiki.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #c9a227; padding:10px; margin:12px 0; background:#fff8dc; color:#222;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Snapshot date:&#039;&#039;&#039; 28 July 2026 (Central Time)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Registered contributors listed:&#039;&#039;&#039; 105&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recorded edits in this snapshot:&#039;&#039;&#039; 28,715&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About the rankings ==&lt;br /&gt;
&lt;br /&gt;
* Rankings use each registered account&#039;s total edit count reported by the MediaWiki API.&lt;br /&gt;
* Counts were retrieved immediately before this page was saved and will not change automatically.&lt;br /&gt;
* Anonymous edits and contributors whose accounts are unavailable are not included.&lt;br /&gt;
* Edit totals measure activity, not the quality or size of a contribution.&lt;br /&gt;
* Select a contributor&#039;s name to view their user page, or select &#039;&#039;&#039;View edits&#039;&#039;&#039; to review their contribution history.&lt;br /&gt;
&lt;br /&gt;
== All registered contributors ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable darktable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Contributor&lt;br /&gt;
! Total edits&lt;br /&gt;
! Registered&lt;br /&gt;
! Contributions&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| [[User:Razielhell|Razielhell]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5,074&lt;br /&gt;
| 2017-01-28&lt;br /&gt;
| [[Special:Contributions/Razielhell|View edits]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| [[User:Ghatisgob|Ghatisgob]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4,954&lt;br /&gt;
| 2017-01-29&lt;br /&gt;
| [[Special:Contributions/Ghatisgob|View edits]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| [[User:StaH84|StaH84]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4,617&lt;br /&gt;
| 2021-01-29&lt;br /&gt;
| [[Special:Contributions/StaH84|View edits]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
| [[User:Lheana|Lheana]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4,148&lt;br /&gt;
| 2017-05-10&lt;br /&gt;
| [[Special:Contributions/Lheana|View edits]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| [[User:Rubius|Rubius]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2,196&lt;br /&gt;
| 2022-05-24&lt;br /&gt;
| [[Special:Contributions/Rubius|View edits]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| [[User:Dansari|Dansari]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1,040&lt;br /&gt;
| 2017-06-09&lt;br /&gt;
| [[Special:Contributions/Dansari|View edits]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| [[User:Ganondogme|Ganondogme]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 997&lt;br /&gt;
| 2025-08-07&lt;br /&gt;
| [[Special:Contributions/Ganondogme|View edits]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
| [[User:Vegetaplays|Vegetaplays]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 903&lt;br /&gt;
| 2022-02-01&lt;br /&gt;
| [[Special:Contributions/Vegetaplays|View edits]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| [[User:Jaffawer|Jaffawer]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 805&lt;br /&gt;
| 2021-03-31&lt;br /&gt;
| [[Special:Contributions/Jaffawer|View edits]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| [[User:DeadNerve|DeadNerve]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 389&lt;br /&gt;
| 2021-01-07&lt;br /&gt;
| [[Special:Contributions/DeadNerve|View edits]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| [[User:Verindra|Verindra]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 360&lt;br /&gt;
| 2026-04-27&lt;br /&gt;
| [[Special:Contributions/Verindra|View edits]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
| [[User:Emissary|Emissary]]&lt;br /&gt;
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| 2024-02-03&lt;br /&gt;
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| [[User:Matbaw|Matbaw]]&lt;br /&gt;
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| 2021-07-03&lt;br /&gt;
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| [[User:GamesBond|GamesBond]]&lt;br /&gt;
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| 2021-01-03&lt;br /&gt;
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| [[User:Brianna|Brianna]]&lt;br /&gt;
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| 2024-06-18&lt;br /&gt;
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| [[User:TwistedPiston|TwistedPiston]]&lt;br /&gt;
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| 2022-08-15&lt;br /&gt;
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| [[User:MaxHayman|MaxHayman]]&lt;br /&gt;
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| 2021-01-03&lt;br /&gt;
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| [[User:ReBiff|ReBiff]]&lt;br /&gt;
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| 2022-03-22&lt;br /&gt;
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| [[User:Dalen|Dalen]]&lt;br /&gt;
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| 2020-03-10&lt;br /&gt;
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| [[User:Svartypops|Svartypops]]&lt;br /&gt;
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| 2023-06-23&lt;br /&gt;
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| [[User:Leogun91|Leogun91]]&lt;br /&gt;
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| 2023-01-27&lt;br /&gt;
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| [[User:TiberiusD|TiberiusD]]&lt;br /&gt;
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| 2019-08-03&lt;br /&gt;
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| [[User:Steakbakes|Steakbakes]]&lt;br /&gt;
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| 2024-08-31&lt;br /&gt;
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| [[User:Kolybri|Kolybri]]&lt;br /&gt;
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| 2021-02-16&lt;br /&gt;
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| [[User:Liberator|Liberator]]&lt;br /&gt;
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| 2022-05-31&lt;br /&gt;
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| [[User:Dana|Dana]]&lt;br /&gt;
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| 2017-01-20&lt;br /&gt;
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| [[User:Ekalime|Ekalime]]&lt;br /&gt;
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| 2021-01-03&lt;br /&gt;
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| [[User:LobsterRekon|LobsterRekon]]&lt;br /&gt;
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| 2021-02-10&lt;br /&gt;
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| [[User:Havitner|Havitner]]&lt;br /&gt;
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| 2026-07-02&lt;br /&gt;
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| 2021-01-13&lt;br /&gt;
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| [[User:Xergon|Xergon]]&lt;br /&gt;
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| 2020-03-12&lt;br /&gt;
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| [[User:Ruin|Ruin]]&lt;br /&gt;
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| 2023-04-17&lt;br /&gt;
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| [[User:Omegus|Omegus]]&lt;br /&gt;
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| [[User:Meatcpu|Meatcpu]]&lt;br /&gt;
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| 2021-04-15&lt;br /&gt;
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| [[User:Mstlh|Mstlh]]&lt;br /&gt;
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| 2025-04-12&lt;br /&gt;
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| [[User:TreeNdaSea|TreeNdaSea]]&lt;br /&gt;
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| 2022-03-31&lt;br /&gt;
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| [[User:Lilim|Lilim]]&lt;br /&gt;
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| 2021-01-04&lt;br /&gt;
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| [[User:Ersobhir|Ersobhir]]&lt;br /&gt;
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| 2021-09-18&lt;br /&gt;
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| [[User:DaScoub|DaScoub]]&lt;br /&gt;
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| 2017-01-16&lt;br /&gt;
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| [[User:Gangan|Gangan]]&lt;br /&gt;
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| 2021-05-15&lt;br /&gt;
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| [[User:Luksr96|Luksr96]]&lt;br /&gt;
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| 2025-10-20&lt;br /&gt;
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| [[User:Nisquemare|Nisquemare]]&lt;br /&gt;
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| 2024-05-23&lt;br /&gt;
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| [[User:Playtoon|Playtoon]]&lt;br /&gt;
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| 2023-02-19&lt;br /&gt;
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| [[User:Drys|Drys]]&lt;br /&gt;
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| 2021-04-20&lt;br /&gt;
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| [[User:Martok|Martok]]&lt;br /&gt;
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| 2021-02-19&lt;br /&gt;
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| [[User:VindicoAtrum|VindicoAtrum]]&lt;br /&gt;
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| 2021-01-04&lt;br /&gt;
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| [[User:Serjekk|Serjekk]]&lt;br /&gt;
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| 2025-12-27&lt;br /&gt;
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| [[User:Yaliskah|Yaliskah]]&lt;br /&gt;
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| 2017-01-16&lt;br /&gt;
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| [[User:Zumos|Zumos]]&lt;br /&gt;
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| 2026-03-30&lt;br /&gt;
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| [[User:Arkadiyavich|Arkadiyavich]]&lt;br /&gt;
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| 2021-01-21&lt;br /&gt;
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| [[User:Carmor|Carmor]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 8&lt;br /&gt;
| 2025-11-22&lt;br /&gt;
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| [[User:Wargrimnir|Wargrimnir]]&lt;br /&gt;
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| 2017-10-16&lt;br /&gt;
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| [[User:Cimba|Cimba]]&lt;br /&gt;
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| 2021-01-07&lt;br /&gt;
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| [[User:Zeshua|Zeshua]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 7&lt;br /&gt;
| 2025-03-26&lt;br /&gt;
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| [[User:Dingorev|Dingorev]]&lt;br /&gt;
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| 2025-09-12&lt;br /&gt;
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| [[User:Norkalli|Norkalli]]&lt;br /&gt;
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| 2018-04-12&lt;br /&gt;
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| [[User:Razid1987|Razid1987]]&lt;br /&gt;
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| 2022-08-05&lt;br /&gt;
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| [[User:PiulsaR|PiulsaR]]&lt;br /&gt;
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| 2025-10-16&lt;br /&gt;
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| [[User:Schett|Schett]]&lt;br /&gt;
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| 2022-10-15&lt;br /&gt;
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| [[User:Skullgrin|Skullgrin]]&lt;br /&gt;
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| 2021-03-24&lt;br /&gt;
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| [[User:Dragonias|Dragonias]]&lt;br /&gt;
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| 2026-05-22&lt;br /&gt;
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| [[User:Gohark|Gohark]]&lt;br /&gt;
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| 2026-02-26&lt;br /&gt;
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| [[User:Idrinth|Idrinth]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4&lt;br /&gt;
| 2021-01-09&lt;br /&gt;
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| [[User:Skyeline|Skyeline]]&lt;br /&gt;
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| 2022-07-15&lt;br /&gt;
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| [[User:Albais|Albais]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3&lt;br /&gt;
| 2024-07-09&lt;br /&gt;
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| [[User:DaWolf|DaWolf]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3&lt;br /&gt;
| 2022-08-18&lt;br /&gt;
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| [[User:Sioding|Sioding]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3&lt;br /&gt;
| 2021-01-03&lt;br /&gt;
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| style=&amp;quot;text-align:center;&amp;quot; | 68&lt;br /&gt;
| [[User:Thaodan|Thaodan]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3&lt;br /&gt;
| 2021-03-21&lt;br /&gt;
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| style=&amp;quot;text-align:center;&amp;quot; | 69&lt;br /&gt;
| [[User:Wanna993|Wanna993]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3&lt;br /&gt;
| 2022-10-07&lt;br /&gt;
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| style=&amp;quot;text-align:center;&amp;quot; | 70&lt;br /&gt;
| [[User:Aldraxic|Aldraxic]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
| 2022-06-09&lt;br /&gt;
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| [[User:Covos|Covos]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
| 2026-01-07&lt;br /&gt;
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| [[User:CyunUnderis|CyunUnderis]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
| 2022-06-27&lt;br /&gt;
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== Updating this page ==&lt;br /&gt;
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Until an automatic scorecard is installed, staff can refresh this table using the MediaWiki API&#039;s registered-user edit counts. The snapshot date and totals should be updated at the same time.&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Apothecary&amp;diff=29322</id>
		<title>Apothecary</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Apothecary&amp;diff=29322"/>
		<updated>2026-07-29T03:23:57Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Replace nonexistent placeholder image with text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Learn the Apothecary skill at the capital city of your realm. The &amp;quot;Apothecary&amp;quot; NPC will teach you the specialization. Pair this with the skills [[Cultivating]] or [[Butchering]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Apothecary BnB.gif|thumb|275px|Apothecary Window In Game]]&lt;br /&gt;
== Apothecary ==&lt;br /&gt;
The &#039;&#039;&#039;Apothecary&#039;&#039;&#039; Crafting Skill will allow you to create potions. This Crafting skill benefits most from being paired with either [[Cultivating]] or [[Butchering]] Gathering skills.&lt;br /&gt;
&lt;br /&gt;
To get started, first head to the Apothecary NPC located in any of the Capital Cities, and speak to them to learn the profession.&lt;br /&gt;
&lt;br /&gt;
Apothecary is the key source of both long-lasting buff potions and also instant health and AP potions, all of which are useful in combat.&lt;br /&gt;
&lt;br /&gt;
== Crafting a Potion ==&lt;br /&gt;
&lt;br /&gt;
To create a potion, you&#039;ll need a &#039;&#039;&#039;Container&#039;&#039;&#039;, a &#039;&#039;&#039;Main Ingredient&#039;&#039;&#039;, and then &#039;&#039;&#039;Supplemental Ingredients&#039;&#039;&#039; to stabilize and strengthen the potion.&lt;br /&gt;
&lt;br /&gt;
*Start by opening your Apothecary window, then right-click the container you&#039;d like to use. &lt;br /&gt;
*Next, right-click a Main Ingredient to add it, and then right-click to add up to three supplemental ingredients. &lt;br /&gt;
*Finally, click Brew! to create your potion.&lt;br /&gt;
&lt;br /&gt;
=== Volatility ===&lt;br /&gt;
&lt;br /&gt;
[[File:Volatility.png|thumb|275px|Volatility Meter In-game]]&lt;br /&gt;
&#039;&#039;&#039;Volatility&#039;&#039;&#039; is the primary hurdle you need to overcome when creating potions. The stronger the main ingredient you add, the more volatile the potion will be by default.&lt;br /&gt;
&lt;br /&gt;
To make the potion less volatile, you&#039;ll add &#039;&#039;&#039;Stabilizers&#039;&#039;&#039;, like Zoic Gore or Arboreal Resin. &lt;br /&gt;
&lt;br /&gt;
The bar on the right of the Apothecary window will show you how Stable or Volatile a potion is. Make sure the bar has reached the green section near the top to ensure a successful potion!&lt;br /&gt;
&lt;br /&gt;
=== Containers ===&lt;br /&gt;
&#039;&#039;&#039;Containers&#039;&#039;&#039; are the vials you&#039;ll use to store your potions. Higher level containers will boost both the stability and the power of a potion you create. Expand the section below for a list of Containers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Apprentices_Glass_Vial.png|center|220px]]||[[File:Journeymans_Glass_Vial.png|center|220px]]||[[File:Craftsmans Glass Vial.png|center|220px]]||[[File:Artisans Glass Vial.png|center|220px]]||[[File:Master Apothecarys Ampoule.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can buy most containers from the &#039;&#039;&#039;Craft Supply Merchant&#039;&#039;&#039; in either Altdorf or the Inevitable City.&lt;br /&gt;
&lt;br /&gt;
=== Main Ingredients ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plants &amp;amp; Spores&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you harvest a seed with [[Cultivating]], you get a plant according to the type/level of the seed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Butchering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Butchering]] can also grant a number of main ingredients, each based on the mob you butcher. Their strength is based on the level of the enemy mob killed.&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stabilizer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Stabilizers are needed for most potions, and reduce their volatility. Volatile Potions created without enough stabilizers may go wrong, and can grant negative effects. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Extenders are used to increase the time a potion is active. The maximum time a crafted potion can be active is 1 hour. Use these for Armor Potions and potions that buff key stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multiplier&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Multipliers are used to increase the amount of potions you gain from a single craft. If you have a spare slot while crafting, use these to increase your overall potion yield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stimulant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Stimulants increase the chance of a critical craft occurring. Critical crafts boost the strength of the potion(s) you make even further.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Fixers are used in the creation of Dyes. At the time of updating this Wiki page, these do not function within the game.&lt;br /&gt;
&lt;br /&gt;
== Leveling Apothecary ==&lt;br /&gt;
&lt;br /&gt;
*1. Make sure to use Main Ingredients as close to your level as possible. (After Level 25, use Level 25 Main ingredients. After hitting 50, use level 50 Main Ingredients, etc.)&lt;br /&gt;
*2. If you&#039;re in a guild above Rank 21, you can get special Containers and ingredients by talking to the Quartermaster in the Guild Hall in your capital city. (Order: [[Sigmar&#039;s Hammer]], Southwest Altdorf. Destro: [[The Viper Pit]], North Inevitable City)&lt;br /&gt;
*3. If you&#039;re missing ingredients, you can purchase most from other players via the Auction House, or use another character to gather them and mail them over.&lt;br /&gt;
&lt;br /&gt;
== Gaining Multiple Potions at Level 200 ==&lt;br /&gt;
&lt;br /&gt;
The stronger the ingredient for a potion, the more unstable it will be, and the more stabilizers you&#039;ll need to balance it.&lt;br /&gt;
&lt;br /&gt;
*For level 200 Ingredient potions, you can utilize either Majestic Goldweed from [[Cultivating]] or Brutal Zoic Gore from [[Butchering]] mobs, both of which have a small multiplier on top of the stabilizer.&lt;br /&gt;
*By using Goldweed or Gore to stabilize, you can net 2 potions per craft for level 200 ingredients. &lt;br /&gt;
*Example: For creating level 38 Armor Potions, you&#039;d use 2x Stabilizers (Goldweed or Gore), and 1x level 200 Extender. Because of Goldweed / Gore&#039;s small multiplier, this will create two armor potions at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you&#039;re curious to see the exact numbers for stability of the potion, you can use the [https://tools.idrinth.de/addons/craftvaluetip/| Craft Value Tip add-on].&lt;br /&gt;
&lt;br /&gt;
== What You Get ==&lt;br /&gt;
&lt;br /&gt;
=== Potions ===&lt;br /&gt;
&lt;br /&gt;
Expand any table below to see the name for Potions of various types and levels. You can use these to narrow your search on the Auction House or confirm potion effects:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Absorb&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Image needed&#039;&#039;||[[File:Lasting deflecting potion.png|center|220px]]||[[File:Potent_lasting deflecting potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Monstrous bat wing.png|center|220px]]||[[File:Lasting aversion potion.png|center|220px]]||[[File:Potent_lasting aversion potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
||Note: Potions shown in this table are using extenders.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Armor&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Thin_scale.png|center|220px]]||[[File:Lasting_supporting_unguent.png|center|220px]]||[[File:Potent_Lasting_Supporting_Unguent.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Torn_Scale.png|center|220px]]||[[File:Lasting_Buttressing_Unguent_fixed.png|center|220px]]||[[File:Potent_lasting buttressing unguent.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brittle_Scale.png|center|220px]]||[[File:Lasting_Girding_Unguent.png|center|220px]]||[[File:Potent_Lasting_Girding_Unguent.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glossy_Chitin_Shard.png|center|220px]]||[[File:Lasting_Securing_Unguent.png|center|220px]]||[[File:Potent_Lasting_Securing_Unguent.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Firebreath_Scale.png|center|220px]]||[[File:Lasting Stanchion Unguent.png|center|220px]]||[[File:Potent_Lasting_Stanchion_Unguent.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
||Note: Potions shown in this table are using extenders.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Ballistic Skill&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Woolly Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Perception.png|center|220px]]||[[File:Potent Fleeting Potion of Perception.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wiry Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Sight.png|center|220px]]||[[File:Potent Fleeting Potion of Sight.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scattered Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Purview.png|center|220px]]||[[File:Potent Fleeting Potion of Purview.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scurfy Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Scope.png|center|220px]]||[[File:Potent Fleeting Potion of Scope.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Whiskered Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Vision.png|center|220px]]||[[File:Potent Fleeting Potion of Vision.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shaggy Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Accuracy.png|center|220px]]||[[File:Potent Fleeting Potion of Accuracy.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ruffled Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Awareness.png|center|220px]]||[[File:Potent Fleeting Potion of Awareness.png|center|220px]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Scrubby Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Precision.png|center|220px]]||[[File:Potent Fleeting Potion of Precision.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rugged Thief s Nettle.png|center|220px]]||[[File:Bali Pot 38.png|center|220px]]||[[File:Bali Pot 38 crit.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Invigoration/Energy&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swaying Dandedragon.png|center|220px]]||[[File:Refreshing Draught.png|center|220px]]||[[File:Potent Refreshing Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capering Dandedragon.png|center|220px]]||[[File:Vitalizing Draught.png|center|220px]]||[[File:Potent Vitalizing Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tufted Dandedragon.png|center|220px]]||[[File:Exhilarating Draught.png|center|220px]]||[[File:Potent Exhilarating Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wispy Dandedragon.png|center|220px]]||[[File:Energizing Draught.png|center|220px]]||[[File:Potent Energizing Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wiry Dandedragon.png|center|220px]]||[[File:Stimulating Draught.png|center|220px]]||[[File:Potent Stimulating Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Snickering Dandedragon.png|center|220px]]||[[File:Quickening Draught.png|center|220px]]||[[File:Potent Quickening Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grinning Dandedragon.png|center|220px]]||[[File:Charging Draught.png|center|220px]]||[[File:Potent Charging Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blissful Dandedragon.png|center|220px]]||[[File:Invigoration Draught.png|center|220px]]||[[File:Potent Invigoration Draught.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drunken Dandedragon.png|center|220px]]||[[File:Rejuvenating Draught.png|center|220px]]||[[File:Potent Rejuvenating Draught.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Strength&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wispy Beardweed.png|center|220px]]||[[File:Fleeting Potion of Pith.png|center|220px]]||[[File:Potent Fleeting Potion of Pith.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brittle Beardweed.png|center|220px]]||[[File:Fleeting Potion of Muscle.png|center|220px]]||[[File:Potent Fleeting Potion of Muscle.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arching Beardweed.png|center|220px]]||[[File:Fleeting Potion of Strength.png|center|220px]]||[[File:Potent Fleeting Potion of Strength.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Curling Beardweed.png|center|220px]]||[[File:Fleeting Potion of Ruggedness.png|center|220px]]||[[File:Potent Fleeting Potion of Ruggedness.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pasty Beardweed.png|center|220px]]||[[File:Fleeting Potion of Brawn.png|center|220px]]||[[File:Potent Fleeting Potion of Brawn.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Slimy Beardweed.png|center|220px]]||[[File:Fleeting Potion of Thews.png|center|220px]]||[[File:Potent Fleeting Potion of Thews.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blossoming Beardweed.png|center|220px]]||[[File:Fleeting Potion of Vigor.png|center|220px]]||[[File:Potent Fleeting Potion of Vigor.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Milksap Beardweed.png|center|220px]]||[[File:Fleeting Potion of Force.png|center|220px]]||[[File:Potent Fleeting Potion of Force.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elder Beardweed.png|center|220px]]||[[File:Fleeting Potion of Power.png|center|220px]]||[[File:Potent Fleeting Potion of Power.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Intelligence&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Motley Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Guile.png|center|220px]]||[[File:Potent Fleeting Potion of Guile.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blotchy Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Subtlety.png|center|220px]]||[[File:Potent Fleeting Potion of Subtlety.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rotting Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Wits.png|center|220px]]||[[File:Potent Fleeting Potion of Wits.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blighted Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Reason.png|center|220px]]||[[File:Potent Fleeting Potion of Reason.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crusted Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Acumen.png|center|220px]]||[[File:Potent Fleeting Potion of Acumen.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Caked Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Knowledge.png|center|220px]]||[[File:Potent Fleeting Potion of Knowledge.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laughing Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Judgment.png|center|220px]]||[[File:Potent Fleeting Potion of Judgment.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mocking Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Subtlety2.png|center|220px]]||[[File:Potent Fleeting Potion of Subtlety.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hightop Smedleycap.png|center|220px]]||(?)||(?)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Corporeal Resistance&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pebbled Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Shade Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Shade Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jagged Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Block Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Block Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Striding Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Defense Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Defense Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cantering Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Protection Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Protection Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Needled Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Guard Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Guard Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sharp Gravelnuts.png|center|220px]]||[[File:Fleeting Corporeal Shield Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Shield Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|(?)||(?)||(?)&lt;br /&gt;
|-&lt;br /&gt;
|(?)||(?)||(?)&lt;br /&gt;
|-&lt;br /&gt;
|(?)||(?)||(?)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Spirit Resistance&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wispy Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Shade Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Shade Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brittle Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Block Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Block Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vile Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Defense Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Defense Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Noxious Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Protection Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Protection Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Waving Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Guard Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Guard Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swollen Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Shield Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Shield Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Webbed Spiderfrond.png|center|220px]]||[[File:Fleeting Spirit Deflection Potion.png|center|220px]]||[[File:Potent Fleeting Spirit Deflection Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black Spiderfrond.png|center|220px]]||[[File:Fleeting Corporeal Deterrence Potion.png|center|220px]]||[[File:Potent Fleeting Corporeal Deterrence Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|(?)||(?)||(?)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Healing&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glossy Spumepetal.png|center|220px]]||[[File:Draught of Balming.png|center|220px]]||[[File:Potent Draught of Balming.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blistered Spumepetal.png|center|220px]]||[[File:Draught of Respite.png|center|220px]]||[[File:Potent Draught of Respite.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swollen Spumepetal.png|center|220px]]||[[File:Draught of Salubrity.png|center|220px]]||[[File:Potent Draught of Salubrity.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloated Spumepetal.png|center|220px]]||[[File:Draught of Healing.png|center|220px]]||[[File:Potent Draught of Healing.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shooting Spumepetal.png|center|220px]]||[[File:Draught of Aid.png|center|220px]]||[[File:Potent Draught of Aid.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pitching Spumepetal.png|center|220px]]||[[File:Draught of Restoration.png|center|220px]]||[[File:Potent Draught of Restoration.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heaving Spumepetal.png|center|220px]]||[[File:Draught of Mending.png|center|220px]]||[[File:Potent Draught of Mending.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Launching Spumepetal.png|center|220px]]||[[File:Draught of Remedy.png|center|220px]]||[[File:Potent Draught of Remedy.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hurling Spumepetal.png|center|220px]]||[[File:Draught of Recovery.png|center|220px]]||[[File:Potent Draught of Recovery.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Restoration&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Musty Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Balming.png|center|220px]]||[[File:Potent Fleeting Elixir of Balming.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bitter Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Respite.png|center|220px]]||[[File:Potent Fleeting Elixir of Respite.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grasping Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Salubrity.png|center|220px]]||[[File:Potent Fleeting Elixir of Salubrity.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mordant Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Healing.png|center|220px]]||[[File:Potent Fleeting Elixir of Healing.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pygmy Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Aid.png|center|220px]]||[[File:Potent Fleeting Elixir of Aid.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dwarf Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Restoration.png|center|220px]]||[[File:Potent Fleeting Elixir of Restoration.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vibrant Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Mending.png|center|220px]]||[[File:Potent Fleeting Elixir of Mending.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aromatic Elvish Parsley.png|center|220px]]||[[File:Fleeting Elixir of Remedy.png|center|220px]]||[[File:Potent Fleeting Elixir of Remedy.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bittersweet Elvish Parsley.png|center|220px]]||(?)||(?)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Willpower&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Petulant Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Purpose.png|center|220px]]||[[File:Potent Fleeting Potion of Purpose.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Frowning Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Inner Strength.png|center|220px]]||[[File:Potent Fleeting Potion of Inner Strength.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wiry Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Volition.png|center|220px]]||[[File:Potent Lasting Potion of Volition.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hairy Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Control.png|center|220px]]||[[File:Potent Fleeting Potion of Control.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ropy Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Will.png|center|220px]]||[[File:Potent Fleeting Potion of Will.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unkempt Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Iron Resolution.png|center|220px]]||[[File:Potent Fleeting Potion of Iron Resolution.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Foaming Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Determination.png|center|220px]]||[[File:Potent Fleeting Potion of Determination.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Frothing Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Conviction.png|center|220px]]||[[File:Potent Fleeting Potion of Conviction.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bitter Grumpleaf.png|center|220px]]||[[File:Fleeting_Potion_of_Discipline.png|center|220px]]||(?)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Flame Breath&lt;br /&gt;
!Common Result&lt;br /&gt;
!Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Smoking Argost Creep.png|center|220px]]||[[File:Fleeting Emberbreath Potion.png|center|220px]]||[[File:Potent Fleeting Emberbreath Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Charred Argost Creep.png|center|220px]]||[[File:Fleeting Smolder Tongue Potion.png|center|220px]]||[[File:Potent Fleeting Smolder Tongue Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grasping Argost Creep.png|center|220px]]||[[File:Fleeting Blazing Howl Potion.png|center|220px]]||[[File:Potent Fleeting Blazing Howl Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Clawing Argost Creep.png|center|220px]]||[[File:Fleeting Ember Breath Potion.png|center|220px]]||[[File:Potent Fleeting Ember Breath Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Curling Argost Creep.png|center|220px]]||[[File:Fleeting Cinderwind Potion.png|center|220px]]||[[File:Potent Fleeting Cinderwind Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coiled Argost Creep.png|center|220px]]||[[File:Fleeting Flame Tongue Potion.png|center|220px]]||[[File:Potent Fleeting Flame Tongue Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crying Argost Creep.png|center|220px]]||[[File:Fleeting Fiery Breath Potion.png|center|220px]]||[[File:Potent Fleeting Fiery Breath Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Weeping Argost Creep.png|center|220px]]||[[File:Fleeting Ash Howl Potion.png|center|220px]]||[[File:Potent Fleeting Ash Howl Potion.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sunstalk Argost Creep.png|center|220px]]||[[File:Fleeting Pyrewind Potion.png|center|220px]]||[[File:Potent Fleeting Pyrewind Potion.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dye ===&lt;br /&gt;
&lt;br /&gt;
== Pairing Cultivating or Butchering? ==&lt;br /&gt;
&lt;br /&gt;
Apothecary is a crafting skill that needs a gathering skill: Cultivating or Butchering.&lt;br /&gt;
You can only learn one crafting skill and one gathering skill per character, so to best complement, you&#039;ll have to choose between these two.&lt;br /&gt;
&lt;br /&gt;
=== Cultivating ===&lt;br /&gt;
With [[Cultivating]], you get plants and spores that you can brew to get:&lt;br /&gt;
*Restoration&lt;br /&gt;
*Intelligence&lt;br /&gt;
*Willpower&lt;br /&gt;
*Strength&lt;br /&gt;
*Flame Breath&lt;br /&gt;
*Molotov&lt;br /&gt;
*Invigoration/Energy&lt;br /&gt;
*Healing&lt;br /&gt;
*Ballistics&lt;br /&gt;
*Napalm&lt;br /&gt;
*Corporeal resistance&lt;br /&gt;
*Spirit resistance&lt;br /&gt;
*Stimulant&lt;br /&gt;
*Extender&lt;br /&gt;
*Multiplier&lt;br /&gt;
*Stabilizer&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
&lt;br /&gt;
If you enjoy chopping up dead things, you can also use [[Butchering]] to acquire ingredients for your potions. (Please see the Butchering page for a full list!)&lt;br /&gt;
&lt;br /&gt;
NOTE: Ingredients like Extenders come exclusively from Cultivating, and certain main ingredients (like Scales for Armor Potions) come exclusively from Butchering. &#039;&#039;&#039;To create top-tier potions, you may need to mix ingredients from both gathering professions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Liniments ==&lt;br /&gt;
&lt;br /&gt;
Liniments are a special consumable usable at level 40, which lasts for 30 minutes. They require rank 200 Apothecary to craft.&lt;br /&gt;
&lt;br /&gt;
Note: Players can combine effects from Offensive potions, like Liniments, alongside effects from defensive potions (like Armor Potions).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Liniment Name &amp;quot;Liniment of...&amp;quot;&lt;br /&gt;
!Liniment Buff&lt;br /&gt;
!Main Ingredient&lt;br /&gt;
!Main Ingredient Source&lt;br /&gt;
!Container&lt;br /&gt;
|-&lt;br /&gt;
|Boundless Sight&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+60 Initiative&lt;br /&gt;
|Primal Vision&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Immutable Defiance&lt;br /&gt;
| -10% Incoming Crit dmg&lt;br /&gt;
+20 hp / 5s&lt;br /&gt;
|Primal Strength&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Inexorable Aegis&lt;br /&gt;
| +180 all resists&lt;br /&gt;
|Primal Defense&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Inspirational Winds&lt;br /&gt;
| +60 Willpower&lt;br /&gt;
+50 Healing Power&lt;br /&gt;
|Violetseal&lt;br /&gt;
|Violetseal Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Peerless Defense&lt;br /&gt;
| +60 Toughness&lt;br /&gt;
-5% Chance to be Crit&lt;br /&gt;
|Primal Grace&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Quickened Blades&lt;br /&gt;
| +60 Weaponskill&lt;br /&gt;
+5% Armor Penetration&lt;br /&gt;
|Primal Alacrity&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Swift Tergiversation&lt;br /&gt;
| +60 Weaponskill&lt;br /&gt;
-5% Chance to be Crit&lt;br /&gt;
|Primal Nature&lt;br /&gt;
|Butchering&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Eternal Hunt&lt;br /&gt;
| +60 Ballistic Skill&lt;br /&gt;
+5% Ranged Crit Chance&lt;br /&gt;
|Nightshade&lt;br /&gt;
|Nightshade Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Inevitable Tempest&lt;br /&gt;
| +60 Strength&lt;br /&gt;
+50 Melee Power&lt;br /&gt;
|Crimson Monkshood&lt;br /&gt;
|Crimson Monkshood Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Tolling Bell&lt;br /&gt;
| +60 Intelligence&lt;br /&gt;
+5% Magical Crit Chance&lt;br /&gt;
|Azurethread&lt;br /&gt;
|Azurethread Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Unfettered Zeal&lt;br /&gt;
| +60 Strength&lt;br /&gt;
+50 Healing Power&lt;br /&gt;
|White Baneberry&lt;br /&gt;
|White Baneberry Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|War: Fervor&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+5% Ranged Crit Chance&lt;br /&gt;
|Primal Frenzy&lt;br /&gt;
Red Serissa&lt;br /&gt;
|Butchering&lt;br /&gt;
Red Serissa Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|War: Genius&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+5% Magical Crit Chance&lt;br /&gt;
|Black Serissa&lt;br /&gt;
|Black Serissa Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|War: Hunger&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+60 Strength&lt;br /&gt;
|Primal Hunger&lt;br /&gt;
Golden Serissa&lt;br /&gt;
|Butchering&lt;br /&gt;
Golden Serissa Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|War: Mercy&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+50 Healing Power&lt;br /&gt;
|Primal Affinity&lt;br /&gt;
Pale Serissa&lt;br /&gt;
|Butchering&lt;br /&gt;
Pale Serissa Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Savage Vigor&lt;br /&gt;
| +60 Toughness&lt;br /&gt;
+5% Melee Crit Chance&lt;br /&gt;
|Black Hellebore&lt;br /&gt;
|Black Hellebore Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|War: Blood&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+5% Melee Crit Chance&lt;br /&gt;
|Violetseal&lt;br /&gt;
|Violetseal Seed&lt;br /&gt;
|Master Apothecary&#039;s Ampoule only&lt;br /&gt;
|-&lt;br /&gt;
|War: Demise&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+50 Melee Power&lt;br /&gt;
|Crimson Monkshood&lt;br /&gt;
|Crimson Monkshood Seed&lt;br /&gt;
|Master Apothecary&#039;s Ampoule only&lt;br /&gt;
|-&lt;br /&gt;
|Wild Hunt&lt;br /&gt;
| +60 Initiative&lt;br /&gt;
Reduces the cooldown of your abilities by 1 sec&lt;br /&gt;
|Wild Hunt Seed&lt;br /&gt;
|Hunter’s Vale&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Sapling&lt;br /&gt;
| +1 AP Regeneration &lt;br /&gt;
+10% Incoming heal&lt;br /&gt;
|Sapling Seed&lt;br /&gt;
|Hunter’s Vale&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Warrior&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+7% Melee Crit Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Dark Lily Powder &lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt; Dark Lily Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Archer&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+7% Ranged Crit Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Blackbell Powder&lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt; Blackbell Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Mage&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+7% Magic Crit Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Coal Aster Powder&lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt; Coal Aster Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Healer&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+7% Heal Crit Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Black Rose Powder&lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt; Black Rose Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Defender&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+5% Block Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Brass Iris Powder&lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt;Brass Iris Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Fighter&lt;br /&gt;
| +40 Wounds&lt;br /&gt;
+7% Parry Chance&lt;br /&gt;
&lt;br /&gt;
+3% Chance to be Crit&lt;br /&gt;
|Wiry Hellebore Powder&lt;br /&gt;
|Bastion Stair&amp;lt;br&amp;gt; Wiry Hellebore Bloodseed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Unblockable Warrior&lt;br /&gt;
| +5% Melee Crit Chance&lt;br /&gt;
+3% Block Strikethrough&lt;br /&gt;
|Vale&#039;s Blood&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Ruby Snowdrop Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Sniper&lt;br /&gt;
| +60 Ballistic Skill&lt;br /&gt;
+3% Dodge Strikethrough&lt;br /&gt;
|Vale&#039;s Winds&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Morning Emissary Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Roiling Storm&lt;br /&gt;
| +50 Magic Power&lt;br /&gt;
+3% Disrupt Strikethrough&lt;br /&gt;
|Vale&#039;s Rain&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Rich Lavender Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Mending Touch&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+5% Heal Crit Chance&lt;br /&gt;
|Vale&#039;s Mending&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Verdant Ekalime Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Bastion&lt;br /&gt;
| +60 Toughness&lt;br /&gt;
+3% Block Chance&lt;br /&gt;
|Vale&#039;s Protection&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Delphinium Max Seed&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|The Raging Juggernaut&lt;br /&gt;
| +50 Melee Power&lt;br /&gt;
+3% Parry Chance&lt;br /&gt;
|Warrior&#039;s Grace of the Vale&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Butchering secret boss Seraxes&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|One Hundred Eyes&lt;br /&gt;
| +60 Wounds&lt;br /&gt;
+50 Range Power&lt;br /&gt;
|Blinking Grace of the Vale&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Butchering Dralel the Whitefire Matron&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Swirling Magic&lt;br /&gt;
| +60 Intelligence&lt;br /&gt;
+3% Disrupt Strikethrough&lt;br /&gt;
|Swirling Grace of the Vale&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Butchering secret boss Erophex&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Abundant Healing&lt;br /&gt;
| +60 Willpower&lt;br /&gt;
+5% Heal Crit Chance&lt;br /&gt;
|Healing Grace of the Vale&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Butchering the Darkrpomise Beast&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|-&lt;br /&gt;
|Iron Scales&lt;br /&gt;
| +60 Initiative&lt;br /&gt;
-10% Incoming Crit Damage&lt;br /&gt;
|Scaled Grace of the Vale&lt;br /&gt;
|Lost Vale&amp;lt;br&amp;gt; Butchering Ahzranok&lt;br /&gt;
|Artisan&#039;s Glass Vial or lower&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;p align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Credit: [https://gaiscioch.com/lore/guide_to_the_liniments.html Gaiscioch]&amp;lt;/small&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blue and Purple Seeds == &lt;br /&gt;
&lt;br /&gt;
Tied into the [[Cultivating]] Profession are extremely rare items known as Purple Seeds. These seeds can be grown via [[Cultivating|Cultivation]] to produce materials used in the creation of Liniments via the Apothecary skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Blue Seeds can drop in level 40 Dungeons like Gunbad, Sigmar&#039;s Crypts, and Bilerot Burrows. &lt;br /&gt;
**These produce 5 grown results via [[Cultivating]], which can then be crafted into 10 Liniments via Apothecary. The seed is consumed during use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Purple Seeds drop only from Heroes or higher in level 40 Dungeons like Gunbad, Sigmar&#039;s Crypts, and Bilerot Burrows. &lt;br /&gt;
**These have an extremely low drop rate (less than 1%), but if acquired, can be used to repeatedly grow the results for Liniment production and do not currently get consumed during use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When either a Blue or a Purple seed drops, the acquired seed is random based on the pool of available seeds in that Dungeon. Gunbad, Crypts and Bilerot share the same pool of seeds.&lt;br /&gt;
&lt;br /&gt;
In some cases, like the [[Hunter&#039;s Vale]] Dungeon and the [[Lost Vale]] Dungeon, the Blue seeds which may drop are exclusive to that Dungeon.&lt;br /&gt;
&lt;br /&gt;
{{Crafting navigation}}&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Scavenging&amp;diff=29321</id>
		<title>Scavenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Scavenging&amp;diff=29321"/>
		<updated>2026-07-29T03:23:11Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Add consistent crafting navigation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Scavenging ==&lt;br /&gt;
[[File:Scavenging Icon 2.png|thumb|Learn the Scavenging skill to start checking the pockets of nearby bodies.]]&lt;br /&gt;
&#039;&#039;&#039;Scavenging&#039;&#039;&#039; is a Gathering skill in Return of Reckoning that can be used to acquire crafting materials, like Talisman Fragments, Curios and Gold Dust.&lt;br /&gt;
&lt;br /&gt;
As these materials are most useful for the [[Talisman Making]] profession, it&#039;s common to pair Scavenging with it.&lt;br /&gt;
&lt;br /&gt;
To learn the Scavenging skill, head to your Capital City of choice and look for:&lt;br /&gt;
&lt;br /&gt;
*Order: Elsbeth Reiss, [[Altdorf]] Market. &lt;br /&gt;
*Destruction: Lorne Foulsteel, [[The Inevitable City]] Apex.&lt;br /&gt;
&lt;br /&gt;
== Let&#039;s loot some corpses! ==&lt;br /&gt;
[[File:Scavenging icon.png|thumb|Once looted, you&#039;ll see a pair of pliers to indicate that you can scavenge a humanoid body.]]&lt;br /&gt;
Armed with invaluable knowledge on how to search a dead person&#039;s pockets, it&#039;s time to Scavenge your first body. &lt;br /&gt;
&lt;br /&gt;
Head into the open world and kill any humanoid NPC, then loot any items from the corpse. Once the body has no more items, you&#039;ll see a Pliers icon that indicates you can right-click to Scavenge the corpse. &lt;br /&gt;
&lt;br /&gt;
When Scavenged, the NPC corpse will vanish and you&#039;ll gain the looted item.   &lt;br /&gt;
&lt;br /&gt;
*Note: While you &#039;&#039;mostly&#039;&#039; Scavenge humanoid NPCs, there are some exceptions to this, like Deer. We&#039;re unsure why this is, but clearly the Deer have more pockets than we gave them credit for.&lt;br /&gt;
&lt;br /&gt;
== Leveling up Scavenging ==&lt;br /&gt;
&lt;br /&gt;
You have a chance to level up Scavenging each time you Scavenge a mob that can drop materials at or above your current skill level. &lt;br /&gt;
&lt;br /&gt;
By mass scavenging high-level mobs, you can very quickly reach the max at level 200. Scavenging, like [[Butchering]], is one of the easiest gathering skills to max.&lt;br /&gt;
&lt;br /&gt;
== Fragment Rarity ==&lt;br /&gt;
&lt;br /&gt;
The rarity of the Talisman Fragments you collect from Scavenging is based on the type of NPC you Scavenge:&lt;br /&gt;
&lt;br /&gt;
*Normal NPCs can drop White, Green, or Blue rarity fragments.&lt;br /&gt;
*Champion NPCs and above have a chance to drop a Purple rarity fragment.&lt;br /&gt;
&lt;br /&gt;
The rarity color of the fragment will generally be the same as the rarity of the Talisman you can make with it, with Purple Rarity Talismans being the strongest and most sought after. &lt;br /&gt;
&lt;br /&gt;
== Scavenging Tips ==&lt;br /&gt;
&lt;br /&gt;
*Even at level 1 Scavenging, you can Scavenge any humanoid mob, no matter their level. However, you can only gain fragments, dust, and curios within your level range. (To get high level ingredients, level up your Scavenging skill and then Scavenge high-level mobs.)&lt;br /&gt;
&lt;br /&gt;
*The level of the mob determines the level of items you can Scavenge, and every 5 levels a mob increases = +25 to the power of the items you&#039;ll find.&lt;br /&gt;
**Example: For level 50 Materials, farm mobs level 10-14. For level 75 Materials, farm mobs level 15-19, and so on.&lt;br /&gt;
&lt;br /&gt;
*As with all Gathering and Crafting skills, &#039;&#039;&#039;you&#039;ll gain more inventory space in your crafting bag at level 100 and 200!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Any class can Scavenge, but you&#039;ll likely find it most useful on classes that can either AoE large groups of mobs, or handle farming Champions. If you want to farm Champions for purple fragments, classes like [[High Elf, Shadow Warrior|Shadow Warrior]], [[Warrior Priest]], [[Dark Elf, Disciple of Khaine|Disciple of Khaine]], [[Marauder]], and [[Squig Herder]] all make good Scavengers.&lt;br /&gt;
&lt;br /&gt;
== List of Items Obtained Through Scavenging ==&lt;br /&gt;
You can obtain gold dust and curios from scavenging humanoid corpses for Talisman Making, as well as fragments. Gold Dust can also be obtained through [[Salvaging]], but Curios and some fragments can only be obtained through Scavenging. &lt;br /&gt;
&lt;br /&gt;
For a list of fragments, please visit the [[Talisman Making]] page. Curios and Gold Dust are listed below.&lt;br /&gt;
&lt;br /&gt;
=== List of Curios ===&lt;br /&gt;
&lt;br /&gt;
Click expand below for the full list of tradable Curios:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mojo coin 1.png|center|280px]]||[[File:rabbits Foot 25.png|center|280px]]||[[File:Ghostly Knucklebones.png|center|280px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bizarre Pendant.png|center|280px]]||[[File:Thaumaturgic Seal 100.png|center|280px]]||[[File:Pilgrims Prayer Beads.png|center|280px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Steelcap Mushroom.png|center|280px]]||[[File:Sabretusk Canine 175.png|center|280px]]||[[File:Forgotten Soldiers Insignia 200.png|center|280px]]||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Most curios are found by Scavenging, and you can also trade or buy these from other players via the Auction House.&lt;br /&gt;
*Players with access to Guild Merchants can purchase level 25, 75, and 125 Curios from the Quartermaster in either [[Sigmar&#039;s Hammer]] or [[The Viper Pit]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== List of Gold Dust  ===&lt;br /&gt;
&lt;br /&gt;
Click expand below for the full list of Gold Dust.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Impure Gold Dust.png|center|280px]]||[[File:Coarse Gold Dust.png|center|280px]]||[[File:Granulated Gold Dust.png|center|280px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powdery Gold Dust.png|center|280px]]||[[File:Crude Gold Dust.png|center|280px]]||[[File:Fine Gold Dust.png|center|280px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Refined Gold Dust.png|center|280px]]||[[File:Polished Gold Dust.png|center|280px]]||[[File:Flawless Gold Dust.png|center|280px]]||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Gold Dust can be found both by Scavenging and by [[Salvaging|Magical Salvaging]]. The level of the mob you scavenge or gear you salvage determines which Dust you&#039;ll receive.&lt;br /&gt;
&lt;br /&gt;
{{Crafting navigation}}&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Salvaging&amp;diff=29320</id>
		<title>Salvaging</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Salvaging&amp;diff=29320"/>
		<updated>2026-07-29T03:23:06Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Add consistent crafting navigation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Magical Salvaging ==&lt;br /&gt;
[[File:Magical Salvaging Icon.png|thumb|Magical Salvaging allows you to extract fragments from gear.]]&lt;br /&gt;
&#039;&#039;&#039;Magical Salvaging&#039;&#039;&#039;, or &#039;&#039;&#039;Salvaging&#039;&#039;&#039;, is a gathering profession that allows a player to break down gear and extract fragments from it. &lt;br /&gt;
&lt;br /&gt;
Magical Salvaging will grant crafting ingredients that pair together with the [[Talisman Making]] Crafting Profession: Fragments, Magical Essence, and Gold Dust.&lt;br /&gt;
&lt;br /&gt;
Of all the Gathering professions, Magical Salvaging is by far one of the most difficult and expensive to level quickly. However, once maxed at level 200, it can be used to guarantee powerful Talisman ingredients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to learn Magical Salvaging ==&lt;br /&gt;
[[File:RoR Salvager NPC.png|thumb|Speak to a Salvager in any Capital City to learn the skill.]]&lt;br /&gt;
Speak to vendors in your Capital City to learn this Gathering Profession. &lt;br /&gt;
&lt;br /&gt;
*For Order, speak to &#039;&#039;Franklin Meisse&#039;&#039; in the [[Altdorf]] Market. &lt;br /&gt;
&lt;br /&gt;
*For Destruction, speak to &#039;&#039;Traldor Leadgut&#039;&#039; in the Apex area of [[The Inevitable City]].&lt;br /&gt;
&lt;br /&gt;
You can also speak to vendors in either Karaz-A-Karak (Order) or Karak Eight Peaks (Destruction). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Getting Started == &lt;br /&gt;
&lt;br /&gt;
To Salvage an item, first hit &amp;quot;V&amp;quot; or your default abilities button, and find the Magical Salvaging icon in your abilities. Drop this onto your hotbar, and either click it or hit that hotbar key, and then click on the item you&#039;d like to Salvage. &lt;br /&gt;
&lt;br /&gt;
You can gain the first 25 levels easily by purchasing &#039;&#039;Shattered Figurine&#039;&#039; from any Craft Supply Merchant. &lt;br /&gt;
&lt;br /&gt;
These are only 50 copper each and will get you started on the grind towards 200. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;PSA: When you break down an item with Magical Salvaging, that item is gone forever. Be careful not to accidentally break down gear you want to keep!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The grind to 200 == &lt;br /&gt;
[[File:Salvageable orange.png|thumb|Items that you can Salvage will say &amp;quot;Salvageable&amp;quot; in Orange, Yellow, Green, or White text to indicate your odds of success. Red text means you cannot attempt to Salvage it yet.]]&lt;br /&gt;
Leveling up Magical Salvaging quickly gets more difficult as you progress, as you will need to use items of at least Uncommon (Green) rarity or higher to continue growing. &lt;br /&gt;
&lt;br /&gt;
Early on, you can only break down weak gear, and there may be limited amounts or very expensive options on the player Auction House. As you level up, you&#039;ll slowly be able to break down stronger and stronger gear.&lt;br /&gt;
&lt;br /&gt;
Each item you salvage has a chance to level up your skill, but sometimes you may need to break down many items in a row before gaining a level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Leveling tip: NPCs with Salvageable items ==&lt;br /&gt;
&lt;br /&gt;
Both Order and Destruction players can purchase low-level accessories from the &#039;&#039;&#039;Veteran Renown Gear Merchant&#039;&#039;&#039; that can be salvaged.&lt;br /&gt;
&lt;br /&gt;
While a little costly, you can use these to level up consistently if you can&#039;t afford to purchase gear on the Auction House or aren&#039;t able to easily farm drops from mobs.&lt;br /&gt;
&lt;br /&gt;
These vendors are located in Southwest Altdorf (Order) and South Inevitable City (Destruction). Look closely at the accessories until you find the one or two that can be salvaged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Selecting your Fragments ==&lt;br /&gt;
[[File:Salvaging Options v2.png|thumb|When Salvaging an item, you can select the type of Talisman Fragment you&#039;d like to receive. The higher your level, the higher the chance of success.]]&lt;br /&gt;
A key benefit of Magical Salvaging is the ability to extract a Talisman Fragment of your choice based on the stats on a piece of gear. &lt;br /&gt;
&lt;br /&gt;
For example, if a piece of gear has Strength, Toughness, and Wounds, you&#039;ll be able to choose from any of those three stats when you break it down and extract the fragment. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Making money with Salvaging ==&lt;br /&gt;
&lt;br /&gt;
Once you approach and hit level 200, you&#039;ll be able to Salvage almost all gear within the game. &lt;br /&gt;
&lt;br /&gt;
One efficient way to make money with Salvaging is to break down high-level gear, which will grant powerful fragments, and turn these into Talismans to sell to other players. (You&#039;ll need the [[Talisman Making]] Crafting profession to create Talismans.)&lt;br /&gt;
&lt;br /&gt;
In particular, high-rarity gear from Dungeons, like [[Gunbad]], City dungeons, [[Bastion Stair]], etc., can be broken down for strong fragments. Though not commonly done after the currency unification, you can also spend your [[War Crests]] to purchase gear to break down, if you don&#039;t need them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Helpful Lists of Salvaging items == &lt;br /&gt;
&lt;br /&gt;
Besides Fragments, Magical Salvaging will also grant you Magical Essence and Gold Dust, both of which are needed for [[Talisman Making]].&lt;br /&gt;
&lt;br /&gt;
The level of the gear you Salvage will determine the level of the Fragment, Magical Essence, and Gold Dust you can receive. &lt;br /&gt;
&lt;br /&gt;
Expand any list below for a full list of the types of possible items you can receive from Magical Salvaging. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== List of Magical Essence  ===&lt;br /&gt;
&lt;br /&gt;
Magical Essences are gained exclusively from breaking down gear with the Salvaging profession:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silent Essence.png|center|280px]]||[[File:Dormant Essence.png|center|280px]]||[[File:Subdued Essence.png|center|280px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Murmuring Essence.png|center|280px]]||[[File:Humming Essence.png|center|280px]]||[[File:Chattering Essence.png|center|280px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Clamoring Essence.png|center|280px]]||[[File:Singing Essence.png|center|280px]]||[[File:Harmonious Essence.png|center|280px]]||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== List of Gold Dust  ===&lt;br /&gt;
&lt;br /&gt;
Gold Dust is found while Salvaging gear, and can also be found via the [[Scavenging]] gathering profession. Click expand for a full list of Dust:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Impure Gold Dust.png|center|280px]]||[[File:Coarse Gold Dust.png|center|280px]]||[[File:Granulated Gold Dust.png|center|280px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powdery Gold Dust.png|center|280px]]||[[File:Crude Gold Dust.png|center|280px]]||[[File:Fine Gold Dust.png|center|280px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Refined Gold Dust.png|center|280px]]||[[File:Polished Gold Dust.png|center|280px]]||[[File:Flawless Gold Dust.png|center|280px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Crafting navigation}}&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Cultivating&amp;diff=29319</id>
		<title>Cultivating</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Cultivating&amp;diff=29319"/>
		<updated>2026-07-29T03:23:00Z</updated>

		<summary type="html">&lt;p&gt;Emissary: Add consistent crafting navigation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Learn the Cultivating skill at the capital city of your realm. The &amp;quot;Cultivator&amp;quot; NPC will teach you the specialization. Pair this with the trade skill [[Apothecary]].&lt;br /&gt;
&lt;br /&gt;
== Cultivating ==&lt;br /&gt;
&lt;br /&gt;
Cultivating is a time-based Gathering Profession within Return of Reckoning that allows players to grow seeds and ingredients.&lt;br /&gt;
&lt;br /&gt;
Almost all ingredients created by Cultivating can be used by the [[Apothecary]] Crafting profession, so it&#039;s convenient to pair these skills on the same character.&lt;br /&gt;
&lt;br /&gt;
Cultivating is one of the cheapest and easiest Gathering professions to use, but is limited by a time-based waiting system per craft, so it&#039;s perfect if you&#039;re doing something else in the background, like watching a show or slaughtering your enemies on the battlefield.&lt;br /&gt;
&lt;br /&gt;
== How to Cultivate ==&lt;br /&gt;
[[File:MGRemix.png|thumb|The Miracle Grow Remix add-on is hugely helpful for Cultivating. You can use it to easily remember and repeat your preferences.]]&lt;br /&gt;
Before we get started, you&#039;re going to want an add-on for this Skill. (Trust us!) The vanilla (default) interface for Cultivating is rough, and requires constant interaction. &lt;br /&gt;
&lt;br /&gt;
To improve your experience, grab [https://tools.idrinth.de/addons/mgremix/| Miracle Grow Remix (MGRemix)] by [https://tools.idrinth.de/addons/mgremix/| clicking here] and downloading. Place the unzipped folder in your Interface --&amp;gt; Add-ons folder, and then enable it in-game via the Add-ons menu.&lt;br /&gt;
&lt;br /&gt;
===1. Picking a Seed===&lt;br /&gt;
&lt;br /&gt;
First, you&#039;re going to need some seeds! The Craft Supply Merchant in your capital city will have a lot to choose from, and each will provide a different effect. Read the short description for the seed to see what it will grant. &lt;br /&gt;
&lt;br /&gt;
Plant the seed (left-click the first box if using Miracle Grow) and it will begin to grow. The more powerful the seed, the longer this will take. &lt;br /&gt;
&lt;br /&gt;
===2. Soil, Water, and Nutrients===&lt;br /&gt;
&lt;br /&gt;
You can add Soil, Water, and Nutrients to both reduce the grow time and add other benefits, like increased chance of a Critical craft, a Special Moment, or a reduced fail chance.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Soil&#039;&#039;&#039; increases your chance of a critical harvest, and reduces the growth time.&lt;br /&gt;
*&#039;&#039;&#039;Watering Cans&#039;&#039;&#039; increase the chance of a Special Moment (Super-critical) harvest and reduce growth time.&lt;br /&gt;
*&#039;&#039;&#039;Nutrients&#039;&#039;&#039; reduce the chance of a failure result, and reduce growth time.&lt;br /&gt;
&lt;br /&gt;
These are entirely optional, and many players actually skip using them entirely to save on cost. In some cases, like if you&#039;re having bad luck getting a Special Moment, certain items like the Watering Cans may come in handy. (More on this below.)&lt;br /&gt;
&lt;br /&gt;
You can only add these at a specific time during the grow cycle, but thankfully, the MGRemix add-on can remember your preferences and do this for you.&lt;br /&gt;
[[File:Seed example.png|thumb|The higher the level of seed you grow, the higher the chance it may fail. You can use Soil, Water, and Nutrients to boost success and critical chances.]]&lt;br /&gt;
===3. A Perfect Cycle===&lt;br /&gt;
&lt;br /&gt;
Now you&#039;ve waited, and your seed has finished growing. It&#039;s time to harvest! Harvesting your grown plant will result in one of a few options:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harvest:&#039;&#039;&#039; You&#039;ll gain two fully grown plants.&lt;br /&gt;
*&#039;&#039;&#039;Critical Success:&#039;&#039;&#039; You&#039;ll gain three fully grown plants. &lt;br /&gt;
*&#039;&#039;&#039;Special Moment:&#039;&#039;&#039; You&#039;ll gain one plant one tier higher than the level you grew. (Important: This is key for gaining stronger seeds!)&lt;br /&gt;
*&#039;&#039;&#039;Failure:&#039;&#039;&#039; Your plant failed to grow. You&#039;ll gain nothing. Silently weep.&lt;br /&gt;
&lt;br /&gt;
Next, you&#039;ll be able to &#039;&#039;&#039;turn your fully grown plant back into a seed&#039;&#039;&#039; to allow yourself to keep leveling. &#039;&#039;&#039;Ctrl + right-click&#039;&#039;&#039; the fully grown plant and you&#039;ll gain both a seed and an Arboreal Resin, which are used by the [[Apothecary]] Profession to stabilize their potions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Leveling up ==&lt;br /&gt;
&lt;br /&gt;
Every 25 levels, you&#039;ll want to increase the strength of the seeds you&#039;re growing in order to level up.&lt;br /&gt;
&lt;br /&gt;
For example: at level 25-49, use level 25 seeds. From level 50 onwards, use level 50 seeds. The fastest way to level is to keep using seeds of the tier you&#039;re currently in. &lt;br /&gt;
&lt;br /&gt;
But what if you don&#039;t have stronger seeds yet? The solution lies just below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Climbing to the next Tier ==&lt;br /&gt;
[[File:Special moment.png|thumb|Special Moments, or Super-Criticals, will allow you to gain plants of the next tier, which you can convert into seeds to grow.]]&lt;br /&gt;
You&#039;ll rely on &#039;&#039;&#039;Special Moments&#039;&#039;&#039; (also known as Super-Criticals) to get a plant of the next tier, which you can then convert to a seed. The real pain comes when your single next-tier seed fails while growing, which will happen sometimes.&lt;br /&gt;
&lt;br /&gt;
Low-level seeds have a higher chance of Special Moments, and a lower chance of failure.&lt;br /&gt;
Stronger seeds have higher failure rates and rarer Special Moments. If you&#039;re having trouble, you can use Soil, Water, and Nutrients to combat this.&lt;br /&gt;
&lt;br /&gt;
If you have gold to spare, or friends with Cultivating, you can also just use the Auction House or trade the plants of the level you want to grow, and then convert them down into seeds.&lt;br /&gt;
&lt;br /&gt;
== Growing Multiple Seeds at Once ==&lt;br /&gt;
&lt;br /&gt;
Every 50 levels you gain in Cultivating will grant you an additional growth plot, up to a maximum of four. You&#039;ll gain additional plots at:&lt;br /&gt;
*Level 50: Second plot unlocked&lt;br /&gt;
*Level 100: Third plot unlocked&lt;br /&gt;
*Level 150: Fourth plot unlocked&lt;br /&gt;
&lt;br /&gt;
=== The benefit of Miracle Grow ===&lt;br /&gt;
&lt;br /&gt;
Miracle Grow is a useful add-on from the start, but it really shines once you have multiple plots unlocked.&lt;br /&gt;
&lt;br /&gt;
The Miracle Grow add-on will remember which soil, water, or nutrients you used per plot, and you can repeat that exact setup per plot with just one click. &lt;br /&gt;
&lt;br /&gt;
If you log out or restart the game, you&#039;ll need to manually place the items back once so the add-on can refresh your preferences. &lt;br /&gt;
&lt;br /&gt;
== What should I grow? ==&lt;br /&gt;
&lt;br /&gt;
Some ingredients are much more sought-after than others, and this usually comes down to what [[Apothecary]] crafters need to create potions that players want to use. &lt;br /&gt;
&lt;br /&gt;
For example, Extenders, like Gobswort, are required to create long-lasting potions, and are exclusive to Cultivating, making them a must-have. Many stat-boosting ingredients, like Strength, Ballistic Skill, Intelligence, etc., are also useful as players can benefit most from potions with these.&lt;br /&gt;
&lt;br /&gt;
Ingredients for potions that boost Corporeal Resistance or Spirit Resistance, for example, are largely avoided as many classes already grant these buffs, and they do not stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Helpful Cultivating Resources==&lt;br /&gt;
For convenience, you can find a full list of Crafting Materials, Seeds, Extenders, and more below!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Crafting Materials: ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;List of Soil:&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arid Soil.png|center|220px]] || [[File:Damp Soil.png|center|220px]] || [[File:Moistened Soil.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fertile Soil.png|center|220px]] || [[File:Aerated Soil.png|center|220px]] || [[File:Rhya s Bountiful Loam.png|center|220px]](from Public Quest rewards bags.)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;List of Watering Cans:&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rusted Tin Watering Can.png|center|220px]]||[[File:Slender Watering Can.png|center|220px]]||[[File:Polished Brass Watering Can.png|center|220px]]||[[File:Shining Steel Watering Can.png|center|220px]]||[[File:Imbued Leaf Handled Watering Can.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;List of Nutrients:&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Clotted Gore.png|center|220px]]||[[File:Moldering Entrails.png|center|220px]]||[[File:Steaming Entrails.png|center|220px]]||[[File:Blackened Viscera.png|center|220px]]||[[File:Glistening Viscera.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plants: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;List of Gobswort (Extenders)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Callous Gobswort.png|center|220px]] || [[File:Scabrous Gobswort.png|center|220px]] || [[File:Coarse Gobswort.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:75_extender.png|center|220px]] || [[File:Rose Gobswort.png|center|220px]] || [[File:Carmine Gobswort.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wiggly Gobswort.png|center|220px]] || [[File:175_extender_v2.png|220px|center]] || [[File:200_extender.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;List of Arboreal Resin (Stabilizers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gooey Arboreal Resin.png|center|220px]] || [[File:Slimy Arboreal Resin.png|center|220px]] || [[File:Seeping Arboreal Resin.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oozing Arboreal Resin.png|center|220px]] || [[File:Thick Arboreal Resin.png|center|220px]] || [[File:Viscous Arboreal Resin.png|center|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Resilient Arboreal Resin.png|center|220px]] || [[File:Hale Arboreal Resin.png|center|220px]] || [[File:Pristine Arboreal Resin.png|center|220px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Full list of Cultivating Seeds:&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |Material Level&lt;br /&gt;
|Effect||Seed||Plant&lt;br /&gt;
|-&lt;br /&gt;
|1||Ballistic Skill||Woolly Thief&#039;s Nettle Seed||Woolly Thief&#039;s Nettle&lt;br /&gt;
|-&lt;br /&gt;
|1||Corp Resist||Pebbled Gravelnuts Seed||Pebbled Gravelnuts&lt;br /&gt;
|-&lt;br /&gt;
|1||Energy||Swaying Dandedragon Seed||Swaying Dandedragon&lt;br /&gt;
|-&lt;br /&gt;
|1||Flame Breath||Smoking Argost Creep Seed||Smoking Argost Creep&lt;br /&gt;
|-&lt;br /&gt;
|1||Healing||Glossy Spumepetal Seed||Glossy Spumepetal&lt;br /&gt;
|-&lt;br /&gt;
|1||Intelligence||Motley Smedleycap Spore||Motley Smedleycap&lt;br /&gt;
|-&lt;br /&gt;
|1||&amp;lt;s&amp;gt;Molotov&amp;lt;/s&amp;gt;||Smoking Pyre Ivy Seed||Smoking Pyre Ivy&lt;br /&gt;
|-&lt;br /&gt;
|1||Napalm||Simmering Ashberry Seed||Simmering Ashberry&lt;br /&gt;
|-&lt;br /&gt;
|1||Restoration||Musty Elvish Parsley Seed||Musty Elvish Parsley&lt;br /&gt;
|-&lt;br /&gt;
|1||Spirit Resist||Wispy Spiderfrond Seed||Wispy Spiderfrond&lt;br /&gt;
|-&lt;br /&gt;
|1||Strength||Wispy Beardweed Seed||Wispy Beardweed&lt;br /&gt;
|-&lt;br /&gt;
|1||Willpower||Petulant Grumpleaf Seed||Petulant Grumpleaf&lt;br /&gt;
|-&lt;br /&gt;
|1||Extender||Callous Gobswort Spore||Callous Gobswort&lt;br /&gt;
|-&lt;br /&gt;
|1||Multiplier||Dusty Fusk Spore||Dusty Fusk&lt;br /&gt;
|-&lt;br /&gt;
|1||Stabilizer||Prickly Goldweed Seed||Prickly Goldweed&lt;br /&gt;
|-&lt;br /&gt;
|1||&amp;lt;s&amp;gt;Stimulant&amp;lt;/s&amp;gt;||Sullen Marshroot Seed||Sullen Marshroot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25||Ballistic Skill||Wiry Thief&#039;s Nettle Seed||Wiry Thief&#039;s Nettle&lt;br /&gt;
|-&lt;br /&gt;
|25||Corp Resist||Jagged Gravelnuts Seed||Jagged Gravelnuts&lt;br /&gt;
|-&lt;br /&gt;
|25||Energy||Capering Dandedragon Seed||Capering Dandedragon&lt;br /&gt;
|-&lt;br /&gt;
|25||Flame Breath||Charred Argost Creep Seed||Charred Argost Creep&lt;br /&gt;
|-&lt;br /&gt;
|25||Healing||Blistered Spumepetal Seed||Blistered Spumepetal&lt;br /&gt;
|-&lt;br /&gt;
|25||Intelligence||Blotchy Smedleycap Spore||Blotchy Smedleycap&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|&amp;lt;s&amp;gt;Molotov&amp;lt;/s&amp;gt;||Charred Pyre Ivy Seed||Charred Pyre Ivy&lt;br /&gt;
|-&lt;br /&gt;
|25||Napalm||Festering Ashberry Seed||Festering Ashberry&lt;br /&gt;
|-&lt;br /&gt;
|25||Restoration||Bitter Elvish Parsley Seed||Bitter Elvish Parsley&lt;br /&gt;
|-&lt;br /&gt;
|25||Spirit Resist||Brittle Spiderfrond Seed||Brittle Spiderfrond&lt;br /&gt;
|-&lt;br /&gt;
|25||Strength||Brittle Beardweed Seed||Brittle Beardweed&lt;br /&gt;
|-&lt;br /&gt;
|25||Willpower||Frowning Grumpleaf Seed||Frowning Grumpleaf&lt;br /&gt;
|-&lt;br /&gt;
|25||Extender||Scabrous Gobswort Spore||Scabrous Gobswort&lt;br /&gt;
|-&lt;br /&gt;
|25||Multiplier||Sandy Fusk Spore||Sandy Fusk&lt;br /&gt;
|-&lt;br /&gt;
|25||Stabilizer||Glinting Goldweed Seed||Glinting Goldweed&lt;br /&gt;
|-&lt;br /&gt;
|25||&amp;lt;s&amp;gt;Stimulant&amp;lt;/s&amp;gt;||Fretting Marshroot Seed||Fretting Marshroot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|50||Ballistic Skill||Scattered Thief&#039;s Nettle Seed||Scattered Thief&#039;s Nettle&lt;br /&gt;
|-&lt;br /&gt;
|50||Corp Resist||Striding Gravelnuts Seed||Striding Gravelnuts&lt;br /&gt;
|-&lt;br /&gt;
|50||Energy||Tufted Dandedragon Seed||Tufted Dandedragon&lt;br /&gt;
|-&lt;br /&gt;
|50||Flame Breath||Grasping Argost Creep Seed||Grasping Argost Creep&lt;br /&gt;
|-&lt;br /&gt;
|50||Healing||Swollen Spumepetal Seed||Swollen Spumepetal&lt;br /&gt;
|-&lt;br /&gt;
|50||Intelligence||Rotting Smedleycap Spore||Rotting Smedleycap&lt;br /&gt;
|-&lt;br /&gt;
|50||&amp;lt;s&amp;gt;Molotov&amp;lt;/s&amp;gt;||Fuzzy Prye Ivy Seed||Fuzzy Prye Ivy&lt;br /&gt;
|-&lt;br /&gt;
|50||Napalm||Seething Ashberry Seed||Seething Ashberry&lt;br /&gt;
|-&lt;br /&gt;
|50||Restoration||Grasping Elvish Parsley Seed||Grasping Elvish Parsley&lt;br /&gt;
|-&lt;br /&gt;
|50||Spirit Resist||Vile Spiderfrond Seed||Vile Spiderfrond&lt;br /&gt;
|-&lt;br /&gt;
|50||Strength||Arching Beardweed Seed||Arching Beardweed&lt;br /&gt;
|-&lt;br /&gt;
|50||Willpower||Wiry Grumpleaf Seed||Wiry Grumpleaf&lt;br /&gt;
|-&lt;br /&gt;
|50||Extender||Coarse Gobswort Spore||Coarse Gobswort&lt;br /&gt;
|-&lt;br /&gt;
|50||Multiplier||Burgundy Fusk Spore||Burgundy Fusk&lt;br /&gt;
|-&lt;br /&gt;
|50||Stabilizer||Spiny Goldweed Seed||Spiny Goldweed&lt;br /&gt;
|-&lt;br /&gt;
|50||&amp;lt;s&amp;gt;Stimulant&amp;lt;/s&amp;gt;||Cross Marshroot Seed||Cross Marshroot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|75||Ballistic Skill||Scurfy Thief&#039;s Nettle Seed||Scurfy Thief&#039;s Nettle&lt;br /&gt;
|-&lt;br /&gt;
|75||Corp Resist||Cantering Gravelnuts Seed||Cantering Gravelnuts&lt;br /&gt;
|-&lt;br /&gt;
|75||Energy||Wispy Dandedragon Seed||Wispy Dandedragon&lt;br /&gt;
|-&lt;br /&gt;
|75||Flame Breath||Clawing Argost Creep Seed||Clawing Argost Creep&lt;br /&gt;
|-&lt;br /&gt;
|75||Healing||Bloated Spumepetal Seed||Bloated Spumepetal&lt;br /&gt;
|-&lt;br /&gt;
|75||Intelligence||Blighted Smedleycap Spore||Blighted Smedlycap&lt;br /&gt;
|-&lt;br /&gt;
|75||&amp;lt;s&amp;gt;Molotov&amp;lt;/s&amp;gt;||Patchy Pyre Ivy Seed||Patchy Pyre Ivy&lt;br /&gt;
|-&lt;br /&gt;
|75||Napalm||Fulminating Ashberry Seed||Fulminating Ashberry&lt;br /&gt;
|-&lt;br /&gt;
|75||Restoration||Mordant Elvish Parsley Seed||Mordant Elvish Parsley&lt;br /&gt;
|-&lt;br /&gt;
|75||Spirit Resist||Noxious Spiderfrond Seed||Noxious Spiderfrond&lt;br /&gt;
|-&lt;br /&gt;
|75||Strength||Curling Beardweed Seed||Curling Beardweed&lt;br /&gt;
|-&lt;br /&gt;
|75||Willpower||Hairy Grumpleaf Seed||Hairy Grumpleaf&lt;br /&gt;
|-&lt;br /&gt;
|75||Extender||Wiry Gobswort Spore||Wiry Gobswort&lt;br /&gt;
|-&lt;br /&gt;
|75||Multiplier||Scarlet Fusk Spore||Scarlet Fusk&lt;br /&gt;
|-&lt;br /&gt;
|75||Stabilizer||Glimmering Goldweed Seed||Glimmering Goldweed&lt;br /&gt;
|-&lt;br /&gt;
|75||&amp;lt;s&amp;gt;Stimulant&amp;lt;/s&amp;gt;||Gruff Marshrood Seed||Gruff Marshroot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|100||Ballistic Skill||Whiskered Thief&#039;s Nettle Seed||Whiskered Thief&#039;s Nettle&lt;br /&gt;
|-&lt;br /&gt;
|100||Corp Resist||Needled Gravelnuts Seed||Needled Gravelnuts&lt;br /&gt;
|-&lt;br /&gt;
|100||Energy||Wiry Dandedragon Seed||Wiry Dandedragon&lt;br /&gt;
|-&lt;br /&gt;
|100||Flame Breath||Curling Argost Creep Seed||Curling Argost Creep&lt;br /&gt;
|-&lt;br /&gt;
|100||Healing||Shooting Spumepetal Seed||Shooting Spumepetal&lt;br /&gt;
|-&lt;br /&gt;
|100||Intelligence||Crusted Smedleycap Spore||Crusted Smedleycap&lt;br /&gt;
|-&lt;br /&gt;
|100||&amp;lt;s&amp;gt;Molotov&amp;lt;/s&amp;gt;||Wavering Pyre Ivy Seed||Wavering Pyre Ivy&lt;br /&gt;
|-&lt;br /&gt;
|100||Napalm||Smoldering Ashberry Seed||Smoldering Ashberry&lt;br /&gt;
|-&lt;br /&gt;
|100||Restoration||Pygmy Elvish Parsley Seed||Pygmy Elvish Parsley&lt;br /&gt;
|-&lt;br /&gt;
|100||Spirit Resist||Waving Spiderfrond Seed||Waving Spiderfrond&lt;br /&gt;
|-&lt;br /&gt;
|100||Strength||Pasty Beardweed Seed||Pasty Beardweed&lt;br /&gt;
|-&lt;br /&gt;
|100||Willpower||Ropy Grumpleaf Seed||Ropy Grumpleaf&lt;br /&gt;
|-&lt;br /&gt;
|100||Extender||Rose Gobswort Spore||Rose Gobswort&lt;br /&gt;
|-&lt;br /&gt;
|100||Multiplier||Cloudy Fusk Spore||Cloudy Fusk&lt;br /&gt;
|-&lt;br /&gt;
|100||Stabilizer||Thorny Goldweed Seed||Thorny Goldweed&lt;br /&gt;
|-&lt;br /&gt;
|100||&amp;lt;s&amp;gt;Stimulant&amp;lt;/s&amp;gt;||Provoked Marshroot Seed||Provoked Marshroot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|125||Ballistic Skill||Shaggy Thief&#039;s Nettle Seed||Shaggy Thief&#039;s Nettle&lt;br /&gt;
|-&lt;br /&gt;
|125||Corp Resist||Sharp Gravelnuts Seed||Sharp Gravelnuts&lt;br /&gt;
|-&lt;br /&gt;
|125||Energy||Snickering Dandedragon Seed||Snickering Dandedragon&lt;br /&gt;
|-&lt;br /&gt;
|125||Flame Breath||Coiled Argost Creep Seed||Coiled Argost Creep&lt;br /&gt;
|-&lt;br /&gt;
|125||Healing||Pitching Spumepetal Seed||Pitching Spumepetal&lt;br /&gt;
|-&lt;br /&gt;
|125||Intelligence||Caked Smedleycap Spore||Caked Smedleycap&lt;br /&gt;
|-&lt;br /&gt;
|125||&amp;lt;s&amp;gt;Molotov&amp;lt;/s&amp;gt;||Whispering Pyre Ivy Seed||Whispering Pyre Ivy&lt;br /&gt;
|-&lt;br /&gt;
|125||Napalm||Burning Ashberry Seed||Burning Ashberry&lt;br /&gt;
|-&lt;br /&gt;
|125||Restoration||Dwarf Elvish Parsley Seed||Dwarf Elvish Parsley&lt;br /&gt;
|-&lt;br /&gt;
|125||Spirit Resist||Swollen Spiderfrond Seed||Swollen Spiderfrond&lt;br /&gt;
|-&lt;br /&gt;
|125||Strength||Slimy Beardweed Seed||Slimy Beardweed&lt;br /&gt;
|-&lt;br /&gt;
|125||Willpower||Unkempt Grumpleaf Seed||Unkempt Grumpleaf&lt;br /&gt;
|-&lt;br /&gt;
|125||Extender||Carmine Gobswort Spore||Carmine Gobswort&lt;br /&gt;
|-&lt;br /&gt;
|125||Multiplier||Shaded Shadow Fusk Spore||Shaded Shadow Fusk&lt;br /&gt;
|-&lt;br /&gt;
|125||Stabilizer||Gleaming Goldweed Seed||Gleaming Goldweed&lt;br /&gt;
|-&lt;br /&gt;
|125||&amp;lt;s&amp;gt;Stimulant&amp;lt;/s&amp;gt;||Agitated Marshroot Seed||Agitated Marshroot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|150||Ballistic Skill||Ruffled Thief&#039;s Nettle Seed||Ruffled Thief&#039;s Nettle&lt;br /&gt;
|-&lt;br /&gt;
|150||Corp Resist||Serrated Gravelnuts Seed||Serrated Gravelnuts&lt;br /&gt;
|-&lt;br /&gt;
|150||Energy||Grinning Dandedragon Seed||Grinning Dandedragon&lt;br /&gt;
|-&lt;br /&gt;
|150||Flame Breath||Crying Argost Creep Seed||Crying Argost Creep&lt;br /&gt;
|-&lt;br /&gt;
|150||Healing||Heaving Spumepetal Seed||Heaving Spumepetal&lt;br /&gt;
|-&lt;br /&gt;
|150||Intelligence||Laughing Smedleycap Spore||Laughing Smedleycap&lt;br /&gt;
|-&lt;br /&gt;
|150||&amp;lt;s&amp;gt;Molotov&amp;lt;/s&amp;gt;||Crimson-Tipped Ryre Ivy Seed||Crimson-Tipped Pyre Ivy&lt;br /&gt;
|-&lt;br /&gt;
|150||Napalm||Blazing Ashberry Seed||Blazing Ashberry&lt;br /&gt;
|-&lt;br /&gt;
|150||Restoration||Vibrant Elvish Parsley Seed||Vibrant Elvish Parsley&lt;br /&gt;
|-&lt;br /&gt;
|150||Spirit Resist||Webbed Spiderfrond Seed||Webbed Spiderfrond&lt;br /&gt;
|-&lt;br /&gt;
|150||Strength||Blossoming Beardweed Seed||Blossoming Beardweed&lt;br /&gt;
|-&lt;br /&gt;
|150||Willpower||Foaming Grumpleaf Seed||Foaming Grumpleaf&lt;br /&gt;
|-&lt;br /&gt;
|150||Extender||Wiggly Gobswort Spore||Wiggly Gobswort&lt;br /&gt;
|-&lt;br /&gt;
|150||Multiplier||Wolfpaw Fusk Spore||Wolfpaw Fusk&lt;br /&gt;
|-&lt;br /&gt;
|150||Stabilizer||Barbed Goldweed Seed||Barbed Goldweed&lt;br /&gt;
|-&lt;br /&gt;
|150||&amp;lt;s&amp;gt;Stimulant&amp;lt;/s&amp;gt;||Livid Marshroot Seed||Livid Marshroot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|175||Ballistic Skill||Scrubby Thief&#039;s Nettle Seed||Scrubby Thief&#039;s Nettle&lt;br /&gt;
|-&lt;br /&gt;
|175||Corp Resist||Piked Gravelnuts Seed||Piked Gravelnuts&lt;br /&gt;
|-&lt;br /&gt;
|175||Energy||Blissful Dandedragon Seed||Blissful Dandedragon&lt;br /&gt;
|-&lt;br /&gt;
|175||Flame Breath||Weeping Argost Creep Seed||Weeping Argost Creep&lt;br /&gt;
|-&lt;br /&gt;
|175||Healing||Launching Spumepetal Seed||Launching Spumepetals&lt;br /&gt;
|-&lt;br /&gt;
|175||Intelligence||Mocking Spedleycap Spore||Mocking Smedleycap&lt;br /&gt;
|-&lt;br /&gt;
|175||&amp;lt;s&amp;gt;Molotov&amp;lt;/s&amp;gt;||Yellow-Tipped Pyre Ivy Seed||Yellow-Tipped Pyre Ivy&lt;br /&gt;
|-&lt;br /&gt;
|175||Napalm||Fiery Ashberry Seed||Fiery Ashberry&lt;br /&gt;
|-&lt;br /&gt;
|175||Restoration||Aromatic Elvish Parsley Seed||Aromatic Elvish Parsley&lt;br /&gt;
|-&lt;br /&gt;
|175||Spirit Resist||Black Spiderfrond Seed||Black Spiderfrond&lt;br /&gt;
|-&lt;br /&gt;
|175||Strength||Milksap Beardweed Seed||Milksap Beardweed&lt;br /&gt;
|-&lt;br /&gt;
|175||Willpower||Frothing Grumpleaf Seed||Frothing Grumpleaf&lt;br /&gt;
|-&lt;br /&gt;
|175||Extender||Gauzy Gobswort Spore||Gauzy Gobswort&lt;br /&gt;
|-&lt;br /&gt;
|175||Multiplier||Staghorn Fusk Spore||Staghorn Fusk&lt;br /&gt;
|-&lt;br /&gt;
|175||Stabilizer||Vibrant Goldweed Seed||Vibrant Goldweed&lt;br /&gt;
|-&lt;br /&gt;
|175||&amp;lt;s&amp;gt;Stimulant&amp;lt;/s&amp;gt;||Angry Marshroot Seed||Angry Marshroot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|200||Ballistic Skill||Rugged Thief&#039;s Nettle Seed||Rugged Thief&#039;s Nettle&lt;br /&gt;
|-&lt;br /&gt;
|200||Corp Resist||Clustered Gravelnuts Seed||Clustered Gravelnuts&lt;br /&gt;
|-&lt;br /&gt;
|200||Energy||Drunken Dandedragon Seed||Drunken Dandedragon&lt;br /&gt;
|-&lt;br /&gt;
|200||Flame Breath||Sunstalk Argost Creep Seed||Sunstalk Argost Creep&lt;br /&gt;
|-&lt;br /&gt;
|200||Healing||Hurling Spumepetal Seed||Hurling Spumepetal&lt;br /&gt;
|-&lt;br /&gt;
|200||Intelligence||Hightop Smedleycap Spore||Hightop Smedleycap&lt;br /&gt;
|-&lt;br /&gt;
|200||&amp;lt;s&amp;gt;Molotov&amp;lt;/s&amp;gt;||Ashborn Pyre Ivy Seed||Ashborn Pyre Ivy&lt;br /&gt;
|-&lt;br /&gt;
|200||Napalm||Scorching Ashberry Seed||Scorching Ashberry&lt;br /&gt;
|-&lt;br /&gt;
|200||Restoration||Bittersweet Elvish Parsley Seed||Bittersweet Elvish Parsley&lt;br /&gt;
|-&lt;br /&gt;
|200||Spirit Resist||Spindly Spiderfrond Seed||Spindly Spiderfrond&lt;br /&gt;
|-&lt;br /&gt;
|200||Strength||Elder Beardweed Seed||Elder Beardweed&lt;br /&gt;
|-&lt;br /&gt;
|200||Willpower||Bitter Grumpleaf Seed||Bitter Grumpleaf&lt;br /&gt;
|-&lt;br /&gt;
|200||Extender||Taut Gobswort Spore||Taut Gobswort&lt;br /&gt;
|-&lt;br /&gt;
|200||Multiplier||Majestic Fusk Spore||Majestic Fusk&lt;br /&gt;
|-&lt;br /&gt;
|200||Stabilizer||Majestic Goldweed Seed||Majestic Goldweed&lt;br /&gt;
|-&lt;br /&gt;
|200||&amp;lt;s&amp;gt;Stimulant&amp;lt;/s&amp;gt;||Savage Marshroot Seed||Savage Marshroot&lt;br /&gt;
|}&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/18bsb9u4QELn9AaGHSOyRB30pAMwRkGgeTR9V-iKZ4q0/edit?ts=59755ec1#gid=4 &#039;&#039;Created] on the Live version of WAR by player Irinia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blue and Purple Seeds == &lt;br /&gt;
&lt;br /&gt;
There are also rare Seeds that can be found known as Blue or Purple seeds. (This is simply the color rarity of the seeds.) When grown, these produce materials used in the creation of Liniments via the [[Apothecary]] skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Blue Seeds can drop in level 40 Dungeons like Gunbad, Sigmar&#039;s Crypts, and Bilerot Burrows. &lt;br /&gt;
**These produce 5 grown results via [[Cultivating]], which can then be crafted into 10 Liniments via [[Apothecary]]. The seed is consumed during use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Purple Seeds drop only from Heroes or higher in level 40 Dungeons like Gunbad, Sigmar&#039;s Crypts, and Bilerot Burrows. &lt;br /&gt;
**These have an extremely low drop rate (less than 1%), but if acquired, can be used to repeatedly grow the results for Liniment production and do not currently get consumed during use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When either a Blue or a Purple seed drops, the acquired seed is random based on the pool of available seeds in that Dungeon. Gunbad, Crypts and Bilerot share the same pool of seeds.&lt;br /&gt;
&lt;br /&gt;
In some cases, like the [[Hunter&#039;s Vale]] Dungeon and the [[Lost Vale]] Dungeon, the Blue seeds which may drop are exclusive to that Dungeon.&lt;br /&gt;
&lt;br /&gt;
=== Pigments ===&lt;br /&gt;
When you successfully harvest a seed/spore, you have a small chance to get pigment according the level. At the time of publishing this page, creating dyes is not currently enabled on RoR.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Material Level&lt;br /&gt;
!Pigment&lt;br /&gt;
|-&lt;br /&gt;
|1-25||Honeycomb Extract&lt;br /&gt;
|-&lt;br /&gt;
|50-75||Resinous Brown Extract&lt;br /&gt;
|-&lt;br /&gt;
|100||(?)&lt;br /&gt;
|-&lt;br /&gt;
|125||Verdant Leaf Extract&lt;br /&gt;
|-&lt;br /&gt;
|150-175||Blue Bottle Fly Extract&lt;br /&gt;
|-&lt;br /&gt;
|200||(?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Crafting navigation}}&lt;/div&gt;</summary>
		<author><name>Emissary</name></author>
	</entry>
</feed>