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	<updated>2026-11-10T18:34:15Z</updated>
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		<id>https://wiki.returnofreckoning.com/index.php?title=Blood_River_Canyon&amp;diff=29620</id>
		<title>Blood River Canyon</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Blood_River_Canyon&amp;diff=29620"/>
		<updated>2026-09-25T02:02:22Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: /* Special Thanks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blood River Canyon==&lt;br /&gt;
[[File:BRC Waterfall.png|thumb|Blood River Canyon is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Blood River Canyon&#039;&#039; is a level 25+ Dungeon within Return of Reckoning.&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Silver Falls Pass]] for Order.&lt;br /&gt;
==Entering the Dungeon==&lt;br /&gt;
[[File:BRC Exterior.png|thumb|The Dungeon&#039;s entrance can be found in the South East corner Karak Eight Peaks, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Blood River Cany can be entered via [[Karak Eight Peaks]], with the entrance located in the Southeast Corner of the City&#039;s in the Temple of Gork.&lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance.&lt;br /&gt;
==Gear and Rewards==&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests.&lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear.&lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
==Dungeon Story==&lt;br /&gt;
[[Dragonback Pass]] guides Gitbag and Duff make a return, now accompanied by a new character named &amp;quot;Ikspit&amp;quot;, who avid questers will remember from his first struggles in Karak Eight Peaks - and maybe he&#039;ll even remember you!&lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Gitbag (he has a bright beam on him) just inside the instance once your party is ready.&lt;br /&gt;
&lt;br /&gt;
==Dungeon Bosses and Mechanics==&lt;br /&gt;
There are six bosses within Blood River Canyon, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Dwarf NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
*Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
*Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Katenya Hearthblaze, the first boss.&lt;br /&gt;
[[File:Screenshot 2026-09-22 160451.png|thumb|Katenya will summon Flame Tornados and rage her forge at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
&lt;br /&gt;
===Boss 1: Katenya Heathblaze===&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Flame Tornado!: The boss will periodically spawn a large Tornado of fire. If this is allowed to reach the Runic Stone, the flow will flow onto Katenya, healing her for a huge amount.&lt;br /&gt;
**Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Forge&#039;s Flames: At 50% HP and at 10% HP, the boss will light her forge while she prepares a devastating attack.&lt;br /&gt;
**Throw the water!: Here, multiple players should all run next to the Forge and use their granted ability to quickly put out the fire. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s extinguished!&lt;br /&gt;
[[File:Screenshot 2026-09-22 160823.png|thumb|Rodrek and his Ancestor Spirit will work together in this fight. Keep them split apart, and be careful not to kill the spirit.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss 2: Rodrek Eightplaits===&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Rodrek) and a secondary mini-boss (Ancestor Spirit). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Keep them Split!: When the Ancestor Spirit spawns, be sure to keep him away from Rodrek. If both are near each other, Rodrek will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Ancestral Relics: Players can pick up Ancestral Relics around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill the Ancestor Spirit: If the Ancestor Spirit is killed, Rodrek will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, the Ancestor Spirit will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Ancestral Coffin: The boss will gain both reduced damage taken or increased damage dealt from the Coffin that spawns near the back of the arena. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard Swap: The Tank should prepare to Guard Swap to the target Rodrek picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close!&lt;br /&gt;
[[File:Screenshot 2026-09-22 161027.png|thumb|Use the Brittle Braziers to stun Skardin when he begins his enraged charge, and watch out for his punt on a random player!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss 3: Skardin Deepaxe===&lt;br /&gt;
Boss 3 is a Stalyer named Skardin who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers.&lt;br /&gt;
**If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank or anyone in his way.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Firebrew around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
[[File:Screenshot 2026-09-22 152445.png|thumb|Step out of the red circles quickly to avoid the incoming missles, and be ready for the reinforcement adds as you fight Feyrig, the fourth boss.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss 4: Feyrig Hammerhand===&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Incoming Missles!: Red Circles will light up the floor to show where the Dwarf&#039;s barrage are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a missle, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well!&lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
[[File:Screenshot 2026-09-22 161306.png|thumb|Pick up ore to gain a stat boost, and be ready to quickly line-of-sight the boss when fighting Olbrand. Just don&#039;t pick up too much ore, or it&#039;ll weight you down!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss 5: Olbrand Stonesight  Key Mechanics:===&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall.&lt;br /&gt;
**If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly.&lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Olbrand. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
**It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
===Cannon Barrage Mini-Game===&lt;br /&gt;
As you make your way to the final boss, the Dwarves will start their cannon barrage upon you. Click Duff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward.&lt;br /&gt;
&lt;br /&gt;
If Duff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
[[File:Screenshot 2026-09-22 161418.png|thumb|Marthak, the final boss, will summon special turret adds that should be focused in a specific order. Make sure to also use the cannons left over to shoot down the Gyrocopters, and get ready for the Thunderbarge!]]&lt;br /&gt;
&lt;br /&gt;
===Boss 6: Marthak Thunderbeard===&lt;br /&gt;
The final boss is an engineer who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights!&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Flak Jacket: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Napalm: The player furthest from marthak will be marked with a red beam, and will drop a red fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Flak Jacket.&lt;br /&gt;
*Gyrocopters Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
**If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group.&lt;br /&gt;
*Turret Spawns: The Boss will summon forth three of his strongest turrets. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Fiery Friga: This flame turret will heal Marthak&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Longshot Lagertha: This turret will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Bouncin&#039; Bertha: This turret will give Marthak and both other turrets a huge damage reduction. It&#039;s generally recommended to kill Bertha first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Thunderbarge: As the fight progresses, a Thunderbarge will appear to give even more support to Marthak.&lt;br /&gt;
**This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Ikspit will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it to bring down the Thunderbarge, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Duff and Ikspit will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
===Secret Boss ?===&lt;br /&gt;
There are rumors of a seventh secret boss hidden somewhere in the Dungeon, though few can confirm if it&#039;s real or not...&lt;br /&gt;
==Hard Mode Fights==&lt;br /&gt;
[[File:Screenshot 2026-09-22 155008.png|thumb|Activate the pyre just outside the enterance to enable Hard Modes for each boss fight. These can be turned on or off at each boss.]]&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Pyre just inside the entrance to turn on the Hard Mode objects at each boss.&lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge.&lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
==Secrets and Achievements==&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant just inside the enterance.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions||After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene||[[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...||Defeat Marthak Thunderbeard once. (This ToK allows for Hard Mode fights to be enabled)||[[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!||Went slightly off-course when using the Git lobba after clearing the Dungeon (Random chance on use)||Grants Title: Has No Bones&lt;br /&gt;
|}&lt;br /&gt;
==New Lighting==&lt;br /&gt;
[[File:Screenshot 2026-09-22 155734.png|thumb|Blood River Canyon is one of the first maps to feature the team&#039;s new lighting tool. Look at those shiny lights and shadows...]]&lt;br /&gt;
Blood River Canyon was one of the first maps to make use of the team&#039;s new Lighting Tool, which adds glows and light sources, shadows, and more to make the pop truly pop.&lt;br /&gt;
&lt;br /&gt;
Though it may seem like a small thing at first, this lighting detail paired with the moonlit night sky gives Blood River Canyon a picturesque beauty.&lt;br /&gt;
==Special Thanks==&lt;br /&gt;
This Dungeon was built thanks to the combined efforts of many volunteers, who the team would like to thank and honor below:&lt;br /&gt;
&#039;&#039;Voice Talent:&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;Voice Talent&#039;&#039;&lt;br /&gt;
!&#039;&#039;Character&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Perseus (@Perseus on discord)&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gitbag / Duff&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Rubius&#039;&#039;&lt;br /&gt;
|&#039;&#039;Ikspit da Runt&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Nicolas Fenger&#039;&#039;&lt;br /&gt;
|&#039;&#039;Durgan Lootlug&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Lisa Goodness&#039;&#039;&lt;br /&gt;
|&#039;&#039;Katenya Hearthblaze&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Theodore Szathmary&#039;&#039;&lt;br /&gt;
|&#039;&#039;Rodrek Eightplaits / Goblin 2&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Nirea&#039;&#039;&lt;br /&gt;
|&#039;&#039;Ancestor Spirit&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Benjamin Lockwood&#039;&#039;&lt;br /&gt;
|&#039;&#039;Skardrin Deepaxe&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Kismet Dunkerley&#039;&#039;&lt;br /&gt;
|&#039;&#039;Feyrig Hammerhand / Goblin 1&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hans-Henrik Rottbøl&#039;&#039;&lt;br /&gt;
|&#039;&#039;Olbrand Stonesight&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Jason Lewing&#039;&#039;&lt;br /&gt;
|&#039;&#039;Marthak Thunderbeard&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Drumadin&#039;&#039;&lt;br /&gt;
|&#039;&#039;Master Ranger Ulthar&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Artists:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Archexecutor&#039;&#039;&#039; - &#039;&#039;Loading Screen Art + Zone Maps + Texturing of snowy assets and cloaks&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kaneda&#039;&#039;&#039; - &#039;&#039;Texturing of snowy assets and cloaks&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eldriel&#039;&#039;&#039; - &#039;&#039;3d Assistance&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hystoria&#039;&#039;&#039; - &#039;&#039;Release Trailer&#039;&#039;&lt;br /&gt;
&#039;&#039;RoR Staff:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ekalime&#039;&#039;&#039; - &#039;&#039;Map and terrain design + Writing + Creative Direction&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Max Hayman&#039;&#039;&#039; - &#039;&#039;New Terrain &amp;amp; Lighting Tool creation + general support + cat cam emotional support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Emissary&#039;&#039;&#039; - &#039;&#039;Lua support, Cutscenes &amp;amp; Bosses + VFX Updates&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ScumbagFerret&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Makh&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Katzchen&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Detheras&#039;&#039;&#039; - &#039;&#039;Lua Support &amp;amp; Testing&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tallinah&#039;&#039;&#039; - &#039;&#039;Testing and Community Coordination&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perseus&#039;&#039;&#039; - &#039;&#039;VO Director&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rydiak&#039;&#039;&#039; - &#039;&#039;Itemization&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;R1CH&#039;&#039;&#039; - &#039;&#039;Ability support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rubius&#039;&#039;&#039; - &#039;&#039;Boss Design + Lua Support + Writing + Creative Direction&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Blood_River_Canyon&amp;diff=29619</id>
		<title>Blood River Canyon</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Blood_River_Canyon&amp;diff=29619"/>
		<updated>2026-09-25T01:55:31Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: /* Special Thanks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blood River Canyon==&lt;br /&gt;
[[File:BRC Waterfall.png|thumb|Blood River Canyon is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Blood River Canyon&#039;&#039; is a level 25+ Dungeon within Return of Reckoning.&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Silver Falls Pass]] for Order.&lt;br /&gt;
==Entering the Dungeon==&lt;br /&gt;
[[File:BRC Exterior.png|thumb|The Dungeon&#039;s entrance can be found in the South East corner Karak Eight Peaks, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Blood River Cany can be entered via [[Karak Eight Peaks]], with the entrance located in the Southeast Corner of the City&#039;s in the Temple of Gork.&lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance.&lt;br /&gt;
==Gear and Rewards==&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests.&lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear.&lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
==Dungeon Story==&lt;br /&gt;
[[Dragonback Pass]] guides Gitbag and Duff make a return, now accompanied by a new character named &amp;quot;Ikspit&amp;quot;, who avid questers will remember from his first struggles in Karak Eight Peaks - and maybe he&#039;ll even remember you!&lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Gitbag (he has a bright beam on him) just inside the instance once your party is ready.&lt;br /&gt;
&lt;br /&gt;
==Dungeon Bosses and Mechanics==&lt;br /&gt;
There are six bosses within Blood River Canyon, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Dwarf NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
*Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
*Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Katenya Hearthblaze, the first boss.&lt;br /&gt;
[[File:Screenshot 2026-09-22 160451.png|thumb|Katenya will summon Flame Tornados and rage her forge at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
&lt;br /&gt;
===Boss 1: Katenya Heathblaze===&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Flame Tornado!: The boss will periodically spawn a large Tornado of fire. If this is allowed to reach the Runic Stone, the flow will flow onto Katenya, healing her for a huge amount.&lt;br /&gt;
**Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Forge&#039;s Flames: At 50% HP and at 10% HP, the boss will light her forge while she prepares a devastating attack.&lt;br /&gt;
**Throw the water!: Here, multiple players should all run next to the Forge and use their granted ability to quickly put out the fire. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s extinguished!&lt;br /&gt;
[[File:Screenshot 2026-09-22 160823.png|thumb|Rodrek and his Ancestor Spirit will work together in this fight. Keep them split apart, and be careful not to kill the spirit.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss 2: Rodrek Eightplaits===&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Rodrek) and a secondary mini-boss (Ancestor Spirit). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Keep them Split!: When the Ancestor Spirit spawns, be sure to keep him away from Rodrek. If both are near each other, Rodrek will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Ancestral Relics: Players can pick up Ancestral Relics around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill the Ancestor Spirit: If the Ancestor Spirit is killed, Rodrek will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, the Ancestor Spirit will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Ancestral Coffin: The boss will gain both reduced damage taken or increased damage dealt from the Coffin that spawns near the back of the arena. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard Swap: The Tank should prepare to Guard Swap to the target Rodrek picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close!&lt;br /&gt;
[[File:Screenshot 2026-09-22 161027.png|thumb|Use the Brittle Braziers to stun Skardin when he begins his enraged charge, and watch out for his punt on a random player!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss 3: Skardin Deepaxe===&lt;br /&gt;
Boss 3 is a Stalyer named Skardin who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers.&lt;br /&gt;
**If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank or anyone in his way.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Firebrew around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
[[File:Screenshot 2026-09-22 152445.png|thumb|Step out of the red circles quickly to avoid the incoming missles, and be ready for the reinforcement adds as you fight Feyrig, the fourth boss.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss 4: Feyrig Hammerhand===&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Incoming Missles!: Red Circles will light up the floor to show where the Dwarf&#039;s barrage are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a missle, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well!&lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
[[File:Screenshot 2026-09-22 161306.png|thumb|Pick up ore to gain a stat boost, and be ready to quickly line-of-sight the boss when fighting Olbrand. Just don&#039;t pick up too much ore, or it&#039;ll weight you down!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss 5: Olbrand Stonesight  Key Mechanics:===&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall.&lt;br /&gt;
**If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly.&lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Olbrand. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
**It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
===Cannon Barrage Mini-Game===&lt;br /&gt;
As you make your way to the final boss, the Dwarves will start their cannon barrage upon you. Click Duff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward.&lt;br /&gt;
&lt;br /&gt;
If Duff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
[[File:Screenshot 2026-09-22 161418.png|thumb|Marthak, the final boss, will summon special turret adds that should be focused in a specific order. Make sure to also use the cannons left over to shoot down the Gyrocopters, and get ready for the Thunderbarge!]]&lt;br /&gt;
&lt;br /&gt;
===Boss 6: Marthak Thunderbeard===&lt;br /&gt;
The final boss is an engineer who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights!&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Flak Jacket: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Napalm: The player furthest from marthak will be marked with a red beam, and will drop a red fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Flak Jacket.&lt;br /&gt;
*Gyrocopters Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
**If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group.&lt;br /&gt;
*Turret Spawns: The Boss will summon forth three of his strongest turrets. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Fiery Friga: This flame turret will heal Marthak&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Longshot Lagertha: This turret will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Bouncin&#039; Bertha: This turret will give Marthak and both other turrets a huge damage reduction. It&#039;s generally recommended to kill Bertha first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Thunderbarge: As the fight progresses, a Thunderbarge will appear to give even more support to Marthak.&lt;br /&gt;
**This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Ikspit will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it to bring down the Thunderbarge, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Duff and Ikspit will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
===Secret Boss ?===&lt;br /&gt;
There are rumors of a seventh secret boss hidden somewhere in the Dungeon, though few can confirm if it&#039;s real or not...&lt;br /&gt;
==Hard Mode Fights==&lt;br /&gt;
[[File:Screenshot 2026-09-22 155008.png|thumb|Activate the pyre just outside the enterance to enable Hard Modes for each boss fight. These can be turned on or off at each boss.]]&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Pyre just inside the entrance to turn on the Hard Mode objects at each boss.&lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge.&lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
==Secrets and Achievements==&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant just inside the enterance.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions||After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene||[[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...||Defeat Marthak Thunderbeard once. (This ToK allows for Hard Mode fights to be enabled)||[[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!||Went slightly off-course when using the Git lobba after clearing the Dungeon (Random chance on use)||Grants Title: Has No Bones&lt;br /&gt;
|}&lt;br /&gt;
==New Lighting==&lt;br /&gt;
[[File:Screenshot 2026-09-22 155734.png|thumb|Blood River Canyon is one of the first maps to feature the team&#039;s new lighting tool. Look at those shiny lights and shadows...]]&lt;br /&gt;
Blood River Canyon was one of the first maps to make use of the team&#039;s new Lighting Tool, which adds glows and light sources, shadows, and more to make the pop truly pop.&lt;br /&gt;
&lt;br /&gt;
Though it may seem like a small thing at first, this lighting detail paired with the moonlit night sky gives Blood River Canyon a picturesque beauty.&lt;br /&gt;
==Special Thanks==&lt;br /&gt;
This Dungeon was built thanks to the combined efforts of many volunteers, who the team would like to thank and honor below:&lt;br /&gt;
&#039;&#039;Voice Talent:&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;Voice Talent&#039;&#039;&lt;br /&gt;
!&#039;&#039;Character&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Perseus (@Perseus on discord)&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gitbag / Duff&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;x&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gruff / Fanks Ferdat / Qizzig da Elderest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Theodore Szathmary&#039;&#039;&lt;br /&gt;
|&#039;&#039;Amos / Krubs da Jawbreaka&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Benjamin Lockwood&#039;&#039;&lt;br /&gt;
|&#039;&#039;Guktar Waaaghfist&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Jason Lewing&#039;&#039;&lt;br /&gt;
|&#039;&#039;Fastfingas&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hans-Henrik Rottbøl&#039;&#039;&lt;br /&gt;
|&#039;&#039;Murdra Redkilla&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Lisa Goodness&#039;&#039;&lt;br /&gt;
|&#039;&#039;Griket Redspear&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Nirea&#039;&#039;&lt;br /&gt;
|&#039;&#039;Nibbler Toofsnatcha&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Artists:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Archexecutor&#039;&#039;&#039; - &#039;&#039;Loading Screen Art + Zone Maps + Texturing of snowy assets and cloaks&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kaneda&#039;&#039;&#039; - &#039;&#039;Texturing of snowy assets and cloaks&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eldriel&#039;&#039;&#039; - &#039;&#039;3d Assistance&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hystoria&#039;&#039;&#039; - &#039;&#039;Release Trailer&#039;&#039;&lt;br /&gt;
&#039;&#039;RoR Staff:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ekalime&#039;&#039;&#039; - &#039;&#039;Map and terrain design + Writing + Creative Direction&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Max Hayman&#039;&#039;&#039; - &#039;&#039;New Terrain &amp;amp; Lighting Tool creation + general support + cat cam emotional support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Emissary&#039;&#039;&#039; - &#039;&#039;Lua support, Cutscenes &amp;amp; Bosses + VFX Updates&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ScumbagFerret&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Makh&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Katzchen&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Detheras&#039;&#039;&#039; - &#039;&#039;Lua Support &amp;amp; Testing&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tallinah&#039;&#039;&#039; - &#039;&#039;Testing and Community Coordination&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perseus&#039;&#039;&#039; - &#039;&#039;VO Director&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rydiak&#039;&#039;&#039; - &#039;&#039;Itemization&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;R1CH&#039;&#039;&#039; - &#039;&#039;Ability support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rubius&#039;&#039;&#039; - &#039;&#039;Boss Design + Lua Support + Writing + Creative Direction&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Shiny_Treasure&amp;diff=29618</id>
		<title>Shiny Treasure</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Shiny_Treasure&amp;diff=29618"/>
		<updated>2026-09-25T01:53:11Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: /* Shiny Treasure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shiny Treasure ==&lt;br /&gt;
[[File:T3 shinytreasure.png|thumb|Exchange Shiny Treasures for equally shiny accessories!]]&lt;br /&gt;
Shiny Treasure is a currency earned in T3 Dungeons [[Silver Falls Pass]] and [[Blood River Canyon]]. &lt;br /&gt;
&lt;br /&gt;
It is earned primarily for achievements within the Dungeon, like defeating bosses or discovering other secrets within.&lt;br /&gt;
&lt;br /&gt;
You may trade this currency for a number of rewards at the Dungeon&#039;s entrance, including a very useful Accessory set.&lt;br /&gt;
&lt;br /&gt;
For more info on these Dungeons, please see the [[Silver Falls Pass]] or [[Blood River Canyon]] Dungeon pages.&lt;/div&gt;</summary>
		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Blood_River_Canyon&amp;diff=29617</id>
		<title>Blood River Canyon</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Blood_River_Canyon&amp;diff=29617"/>
		<updated>2026-09-25T01:51:10Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: /* Dungeon Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blood River Canyon==&lt;br /&gt;
[[File:BRC Waterfall.png|thumb|Blood River Canyon is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Blood River Canyon&#039;&#039; is a level 25+ Dungeon within Return of Reckoning.&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Silver Falls Pass]] for Order.&lt;br /&gt;
==Entering the Dungeon==&lt;br /&gt;
[[File:BRC Exterior.png|thumb|The Dungeon&#039;s entrance can be found in the South East corner Karak Eight Peaks, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Blood River Cany can be entered via [[Karak Eight Peaks]], with the entrance located in the Southeast Corner of the City&#039;s in the Temple of Gork.&lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance.&lt;br /&gt;
==Gear and Rewards==&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests.&lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear.&lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
==Dungeon Story==&lt;br /&gt;
[[Dragonback Pass]] guides Gitbag and Duff make a return, now accompanied by a new character named &amp;quot;Ikspit&amp;quot;, who avid questers will remember from his first struggles in Karak Eight Peaks - and maybe he&#039;ll even remember you!&lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Gitbag (he has a bright beam on him) just inside the instance once your party is ready.&lt;br /&gt;
&lt;br /&gt;
==Dungeon Bosses and Mechanics==&lt;br /&gt;
There are six bosses within Blood River Canyon, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Dwarf NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
*Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
*Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Katenya Hearthblaze, the first boss.&lt;br /&gt;
[[File:Screenshot 2026-09-22 160451.png|thumb|Katenya will summon Flame Tornados and rage her forge at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
&lt;br /&gt;
===Boss 1: Katenya Heathblaze===&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Flame Tornado!: The boss will periodically spawn a large Tornado of fire. If this is allowed to reach the Runic Stone, the flow will flow onto Katenya, healing her for a huge amount.&lt;br /&gt;
**Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Forge&#039;s Flames: At 50% HP and at 10% HP, the boss will light her forge while she prepares a devastating attack.&lt;br /&gt;
**Throw the water!: Here, multiple players should all run next to the Forge and use their granted ability to quickly put out the fire. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s extinguished!&lt;br /&gt;
[[File:Screenshot 2026-09-22 160823.png|thumb|Rodrek and his Ancestor Spirit will work together in this fight. Keep them split apart, and be careful not to kill the spirit.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss 2: Rodrek Eightplaits===&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Rodrek) and a secondary mini-boss (Ancestor Spirit). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Keep them Split!: When the Ancestor Spirit spawns, be sure to keep him away from Rodrek. If both are near each other, Rodrek will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Ancestral Relics: Players can pick up Ancestral Relics around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill the Ancestor Spirit: If the Ancestor Spirit is killed, Rodrek will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, the Ancestor Spirit will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Ancestral Coffin: The boss will gain both reduced damage taken or increased damage dealt from the Coffin that spawns near the back of the arena. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard Swap: The Tank should prepare to Guard Swap to the target Rodrek picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close!&lt;br /&gt;
[[File:Screenshot 2026-09-22 161027.png|thumb|Use the Brittle Braziers to stun Skardin when he begins his enraged charge, and watch out for his punt on a random player!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss 3: Skardin Deepaxe===&lt;br /&gt;
Boss 3 is a Stalyer named Skardin who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers.&lt;br /&gt;
**If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank or anyone in his way.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Firebrew around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
[[File:Screenshot 2026-09-22 152445.png|thumb|Step out of the red circles quickly to avoid the incoming missles, and be ready for the reinforcement adds as you fight Feyrig, the fourth boss.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss 4: Feyrig Hammerhand===&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Incoming Missles!: Red Circles will light up the floor to show where the Dwarf&#039;s barrage are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a missle, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well!&lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
[[File:Screenshot 2026-09-22 161306.png|thumb|Pick up ore to gain a stat boost, and be ready to quickly line-of-sight the boss when fighting Olbrand. Just don&#039;t pick up too much ore, or it&#039;ll weight you down!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss 5: Olbrand Stonesight  Key Mechanics:===&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall.&lt;br /&gt;
**If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly.&lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Olbrand. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
**It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
===Cannon Barrage Mini-Game===&lt;br /&gt;
As you make your way to the final boss, the Dwarves will start their cannon barrage upon you. Click Duff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward.&lt;br /&gt;
&lt;br /&gt;
If Duff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
[[File:Screenshot 2026-09-22 161418.png|thumb|Marthak, the final boss, will summon special turret adds that should be focused in a specific order. Make sure to also use the cannons left over to shoot down the Gyrocopters, and get ready for the Thunderbarge!]]&lt;br /&gt;
&lt;br /&gt;
===Boss 6: Marthak Thunderbeard===&lt;br /&gt;
The final boss is an engineer who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights!&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
*Flak Jacket: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Napalm: The player furthest from marthak will be marked with a red beam, and will drop a red fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Flak Jacket.&lt;br /&gt;
*Gyrocopters Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
**If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group.&lt;br /&gt;
*Turret Spawns: The Boss will summon forth three of his strongest turrets. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Fiery Friga: This flame turret will heal Marthak&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Longshot Lagertha: This turret will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Bouncin&#039; Bertha: This turret will give Marthak and both other turrets a huge damage reduction. It&#039;s generally recommended to kill Bertha first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Thunderbarge: As the fight progresses, a Thunderbarge will appear to give even more support to Marthak.&lt;br /&gt;
**This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Ikspit will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it to bring down the Thunderbarge, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Duff and Ikspit will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
===Secret Boss ?===&lt;br /&gt;
There are rumors of a seventh secret boss hidden somewhere in the Dungeon, though few can confirm if it&#039;s real or not...&lt;br /&gt;
==Hard Mode Fights==&lt;br /&gt;
[[File:Screenshot 2026-09-22 155008.png|thumb|Activate the pyre just outside the enterance to enable Hard Modes for each boss fight. These can be turned on or off at each boss.]]&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Pyre just inside the entrance to turn on the Hard Mode objects at each boss.&lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge.&lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
==Secrets and Achievements==&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant just inside the enterance.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions||After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene||[[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...||Defeat Marthak Thunderbeard once. (This ToK allows for Hard Mode fights to be enabled)||[[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!||Went slightly off-course when using the Git lobba after clearing the Dungeon (Random chance on use)||Grants Title: Has No Bones&lt;br /&gt;
|}&lt;br /&gt;
==New Lighting==&lt;br /&gt;
[[File:Screenshot 2026-09-22 155734.png|thumb|Blood River Canyon is one of the first maps to feature the team&#039;s new lighting tool. Look at those shiny lights and shadows...]]&lt;br /&gt;
Blood River Canyon was one of the first maps to make use of the team&#039;s new Lighting Tool, which adds glows and light sources, shadows, and more to make the pop truly pop.&lt;br /&gt;
&lt;br /&gt;
Though it may seem like a small thing at first, this lighting detail paired with the moonlit night sky gives Blood River Canyon a picturesque beauty.&lt;br /&gt;
==Special Thanks==&lt;br /&gt;
This Dungeon was built thanks to the combined efforts of many volunteers, who the team would like to thank and honor below:&lt;br /&gt;
&#039;&#039;Voice Talent:&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;Voice Talent&#039;&#039;&lt;br /&gt;
!&#039;&#039;Character&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Vocal Solace (@VocalSolace on Discord)&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grom Brindalsson&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Perseus (@Perseus on discord)&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gruff / Fanks Ferdat / Qizzig da Elderest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Theodore Szathmary&#039;&#039;&lt;br /&gt;
|&#039;&#039;Amos / Krubs da Jawbreaka&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Benjamin Lockwood&#039;&#039;&lt;br /&gt;
|&#039;&#039;Guktar Waaaghfist&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Jason Lewing&#039;&#039;&lt;br /&gt;
|&#039;&#039;Fastfingas&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hans-Henrik Rottbøl&#039;&#039;&lt;br /&gt;
|&#039;&#039;Murdra Redkilla&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Lisa Goodness&#039;&#039;&lt;br /&gt;
|&#039;&#039;Griket Redspear&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Nirea&#039;&#039;&lt;br /&gt;
|&#039;&#039;Nibbler Toofsnatcha&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Artists:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Archexecutor&#039;&#039;&#039; - &#039;&#039;Loading Screen Art + Zone Maps + Texturing of snowy assets and cloaks&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kaneda&#039;&#039;&#039; - &#039;&#039;Texturing of snowy assets and cloaks&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eldriel&#039;&#039;&#039; - &#039;&#039;3d Assistance&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hystoria&#039;&#039;&#039; - &#039;&#039;Release Trailer&#039;&#039;&lt;br /&gt;
&#039;&#039;RoR Staff:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ekalime&#039;&#039;&#039; - &#039;&#039;Map and terrain design + Writing + Creative Direction&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Max Hayman&#039;&#039;&#039; - &#039;&#039;New Terrain &amp;amp; Lighting Tool creation + general support + cat cam emotional support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Emissary&#039;&#039;&#039; - &#039;&#039;Lua support, Cutscenes &amp;amp; Bosses + VFX Updates&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ScumbagFerret&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Makh&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Katzchen&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Detheras&#039;&#039;&#039; - &#039;&#039;Lua Support &amp;amp; Testing&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tallinah&#039;&#039;&#039; - &#039;&#039;Testing and Community Coordination&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perseus&#039;&#039;&#039; - &#039;&#039;VO Director&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rydiak&#039;&#039;&#039; - &#039;&#039;Itemization&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;R1CH&#039;&#039;&#039; - &#039;&#039;Ability support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rubius&#039;&#039;&#039; - &#039;&#039;Boss Design + Lua Support + Writing + Creative Direction&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29595</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29595"/>
		<updated>2026-09-22T21:51:13Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: /* Special Thanks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
[[File:T3 sfp.png|thumb|Silver Falls Pass is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:T3 entrance.png|thumb|Look for the Dungeon&#039;s entrance behind the brewmaster in Southeast Karaz-a-Karak, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
[[File:T3 sfp b1.png|thumb|Guktar will summon Gorknados and defile the statue at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one problem: he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
[[File:T3 sfp b2.png|thumb|Krubs and his tag-along Gobbo Fastfingas will work together in this fight. Keep them split apart, and be careful not to kill Fastfingas.]]&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
[[File:T3 sfp b3.png|thumb|Use the Brittle Braziers to stun Murdra when he begins his enraged charge, and watch out for his punt on a random player!]]&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
[[File:T3 sfp b4.png|thumb|Step out of the red circles quickly to avoid the incoming boulders, and be ready for the reinforcement adds as you fight Fanks, the fourth boss.]]&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
&lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
[[File:T3 sfp b5.png|thumb|Pick up ore to gain a stat boost, and be ready to quickly line-of-sight the boss when fighting Qizzig. Just don&#039;t pick up too much ore, or it&#039;ll weight you down!]]&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Elder Kizzig in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
[[File:T3 sfp b6.png|thumb|Griket, the final boss, will summon special Squig adds that should be focused in a specific order. Make sure to also use the cannons left over to shoot down Wyverns, and get ready for the Zeppelin!]]&lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
=== Secret Boss ? ===&lt;br /&gt;
&lt;br /&gt;
There are rumors of a seventh secret boss hidden somewhere in the Dungeon, though few can confirm if it&#039;s real or not...&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
[[File:T3 lamp.png|thumb|Activate the lamp just outside the Tavern to enable Hard Modes for each boss fight. These can be turned on or off at each boss.]]&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon (Random chance on use) || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New Lighting ==&lt;br /&gt;
[[File:T3 sfp lighting.png|thumb|Silver Falls Pass is one of the first maps to feature the team&#039;s new lighting tool. Look at those shiny lights and shadows...]]&lt;br /&gt;
&lt;br /&gt;
Silver Falls Pass was one of the first maps to make use of the team&#039;s new Lighting Tool, which adds glows and light sources, shadows, and more to make the pop truly pop.&lt;br /&gt;
&lt;br /&gt;
Though it may seem like a small thing at first, this lighting detail paired with the moonlit night sky gives Silver Falls Pass a picturesque beauty... if you can look past all the Greenskins.&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
This Dungeon was built thanks to the combined efforts of many volunteers, who the team would like to thank and honor below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Voice Talent:&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Voice Talent&lt;br /&gt;
!Character&lt;br /&gt;
|-&lt;br /&gt;
| Vocal Solace (@VocalSolace on Discord) || Grom Brindalsson&lt;br /&gt;
|-&lt;br /&gt;
| Perseus (@Perseus on discord) || Gruff / Fanks Ferdat / Qizzig da Elderest&lt;br /&gt;
|-&lt;br /&gt;
| Theodore Szathmary || Amos / Krubs da Jawbreaka&lt;br /&gt;
|-&lt;br /&gt;
| Benjamin Lockwood || Guktar Waaaghfist&lt;br /&gt;
|-&lt;br /&gt;
| Jason Lewing || Fastfingas&lt;br /&gt;
|-&lt;br /&gt;
| Hans-Henrik Rottbøl || Murdra Redkilla &lt;br /&gt;
|-&lt;br /&gt;
| Lisa Goodness || Griket Redspear&lt;br /&gt;
|-&lt;br /&gt;
| Nirea || Nibbler Toofsnatcha&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The RoR team would like to offer their sincere thanks to everyone who donated their time and lent their voices to help bring the Dungeon to life!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artists:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Archexecutor&#039;&#039;&#039; - &#039;&#039;Loading Screen Art + Zone Maps + Texturing of snowy assets and cloaks&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kaneda&#039;&#039;&#039; - &#039;&#039;Texturing of snowy assets and cloaks&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eldriel&#039;&#039;&#039; - &#039;&#039;3d Assistance&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hystoria&#039;&#039;&#039; - &#039;&#039;Release Trailer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RoR Staff:&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Ekalime&#039;&#039;&#039; - &#039;&#039;Map and terrain designer + Writing + Creative Direction&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rubius&#039;&#039;&#039; - &#039;&#039;Boss Design + Lua Support + Writing + Creative Direction&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Max Hayman&#039;&#039;&#039; - &#039;&#039;New Terrain &amp;amp; Lighting Tool creation + general support + cat cam emotional support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Emissary&#039;&#039;&#039; - &#039;&#039;Lua support, Cutscenes &amp;amp; Bosses + VFX Updates&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ScumbagFerret&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Makh&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Katzchen&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Detheras&#039;&#039;&#039; - &#039;&#039;Lua Support &amp;amp; Testing&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tallinah&#039;&#039;&#039; - &#039;&#039;Testing and Community Coordination&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perseus&#039;&#039;&#039; - &#039;&#039;VO Director&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rydiak&#039;&#039;&#039; - &#039;&#039;Itemization&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;R1CH&#039;&#039;&#039; - &#039;&#039;Ability support&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29594</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29594"/>
		<updated>2026-09-22T21:50:50Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: /* Special Thanks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
[[File:T3 sfp.png|thumb|Silver Falls Pass is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:T3 entrance.png|thumb|Look for the Dungeon&#039;s entrance behind the brewmaster in Southeast Karaz-a-Karak, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
[[File:T3 sfp b1.png|thumb|Guktar will summon Gorknados and defile the statue at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one problem: he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
[[File:T3 sfp b2.png|thumb|Krubs and his tag-along Gobbo Fastfingas will work together in this fight. Keep them split apart, and be careful not to kill Fastfingas.]]&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
[[File:T3 sfp b3.png|thumb|Use the Brittle Braziers to stun Murdra when he begins his enraged charge, and watch out for his punt on a random player!]]&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
[[File:T3 sfp b4.png|thumb|Step out of the red circles quickly to avoid the incoming boulders, and be ready for the reinforcement adds as you fight Fanks, the fourth boss.]]&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
&lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
[[File:T3 sfp b5.png|thumb|Pick up ore to gain a stat boost, and be ready to quickly line-of-sight the boss when fighting Qizzig. Just don&#039;t pick up too much ore, or it&#039;ll weight you down!]]&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Elder Kizzig in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
[[File:T3 sfp b6.png|thumb|Griket, the final boss, will summon special Squig adds that should be focused in a specific order. Make sure to also use the cannons left over to shoot down Wyverns, and get ready for the Zeppelin!]]&lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
=== Secret Boss ? ===&lt;br /&gt;
&lt;br /&gt;
There are rumors of a seventh secret boss hidden somewhere in the Dungeon, though few can confirm if it&#039;s real or not...&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
[[File:T3 lamp.png|thumb|Activate the lamp just outside the Tavern to enable Hard Modes for each boss fight. These can be turned on or off at each boss.]]&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon (Random chance on use) || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New Lighting ==&lt;br /&gt;
[[File:T3 sfp lighting.png|thumb|Silver Falls Pass is one of the first maps to feature the team&#039;s new lighting tool. Look at those shiny lights and shadows...]]&lt;br /&gt;
&lt;br /&gt;
Silver Falls Pass was one of the first maps to make use of the team&#039;s new Lighting Tool, which adds glows and light sources, shadows, and more to make the pop truly pop.&lt;br /&gt;
&lt;br /&gt;
Though it may seem like a small thing at first, this lighting detail paired with the moonlit night sky gives Silver Falls Pass a picturesque beauty... if you can look past all the Greenskins.&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
This Dungeon was built thanks to the combined efforts of many volunteers, who the team would like to thank and honor below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Voice Talent:&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Voice Talent&lt;br /&gt;
!Character&lt;br /&gt;
|-&lt;br /&gt;
| Vocal Solace (@VocalSolace on Discord) || Grom Brindalsson&lt;br /&gt;
|-&lt;br /&gt;
| Perseus (@Perseus on discord || Gruff / Fanks Ferdat / Qizzig da Elderest&lt;br /&gt;
|-&lt;br /&gt;
| Theodore Szathmary || Amos / Krubs da Jawbreaka&lt;br /&gt;
|-&lt;br /&gt;
| Benjamin Lockwood || Guktar Waaaghfist&lt;br /&gt;
|-&lt;br /&gt;
| Jason Lewing || Fastfingas&lt;br /&gt;
|-&lt;br /&gt;
| Hans-Henrik Rottbøl || Murdra Redkilla &lt;br /&gt;
|-&lt;br /&gt;
| Lisa Goodness || Griket Redspear&lt;br /&gt;
|-&lt;br /&gt;
| Nirea || Nibbler Toofsnatcha&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The RoR team would like to offer their sincere thanks to everyone who donated their time and lent their voices to help bring the Dungeon to life!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artists:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Archexecutor&#039;&#039;&#039; - &#039;&#039;Loading Screen Art + Zone Maps + Texturing of snowy assets and cloaks&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kaneda&#039;&#039;&#039; - &#039;&#039;Texturing of snowy assets and cloaks&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eldriel&#039;&#039;&#039; - &#039;&#039;3d Assistance&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hystoria&#039;&#039;&#039; - &#039;&#039;Release Trailer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RoR Staff:&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Ekalime&#039;&#039;&#039; - &#039;&#039;Map and terrain designer + Writing + Creative Direction&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rubius&#039;&#039;&#039; - &#039;&#039;Boss Design + Lua Support + Writing + Creative Direction&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Max Hayman&#039;&#039;&#039; - &#039;&#039;New Terrain &amp;amp; Lighting Tool creation + general support + cat cam emotional support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Emissary&#039;&#039;&#039; - &#039;&#039;Lua support, Cutscenes &amp;amp; Bosses + VFX Updates&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ScumbagFerret&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Makh&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Katzchen&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Detheras&#039;&#039;&#039; - &#039;&#039;Lua Support &amp;amp; Testing&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tallinah&#039;&#039;&#039; - &#039;&#039;Testing and Community Coordination&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perseus&#039;&#039;&#039; - &#039;&#039;VO Director&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rydiak&#039;&#039;&#039; - &#039;&#039;Itemization&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;R1CH&#039;&#039;&#039; - &#039;&#039;Ability support&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29593</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29593"/>
		<updated>2026-09-22T19:43:45Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: /* New Lighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
[[File:T3 sfp.png|thumb|Silver Falls Pass is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:T3 entrance.png|thumb|Look for the Dungeon&#039;s entrance behind the brewmaster in Southeast Karaz-a-Karak, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
[[File:T3 sfp b1.png|thumb|Guktar will summon Gorknados and defile the statue at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one problem: he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
[[File:T3 sfp b2.png|thumb|Krubs and his tag-along Gobbo Fastfingas will work together in this fight. Keep them split apart, and be careful not to kill Fastfingas.]]&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
[[File:T3 sfp b3.png|thumb|Use the Brittle Braziers to stun Murdra when he begins his enraged charge, and watch out for his punt on a random player!]]&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
[[File:T3 sfp b4.png|thumb|Step out of the red circles quickly to avoid the incoming boulders, and be ready for the reinforcement adds as you fight Fanks, the fourth boss.]]&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
&lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
[[File:T3 sfp b5.png|thumb|Pick up ore to gain a stat boost, and be ready to quickly line-of-sight the boss when fighting Qizzig. Just don&#039;t pick up too much ore, or it&#039;ll weight you down!]]&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Elder Kizzig in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
[[File:T3 sfp b6.png|thumb|Griket, the final boss, will summon special Squig adds that should be focused in a specific order. Make sure to also use the cannons left over to shoot down Wyverns, and get ready for the Zeppelin!]]&lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
=== Secret Boss ? ===&lt;br /&gt;
&lt;br /&gt;
There are rumors of a seventh secret boss hidden somewhere in the Dungeon, though few can confirm if it&#039;s real or not...&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
[[File:T3 lamp.png|thumb|Activate the lamp just outside the Tavern to enable Hard Modes for each boss fight. These can be turned on or off at each boss.]]&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon (Random chance on use) || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New Lighting ==&lt;br /&gt;
[[File:T3 sfp lighting.png|thumb|Silver Falls Pass is one of the first maps to feature the team&#039;s new lighting tool. Look at those shiny lights and shadows...]]&lt;br /&gt;
&lt;br /&gt;
Silver Falls Pass was one of the first maps to make use of the team&#039;s new Lighting Tool, which adds glows and light sources, shadows, and more to make the pop truly pop.&lt;br /&gt;
&lt;br /&gt;
Though it may seem like a small thing at first, this lighting detail paired with the moonlit night sky gives Silver Falls Pass a picturesque beauty... if you can look past all the Greenskins.&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
This Dungeon was built thanks to the combined efforts of many volunteers, who the team would like to thank and honor below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Voice Talent:&#039;&#039;&lt;br /&gt;
*&#039;&#039;(Coming soon!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artists:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Archexecutor&#039;&#039;&#039; - &#039;&#039;Loading Screen Art + Zone Maps + Texturing of snowy assets and cloaks&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kaneda&#039;&#039;&#039; - &#039;&#039;Texturing of snowy assets and cloaks&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eldriel&#039;&#039;&#039; - &#039;&#039;3d Assistance&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hystoria&#039;&#039;&#039; - &#039;&#039;Release Trailer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RoR Staff:&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Ekalime&#039;&#039;&#039; - &#039;&#039;Map and terrain designer + Writing + Creative Direction&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rubius&#039;&#039;&#039; - &#039;&#039;Boss Design + Lua Support + Writing + Creative Direction&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Max Hayman&#039;&#039;&#039; - &#039;&#039;New Terrain &amp;amp; Lighting Tool creation + general support + cat cam emotional support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Emissary&#039;&#039;&#039; - &#039;&#039;Lua support, Cutscenes &amp;amp; Bosses + VFX Updates&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ScumbagFerret&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Makh&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Katzchen&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Detheras&#039;&#039;&#039; - &#039;&#039;Lua Support &amp;amp; Testing&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tallinah&#039;&#039;&#039; - &#039;&#039;Testing and Community Coordination&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perseus&#039;&#039;&#039; - &#039;&#039;VO Director&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rydiak&#039;&#039;&#039; - &#039;&#039;Itemization&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;R1CH&#039;&#039;&#039; - &#039;&#039;Ability support&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29592</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29592"/>
		<updated>2026-09-22T18:47:43Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: /* Special Thanks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
[[File:T3 sfp.png|thumb|Silver Falls Pass is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:T3 entrance.png|thumb|Look for the Dungeon&#039;s entrance behind the brewmaster in Southeast Karaz-a-Karak, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
[[File:T3 sfp b1.png|thumb|Guktar will summon Gorknados and defile the statue at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one problem: he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
[[File:T3 sfp b2.png|thumb|Krubs and his tag-along Gobbo Fastfingas will work together in this fight. Keep them split apart, and be careful not to kill Fastfingas.]]&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
[[File:T3 sfp b3.png|thumb|Use the Brittle Braziers to stun Murdra when he begins his enraged charge, and watch out for his punt on a random player!]]&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
[[File:T3 sfp b4.png|thumb|Step out of the red circles quickly to avoid the incoming boulders, and be ready for the reinforcement adds as you fight Fanks, the fourth boss.]]&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
&lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
[[File:T3 sfp b5.png|thumb|Pick up ore to gain a stat boost, and be ready to quickly line-of-sight the boss when fighting Qizzig. Just don&#039;t pick up too much ore, or it&#039;ll weight you down!]]&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Elder Kizzig in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
[[File:T3 sfp b6.png|thumb|Griket, the final boss, will summon special Squig adds that should be focused in a specific order. Make sure to also use the cannons left over to shoot down Wyverns, and get ready for the Zeppelin!]]&lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
=== Secret Boss ? ===&lt;br /&gt;
&lt;br /&gt;
There are rumors of a seventh secret boss hidden somewhere in the Dungeon, though few can confirm if it&#039;s real or not...&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
[[File:T3 lamp.png|thumb|Activate the lamp just outside the Tavern to enable Hard Modes for each boss fight. These can be turned on or off at each boss.]]&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon (Random chance on use) || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New Lighting ==&lt;br /&gt;
[[File:T3 sfp lighting.png|thumb|Silver Falls Pass is one of the first maps to feature the team&#039;s new lighting tool. Look at those shiny lights and shadows...]]&lt;br /&gt;
&lt;br /&gt;
Silver Falls Pass was one of the first maps to make sure of the team&#039;s new Lighting Tool, which adds glows and light sources, shadows, and more to make the pop truly pop.&lt;br /&gt;
&lt;br /&gt;
Though it may seem like a small thing at first, this lighting detail paired with the moonlit night sky gives Silver Falls Pass a picturesque beauty... if you can look past all the Greenskins.&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
This Dungeon was built thanks to the combined efforts of many volunteers, who the team would like to thank and honor below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Voice Talent:&#039;&#039;&lt;br /&gt;
*&#039;&#039;(Coming soon!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artists:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Archexecutor&#039;&#039;&#039; - &#039;&#039;Loading Screen Art + Zone Maps + Texturing of snowy assets and cloaks&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kaneda&#039;&#039;&#039; - &#039;&#039;Texturing of snowy assets and cloaks&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eldriel&#039;&#039;&#039; - &#039;&#039;3d Assistance&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hystoria&#039;&#039;&#039; - &#039;&#039;Release Trailer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RoR Staff:&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Ekalime&#039;&#039;&#039; - &#039;&#039;Map and terrain designer + Writing + Creative Direction&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rubius&#039;&#039;&#039; - &#039;&#039;Boss Design + Lua Support + Writing + Creative Direction&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Max Hayman&#039;&#039;&#039; - &#039;&#039;New Terrain &amp;amp; Lighting Tool creation + general support + cat cam emotional support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Emissary&#039;&#039;&#039; - &#039;&#039;Lua support, Cutscenes &amp;amp; Bosses + VFX Updates&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ScumbagFerret&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Makh&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Katzchen&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Detheras&#039;&#039;&#039; - &#039;&#039;Lua Support &amp;amp; Testing&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tallinah&#039;&#039;&#039; - &#039;&#039;Testing and Community Coordination&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perseus&#039;&#039;&#039; - &#039;&#039;VO Director&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rydiak&#039;&#039;&#039; - &#039;&#039;Itemization&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;R1CH&#039;&#039;&#039; - &#039;&#039;Ability support&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29591</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29591"/>
		<updated>2026-09-22T18:44:28Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: /* Special Thanks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
[[File:T3 sfp.png|thumb|Silver Falls Pass is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:T3 entrance.png|thumb|Look for the Dungeon&#039;s entrance behind the brewmaster in Southeast Karaz-a-Karak, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
[[File:T3 sfp b1.png|thumb|Guktar will summon Gorknados and defile the statue at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one problem: he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
[[File:T3 sfp b2.png|thumb|Krubs and his tag-along Gobbo Fastfingas will work together in this fight. Keep them split apart, and be careful not to kill Fastfingas.]]&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
[[File:T3 sfp b3.png|thumb|Use the Brittle Braziers to stun Murdra when he begins his enraged charge, and watch out for his punt on a random player!]]&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
[[File:T3 sfp b4.png|thumb|Step out of the red circles quickly to avoid the incoming boulders, and be ready for the reinforcement adds as you fight Fanks, the fourth boss.]]&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
&lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
[[File:T3 sfp b5.png|thumb|Pick up ore to gain a stat boost, and be ready to quickly line-of-sight the boss when fighting Qizzig. Just don&#039;t pick up too much ore, or it&#039;ll weight you down!]]&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Elder Kizzig in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
[[File:T3 sfp b6.png|thumb|Griket, the final boss, will summon special Squig adds that should be focused in a specific order. Make sure to also use the cannons left over to shoot down Wyverns, and get ready for the Zeppelin!]]&lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
=== Secret Boss ? ===&lt;br /&gt;
&lt;br /&gt;
There are rumors of a seventh secret boss hidden somewhere in the Dungeon, though few can confirm if it&#039;s real or not...&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
[[File:T3 lamp.png|thumb|Activate the lamp just outside the Tavern to enable Hard Modes for each boss fight. These can be turned on or off at each boss.]]&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon (Random chance on use) || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New Lighting ==&lt;br /&gt;
[[File:T3 sfp lighting.png|thumb|Silver Falls Pass is one of the first maps to feature the team&#039;s new lighting tool. Look at those shiny lights and shadows...]]&lt;br /&gt;
&lt;br /&gt;
Silver Falls Pass was one of the first maps to make sure of the team&#039;s new Lighting Tool, which adds glows and light sources, shadows, and more to make the pop truly pop.&lt;br /&gt;
&lt;br /&gt;
Though it may seem like a small thing at first, this lighting detail paired with the moonlit night sky gives Silver Falls Pass a picturesque beauty... if you can look past all the Greenskins.&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
This Dungeon was built thanks to the combined efforts of many volunteers, who the team would like to thank and honor below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Voice Talent:&#039;&#039;&lt;br /&gt;
*&#039;&#039;(Coming soon!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artists:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Archexecutor&#039;&#039;&#039; - &#039;&#039;Loading Screen Art + Zone Maps + Texturing of snowy assets and cloaks&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kaneda&#039;&#039;&#039; - &#039;&#039;Texturing of snowy assets and cloaks&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eldriel&#039;&#039;&#039; - &#039;&#039;3d Assistance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RoR Staff:&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Ekalime&#039;&#039;&#039; - &#039;&#039;Map and terrain designer + Writing + Creative Direction&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rubius&#039;&#039;&#039; - &#039;&#039;Boss Design + Lua Support + Writing + Creative Direction&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Max Hayman&#039;&#039;&#039; - &#039;&#039;New Terrain &amp;amp; Lighting Tool creation + general support + cat cam emotional support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Emissary&#039;&#039;&#039; - &#039;&#039;Lua support, Cutscenes &amp;amp; Bosses + VFX Updates&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ScumbagFerret&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Makh&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Katzchen&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Detheras&#039;&#039;&#039; - &#039;&#039;Lua Support &amp;amp; Testing&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tallinah&#039;&#039;&#039; - &#039;&#039;Testing and Community Coordination&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perseus&#039;&#039;&#039; - &#039;&#039;VO Director&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rydiak&#039;&#039;&#039; - &#039;&#039;Itemization&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;R1CH&#039;&#039;&#039; - &#039;&#039;Ability support&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29590</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29590"/>
		<updated>2026-09-22T18:41:19Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: /* Special Thanks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
[[File:T3 sfp.png|thumb|Silver Falls Pass is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:T3 entrance.png|thumb|Look for the Dungeon&#039;s entrance behind the brewmaster in Southeast Karaz-a-Karak, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
[[File:T3 sfp b1.png|thumb|Guktar will summon Gorknados and defile the statue at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one problem: he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
[[File:T3 sfp b2.png|thumb|Krubs and his tag-along Gobbo Fastfingas will work together in this fight. Keep them split apart, and be careful not to kill Fastfingas.]]&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
[[File:T3 sfp b3.png|thumb|Use the Brittle Braziers to stun Murdra when he begins his enraged charge, and watch out for his punt on a random player!]]&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
[[File:T3 sfp b4.png|thumb|Step out of the red circles quickly to avoid the incoming boulders, and be ready for the reinforcement adds as you fight Fanks, the fourth boss.]]&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
&lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
[[File:T3 sfp b5.png|thumb|Pick up ore to gain a stat boost, and be ready to quickly line-of-sight the boss when fighting Qizzig. Just don&#039;t pick up too much ore, or it&#039;ll weight you down!]]&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Elder Kizzig in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
[[File:T3 sfp b6.png|thumb|Griket, the final boss, will summon special Squig adds that should be focused in a specific order. Make sure to also use the cannons left over to shoot down Wyverns, and get ready for the Zeppelin!]]&lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
=== Secret Boss ? ===&lt;br /&gt;
&lt;br /&gt;
There are rumors of a seventh secret boss hidden somewhere in the Dungeon, though few can confirm if it&#039;s real or not...&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
[[File:T3 lamp.png|thumb|Activate the lamp just outside the Tavern to enable Hard Modes for each boss fight. These can be turned on or off at each boss.]]&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon (Random chance on use) || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New Lighting ==&lt;br /&gt;
[[File:T3 sfp lighting.png|thumb|Silver Falls Pass is one of the first maps to feature the team&#039;s new lighting tool. Look at those shiny lights and shadows...]]&lt;br /&gt;
&lt;br /&gt;
Silver Falls Pass was one of the first maps to make sure of the team&#039;s new Lighting Tool, which adds glows and light sources, shadows, and more to make the pop truly pop.&lt;br /&gt;
&lt;br /&gt;
Though it may seem like a small thing at first, this lighting detail paired with the moonlit night sky gives Silver Falls Pass a picturesque beauty... if you can look past all the Greenskins.&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
This Dungeon was built thanks to the combined efforts of many volunteers, who the team would like to thank and honor below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Voice Talent:&#039;&#039;&lt;br /&gt;
*&#039;&#039;(Coming soon!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artists:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Archexecutor&#039;&#039;&#039; - &#039;&#039;Loading Screen Art + Zone Maps + Texturing of snowy assets and cloaks&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kaneda&#039;&#039;&#039; - &#039;&#039;Texturing of snowy assets and cloaks&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eldriel&#039;&#039;&#039; - &#039;&#039;3d Assistance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RoR Staff:&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Ekalime&#039;&#039;&#039; - &#039;&#039;Map and terrain designer + Writing + Creative Direction&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rubius&#039;&#039;&#039; - &#039;&#039;Boss Design + Lua Support + Writing + Creative Direction&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Max Hayman&#039;&#039;&#039; - &#039;&#039;New Terrain &amp;amp; Lighting Tool creation + general support + cat cam emotional support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Emissary&#039;&#039;&#039; - &#039;&#039;Lua support, Cutscenes &amp;amp; Bosses + VFX Updates&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ScumbagFerret&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Makh&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Katzchen&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Detheras&#039;&#039;&#039; - &#039;&#039;Lua Support, Audio Syncing &amp;amp; Testing&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tallinah&#039;&#039;&#039; - &#039;&#039;Testing and Community Coordination&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perseus&#039;&#039;&#039; - &#039;&#039;VO Director&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rydiak&#039;&#039;&#039; - &#039;&#039;Itemization&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;R1CH&#039;&#039;&#039; - &#039;&#039;Ability support&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29589</id>
		<title>Silver Falls Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Silver_Falls_Pass&amp;diff=29589"/>
		<updated>2026-09-22T18:35:13Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: /* Boss 5: Qizzig da Elderest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silver Falls Pass ==&lt;br /&gt;
[[File:T3 sfp.png|thumb|Silver Falls Pass is a completely original Dungeon built by the &#039;&#039;Return of Reckoning&#039;&#039; team, featuring new maps, bosses, mechanics, voice acting, and more.]]&lt;br /&gt;
&#039;&#039;Silver Falls Pass&#039;&#039; is a level 25+ Dungeon within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.&lt;br /&gt;
&lt;br /&gt;
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.&lt;br /&gt;
&lt;br /&gt;
The Dungeon was one of the two debut Dungeons built with the team&#039;s new Terrain Editor in 2026; the other being [[Blood River Canyon]] for Destruction.&lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
[[File:T3 entrance.png|thumb|Look for the Dungeon&#039;s entrance behind the brewmaster in Southeast Karaz-a-Karak, or use a teleport scroll if your guild is high enough rank.]]&lt;br /&gt;
Silver Falls Pass can be entered via [[Karaz-a-Karak]], with the entrance located in the Southeast Corner of the City&#039;s upper level. &lt;br /&gt;
&lt;br /&gt;
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance. &lt;br /&gt;
&lt;br /&gt;
== Gear and Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon offers the &#039;&#039;Oathkeeper Set&#039;&#039; for those who defeat bosses and clear the Quests. &lt;br /&gt;
&lt;br /&gt;
By completing the Dungeon two times, a player may earn a full set of Oathkeeper gear. &lt;br /&gt;
&lt;br /&gt;
Additionally, finding Shiny Treasures for various achievements will reward the player pieces of the Accessory set, which is also very strong for this level and well-worth acquiring.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Story ==&lt;br /&gt;
&lt;br /&gt;
[[Dragonback Pass]] guides Grom and Gruff make a return, now accompanied by a new character named &amp;quot;Amos&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.&lt;br /&gt;
&lt;br /&gt;
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses and Mechanics == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.&lt;br /&gt;
&lt;br /&gt;
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.&lt;br /&gt;
* Green buffs increase your group&#039;s movement speed while within the Dungeon&lt;br /&gt;
* Red buffs will increase your group&#039;s outgoing damage while inside the Dungeon&lt;br /&gt;
&lt;br /&gt;
Soon after exiting the cave, you&#039;ll encounter Guktar Waaghfist, the first boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guktar Waaaghfist ===&lt;br /&gt;
[[File:T3 sfp b1.png|thumb|Guktar will summon Gorknados and defile the statue at 50% and 10%. Have your buckets of water ready!]]&lt;br /&gt;
Guktar is an Orc Shaman who has taken up Math, and now realizes it&#039;s the key to... well, everything.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one problem: he&#039;s really bad at it. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.&lt;br /&gt;
*Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.&lt;br /&gt;
*Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar&#039;s mind, healing him for a huge amount.&lt;br /&gt;
** Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.&lt;br /&gt;
*Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack. &lt;br /&gt;
** Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it&#039;s spotless!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 2: Krubs da Jawbreaka ===&lt;br /&gt;
[[File:T3 sfp b2.png|thumb|Krubs and his tag-along Gobbo Fastfingas will work together in this fight. Keep them split apart, and be careful not to kill Fastfingas.]]&lt;br /&gt;
&lt;br /&gt;
Boss 2 is a dual boss fight with the main boss (Krubs) and a secondary mini-boss (Fastfingas). This fight introduces a key aggro generating mechanic also seen later in [[Mount Gunbad]], as well as important Cleanse and Game Object destruction mechanics. &lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Keep &#039;em Split!: When Fastfingas spawns, be sure to keep him away from Krubs. If both are near each other, Krubs will steadily increase his damage, eventually wiping the entire party.&lt;br /&gt;
*Fastfingas Shinies&#039;: Players can pick up Fastfingas Shinies around the arena to force his aggro to them. As he will periodically reset and pick a random target, it&#039;s good to leave a couple of these available to grab.&lt;br /&gt;
*Don&#039;t kill Fastfingas: If Fastfingas is killed, Krubs will enrage, wiping the group.&lt;br /&gt;
*Cleanse: Periodically, Fastfingas will throw a poisoned dagger at a party member at random. This will deal true damage and tick steadily, and should be cleansed by your healer.&lt;br /&gt;
*Effigy of Mork: The boss will gain both reduced damage taken or increased damage dealt from the Effigy that spawns near the elevator. DPS should shift over and destroy this quickly when it activates. (You can see the location of this before the fight begins.)&lt;br /&gt;
*Guard-Swap: The Tank should prepare to Guard Swap to the target Krubs picks as the fight continues. Remember that for Guard to work, the targeted player must be within 30 feet of the tank while Guard is active on them, so stay close! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 3: Murdra Redkilla ===&lt;br /&gt;
[[File:T3 sfp b3.png|thumb|Use the Brittle Braziers to stun Murdra when he begins his enraged charge, and watch out for his punt on a random player!]]&lt;br /&gt;
&lt;br /&gt;
Boss 3 is a Choppa named Murdra who really, really, really wants red paint to smear on his face. Since he can&#039;t find any, he&#039;s quite upset -- perhaps you can find some red things to help calm him?&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Brittle Brazier: There are four Brittle Brazier objects in this fight. Remember their locations, as you&#039;ll need them for a key mechanic.&lt;br /&gt;
*Enraged Charge: The boss will periodically begin an Enraged Charge, rooting himself in place. The tank should quickly run behind one of the Brittle Braziers. &lt;br /&gt;
** If lined up correctly, the boss will charge right into the Brazier, stunning himself and allowing the DPS to deal free damage after. If not done correctly, he will one shot the tank.&lt;br /&gt;
*Damage Increase: The boss will continue to gain more and more damage as the fight continues. A player should pick up one of the Baskets of Apples around the arena and run it towards the boss, which will reduce his stacks once he takes it.&lt;br /&gt;
*Forward Cleave: This boss has a forward cleave, so be sure to face it away from your group.&lt;br /&gt;
*Upwards Punt: The boss will periodically punt a player into the air. Teammates should move away from that player&#039;s location to avoid taking damage when they land.&lt;br /&gt;
**The Punted player can also use Detaunt to reduce the damage this ability deals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 4: Fanks Ferdat ===&lt;br /&gt;
[[File:T3 sfp b4.png|thumb|Step out of the red circles quickly to avoid the incoming boulders, and be ready for the reinforcement adds as you fight Fanks, the fourth boss.]]&lt;br /&gt;
&lt;br /&gt;
Boss 4 introduces a totally new mechanic that had never been seen before in Age of Reckoning when introduced: Red Circles! These circles show where incoming damage is going to soon land, creating a dance for players as they weave in and out to safety while fighting the boss. You&#039;ll see these Red Circles introduced first in the 3-wave warm-up after firing the flare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics: &lt;br /&gt;
&lt;br /&gt;
*Incoming Boulders!: Red Circles will light up the floor to show where the Trolls&#039; Boulders are going to hit. Move out of them quickly, or you&#039;ll take large damage, and gain a stacking debuff!&lt;br /&gt;
*Weakened Defenses: Each time you&#039;re hit by a boulder, you&#039;ll take 25% more damage from all sources for the duration of the fight. This stacks, so dodge well! &lt;br /&gt;
*Adds: Twice in the fight, the boss will spawn adds. These are generally only dangerous if allowed to pile up on healers or squishy DPS allies, but beware: they have a knock! In Hard Mode, this can be extremely dangerous, though in normal mode it&#039;s usually fairly easy to manage.&lt;br /&gt;
*AP Drain and Dots: The adds will apply an AP drain to their target, which can be cleansed by healers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 5: Qizzig da Elderest ===&lt;br /&gt;
[[File:T3 sfp b5.png|thumb|Pick up ore to gain a stat boost, and be ready to quickly line-of-sight the boss when fighting Qizzig. Just don&#039;t pick up too much ore, or it&#039;ll weight you down!]]&lt;br /&gt;
&lt;br /&gt;
Qizzig Da Elderest, not to be confused with Elder Kizzig in [[Mount Gunbad]], is the original (and thus even &#039;more&#039; Elder) goblin boss. Though old age has made him a bit slower than he once was, he still has an ace up his sleeve that can one-shot players who don&#039;t take him seriously! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Line-of-sight: The boss will begin to channel his power a few times in this fight. Each time he does, your party should quickly break line of sight and hide behind a pillar or cave wall. &lt;br /&gt;
** If you do this correctly, you&#039;ll be fine and the boss will run to your tank afterwards to continue the fight. If he sees you, you&#039;ll die instantly. &lt;br /&gt;
*Ore: Players can pick up either Gold or Gromril ore during this fight. Each will grant a specific buff but will also weight the player down by 10% per ore picked up.&lt;br /&gt;
**Gold Ore will increase a player&#039;s outgoing damage and healing by 3% per stack. (Useful for all classes)&lt;br /&gt;
**Gromril Ore will reduce a player&#039;s incoming damage per stack. (Best used on Tanks or MDPS pulling adds.)&lt;br /&gt;
*Add Spawns: Adds will periodically appear to reinforce Qizzig. DPS should kill them quickly.&lt;br /&gt;
*Tunnels: Twice during the fight, 3 Tunnels will open in a triangle formation in the room. DPS should split up and pop these tunnels quickly to stop adds from spawning.&lt;br /&gt;
** It is also possible to ignore the tunnels and simply focus the boss; eventually the Tunnels will run out of reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Cannon Barrage Mini-Game ===&lt;br /&gt;
&lt;br /&gt;
As you make your way to the final boss, the Goblins will turn the captured Dwarf cannons upon you. Click Gruff to begin the escort walk, then stay near him to take 90% less damage as you make your way forward. &lt;br /&gt;
&lt;br /&gt;
If Gruff senses too few allies around him, he will reset to the start, so be sure to keep your party near him!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss 6: Griket Redspear === &lt;br /&gt;
[[File:T3 sfp b6.png|thumb|Griket, the final boss, will summon special Squig adds that should be focused in a specific order. Make sure to also use the cannons left over to shoot down Wyverns, and get ready for the Zeppelin!]]&lt;br /&gt;
&lt;br /&gt;
The final boss is a crafty and merciless Nasty Skulker who will throw together a number of mechanics from previous fights at once. Be ready to use some brain cells and swap targets, and clearing the Dungeon is within your sights! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key Mechanics:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t hurt me!: The boss has a large amount of bonus armor. This can be removed by keeping him near an explosive red barrel, and then utilizing the next mechanic, Gork&#039;s Flames.&lt;br /&gt;
*Gork&#039;s Flames: A random player will be marked with a red beam, and will drop a green fire at their location soon after. If this is run into one of the three explosive barrels, and the boss is near, it will remove one of his stacks of Don&#039;t Hurt Me.&lt;br /&gt;
*Wyvern Air Support: Wyverns will fly in when the boss hits 90% HP. One or two party members should move over and use the cannons to shoot them down. Once all Wyverns are shot down, the boss will lose any damage reductions or increases he had.&lt;br /&gt;
** If you ignore this mechanic, the boss will slowly enrage, and eventually wipe the group. &lt;br /&gt;
* Squig Spawns: The Boss will summon forth three of his favorite squigs. Each does something useful for him, so the order in which you kill them does matter:&lt;br /&gt;
**Harry: This Horned Squig will heal Griket&#039;s wounds, slowly recovering his HP the longer it stays alive.&lt;br /&gt;
**Snipey: This squig will steadily increase Griket&#039;s damage, eventually giving him a huge damage boost after 40-50 seconds.&lt;br /&gt;
**Gassy: This Squig will give Griket and both other squigs a huge damage reduction. It&#039;s generally recommended to kill Gassy first, then decide between the other two depending on your party&#039;s needs.&lt;br /&gt;
*Zeppelin: As the fight progresses, a Zeppelin will appear to give even more support to Griket.&lt;br /&gt;
** This Ship will randomly spawn red circles on the ground like on the fourth boss, so move out of these quickly to avoid taking damage!&lt;br /&gt;
*At 20%, Amos will sense energy swirling in the air around him. By moving near him, a player will gain a granted ability encouraging him to make use of it -- call upon his power and lightning will begin to rain down upon the Zeppelin, destroying it soon after!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, Gruff and Amos will reconvene for the outro section, and a Git Lobba will appear that players may use to launch themselves back to camp. It&#039;s totally safe... mostly!&lt;br /&gt;
&lt;br /&gt;
=== Secret Boss ? ===&lt;br /&gt;
&lt;br /&gt;
There are rumors of a seventh secret boss hidden somewhere in the Dungeon, though few can confirm if it&#039;s real or not...&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Fights ==&lt;br /&gt;
[[File:T3 lamp.png|thumb|Activate the lamp just outside the Tavern to enable Hard Modes for each boss fight. These can be turned on or off at each boss.]]&lt;br /&gt;
Once a player has cleared the Dungeon once, they may activate the Lamp on the ramps outside the tavern to turn on the Hard Mode objects at each boss. &lt;br /&gt;
&lt;br /&gt;
These are unique objects so that a party may toggle on or off a Hard Mode on each boss, depending on which they want to challenge. &lt;br /&gt;
&lt;br /&gt;
Hard Mode fights generally take the same mechanics from the original fight, but ramp up the difficulty and offer more punishing, challenging fights meant for players level 40+ and all the way up to BiS.&lt;br /&gt;
&lt;br /&gt;
For each Hard Mode boss defeated, all players will be given a [[Champion&#039;s Mark]] if it&#039;s their first time defeating it.&lt;br /&gt;
&lt;br /&gt;
== Secrets and Achievements == &lt;br /&gt;
&lt;br /&gt;
By completing achievements and secrets in the Dungeon, players will a dark silver [[Shiny Treasure]], which can be traded for various Accessories at the merchant in the starting Tavern.&lt;br /&gt;
&lt;br /&gt;
While not all achievements are listed here, a few that have been discovered can be found below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirement&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Grand Visions|| After loading into the Tavern, wait near Grom for 90 seconds without speaking to him, then listen to the hidden cutscene || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|What goes up...|| Defeat Griket Redspear once. (This ToK allows for Hard Mode fights to be enabled) || [[Shiny Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|Splat!|| Went slightly off-course when using the Git-lobba after clearing the Dungeon (Random chance on use) || Grants Title: No No No No No No No! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New Lighting ==&lt;br /&gt;
[[File:T3 sfp lighting.png|thumb|Silver Falls Pass is one of the first maps to feature the team&#039;s new lighting tool. Look at those shiny lights and shadows...]]&lt;br /&gt;
&lt;br /&gt;
Silver Falls Pass was one of the first maps to make sure of the team&#039;s new Lighting Tool, which adds glows and light sources, shadows, and more to make the pop truly pop.&lt;br /&gt;
&lt;br /&gt;
Though it may seem like a small thing at first, this lighting detail paired with the moonlit night sky gives Silver Falls Pass a picturesque beauty... if you can look past all the Greenskins.&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
This Dungeon was built thanks to the combined efforts of many volunteers, who the team would like to thank and honor below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Voice Talent:&#039;&#039;&lt;br /&gt;
*&#039;&#039;(Coming soon!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artists:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kaneda&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Archexecutor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eldriel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RoR Staff:&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Ekalime&#039;&#039;&#039; - &#039;&#039;Map and terrain designer + Writing + Creative Direction&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Max Hayman&#039;&#039;&#039; - &#039;&#039;New Lighting and Tool creation + general support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ScumbagFerret&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Katzchen&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Makh&#039;&#039;&#039; - &#039;&#039;Lua Support, Cutscenes &amp;amp; Bosses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Detheros&#039;&#039;&#039; - &#039;&#039;Testing&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tallinah&#039;&#039;&#039; - &#039;&#039;Testing and Community Coordination&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perseus&#039;&#039;&#039; - &#039;&#039;VO Director&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rydiak&#039;&#039;&#039; - &#039;&#039;Itemization&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;R1CH&#039;&#039;&#039; - &#039;&#039;Ability support&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Emissary&#039;&#039;&#039; - &#039;&#039;Lua support, Cutscenes &amp;amp; Bosses + VFX Updates&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rubius&#039;&#039;&#039; - &#039;&#039;Boss Design + Lua Support + Writing + Creative Direction&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Dwarf_%26_Greenskin_Heraldry_Shields&amp;diff=27125</id>
		<title>Dwarf &amp; Greenskin Heraldry Shields</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Dwarf_%26_Greenskin_Heraldry_Shields&amp;diff=27125"/>
		<updated>2025-09-25T23:18:24Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dawi-silver.png|thumb|New Silver Shields added for Ironbreakers. Click on the image for full size.]]&lt;br /&gt;
[[File:Dawi-gold.png|thumb|New Gold Shields added for Ironbreakers. Click on the image for full size.]]&lt;br /&gt;
[[File:Greenskins-silver.png|thumb|New Silver Shields added for Black Orcs. Click on the image for full size.]]&lt;br /&gt;
[[File:Greenskins-gold.png|thumb|New Gold Shields added for Black Orcs. Click on the image for full size.]]&lt;br /&gt;
&lt;br /&gt;
== Dwarf &amp;amp; Greenskin Heraldry Shields ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dwarf &amp;amp; Greenskin Heraldry Shields&#039;&#039;&#039; are new cosmetic shields added to the game in the November 2024 update. &lt;br /&gt;
&lt;br /&gt;
These shields represent the Dwarfen kingdoms of Karaz Ankor, and the Greenskin tribes that rally to the Bloody Sun Boyz WAAAAGH! They can be worn by Ironbreakers and Black Orcs classes respectively. &lt;br /&gt;
&lt;br /&gt;
14 new cosmetic shields for Dwarfen Ironbreakers and 14 new cosmetic shields for Greenskin Black Orcs were created. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Earning the Shields ==&lt;br /&gt;
&lt;br /&gt;
Players can earn these shields by completing specific quests. &lt;br /&gt;
&lt;br /&gt;
There are two tiers of shields to earn: &#039;&#039;&#039;Silver&#039;&#039;&#039; and &#039;&#039;&#039;Gold&#039;&#039;&#039; for the Ironbreakers, and &#039;&#039;&#039;Iron&#039;&#039;&#039; and &#039;&#039;&#039;Shiny&#039;&#039;&#039; for Black Ors; though in this guide only Silver and Gold terminology will be used.&lt;br /&gt;
&lt;br /&gt;
Gold Shields also have slightly different trim designs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*For Silver Tier shields, most are divided into either: RvR, Scenarios, or PvE. &lt;br /&gt;
&lt;br /&gt;
*For Gold Tier Shields, the quests become more difficult, and may require a mix of tasks.&lt;br /&gt;
&lt;br /&gt;
*After earning the Silver shield, players who meet certain requirements will be able to take a second quest to upgrade to the Gold trimmed version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some Gold shields are tied to upcoming content, and will become available in the future.&lt;br /&gt;
&lt;br /&gt;
== Dwarf Shields ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The currently available Dwarf shields are:&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Azgaraz===&lt;br /&gt;
[[File:Dw_shield_t3_03_azgaraz_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 12 &lt;br /&gt;
*Starting NPC: Harbrin Norinsson, Chapter 6 camp, Marshes of Madness&lt;br /&gt;
*Task: Complete two Conflict Public Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 50 &lt;br /&gt;
*Starting NPC: Harbrin Norinsson, Chapter 6 camp, Marshes of Madness&lt;br /&gt;
*Task: Clear Chapter 8 and 9 Public Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Zhufbar===&lt;br /&gt;
[[File:Dw_shield_t3_03_zhufbar_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 18 &lt;br /&gt;
*Starting NPC: Thordrek Torrentfist, Chapter 7 camp, Barak Varr&lt;br /&gt;
*Task: Kill 50 Greenskin players in Barak Varr / the Marshes of Madness or Scenarios set in those maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 55 &lt;br /&gt;
*Starting NPC: Thordrek Torrentfist, Chapter 7 camp, Barak Varr&lt;br /&gt;
*Task: Kill 150 Greenskin players in Barak Varr / the Marshes of Madness or Scenarios set in those maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Ziflin===&lt;br /&gt;
[[File:Dw_shield_t3_03_ziflin_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 20 &lt;br /&gt;
*Starting NPC: Ulgrin Breezebeard, Order Warcamp, Marshes of Madness&lt;br /&gt;
*Task: Win the Mourkain Temple scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 60 &lt;br /&gt;
*Starting NPC: Ulgrin Breezebeard, Order Warcamp, Marshes of Madness&lt;br /&gt;
*Task: Win the Mourkain Temple scenario thirty times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karag Dromar===&lt;br /&gt;
[[File:Dw_shield_t3_03_dromar_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 23 &lt;br /&gt;
*Starting NPC: Gamira Odinadotr, Order Warcamp, Black Fire Pass&lt;br /&gt;
*Task: Win the Black Fire Basin scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 65 &lt;br /&gt;
*Starting NPC: Gamira Odinadotr, Order Warcamp, Black Fire Pass&lt;br /&gt;
*Task: Win the Black Fire Basin scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Angazhar===&lt;br /&gt;
[[File:Dw_shield_t3_03_angazhar_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 26 &lt;br /&gt;
*Starting NPC: Geldrid Firesong, Chapter 12 camp, Black Fire Pass&lt;br /&gt;
*Task: Kill 150 Players in Black Fire Pass and the Badlands and Complete the Karaz-a-Karak public quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 70 &lt;br /&gt;
*Starting NPC: Geldrid Firesong, Chapter 12 camp, Black Fire Pass&lt;br /&gt;
*Task: Kill 225 Players in Black Fire Pass and the Badlands, and Kill The Shambler and Ravack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Kadrin===&lt;br /&gt;
[[File:Dw_shield_t3_03_kadrin_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 32 &lt;br /&gt;
*Starting NPC: Grumir Orcslayer, Order Warcamp, Kadrin Valley&lt;br /&gt;
*Task: Kill 150 Players in Kadrin Valley or the Stonewatch Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 75 &lt;br /&gt;
*Starting NPC: Grumir Orcslayer, Order Warcamp, Kadrin Valley&lt;br /&gt;
*Task: Kill 250 Players in Kadrin Valley or the Stonewatch Fortress, complete three Kadrin Valley public quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Norn===&lt;br /&gt;
[[File:Dw_shield_t3_03_norn_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 34 &lt;br /&gt;
*Starting NPC: Argrun Woodfeller, Chapter 16 camp, Kadrin Valley&lt;br /&gt;
*Task: Clear the Hunter&#039;s Vale, with a vengeance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80 &lt;br /&gt;
*Starting NPC: Argrun Woodfeller, Chapter 16 camp, Kadrin Valley&lt;br /&gt;
*Task: Enter the Lost Vale and defeat Sarthain the Worldbearer&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Izor===&lt;br /&gt;
[[File:Dw_shield_t3_03_izor_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 36 &lt;br /&gt;
*Starting NPC: Kedrin Copperhand, Jordsson&#039;s Camp, Barak Varr&lt;br /&gt;
*Task: Kill Karerg the Reaver in Barak Varr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80 &lt;br /&gt;
*Starting NPC: Kedrin Copperhand, Jordsson&#039;s Camp, Barak Varr&lt;br /&gt;
*Task: Future content involving Karak Izor&#039;s frenemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Eksfilaz===&lt;br /&gt;
[[File:Dw_shield_t3_03_eksfilaz_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Moranir Grudgekeg, Order Warcamp, Ekrund&lt;br /&gt;
*Task: Kill Goretusk in Ekrund&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 81 &lt;br /&gt;
*Starting NPC: Moranir Grudgekeg, Order Warcamp, Ekrund&lt;br /&gt;
*Task: Clear the Dragonsback Pass [Dungeon], Kill Thar&#039;Ignan and Lord Slaurith in Bastion Stair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Gantuk===&lt;br /&gt;
[[File:Dw_shield_t3_03_gantuk_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Yarvin Lodefinder, Chapter 4 camp, Mount Bloodhorn&lt;br /&gt;
*Task: Kill Nerx Gutslime in Mount Bloodhorn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 82 &lt;br /&gt;
*Starting NPC: Yarvin Lodefinder, Chapter 4 camp, Mount Bloodhorn&lt;br /&gt;
*Task: Clear Mount Gunbad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Barak Varr===&lt;br /&gt;
[[File:Dw_shield_t3_03_barakvarr_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Zakatin Grobslicer, Order Warcamp, Barak Varr&lt;br /&gt;
*Task: Capture a Keep in the Dwarf vs. Greenskin Tier 2 RvR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 83 &lt;br /&gt;
*Starting NPC: Zakatin Grobslicer, Order Warcamp, Barak Varr&lt;br /&gt;
*Task: Capture Five Keeps in the Dwarf vs. Greenskin Pairing (any tier)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Azul===&lt;br /&gt;
[[File:Dw shield_t3_03_azul_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 40&lt;br /&gt;
*Starting NPC: Bokrin Steelgaze, Chapter 22, Black Crag&lt;br /&gt;
*Task: Kill 150 Players in Black Crag / The Butcher&#039;s Pass and Capture The Butcher&#039;s Pass Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 84 &lt;br /&gt;
*Starting NPC: Bokrin Steelgaze, Chapter 22, Black Crag&lt;br /&gt;
*Task: Capture The Butcher&#039;s Pass Fortress 3x, defeat Gorfang Rotgut in the Ch22 Dammaz Skar public quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Hirn===&lt;br /&gt;
[[File:Dw_shield_t3_03_hirn_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 45&lt;br /&gt;
*Starting NPC: Hargan Hammerstriker, Order Warcamp, Thunder Mountain&lt;br /&gt;
*Task: Kill 150 Greenskin Players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 85 &lt;br /&gt;
*Starting NPC: Hargan Hammerstriker, Order Warcamp, Thunder Mountain&lt;br /&gt;
*Task: Kill 250 Greenskin Players, Kill Snizzort in Death Peak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karaz-a-Karak===&lt;br /&gt;
[[File:Dw_shield_t3_03_kak_gold.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Not currently implemented)&#039;&#039;&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 46&lt;br /&gt;
*Starting NPC: TBD&lt;br /&gt;
*Task: TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 86 &lt;br /&gt;
*Starting NPC: TBD&lt;br /&gt;
*Task: TBD&lt;br /&gt;
&lt;br /&gt;
== Greenskin Shields ==&lt;br /&gt;
&lt;br /&gt;
The currently available Greenskin shields are:&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Bone Nose===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_bonenoses_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 12 &lt;br /&gt;
*Starting NPC: Nugnubz Bonespitta, Chapter 6 camp, Marshes of Madness&lt;br /&gt;
*Task: Complete two Conflict Public Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 50 &lt;br /&gt;
*Starting NPC: Nugnubz Bonespitta, Chapter 6 camp, Marshes of Madness&lt;br /&gt;
*Task: Clear Chapter 8 and 9 Public Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Broken Tooth===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_brokentooth_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 18 &lt;br /&gt;
*Starting NPC: Grulgor Toofchippa, Chapter 7 camp, Barak Varr&lt;br /&gt;
*Task: Kill 50 Dwarf players in Barak Varr / the Marshes of Madness or Scenarios set in those maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 55 &lt;br /&gt;
*Starting NPC: Grulgor Toofchippa, Chapter 7 camp, Barak Varr&lt;br /&gt;
*Task: Kill 150 Dwarf players in Barak Varr / the Marshes of Madness or Scenarios set in those maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Bloody Tusk===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_bloodtusks_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 20 &lt;br /&gt;
*Starting NPC: Bortoof Tuffjaw, Destruction Warcamp, Marshes of Madness&lt;br /&gt;
*Task: Win the Mourkain Temple scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 60 &lt;br /&gt;
*Starting NPC: Bortoof Tuffjaw, Destruction Warcamp, Marshes of Madness&lt;br /&gt;
*Task: Win the Mourkain Temple scenario thirty times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Bloodfang===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_bloodfangs_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 23 &lt;br /&gt;
*Starting NPC: Haknab Da Old, Destruction Warcamp, Black Fire Pass&lt;br /&gt;
*Task: Win the Black Fire Basin scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 65 &lt;br /&gt;
*Starting NPC: Haknab Da Old, Destruction Warcamp, Black Fire Pass&lt;br /&gt;
*Task: Win the Black Fire Basin scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Necksnappers===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_necksnappers_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 26 &lt;br /&gt;
*Starting NPC: Gruffgrit Spinecracker, Chapter 12 camp, Black Fire Pass&lt;br /&gt;
*Task: Kill 150 Players in Black Fire Pass and the Badlands and Complete the Karak Eight Peaks public quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 70 &lt;br /&gt;
*Starting NPC: Gruffgrit Spinecracker, Chapter 12 camp, Black Fire Pass&lt;br /&gt;
*Task: Kill 225 Players in Black Fire Pass and the Badlands, and Kill The Shambler and Ravack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Red Fangs===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_redfangs_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 32 &lt;br /&gt;
*Starting NPC: Redgrin Bloodspilla, Destruction Warcamp, Black Crag&lt;br /&gt;
*Task: Kill 150 Players in Black Crag or the Butcher&#039;s Pass Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 75 &lt;br /&gt;
*Starting NPC: Redgrin Bloodspilla, Destruction Warcamp, Black Crag&lt;br /&gt;
*Task: Kill 250 Players in Black Crag or the Butcher&#039;s Pass Fortress, complete three Kadrin Valley public quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Broken Axes===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_brokenaxes_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 34 &lt;br /&gt;
*Starting NPC: Urgruff da Bigchoppa, Chapter 16 camp, Black Crag&lt;br /&gt;
*Task: Clear the Hunter&#039;s Vale, with a vengeance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80 &lt;br /&gt;
*Starting NPC: Urgruff da Bigchoppa, Chapter 16 camp, Black Crag&lt;br /&gt;
*Task: Enter the Lost Vale and defeat Sarthain the Worldbearer&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Krimson Killerz===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_krimsonkillerz_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 36 &lt;br /&gt;
*Starting NPC: Drukgar Sunbleeda, Chapter 9, Barak Varr&lt;br /&gt;
*Task: Kill Karerg the Reaver in Barak Varr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80 &lt;br /&gt;
*Starting NPC: rukgar Sunbleeda, Chapter 9, Barak Varr&lt;br /&gt;
*Task: Future content involving crimson frenemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Bloody Hand===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_bloodyhand_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Gorsh Smashmouf, Chapter 4 camp, Ekrund&lt;br /&gt;
*Task: Kill Goretusk in Ekrund&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 81 &lt;br /&gt;
*Starting NPC: Gorsh Smashmouf, Chapter 4 camp, Ekrund&lt;br /&gt;
*Task: Clear the Dragonsback Pass [Dungeon], Kill Thar&#039;Ignan and Lord Slaurith in Bastion Stair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Black Fangs===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_blackfangs_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Braksus Da Black Fang, Destruction Waramp, Mount Bloodhorn&lt;br /&gt;
*Task: Kill Nerx Gutslime in Mount Bloodhorn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 82 &lt;br /&gt;
*Starting NPC: Braksus Da Black Fang, Destruction Waramp, Mount Bloodhorn&lt;br /&gt;
*Task: Clear Mount Gunbad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Dead Eyez===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_deadeyez_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Turgrek da Chopstoppa, Destruction Warcamp, Barak Varr&lt;br /&gt;
*Task: Capture a Keep in the Dwarf vs. Greenskin Tier 2 RvR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 83 &lt;br /&gt;
*Starting NPC: Turgrek da Chopstoppa, Destruction Warcamp, Barak Varr&lt;br /&gt;
*Task: Capture Five Keeps in the Dwarf vs. Greenskin Pairing (any tier)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Immortulz===&lt;br /&gt;
[[File:gs_shield_t3_dw03_immortulz_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 40&lt;br /&gt;
*Starting NPC: Orgruk Ironhide, Chapter 22, Kadrin Valley&lt;br /&gt;
*Task: Kill 150 Players in Kadrin Valley / Stonewatch and Capture The Stonewatch Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 84 &lt;br /&gt;
*Starting NPC: Orgruk Ironhide, Chapter 22, Kadrin Valley&lt;br /&gt;
*Task: Capture The Stonewatch Fortress 3x, defeat Ungrim Ironfist in the Ch22 Slayers Keep public quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Gutstabbas===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_gutstabbas_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 45&lt;br /&gt;
*Starting NPC: Wurbag Ashfeeda, Destruction Warcamp, Thunder Mountain&lt;br /&gt;
*Task: Kill 150 Dwarf Players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 85 &lt;br /&gt;
*Starting NPC: Wurbag Ashfeeda, Destruction Warcamp, Thunder Mountain&lt;br /&gt;
*Task: Kill 250 Dwarf Players, Kill Snizzort in Death Peak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Blood Sun Boyz===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_bsb_gold.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Not currently implemented)&#039;&#039;&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 46&lt;br /&gt;
*Starting NPC: TBD&lt;br /&gt;
*Task: TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 86 &lt;br /&gt;
*Starting NPC: TBD&lt;br /&gt;
*Task: TBD&lt;br /&gt;
&lt;br /&gt;
== Shield Vendors and paired Tome Unlocks ==&lt;br /&gt;
[[File:Dwarfheraldryvendor.png|thumb|You can purchase replacement shields for Dwarfs in the Oathbearer&#039;s Hall at 33k/30k in Karaz-a-Karak.]]&lt;br /&gt;
[[File:Gsheraldryvendor.png|thumb|Greenskins can purchase replacement shields in Karak Eight Peaks at 24.7k / 26k.]]&lt;br /&gt;
When you first acquire a shield, be sure to Equip it like a regular item, which will grant you the associated tome unlock.&lt;br /&gt;
&lt;br /&gt;
This Tome Unlock will allow you to purchase a replacement shield from a special vendor in the Altdorf Library&#039;s 2F or the Oathbearer&#039;s Headquarters in Karaz-a-Karak (Order), or The Inevitable City&#039;s Lyceum or the Bloody Sun Boyz Hedkwaterz in Karak Eight Peaks (Destro). &lt;br /&gt;
&lt;br /&gt;
Just in case you ever destroy the cosmetic appearance on accident, or the item yeets itself into the void, you can always pick up a replacement here for 10 gold (silver) or 20 gold (Gold), as long as you have the associated Tome Unlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please Note:&#039;&#039;&#039; &#039;&#039;You won&#039;t see a pop-up tome unlock like with other unlocks in the game, but it will still grant it. (This is done in order to avoid all other classes seeing unlocks in the Tome they can never achieve.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
A special thank you to artists Kaneda and Archexecutor for their dedication to Return of Reckoning, and their work designing these new shields for our Ironbreaker and Black Orc players!&lt;/div&gt;</summary>
		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Elf_Heraldry_Shields&amp;diff=27124</id>
		<title>Elf Heraldry Shields</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Elf_Heraldry_Shields&amp;diff=27124"/>
		<updated>2025-09-25T23:13:36Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HE_shield_prev03_silver.png|thumb|New Silver Shields added for the High Elves. Click for full size image.]]&lt;br /&gt;
[[File:HE_shield_prev03_gold.png|thumb|New Gold Shields added for the High Elves. Click for full size image.]]&lt;br /&gt;
[[File:DE_shield_prev_02.png|thumb|New Silver Shields added for the Dark Elves. Click for full size image.]]&lt;br /&gt;
[[File:DE_shield_prev_02B.png|thumb|New Gold Shields added for the Dark Elves. Click for full size image.]]&lt;br /&gt;
== Elf Heraldry Shields ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elf Heraldry Shields&#039;&#039;&#039; are new cosmetic shields added to the game in the July 2023 update. &lt;br /&gt;
&lt;br /&gt;
These shields represent the Kingdoms of the High Elves and the Factions of the Dark Elves, and can be worn by Swordmasters and Black Guards.&lt;br /&gt;
&lt;br /&gt;
12 new cosmetic shields for High Elves and 12 new cosmetic shields for Dark Elves were created. &lt;br /&gt;
&lt;br /&gt;
Besides players earning them, many High Elf Warcamps have had NPCs adjusted from generic &amp;quot;Shining Guard&amp;quot;, into defenders who wear the heraldry of their kingdom.&lt;br /&gt;
&lt;br /&gt;
== Earning the Shields ==&lt;br /&gt;
&lt;br /&gt;
Players can earn these shields by completing specific quests. &lt;br /&gt;
&lt;br /&gt;
There are two tiers of shields to earn: &#039;&#039;&#039;Silver&#039;&#039;&#039; and &#039;&#039;&#039;Gold.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*For Silver Tier shields, most are divided into either: RvR, Scenarios, or PvE. &lt;br /&gt;
&lt;br /&gt;
*For Gold Tier Shields, the quests become more difficult, and may require a mix of tasks.&lt;br /&gt;
&lt;br /&gt;
*After earning the Silver shield, players who meet certain requirements will be able to take a second quest to upgrade to the Gold trimmed version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== High Elf Shields ==&lt;br /&gt;
&lt;br /&gt;
The currently available High Elf Shields are:&lt;br /&gt;
&lt;br /&gt;
===Pavise of the Dragon Gate===&lt;br /&gt;
[[File:He_shielddragon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 12 &lt;br /&gt;
*Starting NPC: Meriddren Alderwell, Chapter 7 camp, Shadowlands&lt;br /&gt;
*Task: Complete a Hard PQ and kill specific enemies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 50 &lt;br /&gt;
*Starting NPC: Meriddren Alderwell, Chapter 7 camp, Shadowlands&lt;br /&gt;
*Task: Complete 4 Public Quests and kill specific enemies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pavise of Nagarythe===&lt;br /&gt;
[[File:He_shieldnagarythe.png]]&lt;br /&gt;
&lt;br /&gt;
Silver  Tier:&lt;br /&gt;
*Required Level: 18&lt;br /&gt;
*Starting NPC: Aesanar Messenger, north of Chapter 7 camp, Shadowlands&lt;br /&gt;
*Task: Kill 50 Dark Elves in High Elf T2 RvR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 55 &lt;br /&gt;
*Starting NPC: Aesanar Messenger, north of Chapter 7 camp, Shadowlands&lt;br /&gt;
*Task: Kill 150 Dark Elves in High Elf T2 RvR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pavise of the Phoenix Gate===&lt;br /&gt;
[[File:He_shieldphoenix.png]]&lt;br /&gt;
&lt;br /&gt;
Silver  Tier:&lt;br /&gt;
*Required Level: 20&lt;br /&gt;
*Starting NPC: Toridrel Goldbeam, Chapter 8 Camp, Ellyrion&lt;br /&gt;
*Task: Win the Phoenix Gate Scenario 10 Times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold  Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 60&lt;br /&gt;
*Starting NPC: Toridrel Goldbeam, Chapter 8 Camp, Ellyrion&lt;br /&gt;
*Task: Win the Phoenix Gate Scenario 30 Times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pavise of Avelorn===&lt;br /&gt;
[[File:He_shieldavelorn.png]]&lt;br /&gt;
&lt;br /&gt;
Silver  Tier:&lt;br /&gt;
*Required Level: 23&lt;br /&gt;
*Starting NPC: Tiaris Moongaze, Avelorn Warcamp&lt;br /&gt;
*Task: Win the Lost Temple of Isha Scenario 10 Times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold  Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 65&lt;br /&gt;
*Starting NPC: Tiaris Moongaze, Avelorn Warcamp&lt;br /&gt;
*Task: Win the Lost Temple of Isha Scenario 30 Times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pavise of Saphery===&lt;br /&gt;
[[File:He_shieldsaphery.png]]&lt;br /&gt;
&lt;br /&gt;
Silver  Tier:&lt;br /&gt;
*Required Level: 26&lt;br /&gt;
*Starting NPC: Guardian of the White Tower, Avelorn Warcamp&lt;br /&gt;
*Task: Kill 150 Enemy players in High Elf T3 RvR &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 70&lt;br /&gt;
*Starting NPC: Guardian of the White Tower, Avelorn Warcamp&lt;br /&gt;
*Task: Kill 250 Enemy players in High Elf T3 RvR, Defeat Lady Grimgyre&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pavise of Eataine===&lt;br /&gt;
[[File:He_shieldeataine.png]]&lt;br /&gt;
&lt;br /&gt;
Silver  Tier:&lt;br /&gt;
*Required Level: 32&lt;br /&gt;
*Starting NPC: Gebdhil Berylblade, Eataine Warcamp&lt;br /&gt;
*Task: Kill 150 Enemy players in Eataine or while defending Shining Way Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 75&lt;br /&gt;
*Starting NPC: Gebdhil Berylblade, Eataine Warcamp&lt;br /&gt;
*Task: Kill 250 Enemy Players in Eataine or the Shining Way Fortress, and Kill Masta Mixa in [[Mount Gunbad| Mount Gunbad&#039;s]] Right Wing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pavise of The Griffon Gate===&lt;br /&gt;
[[File:Griffongate_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver  Tier:&lt;br /&gt;
*Required Level: 36&lt;br /&gt;
*Starting NPC: Griffon Gate Messenger, High Elf Chapter 7 Camp, Shadowlands&lt;br /&gt;
*Task: Assassinate 3 Enemy Champion NPCs &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80&lt;br /&gt;
*Starting NPC: Griffon Gate Messenger, High Elf Chapter 7 Camp, Shadowlands&lt;br /&gt;
*Task: Assassinate 3 Enemy Hero NPCs, Kill Arch Lector Verrimus in Altdorf&#039;s [[Sigmar&#039;s Crypts]] Dungeon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pavise of Chrace===&lt;br /&gt;
[[File:He_shieldchrace.png]]&lt;br /&gt;
&lt;br /&gt;
Silver  Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Starting NPC: Ulinar Lonetree, Chrace Chapter 4 Camp&lt;br /&gt;
*Task: Defeat Lair boss Kelbrax&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 81&lt;br /&gt;
*Starting NPC: Ulinar Lonetree, Chrace Chapter 4 Camp&lt;br /&gt;
*Task: Defeat Skull Lord Var&#039;Ithrok in [[Bastion Stair|The Bastion Stair]] x2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pavise of the Unicorn Gate===&lt;br /&gt;
[[File:Unicorngategold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Starting NPC: Unicorn Gate Defender, Shadowlands Warcamp&lt;br /&gt;
*Task: Capture either the Shadowlands or Ellyrion Keep in RvR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 82&lt;br /&gt;
*Starting NPC: Unicorn Gate Defender, Shadowlands Warcamp&lt;br /&gt;
*Task: Capture Five Elven Keeps in T2, T3, or T4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pavise of Ellyrion===&lt;br /&gt;
[[File:He_shieldellyrion.png]]&lt;br /&gt;
&lt;br /&gt;
Silver  Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Starting NPC: Thalian Silverbow, Ellyrion Chapter 9 Camp&lt;br /&gt;
*Task: Defeat Lair boss Stinkfang&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 83&lt;br /&gt;
*Starting NPC: Thalian Silverbow, Ellyrion Chapter 9 Camp&lt;br /&gt;
*Task: Defeat the Spirit of Kurnous in [[Hunter&#039;s Vale|The Hunter&#039;s Vale]] x2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pavise of Caledor===&lt;br /&gt;
[[File:He_shieldcaledor.png]]&lt;br /&gt;
&lt;br /&gt;
Silver  Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown rank: 40&lt;br /&gt;
*Starting NPC: Lieutenant Cinderbreak, Caledor Warcamp&lt;br /&gt;
*Task: Defeat 150 Enemy Players in Caledor / Fell Landing, Capture the Fell Landing Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold  Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown rank: 84&lt;br /&gt;
*Starting NPC: Lieutenant Cinderbreak, Caledor Warcamp&lt;br /&gt;
*Task: Defeat 250 Enemy Players in Caledor / Fell Landing, Capture the Fell Landing Fortress x3, clear the Chapter 22 Tor Sethai PQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pavise of the Eagle Gate===&lt;br /&gt;
[[File:Eaglegate_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver  Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown rank: 45&lt;br /&gt;
*Starting NPC: Lieutenant Rathiel, Ellyrion Chapter 9 camp&lt;br /&gt;
*Task: Defeat 150 Enemy Players in Shadowlands / Ellyrion, defeat Beastman Hero Magkor Goreclaw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold  Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown rank: 85&lt;br /&gt;
*Starting NPC: Lieutenant Rathiel, Ellyrion Chapter 9 camp&lt;br /&gt;
*Task: Defeat 250 Enemy Players and Defeat the mysterious foe in the Lost Vale&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dark Elf Shields ==&lt;br /&gt;
&lt;br /&gt;
The currently available Dark Elf Shields are:&lt;br /&gt;
&lt;br /&gt;
===Aspis of the Chill of Naggaroth===&lt;br /&gt;
[[File:De_shieldchill.png]]&lt;br /&gt;
&lt;br /&gt;
Silver  Tier:&lt;br /&gt;
*Required Level: 12 &lt;br /&gt;
*Starting NPC: Siege Lord Ulkhar, Chapter 7 camp, Shadowlands&lt;br /&gt;
*Task: Complete a Hard PQ and kill specific enemies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 50 &lt;br /&gt;
*Starting NPC: Siege Lord Ulkhar, Chapter 7 camp, Shadowlands&lt;br /&gt;
*Task: Complete 4 Public Quests and kill specific enemies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspis of Karond Car===&lt;br /&gt;
[[File:De_shieldkarondkar.png]]&lt;br /&gt;
&lt;br /&gt;
Silver  Tier:&lt;br /&gt;
*Required Level: 18&lt;br /&gt;
*Starting NPC: Lorcar Perrithan, Shadowlands Warcamp&lt;br /&gt;
*Task: Kill 50 High Elves in High Elf T2 RvR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 55&lt;br /&gt;
*Starting NPC: Lorcar Perrithan, Shadowlands Warcamp&lt;br /&gt;
*Task: Kill 150 High Elves in High Elf T2 RvR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspis of the Cytharai===&lt;br /&gt;
[[File:De_shieldcyth.png]]&lt;br /&gt;
&lt;br /&gt;
Silver  Tier:&lt;br /&gt;
*Required Level: 20&lt;br /&gt;
*Starting NPC: Emantir Dreadseek, Chapter 8 Camp, Ellyrion&lt;br /&gt;
*Task: Win the Phoenix Gate Scenario 10 Times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 60&lt;br /&gt;
*Starting NPC: Emantir Dreadseek, Chapter 8 Camp, Ellyrion&lt;br /&gt;
*Task: Win the Phoenix Gate Scenario 30 Times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspis of Har Ganeth===&lt;br /&gt;
[[File:De_shieldharganeth.png]]&lt;br /&gt;
&lt;br /&gt;
Silver  Tier:&lt;br /&gt;
*Required Level: 23&lt;br /&gt;
*Starting NPC: Raenira Emberheart, Avelorn Warcamp&lt;br /&gt;
*Task: Win the Lost Temple of Isha Scenario 10 Times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 65&lt;br /&gt;
*Starting NPC: Raenira Emberheart, Avelorn Warcamp&lt;br /&gt;
*Task: Win the Lost Temple of Isha Scenario 30 Times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspis of Ghrond=== &lt;br /&gt;
[[File:De_shieldghrond.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 26&lt;br /&gt;
*Starting NPC: Eternum Magebane, Avelorn Warcamp&lt;br /&gt;
*Task: Kill 150 Enemy players in High Elf T3 RvR &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 70&lt;br /&gt;
*Starting NPC: Eternum Magebane, Avelorn Warcamp&lt;br /&gt;
*Task: Kill 250 Enemy players in High Elf T3 RvR, Defeat Lady Grimgyre&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspis of Clar Karond===&lt;br /&gt;
[[File:De_shieldclarkarond.png]]&lt;br /&gt;
&lt;br /&gt;
Silver  Tier:&lt;br /&gt;
*Required Level: 32&lt;br /&gt;
*Starting NPC: Syrgoth Blightwater, Caledor Warcamp&lt;br /&gt;
*Task: Defeat 150 Enemy Players in Caledor / Fell Landing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 75&lt;br /&gt;
*Starting NPC: Syrgoth Blightwater, Caledor Warcamp&lt;br /&gt;
*Task: Kill 250 Enemy Players in Caledor or the Fell Landing Fortress, and Kill Masta Mixa in [[Mount Gunbad|Mount Gunbad&#039;s]] Right Wing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspis of The Blood of Naggaroth===&lt;br /&gt;
[[File:Bloodofnaggaroth_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver  Tier:&lt;br /&gt;
*Required Level: 36&lt;br /&gt;
*Starting NPC: Logistics Captain Melifice, Shadowlands Warcamp&lt;br /&gt;
*Task: Assassinate 3 Enemy Champion NPCs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80&lt;br /&gt;
*Starting NPC: Logistics Captain Melifice, Shadowlands Warcamp&lt;br /&gt;
*Task: Assassinate 3 Enemy Hero NPCs, Kill The Bile Lord in [[Bilerot Burrows]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspis of the Lord of Murder===&lt;br /&gt;
[[File:De_shieldmurder.png]]&lt;br /&gt;
&lt;br /&gt;
Silver  Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Starting NPC: Zareiv Blackbone, Blighted Isle Warcamp&lt;br /&gt;
*Task: Defeat Lair boss Gorthlak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 81&lt;br /&gt;
*Starting NPC: Zareiv Blackbone, Blighted Isle Warcamp&lt;br /&gt;
*Task: Defeat Skull Lord Var&#039;Ithrok in [[Bastion Stair|The Bastion Stair]] x2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspis of the Tower of Despair===&lt;br /&gt;
[[File:De_towerofdread.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Starting NPC: Sondural the Slaver, Shadowlands Warcamp&lt;br /&gt;
*Task: Capture either the Shadowlands or Ellyrion Keep in RvR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 82&lt;br /&gt;
*Starting NPC: Sondural the Slaver, Shadowlands Warcamp&lt;br /&gt;
*Task: Capture Five Elven Keeps in T2, T3, or T4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspis of Hag Graef===&lt;br /&gt;
[[File:De_shieldhag.png]]&lt;br /&gt;
&lt;br /&gt;
Silver  Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Starting NPC: Baradon Soulbreaker, Ellyrion Chapter 9 Camp&lt;br /&gt;
*Task: Defeat Lair boss Stinkfang&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 83&lt;br /&gt;
*Starting NPC: Baradon Soulbreaker, Ellyrion Chapter 9 Camp&lt;br /&gt;
*Task: Defeat the Spirit of Kurnous in [[Hunter&#039;s Vale|The Hunter&#039;s Vale]] x2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspis of Naggarond===&lt;br /&gt;
[[File:De_shieldnaggarond.png]]&lt;br /&gt;
&lt;br /&gt;
Silver  Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown rank: 40&lt;br /&gt;
*Starting NPC: Cithir Hateblade, Eataine Warcamp&lt;br /&gt;
*Task: Defeat 150 Enemy Players in Eataine / Shining Way, Capture the Shining Way Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold  Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown rank: 84&lt;br /&gt;
*Starting NPC: Cithir Hateblade, Eataine Warcamp&lt;br /&gt;
*Task: Defeat 250 Enemy Players in Eataine / Shining Way, Capture the Shining Way Fortress x3, clear the Glittering Citadel Ch. 22 PQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspis of The Blessed Dread===&lt;br /&gt;
[[File:Blesseddread_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver  Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown rank: 45&lt;br /&gt;
*Starting NPC: Blessed Dread Lieutenant, Shadowsong Landing, Chrace (Coordinates: 8520/2720)&lt;br /&gt;
*Task: Defeat 150 Enemy Players in Shadowlands / Ellyrion, defeat Beastman Hero Makgor Goreclaw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold  Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown rank: 85&lt;br /&gt;
*Starting NPC: Blessed Dread Lieutenant, Shadowsong Landing, Chrace (Coordinates: 8520/2720)&lt;br /&gt;
*Task: Defeat 250 Enemy Players and Defeat the mysterious foe in the Lost Vale&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heraldry Vendors ==&lt;br /&gt;
[[File:Heraldryvendor.png|thumb|If a shield you&#039;ve earned goes missing, you can buy a replacement from the Heraldry Vendors in your Capital City.]]&lt;br /&gt;
&lt;br /&gt;
Accidentally deleted your shield, or had it vanish in a strange prank of the Chaos Gods?&lt;br /&gt;
&lt;br /&gt;
With the new Heraldry shields, you&#039;re covered either way.&lt;br /&gt;
&lt;br /&gt;
Players can buy a spare shield for any Heraldry they&#039;ve already unlocked for 10 gold. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vendors for these are located at:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Altdorf:&#039;&#039;&#039; Elven Heraldry Keeper, Altdorf Library 2F&lt;br /&gt;
*&#039;&#039;&#039;The Inevitable City:&#039;&#039;&#039; Druchii Heraldry Keeper, The Lyceum&lt;br /&gt;
*&#039;&#039;&#039;Karaz-a-Karak:&#039;&#039;&#039; Elven Heraldry Keeper, Shining Headquarters&lt;br /&gt;
*&#039;&#039;&#039;Karak Eight Peaks:&#039;&#039;&#039; Druchii Heraldry Keeper, Uthorin Embassy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Important: To purchase one of these shields from the vendor, the player must first have completed the original quest for that shield.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
A special thank you to Jaffawer for his dedication to Return of Reckoning and creating these heraldic shields for the elves.&lt;/div&gt;</summary>
		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Dragonback_Pass&amp;diff=24535</id>
		<title>Dragonback Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Dragonback_Pass&amp;diff=24535"/>
		<updated>2024-12-04T06:53:02Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dragonback Pass==&lt;br /&gt;
[[File:dbp entrance.png|thumb|Dragonback Pass is a new Tier 1 Dungeon for 6 players levels 9-11. Enter via the Gate in Ekrund (Pictured).]]&lt;br /&gt;
&#039;&#039;&#039;Dragonback Pass&#039;&#039;&#039; is a new Tier 1 Dungeon in Return of Reckoning for players level 9-11. &lt;br /&gt;
&lt;br /&gt;
This Dungeon did not exist on the Mythic servers, and was custom-built with new bosses, scripting, voice acting and more for its launch in November 2024. &lt;br /&gt;
&lt;br /&gt;
The Dungeon is a fairly quick (15-30 minute) adventure, with optional extras and tome unlocks for players who want to explore. &lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon&#039;s Entrance for both factions is in Ekrund, located at roughly 53k/21k. &lt;br /&gt;
&lt;br /&gt;
*Order players can drop down from their Warcamp in Ekrund nearby&lt;br /&gt;
*Destruction players should head Northwest from their Chapter 4 camp, making use of the Rock Lobba&#039; along the way to launch themselves closer. &lt;br /&gt;
&lt;br /&gt;
While the Dungeon is designed for players around level 9-11, players of any level may still enter the Dungeon or help newer players.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Basics ==&lt;br /&gt;
&lt;br /&gt;
Dragonback Pass is a Story-driven tutorial dungeon. &lt;br /&gt;
&lt;br /&gt;
Here, players meet fully-voiced characters who guide them through the Dungeon and explain key mechanics for each boss. &lt;br /&gt;
&lt;br /&gt;
The Dungeon is meant to teach new players basics for their archetypes, which can help them both in PvE and also in PvP content.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics taught include:&lt;br /&gt;
[[File:gromdbp.png|thumb|Once your party is gathered, interact with the main Story Character (with the bright light) to begin their dialogue.]]&lt;br /&gt;
*Tanks: Guarding allies, Swapping Guard mid-fight, maintaining aggro and facing bosses away from the group&lt;br /&gt;
*Healers: Resurrecting fallen allies, Cleansing key debuffs, burst-healing teammates &lt;br /&gt;
*DPS: Swapping targets mid-fight&lt;br /&gt;
*All: Moving incoming AOE puddles (Red Lights) out of the group&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses == &lt;br /&gt;
&lt;br /&gt;
Boss 1 for each faction is a Slayer/Choppa boss. This boss teaches the party to:&lt;br /&gt;
&lt;br /&gt;
*Resurrect (player will be killed every X%. This player will get a Skull icon over their head to alert the healers.) &lt;br /&gt;
*Face boss away from party (Boss has cleave)&lt;br /&gt;
*Swap Targets (Boss will spawn Game Objects that empower them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boss 2 for each faction is a Shaman/Runepriest, and will first challenge the party to a duel on the Bridge in the middle of the map. Players can either accept the 1v1 or choose to gang up on him.&lt;br /&gt;
&lt;br /&gt;
After Boss 2 runs from the duel, they can be fought properly. Boss 2 teaches the party to:&lt;br /&gt;
&lt;br /&gt;
*Cleanse (Healers must cleanse a dot which deals 20% of a player&#039;s HP every tick, and ticks 6x) &lt;br /&gt;
*Manage Punts (Boss can single target punt a player into the sky, and AOE punt the party back)&lt;br /&gt;
*Drop AOE in good locations (Red Light will put an AOE on the furthest player - this player has time to then move and drop the puddle in a good spot.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boss 3 is the final boss and is a Black Orc / Ironbreaker. Here, all of the mechanics seen on the other bosses begin to overlap. &lt;br /&gt;
&lt;br /&gt;
Key mechanics include:&lt;br /&gt;
&lt;br /&gt;
*Face boss away from group (Boss has cleave)&lt;br /&gt;
*Guard a friendly target and Guard-swap to reduce damage (Boss will hit a non-tank player for 130% of their HP - a Guard will reduce this to 65% each. The targeted player will get a Shield icon on their head before they get hit.)&lt;br /&gt;
*Drop AOE away from group (Spawned adds will target random players with the AOE mechanic - kill them to cancel it)&lt;br /&gt;
*Manage adds: Adds and Champions will spawn at specific HP %s on the boss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Guard-Swap is the most challenging mechanic for this boss, and is marked by a Shield symbol on the player being targeted, yellow text in chat, and a center-screen message.&lt;br /&gt;
&lt;br /&gt;
With Boss 3 defeated, the main Story characters will re-appear and congratulate the party on their success. The Dungeon is complete!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lore &amp;amp; Story == &lt;br /&gt;
[[File:Dbp_loadingjpg.jpg|thumb|New Loading Art (pictured) and a new map were created specifically for the Dungeon. (Thank you, amazing artists who made them happen!)]]&lt;br /&gt;
Dragonback Pass occurs over a span of roughly two weeks, with the Order and Destruction instances happening at different times. &lt;br /&gt;
&lt;br /&gt;
Destruction&#039;s instance happens first, with a Goblin named Gitbag and his friend Duff stumbling into a party freshly arrived in the Pass. &lt;br /&gt;
&lt;br /&gt;
Together, Gitbag and his newly-adopted team push the entrenched Dwarfs back, killing many and sacking the camp. &lt;br /&gt;
&lt;br /&gt;
Days later, a reinforcement party led by a Dwarf named Grom Brindlesson arrives, but realizes they&#039;re too late. &lt;br /&gt;
&lt;br /&gt;
After a bitter fight, the base camp is recaptured from the Greenskins, but facing heavy losses, the Dwarfs are unable to do any more than defend the walls and use their limited Gyrocopters for aerial attacks.&lt;br /&gt;
&lt;br /&gt;
Not long after, a new wave of reinforcements arrive, finally giving Grom and the Dwarfs their first chance to take the fight back to the Greenskins.&lt;br /&gt;
&lt;br /&gt;
With his new allies in tow, Grom sets out to reclaim the Dragonback Pass, and rescue the captured Gyrocopter pilots. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Secrets and Hidden Content ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s no Secrets or Hidden Content in the Dungeon. Don&#039;t you even dare try looking for them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The map for Dragonback Pass was originally planned to be used as a Scenario.&lt;br /&gt;
&lt;br /&gt;
Presumably, Mythic realized the map was too huge for a 3-Flag SC map and scrapped it. When building the Dungeon, the RoR team rebuilt and and touched up the unfinished areas, populating the world with characters, game objects, and voice acting to bring it to life.&lt;br /&gt;
&lt;br /&gt;
There are a number of references in the final Dungeon to Mythic&#039;s original plans for the Scenario, including the rescue / capture of Gyrocopter pilots, as well as the names of special Tome-of-Knowledge unlocks, which reference the names of Mythic&#039;s titles for the Battlefield Objectives.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
&lt;br /&gt;
Dragonback Pass was first concepted years ago as a Tier 1 Dungeon to teach new players important game mechanics. &lt;br /&gt;
&lt;br /&gt;
In early 2024, the basics of a story featuring a Dwarf named Grom and a Goblin named Gitbag were written, but lacking support for new custom voice lines, plans went on hold as the team shifted focus to rebuilding the many Dungeons which had to be re-launched as part of the new ability system. &lt;br /&gt;
&lt;br /&gt;
In September 2024, following the development of the newly re-built [[Chapter 22 Guide|Chapter 22]] Raids, and with new support for adding custom voice lines, the Dungeon and PvE teams began work on the Dungeon. &lt;br /&gt;
&lt;br /&gt;
The scripting used to make characters move, speak, and display text were also far more complex than any previous Dungeon.&lt;br /&gt;
&lt;br /&gt;
Overall, the Dungeon took roughly 3 months of dedicated work to create and test, alongside support from new Voice Talent, source coders, artists, and testers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Voice Actors &amp;amp; Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
Special thanks go to our talented Voice Actors from the community, who lent their voices to bring the characters in this Dungeon to life:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Vocal Solace  (@VocalSolace on Discord)&lt;br /&gt;
*Perseus (@yourpalbrandon on discord)&lt;br /&gt;
*RaisinTree&lt;br /&gt;
*Hans-Henrik Rottbøll (@Hanthus6215 on Discord)&lt;br /&gt;
*MaxHayman&lt;br /&gt;
*Blu&lt;br /&gt;
&lt;br /&gt;
Tester Special Thanks:&lt;br /&gt;
(To be added soon!)&lt;br /&gt;
&lt;br /&gt;
Development Team Special Thanks:&lt;br /&gt;
*Rubius&lt;br /&gt;
*Ekalime&lt;br /&gt;
*Emissary&lt;br /&gt;
*MaxHayman&lt;br /&gt;
*Kaneda&lt;br /&gt;
*Archexecutor&lt;br /&gt;
*Andrew Shevelev - https://x.com/AndrewShevelev3&lt;br /&gt;
*Dalen&lt;br /&gt;
*Flowson&lt;br /&gt;
*Gobtar&lt;br /&gt;
*Yaliksah&lt;/div&gt;</summary>
		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Dragonback_Pass&amp;diff=24534</id>
		<title>Dragonback Pass</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Dragonback_Pass&amp;diff=24534"/>
		<updated>2024-12-04T06:49:20Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dragonback Pass==&lt;br /&gt;
[[File:dbp entrance.png|thumb|Dragonback Pass is a new Tier 1 Dungeon for 6 players levels 9-11. Enter via the Gate in Ekrund (Pictured).]]&lt;br /&gt;
&#039;&#039;&#039;Dragonback Pass&#039;&#039;&#039; is a new Tier 1 Dungeon in Return of Reckoning for players level 9-11. &lt;br /&gt;
&lt;br /&gt;
This Dungeon did not exist on the Mythic servers, and was custom-built with new bosses, scripting, voice acting and more for its launch in November 2024. &lt;br /&gt;
&lt;br /&gt;
The Dungeon is a fairly quick (15-30 minute) adventure, with optional extras and tome unlocks for players who want to explore. &lt;br /&gt;
&lt;br /&gt;
== Entering the Dungeon ==&lt;br /&gt;
&lt;br /&gt;
The Dungeon&#039;s Entrance for both factions is in Ekrund, located at roughly 53k/21k. &lt;br /&gt;
&lt;br /&gt;
*Order players can drop down from their Warcamp in Ekrund nearby&lt;br /&gt;
*Destruction players should head Northwest from their Chapter 4 camp, making use of the Rock Lobba&#039; along the way to launch themselves closer. &lt;br /&gt;
&lt;br /&gt;
While the Dungeon is designed for players around level 9-11, players of any level may still enter the Dungeon or help newer players.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Basics ==&lt;br /&gt;
&lt;br /&gt;
Dragonback Pass is a Story-driven tutorial dungeon. &lt;br /&gt;
&lt;br /&gt;
Here, players meet fully-voiced characters who guide them through the Dungeon and explain key mechanics for each boss. &lt;br /&gt;
&lt;br /&gt;
The Dungeon is meant to teach new players basics for their archetypes, which can help them both in PvE and also in PvP content.&lt;br /&gt;
&lt;br /&gt;
Key Mechanics taught include:&lt;br /&gt;
[[File:gromdbp.png|thumb|Once your party is gathered, interact with the main Story Character (with the bright light) to begin their dialogue.]]&lt;br /&gt;
*Tanks: Guarding allies, Swapping Guard mid-fight, maintaining aggro and facing bosses away from the group&lt;br /&gt;
*Healers: Resurrecting fallen allies, Cleansing key debuffs, burst-healing teammates &lt;br /&gt;
*DPS: Swapping targets mid-fight&lt;br /&gt;
*All: Moving incoming AOE puddles (Red Lights) out of the group&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses == &lt;br /&gt;
&lt;br /&gt;
Boss 1 for each faction is a Slayer/Choppa boss. This boss teaches the party to:&lt;br /&gt;
&lt;br /&gt;
*Resurrect (player will be killed every X%. This player will get a Skull icon over their head to alert the healers.) &lt;br /&gt;
*Face boss away from party (Boss has cleave)&lt;br /&gt;
*Swap Targets (Boss will spawn Game Objects that empower them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boss 2 for each faction is a Shaman/Runepriest, and will first challenge the party to a duel on the Bridge in the middle of the map. Players can either accept the 1v1 or choose to gang up on him.&lt;br /&gt;
&lt;br /&gt;
After Boss 2 runs from the duel, they can be fought properly. Boss 2 teaches the party to:&lt;br /&gt;
&lt;br /&gt;
*Cleanse (Healers must cleanse a dot which deals 20% of a player&#039;s HP every tick, and ticks 6x) &lt;br /&gt;
*Manage Punts (Boss can single target punt a player into the sky, and AOE punt the party back)&lt;br /&gt;
*Drop AOE in good locations (Red Light will put an AOE on the furthest player - this player has time to then move and drop the puddle in a good spot.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boss 3 is the final boss and is a Black Orc / Ironbreaker. Here, all of the mechanics seen on the other bosses begin to overlap. &lt;br /&gt;
&lt;br /&gt;
Key mechanics include:&lt;br /&gt;
&lt;br /&gt;
*Face boss away from group (Boss has cleave)&lt;br /&gt;
*Guard a friendly target and Guard-swap to reduce damage (Boss will hit a non-tank player for 130% of their HP - a Guard will reduce this to 65% each. The targeted player will get a Shield icon on their head before they get hit.)&lt;br /&gt;
*Drop AOE away from group (Spawned adds will target random players with the AOE mechanic - kill them to cancel it)&lt;br /&gt;
*Manage adds: Adds and Champions will spawn at specific HP %s on the boss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Guard-Swap is the most challenging mechanic for this boss, and is marked by a Shield symbol on the player being targeted, yellow text in chat, and a center-screen message.&lt;br /&gt;
&lt;br /&gt;
With Boss 3 defeated, the main Story characters will re-appear and congratulate the party on their success. The Dungeon is complete!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lore &amp;amp; Story == &lt;br /&gt;
[[File:Dbp_loadingjpg.jpg|thumb|New Loading Art (pictured) and a new map were created specifically for the Dungeon. (Thank you, amazing artists who made them happen!)]]&lt;br /&gt;
Dragonback Pass occurs over a span of roughly two weeks, with the Order and Destruction instances happening at different times. &lt;br /&gt;
&lt;br /&gt;
Destruction&#039;s instance happens first, with a Goblin named Gitbag and his friend Duff stumbling into a party freshly arrived in the Pass. &lt;br /&gt;
&lt;br /&gt;
Together, Gitbag and his newly-adopted team push the entrenched Dwarfs back, killing many and sacking the camp. &lt;br /&gt;
&lt;br /&gt;
Days later, a reinforcement party led by a Dwarf named Grom Brindlesson arrives, but realizes they&#039;re too late. &lt;br /&gt;
&lt;br /&gt;
After a bitter fight, the base camp is recaptured from the Greenskins, but facing heavy losses, the Dwarfs are unable to do any more than defend the walls and use their limited Gyrocopters for aerial attacks.&lt;br /&gt;
&lt;br /&gt;
Not long after, a new wave of reinforcements arrive, finally giving Grom and the Dwarfs their first chance to take the fight back to the Greenskins.&lt;br /&gt;
&lt;br /&gt;
With his new allies in tow, Grom sets out to reclaim the Dragonback Pass, and rescue the captured Gyrocopter pilots. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Secrets and Hidden Content ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s no Secrets or Hidden Content in the Dungeon. Don&#039;t you even dare try looking for them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The map for Dragonback Pass was originally planned to be used as a Scenario.&lt;br /&gt;
&lt;br /&gt;
Presumably, Mythic realized the map was too huge for a 3-Flag SC map and scrapped it. When building the Dungeon, the RoR team rebuilt and and touched up the unfinished areas, populating the world with characters, game objects, and voice acting to bring it to life.&lt;br /&gt;
&lt;br /&gt;
There are a number of references in the final Dungeon to Mythic&#039;s original plans for the Scenario, including the rescue / capture of Gyrocopter pilots, as well as the names of special Tome-of-Knowledge unlocks, which reference the names of Mythic&#039;s titles for the Battlefield Objectives.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
&lt;br /&gt;
Dragonback Pass was first concepted years ago as a Tier 1 Dungeon to teach new players important game mechanics. &lt;br /&gt;
&lt;br /&gt;
In early 2024, the basics of a story featuring a Dwarf named Grom and a Goblin named Gitbag were written, but lacking support for new custom voice lines, plans went on hold as the team shifted focus to rebuilding the many Dungeons which had to be re-launched as part of the new ability system. &lt;br /&gt;
&lt;br /&gt;
In September 2024, following the development of the newly re-built [[Chapter 22 Guide|Chapter 22]] Raids, and with new support for adding custom voice lines, the Dungeon and PvE teams began work on the Dungeon. &lt;br /&gt;
&lt;br /&gt;
The scripting used to make characters move, speak, and display text were also far more complex than any previous Dungeon.&lt;br /&gt;
&lt;br /&gt;
Overall, the Dungeon took roughly 3 months of dedicated work to create and test, alongside support from new Voice Talent, source coders, artists, and testers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Voice Actors &amp;amp; Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
Special thanks go to our talented Voice Actors from the community, who lent their voices to bring the characters in this Dungeon to life:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Vocal Solace  (@VocalSolace on Discord)&lt;br /&gt;
*Perseus (@yourpalbrandon on discord)&lt;br /&gt;
*RaisinTree&lt;br /&gt;
*Hans-Henrik Rottbøll (@Hanthus6215 on Discord)&lt;br /&gt;
*MaxHayman&lt;br /&gt;
*Blu&lt;br /&gt;
&lt;br /&gt;
Tester Special Thanks:&lt;br /&gt;
(To be added soon!)&lt;br /&gt;
&lt;br /&gt;
Development Team Special Thanks:&lt;br /&gt;
*Rubius&lt;br /&gt;
*Ekalime&lt;br /&gt;
*Emissary&lt;br /&gt;
*MaxHayman&lt;br /&gt;
*Kaneda&lt;br /&gt;
*Archexecutor&lt;br /&gt;
*Andrew Shevelev - https://x.com/AndrewShevelev3&lt;br /&gt;
*Dalen&lt;br /&gt;
*Gobtar&lt;br /&gt;
*Yaliksah&lt;/div&gt;</summary>
		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Dwarf_%26_Greenskin_Heraldry_Shields&amp;diff=24488</id>
		<title>Dwarf &amp; Greenskin Heraldry Shields</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Dwarf_%26_Greenskin_Heraldry_Shields&amp;diff=24488"/>
		<updated>2024-11-28T01:02:24Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dawi-silver.png|thumb|New Silver Shields added for Ironbreakers. Click on the image for full size.]]&lt;br /&gt;
[[File:Dawi-gold.png|thumb|New Gold Shields added for Ironbreakers. Click on the image for full size.]]&lt;br /&gt;
[[File:Greenskins-silver.png|thumb|New Silver Shields added for Black Orcs. Click on the image for full size.]]&lt;br /&gt;
[[File:Greenskins-gold.png|thumb|New Gold Shields added for Black Orcs. Click on the image for full size.]]&lt;br /&gt;
&lt;br /&gt;
== Dwarf &amp;amp; Greenskin Heraldry Shields ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dwarf &amp;amp; Greenskin Heraldry Shields&#039;&#039;&#039; are new cosmetic shields added to the game in the November 2024 update. &lt;br /&gt;
&lt;br /&gt;
These shields represent the Dwarfen kingdoms of Karaz Ankor, and the Greenskin tribes that rally to the Bloody Sun Boyz WAAAAGH! They can be worn by Ironbreakers and Black Orcs classes respectively. &lt;br /&gt;
&lt;br /&gt;
14 new cosmetic shields for Dwarfen Ironbreakers and 14 new cosmetic shields for Greenskin Black Orcs were created. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Earning the Shields ==&lt;br /&gt;
&lt;br /&gt;
Players can earn these shields by completing specific quests. &lt;br /&gt;
&lt;br /&gt;
There are two tiers of shields to earn: &#039;&#039;&#039;Silver&#039;&#039;&#039; and &#039;&#039;&#039;Gold&#039;&#039;&#039; for the Ironbreakers, and &#039;&#039;&#039;Iron&#039;&#039;&#039; and &#039;&#039;&#039;Shiny&#039;&#039;&#039; for Black Ors; though in this guide only Silver and Gold terminology will be used.&lt;br /&gt;
&lt;br /&gt;
Gold Shields also have slightly different trim designs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*For Silver Tier shields, most are divided into either: RvR, Scenarios, or PvE. &lt;br /&gt;
&lt;br /&gt;
*For Gold Tier Shields, the quests become more difficult, and may require a mix of tasks.&lt;br /&gt;
&lt;br /&gt;
*After earning the Silver shield, players who meet certain requirements will be able to take a second quest to upgrade to the Gold trimmed version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some Gold shields are tied to upcoming content, and will become available in the future.&lt;br /&gt;
&lt;br /&gt;
== Dwarf Shields ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The currently available Dwarf shields are:&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Azgaraz===&lt;br /&gt;
[[File:Dw_shield_t3_03_azgaraz_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 12 &lt;br /&gt;
*Starting NPC: Harbrin Norinsson, Chapter 6 camp, Marshes of Madness&lt;br /&gt;
*Task: Complete two Conflict Public Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 50 &lt;br /&gt;
*Starting NPC: Harbrin Norinsson, Chapter 6 camp, Marshes of Madness&lt;br /&gt;
*Task: Clear Chapter 8 and 9 Public Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Zhufbar===&lt;br /&gt;
[[File:Dw_shield_t3_03_zhufbar_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 18 &lt;br /&gt;
*Starting NPC: Thordrek Torrentfist, Chapter 7 camp, Barak Varr&lt;br /&gt;
*Task: Kill 50 Greenskin players in Barak Varr / the Marshes of Madness or Scenarios set in those maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 55 &lt;br /&gt;
*Starting NPC: Thordrek Torrentfist, Chapter 7 camp, Barak Varr&lt;br /&gt;
*Task: Kill 150 Greenskin players in Barak Varr / the Marshes of Madness or Scenarios set in those maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Ziflin===&lt;br /&gt;
[[File:Dw_shield_t3_03_ziflin_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 20 &lt;br /&gt;
*Starting NPC: Ulgrin Breezebeard, Order Warcamp, Marshes of Madness&lt;br /&gt;
*Task: Win the Mourkain Temple scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 60 &lt;br /&gt;
*Starting NPC: Ulgrin Breezebeard, Order Warcamp, Marshes of Madness&lt;br /&gt;
*Task: Win the Mourkain Temple scenario thirty times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karag Dromar===&lt;br /&gt;
[[File:Dw_shield_t3_03_dromar_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 23 &lt;br /&gt;
*Starting NPC: Gamira Odinadotr, Order Warcamp, Black Fire Pass&lt;br /&gt;
*Task: Win the Black Fire Basin scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 65 &lt;br /&gt;
*Starting NPC: Gamira Odinadotr, Order Warcamp, Black Fire Pass&lt;br /&gt;
*Task: Win the Black Fire Basin scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Angazhar===&lt;br /&gt;
[[File:Dw_shield_t3_03_angazhar_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 26 &lt;br /&gt;
*Starting NPC: Geldrid Firesong, Chapter 12 camp, Black Fire Pass&lt;br /&gt;
*Task: Kill 150 Players in Black Fire Pass and the Badlands and Complete the Karaz-a-Karak public quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 70 &lt;br /&gt;
*Starting NPC: Geldrid Firesong, Chapter 12 camp, Black Fire Pass&lt;br /&gt;
*Task: Kill 225 Players in Black Fire Pass and the Badlands, and Kill The Shambler and Ravack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Kadrin===&lt;br /&gt;
[[File:Dw_shield_t3_03_kadrin_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 32 &lt;br /&gt;
*Starting NPC: Grumir Orcslayer, Order Warcamp, Kadrin Valley&lt;br /&gt;
*Task: Kill 150 Players in Kadrin Valley or the Stonewatch Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 75 &lt;br /&gt;
*Starting NPC: Grumir Orcslayer, Order Warcamp, Kadrin Valley&lt;br /&gt;
*Task: Kill 250 Players in Kadrin Valley or the Stonewatch Fortress, complete three Kadrin Valley public quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Norn===&lt;br /&gt;
[[File:Dw_shield_t3_03_norn_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 34 &lt;br /&gt;
*Starting NPC: Argrun Woodfeller, Chapter 16 camp, Kadrin Valley&lt;br /&gt;
*Task: Clear the Hunter&#039;s Vale, with a vengeance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80 &lt;br /&gt;
*Starting NPC: Argrun Woodfeller, Chapter 16 camp, Kadrin Valley&lt;br /&gt;
*Task: Future content involving a tree.&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Izor===&lt;br /&gt;
[[File:Dw_shield_t3_03_izor_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 36 &lt;br /&gt;
*Starting NPC: Kedrin Copperhand, Jordsson&#039;s Camp, Barak Varr&lt;br /&gt;
*Task: Kill Karerg the Reaver in Barak Varr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80 &lt;br /&gt;
*Starting NPC: Kedrin Copperhand, Jordsson&#039;s Camp, Barak Varr&lt;br /&gt;
*Task: Future content involving Karak Izor&#039;s frenemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Eksfilaz===&lt;br /&gt;
[[File:Dw_shield_t3_03_eksfilaz_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Moranir Grudgekeg, Order Warcamp, Ekrund&lt;br /&gt;
*Task: Kill Goretusk in Ekrund&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 81 &lt;br /&gt;
*Starting NPC: Moranir Grudgekeg, Order Warcamp, Ekrund&lt;br /&gt;
*Task: Clear the Dragonsback Pass [Dungeon], Kill Thar&#039;Ignan and Lord Slaurith in Bastion Stair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Gantuk===&lt;br /&gt;
[[File:Dw_shield_t3_03_gantuk_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Yarvin Lodefinder, Chapter 4 camp, Mount Bloodhorn&lt;br /&gt;
*Task: Kill Nerx Gutslime in Mount Bloodhorn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 82 &lt;br /&gt;
*Starting NPC: Yarvin Lodefinder, Chapter 4 camp, Mount Bloodhorn&lt;br /&gt;
*Task: Clear Mount Gunbad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Barak Varr===&lt;br /&gt;
[[File:Dw_shield_t3_03_barakvarr_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Zakatin Grobslicer, Order Warcamp, Barak Varr&lt;br /&gt;
*Task: Capture a Keep in the Dwarf vs. Greenskin Tier 2 RvR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 83 &lt;br /&gt;
*Starting NPC: Zakatin Grobslicer, Order Warcamp, Barak Varr&lt;br /&gt;
*Task: Capture Five Keeps in the Dwarf vs. Greenskin Pairing (any tier)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Azul===&lt;br /&gt;
[[File:Dw shield_t3_03_azul_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 40&lt;br /&gt;
*Starting NPC: Bokrin Steelgaze, Chapter 22, Black Crag&lt;br /&gt;
*Task: Kill 150 Players in Black Crag / The Butcher&#039;s Pass and Capture The Butcher&#039;s Pass Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 84 &lt;br /&gt;
*Starting NPC: Bokrin Steelgaze, Chapter 22, Black Crag&lt;br /&gt;
*Task: Capture The Butcher&#039;s Pass Fortress 3x, defeat Gorfang Rotgut in the Ch22 Dammaz Skar public quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Hirn===&lt;br /&gt;
[[File:Dw_shield_t3_03_hirn_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 45&lt;br /&gt;
*Starting NPC: Hargan Hammerstriker, Order Warcamp, Thunder Mountain&lt;br /&gt;
*Task: Kill 150 Greenskin Players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 85 &lt;br /&gt;
*Starting NPC: Hargan Hammerstriker, Order Warcamp, Thunder Mountain&lt;br /&gt;
*Task: Kill 250 Greenskin Players, Kill Snizzort in Death Peak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karaz-a-Karak===&lt;br /&gt;
[[File:Dw_shield_t3_03_kak_gold.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Not currently implemented)&#039;&#039;&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 46&lt;br /&gt;
*Starting NPC: TBD&lt;br /&gt;
*Task: TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 86 &lt;br /&gt;
*Starting NPC: TBD&lt;br /&gt;
*Task: TBD&lt;br /&gt;
&lt;br /&gt;
== Greenskin Shields ==&lt;br /&gt;
&lt;br /&gt;
The currently available Greenskin shields are:&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Bone Nose===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_bonenoses_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 12 &lt;br /&gt;
*Starting NPC: Nugnubz Bonespitta, Chapter 6 camp, Marshes of Madness&lt;br /&gt;
*Task: Complete two Conflict Public Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 50 &lt;br /&gt;
*Starting NPC: Nugnubz Bonespitta, Chapter 6 camp, Marshes of Madness&lt;br /&gt;
*Task: Clear Chapter 8 and 9 Public Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Broken Tooth===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_brokentooth_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 18 &lt;br /&gt;
*Starting NPC: Grulgor Toofchippa, Chapter 7 camp, Barak Varr&lt;br /&gt;
*Task: Kill 50 Dwarf players in Barak Varr / the Marshes of Madness or Scenarios set in those maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 55 &lt;br /&gt;
*Starting NPC: Grulgor Toofchippa, Chapter 7 camp, Barak Varr&lt;br /&gt;
*Task: Kill 150 Dwarf players in Barak Varr / the Marshes of Madness or Scenarios set in those maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Bloody Tusk===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_bloodtusks_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 20 &lt;br /&gt;
*Starting NPC: Bortoof Tuffjaw, Destruction Warcamp, Marshes of Madness&lt;br /&gt;
*Task: Win the Mourkain Temple scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 60 &lt;br /&gt;
*Starting NPC: Bortoof Tuffjaw, Destruction Warcamp, Marshes of Madness&lt;br /&gt;
*Task: Win the Mourkain Temple scenario thirty times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Bloodfang===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_bloodfangs_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 23 &lt;br /&gt;
*Starting NPC: Haknab Da Old, Destruction Warcamp, Black Fire Pass&lt;br /&gt;
*Task: Win the Black Fire Basin scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 65 &lt;br /&gt;
*Starting NPC: Haknab Da Old, Destruction Warcamp, Black Fire Pass&lt;br /&gt;
*Task: Win the Black Fire Basin scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Necksnappers===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_necksnappers_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 26 &lt;br /&gt;
*Starting NPC: Gruffgrit Spinecracker, Chapter 12 camp, Black Fire Pass&lt;br /&gt;
*Task: Kill 150 Players in Black Fire Pass and the Badlands and Complete the Karak Eight Peaks public quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 70 &lt;br /&gt;
*Starting NPC: Gruffgrit Spinecracker, Chapter 12 camp, Black Fire Pass&lt;br /&gt;
*Task: Kill 225 Players in Black Fire Pass and the Badlands, and Kill The Shambler and Ravack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Red Fangs===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_redfangs_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 32 &lt;br /&gt;
*Starting NPC: Redgrin Bloodspilla, Destruction Warcamp, Black Crag&lt;br /&gt;
*Task: Kill 150 Players in Black Crag or the Butcher&#039;s Pass Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 75 &lt;br /&gt;
*Starting NPC: Redgrin Bloodspilla, Destruction Warcamp, Black Crag&lt;br /&gt;
*Task: Kill 250 Players in Black Crag or the Butcher&#039;s Pass Fortress, complete three Kadrin Valley public quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Broken Axes===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_brokenaxes_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 34 &lt;br /&gt;
*Starting NPC: Urgruff da Bigchoppa, Chapter 16 camp, Black Crag&lt;br /&gt;
*Task: Clear the Hunter&#039;s Vale, with a vengeance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80 &lt;br /&gt;
*Starting NPC: Urgruff da Bigchoppa, Chapter 16 camp, Black Crag&lt;br /&gt;
*Task: Future content involving a tree.&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Krimson Killerz===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_krimsonkillerz_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 36 &lt;br /&gt;
*Starting NPC: Drukgar Sunbleeda, Chapter 9, Barak Varr&lt;br /&gt;
*Task: Kill Karerg the Reaver in Barak Varr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80 &lt;br /&gt;
*Starting NPC: rukgar Sunbleeda, Chapter 9, Barak Varr&lt;br /&gt;
*Task: Future content involving crimson frenemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Bloody Hand===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_bloodyhand_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Gorsh Smashmouf, Chapter 4 camp, Ekrund&lt;br /&gt;
*Task: Kill Goretusk in Ekrund&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 81 &lt;br /&gt;
*Starting NPC: Gorsh Smashmouf, Chapter 4 camp, Ekrund&lt;br /&gt;
*Task: Clear the Dragonsback Pass [Dungeon], Kill Thar&#039;Ignan and Lord Slaurith in Bastion Stair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Black Fangs===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_blackfangs_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Braksus Da Black Fang, Destruction Waramp, Mount Bloodhorn&lt;br /&gt;
*Task: Kill Nerx Gutslime in Mount Bloodhorn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 82 &lt;br /&gt;
*Starting NPC: Braksus Da Black Fang, Destruction Waramp, Mount Bloodhorn&lt;br /&gt;
*Task: Clear Mount Gunbad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Dead Eyez===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_deadeyez_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Turgrek da Chopstoppa, Destruction Warcamp, Barak Varr&lt;br /&gt;
*Task: Capture a Keep in the Dwarf vs. Greenskin Tier 2 RvR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 83 &lt;br /&gt;
*Starting NPC: Turgrek da Chopstoppa, Destruction Warcamp, Barak Varr&lt;br /&gt;
*Task: Capture Five Keeps in the Dwarf vs. Greenskin Pairing (any tier)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Immortulz===&lt;br /&gt;
[[File:gs_shield_t3_dw03_immortulz_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 40&lt;br /&gt;
*Starting NPC: Orgruk Ironhide, Chapter 22, Kadrin Valley&lt;br /&gt;
*Task: Kill 150 Players in Kadrin Valley / Stonewatch and Capture The Stonewatch Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 84 &lt;br /&gt;
*Starting NPC: Orgruk Ironhide, Chapter 22, Kadrin Valley&lt;br /&gt;
*Task: Capture The Stonewatch Fortress 3x, defeat Ungrim Ironfist in the Ch22 Slayers Keep public quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Gutstabbas===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_gutstabbas_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 45&lt;br /&gt;
*Starting NPC: Wurbag Ashfeeda, Destruction Warcamp, Thunder Mountain&lt;br /&gt;
*Task: Kill 150 Dwarf Players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 85 &lt;br /&gt;
*Starting NPC: Wurbag Ashfeeda, Destruction Warcamp, Thunder Mountain&lt;br /&gt;
*Task: Kill 250 Dwarf Players, Kill Snizzort in Death Peak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Blood Sun Boyz===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_bsb_gold.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Not currently implemented)&#039;&#039;&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 46&lt;br /&gt;
*Starting NPC: TBD&lt;br /&gt;
*Task: TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 86 &lt;br /&gt;
*Starting NPC: TBD&lt;br /&gt;
*Task: TBD&lt;br /&gt;
&lt;br /&gt;
== Shield Vendors and paired Tome Unlocks ==&lt;br /&gt;
[[File:Heraldrykeeper.png|thumb|Equip any new cosmetic shield you earn, so you can get a replacement later should you ever lose it.]]&lt;br /&gt;
When you first acquire a shield, be sure to Equip it like a regular item, which will grant you the associated tome unlock.&lt;br /&gt;
&lt;br /&gt;
This Tome Unlock will allow you to purchase a replacement shield from a special vendor in the Altdorf Library&#039;s 2F or the Oathbearer&#039;s Headquarters in Karaz-a-Karak (Order), or The Inevitable City&#039;s Lyceum or the Bloody Sun Boyz Hedkwaterz in Karak Eight Peaks (Destro). &lt;br /&gt;
&lt;br /&gt;
Just in case you ever destroy the cosmetic appearance on accident, or the item yeets itself into the void, you can always pick up a replacement here for 10 gold (silver) or 20 gold (Gold), as long as you have the associated Tome Unlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please Note:&#039;&#039;&#039; &#039;&#039;You won&#039;t see a pop-up tome unlock like with other unlocks in the game, but it will still grant it. (This is done in order to avoid all other classes seeing unlocks in the Tome they can never achieve.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
A special thank you to artists Kaneda and Archexecutor for their dedication to Return of Reckoning, and their work designing these new shields for our Ironbreaker and Black Orc players!&lt;/div&gt;</summary>
		<author><name>Ekalime</name></author>
	</entry>
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	<entry>
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		<title>File:Greenskins-silver.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Greenskins-silver.png&amp;diff=24486"/>
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	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Dawi-gold.png&amp;diff=24485</id>
		<title>File:Dawi-gold.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Dawi-gold.png&amp;diff=24485"/>
		<updated>2024-11-28T01:00:31Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Dawi-silver.png&amp;diff=24484</id>
		<title>File:Dawi-silver.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Dawi-silver.png&amp;diff=24484"/>
		<updated>2024-11-28T01:00:10Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Dwarf_%26_Greenskin_Heraldry_Shields&amp;diff=24483</id>
		<title>Dwarf &amp; Greenskin Heraldry Shields</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Dwarf_%26_Greenskin_Heraldry_Shields&amp;diff=24483"/>
		<updated>2024-11-28T00:59:21Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ME shield prev iron.png|thumb|New Silver Shields added for Ironbreakers. Click on the image for full size.]]&lt;br /&gt;
[[File:ME_shield_prev_gold.png|thumb|New Gold Shields added for Ironbreakers. Click on the image for full size.]]&lt;br /&gt;
[[File:Allstars_silver_2.png|thumb|New Silver Shields added for Black Orcs. Click on the image for full size.]]&lt;br /&gt;
[[File:Allstars_gold_2.png|thumb|New Gold Shields added for Black Orcs. Click on the image for full size.]]&lt;br /&gt;
&lt;br /&gt;
== Dwarf &amp;amp; Greenskin Heraldry Shields ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dwarf &amp;amp; Greenskin Heraldry Shields&#039;&#039;&#039; are new cosmetic shields added to the game in the November 2024 update. &lt;br /&gt;
&lt;br /&gt;
These shields represent the Dwarfen kingdoms of Karaz Ankor, and the Greenskin tribes that rally to the Bloody Sun Boyz WAAAAGH! They can be worn by Ironbreakers and Black Orcs classes respectively. &lt;br /&gt;
&lt;br /&gt;
14 new cosmetic shields for Dwarfen Ironbreakers and 14 new cosmetic shields for Greenskin Black Orcs were created. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Earning the Shields ==&lt;br /&gt;
&lt;br /&gt;
Players can earn these shields by completing specific quests. &lt;br /&gt;
&lt;br /&gt;
There are two tiers of shields to earn: &#039;&#039;&#039;Silver&#039;&#039;&#039; and &#039;&#039;&#039;Gold&#039;&#039;&#039; for the Ironbreakers, and &#039;&#039;&#039;Iron&#039;&#039;&#039; and &#039;&#039;&#039;Shiny&#039;&#039;&#039; for Black Ors; though in this guide only Silver and Gold terminology will be used.&lt;br /&gt;
&lt;br /&gt;
Gold Shields also have slightly different trim designs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*For Silver Tier shields, most are divided into either: RvR, Scenarios, or PvE. &lt;br /&gt;
&lt;br /&gt;
*For Gold Tier Shields, the quests become more difficult, and may require a mix of tasks.&lt;br /&gt;
&lt;br /&gt;
*After earning the Silver shield, players who meet certain requirements will be able to take a second quest to upgrade to the Gold trimmed version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some Gold shields are tied to upcoming content, and will become available in the future.&lt;br /&gt;
&lt;br /&gt;
== Dwarf Shields ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The currently available Dwarf shields are:&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Azgaraz===&lt;br /&gt;
[[File:Dw_shield_t3_03_azgaraz_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 12 &lt;br /&gt;
*Starting NPC: Harbrin Norinsson, Chapter 6 camp, Marshes of Madness&lt;br /&gt;
*Task: Complete two Conflict Public Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 50 &lt;br /&gt;
*Starting NPC: Harbrin Norinsson, Chapter 6 camp, Marshes of Madness&lt;br /&gt;
*Task: Clear Chapter 8 and 9 Public Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Zhufbar===&lt;br /&gt;
[[File:Dw_shield_t3_03_zhufbar_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 18 &lt;br /&gt;
*Starting NPC: Thordrek Torrentfist, Chapter 7 camp, Barak Varr&lt;br /&gt;
*Task: Kill 50 Greenskin players in Barak Varr / the Marshes of Madness or Scenarios set in those maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 55 &lt;br /&gt;
*Starting NPC: Thordrek Torrentfist, Chapter 7 camp, Barak Varr&lt;br /&gt;
*Task: Kill 150 Greenskin players in Barak Varr / the Marshes of Madness or Scenarios set in those maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Ziflin===&lt;br /&gt;
[[File:Dw_shield_t3_03_ziflin_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 20 &lt;br /&gt;
*Starting NPC: Ulgrin Breezebeard, Order Warcamp, Marshes of Madness&lt;br /&gt;
*Task: Win the Mourkain Temple scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 60 &lt;br /&gt;
*Starting NPC: Ulgrin Breezebeard, Order Warcamp, Marshes of Madness&lt;br /&gt;
*Task: Win the Mourkain Temple scenario thirty times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karag Dromar===&lt;br /&gt;
[[File:Dw_shield_t3_03_dromar_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 23 &lt;br /&gt;
*Starting NPC: Gamira Odinadotr, Order Warcamp, Black Fire Pass&lt;br /&gt;
*Task: Win the Black Fire Basin scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 65 &lt;br /&gt;
*Starting NPC: Gamira Odinadotr, Order Warcamp, Black Fire Pass&lt;br /&gt;
*Task: Win the Black Fire Basin scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Angazhar===&lt;br /&gt;
[[File:Dw_shield_t3_03_angazhar_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 26 &lt;br /&gt;
*Starting NPC: Geldrid Firesong, Chapter 12 camp, Black Fire Pass&lt;br /&gt;
*Task: Kill 150 Players in Black Fire Pass and the Badlands and Complete the Karaz-a-Karak public quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 70 &lt;br /&gt;
*Starting NPC: Geldrid Firesong, Chapter 12 camp, Black Fire Pass&lt;br /&gt;
*Task: Kill 225 Players in Black Fire Pass and the Badlands, and Kill The Shambler and Ravack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Kadrin===&lt;br /&gt;
[[File:Dw_shield_t3_03_kadrin_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 32 &lt;br /&gt;
*Starting NPC: Grumir Orcslayer, Order Warcamp, Kadrin Valley&lt;br /&gt;
*Task: Kill 150 Players in Kadrin Valley or the Stonewatch Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 75 &lt;br /&gt;
*Starting NPC: Grumir Orcslayer, Order Warcamp, Kadrin Valley&lt;br /&gt;
*Task: Kill 250 Players in Kadrin Valley or the Stonewatch Fortress, complete three Kadrin Valley public quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Norn===&lt;br /&gt;
[[File:Dw_shield_t3_03_norn_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 34 &lt;br /&gt;
*Starting NPC: Argrun Woodfeller, Chapter 16 camp, Kadrin Valley&lt;br /&gt;
*Task: Clear the Hunter&#039;s Vale, with a vengeance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80 &lt;br /&gt;
*Starting NPC: Argrun Woodfeller, Chapter 16 camp, Kadrin Valley&lt;br /&gt;
*Task: Future content involving a tree.&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Izor===&lt;br /&gt;
[[File:Dw_shield_t3_03_izor_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 36 &lt;br /&gt;
*Starting NPC: Kedrin Copperhand, Jordsson&#039;s Camp, Barak Varr&lt;br /&gt;
*Task: Kill Karerg the Reaver in Barak Varr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80 &lt;br /&gt;
*Starting NPC: Kedrin Copperhand, Jordsson&#039;s Camp, Barak Varr&lt;br /&gt;
*Task: Future content involving Karak Izor&#039;s frenemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Eksfilaz===&lt;br /&gt;
[[File:Dw_shield_t3_03_eksfilaz_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Moranir Grudgekeg, Order Warcamp, Ekrund&lt;br /&gt;
*Task: Kill Goretusk in Ekrund&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 81 &lt;br /&gt;
*Starting NPC: Moranir Grudgekeg, Order Warcamp, Ekrund&lt;br /&gt;
*Task: Clear the Dragonsback Pass [Dungeon], Kill Thar&#039;Ignan and Lord Slaurith in Bastion Stair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Gantuk===&lt;br /&gt;
[[File:Dw_shield_t3_03_gantuk_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Yarvin Lodefinder, Chapter 4 camp, Mount Bloodhorn&lt;br /&gt;
*Task: Kill Nerx Gutslime in Mount Bloodhorn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 82 &lt;br /&gt;
*Starting NPC: Yarvin Lodefinder, Chapter 4 camp, Mount Bloodhorn&lt;br /&gt;
*Task: Clear Mount Gunbad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Barak Varr===&lt;br /&gt;
[[File:Dw_shield_t3_03_barakvarr_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Zakatin Grobslicer, Order Warcamp, Barak Varr&lt;br /&gt;
*Task: Capture a Keep in the Dwarf vs. Greenskin Tier 2 RvR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 83 &lt;br /&gt;
*Starting NPC: Zakatin Grobslicer, Order Warcamp, Barak Varr&lt;br /&gt;
*Task: Capture Five Keeps in the Dwarf vs. Greenskin Pairing (any tier)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Azul===&lt;br /&gt;
[[File:Dw shield_t3_03_azul_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 40&lt;br /&gt;
*Starting NPC: Bokrin Steelgaze, Chapter 22, Black Crag&lt;br /&gt;
*Task: Kill 150 Players in Black Crag / The Butcher&#039;s Pass and Capture The Butcher&#039;s Pass Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 84 &lt;br /&gt;
*Starting NPC: Bokrin Steelgaze, Chapter 22, Black Crag&lt;br /&gt;
*Task: Capture The Butcher&#039;s Pass Fortress 3x, defeat Gorfang Rotgut in the Ch22 Dammaz Skar public quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Hirn===&lt;br /&gt;
[[File:Dw_shield_t3_03_hirn_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 45&lt;br /&gt;
*Starting NPC: Hargan Hammerstriker, Order Warcamp, Thunder Mountain&lt;br /&gt;
*Task: Kill 150 Greenskin Players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 85 &lt;br /&gt;
*Starting NPC: Hargan Hammerstriker, Order Warcamp, Thunder Mountain&lt;br /&gt;
*Task: Kill 250 Greenskin Players, Kill Snizzort in Death Peak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karaz-a-Karak===&lt;br /&gt;
[[File:Dw_shield_t3_03_kak_gold.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Not currently implemented)&#039;&#039;&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 46&lt;br /&gt;
*Starting NPC: TBD&lt;br /&gt;
*Task: TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 86 &lt;br /&gt;
*Starting NPC: TBD&lt;br /&gt;
*Task: TBD&lt;br /&gt;
&lt;br /&gt;
== Greenskin Shields ==&lt;br /&gt;
&lt;br /&gt;
The currently available Greenskin shields are:&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Bone Nose===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_bonenoses_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 12 &lt;br /&gt;
*Starting NPC: Nugnubz Bonespitta, Chapter 6 camp, Marshes of Madness&lt;br /&gt;
*Task: Complete two Conflict Public Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 50 &lt;br /&gt;
*Starting NPC: Nugnubz Bonespitta, Chapter 6 camp, Marshes of Madness&lt;br /&gt;
*Task: Clear Chapter 8 and 9 Public Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Broken Tooth===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_brokentooth_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 18 &lt;br /&gt;
*Starting NPC: Grulgor Toofchippa, Chapter 7 camp, Barak Varr&lt;br /&gt;
*Task: Kill 50 Dwarf players in Barak Varr / the Marshes of Madness or Scenarios set in those maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 55 &lt;br /&gt;
*Starting NPC: Grulgor Toofchippa, Chapter 7 camp, Barak Varr&lt;br /&gt;
*Task: Kill 150 Dwarf players in Barak Varr / the Marshes of Madness or Scenarios set in those maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Bloody Tusk===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_bloodtusks_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 20 &lt;br /&gt;
*Starting NPC: Bortoof Tuffjaw, Destruction Warcamp, Marshes of Madness&lt;br /&gt;
*Task: Win the Mourkain Temple scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 60 &lt;br /&gt;
*Starting NPC: Bortoof Tuffjaw, Destruction Warcamp, Marshes of Madness&lt;br /&gt;
*Task: Win the Mourkain Temple scenario thirty times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Bloodfang===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_bloodfangs_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 23 &lt;br /&gt;
*Starting NPC: Haknab Da Old, Destruction Warcamp, Black Fire Pass&lt;br /&gt;
*Task: Win the Black Fire Basin scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 65 &lt;br /&gt;
*Starting NPC: Haknab Da Old, Destruction Warcamp, Black Fire Pass&lt;br /&gt;
*Task: Win the Black Fire Basin scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Necksnappers===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_necksnappers_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 26 &lt;br /&gt;
*Starting NPC: Gruffgrit Spinecracker, Chapter 12 camp, Black Fire Pass&lt;br /&gt;
*Task: Kill 150 Players in Black Fire Pass and the Badlands and Complete the Karak Eight Peaks public quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 70 &lt;br /&gt;
*Starting NPC: Gruffgrit Spinecracker, Chapter 12 camp, Black Fire Pass&lt;br /&gt;
*Task: Kill 225 Players in Black Fire Pass and the Badlands, and Kill The Shambler and Ravack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Red Fangs===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_redfangs_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 32 &lt;br /&gt;
*Starting NPC: Redgrin Bloodspilla, Destruction Warcamp, Black Crag&lt;br /&gt;
*Task: Kill 150 Players in Black Crag or the Butcher&#039;s Pass Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 75 &lt;br /&gt;
*Starting NPC: Redgrin Bloodspilla, Destruction Warcamp, Black Crag&lt;br /&gt;
*Task: Kill 250 Players in Black Crag or the Butcher&#039;s Pass Fortress, complete three Kadrin Valley public quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Broken Axes===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_brokenaxes_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 34 &lt;br /&gt;
*Starting NPC: Urgruff da Bigchoppa, Chapter 16 camp, Black Crag&lt;br /&gt;
*Task: Clear the Hunter&#039;s Vale, with a vengeance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80 &lt;br /&gt;
*Starting NPC: Urgruff da Bigchoppa, Chapter 16 camp, Black Crag&lt;br /&gt;
*Task: Future content involving a tree.&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Krimson Killerz===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_krimsonkillerz_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 36 &lt;br /&gt;
*Starting NPC: Drukgar Sunbleeda, Chapter 9, Barak Varr&lt;br /&gt;
*Task: Kill Karerg the Reaver in Barak Varr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80 &lt;br /&gt;
*Starting NPC: rukgar Sunbleeda, Chapter 9, Barak Varr&lt;br /&gt;
*Task: Future content involving crimson frenemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Bloody Hand===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_bloodyhand_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Gorsh Smashmouf, Chapter 4 camp, Ekrund&lt;br /&gt;
*Task: Kill Goretusk in Ekrund&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 81 &lt;br /&gt;
*Starting NPC: Gorsh Smashmouf, Chapter 4 camp, Ekrund&lt;br /&gt;
*Task: Clear the Dragonsback Pass [Dungeon], Kill Thar&#039;Ignan and Lord Slaurith in Bastion Stair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Black Fangs===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_blackfangs_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Braksus Da Black Fang, Destruction Waramp, Mount Bloodhorn&lt;br /&gt;
*Task: Kill Nerx Gutslime in Mount Bloodhorn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 82 &lt;br /&gt;
*Starting NPC: Braksus Da Black Fang, Destruction Waramp, Mount Bloodhorn&lt;br /&gt;
*Task: Clear Mount Gunbad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Dead Eyez===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_deadeyez_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Turgrek da Chopstoppa, Destruction Warcamp, Barak Varr&lt;br /&gt;
*Task: Capture a Keep in the Dwarf vs. Greenskin Tier 2 RvR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 83 &lt;br /&gt;
*Starting NPC: Turgrek da Chopstoppa, Destruction Warcamp, Barak Varr&lt;br /&gt;
*Task: Capture Five Keeps in the Dwarf vs. Greenskin Pairing (any tier)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Immortulz===&lt;br /&gt;
[[File:gs_shield_t3_dw03_immortulz_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 40&lt;br /&gt;
*Starting NPC: Orgruk Ironhide, Chapter 22, Kadrin Valley&lt;br /&gt;
*Task: Kill 150 Players in Kadrin Valley / Stonewatch and Capture The Stonewatch Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 84 &lt;br /&gt;
*Starting NPC: Orgruk Ironhide, Chapter 22, Kadrin Valley&lt;br /&gt;
*Task: Capture The Stonewatch Fortress 3x, defeat Ungrim Ironfist in the Ch22 Slayers Keep public quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Gutstabbas===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_gutstabbas_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 45&lt;br /&gt;
*Starting NPC: Wurbag Ashfeeda, Destruction Warcamp, Thunder Mountain&lt;br /&gt;
*Task: Kill 150 Dwarf Players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 85 &lt;br /&gt;
*Starting NPC: Wurbag Ashfeeda, Destruction Warcamp, Thunder Mountain&lt;br /&gt;
*Task: Kill 250 Dwarf Players, Kill Snizzort in Death Peak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Blood Sun Boyz===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_bsb_gold.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Not currently implemented)&#039;&#039;&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 46&lt;br /&gt;
*Starting NPC: TBD&lt;br /&gt;
*Task: TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 86 &lt;br /&gt;
*Starting NPC: TBD&lt;br /&gt;
*Task: TBD&lt;br /&gt;
&lt;br /&gt;
== Shield Vendors and paired Tome Unlocks ==&lt;br /&gt;
[[File:Heraldrykeeper.png|thumb|Equip any new cosmetic shield you earn, so you can get a replacement later should you ever lose it.]]&lt;br /&gt;
When you first acquire a shield, be sure to Equip it like a regular item, which will grant you the associated tome unlock.&lt;br /&gt;
&lt;br /&gt;
This Tome Unlock will allow you to purchase a replacement shield from a special vendor in the Altdorf Library&#039;s 2F or the Oathbearer&#039;s Headquarters in Karaz-a-Karak (Order), or The Inevitable City&#039;s Lyceum or the Bloody Sun Boyz Hedkwaterz in Karak Eight Peaks (Destro). &lt;br /&gt;
&lt;br /&gt;
Just in case you ever destroy the cosmetic appearance on accident, or the item yeets itself into the void, you can always pick up a replacement here for 10 gold (silver) or 20 gold (Gold), as long as you have the associated Tome Unlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please Note:&#039;&#039;&#039; &#039;&#039;You won&#039;t see a pop-up tome unlock like with other unlocks in the game, but it will still grant it. (This is done in order to avoid all other classes seeing unlocks in the Tome they can never achieve.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
A special thank you to artists Kaneda and Archexecutor for their dedication to Return of Reckoning, and their work designing these new shields for our Ironbreaker and Black Orc players!&lt;/div&gt;</summary>
		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Gs_shield_t3_dw03_immortulz_gold.png&amp;diff=24482</id>
		<title>File:Gs shield t3 dw03 immortulz gold.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Gs_shield_t3_dw03_immortulz_gold.png&amp;diff=24482"/>
		<updated>2024-11-28T00:59:17Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Dwarf_%26_Greenskin_Heraldry_Shields&amp;diff=24481</id>
		<title>Dwarf &amp; Greenskin Heraldry Shields</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Dwarf_%26_Greenskin_Heraldry_Shields&amp;diff=24481"/>
		<updated>2024-11-28T00:56:46Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ME shield prev iron.png|thumb|New Silver Shields added for Ironbreakers. Click on the image for full size.]]&lt;br /&gt;
[[File:ME_shield_prev_gold.png|thumb|New Gold Shields added for Ironbreakers. Click on the image for full size.]]&lt;br /&gt;
[[File:Allstars_silver_2.png|thumb|New Silver Shields added for Black Orcs. Click on the image for full size.]]&lt;br /&gt;
[[File:Allstars_gold_2.png|thumb|New Gold Shields added for Black Orcs. Click on the image for full size.]]&lt;br /&gt;
&lt;br /&gt;
== Dwarf &amp;amp; Greenskin Heraldry Shields ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dwarf &amp;amp; Greenskin Heraldry Shields&#039;&#039;&#039; are new cosmetic shields added to the game in the November 2024 update. &lt;br /&gt;
&lt;br /&gt;
These shields represent the Dwarfen kingdoms of Karaz Ankor, and the Greenskin tribes that rally to the Bloody Sun Boyz WAAAAGH! They can be worn by Ironbreakers and Black Orcs classes respectively. &lt;br /&gt;
&lt;br /&gt;
14 new cosmetic shields for Dwarfen Ironbreakers and 14 new cosmetic shields for Greenskin Black Orcs were created. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Earning the Shields ==&lt;br /&gt;
&lt;br /&gt;
Players can earn these shields by completing specific quests. &lt;br /&gt;
&lt;br /&gt;
There are two tiers of shields to earn: &#039;&#039;&#039;Silver&#039;&#039;&#039; and &#039;&#039;&#039;Gold&#039;&#039;&#039; for the Ironbreakers, and &#039;&#039;&#039;Iron&#039;&#039;&#039; and &#039;&#039;&#039;Shiny&#039;&#039;&#039; for Black Ors; though in this guide only Silver and Gold terminology will be used.&lt;br /&gt;
&lt;br /&gt;
Gold Shields also have slightly different trim designs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*For Silver Tier shields, most are divided into either: RvR, Scenarios, or PvE. &lt;br /&gt;
&lt;br /&gt;
*For Gold Tier Shields, the quests become more difficult, and may require a mix of tasks.&lt;br /&gt;
&lt;br /&gt;
*After earning the Silver shield, players who meet certain requirements will be able to take a second quest to upgrade to the Gold trimmed version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some Gold shields are tied to upcoming content, and will become available in the future.&lt;br /&gt;
&lt;br /&gt;
== Dwarf Shields ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The currently available Dwarf shields are:&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Azgaraz===&lt;br /&gt;
[[File:Dw_shield_t3_03_azgaraz_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 12 &lt;br /&gt;
*Starting NPC: Harbrin Norinsson, Chapter 6 camp, Marshes of Madness&lt;br /&gt;
*Task: Complete two Conflict Public Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 50 &lt;br /&gt;
*Starting NPC: Harbrin Norinsson, Chapter 6 camp, Marshes of Madness&lt;br /&gt;
*Task: Clear Chapter 8 and 9 Public Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Zhufbar===&lt;br /&gt;
[[File:Dw_shield_t3_03_zhufbar_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 18 &lt;br /&gt;
*Starting NPC: Thordrek Torrentfist, Chapter 7 camp, Barak Varr&lt;br /&gt;
*Task: Kill 50 Greenskin players in Barak Varr / the Marshes of Madness or Scenarios set in those maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 55 &lt;br /&gt;
*Starting NPC: Thordrek Torrentfist, Chapter 7 camp, Barak Varr&lt;br /&gt;
*Task: Kill 150 Greenskin players in Barak Varr / the Marshes of Madness or Scenarios set in those maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Ziflin===&lt;br /&gt;
[[File:Dw_shield_t3_03_ziflin_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 20 &lt;br /&gt;
*Starting NPC: Ulgrin Breezebeard, Order Warcamp, Marshes of Madness&lt;br /&gt;
*Task: Win the Mourkain Temple scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 60 &lt;br /&gt;
*Starting NPC: Ulgrin Breezebeard, Order Warcamp, Marshes of Madness&lt;br /&gt;
*Task: Win the Mourkain Temple scenario thirty times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karag Dromar===&lt;br /&gt;
[[File:Dw_shield_t3_03_dromar_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 23 &lt;br /&gt;
*Starting NPC: Gamira Odinadotr, Order Warcamp, Black Fire Pass&lt;br /&gt;
*Task: Win the Black Fire Basin scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 65 &lt;br /&gt;
*Starting NPC: Gamira Odinadotr, Order Warcamp, Black Fire Pass&lt;br /&gt;
*Task: Win the Black Fire Basin scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Angazhar===&lt;br /&gt;
[[File:Dw_shield_t3_03_angazhar_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 26 &lt;br /&gt;
*Starting NPC: Geldrid Firesong, Chapter 12 camp, Black Fire Pass&lt;br /&gt;
*Task: Kill 150 Players in Black Fire Pass and the Badlands and Complete the Karaz-a-Karak public quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 70 &lt;br /&gt;
*Starting NPC: Geldrid Firesong, Chapter 12 camp, Black Fire Pass&lt;br /&gt;
*Task: Kill 225 Players in Black Fire Pass and the Badlands, and Kill The Shambler and Ravack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Kadrin===&lt;br /&gt;
[[File:Dw_shield_t3_03_kadrin_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 32 &lt;br /&gt;
*Starting NPC: Grumir Orcslayer, Order Warcamp, Kadrin Valley&lt;br /&gt;
*Task: Kill 150 Players in Kadrin Valley or the Stonewatch Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 75 &lt;br /&gt;
*Starting NPC: Grumir Orcslayer, Order Warcamp, Kadrin Valley&lt;br /&gt;
*Task: Kill 250 Players in Kadrin Valley or the Stonewatch Fortress, complete three Kadrin Valley public quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Norn===&lt;br /&gt;
[[File:Dw_shield_t3_03_norn_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 34 &lt;br /&gt;
*Starting NPC: Argrun Woodfeller, Chapter 16 camp, Kadrin Valley&lt;br /&gt;
*Task: Clear the Hunter&#039;s Vale, with a vengeance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80 &lt;br /&gt;
*Starting NPC: Argrun Woodfeller, Chapter 16 camp, Kadrin Valley&lt;br /&gt;
*Task: Future content involving a tree.&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Izor===&lt;br /&gt;
[[File:Dw_shield_t3_03_izor_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 36 &lt;br /&gt;
*Starting NPC: Kedrin Copperhand, Jordsson&#039;s Camp, Barak Varr&lt;br /&gt;
*Task: Kill Karerg the Reaver in Barak Varr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80 &lt;br /&gt;
*Starting NPC: Kedrin Copperhand, Jordsson&#039;s Camp, Barak Varr&lt;br /&gt;
*Task: Future content involving Karak Izor&#039;s frenemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Eksfilaz===&lt;br /&gt;
[[File:Dw_shield_t3_03_eksfilaz_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Moranir Grudgekeg, Order Warcamp, Ekrund&lt;br /&gt;
*Task: Kill Goretusk in Ekrund&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 81 &lt;br /&gt;
*Starting NPC: Moranir Grudgekeg, Order Warcamp, Ekrund&lt;br /&gt;
*Task: Clear the Dragonsback Pass [Dungeon], Kill Thar&#039;Ignan and Lord Slaurith in Bastion Stair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Gantuk===&lt;br /&gt;
[[File:Dw_shield_t3_03_gantuk_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Yarvin Lodefinder, Chapter 4 camp, Mount Bloodhorn&lt;br /&gt;
*Task: Kill Nerx Gutslime in Mount Bloodhorn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 82 &lt;br /&gt;
*Starting NPC: Yarvin Lodefinder, Chapter 4 camp, Mount Bloodhorn&lt;br /&gt;
*Task: Clear Mount Gunbad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Barak Varr===&lt;br /&gt;
[[File:Dw_shield_t3_03_barakvarr_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Zakatin Grobslicer, Order Warcamp, Barak Varr&lt;br /&gt;
*Task: Capture a Keep in the Dwarf vs. Greenskin Tier 2 RvR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 83 &lt;br /&gt;
*Starting NPC: Zakatin Grobslicer, Order Warcamp, Barak Varr&lt;br /&gt;
*Task: Capture Five Keeps in the Dwarf vs. Greenskin Pairing (any tier)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Azul===&lt;br /&gt;
[[File:Dw shield_t3_03_azul_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 40&lt;br /&gt;
*Starting NPC: Bokrin Steelgaze, Chapter 22, Black Crag&lt;br /&gt;
*Task: Kill 150 Players in Black Crag / The Butcher&#039;s Pass and Capture The Butcher&#039;s Pass Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 84 &lt;br /&gt;
*Starting NPC: Bokrin Steelgaze, Chapter 22, Black Crag&lt;br /&gt;
*Task: Capture The Butcher&#039;s Pass Fortress 3x, defeat Gorfang Rotgut in the Ch22 Dammaz Skar public quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Hirn===&lt;br /&gt;
[[File:Dw_shield_t3_03_hirn_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 45&lt;br /&gt;
*Starting NPC: Hargan Hammerstriker, Order Warcamp, Thunder Mountain&lt;br /&gt;
*Task: Kill 150 Greenskin Players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 85 &lt;br /&gt;
*Starting NPC: Hargan Hammerstriker, Order Warcamp, Thunder Mountain&lt;br /&gt;
*Task: Kill 250 Greenskin Players, Kill Snizzort in Death Peak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karaz-a-Karak===&lt;br /&gt;
[[File:Dw_shield_t3_03_kak_gold.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Not currently implemented)&#039;&#039;&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 46&lt;br /&gt;
*Starting NPC: TBD&lt;br /&gt;
*Task: TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 86 &lt;br /&gt;
*Starting NPC: TBD&lt;br /&gt;
*Task: TBD&lt;br /&gt;
&lt;br /&gt;
== Greenskin Shields ==&lt;br /&gt;
&lt;br /&gt;
The currently available Greenskin shields are:&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Bone Nose===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_bonenoses_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 12 &lt;br /&gt;
*Starting NPC: Nugnubz Bonespitta, Chapter 6 camp, Marshes of Madness&lt;br /&gt;
*Task: Complete two Conflict Public Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 50 &lt;br /&gt;
*Starting NPC: Nugnubz Bonespitta, Chapter 6 camp, Marshes of Madness&lt;br /&gt;
*Task: Clear Chapter 8 and 9 Public Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Broken Tooth===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_brokentooth_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 18 &lt;br /&gt;
*Starting NPC: Grulgor Toofchippa, Chapter 7 camp, Barak Varr&lt;br /&gt;
*Task: Kill 50 Dwarf players in Barak Varr / the Marshes of Madness or Scenarios set in those maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 55 &lt;br /&gt;
*Starting NPC: Grulgor Toofchippa, Chapter 7 camp, Barak Varr&lt;br /&gt;
*Task: Kill 150 Dwarf players in Barak Varr / the Marshes of Madness or Scenarios set in those maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Bloody Tusk===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_bloodytusks_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 20 &lt;br /&gt;
*Starting NPC: Bortoof Tuffjaw, Destruction Warcamp, Marshes of Madness&lt;br /&gt;
*Task: Win the Mourkain Temple scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 60 &lt;br /&gt;
*Starting NPC: Bortoof Tuffjaw, Destruction Warcamp, Marshes of Madness&lt;br /&gt;
*Task: Win the Mourkain Temple scenario thirty times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Bloodfang===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_bloodfangs_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 23 &lt;br /&gt;
*Starting NPC: Haknab Da Old, Destruction Warcamp, Black Fire Pass&lt;br /&gt;
*Task: Win the Black Fire Basin scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 65 &lt;br /&gt;
*Starting NPC: Haknab Da Old, Destruction Warcamp, Black Fire Pass&lt;br /&gt;
*Task: Win the Black Fire Basin scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Necksnappers===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_necksnappers_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 26 &lt;br /&gt;
*Starting NPC: Gruffgrit Spinecracker, Chapter 12 camp, Black Fire Pass&lt;br /&gt;
*Task: Kill 150 Players in Black Fire Pass and the Badlands and Complete the Karak Eight Peaks public quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 70 &lt;br /&gt;
*Starting NPC: Gruffgrit Spinecracker, Chapter 12 camp, Black Fire Pass&lt;br /&gt;
*Task: Kill 225 Players in Black Fire Pass and the Badlands, and Kill The Shambler and Ravack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Red Fangs===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_redfangs_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 32 &lt;br /&gt;
*Starting NPC: Redgrin Bloodspilla, Destruction Warcamp, Black Crag&lt;br /&gt;
*Task: Kill 150 Players in Black Crag or the Butcher&#039;s Pass Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 75 &lt;br /&gt;
*Starting NPC: Redgrin Bloodspilla, Destruction Warcamp, Black Crag&lt;br /&gt;
*Task: Kill 250 Players in Black Crag or the Butcher&#039;s Pass Fortress, complete three Kadrin Valley public quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Broken Axes===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_brokenaxes_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 34 &lt;br /&gt;
*Starting NPC: Urgruff da Bigchoppa, Chapter 16 camp, Black Crag&lt;br /&gt;
*Task: Clear the Hunter&#039;s Vale, with a vengeance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80 &lt;br /&gt;
*Starting NPC: Urgruff da Bigchoppa, Chapter 16 camp, Black Crag&lt;br /&gt;
*Task: Future content involving a tree.&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Krimson Killerz===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_krimsonkillerz_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 36 &lt;br /&gt;
*Starting NPC: Drukgar Sunbleeda, Chapter 9, Barak Varr&lt;br /&gt;
*Task: Kill Karerg the Reaver in Barak Varr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80 &lt;br /&gt;
*Starting NPC: rukgar Sunbleeda, Chapter 9, Barak Varr&lt;br /&gt;
*Task: Future content involving crimson frenemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Bloody Hand===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_blodyhand_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Gorsh Smashmouf, Chapter 4 camp, Ekrund&lt;br /&gt;
*Task: Kill Goretusk in Ekrund&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 81 &lt;br /&gt;
*Starting NPC: Gorsh Smashmouf, Chapter 4 camp, Ekrund&lt;br /&gt;
*Task: Clear the Dragonsback Pass [Dungeon], Kill Thar&#039;Ignan and Lord Slaurith in Bastion Stair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Black Fangs===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_blackfangs_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Braksus Da Black Fang, Destruction Waramp, Mount Bloodhorn&lt;br /&gt;
*Task: Kill Nerx Gutslime in Mount Bloodhorn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 82 &lt;br /&gt;
*Starting NPC: Braksus Da Black Fang, Destruction Waramp, Mount Bloodhorn&lt;br /&gt;
*Task: Clear Mount Gunbad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Dead Eyez===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_deadeyez_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Turgrek da Chopstoppa, Destruction Warcamp, Barak Varr&lt;br /&gt;
*Task: Capture a Keep in the Dwarf vs. Greenskin Tier 2 RvR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 83 &lt;br /&gt;
*Starting NPC: Turgrek da Chopstoppa, Destruction Warcamp, Barak Varr&lt;br /&gt;
*Task: Capture Five Keeps in the Dwarf vs. Greenskin Pairing (any tier)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Immortulz===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_immortulz_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 40&lt;br /&gt;
*Starting NPC: Orgruk Ironhide, Chapter 22, Kadrin Valley&lt;br /&gt;
*Task: Kill 150 Players in Kadrin Valley / Stonewatch and Capture The Stonewatch Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 84 &lt;br /&gt;
*Starting NPC: Orgruk Ironhide, Chapter 22, Kadrin Valley&lt;br /&gt;
*Task: Capture The Stonewatch Fortress 3x, defeat Ungrim Ironfist in the Ch22 Slayers Keep public quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Gutstabbas===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_gutstabbas_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 45&lt;br /&gt;
*Starting NPC: Wurbag Ashfeeda, Destruction Warcamp, Thunder Mountain&lt;br /&gt;
*Task: Kill 150 Dwarf Players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 85 &lt;br /&gt;
*Starting NPC: Wurbag Ashfeeda, Destruction Warcamp, Thunder Mountain&lt;br /&gt;
*Task: Kill 250 Dwarf Players, Kill Snizzort in Death Peak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Blood Sun Boyz===&lt;br /&gt;
[[File:Gs_shield_t3_dw03_bsb_gold.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Not currently implemented)&#039;&#039;&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 46&lt;br /&gt;
*Starting NPC: TBD&lt;br /&gt;
*Task: TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 86 &lt;br /&gt;
*Starting NPC: TBD&lt;br /&gt;
*Task: TBD&lt;br /&gt;
&lt;br /&gt;
== Shield Vendors and paired Tome Unlocks ==&lt;br /&gt;
[[File:Heraldrykeeper.png|thumb|Equip any new cosmetic shield you earn, so you can get a replacement later should you ever lose it.]]&lt;br /&gt;
When you first acquire a shield, be sure to Equip it like a regular item, which will grant you the associated tome unlock.&lt;br /&gt;
&lt;br /&gt;
This Tome Unlock will allow you to purchase a replacement shield from a special vendor in the Altdorf Library&#039;s 2F or the Oathbearer&#039;s Headquarters in Karaz-a-Karak (Order), or The Inevitable City&#039;s Lyceum or the Bloody Sun Boyz Hedkwaterz in Karak Eight Peaks (Destro). &lt;br /&gt;
&lt;br /&gt;
Just in case you ever destroy the cosmetic appearance on accident, or the item yeets itself into the void, you can always pick up a replacement here for 10 gold (silver) or 20 gold (Gold), as long as you have the associated Tome Unlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please Note:&#039;&#039;&#039; &#039;&#039;You won&#039;t see a pop-up tome unlock like with other unlocks in the game, but it will still grant it. (This is done in order to avoid all other classes seeing unlocks in the Tome they can never achieve.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
A special thank you to artists Kaneda and Archexecutor for their dedication to Return of Reckoning, and their work designing these new shields for our Ironbreaker and Black Orc players!&lt;/div&gt;</summary>
		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Gs_shield_t3_dw03_bsb_gold.png&amp;diff=24480</id>
		<title>File:Gs shield t3 dw03 bsb gold.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Gs_shield_t3_dw03_bsb_gold.png&amp;diff=24480"/>
		<updated>2024-11-28T00:56:28Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: &lt;/p&gt;
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		<author><name>Ekalime</name></author>
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		<id>https://wiki.returnofreckoning.com/index.php?title=File:Gs_shield_t3_dw03_gutstabbas_gold.png&amp;diff=24479</id>
		<title>File:Gs shield t3 dw03 gutstabbas gold.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Gs_shield_t3_dw03_gutstabbas_gold.png&amp;diff=24479"/>
		<updated>2024-11-28T00:56:18Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: &lt;/p&gt;
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		<author><name>Ekalime</name></author>
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		<id>https://wiki.returnofreckoning.com/index.php?title=File:Gs_shield_t3_dw03_deadeyez_gold.png&amp;diff=24478</id>
		<title>File:Gs shield t3 dw03 deadeyez gold.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Gs_shield_t3_dw03_deadeyez_gold.png&amp;diff=24478"/>
		<updated>2024-11-28T00:55:40Z</updated>

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		<author><name>Ekalime</name></author>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Gs_shield_t3_dw03_bloodyhand_gold.png&amp;diff=24477</id>
		<title>File:Gs shield t3 dw03 bloodyhand gold.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Gs_shield_t3_dw03_bloodyhand_gold.png&amp;diff=24477"/>
		<updated>2024-11-28T00:55:17Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: &lt;/p&gt;
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		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Gs_shield_t3_dw03_krimsonkillerz_gold.png&amp;diff=24476</id>
		<title>File:Gs shield t3 dw03 krimsonkillerz gold.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Gs_shield_t3_dw03_krimsonkillerz_gold.png&amp;diff=24476"/>
		<updated>2024-11-28T00:54:52Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: &lt;/p&gt;
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		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Gs_shield_t3_dw03_brokenaxes_gold.png&amp;diff=24475</id>
		<title>File:Gs shield t3 dw03 brokenaxes gold.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Gs_shield_t3_dw03_brokenaxes_gold.png&amp;diff=24475"/>
		<updated>2024-11-28T00:54:20Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: &lt;/p&gt;
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		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Gs_shield_t3_dw03_redfangs_gold.png&amp;diff=24474</id>
		<title>File:Gs shield t3 dw03 redfangs gold.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Gs_shield_t3_dw03_redfangs_gold.png&amp;diff=24474"/>
		<updated>2024-11-28T00:53:25Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: &lt;/p&gt;
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		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Gs_shield_t3_dw03_necksnappers_gold.png&amp;diff=24473</id>
		<title>File:Gs shield t3 dw03 necksnappers gold.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Gs_shield_t3_dw03_necksnappers_gold.png&amp;diff=24473"/>
		<updated>2024-11-28T00:52:41Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: &lt;/p&gt;
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		<author><name>Ekalime</name></author>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Gs_shield_t3_dw03_bloodfangs_gold.png&amp;diff=24472</id>
		<title>File:Gs shield t3 dw03 bloodfangs gold.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Gs_shield_t3_dw03_bloodfangs_gold.png&amp;diff=24472"/>
		<updated>2024-11-28T00:52:02Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: &lt;/p&gt;
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		<author><name>Ekalime</name></author>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Gs_shield_t3_dw03_bloodtusks_gold.png&amp;diff=24471</id>
		<title>File:Gs shield t3 dw03 bloodtusks gold.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Gs_shield_t3_dw03_bloodtusks_gold.png&amp;diff=24471"/>
		<updated>2024-11-28T00:51:36Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: &lt;/p&gt;
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		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Gs_shield_t3_dw03_brokentooth_gold.png&amp;diff=24470</id>
		<title>File:Gs shield t3 dw03 brokentooth gold.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Gs_shield_t3_dw03_brokentooth_gold.png&amp;diff=24470"/>
		<updated>2024-11-28T00:50:11Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: &lt;/p&gt;
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		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Gs_shield_t3_dw03_bonenoses_gold.png&amp;diff=24469</id>
		<title>File:Gs shield t3 dw03 bonenoses gold.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Gs_shield_t3_dw03_bonenoses_gold.png&amp;diff=24469"/>
		<updated>2024-11-28T00:49:43Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: &lt;/p&gt;
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		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Gs_shield_t3_dw03_blackfangs_gold.png&amp;diff=24468</id>
		<title>File:Gs shield t3 dw03 blackfangs gold.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Gs_shield_t3_dw03_blackfangs_gold.png&amp;diff=24468"/>
		<updated>2024-11-28T00:48:17Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: &lt;/p&gt;
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		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Dwarf_%26_Greenskin_Heraldry_Shields&amp;diff=24467</id>
		<title>Dwarf &amp; Greenskin Heraldry Shields</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Dwarf_%26_Greenskin_Heraldry_Shields&amp;diff=24467"/>
		<updated>2024-11-28T00:45:33Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: &lt;/p&gt;
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&lt;div&gt;[[File:ME shield prev iron.png|thumb|New Silver Shields added for Ironbreakers. Click on the image for full size.]]&lt;br /&gt;
[[File:ME_shield_prev_gold.png|thumb|New Gold Shields added for Ironbreakers. Click on the image for full size.]]&lt;br /&gt;
[[File:Allstars_silver_2.png|thumb|New Silver Shields added for Black Orcs. Click on the image for full size.]]&lt;br /&gt;
[[File:Allstars_gold_2.png|thumb|New Gold Shields added for Black Orcs. Click on the image for full size.]]&lt;br /&gt;
&lt;br /&gt;
== Dwarf &amp;amp; Greenskin Heraldry Shields ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dwarf &amp;amp; Greenskin Heraldry Shields&#039;&#039;&#039; are new cosmetic shields added to the game in the November 2024 update. &lt;br /&gt;
&lt;br /&gt;
These shields represent the Dwarfen kingdoms of Karaz Ankor, and the Greenskin tribes that rally to the Bloody Sun Boyz WAAAAGH! They can be worn by Ironbreakers and Black Orcs classes respectively. &lt;br /&gt;
&lt;br /&gt;
14 new cosmetic shields for Dwarfen Ironbreakers and 14 new cosmetic shields for Greenskin Black Orcs were created. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Earning the Shields ==&lt;br /&gt;
&lt;br /&gt;
Players can earn these shields by completing specific quests. &lt;br /&gt;
&lt;br /&gt;
There are two tiers of shields to earn: &#039;&#039;&#039;Silver&#039;&#039;&#039; and &#039;&#039;&#039;Gold&#039;&#039;&#039; for the Ironbreakers, and &#039;&#039;&#039;Iron&#039;&#039;&#039; and &#039;&#039;&#039;Shiny&#039;&#039;&#039; for Black Ors; though in this guide only Silver and Gold terminology will be used.&lt;br /&gt;
&lt;br /&gt;
Gold Shields also have slightly different trim designs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*For Silver Tier shields, most are divided into either: RvR, Scenarios, or PvE. &lt;br /&gt;
&lt;br /&gt;
*For Gold Tier Shields, the quests become more difficult, and may require a mix of tasks.&lt;br /&gt;
&lt;br /&gt;
*After earning the Silver shield, players who meet certain requirements will be able to take a second quest to upgrade to the Gold trimmed version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some Gold shields are tied to upcoming content, and will become available in the future.&lt;br /&gt;
&lt;br /&gt;
== Dwarf Shields ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The currently available Dwarf shields are:&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Azgaraz===&lt;br /&gt;
[[File:Dw_shield_t3_03_azgaraz_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 12 &lt;br /&gt;
*Starting NPC: Harbrin Norinsson, Chapter 6 camp, Marshes of Madness&lt;br /&gt;
*Task: Complete two Conflict Public Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 50 &lt;br /&gt;
*Starting NPC: Harbrin Norinsson, Chapter 6 camp, Marshes of Madness&lt;br /&gt;
*Task: Clear Chapter 8 and 9 Public Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Zhufbar===&lt;br /&gt;
[[File:Dw_shield_t3_03_zhufbar_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 18 &lt;br /&gt;
*Starting NPC: Thordrek Torrentfist, Chapter 7 camp, Barak Varr&lt;br /&gt;
*Task: Kill 50 Greenskin players in Barak Varr / the Marshes of Madness or Scenarios set in those maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 55 &lt;br /&gt;
*Starting NPC: Thordrek Torrentfist, Chapter 7 camp, Barak Varr&lt;br /&gt;
*Task: Kill 150 Greenskin players in Barak Varr / the Marshes of Madness or Scenarios set in those maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Ziflin===&lt;br /&gt;
[[File:Dw_shield_t3_03_ziflin_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 20 &lt;br /&gt;
*Starting NPC: Ulgrin Breezebeard, Order Warcamp, Marshes of Madness&lt;br /&gt;
*Task: Win the Mourkain Temple scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 60 &lt;br /&gt;
*Starting NPC: Ulgrin Breezebeard, Order Warcamp, Marshes of Madness&lt;br /&gt;
*Task: Win the Mourkain Temple scenario thirty times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karag Dromar===&lt;br /&gt;
[[File:Dw_shield_t3_03_dromar_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 23 &lt;br /&gt;
*Starting NPC: Gamira Odinadotr, Order Warcamp, Black Fire Pass&lt;br /&gt;
*Task: Win the Black Fire Basin scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 65 &lt;br /&gt;
*Starting NPC: Gamira Odinadotr, Order Warcamp, Black Fire Pass&lt;br /&gt;
*Task: Win the Black Fire Basin scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Angazhar===&lt;br /&gt;
[[File:Dw_shield_t3_03_angazhar_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 26 &lt;br /&gt;
*Starting NPC: Geldrid Firesong, Chapter 12 camp, Black Fire Pass&lt;br /&gt;
*Task: Kill 150 Players in Black Fire Pass and the Badlands and Complete the Karaz-a-Karak public quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 70 &lt;br /&gt;
*Starting NPC: Geldrid Firesong, Chapter 12 camp, Black Fire Pass&lt;br /&gt;
*Task: Kill 225 Players in Black Fire Pass and the Badlands, and Kill The Shambler and Ravack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Kadrin===&lt;br /&gt;
[[File:Dw_shield_t3_03_kadrin_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 32 &lt;br /&gt;
*Starting NPC: Grumir Orcslayer, Order Warcamp, Kadrin Valley&lt;br /&gt;
*Task: Kill 150 Players in Kadrin Valley or the Stonewatch Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 75 &lt;br /&gt;
*Starting NPC: Grumir Orcslayer, Order Warcamp, Kadrin Valley&lt;br /&gt;
*Task: Kill 250 Players in Kadrin Valley or the Stonewatch Fortress, complete three Kadrin Valley public quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Norn===&lt;br /&gt;
[[File:Dw_shield_t3_03_norn_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 34 &lt;br /&gt;
*Starting NPC: Argrun Woodfeller, Chapter 16 camp, Kadrin Valley&lt;br /&gt;
*Task: Clear the Hunter&#039;s Vale, with a vengeance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80 &lt;br /&gt;
*Starting NPC: Argrun Woodfeller, Chapter 16 camp, Kadrin Valley&lt;br /&gt;
*Task: Future content involving a tree.&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Izor===&lt;br /&gt;
[[File:Dw_shield_t3_03_izor_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 36 &lt;br /&gt;
*Starting NPC: Kedrin Copperhand, Jordsson&#039;s Camp, Barak Varr&lt;br /&gt;
*Task: Kill Karerg the Reaver in Barak Varr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80 &lt;br /&gt;
*Starting NPC: Kedrin Copperhand, Jordsson&#039;s Camp, Barak Varr&lt;br /&gt;
*Task: Future content involving Karak Izor&#039;s frenemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Eksfilaz===&lt;br /&gt;
[[File:Dw_shield_t3_03_eksfilaz_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Moranir Grudgekeg, Order Warcamp, Ekrund&lt;br /&gt;
*Task: Kill Goretusk in Ekrund&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 81 &lt;br /&gt;
*Starting NPC: Moranir Grudgekeg, Order Warcamp, Ekrund&lt;br /&gt;
*Task: Clear the Dragonsback Pass [Dungeon], Kill Thar&#039;Ignan and Lord Slaurith in Bastion Stair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Gantuk===&lt;br /&gt;
[[File:Dw_shield_t3_03_gantuk_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Yarvin Lodefinder, Chapter 4 camp, Mount Bloodhorn&lt;br /&gt;
*Task: Kill Nerx Gutslime in Mount Bloodhorn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 82 &lt;br /&gt;
*Starting NPC: Yarvin Lodefinder, Chapter 4 camp, Mount Bloodhorn&lt;br /&gt;
*Task: Clear Mount Gunbad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Barak Varr===&lt;br /&gt;
[[File:Dw_shield_t3_03_barakvarr_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Zakatin Grobslicer, Order Warcamp, Barak Varr&lt;br /&gt;
*Task: Capture a Keep in the Dwarf vs. Greenskin Tier 2 RvR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 83 &lt;br /&gt;
*Starting NPC: Zakatin Grobslicer, Order Warcamp, Barak Varr&lt;br /&gt;
*Task: Capture Five Keeps in the Dwarf vs. Greenskin Pairing (any tier)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Azul===&lt;br /&gt;
[[File:Dw shield_t3_03_azul_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 40&lt;br /&gt;
*Starting NPC: Bokrin Steelgaze, Chapter 22, Black Crag&lt;br /&gt;
*Task: Kill 150 Players in Black Crag / The Butcher&#039;s Pass and Capture The Butcher&#039;s Pass Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 84 &lt;br /&gt;
*Starting NPC: Bokrin Steelgaze, Chapter 22, Black Crag&lt;br /&gt;
*Task: Capture The Butcher&#039;s Pass Fortress 3x, defeat Gorfang Rotgut in the Ch22 Dammaz Skar public quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Hirn===&lt;br /&gt;
[[File:Dw_shield_t3_03_hirn_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 45&lt;br /&gt;
*Starting NPC: Hargan Hammerstriker, Order Warcamp, Thunder Mountain&lt;br /&gt;
*Task: Kill 150 Greenskin Players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 85 &lt;br /&gt;
*Starting NPC: Hargan Hammerstriker, Order Warcamp, Thunder Mountain&lt;br /&gt;
*Task: Kill 250 Greenskin Players, Kill Snizzort in Death Peak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karaz-a-Karak===&lt;br /&gt;
[[File:Dw_shield_t3_03_kak_gold.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Not currently implemented)&#039;&#039;&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 46&lt;br /&gt;
*Starting NPC: TBD&lt;br /&gt;
*Task: TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 86 &lt;br /&gt;
*Starting NPC: TBD&lt;br /&gt;
*Task: TBD&lt;br /&gt;
&lt;br /&gt;
== Greenskin Shields ==&lt;br /&gt;
&lt;br /&gt;
The currently available Greenskin shields are:&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Bone Nose===&lt;br /&gt;
[[File:Npc_em_shield_05_ostermark_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 12 &lt;br /&gt;
*Starting NPC: Nugnubz Bonespitta, Chapter 6 camp, Marshes of Madness&lt;br /&gt;
*Task: Complete two Conflict Public Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 50 &lt;br /&gt;
*Starting NPC: Nugnubz Bonespitta, Chapter 6 camp, Marshes of Madness&lt;br /&gt;
*Task: Clear Chapter 8 and 9 Public Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Broken Tooth===&lt;br /&gt;
[[File:Npc_em_shield_05_ostland_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 18 &lt;br /&gt;
*Starting NPC: Grulgor Toofchippa, Chapter 7 camp, Barak Varr&lt;br /&gt;
*Task: Kill 50 Dwarf players in Barak Varr / the Marshes of Madness or Scenarios set in those maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 55 &lt;br /&gt;
*Starting NPC: Grulgor Toofchippa, Chapter 7 camp, Barak Varr&lt;br /&gt;
*Task: Kill 150 Dwarf players in Barak Varr / the Marshes of Madness or Scenarios set in those maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Bloody Tusk===&lt;br /&gt;
[[File:Npc_em_shield_05_stirland_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 20 &lt;br /&gt;
*Starting NPC: Bortoof Tuffjaw, Destruction Warcamp, Marshes of Madness&lt;br /&gt;
*Task: Win the Mourkain Temple scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 60 &lt;br /&gt;
*Starting NPC: Bortoof Tuffjaw, Destruction Warcamp, Marshes of Madness&lt;br /&gt;
*Task: Win the Mourkain Temple scenario thirty times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Bloodfang===&lt;br /&gt;
[[File:Npc_em_shield_05_deathsheads_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 23 &lt;br /&gt;
*Starting NPC: Haknab Da Old, Destruction Warcamp, Black Fire Pass&lt;br /&gt;
*Task: Win the Black Fire Basin scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 65 &lt;br /&gt;
*Starting NPC: Haknab Da Old, Destruction Warcamp, Black Fire Pass&lt;br /&gt;
*Task: Win the Black Fire Basin scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Necksnappers===&lt;br /&gt;
[[File:Npc_em_shield_05_talabecland_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 26 &lt;br /&gt;
*Starting NPC: Gruffgrit Spinecracker, Chapter 12 camp, Black Fire Pass&lt;br /&gt;
*Task: Kill 150 Players in Black Fire Pass and the Badlands and Complete the Karak Eight Peaks public quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 70 &lt;br /&gt;
*Starting NPC: Gruffgrit Spinecracker, Chapter 12 camp, Black Fire Pass&lt;br /&gt;
*Task: Kill 225 Players in Black Fire Pass and the Badlands, and Kill The Shambler and Ravack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Red Fangs===&lt;br /&gt;
[[File:Npc_em_shield_05_reikland_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 32 &lt;br /&gt;
*Starting NPC: Redgrin Bloodspilla, Destruction Warcamp, Black Crag&lt;br /&gt;
*Task: Kill 150 Players in Black Crag or the Butcher&#039;s Pass Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 75 &lt;br /&gt;
*Starting NPC: Redgrin Bloodspilla, Destruction Warcamp, Black Crag&lt;br /&gt;
*Task: Kill 250 Players in Black Crag or the Butcher&#039;s Pass Fortress, complete three Kadrin Valley public quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Norn===&lt;br /&gt;
[[File:Npc_em_shield_05_averland_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 34 &lt;br /&gt;
*Starting NPC: Urgruff da Bigchoppa, Chapter 16 camp, Black Crag&lt;br /&gt;
*Task: Clear the Hunter&#039;s Vale, with a vengeance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80 &lt;br /&gt;
*Starting NPC: Urgruff da Bigchoppa, Chapter 16 camp, Black Crag&lt;br /&gt;
*Task: Future content involving a tree.&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Krimson Killerz===&lt;br /&gt;
[[File:Npc_em_shield_05_averland_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 36 &lt;br /&gt;
*Starting NPC: Drukgar Sunbleeda, Chapter 9, Barak Varr&lt;br /&gt;
*Task: Kill Karerg the Reaver in Barak Varr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80 &lt;br /&gt;
*Starting NPC: rukgar Sunbleeda, Chapter 9, Barak Varr&lt;br /&gt;
*Task: Future content involving crimson frenemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Bloody Hand===&lt;br /&gt;
[[File:Npc_em_shield_05_nordland_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Gorsh Smashmouf, Chapter 4 camp, Ekrund&lt;br /&gt;
*Task: Kill Goretusk in Ekrund&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 81 &lt;br /&gt;
*Starting NPC: Gorsh Smashmouf, Chapter 4 camp, Ekrund&lt;br /&gt;
*Task: Clear the Dragonsback Pass [Dungeon], Kill Thar&#039;Ignan and Lord Slaurith in Bastion Stair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Black Fangs===&lt;br /&gt;
[[File:Npc_em_shield_05_middenland_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Braksus Da Black Fang, Destruction Waramp, Mount Bloodhorn&lt;br /&gt;
*Task: Kill Nerx Gutslime in Mount Bloodhorn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 82 &lt;br /&gt;
*Starting NPC: Braksus Da Black Fang, Destruction Waramp, Mount Bloodhorn&lt;br /&gt;
*Task: Clear Mount Gunbad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Dead Eyez===&lt;br /&gt;
[[File:Npc_em_shield_05_nuln_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Turgrek da Chopstoppa, Destruction Warcamp, Barak Varr&lt;br /&gt;
*Task: Capture a Keep in the Dwarf vs. Greenskin Tier 2 RvR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 83 &lt;br /&gt;
*Starting NPC: Turgrek da Chopstoppa, Destruction Warcamp, Barak Varr&lt;br /&gt;
*Task: Capture Five Keeps in the Dwarf vs. Greenskin Pairing (any tier)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Immortulz===&lt;br /&gt;
[[File:Npc_em_shield_05_emperorsherald_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 40&lt;br /&gt;
*Starting NPC: Orgruk Ironhide, Chapter 22, Kadrin Valley&lt;br /&gt;
*Task: Kill 150 Players in Kadrin Valley / Stonewatch and Capture The Stonewatch Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 84 &lt;br /&gt;
*Starting NPC: Orgruk Ironhide, Chapter 22, Kadrin Valley&lt;br /&gt;
*Task: Capture The Stonewatch Fortress 3x, defeat Ungrim Ironfist in the Ch22 Slayers Keep public quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Gutstabbas===&lt;br /&gt;
[[File:Npc_em_shield_05_kotbs_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 45&lt;br /&gt;
*Starting NPC: Wurbag Ashfeeda, Destruction Warcamp, Thunder Mountain&lt;br /&gt;
*Task: Kill 150 Dwarf Players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 85 &lt;br /&gt;
*Starting NPC: Wurbag Ashfeeda, Destruction Warcamp, Thunder Mountain&lt;br /&gt;
*Task: Kill 250 Dwarf Players, Kill Snizzort in Death Peak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Blood Sun Boyz===&lt;br /&gt;
[[File:Npc_em_shield_05_daemonoflaw_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Not currently implemented)&#039;&#039;&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 46&lt;br /&gt;
*Starting NPC: TBD&lt;br /&gt;
*Task: TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 86 &lt;br /&gt;
*Starting NPC: TBD&lt;br /&gt;
*Task: TBD&lt;br /&gt;
&lt;br /&gt;
== Shield Vendors and paired Tome Unlocks ==&lt;br /&gt;
[[File:Heraldrykeeper.png|thumb|Equip any new cosmetic shield you earn, so you can get a replacement later should you ever lose it.]]&lt;br /&gt;
When you first acquire a shield, be sure to Equip it like a regular item, which will grant you the associated tome unlock.&lt;br /&gt;
&lt;br /&gt;
This Tome Unlock will allow you to purchase a replacement shield from a special vendor in the Altdorf Library&#039;s 2F or the Oathbearer&#039;s Headquarters in Karaz-a-Karak (Order), or The Inevitable City&#039;s Lyceum or the Bloody Sun Boyz Hedkwaterz in Karak Eight Peaks (Destro). &lt;br /&gt;
&lt;br /&gt;
Just in case you ever destroy the cosmetic appearance on accident, or the item yeets itself into the void, you can always pick up a replacement here for 10 gold (silver) or 20 gold (Gold), as long as you have the associated Tome Unlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please Note:&#039;&#039;&#039; &#039;&#039;You won&#039;t see a pop-up tome unlock like with other unlocks in the game, but it will still grant it. (This is done in order to avoid all other classes seeing unlocks in the Tome they can never achieve.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
A special thank you to artists Kaneda and Archexecutor for their dedication to Return of Reckoning, and their work designing these new shields for our Ironbreaker and Black Orc players!&lt;/div&gt;</summary>
		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Dwarf_%26_Greenskin_Heraldry_Shields&amp;diff=24466</id>
		<title>Dwarf &amp; Greenskin Heraldry Shields</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Dwarf_%26_Greenskin_Heraldry_Shields&amp;diff=24466"/>
		<updated>2024-11-28T00:44:59Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ME shield prev iron.png|thumb|New Silver Shields added for Ironbreakers. Click on the image for full size.]]&lt;br /&gt;
[[File:ME_shield_prev_gold.png|thumb|New Gold Shields added for Ironbreakers. Click on the image for full size.]]&lt;br /&gt;
[[File:Allstars_silver_2.png|thumb|New Silver Shields added for Black Orcs. Click on the image for full size.]]&lt;br /&gt;
[[File:Allstars_gold_2.png|thumb|New Gold Shields added for Black Orcs. Click on the image for full size.]]&lt;br /&gt;
&lt;br /&gt;
== Dwarf &amp;amp; Greenskin Heraldry Shields ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dwarf &amp;amp; Greenskin Heraldry Shields&#039;&#039;&#039; are new cosmetic shields added to the game in the November 2024 update. &lt;br /&gt;
&lt;br /&gt;
These shields represent the Dwarfen kingdoms of Karaz Ankor, and the Greenskin tribes that rally to the Bloody Sun Boyz WAAAAGH! They can be worn by Ironbreakers and Black Orcs classes respectively. &lt;br /&gt;
&lt;br /&gt;
14 new cosmetic shields for Dwarfen Ironbreakers and 14 new cosmetic shields for Greenskin Black Orcs were created. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Earning the Shields ==&lt;br /&gt;
&lt;br /&gt;
Players can earn these shields by completing specific quests. &lt;br /&gt;
&lt;br /&gt;
There are two tiers of shields to earn: &#039;&#039;&#039;Silver&#039;&#039;&#039; and &#039;&#039;&#039;Gold&#039;&#039;&#039; for the Ironbreakers, and &#039;&#039;&#039;Iron&#039;&#039;&#039; and &#039;&#039;&#039;Shiny&#039;&#039;&#039; for Black Ors; though in this guide only Silver and Gold terminology will be used.&lt;br /&gt;
&lt;br /&gt;
Gold Shields also have slightly different trim designs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*For Silver Tier shields, most are divided into either: RvR, Scenarios, or PvE. &lt;br /&gt;
&lt;br /&gt;
*For Gold Tier Shields, the quests become more difficult, and may require a mix of tasks.&lt;br /&gt;
&lt;br /&gt;
*After earning the Silver shield, players who meet certain requirements will be able to take a second quest to upgrade to the Gold trimmed version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some Gold shields are tied to upcoming content, and will become available in the future.&lt;br /&gt;
&lt;br /&gt;
== Dwarf Shields ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The currently available Dwarf shields are:&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Azgaraz===&lt;br /&gt;
[[File:Dw_shield_t3_03_azgaraz_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 12 &lt;br /&gt;
*Starting NPC: Harbrin Norinsson, Chapter 6 camp, Marshes of Madness&lt;br /&gt;
*Task: Complete two Conflict Public Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 50 &lt;br /&gt;
*Starting NPC: Harbrin Norinsson, Chapter 6 camp, Marshes of Madness&lt;br /&gt;
*Task: Clear Chapter 8 and 9 Public Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Zhufbar===&lt;br /&gt;
[[File:Dw_shield_t3_03_zhufbar_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 18 &lt;br /&gt;
*Starting NPC: Thordrek Torrentfist, Chapter 7 camp, Barak Varr&lt;br /&gt;
*Task: Kill 50 Greenskin players in Barak Varr / the Marshes of Madness or Scenarios set in those maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 55 &lt;br /&gt;
*Starting NPC: Thordrek Torrentfist, Chapter 7 camp, Barak Varr&lt;br /&gt;
*Task: Kill 150 Greenskin players in Barak Varr / the Marshes of Madness or Scenarios set in those maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Ziflin===&lt;br /&gt;
[[File:Dw_shield_t3_03_ziflin_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 20 &lt;br /&gt;
*Starting NPC: Ulgrin Breezebeard, Order Warcamp, Marshes of Madness&lt;br /&gt;
*Task: Win the Mourkain Temple scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 60 &lt;br /&gt;
*Starting NPC: Ulgrin Breezebeard, Order Warcamp, Marshes of Madness&lt;br /&gt;
*Task: Win the Mourkain Temple scenario thirty times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karag Dromar===&lt;br /&gt;
[[File:Dw_shield_t3_03_dromar_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 23 &lt;br /&gt;
*Starting NPC: Gamira Odinadotr, Order Warcamp, Black Fire Pass&lt;br /&gt;
*Task: Win the Black Fire Basin scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 65 &lt;br /&gt;
*Starting NPC: Gamira Odinadotr, Order Warcamp, Black Fire Pass&lt;br /&gt;
*Task: Win the Black Fire Basin scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Angazhar===&lt;br /&gt;
[[File:Dw_shield_t3_03_angazhar_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 26 &lt;br /&gt;
*Starting NPC: Geldrid Firesong, Chapter 12 camp, Black Fire Pass&lt;br /&gt;
*Task: Kill 150 Players in Black Fire Pass and the Badlands and Complete the Karaz-a-Karak public quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 70 &lt;br /&gt;
*Starting NPC: Geldrid Firesong, Chapter 12 camp, Black Fire Pass&lt;br /&gt;
*Task: Kill 225 Players in Black Fire Pass and the Badlands, and Kill The Shambler and Ravack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Kadrin===&lt;br /&gt;
[[File:Dw_shield_t3_03_kadrin_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 32 &lt;br /&gt;
*Starting NPC: Grumir Orcslayer, Order Warcamp, Kadrin Valley&lt;br /&gt;
*Task: Kill 150 Players in Kadrin Valley or the Stonewatch Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 75 &lt;br /&gt;
*Starting NPC: Grumir Orcslayer, Order Warcamp, Kadrin Valley&lt;br /&gt;
*Task: Kill 250 Players in Kadrin Valley or the Stonewatch Fortress, complete three Kadrin Valley public quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Norn===&lt;br /&gt;
[[File:Dw_shield_t3_03_norn_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 34 &lt;br /&gt;
*Starting NPC: Argrun Woodfeller, Chapter 16 camp, Kadrin Valley&lt;br /&gt;
*Task: Clear the Hunter&#039;s Vale, with a vengeance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80 &lt;br /&gt;
*Starting NPC: Argrun Woodfeller, Chapter 16 camp, Kadrin Valley&lt;br /&gt;
*Task: Future content involving a tree.&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Izor===&lt;br /&gt;
[[File:Dw_shield_t3_03_izor_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 36 &lt;br /&gt;
*Starting NPC: Kedrin Copperhand, Jordsson&#039;s Camp, Barak Varr&lt;br /&gt;
*Task: Kill Karerg the Reaver in Barak Varr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80 &lt;br /&gt;
*Starting NPC: Kedrin Copperhand, Jordsson&#039;s Camp, Barak Varr&lt;br /&gt;
*Task: Future content involving Karak Izor&#039;s frenemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Eksfilaz===&lt;br /&gt;
[[File:Dw_shield_t3_03_eksfilaz_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Moranir Grudgekeg, Order Warcamp, Ekrund&lt;br /&gt;
*Task: Kill Goretusk in Ekrund&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 81 &lt;br /&gt;
*Starting NPC: Moranir Grudgekeg, Order Warcamp, Ekrund&lt;br /&gt;
*Task: Clear the Dragonsback Pass [Dungeon], Kill Thar&#039;Ignan and Lord Slaurith in Bastion Stair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Gantuk===&lt;br /&gt;
[[File:Dw_shield_t3_03_gantuk_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Yarvin Lodefinder, Chapter 4 camp, Mount Bloodhorn&lt;br /&gt;
*Task: Kill Nerx Gutslime in Mount Bloodhorn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 82 &lt;br /&gt;
*Starting NPC: Yarvin Lodefinder, Chapter 4 camp, Mount Bloodhorn&lt;br /&gt;
*Task: Clear Mount Gunbad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Barak Varr===&lt;br /&gt;
[[File:Dw_shield_t3_03_barakvarr_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Zakatin Grobslicer, Order Warcamp, Barak Varr&lt;br /&gt;
*Task: Capture a Keep in the Dwarf vs. Greenskin Tier 2 RvR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 83 &lt;br /&gt;
*Starting NPC: Zakatin Grobslicer, Order Warcamp, Barak Varr&lt;br /&gt;
*Task: Capture Five Keeps in the Dwarf vs. Greenskin Pairing (any tier)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Azul===&lt;br /&gt;
[[File:Dw shield_t3_03_azul_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 40&lt;br /&gt;
*Starting NPC: Bokrin Steelgaze, Chapter 22, Black Crag&lt;br /&gt;
*Task: Kill 150 Players in Black Crag / The Butcher&#039;s Pass and Capture The Butcher&#039;s Pass Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 84 &lt;br /&gt;
*Starting NPC: Bokrin Steelgaze, Chapter 22, Black Crag&lt;br /&gt;
*Task: Capture The Butcher&#039;s Pass Fortress 3x, defeat Gorfang Rotgut in the Ch22 Dammaz Skar public quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Hirn===&lt;br /&gt;
[[File:Dw_shield_t3_03_hirn_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 45&lt;br /&gt;
*Starting NPC: Hargan Hammerstriker, Order Warcamp, Thunder Mountain&lt;br /&gt;
*Task: Kill 150 Greenskin Players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 85 &lt;br /&gt;
*Starting NPC: Hargan Hammerstriker, Order Warcamp, Thunder Mountain&lt;br /&gt;
*Task: Kill 250 Greenskin Players, Kill Snizzort in Death Peak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karaz-a-Karak===&lt;br /&gt;
[[File:Dw_shield_t3_03_kak_gold.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Not currently implemented)&#039;&#039;&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 46&lt;br /&gt;
*Starting NPC: TBD&lt;br /&gt;
*Task: TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 86 &lt;br /&gt;
*Starting NPC: TBD&lt;br /&gt;
*Task: TBD&lt;br /&gt;
&lt;br /&gt;
== Greenskin Shields ==&lt;br /&gt;
&lt;br /&gt;
The currently available Greenskin shields are:&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Bone Nose===&lt;br /&gt;
[[File:Npc_em_shield_05_ostermark_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 12 &lt;br /&gt;
*Starting NPC: Nugnubz Bonespitta, Chapter 6 camp, Marshes of Madness&lt;br /&gt;
*Task: Complete two Conflict Public Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 50 &lt;br /&gt;
*Starting NPC: Nugnubz Bonespitta, Chapter 6 camp, Marshes of Madness&lt;br /&gt;
*Task: Clear Chapter 8 and 9 Public Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Broken Tooth===&lt;br /&gt;
[[File:Npc_em_shield_05_ostland_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 18 &lt;br /&gt;
*Starting NPC: Grulgor Toofchippa, Chapter 7 camp, Barak Varr&lt;br /&gt;
*Task: Kill 50 Dwarf players in Barak Varr / the Marshes of Madness or Scenarios set in those maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 55 &lt;br /&gt;
*Starting NPC: Grulgor Toofchippa, Chapter 7 camp, Barak Varr&lt;br /&gt;
*Task: Kill 150 Dwarf players in Barak Varr / the Marshes of Madness or Scenarios set in those maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Bloody Tusk===&lt;br /&gt;
[[File:Npc_em_shield_05_stirland_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 20 &lt;br /&gt;
*Starting NPC: Bortoof Tuffjaw, Destruction Warcamp, Marshes of Madness&lt;br /&gt;
*Task: Win the Mourkain Temple scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 60 &lt;br /&gt;
*Starting NPC: Bortoof Tuffjaw, Destruction Warcamp, Marshes of Madness&lt;br /&gt;
*Task: Win the Mourkain Temple scenario thirty times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Bloodfang===&lt;br /&gt;
[[File:Npc_em_shield_05_deathsheads_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 23 &lt;br /&gt;
*Starting NPC: Haknab Da Old, Destruction Warcamp, Black Fire Pass&lt;br /&gt;
*Task: Win the Black Fire Basin scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 65 &lt;br /&gt;
*Starting NPC: Haknab Da Old, Destruction Warcamp, Black Fire Pass&lt;br /&gt;
*Task: Win the Black Fire Basin scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Necksnappers===&lt;br /&gt;
[[File:Npc_em_shield_05_talabecland_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 26 &lt;br /&gt;
*Starting NPC: Gruffgrit Spinecracker, Chapter 12 camp, Black Fire Pass&lt;br /&gt;
*Task: Kill 150 Players in Black Fire Pass and the Badlands and Complete the Karak Eight Peaks public quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 70 &lt;br /&gt;
*Starting NPC: Gruffgrit Spinecracker, Chapter 12 camp, Black Fire Pass&lt;br /&gt;
*Task: Kill 225 Players in Black Fire Pass and the Badlands, and Kill The Shambler and Ravack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Red Fangs===&lt;br /&gt;
[[File:Npc_em_shield_05_reikland_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 32 &lt;br /&gt;
*Starting NPC: Redgrin Bloodspilla, Destruction Warcamp, Black Crag&lt;br /&gt;
*Task: Kill 150 Players in Black Crag or the Butcher&#039;s Pass Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 75 &lt;br /&gt;
*Starting NPC: Redgrin Bloodspilla, Destruction Warcamp, Black Crag&lt;br /&gt;
*Task: Kill 250 Players in Black Crag or the Butcher&#039;s Pass Fortress, complete three Kadrin Valley public quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Norn===&lt;br /&gt;
[[File:Npc_em_shield_05_averland_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 34 &lt;br /&gt;
*Starting NPC: Urgruff da Bigchoppa, Chapter 16 camp, Black Crag&lt;br /&gt;
*Task: Clear the Hunter&#039;s Vale, with a vengeance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80 &lt;br /&gt;
*Starting NPC: Urgruff da Bigchoppa, Chapter 16 camp, Black Crag&lt;br /&gt;
*Task: Future content involving a tree.&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Krimson Killerz===&lt;br /&gt;
[[File:Npc_em_shield_05_averland_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 36 &lt;br /&gt;
*Starting NPC: Drukgar Sunbleeda, Chapter 9, Barak Varr&lt;br /&gt;
*Task: Kill Karerg the Reaver in Barak Varr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80 &lt;br /&gt;
*Starting NPC: rukgar Sunbleeda, Chapter 9, Barak Varr&lt;br /&gt;
*Task: Future content involving crimson frenemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Bloody Hand===&lt;br /&gt;
[[File:Npc_em_shield_05_nordland_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Gorsh Smashmouf, Chapter 4 camp, Ekrund&lt;br /&gt;
*Task: Kill Goretusk in Ekrund&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 81 &lt;br /&gt;
*Starting NPC: Gorsh Smashmouf, Chapter 4 camp, Ekrund&lt;br /&gt;
*Task: Clear the Dragonsback Pass [Dungeon], Kill Thar&#039;Ignan and Lord Slaurith in Bastion Stair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Black Fangs===&lt;br /&gt;
[[File:Npc_em_shield_05_middenland_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Braksus Da Black Fang, Destruction Waramp, Mount Bloodhorn&lt;br /&gt;
*Task: Kill Nerx Gutslime in Mount Bloodhorn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 82 &lt;br /&gt;
*Starting NPC: Braksus Da Black Fang, Destruction Waramp, Mount Bloodhorn&lt;br /&gt;
*Task: Clear Mount Gunbad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Dead Eyez===&lt;br /&gt;
[[File:Npc_em_shield_05_nuln_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Turgrek da Chopstoppa, Destruction Warcamp, Barak Varr&lt;br /&gt;
*Task: Capture a Keep in the Dwarf vs. Greenskin Tier 2 RvR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 83 &lt;br /&gt;
*Starting NPC: Turgrek da Chopstoppa, Destruction Warcamp, Barak Varr&lt;br /&gt;
*Task: Capture Five Keeps in the Dwarf vs. Greenskin Pairing (any tier)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Immortulz===&lt;br /&gt;
[[File:Npc_em_shield_05_emperorsherald_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 40&lt;br /&gt;
*Starting NPC: Orgruk Ironhide, Chapter 22, Kadrin Valley&lt;br /&gt;
*Task: Kill 150 Players in Kadrin Valley / Stonewatch and Capture The Stonewatch Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 84 &lt;br /&gt;
*Starting NPC: Orgruk Ironhide, Chapter 22, Kadrin Valley&lt;br /&gt;
*Task: Capture The Stonewatch Fortress 3x, defeat Ungrim Ironfist in the Ch22 Slayers Keep public quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Gutstabbas===&lt;br /&gt;
[[File:Npc_em_shield_05_kotbs_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 45&lt;br /&gt;
*Starting NPC: Wurbag Ashfeeda, Destruction Warcamp, Thunder Mountain&lt;br /&gt;
*Task: Kill 150 Dwarf Players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 85 &lt;br /&gt;
*Starting NPC: Wurbag Ashfeeda, Destruction Warcamp, Thunder Mountain&lt;br /&gt;
*Task: Kill 250 Dwarf Players, Kill Snizzort in Death Peak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Blood Sun Boyz===&lt;br /&gt;
[[File:Npc_em_shield_05_daemonoflaw_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Not currently implemented)&#039;&#039;&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 46&lt;br /&gt;
*Starting NPC: TBD&lt;br /&gt;
*Task: TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 86 &lt;br /&gt;
*Starting NPC: TBD&lt;br /&gt;
*Task: TBD&lt;br /&gt;
&lt;br /&gt;
== Shield Vendors and paired Tome Unlocks ==&lt;br /&gt;
[[File:Heraldrykeeper.png|thumb|Equip any new cosmetic shield you earn, so you can get a replacement later should you ever lose it.]]&lt;br /&gt;
When you first acquire a shield, be sure to Equip it like a regular item, which will grant you the associated tome unlock.&lt;br /&gt;
&lt;br /&gt;
This Tome Unlock will allow you to purchase a replacement shield from a special vendor in the Altdorf Library&#039;s 2F or the Oathbearer&#039;s Headquarters in Karaz-a-Karak (Order), or The Inevitable City&#039;s Lyceum or the Bloody Sun Boyz Hedkwaterz in Karak Eight Peaks (Destro). &lt;br /&gt;
&lt;br /&gt;
Just in case you ever destroy the cosmetic appearance on accident, or the item yeets itself into the void, you can always pick up a replacement here for 10 gold (silver) or 20 gold (Gold), as long as you have the associated Tome Unlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please Note:&#039;&#039;&#039; &#039;&#039;You won&#039;t see a pop-up tome unlock like with other unlocks in the game, but it will still grant it. (This is done in order to avoid all other classes seeing unlocks in the Tome they can never achieve.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
A special thank you to artists Kaneda and Archexecutor for their dedication to Return of Reckoning, and their work designing these new shields for our Ironbreaker and Black Orc players!&lt;/div&gt;</summary>
		<author><name>Ekalime</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Dwarf_%26_Greenskin_Heraldry_Shields&amp;diff=24465</id>
		<title>Dwarf &amp; Greenskin Heraldry Shields</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Dwarf_%26_Greenskin_Heraldry_Shields&amp;diff=24465"/>
		<updated>2024-11-28T00:44:29Z</updated>

		<summary type="html">&lt;p&gt;Ekalime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ME shield prev iron.png|thumb|New Silver Shields added for Ironbreakers. Click on the image for full size.]]&lt;br /&gt;
[[File:ME_shield_prev_gold.png|thumb|New Gold Shields added for Ironbreakers. Click on the image for full size.]]&lt;br /&gt;
[[File:Allstars_silver_2.png|thumb|New Silver Shields added for Black Orcs. Click on the image for full size.]]&lt;br /&gt;
[[File:Allstars_gold_2.png|thumb|New Gold Shields added for Black Orcs. Click on the image for full size.]]&lt;br /&gt;
&lt;br /&gt;
== Dwarf &amp;amp; Greenskin Heraldry Shields ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dwarf &amp;amp; Greenskin Heraldry Shields&#039;&#039;&#039; are new cosmetic shields added to the game in the November 2024 update. &lt;br /&gt;
&lt;br /&gt;
These shields represent the Dwarfen kingdoms of Karaz Ankor, and the Greenskin tribes that rally to the Bloody Sun Boyz WAAAAGH! They can be worn by Ironbreakers and Black Orcs classes respectively. &lt;br /&gt;
&lt;br /&gt;
14 new cosmetic shields for Dwarfen Ironbreakers and 14 new cosmetic shields for Greenskin Black Orcs were created. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Earning the Shields ==&lt;br /&gt;
&lt;br /&gt;
Players can earn these shields by completing specific quests. &lt;br /&gt;
&lt;br /&gt;
There are two tiers of shields to earn: &#039;&#039;&#039;Silver&#039;&#039;&#039; and &#039;&#039;&#039;Gold&#039;&#039;&#039; for the Ironbreakers, and &#039;&#039;&#039;Iron&#039;&#039;&#039; and &#039;&#039;&#039;Shiny&#039;&#039;&#039; for Black Ors; though in this guide only Silver and Gold terminology will be used.&lt;br /&gt;
&lt;br /&gt;
Gold Shields also have slightly different trim designs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*For Silver Tier shields, most are divided into either: RvR, Scenarios, or PvE. &lt;br /&gt;
&lt;br /&gt;
*For Gold Tier Shields, the quests become more difficult, and may require a mix of tasks.&lt;br /&gt;
&lt;br /&gt;
*After earning the Silver shield, players who meet certain requirements will be able to take a second quest to upgrade to the Gold trimmed version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some Gold shields are tied to upcoming content, and will become available in the future.&lt;br /&gt;
&lt;br /&gt;
== Dwarf Shields ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The currently available Dwarf shields are:&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Azgaraz===&lt;br /&gt;
[[File:Dw_shield_t3_03_azgaraz_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 12 &lt;br /&gt;
*Starting NPC: Harbrin Norinsson, Chapter 6 camp, Marshes of Madness&lt;br /&gt;
*Task: Complete two Conflict Public Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 50 &lt;br /&gt;
*Starting NPC: Harbrin Norinsson, Chapter 6 camp, Marshes of Madness&lt;br /&gt;
*Task: Clear Chapter 8 and 9 Public Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Zhufbar===&lt;br /&gt;
[[File:Dw_shield_t3_03_zhufbar_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 18 &lt;br /&gt;
*Starting NPC: Thordrek Torrentfist, Chapter 7 camp, Barak Varr&lt;br /&gt;
*Task: Kill 50 Greenskin players in Barak Varr / the Marshes of Madness or Scenarios set in those maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 55 &lt;br /&gt;
*Starting NPC: Thordrek Torrentfist, Chapter 7 camp, Barak Varr&lt;br /&gt;
*Task: Kill 150 Greenskin players in Barak Varr / the Marshes of Madness or Scenarios set in those maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Ziflin===&lt;br /&gt;
[[File:Dw_shield_t3_03_ziflin_goldn.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 20 &lt;br /&gt;
*Starting NPC: Ulgrin Breezebeard, Order Warcamp, Marshes of Madness&lt;br /&gt;
*Task: Win the Mourkain Temple scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 60 &lt;br /&gt;
*Starting NPC: Ulgrin Breezebeard, Order Warcamp, Marshes of Madness&lt;br /&gt;
*Task: Win the Mourkain Temple scenario thirty times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karag Dromar===&lt;br /&gt;
[[File:Dw_shield_t3_03_dromar_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 23 &lt;br /&gt;
*Starting NPC: Gamira Odinadotr, Order Warcamp, Black Fire Pass&lt;br /&gt;
*Task: Win the Black Fire Basin scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 65 &lt;br /&gt;
*Starting NPC: Gamira Odinadotr, Order Warcamp, Black Fire Pass&lt;br /&gt;
*Task: Win the Black Fire Basin scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Angazhar===&lt;br /&gt;
[[File:Dw_shield_t3_03_angazhar_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 26 &lt;br /&gt;
*Starting NPC: Geldrid Firesong, Chapter 12 camp, Black Fire Pass&lt;br /&gt;
*Task: Kill 150 Players in Black Fire Pass and the Badlands and Complete the Karaz-a-Karak public quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 70 &lt;br /&gt;
*Starting NPC: Geldrid Firesong, Chapter 12 camp, Black Fire Pass&lt;br /&gt;
*Task: Kill 225 Players in Black Fire Pass and the Badlands, and Kill The Shambler and Ravack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Kadrin===&lt;br /&gt;
[[File:Dw_shield_t3_03_kadrin_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 32 &lt;br /&gt;
*Starting NPC: Grumir Orcslayer, Order Warcamp, Kadrin Valley&lt;br /&gt;
*Task: Kill 150 Players in Kadrin Valley or the Stonewatch Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 75 &lt;br /&gt;
*Starting NPC: Grumir Orcslayer, Order Warcamp, Kadrin Valley&lt;br /&gt;
*Task: Kill 250 Players in Kadrin Valley or the Stonewatch Fortress, complete three Kadrin Valley public quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Norn===&lt;br /&gt;
[[File:Dw_shield_t3_03_norn_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 34 &lt;br /&gt;
*Starting NPC: Argrun Woodfeller, Chapter 16 camp, Kadrin Valley&lt;br /&gt;
*Task: Clear the Hunter&#039;s Vale, with a vengeance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80 &lt;br /&gt;
*Starting NPC: Argrun Woodfeller, Chapter 16 camp, Kadrin Valley&lt;br /&gt;
*Task: Future content involving a tree.&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Izor===&lt;br /&gt;
[[File:Dw_shield_t3_03_izor_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 36 &lt;br /&gt;
*Starting NPC: Kedrin Copperhand, Jordsson&#039;s Camp, Barak Varr&lt;br /&gt;
*Task: Kill Karerg the Reaver in Barak Varr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80 &lt;br /&gt;
*Starting NPC: Kedrin Copperhand, Jordsson&#039;s Camp, Barak Varr&lt;br /&gt;
*Task: Future content involving Karak Izor&#039;s frenemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Eksfilaz===&lt;br /&gt;
[[File:Dw_shield_t3_03_eksfilaz_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Moranir Grudgekeg, Order Warcamp, Ekrund&lt;br /&gt;
*Task: Kill Goretusk in Ekrund&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 81 &lt;br /&gt;
*Starting NPC: Moranir Grudgekeg, Order Warcamp, Ekrund&lt;br /&gt;
*Task: Clear the Dragonsback Pass [Dungeon], Kill Thar&#039;Ignan and Lord Slaurith in Bastion Stair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Gantuk===&lt;br /&gt;
[[File:Dw_shield_t3_03_gantuk_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Yarvin Lodefinder, Chapter 4 camp, Mount Bloodhorn&lt;br /&gt;
*Task: Kill Nerx Gutslime in Mount Bloodhorn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 82 &lt;br /&gt;
*Starting NPC: Yarvin Lodefinder, Chapter 4 camp, Mount Bloodhorn&lt;br /&gt;
*Task: Clear Mount Gunbad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Barak Varr===&lt;br /&gt;
[[File:Dw_shield_t3_03_barakvarr_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Zakatin Grobslicer, Order Warcamp, Barak Varr&lt;br /&gt;
*Task: Capture a Keep in the Dwarf vs. Greenskin Tier 2 RvR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 83 &lt;br /&gt;
*Starting NPC: Zakatin Grobslicer, Order Warcamp, Barak Varr&lt;br /&gt;
*Task: Capture Five Keeps in the Dwarf vs. Greenskin Pairing (any tier)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Azul===&lt;br /&gt;
[[File:Dw shield_t3_03_azul_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 40&lt;br /&gt;
*Starting NPC: Bokrin Steelgaze, Chapter 22, Black Crag&lt;br /&gt;
*Task: Kill 150 Players in Black Crag / The Butcher&#039;s Pass and Capture The Butcher&#039;s Pass Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 84 &lt;br /&gt;
*Starting NPC: Bokrin Steelgaze, Chapter 22, Black Crag&lt;br /&gt;
*Task: Capture The Butcher&#039;s Pass Fortress 3x, defeat Gorfang Rotgut in the Ch22 Dammaz Skar public quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Hirn===&lt;br /&gt;
[[File:Dw_shield_t3_03_hirn_gold.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 45&lt;br /&gt;
*Starting NPC: Hargan Hammerstriker, Order Warcamp, Thunder Mountain&lt;br /&gt;
*Task: Kill 150 Greenskin Players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 85 &lt;br /&gt;
*Starting NPC: Hargan Hammerstriker, Order Warcamp, Thunder Mountain&lt;br /&gt;
*Task: Kill 250 Greenskin Players, Kill Snizzort in Death Peak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karaz-a-Karak===&lt;br /&gt;
[[File:Dw_shield_t3_03_kak_gold.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Not currently implemented)&#039;&#039;&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 46&lt;br /&gt;
*Starting NPC: TBD&lt;br /&gt;
*Task: TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 86 &lt;br /&gt;
*Starting NPC: TBD&lt;br /&gt;
*Task: TBD&lt;br /&gt;
&lt;br /&gt;
== Greenskin Shields ==&lt;br /&gt;
&lt;br /&gt;
The currently available Greenskin shields are:&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Bone Nose===&lt;br /&gt;
[[File:Npc_em_shield_05_ostermark_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 12 &lt;br /&gt;
*Starting NPC: Nugnubz Bonespitta, Chapter 6 camp, Marshes of Madness&lt;br /&gt;
*Task: Complete two Conflict Public Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 50 &lt;br /&gt;
*Starting NPC: Nugnubz Bonespitta, Chapter 6 camp, Marshes of Madness&lt;br /&gt;
*Task: Clear Chapter 8 and 9 Public Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Broken Tooth===&lt;br /&gt;
[[File:Npc_em_shield_05_ostland_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 18 &lt;br /&gt;
*Starting NPC: Grulgor Toofchippa, Chapter 7 camp, Barak Varr&lt;br /&gt;
*Task: Kill 50 Dwarf players in Barak Varr / the Marshes of Madness or Scenarios set in those maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 55 &lt;br /&gt;
*Starting NPC: Grulgor Toofchippa, Chapter 7 camp, Barak Varr&lt;br /&gt;
*Task: Kill 150 Dwarf players in Barak Varr / the Marshes of Madness or Scenarios set in those maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Bloody Tusk===&lt;br /&gt;
[[File:Npc_em_shield_05_stirland_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 20 &lt;br /&gt;
*Starting NPC: Bortoof Tuffjaw, Destruction Warcamp, Marshes of Madness&lt;br /&gt;
*Task: Win the Mourkain Temple scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 60 &lt;br /&gt;
*Starting NPC: Bortoof Tuffjaw, Destruction Warcamp, Marshes of Madness&lt;br /&gt;
*Task: Win the Mourkain Temple scenario thirty times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Bloodfang===&lt;br /&gt;
[[File:Npc_em_shield_05_deathsheads_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 23 &lt;br /&gt;
*Starting NPC: Haknab Da Old, Destruction Warcamp, Black Fire Pass&lt;br /&gt;
*Task: Win the Black Fire Basin scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 65 &lt;br /&gt;
*Starting NPC: Haknab Da Old, Destruction Warcamp, Black Fire Pass&lt;br /&gt;
*Task: Win the Black Fire Basin scenario ten times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Necksnappers===&lt;br /&gt;
[[File:Npc_em_shield_05_talabecland_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 26 &lt;br /&gt;
*Starting NPC: Gruffgrit Spinecracker, Chapter 12 camp, Black Fire Pass&lt;br /&gt;
*Task: Kill 150 Players in Black Fire Pass and the Badlands and Complete the Karak Eight Peaks public quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 70 &lt;br /&gt;
*Starting NPC: Gruffgrit Spinecracker, Chapter 12 camp, Black Fire Pass&lt;br /&gt;
*Task: Kill 225 Players in Black Fire Pass and the Badlands, and Kill The Shambler and Ravack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Red Fangs===&lt;br /&gt;
[[File:Npc_em_shield_05_reikland_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 32 &lt;br /&gt;
*Starting NPC: Redgrin Bloodspilla, Destruction Warcamp, Black Crag&lt;br /&gt;
*Task: Kill 150 Players in Black Crag or the Butcher&#039;s Pass Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 75 &lt;br /&gt;
*Starting NPC: Redgrin Bloodspilla, Destruction Warcamp, Black Crag&lt;br /&gt;
*Task: Kill 250 Players in Black Crag or the Butcher&#039;s Pass Fortress, complete three Kadrin Valley public quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield of Karak Norn===&lt;br /&gt;
[[File:Npc_em_shield_05_averland_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 34 &lt;br /&gt;
*Starting NPC: Urgruff da Bigchoppa, Chapter 16 camp, Black Crag&lt;br /&gt;
*Task: Clear the Hunter&#039;s Vale, with a vengeance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80 &lt;br /&gt;
*Starting NPC: Urgruff da Bigchoppa, Chapter 16 camp, Black Crag&lt;br /&gt;
*Task: Future content involving a tree.&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Krimson Killerz===&lt;br /&gt;
[[File:Npc_em_shield_05_averland_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 36 &lt;br /&gt;
*Starting NPC: Drukgar Sunbleeda, Chapter 9, Barak Varr&lt;br /&gt;
*Task: Kill Karerg the Reaver in Barak Varr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 80 &lt;br /&gt;
*Starting NPC: rukgar Sunbleeda, Chapter 9, Barak Varr&lt;br /&gt;
*Task: Future content involving crimson frenemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Bloody Hand===&lt;br /&gt;
[[File:Npc_em_shield_05_nordland_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Gorsh Smashmouf, Chapter 4 camp, Ekrund&lt;br /&gt;
*Task: Kill Goretusk in Ekrund&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 81 &lt;br /&gt;
*Starting NPC: Gorsh Smashmouf, Chapter 4 camp, Ekrund&lt;br /&gt;
*Task: Clear the Dragonsback Pass [Dungeon], Kill Thar&#039;Ignan and Lord Slaurith in Bastion Stair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Black Fangs===&lt;br /&gt;
[[File:Npc_em_shield_05_middenland_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Braksus Da Black Fang, Destruction Waramp, Mount Bloodhorn&lt;br /&gt;
*Task: Kill Nerx Gutslime in Mount Bloodhorn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 82 &lt;br /&gt;
*Starting NPC: Braksus Da Black Fang, Destruction Waramp, Mount Bloodhorn&lt;br /&gt;
*Task: Clear Mount Gunbad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Dead Eyez===&lt;br /&gt;
[[File:Npc_em_shield_05_nuln_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Starting NPC: Turgrek da Chopstoppa, Destruction Warcamp, Barak Varr&lt;br /&gt;
*Task: Capture a Keep in the Dwarf vs. Greenskin Tier 2 RvR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 83 &lt;br /&gt;
*Starting NPC: Turgrek da Chopstoppa, Destruction Warcamp, Barak Varr&lt;br /&gt;
*Task: Capture Five Keeps in the Dwarf vs. Greenskin Pairing (any tier)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Immortulz===&lt;br /&gt;
[[File:Npc_em_shield_05_emperorsherald_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 40&lt;br /&gt;
*Starting NPC: Orgruk Ironhide, Chapter 22, Kadrin Valley&lt;br /&gt;
*Task: Kill 150 Players in Kadrin Valley / Stonewatch and Capture The Stonewatch Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 84 &lt;br /&gt;
*Starting NPC: Orgruk Ironhide, Chapter 22, Kadrin Valley&lt;br /&gt;
*Task: Capture The Stonewatch Fortress 3x, defeat Ungrim Ironfist in the Ch22 Slayers Keep public quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Gutstabbas===&lt;br /&gt;
[[File:Npc_em_shield_05_kotbs_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 45&lt;br /&gt;
*Starting NPC: Wurbag Ashfeeda, Destruction Warcamp, Thunder Mountain&lt;br /&gt;
*Task: Kill 150 Dwarf Players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 85 &lt;br /&gt;
*Starting NPC: Wurbag Ashfeeda, Destruction Warcamp, Thunder Mountain&lt;br /&gt;
*Task: Kill 250 Dwarf Players, Kill Snizzort in Death Peak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blocka of Da Blood Sun Boyz===&lt;br /&gt;
[[File:Npc_em_shield_05_daemonoflaw_gold_icon.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Not currently implemented)&#039;&#039;&lt;br /&gt;
Silver Tier:&lt;br /&gt;
*Required Level: 40 &lt;br /&gt;
*Required Renown Rank: 46&lt;br /&gt;
*Starting NPC: TBD&lt;br /&gt;
*Task: TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Tier:&lt;br /&gt;
*Required Level: 40&lt;br /&gt;
*Required Renown Rank: 86 &lt;br /&gt;
*Starting NPC: TBD&lt;br /&gt;
*Task: TBD&lt;br /&gt;
&lt;br /&gt;
== Shield Vendors and paired Tome Unlocks ==&lt;br /&gt;
[[File:Heraldrykeeper.png|thumb|Equip any new cosmetic shield you earn, so you can get a replacement later should you ever lose it.]]&lt;br /&gt;
When you first acquire a shield, be sure to Equip it like a regular item, which will grant you the associated tome unlock.&lt;br /&gt;
&lt;br /&gt;
This Tome Unlock will allow you to purchase a replacement shield from a special vendor in the Altdorf Library&#039;s 2F or the Oathbearer&#039;s Headquarters in Karaz-a-Karak (Order), or The Inevitable City&#039;s Lyceum or the Bloody Sun Boyz Hedkwaterz in Karak Eight Peaks (Destro). &lt;br /&gt;
&lt;br /&gt;
Just in case you ever destroy the cosmetic appearance on accident, or the item yeets itself into the void, you can always pick up a replacement here for 10 gold (silver) or 20 gold (Gold), as long as you have the associated Tome Unlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please Note:&#039;&#039;&#039; &#039;&#039;You won&#039;t see a pop-up tome unlock like with other unlocks in the game, but it will still grant it. (This is done in order to avoid all other classes seeing unlocks in the Tome they can never achieve.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
A special thank you to artists Kaneda and Archexecutor for their dedication to Return of Reckoning, and their work designing these new shields for our Ironbreaker and Black Orc players!&lt;/div&gt;</summary>
		<author><name>Ekalime</name></author>
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		<title>File:Dw shield t3 03 izor gold.png</title>
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		<updated>2024-11-28T00:43:31Z</updated>

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		<updated>2024-11-28T00:43:18Z</updated>

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